4350 lines
226 KiB
Mathematica
4350 lines
226 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_run.ma
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//Last modified: Tue, Jul 01, 2014 02:52:45 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
|
|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
5 6 7 8 9 10 11 12 13 14 15 16
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|
17 18 19 20 21 22 23 24 25 26 27 28
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|
29 30 31 32 33 34 35 36 37 38 39 40
|
|
41 42 43 44 45 46 47 48 49 50 51 52
|
|
53 54 55 56 57 58 59 60 61 62 63 64
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|
65 66 67 68 69 70 71 72 73 74 75 76
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|
77 78 79 80 81 82 83 84 85 86 87 88
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|
89 90 91 92 93 94 95 96 97 98 99 100
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|
101 102 103 104 105 106 107 108 109 110 111 112
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|
113 114 115 116 117 118 119 120 121 122 123 124
|
|
125 126 127 128 129 130 131 132 133 134 135 136
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|
137 138 139 140 141 142 143 144 145 146 147 148
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|
149 150 151 152 153 154 155 156 157 158 159 160
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|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
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|
185 186 187 188 189 190 191 192 193 194 195 196
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|
197 198 199 200 201 202 203 204 205 206 207 208
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|
209 210 211 212 213 214 215 216 217 218 219 220
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|
221 222 223 224 225 226 227 228 229 230 231 232
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|
233 234 235 236 237 238 239 240 241 242 243 244
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|
245 246 247 248 249 250 251 252 253 254 255 256
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|
257 258 259 260 261 262 263 264 265 266 267 268
|
|
269 270 271 272 273 274 275 276 277 278 279 280
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|
281 282 283 284 285 286 287 288 289 290 291 292
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|
293 294 295 296 297 298 299 300 301 302 303 304
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|
305 306 307 308 309 310 311 312 313 314 315 316
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|
317 318 319 320 321 322 323 324 325 326 327 328
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|
329 330 331 332 333 334 335 336 337 338 339 340
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|
341 342 343 344 345 346 347 348 349 350 351 352
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|
353 354 355 356 357 358 359 360 361 362 363 364
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|
365 366 367 368 369 370 371 372 373 374 375 376
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|
377 378 379 380 381 382 383 384 385 386 387 388
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|
389 390 391 392 393 394 395 396 397 398 399 400
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|
401 402 403 404 405 406 407 408 409 410 411 412
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|
413 414 415 416 417 418 419 420 421 422 423 424
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|
425 426 427 428 429 430 431 432 433 434 435 436
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|
437 438 439 440 441 442 443 444 445 446 447 448
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|
449 450 451 452 453 454 455 456 457 458 459 460
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|
461 462 463 464 465 466 467 468 469 470 471 472
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|
473 474 475 476 477 478 479 480 481 482 483 484
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|
485 486 487 488 489 490 491 492 493 494 495 496
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|
497 498 499 500 501 502 503 504 505 506 507 508
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|
509 510 511 512 513 514 515 516 517 518 519 520
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|
521 ;
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createNode animClip -n "runSource";
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setAttr ".ihi" 0;
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setAttr -s 522 ".ac";
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setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes;
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|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes;
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|
setAttr ".ss" 1;
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setAttr ".se" 24;
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|
setAttr ".ci" no;
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createNode animCurveTU -n "hood_right_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "hood_right_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "hood_right_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "hood_right_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 25.031225204467773 1 27.783809661865234
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2 30.849185943603512 3 33.288978576660156 4 34.164810180664063 5 32.977321624755859
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6 30.310020446777344 7 26.848844528198242 8 23.279731750488281 9 18.866281509399414
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10 13.549100875854492 11 9.0296354293823242 12 7.0093345642089844 13 8.8513860702514648
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18 22.068515777587891 19 21.314958572387695 20 21.14179801940918 21 21.804862976074219
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|
22 22.81158447265625 23 23.955770492553711 24 25.031225204467773;
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|
createNode animCurveTA -n "hood_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 36.713043212890625 1 32.025314331054687
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2 26.882268905639648 3 22.64985466003418 4 20.694025039672852 5 22.068096160888672
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6 25.813880920410156 7 30.280038833618164 8 33.815235137939453 9 36.460014343261719
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14 34.733543395996094 15 30.703353881835934 16 28.320510864257812 17 28.295604705810547
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22 34.896106719970703 23 35.79754638671875 24 36.713043212890625;
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|
createNode animCurveTA -n "hood_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 44.059814453125 1 52.541458129882812 2 61.615623474121094
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3 69.504745483398437 4 74.431289672851563 5 75.467880249023437 6 73.713676452636719
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7 70.430862426757812 8 66.881668090820312 9 62.050315856933601 10 55.714424133300781
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11 50.326248168945313 12 48.338050842285156 13 52.031845092773438 14 59.557060241699219
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19 59.824607849121094 20 55.286094665527344 21 52.155876159667969 22 49.385265350341797
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|
23 46.758499145507813 24 44.059814453125;
|
|
createNode animCurveTL -n "hood_right_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -2.1295664310455322 3 -2.1295664310455322
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|
4 -2.1295664310455322 5 -1.4354373216629028 6 0.1924973726272583 7 2.0725588798522949
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|
8 3.5230681896209717 9 4.5223450660705566 10 5.380584716796875 11 5.9139213562011719
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20 1.5413248538970947 21 0.90611553192138672 22 -0.042997598648071289 23 -1.1176724433898926
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|
24 -2.1295664310455322;
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|
createNode animCurveTL -n "hood_right_translateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -29.490320205688477 3 -29.490320205688477
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|
4 -29.490320205688477 5 -30.163444519042969 6 -31.743696212768555 7 -33.572395324707031
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|
8 -34.990867614746094 9 -35.977214813232422 10 -36.83148193359375 11 -37.377887725830078
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12 -37.440662384033203 13 -36.700889587402344 14 -35.342994689941406 15 -33.946212768554688
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16 -33.089778900146484 17 -33.141319274902344 18 -33.720863342285156 19 -34.286216735839844
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20 -34.295196533203125 21 -33.516574859619141 22 -32.268402099609375 23 -30.832405090332031
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|
24 -29.490320205688477;
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|
createNode animCurveTL -n "hood_right_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -20.553318023681641 3 -20.553318023681641
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|
4 -20.553318023681641 5 -20.349885940551758 6 -19.877054214477539 7 -19.341011047363281
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|
8 -18.947956085205078 9 -18.623369216918945 10 -18.300445556640625 11 -18.196954727172852
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12 -18.53065299987793 13 -19.599058151245117 14 -21.206211090087891 15 -22.829681396484375
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16 -23.94703483581543 17 -24.431163787841797 18 -24.556629180908203 19 -24.40350341796875
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|
20 -24.051856994628906 21 -23.430583953857422 22 -22.527797698974609 23 -21.512405395507813
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|
24 -20.553318023681641;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 23 6.4291629791259766
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|
24 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 23 -3.7228443622589111
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|
24 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 23 6.2740335464477539
|
|
24 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 23 -5.3825597763061523
|
|
24 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 23 18.000844955444336
|
|
24 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 23 -6.2304854393005371
|
|
24 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 23 17.171575546264648
|
|
24 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 23 14.009841918945313
|
|
24 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 23 13.3812255859375 24 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 23 9.8450155258178711
|
|
24 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 23 14.009841918945313
|
|
24 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 23 13.75164794921875
|
|
24 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 23 -6.6388611793518066
|
|
24 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 0.52346211671829224 1 1.0530554056167603
|
|
2 1.6844298839569092 3 2.1122417449951172 4 2.0311477184295654 5 1.4712374210357666
|
|
6 0.7071300745010376 7 -0.19972503185272217 8 -1.1878781318664551 9 -2.1958794593811035
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|
10 -3.1622796058654785 11 -4.0256295204162598 12 -4.7244782447814941 13 -5.2039427757263184
|
|
14 -5.4400806427001953 15 -5.4178581237792969 16 -5.1222391128540039 17 -4.6220083236694336
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|
18 -4.0127458572387695 19 -3.3196139335632324 20 -2.5677728652954102 21 -1.7823835611343384
|
|
22 -0.98860728740692128 23 -0.21160510182380676 24 0.52346211671829224;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 5.4087028503417969 1 5.2738003730773926
|
|
2 5.1365938186645508 3 5.003995418548584 4 4.8829164505004883 5 4.7566947937011719
|
|
6 4.6122674942016602 7 4.4619383811950684 8 4.3180160522460938 9 4.1928062438964844
|
|
10 4.0986156463623047 11 4.0477499961853027 12 4.052515983581543 13 4.2504940032958984
|
|
14 4.6496577262878418 15 5.0679044723510742 16 5.3231306076049805 17 5.4121651649475098
|
|
18 5.4596328735351563 19 5.4751253128051758 20 5.468235969543457 21 5.4485564231872559
|
|
22 5.4256796836853027 23 5.4091973304748535 24 5.4087028503417969;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -3.1740784645080566 1 -4.8875083923339844
|
|
2 -6.7920947074890137 3 -8.3143692016601562 4 -8.880864143371582 5 -8.4889926910400391
|
|
6 -7.629187583923339 7 -6.4675168991088867 8 -5.1700453758239746 9 -3.9028389453887944
|
|
10 -2.8319635391235352 11 -2.1234850883483887 12 -1.9434686899185181 13 -3.3484108448028564
|
|
14 -6.2680978775024414 15 -9.1785297393798828 16 -10.555706977844238 17 -10.417963981628418
|
|
18 -9.8637113571166992 19 -8.9890661239624023 20 -7.8901472091674805 21 -6.6630716323852539
|
|
22 -5.403956413269043 23 -4.2089195251464844 24 -3.1740784645080566;
|
|
createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 23 8.6222553253173828
|
|
24 8.6222553253173828;
|
|
createNode animCurveTL -n "jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 23 0.83758300542831421
|
|
24 0.83758300542831421;
|
|
createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 0.0020226766355335712 1 -5.9230165481567383
|
|
2 -10.091645240783691 3 -4.9077901840209961 4 -0.27219009399414063 5 3.3684675693511963
|
|
6 4.2476720809936523 7 3.7175521850585942 8 2.8211758136749268 9 1.8582884073257444
|
|
10 1.4555913209915161 11 1.8863667249679565 12 1.8598423004150391 13 4.1463222503662109
|
|
14 9.6862401962280273 15 8.1333761215209961 16 4.591947078704834 17 2.2908806800842285
|
|
18 1.0977940559387207 19 1.2590774297714233 20 2.036268949508667 21 2.4752297401428223
|
|
22 2.5370922088623047 23 2.0195341110229492 24 0.0020226766355335712;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 17.592172622680664 1 21.154592514038086
|
|
2 21.42405891418457 3 21.414875030517578 4 20.651151657104492 5 17.361936569213867
|
|
6 12.742025375366211 7 7.4118943214416513 8 1.9870420694351194 9 -3.4145362377166748
|
|
10 -8.7788972854614258 11 -13.190923690795898 12 -15.684856414794922 13 -18.22227668762207
|
|
14 -20.628271102905273 15 -23.04728889465332 16 -22.081150054931641 17 -19.548069000244141
|
|
18 -15.501788139343262 19 -10.091318130493164 20 -3.8830862045288086 21 2.7262463569641113
|
|
22 8.7871999740600586 23 13.905710220336914 24 17.592172622680664;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -12.166055679321289 1 -26.63441276550293
|
|
2 -35.941047668457031 3 -25.70039176940918 4 -16.379013061523438 5 -7.1713438034057617
|
|
6 -1.5582433938980103 7 2.0877468585968018 8 4.7269973754882812 9 4.5258951187133789
|
|
10 0.44191384315490723 11 -5.5456247329711914 12 -9.4490327835083008 13 -16.454584121704102
|
|
14 -27.106010437011719 15 -23.083259582519531 16 -17.935441970825195 17 -14.988104820251465
|
|
18 -11.478801727294922 19 -9.3231477737426758 20 -9.5584735870361328 21 -10.334535598754883
|
|
22 -9.5974264144897461 23 -9.2279672622680664 24 -12.166055679321289;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 23 10.242449760437012
|
|
24 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 23 10.225434303283691
|
|
24 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -3.8546943414985435e-013 1 -4.9915627187147038e-013
|
|
2 -5.0093262871087063e-013 3 -4.7961634663806763e-013 4 -3.8813396940895473e-013
|
|
5 -4.0145664570445661e-013 6 -4.5785597535541456e-013 7 -4.8050452505776775e-013
|
|
8 -4.2899017671516049e-013 9 -4.4497738826976274e-013 10 -4.1566750041965861e-013
|
|
11 -4.2010839251815923e-013 12 -3.6770586575585185e-013 13 -4.8494541715626838e-013
|
|
14 -4.0500935938325711e-013 15 -3.7125857943465235e-013 16 -3.5171865420124959e-013
|
|
17 -3.4994229736184934e-013 18 -4.0323300254385686e-013 19 -4.716227408607665e-013
|
|
20 -4.2721381987576024e-013 21 -4.602984660095899e-013 22 -4.7339909770016675e-013
|
|
23 -4.9560355819266988e-013 24 -3.8546943414985435e-013;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.4355192184448242 1 6.9859652519226074
|
|
2 7.3476858139038086 3 6.2335968017578125 4 5.3678569793701172 5 3.6433608531951904
|
|
6 2.5308525562286377 7 1.3877618312835693 8 -0.18981581926345825 9 -2.4807848930358887
|
|
