Added skeleton reskins

This commit is contained in:
vylion 2016-10-29 15:29:15 +02:00
parent a68e177ab6
commit 449a8b4f00
35 changed files with 6109 additions and 22 deletions

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@ -5,7 +5,11 @@ using System.Collections.Generic;
public class UnitCreator : MonoBehaviour {
public GameObject lichObject;
public GameObject skeletonObject;
public GameObject skeletonNone;
public GameObject skeletonCyan;
public GameObject skeletonPurple;
public GameObject skeletonPuke;
public GameObject skeletonRed;
public GameObject[,] unitsByMap;
public Vector2 mapSize;
public List<List<GameObject>> unitsByTeam;
@ -23,9 +27,7 @@ public class UnitCreator : MonoBehaviour {
// Use this for initialization
void Start () {
playerLichScript = null;
}
// Update is called once per frame
@ -37,24 +39,28 @@ public class UnitCreator : MonoBehaviour {
GameObject unit = null;
if (type == UnitType.Lich) {
unit = Instantiate (lichObject, new Vector3(posX, lichObject.transform.lossyScale.y/2f, posZ), Quaternion.identity) as GameObject;
unit.transform.localScale = new Vector3 (unit.transform.lossyScale.y/unit.transform.lossyScale.y, 1, unit.transform.lossyScale.z/unit.transform.lossyScale.y);
unit = Instantiate (lichObject, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team, 3, 3, 100, 0, 0, 0);
unit.GetComponent<UnitBehaviour> ().SetupBaseAttack (4, 2, 3);
unitsByMap[posZ, posX] = unit;
if (team == UnitBehaviour.Team.Player && playerLichScript == null )
playerLichScript = unit.GetComponent<UnitBehaviour> ();
} else if (type == UnitType.Skeleton) {
unit = Instantiate (skeletonObject, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
unit.transform.localScale = new Vector3 (unit.transform.localScale.x*0.3f, unit.transform.localScale.y*0.3f, unit.transform.localScale.z*0.3f);
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team);
if (team == UnitBehaviour.Team.Player)
unit = Instantiate (skeletonCyan, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
else if (team == UnitBehaviour.Team.Enemy1)
unit = Instantiate (skeletonRed, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
else
unit = Instantiate (skeletonNone, new Vector3(posX, 0f, posZ), Quaternion.identity) as GameObject;
unitsByMap[posZ, posX] = unit;
unit.GetComponent<UnitBehaviour> ().SetupStats (posX, posZ, team);
}
unit.transform.localScale = new Vector3 (unit.transform.localScale.x*0.3f, unit.transform.localScale.y*0.3f, unit.transform.localScale.z*0.3f);
unitsByMap[posZ, posX] = unit;
Color color = new Color (Random.value, Random.value, Random.value);
if (team == UnitBehaviour.Team.Player) {
teamPlayer.Add (unit);
} else if (team == UnitBehaviour.Team.Enemy1) {

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View file

@ -17,7 +17,7 @@ TextureImporter:
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@ -37,18 +37,22 @@ TextureImporter:
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