Very sexy camera movement.
This commit is contained in:
parent
769ad502b9
commit
dec95f2e7d
78 changed files with 2354 additions and 102 deletions
9
Assets/3rdParty/ArcherSkeleton/prefab.meta
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9
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9
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@ -9,11 +9,14 @@ public class CameraController : MonoBehaviour {
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// Use this for initialization
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void Start () {
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Vector3 a = new Vector3 (1, 0, 0);
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offset = transform.position - target.transform.position;
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offset = offset + a;
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}
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// Update is called once per frame
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void LateUpdate () {
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transform.position = target.transform.position + offset;
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transform.position = Vector3.Lerp (transform.position, target.transform.position + offset, 5.0f * Time.deltaTime);
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//transform.position = target.transform.position + offset;
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}
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}
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79
Assets/FloorCreator/Delimiter.prefab
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79
Assets/FloorCreator/Delimiter.prefab
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@ -1,5 +1,8 @@
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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/**
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* Este generador de mapas solo funciona para rectangulos uniformes.
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*
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@ -20,6 +23,8 @@ public class MapCreation : MonoBehaviour {
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public GameObject basic_floor_father; //Ancla para los suelos
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public GameObject nhabitable_floor; //Objecto de zona no habitable
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public GameObject light_form;
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public GameObject delimiter;
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private GameObject[] delimiter_objects;
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public Texture2D[] texture_floor; //Vector con las texturas del suelo
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public Texture2D[] texture_wall; //Vector con las texturas de las paredes
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@ -36,7 +41,7 @@ public class MapCreation : MonoBehaviour {
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for(int i = 0; i < vs; i++){
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for(int j = 0; j < hs; j++){
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pos = matrix [i, j];
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if (0 <= pos && pos < 5){
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if (0 < pos && pos < 5){
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basic_floor_instance = Instantiate (basic_floor, new Vector3 (i, -0.5f, j), Quaternion.identity) as GameObject;
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basic_floor_instance.GetComponent<Renderer>().material.mainTexture = texture_floor [pos];
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}
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@ -65,4 +70,93 @@ public class MapCreation : MonoBehaviour {
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vs = x; hs = z;
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lf = light; li = light_intensity; lc = light_color;
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}
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public void removeZone(){
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delimiter_objects = GameObject.FindGameObjectsWithTag ("Delimiter");
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foreach (GameObject g in delimiter_objects) {
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g.GetComponent<Remove> ().Die ();
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}
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}
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public void markZone(int x, int z, int area, Color color){
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/**
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* SE TIENE QUE MEJORAR, PERO YA, DEL ROLLO, INMEDIATLY
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* */
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if (area > 1) {
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markPeak (x + area, z, 0);
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markPeak (x - area, z, 2);
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markPeak (x, z + area, 1);
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markPeak (x, z - area, 3);
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for (int i = 1; i < area; i++)
