parametrizado
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24af73dda2
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3 changed files with 8 additions and 8 deletions
VaporWaveWars
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@ -5,13 +5,13 @@
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class Character : public sf::Sprite{
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private:
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//CONFIG
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const double frameTime = 0.15;
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const double frameTime = BLACKVALUE/4.0f;
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const int numFrames = 4;
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const std::string spriteFile = WORK_DIR+"Resources/spreadsheet.png";
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//POSICIO PLAYER 1
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float posX1 = 0, posY1 = 250;
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float posX1 = W_WIDTH*0.05f, posY1 = W_HEIGHT*0.6f;
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//POSICIO PLAYER 2
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float posX2 = 500, posY2 = 250;
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float posX2 = W_WIDTH*0.65f, posY2 = W_HEIGHT*0.6f;
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//END CONFIG
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int magicNumber;
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@ -13,7 +13,7 @@
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#include "soundmanager.hpp"
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const int SCENE_NUM = 4;
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#define MARGEERR 0.2f
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#define BLACKVALUE 0.6f
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#define BLACKVALUE 0.4f
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#define W_WIDTH 1024
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#define W_HEIGHT 768
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const std::string WORK_DIR(getenv("WORK_DIR"));
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@ -12,12 +12,12 @@ Score::Score() {
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Score::Score(int num) : Score() {
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if (num == 0) {
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_posX = 100;
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_posY = 50;
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_posX = W_WIDTH*0.15f;
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_posY = W_HEIGHT*0.05f;
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}
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else {
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_posX = 600;
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_posY = 50;
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_posX = W_WIDTH*0.75f;
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_posY = W_HEIGHT*0.05f;
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}
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_scoreSprite[0].setPosition(_posX, _posY);
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}
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