10 -4.3789281845092773 11 -4.4422645568847656 12 -1.6756327152252197 13 -0.93351185321807861
|
|
14 -2.5032875537872314 15 -3.6634707450866704 16 -1.1331222057342529 17 0.15571001172065735
|
|
18 0.98496055603027333 19 1.3544878959655762 20 0.83351194858551025 21 1.1166036128997803
|
|
22 1.4972050189971924 23 2.6493287086486816 24 4.4355192184448242;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 16.7738037109375 1 17.680124282836914
|
|
2 17.962284088134766 3 19.402490615844727 4 19.750127792358398 5 17.867521286010742
|
|
6 13.969937324523926 7 9.2583427429199219 8 4.6487507820129395 9 0.051647543907165527
|
|
10 -4.7387585639953613 11 -9.4665870666503906 12 -14.249886512756348 13 -17.364421844482422
|
|
14 -18.39533805847168 15 -19.460975646972656 16 -20.245048522949219 17 -18.571802139282227
|
|
18 -14.482274055480955 19 -8.981205940246582 20 -2.8195383548736572 21 3.2168076038360596
|
|
22 8.8809394836425781 23 13.617159843444824 24 16.7738037109375;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -9.7244195938110352 1 5.2795286178588867
|
|
2 17.828052520751953 3 7.0144662857055664 4 -11.356674194335938 5 -29.400806427001957
|
|
6 -36.806755065917969 7 -38.546478271484375 8 -38.882469177246094 9 -37.033096313476562
|
|
10 -31.080787658691406 11 -23.776384353637695 12 -19.908138275146484 13 -12.870894432067871
|
|
14 -3.4738976955413818 15 -11.437203407287598 16 -17.255035400390625 17 -21.670141220092773
|
|
18 -25.616315841674805 19 -26.439105987548828 20 -23.05561637878418 21 -18.959720611572266
|
|
22 -17.805307388305664 23 -16.281816482543945 24 -9.7244195938110352;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 23 1.3887042999267578
|
|
24 1.3887042999267578;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 23 18.211067199707031
|
|
24 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -3.1263880373444408e-013 1 -4.1566750041965861e-013
|
|
2 -3.765876499528531e-013 3 -3.5704772471945034e-013 4 -3.0198066269804258e-013 5 -3.3928415632544784e-013
|
|
6 -3.5171865420124959e-013 7 -3.5882408155885059e-013 8 -3.4461322684364859e-013
|
|
9 -3.4372504842394846e-013 10 -3.3928415632544784e-013 11 -3.4106051316484809e-013
|
|
12 -3.3395508580724709e-013 13 -3.872457909892546e-013 14 -3.1263880373444408e-013
|
|
15 -2.8776980798284058e-013 16 -3.0375701953744283e-013 17 -2.8599345114344032e-013
|
|
18 -3.1796787425264483e-013 19 -3.7037040101495222e-013 20 -3.361755318564974e-013
|
|
21 -3.4816594052244909e-013 22 -3.5704772471945034e-013 23 -3.730349362740526e-013
|
|
24 -3.1263880373444408e-013;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.537521362304687 23 23.537521362304687
|
|
24 23.537521362304687;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0786991119384766 23 -1.0786991119384766
|
|
24 -1.0786991119384766;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8385038375854492 23 -3.8385038375854492
|
|
24 -3.8385038375854492;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 23 -0.50238901376724243
|
|
24 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 23 -1.3544845581054688
|
|
24 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 23 -2.6074624061584473
|
|
24 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 43.147258758544922 23 43.147258758544922
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24 43.147258758544922;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.73665255308151245 23 -0.73665255308151245
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24 -0.73665255308151245;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.1498456001281738 23 -7.1498456001281738
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24 -7.1498456001281738;
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createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 23 -0.18733929097652435
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24 -0.18733929097652435;
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createNode animCurveTL -n "Character1_RightHandRing2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 23 -1.1584912538528442
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24 -1.1584912538528442;
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createNode animCurveTL -n "Character1_RightHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 23 -4.8861594200134277
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24 -4.8861594200134277;
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createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 23 40.371490478515625
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24 40.371490478515625;
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createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 23 11.317907333374023
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24 11.317907333374023;
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createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 23 -3.919908761978149
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24 -3.919908761978149;
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createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 23 -4.2298541069030762
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24 -4.2298541069030762;
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createNode animCurveTL -n "Character1_RightHandRing1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 23 -1.1903555393218994
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24 -1.1903555393218994;
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createNode animCurveTL -n "Character1_RightHandRing1_translateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 23 -18.923664093017578
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24 -18.923664093017578;
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createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 25.101982116699219 23 25.101982116699219
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24 25.101982116699219;
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.36503440141677856 23 -0.36503440141677856
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24 -0.36503440141677856;
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.2057191133499146 23 -1.2057191133499146
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24 -1.2057191133499146;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 23 -0.22357845306396484
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24 -0.22357845306396484;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 23 -2.1687469482421875
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24 -2.1687469482421875;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 23 -3.8498001098632813
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24 -3.8498001098632813;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 43.622997283935547 23 43.622997283935547
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|
24 43.622997283935547;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.28425142168998718 23 -0.28425142168998718
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24 -0.28425142168998718;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.1350135803222656 23 -2.1350135803222656
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24 -2.1350135803222656;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 23 -0.41343829035758972
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|
24 -0.41343829035758972;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 23 -0.75771737098693848
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|
24 -0.75771737098693848;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 23 -4.394721508026123
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|
24 -4.394721508026123;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 41.899082183837891 23 41.899082183837891
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|
24 41.899082183837891;
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|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.14365553855896 23 3.14365553855896 24 3.14365553855896;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.9025231599807737 23 1.9025231599807737
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|
24 1.9025231599807737;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 23 2.6068978309631348
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|
24 2.6068978309631348;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 23 -1.3741570711135864
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|
24 -1.3741570711135864;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 23 -19.684198379516602
|
|
24 -19.684198379516602;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.76560115814209 23 12.76560115814209
|
|
24 12.76560115814209;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3579354286193848 23 4.3579354286193848
|
|
24 4.3579354286193848;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.6485189199447632 23 -1.6485189199447632
|
|
24 -1.6485189199447632;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 23 0.050153255462646484
|
|
24 0.050153255462646484;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 23 -1.524078369140625
|
|
24 -1.524078369140625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 23 -3.3633809089660645
|
|
24 -3.3633809089660645;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 43.664737701416016 23 43.664737701416016
|
|
24 43.664737701416016;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.025886461138725281 23 0.025886461138725281
|
|
24 0.025886461138725281;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.57822823524475098 23 0.57822823524475098
|
|
24 0.57822823524475098;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 23 0.21691970527172089
|
|
24 0.21691970527172089;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 23 -1.2413421869277954
|
|
24 -1.2413421869277954;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 23 -5.403416633605957
|
|
24 -5.403416633605957;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 23 50.707569122314453
|
|
24 50.707569122314453;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 23 1.138594388961792
|
|
24 1.138594388961792;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 23 17.087230682373047
|
|
24 17.087230682373047;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 23 8.0014705657958984
|
|
24 8.0014705657958984;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 23 -2.3211886882781982
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|
24 -2.3211886882781982;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 23 -18.606718063354492
|
|
24 -18.606718063354492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -45.536056518554687 23 -45.536056518554687
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|
24 -45.536056518554687;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.404392242431641 23 -18.404392242431641
|
|
24 -18.404392242431641;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.383121490478514 23 14.383121490478514
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24 14.383121490478514;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 23 -0.15521393716335297
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24 -0.15521393716335297;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 23 0.52972978353500366
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24 0.52972978353500366;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 23 -5.1216654777526855
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24 -5.1216654777526855;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 3.386499543012178e-007 1 3.3855707215479924e-007
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2 3.3858435699585243e-007 3 3.3876048632919264e-007 4 3.3890071904352226e-007 5 3.385668492228433e-007
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6 3.3880485261761351e-007 7 3.3894986017912743e-007 8 3.386415414752264e-007 9 3.3882929528772365e-007
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23 3.3868218451971188e-007 24 3.3864736792565964e-007;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -6.4543620226231724e-008 1 -6.3998392363373569e-008
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2 -6.3999237909229123e-008 3 -6.4320744286305853e-008 4 -6.4197124061138311e-008
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5 -6.380447814535728e-008 6 -6.418495246407474e-008 7 -6.4043987890727294e-008 8 -6.407356067938963e-008
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24 -6.4547549527560477e-008;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -3.8658990320072917e-007 1 -3.8672484947710473e-007
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2 -3.8666749446747417e-007 3 -3.8686192738168756e-007 4 -3.8701784887962276e-007
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21 -3.8685521985826199e-007 22 -3.8710209082637448e-007 23 -3.867373550292541e-007
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24 -3.8656193623864965e-007;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 23 -0.56331372261047363
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24 -0.56331372261047363;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 23 -1.3259270191192627
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24 -1.3259270191192627;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 23 -9.1413974761962891
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24 -9.1413974761962891;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 23 28.15301513671875
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24 28.15301513671875;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 23 20.822746276855469
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24 20.822746276855469;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 23 17.629024505615234
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24 17.629024505615234;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 23 4.2828145027160645
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24 4.2828145027160645;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 23 -3.5269510746002197
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24 -3.5269510746002197;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 23 -4.3483805656433105
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24 -4.3483805656433105;
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createNode animCurveTU -n "weapon_right_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "weapon_right_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "weapon_right_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "weapon_right_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
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createNode animCurveTA -n "weapon_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
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|
createNode animCurveTA -n "weapon_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
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|
createNode animCurveTL -n "weapon_right_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 23 0.28223690390586853
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|
24 0.28223690390586853;
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createNode animCurveTL -n "weapon_right_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 23 -6.0544857978820801
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|
24 -6.0544857978820801;
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|
createNode animCurveTL -n "weapon_right_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 23 -17.206550598144531
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|
24 -17.206550598144531;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 13.301711082458496 1 15.583442687988281
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|
2 20.901702880859375 3 28.670236587524418 4 30.166376113891602 5 25.89216423034668
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|
|
22 8.1433992385864258 23 8.676513671875 24 13.301711082458496;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 17.283227920532227 1 18.692470550537109
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2 20.905767440795898 3 22.953069686889648 4 22.098228454589844 5 19.146635055541992
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|
22 11.340206146240234 23 14.883186340332031 24 17.283227920532227;
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|
createNode animCurveTA -n "Character1_RightHand_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.2052340507507324 1 5.4084568023681641
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|