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markEdge (x + area - i, z + i,0);
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for (int i = 1; i < area; i++)
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markEdge (x - area + i, z + i,1);
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for (int i = 1; i < area; i++)
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markEdge (x + area - i, z - i,3);
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for (int i = 1; i < area; i++)
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markEdge (x - area + i, z - i,2);
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}
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}
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//norte = 0, este = 1, sur = 2, oeste = 3
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private void markPeak(int x, int z, int cardinal){
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GameObject t;
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if (cardinal == 0) {
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t = Instantiate (delimiter, new Vector3 (x + 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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t = Instantiate (delimiter, new Vector3 (x, 0, z + 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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t = Instantiate (delimiter, new Vector3 (x, 0, z - 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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}
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else if (cardinal == 1) {
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t = Instantiate (delimiter, new Vector3 (x, 0, z + 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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t = Instantiate (delimiter, new Vector3 (x + 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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t = Instantiate (delimiter, new Vector3 (x - 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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}
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else if (cardinal == 2) {
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t = Instantiate (delimiter, new Vector3 (x - 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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t = Instantiate (delimiter, new Vector3 (x, 0, z + 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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t = Instantiate (delimiter, new Vector3 (x, 0, z - 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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}
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else if (cardinal == 3) {
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t = Instantiate (delimiter, new Vector3 (x, 0, z - 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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t = Instantiate (delimiter, new Vector3 (x + 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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t = Instantiate (delimiter, new Vector3 (x - 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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}
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}
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//noreste = 0, sureste = 1, suroeste = 2, noroeste = 3
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private void markEdge(int x, int z, int cardinal){
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GameObject t;
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if (cardinal == 0) {
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t = Instantiate (delimiter, new Vector3 (x + 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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t = Instantiate (delimiter, new Vector3 (x, 0, z + 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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}
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else if (cardinal == 1) {
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t = Instantiate (delimiter, new Vector3 (x - 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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t = Instantiate (delimiter, new Vector3 (x, 0, z + 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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}
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else if (cardinal == 2) {
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t = Instantiate (delimiter, new Vector3 (x - 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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t = Instantiate (delimiter, new Vector3 (x, 0, z - 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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}
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else if (cardinal == 3) {
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t = Instantiate (delimiter, new Vector3 (x + 0.5f, 0, z), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 0, 0);
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t = Instantiate (delimiter, new Vector3 (x, 0, z - 0.5f), Quaternion.identity) as GameObject;
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t.transform.Rotate (-90, 90, 0);
