6691 lines
441 KiB
Mathematica
6691 lines
441 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_swipe.ma
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//Last modified: Tue, Jul 01, 2014 03:42:35 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
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0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
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|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
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|
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|
521 ;
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|
createNode animClip -n "swipeSource";
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|
setAttr ".ihi" 0;
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|
setAttr -s 522 ".ac";
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setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes;
|
|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes;
|
|
setAttr ".ss" 1;
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|
setAttr ".se" 65;
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|
setAttr ".ci" no;
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|
createNode animCurveTU -n "hood_right_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "hood_right_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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|
createNode animCurveTU -n "hood_right_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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|
createNode animCurveTA -n "hood_right_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 2.37149977684021 1 4.144719123840332 2 8.7250442504882812
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3 15.003478050231932 4 21.871021270751953 5 28.21867561340332 6 32.937442779541016
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7 36.799087524414063 8 40.845165252685547 9 44.371353149414063 10 46.673332214355469
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11 47.046787261962891 12 44.787391662597656 13 37.046169281005859 14 23.985773086547852
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23 -32.4246826171875 24 -29.33575439453125 25 -22.124788284301758 26 -12.054309844970703
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63 1.8457072973251343 64 2.2316901683807373 65 2.37149977684021;
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createNode animCurveTA -n "hood_right_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -0.7422029972076416 1 -1.3938921689987183
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62 -1.3729584217071533 63 -1.0295695066452026 64 -0.81580227613449097 65 -0.7422029972076416;
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|
createNode animCurveTA -n "hood_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -32.448951721191406 1 -34.718013763427734
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2 -36.874839782714844 3 -39.031661987304688 4 -41.300727844238281 5 -43.794273376464844
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6 -46.624534606933594 7 -50.705459594726562 8 -56.130046844482422 9 -61.779106140136719
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54 6.9491915702819824 55 4.2937226295471191 56 1.1751644611358643 57 -2.3138670921325684
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|
62 -22.07447624206543 63 -25.841363906860352 64 -29.330396652221683 65 -32.448951721191406;
|
|
createNode animCurveTL -n "hood_right_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 56 ".ktv[0:55]" 0 2.987307071685791 11 2.987307071685791
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|
|
64 3.0604109764099121 65 2.987307071685791;
|
|
createNode animCurveTL -n "hood_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 56 ".ktv[0:55]" 0 -29.5418701171875 11 -29.5418701171875
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|
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|
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|
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|
|
64 -29.429832458496094 65 -29.5418701171875;
|
|
createNode animCurveTL -n "hood_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 56 ".ktv[0:55]" 0 -15.928640365600586 11 -15.928640365600586
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|
12 -15.928640365600586 13 -16.212472915649414 14 -16.904767990112305 15 -17.766729354858398
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60 -18.154972076416016 61 -17.693181991577148 62 -17.235525131225586 63 -16.786127090454102
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|
64 -16.349123001098633 65 -15.928640365600586;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
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|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 64 6.4291629791259766
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|
65 6.4291629791259766;
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createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 64 -3.7228443622589111
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|
65 -3.7228443622589111;
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createNode animCurveTL -n "hood_03_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 64 6.2740335464477539
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|
65 6.2740335464477539;
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|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 64 -5.3825597763061523
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|
65 -5.3825597763061523;
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|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 64 18.000844955444336
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|
65 18.000844955444336;
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|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 64 -6.2304854393005371
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|
65 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 64 17.171575546264648
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|
65 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -8.2408294677734375 1 -8.6545495986938477
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2 -9.7136993408203125 3 -11.145261764526367 4 -12.67621898651123 5 -14.033554077148438
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|
62 -8.6202564239501953 63 -8.4511661529541016 64 -8.3038396835327148 65 -8.2408294677734375;
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|
createNode animCurveTA -n "eye_left_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -2.4710471630096436 1 -1.3477107286453247
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|
62 -1.7956403493881226 63 -2.0974252223968506 64 -2.3592813014984131 65 -2.4710471630096436;
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|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -8.6608572006225586 1 -8.4030666351318359
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|
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|
62 -8.7563152313232422 63 -8.6977910995483398 64 -8.6687173843383789 65 -8.6608572006225586;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 64 14.009841918945313
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|
65 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 64 13.3812255859375 65 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 64 9.8450155258178711
|
|
65 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.97428059577941895 1 -1.232154369354248
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|
2 -1.8929175138473511 3 -2.7872819900512695 4 -3.7459602355957027 5 -4.5996637344360352
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|
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|
|
62 -1.3589669466018677 63 -1.1875052452087402 64 -1.0381500720977783 65 -0.97428059577941895;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 8.2150688171386719 1 8.8953857421875 2 10.637269020080566
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|
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|
63 8.5883274078369141 64 8.3267269134521484 65 8.2150688171386719;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -8.7224512100219727 1 -8.3041753768920898
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62 -8.8892478942871094 63 -8.7989282608032227 64 -8.7421560287475586 65 -8.7224512100219727;
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createNode animCurveTL -n "eye_right_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 64 14.009841918945313
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65 14.009841918945313;
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createNode animCurveTL -n "eye_right_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 64 13.75164794921875
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|
65 13.75164794921875;
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|
createNode animCurveTL -n "eye_right_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 64 -6.6388611793518066
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|
65 -6.6388611793518066;
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createNode animCurveTU -n "jaw_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -9.5462160110473633 1 -10.349584579467773
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2 -11.187466621398926 3 -12.025349617004395 4 -12.828719139099121 5 -13.563061714172363
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62 -8.2331829071044922 63 -8.6517791748046875 64 -9.0875492095947266 65 -9.5462160110473633;
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createNode animCurveTA -n "jaw_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 7.3296732902526847 1 7.3518948554992667
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62 7.2656431198120108 63 7.2994742393493661 64 7.3216881752014151 65 7.3296732902526847;
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createNode animCurveTA -n "jaw_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -28.827953338623043 1 -29.269155502319336
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62 -28.330793380737305 63 -28.597856521606445 64 -28.768146514892575 65 -28.827953338623043;
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createNode animCurveTL -n "jaw_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 64 8.6222553253173828
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65 8.6222553253173828;
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createNode animCurveTL -n "jaw_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 64 0.83758300542831421
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65 0.83758300542831421;
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createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 7.1282548904418945 1 6.1585960388183594
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2 2.4217281341552734 3 -4.935816764831543 4 -8.7252664566040039 5 -7.4410200119018555
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|
|
62 5.8552570343017578 63 6.3359584808349609 64 6.764890193939209 65 7.1282548904418945;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 5.4726195335388184 1 12.771611213684082
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|
2 22.272052764892578 3 28.671133041381832 4 29.422342300415039 5 28.661909103393558
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|
|
62 4.9290604591369629 63 5.0824699401855469 64 5.2633018493652344 65 5.4726195335388184;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -6.9765520095825195 1 -7.9036011695861825
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|
2 -8.6865310668945313 3 -15.135027885437012 4 -16.48762321472168 5 -9.7425632476806641
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|
62 -5.5915083885192871 63 -6.1401271820068359 64 -6.6076178550720215 65 -6.9765520095825195;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 64 10.242449760437012
|
|
65 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 64 10.225434303283691
|
|
65 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -3.3750779948604759e-014 1 -3.4638958368304884e-014
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|
2 -2.1316282072803006e-014 3 2.3092638912203256e-014 4 3.3750779948604759e-014 5 4.2632564145606011e-014
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|
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|
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|
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|
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|
25 0 26 1.7763568394002505e-014 27 -4.9737991503207013e-014 28 2.1316282072803006e-014
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|
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|
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|
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|
|
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|
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|
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|
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|
53 -4.7961634663806763e-014 54 7.9936057773011271e-014 55 -2.8421709430404007e-014
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|
56 3.5527136788005009e-015 57 -4.9737991503207013e-014 58 3.0198066269804258e-014
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|
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|
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|
|
65 -3.3750779948604759e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
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setAttr -s 66 ".ktv[0:65]" 0 6.2769255638122559 1 10.813618659973145
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62 4.8392062187194824 63 5.266594409942627 64 5.7429347038269043 65 6.2769255638122559;
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createNode animCurveTA -n "Character1_Neck_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 8.0905132293701172 1 10.838027000427246
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62 7.6646990776062021 63 7.8600521087646493 64 8.0066747665405273 65 8.0905132293701172;
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createNode animCurveTA -n "Character1_Neck_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -7.1865210533142099 1 -8.834625244140625
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62 -8.3756074905395508 63 -7.9323148727416983 64 -7.5332918167114249 65 -7.1865210533142099;
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createNode animCurveTL -n "Character1_Neck_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 64 1.3887042999267578
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65 1.3887042999267578;
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createNode animCurveTL -n "Character1_Neck_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 64 18.211067199707031
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65 18.211067199707031;
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createNode animCurveTL -n "Character1_Neck_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -1.2434497875801753e-014 1 -1.0658141036401503e-014
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61 -2.5757174171303632e-014 62 3.6415315207705135e-014 63 -2.042810365310288e-014
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64 2.6645352591003757e-014 65 -1.2434497875801753e-014;
|
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createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 23.537521362304687 1 23.537521362304687
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2 23.537521362304687 3 23.537521362304687 4 23.537521362304687 5 23.537521362304687
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6 23.537521362304687 7 23.537521362304687 8 23.537521362304687 9 23.537521362304687
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18 23.537521362304687 19 23.537521362304687 20 23.537521362304687 21 23.537521362304687
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22 23.537521362304687 23 23.537521362304687 24 23.537521362304687 25 23.537521362304687
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26 23.537521362304687 27 23.537521362304687 28 23.537521362304687 29 23.537521362304687
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30 23.537521362304687 31 23.537521362304687 32 23.537521362304687 33 23.537521362304687
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34 23.537521362304687 35 23.537521362304687 36 23.537521362304687 37 23.537521362304687
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38 23.537521362304687 39 23.537521362304687 40 23.537521362304687 41 23.537521362304687
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42 23.537521362304687 43 23.537521362304687 44 23.537521362304687 45 23.537521362304687
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46 23.537521362304687 47 23.537521362304687 48 23.537521362304687 49 23.537521362304687
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50 23.537521362304687 51 23.537521362304687 52 23.537521362304687 53 23.537521362304687
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54 23.537521362304687 55 23.537521362304687 56 23.537521362304687 57 23.537521362304687
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58 23.537521362304687 59 23.537521362304687 60 23.537521362304687 61 23.537521362304687
|
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62 23.537521362304687 63 23.537521362304687 64 23.537521362304687 65 23.537521362304687;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.0786994695663452 1 -1.0786993503570557
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2 -1.0786992311477661 3 -1.078698992729187 4 -1.0786988735198975 5 -1.0786987543106079
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10 -1.0786986351013184 11 -1.0786986351013184 12 -1.0786986351013184 13 -1.0786986351013184
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42 -1.0786992311477661 43 -1.0786993503570557 44 -1.0786993503570557 45 -1.0786993503570557
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46 -1.0786993503570557 47 -1.0786994695663452 48 -1.0786994695663452 49 -1.0786994695663452
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50 -1.0786994695663452 51 -1.0786994695663452 52 -1.0786994695663452 53 -1.0786994695663452
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54 -1.0786994695663452 55 -1.0786994695663452 56 -1.0786994695663452 57 -1.0786994695663452
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58 -1.0786994695663452 59 -1.0786994695663452 60 -1.0786994695663452 61 -1.0786994695663452
|
|