2 7.6004171371459961 3 10.765207290649414 4 11.17462158203125 5 9.0736770629882812
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6 7.3943881988525391 7 7.2781448364257804 8 7.8125190734863272 9 8.0311727523803711
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18 5.4532651901245117 19 4.3731684684753418 20 3.3783550262451172 21 2.6658804416656494
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|
22 2.3715322017669678 23 2.7194046974182129 24 4.2052340507507324;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 23 4.1963162422180176
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|
24 4.1963162422180176;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -1.3000202443436137e-006 1 -1.3000019407627406e-006
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|
24 -1.3000219496461796e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 23 -24.529909133911133
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|
24 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -59.420154571533203 1 -16.855712890625
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|
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22 -73.212188720703125 23 -69.151985168457031 24 -59.420154571533203;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 64.756179809570313 1 61.217983245849609
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|
22 76.922401428222656 23 71.849472045898437 24 64.756179809570313;
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createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -135.01516723632812 1 -99.676445007324219
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22 -154.009521484375 23 -145.14033508300781 24 -135.01516723632812;
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createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 23 -5.3000893592834473
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|
24 -5.3000893592834473;
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|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 4.0287773117597681e-012 1 4.1211478674085811e-012
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13 3.6308733797341119e-012 14 -2.2026824808563106e-013 15 6.3842264808045002e-012
|
|
16 4.2081893525391934e-012 17 -1.5276668818842154e-013 18 3.5704772471945034e-012
|
|
19 4.2454928461665986e-012 20 2.099653784171096e-012 21 2.4051871605479391e-012 22 7.3896444519050419e-013
|
|
23 1.2008172234345693e-012 24 3.97193389289896e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 23 -17.09416389465332
|
|
24 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.0957537889480591 1 -21.281925201416016
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|
2 -28.576730728149414 3 -13.294849395751953 4 -6.5355124473571777 5 1.4469237327575684
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|
6 10.29184627532959 7 22.175304412841797 8 33.425083160400391 9 37.346672058105469
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10 25.817876815795898 11 6.6390471458435059 12 -5.5065622329711914 13 -15.714087486267092
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14 -19.260683059692383 15 0.76681852340698242 16 17.503046035766602 17 32.992343902587891
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|
18 46.18170166015625 19 50.510868072509766 20 45.662448883056641 21 38.033592224121094
|
|
22 26.12556266784668 23 10.824142456054688 24 1.0957542657852173;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 23.783773422241211 1 2.7440829277038574
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|
2 1.3273937702178955 3 8.9669656753540039 4 9.6632118225097656 5 8.8848934173583984
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6 8.4540462493896484 7 6.9848175048828125 8 4.8376874923706055 9 -0.023116379976272583
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10 -4.9621372222900391 11 -3.0700976848602295 12 1.7826635837554932 13 9.3268795013427734
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14 20.17194938659668 15 15.49815559387207 16 9.8853921890258789 17 8.9957990646362305
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18 11.928842544555664 19 18.677623748779297 20 26.400630950927734 21 30.309524536132813
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|
22 29.821544647216797 23 27.222204208374023 24 23.783773422241211;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -108.97116088867187 1 -116.52595520019533
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2 -122.20925903320314 3 -127.91743469238283 4 -132.13653564453125 5 -132.81149291992187
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6 -118.63609313964844 7 -104.53475189208984 8 -89.565528869628906 9 -77.664192199707031
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10 -67.639053344726563 11 -61.249973297119141 12 -60.309753417968757 13 -60.330188751220696
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14 -59.416137695312493 15 -58.010913848876953 16 -59.323143005371087 17 -66.8665771484375
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18 -77.137908935546875 19 -89.241950988769531 20 -101.17321014404297 21 -108.97074127197266
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|
22 -113.26998138427734 23 -114.06845092773437 24 -108.97116088867187;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 5.6843418860808015e-014 1 -4.2632564145606011e-014
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2 -6.3948846218409017e-014 3 -7.1054273576010019e-015 4 8.5265128291212022e-014 5 -1.4210854715202004e-014
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6 -4.2632564145606011e-014 7 4.2632564145606011e-014 8 -1.4210854715202004e-014 9 3.907985046680551e-014
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10 3.1974423109204508e-014 11 3.1974423109204508e-014 12 3.907985046680551e-014 13 1.4210854715202004e-014
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14 7.1054273576010019e-014 15 -5.6843418860808015e-014 16 2.1316282072803006e-014
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17 4.6185277824406512e-014 18 -7.1054273576010019e-015 19 3.5527136788005009e-014
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20 -3.907985046680551e-014 21 3.5527136788005009e-014 22 9.2370555648813024e-014
|
|
23 4.2632564145606011e-014 24 -1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 23 0.0004332000098656863
|
|
24 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 23 -13.813052177429199
|
|
24 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -19.61103630065918 1 -0.18128314614295959
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2 -2.7842369079589844 3 -26.015687942504883 4 -28.516616821289063 5 -26.090030670166016
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6 -27.666584014892578 7 -33.200206756591797 8 -38.863925933837891 9 -38.14166259765625
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10 -30.616611480712891 11 -22.209863662719727 12 -15.361252784729004 13 -3.7841005325317383
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|
14 8.0942201614379883 15 -76.982994079589844 16 -90.648361206054688 17 -83.654273986816406
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18 -71.371421813964844 19 -61.745845794677727 20 -54.14630126953125 21 -44.492977142333984
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|
22 -34.802272796630859 23 -26.154628753662109 24 -19.61103630065918;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 17.6072998046875 1 28.809574127197269
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2 25.538484573364258 3 15.645563125610352 4 8.2407016754150391 5 4.3229794502258301
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6 0.54767554998397827 7 -5.1441521644592285 8 -11.533366203308105 9 -17.17131233215332
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10 -24.583900451660156 11 -35.26025390625 12 -46.542228698730469 13 -59.641212463378906
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14 -74.285392761230469 15 -76.08380126953125 16 -65.403030395507813 17 -62.623893737792976
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18 -54.813133239746094 19 -43.584079742431641 20 -32.329277038574219 21 -19.932159423828125
|
|
22 -5.7334532737731934 23 7.2173495292663583 24 17.6072998046875;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 7.3664464950561532 1 17.0948486328125
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2 17.363193511962891 3 8.7526054382324219 4 7.6647720336914062 5 6.8356366157531738
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6 3.6933915615081787 7 1.2138385772705078 8 -1.4854851961135864 9 -4.617311954498291
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10 -8.5155096054077148 11 -10.310135841369629 12 -10.871242523193359 13 -21.961750030517578
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14 -42.137729644775391 15 36.17596435546875 16 50.337696075439453 17 47.127983093261719
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18 39.979663848876953 19 35.098545074462891 20 30.408746719360352 21 22.101617813110352
|
|
22 13.381198883056641 23 8.6611919403076172 24 7.3664455413818359;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.6342482922482304e-013 1 1.4210854715202004e-013
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|
2 1.4566126083082054e-013 3 1.8118839761882555e-013 4 1.6342482922482304e-013 5 1.2789769243681803e-013
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|
6 1.4210854715202004e-013 7 1.6342482922482304e-013 8 1.2789769243681803e-013 9 1.5631940186722204e-013
|
|
10 1.7053025658242404e-013 11 1.4921397450962104e-013 12 1.4921397450962104e-013
|
|
13 1.4921397450962104e-013 14 1.4921397450962104e-013 15 1.9895196601282805e-013
|
|
16 1.6342482922482304e-013 17 1.4921397450962104e-013 18 1.7053025658242404e-013
|
|
19 1.6342482922482304e-013 20 1.5631940186722204e-013 21 1.7763568394002505e-013
|
|
22 1.6342482922482304e-013 23 1.4210854715202004e-013 24 1.6342482922482304e-013;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 23 11.974835395812988
|
|
24 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 23 -6.9999995231628418
|
|
24 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -61.485496520996094 23 -61.485496520996094
|
|
24 -61.485496520996094;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.82109153270721436 23 0.82109153270721436
|
|
24 0.82109153270721436;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.945775032043457 23 -9.945775032043457
|
|
24 -9.945775032043457;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 23 -0.5023651123046875
|
|
24 -0.5023651123046875;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 23 -1.7042083740234375
|
|
24 -1.7042083740234375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 23 2.393585205078125
|
|
24 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -61.485496520996094 23 -61.485496520996094
|
|
24 -61.485496520996094;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.82109183073043823 23 0.82109183073043823
|
|
24 0.82109183073043823;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.9457759857177734 23 -9.9457759857177734
|
|
24 -9.9457759857177734;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 23 -0.10316276550292969
|
|
24 -0.10316276550292969;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 23 -1.8364721536636353
|
|
24 -1.8364721536636353;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 23 4.6960220336914062
|
|
24 4.6960220336914062;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -80.443412780761719 23 -80.443412780761719
|
|
24 -80.443412780761719;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.2279541492462158 23 2.2279541492462158
|
|
24 2.2279541492462158;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9858942031860352 23 -8.9858942031860352
|
|
24 -8.9858942031860352;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 23 -3.9271669387817383
|
|
24 -3.9271669387817383;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 23 -4.2987790107727051
|
|
24 -4.2987790107727051;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 23 19.107076644897461
|
|
24 19.107076644897461;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -62.085159301757805 23 -62.085159301757805
|
|
24 -62.085159301757805;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.3307497501373291 23 0.3307497501373291
|
|
24 0.3307497501373291;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.9706058502197266 23 -2.9706058502197266
|
|
24 -2.9706058502197266;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 23 -0.22357940673828125
|
|
24 -0.22357940673828125;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 23 -2.683441162109375
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24 -2.683441162109375;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 23 3.5105056762695312
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|
24 3.5105056762695312;
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -70.342147827148438 23 -70.342147827148438
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|
24 -70.342147827148438;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.12956371903419495 23 0.12956371903419495
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|
24 0.12956371903419495;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.3362724781036377 23 -3.3362724781036377
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24 -3.3362724781036377;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 23 0.18783910572528839
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24 0.18783910572528839;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 23 -1.3418197631835938
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|
24 -1.3418197631835938;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 23 4.2333579063415527
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|
24 4.2333579063415527;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -76.437141418457031 23 -76.437141418457031
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24 -76.437141418457031;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.2224750518798828 23 3.2224750518798828
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|
24 3.2224750518798828;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.434506893157959 23 5.434506893157959
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|
24 5.434506893157959;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 23 2.3924803733825684
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|
24 2.3924803733825684;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 23 -4.616032600402832
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24 -4.616032600402832;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 23 19.866424560546875
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|
24 19.866424560546875;
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|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -62.136825561523438 1 -62.136825561523438
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2 -62.136825561523438 3 -62.136825561523438 4 -62.136825561523438 5 -62.136825561523438
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|
6 -62.136825561523438 7 -62.136825561523438 8 -62.136825561523438 9 -62.136825561523438
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|
10 -62.136825561523438 11 -62.136825561523438 12 -62.136825561523438 13 -62.136825561523438
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|
14 -62.136825561523438 15 -62.136825561523438 16 -62.136825561523438 17 -62.136825561523438
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18 -62.136825561523438 19 -62.136825561523438 20 -62.136825561523438 21 -62.136825561523438
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|
22 -62.136825561523438 23 -62.136825561523438 24 -62.136825561523438;
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|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -0.020305467769503593 1 -0.020305471494793892
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2 -0.020305471494793892 3 -0.020305467769503593 4 -0.020305467769503593 5 -0.020305469632148743
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|
6 -0.020305467769503593 7 -0.020305467769503593 8 -0.020305467769503593 9 -0.020305467769503593
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|
10 -0.020305467769503593 11 -0.020305467769503593 12 -0.020305467769503593 13 -0.020305467769503593
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|
14 -0.020305467769503593 15 -0.020305467769503593 16 -0.020305467769503593 17 -0.020305464044213295
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|
18 -0.020305467769503593 19 -0.020305467769503593 20 -0.020305465906858444 21 -0.020305467769503593
|
|
