Mix it, fam

This commit is contained in:
falc@null.net 2016-10-29 03:57:32 +02:00
parent 9b8f4bbe7f
commit c12595d548
4 changed files with 9 additions and 41 deletions

View file

@ -1,28 +0,0 @@
#pragma strict
public var vs : int = 20;
public var hs : int = 40;
public var matrix : int[,]; //0 significa zona habitable
//dif de 0 zona no habitable
public var basic_floor : GameObject;
public var nhabitable_floor : GameObject;
function Start () {
var basic_floor_instance : GameObject;
for(var i : int = 0; i < vs; i++){
for(var j : int = 0; j < hs; j++){
if(matrix[i,j]==0) basic_floor_instance = Instantiate(basic_floor, Vector3(i,-0.5,j), Quaternion.identity);
else basic_floor_instance = Instantiate(nhabitable_floor, Vector3(i,0.5,j), Quaternion.identity);
}
}
}
function Update () {
}
function setMatrix(new_floor : int[,], x : int, z : int){
matrix = new_floor;
vs = x;
hs = z;
}

View file

@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 2b1e029f45d9d8349b5a1df7a70eebdd
timeCreated: 1477742960
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -62,6 +62,14 @@ public class TurnManagerScript : MonoBehaviour {
act (c);
}
void attack(int i, int j, params int[] altParams ) {
}
void attackRange (int i, int j, int k, int l, params int[] altParams ) {
}
void changeTeam (int newTeam) {
actualPlayer = newTeam;
//actualNumChars = charList [actualPlayer].Count;

View file

@ -97,7 +97,7 @@ public class UnitBehaviour : MonoBehaviour {
if (attackHit ())
attack = attackDamage;
if (criticalHit ())
attack = Mathf.CeilToInt(attack * 1.5);
attack = Mathf.CeilToInt(attack * 1.5f);
return attack;
}