skeleton-wars/Assets/3rdParty/ZombieCommon/animation/clips/common_run.ma

4350 lines
226 KiB
Mathematica

//Maya ASCII 2013 scene
//Name: common_run.ma
//Last modified: Tue, Jul 01, 2014 02:52:45 PM
//Codeset: 1252
requires maya "2013";
currentUnit -l centimeter -a degree -t ntsc;
fileInfo "application" "maya";
fileInfo "product" "Maya 2013";
fileInfo "version" "2013 x64";
fileInfo "cutIdentifier" "201202220241-825136";
fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
createNode clipLibrary -n "clipLibrary1";
setAttr -s 522 ".cel[0].cev";
setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
174 ;
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
5 6 7 8 9 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24 25 26 27 28
29 30 31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50 51 52
53 54 55 56 57 58 59 60 61 62 63 64
65 66 67 68 69 70 71 72 73 74 75 76
77 78 79 80 81 82 83 84 85 86 87 88
89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112
113 114 115 116 117 118 119 120 121 122 123 124
125 126 127 128 129 130 131 132 133 134 135 136
137 138 139 140 141 142 143 144 145 146 147 148
149 150 151 152 153 154 155 156 157 158 159 160
161 162 163 164 165 166 167 168 169 170 171 172
173 174 175 176 177 178 179 180 181 182 183 184
185 186 187 188 189 190 191 192 193 194 195 196
197 198 199 200 201 202 203 204 205 206 207 208
209 210 211 212 213 214 215 216 217 218 219 220
221 222 223 224 225 226 227 228 229 230 231 232
233 234 235 236 237 238 239 240 241 242 243 244
245 246 247 248 249 250 251 252 253 254 255 256
257 258 259 260 261 262 263 264 265 266 267 268
269 270 271 272 273 274 275 276 277 278 279 280
281 282 283 284 285 286 287 288 289 290 291 292
293 294 295 296 297 298 299 300 301 302 303 304
305 306 307 308 309 310 311 312 313 314 315 316
317 318 319 320 321 322 323 324 325 326 327 328
329 330 331 332 333 334 335 336 337 338 339 340
341 342 343 344 345 346 347 348 349 350 351 352
353 354 355 356 357 358 359 360 361 362 363 364
365 366 367 368 369 370 371 372 373 374 375 376
377 378 379 380 381 382 383 384 385 386 387 388
389 390 391 392 393 394 395 396 397 398 399 400
401 402 403 404 405 406 407 408 409 410 411 412
413 414 415 416 417 418 419 420 421 422 423 424
425 426 427 428 429 430 431 432 433 434 435 436
437 438 439 440 441 442 443 444 445 446 447 448
449 450 451 452 453 454 455 456 457 458 459 460
461 462 463 464 465 466 467 468 469 470 471 472
473 474 475 476 477 478 479 480 481 482 483 484
485 486 487 488 489 490 491 492 493 494 495 496
497 498 499 500 501 502 503 504 505 506 507 508
509 510 511 512 513 514 515 516 517 518 519 520
521 ;
createNode animClip -n "runSource";
setAttr ".ihi" 0;
setAttr -s 522 ".ac";
setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes;
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes;
setAttr ".ss" 1;
setAttr ".se" 24;
setAttr ".ci" no;
createNode animCurveTU -n "hood_right_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_right_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_right_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "hood_right_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 25.031225204467773 1 27.783809661865234
2 30.849185943603512 3 33.288978576660156 4 34.164810180664063 5 32.977321624755859
6 30.310020446777344 7 26.848844528198242 8 23.279731750488281 9 18.866281509399414
10 13.549100875854492 11 9.0296354293823242 12 7.0093345642089844 13 8.8513860702514648
14 13.345195770263672 15 18.331537246704102 16 21.65118408203125 17 22.486061096191406
18 22.068515777587891 19 21.314958572387695 20 21.14179801940918 21 21.804862976074219
22 22.81158447265625 23 23.955770492553711 24 25.031225204467773;
createNode animCurveTA -n "hood_right_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 36.713043212890625 1 32.025314331054687
2 26.882268905639648 3 22.64985466003418 4 20.694025039672852 5 22.068096160888672
6 25.813880920410156 7 30.280038833618164 8 33.815235137939453 9 36.460014343261719
10 38.934783935546875 11 40.6080322265625 12 40.848220825195312 13 38.689140319824219
14 34.733543395996094 15 30.703353881835934 16 28.320510864257812 17 28.295604705810547
18 29.626472473144531 19 31.465900421142582 20 32.966690063476563 21 33.966548919677734
22 34.896106719970703 23 35.79754638671875 24 36.713043212890625;
createNode animCurveTA -n "hood_right_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 44.059814453125 1 52.541458129882812 2 61.615623474121094
3 69.504745483398437 4 74.431289672851563 5 75.467880249023437 6 73.713676452636719
7 70.430862426757812 8 66.881668090820312 9 62.050315856933601 10 55.714424133300781
11 50.326248168945313 12 48.338050842285156 13 52.031845092773438 14 59.557060241699219
15 67.167106628417969 16 71.115364074707031 17 69.764694213867188 18 65.325958251953125
19 59.824607849121094 20 55.286094665527344 21 52.155876159667969 22 49.385265350341797
23 46.758499145507813 24 44.059814453125;
createNode animCurveTL -n "hood_right_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 23 ".ktv[0:22]" 0 -2.1295664310455322 3 -2.1295664310455322
4 -2.1295664310455322 5 -1.4354373216629028 6 0.1924973726272583 7 2.0725588798522949
8 3.5230681896209717 9 4.5223450660705566 10 5.380584716796875 11 5.9139213562011719
12 5.9384903907775879 13 5.1365151405334473 14 3.6956391334533691 15 2.1901276111602783
16 1.1942455768585205 17 1.0172028541564941 18 1.3007006645202637 19 1.6177406311035156
20 1.5413248538970947 21 0.90611553192138672 22 -0.042997598648071289 23 -1.1176724433898926
24 -2.1295664310455322;
createNode animCurveTL -n "hood_right_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 23 ".ktv[0:22]" 0 -29.490320205688477 3 -29.490320205688477
4 -29.490320205688477 5 -30.163444519042969 6 -31.743696212768555 7 -33.572395324707031
8 -34.990867614746094 9 -35.977214813232422 10 -36.83148193359375 11 -37.377887725830078
12 -37.440662384033203 13 -36.700889587402344 14 -35.342994689941406 15 -33.946212768554688
16 -33.089778900146484 17 -33.141319274902344 18 -33.720863342285156 19 -34.286216735839844
20 -34.295196533203125 21 -33.516574859619141 22 -32.268402099609375 23 -30.832405090332031
24 -29.490320205688477;
createNode animCurveTL -n "hood_right_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 23 ".ktv[0:22]" 0 -20.553318023681641 3 -20.553318023681641
4 -20.553318023681641 5 -20.349885940551758 6 -19.877054214477539 7 -19.341011047363281
8 -18.947956085205078 9 -18.623369216918945 10 -18.300445556640625 11 -18.196954727172852
12 -18.53065299987793 13 -19.599058151245117 14 -21.206211090087891 15 -22.829681396484375
16 -23.94703483581543 17 -24.431163787841797 18 -24.556629180908203 19 -24.40350341796875
20 -24.051856994628906 21 -23.430583953857422 22 -22.527797698974609 23 -21.512405395507813
24 -20.553318023681641;
createNode animCurveTU -n "hood_03_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_03_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_03_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "hood_03_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "hood_03_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "hood_03_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTL -n "hood_03_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 23 6.4291629791259766
24 6.4291629791259766;
createNode animCurveTL -n "hood_03_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 23 -3.7228443622589111
24 -3.7228443622589111;
createNode animCurveTL -n "hood_03_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 23 6.2740335464477539
24 6.2740335464477539;
createNode animCurveTU -n "hood_02_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_02_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_02_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "hood_02_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "hood_02_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "hood_02_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTL -n "hood_02_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 23 -5.3825597763061523
24 -5.3825597763061523;
createNode animCurveTL -n "hood_02_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 23 18.000844955444336
24 18.000844955444336;
createNode animCurveTL -n "hood_02_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 23 -6.2304854393005371
24 -6.2304854393005371;
createNode animCurveTU -n "hood_01_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_01_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_01_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "hood_01_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "hood_01_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "hood_01_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTL -n "hood_01_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTL -n "hood_01_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 23 17.171575546264648
24 17.171575546264648;
createNode animCurveTL -n "hood_01_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTU -n "eye_left_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "eye_left_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "eye_left_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "eye_left_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "eye_left_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "eye_left_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTL -n "eye_left_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 23 14.009841918945313
24 14.009841918945313;
createNode animCurveTL -n "eye_left_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 23 13.3812255859375 24 13.3812255859375;
createNode animCurveTL -n "eye_left_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 23 9.8450155258178711
24 9.8450155258178711;
createNode animCurveTU -n "eye_right_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "eye_right_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "eye_right_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "eye_right_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "eye_right_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "eye_right_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTL -n "eye_right_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 23 14.009841918945313
24 14.009841918945313;
createNode animCurveTL -n "eye_right_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 23 13.75164794921875
24 13.75164794921875;
createNode animCurveTL -n "eye_right_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 23 -6.6388611793518066
24 -6.6388611793518066;
createNode animCurveTU -n "jaw_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "jaw_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "jaw_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "jaw_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 0.52346211671829224 1 1.0530554056167603
2 1.6844298839569092 3 2.1122417449951172 4 2.0311477184295654 5 1.4712374210357666
6 0.7071300745010376 7 -0.19972503185272217 8 -1.1878781318664551 9 -2.1958794593811035
10 -3.1622796058654785 11 -4.0256295204162598 12 -4.7244782447814941 13 -5.2039427757263184
14 -5.4400806427001953 15 -5.4178581237792969 16 -5.1222391128540039 17 -4.6220083236694336
18 -4.0127458572387695 19 -3.3196139335632324 20 -2.5677728652954102 21 -1.7823835611343384
22 -0.98860728740692128 23 -0.21160510182380676 24 0.52346211671829224;
createNode animCurveTA -n "jaw_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 5.4087028503417969 1 5.2738003730773926
2 5.1365938186645508 3 5.003995418548584 4 4.8829164505004883 5 4.7566947937011719
6 4.6122674942016602 7 4.4619383811950684 8 4.3180160522460938 9 4.1928062438964844
10 4.0986156463623047 11 4.0477499961853027 12 4.052515983581543 13 4.2504940032958984
14 4.6496577262878418 15 5.0679044723510742 16 5.3231306076049805 17 5.4121651649475098
18 5.4596328735351563 19 5.4751253128051758 20 5.468235969543457 21 5.4485564231872559
22 5.4256796836853027 23 5.4091973304748535 24 5.4087028503417969;
createNode animCurveTA -n "jaw_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -3.1740784645080566 1 -4.8875083923339844
2 -6.7920947074890137 3 -8.3143692016601562 4 -8.880864143371582 5 -8.4889926910400391
6 -7.629187583923339 7 -6.4675168991088867 8 -5.1700453758239746 9 -3.9028389453887944
10 -2.8319635391235352 11 -2.1234850883483887 12 -1.9434686899185181 13 -3.3484108448028564
14 -6.2680978775024414 15 -9.1785297393798828 16 -10.555706977844238 17 -10.417963981628418
18 -9.8637113571166992 19 -8.9890661239624023 20 -7.8901472091674805 21 -6.6630716323852539
22 -5.403956413269043 23 -4.2089195251464844 24 -3.1740784645080566;
createNode animCurveTL -n "jaw_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 23 8.6222553253173828
24 8.6222553253173828;
createNode animCurveTL -n "jaw_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 23 0.83758300542831421
24 0.83758300542831421;
createNode animCurveTL -n "jaw_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTU -n "Character1_Head_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Head_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Head_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_Head_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 0.0020226766355335712 1 -5.9230165481567383
2 -10.091645240783691 3 -4.9077901840209961 4 -0.27219009399414063 5 3.3684675693511963
6 4.2476720809936523 7 3.7175521850585942 8 2.8211758136749268 9 1.8582884073257444
10 1.4555913209915161 11 1.8863667249679565 12 1.8598423004150391 13 4.1463222503662109
14 9.6862401962280273 15 8.1333761215209961 16 4.591947078704834 17 2.2908806800842285
18 1.0977940559387207 19 1.2590774297714233 20 2.036268949508667 21 2.4752297401428223
22 2.5370922088623047 23 2.0195341110229492 24 0.0020226766355335712;
