This commit is contained in:
falc@null.net 2016-10-29 04:23:17 +02:00
parent ff75ec9601
commit 7858e15cdd
4 changed files with 139 additions and 5 deletions

View file

@ -3,9 +3,9 @@ using System.Collections;
public class Generator : MonoBehaviour {
GameObject tmanager;
GameObject mcreator;
GameObject ucreator;
public GameObject tmanager;
public GameObject mcreator;
public GameObject ucreator;
TurnManagerScript tScript;
MapCreation mScript;
UnitCreator uScript;

View file

@ -30,6 +30,7 @@ public class TurnManagerScript : MonoBehaviour {
actualNumChars = 1;//charList [actualPlayer].Count;
// Characters that have finished its actions
actualNumFinishedChars = 0;
}
// Update is called once per frame

View file

@ -5,7 +5,6 @@ using System.Collections.Generic;
public class UnitCreator : MonoBehaviour {
public GameObject lichObject;
public UnitBehaviour playerLich;
public GameObject skeletonObject;
public List<GameObject> units;
@ -36,7 +35,7 @@ public class UnitCreator : MonoBehaviour {
lich.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
if (team == UnitBehaviour.Team.Player)
playerLich = lich.GetComponent<UnitBehaviour> ();
script = lich.GetComponent<UnitBehaviour> ();
} else if (type == UnitType.Skeleton) {
GameObject skeleton;
skeleton = Instantiate (skeletonObject, posVec3, Quaternion.identity) as GameObject;

View file

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