plataform
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2 changed files with 7 additions and 4 deletions
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@ -3,9 +3,12 @@ uniform bool blue;
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uniform sampler2D texture;
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uniform sampler2D texture;
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void main(void) {
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void main(void) {
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float transpa = max (sin(time*5.)*100., 50.);
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float transpa = max (sin(time*5.)*200., 75.)*gl_TexCoord[0].y; //transparencia entre 100 y 50
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vec4 color = vec4 (246.,111.,231.,transpa)/255.;
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// vec4 color = vec4 (246.,111.,231.,transpa)/255.;
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if (blue) color = vec4(0.,153.,253.,transpa)/255.;
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// if (blue) color = vec4(0.,153.,253.,transpa)/255.;
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vec4 color = vec4 (255.,167.,245.,transpa)/255.;
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if (blue) color = vec4(122.,202.,255.,transpa)/255.;
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vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
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vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
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gl_FragColor = pixel * color;
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gl_FragColor = pixel * color;
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@ -3,7 +3,7 @@ uniform bool blue;
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void main(void) {
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void main(void) {
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// float transpa = sin(time2)*255.;
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// float transpa = sin(time2)*255.;
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vec4 color = (246,111,231, 255);
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vec4 color = (246,111,231, 255); //246, 111,231,255
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if (blue) color = (0,153,253, 255);
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if (blue) color = (0,153,253, 255);
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gl_FragColor = color;
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gl_FragColor = color;
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}
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}
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