5228 lines
303 KiB
Mathematica
5228 lines
303 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_crawl.ma
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//Last modified: Tue, Jul 01, 2014 01:57:05 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
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|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
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0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
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|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
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|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
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|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
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|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
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|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
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2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
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1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
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0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
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0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
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2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
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1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
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1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
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0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
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2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
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2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
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1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
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0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
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171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
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2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
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1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
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172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
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2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
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1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
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174 ;
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setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "character1_hood_right_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_hood_right_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_hood_right_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_hood_right_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.378913879394531 1 17.137506484985352
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30 18.378913879394531;
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createNode animCurveTA -n "character1_hood_right_rotateY";
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setAttr ".tan" 9;
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setAttr -s 31 ".ktv[0:30]" 0 25.177865982055664 1 26.06312370300293
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30 25.177865982055664;
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createNode animCurveTA -n "character1_hood_right_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 33.985382080078125 1 31.030008316040036
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30 33.985382080078125;
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createNode animCurveTL -n "character1_hood_right_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.21305793523788452 1 1.4441238641738892
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30 0.21305793523788452;
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createNode animCurveTL -n "character1_hood_right_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -25.17320442199707 1 -25.659467697143555
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createNode animCurveTL -n "character1_hood_right_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -20.790803909301758 1 -20.976051330566406
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createNode animCurveTU -n "character1_hood_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_hood_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_hood_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_hood_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTA -n "character1_hood_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTA -n "character1_hood_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTL -n "character1_hood_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 29 6.4291629791259766
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30 6.4291629791259766;
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createNode animCurveTL -n "character1_hood_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 29 -3.7228443622589111
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30 -3.7228443622589111;
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createNode animCurveTL -n "character1_hood_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 29 6.2740335464477539
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30 6.2740335464477539;
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createNode animCurveTU -n "character1_hood_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_hood_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_hood_02_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_hood_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTA -n "character1_hood_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTA -n "character1_hood_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTL -n "character1_hood_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 29 -5.3825597763061523
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30 -5.3825597763061523;
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createNode animCurveTL -n "character1_hood_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 29 18.000844955444336
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30 18.000844955444336;
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createNode animCurveTL -n "character1_hood_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 29 -6.2304854393005371
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30 -6.2304854393005371;
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createNode animCurveTU -n "character1_hood_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_hood_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_hood_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_hood_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTA -n "character1_hood_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTA -n "character1_hood_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTL -n "character1_hood_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTL -n "character1_hood_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 29 17.171575546264648
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30 17.171575546264648;
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createNode animCurveTL -n "character1_hood_01_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
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createNode animCurveTU -n "character1_eye_left_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_eye_left_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -15.877423286437987 1 -15.975657463073732
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2 -16.228500366210938 3 -16.519998550415039 4 -16.734189987182617 5 -16.755119323730469
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30 -15.877423286437987;
|
|
createNode animCurveTA -n "character1_eye_left_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.086268670856952667 1 0.30451300740242004
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2 0.57580411434173584 3 0.86035686731338501 4 1.1183862686157227 5 1.3101072311401367
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30 0.086268670856952667;
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|
createNode animCurveTA -n "character1_eye_left_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.23865322768688202 1 -1.4602532386779785
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30 0.23865322768688202;
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createNode animCurveTL -n "character1_eye_left_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
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30 14.009841918945313;
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createNode animCurveTL -n "character1_eye_left_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 29 13.3812255859375 30 13.3812255859375;
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|
createNode animCurveTL -n "character1_eye_left_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 29 9.8450155258178711
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|
30 9.8450155258178711;
|
|
createNode animCurveTU -n "character1_eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_eye_right_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -15.359091758728029 1 -15.450104713439941
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2 -15.69389820098877 3 -15.975886344909668 4 -16.181484222412109 5 -16.196109771728516
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30 -15.359091758728029;
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|
createNode animCurveTA -n "character1_eye_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 8.889470100402832 1 9.1040277481079102
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30 8.889470100402832;
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createNode animCurveTA -n "character1_eye_right_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.2964193820953369 1 1.5812948942184448
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2 -0.42818406224250793 3 -2.5112514495849609 4 -4.4471421241760254 5 -6.0150890350341797
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|
30 3.2964193820953369;
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|
createNode animCurveTL -n "character1_eye_right_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
|
|
30 14.009841918945313;
|
|
createNode animCurveTL -n "character1_eye_right_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 29 13.75164794921875
|
|
30 13.75164794921875;
|
|
createNode animCurveTL -n "character1_eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 29 -6.6388611793518066
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|
30 -6.6388611793518066;
|
|
createNode animCurveTU -n "character1_jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.893836975097656 1 -19.929412841796875
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|
2 -18.870582580566406 3 -17.858957290649414 4 -17.036138534545898 5 -16.543737411499023
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|
6 -16.673503875732422 7 -17.322286605834961 8 -18.039339065551758 9 -18.373907089233398
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|
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|
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|
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|
26 -18.214942932128906 27 -18.860107421875 28 -19.554389953613281 29 -20.24867057800293
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|
30 -20.893836975097656;
|
|
createNode animCurveTA -n "character1_jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.9566488265991211 1 7.6903786659240723
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|
2 8.5216140747070312 3 9.3040971755981445 4 9.8915681838989258 5 10.137767791748047
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|
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|
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|
30 6.9566488265991211;
|
|
createNode animCurveTA -n "character1_jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.818164825439453 1 -21.523456573486328
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|
2 -23.510519027709961 3 -25.356697082519531 4 -26.639333724975586 5 -26.935770034790039
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|
6 -25.332302093505859 7 -22.151105880737305 8 -18.823366165161133 9 -16.780267715454102
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|
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|
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|
18 -23.488569259643555 19 -25.291776657104492 20 -26.045974731445313 21 -24.922599792480469
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|
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|
26 -17.776407241821289 27 -18.209583282470703 28 -18.797286987304687 29 -19.384988784790039
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|
30 -19.818164825439453;
|
|
createNode animCurveTL -n "character1_jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 29 8.6222553253173828
|
|
30 8.6222553253173828;
|
|
createNode animCurveTL -n "character1_jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 29 0.83758300542831421
|
|
30 0.83758300542831421;
|
|
createNode animCurveTL -n "character1_jaw_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "character1_Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.0425577163696289 1 3.2462837696075439
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|
2 2.3926692008972168 3 2.6673030853271484 4 2.8699755668640137 5 1.76241135597229
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|
6 -0.28100126981735229 7 -1.8586422204971313 8 -2.2355363368988037 9 -1.2236740589141846
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|
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|
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|
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|
22 21.151557922363281 23 20.030057907104492 24 18.328348159790039 25 15.057835578918457
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|
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|
30 5.0425577163696289;
|
|
createNode animCurveTA -n "character1_Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.63762378692627 1 -6.999021053314209
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|
2 -2.4533507823944092 3 1.1287388801574707 4 2.458383321762085 5 0.32847690582275391
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|
6 -4.9192061424255371 7 -10.941253662109375 8 -14.45612049102783 9 -14.271514892578125
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|
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|
30 -10.63762378692627;
|
|
createNode animCurveTA -n "character1_Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -22.041696548461914 1 -12.044582366943359
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|
2 -1.7540342807769775 3 6.2254734039306641 4 11.434137344360352 5 14.539000511169434
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|
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|
18 23.479969024658203 19 28.098751068115234 20 33.163249969482422 21 36.028972625732422
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22 34.146205902099609 23 28.380289077758789 24 17.881364822387695 25 2.9015631675720215
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|
26 -11.714665412902832 27 -21.315103530883789 28 -23.840747833251953 29 -22.64796257019043
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|
30 -22.041696548461914;
|
|
createNode animCurveTL -n "character1_Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 29 10.242449760437012
|
|
30 10.242449760437012;
|
|
createNode animCurveTL -n "character1_Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 29 10.225434303283691
|
|
30 10.225434303283691;
|
|
createNode animCurveTL -n "character1_Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.6645352591003757e-014 1 -4.0856207306205761e-014
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|
2 -1.7763568394002505e-014 3 -4.2632564145606011e-014 4 -7.1054273576010019e-014
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|
5 7.1054273576010019e-015 6 1.2434497875801753e-014 7 1.9539925233402755e-014 8 -5.1514348342607263e-014
|
|
9 2.1316282072803006e-014 10 2.3092638912203256e-014 11 -1.0658141036401503e-014
|
|
12 6.7501559897209518e-014 13 6.9277916736609768e-014 14 -5.5067062021407764e-014
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|
15 -1.3855583347321954e-013 16 7.9936057773011271e-014 17 2.1316282072803006e-014
|
|
18 -1.2079226507921703e-013 19 3.5527136788005009e-014 20 -7.638334409421077e-014
|
|
21 -4.9737991503207013e-014 22 -1.5987211554602254e-014 23 -3.8191672047105385e-014
|
|
24 -6.5725203057809267e-014 25 -5.3290705182007514e-014 26 -4.9737991503207013e-014
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|
27 -7.460698725481052e-014 28 -8.1712414612411521e-014 29 -6.5725203057809267e-014
|
|
30 2.6645352591003757e-014;
|
|
createNode animCurveTU -n "character1_Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7862734794616699 1 5.9583344459533691
|
|
2 11.160265922546387 3 15.185173988342285 4 16.55322265625 5 14.372283935546875 6 9.7504453659057617
|
|
7 5.5718212127685547 8 3.3840394020080566 9 1.9346832036972046 10 0.3095184862613678
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|
11 -0.90658843517303467 12 0.14100246131420135 13 3.3416414260864258 14 6.6985149383544922
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|
15 7.942185401916503 16 0.94440490007400513 17 -11.26070499420166 18 -15.042254447937012
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|
19 -8.2545480728149414 20 -0.40283194184303284 21 6.688988208770752 22 11.380343437194824
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|
23 13.65206241607666 24 15.661503791809082 25 18.979080200195313 26 22.5860595703125
|
|
27 24.499820709228516 28 21.55830192565918 29 12.295855522155762 30 1.7862734794616699;
|
|
createNode animCurveTA -n "character1_Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.268287658691406 1 -11.96168041229248
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|
2 -12.510993003845215 3 -12.077731132507324 4 -12.049072265625 5 -13.430615425109863
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|
6 -14.831492424011229 7 -14.622831344604492 8 -13.218452453613281 9 -11.102146148681641
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|
10 -8.2172517776489258 11 -4.8362598419189453 12 -1.6921300888061523 13 1.5023581981658936
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|
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|
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22 11.132513046264648 23 8.6759481430053711 24 5.4621114730834961 25 0.66113054752349854
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26 -5.505927562713623 27 -10.975198745727539 28 -12.352861404418945 29 -10.619044303894043
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|
30 -10.268287658691406;
|
|
createNode animCurveTA -n "character1_Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.245841979980469 1 -34.411628723144531
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|
2 -50.496288299560547 3 -61.981296539306641 4 -66.551353454589844 5 -63.254608154296875
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|
6 -52.979625701904297 7 -39.066638946533203 8 -27.622135162353516 9 -19.939664840698242
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|
10 -14.50709056854248 11 -12.518515586853027 12 -13.15855884552002 13 -14.497983932495115
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|
14 -17.304277420043945 15 -25.011314392089844 16 -50.888080596923828 17 -84.810783386230469
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|
18 -99.990623474121094 19 -99.416343688964844 20 -91.500228881835938 21 -77.895240783691406
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|
22 -60.763244628906243 23 -45.377086639404297 24 -31.911043167114258 25 -18.047798156738281
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|
26 -7.773263931274415 27 -3.93305516242981 28 -8.2039461135864258 29 -15.59881114959717
|
|
30 -19.245841979980469;
|
|
createNode animCurveTL -n "character1_Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 29 1.3887042999267578
|
|
30 1.3887042999267578;
|
|
createNode animCurveTL -n "character1_Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031
|
|
30 18.211067199707031;
|
|
createNode animCurveTL -n "character1_Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.0166095156309893e-014 1 -8.6153306710912148e-014
|
|
2 -7.5495165674510645e-014 3 -8.2600593032111647e-014 4 -9.50350909079134e-014 5 -6.9277916736609768e-014
|
|
6 -6.3948846218409017e-014 7 -6.7501559897209518e-014 8 -9.2370555648813024e-014
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|
9 -5.5067062021407764e-014 10 -4.6185277824406512e-014 11 -8.1712414612411521e-014
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|
12 -4.6185277824406512e-014 13 -2.8421709430404007e-014 14 -8.0824236192711396e-014
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|
15 -1.2434497875801753e-013 16 -2.1316282072803006e-014 17 -5.773159728050814e-014
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|
18 -1.5365486660812167e-013 19 -4.7961634663806763e-014 20 -1.1723955140041653e-013
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|
21 -1.1901590823981678e-013 22 -7.9936057773011271e-014 23 -8.7041485130612273e-014
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|
24 -8.1712414612411521e-014 25 -9.7699626167013776e-014 26 -1.0125233984581428e-013
|
|
27 -1.3500311979441904e-013 28 -1.1191048088221578e-013 29 -9.3258734068513149e-014
|
|
30 -7.0166095156309893e-014;
|
|
createNode animCurveTU -n "character1_Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.537521362304687 1 23.537521362304687
|
|
2 23.537521362304687 3 23.537521362304687 4 23.537521362304687 5 23.537521362304687
|
|
6 23.537521362304687 7 23.537521362304687 8 23.537521362304687 9 23.537521362304687
|
|
10 23.537521362304687 11 23.537521362304687 12 23.537521362304687 13 23.537521362304687
|
|
14 23.537521362304687 15 23.537521362304687 16 23.537521362304687 17 23.537521362304687
|
|
18 23.537521362304687 19 23.537521362304687 20 23.537521362304687 21 23.537521362304687
|
|
22 23.537521362304687 23 23.537521362304687 24 23.537521362304687 25 23.537521362304687
|
|
26 23.537521362304687 27 23.537521362304687 28 23.537521362304687 29 23.537521362304687
|
|
30 23.537521362304687;
|
|
createNode animCurveTA -n "character1_Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0786993503570557 1 -1.0786993503570557