createNode animCurveTA -n "Character1_Head_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 17.592172622680664 1 21.154592514038086
2 21.42405891418457 3 21.414875030517578 4 20.651151657104492 5 17.361936569213867
6 12.742025375366211 7 7.4118943214416513 8 1.9870420694351194 9 -3.4145362377166748
10 -8.7788972854614258 11 -13.190923690795898 12 -15.684856414794922 13 -18.22227668762207
14 -20.628271102905273 15 -23.04728889465332 16 -22.081150054931641 17 -19.548069000244141
18 -15.501788139343262 19 -10.091318130493164 20 -3.8830862045288086 21 2.7262463569641113
22 8.7871999740600586 23 13.905710220336914 24 17.592172622680664;
createNode animCurveTA -n "Character1_Head_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -12.166055679321289 1 -26.63441276550293
2 -35.941047668457031 3 -25.70039176940918 4 -16.379013061523438 5 -7.1713438034057617
6 -1.5582433938980103 7 2.0877468585968018 8 4.7269973754882812 9 4.5258951187133789
10 0.44191384315490723 11 -5.5456247329711914 12 -9.4490327835083008 13 -16.454584121704102
14 -27.106010437011719 15 -23.083259582519531 16 -17.935441970825195 17 -14.988104820251465
18 -11.478801727294922 19 -9.3231477737426758 20 -9.5584735870361328 21 -10.334535598754883
22 -9.5974264144897461 23 -9.2279672622680664 24 -12.166055679321289;
createNode animCurveTL -n "Character1_Head_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 23 10.242449760437012
24 10.242449760437012;
createNode animCurveTL -n "Character1_Head_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 23 10.225434303283691
24 10.225434303283691;
createNode animCurveTL -n "Character1_Head_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -3.8546943414985435e-013 1 -4.9915627187147038e-013
2 -5.0093262871087063e-013 3 -4.7961634663806763e-013 4 -3.8813396940895473e-013
5 -4.0145664570445661e-013 6 -4.5785597535541456e-013 7 -4.8050452505776775e-013
8 -4.2899017671516049e-013 9 -4.4497738826976274e-013 10 -4.1566750041965861e-013
11 -4.2010839251815923e-013 12 -3.6770586575585185e-013 13 -4.8494541715626838e-013
14 -4.0500935938325711e-013 15 -3.7125857943465235e-013 16 -3.5171865420124959e-013
17 -3.4994229736184934e-013 18 -4.0323300254385686e-013 19 -4.716227408607665e-013
20 -4.2721381987576024e-013 21 -4.602984660095899e-013 22 -4.7339909770016675e-013
23 -4.9560355819266988e-013 24 -3.8546943414985435e-013;
createNode animCurveTU -n "Character1_Neck_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Neck_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Neck_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_Neck_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 4.4355192184448242 1 6.9859652519226074
2 7.3476858139038086 3 6.2335968017578125 4 5.3678569793701172 5 3.6433608531951904
6 2.5308525562286377 7 1.3877618312835693 8 -0.18981581926345825 9 -2.4807848930358887
10 -4.3789281845092773 11 -4.4422645568847656 12 -1.6756327152252197 13 -0.93351185321807861
14 -2.5032875537872314 15 -3.6634707450866704 16 -1.1331222057342529 17 0.15571001172065735
18 0.98496055603027333 19 1.3544878959655762 20 0.83351194858551025 21 1.1166036128997803
22 1.4972050189971924 23 2.6493287086486816 24 4.4355192184448242;
createNode animCurveTA -n "Character1_Neck_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 16.7738037109375 1 17.680124282836914
2 17.962284088134766 3 19.402490615844727 4 19.750127792358398 5 17.867521286010742
6 13.969937324523926 7 9.2583427429199219 8 4.6487507820129395 9 0.051647543907165527
10 -4.7387585639953613 11 -9.4665870666503906 12 -14.249886512756348 13 -17.364421844482422
14 -18.39533805847168 15 -19.460975646972656 16 -20.245048522949219 17 -18.571802139282227
18 -14.482274055480955 19 -8.981205940246582 20 -2.8195383548736572 21 3.2168076038360596
22 8.8809394836425781 23 13.617159843444824 24 16.7738037109375;
createNode animCurveTA -n "Character1_Neck_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -9.7244195938110352 1 5.2795286178588867
2 17.828052520751953 3 7.0144662857055664 4 -11.356674194335938 5 -29.400806427001957
6 -36.806755065917969 7 -38.546478271484375 8 -38.882469177246094 9 -37.033096313476562
10 -31.080787658691406 11 -23.776384353637695 12 -19.908138275146484 13 -12.870894432067871
14 -3.4738976955413818 15 -11.437203407287598 16 -17.255035400390625 17 -21.670141220092773
18 -25.616315841674805 19 -26.439105987548828 20 -23.05561637878418 21 -18.959720611572266
22 -17.805307388305664 23 -16.281816482543945 24 -9.7244195938110352;
createNode animCurveTL -n "Character1_Neck_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 23 1.3887042999267578
24 1.3887042999267578;
createNode animCurveTL -n "Character1_Neck_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 23 18.211067199707031
24 18.211067199707031;
createNode animCurveTL -n "Character1_Neck_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -3.1263880373444408e-013 1 -4.1566750041965861e-013
2 -3.765876499528531e-013 3 -3.5704772471945034e-013 4 -3.0198066269804258e-013 5 -3.3928415632544784e-013
6 -3.5171865420124959e-013 7 -3.5882408155885059e-013 8 -3.4461322684364859e-013
9 -3.4372504842394846e-013 10 -3.3928415632544784e-013 11 -3.4106051316484809e-013
12 -3.3395508580724709e-013 13 -3.872457909892546e-013 14 -3.1263880373444408e-013
15 -2.8776980798284058e-013 16 -3.0375701953744283e-013 17 -2.8599345114344032e-013
18 -3.1796787425264483e-013 19 -3.7037040101495222e-013 20 -3.361755318564974e-013
21 -3.4816594052244909e-013 22 -3.5704772471945034e-013 23 -3.730349362740526e-013
24 -3.1263880373444408e-013;
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 23.537521362304687 23 23.537521362304687
24 23.537521362304687;
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.0786991119384766 23 -1.0786991119384766
24 -1.0786991119384766;
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.8385038375854492 23 -3.8385038375854492
24 -3.8385038375854492;
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 23 -0.50238901376724243
24 -0.50238901376724243;
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 23 -1.3544845581054688
24 -1.3544845581054688;
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 23 -2.6074624061584473
24 -2.6074624061584473;
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 43.147258758544922 23 43.147258758544922
24 43.147258758544922;
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.73665255308151245 23 -0.73665255308151245
24 -0.73665255308151245;
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -7.1498456001281738 23 -7.1498456001281738
24 -7.1498456001281738;
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 23 -0.18733929097652435
24 -0.18733929097652435;
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 23 -1.1584912538528442
24 -1.1584912538528442;
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 23 -4.8861594200134277
24 -4.8861594200134277;
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 23 40.371490478515625
24 40.371490478515625;
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 23 11.317907333374023
24 11.317907333374023;
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 23 -3.919908761978149
24 -3.919908761978149;
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 23 -4.2298541069030762
24 -4.2298541069030762;
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 23 -1.1903555393218994
24 -1.1903555393218994;
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 23 -18.923664093017578
24 -18.923664093017578;
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 25.101982116699219 23 25.101982116699219
24 25.101982116699219;
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.36503440141677856 23 -0.36503440141677856
24 -0.36503440141677856;
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.2057191133499146 23 -1.2057191133499146
24 -1.2057191133499146;
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 23 -0.22357845306396484
24 -0.22357845306396484;
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 23 -2.1687469482421875
24 -2.1687469482421875;
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 23 -3.8498001098632813
24 -3.8498001098632813;
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 43.622997283935547 23 43.622997283935547
24 43.622997283935547;
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.28425142168998718 23 -0.28425142168998718
24 -0.28425142168998718;
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.1350135803222656 23 -2.1350135803222656
24 -2.1350135803222656;
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 23 -0.41343829035758972
24 -0.41343829035758972;
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 23 -0.75771737098693848
24 -0.75771737098693848;
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 23 -4.394721508026123
24 -4.394721508026123;
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 41.899082183837891 23 41.899082183837891
24 41.899082183837891;
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 3.14365553855896 23 3.14365553855896 24 3.14365553855896;
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.9025231599807737 23 1.9025231599807737
24 1.9025231599807737;
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 23 2.6068978309631348
24 2.6068978309631348;
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 23 -1.3741570711135864
24 -1.3741570711135864;
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 23 -19.684198379516602
24 -19.684198379516602;
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 12.76560115814209 23 12.76560115814209
24 12.76560115814209;
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.3579354286193848 23 4.3579354286193848
24 4.3579354286193848;
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.6485189199447632 23 -1.6485189199447632
24 -1.6485189199447632;
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 23 0.050153255462646484
24 0.050153255462646484;
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 23 -1.524078369140625
24 -1.524078369140625;
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 23 -3.3633809089660645
24 -3.3633809089660645;
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 43.664737701416016 23 43.664737701416016
24 43.664737701416016;
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.025886461138725281 23 0.025886461138725281
24 0.025886461138725281;
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.57822823524475098 23 0.57822823524475098
24 0.57822823524475098;
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 23 0.21691970527172089
24 0.21691970527172089;
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 23 -1.2413421869277954
24 -1.2413421869277954;
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 23 -5.403416633605957
24 -5.403416633605957;
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 23 50.707569122314453
24 50.707569122314453;
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 23 1.138594388961792
24 1.138594388961792;
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 23 17.087230682373047
24 17.087230682373047;
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 23 8.0014705657958984
24 8.0014705657958984;
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 23 -2.3211886882781982
24 -2.3211886882781982;
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 23 -18.606718063354492
24 -18.606718063354492;
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -45.536056518554687 23 -45.536056518554687
24 -45.536056518554687;
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -18.404392242431641 23 -18.404392242431641
24 -18.404392242431641;
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 14.383121490478514 23 14.383121490478514
24 14.383121490478514;
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 23 -0.15521393716335297
24 -0.15521393716335297;
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 23 0.52972978353500366
24 0.52972978353500366;
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 23 -5.1216654777526855
24 -5.1216654777526855;
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 3.386499543012178e-007 1 3.3855707215479924e-007
2 3.3858435699585243e-007 3 3.3876048632919264e-007 4 3.3890071904352226e-007 5 3.385668492228433e-007
6 3.3880485261761351e-007 7 3.3894986017912743e-007 8 3.386415414752264e-007 9 3.3882929528772365e-007
10 3.3873908478199155e-007 11 3.3881633498822339e-007 12 3.3873416782626009e-007
13 3.3873001825668325e-007 14 3.3901000051628216e-007 15 3.3851981129373598e-007
16 3.3867604543047491e-007 17 3.388821596672642e-007 18 3.3871830851239793e-007 19 3.3879689453897299e-007
20 3.3868838045236771e-007 21 3.3876699490065221e-007 22 3.3890691497617809e-007
23 3.3868218451971188e-007 24 3.3864736792565964e-007;
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -6.4543620226231724e-008 1 -6.3998392363373569e-008
2 -6.3999237909229123e-008 3 -6.4320744286305853e-008 4 -6.4197124061138311e-008
5 -6.380447814535728e-008 6 -6.418495246407474e-008 7 -6.4043987890727294e-008 8 -6.407356067938963e-008
9 -6.4383954168079072e-008 10 -6.4523504761382355e-008 11 -6.4391890930437512e-008
12 -6.4288038004178816e-008 13 -6.4315351266941434e-008 14 -6.4049785919451097e-008
15 -6.4544217082129762e-008 16 -6.448510703194188e-008 17 -6.3824742824181158e-008
18 -6.4430587087827007e-008 19 -6.4647743158730009e-008 20 -6.4012951384029293e-008
21 -6.4222327011975722e-008 22 -6.4011814515652077e-008 23 -6.3693775587125856e-008
24 -6.4547549527560477e-008;
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -3.8658990320072917e-007 1 -3.8672484947710473e-007
2 -3.8666749446747417e-007 3 -3.8686192738168756e-007 4 -3.8701784887962276e-007
5 -3.8660047607663728e-007 6 -3.869337490414182e-007 7 -3.8716129324711801e-007 8 -3.86769045235269e-007
9 -3.8691965187354072e-007 10 -3.8687983305862872e-007 11 -3.8686152947775554e-007
