Added real time cursor coloring functionality, and dead unit removal.
This commit is contained in:
parent
ed9bb82606
commit
769ad502b9
6 changed files with 283 additions and 163 deletions
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@ -4,6 +4,14 @@ using UnityEngine.UI;
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public class InputManagerScript : MonoBehaviour {
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public enum MyColor {
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red,
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green,
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blue,
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yellow,
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cyan
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}
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private GameObject cursor;
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public Image imageMove;
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public Image imageAttack;
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@ -14,192 +22,273 @@ public class InputManagerScript : MonoBehaviour {
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private float timeExpStep;
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private float timeExpLimit;
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private bool unitSelected;
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private bool showActions;
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private bool actionSelected;
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private bool selectTargetPos;
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private bool unitMenu;
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private bool openMenu;
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private bool unitActionSelected;
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private bool generalActionSelected;
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private bool imageSelected;
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private Image[] images;
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private int actualImage;
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private GameObject gosel;
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private Image[] menuOptions;
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private int currentMenuOption;
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private GameObject selectedGO;
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private int actionOption;
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private TurnManagerScript tmss;
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private Color menuCursorColor = new Color (1f, 1f, 0f);
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private MyColor currentCursorColor = MyColor.cyan;
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private TurnManagerScript tms;
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// Use this for initialization
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void Start () {
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cursor = GameObject.Find ("Cursor");
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//cursor.transform.Rotate (new Vector3(90, 0, 0));
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unitSelected = false;
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showActions = false;
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unitMenu = false;
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openMenu = false;
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actionOption = -1;
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actionSelected = false;
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selectTargetPos = false;
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gosel = null;
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images = new Image[3];
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actualImage = 0;
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unitActionSelected = false;
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generalActionSelected = false;
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selectedGO = null;
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currentMenuOption = 0;
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imageSelected = false;
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}
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// Update is called once per frame
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void Update () {
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if (!showActions) {
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if (Input.GetKeyDown (KeyCode.A)) {
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cursor.transform.Translate (-1f, 0, 0);
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}
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if (!openMenu)
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moveCursor ();
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if (Input.GetKeyDown (KeyCode.D)) {
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cursor.transform.Translate (1f, 0, 0);
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}
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if (Input.GetKeyDown (KeyCode.W)) {
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cursor.transform.Translate (0, 1f, 0);
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}
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if (Input.GetKeyDown (KeyCode.S)) {
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cursor.transform.Translate (0, -1f, 0);
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}
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} else if (showActions) {
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if (Input.GetKey (KeyCode.Escape)) {
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showActions = false;
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unitSelected = false;
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for (int i = 0; i < images.Length; i++) {
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DestroyObject (images [i]);
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}
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else if (openMenu)
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moveMenuCursor ();
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}
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void moveMenuCursor() {
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if (Input.GetKeyDown (KeyCode.Escape)) {
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openMenu = false;
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unitMenu = false;