|
|
2 -1.0786992311477661 3 -1.0786992311477661 4 -1.0786991119384766 5 -1.078698992729187
|
|
6 -1.0786988735198975 7 -1.0786988735198975 8 -1.0786987543106079 9 -1.0786988735198975
|
|
10 -1.0786988735198975 11 -1.0786988735198975 12 -1.0786988735198975 13 -1.0786988735198975
|
|
14 -1.078698992729187 15 -1.078698992729187 16 -1.078698992729187 17 -1.078698992729187
|
|
18 -1.078698992729187 19 -1.078698992729187 20 -1.0786991119384766 21 -1.0786991119384766
|
|
22 -1.0786991119384766 23 -1.0786991119384766 24 -1.0786991119384766 25 -1.0786991119384766
|
|
26 -1.0786992311477661 27 -1.0786992311477661 28 -1.0786993503570557 29 -1.0786993503570557
|
|
30 -1.0786993503570557;
|
|
createNode animCurveTA -n "character1_Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.838503360748291 1 -3.838503360748291
|
|
2 -3.838503360748291 3 -3.8385031223297119 4 -3.8385031223297119 5 -3.8385031223297119
|
|
6 -3.8385031223297119 7 -3.8385031223297119 8 -3.8385028839111324 9 -3.8385031223297119
|
|
10 -3.8385031223297119 11 -3.8385031223297119 12 -3.8385031223297119 13 -3.8385031223297119
|
|
14 -3.8385031223297119 15 -3.8385031223297119 16 -3.8385031223297119 17 -3.8385031223297119
|
|
18 -3.8385031223297119 19 -3.8385031223297119 20 -3.8385031223297119 21 -3.8385031223297119
|
|
22 -3.8385031223297119 23 -3.8385031223297119 24 -3.838503360748291 25 -3.838503360748291
|
|
26 -3.838503360748291 27 -3.838503360748291 28 -3.838503360748291 29 -3.838503360748291
|
|
30 -3.838503360748291;
|
|
createNode animCurveTL -n "character1_Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 29 -0.50238901376724243
|
|
30 -0.50238901376724243;
|
|
createNode animCurveTL -n "character1_Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 29 -1.3544845581054688
|
|
30 -1.3544845581054688;
|
|
createNode animCurveTL -n "character1_Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 29 -2.6074624061584473
|
|
30 -2.6074624061584473;
|
|
createNode animCurveTU -n "character1_Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 43.147258758544922 1 43.147258758544922
|
|
2 43.147258758544922 3 43.147258758544922 4 43.147258758544922 5 43.147258758544922
|
|
6 43.147258758544922 7 43.147258758544922 8 43.147258758544922 9 43.147258758544922
|
|
10 43.147258758544922 11 43.147258758544922 12 43.147258758544922 13 43.147258758544922
|
|
14 43.147258758544922 15 43.147258758544922 16 43.147258758544922 17 43.147258758544922
|
|
18 43.147258758544922 19 43.147258758544922 20 43.147258758544922 21 43.147258758544922
|
|
22 43.147258758544922 23 43.147258758544922 24 43.147258758544922 25 43.147258758544922
|
|
26 43.147258758544922 27 43.147258758544922 28 43.147258758544922 29 43.147258758544922
|
|
30 43.147258758544922;
|
|
createNode animCurveTA -n "character1_Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.73665255308151245 1 -0.73665255308151245
|
|
2 -0.73665255308151245 3 -0.73665249347686768 4 -0.7366524338722229 5 -0.73665237426757813
|
|
6 -0.73665237426757813 7 -0.73665231466293335 8 -0.73665231466293335 9 -0.73665231466293335
|
|
10 -0.73665231466293335 11 -0.73665237426757813 12 -0.73665237426757813 13 -0.73665237426757813
|
|
14 -0.7366524338722229 15 -0.7366524338722229 16 -0.7366524338722229 17 -0.7366524338722229
|
|
18 -0.7366524338722229 19 -0.7366524338722229 20 -0.7366524338722229 21 -0.7366524338722229
|
|
22 -0.73665249347686768 23 -0.73665249347686768 24 -0.73665249347686768 25 -0.73665249347686768
|
|
26 -0.73665249347686768 27 -0.73665255308151245 28 -0.73665255308151245 29 -0.73665255308151245
|
|
30 -0.73665255308151245;
|
|
createNode animCurveTA -n "character1_Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.1498451232910156 1 -7.1498451232910156
|
|
2 -7.1498451232910156 3 -7.1498451232910156 4 -7.1498451232910156 5 -7.1498451232910156
|
|
6 -7.1498451232910156 7 -7.1498451232910156 8 -7.1498451232910156 9 -7.1498451232910156
|
|
10 -7.1498451232910156 11 -7.1498451232910156 12 -7.1498451232910156 13 -7.1498451232910156
|
|
14 -7.1498451232910156 15 -7.1498451232910156 16 -7.1498451232910156 17 -7.1498451232910156
|
|
18 -7.1498451232910156 19 -7.1498451232910156 20 -7.1498451232910156 21 -7.1498451232910156
|
|
22 -7.1498451232910156 23 -7.1498451232910156 24 -7.1498451232910156 25 -7.1498451232910156
|
|
26 -7.1498451232910156 27 -7.1498451232910156 28 -7.1498451232910156 29 -7.1498451232910156
|
|
30 -7.1498451232910156;
|
|
createNode animCurveTL -n "character1_Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 29 -0.18733929097652435
|
|
30 -0.18733929097652435;
|
|
createNode animCurveTL -n "character1_Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 29 -1.1584912538528442
|
|
30 -1.1584912538528442;
|
|
createNode animCurveTL -n "character1_Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 29 -4.8861594200134277
|
|
30 -4.8861594200134277;
|
|
createNode animCurveTU -n "character1_Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 40.371490478515625 1 40.371490478515625
|
|
2 40.371490478515625 3 40.371490478515625 4 40.371490478515625 5 40.371490478515625
|
|
6 40.371490478515625 7 40.371490478515625 8 40.371490478515625 9 40.371490478515625
|
|
10 40.371490478515625 11 40.371490478515625 12 40.371490478515625 13 40.371490478515625
|
|
14 40.371490478515625 15 40.371490478515625 16 40.371490478515625 17 40.371490478515625
|
|
18 40.371490478515625 19 40.371490478515625 20 40.371490478515625 21 40.371490478515625
|
|
22 40.371490478515625 23 40.371490478515625 24 40.371490478515625 25 40.371490478515625
|
|
26 40.371490478515625 27 40.371490478515625 28 40.371490478515625 29 40.371490478515625
|
|
30 40.371490478515625;
|
|
createNode animCurveTA -n "character1_Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.317907333374023 1 11.317907333374023
|
|
2 11.317907333374023 3 11.317907333374023 4 11.317907333374023 5 11.317907333374023
|
|
6 11.317907333374023 7 11.317907333374023 8 11.317907333374023 9 11.317907333374023
|
|
10 11.317907333374023 11 11.317907333374023 12 11.317907333374023 13 11.317907333374023
|
|
14 11.317907333374023 15 11.317907333374023 16 11.317907333374023 17 11.317907333374023
|
|
18 11.317907333374023 19 11.317907333374023 20 11.317907333374023 21 11.317907333374023
|
|
22 11.317907333374023 23 11.317907333374023 24 11.317907333374023 25 11.317907333374023
|
|
26 11.317907333374023 27 11.317907333374023 28 11.317907333374023 29 11.317907333374023
|
|
30 11.317907333374023;
|
|
createNode animCurveTA -n "character1_Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.9199070930480957 1 -3.9199070930480957
|
|
2 -3.9199070930480957 3 -3.9199068546295166 4 -3.9199066162109371 5 -3.9199063777923584
|
|
6 -3.9199063777923584 7 -3.9199061393737793 8 -3.9199061393737793 9 -3.9199061393737793
|
|
10 -3.9199061393737793 11 -3.9199061393737793 12 -3.9199061393737793 13 -3.9199063777923584
|
|
14 -3.9199063777923584 15 -3.9199063777923584 16 -3.9199063777923584 17 -3.9199063777923584
|
|
18 -3.9199063777923584 19 -3.9199066162109371 20 -3.9199066162109371 21 -3.9199066162109371
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22 -3.9199068546295166 23 -3.9199068546295166 24 -3.9199068546295166 25 -3.9199068546295166
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|
26 -3.9199068546295166 27 -3.9199070930480957 28 -3.9199070930480957 29 -3.9199070930480957
|
|
30 -3.9199070930480957;
|
|
createNode animCurveTL -n "character1_Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 29 -4.2298541069030762
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|
30 -4.2298541069030762;
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|
createNode animCurveTL -n "character1_Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 29 -1.1903555393218994
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|
30 -1.1903555393218994;
|
|
createNode animCurveTL -n "character1_Character1_RightHandRing1_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 29 -18.923664093017578
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|
30 -18.923664093017578;
|
|
createNode animCurveTU -n "character1_Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 25.101982116699219 1 25.101982116699219
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|
2 25.101982116699219 3 25.101982116699219 4 25.101982116699219 5 25.101982116699219
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|
6 25.101982116699219 7 25.101982116699219 8 25.101982116699219 9 25.101982116699219
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|
10 25.101982116699219 11 25.101982116699219 12 25.101982116699219 13 25.101982116699219
|
|
14 25.101982116699219 15 25.101982116699219 16 25.101982116699219 17 25.101982116699219
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|
18 25.101982116699219 19 25.101982116699219 20 25.101982116699219 21 25.101982116699219
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|
22 25.101982116699219 23 25.101982116699219 24 25.101982116699219 25 25.101982116699219
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|
26 25.101982116699219 27 25.101982116699219 28 25.101982116699219 29 25.101982116699219
|
|
30 25.101982116699219;
|
|
createNode animCurveTA -n "character1_Character1_RightHandMiddle3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.36503463983535767 1 -0.36503461003303528
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|
2 -0.36503452062606812 3 -0.36503443121910095 4 -0.3650343120098114 5 -0.36503422260284424
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6 -0.36503410339355469 7 -0.36503404378890991 8 -0.36503401398658752 9 -0.36503404378890991
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10 -0.36503404378890991 11 -0.36503410339355469 12 -0.36503413319587708 13 -0.36503416299819946
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|
14 -0.36503419280052185 15 -0.36503419280052185 16 -0.36503419280052185 17 -0.36503422260284424
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18 -0.36503425240516663 19 -0.36503428220748901 20 -0.3650343120098114 21 -0.36503434181213379
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22 -0.36503437161445618 23 -0.36503437161445618 24 -0.36503437161445618 25 -0.36503443121910095
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26 -0.36503446102142334 27 -0.36503452062606812 28 -0.36503458023071289 29 -0.36503461003303528
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|
30 -0.36503463983535767;
|
|
createNode animCurveTA -n "character1_Character1_RightHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2057186365127563 1 -1.2057186365127563
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|
2 -1.2057185173034668 3 -1.2057185173034668 4 -1.2057183980941772 5 -1.2057182788848877
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|
6 -1.2057182788848877 7 -1.2057181596755981 8 -1.2057181596755981 9 -1.2057181596755981
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10 -1.2057182788848877 11 -1.2057182788848877 12 -1.2057182788848877 13 -1.2057183980941772
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|
14 -1.2057183980941772 15 -1.2057183980941772 16 -1.2057183980941772 17 -1.2057183980941772
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|
18 -1.2057183980941772 19 -1.2057183980941772 20 -1.2057185173034668 21 -1.2057185173034668
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|
22 -1.2057185173034668 23 -1.2057185173034668 24 -1.2057185173034668 25 -1.2057185173034668
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|
26 -1.2057185173034668 27 -1.2057186365127563 28 -1.2057186365127563 29 -1.2057186365127563
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|
30 -1.2057186365127563;
|
|
createNode animCurveTL -n "character1_Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 29 -0.22357845306396484
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|
30 -0.22357845306396484;
|
|
createNode animCurveTL -n "character1_Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 29 -2.1687469482421875
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|
30 -2.1687469482421875;
|
|
createNode animCurveTL -n "character1_Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 29 -3.8498001098632813
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|
30 -3.8498001098632813;
|
|
createNode animCurveTU -n "character1_Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 43.622997283935547 1 43.622997283935547
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|
2 43.622997283935547 3 43.622997283935547 4 43.622997283935547 5 43.622997283935547
|
|
6 43.622997283935547 7 43.622997283935547 8 43.622997283935547 9 43.622997283935547
|
|
10 43.622997283935547 11 43.622997283935547 12 43.622997283935547 13 43.622997283935547
|
|
14 43.622997283935547 15 43.622997283935547 16 43.622997283935547 17 43.622997283935547
|
|
18 43.622997283935547 19 43.622997283935547 20 43.622997283935547 21 43.622997283935547
|
|
22 43.622997283935547 23 43.622997283935547 24 43.622997283935547 25 43.622997283935547
|
|
26 43.622997283935547 27 43.622997283935547 28 43.622997283935547 29 43.622997283935547
|
|
30 43.622997283935547;
|
|
createNode animCurveTA -n "character1_Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.28425145149230957 1 -0.28425142168998718
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|
2 -0.28425139188766479 3 -0.28425136208534241 4 -0.28425130248069763 5 -0.28425124287605286
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|
6 -0.28425118327140808 7 -0.28425115346908569 8 -0.28425115346908569 9 -0.28425115346908569
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|
10 -0.28425118327140808 11 -0.28425118327140808 12 -0.28425121307373047 13 -0.28425124287605286
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|
14 -0.28425124287605286 15 -0.28425124287605286 16 -0.28425127267837524 17 -0.28425127267837524
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18 -0.28425127267837524 19 -0.28425130248069763 20 -0.28425130248069763 21 -0.28425130248069763
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22 -0.28425133228302002 23 -0.28425133228302002 24 -0.28425133228302002 25 -0.28425133228302002
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|
26 -0.28425136208534241 27 -0.28425139188766479 28 -0.28425142168998718 29 -0.28425145149230957
|
|
30 -0.28425145149230957;
|
|
createNode animCurveTA -n "character1_Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1350133419036865 1 -2.1350133419036865
|
|
2 -2.1350133419036865 3 -2.1350133419036865 4 -2.1350133419036865 5 -2.1350133419036865
|
|
6 -2.1350133419036865 7 -2.1350133419036865 8 -2.1350133419036865 9 -2.1350133419036865
|
|
10 -2.1350133419036865 11 -2.1350133419036865 12 -2.1350133419036865 13 -2.1350133419036865
|
|
14 -2.1350133419036865 15 -2.1350133419036865 16 -2.1350133419036865 17 -2.1350133419036865
|
|
18 -2.1350133419036865 19 -2.1350133419036865 20 -2.1350133419036865 21 -2.1350133419036865
|
|
22 -2.1350133419036865 23 -2.1350133419036865 24 -2.1350133419036865 25 -2.1350133419036865
|
|
26 -2.1350133419036865 27 -2.1350133419036865 28 -2.1350133419036865 29 -2.1350133419036865
|
|
30 -2.1350133419036865;
|
|
createNode animCurveTL -n "character1_Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 29 -0.41343829035758972
|
|
30 -0.41343829035758972;
|
|
createNode animCurveTL -n "character1_Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 29 -0.75771737098693848
|
|
30 -0.75771737098693848;
|
|
createNode animCurveTL -n "character1_Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 29 -4.394721508026123
|
|
30 -4.394721508026123;
|
|
createNode animCurveTU -n "character1_Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 41.899082183837891 1 41.899082183837891
|
|
2 41.899082183837891 3 41.899082183837891 4 41.899082183837891 5 41.899082183837891
|
|
6 41.899082183837891 7 41.899082183837891 8 41.899082183837891 9 41.899082183837891
|
|
10 41.899082183837891 11 41.899082183837891 12 41.899082183837891 13 41.899082183837891
|
|
14 41.899082183837891 15 41.899082183837891 16 41.899082183837891 17 41.899082183837891
|
|
18 41.899082183837891 19 41.899082183837891 20 41.899082183837891 21 41.899082183837891
|
|
22 41.899082183837891 23 41.899082183837891 24 41.899082183837891 25 41.899082183837891
|
|
26 41.899082183837891 27 41.899082183837891 28 41.899082183837891 29 41.899082183837891
|
|
30 41.899082183837891;
|
|
createNode animCurveTA -n "character1_Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.1436531543731689 1 3.1436531543731689
|
|
2 3.1436531543731689 3 3.1436526775360107 4 3.1436526775360107 5 3.1436526775360107
|
|
6 3.1436522006988525 7 3.1436522006988525 8 3.1436522006988525 9 3.1436522006988525
|
|
10 3.1436522006988525 11 3.1436522006988525 12 3.1436524391174316 13 3.1436524391174316
|
|
14 3.1436524391174316 15 3.1436524391174316 16 3.1436524391174316 17 3.1436524391174316
|
|
18 3.1436526775360107 19 3.1436524391174316 20 3.1436524391174316 21 3.1436526775360107
|
|
22 3.1436526775360107 23 3.1436526775360107 24 3.1436526775360107 25 3.1436529159545898
|
|
26 3.1436529159545898 27 3.1436529159545898 28 3.1436531543731689 29 3.1436531543731689
|
|
30 3.1436531543731689;
|
|
createNode animCurveTA -n "character1_Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9025235176086424 1 1.9025235176086424
|
|
2 1.9025235176086424 3 1.9025235176086424 4 1.9025236368179324 5 1.9025241136550903
|
|
6 1.9025241136550903 7 1.9025241136550903 8 1.9025241136550903 9 1.9025241136550903
|
|
10 1.9025241136550903 11 1.9025241136550903 12 1.9025241136550903 13 1.9025241136550903
|
|
14 1.9025241136550903 15 1.9025241136550903 16 1.9025241136550903 17 1.9025241136550903
|
|
18 1.9025241136550903 19 1.9025236368179324 20 1.9025236368179324 21 1.9025235176086424
|
|
22 1.9025235176086424 23 1.9025235176086424 24 1.9025235176086424 25 1.9025235176086424
|
|
26 1.9025235176086424 27 1.9025235176086424 28 1.9025235176086424 29 1.9025235176086424
|
|
30 1.9025235176086424;
|
|
createNode animCurveTL -n "character1_Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 29 2.6068978309631348
|
|
30 2.6068978309631348;
|
|
createNode animCurveTL -n "character1_Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 29 -1.3741570711135864
|
|
30 -1.3741570711135864;
|
|
createNode animCurveTL -n "character1_Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 29 -19.684198379516602
|
|
30 -19.684198379516602;
|
|
createNode animCurveTU -n "character1_Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 12.76560115814209 1 12.76560115814209
|
|
2 12.76560115814209 3 12.76560115814209 4 12.76560115814209 5 12.76560115814209 6 12.76560115814209
|
|
7 12.76560115814209 8 12.76560115814209 9 12.76560115814209 10 12.76560115814209
|
|
11 12.76560115814209 12 12.76560115814209 13 12.76560115814209 14 12.76560115814209
|
|
15 12.76560115814209 16 12.76560115814209 17 12.76560115814209 18 12.76560115814209
|
|
19 12.76560115814209 20 12.76560115814209 21 12.76560115814209 22 12.76560115814209
|
|
23 12.76560115814209 24 12.76560115814209 25 12.76560115814209 26 12.76560115814209
|
|
27 12.76560115814209 28 12.76560115814209 29 12.76560115814209 30 12.76560115814209;
|
|
createNode animCurveTA -n "character1_Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.3579354286193848 1 4.3579354286193848
|
|
2 4.3579354286193848 3 4.3579354286193848 4 4.3579354286193848 5 4.3579354286193848
|
|
6 4.3579354286193848 7 4.3579354286193848 8 4.3579354286193848 9 4.3579354286193848
|
|
10 4.3579354286193848 11 4.3579354286193848 12 4.3579354286193848 13 4.3579354286193848
|
|
14 4.3579354286193848 15 4.3579354286193848 16 4.3579354286193848 17 4.3579354286193848
|
|
18 4.3579354286193848 19 4.3579354286193848 20 4.3579354286193848 21 4.3579354286193848
|
|
22 4.3579354286193848 23 4.3579354286193848 24 4.3579354286193848 25 4.3579354286193848
|
|
26 4.3579354286193848 27 4.3579354286193848 28 4.3579354286193848 29 4.3579354286193848
|
|
30 4.3579354286193848;
|
|
createNode animCurveTA -n "character1_Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6485185623168945 1 -1.648518443107605
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|
2 -1.648518443107605 3 -1.648518443107605 4 -1.6485183238983154 5 -1.6485182046890259
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|
6 -1.6485182046890259 7 -1.6485180854797363 8 -1.6485180854797363 9 -1.6485180854797363
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|
10 -1.6485180854797363 11 -1.6485182046890259 12 -1.6485182046890259 13 -1.6485183238983154
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|
14 -1.6485183238983154 15 -1.6485183238983154 16 -1.6485183238983154 17 -1.6485183238983154
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|
18 -1.6485183238983154 19 -1.6485183238983154 20 -1.6485183238983154 21 -1.6485183238983154
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30 -1.6485185623168945;
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createNode animCurveTL -n "character1_Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 29 0.050153255462646484
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30 0.050153255462646484;
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createNode animCurveTL -n "character1_Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 29 -1.524078369140625
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30 -1.524078369140625;
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createNode animCurveTL -n "character1_Character1_RightHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 29 -3.3633809089660645
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30 -3.3633809089660645;
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createNode animCurveTU -n "character1_Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 43.664737701416016 1 43.664737701416016
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30 43.664737701416016;
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createNode animCurveTA -n "character1_Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.025886517018079758 1 0.025886528193950653
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30 0.025886517018079758;
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createNode animCurveTA -n "character1_Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.57822853326797485 1 0.57822853326797485
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30 0.57822853326797485;
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createNode animCurveTL -n "character1_Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 29 0.21691970527172089
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30 0.21691970527172089;
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createNode animCurveTL -n "character1_Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 29 -1.2413421869277954
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30 -1.2413421869277954;
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createNode animCurveTL -n "character1_Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 29 -5.403416633605957
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30 -5.403416633605957;
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createNode animCurveTU -n "character1_Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_RightHandIndex1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_Character1_RightHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 50.707569122314453 1 50.707569122314453