62 -1.0786994695663452 63 -1.0786994695663452 64 -1.0786994695663452 65 -1.0786994695663452;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -3.8385038375854492 1 -3.838504552841187
|
|
2 -3.8385052680969243 3 -3.8385059833526616 4 -3.8385066986083989 5 -3.8385071754455566
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6 -3.8385076522827148 7 -3.8385078907012939 8 -3.8385078907012939 9 -3.8385078907012939
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18 -3.8385076522827148 19 -3.8385076522827148 20 -3.8385076522827148 21 -3.8385076522827148
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22 -3.8385074138641362 23 -3.8385074138641362 24 -3.8385074138641362 25 -3.8385074138641362
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26 -3.8385074138641362 27 -3.8385074138641362 28 -3.8385071754455566 29 -3.8385071754455566
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30 -3.8385069370269775 31 -3.8385069370269775 32 -3.8385066986083989 33 -3.8385064601898189
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42 -3.8385047912597656 43 -3.838504552841187 44 -3.838504314422607 45 -3.838504314422607
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46 -3.8385040760040283 47 -3.8385040760040283 48 -3.8385038375854492 49 -3.8385038375854492
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50 -3.8385038375854492 51 -3.8385038375854492 52 -3.8385038375854492 53 -3.8385038375854492
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54 -3.8385038375854492 55 -3.8385038375854492 56 -3.8385038375854492 57 -3.8385038375854492
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|
58 -3.8385038375854492 59 -3.8385038375854492 60 -3.8385038375854492 61 -3.8385038375854492
|
|
62 -3.8385038375854492 63 -3.8385038375854492 64 -3.8385038375854492 65 -3.8385038375854492;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 64 -0.50238901376724243
|
|
65 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 64 -1.3544845581054688
|
|
65 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 64 -2.6074624061584473
|
|
65 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 43.147258758544922 1 43.147258758544922
|
|
2 43.147258758544922 3 43.147258758544922 4 43.147258758544922 5 43.147258758544922
|
|
6 43.147258758544922 7 43.147258758544922 8 43.147258758544922 9 43.147258758544922
|
|
10 43.147258758544922 11 43.147258758544922 12 43.147258758544922 13 43.147258758544922
|
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14 43.147258758544922 15 43.147258758544922 16 43.147258758544922 17 43.147258758544922
|
|
18 43.147258758544922 19 43.147258758544922 20 43.147258758544922 21 43.147258758544922
|
|
22 43.147258758544922 23 43.147258758544922 24 43.147258758544922 25 43.147258758544922
|
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26 43.147258758544922 27 43.147258758544922 28 43.147258758544922 29 43.147258758544922
|
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30 43.147258758544922 31 43.147258758544922 32 43.147258758544922 33 43.147258758544922
|
|
34 43.147258758544922 35 43.147258758544922 36 43.147258758544922 37 43.147258758544922
|
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38 43.147258758544922 39 43.147258758544922 40 43.147258758544922 41 43.147258758544922
|
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42 43.147258758544922 43 43.147258758544922 44 43.147258758544922 45 43.147258758544922
|
|
46 43.147258758544922 47 43.147258758544922 48 43.147258758544922 49 43.147258758544922
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50 43.147258758544922 51 43.147258758544922 52 43.147258758544922 53 43.147258758544922
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54 43.147258758544922 55 43.147258758544922 56 43.147258758544922 57 43.147258758544922
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58 43.147258758544922 59 43.147258758544922 60 43.147258758544922 61 43.147258758544922
|
|
62 43.147258758544922 63 43.147258758544922 64 43.147258758544922 65 43.147258758544922;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -0.736652672290802 1 -0.736652672290802
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2 -0.73665261268615723 3 -0.73665255308151245 4 -0.73665255308151245 5 -0.73665249347686768
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|
|
62 -0.736652672290802 63 -0.736652672290802 64 -0.736652672290802 65 -0.736652672290802;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -7.1498456001281738 1 -7.1498456001281738
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2 -7.1498451232910156 3 -7.1498451232910156 4 -7.1498446464538574 5 -7.1498446464538574
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50 -7.1498456001281738 51 -7.1498456001281738 52 -7.1498456001281738 53 -7.1498456001281738
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58 -7.1498456001281738 59 -7.1498456001281738 60 -7.1498456001281738 61 -7.1498456001281738
|
|
62 -7.1498456001281738 63 -7.1498456001281738 64 -7.1498456001281738 65 -7.1498456001281738;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 64 -0.18733929097652435
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|
65 -0.18733929097652435;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 64 -1.1584912538528442
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|
65 -1.1584912538528442;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 64 -4.8861594200134277
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|
65 -4.8861594200134277;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 64 40.371490478515625
|
|
65 40.371490478515625;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 64 11.317907333374023
|
|
65 11.317907333374023;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 64 -3.919908761978149
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|
65 -3.919908761978149;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 64 -4.2298541069030762
|
|
65 -4.2298541069030762;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 64 -1.1903555393218994
|
|
65 -1.1903555393218994;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 64 -18.923664093017578
|
|
65 -18.923664093017578;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 25.101982116699219 1 25.101982116699219
|
|
2 25.101982116699219 3 25.101982116699219 4 25.101982116699219 5 25.101982116699219
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|
6 25.101982116699219 7 25.101982116699219 8 25.101982116699219 9 25.101982116699219
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
30 25.101982116699219 31 25.101982116699219 32 25.101982116699219 33 25.101982116699219
|
|
34 25.101982116699219 35 25.101982116699219 36 25.101982116699219 37 25.101982116699219
|
|
38 25.101982116699219 39 25.101982116699219 40 25.101982116699219 41 25.101982116699219
|
|
42 25.101982116699219 43 25.101982116699219 44 25.101982116699219 45 25.101982116699219
|
|
46 25.101982116699219 47 25.101982116699219 48 25.101982116699219 49 25.101982116699219
|
|
50 25.101982116699219 51 25.101982116699219 52 25.101982116699219 53 25.101982116699219
|
|
54 25.101982116699219 55 25.101982116699219 56 25.101982116699219 57 25.101982116699219
|
|
58 25.101982116699219 59 25.101982116699219 60 25.101982116699219 61 25.101982116699219
|
|
62 25.101982116699219 63 25.101982116699219 64 25.101982116699219 65 25.101982116699219;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.3650347888469696 1 -0.36503469944000244
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|
2 -0.36503458023071289 3 -0.36503446102142334 4 -0.36503434181213379 5 -0.36503425240516663
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|
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|
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|
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|
|
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|
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|
|
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|
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|
58 -0.3650347888469696 59 -0.3650347888469696 60 -0.3650347888469696 61 -0.3650347888469696
|
|
62 -0.3650347888469696 63 -0.3650347888469696 64 -0.3650347888469696 65 -0.3650347888469696;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.2057192325592041 1 -1.2057194709777832
|
|
2 -1.2057198286056519 3 -1.2057201862335205 4 -1.2057205438613892 5 -1.2057209014892578
|
|
6 -1.2057210206985474 7 -1.2057211399078369 8 -1.2057211399078369 9 -1.2057211399078369
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|
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|
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|
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|
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|
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|
34 -1.2057203054428101 35 -1.2057201862335205 36 -1.2057201862335205 37 -1.205720067024231
|
|
38 -1.2057199478149414 39 -1.2057198286056519 40 -1.2057197093963623 41 -1.2057197093963623
|
|
42 -1.2057195901870728 43 -1.2057194709777832 44 -1.2057194709777832 45 -1.2057193517684937
|
|
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|
|
50 -1.2057192325592041 51 -1.2057192325592041 52 -1.2057192325592041 53 -1.2057192325592041
|
|
54 -1.2057192325592041 55 -1.2057192325592041 56 -1.2057192325592041 57 -1.2057192325592041
|
|
58 -1.2057192325592041 59 -1.2057192325592041 60 -1.2057192325592041 61 -1.2057192325592041
|
|
62 -1.2057192325592041 63 -1.2057192325592041 64 -1.2057192325592041 65 -1.2057192325592041;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 64 -0.22357845306396484
|
|
65 -0.22357845306396484;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 64 -2.1687469482421875
|
|
65 -2.1687469482421875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 64 -3.8498001098632813
|
|
65 -3.8498001098632813;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 43.622997283935547 1 43.622997283935547
|
|
2 43.622997283935547 3 43.622997283935547 4 43.622997283935547 5 43.622997283935547
|
|
6 43.622997283935547 7 43.622997283935547 8 43.622997283935547 9 43.622997283935547
|
|
10 43.622997283935547 11 43.622997283935547 12 43.622997283935547 13 43.622997283935547
|
|
14 43.622997283935547 15 43.622997283935547 16 43.622997283935547 17 43.622997283935547
|
|
18 43.622997283935547 19 43.622997283935547 20 43.622997283935547 21 43.622997283935547
|
|
22 43.622997283935547 23 43.622997283935547 24 43.622997283935547 25 43.622997283935547
|
|
26 43.622997283935547 27 43.622997283935547 28 43.622997283935547 29 43.622997283935547
|
|
30 43.622997283935547 31 43.622997283935547 32 43.622997283935547 33 43.622997283935547
|
|
34 43.622997283935547 35 43.622997283935547 36 43.622997283935547 37 43.622997283935547
|
|
38 43.622997283935547 39 43.622997283935547 40 43.622997283935547 41 43.622997283935547
|
|
42 43.622997283935547 43 43.622997283935547 44 43.622997283935547 45 43.622997283935547
|
|
46 43.622997283935547 47 43.622997283935547 48 43.622997283935547 49 43.622997283935547
|
|
50 43.622997283935547 51 43.622997283935547 52 43.622997283935547 53 43.622997283935547
|
|
54 43.622997283935547 55 43.622997283935547 56 43.622997283935547 57 43.622997283935547
|
|
58 43.622997283935547 59 43.622997283935547 60 43.622997283935547 61 43.622997283935547
|
|
62 43.622997283935547 63 43.622997283935547 64 43.622997283935547 65 43.622997283935547;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.28425157070159912 1 -0.28425154089927673
|
|
2 -0.28425151109695435 3 -0.28425148129463196 4 -0.28425145149230957 5 -0.28425142168998718
|
|
6 -0.28425139188766479 7 -0.28425139188766479 8 -0.28425139188766479 9 -0.28425139188766479
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|
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62 -0.28425157070159912 63 -0.28425157070159912 64 -0.28425157070159912 65 -0.28425157070159912;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -2.1350138187408447 1 -2.1350135803222656
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62 -2.1350138187408447 63 -2.1350138187408447 64 -2.1350138187408447 65 -2.1350138187408447;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 64 -0.41343829035758972
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65 -0.41343829035758972;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 64 -0.75771737098693848
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65 -0.75771737098693848;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 64 -4.394721508026123
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65 -4.394721508026123;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 41.899082183837891 64 41.899082183837891
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65 41.899082183837891;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 3.14365553855896 64 3.14365553855896 65 3.14365553855896;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.9025231599807737 64 1.9025231599807737
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65 1.9025231599807737;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 64 2.6068978309631348
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65 2.6068978309631348;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 64 -1.3741570711135864
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65 -1.3741570711135864;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 64 -19.684198379516602
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65 -19.684198379516602;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 12.76560115814209 1 12.76560115814209
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63 12.76560115814209 64 12.76560115814209 65 12.76560115814209;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 4.3579354286193848 1 4.3579354286193848
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|
|
62 4.3579354286193848 63 4.3579354286193848 64 4.3579354286193848 65 4.3579354286193848;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -1.6485188007354736 1 -1.6485189199447632
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|
62 -1.6485188007354736 63 -1.6485188007354736 64 -1.6485188007354736 65 -1.6485188007354736;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 0.050153255462646484 39 0.050153255462646484
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|
|
64 0.050153255462646484 65 0.050153255462646484;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 64 -1.524078369140625
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|
65 -1.524078369140625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 64 -3.3633809089660645
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|
65 -3.3633809089660645;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 43.664737701416016 1 43.664737701416016
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|
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|
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|
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|
|
62 43.664737701416016 63 43.664737701416016 64 43.664737701416016 65 43.664737701416016;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 0.025886403396725655 1 0.025886410847306252
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62 0.025886401534080505 63 0.025886401534080505 64 0.025886403396725655 65 0.025886401534080505;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 0.57822829484939575 1 0.57822829484939575
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62 0.57822829484939575 63 0.57822829484939575 64 0.57822829484939575 65 0.57822829484939575;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 64 0.21691970527172089
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65 0.21691970527172089;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 64 -1.2413421869277954
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65 -1.2413421869277954;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 64 -5.403416633605957
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65 -5.403416633605957;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 64 50.707569122314453
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65 50.707569122314453;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 64 1.138594388961792
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65 1.138594388961792;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 64 17.087230682373047
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65 17.087230682373047;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 64 8.0014705657958984
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65 8.0014705657958984;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 64 -2.3211886882781982
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65 -2.3211886882781982;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 64 -18.606718063354492
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65 -18.606718063354492;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -45.536056518554687 1 -45.536056518554687
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|
62 -45.536056518554687 63 -45.536056518554687 64 -45.536056518554687 65 -45.536056518554687;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -18.404392242431641 1 -18.404392242431641
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50 -18.404392242431641 51 -18.404392242431641 52 -18.404392242431641 53 -18.404392242431641
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54 -18.404392242431641 55 -18.404392242431641 56 -18.404392242431641 57 -18.404392242431641
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58 -18.404392242431641 59 -18.404392242431641 60 -18.404392242431641 61 -18.404392242431641
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|
62 -18.404392242431641 63 -18.404392242431641 64 -18.404392242431641 65 -18.404392242431641;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 14.383121490478514 1 14.383121490478514
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58 14.383121490478514 59 14.383121490478514 60 14.383121490478514 61 14.383121490478514
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|
62 14.383121490478514 63 14.383121490478514 64 14.383121490478514 65 14.383121490478514;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 64 -0.15521393716335297
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|
65 -0.15521393716335297;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 64 0.52972978353500366
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|
65 0.52972978353500366;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 64 -5.1216654777526855
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|
65 -5.1216654777526855;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 1.8549802405232185e-007 1 1.6255070534043625e-007
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|
