hour fix
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parent
0a589d6a11
commit
71c249426b
4 changed files with 12 additions and 9 deletions
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@ -1,6 +1,6 @@
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uniform vec2 resolution;
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uniform vec2 resolution;
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uniform float time;
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uniform float time;
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uniform float night;
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uniform float hour;
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float rand(vec2 n) {
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float rand(vec2 n) {
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return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
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return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453);
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@ -39,9 +39,8 @@ void main(void) {
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else uv.y -= abs(time * 0.1);
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else uv.y -= abs(time * 0.1);
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vec3 colorPink = vec3(255.,0.,255.);
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vec3 colorPink = vec3(255.,0.,255.);
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vec3 colorBlue = vec3(0.,255.,255.);
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vec3 colorBlue = vec3(0.,255.,255.);
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vec4 color = vec4(((colorPink.x*night) + (colorBlue.x*(1.-night)))/2.,
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vec4 color = vec4(((colorBlue.x*hour) + (colorPink.x*(1.-hour)))/2.,
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((colorPink.y*night) + (colorBlue.y*(1.-night)))/2.,
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((colorBlue.y*hour) + (colorPink.y*(1.-hour)))/2.,
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((colorPink.z*night) + (colorBlue.z*(1.-night)))/2., 255) / 255.;
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((colorBlue.z*hour) + (colorPink.z*(1.-hour)))/2., 255) / 255.;
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// color = vec4(122.,202.,255.,255.)/ 255.;
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gl_FragColor = (grid(fract(uv))) * color - line(umuv.y, 0., 0.175, 0.025) * color * 2.;
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gl_FragColor = (grid(fract(uv))) * color - line(umuv.y, 0., 0.175, 0.025) * color * 2.;
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}
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}
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@ -66,8 +66,9 @@ float isNight() {
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struct tm * ptm;
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struct tm * ptm;
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time ( &rawtime );
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time ( &rawtime );
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ptm = gmtime ( &rawtime );
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ptm = gmtime ( &rawtime );
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float hour = (float ((ptm->tm_hour+UTC)%24))/(23.);
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return (float ((ptm->tm_hour+UTC)%24))/(23.);
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float result = (std::cos(hour*(2*PI)) + 1.f)/2.;
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return result;
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}
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}
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void Combat::initShader() {
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void Combat::initShader() {
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@ -78,7 +79,7 @@ void Combat::initShader() {
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_shader.loadFromFile(WORK_DIR+"Resources/shader.frag", sf::Shader::Fragment);
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_shader.loadFromFile(WORK_DIR+"Resources/shader.frag", sf::Shader::Fragment);
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_shader.setParameter("resolution", sf::Vector2f(W_WIDTH, W_HEIGHT));
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_shader.setParameter("resolution", sf::Vector2f(W_WIDTH, W_HEIGHT));
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_shader.setParameter("time", time);
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_shader.setParameter("time", time);
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_shader.setParameter("night", isNight());
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_shader.setParameter("hour", isNight());
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ASSERT(_haloT.loadFromFile(WORK_DIR+"Resources/platform-halo.png"));
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ASSERT(_haloT.loadFromFile(WORK_DIR+"Resources/platform-halo.png"));
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_halo.setTexture(_haloT);
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_halo.setTexture(_haloT);
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@ -12,7 +12,8 @@
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#include "wave.hpp"
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#include "wave.hpp"
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#include <time.h>
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#include <time.h>
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#define UTC (0)
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#define PI 3.14159265
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class Combat : public Scene {
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class Combat : public Scene {
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@ -16,6 +16,8 @@ const int SCENE_NUM = 4;
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#define MARGEERR 0.25f
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#define MARGEERR 0.25f
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#define BLACKVALUE 0.4f
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#define BLACKVALUE 0.4f
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#define W_WIDTH 1024
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#define W_WIDTH 1024
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#define UTC (0)
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#define W_HEIGHT 768
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#define W_HEIGHT 768
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const std::string WORK_DIR(getenv("WORK_DIR"));
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const std::string WORK_DIR(getenv("WORK_DIR"));
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