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30 50.707569122314453;
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createNode animCurveTA -n "character1_Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.1385917663574219 1 1.1385917663574219
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30 1.1385917663574219;
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createNode animCurveTA -n "character1_Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 17.087230682373047 1 17.087230682373047
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26 17.087230682373047 27 17.087230682373047 28 17.087230682373047 29 17.087230682373047
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30 17.087230682373047;
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createNode animCurveTL -n "character1_Character1_RightHandIndex1_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 29 8.0014705657958984
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30 8.0014705657958984;
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createNode animCurveTL -n "character1_Character1_RightHandIndex1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 29 -2.3211886882781982
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30 -2.3211886882781982;
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createNode animCurveTL -n "character1_Character1_RightHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 29 -18.606718063354492
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30 -18.606718063354492;
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createNode animCurveTU -n "character1_Character1_RightHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandThumb3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -45.536056518554687 1 -45.536056518554687
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2 -45.536056518554687 3 -45.536056518554687 4 -45.536056518554687 5 -45.536056518554687
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30 -45.536056518554687;
|
|
createNode animCurveTA -n "character1_Character1_RightHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -18.404392242431641 1 -18.404392242431641
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2 -18.404392242431641 3 -18.404392242431641 4 -18.404392242431641 5 -18.404392242431641
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18 -18.404392242431641 19 -18.404392242431641 20 -18.404392242431641 21 -18.404392242431641
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22 -18.404392242431641 23 -18.404392242431641 24 -18.404392242431641 25 -18.404392242431641
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26 -18.404392242431641 27 -18.404392242431641 28 -18.404392242431641 29 -18.404392242431641
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30 -18.404392242431641;
|
|
createNode animCurveTA -n "character1_Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 14.383122444152834 1 14.383122444152834
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22 14.383123397827148 23 14.383123397827148 24 14.383123397827148 25 14.383123397827148
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26 14.383123397827148 27 14.383122444152834 28 14.383122444152834 29 14.383122444152834
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30 14.383122444152834;
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createNode animCurveTL -n "character1_Character1_RightHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 29 -0.15521393716335297
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30 -0.15521393716335297;
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|
createNode animCurveTL -n "character1_Character1_RightHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 29 0.52972978353500366
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30 0.52972978353500366;
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createNode animCurveTL -n "character1_Character1_RightHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 29 -5.1216654777526855
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30 -5.1216654777526855;
|
|
createNode animCurveTU -n "character1_Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.4044101110121119e-007 1 -2.5480656518084288e-007
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|
28 -2.6185480805906991e-007 29 -2.4689387601029011e-007 30 -2.40590964040166e-007;
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|
createNode animCurveTA -n "character1_Character1_RightHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 4.3193409737796168e-007 1 4.5396831183097675e-007
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29 4.476979995615693e-007 30 4.3233472979409266e-007;
|
|
createNode animCurveTA -n "character1_Character1_RightHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.1843565062008565e-006 1 -1.2341643014224246e-006
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11 -2.2398321561922785e-006 12 -2.1792268398712622e-006 13 -2.1231039681879338e-006
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14 -2.0818163193325745e-006 15 -2.0660484096879372e-006 16 -2.0487684651016025e-006
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|
17 -2.0030140603921609e-006 18 -1.9378589968255255e-006 19 -1.863760530795844e-006
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20 -1.7892964478960494e-006 21 -1.724023377391859e-006 22 -1.6785131720098434e-006
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23 -1.6612730178167112e-006 24 -1.6349086990885553e-006 25 -1.5668194919271627e-006
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|
26 -1.4738734535058029e-006 27 -1.3725287999477587e-006 28 -1.2796398323189351e-006
|
|
29 -1.2117766345909331e-006 30 -1.1845461358461762e-006;
|
|
createNode animCurveTL -n "character1_Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 27 ".ktv[0:26]" 0 -0.56331372261047363 5 -0.56331372261047363
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|
6 -0.56331372261047363 7 -0.56331378221511841 8 -0.56331372261047363 9 -0.56331372261047363
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10 -0.56331372261047363 11 -0.56331372261047363 12 -0.56331372261047363 13 -0.56331372261047363
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|
14 -0.56331372261047363 15 -0.56331372261047363 16 -0.56331372261047363 17 -0.56331372261047363
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|
18 -0.56331372261047363 19 -0.56331372261047363 20 -0.56331372261047363 21 -0.56331372261047363
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|
22 -0.56331372261047363 23 -0.56331372261047363 24 -0.56331372261047363 25 -0.56331372261047363
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26 -0.56331372261047363 27 -0.56331372261047363 28 -0.56331372261047363 29 -0.56331372261047363
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|
30 -0.56331372261047363;
|
|
createNode animCurveTL -n "character1_Character1_RightHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 29 -1.3259270191192627
|
|
30 -1.3259270191192627;
|
|
createNode animCurveTL -n "character1_Character1_RightHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 29 -9.1413974761962891
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|
30 -9.1413974761962891;
|
|
createNode animCurveTU -n "character1_Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.15301513671875 1 28.15301513671875
|
|
2 28.15301513671875 3 28.15301513671875 4 28.15301513671875 5 28.15301513671875 6 28.15301513671875
|
|
7 28.15301513671875 8 28.15301513671875 9 28.15301513671875 10 28.15301513671875
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|
11 28.15301513671875 12 28.15301513671875 13 28.15301513671875 14 28.15301513671875
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|
15 28.15301513671875 16 28.15301513671875 17 28.15301513671875 18 28.15301513671875
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|
19 28.15301513671875 20 28.15301513671875 21 28.15301513671875 22 28.15301513671875
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|
23 28.15301513671875 24 28.15301513671875 25 28.15301513671875 26 28.15301513671875
|
|
27 28.15301513671875 28 28.15301513671875 29 28.15301513671875 30 28.15301513671875;
|
|
createNode animCurveTA -n "character1_Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 20.822746276855469 1 20.822746276855469
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|
2 20.822746276855469 3 20.822744369506836 4 20.822744369506836 5 20.822744369506836
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|
6 20.822744369506836 7 20.822744369506836 8 20.822744369506836 9 20.822744369506836
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|
10 20.822744369506836 11 20.822744369506836 12 20.822744369506836 13 20.822744369506836
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|
14 20.822744369506836 15 20.822744369506836 16 20.822744369506836 17 20.822744369506836
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|
18 20.822744369506836 19 20.822744369506836 20 20.822744369506836 21 20.822744369506836
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|
22 20.822744369506836 23 20.822744369506836 24 20.822744369506836 25 20.822744369506836
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|
26 20.822744369506836 27 20.822746276855469 28 20.822746276855469 29 20.822746276855469
|
|
30 20.822746276855469;
|
|
createNode animCurveTA -n "character1_Character1_RightHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.629024505615234 1 17.629024505615234
|
|
2 17.629024505615234 3 17.629024505615234 4 17.629024505615234 5 17.629024505615234
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|
6 17.629024505615234 7 17.629024505615234 8 17.629024505615234 9 17.629024505615234
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|
10 17.629024505615234 11 17.629024505615234 12 17.629024505615234 13 17.629024505615234
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|
14 17.629024505615234 15 17.629024505615234 16 17.629024505615234 17 17.629024505615234
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|
18 17.629024505615234 19 17.629024505615234 20 17.629024505615234 21 17.629024505615234
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|
22 17.629024505615234 23 17.629024505615234 24 17.629024505615234 25 17.629024505615234
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|
26 17.629024505615234 27 17.629024505615234 28 17.629024505615234 29 17.629024505615234
|
|
30 17.629024505615234;
|
|
createNode animCurveTL -n "character1_Character1_RightHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 29 4.2828145027160645
|
|
30 4.2828145027160645;
|
|
createNode animCurveTL -n "character1_Character1_RightHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 29 -3.5269510746002197
|
|
30 -3.5269510746002197;
|
|
createNode animCurveTL -n "character1_Character1_RightHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
|
|
30 -4.3483805656433105;
|
|
createNode animCurveTU -n "character1_weapon_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_weapon_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_weapon_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_weapon_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "character1_weapon_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "character1_weapon_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "character1_weapon_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 29 0.28223690390586853
|
|
30 0.28223690390586853;
|
|
createNode animCurveTL -n "character1_weapon_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 29 -6.0544857978820801
|
|
30 -6.0544857978820801;
|
|
createNode animCurveTL -n "character1_weapon_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 29 -17.206550598144531
|
|
30 -17.206550598144531;
|
|
createNode animCurveTU -n "character1_Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -12.437687873840332 1 1.7175654172897339
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|
2 8.3827018737792969 3 3.8950121402740483 4 -2.113628625869751 5 -1.3552628755569458
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|
6 1.6368048191070557 7 3.4757745265960693 8 1.9988501071929932 9 -5.0787758827209473
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|
10 -15.53977108001709 11 -25.808019638061523 12 -33.844013214111328 13 -40.112098693847656
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|
14 -45.503414154052734 15 -47.120960235595703 16 -43.263813018798828 17 -35.844738006591797
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|
18 -30.490873336791992 19 -24.923418045043945 20 -16.122493743896484 21 -5.0902619361877441
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|
22 6.0231342315673828 23 14.766092300415039 24 19.280891418457031 25 20.804563522338867
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|
26 22.625604629516602 27 25.850122451782227 28 21.32916259765625 29 3.2041823863983154
|
|
30 -12.437687873840332;
|
|
createNode animCurveTA -n "character1_Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.826128005981445 1 -25.674657821655273
|
|
2 -25.850679397583008 3 -28.859563827514652 4 -31.178447723388668 5 -30.192850112915036
|
|
6 -26.586151123046875 7 -20.568580627441406 8 -15.981252670288086 9 -15.563219070434572
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|
10 -13.935028076171875 11 -9.5203475952148437 12 -3.9338645935058589 13 -0.37437698245048523
|
|
14 1.735434889793396 15 5.6579427719116211 16 13.623854637145996 17 22.80687141418457
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|
18 24.085466384887695 19 17.82037353515625 20 10.134564399719238 21 0.27410420775413513
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|
22 -11.935888290405273 23 -24.06163215637207 24 -34.669567108154297 25 -43.983707427978516
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|
26 -51.89361572265625 27 -51.62445068359375 28 -40.483139038085938 29 -37.495315551757813
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|
30 -21.826128005981445;
|
|
createNode animCurveTA -n "character1_Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.28067868947982788 1 -0.1280875951051712
|
|
2 -0.1187663823366165 3 0.52747690677642822 4 1.1547542810440063 5 1.3603730201721191
|
|
6 1.1705893278121948 7 0.90606778860092163 8 0.062869995832443237 9 -1.3126882314682007
|
|
10 -2.7135777473449707 11 -4.5909256935119629 12 -6.8519749641418457 13 -8.4170103073120117
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|
14 -9.406402587890625 15 -10.833767890930176 16 -13.024982452392578 17 -14.99695873260498
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|
18 -15.782472610473631 19 -14.583093643188475 20 -11.967806816101074 21 -8.5105485916137695
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|
22 -5.4804258346557617 23 -3.6812212467193604 24 -2.947542667388916 25 -3.1040277481079102
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|
26 -4.9475059509277344 27 -6.4520683288574219 28 -3.0525507926940918 29 -0.96660280227661133
|
|
30 0.28067868947982788;
|
|
createNode animCurveTL -n "character1_Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 29 4.1963162422180176
|
|
30 4.1963162422180176;
|
|
createNode animCurveTL -n "character1_Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.299996029047179e-006 1 -1.299982955060841e-006
|
|
2 -1.3000196759094251e-006 3 -1.299973177992797e-006 4 -1.3000041008126573e-006 5 -1.3000125136386487e-006
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|
6 -1.2999810223845998e-006 7 -1.3000351373193553e-006 8 -1.2999830687476788e-006
|
|
9 -1.2999880709685385e-006 10 -1.3000033050047932e-006 11 -1.2999887530895649e-006
|
|
12 -1.3000058061152231e-006 13 -1.3000023955100914e-006 14 -1.2999886394027271e-006
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|
15 -1.2999893215237535e-006 16 -1.2999921636946965e-006 17 -1.2999943237446132e-006
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|
18 -1.3000150147490785e-006 19 -1.2999979617234203e-006 20 -1.3000005765206879e-006
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|
21 -1.2999892078369157e-006 22 -1.2999939826841e-006 23 -1.300010353588732e-006 24 -1.2999964837945299e-006
|
|
25 -1.3000008038943633e-006 26 -1.2999900036447798e-006 27 -1.2999807950109243e-006
|
|
28 -1.2999936416235869e-006 29 -1.3000086482861661e-006 30 -1.299996029047179e-006;
|
|
createNode animCurveTL -n "character1_Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 29 -24.529909133911133
|
|
30 -24.529909133911133;
|
|
createNode animCurveTU -n "character1_Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7277565002441406 1 -8.0385971069335938
|
|
2 -7.7942471504211435 3 -6.2158737182617187 4 -5.324185848236084 5 -6.8558950424194336
|
|
6 -10.306474685668945 7 -14.607137680053713 8 -19.571922302246094 9 -24.131795883178711
|
|
10 -24.322612762451172 11 -19.414169311523438 12 -13.841525077819824 13 -9.5554313659667969
|
|
14 -5.9332499504089355 15 -2.4513523578643799 16 2.0511882305145264 17 6.3330774307250977
|
|
18 8.6959447860717773 19 11.012636184692383 20 14.519391059875488 21 18.979246139526367
|
|
22 22.456821441650391 23 22.895307540893555 24 20.799858093261719 25 17.168991088867188
|
|
26 11.880847930908203 27 5.6395220756530762 28 -0.020814858376979828 29 -4.4760274887084961
|
|
30 -6.7277565002441406;
|
|
createNode animCurveTA -n "character1_Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.081764221191406 1 40.829341888427734
|
|
2 42.278427124023438 3 39.287338256835938 4 37.55950927734375 5 44.235542297363281
|
|
6 53.011993408203125 7 60.233966827392578 8 66.444282531738281 9 70.788818359375
|
|
10 70.915328979492187 11 66.1019287109375 12 57.228828430175781 13 45.702449798583984
|
|
14 32.309391021728516 15 19.949821472167969 16 12.13099193572998 17 14.465000152587891
|
|
18 28.192695617675781 19 43.941364288330078 20 56.070171356201172 21 63.982475280761712
|
|
22 67.419662475585937 23 66.908432006835938 24 63.690746307373047 25 57.954254150390632
|
|
26 47.336673736572266 27 31.097055435180661 28 13.670412063598633 29 31.606073379516602
|
|
30 32.081764221191406;
|
|
createNode animCurveTA -n "character1_Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.085330963134766 1 33.188434600830078
|
|
2 30.861927032470703 3 25.500843048095703 4 22.289340972900391 5 25.324609756469727
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|
6 31.000778198242188 7 34.787136077880859 8 34.105415344238281 9 29.579938888549808
|
|
10 29.426584243774414 11 34.648849487304687 12 37.945133209228516 13 36.023506164550781
|
|
14 27.527349472045898 15 12.645610809326172 16 -11.469035148620605 17 -37.379138946533203
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|
18 -47.72222900390625 19 -46.603385925292969 20 -43.585975646972656 21 -40.230201721191406
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|
22 -39.183734893798828 23 -43.239021301269531 24 -49.853023529052734 25 -53.260921478271484
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|
26 -46.629688262939453 27 -26.644323348999023 28 0.12422693520784379 29 20.575658798217773
|
|
30 32.085330963134766;
|
|
createNode animCurveTL -n "character1_Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
|
|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "character1_Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.2488677586807171e-012 1 2.8457236567192012e-012
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|
2 3.4532376957940869e-012 3 1.6484591469634324e-012 4 1.5418777365994174e-012 5 1.9895196601282805e-013
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6 -6.1461946643248666e-013 7 7.744915819785092e-013 8 9.4857455223973375e-013 9 6.7501559897209518e-014
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10 -4.9382720135326963e-013 11 8.1001871876651421e-013 12 5.8619775700208265e-013
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13 2.5437429940211587e-012 14 4.1566750041965861e-013 15 -1.7834622667578515e-012
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16 1.3784529073745944e-012 17 8.0291329140891321e-013 18 -7.460698725481052e-014
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22 9.0949470177292824e-013 23 2.1458390619955026e-012 24 1.5916157281026244e-012
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25 2.6858515411731787e-012 26 1.8189894035458565e-012 27 1.8900436771218665e-012
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|
28 6.7501559897209518e-013 29 4.9737991503207013e-014 30 2.2524204723595176e-012;
|
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createNode animCurveTL -n "character1_Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 29 -17.09416389465332
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|
30 -17.09416389465332;
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|
createNode animCurveTU -n "character1_Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -22.461990356445313 1 -30.042661666870114
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2 -42.556129455566406 3 -55.247463226318359 4 -64.125694274902344 5 -61.138858795166016
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18 80.18817138671875 19 58.21519851684571 20 36.891860961914063 21 23.961288452148437
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22 19.89190673828125 23 20.026437759399414 24 22.7900390625 25 29.578336715698246
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30 -22.461990356445313;
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createNode animCurveTA -n "character1_Character1_RightArm_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.563655853271484 1 21.361679077148438
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2 25.051406860351562 3 24.273792266845703 4 23.280391693115234 5 25.116806030273438
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26 60.7952880859375 27 73.040115356445312 28 83.067527770996094 29 64.325492858886719
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30 11.563655853271484;
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createNode animCurveTA -n "character1_Character1_RightArm_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -63.216182708740227 1 -74.945831298828125
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2 -88.504173278808594 3 -97.902679443359375 4 -102.21849822998047 5 -99.592376708984375
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6 -92.967567443847656 7 -84.733001708984375 8 -74.077056884765625 9 -56.03375244140625
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22 41.434543609619141 23 30.596149444580078 24 20.927038192749023 25 10.659647941589355
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26 -3.733140230178833 27 -25.431035995483398 28 -121.16514587402344 29 -80.370887756347656
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30 -63.216182708740227;
|
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createNode animCurveTL -n "character1_Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -7.9936057773011271e-014 1 -9.2370555648813024e-014
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2 -1.4921397450962104e-013 3 -4.6185277824406512e-014 4 -6.0396132539608516e-014
