//Maya ASCII 2013 scene
//Name: common_crawl.ma
//Last modified: Tue, Jul 01, 2014 01:57:05 PM
//Codeset: 1252
requires maya "2013";
currentUnit -l centimeter -a degree -t ntsc;
fileInfo "application" "maya";
fileInfo "product" "Maya 2013";
fileInfo "version" "2013 x64";
fileInfo "cutIdentifier" "201202220241-825136";
fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
createNode clipLibrary -n "clipLibrary1";
	setAttr -s 522 ".cel[0].cev";
	setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY" 
		0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY" 
		2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY" 
		1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY" 
		0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY" 
		2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY" 
		1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY" 
		0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY" 
		2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY" 
		1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY" 
		0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY" 
		2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY" 
		1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY" 
		0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY" 
		2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY" 
		1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY" 
		0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY" 
		2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY" 
		1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY" 
		0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY" 
		2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY" 
		1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 
		0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 
		22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ" 
		1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX" 
		1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0 
		26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY" 
		2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ" 
		1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX" 
		1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY" 
		0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ" 
		2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX" 
		2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY" 
		1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ" 
		0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX" 
		0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY" 
		2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ" 
		1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX" 
		1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY" 
		0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ" 
		2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX" 
		2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY" 
		1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ" 
		0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX" 
		0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY" 
		2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ" 
		1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX" 
		1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY" 
		0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ" 
		2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX" 
		2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY" 
		1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ" 
		0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX" 
		0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY" 
		2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ" 
		1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX" 
		1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY" 
		0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ" 
		2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX" 
		2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY" 
		1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ" 
		0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX" 
		0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY" 
		2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ" 
		1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX" 
		1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY" 
		0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ" 
		2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX" 
		2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY" 
		1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ" 
		0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX" 
		0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY" 
		2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ" 
		1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX" 
		1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY" 
		0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ" 
		2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX" 
		2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY" 
		1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ" 
		0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX" 
		0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY" 
		2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ" 
		1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX" 
		1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX" 
		0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2 
		65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY" 
		1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ" 
		0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX" 
		0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY" 
		2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ" 
		1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX" 
		1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY" 
		0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ" 
		2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX" 
		2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY" 
		1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ" 
		0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX" 
		0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY" 
		2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ" 
		1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX" 
		1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY" 
		0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ" 
		2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX" 
		2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY" 
		1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ" 
		0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX" 
		0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY" 
		2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ" 
		1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX" 
		1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY" 
		0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ" 
		2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX" 
		2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY" 
		1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ" 
		0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX" 
		0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY" 
		2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ" 
		1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX" 
		1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY" 
		0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ" 
		2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX" 
		2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY" 
		1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ" 
		0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX" 
		0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY" 
		2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ" 
		1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX" 
		1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY" 
		0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ" 
		2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX" 
		2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY" 
		1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ" 
		0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX" 
		0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY" 
		2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ" 
		1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX" 
		1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY" 
		0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ" 
		2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX" 
		2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY" 
		1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ" 
		0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX" 
		0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY" 
		2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ" 
		1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX" 
		1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY" 
		0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ" 
		2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX" 
		2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY" 
		1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ" 
		0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX" 
		0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY" 
		2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ" 
		1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX" 
		1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY" 
		0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ" 
		2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX" 
		2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY" 
		1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ" 
		0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX" 
		0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY" 
		2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ" 
		1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX" 
		1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY" 
		0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ" 
		2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX" 
		2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY" 
		1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ" 
		0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX" 
		0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY" 
		2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ" 
		1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX" 
		1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY" 
		0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ" 
		2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX" 
		2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY" 
		1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ" 
		0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX" 
		0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY" 
		2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ" 
		1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX" 
		1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0 
		131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2 
		130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2 
		132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY" 
		1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ" 
		0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX" 