2 1.3369972862165014e-007 3 1.029909952876551e-007 4 7.3735833439059206e-008 5 4.964721966871366e-008
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6 3.4261478987218652e-008 7 2.6212420678461967e-008 8 2.1223765855893362e-008 9 1.9240887993987599e-008
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35 1.0433692665401395e-007 36 1.1196129179324998e-007 37 1.1955927448070724e-007
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|
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|
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|
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|
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|
|
63 1.8569794235645531e-007 64 1.8582933591915207e-007 65 1.8560811554380052e-007;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 1.1684689837920814e-007 1 2.0977920200948574e-007
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|
2 3.2648262049406185e-007 3 4.5181550945017079e-007 4 5.7010311138583347e-007 5 6.6548489030537894e-007
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|
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65 1.1729237314739294e-007;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -2.3871538701314421e-007 1 -4.1180396692652721e-007
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8 -1.3627582120534498e-006 9 -1.3017310038776486e-006 10 -1.23746428926097e-006 11 -1.1991096471319906e-006
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21 -1.9590504507505102e-006 22 -1.9665835679916199e-006 23 -1.9779351987381233e-006
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24 -1.9848862393700983e-006 25 -1.976310386453406e-006 26 -1.9546439489204204e-006
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42 -6.3002039496495854e-007 43 -5.4710130825696979e-007 44 -4.7156987648122595e-007
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45 -4.0434784409626445e-007 46 -3.4646004110072681e-007 47 -2.9945411483822681e-007
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48 -2.6461179913894739e-007 49 -2.426873493277526e-007 50 -2.3532210491339359e-007
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51 -2.3500854240410263e-007 52 -2.3536057369710761e-007 53 -2.3529675274858164e-007
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54 -2.358752624331828e-007 55 -2.3601934628914023e-007 56 -2.3622114042609613e-007
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57 -2.363954791917422e-007 58 -2.3699097084772805e-007 59 -2.3762110856750948e-007
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60 -2.3701554141553063e-007 61 -2.3714225960702606e-007 62 -2.383212631684728e-007
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63 -2.3804535942417718e-007 64 -2.3865578668846865e-007 65 -2.3800582482635946e-007;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 62 ".ktv[0:61]" 0 -0.56331372261047363 5 -0.56331372261047363
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6 -0.56331372261047363 7 -0.56331378221511841 8 -0.56331372261047363 9 -0.56331378221511841
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18 -0.56331372261047363 19 -0.56331372261047363 20 -0.56331372261047363 21 -0.56331372261047363
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22 -0.56331372261047363 23 -0.56331372261047363 24 -0.56331378221511841 25 -0.56331372261047363
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30 -0.56331372261047363 31 -0.56331372261047363 32 -0.56331372261047363 33 -0.56331372261047363
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34 -0.56331372261047363 35 -0.56331372261047363 36 -0.56331372261047363 37 -0.56331372261047363
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38 -0.56331372261047363 39 -0.56331372261047363 40 -0.56331372261047363 41 -0.56331372261047363
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42 -0.56331372261047363 43 -0.56331372261047363 44 -0.56331372261047363 45 -0.56331372261047363
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46 -0.56331372261047363 47 -0.56331372261047363 48 -0.56331372261047363 49 -0.56331372261047363
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50 -0.56331372261047363 51 -0.56331372261047363 52 -0.56331372261047363 53 -0.56331372261047363
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54 -0.56331372261047363 55 -0.56331372261047363 56 -0.56331372261047363 57 -0.56331372261047363
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58 -0.56331372261047363 59 -0.56331372261047363 60 -0.56331372261047363 61 -0.56331372261047363
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|
62 -0.56331372261047363 63 -0.56331372261047363 64 -0.56331372261047363 65 -0.56331372261047363;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 64 -1.3259270191192627
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|
65 -1.3259270191192627;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 64 -9.1413974761962891
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|
65 -9.1413974761962891;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 64 28.15301513671875
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|
65 28.15301513671875;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 64 20.822746276855469
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|
65 20.822746276855469;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 64 17.629024505615234
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|
65 17.629024505615234;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 64 4.2828145027160645
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|
65 4.2828145027160645;
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|
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 64 -3.5269510746002197
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|
65 -3.5269510746002197;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 64 -4.3483805656433105
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|
65 -4.3483805656433105;
|
|
createNode animCurveTU -n "weapon_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "weapon_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "weapon_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "weapon_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTA -n "weapon_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTA -n "weapon_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 64 0 65 0;
|
|
createNode animCurveTL -n "weapon_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 64 0.28223690390586853
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|
65 0.28223690390586853;
|
|
createNode animCurveTL -n "weapon_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 64 -6.0544857978820801
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|
65 -6.0544857978820801;
|
|
createNode animCurveTL -n "weapon_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 64 -17.206550598144531
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|
65 -17.206550598144531;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 35.615032196044922 1 12.780954360961914
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|
2 6.096125602722168 3 9.1047153472900391 4 7.5042262077331552 5 2.1726257801055908
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6 -4.7152495384216309 7 -6.9770894050598145 8 2.5746164321899414 9 3.1577982902526855
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10 4.0472831726074219 11 23.180423736572266 12 36.747829437255859 13 33.798629760742188
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26 36.112125396728516 27 35.255405426025391 28 37.631473541259766 29 40.848068237304687
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30 45.015781402587891 31 49.290481567382813 32 53.039497375488281 33 58.404914855957031
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34 63.452018737792962 35 61.304302215576172 36 51.350307464599609 37 41.081207275390625
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38 34.675018310546875 39 31.822784423828125 40 30.575231552124023 41 28.590776443481445
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42 25.152210235595703 43 22.489791870117188 44 23.478071212768555 45 27.063972473144531
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46 31.006048202514645 47 34.887020111083984 48 38.067939758300781 49 39.508453369140625
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50 37.102714538574219 51 33.448177337646484 52 30.314878463745117 53 28.26569938659668
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54 27.352188110351563 55 27.383949279785156 56 27.909101486206055 57 28.580535888671875
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|
58 29.382705688476563 59 30.309804916381832 60 31.341403961181644 61 32.432117462158203
|
|
62 33.510120391845703 63 34.479690551757813 64 35.224754333496094 65 35.615032196044922;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -8.7948799133300781 1 -27.475717544555664
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|
2 -26.368806838989258 3 -16.961883544921875 4 -1.8455791473388672 5 14.216998100280762
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|
6 18.296918869018555 7 20.484502792358398 8 20.689645767211914 9 20.083156585693359
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10 21.186155319213867 11 18.921194076538086 12 17.484153747558594 13 1.7133469581604004
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14 -1.2595477104187012 15 10.202113151550293 16 5.4764370918273926 17 -10.811508178710937
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18 -22.46788215637207 19 -0.7968328595161438 20 17.682476043701172 21 10.966049194335938
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22 25.875675201416016 23 24.493442535400391 24 -13.596500396728516 25 -21.489313125610352
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26 -22.502372741699219 27 -21.986015319824219 28 -20.980690002441406 29 -16.369108200073242
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34 -13.889392852783203 35 -20.994237899780273 36 -25.006052017211914 37 -25.723060607910156
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38 -24.319528579711914 39 -21.730669021606445 40 -19.089162826538086 41 -16.330326080322266
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50 -38.4771728515625 51 -38.145248413085938 52 -36.438087463378906 53 -33.974296569824219
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54 -31.328294754028324 55 -28.934301376342773 56 -26.71702766418457 57 -24.391822814941406
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58 -21.98890495300293 59 -19.552532196044922 60 -17.141763687133789 61 -14.830163955688477
|
|
62 -12.708515167236328 63 -10.891547203063965 64 -9.526392936706543 65 -8.7948789596557617;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 3.5112531185150146 1 -1.6595827341079712
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|
2 -1.7705116271972656 3 -1.480924129486084 4 -0.32434457540512085 5 -0.28033217787742615
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|
6 -1.9432013034820557 7 -2.6510410308837891 8 0.88296765089035034 9 1.5277568101882935
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|
10 1.9618656635284422 11 7.9170989990234384 12 12.00302791595459 13 7.3941402435302734
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18 0.23869720101356504 19 -1.3008823394775391 20 -8.6270990371704102 21 -35.988658905029297
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22 -34.565250396728516 23 -39.045478820800781 24 -36.53363037109375 25 -33.74432373046875
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26 -30.610719680786129 27 -26.854103088378906 28 -23.671735763549805 29 -19.176626205444336
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30 -15.136029243469238 31 -11.537619590759277 32 -7.5653285980224609 33 -5.8998475074768066
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|
34 -7.889366626739502 35 -10.40035343170166 36 -11.118346214294434 37 -10.605077743530273
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|
38 -9.8899002075195312 39 -9.0301065444946289 40 -7.9631924629211417 41 -6.6207427978515625
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|
42 -4.9263286590576172 43 -3.5451149940490723 44 -2.6554210186004639 45 -2.5646607875823975
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46 -3.3155207633972168 47 -4.8541111946105957 48 -7.1011042594909668 49 -9.0030918121337891
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|
50 -8.8660564422607422 51 -7.5527744293212891 52 -6.0583248138427734 53 -4.7461543083190918
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54 -3.6953754425048828 55 -2.8542463779449463 56 -2.0729196071624756 57 -1.2514253854751587
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|
58 -0.42103421688079834 59 0.38375884294509888 60 1.1349228620529175 61 1.8137375116348269
|
|
62 2.4081964492797852 63 2.9062530994415283 64 3.2866251468658447 65 3.5112535953521729;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 64 4.1963162422180176
|
|
65 4.1963162422180176;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.3000288845432806e-006 1 -1.3000309309063596e-006
|
|
2 -1.3000239960092586e-006 3 -1.3000361605008948e-006 4 -1.3000307035326841e-006
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|
5 -1.300037297369272e-006 6 -1.3000318404010613e-006 7 -1.3000460512557765e-006 8 -1.3000395711060264e-006
|
|
9 -1.30003240883525e-006 10 -1.3000307035326841e-006 11 -1.3000287708564429e-006
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|
12 -1.3000330909562763e-006 13 -1.3000376384297851e-006 14 -1.3000278613617411e-006
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|
15 -1.300020130656776e-006 16 -1.300033204643114e-006 17 -1.3000382068639738e-006
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|
18 -1.3000382068639738e-006 19 -1.3000418448427808e-006 20 -1.3000175158595084e-006
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|
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|
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|
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|
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|
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|
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|
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60 -1.3000425269638072e-006 61 -1.3000397984797019e-006 62 -1.30005037135561e-006
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|
63 -1.3000452554479125e-006 64 -1.3000465060031274e-006 65 -1.3000475291846669e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 64 -24.529909133911133
|
|
65 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 6.0367064476013184 1 12.354883193969727
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62 6.3105549812316895 63 6.1925411224365234 64 6.0977272987365723 65 6.0367045402526855;
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createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 10.366849899291992 1 57.541118621826179
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62 19.264799118041992 63 15.65681838989258 64 12.566385269165039 65 10.366847991943359;
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createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -36.353404998779297 1 -32.04071044921875
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62 -35.482711791992188 63 -35.964664459228516 64 -36.221107482910156 65 -36.353389739990234;
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createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 64 -5.3000893592834473
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65 -5.3000893592834473;
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createNode animCurveTL -n "Character1_RightForeArm_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 1.3784529073745944e-012 1 1.8403056856186595e-012
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65 1.4210854715202004e-012;
|
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createNode animCurveTL -n "Character1_RightForeArm_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 64 -17.09416389465332
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65 -17.09416389465332;
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createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 24.867528915405273 1 17.917350769042969
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62 24.047370910644531 63 24.238431930541992 64 24.564437866210937 65 24.867528915405273;
|
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createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 9.3062496185302734 1 -14.7878475189209
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62 1.8877923488616946 63 4.6359891891479492 64 7.1732640266418466 65 9.306248664855957;
|
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createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 12.968776702880859 1 12.431122779846191
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2 17.124092102050781 3 15.353857994079588 4 9.3966636657714844 5 5.6909422874450684
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62 9.8095598220825195 63 11.283334732055664 64 12.336174964904785 65 12.968775749206543;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 2.1316282072803006e-014 1 7.1054273576010019e-015
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2 1.0658141036401503e-013 3 9.9475983006414026e-014 4 0 5 1.4210854715202004e-014
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65 7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 64 0.0004332000098656863
|
|
65 0.0004332000098656863;
|
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createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 64 -13.813052177429199
|
|
65 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 27.103782653808594 1 35.210445404052734
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|
2 39.985641479492188 3 30.989694595336918 4 11.837615013122559 5 -7.1486258506774902
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6 -15.910202026367186 7 -15.577897071838381 8 -12.942585945129395 9 -11.619778633117676
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26 57.123119354248047 27 51.556381225585938 28 44.596500396728516 29 38.407398223876953
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58 20.727500915527344 59 21.942733764648438 60 23.092981338500977 61 24.137189865112305
|
|
62 25.053279876708984 63 25.838420867919922 64 26.509479522705078 65 27.103782653808594;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 11.031017303466797 1 12.600095748901367
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2 9.0964555740356445 3 3.5684716701507568 4 0.91654092073440563 5 -1.5376229286193848
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6 -6.4994211196899414 7 -14.98586368560791 8 -26.371767044067383 9 -37.894096374511719