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5 -4.9737991503207013e-014 6 -1.7763568394002505e-014 7 -6.7501559897209518e-014
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8 -3.907985046680551e-014 9 -6.9277916736609768e-014 10 1.4210854715202004e-014 11 -3.0198066269804258e-014
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12 -3.907985046680551e-014 13 -1.2434497875801753e-014 14 5.3290705182007514e-015
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27 1.7763568394002505e-015 28 -3.3750779948604759e-014 29 1.7763568394002505e-014
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30 -7.9936057773011271e-014;
|
|
createNode animCurveTL -n "character1_Character1_RightArm_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
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30 0.0004332000098656863;
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createNode animCurveTL -n "character1_Character1_RightArm_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 29 -13.813052177429199
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|
30 -13.813052177429199;
|
|
createNode animCurveTU -n "character1_Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.018826417624950409 1 3.4407691955566406
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2 9.8596487045288086 3 15.421622276306152 4 20.080101013183594 5 23.593898773193359
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6 26.22230339050293 7 28.723184585571289 8 30.569347381591793 9 29.597249984741214
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18 39.066013336181641 19 42.000110626220703 20 38.1583251953125 21 28.032609939575195
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30 -0.018826417624950409;
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createNode animCurveTA -n "character1_Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 21.725963592529297 1 1.2081265449523926
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2 -15.371588706970213 3 -23.291629791259766 4 -26.947641372680664 5 -28.185476303100586
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30 21.725963592529297;
|
|
createNode animCurveTA -n "character1_Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.16510789096355438 1 0.55956268310546875
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|
2 0.93400245904922485 3 0.94394153356552124 4 0.97431957721710205 5 0.82434612512588501
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6 0.52404618263244629 7 0.071315132081508636 8 -1.2113345861434937 9 -2.9788649082183838
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10 -1.9295332431793211 11 0.81550723314285278 12 1.922227740287781 13 1.2864242792129517
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14 -0.17080266773700714 15 -2.1705191135406494 16 -7.0780720710754395 17 -18.705629348754883
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18 -27.210628509521484 19 -29.53858757019043 20 -28.922138214111328 21 -24.530675888061523
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22 -15.469091415405273 23 -5.1703753471374512 24 3.8422074317932129 25 11.080437660217285
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26 14.789937973022461 27 16.227434158325195 28 19.283603668212891 29 5.923591136932373
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|
30 0.16510789096355438;
|
|
createNode animCurveTL -n "character1_Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.3948846218409017e-014 1 -7.1054273576010019e-014
|
|
2 -4.7961634663806763e-014 3 -6.0396132539608516e-014 4 -5.6843418860808015e-014
|
|
5 -6.0396132539608516e-014 6 -7.2830630415410269e-014 7 -3.907985046680551e-014 8 -7.815970093361102e-014
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|
9 -6.3948846218409017e-014 10 -5.6843418860808015e-014 11 -6.5725203057809267e-014
|
|
12 -5.8619775700208265e-014 13 -6.3948846218409017e-014 14 -5.1514348342607263e-014
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15 -4.7961634663806763e-014 16 -5.6843418860808015e-014 17 -5.6843418860808015e-014
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18 -9.5923269327613525e-014 19 -4.2632564145606011e-014 20 -4.6185277824406512e-014
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21 -9.9475983006414026e-014 22 -4.7961634663806763e-014 23 -5.5067062021407764e-014
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24 -7.1054273576010019e-014 25 -5.3290705182007514e-014 26 -5.3290705182007514e-014
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|
27 -5.8619775700208265e-014 28 -5.3290705182007514e-014 29 -4.7961634663806763e-014
|
|
30 -6.3948846218409017e-014;
|
|
createNode animCurveTL -n "character1_Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 29 11.974835395812988
|
|
30 11.974835395812988;
|
|
createNode animCurveTL -n "character1_Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 29 -6.9999995231628418
|
|
30 -6.9999995231628418;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 16.507429122924805 1 18.280080795288086
|
|
2 20.058221817016602 3 23.249225616455078 4 29.014629364013672 5 36.418487548828125
|
|
6 43.735435485839844 7 49.256332397460937 8 51.264015197753906 9 50.0499267578125
|
|
10 47.294677734375 11 43.356998443603516 12 38.594165802001953 13 33.361118316650391
|
|
14 28.010978698730469 15 22.896472930908203 16 18.371335983276367 17 17.439453125
|
|
18 16.507429122924805 19 16.507429122924805 20 16.507429122924805 21 16.507429122924805
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22 16.507429122924805 23 16.507429122924805 24 16.507429122924805 25 16.507429122924805
|
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26 16.507429122924805 27 16.507429122924805 28 16.507429122924805 29 16.507429122924805
|
|
30 16.507429122924805;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.9471513032913208 1 -0.89915239810943604
|
|
2 0.14450687170028687 3 0.27439036965370178 4 -0.92300325632095337 5 -2.8884172439575195
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|
6 -5.0444397926330566 7 -6.7703657150268555 8 -7.4441895484924316 9 -7.236788272857666
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|
10 -6.7672333717346191 11 -6.1007862091064453 12 -5.3062810897827148 13 -4.4545245170593262
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18 -1.9471513032913208 19 -1.9471513032913208 20 -1.9471513032913208 21 -1.9471513032913208
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|
22 -1.9471513032913208 23 -1.9471513032913208 24 -1.9471513032913208 25 -1.9471513032913208
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26 -1.9471513032913208 27 -1.9471513032913208 28 -1.9471513032913208 29 -1.9471513032913208
|
|
30 -1.9471513032913208;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.0372600555419922 1 1.5112249851226807
|
|
2 0.98531240224838246 3 0.96474307775497437 4 1.6117264032363892 5 2.5103247165679932
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|
6 3.3388097286224365 7 3.9070103168487553 8 4.1164054870605469 9 4.1021766662597656
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|
10 4.0534787178039551 11 3.9445698261260982 12 3.7517886161804195 13 3.4645681381225586
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14 3.0919201374053955 15 2.6641781330108643 16 2.2303709983825684 17 2.1348497867584229
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|
18 2.0372600555419922 19 2.0372600555419922 20 2.0372600555419922 21 2.0372600555419922
|
|
22 2.0372600555419922 23 2.0372600555419922 24 2.0372600555419922 25 2.0372600555419922
|
|
26 2.0372600555419922 27 2.0372600555419922 28 2.0372600555419922 29 2.0372600555419922
|
|
30 2.0372600555419922;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 29 -0.5023651123046875
|
|
30 -0.5023651123046875;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 29 -1.7042083740234375
|
|
30 -1.7042083740234375;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 29 2.393585205078125
|
|
30 2.393585205078125;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 8.3305320739746094 2 8.3305320739746094
|
|
3 8.3305320739746094 4 -1.5856469869613647 5 -25.433612823486328 6 -54.278621673583984
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|
7 -78.721786499023438 8 -89.245567321777344 9 -86.837730407714844 10 -79.530487060546875
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|
11 -68.462348937988281 12 -54.779769897460938 13 -39.642898559570313 14 -24.215238571166992
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|
15 -9.6325902938842773 16 3.0185673236846924 17 5.6757559776306152 18 8.3305320739746094
|
|
19 8.3305320739746094 20 8.3305320739746094 21 8.3305320739746094 22 8.3305320739746094
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27 8.3305320739746094 28 8.3305320739746094 29 8.3305320739746094 30 8.3305320739746094;
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createNode animCurveTA -n "character1_Character1_LeftHandRing2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 30 ".ktv[0:29]" 0 -7.2648577690124512 2 -7.2648577690124512
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3 -7.2648577690124512 4 -5.5329651832580566 5 -2.445631742477417 6 -0.95860683917999268
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27 -7.2648577690124512 28 -7.2648577690124512 29 -7.2648577690124512 30 -7.2648577690124512;
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createNode animCurveTA -n "character1_Character1_LeftHandRing2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 30 ".ktv[0:29]" 0 4.6621522903442383 2 4.6621522903442383
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3 4.6621522903442383 4 2.938429594039917 5 -1.7383705377578735 6 -7.63055419921875
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23 4.6621522903442383 24 4.6621522903442383 25 4.6621522903442383 26 4.6621522903442383
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27 4.6621522903442383 28 4.6621522903442383 29 4.6621522903442383 30 4.6621522903442383;
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createNode animCurveTL -n "character1_Character1_LeftHandRing2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 29 -0.10316276550292969
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30 -0.10316276550292969;
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createNode animCurveTL -n "character1_Character1_LeftHandRing2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 29 -1.8364721536636353
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30 -1.8364721536636353;
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createNode animCurveTL -n "character1_Character1_LeftHandRing2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 29 4.6960220336914062
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30 4.6960220336914062;
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createNode animCurveTU -n "character1_Character1_LeftHandRing1_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_LeftHandRing1_scaleY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_LeftHandRing1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_Character1_LeftHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.85334587097168 1 40.726215362548828
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6 -31.649538040161133 7 -63.635311126708977 8 -78.333885192871094 9 -77.151664733886719
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30 18.85334587097168;
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createNode animCurveTA -n "character1_Character1_LeftHandRing1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -7.316361427307128 1 -9.460139274597168
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2 -11.663578987121582 3 -11.938618659973145 4 -9.6424789428710937 5 -6.2203474044799805
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18 3.9908447265625 19 3.9908447265625 20 3.9908447265625 21 3.9908447265625 22 3.9908447265625
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23 3.9908447265625 24 2.8710081577301025 25 1.4487236738204956 26 -0.19381420314311981
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27 -1.9742050170898435 28 -3.809874534606934 29 -5.6181488037109375 30 -7.316361427307128;
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createNode animCurveTA -n "character1_Character1_LeftHandRing1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 6.1295719146728516 1 0.36326062679290771
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2 -5.5494823455810547 3 -9.0973873138427734 4 -10.021678924560547 5 -10.222415924072266
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26 7.0820183753967285 27 6.8442120552062988 28 6.5997014045715332 29 6.3581819534301758
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30 6.1295719146728516;
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createNode animCurveTL -n "character1_Character1_LeftHandRing1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 29 -3.9271669387817383
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30 -3.9271669387817383;
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createNode animCurveTL -n "character1_Character1_LeftHandRing1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 29 -4.2987790107727051
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30 -4.2987790107727051;
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createNode animCurveTL -n "character1_Character1_LeftHandRing1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 29 19.107076644897461
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30 19.107076644897461;
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle3_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_Character1_LeftHandMiddle3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 33.857227325439453 1 33.857227325439453
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2 33.857227325439453 3 33.857227325439453 4 35.686027526855469 5 40.051788330078125
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18 33.857227325439453 19 33.857227325439453 20 33.857227325439453 21 33.857227325439453
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22 33.857227325439453 23 33.857227325439453 24 33.857227325439453 25 33.857227325439453
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26 33.857227325439453 27 33.857227325439453 28 33.857227325439453 29 33.857227325439453
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30 33.857227325439453;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandMiddle3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.3718544244766235 1 -1.3718544244766235
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2 -1.3718544244766235 3 -1.3718544244766235 4 -1.4599733352661133 5 -1.6736330986022949
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6 -1.9338666200637817 7 -2.1554274559020996 8 -2.250990629196167 9 -2.2291238307952881
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26 -1.3718544244766235 27 -1.3718544244766235 28 -1.3718544244766235 29 -1.3718544244766235
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30 -1.3718544244766235;
|
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createNode animCurveTA -n "character1_Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.98496472835540771 1 0.98496472835540771
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2 0.98496472835540771 3 0.98496466875076305 4 1.0133228302001953 5 1.0695425271987915
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6 1.1151837110519409 7 1.1351009607315063 8 1.138424277305603 9 1.1379424333572388
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18 0.98496472835540771 19 0.98496472835540771 20 0.98496472835540771 21 0.98496472835540771
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22 0.98496472835540771 23 0.98496472835540771 24 0.98496472835540771 25 0.98496472835540771
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26 0.98496472835540771 27 0.98496472835540771 28 0.98496472835540771 29 0.98496472835540771
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30 0.98496472835540771;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 29 -0.22357940673828125
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|
30 -0.22357940673828125;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 29 -2.683441162109375
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|
30 -2.683441162109375;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 29 3.5105056762695312
|
|
30 3.5105056762695312;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 15.963666915893555 1 19.839422225952148
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|
2 19.800094604492187 3 19.797388076782227 4 4.0325608253479004 5 -18.419826507568359
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6 -41.820446014404297 7 -60.390102386474609 8 -68.316009521484375 9 -66.49267578125
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|
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18 15.963666915893555 19 15.963666915893555 20 15.963666915893555 21 15.963666915893555
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22 15.963666915893555 23 15.963666915893555 24 15.963666915893555 25 15.963666915893555
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|
26 15.963666915893555 27 15.963666915893555 28 15.963666915893555 29 15.963666915893555
|
|
30 15.963666915893555;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.0801422595977783 1 -3.8612351417541508
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|
2 -5.4703421592712402 3 -6.1105942726135254 4 -4.8754782676696777 5 -3.0565707683563232
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18 -2.0801422595977783 19 -2.0801422595977783 20 -2.0801422595977783 21 -2.0801422595977783
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22 -2.0801422595977783 23 -2.0801422595977783 24 -2.0801422595977783 25 -2.0801422595977783
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26 -2.0801422595977783 27 -2.0801422595977783 28 -2.0801422595977783 29 -2.0801422595977783
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30 -2.0801422595977783;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.6843453645706177 1 1.2218151092529297
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|
2 0.97142690420150746 3 0.30399280786514282 4 -0.28668147325515747 5 -1.2192668914794922
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22 1.6843453645706177 23 1.6843453645706177 24 1.6843453645706177 25 1.6843453645706177
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26 1.6843453645706177 27 1.6843453645706177 28 1.6843453645706177 29 1.6843453645706177
|
|
30 1.6843453645706177;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 29 0.18783910572528839
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|
30 0.18783910572528839;
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|
createNode animCurveTL -n "character1_Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 29 -1.3418197631835938
|
|
30 -1.3418197631835938;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 29 4.2333579063415527
|
|
30 4.2333579063415527;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.2010564804077148 1 33.718715667724609
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|
2 61.008518218994141 3 68.970626831054687 4 51.45843505859375 5 21.107091903686523
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30 6.2010564804077148;
|
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createNode animCurveTA -n "character1_Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -22.177183151245117 1 -23.3150634765625
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createNode animCurveTA -n "character1_Character1_LeftHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 7.0186166763305664 1 0.66729605197906494
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30 7.0186166763305664;
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createNode animCurveTL -n "character1_Character1_LeftHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 29 2.3924803733825684
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30 2.3924803733825684;
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createNode animCurveTL -n "character1_Character1_LeftHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 29 -4.616032600402832
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30 -4.616032600402832;
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createNode animCurveTL -n "character1_Character1_LeftHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 29 19.866424560546875
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30 19.866424560546875;
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createNode animCurveTU -n "character1_Character1_LeftHandIndex3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_LeftHandIndex3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_LeftHandIndex3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_Character1_LeftHandIndex3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 30 ".ktv[0:29]" 0 20.943159103393555 2 20.943159103393555
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27 20.943159103393555 28 20.943159103393555 29 20.943159103393555 30 20.943159103393555;
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createNode animCurveTA -n "character1_Character1_LeftHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 30 ".ktv[0:29]" 0 -5.9642715454101562 2 -5.9642715454101562
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27 -5.9642715454101562 28 -5.9642715454101562 29 -5.9642715454101562 30 -5.9642715454101562;
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createNode animCurveTA -n "character1_Character1_LeftHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 30 ".ktv[0:29]" 0 -0.6058306097984314 2 -0.6058306097984314
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27 -0.6058306097984314 28 -0.6058306097984314 29 -0.6058306097984314 30 -0.6058306097984314;
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createNode animCurveTL -n "character1_Character1_LeftHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 29 0.050222177058458328
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30 0.050222177058458328;
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createNode animCurveTL -n "character1_Character1_LeftHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 29 -1.9773330688476563
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30 -1.9773330688476563;
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createNode animCurveTL -n "character1_Character1_LeftHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 29 3.1185297966003418
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30 3.1185297966003418;
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createNode animCurveTU -n "character1_Character1_LeftHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_LeftHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_LeftHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_Character1_LeftHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 9.1146392822265625 1 9.0481023788452148
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30 9.1146392822265625;
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createNode animCurveTA -n "character1_Character1_LeftHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.2216730117797852 1 -4.2423982620239258