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for (int i = 0; i < menuOptions.Length; i++) {
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DestroyObject (menuOptions [i]);
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}
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actionOption = -1;
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}
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else if (Input.GetKeyDown (KeyCode.D) && menuOptions.Length > 1) {
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int previousOption = currentMenuOption;
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currentMenuOption = (currentMenuOption+1) % menuOptions.Length;
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menuOptions[currentMenuOption].color = menuCursorColor;
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menuOptions[previousOption].color = new Color (1f, 1f, 1f);
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}
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if (Input.GetKeyUp(KeyCode.Space) && !unitSelected && !actionSelected) {
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Vector3 tilePosition = cursor.transform.position;
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int ipos = (int)tilePosition.z;
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int jpos = (int)tilePosition.x;
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GameObject c = tmss.getUnitAtTile(ipos, jpos);
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else if (Input.GetKeyDown (KeyCode.A) && menuOptions.Length > 1) {
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int previousOption = currentMenuOption;
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currentMenuOption -= 1;
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if (currentMenuOption < 0)
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currentMenuOption = menuOptions.Length - 1;
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menuOptions[currentMenuOption].color = menuCursorColor;
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menuOptions[previousOption].color = new Color (1f, 1f, 1f);
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}
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if (c != null) {
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UnitBehaviour ub = c.GetComponent<UnitBehaviour> ();
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UnitBehaviour.Team mahteam = (UnitBehaviour.Team) tmss.actualPlayer+1;
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if (ub.teamID == mahteam && ub.remainingActions != 0) {
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gosel = c;
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unitSelected = true;
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showActions = true;
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actualImage = 0;
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else if (Input.GetKeyDown (KeyCode.Space)) {
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actionOption = currentMenuOption;
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if (unitMenu) {
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unitMenu = false;
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unitActionSelected = true;
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changeCursorColor(MyColor.green);
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} else {
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if (actionOption == 0) {
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endTurn ();
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actionOption = -1;
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GameObject canv = GameObject.Find ("Canvas");
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images [0] = Instantiate (imageAttack);
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images[0].transform.SetParent (canv.transform, false);
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images [0].transform.position = new Vector3 (50, 0, 100);
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images[0].color = new Color (1f, 0f, 0f);
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images[1] = Instantiate (imageMove);
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images[1].transform.SetParent (canv.transform, false);
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images [1].transform.position = new Vector3 (150, 0, 100);
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images[2] = Instantiate (imageEndTurn);
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images[2].transform.SetParent (canv.transform, false);
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images [2].transform.position = new Vector3 (250, 0, 100);
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changeCursorColor (MyColor.cyan);
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} else {
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changeCursorColor (Color.red);
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generalActionSelected = true;
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changeCursorColor(MyColor.green);
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}
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}
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openMenu = false;
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for (int i = 0; i < menuOptions.Length; i++) {
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DestroyObject (menuOptions [i]);
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}
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}
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}
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void moveCursor() {
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if (Input.GetKeyDown (KeyCode.A)) {
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cursor.transform.Translate (-1f, 0, 0);
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updateCursorColor ();
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}
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if (actionSelected) {
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if (Input.GetKeyUp (KeyCode.Escape)) {
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actionSelected = false;
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changeCursorColor (Color.cyan);
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}
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if (Input.GetKeyDown (KeyCode.D)) {
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cursor.transform.Translate (1f, 0, 0);
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updateCursorColor ();
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}