12 -3.8684416381329356e-007 13 -3.8684305536662578e-007 14 -3.871578257985675e-007
15 -3.8656389733660035e-007 16 -3.8675779023833456e-007 17 -3.8696262549819949e-007
18 -3.8671936408718466e-007 19 -3.8706528471266211e-007 20 -3.8667246826662449e-007
21 -3.8685521985826199e-007 22 -3.8710209082637448e-007 23 -3.867373550292541e-007
24 -3.8656193623864965e-007;
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 23 -0.56331372261047363
24 -0.56331372261047363;
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 23 -1.3259270191192627
24 -1.3259270191192627;
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 23 -9.1413974761962891
24 -9.1413974761962891;
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 23 28.15301513671875
24 28.15301513671875;
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 23 20.822746276855469
24 20.822746276855469;
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 23 17.629024505615234
24 17.629024505615234;
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 23 4.2828145027160645
24 4.2828145027160645;
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 23 -3.5269510746002197
24 -3.5269510746002197;
createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 23 -4.3483805656433105
24 -4.3483805656433105;
createNode animCurveTU -n "weapon_right_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "weapon_right_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "weapon_right_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "weapon_right_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "weapon_right_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTA -n "weapon_right_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
createNode animCurveTL -n "weapon_right_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 23 0.28223690390586853
24 0.28223690390586853;
createNode animCurveTL -n "weapon_right_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 23 -6.0544857978820801
24 -6.0544857978820801;
createNode animCurveTL -n "weapon_right_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 23 -17.206550598144531
24 -17.206550598144531;
createNode animCurveTU -n "Character1_RightHand_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHand_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightHand_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightHand_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 13.301711082458496 1 15.583442687988281
2 20.901702880859375 3 28.670236587524418 4 30.166376113891602 5 25.89216423034668
6 22.907733917236328 7 22.271535873413086 8 23.093971252441406 9 22.312320709228516
10 19.250736236572266 11 17.50184440612793 12 17.741605758666992 13 18.81611442565918
14 22.773950576782227 15 27.467544555664062 16 26.777427673339844 17 20.758335113525391
18 17.214231491088867 19 14.766506195068359 20 12.117031097412109 21 9.7988386154174805
22 8.1433992385864258 23 8.676513671875 24 13.301711082458496;
createNode animCurveTA -n "Character1_RightHand_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 17.283227920532227 1 18.692470550537109
2 20.905767440795898 3 22.953069686889648 4 22.098228454589844 5 19.146635055541992
6 17.159276962280273 7 16.707393646240234 8 16.639925003051758 9 18.599216461181641
10 22.374969482421875 11 26.005962371826172 12 29.172967910766605 13 28.710231781005863
14 24.355567932128906 15 20.348207473754883 16 18.261602401733398 17 16.222705841064453
18 13.614331245422363 19 11.295886039733887 20 9.3920059204101562 21 9.078282356262207
22 11.340206146240234 23 14.883186340332031 24 17.283227920532227;
createNode animCurveTA -n "Character1_RightHand_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 4.2052340507507324 1 5.4084568023681641
2 7.6004171371459961 3 10.765207290649414 4 11.17462158203125 5 9.0736770629882812
6 7.3943881988525391 7 7.2781448364257804 8 7.8125190734863272 9 8.0311727523803711
10 7.3702158927917489 11 7.011693000793457 12 7.4793567657470712 13 7.8572096824645996
14 8.9449872970581055 15 10.258609771728516 16 9.6813583374023437 17 7.1604213714599609
18 5.4532651901245117 19 4.3731684684753418 20 3.3783550262451172 21 2.6658804416656494
22 2.3715322017669678 23 2.7194046974182129 24 4.2052340507507324;
createNode animCurveTL -n "Character1_RightHand_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 23 4.1963162422180176
24 4.1963162422180176;
createNode animCurveTL -n "Character1_RightHand_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -1.3000202443436137e-006 1 -1.3000019407627406e-006
2 -1.3000146736885654e-006 3 -1.3000236549487454e-006 4 -1.300029111916956e-006 5 -1.3000212675251532e-006
6 -1.3000253602513112e-006 7 -1.3000268381802016e-006 8 -1.3000185390410479e-006
9 -1.3000276339880656e-006 10 -1.3000208127778023e-006 11 -1.30003240883525e-006
12 -1.3000214948988287e-006 13 -1.3000189937883988e-006 14 -1.3000396847928641e-006
15 -1.3000122862649732e-006 16 -1.3000195622225874e-006 17 -1.3000338867641403e-006
18 -1.3000267244933639e-006 19 -1.3000168337384821e-006 20 -1.3000253602513112e-006
21 -1.300025019190798e-006 22 -1.3000329772694386e-006 23 -1.3000237686355831e-006
24 -1.3000219496461796e-006;
createNode animCurveTL -n "Character1_RightHand_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 23 -24.529909133911133
24 -24.529909133911133;
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -59.420154571533203 1 -16.855712890625
2 7.7579221725463876 3 17.167970657348633 4 21.942193984985352 5 25.926717758178711
6 18.31159782409668 7 12.271942138671875 8 -2.9406001567840576 9 -33.407085418701172
10 -58.731880187988274 11 -49.275871276855469 12 -39.966205596923828 13 -26.872043609619141
14 -10.371726989746094 15 -1.2869099378585815 16 2.3494963645935059 17 5.4556536674499512
18 6.7247471809387207 19 -5.0744810104370117 20 -25.559593200683594 21 -53.77215576171875
22 -73.212188720703125 23 -69.151985168457031 24 -59.420154571533203;
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 64.756179809570313 1 61.217983245849609
2 46.143001556396484 3 32.565891265869141 4 33.506080627441406 5 45.652980804443359
6 57.55718994140625 7 65.537391662597656 8 72.200233459472656 9 78.489479064941406
10 76.75030517578125 11 68.450119018554688 12 61.759754180908203 13 58.222290039062507
14 50.145084381103516 15 44.869232177734375 16 50.371452331542969 17 66.710594177246094
18 77.146896362304688 19 79.923545837402344 20 78.984146118164063 21 79.179878234863281
22 76.922401428222656 23 71.849472045898437 24 64.756179809570313;
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -135.01516723632812 1 -99.676445007324219
2 -79.043266296386719 3 -75.463516235351563 4 -74.232162475585938 5 -69.511154174804687
6 -76.108123779296875 7 -80.751022338867188 8 -92.8603515625 9 -119.40706634521484
10 -143.38076782226562 11 -135.38395690917969 12 -127.50994873046876 13 -119.33389282226562
14 -111.32953643798828 15 -108.87608337402344 16 -105.41463470458984 17 -95.865921020507812
18 -89.878921508789063 19 -99.050193786621094 20 -116.21972656250001 21 -140.05162048339844
22 -154.009521484375 23 -145.14033508300781 24 -135.01516723632812;
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 23 -5.3000893592834473
24 -5.3000893592834473;
createNode animCurveTL -n "Character1_RightForeArm_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 4.0287773117597681e-012 1 4.1211478674085811e-012
2 4.3947068206762196e-012 3 2.8137492336099967e-012 4 1.5347723092418164e-012 5 4.4693138079310302e-012
6 1.98596694644948e-012 7 6.1461946643248666e-013 8 2.3234747459355276e-012 9 2.9274360713316128e-012
10 4.6398440645134542e-012 11 2.1600499167107046e-012 12 2.9558577807620168e-012
13 3.6308733797341119e-012 14 -2.2026824808563106e-013 15 6.3842264808045002e-012
16 4.2081893525391934e-012 17 -1.5276668818842154e-013 18 3.5704772471945034e-012
19 4.2454928461665986e-012 20 2.099653784171096e-012 21 2.4051871605479391e-012 22 7.3896444519050419e-013
23 1.2008172234345693e-012 24 3.97193389289896e-012;
createNode animCurveTL -n "Character1_RightForeArm_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 23 -17.09416389465332
24 -17.09416389465332;
createNode animCurveTU -n "Character1_RightArm_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightArm_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightArm_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightArm_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 1.0957537889480591 1 -21.281925201416016
2 -28.576730728149414 3 -13.294849395751953 4 -6.5355124473571777 5 1.4469237327575684
6 10.29184627532959 7 22.175304412841797 8 33.425083160400391 9 37.346672058105469
10 25.817876815795898 11 6.6390471458435059 12 -5.5065622329711914 13 -15.714087486267092
14 -19.260683059692383 15 0.76681852340698242 16 17.503046035766602 17 32.992343902587891
18 46.18170166015625 19 50.510868072509766 20 45.662448883056641 21 38.033592224121094
22 26.12556266784668 23 10.824142456054688 24 1.0957542657852173;
createNode animCurveTA -n "Character1_RightArm_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 23.783773422241211 1 2.7440829277038574
2 1.3273937702178955 3 8.9669656753540039 4 9.6632118225097656 5 8.8848934173583984
6 8.4540462493896484 7 6.9848175048828125 8 4.8376874923706055 9 -0.023116379976272583
10 -4.9621372222900391 11 -3.0700976848602295 12 1.7826635837554932 13 9.3268795013427734
14 20.17194938659668 15 15.49815559387207 16 9.8853921890258789 17 8.9957990646362305
18 11.928842544555664 19 18.677623748779297 20 26.400630950927734 21 30.309524536132813
22 29.821544647216797 23 27.222204208374023 24 23.783773422241211;
createNode animCurveTA -n "Character1_RightArm_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -108.97116088867187 1 -116.52595520019533
2 -122.20925903320314 3 -127.91743469238283 4 -132.13653564453125 5 -132.81149291992187
6 -118.63609313964844 7 -104.53475189208984 8 -89.565528869628906 9 -77.664192199707031
10 -67.639053344726563 11 -61.249973297119141 12 -60.309753417968757 13 -60.330188751220696
14 -59.416137695312493 15 -58.010913848876953 16 -59.323143005371087 17 -66.8665771484375
18 -77.137908935546875 19 -89.241950988769531 20 -101.17321014404297 21 -108.97074127197266
22 -113.26998138427734 23 -114.06845092773437 24 -108.97116088867187;
createNode animCurveTL -n "Character1_RightArm_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 5.6843418860808015e-014 1 -4.2632564145606011e-014
2 -6.3948846218409017e-014 3 -7.1054273576010019e-015 4 8.5265128291212022e-014 5 -1.4210854715202004e-014
6 -4.2632564145606011e-014 7 4.2632564145606011e-014 8 -1.4210854715202004e-014 9 3.907985046680551e-014
10 3.1974423109204508e-014 11 3.1974423109204508e-014 12 3.907985046680551e-014 13 1.4210854715202004e-014
14 7.1054273576010019e-014 15 -5.6843418860808015e-014 16 2.1316282072803006e-014
17 4.6185277824406512e-014 18 -7.1054273576010019e-015 19 3.5527136788005009e-014
20 -3.907985046680551e-014 21 3.5527136788005009e-014 22 9.2370555648813024e-014
23 4.2632564145606011e-014 24 -1.4210854715202004e-014;
createNode animCurveTL -n "Character1_RightArm_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 23 0.0004332000098656863
24 0.0004332000098656863;
createNode animCurveTL -n "Character1_RightArm_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 23 -13.813052177429199
24 -13.813052177429199;
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -19.61103630065918 1 -0.18128314614295959
2 -2.7842369079589844 3 -26.015687942504883 4 -28.516616821289063 5 -26.090030670166016
6 -27.666584014892578 7 -33.200206756591797 8 -38.863925933837891 9 -38.14166259765625
10 -30.616611480712891 11 -22.209863662719727 12 -15.361252784729004 13 -3.7841005325317383
14 8.0942201614379883 15 -76.982994079589844 16 -90.648361206054688 17 -83.654273986816406
18 -71.371421813964844 19 -61.745845794677727 20 -54.14630126953125 21 -44.492977142333984
22 -34.802272796630859 23 -26.154628753662109 24 -19.61103630065918;
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 17.6072998046875 1 28.809574127197269
2 25.538484573364258 3 15.645563125610352 4 8.2407016754150391 5 4.3229794502258301
6 0.54767554998397827 7 -5.1441521644592285 8 -11.533366203308105 9 -17.17131233215332
10 -24.583900451660156 11 -35.26025390625 12 -46.542228698730469 13 -59.641212463378906
14 -74.285392761230469 15 -76.08380126953125 16 -65.403030395507813 17 -62.623893737792976
18 -54.813133239746094 19 -43.584079742431641 20 -32.329277038574219 21 -19.932159423828125
22 -5.7334532737731934 23 7.2173495292663583 24 17.6072998046875;
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 7.3664464950561532 1 17.0948486328125
2 17.363193511962891 3 8.7526054382324219 4 7.6647720336914062 5 6.8356366157531738
6 3.6933915615081787 7 1.2138385772705078 8 -1.4854851961135864 9 -4.617311954498291
10 -8.5155096054077148 11 -10.310135841369629 12 -10.871242523193359 13 -21.961750030517578
14 -42.137729644775391 15 36.17596435546875 16 50.337696075439453 17 47.127983093261719
18 39.979663848876953 19 35.098545074462891 20 30.408746719360352 21 22.101617813110352
22 13.381198883056641 23 8.6611919403076172 24 7.3664455413818359;
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 1.6342482922482304e-013 1 1.4210854715202004e-013
2 1.4566126083082054e-013 3 1.8118839761882555e-013 4 1.6342482922482304e-013 5 1.2789769243681803e-013
6 1.4210854715202004e-013 7 1.6342482922482304e-013 8 1.2789769243681803e-013 9 1.5631940186722204e-013
10 1.7053025658242404e-013 11 1.4921397450962104e-013 12 1.4921397450962104e-013
13 1.4921397450962104e-013 14 1.4921397450962104e-013 15 1.9895196601282805e-013
16 1.6342482922482304e-013 17 1.4921397450962104e-013 18 1.7053025658242404e-013
19 1.6342482922482304e-013 20 1.5631940186722204e-013 21 1.7763568394002505e-013
22 1.6342482922482304e-013 23 1.4210854715202004e-013 24 1.6342482922482304e-013;