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2 -3.206472635269165 3 -2.1173458099365234 4 -1.5381672382354736 5 -0.95143365859985352
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30 -5.2216730117797852;
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createNode animCurveTA -n "character1_Character1_LeftHandIndex2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.6422414779663086 1 -3.7587935924530029
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2 -2.9565768241882324 3 -2.552001953125 4 -1.7528929710388184 5 -0.7986944317817688
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6 0.10076374560594559 7 0.71924388408660889 8 0.86922550201416016 9 0.61297398805618286
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30 -4.6422414779663086;
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createNode animCurveTL -n "character1_Character1_LeftHandIndex2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 29 0.73360329866409302
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30 0.73360329866409302;
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createNode animCurveTL -n "character1_Character1_LeftHandIndex2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 29 -2.146676778793335
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30 -2.146676778793335;
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createNode animCurveTL -n "character1_Character1_LeftHandIndex2_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 29 4.9628968238830566
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|
30 4.9628968238830566;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1330971717834473 1 33.315322875976563
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|
2 66.172500610351563 3 77.970138549804687 4 62.673381805419922 5 35.45025634765625
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6 6.5173406600952148 7 -16.203004837036133 8 -27.429807662963867 9 -29.4482307434082
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30 1.1330971717834473;
|
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createNode animCurveTA -n "character1_Character1_LeftHandIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -26.338169097900391 1 -32.340267181396484
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30 -26.338169097900391;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 16.171335220336914 1 3.4975306987762451
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30 16.171335220336914;
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createNode animCurveTL -n "character1_Character1_LeftHandIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 29 7.8716464042663574
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|
30 7.8716464042663574;
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createNode animCurveTL -n "character1_Character1_LeftHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 29 -5.2183413505554199
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30 -5.2183413505554199;
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createNode animCurveTL -n "character1_Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 29 18.869667053222656
|
|
30 18.869667053222656;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 30 ".ktv[0:29]" 0 -14.842150688171387 2 -14.842150688171387
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|
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27 -14.842150688171387 28 -14.842150688171387 29 -14.842150688171387 30 -14.842150688171387;
|
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createNode animCurveTA -n "character1_Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -18.683439254760742 2 -18.683439254760742
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|
3 -18.683439254760742 4 -14.605970382690431 5 -4.7067809104919434 6 6.9891891479492187
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|
7 16.261674880981445 8 19.971372604370117 9 19.140857696533203 10 16.553770065307617
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11 12.466840744018555 12 7.186586856842041 13 1.1249136924743652 14 -5.2109861373901367
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15 -11.267636299133301 16 -16.506143569946289 17 -17.597637176513672 18 -18.683439254760742
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19 -18.683439254760742 20 -18.683439254760742 21 -18.683439254760742 22 -18.683439254760742
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23 -18.683439254760742 24 -18.683439254760742 25 -18.683439254760742 26 -18.683439254760742
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|
27 -18.683439254760742 28 -18.683439254760742 29 -18.683439254760742 30 -18.683439254760742;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 30 ".ktv[0:29]" 0 2.1023116111755371 2 2.1023116111755371
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|
3 2.1023116111755371 4 1.4959529638290405 5 1.7797120809555054 6 5.1199469566345215
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|
7 10.478854179382324 8 13.540372848510742 9 12.798258781433105 10 10.69752025604248
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11 7.9385495185852051 12 5.2061491012573242 13 3.0271329879760742 14 1.7091783285140991
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15 1.3268513679504395 16 1.7212055921554565 17 1.8953174352645876 18 2.1023116111755371
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19 2.1023116111755371 20 2.1023116111755371 21 2.1023116111755371 22 2.1023116111755371
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|
23 2.1023116111755371 24 2.1023116111755371 25 2.1023116111755371 26 2.1023116111755371
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|
27 2.1023116111755371 28 2.1023116111755371 29 2.1023116111755371 30 2.1023116111755371;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 29 -1.0046461820602417
|
|
30 -1.0046461820602417;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 29 -0.32945960760116577
|
|
30 -0.32945960760116577;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 29 5.0041308403015137
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|
30 5.0041308403015137;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -1.154084324836731 2 -1.154084324836731
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|
3 -1.154084324836731 4 -3.3436205387115479 5 -8.6146965026855469 6 -15.277952194213867
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|
7 -21.471923828125 8 -24.356616973876953 9 -23.683666229248047 10 -21.688501358032227
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|
11 -18.793140411376953 12 -15.398874282836912 13 -11.833748817443848 14 -8.342677116394043
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15 -5.1150364875793457 16 -2.3287184238433838 17 -1.7417644262313843 18 -1.154084324836731
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19 -1.154084324836731 20 -1.154084324836731 21 -1.154084324836731 22 -1.154084324836731
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|
23 -1.154084324836731 24 -1.154084324836731 25 -1.154084324836731 26 -1.154084324836731
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|
27 -1.154084324836731 28 -1.154084324836731 29 -1.154084324836731 30 -1.154084324836731;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -2.8922441005706787 2 -2.8922441005706787
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|
3 -2.8922441005706787 4 0.031394999474287033 5 6.999882698059082 6 15.069054603576662
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|
7 21.36250114440918 8 23.855585098266602 9 23.298639297485352 10 21.559307098388672
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|
11 18.797641754150391 12 15.203964233398436 13 11.042315483093262 14 6.6484394073486328
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15 2.3990871906280518 16 -1.3262230157852173 17 -2.1097922325134277 18 -2.8922441005706787
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19 -2.8922441005706787 20 -2.8922441005706787 21 -2.8922441005706787 22 -2.8922441005706787
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|
23 -2.8922441005706787 24 -2.8922441005706787 25 -2.8922441005706787 26 -2.8922441005706787
|
|
27 -2.8922441005706787 28 -2.8922441005706787 29 -2.8922441005706787 30 -2.8922441005706787;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -12.317011833190918 2 -12.317011833190918
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|
3 -12.317011833190918 4 -10.259329795837402 5 -6.3620338439941406 6 -3.624103307723999
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|
7 -3.0312590599060059 8 -3.2814621925354004 9 -3.1968963146209717 10 -3.0395381450653076
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|
11 -3.0826930999755859 12 -3.5958106517791744 13 -4.7421245574951172 14 -6.5253143310546875
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|
15 -8.7787189483642578 16 -11.182679176330566 17 -11.740851402282715 18 -12.317011833190918
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|
19 -12.317011833190918 20 -12.317011833190918 21 -12.317011833190918 22 -12.317011833190918
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|
23 -12.317011833190918 24 -12.317011833190918 25 -12.317011833190918 26 -12.317011833190918
|
|
27 -12.317011833190918 28 -12.317011833190918 29 -12.317011833190918 30 -12.317011833190918;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 29 -1.0796340703964233
|
|
30 -1.0796340703964233;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 29 -1.7368408441543579
|
|
30 -1.7368408441543579;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 29 8.5969715118408203
|
|
30 8.5969715118408203;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -30.167301177978519 1 -26.044595718383789
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2 -22.143333435058594 3 -19.453073501586914 4 -18.176471710205078 5 -17.992101669311523
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6 -18.880863189697266 7 -20.162405014038086 8 -20.805313110351562 9 -20.602319717407227
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|
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18 -27.289588928222656 19 -27.289588928222656 20 -27.289588928222656 21 -27.289588928222656
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22 -27.289588928222656 23 -27.289588928222656 24 -27.553693771362305 25 -27.893814086914063
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|
26 -28.294626235961914 27 -28.74061393737793 28 -29.214881896972656 29 -29.698001861572266
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|
30 -30.167301177978519;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -34.257667541503906 1 -28.131072998046875
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|
2 -22.122076034545898 3 -18.209365844726562 4 -16.119333267211914 5 -14.529197692871096
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|
6 -13.622431755065918 7 -13.762369155883789 8 -15.661892890930178 9 -19.216751098632813
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|
10 -23.608217239379883 11 -28.523334503173828 12 -33.7523193359375 13 -39.213401794433594
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|
14 -44.89642333984375 15 -50.753097534179688 16 -56.600166320800781 17 -49.153873443603516
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|
18 -41.209236145019531 19 -41.209236145019531 20 -41.209236145019531 21 -41.209236145019531
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|
22 -41.209236145019531 23 -41.209236145019531 24 -40.500469207763672 25 -39.608631134033203
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|
26 -38.589084625244141 27 -37.494766235351562 28 -36.376056671142578 29 -35.281291961669922
|
|
30 -34.257667541503906;
|
|
createNode animCurveTA -n "character1_Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -58.12333679199218 1 -56.68084716796875
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|
2 -54.420494079589844 3 -49.022594451904297 4 -38.394069671630859 5 -24.247831344604492
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|
6 -10.41291332244873 7 -0.68272578716278076 8 1.248988151550293 9 -3.983138799667358
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|
10 -12.784944534301758 11 -24.434375762939453 12 -38.105335235595703 13 -52.878154754638672
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|
14 -67.817558288574219 15 -82.078582763671875 16 -94.986686706542969 17 -86.867218017578125
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|
18 -81.056541442871094 19 -81.056541442871094 20 -81.056541442871094 21 -81.056541442871094
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|
22 -81.056541442871094 23 -81.056541442871094 24 -78.7496337890625 25 -75.831275939941406
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|
26 -72.476753234863281 27 -68.859443664550781 28 -65.150177001953125 29 -61.516716003417969
|
|
30 -58.12333679199218;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 29 4.2824339866638184
|
|
30 4.2824339866638184;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 29 -5.357668399810791
|
|
30 -5.357668399810791;
|
|
createNode animCurveTL -n "character1_Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
|
|
30 4.3487567901611328;
|
|
createNode animCurveTU -n "character1_Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.887088775634766 1 34.530597686767578
|
|
2 26.943363189697266 3 28.94758415222168 4 15.220394134521484 5 -4.0970582962036133
|
|
6 -21.63299560546875 7 -32.687397003173828 8 -36.774211883544922 9 -38.754772186279297
|
|
10 -42.436256408691406 11 -32.043746948242187 12 -4.7150454521179199 13 33.197307586669922
|
|
14 58.246192932128906 15 32.616912841796875 16 5.9680376052856445 17 3.1530790328979492
|
|
18 7.2922606468200692 19 7.1249094009399414 20 7.3196678161621094 21 8.4130792617797852
|
|
22 10.354765892028809 23 12.740400314331055 24 14.202512741088867 25 15.366294860839844
|
|
26 18.340900421142578 27 25.148427963256836 28 33.691928863525391 29 43.161224365234375
|
|
30 51.887088775634766;
|
|
createNode animCurveTA -n "character1_Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -30.175136566162106 1 -34.241413116455078
|
|
2 -45.984268188476563 3 -51.40155029296875 4 -46.937984466552734 5 -39.896976470947266
|
|
6 -29.040847778320313 7 -16.145158767700195 8 -5.4942030906677246 9 3.8375320434570308
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|
10 12.941056251525879 11 10.320343017578125 12 1.3863792419433594 13 -1.9143381118774416
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|
14 -12.993765830993652 15 -15.262189865112305 16 -12.763080596923828 17 -13.23649787902832
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|
18 -14.352929115295412 19 -13.189517974853516 20 -12.360143661499023 21 -11.78901481628418
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|
22 -11.360456466674805 23 -10.889780044555664 24 -9.8118419647216797 25 -8.143956184387207
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|
26 -5.7525572776794434 27 -3.6882553100585937 28 -5.2336368560791016 29 -14.876560211181641
|
|
30 -30.175136566162106;
|
|
createNode animCurveTA -n "character1_Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -23.108938217163086 1 -18.492507934570313
|
|
2 -20.898187637329102 3 -27.408668518066406 4 -21.365793228149414 5 -11.080235481262207
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|
6 -1.3759000301361084 7 4.9018344879150391 8 8.2172517776489258 9 8.5933780670166016
|
|
10 5.9588022232055664 11 3.4795887470245361 12 -4.0149035453796387 13 -12.934995651245117
|
|
14 -19.667306900024414 15 -10.985380172729492 16 -1.6452466249465942 17 -0.30509623885154724
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|
18 -1.4206665754318237 19 -1.2611261606216431 20 -1.2377486228942871 21 -1.5601614713668823
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|
22 -2.2814340591430664 23 -3.3342971801757813 24 -4.3169713020324707 25 -5.0889310836791992
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|
26 -5.9385080337524414 27 -7.199127197265625 28 -9.2091856002807617 29 -14.335742950439453
|
|
30 -23.108938217163086;
|
|
createNode animCurveTL -n "character1_Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 29 4.060394287109375
|
|
30 4.060394287109375;
|
|
createNode animCurveTL -n "character1_Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.3982595343550202e-012 1 4.7677417569502722e-012
|
|
2 2.220090777882433e-011 3 -6.1461946643248666e-013 4 3.0304647680168273e-012 5 -1.4619416788264061e-012
|
|
6 -1.1585399306568434e-011 7 3.2827074392116629e-012 8 -6.3806737671256997e-012 9 2.6574298317427747e-012
|
|
10 -1.7159607068606419e-011 11 4.7535309022350702e-012 12 1.7429613308195258e-011
|
|
13 5.5351279115711804e-012 14 1.2434497875801753e-012 15 -1.1748824135793257e-011
|
|
16 7.460698725481052e-013 17 -4.6043169277254492e-012 18 1.6136425529111875e-011
|
|
19 -1.5880630144238239e-012 20 -1.5575096767861396e-011 21 4.6458836777674151e-011
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|
22 -1.4928502878319705e-011 23 8.8391516328556463e-012 24 -1.5063505998114124e-012
|
|
25 1.9895196601282805e-013 26 3.7054803669889225e-012 27 -9.2619245606329059e-012
|
|
28 -5.6559201766503975e-012 29 -1.0167866548727034e-011 30 -4.4195758164278232e-012;
|
|
createNode animCurveTL -n "character1_Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 29 23.902036666870117
|
|
30 23.902036666870117;
|
|
createNode animCurveTU -n "character1_Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7554025650024414 1 0.44007426500320435
|
|
2 2.826068639755249 3 4.6782054901123047 4 5.6482448577880859 5 5.8002638816833496
|
|
6 4.7035269737243652 7 2.6053686141967773 8 0.32998162508010864 9 -1.4027618169784546
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30 -1.7554025650024414;
|
|
createNode animCurveTA -n "character1_Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.90301513671875 1 -30.358346939086911
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2 -15.705088615417482 3 -4.6399674415588379 4 -16.578712463378906 5 -26.405849456787109
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30 -26.90301513671875;
|
|
createNode animCurveTA -n "character1_Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.4627962112426758 1 2.0135157108306885
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2 15.477684020996096 3 28.314323425292969 4 32.285228729248047 5 29.759689331054684
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6 21.739437103271484 7 11.090494155883789 8 1.2545871734619141 9 -3.352325439453125
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22 46.946918487548828 23 45.937427520751953 24 42.966159820556641 25 37.318069458007813
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26 28.522180557250977 27 18.621871948242188 28 12.684512138366699 29 6.5918874740600586
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30 -8.4627962112426758;
|
|
createNode animCurveTL -n "character1_Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
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|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "character1_Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.2008172234345693e-012 1 -1.1368683772161603e-013
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|
2 -2.8421709430404007e-014 3 7.815970093361102e-013 4 6.6791017161449417e-013 5 4.1922021409845911e-013
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|
6 5.8264504332328215e-013 7 1.1368683772161603e-013 8 -1.3784529073745944e-012 9 5.6843418860808015e-013
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13 9.7344354799133725e-013 14 1.8118839761882555e-012 15 3.3395508580724709e-013
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19 3.3040237212844659e-013 20 -4.6540549192286562e-013 21 8.0291329140891321e-013
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22 -5.6843418860808015e-013 23 1.2079226507921703e-013 24 -1.3038459201197838e-012
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25 -2.1778134851047071e-012 26 -1.4566126083082054e-012 27 -3.0198066269804258e-012
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|
28 -1.8545165403338615e-012 29 -1.2647660696529783e-012 30 1.2008172234345693e-012;
|
|
createNode animCurveTL -n "character1_Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 29 19.571178436279297
|
|
30 19.571178436279297;
|
|
createNode animCurveTU -n "character1_Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -45.911495208740234 1 -52.316341400146484
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|
2 -77.325576782226563 3 -97.258079528808594 4 -92.657157897949219 5 -87.091911315917969
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6 -84.485824584960937 7 -82.35076904296875 8 -74.768074035644531 9 -50.123420715332031
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30 -45.911495208740234;
|
|
createNode animCurveTA -n "character1_Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.985679626464844 1 -36.833480834960937
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|
2 -42.383594512939453 3 -41.685894012451172 4 -42.280117034912109 5 -43.00067138671875
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|
30 -35.985679626464844;
|
|
createNode animCurveTA -n "character1_Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 47.870876312255859 1 53.663311004638672
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|
2 75.801979064941406 3 96.533042907714844 4 97.2064208984375 5 95.107017517089844
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6 92.599563598632813 7 86.1085205078125 8 70.272315979003906 9 25.388431549072266
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26 -22.850309371948242 27 -4.5848665237426758 28 10.202776908874512 29 28.417812347412109
|
|
30 47.870876312255859;
|
|
createNode animCurveTL -n "character1_Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3500311979441904e-013 1 1.2967404927621828e-013
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|
2 8.0824236192711396e-014 3 1.1191048088221578e-013 4 9.4146912488213275e-014 5 1.0302869668521453e-013
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6 1.1013412404281553e-013 7 1.1723955140041653e-013 8 7.638334409421077e-014 9 1.0658141036401503e-013
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|
16 8.8817841970012523e-014 17 8.7041485130612273e-014 18 7.815970093361102e-014 19 9.9475983006414026e-014
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20 8.5265128291212022e-014 21 1.0658141036401503e-013 22 7.1054273576010019e-014
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|
23 1.3500311979441904e-013 24 7.1054273576010019e-014 25 1.0480505352461478e-013
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|
26 1.0658141036401503e-013 27 6.7501559897209518e-014 28 3.1974423109204508e-014
|
|
29 4.0856207306205761e-014 30 1.3500311979441904e-013;
|
|
createNode animCurveTL -n "character1_Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "character1_Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 29 12.266913414001465
|
|
30 12.266913414001465;
|
|
createNode animCurveTU -n "character1_Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -23.093931198120117 1 -20.561059951782227
|
|
2 -16.925336837768555 3 -16.55162239074707 4 -19.531915664672852 5 -12.614129066467285
|
|
6 1.2804886102676392 7 13.567621231079102 8 21.982004165649414 9 23.723201751708984