22 -0.020305467769503593 23 -0.020305465906858444 24 -0.020305467769503593;
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|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 0.80031669139862061 1 0.80031669139862061
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|
2 0.80031669139862061 3 0.80031669139862061 4 0.80031669139862061 5 0.80031669139862061
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|
6 0.80031669139862061 7 0.80031669139862061 8 0.80031669139862061 9 0.80031669139862061
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|
10 0.80031669139862061 11 0.80031669139862061 12 0.80031669139862061 13 0.80031669139862061
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|
14 0.80031669139862061 15 0.80031669139862061 16 0.80031669139862061 17 0.80031669139862061
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|
18 0.80031669139862061 19 0.80031669139862061 20 0.80031669139862061 21 0.80031669139862061
|
|
22 0.80031669139862061 23 0.80031669139862061 24 0.80031669139862061;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 23 0.050222177058458328
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|
24 0.050222177058458328;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 23 -1.9773330688476563
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|
24 -1.9773330688476563;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 23 3.1185297966003418
|
|
24 3.1185297966003418;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -84.15966796875 23 -84.15966796875 24 -84.15966796875;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.17646674811840057 23 0.17646674811840057
|
|
24 0.17646674811840057;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0294570922851562 23 1.0294570922851562
|
|
24 1.0294570922851562;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 23 0.73360329866409302
|
|
24 0.73360329866409302;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 23 -2.146676778793335
|
|
24 -2.146676778793335;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 23 4.9628968238830566
|
|
24 4.9628968238830566;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -72.426231384277344 23 -72.426231384277344
|
|
24 -72.426231384277344;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.570956230163574 23 11.570956230163574
|
|
24 11.570956230163574;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 22.646085739135742 23 22.646085739135742
|
|
24 22.646085739135742;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 23 7.8716464042663574
|
|
24 7.8716464042663574;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 23 -5.2183413505554199
|
|
24 -5.2183413505554199;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 23 18.869667053222656
|
|
24 18.869667053222656;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4037542343139648 23 9.4037542343139648
|
|
24 9.4037542343139648;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.320509910583496 23 10.320509910583496
|
|
24 10.320509910583496;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3505225181579599 23 7.3505225181579599
|
|
24 7.3505225181579599;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 23 -1.0046461820602417
|
|
24 -1.0046461820602417;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 23 -0.32945960760116577
|
|
24 -0.32945960760116577;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 23 5.0041308403015137
|
|
24 5.0041308403015137;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 31.507961273193359 23 31.507961273193359
|
|
24 31.507961273193359;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 42.3450927734375 23 42.3450927734375 24 42.3450927734375;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.359855651855469 23 29.359855651855469
|
|
24 29.359855651855469;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 23 -1.0796340703964233
|
|
24 -1.0796340703964233;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 23 -1.7368408441543579
|
|
24 -1.7368408441543579;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 23 8.5969715118408203
|
|
24 8.5969715118408203;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -29.073610305786133 23 -29.073610305786133
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|
24 -29.073610305786133;
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|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.395072937011719 23 -24.395072937011719
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|
24 -24.395072937011719;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -17.357358932495117 23 -17.357358932495117
|
|
24 -17.357358932495117;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 23 4.2824339866638184
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|
24 4.2824339866638184;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 23 -5.357668399810791
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|
24 -5.357668399810791;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 23 4.3487567901611328
|
|
24 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -13.437026023864746 1 -1.6280182600021362
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2 8.8097343444824219 3 12.425941467285156 4 10.97877025604248 5 7.9654407501220703
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6 4.0273675918579102 7 3.4033918380737305 8 2.2188208103179932 9 -2.4853577613830566
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18 -0.3661978542804718 19 0.92051661014556885 20 -1.1292791366577148 21 -5.9026436805725098
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22 -14.82025623321533 23 -21.571941375732422 24 -13.437026023864746;
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|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -9.1350622177124023 1 -8.2875909805297852
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2 -5.9825229644775391 3 -3.3138208389282227 4 -8.3401546478271484 5 -13.882854461669922
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6 -19.3115234375 7 -18.905115127563477 8 -16.945261001586914 9 -20.055042266845703
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10 -25.429019927978516 11 -29.78394889831543 12 -28.686305999755863 13 -25.265117645263672
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14 -23.194318771362305 15 -18.456293106079102 16 -15.950409889221191 17 -10.555852890014648
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18 -3.1707825660705566 19 2.6482107639312744 20 7.5686144828796387 21 12.397736549377441
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|
22 10.910816192626953 23 1.6142350435256958 24 -9.1350622177124023;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 3.3254790306091309 1 0.33914580941200256
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2 -2.6265237331390381 3 -3.5684022903442383 4 -2.9058887958526611 5 -1.8779972791671751
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6 -1.2634241580963135 7 -1.6642547845840454 8 -1.6194058656692505 9 0.0032989319879561663
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10 2.5401086807250977 11 4.6065187454223633 12 4.689262866973877 13 4.5524373054504395
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14 3.895808219909668 15 2.627072811126709 16 1.4044452905654907 17 0.63490474224090576
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18 0.16788777709007263 19 -0.52534294128417969 20 -0.41084280610084534 21 0.15686805546283722
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|
22 1.2250009775161743 23 3.585335493087769 24 3.3254790306091309;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 23 4.060394287109375
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|
24 4.060394287109375;
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|
createNode animCurveTL -n "Character1_LeftHand_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -5.7326587921124883e-011 1 -9.347900231659878e-011
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|
2 -1.0540190942265326e-010 3 -7.3470118877594359e-011 4 -6.0737193052773364e-011
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5 -9.1112895006517647e-011 6 -7.3860917382262414e-011 7 -7.8387074609054253e-011
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8 -8.0660811363486573e-011 9 -6.4346750150434673e-011 10 -6.0452975958469324e-011
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11 -6.0552451941475738e-011 12 -7.1636918619333301e-011 13 -7.02158331478131e-011
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14 -5.8847149375651497e-011 15 -6.6506800067145377e-011 16 -6.8318684043333633e-011
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17 -5.7575277878640918e-011 18 -6.8880012804584112e-011 19 -6.2193805661081569e-011
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20 -6.9640293531847419e-011 21 -6.8531846864061663e-011 22 -8.5712770214740885e-011
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|
23 -8.8455465174774872e-011 24 -5.7326587921124883e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 23 23.902036666870117
|
|
24 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 3.4055507183074951 1 3.0540719032287598
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|
2 1.8534109592437746 3 0.46611043810844421 4 -1.4776859283447266 5 -3.2932338714599609
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6 -3.3288030624389648 7 -3.0951967239379883 8 -3.124208927154541 9 -1.8426276445388794
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14 4.8449463844299316 15 5.9427061080932617 16 7.7910203933715829 17 9.4446630477905273
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18 9.8337202072143555 19 9.0026149749755859 20 7.6904144287109375 21 6.1840953826904297
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|
22 4.9981780052185059 23 4.1992373466491699 24 3.4055507183074951;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -24.421970367431641 1 -31.427070617675781
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2 -38.542808532714844 3 -44.828033447265625 4 -46.359195709228516 5 -46.894065856933594
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6 -42.913539886474609 7 -41.151172637939453 8 -45.515342712402344 9 -45.593780517578125
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10 -37.201904296875 11 -25.287570953369141 12 -17.95673942565918 13 -17.951261520385742
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14 -18.380617141723633 15 -23.056110382080078 16 -23.024162292480469 17 -26.094278335571289
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18 -27.184215545654297 19 -25.005178451538086 20 -24.537948608398437 21 -26.522335052490234
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|
22 -27.558950424194336 23 -27.889095306396484 24 -24.421970367431641;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 17.184751510620117 1 13.945747375488281
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|
2 7.411466121673584 3 1.6177703142166138 4 -4.9450416564941406 5 -10.965812683105469
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|
6 -12.242955207824707 7 -11.820940017700195 8 -10.771241188049316 9 -6.2964010238647461
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|
10 -0.00148770771920681 11 8.1624565124511719 12 15.981911659240723 13 21.570867538452148
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|
14 26.720283508300781 15 31.952987670898441 16 44.685962677001953 17 57.107662200927734
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|
18 60.272075653076172 19 53.661231994628906 20 43.008113861083984 21 31.983364105224609
|
|
22 24.814601898193359 23 20.477251052856445 24 17.184751510620117;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 23 -5.3000893592834473
|
|
24 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -9.2370555648813024e-013 1 -4.0643044485477731e-012
|
|
2 1.1368683772161603e-013 3 -4.9737991503207013e-013 4 -1.4210854715202004e-014 5 -2.4868995751603507e-013
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|
6 -1.5418777365994174e-012 7 -1.2505552149377763e-012 8 -1.5134560271690134e-012
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|
9 -8.1001871876651421e-013 10 -1.2931877790833823e-012 11 -1.0658141036401503e-012
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|
12 -1.3216094885137863e-012 13 1.1368683772161603e-013 14 -3.3253400033572689e-012
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|
15 -7.1054273576010019e-014 16 -1.9326762412674725e-012 17 -4.1779912862693891e-012
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|
18 -1.5774048733874224e-012 19 5.8264504332328215e-013 20 -1.3784529073745944e-012
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|
21 -7.602807272633072e-013 22 -2.1671553440683056e-012 23 -1.2434497875801753e-012
|
|
24 -9.2370555648813024e-013;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 23 19.571178436279297
|
|
24 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 6.1464791297912598 1 13.241912841796875
|
|
2 7.466454029083252 3 -15.800292968750002 4 -27.319070816040039 5 -28.881402969360355
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|
6 -32.616561889648438 7 -30.994806289672848 8 -31.963529586791989 9 -38.010063171386719
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|
10 -41.799118041992187 11 -44.374732971191406 12 -47.318710327148438 13 -36.963565826416016
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|
14 -23.289434432983398 15 -34.763198852539062 16 -50.926513671875 17 -53.416374206542969
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|
18 -59.576137542724609 19 -66.635353088378906 20 -67.070541381835938 21 -55.988960266113281
|
|
22 -32.80291748046875 23 -7.0854477882385254 24 6.1464791297912598;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -57.828258514404297 1 -42.559501647949219
|
|
2 -42.962692260742188 3 -53.489059448242188 4 -47.612781524658203 5 -26.638704299926758
|
|
6 -7.773120403289794 7 -3.2098703384399414 8 0.31261947751045227 9 9.9893770217895508
|
|
10 13.236638069152832 11 9.9607734680175781 12 4.0384283065795898 13 3.4586508274078369
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|
14 2.8468382358551025 15 -3.7580139636993413 16 -14.421835899353027 17 -20.435894012451172
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|
18 -26.247690200805664 19 -31.795541763305664 20 -37.027927398681641 21 -45.794891357421875
|
|
22 -54.832668304443359 23 -56.488067626953125 24 -57.828258514404297;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -13.263710021972656 1 -10.118623733520508
|
|
2 -5.6306252479553223 3 0.11764428019523621 4 0.11814776808023453 5 -9.0484514236450195
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|
6 -16.549688339233398 7 -10.646641731262207 8 -0.72632503509521484 9 -0.21077615022659302
|
|
10 -3.4209797382354736 11 -8.1548786163330078 12 -11.798876762390137 13 -14.527138710021973
|
|
14 -16.128747940063477 15 -15.242234230041502 16 -11.733821868896484 17 -7.9109477996826181
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|
18 0.46229821443557739 19 11.021182060241699 20 20.308130264282227 21 22.903820037841797
|
|
22 13.425698280334473 23 -2.9629218578338623 24 -13.263710021972656;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 3.836930773104541e-013 1 4.6895820560166612e-013
|
|
2 4.4053649617126212e-013 3 4.8316906031686813e-013 4 4.5474735088646412e-013 5 4.8316906031686813e-013
|
|
6 4.2632564145606011e-013 7 4.2632564145606011e-013 8 4.4764192352886312e-013 9 4.1211478674085811e-013
|
|
10 3.836930773104541e-013 11 4.5474735088646412e-013 12 4.2632564145606011e-013 13 3.765876499528531e-013
|
|
14 4.5830006456526462e-013 15 3.979039320256561e-013 16 4.1566750041965861e-013 17 4.6185277824406512e-013
|
|
18 4.2632564145606011e-013 19 4.4053649617126212e-013 20 4.1922021409845911e-013
|
|
21 4.4053649617126212e-013 22 4.5474735088646412e-013 23 4.5474735088646412e-013
|
|
24 3.836930773104541e-013;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 23 0.0001373999984934926
|
|
24 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 23 12.266913414001465
|
|
24 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -54.104095458984375 1 -65.220451354980469
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|
2 -69.656005859375 3 -55.138015747070313 4 -41.722274780273438 5 -33.764339447021484
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|
6 -27.879783630371094 7 -30.146120071411133 8 -29.672782897949219 9 -25.119989395141602
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|
10 -22.073795318603516 11 -18.021341323852539 12 -11.757846832275391 13 -17.495151519775391
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|
14 -25.433799743652344 15 -15.849845886230471 16 -2.1503574848175049 17 -5.4083137512207031
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|