createNode animCurveTL -n "Character1_RightShoulder_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 23 11.974835395812988
24 11.974835395812988;
createNode animCurveTL -n "Character1_RightShoulder_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 23 -6.9999995231628418
24 -6.9999995231628418;
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -61.485496520996094 23 -61.485496520996094
24 -61.485496520996094;
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.82109153270721436 23 0.82109153270721436
24 0.82109153270721436;
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -9.945775032043457 23 -9.945775032043457
24 -9.945775032043457;
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 23 -0.5023651123046875
24 -0.5023651123046875;
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 23 -1.7042083740234375
24 -1.7042083740234375;
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 23 2.393585205078125
24 2.393585205078125;
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -61.485496520996094 23 -61.485496520996094
24 -61.485496520996094;
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.82109183073043823 23 0.82109183073043823
24 0.82109183073043823;
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -9.9457759857177734 23 -9.9457759857177734
24 -9.9457759857177734;
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 23 -0.10316276550292969
24 -0.10316276550292969;
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 23 -1.8364721536636353
24 -1.8364721536636353;
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 23 4.6960220336914062
24 4.6960220336914062;
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -80.443412780761719 23 -80.443412780761719
24 -80.443412780761719;
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 2.2279541492462158 23 2.2279541492462158
24 2.2279541492462158;
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -8.9858942031860352 23 -8.9858942031860352
24 -8.9858942031860352;
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 23 -3.9271669387817383
24 -3.9271669387817383;
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 23 -4.2987790107727051
24 -4.2987790107727051;
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 23 19.107076644897461
24 19.107076644897461;
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -62.085159301757805 23 -62.085159301757805
24 -62.085159301757805;
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.3307497501373291 23 0.3307497501373291
24 0.3307497501373291;
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.9706058502197266 23 -2.9706058502197266
24 -2.9706058502197266;
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 23 -0.22357940673828125
24 -0.22357940673828125;
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 23 -2.683441162109375
24 -2.683441162109375;
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 23 3.5105056762695312
24 3.5105056762695312;
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -70.342147827148438 23 -70.342147827148438
24 -70.342147827148438;
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.12956371903419495 23 0.12956371903419495
24 0.12956371903419495;
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.3362724781036377 23 -3.3362724781036377
24 -3.3362724781036377;
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 23 0.18783910572528839
24 0.18783910572528839;
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 23 -1.3418197631835938
24 -1.3418197631835938;
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 23 4.2333579063415527
24 4.2333579063415527;
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -76.437141418457031 23 -76.437141418457031
24 -76.437141418457031;
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 3.2224750518798828 23 3.2224750518798828
24 3.2224750518798828;
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.434506893157959 23 5.434506893157959
24 5.434506893157959;
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 23 2.3924803733825684
24 2.3924803733825684;
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 23 -4.616032600402832
24 -4.616032600402832;
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 23 19.866424560546875
24 19.866424560546875;
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -62.136825561523438 1 -62.136825561523438
2 -62.136825561523438 3 -62.136825561523438 4 -62.136825561523438 5 -62.136825561523438
6 -62.136825561523438 7 -62.136825561523438 8 -62.136825561523438 9 -62.136825561523438
10 -62.136825561523438 11 -62.136825561523438 12 -62.136825561523438 13 -62.136825561523438
14 -62.136825561523438 15 -62.136825561523438 16 -62.136825561523438 17 -62.136825561523438
18 -62.136825561523438 19 -62.136825561523438 20 -62.136825561523438 21 -62.136825561523438
22 -62.136825561523438 23 -62.136825561523438 24 -62.136825561523438;
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -0.020305467769503593 1 -0.020305471494793892
2 -0.020305471494793892 3 -0.020305467769503593 4 -0.020305467769503593 5 -0.020305469632148743
6 -0.020305467769503593 7 -0.020305467769503593 8 -0.020305467769503593 9 -0.020305467769503593
10 -0.020305467769503593 11 -0.020305467769503593 12 -0.020305467769503593 13 -0.020305467769503593
14 -0.020305467769503593 15 -0.020305467769503593 16 -0.020305467769503593 17 -0.020305464044213295
18 -0.020305467769503593 19 -0.020305467769503593 20 -0.020305465906858444 21 -0.020305467769503593
22 -0.020305467769503593 23 -0.020305465906858444 24 -0.020305467769503593;
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 0.80031669139862061 1 0.80031669139862061
2 0.80031669139862061 3 0.80031669139862061 4 0.80031669139862061 5 0.80031669139862061
6 0.80031669139862061 7 0.80031669139862061 8 0.80031669139862061 9 0.80031669139862061
10 0.80031669139862061 11 0.80031669139862061 12 0.80031669139862061 13 0.80031669139862061
14 0.80031669139862061 15 0.80031669139862061 16 0.80031669139862061 17 0.80031669139862061
18 0.80031669139862061 19 0.80031669139862061 20 0.80031669139862061 21 0.80031669139862061
22 0.80031669139862061 23 0.80031669139862061 24 0.80031669139862061;
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 23 0.050222177058458328
24 0.050222177058458328;
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 23 -1.9773330688476563
24 -1.9773330688476563;
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 23 3.1185297966003418
24 3.1185297966003418;
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -84.15966796875 23 -84.15966796875 24 -84.15966796875;
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.17646674811840057 23 0.17646674811840057
24 0.17646674811840057;
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.0294570922851562 23 1.0294570922851562
24 1.0294570922851562;
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 23 0.73360329866409302
24 0.73360329866409302;
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 23 -2.146676778793335
24 -2.146676778793335;
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 23 4.9628968238830566
24 4.9628968238830566;
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -72.426231384277344 23 -72.426231384277344
24 -72.426231384277344;
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.570956230163574 23 11.570956230163574
24 11.570956230163574;
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 22.646085739135742 23 22.646085739135742
24 22.646085739135742;
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 23 7.8716464042663574
24 7.8716464042663574;
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 23 -5.2183413505554199
24 -5.2183413505554199;
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 23 18.869667053222656
24 18.869667053222656;
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 9.4037542343139648 23 9.4037542343139648
24 9.4037542343139648;
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 10.320509910583496 23 10.320509910583496
24 10.320509910583496;
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 7.3505225181579599 23 7.3505225181579599
24 7.3505225181579599;
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 23 -1.0046461820602417
24 -1.0046461820602417;
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 23 -0.32945960760116577
24 -0.32945960760116577;
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 23 5.0041308403015137
24 5.0041308403015137;
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 31.507961273193359 23 31.507961273193359
24 31.507961273193359;
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 42.3450927734375 23 42.3450927734375 24 42.3450927734375;
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 29.359855651855469 23 29.359855651855469
24 29.359855651855469;
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 23 -1.0796340703964233
24 -1.0796340703964233;
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 23 -1.7368408441543579
24 -1.7368408441543579;
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 23 8.5969715118408203
24 8.5969715118408203;
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -29.073610305786133 23 -29.073610305786133
24 -29.073610305786133;
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -24.395072937011719 23 -24.395072937011719
24 -24.395072937011719;
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -17.357358932495117 23 -17.357358932495117
24 -17.357358932495117;
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 23 4.2824339866638184
24 4.2824339866638184;
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 23 -5.357668399810791
24 -5.357668399810791;
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 23 4.3487567901611328
24 4.3487567901611328;
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHand_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftHand_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -13.437026023864746 1 -1.6280182600021362
2 8.8097343444824219 3 12.425941467285156 4 10.97877025604248 5 7.9654407501220703
6 4.0273675918579102 7 3.4033918380737305 8 2.2188208103179932 9 -2.4853577613830566
10 -8.1390714645385742 11 -11.649937629699707 12 -11.482365608215332 13 -11.779886245727539
14 -10.766596794128418 15 -8.1742849349975586 16 -3.8797659873962402 17 -1.1307524442672729
18 -0.3661978542804718 19 0.92051661014556885 20 -1.1292791366577148 21 -5.9026436805725098
22 -14.82025623321533 23 -21.571941375732422 24 -13.437026023864746;
createNode animCurveTA -n "Character1_LeftHand_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -9.1350622177124023 1 -8.2875909805297852
2 -5.9825229644775391 3 -3.3138208389282227 4 -8.3401546478271484 5 -13.882854461669922
6 -19.3115234375 7 -18.905115127563477 8 -16.945261001586914 9 -20.055042266845703
10 -25.429019927978516 11 -29.78394889831543 12 -28.686305999755863 13 -25.265117645263672
14 -23.194318771362305 15 -18.456293106079102 16 -15.950409889221191 17 -10.555852890014648
18 -3.1707825660705566 19 2.6482107639312744 20 7.5686144828796387 21 12.397736549377441
22 10.910816192626953 23 1.6142350435256958 24 -9.1350622177124023;
createNode animCurveTA -n "Character1_LeftHand_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 3.3254790306091309 1 0.33914580941200256
2 -2.6265237331390381 3 -3.5684022903442383 4 -2.9058887958526611 5 -1.8779972791671751
6 -1.2634241580963135 7 -1.6642547845840454 8 -1.6194058656692505 9 0.0032989319879561663
10 2.5401086807250977 11 4.6065187454223633 12 4.689262866973877 13 4.5524373054504395
14 3.895808219909668 15 2.627072811126709 16 1.4044452905654907 17 0.63490474224090576
18 0.16788777709007263 19 -0.52534294128417969 20 -0.41084280610084534 21 0.15686805546283722
22 1.2250009775161743 23 3.585335493087769 24 3.3254790306091309;
createNode animCurveTL -n "Character1_LeftHand_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 23 4.060394287109375
24 4.060394287109375;
createNode animCurveTL -n "Character1_LeftHand_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -5.7326587921124883e-011 1 -9.347900231659878e-011
2 -1.0540190942265326e-010 3 -7.3470118877594359e-011 4 -6.0737193052773364e-011
5 -9.1112895006517647e-011 6 -7.3860917382262414e-011 7 -7.8387074609054253e-011
8 -8.0660811363486573e-011 9 -6.4346750150434673e-011 10 -6.0452975958469324e-011
11 -6.0552451941475738e-011 12 -7.1636918619333301e-011 13 -7.02158331478131e-011
14 -5.8847149375651497e-011 15 -6.6506800067145377e-011 16 -6.8318684043333633e-011
17 -5.7575277878640918e-011 18 -6.8880012804584112e-011 19 -6.2193805661081569e-011
20 -6.9640293531847419e-011 21 -6.8531846864061663e-011 22 -8.5712770214740885e-011
23 -8.8455465174774872e-011 24 -5.7326587921124883e-011;
createNode animCurveTL -n "Character1_LeftHand_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 23 23.902036666870117
24 23.902036666870117;
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 3.4055507183074951 1 3.0540719032287598
2 1.8534109592437746 3 0.46611043810844421 4 -1.4776859283447266 5 -3.2932338714599609
6 -3.3288030624389648 7 -3.0951967239379883 8 -3.124208927154541 9 -1.8426276445388794
10 -0.00036426592851057649 11 1.659812331199646 12 2.971867561340332 13 3.9581460952758794
14 4.8449463844299316 15 5.9427061080932617 16 7.7910203933715829 17 9.4446630477905273
18 9.8337202072143555 19 9.0026149749755859 20 7.6904144287109375 21 6.1840953826904297
22 4.9981780052185059 23 4.1992373466491699 24 3.4055507183074951;
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -24.421970367431641 1 -31.427070617675781
2 -38.542808532714844 3 -44.828033447265625 4 -46.359195709228516 5 -46.894065856933594
6 -42.913539886474609 7 -41.151172637939453 8 -45.515342712402344 9 -45.593780517578125
10 -37.201904296875 11 -25.287570953369141 12 -17.95673942565918 13 -17.951261520385742
14 -18.380617141723633 15 -23.056110382080078 16 -23.024162292480469 17 -26.094278335571289