		0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY" 
		2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ" 
		1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX" 
		1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY" 
		0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ" 
		2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX" 
		2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY" 
		1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ" 
		0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX" 
		0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY" 
		2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ" 
		1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX" 
		1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY" 
		0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ" 
		2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX" 
		2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY" 
		1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ" 
		0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX" 
		0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY" 
		2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ" 
		1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX" 
		1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY" 
		0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ" 
		2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX" 
		2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY" 
		1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ" 
		0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX" 
		0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY" 
		2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ" 
		1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX" 
		1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY" 
		0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ" 
		2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX" 
		2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY" 
		1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ" 
		0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX" 
		0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY" 
		2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ" 
		1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX" 
		1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY" 
		0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ" 
		2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX" 
		2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY" 
		1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ" 
		0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX" 
		0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY" 
		2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ" 
		1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX" 
		1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY" 
		0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ" 
		2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX" 
		2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY" 
		1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ" 
		0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0 
		171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX" 
		2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY" 
		1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0 
		172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ" 
		2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ" 
		1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1 
		174  ;
	setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
		 5 6 7 8 9 10 11 12 13 14 15 16
		 17 18 19 20 21 22 23 24 25 26 27 28
		 29 30 31 32 33 34 35 36 37 38 39 40
		 41 42 43 44 45 46 47 48 49 50 51 52
		 53 54 55 56 57 58 59 60 61 62 63 64
		 65 66 67 68 69 70 71 72 73 74 75 76
		 77 78 79 80 81 82 83 84 85 86 87 88
		 89 90 91 92 93 94 95 96 97 98 99 100
		 101 102 103 104 105 106 107 108 109 110 111 112
		 113 114 115 116 117 118 119 120 121 122 123 124
		 125 126 127 128 129 130 131 132 133 134 135 136
		 137 138 139 140 141 142 143 144 145 146 147 148
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createNode animCurveTL -n "character1_eye_right_translateY";
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createNode animCurveTL -n "character1_eye_right_translateX";
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createNode animCurveTU -n "character1_jaw_scaleZ";
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createNode animCurveTU -n "character1_jaw_scaleY";
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createNode animCurveTU -n "character1_jaw_scaleX";
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createNode animCurveTA -n "character1_jaw_rotateZ";
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createNode animCurveTL -n "character1_jaw_translateZ";
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createNode animCurveTL -n "character1_jaw_translateY";
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createNode animCurveTL -n "character1_jaw_translateX";
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createNode animCurveTU -n "character1_Character1_Head_scaleZ";
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createNode animCurveTU -n "character1_Character1_Head_scaleY";
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createNode animCurveTU -n "character1_Character1_Head_scaleX";
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createNode animCurveTA -n "character1_Character1_Head_rotateZ";
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createNode animCurveTA -n "character1_Character1_Head_rotateY";
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createNode animCurveTA -n "character1_Character1_Head_rotateX";
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createNode animCurveTL -n "character1_Character1_Head_translateZ";
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createNode animCurveTL -n "character1_Character1_Head_translateY";
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createNode animCurveTL -n "character1_Character1_Head_translateX";
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createNode animCurveTU -n "character1_Character1_Neck_scaleZ";
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createNode animCurveTU -n "character1_Character1_Neck_scaleY";
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createNode animCurveTU -n "character1_Character1_Neck_scaleX";
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createNode animCurveTA -n "character1_Character1_Neck_rotateZ";
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createNode animCurveTA -n "character1_Character1_Neck_rotateY";
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createNode animCurveTA -n "character1_Character1_Neck_rotateX";
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createNode animCurveTL -n "character1_Character1_Neck_translateZ";
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createNode animCurveTL -n "character1_Character1_Neck_translateY";
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createNode animCurveTL -n "character1_Character1_Neck_translateX";
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createNode animCurveTU -n "character1_Character1_RightHandRing3_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightHandRing3_scaleY";
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createNode animCurveTU -n "character1_Character1_RightHandRing3_scaleX";
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createNode animCurveTA -n "character1_Character1_RightHandRing3_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightHandRing3_rotateY";
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createNode animCurveTA -n "character1_Character1_RightHandRing3_rotateX";
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createNode animCurveTU -n "character1_Character1_RightHandRing2_scaleY";
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createNode animCurveTU -n "character1_Character1_RightHandRing1_scaleY";
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createNode animCurveTU -n "character1_Character1_RightHandRing1_scaleX";
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createNode animCurveTA -n "character1_Character1_RightHandRing1_rotateZ";
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createNode animCurveTU -n "character1_Character1_RightHandMiddle3_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightHandMiddle3_scaleY";
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createNode animCurveTU -n "character1_Character1_RightHandMiddle3_scaleX";
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createNode animCurveTA -n "character1_Character1_RightHandMiddle3_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightHandMiddle3_rotateY";
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createNode animCurveTL -n "character1_Character1_RightHandMiddle3_translateY";
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createNode animCurveTL -n "character1_Character1_RightHandMiddle3_translateX";
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createNode animCurveTU -n "character1_Character1_RightHandMiddle2_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightHandMiddle2_scaleY";
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createNode animCurveTU -n "character1_Character1_RightHandMiddle2_scaleX";
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createNode animCurveTA -n "character1_Character1_RightHandMiddle2_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightHandMiddle2_rotateY";
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createNode animCurveTU -n "character1_Character1_RightHandMiddle1_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightHandMiddle1_scaleY";
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createNode animCurveTU -n "character1_Character1_RightHandMiddle1_scaleX";
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createNode animCurveTA -n "character1_Character1_RightHandMiddle1_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightHandMiddle1_rotateY";
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createNode animCurveTU -n "character1_Character1_RightHandThumb3_scaleY";
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createNode animCurveTA -n "character1_Character1_RightHandThumb3_rotateZ";
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createNode animCurveTL -n "character1_Character1_RightHandThumb2_translateY";
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createNode animCurveTL -n "character1_Character1_RightHandThumb2_translateX";
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createNode animCurveTU -n "character1_Character1_RightHandThumb1_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightHandThumb1_scaleY";
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createNode animCurveTU -n "character1_Character1_RightHandThumb1_scaleX";
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createNode animCurveTA -n "character1_Character1_RightHandThumb1_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightHandThumb1_rotateY";
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createNode animCurveTA -n "character1_Character1_RightHandThumb1_rotateX";
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createNode animCurveTL -n "character1_Character1_RightHandThumb1_translateZ";
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createNode animCurveTL -n "character1_Character1_RightHandThumb1_translateY";