|
|
10 17.932159423828125 11 11.840612411499023 12 9.6222209930419922 13 9.2218484878540039
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|
14 9.4412117004394531 15 8.5618410110473633 16 6.4616546630859375 17 -0.036767009645700455
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18 -9.4443063735961914 19 -13.242242813110352 20 -19.671092987060547 21 -26.649570465087891
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26 -46.440525054931641 27 -50.074832916259766 28 -45.296089172363281 29 -32.024383544921875
|
|
30 -23.093931198120117;
|
|
createNode animCurveTA -n "character1_Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 18.292718887329102 1 30.695655822753906
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|
2 49.205909729003906 3 62.167293548583991 4 66.805862426757812 5 65.753547668457031
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|
6 58.836555480957038 7 47.540409088134766 8 36.226947784423828 9 21.469841003417969
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|
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|
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18 44.455940246582031 19 46.94415283203125 20 43.946578979492188 21 39.183311462402344
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22 35.884555816650391 23 33.85791015625 24 28.849742889404297 25 20.334197998046875
|
|
26 10.79106616973877 27 5.3049826622009277 28 11.250947952270508 29 19.230411529541016
|
|
30 18.292718887329102;
|
|
createNode animCurveTA -n "character1_Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -12.071137428283691 1 -14.725523948669434
|
|
2 -16.003147125244141 3 -18.952823638916016 4 -24.619472503662109 5 -20.957101821899414
|
|
6 -10.464632034301758 7 -1.2393490076065063 8 4.6401910781860352 9 5.7430863380432129
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|
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|
|
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|
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|
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|
26 -10.66327953338623 27 -12.913147926330566 28 -14.367352485656737 29 -12.995810508728027
|
|
30 -12.071137428283691;
|
|
createNode animCurveTL -n "character1_Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.1712414612411521e-014 1 -8.5265128291212022e-014
|
|
2 -4.7961634663806763e-014 3 -7.460698725481052e-014 4 -6.2172489379008766e-014 5 -6.3948846218409017e-014
|
|
6 -8.7041485130612273e-014 7 -4.9737991503207013e-014 8 -8.8817841970012523e-014
|
|
9 -7.460698725481052e-014 10 -7.815970093361102e-014 11 -7.9936057773011271e-014
|
|
12 -7.2830630415410269e-014 13 -7.460698725481052e-014 14 -8.3488771451811772e-014
|
|
15 -6.9277916736609768e-014 16 -6.0396132539608516e-014 17 -6.3948846218409017e-014
|
|
18 -1.2434497875801753e-013 19 -6.0396132539608516e-014 20 -4.9737991503207013e-014
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|
21 -1.3500311979441904e-013 22 -7.9936057773011271e-014 23 -7.638334409421077e-014
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|
24 -1.0302869668521453e-013 25 -6.0396132539608516e-014 26 -7.1054273576010019e-014
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|
27 -7.2830630415410269e-014 28 -7.460698725481052e-014 29 -7.2830630415410269e-014
|
|
30 -8.1712414612411521e-014;
|
|
createNode animCurveTL -n "character1_Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 29 15.825918197631836
|
|
30 15.825918197631836;
|
|
createNode animCurveTL -n "character1_Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 29 7.0000004768371582
|
|
30 7.0000004768371582;
|
|
createNode animCurveTU -n "character1_Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.914012908935547 1 -9.5644550323486328
|
|
2 -6.915003776550293 3 -4.4388737678527832 4 -2.4389328956604004 5 -0.99758386611938465
|
|
6 -0.44992128014564509 7 -1.3032604455947876 8 -2.6446034908294678 9 -3.5946114063262939
|
|
10 -3.1441028118133545 11 -0.43112194538116455 12 3.6052055358886719 13 7.8377866744995117
|
|
14 11.119003295898438 15 12.521885871887207 16 11.766820907592773 17 8.6482763290405273
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|
18 3.65577220916748 19 -1.8859363794326782 20 -4.6111125946044922 21 -4.0432729721069336
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|
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26 -6.9128537178039551 27 -10.019736289978027 28 -11.724254608154297 29 -11.954225540161133
|
|
30 -11.914012908935547;
|
|
createNode animCurveTA -n "character1_Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.7103004455566406 1 8.502507209777832
|
|
2 13.027104377746582 3 17.172958374023437 4 21.112983703613281 5 26.051359176635742
|
|
6 31.991495132446289 7 37.131698608398437 8 39.522254943847656 9 38.015239715576172
|
|
10 33.815372467041016 11 28.623378753662109 12 22.384483337402344 13 14.470389366149904
|
|
14 5.526517391204834 15 -3.6283338069915771 16 -13.727351188659668 17 -24.446792602539063
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|
18 -33.095890045166016 19 -38.272106170654297 20 -40.559001922607422 21 -41.449722290039063
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22 -41.132656097412109 23 -39.821456909179688 24 -37.146068572998047 25 -32.851821899414063
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26 -27.367631912231445 27 -21.222801208496094 28 -13.696677207946777 29 -4.813291072845459
|
|
30 3.7103004455566406;
|
|
createNode animCurveTA -n "character1_Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -24.661245346069336 1 -16.652748107910156
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2 -7.6239037513732901 3 -0.078154079616069794 4 3.5913288593292236 5 1.8482038974761965
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30 -24.661245346069336;
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createNode animCurveTL -n "character1_Character1_Spine1_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.3290705182007514e-015 1 -3.5527136788005009e-015
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2 1.4210854715202004e-014 3 -5.3290705182007514e-015 4 7.1054273576010019e-015 5 1.0658141036401503e-014
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6 -1.0658141036401503e-014 7 1.4210854715202004e-014 8 -7.1054273576010019e-015 9 0
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29 5.3290705182007514e-015 30 -5.3290705182007514e-015;
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|
createNode animCurveTL -n "character1_Character1_Spine1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031
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|
30 18.211067199707031;
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createNode animCurveTL -n "character1_Character1_Spine1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.3092638912203256e-014 1 -2.5757174171303632e-014
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2 -1.9539925233402755e-014 3 -2.4868995751603507e-014 4 -2.5757174171303632e-014
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|
29 -3.1974423109204508e-014 30 -2.3092638912203256e-014;
|
|
createNode animCurveTU -n "character1_Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.1847922801971436 1 -3.3256731033325195
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2 -3.8819553852081303 3 -4.5372123718261719 4 -4.6908016204833984 5 -3.7841289043426518
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30 -3.1847922801971436;
|
|
createNode animCurveTA -n "character1_Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.1806085109710693 1 -1.9366961717605591
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|
2 -0.73285037279129028 3 0.77026808261871338 4 2.7117757797241211 5 5.2920417785644531
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30 -3.1806085109710693;
|
|
createNode animCurveTA -n "character1_Character1_Spine_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.0756852626800537 1 1.3451529741287231
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|
2 6.1692714691162109 3 9.8865032196044922 4 11.2607421875 5 9.5730772018432617 6 5.7424230575561523
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7 1.1460367441177368 8 -2.7150835990905762 9 -5.9956760406494141 10 -9.0079336166381836
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15 -2.7834837436676025 16 4.4975314140319824 17 14.035534858703613 18 20.507604598999023
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19 22.01148796081543 20 19.07542610168457 21 13.532076835632324 22 7.4090285301208496
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23 2.9690239429473877 24 0.8371320366859436 25 -0.35231763124465942 26 -1.0535690784454346
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|
27 -1.6709023714065552 28 -2.0623018741607666 29 -2.3575527667999268 30 -3.0756852626800537;
|
|
createNode animCurveTL -n "character1_Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 -1.7763568394002505e-015
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|
2 -1.7763568394002505e-015 3 3.5527136788005009e-015 4 1.7763568394002505e-015 5 1.7763568394002505e-015
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6 0 7 7.1054273576010019e-015 8 -2.1316282072803006e-014 9 -1.0658141036401503e-014
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10 -3.5527136788005009e-015 11 3.5527136788005009e-015 12 -1.7763568394002505e-014
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16 1.7763568394002505e-015 17 -1.7763568394002505e-015 18 -3.5527136788005009e-015
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19 1.7763568394002505e-015 20 -3.5527136788005009e-015 21 -7.1054273576010019e-015
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22 -7.1054273576010019e-015 23 3.5527136788005009e-015 24 0 25 0 26 0 27 -1.7763568394002505e-015
|
|
28 0 29 -1.7763568394002505e-015 30 3.5527136788005009e-015;
|
|
createNode animCurveTL -n "character1_Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 29 9.3493785858154297
|
|
30 9.3493785858154297;
|
|
createNode animCurveTL -n "character1_Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.3290705182007514e-015 1 0 2 -2.6645352591003757e-015
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|
3 -2.6645352591003757e-015 4 -5.3290705182007514e-015 5 -3.1086244689504383e-015
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6 -2.7755575615628914e-015 7 -3.5527136788005009e-015 8 -8.8817841970012523e-015
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|
9 -8.8817841970012523e-016 10 -4.4408920985006262e-016 11 -1.3322676295501878e-015
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12 -3.1086244689504383e-015 13 -2.6645352591003757e-015 14 -3.9968028886505635e-015
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15 -4.4408920985006262e-015 16 -4.2188474935755949e-015 17 -4.9960036108132044e-015
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18 -3.9968028886505635e-015 19 -4.8849813083506888e-015 20 -6.6613381477509392e-015
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21 -4.4408920985006262e-015 22 -2.6645352591003757e-015 23 -7.1054273576010019e-015
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|
24 -5.3290705182007514e-015 25 -7.1054273576010019e-015 26 -3.5527136788005009e-015
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|
27 -5.3290705182007514e-015 28 -3.5527136788005009e-015 29 -1.2434497875801753e-014
|
|
30 5.3290705182007514e-015;
|
|
createNode animCurveTU -n "character1_Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3323021292043222e-009 1 2.4231485706849298e-009
|
|
2 2.5872743947275012e-009 3 3.1032345582104881e-009 4 3.5678526799642896e-009 5 4.0476062501682009e-009
|
|
6 4.4969858947752073e-009 7 4.7192609820001508e-009 8 4.8584021250519527e-009 9 5.3086401941015993e-009
|
|
10 6.4824439149901991e-009 11 8.1117370598349225e-009 12 9.9170582856800138e-009
|
|
13 1.1428578083894081e-008 14 1.2707436880532441e-008 15 1.3421800559854091e-008
|
|
16 1.269156424399398e-008 17 1.2413848615722145e-008 18 1.1502088170800562e-008 19 1.0631989511011852e-008
|
|
20 9.6453147691022423e-009 21 8.6532816467865814e-009 22 8.1009758901018358e-009
|
|
23 7.9411641706883529e-009 24 7.6317387964763839e-009 25 6.773319682906731e-009 26 5.6935123282642053e-009
|
|
27 4.4760981587899096e-009 28 3.3230198592804072e-009 29 2.4853088476106677e-009
|
|
30 2.2258306309197451e-009;
|
|
createNode animCurveTA -n "character1_Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7369373434282807e-009 1 -3.3012343969573976e-009
|
|
2 -4.4259089726494949e-009 3 -6.3290572782648269e-009 4 -8.5063280863550972e-009
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|
5 -1.0660398785944381e-008 6 -1.2585379849383571e-008 7 -1.3848799440552284e-008
|
|
8 -1.4382577795402083e-008 9 -1.3794474007511326e-008 10 -1.2317421749230562e-008
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|
11 -1.0529340954690269e-008 12 -8.4547027157100274e-009 13 -6.543428465732859e-009
|
|
14 -5.2013202633816036e-009 15 -4.8158685928001432e-009 16 -4.0366803233382598e-009
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|
17 -2.7471500629872025e-009 18 -7.7352996230573012e-010 19 1.7597786561296402e-009
|
|
20 4.0225494046808308e-009 21 6.0862839212916242e-009 22 7.7145401178313477e-009
|
|
23 8.1145872243837402e-009 24 7.5998904947027768e-009 25 6.0956031333603278e-009
|
|
26 4.1070786771513212e-009 27 1.6695113069786773e-009 28 -2.8045971101064993e-010
|
|
29 -1.9733545908451333e-009 30 -2.5886692789356402e-009;
|
|
createNode animCurveTA -n "character1_Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7393566587031728e-009 1 1.6983481287979883e-009
|
|
2 1.6148108406000006e-009 3 1.3590092384774266e-009 4 1.1539695865536714e-009 5 9.3513663479427578e-010
|
|
6 7.2305367249114738e-010 7 6.2114946519642444e-010 8 5.6591120678461948e-010 9 1.0963607409084086e-012
|
|
10 -1.4249403879063038e-009 11 -3.3836013990651281e-009 12 -5.5556244049626002e-009
|
|
13 -7.4213524214883356e-009 14 -8.913938920329656e-009 15 -9.7054311254396453e-009
|
|
16 -8.9628651167572571e-009 17 -8.4405531453057847e-009 18 -7.261249379553191e-009
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|
19 -5.9918949801840427e-009 20 -4.6927737251678536e-009 21 -3.4376088642318336e-009
|
|
22 -2.6256132823476719e-009 23 -2.4087136729633585e-009 24 -2.1720980569739368e-009
|
|
25 -1.5339610692777228e-009 26 -7.2336642231718429e-010 27 1.4952571125714798e-010
|
|
28 9.8643859747227225e-010 29 1.5849156431713141e-009 30 1.7954484565763094e-009;
|
|
createNode animCurveTL -n "character1_Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
|
|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "character1_Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4001193093804432e-008 1 -1.4000999470908937e-008
|
|
2 -1.3998963765970984e-008 3 -1.4001793502416149e-008 4 -1.400140448026832e-008 5 -1.4001422243836714e-008
|
|
6 -1.4002431214521494e-008 7 -1.4001194870161271e-008 8 -1.4001326320567387e-008
|
|
9 -1.400152349617656e-008 10 -1.4000827164295515e-008 11 -1.4000491432852868e-008
|
|
12 -1.4001390269413605e-008 13 -1.3997830450307447e-008 14 -1.3999400749753477e-008
|
|
15 -1.4007028426021861e-008 16 -1.3993183500815576e-008 17 -1.4002612402919112e-008
|
|
18 -1.400158211595226e-008 19 -1.4002388581957348e-008 20 -1.400318083710772e-008
|
|
21 -1.4000203663044886e-008 22 -1.3999560621869023e-008 23 -1.4002711878902119e-008
|
|
24 -1.4002328185824808e-008 25 -1.4000836046079712e-008 26 -1.400039906229722e-008
|
|
27 -1.4001312109712671e-008 28 -1.4000290704530016e-008 29 -1.4000640646827378e-008
|
|
30 -1.4001313886069511e-008;
|
|
createNode animCurveTL -n "character1_Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.7856165252824212e-008 1 4.7860400087529342e-008
|
|
2 4.7848516260273755e-008 3 4.7850150508566003e-008 4 4.7853230711325523e-008 5 4.7854268103719733e-008
|
|
6 4.785771068327449e-008 7 4.7854555873527715e-008 8 4.7857046325816555e-008 9 4.7852957152372255e-008
|
|
10 4.7847120043797986e-008 11 4.7854012308334859e-008 12 4.7852207529786028e-008
|
|
13 4.7851859363845506e-008 14 4.7854118889745223e-008 15 4.7861998808684802e-008
|
|
16 4.7851088424977206e-008 17 4.7859899154900631e-008 18 4.7866759445014395e-008
|
|
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|
22 4.7851933970832761e-008 23 4.7861455243491946e-008 24 4.7856026696990739e-008
|
|
25 4.7853774276518379e-008 26 4.784547869007838e-008 27 4.785489693404088e-008 28 4.7844693540355365e-008
|
|
29 4.7854918250322953e-008 30 4.7855891693870944e-008;
|
|
createNode animCurveTU -n "character1_Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3092497086475419e-009 1 1.3924185138236567e-009
|
|
2 1.5511766315867703e-009 3 1.9546002594239553e-009 4 2.3428330386821017e-009 5 2.7396067636686894e-009
|
|
6 3.1060913840974536e-009 7 3.3060920667793425e-009 8 3.4145493099657638e-009 9 3.6080267662441652e-009
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14 6.8357004501251595e-009 15 7.1916979038633152e-009 16 6.7305148121477032e-009
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|
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|
|
27 2.1065162947309091e-009 28 1.6484982268138992e-009 29 1.329248933146232e-009 30 1.2413778893716199e-009;
|
|
createNode animCurveTA -n "character1_Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.3458850700587277e-009 1 -1.6249946943602822e-009
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|
2 -2.1532433613913327e-009 3 -3.0718847465749377e-009 4 -4.1294714314688008e-009
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5 -5.1711985804558935e-009 6 -6.1043081700518087e-009 7 -6.7113918866823497e-009
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|
|
29 -9.6380026182174561e-010 30 -1.2605062549297941e-009;
|
|
createNode animCurveTA -n "character1_Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 9.8214181232236797e-010 1 9.4694896368707759e-010
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|
2 8.7602425313804143e-010 3 6.9314154416133533e-010 4 5.3129906030235929e-010 5 3.6322225782647877e-010
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|
6 2.0410033385598325e-010 7 1.1988243731053672e-010 8 7.7060240133430824e-011 9 -2.1274075556743097e-010
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19 -3.0976627929391043e-009 20 -2.3535116078221563e-009 21 -1.6323303819731905e-009
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25 -6.0334948148721423e-010 26 -2.057642667363524e-010 27 2.1283805273775158e-010
|
|
28 6.2758870322809912e-010 29 9.1537083468651304e-010 30 1.016276729437493e-009;
|
|
createNode animCurveTL -n "character1_Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 29 12.421916007995605
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|
30 12.421916007995605;
|
|
createNode animCurveTL -n "character1_Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 9.0997360757683055e-008 1 9.0997460233666061e-008
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|
2 9.1003045099569135e-008 3 9.0996252311015269e-008 4 9.099687048319538e-008 5 9.0996906010332168e-008
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|
6 9.0994326740201359e-008 7 9.0997360757683055e-008 8 9.0996948642896314e-008 9 9.0996834956058592e-008
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|
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|
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|
27 9.0996877588622738e-008 28 9.1000501356575114e-008 29 9.0998625523752708e-008
|
|
30 9.0997097856870823e-008;
|
|
createNode animCurveTL -n "character1_Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.1701964076091826e-007 1 -3.1700790259492351e-007
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2 -3.1703962122264784e-007 3 -3.1703675062999537e-007 4 -3.1702754199613992e-007
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5 -3.1702495562058175e-007 6 -3.170164006860432e-007 7 -3.17024444029812e-007 8 -3.1701699754194124e-007
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9 -3.1702955993750948e-007 10 -3.1704493608231132e-007 11 -3.1702506930741947e-007
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|
30 -3.1702057867732947e-007;
|
|
createNode animCurveTU -n "character1_Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.027528469421668e-006 1 1.0274703754475922e-006
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2 1.0273654424963752e-006 3 1.0272798363075708e-006 4 1.0272246981912758e-006 5 1.0271953669871436e-006
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6 1.0271321571053704e-006 7 1.027060875458119e-006 8 1.0270292705172324e-006 9 1.0227756774838781e-006
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27 9.8514476576383458e-007 28 1.0002714816437219e-006 29 1.0148066849069437e-006
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|
30 1.027528469421668e-006;
|
|
createNode animCurveTA -n "character1_Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.2353681806162058e-007 1 -4.2373608266643714e-007
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2 -4.2409180878166808e-007 3 -4.2452745674381731e-007 4 -4.2472507288948691e-007
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5 -4.2491777207942505e-007 6 -4.2534790622994478e-007 7 -4.2574083636282012e-007
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8 -4.2594052729327814e-007 9 -4.2152316837018589e-007 10 -4.1022863683792821e-007
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|
|
29 -4.1085166913035209e-007 30 -4.2348864326413604e-007;
|
|
createNode animCurveTA -n "character1_Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 44.6492919921875 1 44.6492919921875 2 44.6492919921875
|
|
3 44.6492919921875 4 44.6492919921875 5 44.6492919921875 6 44.6492919921875 7 44.6492919921875
|
|
8 44.6492919921875 9 44.405914306640625 10 43.778251647949219 11 42.920021057128906
|
|
12 41.984935760498047 13 41.126705169677734 14 40.499042510986328 15 40.255664825439453
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20 40.255664825439453 21 40.255664825439453 22 40.255664825439453 23 40.255664825439453
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|
24 40.422187805175781 25 40.870517730712891 26 41.523796081542969 27 42.305171966552734
|
|
28 43.137783050537109 29 43.944774627685547 30 44.6492919921875;
|
|
createNode animCurveTL -n "character1_Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 29 12.78973388671875
|
|
30 12.78973388671875;
|
|
createNode animCurveTL -n "character1_Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "character1_Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "character1_Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.84732413291931152 1 -3.5590660572052002
|
|
2 -6.694735050201416 3 -9.3898229598999023 4 -11.620475769042969 5 -13.264214515686035
|
|
6 -13.921076774597168 7 -13.454718589782715 8 -12.519411087036133 9 -11.263984680175781
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|
10 -9.5798845291137695 11 -7.9470205307006836 12 -6.502479076385498 13 -5.2594685554504395
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22 2.2240653038024902 23 2.7842073440551758 24 3.1930139064788818 25 3.3086671829223633
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|
26 3.2614157199859619 27 3.1053268909454346 28 2.5146238803863525 29 1.5655755996704102
|
|
