Merge branch 'master' of https://github.com/arkaik/SkeletonWars
This commit is contained in:
commit
bf1f1ac586
35 changed files with 6109 additions and 22 deletions
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@ -5,7 +5,11 @@ using System.Collections.Generic;
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public class UnitCreator : MonoBehaviour {
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public class UnitCreator : MonoBehaviour {
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public GameObject lichObject;
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public GameObject lichObject;
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public GameObject skeletonObject;
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public GameObject skeletonNone;
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||||||
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public GameObject skeletonCyan;
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public GameObject skeletonPurple;
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||||||
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public GameObject skeletonPuke;
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public GameObject skeletonRed;
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public GameObject[,] unitsByMap;
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public GameObject[,] unitsByMap;
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public Vector2 mapSize;
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public Vector2 mapSize;
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public List<List<GameObject>> unitsByTeam;
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public List<List<GameObject>> unitsByTeam;
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@ -23,9 +27,7 @@ public class UnitCreator : MonoBehaviour {
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||||||
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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||||||
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playerLichScript = null;
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playerLichScript = null;
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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||||||
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@ -37,24 +39,28 @@ public class UnitCreator : MonoBehaviour {
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GameObject unit = null;
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GameObject unit = null;
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||||||
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||||||
if (type == UnitType.Lich) {
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if (type == UnitType.Lich) {
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unit = Instantiate (lichObject, new Vector3(posX, lichObject.transform.lossyScale.y/2f, posZ), Quaternion.identity) as GameObject;
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unit = Instantiate (lichObject, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
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unit.transform.localScale = new Vector3 (unit.transform.lossyScale.y/unit.transform.lossyScale.y, 1, unit.transform.lossyScale.z/unit.transform.lossyScale.y);
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||||||
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team, 3, 3, 100, 0, 0, 0);
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unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team, 3, 3, 100, 0, 0, 0);
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unit.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
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unit.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
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||||||
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unitsByMap[posZ, posX] = unit;
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||||||
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||||||
if (team == UnitBehaviour.Team.Player && playerLichScript == null )
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if (team == UnitBehaviour.Team.Player && playerLichScript == null )
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playerLichScript = unit.GetComponent<UnitBehaviour> ();
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playerLichScript = unit.GetComponent<UnitBehaviour> ();
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||||||
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} else if (type == UnitType.Skeleton) {
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} else if (type == UnitType.Skeleton) {
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||||||
unit = Instantiate (skeletonObject, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
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if (team == UnitBehaviour.Team.Player)
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unit.transform.localScale = new Vector3 (unit.transform.localScale.x*0.3f, unit.transform.localScale.y*0.3f, unit.transform.localScale.z*0.3f);
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unit = Instantiate (skeletonCyan, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
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||||||
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team);
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else if (team == UnitBehaviour.Team.Enemy1)
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||||||
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unit = Instantiate (skeletonRed, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
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||||||
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else
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||||||
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unit = Instantiate (skeletonNone, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
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||||||
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||||||
unitsByMap[posZ, posX] = unit;
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unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team);
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||||||
}
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}
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||||||
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||||||
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unit.transform.localScale = new Vector3 (unit.transform.localScale.x*0.3f, unit.transform.localScale.y*0.3f, unit.transform.localScale.z*0.3f);
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||||||
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unitsByMap[posZ, posX] = unit;
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||||||
|
Color color = new Color (Random.value, Random.value, Random.value);
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||||||
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|
||||||
if (team == UnitBehaviour.Team.Player) {
|
if (team == UnitBehaviour.Team.Player) {
|
||||||
teamPlayer.Add (unit);
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teamPlayer.Add (unit);
|
||||||
} else if (team == UnitBehaviour.Team.Enemy1) {
|
} else if (team == UnitBehaviour.Team.Enemy1) {
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@ -101,10 +101,11 @@ MonoBehaviour:
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element: 0
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element: 0
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teamID: 1
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teamID: 1
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posX: 0
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posX: 0
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posY: 0
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posZ: 0
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attackRange: 1
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attackRange: 1
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attackArea: 1
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attackArea: 1
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attackDamage: 1
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attackDamage: 1
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attackActions: 2
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attackElem: 0
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attackElem: 0
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--- !u!136 &136000012491019400
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--- !u!136 &136000012491019400
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@ -17,7 +17,7 @@ TextureImporter:
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|
Loading…
Reference in a new issue