18 -6.129539966583252 19 -5.9316706657409668 20 -11.618948936462402 21 -25.68681526184082
|
|
22 -41.831398010253906 23 -51.391788482666016 24 -54.104095458984375;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 39.201248168945313 1 33.0732421875 2 43.964878082275391
|
|
3 65.747917175292969 4 63.328144073486328 5 41.385921478271484 6 20.167581558227539
|
|
7 14.963445663452148 8 17.651885986328125 9 14.046833992004395 10 9.5211887359619141
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|
11 5.5135197639465332 12 2.9329655170440674 13 1.2114154100418091 14 1.5854630470275879
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|
15 7.9012832641601563 16 16.043601989746094 17 20.218452453613281 18 26.481094360351563
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|
19 32.645713806152344 20 38.018104553222656 21 41.059162139892578 22 39.578220367431641
|
|
23 37.126426696777344 24 39.201248168945313;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -9.4492263793945312 1 -19.92595100402832
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2 -27.598957061767578 3 -18.568031311035156 4 -10.404187202453613 5 -7.6489343643188468
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6 -4.5373806953430176 7 -4.8530478477478027 8 -5.0953927040100098 9 -3.9380633831024174
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10 -2.9698455333709717 11 -1.6419720649719238 12 -0.60904216766357422 13 -1.4563992023468018
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18 5.5263581275939941 19 7.2396025657653809 20 6.4789929389953613 21 0.34781861305236816
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22 -7.3511624336242676 23 -10.457148551940918 24 -9.4492263793945312;
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|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 2.7711166694643907e-013 1 2.6290081223123707e-013
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|
2 2.3092638912203256e-013 3 2.7355895326763857e-013 4 2.4158453015843406e-013 5 1.9184653865522705e-013
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6 2.5579538487363607e-013 7 2.5579538487363607e-013 8 2.4158453015843406e-013 9 2.7711166694643907e-013
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|
10 2.7000623958883807e-013 11 2.5579538487363607e-013 12 2.5579538487363607e-013
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|
13 2.7000623958883807e-013 14 2.7000623958883807e-013 15 2.9842794901924208e-013
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|
16 2.6645352591003757e-013 17 2.5579538487363607e-013 18 2.7000623958883807e-013
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19 2.6290081223123707e-013 20 2.7000623958883807e-013 21 2.7711166694643907e-013
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|
22 2.5579538487363607e-013 23 2.2737367544323206e-013 24 2.7711166694643907e-013;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 23 15.825918197631836
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|
24 15.825918197631836;
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|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 23 7.0000004768371582
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|
24 7.0000004768371582;
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|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 5.7108888626098633 1 6.4675698280334473
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2 8.6209793090820312 3 8.2369537353515625 4 3.4865920543670654 5 1.2445762157440186
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|
6 1.921151876449585 7 2.876279354095459 8 3.4812121391296387 9 4.5343694686889648
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10 4.4234766960144043 11 1.6967415809631348 12 -3.53371262550354 13 -7.3598608970642099
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14 -10.051932334899902 15 -6.0531582832336426 16 -5.7747983932495117 17 -4.7233734130859375
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18 -4.6649641990661621 19 -4.3659648895263672 20 -2.3984928131103516 21 -0.70838195085525513
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|
22 1.5465618371963501 23 3.7751226425170898 24 5.7108888626098633;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -43.993511199951172 1 -49.277297973632813
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2 -52.108722686767578 3 -52.137950897216797 4 -49.273746490478516 5 -42.102264404296875
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6 -31.45059776306152 7 -18.463466644287109 8 -5.4931912422180176 9 7.0996923446655273
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|
10 20.017507553100586 11 31.889633178710941 12 41.396240234375 13 47.870777130126953
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|
14 51.135871887207031 15 51.590660095214844 16 48.921863555908203 17 42.780384063720703
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18 33.044052124023438 19 20.425159454345703 20 5.769106388092041 21 -9.4739065170288086
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|
22 -23.352066040039063 23 -35.058574676513672 24 -43.993511199951172;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 1.0367132425308228 1 -1.1697958707809448
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|
2 -6.8410701751708984 3 -5.7135534286499023 4 9.044219970703125 5 21.337846755981445
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|
6 21.888660430908203 7 18.127372741699219 8 15.553699493408201 9 13.913925170898438
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10 10.884200096130371 11 7.1474428176879883 12 3.4358727931976318 13 1.1885083913803101
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|
14 0.84118330478668213 15 8.7860870361328125 16 10.103333473205566 17 11.33907413482666
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18 11.36954402923584 19 10.440985679626465 20 8.8664646148681641 21 6.7004151344299316
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|
22 5.1059551239013672 23 3.5097062587738037 24 1.0367132425308228;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 7.815970093361102e-014 1 6.3948846218409017e-014
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|
2 8.5265128291212022e-014 3 8.1712414612411521e-014 4 9.2370555648813024e-014 5 7.815970093361102e-014
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|
6 9.2370555648813024e-014 7 8.1712414612411521e-014 8 7.460698725481052e-014 9 7.815970093361102e-014
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|
10 8.5265128291212022e-014 11 7.815970093361102e-014 12 7.1054273576010019e-014 13 9.2370555648813024e-014
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|
14 8.5265128291212022e-014 15 6.7501559897209518e-014 16 7.815970093361102e-014 17 7.460698725481052e-014
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|
18 7.815970093361102e-014 19 9.9475983006414026e-014 20 8.5265128291212022e-014 21 7.815970093361102e-014
|
|
22 6.3948846218409017e-014 23 7.1054273576010019e-014 24 7.815970093361102e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 23 18.211067199707031
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|
24 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -8.8817841970012523e-016 1 -5.3290705182007514e-015
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|
2 -1.7763568394002505e-015 3 -1.1102230246251565e-014 4 -2.886579864025407e-015 5 7.9936057773011271e-015
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|
6 -7.8825834748386114e-015 7 -1.099120794378905e-014 8 -5.9952043329758453e-015 9 -5.3290705182007514e-015
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|
10 -8.8817841970012523e-016 11 -3.5527136788005009e-015 12 -2.6645352591003757e-015
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|
13 -6.2172489379008766e-015 14 -3.1086244689504383e-015 15 4.4408920985006262e-015
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|
16 -2.6645352591003757e-015 17 -1.7763568394002505e-015 18 -1.7763568394002505e-015
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|
19 -7.9936057773011271e-015 20 -6.4392935428259079e-015 21 -8.8817841970012523e-015
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|
22 -8.8817841970012523e-015 23 -3.5527136788005009e-015 24 -8.8817841970012523e-016;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 5.1225042343139648 1 4.936375617980957
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|
2 5.4709577560424805 3 5.4032883644104004 4 3.059267520904541 5 0.87599962949752808
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|
6 0.82259762287139893 7 0.84456956386566162 8 -0.12736958265304565 9 -1.4674762487411499
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10 -2.625002384185791 11 -3.8613460063934326 12 -5.4291925430297852 13 -5.5546994209289551
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14 -5.5086135864257813 15 -5.7447724342346191 16 -5.2650275230407715 17 -4.3880267143249512
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18 -3.4944174289703369 19 -1.9880809783935547 20 0.59645587205886841 21 2.3896565437316895
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|
22 4.0102276802062988 23 5.1111726760864258 24 5.1225042343139648;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -10.483563423156738 1 -13.241101264953613
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|
2 -14.494794845581055 3 -14.595314025878908 4 -14.063705444335938 5 -11.481857299804688
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|
6 -8.7037458419799805 7 -6.1059708595275879 8 -3.1522524356842041 9 -0.012501304969191551
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|
10 3.015322208404541 11 6.0429949760437012 12 9.1354255676269531 13 11.679132461547852
|
|
14 13.363838195800781 15 14.049297332763672 16 14.19795036315918 17 13.136111259460449
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|
18 10.668243408203125 19 7.0116939544677734 20 2.4397752285003662 21 -2.1538000106811523
|
|
22 -6.0493736267089844 23 -8.8987922668457031 24 -10.483563423156738;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 8.7020673751831055 1 8.3624057769775391
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|
2 6.7320694923400879 3 6.5052938461303711 4 7.8982195854187003 5 9.6350364685058594
|
|
6 12.031805038452148 7 14.823096275329588 8 16.546154022216797 9 16.059379577636719
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|
10 14.571036338806151 11 12.556256294250488 12 10.340824127197266 13 8.1000022888183594
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|
14 6.0965218544006348 15 7.7845854759216309 16 7.8676948547363281 17 9.6680727005004883
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|
18 11.246359825134277 19 12.184562683105469 20 12.164158821105957 21 11.24083423614502
|
|
22 10.705671310424805 23 10.075078010559082 24 8.7020673751831055;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -2.8421709430404007e-014 1 -7.1054273576010019e-015
|
|
2 3.5527136788005009e-015 3 3.5527136788005009e-015 4 -8.8817841970012523e-015 5 8.8817841970012523e-015
|
|
6 0 7 3.5527136788005009e-015 8 -7.1054273576010019e-015 9 1.0658141036401503e-014
|
|
10 3.1974423109204508e-014 11 -7.1054273576010019e-015 12 2.1316282072803006e-014
|
|
13 0 14 7.1054273576010019e-015 15 3.1974423109204508e-014 16 -1.7763568394002505e-015
|
|
17 -1.7763568394002505e-015 18 0 19 0 20 1.0658141036401503e-014 21 7.1054273576010019e-015
|
|
22 -7.1054273576010019e-015 23 2.8421709430404007e-014 24 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 23 9.3493785858154297
|
|
24 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 8.8817841970012523e-016 1 -8.8817841970012523e-016
|
|
2 4.4408920985006262e-016 3 -1.7763568394002505e-015 4 -3.1086244689504383e-015 5 2.2204460492503131e-015
|
|
6 -5.5511151231257827e-016 7 -1.9984014443252818e-015 8 0 9 -1.1102230246251565e-015
|
|
10 0 11 8.8817841970012523e-016 12 8.8817841970012523e-016 13 8.8817841970012523e-016
|
|
14 8.8817841970012523e-016 15 -6.6613381477509392e-016 16 0 17 0 18 1.1102230246251565e-016
|
|
19 -4.4408920985006262e-016 20 -5.5511151231257827e-016 21 2.2204460492503131e-016
|
|
22 -8.8817841970012523e-016 23 -4.4408920985006262e-015 24 8.8817841970012523e-016;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -8.5708311559073991e-009 1 -6.4832819113291862e-009
|
|
2 -2.6260273955358571e-009 3 1.4917819202153737e-009 4 3.3214146988314042e-009 5 3.3482385752847681e-009
|
|
6 2.850756519734432e-009 7 2.3536363968901242e-009 8 1.6983855433139183e-009 9 9.9667607500464328e-010
|
|
10 5.1634235775921411e-010 11 1.3975198775995068e-010 12 3.1482719209385834e-011
|
|
13 -5.9054948431391807e-011 14 2.6473187531017572e-010 15 7.499763587937025e-010
|
|
16 7.7616907345756658e-010 17 3.8812228431162055e-010 18 -6.9615185838145521e-010
|
|
19 -2.0435366732129978e-009 20 -3.7940837138705774e-009 21 -5.5278026600547037e-009
|
|
22 -6.9301409055810836e-009 23 -7.9696720334254678e-009 24 -8.4766877961328646e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.1813303668617436e-009 1 -2.6964384058913993e-009
|
|
2 -5.8113296397266367e-009 3 -9.0323339918541024e-009 4 -1.0717645437807732e-008
|
|
5 -1.0045263287850048e-008 6 -8.7640872337146902e-009 7 -6.678678055038744e-009 8 -4.4998795800665903e-009
|
|
9 -2.2495336704508873e-009 10 -3.0679411788803179e-010 11 9.7864827353077999e-010
|
|
12 1.5816303822191458e-009 13 9.0193413848638226e-010 14 -7.2051886679247445e-010
|
|
15 -2.2642909769388098e-009 16 -3.008473914434262e-009 17 -2.8960303044556213e-009
|
|
18 -2.6739606084902334e-009 19 -2.4366912931839124e-009 20 -2.1515336179334099e-009
|
|
21 -1.883440292616001e-009 22 -1.5761357774479734e-009 23 -1.4981644813616413e-009
|
|
24 -1.3358186778944514e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.1893000745620839e-009 1 2.6348121462405061e-009
|
|
2 2.9880389273984065e-009 3 3.53710749578795e-009 4 3.8099954302595052e-009 5 3.7893714832648584e-009
|
|
6 3.6989773466444835e-009 7 3.5969607292685164e-009 8 3.2811682260103225e-009 9 3.0502314007918585e-009
|
|
10 2.8586730760338241e-009 11 2.6736028946316992e-009 12 2.6643522943459175e-009
|
|
13 2.4456399128069961e-009 14 1.9420338670528281e-009 15 1.4048160412727384e-009
|
|
16 1.2163490215044703e-009 17 1.2401777382820001e-009 18 1.3825012246115875e-009
|
|
19 1.5201430114686332e-009 20 1.7267136609433464e-009 21 1.88910020959554e-009 22 2.0781809606518209e-009
|
|
23 2.1664128269094363e-009 24 2.2084534201383121e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 23 1.8750065565109253
|
|
24 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.4001621195802727e-008 1 -1.3989286173909932e-008
|
|
2 -1.4002328185824808e-008 3 -1.400318261346456e-008 4 -1.4001685144648945e-008 5 -1.4001462211865601e-008
|
|
6 -1.399802940227346e-008 7 -1.3992457859046681e-008 8 -1.3999121861729691e-008 9 -1.4001365400417853e-008
|
|
10 -1.4000939074776397e-008 11 -1.4001734882640449e-008 12 -1.4000839598793391e-008
|
|
13 -1.4000363535160432e-008 14 -1.4000818282511318e-008 15 -1.399951088387752e-008
|
|
16 -1.3998203485243721e-008 17 -1.4001059867041477e-008 18 -1.4002210946273408e-008
|
|
19 -1.4002189629991335e-008 20 -1.4001685144648945e-008 21 -1.400182014776874e-008
|
|
22 -1.4000954173809532e-008 23 -1.400072235924199e-008 24 -1.4001599879520654e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.7850399198523519e-008 1 4.785320939504345e-008
|
|
2 4.7846523187899948e-008 3 4.7846377526639117e-008 4 4.7862041441248948e-008 5 4.7851919759978045e-008
|
|
6 4.7858023322078225e-008 7 4.7848477180423288e-008 8 4.7852228846068101e-008 9 4.785137264207151e-008
|
|
10 4.7851358431216795e-008 11 4.7857774632120709e-008 12 4.7851862916559185e-008
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13 4.7851667517306851e-008 14 4.7857064089384949e-008 15 4.7856271834234576e-008
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|
16 4.7859643359515758e-008 17 4.7856495655196341e-008 18 4.7853397688868426e-008
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19 4.7853703222244803e-008 20 4.7853724538526876e-008 21 4.7854918250322953e-008
|
|
22 4.7850239326407973e-008 23 4.7856886453701009e-008 24 4.7850832629592333e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -4.3164436469567136e-009 1 -3.3875553473450282e-009
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|
2 -1.7893220238818232e-009 3 -3.3306371549635116e-011 4 7.3845851655818251e-010 5 7.9246159634394076e-010
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6 5.9044086286874631e-010 7 4.329709091255296e-010 8 1.9731048739313195e-010 9 -6.5435143414838137e-011
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10 -2.147065303326201e-010 11 -3.4053404540657084e-010 12 -3.7050121304282868e-010