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createNode animCurveTL -n "character1_Character1_RightHandThumb1_translateX";
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createNode animCurveTU -n "character1_weapon_right_scaleZ";
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createNode animCurveTU -n "character1_weapon_right_scaleY";
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createNode animCurveTU -n "character1_weapon_right_scaleX";
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createNode animCurveTA -n "character1_weapon_right_rotateZ";
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createNode animCurveTA -n "character1_weapon_right_rotateY";
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createNode animCurveTA -n "character1_weapon_right_rotateX";
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createNode animCurveTL -n "character1_weapon_right_translateZ";
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createNode animCurveTL -n "character1_weapon_right_translateY";
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createNode animCurveTL -n "character1_weapon_right_translateX";
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createNode animCurveTU -n "character1_Character1_RightHand_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightHand_scaleY";
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createNode animCurveTU -n "character1_Character1_RightHand_scaleX";
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createNode animCurveTA -n "character1_Character1_RightHand_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightHand_rotateY";
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createNode animCurveTL -n "character1_Character1_RightHand_translateZ";
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createNode animCurveTL -n "character1_Character1_RightHand_translateY";
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createNode animCurveTL -n "character1_Character1_RightHand_translateX";
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createNode animCurveTU -n "character1_Character1_RightForeArm_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightForeArm_scaleY";
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createNode animCurveTU -n "character1_Character1_RightForeArm_scaleX";
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createNode animCurveTA -n "character1_Character1_RightForeArm_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightForeArm_rotateY";
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createNode animCurveTA -n "character1_Character1_RightForeArm_rotateX";
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createNode animCurveTL -n "character1_Character1_RightForeArm_translateZ";
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createNode animCurveTL -n "character1_Character1_RightForeArm_translateY";
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createNode animCurveTL -n "character1_Character1_RightForeArm_translateX";
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createNode animCurveTU -n "character1_Character1_RightArm_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightArm_scaleY";
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createNode animCurveTU -n "character1_Character1_RightArm_scaleX";
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createNode animCurveTA -n "character1_Character1_RightArm_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightArm_rotateY";
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createNode animCurveTA -n "character1_Character1_RightArm_rotateX";
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createNode animCurveTL -n "character1_Character1_RightArm_translateZ";
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createNode animCurveTL -n "character1_Character1_RightArm_translateY";
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createNode animCurveTL -n "character1_Character1_RightArm_translateX";
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createNode animCurveTU -n "character1_Character1_RightShoulder_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightShoulder_scaleY";
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createNode animCurveTU -n "character1_Character1_RightShoulder_scaleX";
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createNode animCurveTA -n "character1_Character1_RightShoulder_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightShoulder_rotateY";
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createNode animCurveTA -n "character1_Character1_RightShoulder_rotateX";
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createNode animCurveTL -n "character1_Character1_RightShoulder_translateZ";
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createNode animCurveTL -n "character1_Character1_RightShoulder_translateY";
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createNode animCurveTL -n "character1_Character1_RightShoulder_translateX";
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createNode animCurveTU -n "character1_Character1_LeftHandRing3_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftHandRing3_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftHandRing3_scaleX";
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	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTA -n "character1_Character1_LeftHandRing3_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftHandRing3_rotateY";
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createNode animCurveTA -n "character1_Character1_LeftHandRing3_rotateX";
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createNode animCurveTL -n "character1_Character1_LeftHandRing3_translateZ";
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createNode animCurveTL -n "character1_Character1_LeftHandRing3_translateY";
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createNode animCurveTL -n "character1_Character1_LeftHandRing3_translateX";
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createNode animCurveTU -n "character1_Character1_LeftHandRing2_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftHandRing2_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftHandRing2_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftHandRing2_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftHandRing2_rotateY";
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createNode animCurveTA -n "character1_Character1_LeftHandRing2_rotateX";
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createNode animCurveTL -n "character1_Character1_LeftHandRing2_translateZ";
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createNode animCurveTL -n "character1_Character1_LeftHandRing2_translateY";
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createNode animCurveTL -n "character1_Character1_LeftHandRing2_translateX";
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createNode animCurveTU -n "character1_Character1_LeftHandRing1_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftHandRing1_scaleY";
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	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTU -n "character1_Character1_LeftHandRing1_scaleX";
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle3_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle3_scaleX";
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle2_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle2_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftHandMiddle2_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftHandMiddle2_rotateX";
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createNode animCurveTL -n "character1_Character1_LeftHandMiddle2_translateY";
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle1_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle1_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftHandMiddle1_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftHandMiddle1_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftHandMiddle1_rotateY";
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createNode animCurveTU -n "character1_Character1_LeftHandIndex3_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftHandIndex3_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftHandIndex3_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftHandIndex3_rotateZ";
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createNode animCurveTU -n "character1_Character1_LeftForeArm_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftForeArm_rotateZ";
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createNode animCurveTL -n "character1_Character1_LeftForeArm_translateZ";
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createNode animCurveTL -n "character1_Character1_LeftForeArm_translateX";
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createNode animCurveTU -n "character1_Character1_LeftArm_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftArm_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftArm_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftArm_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftArm_rotateY";
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createNode animCurveTL -n "character1_Character1_LeftArm_translateY";
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createNode animCurveTL -n "character1_Character1_LeftArm_translateX";
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createNode animCurveTU -n "character1_Character1_LeftShoulder_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftShoulder_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftShoulder_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftShoulder_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftShoulder_rotateX";
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createNode animCurveTL -n "character1_Character1_LeftShoulder_translateX";
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createNode animCurveTU -n "character1_Character1_Spine1_scaleZ";
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createNode animCurveTU -n "character1_Character1_Spine1_scaleY";
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createNode animCurveTU -n "character1_Character1_Spine1_scaleX";
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createNode animCurveTA -n "character1_Character1_Spine1_rotateZ";
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createNode animCurveTA -n "character1_Character1_Spine1_rotateY";
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createNode animCurveTA -n "character1_Character1_Spine1_rotateX";
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createNode animCurveTL -n "character1_Character1_Spine1_translateZ";
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createNode animCurveTL -n "character1_Character1_Spine1_translateY";
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createNode animCurveTL -n "character1_Character1_Spine1_translateX";
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createNode animCurveTU -n "character1_Character1_Spine_scaleZ";
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createNode animCurveTU -n "character1_Character1_Spine_scaleY";
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createNode animCurveTU -n "character1_Character1_Spine_scaleX";
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createNode animCurveTA -n "character1_Character1_Spine_rotateZ";
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createNode animCurveTA -n "character1_Character1_Spine_rotateY";