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if (Input.GetKeyUp (KeyCode.Space) ) {
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if (Input.GetKeyDown (KeyCode.W)) {
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cursor.transform.Translate (0, 1f, 0);
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updateCursorColor ();
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}
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if (Input.GetKeyDown (KeyCode.S)) {
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cursor.transform.Translate (0, -1f, 0);
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updateCursorColor ();
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}
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if (Input.GetKeyDown (KeyCode.Escape)) {
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if (unitActionSelected) {
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unitActionSelected = false;
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changeCursorColor (MyColor.cyan);
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}
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}
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if (Input.GetKeyDown (KeyCode.Space)) {
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if (!unitMenu && !unitActionSelected && !generalActionSelected)
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openMenuOnSelection ();
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else if (unitActionSelected) {
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Vector3 tpos = cursor.transform.position;
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switch (actionOption) {
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case 0:
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if (tmss.canAttackTo (gosel, (int)tpos.z, (int)tpos.x)) {
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tmss.attackTo (gosel, (int)tpos.z, (int)tpos.x);
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changeCursorColor (Color.cyan);
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if (tms.canAttackTo (selectedGO, (int)tpos.z, (int)tpos.x)) {
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tms.attackTo (selectedGO, (int)tpos.z, (int)tpos.x);
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changeCursorColor (MyColor.cyan);
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} else {
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changeCursorColor (Color.red);
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changeCursorColor (MyColor.red);
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}
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break;
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case 1:
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if (tmss.canMoveTo (gosel, (int)tpos.z, (int)tpos.x)) {
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tmss.moveTo (gosel, (int)tpos.z, (int)tpos.x);
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changeCursorColor (Color.cyan);
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if (tms.canMoveTo (selectedGO, (int)tpos.z, (int)tpos.x)) {
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tms.moveTo (selectedGO, (int)tpos.z, (int)tpos.x);
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changeCursorColor (MyColor.cyan);
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} else {
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changeCursorColor (Color.red);
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changeCursorColor (MyColor.red);
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}
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break;
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case 2:
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tmss.changeTeam ();
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break;
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default:
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break;
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}
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actionSelected = false;
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gosel = null;
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unitActionSelected = false;
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selectedGO = null;
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actionOption = -1;
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selectTargetPos = false;
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}
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}
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if (unitSelected) {
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if (Input.GetKeyUp (KeyCode.D)) {
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int previousImage = actualImage;
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if (actualImage < 2) {
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actualImage += 1;
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images[actualImage].color = new Color (1f, 0f, 0f);
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images[previousImage].color = new Color (1f, 1f, 1f);
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actionOption = actualImage;
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}
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}
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if (Input.GetKeyUp (KeyCode.A)) {
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int previousImage = actualImage;
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if (actualImage > 0) {
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actualImage -= 1;
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images[actualImage].color = new Color (1f, 0f, 0f);
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images[previousImage].color = new Color (1f, 1f, 1f);
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actionOption = actualImage;
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}
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}
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if (Input.GetKeyUp (KeyCode.Space) && actionOption > -1) {
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selectTargetPos = false;
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actionSelected = true;
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unitSelected = false;
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showActions = false;
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for (int i = 0; i < images.Length; i++) {
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DestroyObject (images [i]);
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}
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changeCursorColor(new Color(1,1,0));