18 -27.184215545654297 19 -25.005178451538086 20 -24.537948608398437 21 -26.522335052490234
22 -27.558950424194336 23 -27.889095306396484 24 -24.421970367431641;
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 17.184751510620117 1 13.945747375488281
2 7.411466121673584 3 1.6177703142166138 4 -4.9450416564941406 5 -10.965812683105469
6 -12.242955207824707 7 -11.820940017700195 8 -10.771241188049316 9 -6.2964010238647461
10 -0.00148770771920681 11 8.1624565124511719 12 15.981911659240723 13 21.570867538452148
14 26.720283508300781 15 31.952987670898441 16 44.685962677001953 17 57.107662200927734
18 60.272075653076172 19 53.661231994628906 20 43.008113861083984 21 31.983364105224609
22 24.814601898193359 23 20.477251052856445 24 17.184751510620117;
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 23 -5.3000893592834473
24 -5.3000893592834473;
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -9.2370555648813024e-013 1 -4.0643044485477731e-012
2 1.1368683772161603e-013 3 -4.9737991503207013e-013 4 -1.4210854715202004e-014 5 -2.4868995751603507e-013
6 -1.5418777365994174e-012 7 -1.2505552149377763e-012 8 -1.5134560271690134e-012
9 -8.1001871876651421e-013 10 -1.2931877790833823e-012 11 -1.0658141036401503e-012
12 -1.3216094885137863e-012 13 1.1368683772161603e-013 14 -3.3253400033572689e-012
15 -7.1054273576010019e-014 16 -1.9326762412674725e-012 17 -4.1779912862693891e-012
18 -1.5774048733874224e-012 19 5.8264504332328215e-013 20 -1.3784529073745944e-012
21 -7.602807272633072e-013 22 -2.1671553440683056e-012 23 -1.2434497875801753e-012
24 -9.2370555648813024e-013;
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 23 19.571178436279297
24 19.571178436279297;
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftArm_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftArm_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 6.1464791297912598 1 13.241912841796875
2 7.466454029083252 3 -15.800292968750002 4 -27.319070816040039 5 -28.881402969360355
6 -32.616561889648438 7 -30.994806289672848 8 -31.963529586791989 9 -38.010063171386719
10 -41.799118041992187 11 -44.374732971191406 12 -47.318710327148438 13 -36.963565826416016
14 -23.289434432983398 15 -34.763198852539062 16 -50.926513671875 17 -53.416374206542969
18 -59.576137542724609 19 -66.635353088378906 20 -67.070541381835938 21 -55.988960266113281
22 -32.80291748046875 23 -7.0854477882385254 24 6.1464791297912598;
createNode animCurveTA -n "Character1_LeftArm_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -57.828258514404297 1 -42.559501647949219
2 -42.962692260742188 3 -53.489059448242188 4 -47.612781524658203 5 -26.638704299926758
6 -7.773120403289794 7 -3.2098703384399414 8 0.31261947751045227 9 9.9893770217895508
10 13.236638069152832 11 9.9607734680175781 12 4.0384283065795898 13 3.4586508274078369
14 2.8468382358551025 15 -3.7580139636993413 16 -14.421835899353027 17 -20.435894012451172
18 -26.247690200805664 19 -31.795541763305664 20 -37.027927398681641 21 -45.794891357421875
22 -54.832668304443359 23 -56.488067626953125 24 -57.828258514404297;
createNode animCurveTA -n "Character1_LeftArm_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -13.263710021972656 1 -10.118623733520508
2 -5.6306252479553223 3 0.11764428019523621 4 0.11814776808023453 5 -9.0484514236450195
6 -16.549688339233398 7 -10.646641731262207 8 -0.72632503509521484 9 -0.21077615022659302
10 -3.4209797382354736 11 -8.1548786163330078 12 -11.798876762390137 13 -14.527138710021973
14 -16.128747940063477 15 -15.242234230041502 16 -11.733821868896484 17 -7.9109477996826181
18 0.46229821443557739 19 11.021182060241699 20 20.308130264282227 21 22.903820037841797
22 13.425698280334473 23 -2.9629218578338623 24 -13.263710021972656;
createNode animCurveTL -n "Character1_LeftArm_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 3.836930773104541e-013 1 4.6895820560166612e-013
2 4.4053649617126212e-013 3 4.8316906031686813e-013 4 4.5474735088646412e-013 5 4.8316906031686813e-013
6 4.2632564145606011e-013 7 4.2632564145606011e-013 8 4.4764192352886312e-013 9 4.1211478674085811e-013
10 3.836930773104541e-013 11 4.5474735088646412e-013 12 4.2632564145606011e-013 13 3.765876499528531e-013
14 4.5830006456526462e-013 15 3.979039320256561e-013 16 4.1566750041965861e-013 17 4.6185277824406512e-013
18 4.2632564145606011e-013 19 4.4053649617126212e-013 20 4.1922021409845911e-013
21 4.4053649617126212e-013 22 4.5474735088646412e-013 23 4.5474735088646412e-013
24 3.836930773104541e-013;
createNode animCurveTL -n "Character1_LeftArm_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 23 0.0001373999984934926
24 0.0001373999984934926;
createNode animCurveTL -n "Character1_LeftArm_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 23 12.266913414001465
24 12.266913414001465;
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -54.104095458984375 1 -65.220451354980469
2 -69.656005859375 3 -55.138015747070313 4 -41.722274780273438 5 -33.764339447021484
6 -27.879783630371094 7 -30.146120071411133 8 -29.672782897949219 9 -25.119989395141602
10 -22.073795318603516 11 -18.021341323852539 12 -11.757846832275391 13 -17.495151519775391
14 -25.433799743652344 15 -15.849845886230471 16 -2.1503574848175049 17 -5.4083137512207031
18 -6.129539966583252 19 -5.9316706657409668 20 -11.618948936462402 21 -25.68681526184082
22 -41.831398010253906 23 -51.391788482666016 24 -54.104095458984375;
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 39.201248168945313 1 33.0732421875 2 43.964878082275391
3 65.747917175292969 4 63.328144073486328 5 41.385921478271484 6 20.167581558227539
7 14.963445663452148 8 17.651885986328125 9 14.046833992004395 10 9.5211887359619141
11 5.5135197639465332 12 2.9329655170440674 13 1.2114154100418091 14 1.5854630470275879
15 7.9012832641601563 16 16.043601989746094 17 20.218452453613281 18 26.481094360351563
19 32.645713806152344 20 38.018104553222656 21 41.059162139892578 22 39.578220367431641
23 37.126426696777344 24 39.201248168945313;
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -9.4492263793945312 1 -19.92595100402832
2 -27.598957061767578 3 -18.568031311035156 4 -10.404187202453613 5 -7.6489343643188468
6 -4.5373806953430176 7 -4.8530478477478027 8 -5.0953927040100098 9 -3.9380633831024174
10 -2.9698455333709717 11 -1.6419720649719238 12 -0.60904216766357422 13 -1.4563992023468018
14 -3.2203340530395508 15 -2.8430037498474121 16 2.2985739707946777 17 4.1412110328674316
18 5.5263581275939941 19 7.2396025657653809 20 6.4789929389953613 21 0.34781861305236816
22 -7.3511624336242676 23 -10.457148551940918 24 -9.4492263793945312;
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 2.7711166694643907e-013 1 2.6290081223123707e-013
2 2.3092638912203256e-013 3 2.7355895326763857e-013 4 2.4158453015843406e-013 5 1.9184653865522705e-013
6 2.5579538487363607e-013 7 2.5579538487363607e-013 8 2.4158453015843406e-013 9 2.7711166694643907e-013
10 2.7000623958883807e-013 11 2.5579538487363607e-013 12 2.5579538487363607e-013
13 2.7000623958883807e-013 14 2.7000623958883807e-013 15 2.9842794901924208e-013
16 2.6645352591003757e-013 17 2.5579538487363607e-013 18 2.7000623958883807e-013
19 2.6290081223123707e-013 20 2.7000623958883807e-013 21 2.7711166694643907e-013
22 2.5579538487363607e-013 23 2.2737367544323206e-013 24 2.7711166694643907e-013;
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 23 15.825918197631836
24 15.825918197631836;
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 23 7.0000004768371582
24 7.0000004768371582;
createNode animCurveTU -n "Character1_Spine1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Spine1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Spine1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_Spine1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 5.7108888626098633 1 6.4675698280334473
2 8.6209793090820312 3 8.2369537353515625 4 3.4865920543670654 5 1.2445762157440186
6 1.921151876449585 7 2.876279354095459 8 3.4812121391296387 9 4.5343694686889648
10 4.4234766960144043 11 1.6967415809631348 12 -3.53371262550354 13 -7.3598608970642099
14 -10.051932334899902 15 -6.0531582832336426 16 -5.7747983932495117 17 -4.7233734130859375
18 -4.6649641990661621 19 -4.3659648895263672 20 -2.3984928131103516 21 -0.70838195085525513
22 1.5465618371963501 23 3.7751226425170898 24 5.7108888626098633;
createNode animCurveTA -n "Character1_Spine1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -43.993511199951172 1 -49.277297973632813
2 -52.108722686767578 3 -52.137950897216797 4 -49.273746490478516 5 -42.102264404296875
6 -31.45059776306152 7 -18.463466644287109 8 -5.4931912422180176 9 7.0996923446655273
10 20.017507553100586 11 31.889633178710941 12 41.396240234375 13 47.870777130126953
14 51.135871887207031 15 51.590660095214844 16 48.921863555908203 17 42.780384063720703
18 33.044052124023438 19 20.425159454345703 20 5.769106388092041 21 -9.4739065170288086
22 -23.352066040039063 23 -35.058574676513672 24 -43.993511199951172;
createNode animCurveTA -n "Character1_Spine1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 1.0367132425308228 1 -1.1697958707809448
2 -6.8410701751708984 3 -5.7135534286499023 4 9.044219970703125 5 21.337846755981445
6 21.888660430908203 7 18.127372741699219 8 15.553699493408201 9 13.913925170898438
10 10.884200096130371 11 7.1474428176879883 12 3.4358727931976318 13 1.1885083913803101
14 0.84118330478668213 15 8.7860870361328125 16 10.103333473205566 17 11.33907413482666
18 11.36954402923584 19 10.440985679626465 20 8.8664646148681641 21 6.7004151344299316
22 5.1059551239013672 23 3.5097062587738037 24 1.0367132425308228;
createNode animCurveTL -n "Character1_Spine1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 7.815970093361102e-014 1 6.3948846218409017e-014
2 8.5265128291212022e-014 3 8.1712414612411521e-014 4 9.2370555648813024e-014 5 7.815970093361102e-014
6 9.2370555648813024e-014 7 8.1712414612411521e-014 8 7.460698725481052e-014 9 7.815970093361102e-014
10 8.5265128291212022e-014 11 7.815970093361102e-014 12 7.1054273576010019e-014 13 9.2370555648813024e-014
14 8.5265128291212022e-014 15 6.7501559897209518e-014 16 7.815970093361102e-014 17 7.460698725481052e-014
18 7.815970093361102e-014 19 9.9475983006414026e-014 20 8.5265128291212022e-014 21 7.815970093361102e-014
22 6.3948846218409017e-014 23 7.1054273576010019e-014 24 7.815970093361102e-014;
createNode animCurveTL -n "Character1_Spine1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 23 18.211067199707031
24 18.211067199707031;
createNode animCurveTL -n "Character1_Spine1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -8.8817841970012523e-016 1 -5.3290705182007514e-015
2 -1.7763568394002505e-015 3 -1.1102230246251565e-014 4 -2.886579864025407e-015 5 7.9936057773011271e-015
6 -7.8825834748386114e-015 7 -1.099120794378905e-014 8 -5.9952043329758453e-015 9 -5.3290705182007514e-015
10 -8.8817841970012523e-016 11 -3.5527136788005009e-015 12 -2.6645352591003757e-015
13 -6.2172489379008766e-015 14 -3.1086244689504383e-015 15 4.4408920985006262e-015
16 -2.6645352591003757e-015 17 -1.7763568394002505e-015 18 -1.7763568394002505e-015
19 -7.9936057773011271e-015 20 -6.4392935428259079e-015 21 -8.8817841970012523e-015
22 -8.8817841970012523e-015 23 -3.5527136788005009e-015 24 -8.8817841970012523e-016;
createNode animCurveTU -n "Character1_Spine_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Spine_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Spine_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_Spine_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 5.1225042343139648 1 4.936375617980957
2 5.4709577560424805 3 5.4032883644104004 4 3.059267520904541 5 0.87599962949752808
6 0.82259762287139893 7 0.84456956386566162 8 -0.12736958265304565 9 -1.4674762487411499
10 -2.625002384185791 11 -3.8613460063934326 12 -5.4291925430297852 13 -5.5546994209289551
14 -5.5086135864257813 15 -5.7447724342346191 16 -5.2650275230407715 17 -4.3880267143249512
18 -3.4944174289703369 19 -1.9880809783935547 20 0.59645587205886841 21 2.3896565437316895
22 4.0102276802062988 23 5.1111726760864258 24 5.1225042343139648;
createNode animCurveTA -n "Character1_Spine_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -10.483563423156738 1 -13.241101264953613
2 -14.494794845581055 3 -14.595314025878908 4 -14.063705444335938 5 -11.481857299804688
6 -8.7037458419799805 7 -6.1059708595275879 8 -3.1522524356842041 9 -0.012501304969191551
10 3.015322208404541 11 6.0429949760437012 12 9.1354255676269531 13 11.679132461547852
14 13.363838195800781 15 14.049297332763672 16 14.19795036315918 17 13.136111259460449
18 10.668243408203125 19 7.0116939544677734 20 2.4397752285003662 21 -2.1538000106811523
22 -6.0493736267089844 23 -8.8987922668457031 24 -10.483563423156738;
createNode animCurveTA -n "Character1_Spine_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 8.7020673751831055 1 8.3624057769775391
2 6.7320694923400879 3 6.5052938461303711 4 7.8982195854187003 5 9.6350364685058594
6 12.031805038452148 7 14.823096275329588 8 16.546154022216797 9 16.059379577636719
10 14.571036338806151 11 12.556256294250488 12 10.340824127197266 13 8.1000022888183594
14 6.0965218544006348 15 7.7845854759216309 16 7.8676948547363281 17 9.6680727005004883
18 11.246359825134277 19 12.184562683105469 20 12.164158821105957 21 11.24083423614502
22 10.705671310424805 23 10.075078010559082 24 8.7020673751831055;
createNode animCurveTL -n "Character1_Spine_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -2.8421709430404007e-014 1 -7.1054273576010019e-015
2 3.5527136788005009e-015 3 3.5527136788005009e-015 4 -8.8817841970012523e-015 5 8.8817841970012523e-015
6 0 7 3.5527136788005009e-015 8 -7.1054273576010019e-015 9 1.0658141036401503e-014
10 3.1974423109204508e-014 11 -7.1054273576010019e-015 12 2.1316282072803006e-014