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createNode animCurveTA -n "character1_Character1_Spine_rotateX";
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createNode animCurveTL -n "character1_Character1_Spine_translateZ";
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createNode animCurveTL -n "character1_Character1_Spine_translateY";
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createNode animCurveTL -n "character1_Character1_Spine_translateX";
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createNode animCurveTU -n "character1_Character1_RightFootIndex2_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightFootIndex2_scaleY";
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createNode animCurveTU -n "character1_Character1_RightFootIndex2_scaleX";
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createNode animCurveTA -n "character1_Character1_RightFootIndex2_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightFootIndex2_rotateY";
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createNode animCurveTA -n "character1_Character1_RightFootIndex2_rotateX";
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createNode animCurveTL -n "character1_Character1_RightFootIndex2_translateZ";
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createNode animCurveTL -n "character1_Character1_RightFootIndex2_translateY";
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createNode animCurveTL -n "character1_Character1_RightFootIndex2_translateX";
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createNode animCurveTU -n "character1_Character1_RightFootIndex1_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightFootIndex1_scaleY";
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createNode animCurveTU -n "character1_Character1_RightFootIndex1_scaleX";
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createNode animCurveTA -n "character1_Character1_RightFootIndex1_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightFootIndex1_rotateY";
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createNode animCurveTA -n "character1_Character1_RightFootIndex1_rotateX";
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createNode animCurveTL -n "character1_Character1_RightFootIndex1_translateZ";
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createNode animCurveTL -n "character1_Character1_RightFootIndex1_translateY";
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createNode animCurveTL -n "character1_Character1_RightFootIndex1_translateX";
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createNode animCurveTU -n "character1_Character1_RightToeBase_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightToeBase_scaleY";
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createNode animCurveTU -n "character1_Character1_RightToeBase_scaleX";
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createNode animCurveTA -n "character1_Character1_RightToeBase_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightToeBase_rotateY";
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createNode animCurveTA -n "character1_Character1_RightToeBase_rotateX";
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createNode animCurveTL -n "character1_Character1_RightToeBase_translateZ";
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createNode animCurveTL -n "character1_Character1_RightToeBase_translateY";
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createNode animCurveTL -n "character1_Character1_RightToeBase_translateX";
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createNode animCurveTU -n "character1_Character1_RightFoot_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightFoot_scaleY";
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createNode animCurveTU -n "character1_Character1_RightFoot_scaleX";
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createNode animCurveTA -n "character1_Character1_RightFoot_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightFoot_rotateY";
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createNode animCurveTA -n "character1_Character1_RightFoot_rotateX";
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createNode animCurveTL -n "character1_Character1_RightFoot_translateZ";
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createNode animCurveTL -n "character1_Character1_RightFoot_translateY";
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createNode animCurveTL -n "character1_Character1_RightFoot_translateX";
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createNode animCurveTU -n "character1_Character1_RightLeg_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightLeg_scaleY";
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createNode animCurveTU -n "character1_Character1_RightLeg_scaleX";
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createNode animCurveTA -n "character1_Character1_RightLeg_rotateZ";
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createNode animCurveTA -n "character1_Character1_RightLeg_rotateY";
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createNode animCurveTL -n "character1_Character1_RightLeg_translateY";
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createNode animCurveTL -n "character1_Character1_RightLeg_translateX";
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createNode animCurveTU -n "character1_Character1_RightUpLeg_scaleZ";
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createNode animCurveTU -n "character1_Character1_RightUpLeg_scaleY";
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createNode animCurveTU -n "character1_Character1_RightUpLeg_scaleX";
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createNode animCurveTA -n "character1_Character1_RightUpLeg_rotateZ";
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createNode animCurveTL -n "character1_Character1_RightUpLeg_translateY";
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createNode animCurveTL -n "character1_Character1_RightUpLeg_translateX";
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createNode animCurveTU -n "character1_Character1_LeftFootIndex2_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftFootIndex2_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftFootIndex2_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftFootIndex2_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftFootIndex2_rotateY";
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createNode animCurveTA -n "character1_Character1_LeftFootIndex2_rotateX";
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createNode animCurveTL -n "character1_Character1_LeftFootIndex2_translateY";
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createNode animCurveTL -n "character1_Character1_LeftFootIndex2_translateX";
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createNode animCurveTU -n "character1_Character1_LeftFootIndex1_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftFootIndex1_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftFootIndex1_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftFootIndex1_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftFootIndex1_rotateY";
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createNode animCurveTA -n "character1_Character1_LeftFootIndex1_rotateX";
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createNode animCurveTL -n "character1_Character1_LeftFootIndex1_translateZ";
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createNode animCurveTL -n "character1_Character1_LeftFootIndex1_translateY";
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createNode animCurveTL -n "character1_Character1_LeftFootIndex1_translateX";
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createNode animCurveTU -n "character1_Character1_LeftToeBase_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftToeBase_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftToeBase_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftToeBase_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftToeBase_rotateY";
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createNode animCurveTA -n "character1_Character1_LeftToeBase_rotateX";
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createNode animCurveTL -n "character1_Character1_LeftToeBase_translateZ";
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createNode animCurveTL -n "character1_Character1_LeftToeBase_translateY";
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createNode animCurveTL -n "character1_Character1_LeftToeBase_translateX";
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createNode animCurveTU -n "character1_Character1_LeftFoot_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftFoot_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftFoot_scaleX";
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createNode animCurveTA -n "character1_Character1_LeftFoot_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftFoot_rotateY";
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createNode animCurveTA -n "character1_Character1_LeftFoot_rotateX";
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createNode animCurveTL -n "character1_Character1_LeftFoot_translateZ";
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createNode animCurveTL -n "character1_Character1_LeftFoot_translateY";
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createNode animCurveTL -n "character1_Character1_LeftFoot_translateX";
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createNode animCurveTU -n "character1_Character1_LeftLeg_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftLeg_scaleY";
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createNode animCurveTU -n "character1_Character1_LeftLeg_scaleX";
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	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTA -n "character1_Character1_LeftLeg_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftLeg_rotateY";
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createNode animCurveTA -n "character1_Character1_LeftLeg_rotateX";
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createNode animCurveTL -n "character1_Character1_LeftLeg_translateZ";
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	setAttr -s 3 ".ktv[0:2]"  0 13.207057952880859 29 13.207057952880859
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createNode animCurveTL -n "character1_Character1_LeftLeg_translateY";
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createNode animCurveTL -n "character1_Character1_LeftLeg_translateX";
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createNode animCurveTU -n "character1_Character1_LeftUpLeg_scaleZ";
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createNode animCurveTU -n "character1_Character1_LeftUpLeg_scaleY";
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	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTU -n "character1_Character1_LeftUpLeg_scaleX";
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	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTA -n "character1_Character1_LeftUpLeg_rotateZ";
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createNode animCurveTA -n "character1_Character1_LeftUpLeg_rotateY";
	setAttr ".tan" 9;
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		 10 78.073097229003906 11 81.559921264648438 12 85.327102661132813 13 82.544502258300781