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26 27.493745803833008 27 30.704401016235355 28 36.334846496582031 29 40.836128234863281
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30 44.147357940673828 31 46.329414367675781 32 44.016029357910156 33 34.871463775634766
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58 15.067833900451662 59 14.501569747924805 60 13.919306755065918 61 13.339985847473145
|
|
62 12.770986557006836 63 12.208444595336914 64 11.637263298034668 65 11.031017303466797;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 0.6036873459815979 1 2.8766388893127441
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|
2 2.8968427181243896 3 1.2534717321395874 4 2.1774017810821533 5 5.3037118911743164
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6 7.6758971214294434 7 8.0048532485961914 8 7.6811552047729501 9 6.9460053443908691
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26 49.954727172851563 27 45.984748840332031 28 42.395576477050781 29 39.204078674316406
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30 37.154617309570313 31 35.502799987792969 32 32.032249450683594 33 25.255760192871094
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|
|
62 -0.075758188962936401 63 0.21780604124069214 64 0.44995015859603882 65 0.6036871075630188;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -2.8421709430404007e-014 1 -7.1054273576010019e-015
|
|
2 7.1054273576010019e-015 3 -3.5527136788005009e-014 4 -1.4210854715202004e-014 5 -1.4210854715202004e-014
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|
6 1.4210854715202004e-013 7 4.2632564145606011e-014 8 1.4210854715202004e-014 9 0
|
|
10 0 11 2.8421709430404007e-014 12 -4.2632564145606011e-014 13 1.4210854715202004e-014
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|
14 -1.4210854715202004e-014 15 -2.1316282072803006e-014 16 1.4210854715202004e-014
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|
17 2.1316282072803006e-014 18 7.1054273576010019e-015 19 -2.8421709430404007e-014
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20 -1.4210854715202004e-014 21 -4.2632564145606011e-014 22 -1.3322676295501878e-014
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23 -1.7763568394002505e-014 24 -7.1054273576010019e-015 25 3.5527136788005009e-015
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26 7.1054273576010019e-015 27 2.1316282072803006e-014 28 -1.4210854715202004e-014
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29 -3.5527136788005009e-015 30 -2.4868995751603507e-014 31 -2.1316282072803006e-014
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32 -7.1054273576010019e-015 33 1.4210854715202004e-014 34 -7.1054273576010019e-015
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|
35 -1.4210854715202004e-014 36 2.1316282072803006e-014 37 -2.1316282072803006e-014
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38 7.1054273576010019e-015 39 0 40 7.1054273576010019e-015 41 -4.2632564145606011e-014
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|
42 -1.4210854715202004e-014 43 7.1054273576010019e-015 44 0 45 0 46 2.8421709430404007e-014
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|
47 2.1316282072803006e-014 48 1.4210854715202004e-014 49 1.4210854715202004e-014
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|
50 2.1316282072803006e-014 51 -7.1054273576010019e-015 52 0 53 -7.1054273576010019e-015
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|
54 -7.1054273576010019e-015 55 2.1316282072803006e-014 56 7.1054273576010019e-015
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|
57 2.1316282072803006e-014 58 7.1054273576010019e-015 59 -7.1054273576010019e-015
|
|
60 0 61 -7.1054273576010019e-015 62 0 63 0 64 -7.1054273576010019e-015 65 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 64 11.974835395812988
|
|
65 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 64 -6.9999995231628418
|
|
65 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 7.3387508392333984 1 5.8778882026672363
|
|
2 2.2235450744628906 3 -2.5318870544433594 4 -7.2927165031433105 5 -10.958415985107422
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|
6 -12.425505638122559 7 -16.055233001708984 8 -25.139127731323242 9 -36.959819793701172
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|
10 -48.778358459472656 11 -57.857971191406243 12 -61.485496520996094 13 -61.485496520996094
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|
14 -61.485496520996094 15 -61.485496520996094 16 -61.485496520996094 17 -39.793216705322266
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|
18 0.4739136695861817 19 22.024765014648438 20 22.024765014648438 21 22.024765014648438
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|
22 22.024765014648438 23 22.024765014648438 24 22.024765014648438 25 20.956018447875977
|
|
26 18.042045593261719 27 13.720291137695313 28 8.4274396896362305 29 2.6006338596343994
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|
30 -3.3209943771362305 31 -8.8954029083251953 32 -13.677918434143066 33 -17.222478866577148
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|
34 -19.083063125610352 35 -18.254816055297852 36 -14.72011089324951 37 -9.516021728515625
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|
38 -3.6787605285644531 39 1.7598135471343994 40 5.7733917236328125 41 7.3387508392333984
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|
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|
|
46 18.648170471191406 47 21.693710327148437 48 24.252151489257813 49 26.003524780273438
|
|
50 26.627712249755859 51 25.871278762817383 52 23.924289703369141 53 21.131431579589844
|
|
54 17.837186813354492 55 14.386226654052734 56 11.123894691467285 57 8.396484375
|
|
58 6.5511479377746582 59 5.6480531692504883 60 5.3923821449279785 61 5.5988836288452148
|
|
62 6.082146167755127 63 6.6567568778991699 64 7.1373782157897949 65 7.3387508392333984;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.79182893037796021 1 -0.62425428628921509
|
|
2 -0.22650912404060367 3 0.24312479794025421 4 0.65611374378204346 5 0.93340718746185303
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|
6 1.0341888666152954 7 1.2579572200775146 8 1.6540071964263916 9 1.8080278635025024
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|
10 1.5488718748092651 11 1.0748399496078491 12 0.82109153270721436 13 0.82109153270721436
|
|
14 0.82109153270721436 15 0.82109153270721436 16 0.82109153270721436 17 1.7834337949752808
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|
18 -0.047270059585571289 19 -2.7199757099151611 20 -2.7199757099151611 21 -2.7199757099151611
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22 -2.7199757099151611 23 -2.7199757099151611 24 -2.7199757099151611 25 -2.5661721229553223
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34 1.4162880182266235 35 1.3755655288696289 36 1.1799190044403076 37 0.82860738039016724
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|
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42 -0.8699457049369812 43 -1.0839313268661499 44 -1.4053668975830078 45 -1.8033952713012695
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|
46 -2.2406516075134277 47 -2.6721327304840088 48 -3.0464303493499756 49 -3.3084578514099121
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|
50 -3.4029266834259033 51 -3.2885146141052246 52 -2.9978907108306885 53 -2.5912866592407227
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|
54 -2.1284830570220947 55 -1.6647741794586182 56 -1.2477873563766479 57 -0.91612428426742554
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|
|
62 -0.64739561080932617 63 -0.71300160884857178 64 -0.76844567060470581 65 -0.79182893037796021;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 0.97364747524261475 1 0.78790652751922607
|
|
2 0.30541390180587769 3 -0.35795551538467407 4 -1.0580161809921265 5 -1.6185122728347778
|
|
6 -1.8474974632263184 7 -2.4242148399353027 8 -3.9179713726043701 9 -5.9198966026306152
|
|
10 -7.9108800888061523 11 -9.3816471099853516 12 -9.945775032043457 13 -9.945775032043457
|
|
14 -9.945775032043457 15 -9.945775032043457 16 -9.945775032043457 17 -6.4013042449951172
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|
18 0.065813690423965454 19 2.5845603942871094 20 2.5845603942871094 21 2.5845603942871094
|
|
22 2.5845603942871094 23 2.5845603942871094 24 2.5845603942871094 25 2.484346866607666
|
|
26 2.1968541145324707 27 1.7334423065185547 28 1.1093013286590576 29 0.35634320974349976
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|
30 -0.47163149714469904 31 -1.3009332418441772 32 -2.0449142456054687 33 -2.612478494644165
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|
34 -2.9150905609130859 35 -2.7800140380859375 36 -2.2104849815368652 37 -1.3959072828292847
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|
38 -0.52348983287811279 39 0.24243403971195218 40 0.77446025609970093 41 0.97364747524261475
|
|
42 1.0570669174194336 43 1.2759964466094971 44 1.5807232856750488 45 1.9225301742553709
|
|
46 2.2583484649658203 47 2.5538229942321777 48 2.7841677665710449 49 2.9321706295013428
|
|
50 2.9829833507537842 51 2.9212737083435059 52 2.755579948425293 53 2.5009901523590088
|
|
54 2.1758718490600586 55 1.807642936706543 56 1.4347679615020752 57 1.1054775714874268
|
|
58 0.87403005361557007 59 0.75830405950546265 60 0.72525393962860107 61 0.75195783376693726
|
|
62 0.8141288161277771 63 0.8874589204788208 64 0.94829475879669178 65 0.97364747524261475;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 64 -0.5023651123046875
|
|
65 -0.5023651123046875;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 64 -1.7042083740234375
|
|
65 -1.7042083740234375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 64 2.393585205078125
|
|
65 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -45.352275848388672 1 -46.822486877441406
|
|
2 -50.496868133544922 3 -55.270553588867188 4 -60.040073394775384 5 -63.705692291259759
|
|
6 -65.171096801757813 7 -64.898193359375 8 -64.215866088867187 9 -63.328681945800774
|
|
10 -62.441318511962884 11 -61.75860595703125 12 -61.485496520996094 13 -61.485496520996094
|
|
14 -61.485496520996094 15 -61.485496520996094 16 -61.485496520996094 17 -43.999126434326172
|
|
18 -9.6930685043334961 19 14.011910438537598 20 13.995159149169922 21 13.948776245117187
|
|
22 13.881451606750488 23 13.814304351806641 24 13.777983665466309 25 8.9534082412719727
|
|
26 3.0279018878936768 27 -3.7121841907501221 28 -10.97989559173584 29 -18.48553466796875
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62 -46.616966247558594 63 -46.038726806640625 64 -45.554981231689453 65 -45.352275848388672;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 1.6662355661392212 1 1.6200615167617798
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62 1.6268956661224365 63 1.6454627513885498 64 1.6602448225021362 65 1.6662355661392212;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -7.3396596908569336 1 -7.585613727569581
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62 -7.5513024330139169 63 -7.4546403884887695 64 -7.3736381530761719 65 -7.3396596908569336;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 64 -0.10316276550292969
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65 -0.10316276550292969;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 64 -1.8364721536636353
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65 -1.8364721536636353;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 64 4.6960220336914062
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65 4.6960220336914062;
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -33.833930969238281 1 -35.318031311035156
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2 -39.028270721435547 3 -43.851528167724609 4 -48.674732208251953 5 -52.384845733642578
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62 -35.110557556152344 63 -34.526836395263672 64 -34.038539886474609 65 -33.833930969238281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 0.052836034446954727 1 0.045894000679254532
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62 0.046910494565963745 63 0.049690190702676773 64 0.05192449688911438 65 0.052836034446954727;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.68014067411422729 1 -0.70969867706298828
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2 -0.78272074460983276 3 -0.87537455558776855 4 -0.96485239267349254 5 -1.0311213731765747
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34 6.8990507125854492 35 6.0133318901062012 36 4.7505278587341309 37 3.2966938018798828
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62 -0.70557749271392822 63 -0.69396322965621948 64 -0.68422627449035645 65 -0.68014067411422729;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 64 -3.9271669387817383
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|
65 -3.9271669387817383;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 64 -4.2987790107727051
|
|
65 -4.2987790107727051;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 64 19.107076644897461
|
|
65 19.107076644897461;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 6.9013004302978516 1 5.4190025329589844
|
|
2 1.7130584716796875 3 -3.1051068305969238 4 -7.9237713813781738 5 -11.630764961242676
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|
|
62 5.6262297630310059 63 6.2092423439025879 64 6.6969461441040039 65 6.9013004302978516;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.22826103866100309 1 -0.17657551169395447
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2 -0.053663115948438644 3 0.09198395162820816 4 0.22070205211639404 5 0.3076191246509552
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62 -0.1837163120508194 63 -0.20395483076572418 64 -0.22105209529399872 65 -0.22826103866100309;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 0.26402240991592407 1 0.20966064929962158
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|
2 0.068068556487560272 3 -0.12734326720237732 4 -0.33429932594299316 5 -0.50043690204620361
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62 0.21734052896499634 63 0.23880814015865326 64 0.25660756230354309 65 0.26402240991592407;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 64 -0.22357940673828125
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65 -0.22357940673828125;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 64 -2.683441162109375
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65 -2.683441162109375;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 64 3.5105056762695312
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65 3.5105056762695312;
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -22.597570419311523 1 -24.080707550048828
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62 -23.873363494873047 63 -23.290021896362305 64 -22.802042007446289 65 -22.597570419311523;
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 0.49960014224052429 1 0.51781702041625977
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62 0.51538366079330444 63 0.50833976268768311 64 0.50222349166870117 65 0.49960014224052429;
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -1.019987940788269 1 -1.0927555561065674
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62 -1.0825546979904175 63 -1.053903341293335 64 -1.029991626739502 65 -1.019987940788269;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 64 0.18783910572528839
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|
65 0.18783910572528839;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 64 -1.3418197631835938
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65 -1.3418197631835938;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 64 4.2333579063415527
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|
65 4.2333579063415527;
|
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -10.450114250183105 1 -11.933280944824219
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2 -15.641225814819336 3 -20.461574554443359 4 -25.281881332397461 5 -28.989746093750004
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54 0.22172869741916656 55 -3.2885453701019287 56 -6.6049690246582031 57 -9.3759279251098633
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|
|
62 -11.725934028625488 63 -11.142582893371582 64 -10.654589653015137 65 -10.450114250183105;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.094492405652999878 1 -0.101479172706604
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|
2 -0.1118692085146904 3 -0.11021625250577927 4 -0.091443203389644623 5 -0.065431810915470123
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|
|
62 -0.1005994901061058 63 -0.09795524924993515 64 -0.095551498234272003 65 -0.094492405652999878;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 0.43114921450614929 1 0.49348670244216913
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|
2 0.64993864297866821 3 0.85374307632446289 4 1.056687593460083 5 1.2113113403320312
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14 5.434506893157959 15 5.434506893157959 16 5.434506893157959 17 4.1299319267272949
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30 10.10677433013916 31 10.813084602355957 32 11.308478355407715 33 11.543307304382324
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34 11.470208168029785 35 10.679135322570801 36 9.0314407348632812 37 6.8851890563964844
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|
|
62 0.48476138710975647 63 0.4602311253547669 64 0.43973228335380554 65 0.43114921450614929;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 64 2.3924803733825684
|
|
65 2.3924803733825684;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 64 -4.616032600402832
|
|
65 -4.616032600402832;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 64 19.866424560546875
|
|
65 19.866424560546875;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 10.012185096740723 1 8.5279531478881836
|
|
2 4.8173632621765137 3 -0.0064338454976677895 4 -4.8302650451660156 5 -8.5409259796142578
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6 -10.025196075439453 7 -13.885294914245605 8 -23.535606384277344 9 -36.081081390380859
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10 -48.626518249511719 11 -58.276763916015625 12 -62.136825561523438 13 -62.136825561523438
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62 7.4982414245605469 63 8.720550537109375 64 9.6456937789916992 65 10.012185096740723;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 0.082461968064308167 1 0.069071285426616669
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62 0.060011383146047592 63 0.070786923170089722 64 0.079119488596916199 65 0.082461968064308167;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -0.10735926032066345 1 -0.092378273606300354