13 0 14 7.1054273576010019e-015 15 3.1974423109204508e-014 16 -1.7763568394002505e-015
17 -1.7763568394002505e-015 18 0 19 0 20 1.0658141036401503e-014 21 7.1054273576010019e-015
22 -7.1054273576010019e-015 23 2.8421709430404007e-014 24 -2.8421709430404007e-014;
createNode animCurveTL -n "Character1_Spine_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 23 9.3493785858154297
24 9.3493785858154297;
createNode animCurveTL -n "Character1_Spine_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 8.8817841970012523e-016 1 -8.8817841970012523e-016
2 4.4408920985006262e-016 3 -1.7763568394002505e-015 4 -3.1086244689504383e-015 5 2.2204460492503131e-015
6 -5.5511151231257827e-016 7 -1.9984014443252818e-015 8 0 9 -1.1102230246251565e-015
10 0 11 8.8817841970012523e-016 12 8.8817841970012523e-016 13 8.8817841970012523e-016
14 8.8817841970012523e-016 15 -6.6613381477509392e-016 16 0 17 0 18 1.1102230246251565e-016
19 -4.4408920985006262e-016 20 -5.5511151231257827e-016 21 2.2204460492503131e-016
22 -8.8817841970012523e-016 23 -4.4408920985006262e-015 24 8.8817841970012523e-016;
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -8.5708311559073991e-009 1 -6.4832819113291862e-009
2 -2.6260273955358571e-009 3 1.4917819202153737e-009 4 3.3214146988314042e-009 5 3.3482385752847681e-009
6 2.850756519734432e-009 7 2.3536363968901242e-009 8 1.6983855433139183e-009 9 9.9667607500464328e-010
10 5.1634235775921411e-010 11 1.3975198775995068e-010 12 3.1482719209385834e-011
13 -5.9054948431391807e-011 14 2.6473187531017572e-010 15 7.499763587937025e-010
16 7.7616907345756658e-010 17 3.8812228431162055e-010 18 -6.9615185838145521e-010
19 -2.0435366732129978e-009 20 -3.7940837138705774e-009 21 -5.5278026600547037e-009
22 -6.9301409055810836e-009 23 -7.9696720334254678e-009 24 -8.4766877961328646e-009;
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -1.1813303668617436e-009 1 -2.6964384058913993e-009
2 -5.8113296397266367e-009 3 -9.0323339918541024e-009 4 -1.0717645437807732e-008
5 -1.0045263287850048e-008 6 -8.7640872337146902e-009 7 -6.678678055038744e-009 8 -4.4998795800665903e-009
9 -2.2495336704508873e-009 10 -3.0679411788803179e-010 11 9.7864827353077999e-010
12 1.5816303822191458e-009 13 9.0193413848638226e-010 14 -7.2051886679247445e-010
15 -2.2642909769388098e-009 16 -3.008473914434262e-009 17 -2.8960303044556213e-009
18 -2.6739606084902334e-009 19 -2.4366912931839124e-009 20 -2.1515336179334099e-009
21 -1.883440292616001e-009 22 -1.5761357774479734e-009 23 -1.4981644813616413e-009
24 -1.3358186778944514e-009;
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 2.1893000745620839e-009 1 2.6348121462405061e-009
2 2.9880389273984065e-009 3 3.53710749578795e-009 4 3.8099954302595052e-009 5 3.7893714832648584e-009
6 3.6989773466444835e-009 7 3.5969607292685164e-009 8 3.2811682260103225e-009 9 3.0502314007918585e-009
10 2.8586730760338241e-009 11 2.6736028946316992e-009 12 2.6643522943459175e-009
13 2.4456399128069961e-009 14 1.9420338670528281e-009 15 1.4048160412727384e-009
16 1.2163490215044703e-009 17 1.2401777382820001e-009 18 1.3825012246115875e-009
19 1.5201430114686332e-009 20 1.7267136609433464e-009 21 1.88910020959554e-009 22 2.0781809606518209e-009
23 2.1664128269094363e-009 24 2.2084534201383121e-009;
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 23 1.8750065565109253
24 1.8750065565109253;
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -1.4001621195802727e-008 1 -1.3989286173909932e-008
2 -1.4002328185824808e-008 3 -1.400318261346456e-008 4 -1.4001685144648945e-008 5 -1.4001462211865601e-008
6 -1.399802940227346e-008 7 -1.3992457859046681e-008 8 -1.3999121861729691e-008 9 -1.4001365400417853e-008
10 -1.4000939074776397e-008 11 -1.4001734882640449e-008 12 -1.4000839598793391e-008
13 -1.4000363535160432e-008 14 -1.4000818282511318e-008 15 -1.399951088387752e-008
16 -1.3998203485243721e-008 17 -1.4001059867041477e-008 18 -1.4002210946273408e-008
19 -1.4002189629991335e-008 20 -1.4001685144648945e-008 21 -1.400182014776874e-008
22 -1.4000954173809532e-008 23 -1.400072235924199e-008 24 -1.4001599879520654e-008;
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 4.7850399198523519e-008 1 4.785320939504345e-008
2 4.7846523187899948e-008 3 4.7846377526639117e-008 4 4.7862041441248948e-008 5 4.7851919759978045e-008
6 4.7858023322078225e-008 7 4.7848477180423288e-008 8 4.7852228846068101e-008 9 4.785137264207151e-008
10 4.7851358431216795e-008 11 4.7857774632120709e-008 12 4.7851862916559185e-008
13 4.7851667517306851e-008 14 4.7857064089384949e-008 15 4.7856271834234576e-008
16 4.7859643359515758e-008 17 4.7856495655196341e-008 18 4.7853397688868426e-008
19 4.7853703222244803e-008 20 4.7853724538526876e-008 21 4.7854918250322953e-008
22 4.7850239326407973e-008 23 4.7856886453701009e-008 24 4.7850832629592333e-008;
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -4.3164436469567136e-009 1 -3.3875553473450282e-009
2 -1.7893220238818232e-009 3 -3.3306371549635116e-011 4 7.3845851655818251e-010 5 7.9246159634394076e-010
6 5.9044086286874631e-010 7 4.329709091255296e-010 8 1.9731048739313195e-010 9 -6.5435143414838137e-011
10 -2.147065303326201e-010 11 -3.4053404540657084e-010 12 -3.7050121304282868e-010
13 -4.8307058353458388e-010 14 -4.1532161043633664e-010 15 -2.5258692359919621e-010
16 -2.9416871716314574e-010 17 -4.5940568016433763e-010 18 -9.2952345820407345e-010
19 -1.4837383544019644e-009 20 -2.2417885325864972e-009 21 -2.9904148046711043e-009
22 -3.5779650353617853e-009 23 -4.0192564831897926e-009 24 -4.2571213221265225e-009;
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -9.3189778116453681e-010 1 -1.7585334299852209e-009
2 -3.4567191331547061e-009 3 -5.214798370900553e-009 4 -6.1481300051013932e-009 5 -5.7821321064466247e-009
6 -5.1058575145646046e-009 7 -3.9891552283677356e-009 8 -2.8360942483374174e-009
9 -1.6417684989278314e-009 10 -6.0893268205575168e-010 11 6.723494677673969e-011
12 3.9443390220661456e-010 13 1.6003359748495427e-010 14 -4.179312451668693e-010
15 -9.4525609561912916e-010 16 -1.2141035954371659e-009 17 -1.1816396749964042e-009
18 -1.1411352973667022e-009 19 -1.1270414601582956e-009 20 -1.1056311421953069e-009
21 -1.094409785018513e-009 22 -1.0376997039429625e-009 23 -1.0824564578015838e-009
24 -1.0227900748560614e-009;
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 1.3436664003663168e-009 1 1.5478207604502359e-009
2 1.6218092424580277e-009 3 1.8134250767687379e-009 4 1.9143757690187613e-009 5 1.8955819136579066e-009
6 1.8212216179591678e-009 7 1.7367466353945813e-009 8 1.5194113744954052e-009 9 1.3522477582128545e-009
10 1.2141194716264181e-009 11 1.0869529720736182e-009 12 1.0739508171653256e-009
13 1.0699958696847034e-009 14 1.0447295251125865e-009 15 1.0022913610185924e-009
16 1.0158182073283228e-009 17 1.0194599608936983e-009 18 1.0754218626729539e-009
19 1.1175450564948619e-009 20 1.1938067201455738e-009 21 1.243712799414709e-009 22 1.3176177926510491e-009
23 1.3417963407036382e-009 24 1.3552278188555533e-009;
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 23 12.421916007995605
24 12.421916007995605;
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 9.0996095991613402e-008 1 9.1031452598144824e-008
2 9.0994134893662704e-008 3 9.099192510575449e-008 4 9.0996380208707706e-008 5 9.0996394419562421e-008
6 9.1005986746495182e-008 7 9.1022442916255386e-008 8 9.1003244051535148e-008 9 9.0996586266101076e-008
10 9.0998192092683894e-008 11 9.0996955748323671e-008 12 9.099900211140266e-008 13 9.0999904500677076e-008
14 9.0998199198111251e-008 15 9.1003187208116287e-008 16 9.1006299385298917e-008
17 9.0997602342213213e-008 18 9.0993253820670361e-008 19 9.0994106471953273e-008
20 9.0995179391484271e-008 21 9.0995285972894635e-008 22 9.0997673396486789e-008
23 9.0999030533112091e-008 24 9.0996238100160554e-008;
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -3.170351874359767e-007 1 -3.1702842306913226e-007
2 -3.1704661296316772e-007 3 -3.1704746561445063e-007 4 -3.1700176350568654e-007
5 -3.1703044101050182e-007 6 -3.1701392799732275e-007 7 -3.1704138336863252e-007
8 -3.1703052627563011e-007 9 -3.1703234526503365e-007 10 -3.1703299896435055e-007
11 -3.170144395880925e-007 12 -3.1703208946964878e-007 13 -3.1703046943221125e-007
14 -3.1701532066108484e-007 15 -3.1701921443527681e-007 16 -3.17008925776463e-007
17 -3.1701782177151472e-007 18 -3.170264051277627e-007 19 -3.1702617775408726e-007
20 -3.1702583669357409e-007 21 -3.1702217029305757e-007 22 -3.1703649483461049e-007
23 -3.1701748071100155e-007 24 -3.1703382319392404e-007;
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -1.6133216984570709e-009 1 -1.0770287994787964e-009
2 -6.6750538429971584e-010 3 -3.2058442012150579e-010 4 1.0328627710054494e-011 5 1.1332644545003491e-010
6 1.3818782229613191e-010 7 -4.4684139766104636e-007 8 -8.4870202954334673e-007 9 1.9661683836602606e-008
10 1.1489205320458494e-007 11 5.5138897891993111e-008 12 -3.0662297700878582e-010
13 -4.0773120990600376e-010 14 -4.4083600658773042e-010 15 -3.7688299703297901e-010
16 -3.8870909269128617e-010 17 -4.6105080864222709e-010 18 -6.3248511983360345e-010
19 -7.595657436354486e-010 20 -8.464060563539989e-010 21 -9.6884145150966106e-010
22 -1.1970955338114209e-009 23 -1.4397623093742595e-009 24 -1.5843734102460871e-009;
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -5.6828003414111095e-010 1 -9.8522534575096188e-010
2 -1.3698752132640379e-009 3 -2.0062160821510133e-009 4 -2.7039548378127165e-009
5 -2.6514852535797218e-009 6 -2.658367970198583e-009 7 -7.1871021134484181e-008 8 -2.7279591563456052e-007
9 -1.4625923805411389e-009 10 -5.5087969741407505e-009 11 -1.4109627910485756e-009
12 -3.3366037797272208e-012 13 -1.5179078827198822e-010 14 -3.1727145910487309e-010
15 -4.2402520383788556e-010 16 -5.5045223934513388e-010 17 -5.3491044926801123e-010
18 -5.1563947556232392e-010 19 -5.0786141958525377e-010 20 -5.047902096322332e-010
21 -5.2730553257163137e-010 22 -5.4669518911865111e-010 23 -6.1039379106730962e-010
24 -6.0662719292281508e-010;
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 6.1058064160235404e-010 1 7.0233646676243211e-010
2 6.8892408444654052e-010 3 7.1677619395416059e-010 4 7.5219364070733263e-010 5 7.8712802942249027e-010
6 8.2124029798791298e-010 7 -17.799488067626953 8 -35.468479156494141 9 0.78298783302307129
10 4.5209331512451172 11 2.1734678745269775 12 3.0703961595435203e-010 13 3.5017749810961618e-010
14 3.8909953037347123e-010 15 4.3309295039151152e-010 16 4.9403237056822036e-010
17 5.187389406913212e-010 18 5.9046045830513094e-010 19 6.4944699618152413e-010 20 6.8305278100311284e-010
21 6.6623079275629493e-010 22 6.5434507812156539e-010 23 6.2681104751050043e-010
24 6.1582539068183451e-010;
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 23 12.78973388671875
24 12.78973388671875;
createNode animCurveTL -n "Character1_RightToeBase_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 23 -11.902908325195313
24 -11.902908325195313;
createNode animCurveTL -n "Character1_RightToeBase_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 23 -0.0010853810235857964
24 -0.0010853810235857964;
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightFoot_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightFoot_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -1.6598637104034424 1 -1.51720130443573
2 -4.2317743301391602 3 -8.0140657424926758 4 -8.2352943420410156 5 -7.2931203842163077
6 -8.4921598434448242 7 -6.7112274169921875 8 -1.9045966863632204 9 0.35802581906318665
10 2.1895837783813477 11 3.6435518264770503 12 3.5857088565826416 13 1.75531005859375
14 -0.86618196964263916 15 -3.71134352684021 16 -7.883054256439209 17 -12.800158500671387
18 -14.58585262298584 19 -12.196352005004883 20 -7.0007214546203613 21 -2.4813942909240723
22 0.17195059359073639 23 0.57025492191314697 24 -1.6598637104034424;
createNode animCurveTA -n "Character1_RightFoot_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 1.665096640586853 1 1.6010555028915405
2 3.1237754821777344 3 4.4764504432678223 4 3.9798927307128911 5 2.0969283580780029
6 2.0021872520446777 7 4.5484428405761719 8 3.9969775676727295 9 1.6098854541778564
10 -0.86844331026077271 11 -3.4090428352355957 12 -4.0192828178405762 13 -2.8795986175537109
14 -0.12530933320522308 15 3.5801901817321777 16 6.8115897178649902 17 9.6133232116699219
18 10.133159637451172 19 9.9699220657348633 20 7.3267216682434082 21 2.8617770671844482
22 -0.11834410578012466 23 -0.57393580675125122 24 1.665096640586853;
createNode animCurveTA -n "Character1_RightFoot_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 31.083374023437496 1 18.134445190429688
2 5.8908905982971191 3 -3.5088849067687988 4 -7.5698323249816895 5 -21.609306335449219
6 -32.608627319335938 7 -16.767425537109375 8 19.5677490234375 9 32.601505279541016
10 39.196998596191406 11 40.923725128173828 12 37.433818817138672 13 38.415264129638672
14 38.198688507080078 15 30.403877258300781 16 22.539649963378906 17 14.247271537780762
18 9.1668720245361328 19 17.816333770751953 20 31.84282112121582 21 36.334327697753906
22 35.650138854980469 23 34.163585662841797 24 31.083374023437496;
createNode animCurveTL -n "Character1_RightFoot_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 23 -12.51378059387207
24 -12.51378059387207;
createNode animCurveTL -n "Character1_RightFoot_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 23 -22.074438095092773
24 -22.074438095092773;
createNode animCurveTL -n "Character1_RightFoot_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 9.1900147936030407e-007 1 9.189947718368785e-007
2 9.1900272991551901e-007 3 9.1900267307210015e-007 4 9.1899954668406281e-007 5 9.1899818244201015e-007
6 9.1899858034594217e-007 7 9.190005698656023e-007 8 9.1899994458799483e-007 9 9.190015930471418e-007