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13 -4.8307058353458388e-010 14 -4.1532161043633664e-010 15 -2.5258692359919621e-010
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16 -2.9416871716314574e-010 17 -4.5940568016433763e-010 18 -9.2952345820407345e-010
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19 -1.4837383544019644e-009 20 -2.2417885325864972e-009 21 -2.9904148046711043e-009
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|
22 -3.5779650353617853e-009 23 -4.0192564831897926e-009 24 -4.2571213221265225e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -9.3189778116453681e-010 1 -1.7585334299852209e-009
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|
2 -3.4567191331547061e-009 3 -5.214798370900553e-009 4 -6.1481300051013932e-009 5 -5.7821321064466247e-009
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6 -5.1058575145646046e-009 7 -3.9891552283677356e-009 8 -2.8360942483374174e-009
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9 -1.6417684989278314e-009 10 -6.0893268205575168e-010 11 6.723494677673969e-011
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12 3.9443390220661456e-010 13 1.6003359748495427e-010 14 -4.179312451668693e-010
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21 -1.094409785018513e-009 22 -1.0376997039429625e-009 23 -1.0824564578015838e-009
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|
24 -1.0227900748560614e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 1.3436664003663168e-009 1 1.5478207604502359e-009
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|
2 1.6218092424580277e-009 3 1.8134250767687379e-009 4 1.9143757690187613e-009 5 1.8955819136579066e-009
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6 1.8212216179591678e-009 7 1.7367466353945813e-009 8 1.5194113744954052e-009 9 1.3522477582128545e-009
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|
10 1.2141194716264181e-009 11 1.0869529720736182e-009 12 1.0739508171653256e-009
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13 1.0699958696847034e-009 14 1.0447295251125865e-009 15 1.0022913610185924e-009
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|
16 1.0158182073283228e-009 17 1.0194599608936983e-009 18 1.0754218626729539e-009
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19 1.1175450564948619e-009 20 1.1938067201455738e-009 21 1.243712799414709e-009 22 1.3176177926510491e-009
|
|
23 1.3417963407036382e-009 24 1.3552278188555533e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 23 12.421916007995605
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|
24 12.421916007995605;
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|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 9.0996095991613402e-008 1 9.1031452598144824e-008
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|
2 9.0994134893662704e-008 3 9.099192510575449e-008 4 9.0996380208707706e-008 5 9.0996394419562421e-008
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|
6 9.1005986746495182e-008 7 9.1022442916255386e-008 8 9.1003244051535148e-008 9 9.0996586266101076e-008
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|
10 9.0998192092683894e-008 11 9.0996955748323671e-008 12 9.099900211140266e-008 13 9.0999904500677076e-008
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14 9.0998199198111251e-008 15 9.1003187208116287e-008 16 9.1006299385298917e-008
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17 9.0997602342213213e-008 18 9.0993253820670361e-008 19 9.0994106471953273e-008
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20 9.0995179391484271e-008 21 9.0995285972894635e-008 22 9.0997673396486789e-008
|
|
23 9.0999030533112091e-008 24 9.0996238100160554e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -3.170351874359767e-007 1 -3.1702842306913226e-007
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2 -3.1704661296316772e-007 3 -3.1704746561445063e-007 4 -3.1700176350568654e-007
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5 -3.1703044101050182e-007 6 -3.1701392799732275e-007 7 -3.1704138336863252e-007
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8 -3.1703052627563011e-007 9 -3.1703234526503365e-007 10 -3.1703299896435055e-007
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11 -3.170144395880925e-007 12 -3.1703208946964878e-007 13 -3.1703046943221125e-007
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14 -3.1701532066108484e-007 15 -3.1701921443527681e-007 16 -3.17008925776463e-007
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17 -3.1701782177151472e-007 18 -3.170264051277627e-007 19 -3.1702617775408726e-007
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20 -3.1702583669357409e-007 21 -3.1702217029305757e-007 22 -3.1703649483461049e-007
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|
23 -3.1701748071100155e-007 24 -3.1703382319392404e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -1.6133216984570709e-009 1 -1.0770287994787964e-009
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|
2 -6.6750538429971584e-010 3 -3.2058442012150579e-010 4 1.0328627710054494e-011 5 1.1332644545003491e-010
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|
6 1.3818782229613191e-010 7 -4.4684139766104636e-007 8 -8.4870202954334673e-007 9 1.9661683836602606e-008
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13 -4.0773120990600376e-010 14 -4.4083600658773042e-010 15 -3.7688299703297901e-010
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|
22 -1.1970955338114209e-009 23 -1.4397623093742595e-009 24 -1.5843734102460871e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -5.6828003414111095e-010 1 -9.8522534575096188e-010
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|
2 -1.3698752132640379e-009 3 -2.0062160821510133e-009 4 -2.7039548378127165e-009
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5 -2.6514852535797218e-009 6 -2.658367970198583e-009 7 -7.1871021134484181e-008 8 -2.7279591563456052e-007
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|
9 -1.4625923805411389e-009 10 -5.5087969741407505e-009 11 -1.4109627910485756e-009
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|
12 -3.3366037797272208e-012 13 -1.5179078827198822e-010 14 -3.1727145910487309e-010
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15 -4.2402520383788556e-010 16 -5.5045223934513388e-010 17 -5.3491044926801123e-010
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18 -5.1563947556232392e-010 19 -5.0786141958525377e-010 20 -5.047902096322332e-010
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|
21 -5.2730553257163137e-010 22 -5.4669518911865111e-010 23 -6.1039379106730962e-010
|
|
24 -6.0662719292281508e-010;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 6.1058064160235404e-010 1 7.0233646676243211e-010
|
|
2 6.8892408444654052e-010 3 7.1677619395416059e-010 4 7.5219364070733263e-010 5 7.8712802942249027e-010
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|
6 8.2124029798791298e-010 7 -17.799488067626953 8 -35.468479156494141 9 0.78298783302307129
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|
10 4.5209331512451172 11 2.1734678745269775 12 3.0703961595435203e-010 13 3.5017749810961618e-010
|
|
14 3.8909953037347123e-010 15 4.3309295039151152e-010 16 4.9403237056822036e-010
|
|
17 5.187389406913212e-010 18 5.9046045830513094e-010 19 6.4944699618152413e-010 20 6.8305278100311284e-010
|
|
21 6.6623079275629493e-010 22 6.5434507812156539e-010 23 6.2681104751050043e-010
|
|
24 6.1582539068183451e-010;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 23 12.78973388671875
|
|
24 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 23 -11.902908325195313
|
|
24 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 23 -0.0010853810235857964
|
|
24 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.6598637104034424 1 -1.51720130443573
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|
2 -4.2317743301391602 3 -8.0140657424926758 4 -8.2352943420410156 5 -7.2931203842163077
|
|
6 -8.4921598434448242 7 -6.7112274169921875 8 -1.9045966863632204 9 0.35802581906318665
|
|
10 2.1895837783813477 11 3.6435518264770503 12 3.5857088565826416 13 1.75531005859375
|
|
14 -0.86618196964263916 15 -3.71134352684021 16 -7.883054256439209 17 -12.800158500671387
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|
18 -14.58585262298584 19 -12.196352005004883 20 -7.0007214546203613 21 -2.4813942909240723
|
|
22 0.17195059359073639 23 0.57025492191314697 24 -1.6598637104034424;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.665096640586853 1 1.6010555028915405
|
|
2 3.1237754821777344 3 4.4764504432678223 4 3.9798927307128911 5 2.0969283580780029
|
|
6 2.0021872520446777 7 4.5484428405761719 8 3.9969775676727295 9 1.6098854541778564
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|
10 -0.86844331026077271 11 -3.4090428352355957 12 -4.0192828178405762 13 -2.8795986175537109
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|
14 -0.12530933320522308 15 3.5801901817321777 16 6.8115897178649902 17 9.6133232116699219
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|
18 10.133159637451172 19 9.9699220657348633 20 7.3267216682434082 21 2.8617770671844482
|
|
22 -0.11834410578012466 23 -0.57393580675125122 24 1.665096640586853;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 31.083374023437496 1 18.134445190429688
|
|
2 5.8908905982971191 3 -3.5088849067687988 4 -7.5698323249816895 5 -21.609306335449219
|
|
6 -32.608627319335938 7 -16.767425537109375 8 19.5677490234375 9 32.601505279541016
|
|
10 39.196998596191406 11 40.923725128173828 12 37.433818817138672 13 38.415264129638672
|
|
14 38.198688507080078 15 30.403877258300781 16 22.539649963378906 17 14.247271537780762
|
|
18 9.1668720245361328 19 17.816333770751953 20 31.84282112121582 21 36.334327697753906
|
|
22 35.650138854980469 23 34.163585662841797 24 31.083374023437496;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 23 -12.51378059387207
|
|
24 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 23 -22.074438095092773
|
|
24 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 9.1900147936030407e-007 1 9.189947718368785e-007
|
|
2 9.1900272991551901e-007 3 9.1900267307210015e-007 4 9.1899954668406281e-007 5 9.1899818244201015e-007
|
|
6 9.1899858034594217e-007 7 9.190005698656023e-007 8 9.1899994458799483e-007 9 9.190015930471418e-007
|
|
10 9.1899931931038736e-007 11 9.1899909193671192e-007 12 9.1899806875517243e-007
|
|
13 9.19004776278598e-007 14 9.1900380994047737e-007 15 9.1899829612884787e-007 16 9.1900079723927774e-007
|
|
17 9.1900147936030407e-007 18 9.1900312781945104e-007 19 9.1899880771961762e-007
|
|
20 9.1900039933534572e-007 21 9.1900142251688521e-007 22 9.1899909193671192e-007
|
|
23 9.1899835297226673e-007 24 9.1900176357739838e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -2.2875466346740723 1 0.31937712430953979
|
|
2 -0.12658247351646423 3 -2.1941165924072266 4 -7.0073704719543457 5 -6.2684421539306641
|
|
6 -2.1222665309906006 7 1.3010612726211548 8 1.3291006088256836 9 0.15396444499492645
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|
10 -0.58318406343460083 11 -0.68497186899185181 12 2.8755037784576416 13 7.3715510368347159
|
|
14 9.8300771713256836 15 8.2768993377685547 16 7.4627633094787589 17 8.1472072601318359
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|
18 4.7489809989929199 19 -0.89326322078704834 20 -4.083167552947998 21 -4.6665458679199219
|
|
22 -4.3259367942810059 23 -3.615071296691895 24 -2.2875466346740723;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -0.3655998706817627 1 0.55527812242507935
|
|
2 1.7223325967788696 3 -2.6887364387512207 4 -3.6403205394744877 5 -3.1029191017150879
|
|
6 -1.4570362567901611 7 1.591206431388855 8 7.1594972610473633 9 9.3957767486572266
|
|
10 10.573266983032227 11 11.906147003173828 12 13.132035255432129 13 13.202054977416992
|
|
14 11.200209617614746 15 6.5630927085876465 16 4.3166699409484863 17 1.7781833410263062
|
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18 -0.42264795303344727 19 0.21370698511600494 20 0.68731945753097534 21 0.25194776058197021
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22 -0.23242555558681491 23 -0.4852436780929566 24 -0.3655998706817627;
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|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 51.376003265380859 1 0.35836073756217957
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2 -33.752368927001953 3 9.6913080215454102 4 33.132499694824219 5 34.217918395996094
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6 25.995086669921875 7 9.7314701080322266 8 -19.003046035766602 9 -28.605436325073242
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10 -32.723556518554688 11 -32.865039825439453 12 -17.081880569458008 13 -0.01844487339258194
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14 12.186223030090332 15 22.294933319091797 16 30.569433212280273 17 48.221878051757813
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18 65.525672912597656 19 73.905120849609375 20 69.990425109863281 21 63.535087585449219
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|
22 57.381904602050788 23 52.816638946533203 24 51.376003265380859;
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createNode animCurveTL -n "Character1_RightLeg_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 23 13.207496643066406
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|
24 13.207496643066406;
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createNode animCurveTL -n "Character1_RightLeg_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 23 -19.365411758422852
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|
24 -19.365411758422852;
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|
createNode animCurveTL -n "Character1_RightLeg_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -2.7159999262948986e-006 1 -2.7160001536685741e-006
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2 -2.7159999262948986e-006 3 -2.7159999262948986e-006 4 -2.7159996989212232e-006
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5 -2.7160001536685741e-006 6 -2.7159999262948986e-006 7 -2.7159999262948986e-006
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8 -2.7159999262948986e-006 9 -2.7159999262948986e-006 10 -2.7159999262948986e-006
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11 -2.7159999262948986e-006 12 -2.7160001536685741e-006 13 -2.7160001536685741e-006
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14 -2.7159999262948986e-006 15 -2.7159999262948986e-006 16 -2.7159999262948986e-006
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17 -2.7159999262948986e-006 18 -2.7159999262948986e-006 19 -2.7159999262948986e-006
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20 -2.7159999262948986e-006 21 -2.7159999262948986e-006 22 -2.7159999262948986e-006
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|
23 -2.7159999262948986e-006 24 -2.7159999262948986e-006;
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|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 24.839469909667969 1 21.537334442138672
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2 22.341554641723633 3 22.497600555419922 4 22.324947357177734 5 20.703056335449219
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6 17.505367279052734 7 9.0384206771850586 8 0.60341149568557739 9 -1.4665927886962891
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10 -2.2878150939941406 11 -3.9481031894683838 12 -6.8459339141845703 13 -9.4034624099731445
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14 -12.060196876525879 15 -11.470000267028809 16 -12.924776077270508 17 -15.388559341430664
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18 -11.382534980773926 19 1.6290295124053955 20 15.902137756347658 21 21.36369514465332
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|
22 21.955722808837891 23 22.178583145141602 24 24.839469909667969;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -15.724062919616699 1 -22.010259628295898
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2 -25.236398696899414 3 -24.918106079101563 4 -24.183818817138672 5 -23.462501525878906
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6 -24.405624389648437 7 -23.449710845947266 8 -17.162702560424805 9 -9.596409797668457
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10 -2.2086448669433594 11 4.9241690635681152 12 11.154323577880859 13 15.518625259399416
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14 18.156784057617188 15 19.470993041992188 16 16.470268249511719 17 9.6991395950317383
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18 -1.6987175941467285 19 -13.195630073547363 20 -14.539519309997557 21 -11.355949401855469
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|
