skeleton-wars/Assets/TurnManagerScript.cs
falc@null.net 69fa79f272 vylion
2016-10-29 02:17:10 +02:00

60 lines
1.2 KiB
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class TurnManagerScript : MonoBehaviour {
public int turnNum = 0;
public int playerNum = 2;
public int iaNum = 0;
public bool inTurn = true;
public List<List<GameObject> > charList;
public ArrayList<int> terrain;
public ArrayList<int> charMap;
public Vector2 mapSize;
private int actualPlayer;
private int actualNumChars;
private int actualNumFinishedChars;
private int actualChar;
// Use this for initialization
void Start () {
//Estamos en turno
inTurn = true;
actualPlayer = 0;
actualNumChars = charList [actualPlayer].Count;
// Characters that have finished its actions
actualNumFinishedChars = 0;
actualChar = 0;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyUp (KeyCode.Space)) {
}
if (actualNumFinishedChars == actualNumChars) {
changeTeam ((actualPlayer + 1) % playerNum);
}
}
// Attack position (i,j) -> row i, column j
void attack(int i, int j) {
GameObject c = charMap [i * mapSize.x + j];
}
void changeTeam (int newTeam) {
actualPlayer = newTeam;
actualNumChars = charList [actualPlayer].Count;
actualNumFinishedChars = 0;
actualChar = 0;
}
}