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}
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}
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}
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timeCreated: 1477840263
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timeCreated: 1477768066
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences:
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9
Assets/FloorCreator/Remove.cs
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Assets/FloorCreator/Remove.cs
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using UnityEngine;
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using System.Collections;
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public class Remove : MonoBehaviour {
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public void Die(){
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Destroy (gameObject);
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}
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}
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12
Assets/FloorCreator/Remove.cs.meta
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Assets/FloorCreator/Remove.cs.meta
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@ -3,23 +3,28 @@ using System.Collections;
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public class TestController : MonoBehaviour {
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public GameObject generator;
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public GameObject audiocontroler;
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// Use this for initialization
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void Start () {
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int[,] matrix = new int[,]{
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{3,3,3,3,3,3},
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{3,1,1,1,1,3},
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{3,1,2,2,1,3},
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{4,1,2,2,1,4},
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{5,1,1,1,1,5},
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{0,6,0,6,0,6}};
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{0,6,0,6,0,6,1},
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{5,1,1,1,1,5,1},
|
||||
{3,1,2,2,1,3,1},
|
||||
{4,1,2,2,1,4,1},
|
||||
{3,1,1,1,1,3,1},
|
||||
{3,3,3,3,3,3,1},
|
||||
{3,3,3,3,3,3,1},
|
||||
{3,1,1,1,1,3,1},
|
||||
{3,1,2,2,1,3,1},
|
||||
{4,1,2,2,1,4,1},
|
||||
{5,1,1,1,1,5,1},
|
||||
{0,6,0,6,0,6,1}};
|
||||
GameObject to = Instantiate (generator);
|
||||
Vector3 horientacion = new Vector3 (45, -45, 0);
|
||||
to.GetComponent<MapCreation> ().setMatrix (matrix,6,6,horientacion,0.8f,Color.red);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
to.GetComponent<MapCreation> ().setMatrix (matrix,12,7,horientacion,0.8f,Color.white/1.2f);
|
||||
to.GetComponent<MapCreation> ().markZone (3, 4, 2, Color.black);
|
||||
//to = Instantiate (audiocontroler);
|
||||
//to.GetComponent<AudioManager> ().setAudioManager ("background.wav","Assets/AudioManager/Sounds");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ GameObject:
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serializedVersion: 4
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m_Component:
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m_Layer: 0
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m_Name: TestController
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m_TagString: Untagged
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|
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m_Father: {fileID: 0}
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m_RootOrder: 0
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--- !u!114 &114000012175193480
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--- !u!114 &114000011640719896
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MonoBehaviour:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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@ -48,7 +48,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audiocontroler: {fileID: 1000013955497836, guid: b642fc53397026446a90e99bcfcffe87,
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type: 2}
|
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|
|
9
Assets/FloorCreator/VolumeLight.meta
Normal file
9
Assets/FloorCreator/VolumeLight.meta
Normal file
|
@ -0,0 +1,9 @@
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|||
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guid: 5a11bb5706be3094cb2ff16980a7f1ca
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folderAsset: yes
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
|
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assetBundleVariant:
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9
Assets/FloorCreator/VolumeLight/Materials.meta
Normal file
9
Assets/FloorCreator/VolumeLight/Materials.meta
Normal file
|
@ -0,0 +1,9 @@
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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208
Assets/FloorCreator/VolumeLight/Materials/Glow.mat
Normal file
208
Assets/FloorCreator/VolumeLight/Materials/Glow.mat
Normal file
|
@ -0,0 +1,208 @@
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m_PrefabInternal: {fileID: 0}
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m_Name: Glow
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second: {r: 1, g: 1, b: -1, a: 1}