		 14 76.288070678710938 15 72.671195983886719 16 69.594741821289063 17 59.957481384277337
		 18 47.627876281738281 19 39.490726470947266 20 37.172069549560547 21 37.032302856445313
		 22 36.831352233886719 23 35.543125152587891 24 33.81982421875 25 32.589534759521484
		 26 31.959457397460934 27 31.969005584716797 28 33.062171936035156 29 35.060878753662109
		 30 37.073299407958984;
createNode animCurveTA -n "character1_Character1_LeftUpLeg_rotateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 5.2770981788635254 1 10.347724914550781
		 2 17.378145217895508 3 25.31890869140625 4 32.063549041748047 5 35.500709533691406
		 6 35.768058776855469 7 33.923294067382812 8 32.018009185791016 9 28.504230499267578
		 10 21.371646881103516 11 19.745243072509766 12 54.398624420166016 13 125.58341217041016
		 14 136.31907653808594 15 126.4627227783203 16 94.759956359863281 17 61.714607238769531
		 18 42.197406768798828 19 30.683000564575195 20 21.356843948364258 21 11.777811050415039
		 22 3.2748878002166748 23 -1.9440561532974241 24 -2.8078908920288086 25 -1.3803787231445313
		 26 0.83932703733444214 27 2.5161349773406982 28 3.3555362224578857 29 4.1895732879638672
		 30 5.2770981788635254;
createNode animCurveTL -n "character1_Character1_LeftUpLeg_translateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 0 1 1.7763568394002505e-015 2 3.5527136788005009e-015
		 3 -1.7763568394002505e-015 4 -3.5527136788005009e-015 5 0 6 3.5527136788005009e-015
		 7 7.1054273576010019e-015 8 -1.0658141036401503e-014 9 -1.0658141036401503e-014 10 -7.1054273576010019e-015
		 11 7.1054273576010019e-015 12 -1.0658141036401503e-014 13 -5.3290705182007514e-015
		 14 -5.3290705182007514e-015 15 -3.5527136788005009e-015 16 1.7763568394002505e-015
		 17 5.3290705182007514e-015 18 -1.7763568394002505e-015 19 -3.5527136788005009e-015
		 20 0 21 3.5527136788005009e-015 22 -1.0658141036401503e-014 23 3.5527136788005009e-015
		 24 7.1054273576010019e-015 25 -3.5527136788005009e-015 26 1.4210854715202004e-014
		 27 5.3290705182007514e-015 28 5.3290705182007514e-015 29 1.7763568394002505e-015
		 30 0;
createNode animCurveTL -n "character1_Character1_LeftUpLeg_translateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 -0.76475369930267334 29 -0.76475369930267334
		 30 -0.76475369930267334;
createNode animCurveTL -n "character1_Character1_LeftUpLeg_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 14.465805053710938 29 14.465805053710938
		 30 14.465805053710938;
createNode animCurveTU -n "character1_Character1_Hips_scaleZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTU -n "character1_Character1_Hips_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTU -n "character1_Character1_Hips_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTA -n "character1_Character1_Hips_rotateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 28.466972351074219 1 23.124893188476562
		 2 17.826614379882812 3 12.734122276306152 4 7.9197554588317862 5 3.2417981624603271
		 6 -1.4771097898483276 7 -6.2011609077453613 8 -10.777823448181152 9 -15.236618995666504
		 10 -19.264287948608398 11 -22.317052841186523 12 -25.201093673706055 13 -28.045587539672852
		 14 -29.568206787109379 15 -28.466972351074219 16 -23.210868835449219 17 -15.148174285888674
		 18 -7.0296039581298828 19 -0.91028845310211193 20 3.0655198097229004 21 6.0759124755859375
		 22 8.4259529113769531 23 10.777823448181152 24 13.476227760314941 25 16.20850944519043
		 26 18.942892074584961 27 21.578603744506836 28 24.010364532470703 29 26.273712158203125
		 30 28.466972351074219;
createNode animCurveTA -n "character1_Character1_Hips_rotateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 -0.7361600399017334 1 -2.4419746398925781
		 2 -4.5582728385925293 3 -6.9618167877197266 4 -9.3326387405395508 5 -11.504448890686035
		 6 -13.332695007324219 7 -14.485889434814453 8 -14.746874809265137 9 -13.854004859924316
		 10 -11.845242500305176 11 -9.3795623779296875 12 -6.8779807090759277 13 -4.3196320533752441
		 14 -1.8254278898239138 15 0.7361600399017334 16 4.2150311470031738 17 9.2892847061157227
		 18 15.002907752990721 19 19.153995513916016 20 20.276033401489258 21 19.148477554321289
		 22 16.879428863525391 23 14.746874809265137 24 13.155205726623535 25 11.595751762390137
		 26 9.9398422241210937 27 7.9544315338134757 28 5.3617782592773437 29 2.333829402923584
		 30 -0.7361600399017334;
createNode animCurveTA -n "character1_Character1_Hips_rotateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 73.940391540527344 1 69.908882141113281
		 2 65.693214416503906 3 62.3140869140625 4 60.769790649414063 5 61.513042449951172
		 6 63.927864074707024 7 67.331092834472656 8 70.970359802246094 9 75.497848510742187
		 10 80.347427368164063 11 83.023941040039062 12 82.918785095214844 13 81.144088745117188
		 14 78.022163391113281 15 73.940391540527344 16 67.681297302246094 17 59.878696441650384
		 18 53.633724212646484 19 51.327991485595703 20 54.120784759521484 21 60.109504699707031
		 22 66.575660705566406 23 70.970359802246094 24 72.171562194824219 25 71.766120910644531
		 26 70.906631469726563 27 70.718399047851562 28 71.5889892578125 29 72.826019287109375
		 30 73.940391540527344;
createNode animCurveTL -n "character1_Character1_Hips_translateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 -6.580812931060791 1 -6.5822296142578125
		 2 -6.5966291427612305 3 -6.5958571434020996 4 -6.5488972663879395 5 -6.4203057289123535
		 6 -6.2343506813049316 7 -6.049262523651123 8 -5.92266845703125 9 -5.891329288482666
		 10 -5.9347906112670898 11 -6.0173635482788086 12 -6.1376724243164062 13 -6.2940974235534668
		 14 -6.4456329345703125 15 -6.55126953125 16 -6.608558177947998 17 -6.6472463607788086
		 18 -6.658562183380127 19 -6.6194868087768555 20 -6.4848885536193848 21 -6.2788486480712891
		 22 -6.08087158203125 23 -5.9602231979370117 24 -5.9426836967468262 25 -5.9840755462646484
		 26 -6.0611476898193359 27 -6.15045166015625 28 -6.2679848670959473 29 -6.4229912757873535
		 30 -6.580812931060791;
createNode animCurveTL -n "character1_Character1_Hips_translateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 12.773326873779297 1 12.771005630493164
		 2 12.702661514282227 3 12.769083023071289 4 13.171555519104004 5 14.175641059875488
		 6 15.602936744689941 7 16.988882064819336 8 17.869070053100586 9 17.883886337280273
		 10 17.275917053222656 11 16.486671447753906 12 15.52932071685791 13 14.355729103088379
		 14 13.318474769592285 15 12.773326873779297 16 12.868795394897461 17 13.402116775512695
		 18 14.196964263916016 19 15.080593109130859 20 16.242246627807617 21 17.69281005859375
		 22 19.003284454345703 23 19.752113342285156 24 19.698902130126953 25 19.13206672668457
		 26 18.247903823852539 27 17.243194580078125 28 15.971894264221191 29 14.373414039611816
		 30 12.773326873779297;
createNode animCurveTL -n "character1_Character1_Hips_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 3.4154467582702637 1 3.2348980903625488
		 2 3.062211275100708 3 2.8910815715789795 4 2.7116258144378662 5 2.4491298198699951
		 6 2.1277568340301514 7 1.8849669694900513 8 1.859732985496521 9 2.3072295188903809
		 10 3.0578067302703857 11 3.6165502071380615 12 3.8980836868286133 13 4.0992226600646973
		 14 4.1499991416931152 15 3.979161262512207 16 3.437265157699585 17 2.5903136730194092
		 18 1.7017086744308472 19 1.0637444257736206 20 0.75878846645355225 21 0.6411813497543335
		 22 0.67302078008651733 23 0.81971722841262817 24 1.1709555387496948 25 1.7050979137420654
		 26 2.2781968116760254 27 2.7475142478942871 28 3.0353138446807861 29 3.224844217300415
		 30 3.4154467582702637;
createNode animCurveTU -n "character1_hood_left_scaleZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTU -n "character1_hood_left_scaleY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTU -n "character1_hood_left_scaleX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 3 ".ktv[0:2]"  0 1 29 1 30 1;
createNode animCurveTA -n "character1_hood_left_rotateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 25.2662353515625 1 24.239328384399414
		 2 22.540594100952148 3 20.573129653930664 4 18.740030288696289 5 17.444393157958984
		 6 17.08930778503418 7 18.077875137329102 8 20.81318473815918 9 26.93931770324707
		 10 36.710891723632812 11 48.446807861328125 12 60.465965270996101 13 71.087272644042969
		 14 78.629638671875 15 81.411949157714844 16 78.994583129882813 17 72.7987060546875
		 18 63.934467315673828 19 53.511970520019531 20 42.641361236572266 21 32.432746887207031
		 22 23.996271133422852 23 18.442050933837891 24 15.950699806213377 25 15.577602386474609
		 26 16.745054244995117 27 18.875350952148438 28 21.390781402587891 29 23.713645935058594
		 30 25.2662353515625;
createNode animCurveTA -n "character1_hood_left_rotateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 -95.792938232421875 1 -92.085548400878906
		 2 -87.734466552734375 3 -83.125900268554687 4 -78.646080017089844 5 -74.68121337890625
		 6 -71.617523193359375 7 -69.841209411621094 8 -69.738510131835938 9 -72.560142517089844
		 10 -78.44189453125 11 -86.097572326660156 12 -94.240966796875 13 -101.58589935302734
		 14 -106.84616088867187 15 -108.73556518554687 16 -106.83733367919922 17 -102.18619537353516
		 18 -95.673210144042969 19 -88.189407348632813 20 -80.625839233398437 21 -73.873565673828125
		 22 -68.823631286621094 23 -66.367080688476562 24 -66.848426818847656 25 -69.604537963867188
		 26 -74.015029907226563 27 -79.459503173828125 28 -85.317581176757813 29 -90.968856811523438
		 30 -95.792938232421875;
createNode animCurveTA -n "character1_hood_left_rotateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 -51.1103515625 1 -52.211250305175781 2 -52.850749969482422
		 3 -53.305683135986328 4 -53.852897644042969 5 -54.769237518310547 6 -56.331539154052734
		 7 -58.816650390625007 8 -62.501411437988281 9 -68.914619445800781 10 -78.364356994628906
		 11 -89.296409606933594 12 -100.15656280517578 13 -109.39057159423828 14 -115.44422912597655
		 15 -116.76332855224609 16 -112.70180511474609 17 -104.49325561523437 18 -93.402900695800781
		 19 -80.695991516113281 20 -67.637763977050781 21 -55.493438720703125 22 -45.528263092041016
		 23 -39.007461547851563 24 -36.250518798828125 25 -36.234970092773438 26 -38.213172912597656
		 27 -41.437469482421875 28 -45.160198211669922 29 -48.633708953857422 30 -51.1103515625;
createNode animCurveTL -n "character1_hood_left_translateZ";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 0.037840306758880615 1 -0.064272888004779816
		 2 -0.2127247154712677 3 -0.37971192598342896 4 -0.53743147850036621 5 -0.65808010101318359
		 6 -0.71385467052459717 7 -0.67695212364196777 8 -0.51956909894943237 9 -0.18048004806041718
		 10 0.34048604965209961 11 0.97955000400543213 12 1.6729328632354736 13 2.3568553924560547
		 14 2.9675383567810059 15 3.4412026405334473 16 3.8371820449829102 17 4.2390532493591309
		 18 4.6194033622741699 19 4.9508180618286133 20 5.2058854103088379 21 5.3571901321411133
		 22 5.3773202896118164 23 5.238861083984375 24 4.8153958320617676 25 4.0806770324707031
		 26 3.1575496196746826 27 2.1688580513000488 28 1.2374461889266968 29 0.48615887761116028
		 30 0.037840306758880615;
createNode animCurveTL -n "character1_hood_left_translateY";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 -24.049715042114258 1 -25.120731353759766
		 2 -26.2742919921875 3 -27.460868835449219 4 -28.630939483642578 5 -29.734970092773438
		 6 -30.723442077636719 7 -31.546825408935547 8 -32.155593872070313 9 -32.48468017578125
		 10 -32.548442840576172 11 -32.416500091552734 12 -32.158462524414063 13 -31.843954086303711
