From c12595d5481271a528c1dfe79d70a683d24741a8 Mon Sep 17 00:00:00 2001 From: "falc@null.net" Date: Sat, 29 Oct 2016 03:57:32 +0200 Subject: [PATCH] Mix it, fam --- Assets/MapCreation.js | 28 ---------------------------- Assets/MapCreation.js.meta | 12 ------------ Assets/TurnManagerScript.cs | 8 ++++++++ Assets/UnitBehaviour.cs | 2 +- 4 files changed, 9 insertions(+), 41 deletions(-) delete mode 100644 Assets/MapCreation.js delete mode 100644 Assets/MapCreation.js.meta diff --git a/Assets/MapCreation.js b/Assets/MapCreation.js deleted file mode 100644 index d07643f..0000000 --- a/Assets/MapCreation.js +++ /dev/null @@ -1,28 +0,0 @@ -#pragma strict - - public var vs : int = 20; - public var hs : int = 40; - public var matrix : int[,]; //0 significa zona habitable - //dif de 0 zona no habitable - public var basic_floor : GameObject; - public var nhabitable_floor : GameObject; - -function Start () { - var basic_floor_instance : GameObject; - for(var i : int = 0; i < vs; i++){ - for(var j : int = 0; j < hs; j++){ - if(matrix[i,j]==0) basic_floor_instance = Instantiate(basic_floor, Vector3(i,-0.5,j), Quaternion.identity); - else basic_floor_instance = Instantiate(nhabitable_floor, Vector3(i,0.5,j), Quaternion.identity); - } - } -} - -function Update () { - -} - -function setMatrix(new_floor : int[,], x : int, z : int){ - matrix = new_floor; - vs = x; - hs = z; -} \ No newline at end of file diff --git a/Assets/MapCreation.js.meta b/Assets/MapCreation.js.meta deleted file mode 100644 index aff0eb0..0000000 --- a/Assets/MapCreation.js.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2b1e029f45d9d8349b5a1df7a70eebdd -timeCreated: 1477742960 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/TurnManagerScript.cs b/Assets/TurnManagerScript.cs index d436c9e..1148849 100644 --- a/Assets/TurnManagerScript.cs +++ b/Assets/TurnManagerScript.cs @@ -62,6 +62,14 @@ public class TurnManagerScript : MonoBehaviour { act (c); } + void attack(int i, int j, params int[] altParams ) { + + } + + void attackRange (int i, int j, int k, int l, params int[] altParams ) { + + } + void changeTeam (int newTeam) { actualPlayer = newTeam; //actualNumChars = charList [actualPlayer].Count; diff --git a/Assets/UnitBehaviour.cs b/Assets/UnitBehaviour.cs index 8f88953..fb0e809 100644 --- a/Assets/UnitBehaviour.cs +++ b/Assets/UnitBehaviour.cs @@ -97,7 +97,7 @@ public class UnitBehaviour : MonoBehaviour { if (attackHit ()) attack = attackDamage; if (criticalHit ()) - attack = Mathf.CeilToInt(attack * 1.5); + attack = Mathf.CeilToInt(attack * 1.5f); return attack; }