cursor is high af
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@ -31,6 +31,8 @@ public class TurnManagerScript : MonoBehaviour {
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// Characters that have finished its actions
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actualNumFinishedChars = 0;
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cursor = Instantiate (cursor, new Vector3 (1.5f, 1.0f, 1.5f), Quaternion.identity) as GameObject;
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}
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// Update is called once per frame
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