From 7700e2f0f47aeb91fac0720ecf2626dc906ea87e Mon Sep 17 00:00:00 2001 From: serk Date: Sat, 21 Jan 2017 21:18:38 +0100 Subject: [PATCH] plataform --- Resources/halo.frag | 9 ++++++--- Resources/shaderHalo.frag | 2 +- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/Resources/halo.frag b/Resources/halo.frag index 3d1615c..5796e1b 100644 --- a/Resources/halo.frag +++ b/Resources/halo.frag @@ -3,9 +3,12 @@ uniform bool blue; uniform sampler2D texture; void main(void) { - float transpa = max (sin(time*5.)*100., 50.); - vec4 color = vec4 (246.,111.,231.,transpa)/255.; - if (blue) color = vec4(0.,153.,253.,transpa)/255.; + float transpa = max (sin(time*5.)*200., 75.)*gl_TexCoord[0].y; //transparencia entre 100 y 50 +// vec4 color = vec4 (246.,111.,231.,transpa)/255.; +// if (blue) color = vec4(0.,153.,253.,transpa)/255.; + + vec4 color = vec4 (255.,167.,245.,transpa)/255.; + if (blue) color = vec4(122.,202.,255.,transpa)/255.; vec4 pixel = texture2D(texture, gl_TexCoord[0].xy); gl_FragColor = pixel * color; diff --git a/Resources/shaderHalo.frag b/Resources/shaderHalo.frag index f276867..6369ac7 100644 --- a/Resources/shaderHalo.frag +++ b/Resources/shaderHalo.frag @@ -3,7 +3,7 @@ uniform bool blue; void main(void) { // float transpa = sin(time2)*255.; - vec4 color = (246,111,231, 255); + vec4 color = (246,111,231, 255); //246, 111,231,255 if (blue) color = (0,153,253, 255); gl_FragColor = color; } \ No newline at end of file