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}
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}
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}
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public void setTurnMan(TurnManagerScript tms) {
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tmss = tms;
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void updateCursorColor() {
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if (!unitActionSelected && currentCursorColor != MyColor.cyan)
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changeCursorColor (MyColor.cyan);
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else if (unitActionSelected) {
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Vector3 pos = cursor.transform.position;
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if (actionOption == 0) {
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if (tms.canAttackTo (selectedGO, (int)pos.z, (int)pos.x))
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changeCursorColor (MyColor.green);
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else
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changeCursorColor (MyColor.yellow);
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}
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else if(actionOption == 1) {
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if (tms.canMoveTo (selectedGO, (int)pos.z, (int)pos.x))
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changeCursorColor (MyColor.green);
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else
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changeCursorColor (MyColor.yellow);
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}
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}
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}
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void openMenuOnSelection () {
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Vector3 tilePosition = cursor.transform.position;
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int x = (int)tilePosition.z;
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int y = (int)tilePosition.x;
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selectedGO = tms.getUnitAtTile(x, y);
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if (selectedGO != null) {
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UnitBehaviour ub = selectedGO.GetComponent<UnitBehaviour> ();
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UnitBehaviour.Team myTeam = (UnitBehaviour.Team) tms.currentPlayer;
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if (ub.teamID == myTeam) {
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if (ub.remainingActions != 0)
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loadUnitMenu ();
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else
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changeCursorColor (MyColor.red);
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} else
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changeCursorColor (MyColor.red);
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} else {
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loadGeneralMenu ();
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}
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}
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void loadUnitMenu() {
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openMenu = true;
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menuOptions = new Image[2];
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unitMenu = true;
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currentMenuOption = 0;
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actionOption = 0;
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GameObject canv = GameObject.Find ("Canvas");
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menuOptions [0] = Instantiate (imageAttack);
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menuOptions[0].transform.SetParent (canv.transform, false);
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menuOptions [0].transform.position = new Vector3 (50, 0, 100);
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menuOptions[0].color = menuCursorColor;
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menuOptions[1] = Instantiate (imageMove);
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menuOptions[1].transform.SetParent (canv.transform, false);
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menuOptions [1].transform.position = new Vector3 (150, 0, 100);
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}
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void loadGeneralMenu() {
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openMenu = true;
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menuOptions = new Image[1];
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currentMenuOption = 0;
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actionOption = 0;
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GameObject canv = GameObject.Find ("Canvas");
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menuOptions[0] = Instantiate (imageEndTurn);
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menuOptions[0].transform.SetParent (canv.transform, false);
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menuOptions [0].transform.position = new Vector3 (50, 0, 100);
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menuOptions[0].color = menuCursorColor;
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}
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private void changeCursorColor(Color c) {
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Light li = cursor.GetComponent<Light> () as Light;
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li.color = c;
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}
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private void changeCursorColor(MyColor cc) {
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Color c;
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switch (cc) {
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default:
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return;
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case MyColor.red:
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c = Color.red;
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break;
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case MyColor.green:
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c = Color.green;
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break;
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case MyColor.blue:
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c = Color.blue;