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 64 0.050222177058458328
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65 0.050222177058458328;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 64 -1.9773330688476563
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65 -1.9773330688476563;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 64 3.1185297966003418
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65 3.1185297966003418;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -10.84404468536377 1 -12.328316688537598
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63 -12.135714530944824 64 -11.210545539855957 65 -10.84404468536377;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -0.0667005255818367 1 -0.073858007788658142
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62 -0.07853524386882782 63 -0.072956882417201996 64 -0.068513296544551849 65 -0.0667005255818367;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 0.13129661977291107 1 0.15017163753509521
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62 0.16337250173091888 63 0.14771202206611633 64 0.13593997061252594 65 0.13129661977291107;
|
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 64 0.73360329866409302
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65 0.73360329866409302;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 64 -2.146676778793335
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65 -2.146676778793335;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 64 4.9628968238830566
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65 4.9628968238830566;
|
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 13.205347061157227 1 11.736794471740723
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2 8.0641555786132812 3 3.2870666980743408 4 -1.4928746223449707 5 -5.1715126037597656
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|
|
62 9.88299560546875 63 11.523501396179199 64 12.733572006225586 65 13.205347061157227;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 0.89441859722137451 1 0.77751433849334717
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62 0.63595616817474365 63 0.76088309288024902 64 0.85640895366668701 65 0.89441859722137451;
|
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -1.5495321750640869 1 -1.3877907991409302
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62 -1.1794830560684204 63 -1.3640551567077637 64 -1.4978958368301392 65 -1.5495321750640869;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 64 7.8716464042663574
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65 7.8716464042663574;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 64 -5.2183413505554199
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65 -5.2183413505554199;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 64 18.869667053222656
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65 18.869667053222656;
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 14.786811828613281 1 14.565630912780762
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61 16.704071044921875 62 16.029165267944336 63 15.411574363708496 64 14.961112022399902
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65 14.786811828613281;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 19.971372604370117 1 21.111822128295898
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62 20.153530120849609 63 20.088504791259766 64 20.009672164916992 65 19.971372604370117;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 13.540372848510742 1 12.35588550567627
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61 15.922731399536133 62 15.118762016296387 63 14.346920967102053 64 13.768209457397461
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65 13.540372848510742;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 64 -1.0046461820602417
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65 -1.0046461820602417;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 64 -0.32945960760116577
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65 -0.32945960760116577;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 64 5.0041308403015137
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65 5.0041308403015137;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -3.0654308602606761e-007 1 -0.45637845993041987
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|
|
62 1.1207935810089111 63 0.55719321966171265 64 0.15407086908817291 65 -3.0677128393108433e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -2.5031940253938956e-007 1 1.4566863775253296
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|
2 5.1059455871582031 3 9.857666015625 4 14.605245590209959 5 18.245342254638672 6 19.69672966003418
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|
|
63 0.53325831890106201 64 0.15150365233421326 65 -2.5146096049866173e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 1.835337712918772e-007 1 0.59239286184310913
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|
2 1.951072096824646 3 3.4549293518066406 4 4.6550474166870117 5 5.3622837066650391
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|
62 1.1896958351135254 63 0.60695457458496094 64 0.17136779427528381 65 1.841591483753291e-007;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 64 -1.0796340703964233
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|
65 -1.0796340703964233;
|
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
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setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 64 -1.7368408441543579
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|
65 -1.7368408441543579;
|
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 64 8.5969715118408203
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|
65 8.5969715118408203;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -16.547916412353516 1 -16.278076171875
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|
2 -15.773770332336428 3 -15.482022285461428 4 -15.599316596984865 5 -15.965849876403809
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62 -15.322169303894041 63 -15.953977584838865 64 -16.387178421020508 65 -16.547916412353516;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -19.38355827331543 1 -18.123123168945313
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62 -19.407905578613281 63 -19.397006988525391 64 -19.387504577636719 65 -19.38355827331543;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 1.3949462175369263 1 -1.877807140350342
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62 -0.40731090307235718 63 0.52368247509002686 64 1.1595307588577271 65 1.3949462175369263;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 64 4.2824339866638184
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65 4.2824339866638184;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 64 -5.357668399810791
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65 -5.357668399810791;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 64 4.3487567901611328
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65 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -17.224794387817383 1 -10.774753570556641
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62 -16.728372573852539 63 -16.931358337402344 64 -17.096715927124023 65 -17.224794387817383;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 2.3389232158660889 1 0.77606046199798584
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62 -0.4959578812122345 63 0.62190854549407959 64 1.57822585105896 65 2.3389232158660889;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 2.6026110649108887 1 1.5084147453308105
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62 2.9023797512054443 63 2.7905385494232178 64 2.6899311542510986 65 2.6026113033294678;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 64 4.060394287109375
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|
65 4.060394287109375;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -4.0785153032629751e-012 1 -7.4038553066202439e-012
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|
|
63 -8.9244167611468583e-012 64 6.6435745793569367e-012 65 -1.0331291377951857e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 64 23.902036666870117
|
|
65 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -2.6146054267883301 1 1.4779382944107056
|
|
2 6.4274411201477051 3 9.665135383605957 4 14.180476188659668 5 23.088035583496094
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6 26.81663703918457 7 20.149240493774414 8 11.82972240447998 9 6.7656984329223633
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62 -1.3677898645401001 63 -1.8287094831466675 64 -2.2507212162017822 65 -2.6146054267883301;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -20.750003814697266 1 -26.131048202514648
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2 -23.807727813720703 3 -31.706508636474609 4 -51.787593841552734 5 -67.486190795898438
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62 -18.299770355224609 63 -19.209850311279297 64 -20.022117614746094 65 -20.750003814697266;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -13.630192756652832 1 7.1854319572448739
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|
2 34.703590393066406 3 53.043701171875 4 53.255195617675781 5 41.890995025634766
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62 -7.2390413284301758 63 -9.620701789855957 64 -11.782917022705078 65 -13.630193710327148;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 64 -5.3000893592834473
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|
65 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 8.8817841970012523e-013 1 -1.4210854715202004e-014
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|
2 -5.1869619710487314e-013 3 -2.1387336346379016e-012 4 -3.979039320256561e-013 5 -1.3926637620897964e-012
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|
|
64 -8.3133500083931722e-013 65 3.979039320256561e-013;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 64 19.571178436279297
|
|
65 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -48.847900390625 1 -54.310768127441406
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2 -61.49888610839843 3 -60.235523223876953 4 -58.18353271484375 5 -59.592819213867188
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54 -57.102756500244141 55 -56.083255767822266 56 -55.101520538330078 57 -54.169166564941406
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58 -53.295375823974609 59 -52.485755920410156 60 -51.742790222167969 61 -51.065101623535156
|
|
62 -50.447494506835938 63 -49.880912780761719 64 -49.352855682373047 65 -48.847900390625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -15.26250743865967 1 -20.533988952636719
|
|
2 -30.650785446166992 3 -29.271766662597656 4 -21.736631393432617 5 -19.656423568725586
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6 -23.267913818359375 7 -27.319442749023437 8 -29.780944824218754 9 -30.001440048217773
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38 27.877372741699219 39 30.181821823120114 40 29.56956672668457 41 25.53754997253418
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50 -23.318780899047852 51 -22.650915145874023 52 -22.37816047668457 53 -22.465938568115234
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54 -22.611152648925781 55 -22.524696350097656 56 -22.243385314941406 57 -21.801210403442383
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|
|
62 -18.100622177124023 63 -17.188566207885742 64 -16.241748809814453 65 -15.26250743865967;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 8.7437562942504883 1 5.7760214805603027
|
|
2 2.9394698143005371 3 3.2764039039611816 4 2.4324605464935303 5 -4.3046245574951172
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|
6 -13.936808586120605 7 -18.184267044067383 8 -16.55531120300293 9 -12.323997497558594
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10 -7.1063132286071777 11 -0.20800049602985382 12 7.5242753028869629 13 13.071236610412598
|
|
14 14.100041389465332 15 12.456538200378418 16 14.763932228088379 17 31.354776382446289
|
|
18 74.673851013183594 19 71.336204528808594 20 50.538242340087891 21 29.491701126098629
|
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22 12.038997650146484 23 3.310741662979126 24 0.642051100730896 25 -1.7990303039550781
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26 -1.4891546964645386 27 0.13497991859912872 28 1.5859429836273193 29 1.9064825773239136
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30 1.5734779834747314 31 2.4469213485717773 32 6.2907042503356934 33 11.758787155151367
|
|
34 15.273770332336426 35 18.332462310791016 36 24.697486877441406 37 31.843873977661129
|
|
38 36.315727233886719 39 38.122188568115234 40 36.877143859863281 41 32.958766937255859
|
|
42 27.41520881652832 43 21.715810775756836 44 17.385425567626953 45 15.679159164428709
|
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|
|
50 16.294120788574219 51 15.171056747436523 52 14.188761711120605 53 13.193648338317871
|
|
54 12.181782722473145 55 11.26500415802002 56 10.467219352722168 57 9.803985595703125
|
|
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|
|
62 8.4807720184326172 63 8.5213956832885742 64 8.616058349609375 65 8.7437562942504883;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 7.1054273576010019e-015 1 0 2 -1.2789769243681803e-013
|
|
3 -7.1054273576010019e-015 4 -7.1054273576010019e-015 5 4.2632564145606011e-014 6 -1.4210854715202004e-014
|
|
7 0 8 1.4210854715202004e-014 9 -1.4210854715202004e-014 10 7.1054273576010019e-015
|
|
11 -7.1054273576010019e-015 12 1.4210854715202004e-014 13 -1.4210854715202004e-014
|
|
14 3.907985046680551e-014 15 -1.0658141036401503e-014 16 4.9737991503207013e-014
|
|
17 1.4210854715202004e-014 18 -4.2632564145606011e-014 19 -2.8421709430404007e-014
|
|
20 -5.6843418860808015e-014 21 -7.1054273576010019e-014 22 -4.2632564145606011e-014
|
|
23 2.4868995751603507e-014 24 5.6843418860808015e-014 25 -2.8421709430404007e-014
|
|
26 -2.8421709430404007e-014 27 -8.1712414612411521e-014 28 5.3290705182007514e-014
|
|
29 -7.1054273576010019e-015 30 5.3290705182007514e-014 31 1.3500311979441904e-013
|
|
32 1.0658141036401503e-014 33 -1.4210854715202004e-014 34 1.5099033134902129e-014
|
|
35 4.2632564145606011e-014 36 -3.5527136788005009e-015 37 9.9475983006414026e-014
|
|
38 5.6843418860808015e-014 39 -3.5527136788005009e-014 40 1.7763568394002505e-014
|
|
41 7.1054273576010019e-014 42 3.730349362740526e-014 43 1.7763568394002505e-015 44 2.3092638912203256e-014
|
|
45 2.1316282072803006e-014 46 -1.7763568394002505e-014 47 -4.9737991503207013e-014
|
|
48 -7.1054273576010019e-015 49 -2.1316282072803006e-014 50 4.2632564145606011e-014
|
|
51 -7.1054273576010019e-015 52 7.1054273576010019e-015 53 -6.3948846218409017e-014
|
|
54 3.5527136788005009e-014 55 2.1316282072803006e-014 56 -7.1054273576010019e-015
|
|
57 0 58 0 59 3.5527136788005009e-014 60 -3.5527136788005009e-014 61 -2.1316282072803006e-014
|
|
62 2.1316282072803006e-014 63 -3.5527136788005009e-014 64 3.5527136788005009e-014
|
|
65 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 64 0.0001373999984934926
|
|
65 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 64 12.266913414001465
|
|
65 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -9.367823600769043 1 -0.632365882396698
|
|
2 10.381654739379883 3 5.201240062713623 4 -4.8086328506469727 5 -6.0778708457946777
|
|
6 0.30187156796455383 7 5.1128959655761719 8 7.4115056991577157 9 8.0197324752807617
|
|
10 7.88759422302246 11 8.044093132019043 12 8.2200241088867188 13 17.701406478881836
|
|
14 35.293613433837891 15 43.962528228759766 16 25.715864181518555 17 -13.27898120880127
|
|
18 -65.514312744140625 19 -48.253173828125 20 -46.615711212158203 21 -40.109210968017578
|
|
22 -15.165412902832031 23 -1.0957881212234497 24 7.0373682975769043 25 5.5323419570922852
|
|
26 -1.4957691431045532 27 -10.392909049987793 28 -16.836370468139648 29 -18.624788284301758
|
|
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|
|
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62 -8.9981184005737305 63 -9.0324983596801758 64 -9.1429004669189453 65 -9.367823600769043;
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createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 11.179904937744141 1 12.537630081176758
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62 10.240153312683105 63 10.569438934326172 64 10.88491153717041 65 11.179904937744141;
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createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -0.4799011349678039 1 2.184840202331543
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62 -1.1607241630554199 63 -0.75729626417160034 64 -0.52387237548828125 65 -0.47990131378173828;
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createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -2.1316282072803006e-014 1 0 2 7.1054273576010019e-015
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63 0 64 -1.4210854715202004e-014 65 -2.1316282072803006e-014;
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createNode animCurveTL -n "Character1_LeftShoulder_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 64 15.825918197631836
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65 15.825918197631836;
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createNode animCurveTL -n "Character1_LeftShoulder_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 64 7.0000004768371582
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65 7.0000004768371582;
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createNode animCurveTU -n "Character1_Spine1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_Spine1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_Spine1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTA -n "Character1_Spine1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -2.8015162944793701 1 -11.168170928955078
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62 -1.2667626142501831 63 -1.8755666017532349 64 -2.3979690074920654 65 -2.8015162944793701;
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createNode animCurveTA -n "Character1_Spine1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -20.702854156494141 1 -23.580617904663086
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62 -20.087305068969727 63 -20.369960784912109 64 -20.582281112670898 65 -20.702854156494141;
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createNode animCurveTA -n "Character1_Spine1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
|
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setAttr -s 66 ".ktv[0:65]" 0 27.475004196166992 1 35.853782653808594