10 9.1899931931038736e-007 11 9.1899909193671192e-007 12 9.1899806875517243e-007
13 9.19004776278598e-007 14 9.1900380994047737e-007 15 9.1899829612884787e-007 16 9.1900079723927774e-007
17 9.1900147936030407e-007 18 9.1900312781945104e-007 19 9.1899880771961762e-007
20 9.1900039933534572e-007 21 9.1900142251688521e-007 22 9.1899909193671192e-007
23 9.1899835297226673e-007 24 9.1900176357739838e-007;
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -2.2875466346740723 1 0.31937712430953979
2 -0.12658247351646423 3 -2.1941165924072266 4 -7.0073704719543457 5 -6.2684421539306641
6 -2.1222665309906006 7 1.3010612726211548 8 1.3291006088256836 9 0.15396444499492645
10 -0.58318406343460083 11 -0.68497186899185181 12 2.8755037784576416 13 7.3715510368347159
14 9.8300771713256836 15 8.2768993377685547 16 7.4627633094787589 17 8.1472072601318359
18 4.7489809989929199 19 -0.89326322078704834 20 -4.083167552947998 21 -4.6665458679199219
22 -4.3259367942810059 23 -3.615071296691895 24 -2.2875466346740723;
createNode animCurveTA -n "Character1_RightLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -0.3655998706817627 1 0.55527812242507935
2 1.7223325967788696 3 -2.6887364387512207 4 -3.6403205394744877 5 -3.1029191017150879
6 -1.4570362567901611 7 1.591206431388855 8 7.1594972610473633 9 9.3957767486572266
10 10.573266983032227 11 11.906147003173828 12 13.132035255432129 13 13.202054977416992
14 11.200209617614746 15 6.5630927085876465 16 4.3166699409484863 17 1.7781833410263062
18 -0.42264795303344727 19 0.21370698511600494 20 0.68731945753097534 21 0.25194776058197021
22 -0.23242555558681491 23 -0.4852436780929566 24 -0.3655998706817627;
createNode animCurveTA -n "Character1_RightLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 51.376003265380859 1 0.35836073756217957
2 -33.752368927001953 3 9.6913080215454102 4 33.132499694824219 5 34.217918395996094
6 25.995086669921875 7 9.7314701080322266 8 -19.003046035766602 9 -28.605436325073242
10 -32.723556518554688 11 -32.865039825439453 12 -17.081880569458008 13 -0.01844487339258194
14 12.186223030090332 15 22.294933319091797 16 30.569433212280273 17 48.221878051757813
18 65.525672912597656 19 73.905120849609375 20 69.990425109863281 21 63.535087585449219
22 57.381904602050788 23 52.816638946533203 24 51.376003265380859;
createNode animCurveTL -n "Character1_RightLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 23 13.207496643066406
24 13.207496643066406;
createNode animCurveTL -n "Character1_RightLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 23 -19.365411758422852
24 -19.365411758422852;
createNode animCurveTL -n "Character1_RightLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -2.7159999262948986e-006 1 -2.7160001536685741e-006
2 -2.7159999262948986e-006 3 -2.7159999262948986e-006 4 -2.7159996989212232e-006
5 -2.7160001536685741e-006 6 -2.7159999262948986e-006 7 -2.7159999262948986e-006
8 -2.7159999262948986e-006 9 -2.7159999262948986e-006 10 -2.7159999262948986e-006
11 -2.7159999262948986e-006 12 -2.7160001536685741e-006 13 -2.7160001536685741e-006
14 -2.7159999262948986e-006 15 -2.7159999262948986e-006 16 -2.7159999262948986e-006
17 -2.7159999262948986e-006 18 -2.7159999262948986e-006 19 -2.7159999262948986e-006
20 -2.7159999262948986e-006 21 -2.7159999262948986e-006 22 -2.7159999262948986e-006
23 -2.7159999262948986e-006 24 -2.7159999262948986e-006;
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 24.839469909667969 1 21.537334442138672
2 22.341554641723633 3 22.497600555419922 4 22.324947357177734 5 20.703056335449219
6 17.505367279052734 7 9.0384206771850586 8 0.60341149568557739 9 -1.4665927886962891
10 -2.2878150939941406 11 -3.9481031894683838 12 -6.8459339141845703 13 -9.4034624099731445
14 -12.060196876525879 15 -11.470000267028809 16 -12.924776077270508 17 -15.388559341430664
18 -11.382534980773926 19 1.6290295124053955 20 15.902137756347658 21 21.36369514465332
22 21.955722808837891 23 22.178583145141602 24 24.839469909667969;
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -15.724062919616699 1 -22.010259628295898
2 -25.236398696899414 3 -24.918106079101563 4 -24.183818817138672 5 -23.462501525878906
6 -24.405624389648437 7 -23.449710845947266 8 -17.162702560424805 9 -9.596409797668457
10 -2.2086448669433594 11 4.9241690635681152 12 11.154323577880859 13 15.518625259399416
14 18.156784057617188 15 19.470993041992188 16 16.470268249511719 17 9.6991395950317383
18 -1.6987175941467285 19 -13.195630073547363 20 -14.539519309997557 21 -11.355949401855469
22 -10.075222015380859 23 -12.149869918823242 24 -15.724062919616699;
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -87.705024719238281 1 -60.804248809814446
2 -43.312519073486328 3 -60.481864929199226 4 -57.346286773681634 5 -39.773502349853516
6 -16.176029205322266 7 14.599324226379396 8 45.725852966308594 9 51.011928558349609
10 47.494205474853516 11 41.917263031005859 12 32.266178131103516 13 32.03985595703125
14 41.196395874023437 15 61.446765899658203 16 70.193168640136719 17 57.046394348144531
18 34.181529998779297 19 1.0193438529968262 20 -27.477935791015625 21 -46.509883880615234
22 -61.672760009765632 23 -74.738655090332031 24 -87.705024719238281;
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 7.1054273576010019e-015 1 -3.5527136788005009e-015
2 0 3 7.1054273576010019e-015 4 3.5527136788005009e-015 5 -5.3290705182007514e-015
6 5.3290705182007514e-015 7 7.1054273576010019e-015 8 3.5527136788005009e-015 9 7.1054273576010019e-015
10 1.0658141036401503e-014 11 0 12 0 13 1.4210854715202004e-014 14 1.0658141036401503e-014
15 1.7763568394002505e-014 16 5.3290705182007514e-015 17 -5.3290705182007514e-015
18 7.1054273576010019e-015 19 0 20 0 21 7.1054273576010019e-015 22 -1.4210854715202004e-014
23 2.1316282072803006e-014 24 7.1054273576010019e-015;
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 23 -0.76475369930267334
24 -0.76475369930267334;
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 23 -14.465810775756836
24 -14.465810775756836;
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 8.9328261454468805e-010 1 6.2343008533360944e-010
2 -4.1774996656362973e-011 3 -5.5906201890110196e-010 4 -7.6705042317826155e-010
5 -4.7540066328011221e-010 6 2.3949101035647402e-010 7 1.1546288369856939e-009 8 2.3331070408971755e-009
9 3.3623568373997163e-009 10 4.4554449019074127e-009 11 5.033655714470342e-009 12 5.4860440634740826e-009
13 3.8921266209968053e-009 14 6.6543248689043821e-010 15 -2.9546187718665351e-009
16 -4.5269357151767053e-009 17 -4.4025165735206429e-009 18 -3.6084084609200318e-009
19 -2.7906448263337325e-009 20 -1.8305126303630457e-009 21 -8.4453743998125229e-010
22 -4.028331487826442e-011 23 7.3062750294283774e-010 24 8.7464296916195405e-010;
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -2.7480115960543117e-009 1 -2.1016794971018271e-009
2 -6.9582190009853662e-010 3 5.6997445652129386e-010 4 1.3708143509205684e-009 5 1.1623162432528034e-009
6 6.6665062359305693e-010 7 1.2587045121470464e-012 8 -6.1450622368397489e-010 9 -1.4187090391359902e-009
10 -1.941924621107205e-009 11 -2.4882218507826792e-009 12 -2.6214481696484881e-009
13 -6.983988942721453e-010 14 3.6686123028317752e-009 15 7.7697377420804514e-009
16 9.7364729612081646e-009 17 9.2654071082165501e-009 18 7.8156903171588965e-009
19 5.6174749296644677e-009 20 3.3400355814450222e-009 21 1.0646871162478533e-009
22 -8.9425666871534304e-010 23 -2.3880009081267417e-009 24 -2.885990557643936e-009;
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 3.2640727898325395e-009 1 3.0223252789340904e-009
2 2.4253892227932283e-009 3 1.8923091982259166e-009 4 1.6059861218664651e-009 5 1.6602654806519013e-009
6 1.7806398577846494e-009 7 1.9339172485643985e-009 8 2.0482104901020648e-009 9 2.2387895981523798e-009
10 2.3454937991829183e-009 11 2.4782531582445699e-009 12 2.4684221333615142e-009
13 2.9721838323837346e-009 14 3.8506433597262912e-009 15 4.6161998668026172e-009
16 5.2729194344180996e-009 17 5.3033040181560409e-009 18 4.892485971907945e-009 19 4.5837942330706483e-009
20 4.3219317014120406e-009 21 3.9967646969785164e-009 22 3.6425302774034667e-009
23 3.4492255718276969e-009 24 3.3223597206699651e-009;
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 23 1.8750065565109253
24 1.8750065565109253;
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -1.7000949981138547e-008 1 -1.7001141827677202e-008
2 -1.7001426044771506e-008 3 -1.7000544971779163e-008 4 -1.7000630236907455e-008
5 -1.7000189700411283e-008 6 -1.7000701291181031e-008 7 -1.7000353125240508e-008
8 -1.7000481022932945e-008 9 -1.6999589291799566e-008 10 -1.700088247957865e-008
11 -1.6999941010453767e-008 12 -1.7001525520754512e-008 13 -1.6997034890664509e-008
14 -1.7002191654569287e-008 15 -1.7018422227010888e-008 16 -1.7001537955252388e-008
17 -1.6994821550042616e-008 18 -1.7005953978355137e-008 19 -1.7007174335503805e-008
20 -1.700093932299751e-008 21 -1.7000651553189527e-008 22 -1.7000807872591395e-008
23 -1.7000786556309322e-008 24 -1.7000857610582898e-008;
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 6.9961778592642077e-009 1 6.9961121340611498e-009
2 6.9978636219047985e-009 3 7.0082251113490202e-009 4 6.997044721401835e-009 5 6.9996080043210895e-009
6 7.0032077914561341e-009 7 7.0061894064110675e-009 8 6.998700285976156e-009 9 7.005269697657468e-009
10 6.9973538074918906e-009 11 7.0052257328256928e-009 12 7.0017800446464662e-009
13 7.0023475906566546e-009 14 6.9930745638657754e-009 15 7.0027752485657402e-009
16 7.0002803553848025e-009 17 6.9949441794392442e-009 18 6.9962737825335353e-009
19 7.0075003577585449e-009 20 7.0042887045929092e-009 21 7.0006667129973721e-009
22 6.9960393034307344e-009 23 6.9989898321409783e-009 24 6.9963590476618265e-009;
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 1.0134026950936459e-009 1 9.0310897649104039e-010
2 6.2149785318155182e-010 3 4.3091744061918286e-010 4 3.5489106098296475e-010 5 4.797310326765114e-010
6 7.7362538597469666e-010 7 1.134400462454721e-009 8 1.6220065290895036e-009 9 2.0239649956010908e-009
10 2.48684228765228e-009 11 2.701800116966524e-009 12 2.9212683383406102e-009 13 2.2260282506181284e-009
14 8.6303914015317663e-010 15 -7.3581335469086184e-010 16 -1.4177643503643367e-009
17 -1.3774443807790249e-009 18 -9.9312424950426248e-010 19 -6.348345737983152e-010
20 -2.0667323408218863e-010 21 2.3409041371991179e-010 22 5.837669792008171e-010
23 9.5492813656505859e-010 24 1.0056071531039379e-009;
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -7.7826961542015738e-010 1 -5.8935678559635107e-010
2 -1.871271332332114e-010 3 1.3645057306277408e-010 4 4.1970757425069389e-010 5 3.4239147628234434e-010
6 1.6840559502462327e-010 7 -5.8161211957674646e-011 8 -2.2661929277578705e-010 9 -5.1254284150203944e-010
10 -6.4905381069735313e-010 11 -8.5710066821675923e-010 12 -8.8550300425538353e-010
13 1.1403719635261211e-010 14 2.4000124110301613e-009 15 4.5241459467604273e-009
16 5.550228721062922e-009 17 5.318429696643534e-009 18 4.5782670987648544e-009 19 3.4474199051004462e-009
20 2.2928021703449986e-009 21 1.1407603750512862e-009 22 1.4968405681603514e-010
23 -6.1005206442033e-010 24 -8.6194062998146137e-010;
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 1.2938997651090745e-009 1 1.2899343815320208e-009
2 1.2504287605352715e-009 3 1.2475757094065898e-009 4 1.2180124686622662e-009 5 1.2377382452299912e-009
6 1.2757490619463852e-009 7 1.3210911253835889e-009 8 1.3333998349907006e-009 9 1.3932074383049553e-009
10 1.4076021459530352e-009 11 1.4542641535442158e-009 12 1.4354925026438536e-009
13 1.675935279443763e-009 14 2.0705666070597317e-009 15 2.3952884120603812e-009 16 2.7289592807733243e-009
17 2.7367472732464648e-009 18 2.4660700148615433e-009 19 2.2407131705648453e-009
20 2.0426316194033234e-009 21 1.8032727533423556e-009 22 1.5552690246778411e-009
23 1.4103564982548278e-009 24 1.3277066113204228e-009;
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 23 12.422383308410645
24 12.422383308410645;
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -3.7001555597271363e-008 1 -3.7002791941631585e-008
2 -3.7002948261033453e-008 3 -3.7001143482484622e-008 4 -3.7001186115048768e-008
5 -3.7000049246671551e-008 6 -3.7002294561716553e-008 7 -3.7001285591031774e-008
8 -3.7000866370817675e-008 9 -3.6998564212353813e-008 10 -3.7002180874878832e-008
11 -3.6999772135004605e-008 12 -3.7003893282872014e-008 13 -3.699122785860709e-008
14 -3.7005460029604365e-008 15 -3.7053254686725268e-008 16 -3.7003808017743722e-008
17 -3.6984957318964007e-008 18 -3.7015812637264389e-008 19 -3.7020619458871806e-008
20 -3.7002003239194892e-008 21 -3.7001989028340176e-008 22 -3.7001363750732708e-008
23 -3.7002237718297692e-008 24 -3.7001136377057264e-008;
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -1.1299405855424993e-011 1 -1.1366907415322203e-011
2 -4.9258375156568945e-012 3 2.4584778657299466e-011 4 -8.2867046558021684e-012 5 -1.3153922395758855e-012
6 9.0434326693866751e-012 7 1.815436689867056e-011 8 -4.1096015479524795e-012 9 1.5859313862165436e-011
10 -8.1694651044017519e-012 11 1.5727863456049818e-011 12 4.0936143363978772e-012
13 6.2989613525132881e-012 14 -2.0846435688781639e-011 15 7.5583983516480657e-012
16 9.5923269327613525e-013 17 -1.4838796857929992e-011 18 -1.0349054946345859e-011
19 2.1231016944511794e-011 20 1.2386536241137946e-011 21 1.9184653865522705e-012
22 -1.0874856570808333e-011 23 -4.1993075683421921e-012 24 -1.0766498803604918e-011;
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 6.0622168396307075e-010 1 5.2274962136777958e-010
2 4.1819681051435964e-010 3 4.7505721578744442e-010 4 5.2279808260280447e-010 5 5.7997889824079607e-010
6 6.9153049953030177e-010 7 7.8355988364364748e-010 8 8.4508611220002194e-010 9 8.6683948907761977e-010
10 9.8700247974647937e-010 11 1.0541145734066504e-009 12 1.1456219306538173e-009