		 14 -31.542591094970703 15 -31.323982238769531 16 -31.195562362670898 17 -31.101512908935547
		 18 -31.016590118408203 19 -30.915548324584961 20 -30.773138046264648 21 -30.564117431640625
		 22 -30.263238906860352 23 -29.845254898071289 24 -29.204177856445313 25 -28.322267532348633
		 26 -27.30665397644043 27 -26.264461517333984 28 -25.302822113037109 29 -24.528863906860352
		 30 -24.049715042114258;
createNode animCurveTL -n "character1_hood_left_translateX";
	setAttr ".tan" 9;
	setAttr ".wgt" no;
	setAttr -s 31 ".ktv[0:30]"  0 18.599678039550781 1 18.43543815612793
		 2 18.269002914428711 3 18.101692199707031 4 17.934818267822266 5 17.76970100402832
		 6 17.607654571533203 7 17.449993133544922 8 17.298036575317383 9 17.125089645385742
		 10 16.921295166015625 11 16.713226318359375 12 16.527458190917969 13 16.390562057495117
		 14 16.329111099243164 15 16.36967658996582 16 16.534931182861328 17 16.807357788085938
		 18 17.153238296508789 19 17.538864135742187 20 17.930519104003906 21 18.294486999511719
		 22 18.597061157226562 23 18.804519653320313 24 18.900928497314453 25 18.910715103149414
		 26 18.8607177734375 27 18.777776718139648 28 18.688730239868164 29 18.620416641235352
		 30 18.599678039550781;
select -ne :time1;
	setAttr ".o" 1;
	setAttr ".unw" 1;
select -ne :renderPartition;
	setAttr -s 4 ".st";
select -ne :initialShadingGroup;
	setAttr ".ro" yes;
select -ne :initialParticleSE;
	setAttr ".ro" yes;
select -ne :defaultShaderList1;
	setAttr -s 4 ".s";
select -ne :defaultTextureList1;
	setAttr -s 2 ".tx";
select -ne :postProcessList1;
	setAttr -s 2 ".p";
select -ne :defaultRenderUtilityList1;
	setAttr -s 2 ".u";
select -ne :defaultRenderingList1;
select -ne :renderGlobalsList1;
select -ne :defaultHardwareRenderGlobals;
	setAttr ".fn" -type "string" "im";
	setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
select -ne :characterPartition;
connectAttr "crawlSource.cl" "clipLibrary1.sc[0]";
connectAttr "character1_hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
connectAttr "character1_hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
connectAttr "character1_hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
connectAttr "character1_hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
connectAttr "character1_hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
connectAttr "character1_hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
connectAttr "character1_hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr"
		;
connectAttr "character1_hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr"
		;
connectAttr "character1_hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr"
		;
connectAttr "character1_hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
connectAttr "character1_hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
connectAttr "character1_hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
connectAttr "character1_hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
connectAttr "character1_hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
connectAttr "character1_hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
connectAttr "character1_hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr"
		;
connectAttr "character1_hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr"
		;
connectAttr "character1_hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr"
		;
connectAttr "character1_hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
connectAttr "character1_hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
connectAttr "character1_hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
connectAttr "character1_hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
connectAttr "character1_hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
connectAttr "character1_hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
connectAttr "character1_hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr"
		;
connectAttr "character1_hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr"
		;
connectAttr "character1_hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr"
		;
connectAttr "character1_hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
connectAttr "character1_hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
connectAttr "character1_hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
connectAttr "character1_hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
connectAttr "character1_hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
connectAttr "character1_hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
connectAttr "character1_hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr"
		;
connectAttr "character1_hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr"
		;
connectAttr "character1_hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr"
		;
connectAttr "character1_eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
connectAttr "character1_eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
connectAttr "character1_eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
connectAttr "character1_eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
connectAttr "character1_eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
connectAttr "character1_eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
connectAttr "character1_eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr"
		;
connectAttr "character1_eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr"
		;
connectAttr "character1_eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr"
		;
connectAttr "character1_eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
connectAttr "character1_eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
connectAttr "character1_eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
connectAttr "character1_eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
connectAttr "character1_eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
connectAttr "character1_eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
connectAttr "character1_eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr"
		;
connectAttr "character1_eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr"
		;
connectAttr "character1_eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr"
		;
connectAttr "character1_jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
connectAttr "character1_jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
connectAttr "character1_jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
connectAttr "character1_jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
connectAttr "character1_jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
connectAttr "character1_jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
connectAttr "character1_jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
connectAttr "character1_jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
connectAttr "character1_jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
connectAttr "character1_Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr"
		;
connectAttr "character1_Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr"
		;
connectAttr "character1_Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr"
		;
connectAttr "character1_Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr"
		;
connectAttr "character1_Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr"
		;
connectAttr "character1_Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr"
		;
connectAttr "character1_Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr"
		;
connectAttr "character1_Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr"
		;
connectAttr "character1_Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr"
		;
connectAttr "character1_Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr"
		;
connectAttr "character1_Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr"
		;
connectAttr "character1_Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr"
		;
connectAttr "character1_Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr"
		;
connectAttr "character1_Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr"
		;
connectAttr "character1_Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr"
		;
connectAttr "character1_Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr"
		;
connectAttr "character1_Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr"
		;
connectAttr "character1_Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr"
		;
connectAttr "character1_Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
		;
connectAttr "character1_Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
		;
connectAttr "character1_Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
		;
connectAttr "character1_Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
		;
connectAttr "character1_Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
		;
connectAttr "character1_Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
		;
connectAttr "character1_Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
		;
connectAttr "character1_Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
		;
connectAttr "character1_Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
		;
connectAttr "character1_Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
		;
connectAttr "character1_Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
		;
connectAttr "character1_Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
		;
connectAttr "character1_Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
		;
connectAttr "character1_Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
		;
connectAttr "character1_Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
		;
connectAttr "character1_Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
		;
connectAttr "character1_Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
		;
connectAttr "character1_Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
		;
connectAttr "character1_Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
		;
connectAttr "character1_Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
		;
connectAttr "character1_Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
		;
connectAttr "character1_Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
		;
connectAttr "character1_Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
		;
connectAttr "character1_Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
		;
connectAttr "character1_Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
		;
connectAttr "character1_Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
		;
connectAttr "character1_Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
		;
connectAttr "character1_Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
		;
connectAttr "character1_Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
		;
connectAttr "character1_Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
		;
connectAttr "character1_Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
		;
connectAttr "character1_Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
		;
connectAttr "character1_Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
		;
connectAttr "character1_Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
		;
connectAttr "character1_Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
		;
connectAttr "character1_Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
		;
connectAttr "character1_Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
		;
connectAttr "character1_Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