30 0.84732413291931152;
|
|
createNode animCurveTA -n "character1_Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7996933460235598 1 7.9703412055969247
|
|
2 14.395308494567871 3 19.206478118896484 4 22.680774688720703 5 24.938264846801758
|
|
6 25.71998405456543 7 25.167633056640625 8 24.222003936767578 9 22.686647415161133
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|
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|
|
14 9.1332254409790039 15 8.7803773880004883 16 9.4568729400634766 17 9.0777645111083984
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|
18 6.3111944198608398 19 2.1970417499542236 20 -1.1998587846755981 21 -3.5311720371246338
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|
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|
26 -7.3597626686096191 27 -6.825009822845459 28 -5.4258928298950195 29 -3.3143701553344727
|
|
30 -1.7996933460235598;
|
|
createNode animCurveTA -n "character1_Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 70.482353210449219 1 69.467567443847656
|
|
2 68.670623779296875 3 67.627761840820313 4 66.506980895996094 5 65.345710754394531
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|
6 64.7291259765625 7 65.288475036621094 8 66.753036499023437 9 68.496124267578125
|
|
10 69.921524047851562 11 70.481857299804688 12 70.342430114746094 13 69.890167236328125
|
|
14 69.362464904785156 15 69.110527038574219 16 69.279319763183594 17 70.346580505371094
|
|
18 72.169692993164062 19 73.638137817382813 20 74.609611511230469 21 75.264419555664063
|
|
22 75.6103515625 23 75.460365295410156 24 74.890602111816406 25 74.178260803222656
|
|
26 73.323326110839844 27 72.615989685058594 28 72.11749267578125 29 71.371696472167969
|
|
30 70.482353210449219;
|
|
createNode animCurveTL -n "character1_Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
|
|
30 -12.51378059387207;
|
|
createNode animCurveTL -n "character1_Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
|
|
30 -22.074438095092773;
|
|
createNode animCurveTL -n "character1_Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.190005698656023e-007 1 9.1900176357739838e-007
|
|
2 9.189992624669685e-007 3 9.1899818244201015e-007 4 9.189992624669685e-007 5 9.1899966037090053e-007
|
|
6 9.1900005827483255e-007 7 9.1899988774457597e-007 8 9.1900096776953433e-007 9 9.1899903509329306e-007
|
|
10 9.1899727294730837e-007 11 9.19000285648508e-007 12 9.1899886456303648e-007 13 9.1900085408269661e-007
|
|
14 9.1900102461295319e-007 15 9.1899971721431939e-007 16 9.1900363941022079e-007
|
|
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|
|
20 9.1900210463791154e-007 21 9.1900460574834142e-007 22 9.1900022880508914e-007
|
|
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|
|
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|
|
29 9.1900017196167028e-007 30 9.1900034249192686e-007;
|
|
createNode animCurveTU -n "character1_Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -52.444938659667969 1 -4.5347886085510254
|
|
2 22.311225891113281 3 33.430587768554687 4 36.892288208007812 5 35.813011169433594
|
|
6 32.399662017822266 7 28.705041885375973 8 26.249372482299805 9 26.890958786010742
|
|
10 30.549770355224609 11 35.525581359863281 12 41.174598693847656 13 47.549671173095703
|
|
14 53.337123870849609 15 56.542945861816406 16 58.340824127197266 17 64.044639587402344
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|
18 81.767814636230469 19 124.63496398925781 20 156.69412231445312 21 168.54031372070312
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|
22 174.26216125488281 23 181.4737548828125 24 190.65528869628906 25 204.11532592773437
|
|
26 227.11253356933594 27 257.30572509765625 28 281.14285278320313 29 298.12158203125
|
|
30 307.5550537109375;
|
|
createNode animCurveTA -n "character1_Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 66.438873291015625 1 70.464096069335938
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30 66.438873291015625;
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createNode animCurveTA -n "character1_Character1_RightLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -84.373870849609375 1 -34.359001159667969
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createNode animCurveTL -n "character1_Character1_RightLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 29 13.207496643066406
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30 13.207496643066406;
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createNode animCurveTL -n "character1_Character1_RightLeg_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
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30 -19.365411758422852;
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createNode animCurveTL -n "character1_Character1_RightLeg_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.7159999262948986e-006 1 -2.7159996989212232e-006
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29 -2.7159999262948986e-006 30 -2.7159999262948986e-006;
|
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createNode animCurveTU -n "character1_Character1_RightUpLeg_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_RightUpLeg_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_RightUpLeg_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "character1_Character1_RightUpLeg_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 58.462814331054687 1 72.98419189453125
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30 58.462814331054687;
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createNode animCurveTA -n "character1_Character1_RightUpLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -108.52614593505859 1 -109.14546203613281
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30 -108.52614593505859;
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createNode animCurveTA -n "character1_Character1_RightUpLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -33.839675903320312 1 -58.745323181152351
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createNode animCurveTL -n "character1_Character1_RightUpLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0 1 1.7763568394002505e-015 2 1.7763568394002505e-015
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28 -7.1054273576010019e-015 29 5.3290705182007514e-015 30 0;
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createNode animCurveTL -n "character1_Character1_RightUpLeg_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 29 -0.76475369930267334
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30 -0.76475369930267334;
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createNode animCurveTL -n "character1_Character1_RightUpLeg_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 29 -14.465810775756836
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30 -14.465810775756836;
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createNode animCurveTU -n "character1_Character1_LeftFootIndex2_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "character1_Character1_LeftFootIndex2_scaleY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftFootIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftFootIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.4995952802319152e-009 1 -3.4147062955014458e-009
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30 -3.2565754537472458e-009;
|
|
createNode animCurveTA -n "character1_Character1_LeftFootIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.0973549846582387e-010 1 -1.563179030661388e-010
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30 9.7868844972648361e-011;
|
|
createNode animCurveTA -n "character1_Character1_LeftFootIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.810309679939337e-009 1 -1.6374990252643329e-009
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|
29 -1.4477599119544493e-009 30 -1.6837506944256122e-009;
|
|
createNode animCurveTL -n "character1_Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
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|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "character1_Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.700185947584032e-008 1 -1.6993570994827678e-008
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|
29 -1.6996100526966984e-008 30 -1.7001553942463943e-008;
|
|
createNode animCurveTL -n "character1_Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0009491537348367e-009 1 7.0050916178843181e-009
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|
|
28 7.0028960408308194e-009 29 7.0041998867509392e-009 30 7.0009100738843699e-009;
|
|
createNode animCurveTU -n "character1_Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8137374935278674e-009 1 -1.7193720891484077e-009
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29 -1.6547606618289024e-009 30 -1.6687058401743114e-009;
|
|
createNode animCurveTA -n "character1_Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.4294909674078582e-011 1 -2.0459872684952529e-010
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2 -4.5612652543880472e-010 3 -7.7502165796161648e-010 4 -1.194225163203555e-009 5 -1.5728383040425342e-009
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|
6 -1.9570747245012399e-009 7 -2.1771691116612146e-009 8 -2.3063377874166235e-009
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9 -2.0051680316157672e-009 10 -1.1649735620622437e-009 11 -5.5087205630410807e-011
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|
12 1.1683322087563397e-009 13 2.2272883537510779e-009 14 3.0323916710983667e-009
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|
15 3.3368423579815953e-009 16 3.4708422802509627e-009 17 3.6433842609540083e-009
|
|
18 4.0152277058780328e-009 19 4.4014774047695937e-009 20 4.8015591502803545e-009
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|
21 5.1857256266885088e-009 22 5.4219837508640012e-009 23 5.5088147377091445e-009
|
|
24 5.1997792738234239e-009 25 4.3962833373711874e-009 26 3.3024463164110784e-009
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|
27 2.0956547608363962e-009 28 1.0265844840873228e-009 29 2.1137966377260398e-010
|
|
30 -6.2777789910928306e-011;
|
|
createNode animCurveTA -n "character1_Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0557755780737921e-009 1 -9.3059687733543228e-010
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|
2 -9.7964270029393674e-010 3 -1.0899713354106666e-009 4 -1.1488385798230638e-009
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|
5 -1.2476393251859008e-009 6 -1.3084786587569397e-009 7 -1.39594069636928e-009 8 -1.3752384786513971e-009
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|
9 -1.2326796250405891e-009 10 -9.1112078992594547e-010 11 -4.7052173268724573e-010
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|
12 1.6626349602644197e-011 13 4.377866402727193e-010 14 7.9424411492112768e-010 15 9.5442564962411325e-010
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|
16 8.5954809936339405e-010 17 7.517050315541951e-010 18 5.4829624174246305e-010 19 3.5953229282625898e-010
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|
20 1.1838978408729162e-010 21 -7.3473990780392739e-011 22 -2.2458612747300319e-010
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|
23 -2.7402982660795772e-010 24 -3.0453850552447648e-010 25 -3.9118278061245348e-010
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|
26 -5.2210313850054035e-010 27 -6.578166344972658e-010 28 -8.1322010236917208e-010
|
|
29 -8.4584944604060297e-010 30 -9.8074792731495108e-010;
|
|
createNode animCurveTL -n "character1_Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 29 12.422383308410645
|
|
30 12.422383308410645;
|
|
createNode animCurveTL -n "character1_Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.7004809883001144e-008 1 -3.6984452833621617e-008
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|
2 -3.6986179452469514e-008 3 -3.6993593965917171e-008 4 -3.6991153251619835e-008
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|
5 -3.6995679408846627e-008 6 -3.6995913887949428e-008 7 -3.7003005104452313e-008
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|
8 -3.6998134333998678e-008 9 -3.699549111502165e-008 10 -3.6997526819959603e-008
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|
11 -3.6998930141862729e-008 12 -3.7000706498702129e-008 13 -3.7005051467531302e-008
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|
14 -3.7000628339001196e-008 15 -3.6995359664615535e-008 16 -3.7003655251055534e-008
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|
17 -3.6997938934746344e-008 18 -3.6999388441927294e-008 19 -3.6994858731986824e-008
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20 -3.6998670793764177e-008 21 -3.6998613950345316e-008 22 -3.7000717156843166e-008
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23 -3.7000592811864408e-008 24 -3.6999242780666464e-008 25 -3.6997828800622301e-008
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|
26 -3.69974770819681e-008 27 -3.6996095076347046e-008 28 -3.6999630026457453e-008
|
|
29 -3.6990535079439724e-008 30 -3.7004117103833778e-008;
|
|
createNode animCurveTL -n "character1_Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.0287773117597681e-012 1 1.1848300118799671e-011
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|
2 1.3436363133223495e-011 3 4.3840486796398181e-012 4 7.8514972301491071e-012 5 7.3896444519050419e-013
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|
6 1.099209612220875e-011 7 2.4975577161967522e-012 8 1.2811085525754606e-011 9 1.4516388091578847e-011
|
|
10 1.6520118606422329e-012 11 -1.5951684417814249e-012 12 -1.1496581464598421e-011
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|
13 3.2116531656356528e-012 14 8.0291329140891321e-013 15 -2.4868995751603507e-013
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|
16 -9.7628571893437766e-012 17 1.2597922705026576e-011 18 7.2262196226802189e-012
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|
19 9.5852215054037515e-012 20 1.156053031081683e-011 21 -2.6290081223123707e-013
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|
22 7.0770056481705979e-012 23 8.8817841970012523e-012 24 7.3860917382262414e-012
|
|
25 7.9225515037251171e-012 26 9.709566484161769e-012 27 1.4392043112820829e-011 28 8.6934903720248258e-012
|
|
29 1.014299755297543e-011 30 3.737454790098127e-012;
|
|
createNode animCurveTU -n "character1_Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0500473823782386e-009 1 -1.0778867798322267e-009
|
|
2 -1.2426013551447568e-009 3 -1.4176082530070744e-009 4 -1.495194634770769e-009 5 -1.5778985895664732e-009
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|
6 -1.7574472988002297e-009 7 -1.9380519411527075e-009 8 -2.0102790543319315e-009
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|
9 -1.8587288375115918e-009 10 -1.4639361944901452e-009 11 -9.283196433784725e-010
|
|
12 -3.1988586779441164e-010 13 2.1480671408280472e-010 14 6.4904148722177979e-010
|
|
15 8.377731841591185e-010 16 7.9569445476934675e-010 17 7.338104013321356e-010 18 6.406313257656393e-010
|
|
19 5.6170185169790443e-010 20 4.4882239591537148e-010 21 3.6836786398986021e-010
|
|
22 2.8957997111334066e-010 23 2.6777963180180109e-010 24 1.9760547365077485e-010
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|
25 1.345374592981452e-011 26 -2.4085705652154843e-010 27 -5.0778348192892508e-010
|
|
28 -7.4934503047074941e-010 29 -8.9075885556511036e-010 30 -9.9571717537827453e-010;
|
|
createNode animCurveTA -n "character1_Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.7014074551537988e-010 1 8.7725421371587231e-010
|
|
2 7.8195688812954245e-010 3 7.1305489290907076e-010 4 6.6751415506161038e-010 5 6.0052368633378705e-010
|
|
6 4.0745926077612182e-010 7 2.4695576139599495e-010 8 1.4208173526597534e-010 9 2.6630783689363113e-010
|
|
10 6.1134075579616365e-010 11 1.05763298119399e-009 12 1.527924120559021e-009 13 1.9332253575754521e-009
|
|
14 2.2104307273451695e-009 15 2.2980541913852903e-009 16 2.3803310433834213e-009
|
|
17 2.4656121588861879e-009 18 2.658192999049902e-009 19 2.8374538274533734e-009 20 3.0493210179116659e-009
|
|
21 3.2421094697809849e-009 22 3.3694986800725242e-009 23 3.4124600922780246e-009
|
|
24 3.2774780667210734e-009 25 2.9248738986353828e-009 26 2.4443056467760016e-009
|
|
27 1.909993052606751e-009 28 1.4346066556925052e-009 29 1.0454006549309725e-009 30 9.3622176677854441e-010;
|
|
createNode animCurveTA -n "character1_Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 40.255664825439453 1 40.255664825439453
|
|
2 40.255664825439453 3 40.255664825439453 4 40.255664825439453 5 40.255664825439453
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|
6 40.255664825439453 7 40.255664825439453 8 40.255664825439453 9 40.499042510986328
|
|
10 41.126705169677734 11 41.984935760498047 12 42.920021057128906 13 43.778251647949219
|
|
14 44.405914306640625 15 44.6492919921875 16 44.6492919921875 17 44.6492919921875
|
|
18 44.6492919921875 19 44.6492919921875 20 44.6492919921875 21 44.6492919921875 22 44.6492919921875
|
|
23 44.6492919921875 24 44.482769012451172 25 44.034439086914062 26 43.381160736083984
|
|
27 42.599784851074219 28 41.767173767089844 29 40.960182189941406 30 40.255664825439453;
|
|
createNode animCurveTL -n "character1_Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 29 12.789706230163574
|
|
30 12.789706230163574;
|
|
createNode animCurveTL -n "character1_Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "character1_Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4270022853161208e-006 1 8.4270004663267173e-006
|
|
2 8.4270022853161208e-006 3 8.4270004663267173e-006 4 8.4270004663267173e-006 5 8.4269995568320155e-006
|
|
6 8.4270041043055244e-006 7 8.4270013758214191e-006 8 8.4270050138002262e-006 9 8.4270041043055244e-006
|
|
10 8.4269995568320155e-006 11 8.4269986473373137e-006 12 8.4269940998638049e-006
|
|
13 8.4270022853161208e-006 14 8.4270004663267173e-006 15 8.4269986473373137e-006
|
|
16 8.4269959188532084e-006 17 8.4270041043055244e-006 18 8.4270022853161208e-006
|
|
19 8.4270022853161208e-006 20 8.4270031948108226e-006 21 8.426997737842612e-006 22 8.4270031948108226e-006
|
|
23 8.4270031948108226e-006 24 8.4270022853161208e-006 25 8.4270013758214191e-006
|
|
26 8.4270031948108226e-006 27 8.4270041043055244e-006 28 8.4270031948108226e-006
|
|
29 8.4270013758214191e-006 30 8.4270022853161208e-006;
|
|
createNode animCurveTU -n "character1_Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.6621923446655273 1 5.9549484252929687
|
|
2 7.3029584884643564 3 8.2471046447753906 4 8.3391151428222656 5 7.2679948806762695
|
|
6 5.4597415924072266 7 3.5652120113372803 8 2.1097891330718994 9 1.7917279005050657
|
|
10 2.4631361961364746 11 3.2826366424560547 12 4.1187067031860352 13 5.1029009819030762
|
|
14 5.9918270111083984 15 6.8181324005126953 16 7.9612379074096689 17 9.2340297698974609
|
|
18 9.9253149032592773 19 10.073709487915039 20 9.7136516571044922 21 8.8424549102783203
|
|
22 7.9462590217590323 23 7.4049949645996085 24 7.2518925666809073 25 7.1065950393676758
|
|
26 6.8423843383789063 27 6.3141274452209473 28 5.6803164482116699 29 5.1449241638183594
|
|
30 4.6621923446655273;
|
|
createNode animCurveTA -n "character1_Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.5215873718261719 1 -11.919617652893066
|
|
2 -13.98353385925293 3 -15.055433273315428 4 -14.796151161193846 5 -12.944615364074707
|
|
6 -9.917109489440918 7 -6.510432243347168 8 -3.7519526481628414 9 -3.0999739170074463
|
|
10 -4.2857885360717773 11 -5.8369598388671875 12 -7.5011253356933594 13 -9.4382390975952148
|
|
14 -11.169185638427734 15 -12.692194938659668 16 -14.635523796081543 17 -16.692180633544922
|
|
18 -17.902135848999023 19 -18.500244140625 20 -18.512811660766602 21 -17.842662811279297
|
|
22 -17.058238983154297 23 -16.657501220703125 24 -16.508155822753906 25 -15.953125953674315
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|
26 -14.978066444396971 27 -13.508079528808594 28 -11.90641975402832 29 -10.597539901733398
|
|
30 -9.5215873718261719;
|
|
createNode animCurveTA -n "character1_Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 68.805488586425781 1 66.268264770507812
|
|
2 63.638908386230476 3 61.480121612548828 4 60.293529510498047 5 60.312557220458984
|
|
6 61.007591247558587 7 61.765544891357422 8 62.215438842773445 9 62.368103027343757
|
|
10 62.608757019042969 11 63.208084106445305 12 63.950420379638679 13 64.400772094726562
|
|
14 64.626113891601563 15 64.553848266601562 16 64.071342468261719 17 63.38264465332032
|
|
18 63.346305847167962 19 64.232231140136719 20 65.961585998535156 21 68.533477783203125
|
|
22 71.225967407226562 23 73.209892272949219 24 73.771331787109375 25 73.322372436523438
|
|
26 72.397758483886719 27 71.496833801269531 28 70.567710876464844 29 69.57275390625
|
|
30 68.805488586425781;
|
|
createNode animCurveTL -n "character1_Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
|
|
30 -12.51378059387207;
|
|
createNode animCurveTL -n "character1_Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
|
|
30 -22.074438095092773;
|
|
createNode animCurveTL -n "character1_Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.6981971384666394e-012 1 -1.4637180356658064e-012
|
|
2 -8.9528384705772623e-013 3 -6.5369931689929217e-013 4 -6.9633188104489818e-013
|
|
5 -3.2684965844964609e-013 6 1.0373923942097463e-012 7 1.0693668173189508e-012 8 1.5418777365994174e-012
|
|
9 9.3436369752453174e-013 10 -4.4053649617126212e-013 11 -1.0658141036401503e-013
|
|
12 -1.2789769243681803e-012 13 1.7763568394002505e-012 14 7.8870243669371121e-013
|
|
15 -1.0658141036401503e-012 16 -1.7053025658242404e-013 17 1.3287149158713873e-012
|
|
18 1.2434497875801753e-012 19 2.1316282072803006e-014 20 1.5134560271690134e-012
|
|
21 3.5527136788005009e-014 22 1.2576606422953773e-012 23 1.6910917111090384e-012
|
|
24 1.1084466677857563e-012 25 1.0871303857129533e-012 26 1.0587086762825493e-012
|
|
27 1.6626700016786344e-012 28 1.3500311979441904e-012 29 -2.7000623958883807e-013
|
|
30 1.5063505998114124e-012;
|
|
createNode animCurveTU -n "character1_Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -54.889671325683594 1 -54.177497863769531
|
|
2 -54.167304992675781 3 -54.381370544433594 4 -54.298782348632813 5 -53.206943511962891
|
|
6 -50.948333740234375 7 -47.809898376464844 8 -44.699516296386719 9 -40.526252746582031
|
|
10 -34.028423309326172 11 -26.454635620117188 12 -20.318145751953125 13 -16.969781875610352
|
|
14 -16.176671981811523 15 -18.931598663330078 16 -23.681198120117188 17 -26.896350860595703
|
|
18 -28.450437545776367 19 -28.992965698242184 20 -27.834379196166992 21 -25.28337287902832
|
|
22 -22.562503814697266 23 -20.659130096435547 24 -20.620662689208984 25 -22.450603485107422
|
|
26 -25.864582061767578 27 -30.615545272827148 28 -37.132614135742187 29 -45.601100921630859
|
|
30 -54.889671325683594;
|
|
createNode animCurveTA -n "character1_Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -52.177806854248047 1 -48.594036102294922
|
|
2 -45.494716644287109 3 -43.806987762451172 4 -44.063041687011719 5 -46.438785552978516
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6 -50.229988098144531 7 -54.609153747558594 8 -58.757633209228516 9 -61.376514434814453
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30 -52.177806854248047;
|
|