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second: {r: 1, g: 1, b: -2, a: 3}
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second: {r: 1, g: 0, b: 0, a: 1}
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second: {r: 0.2, g: 0.2, b: 0.2, a: 0}
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second: {r: 1, g: 0, b: 0, a: 1}
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second: {r: 0.1, g: 0.375, b: 0, a: 0}
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- first:
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second: {r: 0.3, g: 0.35, b: 0.25, a: 0.25}
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- first:
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second: {r: 0.3, g: 0.85, b: 0.85, a: 0.25}
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- first:
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second: {r: 0.1, g: 0.9, b: 0.5, a: 0.5}
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second: {r: 1.3, g: 1.35, b: 1.25, a: 1.25}
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second: {r: 0.3006994, g: 1, b: 0, a: 1}
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|
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|
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|
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|
||||
second: {r: 0.5, g: 0.5, b: 0, a: 0}
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6
Assets/FloorCreator/VolumeLight/Materials/Glow.mat.meta
Normal file
6
Assets/FloorCreator/VolumeLight/Materials/Glow.mat.meta
Normal file
|
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assetBundleVariant:
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Assets/FloorCreator/VolumeLight/Materials/Jet.mat
Normal file
214
Assets/FloorCreator/VolumeLight/Materials/Jet.mat
Normal file
|
@ -0,0 +1,214 @@
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Volume Particle Light
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Base (RGB) – Main light texture (texture alpha channel controls material cutoff)
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Culling Mask –Texture alpha controls the overall texture alpha fade masking
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Alpha Cutoff – Controls the amount of alpha cutoff
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Nikolaus Kraus
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@script ExecuteInEditMode()
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rend.sharedMaterial.SetTextureOffset ("_MainTex", Vector2(MainoffsetX*offset, MainoffsetY*offset));
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Normal file
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Shader "Custom/AdditiveMask"
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{
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Properties
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{
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_Color ("Main Color", Color) = (1,1,1,1)
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SubShader
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{
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//Alphatest Greater 0
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Tags {"Queue"="Transparent"}
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Lighting off
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Blend SrcAlpha OneMinusSrcAlpha
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AlphaTest GEqual [_Cutoff]
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Color [_Color]
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Cull off
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ZWrite off
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{
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constantColor [_Color]
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combine texture * constant
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combine texture * previous DOUBLE
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@ -34,9 +34,9 @@ public class Generator : MonoBehaviour {
|
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for (int i = 0; i < x; ++i) {
|
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for (int j = 0; j < y; ++j) {
|
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if (i == 0 || i == x - 1 || j == 0 || j == y - 1)
|
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map [i, j] = -1;
|
||||
else
|
||||
map [i, j] = 0;
|
||||
else
|
||||
map [i, j] = Random.Range(1,4);
|
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}
|
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}
|
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//just to test
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|
@ -1,14 +1,15 @@
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guid: 4828dbfa7343efb49b36490a44cb05d7
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timeCreated: 1478085476
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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|
@ -55,11 +55,10 @@ public class InputManagerScript : MonoBehaviour {
|
|||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
if (!openMenu)
|
||||
moveCursor ();
|
||||
|
||||
else if (openMenu)
|
||||
if (openMenu)
|
||||
moveMenuCursor ();
|
||||
else
|
||||
moveCursor ();
|
||||
}
|
||||
|
||||
void moveMenuCursor() {
|
||||
|
@ -136,8 +135,9 @@ public class InputManagerScript : MonoBehaviour {