		;
connectAttr "character1_Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
		;
connectAttr "character1_Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
		;
connectAttr "character1_Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
		;
connectAttr "character1_Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
		;
connectAttr "character1_Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
		;
connectAttr "character1_Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
		;
connectAttr "character1_Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
		;
connectAttr "character1_Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
		;
connectAttr "character1_Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
		;
connectAttr "character1_Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
		;
connectAttr "character1_Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
		;
connectAttr "character1_Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
		;
connectAttr "character1_Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
		;
connectAttr "character1_Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
		;
connectAttr "character1_Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
		;
connectAttr "character1_Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
		;
connectAttr "character1_Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
		;
connectAttr "character1_Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
		;
connectAttr "character1_Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
		;
connectAttr "character1_Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
		;
connectAttr "character1_Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
		;
connectAttr "character1_Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
		;
connectAttr "character1_Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
		;
connectAttr "character1_Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
		;
connectAttr "character1_Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
		;
connectAttr "character1_Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
		;
connectAttr "character1_Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
		;
connectAttr "character1_Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
		;
connectAttr "character1_Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
		;
connectAttr "character1_Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
		;
connectAttr "character1_Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
		;
connectAttr "character1_Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
		;
connectAttr "character1_Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
		;
connectAttr "character1_Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
		;
connectAttr "character1_Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
		;
connectAttr "character1_Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
		;
connectAttr "character1_Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
		;
connectAttr "character1_Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
		;
connectAttr "character1_Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
		;
connectAttr "character1_Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
		;
connectAttr "character1_Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
		;
connectAttr "character1_Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
		;
connectAttr "character1_Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
		;
connectAttr "character1_Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
		;
connectAttr "character1_weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr"
		;
connectAttr "character1_weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr"
		;
connectAttr "character1_weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr"
		;
connectAttr "character1_weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
		;
connectAttr "character1_weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
		;
connectAttr "character1_weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
		;
connectAttr "character1_weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
		;
connectAttr "character1_weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
		;
connectAttr "character1_weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
		;
connectAttr "character1_Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
		;
connectAttr "character1_Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
		;
connectAttr "character1_Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
		;
connectAttr "character1_Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
		;
connectAttr "character1_Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
		;
connectAttr "character1_Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
		;
connectAttr "character1_Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
		;
connectAttr "character1_Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
		;
connectAttr "character1_Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
		;
connectAttr "character1_Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
		;
connectAttr "character1_Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
		;
connectAttr "character1_Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
		;
connectAttr "character1_Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
		;
connectAttr "character1_Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
		;
connectAttr "character1_Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
		;
connectAttr "character1_Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
		;
connectAttr "character1_Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
		;
connectAttr "character1_Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
		;
connectAttr "character1_Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
		;
connectAttr "character1_Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
		;
connectAttr "character1_Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
		;
connectAttr "character1_Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
		;
connectAttr "character1_Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
		;
connectAttr "character1_Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
		;
connectAttr "character1_Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
		;
connectAttr "character1_Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
		;
connectAttr "character1_Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
		;
connectAttr "character1_Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
		;
connectAttr "character1_Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
		;
connectAttr "character1_Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
		;
connectAttr "character1_Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
		;
connectAttr "character1_Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
		;
connectAttr "character1_Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
		;
connectAttr "character1_Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
		;
connectAttr "character1_Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
		;
connectAttr "character1_Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
		;
connectAttr "character1_Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
		;
connectAttr "character1_Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
		;
connectAttr "character1_Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
		;
connectAttr "character1_Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
		;
connectAttr "character1_Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
		;
connectAttr "character1_Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
		;
connectAttr "character1_Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
		;
connectAttr "character1_Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
		;
connectAttr "character1_Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
		;
connectAttr "character1_Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
		;
connectAttr "character1_Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
		;
connectAttr "character1_Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
		;
connectAttr "character1_Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
		;
connectAttr "character1_Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
		;
connectAttr "character1_Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
		;
connectAttr "character1_Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
		;
connectAttr "character1_Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
		;
connectAttr "character1_Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
		;
connectAttr "character1_Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
		;
connectAttr "character1_Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
		;
connectAttr "character1_Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
		;
connectAttr "character1_Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
		;
connectAttr "character1_Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
		;
connectAttr "character1_Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
		;
connectAttr "character1_Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
		;
connectAttr "character1_Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
		;
connectAttr "character1_Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
		;
connectAttr "character1_Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
		;
connectAttr "character1_Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
		;
connectAttr "character1_Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
		;
connectAttr "character1_Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
		;
connectAttr "character1_Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
		;
connectAttr "character1_Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
		;
connectAttr "character1_Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
		;
connectAttr "character1_Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
		;
connectAttr "character1_Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
		;
connectAttr "character1_Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
		;
connectAttr "character1_Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
		;
connectAttr "character1_Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
		;
connectAttr "character1_Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
		;
connectAttr "character1_Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
		;
connectAttr "character1_Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
		;
connectAttr "character1_Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
		;
connectAttr "character1_Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
		;
connectAttr "character1_Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
		;
connectAttr "character1_Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
		;
connectAttr "character1_Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
		;
connectAttr "character1_Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
		;
connectAttr "character1_Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
		;
connectAttr "character1_Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
		;
connectAttr "character1_Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
		;
connectAttr "character1_Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
		;