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break;
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case MyColor.yellow:
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c = new Color (1, 1, 0);
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break;
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case MyColor.cyan:
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c = Color.cyan;
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break;
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}
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currentCursorColor = cc;
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Light li = cursor.GetComponent<Light> () as Light;
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li.color = c;
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}
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public void setTurnMan(TurnManagerScript s) {
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tms = s;
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}
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void endTurn() {
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tms.changeTeam ();
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}
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}
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@ -30,17 +30,17 @@ public class TurnManagerScript : MonoBehaviour {
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public GameObject[,] unitMap;
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public Vector2 mapSize;
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public int actualPlayer;
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private int actualNumChars;
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private int actualNumFinishedChars = 0;
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public int currentPlayer;
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private int currentNumChars;
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private int currentNumFinishedChars = 0;
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// Use this for initialization
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void Start () {
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//Estamos en turno
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inTurn = true;
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actualPlayer = 0;
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actualNumChars = unitList [actualPlayer].Count;
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currentPlayer = 0;
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currentNumChars = unitList [currentPlayer].Count;
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// Characters that have finished its actions
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@ -49,8 +49,8 @@ public class TurnManagerScript : MonoBehaviour {
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// Update is called once per frame
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void Update () {
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if (actualNumFinishedChars == actualNumChars) {
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changeTeam ((actualPlayer + 1) % playerNum);
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if (currentNumFinishedChars == currentNumChars) {
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changeTeam ();
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}
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}
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@ -60,11 +60,6 @@ public class TurnManagerScript : MonoBehaviour {
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act (c);
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}
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void attackRange (int i, int j, int k, int l, params int[] altParams ) {
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}
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public bool canMoveTo(GameObject go, int i, int j) {
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UnitBehaviour ub = go.GetComponent<UnitBehaviour> ();
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int ra = ub.remainingActions;
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@ -87,7 +82,7 @@ public class TurnManagerScript : MonoBehaviour {
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//TODO: MOVEMENT
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if (ub.remainingActions == 0)
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actualNumFinishedChars += 1;
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currentNumFinishedChars += 1;
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//Move the unit
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go.transform.position = new Vector3 (j, 0, i);
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//Update matrices
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@ -149,23 +144,26 @@ public class TurnManagerScript : MonoBehaviour {
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}
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}
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void changeTeam (int newTeam) {
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int previousTeam = actualPlayer;
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public void changeTeam () {
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int previousTeam = currentPlayer;
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currentPlayer = (currentPlayer + 1) % (playerNum + 1);
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for (int i = 0; i < unitList [previousTeam].Count; i++) {
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GameObject go = unitList [previousTeam][i];
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UnitBehaviour ub = go.GetComponent<UnitBehaviour> ();
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ub.remainingActions = ub.actionsPerTurn;
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if (go != null) {
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UnitBehaviour ub = go.GetComponent<UnitBehaviour> ();
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ub.remainingActions = ub.actionsPerTurn;
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} else {
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unitList [previousTeam].RemoveAt (i);
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i--;
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}
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}
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actualPlayer = newTeam;
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actualNumChars = unitList [actualPlayer].Count;
