skeleton-wars/Assets/Generator.cs
falc@null.net 7858e15cdd ayylmao
2016-10-29 04:23:17 +02:00

43 lines
997 B
C#

using UnityEngine;
using System.Collections;
public class Generator : MonoBehaviour {
public GameObject tmanager;
public GameObject mcreator;
public GameObject ucreator;
TurnManagerScript tScript;
MapCreation mScript;
UnitCreator uScript;
// Use this for initialization
void Start () {
GameObject turnMan = Instantiate (tmanager);
GameObject mapCreator = Instantiate (mcreator);
GameObject unitCreator = Instantiate (ucreator);
tScript = turnMan.GetComponent<TurnManagerScript>();
mScript = mapCreator.GetComponent<MapCreation>();
uScript = unitCreator.GetComponent<UnitCreator>();
int x = 20;
int y = 40;
int[,] map = new int [x,y] ;
for(int i = 0; i < x; ++i) {
for(int j = 0; j < y; ++j) {
if (i == 0 || i == x-1 || j == 0 || j == y-1)
map [i, j] = -1;
else
map [i, j] = 0;
}
}
//just to test
map [10, 10] = -1;
map [10, 20] = -1;
mScript.setMatrix (map,x,y);
}
// Update is called once per frame
void Update () {
}
}