connectAttr "character1_Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
		;
connectAttr "character1_Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
		;
connectAttr "character1_Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
		;
connectAttr "character1_Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
		;
connectAttr "character1_Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
		;
connectAttr "character1_Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
		;
connectAttr "character1_Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
		;
connectAttr "character1_Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
		;
connectAttr "character1_Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
		;
connectAttr "character1_Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
		;
connectAttr "character1_Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
		;
connectAttr "character1_Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
		;
connectAttr "character1_Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
		;
connectAttr "character1_Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
		;
connectAttr "character1_Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr"
		;
connectAttr "character1_Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr"
		;
connectAttr "character1_Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr"
		;
connectAttr "character1_Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr"
		;
connectAttr "character1_Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr"
		;
connectAttr "character1_Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr"
		;
connectAttr "character1_Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
		;
connectAttr "character1_Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
		;
connectAttr "character1_Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
		;
connectAttr "character1_Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
		;
connectAttr "character1_Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
		;
connectAttr "character1_Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
		;
connectAttr "character1_Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
		;
connectAttr "character1_Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
		;
connectAttr "character1_Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
		;
connectAttr "character1_Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
		;
connectAttr "character1_Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
		;
connectAttr "character1_Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
		;
connectAttr "character1_Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
		;
connectAttr "character1_Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
		;
connectAttr "character1_Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
		;
connectAttr "character1_Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
		;
connectAttr "character1_Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
		;
connectAttr "character1_Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
		;
connectAttr "character1_Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
		;
connectAttr "character1_Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
		;
connectAttr "character1_Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
		;
connectAttr "character1_Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
		;
connectAttr "character1_Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
		;
connectAttr "character1_Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
		;
connectAttr "character1_Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
		;
connectAttr "character1_Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
		;
connectAttr "character1_Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
		;
connectAttr "character1_Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
		;
connectAttr "character1_Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
		;
connectAttr "character1_Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
		;
connectAttr "character1_Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
		;
connectAttr "character1_Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
		;
connectAttr "character1_Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
		;
connectAttr "character1_Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
		;
connectAttr "character1_Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
		;
connectAttr "character1_Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
		;
connectAttr "character1_Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
		;
connectAttr "character1_Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
		;
connectAttr "character1_Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
		;
connectAttr "character1_Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr"
		;
connectAttr "character1_Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr"
		;
connectAttr "character1_Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr"
		;
connectAttr "character1_Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
		;
connectAttr "character1_Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
		;
connectAttr "character1_Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
		;
connectAttr "character1_Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
		;
connectAttr "character1_Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
		;
connectAttr "character1_Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
		;
connectAttr "character1_Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
		;
connectAttr "character1_Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
		;
connectAttr "character1_Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
		;
connectAttr "character1_Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
		;
connectAttr "character1_Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
		;
connectAttr "character1_Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
		;
connectAttr "character1_Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
		;
connectAttr "character1_Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
		;
connectAttr "character1_Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
		;
connectAttr "character1_Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
		;
connectAttr "character1_Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
		;
connectAttr "character1_Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
		;
connectAttr "character1_Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
		;
connectAttr "character1_Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
		;
connectAttr "character1_Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
		;
connectAttr "character1_Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
		;
connectAttr "character1_Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
		;
connectAttr "character1_Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
		;
connectAttr "character1_Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
		;
connectAttr "character1_Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
		;
connectAttr "character1_Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
		;
connectAttr "character1_Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
		;
connectAttr "character1_Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
		;
connectAttr "character1_Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
		;
connectAttr "character1_Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
		;
connectAttr "character1_Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
		;
connectAttr "character1_Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
		;
connectAttr "character1_Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
		;
connectAttr "character1_Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr"
		;
connectAttr "character1_Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr"
		;
connectAttr "character1_Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr"
		;
connectAttr "character1_Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr"
		;
connectAttr "character1_Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr"
		;
connectAttr "character1_Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr"
		;
connectAttr "character1_Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
		;
connectAttr "character1_Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
		;
connectAttr "character1_Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
		;
connectAttr "character1_Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr"
		;
connectAttr "character1_Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr"
		;
connectAttr "character1_Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr"
		;
connectAttr "character1_Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
		;
connectAttr "character1_Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
		;
connectAttr "character1_Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
		;
connectAttr "character1_Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
		;
connectAttr "character1_Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
		;
connectAttr "character1_Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
		;
connectAttr "character1_Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr"
		;
connectAttr "character1_Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr"
		;
connectAttr "character1_Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr"
		;
connectAttr "character1_Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
		;
connectAttr "character1_Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
		;
connectAttr "character1_Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
		;
connectAttr "character1_Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
		;
connectAttr "character1_Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
		;
connectAttr "character1_Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
		;
connectAttr "character1_Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr"
		;
connectAttr "character1_Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr"
		;
connectAttr "character1_Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr"
		;
connectAttr "character1_Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr"
		;
connectAttr "character1_Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr"
		;
connectAttr "character1_Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr"
		;
connectAttr "character1_Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr"
		;
connectAttr "character1_Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr"
		;
connectAttr "character1_Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr"
		;
connectAttr "character1_hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
connectAttr "character1_hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
connectAttr "character1_hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
connectAttr "character1_hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr"
		;
connectAttr "character1_hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr"
		;
connectAttr "character1_hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr"
		;
connectAttr "character1_hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr"
		;
connectAttr "character1_hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr"
		;
connectAttr "character1_hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr"
		;
// End of common_crawl.ma