This commit is contained in:
falc@null.net 2016-10-29 02:17:10 +02:00
parent f3c8a86a14
commit 69fa79f272

View file

@ -1,4 +1,5 @@
using UnityEngine; using UnityEngine;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
@ -10,8 +11,13 @@ public class TurnManagerScript : MonoBehaviour {
public bool inTurn = true; public bool inTurn = true;
public List<List<GameObject> > charList; public List<List<GameObject> > charList;
public ArrayList<int> terrain;
public ArrayList<int> charMap;
public Vector2 mapSize;
private int actualPlayer; private int actualPlayer;
private List<GameObject> actualTeam; private int actualNumChars;
private int actualNumFinishedChars;
private int actualChar; private int actualChar;
// Use this for initialization // Use this for initialization
@ -19,27 +25,34 @@ public class TurnManagerScript : MonoBehaviour {
//Estamos en turno //Estamos en turno
inTurn = true; inTurn = true;
actualPlayer = 0; actualPlayer = 0;
actualTeam = charList [actualPlayer]; actualNumChars = charList [actualPlayer].Count;
// Characters that have finished its actions
actualNumFinishedChars = 0;
actualChar = 0; actualChar = 0;
} }
// Update is called once per frame // Update is called once per frame
void Update () { void Update () {
if (actualTeam [actualChar].hasActioned ()) { if (Input.GetKeyUp (KeyCode.Space)) {
actualChar += 1;
} }
if (actualChar == actualTeam.Count) { if (actualNumFinishedChars == actualNumChars) {
changeTeam ((actualPlayer + 1) % playerNum); changeTeam ((actualPlayer + 1) % playerNum);
} }
} }
// Attack position (i,j) -> row i, column j
void attack(int i, int j) {
GameObject c = charMap [i * mapSize.x + j];
}
void changeTeam (int newTeam) { void changeTeam (int newTeam) {
actualPlayer = newTeam; actualPlayer = newTeam;
actualTeam = charList [actualPlayer]; actualNumChars = charList [actualPlayer].Count;
actualNumFinishedChars = 0;
actualChar = 0; actualChar = 0;
} }