|
|||
if (Input.GetKeyDown (KeyCode.Escape)) {
|
||||
if (unitActionSelected) {
|
||||
unitActionSelected = false;
|
||||
changeCursorColor (MyColor.cyan);
|
||||
}
|
||||
openMenu = false;
|
||||
changeCursorColor (MyColor.cyan);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown (KeyCode.Space)) {
|
||||
|
@ -207,6 +207,7 @@ public class InputManagerScript : MonoBehaviour {
|
|||
if (selectedGO != null) {
|
||||
UnitBehaviour ub = selectedGO.GetComponent<UnitBehaviour> ();
|
||||
UnitBehaviour.Team myTeam = (UnitBehaviour.Team) tms.currentPlayer;
|
||||
|
||||
if (ub.teamID == myTeam) {
|
||||
if (ub.remainingActions != 0)
|
||||
loadUnitMenu ();
|
||||
|
|
|
@ -67,7 +67,7 @@ public class TurnManagerScript : MonoBehaviour {
|
|||
int pj = (int)go.transform.position.x;
|
||||
Vector2 diff = new Vector2(Math.Abs(pi - i), Math.Abs(pj - j));
|
||||
|
||||
if ((diff.x+diff.y) < ub.stepLength && ra > 0 && terrain [j, i] == 0)
|
||||
if ((diff.x+diff.y) < ub.stepLength && ra > 0 && terrain [j, i] > 0)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
@ -78,7 +78,7 @@ public class TurnManagerScript : MonoBehaviour {
|
|||
ub.moveAct ();
|
||||
int pi = (int)go.transform.position.z;
|
||||
int pj = (int)go.transform.position.x;
|
||||
List<position> movement = getPathBFS (pi, pj, i, j);
|
||||
//List<position> movement = getPathBFS (pi, pj, i, j);
|
||||
//TODO: MOVEMENT
|
||||
|
||||
if (ub.remainingActions == 0)
|
||||
|
@ -98,7 +98,7 @@ public class TurnManagerScript : MonoBehaviour {
|
|||
int pj = (int)go.transform.position.x;
|
||||
Vector2 diff = new Vector2(Math.Abs(pi - i), Math.Abs(pj - j));
|
||||
|
||||
if ((diff.x+diff.y) <= ub.attackRange && ra > 0 && terrain [j, i] == 0)
|
||||
if ((diff.x+diff.y) <= ub.attackRange && ra > 0 && terrain [j, i] > 0)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
@ -178,7 +178,7 @@ public class TurnManagerScript : MonoBehaviour {
|
|||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
public List<position> getPathBFS(int x, int y, int xx, int yy) {
|
||||
int[,] map = new int[(int)mapSize.y, (int)mapSize.x];
|
||||
int[,] road = new int[(int)mapSize.y, (int)mapSize.x*2];
|
||||
|
@ -232,7 +232,7 @@ public class TurnManagerScript : MonoBehaviour {
|
|||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
}*/
|
||||
|
||||
/*void OnGUI(){
|
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if (showActions) {
|
||||
|
|
|
@ -1,15 +1,10 @@
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timeCreated: 1477852568
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serializedVersion: 2
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- image_move: {fileID: 114000013716489878, guid: d80ae4a7a1bea5d48b549fbf1ef3f3f5,
|
||||
type: 2}
|
||||
- image_attack: {fileID: 114000012902201940, guid: 8b74ce38e76531b42a1b0af65416b73a,
|
||||
type: 2}
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
|
|
|
@ -180,7 +180,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
tmanager: {fileID: 1000011212613648, guid: 0193d92a24b3bc94aad43f1f8c93643b, type: 2}
|
||||
mcreator: {fileID: 1000013182272914, guid: 9fe758e4b61ec0d4dbdd8b92521a6628, type: 2}
|
||||
mcreator: {fileID: 1000013182272914, guid: bd3068e9944aae447a20ec5f0a4784be, type: 2}
|
||||
ucreator: {fileID: 1000012081215776, guid: afbffbb7b9d986345b62d4e4b7969551, type: 2}
|
||||
imanager: {fileID: 1000013024682154, guid: 85681a523e843e54895aa694f42139a4, type: 2}
|
||||
amanager: {fileID: 0}
|
||||
|
|
|
@ -123,7 +123,6 @@ PlayerSettings:
|
|||
iPhoneTargetOSVersion: 24
|
||||
tvOSSdkVersion: 0
|
||||
tvOSTargetOSVersion: 900
|
||||
tvOSRequireExtendedGameController: 0
|
||||
uIPrerenderedIcon: 0
|
||||
uIRequiresPersistentWiFi: 0
|
||||
uIRequiresFullScreen: 1
|
||||
|
@ -163,7 +162,6 @@ PlayerSettings:
|
|||
iOSLaunchScreeniPadCustomXibPath:
|
||||
iOSDeviceRequirements: []
|
||||
iOSURLSchemes: []
|
||||
appleDeveloperTeamID:
|
||||
AndroidTargetDevice: 0
|
||||
AndroidSplashScreenScale: 0
|
||||
androidSplashScreen: {fileID: 0}
|
||||
|
@ -199,15 +197,12 @@ PlayerSettings:
|
|||
wiiUSystemHeapSize: 128
|
||||
wiiUTVStartupScreen: {fileID: 0}
|
||||
wiiUGamePadStartupScreen: {fileID: 0}
|
||||
wiiUDrcBufferDisabled: 0
|
||||
wiiUProfilerLibPath:
|
||||
actionOnDotNetUnhandledException: 1
|
||||
enableInternalProfiler: 0
|
||||
logObjCUncaughtExceptions: 1
|
||||
enableCrashReportAPI: 0
|
||||
cameraUsageDescription:
|
||||
locationUsageDescription:
|
||||
microphoneUsageDescription:
|
||||
XboxTitleId:
|
||||
XboxImageXexPath:
|
||||
XboxSpaPath:
|
||||
|
@ -247,8 +242,7 @@ PlayerSettings:
|
|||
ps4AppType: 0
|
||||
ps4ParamSfxPath:
|
||||
ps4VideoOutPixelFormat: 0
|
||||
ps4VideoOutInitialWidth: 1920
|
||||
ps4VideoOutReprojectionRate: 120
|
||||
ps4VideoOutResolution: 4
|
||||
ps4PronunciationXMLPath:
|
||||
ps4PronunciationSIGPath:
|
||||
ps4BackgroundImagePath:
|
||||
|
@ -277,12 +271,9 @@ PlayerSettings:
|
|||
ps4pnFriends: 1
|
||||
ps4pnGameCustomData: 1
|
||||
playerPrefsSupport: 0
|
||||
ps4UseResolutionFallback: 0
|
||||
restrictedAudioUsageRights: 0
|
||||
ps4ReprojectionSupport: 0
|
||||
ps4UseAudio3dBackend: 0
|
||||
ps4SocialScreenEnabled: 0
|
||||
ps4ScriptOptimizationLevel: 3
|
||||
ps4Audio3dVirtualSpeakerCount: 14
|
||||
ps4attribCpuUsage: 0
|
||||
ps4PatchPkgPath:
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
m_EditorVersion: 5.4.2f2
|
||||
m_EditorVersion: 5.4.1f1
|
||||
m_StandardAssetsVersion: 0
|
||||
|
|
Loading…
Reference in a new issue