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actualNumFinishedChars = 0;
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}
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public void changeTeam () {
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actualPlayer = (actualPlayer+1) % playerNum;
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actualNumChars = unitList [actualPlayer].Count;
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actualNumFinishedChars = 0;
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if (currentPlayer == 0)
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turnNum++;
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currentNumChars = unitList [currentPlayer].Count;
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currentNumFinishedChars = 0;
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Debug.Log ("switched to team " + currentPlayer);
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}
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public GameObject getUnitAtTile(int i, int j) {
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|
|
@ -45,7 +45,6 @@ public class UnitBehaviour : MonoBehaviour {
|
|||
bool damageAnim = false;
|
||||
bool dodgeAnim = false;
|
||||
bool idleAnim = false;
|
||||
float deathTimer = 0;
|
||||
|
||||
public Animator anim;
|
||||
|
||||
|
@ -158,14 +157,12 @@ public class UnitBehaviour : MonoBehaviour {
|
|||
attackAnim = false;
|
||||
} else if (deathAnim) {
|
||||
anim.Play ("death", -1, 0f);
|
||||
deathTimer = Time.time;
|
||||
deathAnim = false;
|
||||
if(idleAnim) idleAnim = false;
|
||||
Die (1.5f);
|
||||
} else if (moveAnim) {
|
||||
anim.Play ("move", -1, 0f);
|
||||
moveAnim = false;
|
||||
} else if (deathTimer > 0 && Time.time - deathTimer > 1.5) {
|
||||
Die ();
|
||||
} else if (idleAnim) {
|
||||
anim.Play ("idle", -1, 0f);
|
||||
idleAnim = false;
|
||||
|
@ -175,4 +172,8 @@ public class UnitBehaviour : MonoBehaviour {
|
|||
public void Die () {
|
||||
Destroy (gameObject);
|
||||
}
|
||||
|
||||
public void Die (float t) {
|
||||
Destroy (gameObject, t);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -168,6 +168,7 @@ public class UnitCreator : MonoBehaviour {
|
|||
createUnit (16, 24, UnitBehaviour.Team.Enemy1);
|
||||
createUnit (17, 26, UnitBehaviour.Team.Enemy1, UnitType.Archer);
|
||||
|
||||
unitsByTeam.Add (teamNone);
|
||||
unitsByTeam.Add (teamPlayer);
|
||||
unitsByTeam.Add (teamEnemy1);
|
||||
}
|
||||
|
|
|
@ -123,6 +123,7 @@ PlayerSettings:
|
|||
iPhoneTargetOSVersion: 24
|
||||
tvOSSdkVersion: 0
|
||||
tvOSTargetOSVersion: 900
|
||||
tvOSRequireExtendedGameController: 0
|
||||
uIPrerenderedIcon: 0
|
||||
uIRequiresPersistentWiFi: 0
|
||||
uIRequiresFullScreen: 1
|
||||
|
@ -162,6 +163,7 @@ PlayerSettings:
|
|||
iOSLaunchScreeniPadCustomXibPath:
|
||||
iOSDeviceRequirements: []
|
||||
iOSURLSchemes: []
|
||||
appleDeveloperTeamID:
|
||||
AndroidTargetDevice: 0
|
||||
AndroidSplashScreenScale: 0
|
||||
androidSplashScreen: {fileID: 0}
|
||||
|
@ -197,12 +199,15 @@ PlayerSettings:
|
|||
wiiUSystemHeapSize: 128
|
||||
wiiUTVStartupScreen: {fileID: 0}
|
||||
wiiUGamePadStartupScreen: {fileID: 0}
|
||||
wiiUDrcBufferDisabled: 0
|
||||
wiiUProfilerLibPath:
|
||||
actionOnDotNetUnhandledException: 1
|
||||
enableInternalProfiler: 0
|
||||
logObjCUncaughtExceptions: 1
|
||||
enableCrashReportAPI: 0
|
||||
cameraUsageDescription:
|
||||
locationUsageDescription:
|
||||
microphoneUsageDescription:
|
||||
XboxTitleId:
|
||||
XboxImageXexPath:
|
||||
XboxSpaPath:
|
||||
|
@ -242,7 +247,8 @@ PlayerSettings:
|
|||
ps4AppType: 0
|
||||
ps4ParamSfxPath:
|
||||
ps4VideoOutPixelFormat: 0
|
||||
ps4VideoOutResolution: 4
|
||||
ps4VideoOutInitialWidth: 1920
|
||||
ps4VideoOutReprojectionRate: 120
|
||||
ps4PronunciationXMLPath:
|
||||
ps4PronunciationSIGPath:
|
||||
ps4BackgroundImagePath:
|
||||
|
@ -271,9 +277,12 @@ PlayerSettings:
|
|||
ps4pnFriends: 1
|
||||
ps4pnGameCustomData: 1
|
||||
playerPrefsSupport: 0
|
||||
ps4UseResolutionFallback: 0
|
||||
restrictedAudioUsageRights: 0
|
||||
ps4ReprojectionSupport: 0
|
||||
ps4UseAudio3dBackend: 0
|
||||
ps4SocialScreenEnabled: 0
|
||||
ps4ScriptOptimizationLevel: 3
|
||||
ps4Audio3dVirtualSpeakerCount: 14
|
||||
ps4attribCpuUsage: 0
|
||||
ps4PatchPkgPath:
|
||||
|
@ -407,12 +416,22 @@ PlayerSettings:
|
|||
XboxOnePersistentLocalStorageSize: 0
|
||||
intPropertyNames:
|
||||
- Android::ScriptingBackend
|
||||
- Metro::ScriptingBackend
|
||||
- Standalone::ScriptingBackend
|
||||
- WebGL::ScriptingBackend
|
||||
- WebGL::audioCompressionFormat
|
||||
- WebGL::exceptionSupport
|
||||
- WebGL::memorySize
|
||||
- WebPlayer::ScriptingBackend
|
||||
- iOS::Architecture
|
||||
- iOS::ScriptingBackend
|
||||
Android::ScriptingBackend: 0
|
||||
Metro::ScriptingBackend: 2
|
||||
Standalone::ScriptingBackend: 0
|
||||
WebGL::ScriptingBackend: 1
|
||||
WebGL::audioCompressionFormat: 4
|
||||
WebGL::exceptionSupport: 1
|
||||
WebGL::memorySize: 256
|
||||
WebPlayer::ScriptingBackend: 0
|
||||
iOS::Architecture: 2
|
||||
iOS::ScriptingBackend: 1
|
||||
|
@ -428,6 +447,9 @@ PlayerSettings:
|
|||
- Standalone::VR::enable
|
||||
- Tizen::VR::enable
|
||||
- WebGL::VR::enable
|
||||
- WebGL::analyzeBuildSize
|
||||
- WebGL::dataCaching
|
||||
- WebGL::useEmbeddedResources
|
||||
- WebPlayer::VR::enable
|
||||
- WiiU::VR::enable
|
||||
- Xbox360::VR::enable
|
||||
|
@ -446,6 +468,9 @@ PlayerSettings:
|
|||
Standalone::VR::enable: 0
|
||||
Tizen::VR::enable: 0
|
||||
WebGL::VR::enable: 0
|
||||
WebGL::analyzeBuildSize: 0
|
||||
WebGL::dataCaching: 0
|
||||
WebGL::useEmbeddedResources: 0
|
||||
WebPlayer::VR::enable: 0
|
||||
WiiU::VR::enable: 0
|
||||
Xbox360::VR::enable: 0
|
||||
|
@ -463,6 +488,9 @@ PlayerSettings:
|
|||
- Purchasing_ServiceEnabled::Purchasing_ServiceEnabled
|
||||
- UNet_ServiceEnabled::UNet_ServiceEnabled
|
||||
- Unity_Ads_ServiceEnabled::Unity_Ads_ServiceEnabled
|
||||
- WebGL::emscriptenArgs
|
||||
- WebGL::template
|
||||
- additionalIl2CppArgs::additionalIl2CppArgs
|
||||
Analytics_ServiceEnabled::Analytics_ServiceEnabled: False
|
||||
Build_ServiceEnabled::Build_ServiceEnabled: False
|
||||
Collab_ServiceEnabled::Collab_ServiceEnabled: False
|
||||
|
@ -472,6 +500,9 @@ PlayerSettings:
|
|||
Purchasing_ServiceEnabled::Purchasing_ServiceEnabled: False
|
||||
UNet_ServiceEnabled::UNet_ServiceEnabled: False
|
||||
Unity_Ads_ServiceEnabled::Unity_Ads_ServiceEnabled: False
|
||||
WebGL::emscriptenArgs:
|
||||
WebGL::template: APPLICATION:Default
|
||||
additionalIl2CppArgs::additionalIl2CppArgs:
|
||||
vectorPropertyNames:
|
||||
- Android::VR::enabledDevices
|
||||
- Metro::VR::enabledDevices
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
m_EditorVersion: 5.4.1f1
|
||||
m_EditorVersion: 5.4.2f2
|
||||
m_StandardAssetsVersion: 0
|
||||
|
|
Loading…
Reference in a new issue