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62 27.021463394165039 63 27.22743034362793 64 27.385337829589844 65 27.475004196166992;
|
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createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
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setAttr -s 66 ".ktv[0:65]" 0 3.5527136788005009e-015 1 3.5527136788005009e-015
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|
2 -3.5527136788005009e-015 3 0 4 -3.5527136788005009e-015 5 7.1054273576010019e-015
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63 0 64 7.1054273576010019e-015 65 3.5527136788005009e-015;
|
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createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 64 18.211067199707031
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|
65 18.211067199707031;
|
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createNode animCurveTL -n "Character1_Spine1_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 4.4408920985006262e-016 1 -5.3290705182007514e-015
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12 0 13 0 14 1.4210854715202004e-014 15 1.4210854715202004e-014 16 0 17 7.1054273576010019e-015
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56 -1.7763568394002505e-015 57 1.7763568394002505e-015 58 1.7763568394002505e-015
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59 8.8817841970012523e-016 60 0 61 1.7763568394002505e-015 62 2.6645352591003757e-015
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|
63 -2.2204460492503131e-015 64 0 65 4.4408920985006262e-016;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 1.7070872783660889 1 -2.5440640449523926
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2 -6.0663108825683594 3 -6.9101991653442383 4 -5.4732398986816406 5 -2.7416636943817139
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62 2.8783600330352783 63 2.4170846939086914 64 2.0194804668426514 65 1.7070872783660889;
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|
createNode animCurveTA -n "Character1_Spine_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -5.7502298355102539 1 -3.7261989116668697
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2 -1.7659876346588135 3 -2.1930887699127197 4 -4.4220008850097656 5 -7.0439486503601074
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62 -5.7916374206542969 63 -5.7976341247558594 64 -5.7853226661682129 65 -5.7502298355102539;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 12.892416000366211 1 18.758943557739258
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|
2 22.808755874633789 3 21.396724700927734 4 18.003890991210938 5 15.100085258483887
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|
|
62 12.399154663085938 63 12.603017807006836 64 12.772614479064941 65 12.892416000366211;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 4.4408920985006262e-015 1 -1.7763568394002505e-015
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|
2 2.6645352591003757e-015 3 2.6645352591003757e-015 4 1.7763568394002505e-015 5 1.7763568394002505e-015
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|
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15 -3.5527136788005009e-015 16 0 17 0 18 0 19 0 20 7.1054273576010019e-015 21 0 22 7.1054273576010019e-015
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23 -3.5527136788005009e-015 24 0 25 -3.5527136788005009e-015 26 3.5527136788005009e-015
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37 -7.1054273576010019e-015 38 0 39 0 40 -4.4408920985006262e-015 41 0 42 8.8817841970012523e-016
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|
|
64 8.8817841970012523e-016 65 4.4408920985006262e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 64 9.3493785858154297
|
|
65 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -2.2204460492503131e-016 1 -1.7763568394002505e-015
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|
2 -8.8817841970012523e-015 3 7.1054273576010019e-015 4 3.5527136788005009e-015 5 0
|
|
6 -3.5527136788005009e-015 7 -1.7763568394002505e-014 8 0 9 -3.5527136788005009e-015
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|
10 0 11 -3.5527136788005009e-015 12 0 13 1.4210854715202004e-014 14 7.1054273576010019e-015
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|
15 7.1054273576010019e-015 16 0 17 -8.8817841970012523e-015 18 1.7763568394002505e-015
|
|
19 1.7763568394002505e-015 20 5.3290705182007514e-015 21 -1.7763568394002505e-015
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|
22 1.7763568394002505e-015 23 1.0658141036401503e-014 24 7.1054273576010019e-015
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|
25 0 26 0 27 7.1054273576010019e-015 28 3.5527136788005009e-015 29 -3.5527136788005009e-015
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|
30 -8.8817841970012523e-016 31 0 32 8.8817841970012523e-015 33 3.5527136788005009e-015
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|
34 -7.1054273576010019e-015 35 3.5527136788005009e-015 36 -3.5527136788005009e-015
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|
37 0 38 -8.8817841970012523e-016 39 -1.7763568394002505e-015 40 4.4408920985006262e-015
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|
41 -4.4408920985006262e-015 42 1.7763568394002505e-015 43 -3.5527136788005009e-015
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|
44 3.5527136788005009e-015 45 -1.7763568394002505e-015 46 0 47 0 48 1.5543122344752192e-015
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49 4.4408920985006262e-016 50 2.6645352591003757e-015 51 -1.7763568394002505e-015
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|
52 3.3306690738754696e-015 53 -2.2204460492503131e-016 54 2.886579864025407e-015
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55 1.9984014443252818e-015 56 3.9968028886505635e-015 57 -2.886579864025407e-015
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58 -2.886579864025407e-015 59 -4.4408920985006262e-016 60 -1.3322676295501878e-015
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|
61 -4.4408920985006262e-016 62 -4.4408920985006262e-016 63 -1.1102230246251565e-015
|
|
64 -1.1102230246251565e-015 65 -2.2204460492503131e-016;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 3.6721625740199215e-009 1 3.0834133024626453e-009
|
|
2 2.097829465697032e-009 3 1.0191737453979499e-009 4 -2.6243074380261078e-010 5 -1.1999103932680555e-009
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6 -2.0338930539764988e-009 7 -2.8394768758488453e-009 8 -4.0301046944080099e-009
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|
9 -5.3943240985176999e-009 10 -6.8587469037595383e-009 11 -8.2178184257486464e-009
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|
12 -9.2337257839858466e-009 13 -9.8067696185921704e-009 14 -9.6192298570940693e-009
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15 -9.0212921577403904e-009 16 -8.3733873168512218e-009 17 -8.1624351722098254e-009
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|
|
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|
|
65 3.5653151542192063e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.8015615665945006e-008 1 -2.0706355741140214e-008
|
|
2 -2.4563567180280188e-008 3 -2.9159785697174812e-008 4 -3.3478581684676101e-008
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|
8 -3.8600720841941438e-008 9 -3.7725250479070382e-008 10 -3.6969506567174903e-008
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11 -3.6241463163833032e-008 12 -3.6225998201189213e-008 13 -3.6862822128114203e-008
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14 -3.7887250670110006e-008 15 -3.9043161592644537e-008 16 -3.991366526179263e-008
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|
|
65 -1.7847053612740638e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 2.1780778070024098e-008 1 1.8275320812222162e-008
|
|
2 1.2861170795019916e-008 3 6.6520935426694905e-009 4 2.2635372742829674e-010 5 -4.7608099684737226e-009
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9 -1.4059452269066243e-008 10 -1.6359232191121009e-008 11 -1.8525314615658317e-008
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12 -2.0550263712948436e-008 13 -2.2603437344059785e-008 14 -2.3855005082396019e-008
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18 -2.8491493608839846e-008 19 -3.6903021083389831e-008 20 -4.504971684582415e-008
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65 2.1694223306667482e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 64 1.8750065565109253
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|
65 1.8750065565109253;
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createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 -1.4002279336011725e-008 1 -1.3997753178784933e-008
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65 -1.4002240256161258e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 66 ".ktv[0:65]" 0 4.7845503559074132e-008 1 4.785830398645885e-008
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65 4.7845254869116616e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 1.6457939455705173e-009 1 1.4320948871215933e-009
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2 1.0544906059450909e-009 3 6.5560612494408588e-010 4 1.2844669772249517e-010 5 -2.3822355199598633e-010
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|
|
65 1.5812342546439595e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -7.7046236057753958e-009 1 -9.0406722108582471e-009
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|
|
65 -7.6025052919703739e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 1.2888055955784239e-008 1 1.1284943646217016e-008
|
|
2 8.8067793058144161e-009 3 5.9736509072649824e-009 4 2.9869591244846561e-009 5 6.9436439931180871e-010
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|
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|
|
65 1.2835788432141726e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 64 12.421916007995605
|
|
65 12.421916007995605;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 9.099352382690995e-008 1 9.1006363334145135e-008
|
|
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|
|
13 9.1002611668500322e-008 14 9.099687048319538e-008 15 9.1003542479484167e-008 16 9.1021789216938487e-008
|
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|
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|
|
62 9.101218267915101e-008 63 9.1015124326077057e-008 64 9.1015081693512911e-008 65 9.0993658830029744e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -3.1704990988146164e-007 1 -3.1701253533356066e-007
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63 -3.1702762726126821e-007 64 -3.1701756597612984e-007 65 -3.170506204241974e-007;
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createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightToeBase_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_RightToeBase_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 5.1936660838691751e-007 1 5.1913195875386009e-007
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62 5.1937257694589789e-007 63 5.1936507361460826e-007 64 5.193763286115427e-007 65 5.1935586498075281e-007;
|
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createNode animCurveTA -n "Character1_RightToeBase_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -9.7792664632834203e-008 1 -9.8250431790347648e-008
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2 -9.8872718012898986e-008 3 -9.9633211902983021e-008 4 -1.0031416763922607e-007
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9 0.24464088678359988 10 0.15034186840057373 11 0.033571459352970123 12 -2.1112284684932092e-006
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63 -9.7774645269055327e-008 64 -9.7793815712066134e-008 65 -9.773933129508805e-008;
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createNode animCurveTA -n "Character1_RightToeBase_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 20.799753189086914 1 20.799753189086914
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2 20.799753189086914 3 20.799753189086914 4 20.799753189086914 5 20.799753189086914
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|
62 20.799753189086914 63 20.799753189086914 64 20.799753189086914 65 20.799753189086914;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 64 12.78973388671875
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|
65 12.78973388671875;
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createNode animCurveTL -n "Character1_RightToeBase_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 64 -11.902908325195313
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|
65 -11.902908325195313;
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createNode animCurveTL -n "Character1_RightToeBase_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 64 -0.0010853810235857964
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|
65 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 2.2461130619049072 1 1.2022022008895874
|
|
2 1.3639072179794312 3 3.6887164115905762 4 6.8402080535888672 5 9.6946887969970703
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|
|
62 1.8164583444595337 63 2.0616738796234131 64 2.2155511379241943 65 2.2461130619049072;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.2646795511245728 1 -0.83614194393157959
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2 -1.0618093013763428 3 -2.0980408191680908 4 -3.0970416069030762 5 -3.7714235782623291
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|
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62 -1.0890463590621948 63 -1.1889492273330688 64 -1.2527592182159424 65 -1.2646795511245728;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.33767089247703552 1 -1.9411475658416746
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|
2 -4.5610771179199219 3 -9.9039363861083984 4 -14.797886848449707 5 -18.012578964233398
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|
|
62 -0.44318810105323792 63 -0.4773162305355072 64 -0.44722661375999451 65 -0.33767089247703552;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 64 -12.51378059387207
|
|
65 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 64 -22.074438095092773
|
|
65 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 9.1900221832474926e-007 1 9.189989782498742e-007
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65 9.1900227516816813e-007;
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createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.5124553442001343 1 0.1057666540145874
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62 -0.98730611801147472 63 -1.2454948425292969 64 -1.4281293153762817 65 -1.5124553442001343;
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -3.7713792324066162 1 0.19420082867145538
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62 -2.3268847465515137 63 -2.9836077690124512 64 -3.4852139949798584 65 -3.7713792324066162;
|
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -7.6770496368408203 1 -0.97472590208053589
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62 -6.5490608215332031 63 -6.8781518936157227 64 -7.2496500015258798 65 -7.6770496368408203;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 64 13.207496643066406
|
|
65 13.207496643066406;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 64 -19.365411758422852
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|
65 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 65 ".ktv[0:64]" 0 -2.7159999262948986e-006 2 -2.7159999262948986e-006
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3 -2.7159999262948986e-006 4 -2.7159996989212232e-006 5 -2.7159999262948986e-006
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6 -2.7159999262948986e-006 7 -2.7160003810422495e-006 8 -2.7159996989212232e-006
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9 -2.7159999262948986e-006 10 -2.7159999262948986e-006 11 -2.7159999262948986e-006
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54 -2.7159999262948986e-006 55 -2.7160001536685741e-006 56 -2.7160001536685741e-006
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57 -2.7159999262948986e-006 58 -2.7159996989212232e-006 59 -2.7159996989212232e-006
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60 -2.7159999262948986e-006 61 -2.7160001536685741e-006 62 -2.7159999262948986e-006
|
|
63 -2.7159999262948986e-006 64 -2.7159999262948986e-006 65 -2.7159999262948986e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.0502954721450806 1 -11.347882270812988
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|
2 -20.186674118041992 3 -25.623737335205078 4 -30.010833740234371 5 -33.936016082763672
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6 -37.466564178466797 7 -40.830276489257813 8 -44.143730163574219 9 -47.321544647216797
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|
|
62 -0.090771429240703583 63 -0.53355163335800171 64 -0.8643912672996521 65 -1.0502954721450806;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -28.74759674072266 1 -26.38697624206543
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|
2 -23.674901962280273 3 -22.095136642456055 4 -21.818275451660156 5 -22.20182991027832
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|
62 -29.300340652465817 63 -29.019453048706055 64 -28.822492599487301 65 -28.74759674072266;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 5.2949795722961426 1 6.4638237953186035
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|
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18 82.437362670898437 19 94.345108032226562 20 90.169403076171875 21 80.3148193359375
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|
|
62 4.0546164512634277 63 4.5698280334472656 64 4.9937677383422852 65 5.2949795722961426;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 2.6645352591003757e-015 1 1.7763568394002505e-015
|
|
2 0 3 0 4 -7.1054273576010019e-015 5 0 6 5.3290705182007514e-015 7 5.3290705182007514e-015
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8 3.5527136788005009e-015 9 1.0658141036401503e-014 10 7.1054273576010019e-015 11 7.1054273576010019e-015
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12 -3.5527136788005009e-015 13 5.3290705182007514e-015 14 3.5527136788005009e-015
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15 0 16 0 17 -7.1054273576010019e-015 18 -7.1054273576010019e-015 19 -7.1054273576010019e-015
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20 0 21 0 22 7.1054273576010019e-015 23 -3.5527136788005009e-015 24 -3.5527136788005009e-015
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25 -1.7763568394002505e-015 26 5.3290705182007514e-015 27 -1.7763568394002505e-015
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52 0 53 -1.7763568394002505e-015 54 -5.3290705182007514e-015 55 -1.7763568394002505e-015
