vylion
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f3c8a86a14
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1 changed files with 20 additions and 7 deletions
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@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -10,8 +11,13 @@ public class TurnManagerScript : MonoBehaviour {
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public bool inTurn = true;
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public bool inTurn = true;
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public List<List<GameObject> > charList;
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public List<List<GameObject> > charList;
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public ArrayList<int> terrain;
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public ArrayList<int> charMap;
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public Vector2 mapSize;
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private int actualPlayer;
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private int actualPlayer;
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private List<GameObject> actualTeam;
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private int actualNumChars;
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private int actualNumFinishedChars;
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private int actualChar;
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private int actualChar;
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// Use this for initialization
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// Use this for initialization
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@ -19,27 +25,34 @@ public class TurnManagerScript : MonoBehaviour {
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//Estamos en turno
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//Estamos en turno
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inTurn = true;
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inTurn = true;
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actualPlayer = 0;
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actualPlayer = 0;
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actualTeam = charList [actualPlayer];
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actualNumChars = charList [actualPlayer].Count;
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// Characters that have finished its actions
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actualNumFinishedChars = 0;
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actualChar = 0;
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actualChar = 0;
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update () {
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void Update () {
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if (actualTeam [actualChar].hasActioned ()) {
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if (Input.GetKeyUp (KeyCode.Space)) {
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actualChar += 1;
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}
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}
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if (actualChar == actualTeam.Count) {
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if (actualNumFinishedChars == actualNumChars) {
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changeTeam ((actualPlayer + 1) % playerNum);
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changeTeam ((actualPlayer + 1) % playerNum);
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}
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}
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}
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}
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// Attack position (i,j) -> row i, column j
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void attack(int i, int j) {
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GameObject c = charMap [i * mapSize.x + j];
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}
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void changeTeam (int newTeam) {
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void changeTeam (int newTeam) {
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actualPlayer = newTeam;
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actualPlayer = newTeam;
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actualTeam = charList [actualPlayer];
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actualNumChars = charList [actualPlayer].Count;
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actualNumFinishedChars = 0;
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actualChar = 0;
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actualChar = 0;
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}
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}
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