22 -10.075222015380859 23 -12.149869918823242 24 -15.724062919616699;
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|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -87.705024719238281 1 -60.804248809814446
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2 -43.312519073486328 3 -60.481864929199226 4 -57.346286773681634 5 -39.773502349853516
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6 -16.176029205322266 7 14.599324226379396 8 45.725852966308594 9 51.011928558349609
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10 47.494205474853516 11 41.917263031005859 12 32.266178131103516 13 32.03985595703125
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14 41.196395874023437 15 61.446765899658203 16 70.193168640136719 17 57.046394348144531
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18 34.181529998779297 19 1.0193438529968262 20 -27.477935791015625 21 -46.509883880615234
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|
22 -61.672760009765632 23 -74.738655090332031 24 -87.705024719238281;
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|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 7.1054273576010019e-015 1 -3.5527136788005009e-015
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2 0 3 7.1054273576010019e-015 4 3.5527136788005009e-015 5 -5.3290705182007514e-015
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6 5.3290705182007514e-015 7 7.1054273576010019e-015 8 3.5527136788005009e-015 9 7.1054273576010019e-015
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10 1.0658141036401503e-014 11 0 12 0 13 1.4210854715202004e-014 14 1.0658141036401503e-014
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15 1.7763568394002505e-014 16 5.3290705182007514e-015 17 -5.3290705182007514e-015
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18 7.1054273576010019e-015 19 0 20 0 21 7.1054273576010019e-015 22 -1.4210854715202004e-014
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|
23 2.1316282072803006e-014 24 7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 23 -0.76475369930267334
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|
24 -0.76475369930267334;
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createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 23 -14.465810775756836
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|
24 -14.465810775756836;
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|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 8.9328261454468805e-010 1 6.2343008533360944e-010
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2 -4.1774996656362973e-011 3 -5.5906201890110196e-010 4 -7.6705042317826155e-010
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5 -4.7540066328011221e-010 6 2.3949101035647402e-010 7 1.1546288369856939e-009 8 2.3331070408971755e-009
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9 3.3623568373997163e-009 10 4.4554449019074127e-009 11 5.033655714470342e-009 12 5.4860440634740826e-009
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|
22 -4.028331487826442e-011 23 7.3062750294283774e-010 24 8.7464296916195405e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -2.7480115960543117e-009 1 -2.1016794971018271e-009
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|
2 -6.9582190009853662e-010 3 5.6997445652129386e-010 4 1.3708143509205684e-009 5 1.1623162432528034e-009
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6 6.6665062359305693e-010 7 1.2587045121470464e-012 8 -6.1450622368397489e-010 9 -1.4187090391359902e-009
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16 9.7364729612081646e-009 17 9.2654071082165501e-009 18 7.8156903171588965e-009
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19 5.6174749296644677e-009 20 3.3400355814450222e-009 21 1.0646871162478533e-009
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|
22 -8.9425666871534304e-010 23 -2.3880009081267417e-009 24 -2.885990557643936e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 3.2640727898325395e-009 1 3.0223252789340904e-009
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|
2 2.4253892227932283e-009 3 1.8923091982259166e-009 4 1.6059861218664651e-009 5 1.6602654806519013e-009
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|
6 1.7806398577846494e-009 7 1.9339172485643985e-009 8 2.0482104901020648e-009 9 2.2387895981523798e-009
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|
10 2.3454937991829183e-009 11 2.4782531582445699e-009 12 2.4684221333615142e-009
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|
13 2.9721838323837346e-009 14 3.8506433597262912e-009 15 4.6161998668026172e-009
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|
16 5.2729194344180996e-009 17 5.3033040181560409e-009 18 4.892485971907945e-009 19 4.5837942330706483e-009
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|
20 4.3219317014120406e-009 21 3.9967646969785164e-009 22 3.6425302774034667e-009
|
|
23 3.4492255718276969e-009 24 3.3223597206699651e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 23 1.8750065565109253
|
|
24 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.7000949981138547e-008 1 -1.7001141827677202e-008
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|
2 -1.7001426044771506e-008 3 -1.7000544971779163e-008 4 -1.7000630236907455e-008
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|
5 -1.7000189700411283e-008 6 -1.7000701291181031e-008 7 -1.7000353125240508e-008
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|
8 -1.7000481022932945e-008 9 -1.6999589291799566e-008 10 -1.700088247957865e-008
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|
11 -1.6999941010453767e-008 12 -1.7001525520754512e-008 13 -1.6997034890664509e-008
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|
14 -1.7002191654569287e-008 15 -1.7018422227010888e-008 16 -1.7001537955252388e-008
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|
17 -1.6994821550042616e-008 18 -1.7005953978355137e-008 19 -1.7007174335503805e-008
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|
20 -1.700093932299751e-008 21 -1.7000651553189527e-008 22 -1.7000807872591395e-008
|
|
23 -1.7000786556309322e-008 24 -1.7000857610582898e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 6.9961778592642077e-009 1 6.9961121340611498e-009
|
|
2 6.9978636219047985e-009 3 7.0082251113490202e-009 4 6.997044721401835e-009 5 6.9996080043210895e-009
|
|
6 7.0032077914561341e-009 7 7.0061894064110675e-009 8 6.998700285976156e-009 9 7.005269697657468e-009
|
|
10 6.9973538074918906e-009 11 7.0052257328256928e-009 12 7.0017800446464662e-009
|
|
13 7.0023475906566546e-009 14 6.9930745638657754e-009 15 7.0027752485657402e-009
|
|
16 7.0002803553848025e-009 17 6.9949441794392442e-009 18 6.9962737825335353e-009
|
|
19 7.0075003577585449e-009 20 7.0042887045929092e-009 21 7.0006667129973721e-009
|
|
22 6.9960393034307344e-009 23 6.9989898321409783e-009 24 6.9963590476618265e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.0134026950936459e-009 1 9.0310897649104039e-010
|
|
2 6.2149785318155182e-010 3 4.3091744061918286e-010 4 3.5489106098296475e-010 5 4.797310326765114e-010
|
|
6 7.7362538597469666e-010 7 1.134400462454721e-009 8 1.6220065290895036e-009 9 2.0239649956010908e-009
|
|
10 2.48684228765228e-009 11 2.701800116966524e-009 12 2.9212683383406102e-009 13 2.2260282506181284e-009
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|
14 8.6303914015317663e-010 15 -7.3581335469086184e-010 16 -1.4177643503643367e-009
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|
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|
20 -2.0667323408218863e-010 21 2.3409041371991179e-010 22 5.837669792008171e-010
|
|
23 9.5492813656505859e-010 24 1.0056071531039379e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -7.7826961542015738e-010 1 -5.8935678559635107e-010
|
|
2 -1.871271332332114e-010 3 1.3645057306277408e-010 4 4.1970757425069389e-010 5 3.4239147628234434e-010
|
|
6 1.6840559502462327e-010 7 -5.8161211957674646e-011 8 -2.2661929277578705e-010 9 -5.1254284150203944e-010
|
|
10 -6.4905381069735313e-010 11 -8.5710066821675923e-010 12 -8.8550300425538353e-010
|
|
13 1.1403719635261211e-010 14 2.4000124110301613e-009 15 4.5241459467604273e-009
|
|
16 5.550228721062922e-009 17 5.318429696643534e-009 18 4.5782670987648544e-009 19 3.4474199051004462e-009
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20 2.2928021703449986e-009 21 1.1407603750512862e-009 22 1.4968405681603514e-010
|
|
23 -6.1005206442033e-010 24 -8.6194062998146137e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.2938997651090745e-009 1 1.2899343815320208e-009
|
|
2 1.2504287605352715e-009 3 1.2475757094065898e-009 4 1.2180124686622662e-009 5 1.2377382452299912e-009
|
|
6 1.2757490619463852e-009 7 1.3210911253835889e-009 8 1.3333998349907006e-009 9 1.3932074383049553e-009
|
|
10 1.4076021459530352e-009 11 1.4542641535442158e-009 12 1.4354925026438536e-009
|
|
13 1.675935279443763e-009 14 2.0705666070597317e-009 15 2.3952884120603812e-009 16 2.7289592807733243e-009
|
|
17 2.7367472732464648e-009 18 2.4660700148615433e-009 19 2.2407131705648453e-009
|
|
20 2.0426316194033234e-009 21 1.8032727533423556e-009 22 1.5552690246778411e-009
|
|
23 1.4103564982548278e-009 24 1.3277066113204228e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 23 12.422383308410645
|
|
24 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -3.7001555597271363e-008 1 -3.7002791941631585e-008
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|
2 -3.7002948261033453e-008 3 -3.7001143482484622e-008 4 -3.7001186115048768e-008
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|
5 -3.7000049246671551e-008 6 -3.7002294561716553e-008 7 -3.7001285591031774e-008
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|
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|
11 -3.6999772135004605e-008 12 -3.7003893282872014e-008 13 -3.699122785860709e-008
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14 -3.7005460029604365e-008 15 -3.7053254686725268e-008 16 -3.7003808017743722e-008
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17 -3.6984957318964007e-008 18 -3.7015812637264389e-008 19 -3.7020619458871806e-008
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20 -3.7002003239194892e-008 21 -3.7001989028340176e-008 22 -3.7001363750732708e-008
|
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23 -3.7002237718297692e-008 24 -3.7001136377057264e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -1.1299405855424993e-011 1 -1.1366907415322203e-011
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|
2 -4.9258375156568945e-012 3 2.4584778657299466e-011 4 -8.2867046558021684e-012 5 -1.3153922395758855e-012
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6 9.0434326693866751e-012 7 1.815436689867056e-011 8 -4.1096015479524795e-012 9 1.5859313862165436e-011
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10 -8.1694651044017519e-012 11 1.5727863456049818e-011 12 4.0936143363978772e-012
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13 6.2989613525132881e-012 14 -2.0846435688781639e-011 15 7.5583983516480657e-012
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|
22 -1.0874856570808333e-011 23 -4.1993075683421921e-012 24 -1.0766498803604918e-011;
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|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 6.0622168396307075e-010 1 5.2274962136777958e-010
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|
2 4.1819681051435964e-010 3 4.7505721578744442e-010 4 5.2279808260280447e-010 5 5.7997889824079607e-010
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|
6 6.9153049953030177e-010 7 7.8355988364364748e-010 8 8.4508611220002194e-010 9 8.6683948907761977e-010
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|
10 9.8700247974647937e-010 11 1.0541145734066504e-009 12 1.1456219306538173e-009
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13 7.2756300983911615e-010 14 3.6716840678963081e-010 15 7.1260328367295242e-012
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16 -3.0034821851820936e-010 17 -2.8819152619874444e-010 18 -1.997785686880249e-010
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19 -4.1341524648075278e-010 20 7.9027243082840926e-011 21 2.9477062457594627e-010
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|
22 4.4245174191104302e-010 23 5.8487381604521715e-010 24 6.0614852026574795e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -4.4830913287219332e-011 1 -1.2798552148640674e-011
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|
2 9.9265110020674285e-012 3 5.3058012844386937e-011 4 1.7834324295140647e-010 5 1.5348403104020747e-010
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6 1.0537972577884246e-010 7 5.8541289871261171e-011 8 7.2241532200756353e-011 9 1.9235051051946783e-011
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10 -6.0999061704536395e-012 11 -9.5805460786912988e-011 12 -1.0582659748514799e-010
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13 6.1392496641943239e-010 14 1.3731408232686704e-009 15 1.8817409852545097e-009
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|
22 7.1436428994431367e-010 23 1.9242475668423964e-010 24 -8.2745706120324058e-011;
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|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 3.4712016594440342e-010 1 4.1065573164189573e-010
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|
2 4.7021958549109399e-010 3 5.4293020079754228e-010 4 5.9446475519919773e-010 5 5.9443294730954221e-010
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|
6 5.8954441328751273e-010 7 5.8497079402641816e-010 8 5.6671123349616437e-010 9 5.8617505294122907e-010
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10 5.9792198969788046e-010 11 6.3092342461601447e-010 12 6.2863980687666299e-010
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13 7.5373579599968821e-010 14 8.4214724083153669e-010 15 9.1091723053438035e-010
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16 1.091722046098198e-009 17 1.0768678171402257e-009 18 9.8461161446294909e-010 19 -27.330625534057617
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20 -46.003410339355469 21 -8.5290365219116211 22 -1.8380948305130003 23 -0.9190472960472108
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24 3.6095718081163852e-010;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 23 12.789706230163574
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|
24 12.789706230163574;
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createNode animCurveTL -n "Character1_LeftToeBase_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 23 -11.902908325195313
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|
24 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 8.4269950093585066e-006 1 8.4269968283479102e-006
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|
2 8.4270050138002262e-006 3 8.4270104707684368e-006 4 8.4269986473373137e-006 5 8.4269986473373137e-006
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|
6 8.4270004663267173e-006 7 8.4270068327896297e-006 8 8.4269968283479102e-006 9 8.4270077422843315e-006
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|
10 8.4269940998638049e-006 11 8.4270077422843315e-006 12 8.4269922808744013e-006
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13 8.4269959188532084e-006 14 8.4269768194644712e-006 15 8.4269995568320155e-006
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16 8.4269986473373137e-006 17 8.4269995568320155e-006 18 8.4269904618849978e-006
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19 8.4269995568320155e-006 20 8.4269968283479102e-006 21 8.4269986473373137e-006
|
|
22 8.4270004663267173e-006 23 8.4269913713796996e-006 24 8.4269950093585066e-006;
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|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -4.4433012008666992 1 -3.4418575763702393
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2 -1.538947582244873 3 1.3146328926086426 4 5.7208037376403809 5 13.410200119018555
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6 17.441669464111328 7 13.08179759979248 8 5.5315213203430176 9 1.3461558818817139
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10 0.12520191073417664 11 0.78285831212997437 12 1.6404349803924561 13 1.6463055610656738
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|
22 -0.19778521358966827 23 -2.4142110347747803 24 -4.4433012008666992;
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|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 5.4941830635070801 1 5.9809894561767578
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2 3.0922417640686035 3 -2.0383682250976562 4 -6.5740017890930176 5 -12.525946617126465
