22 lines
566 B
C#
22 lines
566 B
C#
using UnityEngine;
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using System.Collections;
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public class CameraController : MonoBehaviour {
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public GameObject target;
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private Vector3 offset;
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// Use this for initialization
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void Start () {
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Vector3 a = new Vector3 (1, 0, 0);
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offset = transform.position - target.transform.position;
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offset = offset + a;
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}
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// Update is called once per frame
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void LateUpdate () {
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transform.position = Vector3.Lerp (transform.position, target.transform.position + offset, 5.0f * Time.deltaTime);
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//transform.position = target.transform.position + offset;
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}
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}
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