diff --git a/Resources/shader.frag b/Resources/shader.frag index 291ab4d..56edd6f 100644 --- a/Resources/shader.frag +++ b/Resources/shader.frag @@ -1,6 +1,6 @@ uniform vec2 resolution; uniform float time; -uniform float night; +uniform float hour; float rand(vec2 n) { return fract(sin(dot(n, vec2(12.9898, 4.1414))) * 43758.5453); @@ -39,9 +39,8 @@ void main(void) { else uv.y -= abs(time * 0.1); vec3 colorPink = vec3(255.,0.,255.); vec3 colorBlue = vec3(0.,255.,255.); - vec4 color = vec4(((colorPink.x*night) + (colorBlue.x*(1.-night)))/2., - ((colorPink.y*night) + (colorBlue.y*(1.-night)))/2., - ((colorPink.z*night) + (colorBlue.z*(1.-night)))/2., 255) / 255.; -// color = vec4(122.,202.,255.,255.)/ 255.; + vec4 color = vec4(((colorBlue.x*hour) + (colorPink.x*(1.-hour)))/2., + ((colorBlue.y*hour) + (colorPink.y*(1.-hour)))/2., + ((colorBlue.z*hour) + (colorPink.z*(1.-hour)))/2., 255) / 255.; gl_FragColor = (grid(fract(uv))) * color - line(umuv.y, 0., 0.175, 0.025) * color * 2.; } \ No newline at end of file diff --git a/VaporWaveWars/combat.cpp b/VaporWaveWars/combat.cpp index 4044e30..3a85d20 100644 --- a/VaporWaveWars/combat.cpp +++ b/VaporWaveWars/combat.cpp @@ -66,8 +66,9 @@ float isNight() { struct tm * ptm; time ( &rawtime ); ptm = gmtime ( &rawtime ); - - return (float ((ptm->tm_hour+UTC)%24))/(23.); + float hour = (float ((ptm->tm_hour+UTC)%24))/(23.); + float result = (std::cos(hour*(2*PI)) + 1.f)/2.; + return result; } void Combat::initShader() { @@ -78,7 +79,7 @@ void Combat::initShader() { _shader.loadFromFile(WORK_DIR+"Resources/shader.frag", sf::Shader::Fragment); _shader.setParameter("resolution", sf::Vector2f(W_WIDTH, W_HEIGHT)); _shader.setParameter("time", time); - _shader.setParameter("night", isNight()); + _shader.setParameter("hour", isNight()); ASSERT(_haloT.loadFromFile(WORK_DIR+"Resources/platform-halo.png")); _halo.setTexture(_haloT); diff --git a/VaporWaveWars/combat.hpp b/VaporWaveWars/combat.hpp index e5bec64..0532960 100644 --- a/VaporWaveWars/combat.hpp +++ b/VaporWaveWars/combat.hpp @@ -12,7 +12,8 @@ #include "wave.hpp" #include -#define UTC (0) +#define PI 3.14159265 + class Combat : public Scene { diff --git a/VaporWaveWars/commons.hpp b/VaporWaveWars/commons.hpp index 881d329..78341c9 100644 --- a/VaporWaveWars/commons.hpp +++ b/VaporWaveWars/commons.hpp @@ -16,6 +16,8 @@ const int SCENE_NUM = 4; #define MARGEERR 0.25f #define BLACKVALUE 0.4f #define W_WIDTH 1024 + +#define UTC (0) #define W_HEIGHT 768 const std::string WORK_DIR(getenv("WORK_DIR"));