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6 -14.534981727600098 7 -12.173130989074707 8 -6.2407255172729492 9 -1.1679632663726807
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10 0.54127192497253418 11 -0.52103877067565918 12 -1.8044790029525757 13 -1.7835028171539307
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18 -2.3534080982208252 19 -5.7040047645568848 20 -6.4242877960205078 21 -3.9540088176727299
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|
22 -0.21815060079097748 23 3.1118240356445313 24 5.4941830635070801;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 42.991012573242188 1 54.142063140869141
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|
2 53.736896514892578 3 45.180225372314453 4 38.857528686523438 5 28.157703399658203
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|
6 21.63946533203125 7 28.371116638183594 8 41.94744873046875 9 48.290931701660156
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10 48.369972229003906 11 44.443973541259766 12 36.356468200683594 13 17.536867141723633
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14 11.236220359802246 15 -0.034999210387468338 16 -6.9045610427856445 17 -21.317129135131836
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18 -30.104282379150387 19 -6.5568752288818359 20 30.117692947387695 21 42.354900360107422
|
|
22 46.903156280517578 23 46.657630920410156 24 42.991012573242188;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 23 -12.51378059387207
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|
24 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 23 -22.074438095092773
|
|
24 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -7.5051076464660582e-013 1 1.7319479184152442e-013
|
|
2 3.0713209753230331e-012 3 2.2399859744837158e-012 4 1.0551559626037488e-012 5 3.765876499528531e-013
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|
6 -1.1084466677857563e-012 7 8.0291329140891321e-013 8 -6.3415939166588942e-013 9 2.1898038937706588e-012
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|
10 -1.439737218333903e-012 11 2.0516921495072893e-012 12 -3.5660363550960028e-012
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|
13 -2.4811264154322998e-012 14 -5.8055782403698686e-012 15 -2.0650148258027912e-012
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|
16 -4.8494541715626838e-013 17 3.4150460237469815e-012 18 -7.6916251146030845e-013
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|
19 -3.943512183468556e-012 20 -1.893596390800667e-012 21 -2.9665159217984183e-013
|
|
22 1.787014980436652e-012 23 -2.808420163091796e-012 24 -6.3682392692498979e-013;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 0.66064578294754028 1 0.77035063505172729
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|
2 -2.5200228691101074 3 -5.7351031303405762 4 -8.5437688827514648 5 -12.472476959228516
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|
6 -9.8626232147216797 7 -3.8594410419464107 8 -0.87362158298492432 9 0.40902894735336304
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10 1.837735056877136 11 2.8996455669403076 12 2.8148665428161621 13 0.52804100513458252
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|
14 0.086398005485534668 15 2.6108791828155518 16 7.6761646270751953 17 5.6088852882385254
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18 0.77527767419815063 19 -1.9590332508087158 20 -2.8916928768157959 21 -3.1115531921386719
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|
22 -2.3200945854187012 23 -0.96214067935943604 24 0.66064578294754028;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -14.079067230224609 1 -17.556299209594727
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|
2 -17.714962005615234 3 -12.679706573486328 4 -9.9275588989257813 5 -5.459320068359375
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|
6 -0.35826218128204346 7 0.71469861268997192 8 0.19342608749866486 9 -0.074653543531894684
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|
10 -0.2047705203294754 11 0.010284467600286007 12 0.56027835607528687 13 0.60758674144744873
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|
14 -0.37509158253669739 15 4.3804731369018555 16 4.3505644798278809 17 3.0344395637512207
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18 0.57770657539367676 19 -2.3564538955688477 20 -6.0785675048828125 21 -9.5796709060668945
|
|
22 -11.483366966247559 23 -12.958085060119629 24 -14.079067230224609;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -32.262355804443359 1 -32.100788116455078
|
|
2 -21.318332672119141 3 -4.9621052742004395 4 11.520451545715332 5 37.177925109863281
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|
6 58.391742706298828 7 70.927040100097656 8 72.93487548828125 9 70.794776916503906
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|
10 66.807327270507813 11 60.248481750488281 12 49.203346252441406 13 11.446043014526367
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|
14 -42.519607543945313 15 1.2895809412002563 16 31.07952880859375 17 32.125728607177734
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|
18 23.761325836181641 19 10.208895683288574 20 -4.046475887298584 21 -11.458976745605469
|
|
22 -18.045305252075195 23 -25.265356063842773 24 -32.262355804443359;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 23 13.207057952880859
|
|
24 13.207057952880859;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 23 -19.365411758422852
|
|
24 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.3500311979441904e-013 1 -2.5934809855243657e-013
|
|
2 -1.4921397450962104e-013 3 3.5527136788005009e-013 4 -2.0250467969162855e-013 5 -1.9184653865522705e-013
|
|
6 7.460698725481052e-014 7 3.5527136788005009e-014 8 -3.3750779948604759e-014 9 -2.2204460492503131e-013
|
|
10 4.6185277824406512e-014 11 -1.3411494137471891e-013 12 1.3322676295501878e-013
|
|
13 -1.5876189252139739e-013 14 -6.2350125062948791e-013 15 -1.5543122344752192e-014
|
|
16 1.3766765505351941e-014 17 -1.9539925233402755e-014 18 -1.9184653865522705e-013
|
|
19 -9.4146912488213275e-014 20 -4.2632564145606011e-014 21 -3.5527136788005009e-014
|
|
22 -1.1368683772161603e-013 23 -1.9539925233402755e-013 24 -1.1723955140041653e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 6.7369461059570313 1 9.2005491256713867
|
|
2 11.116960525512695 3 10.690065383911133 4 13.018397331237793 5 17.482175827026367
|
|
6 13.28178596496582 7 -1.4684892892837524 8 -15.687424659729002 9 -21.275999069213867
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|
10 -22.737937927246094 11 -23.960197448730469 12 -25.194976806640625 13 -23.114398956298828
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|
14 -24.294763565063477 15 -23.631999969482422 16 -23.959766387939453 17 -22.817241668701172
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18 -20.243999481201172 19 -13.624234199523926 20 -5.423067569732666 21 -1.1461821794509888
|
|
22 1.9285943508148196 23 4.7226424217224121 24 6.7369461059570313;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -11.100604057312012 1 -13.341426849365234
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|
2 -16.29517936706543 3 -18.667533874511719 4 -16.578550338745117 5 -9.2988996505737305
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|
6 2.3589937686920166 7 12.835568428039551 8 12.83837890625 9 9.8011627197265625 10 9.1691122055053711
|
|
11 11.422026634216309 12 15.031453132629396 13 21.034784317016602 14 24.814653396606445
|
|
15 24.45012092590332 16 22.927303314208984 17 23.226613998413086 18 25.409400939941406
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|
19 25.080354690551758 20 19.83134651184082 21 12.006264686584473 22 3.0188806056976318
|
|
23 -4.733375072479248 24 -11.100604057312012;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 41.2894287109375 1 49.08795166015625 2 58.695663452148445
|
|
3 70.417953491210938 4 72.948097229003906 5 58.798263549804688 6 39.129928588867187
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|
7 9.1760015487670898 8 -21.903305053710937 9 -45.798717498779297 10 -66.229934692382812
|
|
11 -82.394050598144531 12 -90.933204650878906 13 -72.139823913574219 14 -40.482173919677734
|
|
15 -52.895061492919922 16 -55.113307952880859 17 -39.796474456787109 18 -21.156698226928711
|
|
19 -0.15870456397533417 20 17.305238723754883 21 22.914922714233398 22 26.48533821105957
|
|
23 32.010219573974609 24 41.2894287109375;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 7.1054273576010019e-015 1 0 2 -3.5527136788005009e-015
|
|
3 1.0658141036401503e-014 4 -1.7763568394002505e-015 5 -5.3290705182007514e-015 6 0
|
|
7 -3.5527136788005009e-015 8 -1.4210854715202004e-014 9 -1.0658141036401503e-014
|
|
10 1.7763568394002505e-014 11 -7.1054273576010019e-015 12 0 13 0 14 0 15 0 16 -8.8817841970012523e-015
|
|
17 -1.9539925233402755e-014 18 -7.1054273576010019e-015 19 -3.5527136788005009e-015
|
|
20 -7.1054273576010019e-015 21 -3.5527136788005009e-015 22 -2.1316282072803006e-014
|
|
23 0 24 7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 23 -0.76475369930267334
|
|
24 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 23 14.465805053710938
|
|
24 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.8752613067626953 1 6.0147690773010254
|
|
2 6.1597652435302734 3 5.3124380111694336 4 3.5931766033172607 5 1.7406957149505615
|
|
6 0.26151859760284424 7 -0.64211314916610718 8 -0.95613622665405285 9 -1.178758978843689
|
|
10 -1.9447338581085205 11 -3.1875584125518799 12 -4.3856487274169922 13 -5.5821590423583984
|
|
14 -4.8592567443847656 15 -1.5971951484680176 16 -0.29582706093788147 17 0.011218114756047726
|
|
18 0.38059160113334656 19 0.44415050745010376 20 -0.12439638376235962 21 0.69813132286071777
|
|
22 1.734697699546814 23 3.111485481262207 24 4.8752613067626953;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 21.973735809326172 1 24.534875869750977
|
|
2 26.067262649536133 3 26.361417770385742 4 25.165327072143555 5 21.708986282348633
|
|
6 16.076934814453125 7 9.2270851135253906 8 2.1235055923461914 9 -4.6187577247619629
|
|
10 -10.963645935058594 11 -16.832832336425781 12 -22.261566162109375 13 -25.931396484375
|
|
14 -28.019479751586914 15 -28.194284439086914 16 -26.301603317260742 17 -22.616472244262695
|
|
18 -17.501310348510742 19 -10.810480117797852 20 -2.3975441455841064 21 5.79071044921875
|
|
22 12.735751152038574 23 18.199234008789063 24 21.973735809326172;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 32.385265350341797 1 31.838111877441403
|
|
2 30.377653121948242 3 27.894617080688477 4 24.392375946044922 5 20.77100944519043
|
|
6 18.029134750366211 7 16.338985443115234 8 15.733957290649412 9 17.891031265258789
|
|
10 22.677242279052734 11 28.199186325073242 12 32.410430908203125 13 33.515541076660156
|
|
14 32.37188720703125 15 25.719934463500977 16 23.207513809204102 17 22.090549468994141
|
|
18 22.053133010864258 19 22.881015777587891 20 24.264333724975586 21 26.649431228637695
|
|
22 29.05742073059082 23 31.109106063842773 24 32.385265350341797;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.0949174165725708 1 2.1876113414764404
|
|
2 5.2401046752929687 3 5.2148008346557617 4 4.1069583892822266 5 2.2076563835144043
|
|
6 0.21269907057285309 7 -1.5794198513031006 8 -2.8698225021362305 9 -3.5713076591491699
|
|
10 -3.8418991565704346 11 -3.7395436763763428 12 -3.3191087245941162 13 -0.35190171003341675
|
|
14 3.2629139423370361 15 4.2782526016235352 16 4.0912675857543945 17 2.5243632793426514
|
|
18 -0.13452613353729248 19 -2.7134182453155518 20 -4.0433197021484375 21 -4.170802116394043
|
|
22 -3.8300166130065918 23 -2.8590590953826904 24 -1.0949174165725708;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 68.848312377929688 1 67.630279541015625
|
|
2 60.392711639404297 3 50.375820159912109 4 45.978404998779297 5 45.560672760009766
|
|
6 45.954166412353516 7 47.244709014892578 8 49.517723083496094 9 54.022293090820313
|
|
10 60.299232482910156 11 65.870712280273437 12 68.266029357910156 13 66.031082153320312
|
|
14 60.194629669189453 15 51.466167449951172 16 45.978420257568359 17 45.804996490478516
|
|
18 46.741142272949219 19 48.905818939208984 20 52.417205810546875 21 57.358173370361328
|
|
22 62.742645263671875 23 67.072128295898437 24 68.848312377929688;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 0.097828440368175507 1 0.23663488030433655
|
|
2 0.5218614935874939 3 0.72747319936752319 4 0.78134268522262573 5 0.74117535352706909
|
|
6 0.65697461366653442 7 0.54603701829910278 8 0.42429086565971375 9 0.31125688552856445
|
|
10 0.21461674571037292 11 0.1378573477268219 12 0.09020049124956131 13 0.182140052318573
|
|
14 0.4416300356388092 15 0.68326461315155029 16 0.75519543886184692 17 0.743660569190979
|
|
18 0.69357585906982422 19 0.60642415285110474 20 0.48369449377059937 21 0.33018240332603455
|
|
22 0.20791508257389069 23 0.12706950306892395 24 0.097828440368175507;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 9.445652961730957 1 11.464921951293945
|
|
2 13.841437339782715 3 16.217952728271484 4 18.237220764160156 5 19.541997909545898
|
|
6 19.77503776550293 7 18.422855377197266 8 15.668557167053223 9 12.199762344360352
|
|
10 8.7041053771972656 11 5.8692097663879395 12 4.3827033042907715 13 4.5410323143005371
|
|
14 5.8533830642700195 15 7.8264961242675781 16 9.9671125411987305 17 11.781970024108887
|
|
18 12.777812004089355 19 12.901113510131836 20 12.535778045654297 21 11.844687461853027
|
|
22 10.990715980529785 23 10.136745452880859 24 9.445652961730957;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 6.8162555694580078 1 15.941183090209961
|
|
2 25.883573532104492 3 35.825962066650391 4 44.950889587402344 5 52.440898895263672
|
|
6 57.478527069091804 7 59.613269805908203 8 59.408992767333984 9 57.569801330566406
|
|
10 54.799781799316406 11 51.803035736083984 12 49.283660888671875 13 47.142726898193359
|
|
14 44.797161102294922 15 42.224872589111328 16 39.403759002685547 17 36.311714172363281
|
|
18 32.926647186279297 19 29.139347076416016 20 24.945655822753906 21 20.481037139892578
|
|
22 15.880954742431639 23 11.28087329864502 24 6.8162555694580078;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 11.27741527557373 1 13.327120780944824
|
|
2 15.499510765075685 3 17.671899795532227 4 19.72160530090332 5 21.525943756103516
|
|
6 22.962230682373047 7 23.917919158935547 8 24.468647003173828 9 24.774005889892578
|
|
10 24.993593215942383 11 25.286994934082031 12 25.813808441162109 13 26.873960494995117
|
|
14 28.399763107299805 15 29.999385833740231 16 31.280992507934567 17 31.852752685546879
|
|
18 31.322835922241211 19 29.460777282714844 20 26.533952713012695 21 22.89727783203125
|
|
22 18.905683517456055 23 14.914087295532228 24 11.27741527557373;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.679999828338623 1 2.7783718109130859
|
|
2 2.8894252777099609 3 3.0004787445068359 4 3.0988504886627197 5 3.1718595027923584
|
|
6 3.2068240642547607 7 3.2370407581329346 8 3.2793140411376953 9 3.2962241172790527
|
|
10 3.2503519058227539 11 3.1042771339416504 12 2.820580005645752 13 2.2729306221008301
|
|
14 1.465998649597168 15 0.55886435508728027 16 -0.28939229249954224 17 -0.91969102621078491
|
|
18 -1.1729516983032227 19 -0.98487204313278198 20 -0.46985545754432678 21 0.2631189227104187
|
|
22 1.1050721406936646 23 1.9470254182815552 24 2.679999828338623;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -26.884906768798828 1 -25.771530151367187
|
|
2 -24.471843719482422 3 -23.172153472900391 4 -22.058778762817383 5 -21.318023681640625
|
|
6 -21.136199951171875 7 -21.723419189453125 8 -22.972658157348633 9 -24.594516754150391
|
|
10 -26.299602508544922 11 -27.798519134521484 12 -28.801876068115234 13 -29.299825668334961
|
|
14 -29.521919250488281 15 -29.537843704223633 16 -29.417291641235352 17 -29.229955673217773
|
|
18 -29.045526504516602 19 -28.824560165405273 20 -28.503414154052734 21 -28.115484237670898
|
|
22 -27.694160461425781 23 -27.272838592529297 24 -26.884906768798828;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 18.924465179443359 1 19.033544540405273
|
|
2 19.160999298095703 3 19.288455963134766 4 19.39753532409668 5 19.469865798950195
|
|
6 19.487071990966797 7 19.424062728881836 8 19.290523529052734 9 19.120231628417969
|
|
10 18.946975708007813 11 18.804536819458008 12 18.726699829101563 13 18.726465225219727
|
|
14 18.779409408569336 15 18.863170623779297 16 18.955390930175781 17 19.033712387084961
|
|
18 19.075775146484375 19 19.079513549804688 20 19.062404632568359 21 19.031393051147461
|
|
22 18.993434906005859 23 18.955474853515625 24 18.924465179443359;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "runSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
|
|
// End of common_run.ma
|