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56 0 57 5.3290705182007514e-015 58 1.7763568394002505e-015 59 0 60 0 61 1.7763568394002505e-015
|
|
62 -2.6645352591003757e-015 63 4.4408920985006262e-015 64 0 65 2.6645352591003757e-015;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 64 -0.76475369930267334
|
|
65 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 64 -14.465810775756836
|
|
65 -14.465810775756836;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -4.2392023918980115e-011 1 -5.8617938281102511e-010
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|
2 -1.4706152962062902e-009 3 -2.5068027653674108e-009 4 -3.5201528358896898e-009
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53 1.5717188661668047e-010 54 1.5834471234210667e-010 55 8.5134704841394182e-011
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|
|
63 4.8273662844877663e-011 64 4.8059771440289722e-011 65 9.0448613876414896e-011;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.0858305365957222e-008 1 -9.9098702577293807e-009
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|
2 -8.5371558711244688e-009 3 -6.8023924271187744e-009 4 -5.3835851332451057e-009
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24 -1.0160647434531711e-008 25 -1.0222916735358467e-008 26 -1.0108737846792337e-008
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60 -1.0866304300805041e-008 61 -1.0925211846313232e-008 62 -1.0985693243981132e-008
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|
63 -1.0896415325589714e-008 64 -1.1007114331107459e-008 65 -1.0936143546302901e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -7.9091648785833968e-009 1 -7.5928330289798396e-009
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|
2 -7.1105148435890433e-009 3 -6.6862955172553029e-009 4 -6.0733937878865163e-009
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53 -8.2794366917937623e-009 54 -8.2370101850415267e-009 55 -8.1415283403885041e-009
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56 -8.366471071497017e-009 57 -8.2461060202376757e-009 58 -8.2246787158624102e-009
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62 -8.0950774972166073e-009 63 -8.0267925639532223e-009 64 -7.9717912271348723e-009
|
|
65 -8.1828099851577463e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 64 1.8750065565109253
|
|
65 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.7007996788720448e-008 1 -1.7004429864186932e-008
|
|
2 -1.7000012064727343e-008 3 -1.7004893493322015e-008 4 -1.6997601548496277e-008
|
|
5 -1.6997946161723121e-008 6 -1.6995308271816612e-008 7 -1.6998370711007738e-008
|
|
8 -1.6995418405940654e-008 9 -1.6999926799599052e-008 10 -1.6999019081254119e-008
|
|
11 -1.7003699781525938e-008 12 -1.700212592936623e-008 13 -1.6999475604961845e-008
|
|
14 -1.7008954245056884e-008 15 -1.6999646135218427e-008 16 -1.7007590003004225e-008
|
|
17 -1.698858831389316e-008 18 -1.7002932395371317e-008 19 -1.6999958774022161e-008
|
|
20 -1.7001527297111352e-008 21 -1.6996867913121605e-008 22 -1.6996953178249896e-008
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|
23 -1.7003662478032311e-008 24 -1.6998470186990744e-008 25 -1.7000372665165742e-008
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|
26 -1.6997670826413014e-008 27 -1.7006087205118092e-008 28 -1.6994109230950016e-008
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|
29 -1.7002308894120688e-008 30 -1.7000996166416371e-008 31 -1.6989268658562651e-008
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|
32 -1.7001310581576945e-008 33 -1.6995450380363764e-008 34 -1.7002363961182709e-008
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|
35 -1.6998567886616911e-008 36 -1.7003323193875985e-008 37 -1.6991881679473408e-008
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|
38 -1.7003463526066298e-008 39 -1.6994231799571935e-008 40 -1.7011423381063651e-008
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|
41 -1.6998708218807224e-008 42 -1.7000802543520876e-008 43 -1.6993947582477631e-008
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|
44 -1.7002291130552294e-008 45 -1.7003332075660182e-008 46 -1.7007213415354272e-008
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|
47 -1.6995958418419832e-008 48 -1.7004127883524234e-008 49 -1.7002768970542093e-008
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|
50 -1.6998784602151318e-008 51 -1.7004806451836885e-008 52 -1.7002584229430795e-008
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|
53 -1.6998049190419806e-008 54 -1.6996219542875224e-008 55 -1.6993361384720629e-008
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|
56 -1.7008170871690709e-008 57 -1.700224494527447e-008 58 -1.700173868357524e-008
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|
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|
|
62 -1.6999791796479258e-008 63 -1.699670626464922e-008 64 -1.6994256668567687e-008
|
|
65 -1.7007494079734897e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 6.9995245155496377e-009 1 6.9960002235802676e-009
|
|
2 6.9982775130483788e-009 3 6.9904402266729448e-009 4 6.9999721574731666e-009 5 7.004043567349072e-009
|
|
6 6.9896692878046451e-009 7 6.998309487471488e-009 8 6.9959718018708372e-009 9 7.0018266740135005e-009
|
|
10 6.9962133864009957e-009 11 7.0008390196107939e-009 12 6.9969274818504346e-009
|
|
13 7.0035319765793247e-009 14 7.0013506103805412e-009 15 6.9983379091809184e-009
|
|
16 6.9982952766167728e-009 17 7.0053154388460825e-009 18 6.9925647494528675e-009
|
|
19 6.9972472260815266e-009 20 6.9950871761648159e-009 21 6.9886674225472234e-009
|
|
22 6.9990981899081817e-009 23 6.999929524909021e-009 24 7.0001284768750338e-009 25 7.0044912092726008e-009
|
|
26 6.9958652204604732e-009 27 7.0121473072504159e-009 28 6.9966503701834881e-009
|
|
29 7.0046546341018256e-009 30 6.9995387264043529e-009 31 6.98447166769256e-009 32 7.0035994781392219e-009
|
|
33 7.0059904544450546e-009 34 6.9982633021936635e-009 35 7.0010059971536975e-009
|
|
36 6.99282409755142e-009 37 7.0089889447899623e-009 38 6.998593704565792e-009 39 6.9994356977076677e-009
|
|
40 7.0088894688069558e-009 41 7.0065766522020567e-009 42 7.0031020982241898e-009
|
|
43 7.0022529996549565e-009 44 7.0030949927968322e-009 45 7.002956436963359e-009 46 7.0075749647457997e-009
|
|
47 6.9859211748735106e-009 48 6.9967107663160277e-009 49 6.9971797245216294e-009
|
|
50 7.001247581683856e-009 51 7.0015957476243784e-009 52 7.00153179877816e-009 53 7.0036634269854403e-009
|
|
54 7.0050631961748877e-009 55 7.0008425723244727e-009 56 7.005414914829089e-009 57 6.9935026658640709e-009
|
|
58 7.0022139198044897e-009 59 6.9978938199710683e-009 60 6.9938472790909145e-009
|
|
61 6.9981354045012267e-009 62 7.002743274142631e-009 63 6.9963981275122933e-009 64 7.0043562061528064e-009
|
|
65 6.9995635954001045e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 6.0791133238424777e-010 1 3.3006047894801327e-010
|
|
2 -1.2245135461164125e-010 3 -6.5533423132535518e-010 4 -1.1783892750472091e-009
|
|
5 -1.5614182169443325e-009 6 -1.7161517762431801e-009 7 -1.7533475782371968e-009
|
|
8 -1.6777076394802748e-009 9 -1.397620019716328e-009 10 -1.3353685934802684e-009
|
|
11 -1.0864146249289774e-009 12 -1.0231748781563965e-009 13 -1.1137865074672959e-009
|
|
14 -1.3070123872083173e-009 15 -1.6516151779555344e-009 16 -1.8552771541280322e-009
|
|
17 -1.9932544503831195e-009 18 -1.8316616001712305e-009 19 -1.7394818918603505e-009
|
|
20 -1.5311921730543077e-009 21 -1.5531507191468563e-009 22 -1.2769664214928866e-009
|
|
23 -9.8407315629600589e-010 24 -9.1569041238415139e-010 25 -8.6471885207828336e-010
|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
48 7.0981470701170224e-010 49 7.2456374233809129e-010 50 7.268243229496818e-010 51 7.6639600221639625e-010
|
|
52 7.3725020532933172e-010 53 7.2948486140589353e-010 54 7.2969158493307873e-010
|
|
55 6.8579281142788773e-010 56 7.3519318410930623e-010 57 6.9516270517766543e-010
|
|
58 7.1690497982501711e-010 59 6.6688199407138882e-010 60 6.8061323243995275e-010
|
|
61 6.8505251471506767e-010 62 6.8822036958238186e-010 63 6.6314725932770102e-010
|
|
64 6.6303829093783406e-010 65 6.8913552642158038e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -5.5786517627609555e-009 1 -5.0990176525544939e-009
|
|
2 -4.4161843071321982e-009 3 -3.5384879470967689e-009 4 -2.8464184342880117e-009
|
|
5 -2.2919235398433102e-009 6 -1.9044239518706263e-009 7 -2.1129411553744148e-009
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|
65 -5.6270277326575524e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -4.7824966209475406e-009 1 -4.5534123138679661e-009
|
|
2 -4.204206760505258e-009 3 -3.8780934019655433e-009 4 -3.4439766594118737e-009 5 -3.1713605075367468e-009
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61 -4.9051944728262242e-009 62 -4.8942885300107264e-009 63 -4.8537045493901587e-009
|
|
64 -4.8201211910736674e-009 65 -4.9476058805453249e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 64 12.422383308410645
|
|
65 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -3.7022648058382401e-008 1 -3.7012313214290771e-008
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|
2 -3.6999349362076828e-008 3 -3.7013407450103841e-008 4 -3.6993608176771886e-008
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15 -3.7000347674620571e-008 16 -3.7022093835048508e-008 17 -3.6968071270848668e-008
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|
63 -3.6990542184867081e-008 64 -3.6983553997060881e-008 65 -3.7021361976030676e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.1652900866465643e-012 1 -1.1866063687193673e-011
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2 -5.2651216719823424e-012 3 -2.7737812047234911e-011 4 5.2224891078367364e-013 5 1.1745271422114456e-011
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6 -2.9977798021718627e-011 7 -4.7251091928046662e-012 8 -1.1503686891956022e-011
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9 4.9453774408902973e-012 10 -1.0643930181686301e-011 11 2.1067592115286971e-012
|
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12 -8.7112539404188283e-012 13 1.0270895245412248e-011 14 4.7570836159138707e-012
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15 -4.7997161800594768e-012 16 -4.4657610942522297e-012 17 1.5777601447553025e-011
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21 -3.2500224733666983e-011 22 -2.6538771180639742e-012 23 -1.9184653865522705e-013
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24 -1.3145040611561853e-013 25 1.3127277043167851e-011 26 -1.1855405546157272e-011
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33 1.7971402144212334e-011 34 -4.9737991503207013e-012 35 3.2303049124493555e-012
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36 -2.05666594865761e-011 37 2.6133761821256485e-011 38 -4.0110137433657655e-012
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39 -1.6484591469634324e-012 40 2.6084023829753278e-011 41 1.8921753053291468e-011
|
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42 9.0167873167956714e-012 43 6.4552807543805102e-012 44 9.1020524450868834e-012
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45 8.3524298588599777e-012 46 2.1834978269907879e-011 47 -4.0841996451490559e-011
|
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51 4.6611603465862572e-012 52 4.5190517994342372e-012 53 1.0544454198679887e-011
|
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54 1.4583889651476056e-011 55 2.0961010704922955e-012 56 1.5667467323510209e-011
|
|
57 -1.8708590232563438e-011 58 6.4837024638109142e-012 59 -6.1142202412156621e-012
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60 -1.7902124227475724e-011 61 -5.5315751978923799e-012 62 8.1428197518107481e-012
|
|
63 -1.0679457318474306e-011 64 1.2590817277668975e-011 65 -1.0196288258157438e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 5.8844584760464613e-010 1 4.3522868642398294e-010
|
|
2 4.2008924117098445e-010 3 3.1331490180086519e-010 4 1.8917860333811376e-010 5 8.2411355517564289e-011
|
|
6 -1.2515970031212742e-011 7 -7.4291434115636434e-011 8 -1.306291602665155e-010 9 -1.3045177438275601e-010
|
|
10 -2.0970045144785845e-010 11 -1.8826659675674762e-010 12 -1.817788003455334e-010
|
|
13 -1.9816279173134888e-010 14 -2.3524149295184316e-010 15 -3.2902683355651163e-010
|
|
16 -3.7764408267193517e-010 17 -4.2614994866241318e-010 18 -3.4233926804461134e-010
|
|
19 -2.9405111678926232e-010 20 -1.9023910224902352e-010 21 -1.8968539239327953e-010
|
|
22 -1.5363324501471709e-010 23 -1.7220380676974401e-010 24 -2.246845209885606e-010
|
|
25 -2.1643555003780787e-010 26 -2.4965982059477199e-010 27 -2.1187185339499592e-010
|
|
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|
|
31 -2.942977528341828e-010 32 -1.5847947953950836e-010 33 -2.9170457715999021e-011
|
|
34 9.5526371535203936e-011 35 1.4979299745032648e-010 36 3.3503724794492484e-010
|
|
37 5.2190018973163887e-010 38 6.0955918090854766e-010 39 6.0656651923451932e-010
|
|
40 6.1569743747824646e-010 41 6.0121102540833249e-010 42 5.9396149110213514e-010
|
|
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|
|
46 6.0764809850510915e-010 47 5.9214122494211097e-010 48 6.0406463164852653e-010
|
|
49 6.0163413140301714e-010 50 5.9651833472784688e-010 51 6.1441030041464728e-010
|
|
52 6.0355082043273001e-010 53 6.0026833503812327e-010 54 6.0167576476644058e-010
|
|
55 5.8965726745796587e-010 56 6.1141736118486278e-010 57 6.0787430644637652e-010
|
|
58 6.1310567733841026e-010 59 5.9831339882521206e-010 60 6.1146360197383842e-010
|
|
61 6.1253646599368494e-010 62 6.1275656770831688e-010 63 6.0904969956254718e-010
|
|
64 6.03610827987211e-010 65 6.1987026622745134e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -2.4196546988264345e-009 1 -2.0645551934705964e-009
|
|
2 -1.8257878542371486e-009 3 -1.6309025241412201e-009 4 -1.5009291587375628e-009
|
|
5 -1.2114637071292123e-009 6 -8.3051282517843106e-010 7 -8.5208012867710191e-010
|
|
8 -8.9640433964532907e-010 9 -1.0104208580941076e-009 10 -1.0500315061889864e-009
|
|
11 -1.0974535724628254e-009 12 -1.0176502973635593e-009 13 -8.893435432533181e-010
|
|
14 -6.9779781952661324e-010 15 -4.9484022435208885e-010 16 -3.5862343650272521e-010
|
|
17 -3.2543434613785394e-010 18 -3.5207786686086706e-010 19 -5.1158588476596378e-010
|
|
20 -6.551847397950894e-010 21 -6.8978917022732844e-010 22 -7.599935680779879e-010
|
|
23 -8.177110655260833e-010 24 -8.9274987402632167e-010 25 -1.0170427833244844e-009
|
|
26 -1.0903196123734915e-009 27 -1.2755264622299478e-009 28 -1.3058021330891734e-009
|
|
29 -1.4319461172362935e-009 30 -1.4690028082853246e-009 31 -1.4241029466788291e-009
|
|
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|
|
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|
|
38 -2.5397779435110124e-009 39 -2.541778343356782e-009 40 -2.5804602898915618e-009
|
|
41 -2.5655753077558074e-009 42 -2.5481809995397953e-009 43 -2.5416988513882188e-009
|
|
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|
|
47 -2.4612119009503886e-009 48 -2.5013091597969606e-009 49 -2.4975592705089866e-009
|
|
50 -2.5071453801928101e-009 51 -2.5074029519345231e-009 52 -2.4993849212506802e-009
|
|
53 -2.5014808002765676e-009 54 -2.5019641913814894e-009 55 -2.477388072463782e-009
|
|
56 -2.495994300133475e-009 57 -2.4440018897564642e-009 58 -2.4749773341881109e-009
|
|
59 -2.4506174867156005e-009 60 -2.4342470261728977e-009 61 -2.4482891269883567e-009
|
|
62 -2.4644590812528122e-009 63 -2.4362858397353193e-009 64 -2.4654418506742104e-009
|
|
65 -2.4504105411438104e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 12.67023754119873 1 12.67023754119873
|
|
2 12.67023754119873 3 12.67023754119873 4 12.67023754119873 5 12.67023754119873 6 12.67023754119873
|
|
7 12.67023754119873 8 12.67023754119873 9 12.67023754119873 10 12.67023754119873
|
|
11 12.67023754119873 12 12.67023754119873 13 12.67023754119873 14 12.67023754119873
|
|
15 12.67023754119873 16 12.67023754119873 17 12.67023754119873 18 12.67023754119873
|
|
19 12.67023754119873 20 12.67023754119873 21 12.67023754119873 22 12.67023754119873
|
|
23 12.67023754119873 24 12.67023754119873 25 12.67023754119873 26 12.67023754119873
|
|
27 12.67023754119873 28 12.67023754119873 29 12.67023754119873 30 12.67023754119873
|
|
31 12.67023754119873 32 12.67023754119873 33 12.67023754119873 34 12.67023754119873
|
|
35 12.67023754119873 36 12.67023754119873 37 12.67023754119873 38 12.67023754119873
|
|
39 12.67023754119873 40 12.67023754119873 41 12.67023754119873 42 12.67023754119873
|
|
43 12.67023754119873 44 12.67023754119873 45 12.67023754119873 46 12.67023754119873
|
|
47 12.67023754119873 48 12.67023754119873 49 12.67023754119873 50 12.67023754119873
|
|
51 12.67023754119873 52 12.67023754119873 53 12.67023754119873 54 12.67023754119873
|
|
55 12.67023754119873 56 12.67023754119873 57 12.67023754119873 58 12.67023754119873
|
|
59 12.67023754119873 60 12.67023754119873 61 12.67023754119873 62 12.67023754119873
|
|
63 12.67023754119873 64 12.67023754119873 65 12.67023754119873;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 64 12.789706230163574
|
|
65 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 64 -11.902908325195313
|
|
65 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 8.4269968283479102e-006 1 8.4269922808744013e-006
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64 8.4270050138002262e-006 65 8.426997737842612e-006;
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createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftFoot_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -8.4608173370361328 1 -7.0614924430847168
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62 -9.1530418395996094 63 -8.8586559295654297 64 -8.6207084655761719 65 -8.4608173370361328;
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createNode animCurveTA -n "Character1_LeftFoot_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 4.9225950241088867 1 6.1154675483703613
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62 5.0951743125915527 63 5.0132317543029785 64 4.9519510269165039 65 4.9225950241088867;
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createNode animCurveTA -n "Character1_LeftFoot_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 1.2257219552993774 1 22.388952255249023
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62 -0.94128453731536876 63 -0.14130666851997375 64 0.59136325120925903 65 1.2257219552993774;
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createNode animCurveTL -n "Character1_LeftFoot_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 64 -12.51378059387207
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65 -12.51378059387207;