createNode animCurveTA -n "character1_Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 31.404781341552738 1 32.020614624023438
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|
2 33.203754425048828 3 34.0733642578125 4 33.897777557373047 5 31.995519638061523
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27 12.463397979736328 28 17.378591537475586 29 23.991119384765625 30 31.404781341552738;
|
|
createNode animCurveTL -n "character1_Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 29 13.207057952880859
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|
30 13.207057952880859;
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|
createNode animCurveTL -n "character1_Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
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|
30 -19.365411758422852;
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|
createNode animCurveTL -n "character1_Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.1263880373444408e-013 1 -1.2434497875801753e-013
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|
2 -3.730349362740526e-013 3 -2.9132252166164108e-013 4 -1.1723955140041653e-013 5 -8.8817841970012523e-014
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6 -1.3500311979441904e-013 7 3.5527136788005009e-014 8 1.3145040611561853e-013 9 -6.0396132539608516e-014
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19 -1.7408297026122455e-013 20 -2.8776980798284058e-013 21 -6.1461946643248666e-013
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25 -4.8316906031686813e-013 26 -1.9895196601282805e-013 27 -4.2632564145606011e-014
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|
28 1.9184653865522705e-013 29 -6.7501559897209518e-014 30 3.4106051316484809e-013;
|
|
createNode animCurveTU -n "character1_Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.6307926177978516 1 -2.4239559173583984
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|
2 3.5589489936828613 3 10.230507850646973 4 15.635568618774414 5 17.684612274169922
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|
6 16.610214233398438 7 13.716255187988281 8 11.304484367370605 9 7.9703755378723145
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10 1.4887750148773193 11 0.56767946481704712 12 36.062774658203125 13 108.72283935546875
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14 121.87807464599609 15 115.75447082519531 16 89.618881225585937 17 63.292526245117187
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18 50.041297912597656 19 42.864376068115234 20 34.979766845703125 21 24.712329864501953
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30 -6.6307926177978516;
|
|
createNode animCurveTA -n "character1_Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 37.073299407958984 1 41.906341552734375
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|
2 46.621109008789063 3 50.738624572753906 4 54.378936767578125 5 58.0865478515625
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|
6 61.950126647949219 7 65.741317749023438 8 69.576217651367188 9 73.888214111328125
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18 47.627876281738281 19 39.490726470947266 20 37.172069549560547 21 37.032302856445313
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22 36.831352233886719 23 35.543125152587891 24 33.81982421875 25 32.589534759521484
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26 31.959457397460934 27 31.969005584716797 28 33.062171936035156 29 35.060878753662109
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30 37.073299407958984;
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|
createNode animCurveTA -n "character1_Character1_LeftUpLeg_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.2770981788635254 1 10.347724914550781
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2 17.378145217895508 3 25.31890869140625 4 32.063549041748047 5 35.500709533691406
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6 35.768058776855469 7 33.923294067382812 8 32.018009185791016 9 28.504230499267578
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14 136.31907653808594 15 126.4627227783203 16 94.759956359863281 17 61.714607238769531
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18 42.197406768798828 19 30.683000564575195 20 21.356843948364258 21 11.777811050415039
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30 5.2770981788635254;
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|
createNode animCurveTL -n "character1_Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 1.7763568394002505e-015 2 3.5527136788005009e-015
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|
3 -1.7763568394002505e-015 4 -3.5527136788005009e-015 5 0 6 3.5527136788005009e-015
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7 7.1054273576010019e-015 8 -1.0658141036401503e-014 9 -1.0658141036401503e-014 10 -7.1054273576010019e-015
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14 -5.3290705182007514e-015 15 -3.5527136788005009e-015 16 1.7763568394002505e-015
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17 5.3290705182007514e-015 18 -1.7763568394002505e-015 19 -3.5527136788005009e-015
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20 0 21 3.5527136788005009e-015 22 -1.0658141036401503e-014 23 3.5527136788005009e-015
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24 7.1054273576010019e-015 25 -3.5527136788005009e-015 26 1.4210854715202004e-014
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|
27 5.3290705182007514e-015 28 5.3290705182007514e-015 29 1.7763568394002505e-015
|
|
30 0;
|
|
createNode animCurveTL -n "character1_Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 29 -0.76475369930267334
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|
30 -0.76475369930267334;
|
|
createNode animCurveTL -n "character1_Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 29 14.465805053710938
|
|
30 14.465805053710938;
|
|
createNode animCurveTU -n "character1_Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.466972351074219 1 23.124893188476562
|
|
2 17.826614379882812 3 12.734122276306152 4 7.9197554588317862 5 3.2417981624603271
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|
6 -1.4771097898483276 7 -6.2011609077453613 8 -10.777823448181152 9 -15.236618995666504
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|
10 -19.264287948608398 11 -22.317052841186523 12 -25.201093673706055 13 -28.045587539672852
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|
14 -29.568206787109379 15 -28.466972351074219 16 -23.210868835449219 17 -15.148174285888674
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|
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|
22 8.4259529113769531 23 10.777823448181152 24 13.476227760314941 25 16.20850944519043
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|
26 18.942892074584961 27 21.578603744506836 28 24.010364532470703 29 26.273712158203125
|
|
30 28.466972351074219;
|
|
createNode animCurveTA -n "character1_Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.7361600399017334 1 -2.4419746398925781
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|
2 -4.5582728385925293 3 -6.9618167877197266 4 -9.3326387405395508 5 -11.504448890686035
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|
6 -13.332695007324219 7 -14.485889434814453 8 -14.746874809265137 9 -13.854004859924316
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|
10 -11.845242500305176 11 -9.3795623779296875 12 -6.8779807090759277 13 -4.3196320533752441
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|
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|
18 15.002907752990721 19 19.153995513916016 20 20.276033401489258 21 19.148477554321289
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22 16.879428863525391 23 14.746874809265137 24 13.155205726623535 25 11.595751762390137
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|
26 9.9398422241210937 27 7.9544315338134757 28 5.3617782592773437 29 2.333829402923584
|
|
30 -0.7361600399017334;
|
|
createNode animCurveTA -n "character1_Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 73.940391540527344 1 69.908882141113281
|
|
2 65.693214416503906 3 62.3140869140625 4 60.769790649414063 5 61.513042449951172
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|
6 63.927864074707024 7 67.331092834472656 8 70.970359802246094 9 75.497848510742187
|
|
10 80.347427368164063 11 83.023941040039062 12 82.918785095214844 13 81.144088745117188
|
|
14 78.022163391113281 15 73.940391540527344 16 67.681297302246094 17 59.878696441650384
|
|
18 53.633724212646484 19 51.327991485595703 20 54.120784759521484 21 60.109504699707031
|
|
22 66.575660705566406 23 70.970359802246094 24 72.171562194824219 25 71.766120910644531
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|
26 70.906631469726563 27 70.718399047851562 28 71.5889892578125 29 72.826019287109375
|
|
30 73.940391540527344;
|
|
createNode animCurveTL -n "character1_Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.580812931060791 1 -6.5822296142578125
|
|
2 -6.5966291427612305 3 -6.5958571434020996 4 -6.5488972663879395 5 -6.4203057289123535
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|
6 -6.2343506813049316 7 -6.049262523651123 8 -5.92266845703125 9 -5.891329288482666
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|
10 -5.9347906112670898 11 -6.0173635482788086 12 -6.1376724243164062 13 -6.2940974235534668
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|
14 -6.4456329345703125 15 -6.55126953125 16 -6.608558177947998 17 -6.6472463607788086
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|
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26 -6.0611476898193359 27 -6.15045166015625 28 -6.2679848670959473 29 -6.4229912757873535
|
|
30 -6.580812931060791;
|
|
createNode animCurveTL -n "character1_Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 12.773326873779297 1 12.771005630493164
|
|
2 12.702661514282227 3 12.769083023071289 4 13.171555519104004 5 14.175641059875488
|
|
6 15.602936744689941 7 16.988882064819336 8 17.869070053100586 9 17.883886337280273
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|
10 17.275917053222656 11 16.486671447753906 12 15.52932071685791 13 14.355729103088379
|
|
14 13.318474769592285 15 12.773326873779297 16 12.868795394897461 17 13.402116775512695
|
|
18 14.196964263916016 19 15.080593109130859 20 16.242246627807617 21 17.69281005859375
|
|
22 19.003284454345703 23 19.752113342285156 24 19.698902130126953 25 19.13206672668457
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|
26 18.247903823852539 27 17.243194580078125 28 15.971894264221191 29 14.373414039611816
|
|
30 12.773326873779297;
|
|
createNode animCurveTL -n "character1_Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.4154467582702637 1 3.2348980903625488
|
|
2 3.062211275100708 3 2.8910815715789795 4 2.7116258144378662 5 2.4491298198699951
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|
6 2.1277568340301514 7 1.8849669694900513 8 1.859732985496521 9 2.3072295188903809
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|
10 3.0578067302703857 11 3.6165502071380615 12 3.8980836868286133 13 4.0992226600646973
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|
14 4.1499991416931152 15 3.979161262512207 16 3.437265157699585 17 2.5903136730194092
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|
18 1.7017086744308472 19 1.0637444257736206 20 0.75878846645355225 21 0.6411813497543335
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|
22 0.67302078008651733 23 0.81971722841262817 24 1.1709555387496948 25 1.7050979137420654
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|
26 2.2781968116760254 27 2.7475142478942871 28 3.0353138446807861 29 3.224844217300415
|
|
30 3.4154467582702637;
|
|
createNode animCurveTU -n "character1_hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "character1_hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "character1_hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 25.2662353515625 1 24.239328384399414
|
|
2 22.540594100952148 3 20.573129653930664 4 18.740030288696289 5 17.444393157958984
|
|
6 17.08930778503418 7 18.077875137329102 8 20.81318473815918 9 26.93931770324707
|
|
10 36.710891723632812 11 48.446807861328125 12 60.465965270996101 13 71.087272644042969
|
|
14 78.629638671875 15 81.411949157714844 16 78.994583129882813 17 72.7987060546875
|
|
18 63.934467315673828 19 53.511970520019531 20 42.641361236572266 21 32.432746887207031
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|
22 23.996271133422852 23 18.442050933837891 24 15.950699806213377 25 15.577602386474609
|
|
26 16.745054244995117 27 18.875350952148438 28 21.390781402587891 29 23.713645935058594
|
|
30 25.2662353515625;
|
|
createNode animCurveTA -n "character1_hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -95.792938232421875 1 -92.085548400878906
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|
2 -87.734466552734375 3 -83.125900268554687 4 -78.646080017089844 5 -74.68121337890625
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|
6 -71.617523193359375 7 -69.841209411621094 8 -69.738510131835938 9 -72.560142517089844
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|
18 -95.673210144042969 19 -88.189407348632813 20 -80.625839233398437 21 -73.873565673828125
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|
22 -68.823631286621094 23 -66.367080688476562 24 -66.848426818847656 25 -69.604537963867188
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26 -74.015029907226563 27 -79.459503173828125 28 -85.317581176757813 29 -90.968856811523438
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|
30 -95.792938232421875;
|
|
createNode animCurveTA -n "character1_hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -51.1103515625 1 -52.211250305175781 2 -52.850749969482422
|
|
3 -53.305683135986328 4 -53.852897644042969 5 -54.769237518310547 6 -56.331539154052734
|
|
7 -58.816650390625007 8 -62.501411437988281 9 -68.914619445800781 10 -78.364356994628906
|
|
11 -89.296409606933594 12 -100.15656280517578 13 -109.39057159423828 14 -115.44422912597655
|
|
15 -116.76332855224609 16 -112.70180511474609 17 -104.49325561523437 18 -93.402900695800781
|
|
19 -80.695991516113281 20 -67.637763977050781 21 -55.493438720703125 22 -45.528263092041016
|
|
23 -39.007461547851563 24 -36.250518798828125 25 -36.234970092773438 26 -38.213172912597656
|
|
27 -41.437469482421875 28 -45.160198211669922 29 -48.633708953857422 30 -51.1103515625;
|
|
createNode animCurveTL -n "character1_hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.037840306758880615 1 -0.064272888004779816
|
|
2 -0.2127247154712677 3 -0.37971192598342896 4 -0.53743147850036621 5 -0.65808010101318359
|
|
6 -0.71385467052459717 7 -0.67695212364196777 8 -0.51956909894943237 9 -0.18048004806041718
|
|
10 0.34048604965209961 11 0.97955000400543213 12 1.6729328632354736 13 2.3568553924560547
|
|
14 2.9675383567810059 15 3.4412026405334473 16 3.8371820449829102 17 4.2390532493591309
|
|
18 4.6194033622741699 19 4.9508180618286133 20 5.2058854103088379 21 5.3571901321411133
|
|
22 5.3773202896118164 23 5.238861083984375 24 4.8153958320617676 25 4.0806770324707031
|
|
26 3.1575496196746826 27 2.1688580513000488 28 1.2374461889266968 29 0.48615887761116028
|
|
30 0.037840306758880615;
|
|
createNode animCurveTL -n "character1_hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -24.049715042114258 1 -25.120731353759766
|
|
2 -26.2742919921875 3 -27.460868835449219 4 -28.630939483642578 5 -29.734970092773438
|
|
6 -30.723442077636719 7 -31.546825408935547 8 -32.155593872070313 9 -32.48468017578125
|
|
10 -32.548442840576172 11 -32.416500091552734 12 -32.158462524414063 13 -31.843954086303711
|
|
14 -31.542591094970703 15 -31.323982238769531 16 -31.195562362670898 17 -31.101512908935547
|
|
18 -31.016590118408203 19 -30.915548324584961 20 -30.773138046264648 21 -30.564117431640625
|
|
22 -30.263238906860352 23 -29.845254898071289 24 -29.204177856445313 25 -28.322267532348633
|
|
26 -27.30665397644043 27 -26.264461517333984 28 -25.302822113037109 29 -24.528863906860352
|
|
30 -24.049715042114258;
|
|
createNode animCurveTL -n "character1_hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 18.599678039550781 1 18.43543815612793
|
|
2 18.269002914428711 3 18.101692199707031 4 17.934818267822266 5 17.76970100402832
|
|
6 17.607654571533203 7 17.449993133544922 8 17.298036575317383 9 17.125089645385742
|
|
10 16.921295166015625 11 16.713226318359375 12 16.527458190917969 13 16.390562057495117
|
|
14 16.329111099243164 15 16.36967658996582 16 16.534931182861328 17 16.807357788085938
|
|
18 17.153238296508789 19 17.538864135742187 20 17.930519104003906 21 18.294486999511719
|
|
22 18.597061157226562 23 18.804519653320313 24 18.900928497314453 25 18.910715103149414
|
|
26 18.8607177734375 27 18.777776718139648 28 18.688730239868164 29 18.620416641235352
|
|
30 18.599678039550781;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "crawlSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "character1_hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "character1_hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "character1_hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "character1_hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "character1_hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "character1_hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "character1_hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"
|
|
;
|
|
connectAttr "character1_hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"
|
|
;
|
|
connectAttr "character1_hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"
|
|
;
|
|
connectAttr "character1_hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "character1_hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "character1_hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "character1_hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "character1_hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "character1_hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "character1_hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"
|
|
;
|
|
connectAttr "character1_hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"
|
|
;
|
|
connectAttr "character1_hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"
|
|
;
|
|
connectAttr "character1_hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "character1_hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "character1_hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "character1_hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "character1_hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "character1_hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "character1_hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"
|
|
;
|
|
connectAttr "character1_hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"
|
|
;
|
|
connectAttr "character1_hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"
|
|
;
|
|
connectAttr "character1_hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "character1_hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "character1_hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "character1_hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "character1_hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "character1_hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "character1_hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"
|
|
;
|
|
connectAttr "character1_hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"
|
|
;
|
|
connectAttr "character1_hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"
|
|
;
|
|
connectAttr "character1_eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "character1_eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "character1_eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "character1_eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "character1_eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "character1_eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "character1_eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"
|
|
;
|
|
connectAttr "character1_eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"
|
|
;
|
|
connectAttr "character1_eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"
|
|
;
|
|
connectAttr "character1_eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "character1_eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "character1_eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "character1_eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "character1_eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "character1_eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "character1_eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"
|
|
;
|
|
connectAttr "character1_eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"
|
|
;
|
|
connectAttr "character1_eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"
|
|
;
|
|
connectAttr "character1_jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "character1_jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "character1_jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "character1_jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "character1_jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "character1_jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "character1_jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "character1_jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "character1_jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "character1_Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "character1_weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"
|
|
;
|
|
connectAttr "character1_weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"
|
|
;
|
|
connectAttr "character1_weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"
|
|
;
|
|
connectAttr "character1_weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "character1_weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "character1_weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "character1_weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "character1_weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "character1_weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "character1_Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "character1_Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"
|
|
;
|
|
connectAttr "character1_Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"
|
|
;
|
|
connectAttr "character1_hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "character1_hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "character1_hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "character1_hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr"
|
|
;
|
|
connectAttr "character1_hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr"
|
|
;
|
|
connectAttr "character1_hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr"
|
|
;
|
|
connectAttr "character1_hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr"
|
|
;
|
|
connectAttr "character1_hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr"
|
|
;
|
|
connectAttr "character1_hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr"
|
|
;
|
|
// End of common_crawl.ma
|