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createNode animCurveTL -n "Character1_LeftFoot_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 64 -22.074438095092773
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65 -22.074438095092773;
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createNode animCurveTL -n "Character1_LeftFoot_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -1.0196288258157438e-012 1 -1.3677947663381929e-012
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|
|
65 -8.2778228716051672e-013;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 5.4931488037109375 1 11.218899726867676
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|
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|
|
62 6.8174037933349609 63 6.290799617767334 64 5.8409929275512695 65 5.4931488037109375;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 13.176451683044434 1 11.830409049987793
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|
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|
|
62 13.658185958862305 63 13.428821563720703 64 13.253093719482422 65 13.176451683044434;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -6.6744527816772461 1 14.504543304443359
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62 -2.695624828338623 63 -4.1556873321533203 64 -5.5006828308105469 65 -6.6744527816772461;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 64 13.207057952880859
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65 13.207057952880859;
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createNode animCurveTL -n "Character1_LeftLeg_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 64 -19.365411758422852
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65 -19.365411758422852;
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createNode animCurveTL -n "Character1_LeftLeg_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 0 1 -5.5067062021407764e-014 2 -6.7501559897209518e-014
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64 8.1712414612411521e-014 65 -3.5527136788005009e-015;
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createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
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createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 1.821850538253784 1 -9.1754779815673828
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62 2.4357409477233887 63 2.1757586002349854 64 1.965711236000061 65 1.821850538253784;
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createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 -4.0636601448059082 1 2.1795268058776855
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62 -4.1428718566894531 63 -4.1171269416809082 64 -4.084047794342041 65 -4.0636601448059082;
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createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 66 ".ktv[0:65]" 0 8.2279539108276367 1 -5.797215461730957
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62 6.4545836448669434 63 7.1300768852233887 64 7.7330741882324219 65 8.2279539108276367;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 4.4408920985006262e-015 1 -8.8817841970012523e-016
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13 0 14 3.5527136788005009e-015 15 -7.1054273576010019e-015 16 0 17 0 18 -7.1054273576010019e-015
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|
|
64 8.8817841970012523e-016 65 4.4408920985006262e-015;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 64 -0.76475369930267334
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|
65 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 64 14.465805053710938
|
|
65 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.25625115633010864 1 6.526423454284668
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62 -1.3744264841079712 63 -0.92467832565307617 64 -0.54411047697067261 65 -0.25625115633010864;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 15.517202377319336 1 4.4697179794311523
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|
|
62 14.521190643310547 63 14.968276023864744 64 15.311953544616701 65 15.517202377319336;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -1.2143958806991577 1 -6.1300482749938965
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|
|
58 -0.94454866647720337 59 -1.0196967124938965 60 -1.1033014059066772 61 -1.1820375919342041
|
|
62 -1.2435616254806519 63 -1.2764703035354614 64 -1.2701337337493896 65 -1.2143958806991577;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -9.0265522003173828 1 -7.116065502166748
|
|
2 -4.4488940238952637 3 0.13329815864562988 4 5.4892473220825195 5 10.493716239929199
|
|
6 14.017166137695313 7 15.982307434082031 8 17.221025466918945 9 17.966302871704102
|
|
10 18.451387405395508 11 18.909458160400391 12 19.573678970336914 13 20.128068923950195
|
|
14 20.581293106079102 15 21.633848190307617 16 23.941673278808594 17 26.915428161621094
|
|
18 29.258760452270508 19 29.648466110229492 20 29.395116806030273 21 30.0872802734375
|
|
22 30.902795791625977 23 30.756990432739258 24 29.693887710571289 25 28.206687927246094
|
|
26 26.470209121704102 27 24.658300399780273 28 22.944339752197266 29 21.386163711547852
|
|
30 19.880756378173828 31 18.360509872436523 32 16.758743286132813 33 15.009231567382813
|
|
34 13.045694351196289 35 10.698198318481445 36 7.986793041229248 37 5.1298227310180664
|
|
38 2.3446731567382812 39 -0.15190297365188599 40 -2.1431760787963867 41 -3.5624527931213379
|
|
42 -4.5704464912414551 43 -5.291374683380127 44 -5.8490118980407715 45 -6.3666706085205078
|
|
46 -6.9673118591308594 47 -7.6688833236694336 48 -8.3231725692749023 49 -8.8058195114135742
|
|
50 -8.9950809478759766 51 -9.086146354675293 52 -9.1526374816894531 53 -9.1973705291748047
|
|
54 -9.2231025695800781 55 -9.2325592041015625 56 -9.2284402847290039 57 -9.2134389877319336
|
|
58 -9.19024658203125 59 -9.1615581512451172 60 -9.1300792694091797 61 -9.0985307693481445
|
|
62 -9.0696496963500977 63 -9.0461835861206055 64 -9.0308961868286133 65 -9.0265522003173828;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 56.902996063232422 1 57.1143798828125
|
|
2 56.697959899902344 3 54.916057586669922 4 52.636970520019531 5 50.444599151611328
|
|
6 48.9259033203125 7 48.174568176269531 8 47.788787841796875 9 47.614986419677734
|
|
10 47.500148773193359 11 47.291797637939453 12 46.837318420410156 13 45.305381774902344
|
|
14 43.385639190673828 15 43.223785400390625 16 46.619819641113281 17 51.780178070068359
|
|
18 55.4847412109375 19 55.128120422363281 20 52.720951080322266 21 49.926536560058594
|
|
22 46.753662109375 23 44.546833038330078 24 43.176856994628906 25 42.039020538330078
|
|
26 41.2637939453125 27 40.9791259765625 28 41.312774658203125 29 42.449329376220703
|
|
30 44.271427154541016 31 46.456306457519531 32 48.685535430908203 33 50.645221710205078
|
|
34 52.023773193359375 35 52.739429473876953 36 53.025417327880859 37 53.041797637939453
|
|
38 52.951290130615234 39 52.921611785888672 40 53.124820709228516 41 53.624385833740234
|
|
42 54.297504425048828 43 55.037528991699219 44 55.738349914550781 45 56.295200347900391
|
|
46 56.604396820068359 47 56.353439331054688 48 55.619174957275391 49 54.883537292480469
|
|
50 54.631370544433594 51 54.663982391357422 52 54.729278564453125 53 54.823699951171875
|
|
54 54.943645477294922 55 55.085483551025391 56 55.245552062988281 57 55.420185089111328
|
|
58 55.605709075927734 59 55.798465728759766 60 55.994792938232422 61 56.191047668457031
|
|
62 56.38360595703125 63 56.568855285644531 64 56.743183135986328 65 56.902996063232422;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -0.33010697364807129 1 1.0664961338043213
|
|
2 2.302664041519165 3 3.2993311882019043 4 4.2518138885498047 5 5.0432720184326172
|
|
6 5.5621471405029297 7 5.8621792793273926 8 6.065558910369873 9 6.1658029556274414
|
|
10 6.1560649871826172 11 6.029388427734375 12 5.7789955139160156 13 4.546966552734375
|
|
14 2.823328971862793 15 2.623377799987793 16 5.345768928527832 17 9.5916748046875
|
|
18 13.17525577545166 19 15.299155235290527 20 14.936660766601563 21 10.515727996826172
|
|
22 4.612877368927002 23 0.78545880317687988 24 -0.64114201068878174 25 -1.1846047639846802
|
|
26 -1.197974681854248 27 -1.0339006185531616 28 -1.0442874431610107 29 -1.2331304550170898
|
|
30 -1.3742618560791016 31 -1.4732469320297241 32 -1.5359686613082886 33 -1.5701395273208618
|
|
34 -1.5855119228363037 35 -1.5710107088088989 36 -1.5168867111206055 37 -1.4355638027191162
|
|
38 -1.3409460783004761 39 -1.2480900287628174 40 -1.1717633008956909 41 -1.1333794593811035
|
|
42 -1.1252750158309937 43 -1.1179704666137695 44 -1.082309365272522 45 -0.9896247386932373
|
|
46 -0.81187736988067627 47 -0.3693394660949707 48 0.29594478011131287 49 0.87952494621276855
|
|
50 1.0785547494888306 51 1.0951517820358276 52 1.0812157392501831 53 1.0402045249938965
|
|
54 0.97554266452789307 55 0.8906281590461731 56 0.78884083032608032 57 0.67355060577392578
|
|
58 0.54812395572662354 59 0.41592928767204285 60 0.28033947944641113 61 0.14473378658294678
|
|
62 0.012496771290898323 63 -0.11298263818025589 64 -0.22831374406814575 65 -0.33010697364807129;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 64 1 65 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -18.736824035644531 1 -18.838199615478516
|
|
2 -19.03162956237793 3 -19.151065826416016 4 -19.030460357666016 5 -18.503772735595703
|
|
6 -17.404943466186523 7 -15.466686248779297 8 -12.768379211425781 9 -9.6639842987060547
|
|
10 -6.5074629783630371 11 -3.6527788639068608 12 -1.4538946151733398 13 0.81258344650268555
|
|
14 3.3752202987670898 15 5.1378092765808105 16 5.0041451454162598 17 1.878021240234375
|
|
18 -9.2523870468139648 19 -26.665170669555664 20 -41.355941772460938 21 -51.228290557861328
|
|
22 -58.378623962402344 23 -60.091773986816406 24 -57.077922821044922 25 -52.269386291503906
|
|
26 -46.284214019775391 27 -39.740455627441406 28 -33.256160736083984 29 -27.449369430541992
|
|
30 -22.938133239746094 31 -20.340499877929688 32 -19.279769897460937 33 -18.911041259765625
|
|
34 -19.150053024291992 35 -19.912557601928711 36 -21.114292144775391 37 -22.671005249023438
|
|
38 -24.498439788818359 39 -26.512340545654297 40 -28.628450393676758 41 -30.762514114379883
|
|
42 -32.830276489257813 43 -35.535015106201172 44 -39.32275390625 45 -43.723350524902344
|
|
46 -48.266674041748047 47 -52.482589721679688 48 -55.900955200195313 49 -58.051639556884766
|
|
50 -58.464500427246094 51 -57.424556732177734 52 -55.613533020019531 53 -53.156326293945313
|
|
54 -50.1778564453125 55 -46.803047180175781 56 -43.15679931640625 57 -39.364032745361328
|
|
58 -35.549659729003906 59 -31.838594436645508 60 -28.355749130249023 61 -25.226039886474609
|
|
62 -22.574377059936523 63 -20.525678634643555 64 -19.204856872558594 65 -18.736824035644531;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -6.2271251678466797 1 -8.2606010437011719
|
|
2 -13.443946838378906 3 -20.401544570922852 4 -27.757776260375977 5 -34.137016296386719
|
|
6 -38.163646697998047 7 -38.813919067382813 8 -36.983570098876953 9 -34.176239013671875
|
|
10 -31.895547866821289 11 -31.645120620727543 12 -34.928592681884766 13 -43.349700927734375
|
|
14 -56.102081298828125 15 -71.074203491210937 16 -86.154533386230469 17 -99.231544494628906
|
|
18 -109.18641662597656 19 -117.48674011230467 20 -125.90060424804687 21 -136.52998352050781
|
|
22 -147.27288818359375 23 -153.59146118164062 24 -155.79597473144531 25 -157.26664733886719
|
|
26 -158.07049560546875 27 -158.27447509765625 28 -157.94563293457031 29 -157.15093994140625
|
|
30 -155.9573974609375 31 -154.43199157714844 32 -152.59159851074219 33 -150.43009948730469
|
|
34 -147.97988891601562 35 -145.27345275878906 36 -142.34324645996094 37 -139.22175598144531
|
|
38 -135.94139099121094 39 -132.53465270996094 40 -129.03398132324219 41 -125.47183227539061
|
|
42 -121.88067626953125 43 -118.14218902587891 44 -114.13606262207031 45 -109.89179992675781
|
|
46 -105.43885803222656 47 -100.80670928955078 48 -96.024848937988281 49 -91.12274169921875
|
|
50 -86.1298828125 51 -80.731552124023438 52 -74.693397521972656 53 -68.165443420410156
|
|
54 -61.29766845703125 55 -54.240100860595703 56 -47.142734527587891 57 -40.155590057373047
|
|
58 -33.428668975830078 59 -27.111978530883789 60 -21.355527877807617 61 -16.309324264526367
|
|
62 -12.123373031616211 63 -8.9476852416992187 64 -6.9322667121887207 65 -6.2271251678466797;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -16.323148727416992 1 -14.654624938964844
|
|
2 -10.418915748596191 3 -4.7708110809326172 4 1.1348963975906372 5 6.1434154510498047
|
|
6 9.0999536514282227 7 10.116559982299805 8 10.139474868774414 9 9.265202522277832
|
|
10 7.5902423858642578 11 5.211097240447998 12 2.2242674827575684 13 -3.4054863452911377
|
|
14 -11.913503646850586 15 -20.503429412841797 16 -26.378910064697266 17 -26.74359130859375
|
|
18 -13.757488250732422 19 9.3579616546630859 20 28.806976318359375 21 40.275302886962891
|
|
22 48.077190399169922 23 51.359634399414063 24 51.150516510009766 25 49.406242370605469
|
|
26 46.666587829589844 27 43.471302032470703 28 40.360153198242188 29 37.872905731201172
|
|
30 36.549320220947266 31 36.929168701171875 32 39.049617767333984 33 42.389446258544922
|
|
34 46.650821685791016 35 51.535915374755859 36 56.746898651123047 37 61.985927581787116
|
|
38 66.955184936523438 39 71.356826782226563 40 74.893043518066406 41 77.265975952148438
|
|
42 78.177818298339844 43 76.984550476074219 44 73.609222412109375 45 68.604576110839844
|
|
46 62.523345947265632 47 55.91827392578125 48 49.342094421386719 49 43.347553253173828
|
|
50 38.487380981445313 51 34.209884643554687 52 29.651760101318356 53 24.898309707641602
|
|
54 20.034856796264648 55 15.14671516418457 56 10.319199562072754 57 5.6376280784606934
|
|
58 1.1873148679733276 59 -2.9464249610900879 60 -6.678276538848877 61 -9.9229221343994141
|
|
62 -12.595047950744629 63 -14.609338760375975 64 -15.880477905273438 65 -16.323148727416992;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 2.679999828338623 1 4.1861114501953125
|
|
2 5.6645832061767578 3 7.1430559158325195 4 8.6491661071777344 5 10.210556983947754
|
|
6 11.854866981506348 7 13.858968734741211 8 16.256126403808594 9 18.708564758300781
|
|
10 20.878503799438477 11 22.428169250488281 12 23.019786834716797 13 23.019786834716797
|
|
14 23.019786834716797 15 23.019786834716797 16 23.019786834716797 17 23.019786834716797
|
|
18 21.512697219848633 19 18.554439544677734 20 16.489526748657227 21 16.509078979492188
|
|
22 17.421974182128906 23 17.999351501464844 24 17.999351501464844 25 17.999351501464844
|
|
26 17.999351501464844 27 17.999351501464844 28 17.999351501464844 29 17.999351501464844
|
|
30 17.999351501464844 31 17.999351501464844 32 17.871763229370117 33 17.52192497253418
|
|
34 16.999223709106445 35 16.353054046630859 36 15.632797241210937 37 14.887846946716309
|
|
38 14.16759204864502 39 13.521419525146484 40 12.998719215393066 41 12.648880004882813
|
|
42 12.521292686462402 43 12.521292686462402 44 12.521292686462402 45 12.521292686462402
|
|
46 12.521292686462402 47 12.521292686462402 48 12.521292686462402 49 12.521292686462402
|
|
50 12.521292686462402 51 12.43673038482666 52 12.194707870483398 53 11.81272029876709
|
|
54 11.308262825012207 55 10.698830604553223 56 10.001921653747559 57 9.2350301742553711
|
|
58 8.4156513214111328 59 7.5612812042236328 60 6.689415454864502 61 5.8175501823425293
|
|
62 4.9631800651550293 63 4.143801212310791 64 3.3769094944000244 65 2.679999828338623;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 -26.884906768798828 1 -26.416835784912109
|
|
2 -25.95318603515625 3 -25.489536285400391 4 -25.021467208862305 5 -24.5445556640625
|
|
6 -24.05438232421875 7 -23.475112915039063 8 -22.795112609863281 9 -22.106273651123047
|
|
10 -21.500478744506836 11 -21.069618225097656 12 -20.905580520629883 13 -20.905580520629883
|
|
14 -20.905580520629883 15 -20.905580520629883 16 -20.905580520629883 17 -20.905580520629883
|
|
18 -22.893308639526367 19 -26.728116989135742 20 -29.217447280883789 21 -28.567323684692383
|
|
22 -26.571722030639648 23 -25.41999626159668 24 -25.41999626159668 25 -25.41999626159668
|
|
26 -25.41999626159668 27 -25.41999626159668 28 -25.41999626159668 29 -25.41999626159668
|
|
30 -25.41999626159668 31 -25.41999626159668 32 -25.327413558959961 33 -25.073554992675781
|
|
34 -24.694265365600586 35 -24.225376129150391 36 -23.702730178833008 37 -23.162164688110352
|
|
38 -22.639518737792969 39 -22.170629501342773 40 -21.791339874267578 41 -21.537481307983398
|
|
42 -21.44489860534668 43 -21.44489860534668 44 -21.44489860534668 45 -21.44489860534668
|
|
46 -21.44489860534668 47 -21.44489860534668 48 -21.44489860534668 49 -21.44489860534668
|
|
50 -21.44489860534668 51 -21.491641998291016 52 -21.625425338745117 53 -21.836580276489258
|
|
54 -22.115428924560547 55 -22.452306747436523 56 -22.837539672851563 57 -23.261459350585938
|
|
58 -23.714389801025391 59 -24.186662673950195 60 -24.668607711791992 61 -25.150552749633789
|
|
62 -25.622825622558594 63 -26.075756072998047 64 -26.499675750732422 65 -26.884906768798828;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 66 ".ktv[0:65]" 0 18.924465179443359 1 19.536170959472656
|
|
2 20.250986099243164 3 20.965805053710938 4 21.577510833740234 5 21.982990264892578
|
|
6 22.079135894775391 7 21.698375701904297 8 20.889682769775391 9 19.874767303466797
|
|
10 18.875335693359375 11 18.113092422485352 12 17.809741973876953 13 17.809741973876953
|
|
14 17.809741973876953 15 17.809741973876953 16 17.809741973876953 17 17.809741973876953
|
|
18 17.910978317260742 19 18.096775054931641 20 18.190269470214844 21 18.068393707275391
|
|
22 17.854217529296875 23 17.740081787109375 24 17.740081787109375 25 17.740081787109375
|
|
26 17.740081787109375 27 17.740081787109375 28 17.740081787109375 29 17.740081787109375
|
|
30 17.740081787109375 31 17.740081787109375 32 17.914018630981445 33 18.390937805175781
|
|
34 19.103511810302734 35 19.984411239624023 36 20.966304779052734 37 21.981866836547852
|
|
38 22.963760375976563 39 23.844659805297852 40 24.557233810424805 41 25.034152984619141
|
|
42 25.208089828491211 43 25.208089828491211 44 25.208089828491211 45 25.208089828491211
|
|
46 25.208089828491211 47 25.208089828491211 48 25.208089828491211 49 25.208089828491211
|
|
50 25.208089828491211 51 25.154098510742188 52 24.999567031860352 53 24.755668640136719
|
|
54 24.433574676513672 55 24.044454574584961 56 23.599481582641602 57 23.109825134277344
|
|
58 22.586654663085938 59 22.041143417358398 60 21.484460830688477 61 20.927776336669922
|
|
62 20.382266998291016 63 19.859096527099609 64 19.369440078735352 65 18.924465179443359;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "swipeSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
|
|
// End of common_swipe.ma
|