13 7.2756300983911615e-010 14 3.6716840678963081e-010 15 7.1260328367295242e-012
16 -3.0034821851820936e-010 17 -2.8819152619874444e-010 18 -1.997785686880249e-010
19 -4.1341524648075278e-010 20 7.9027243082840926e-011 21 2.9477062457594627e-010
22 4.4245174191104302e-010 23 5.8487381604521715e-010 24 6.0614852026574795e-010;
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -4.4830913287219332e-011 1 -1.2798552148640674e-011
2 9.9265110020674285e-012 3 5.3058012844386937e-011 4 1.7834324295140647e-010 5 1.5348403104020747e-010
6 1.0537972577884246e-010 7 5.8541289871261171e-011 8 7.2241532200756353e-011 9 1.9235051051946783e-011
10 -6.0999061704536395e-012 11 -9.5805460786912988e-011 12 -1.0582659748514799e-010
13 6.1392496641943239e-010 14 1.3731408232686704e-009 15 1.8817409852545097e-009
16 2.4366149098398182e-009 17 2.4242459151224693e-009 18 2.3846908892011243e-009
19 1.4998462471993435e-009 20 1.1077962991379309e-009 21 1.0120061455509699e-009
22 7.1436428994431367e-010 23 1.9242475668423964e-010 24 -8.2745706120324058e-011;
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 3.4712016594440342e-010 1 4.1065573164189573e-010
2 4.7021958549109399e-010 3 5.4293020079754228e-010 4 5.9446475519919773e-010 5 5.9443294730954221e-010
6 5.8954441328751273e-010 7 5.8497079402641816e-010 8 5.6671123349616437e-010 9 5.8617505294122907e-010
10 5.9792198969788046e-010 11 6.3092342461601447e-010 12 6.2863980687666299e-010
13 7.5373579599968821e-010 14 8.4214724083153669e-010 15 9.1091723053438035e-010
16 1.091722046098198e-009 17 1.0768678171402257e-009 18 9.8461161446294909e-010 19 -27.330625534057617
20 -46.003410339355469 21 -8.5290365219116211 22 -1.8380948305130003 23 -0.9190472960472108
24 3.6095718081163852e-010;
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 23 12.789706230163574
24 12.789706230163574;
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 23 -11.902908325195313
24 -11.902908325195313;
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 8.4269950093585066e-006 1 8.4269968283479102e-006
2 8.4270050138002262e-006 3 8.4270104707684368e-006 4 8.4269986473373137e-006 5 8.4269986473373137e-006
6 8.4270004663267173e-006 7 8.4270068327896297e-006 8 8.4269968283479102e-006 9 8.4270077422843315e-006
10 8.4269940998638049e-006 11 8.4270077422843315e-006 12 8.4269922808744013e-006
13 8.4269959188532084e-006 14 8.4269768194644712e-006 15 8.4269995568320155e-006
16 8.4269986473373137e-006 17 8.4269995568320155e-006 18 8.4269904618849978e-006
19 8.4269995568320155e-006 20 8.4269968283479102e-006 21 8.4269986473373137e-006
22 8.4270004663267173e-006 23 8.4269913713796996e-006 24 8.4269950093585066e-006;
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -4.4433012008666992 1 -3.4418575763702393
2 -1.538947582244873 3 1.3146328926086426 4 5.7208037376403809 5 13.410200119018555
6 17.441669464111328 7 13.08179759979248 8 5.5315213203430176 9 1.3461558818817139
10 0.12520191073417664 11 0.78285831212997437 12 1.6404349803924561 13 1.6463055610656738
14 3.4936590194702148 15 6.3816509246826172 16 6.8672494888305664 17 7.0674538612365723
18 9.0845584869384766 19 7.8239712715148926 20 4.0303268432617187 21 2.0357213020324707
22 -0.19778521358966827 23 -2.4142110347747803 24 -4.4433012008666992;
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 5.4941830635070801 1 5.9809894561767578
2 3.0922417640686035 3 -2.0383682250976562 4 -6.5740017890930176 5 -12.525946617126465
6 -14.534981727600098 7 -12.173130989074707 8 -6.2407255172729492 9 -1.1679632663726807
10 0.54127192497253418 11 -0.52103877067565918 12 -1.8044790029525757 13 -1.7835028171539307
14 -3.1116235256195068 15 -4.0328207015991211 16 -3.3667285442352295 17 -1.8096020221710203
18 -2.3534080982208252 19 -5.7040047645568848 20 -6.4242877960205078 21 -3.9540088176727299
22 -0.21815060079097748 23 3.1118240356445313 24 5.4941830635070801;
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 42.991012573242188 1 54.142063140869141
2 53.736896514892578 3 45.180225372314453 4 38.857528686523438 5 28.157703399658203
6 21.63946533203125 7 28.371116638183594 8 41.94744873046875 9 48.290931701660156
10 48.369972229003906 11 44.443973541259766 12 36.356468200683594 13 17.536867141723633
14 11.236220359802246 15 -0.034999210387468338 16 -6.9045610427856445 17 -21.317129135131836
18 -30.104282379150387 19 -6.5568752288818359 20 30.117692947387695 21 42.354900360107422
22 46.903156280517578 23 46.657630920410156 24 42.991012573242188;
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 23 -12.51378059387207
24 -12.51378059387207;
createNode animCurveTL -n "Character1_LeftFoot_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 23 -22.074438095092773
24 -22.074438095092773;
createNode animCurveTL -n "Character1_LeftFoot_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -7.5051076464660582e-013 1 1.7319479184152442e-013
2 3.0713209753230331e-012 3 2.2399859744837158e-012 4 1.0551559626037488e-012 5 3.765876499528531e-013
6 -1.1084466677857563e-012 7 8.0291329140891321e-013 8 -6.3415939166588942e-013 9 2.1898038937706588e-012
10 -1.439737218333903e-012 11 2.0516921495072893e-012 12 -3.5660363550960028e-012
13 -2.4811264154322998e-012 14 -5.8055782403698686e-012 15 -2.0650148258027912e-012
16 -4.8494541715626838e-013 17 3.4150460237469815e-012 18 -7.6916251146030845e-013
19 -3.943512183468556e-012 20 -1.893596390800667e-012 21 -2.9665159217984183e-013
22 1.787014980436652e-012 23 -2.808420163091796e-012 24 -6.3682392692498979e-013;
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 0.66064578294754028 1 0.77035063505172729
2 -2.5200228691101074 3 -5.7351031303405762 4 -8.5437688827514648 5 -12.472476959228516
6 -9.8626232147216797 7 -3.8594410419464107 8 -0.87362158298492432 9 0.40902894735336304
10 1.837735056877136 11 2.8996455669403076 12 2.8148665428161621 13 0.52804100513458252
14 0.086398005485534668 15 2.6108791828155518 16 7.6761646270751953 17 5.6088852882385254
18 0.77527767419815063 19 -1.9590332508087158 20 -2.8916928768157959 21 -3.1115531921386719
22 -2.3200945854187012 23 -0.96214067935943604 24 0.66064578294754028;
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -14.079067230224609 1 -17.556299209594727
2 -17.714962005615234 3 -12.679706573486328 4 -9.9275588989257813 5 -5.459320068359375
6 -0.35826218128204346 7 0.71469861268997192 8 0.19342608749866486 9 -0.074653543531894684
10 -0.2047705203294754 11 0.010284467600286007 12 0.56027835607528687 13 0.60758674144744873
14 -0.37509158253669739 15 4.3804731369018555 16 4.3505644798278809 17 3.0344395637512207
18 0.57770657539367676 19 -2.3564538955688477 20 -6.0785675048828125 21 -9.5796709060668945
22 -11.483366966247559 23 -12.958085060119629 24 -14.079067230224609;
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -32.262355804443359 1 -32.100788116455078
2 -21.318332672119141 3 -4.9621052742004395 4 11.520451545715332 5 37.177925109863281
6 58.391742706298828 7 70.927040100097656 8 72.93487548828125 9 70.794776916503906
10 66.807327270507813 11 60.248481750488281 12 49.203346252441406 13 11.446043014526367
14 -42.519607543945313 15 1.2895809412002563 16 31.07952880859375 17 32.125728607177734
18 23.761325836181641 19 10.208895683288574 20 -4.046475887298584 21 -11.458976745605469
22 -18.045305252075195 23 -25.265356063842773 24 -32.262355804443359;
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 23 13.207057952880859
24 13.207057952880859;
createNode animCurveTL -n "Character1_LeftLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 23 -19.365411758422852
24 -19.365411758422852;
createNode animCurveTL -n "Character1_LeftLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -1.3500311979441904e-013 1 -2.5934809855243657e-013
2 -1.4921397450962104e-013 3 3.5527136788005009e-013 4 -2.0250467969162855e-013 5 -1.9184653865522705e-013
6 7.460698725481052e-014 7 3.5527136788005009e-014 8 -3.3750779948604759e-014 9 -2.2204460492503131e-013
10 4.6185277824406512e-014 11 -1.3411494137471891e-013 12 1.3322676295501878e-013
13 -1.5876189252139739e-013 14 -6.2350125062948791e-013 15 -1.5543122344752192e-014
16 1.3766765505351941e-014 17 -1.9539925233402755e-014 18 -1.9184653865522705e-013
19 -9.4146912488213275e-014 20 -4.2632564145606011e-014 21 -3.5527136788005009e-014
22 -1.1368683772161603e-013 23 -1.9539925233402755e-013 24 -1.1723955140041653e-013;
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 6.7369461059570313 1 9.2005491256713867
2 11.116960525512695 3 10.690065383911133 4 13.018397331237793 5 17.482175827026367
6 13.28178596496582 7 -1.4684892892837524 8 -15.687424659729002 9 -21.275999069213867
10 -22.737937927246094 11 -23.960197448730469 12 -25.194976806640625 13 -23.114398956298828
14 -24.294763565063477 15 -23.631999969482422 16 -23.959766387939453 17 -22.817241668701172
18 -20.243999481201172 19 -13.624234199523926 20 -5.423067569732666 21 -1.1461821794509888
22 1.9285943508148196 23 4.7226424217224121 24 6.7369461059570313;
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -11.100604057312012 1 -13.341426849365234
2 -16.29517936706543 3 -18.667533874511719 4 -16.578550338745117 5 -9.2988996505737305
6 2.3589937686920166 7 12.835568428039551 8 12.83837890625 9 9.8011627197265625 10 9.1691122055053711
11 11.422026634216309 12 15.031453132629396 13 21.034784317016602 14 24.814653396606445
15 24.45012092590332 16 22.927303314208984 17 23.226613998413086 18 25.409400939941406
19 25.080354690551758 20 19.83134651184082 21 12.006264686584473 22 3.0188806056976318
23 -4.733375072479248 24 -11.100604057312012;
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 41.2894287109375 1 49.08795166015625 2 58.695663452148445
3 70.417953491210938 4 72.948097229003906 5 58.798263549804688 6 39.129928588867187
7 9.1760015487670898 8 -21.903305053710937 9 -45.798717498779297 10 -66.229934692382812
11 -82.394050598144531 12 -90.933204650878906 13 -72.139823913574219 14 -40.482173919677734
15 -52.895061492919922 16 -55.113307952880859 17 -39.796474456787109 18 -21.156698226928711
19 -0.15870456397533417 20 17.305238723754883 21 22.914922714233398 22 26.48533821105957
23 32.010219573974609 24 41.2894287109375;
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 7.1054273576010019e-015 1 0 2 -3.5527136788005009e-015
3 1.0658141036401503e-014 4 -1.7763568394002505e-015 5 -5.3290705182007514e-015 6 0
7 -3.5527136788005009e-015 8 -1.4210854715202004e-014 9 -1.0658141036401503e-014
10 1.7763568394002505e-014 11 -7.1054273576010019e-015 12 0 13 0 14 0 15 0 16 -8.8817841970012523e-015
17 -1.9539925233402755e-014 18 -7.1054273576010019e-015 19 -3.5527136788005009e-015
20 -7.1054273576010019e-015 21 -3.5527136788005009e-015 22 -2.1316282072803006e-014
23 0 24 7.1054273576010019e-015;
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 23 -0.76475369930267334
24 -0.76475369930267334;
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 23 14.465805053710938
24 14.465805053710938;
createNode animCurveTU -n "Character1_Hips_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Hips_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "Character1_Hips_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "Character1_Hips_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 4.8752613067626953 1 6.0147690773010254
2 6.1597652435302734 3 5.3124380111694336 4 3.5931766033172607 5 1.7406957149505615
6 0.26151859760284424 7 -0.64211314916610718 8 -0.95613622665405285 9 -1.178758978843689
10 -1.9447338581085205 11 -3.1875584125518799 12 -4.3856487274169922 13 -5.5821590423583984
14 -4.8592567443847656 15 -1.5971951484680176 16 -0.29582706093788147 17 0.011218114756047726
18 0.38059160113334656 19 0.44415050745010376 20 -0.12439638376235962 21 0.69813132286071777
22 1.734697699546814 23 3.111485481262207 24 4.8752613067626953;
createNode animCurveTA -n "Character1_Hips_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 21.973735809326172 1 24.534875869750977
2 26.067262649536133 3 26.361417770385742 4 25.165327072143555 5 21.708986282348633
6 16.076934814453125 7 9.2270851135253906 8 2.1235055923461914 9 -4.6187577247619629
10 -10.963645935058594 11 -16.832832336425781 12 -22.261566162109375 13 -25.931396484375
14 -28.019479751586914 15 -28.194284439086914 16 -26.301603317260742 17 -22.616472244262695
18 -17.501310348510742 19 -10.810480117797852 20 -2.3975441455841064 21 5.79071044921875
22 12.735751152038574 23 18.199234008789063 24 21.973735809326172;
createNode animCurveTA -n "Character1_Hips_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 32.385265350341797 1 31.838111877441403
2 30.377653121948242 3 27.894617080688477 4 24.392375946044922 5 20.77100944519043
6 18.029134750366211 7 16.338985443115234 8 15.733957290649412 9 17.891031265258789
10 22.677242279052734 11 28.199186325073242 12 32.410430908203125 13 33.515541076660156
14 32.37188720703125 15 25.719934463500977 16 23.207513809204102 17 22.090549468994141
18 22.053133010864258 19 22.881015777587891 20 24.264333724975586 21 26.649431228637695
22 29.05742073059082 23 31.109106063842773 24 32.385265350341797;
createNode animCurveTL -n "Character1_Hips_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -1.0949174165725708 1 2.1876113414764404
2 5.2401046752929687 3 5.2148008346557617 4 4.1069583892822266 5 2.2076563835144043
6 0.21269907057285309 7 -1.5794198513031006 8 -2.8698225021362305 9 -3.5713076591491699
10 -3.8418991565704346 11 -3.7395436763763428 12 -3.3191087245941162 13 -0.35190171003341675
14 3.2629139423370361 15 4.2782526016235352 16 4.0912675857543945 17 2.5243632793426514
18 -0.13452613353729248 19 -2.7134182453155518 20 -4.0433197021484375 21 -4.170802116394043
22 -3.8300166130065918 23 -2.8590590953826904 24 -1.0949174165725708;
createNode animCurveTL -n "Character1_Hips_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 68.848312377929688 1 67.630279541015625
2 60.392711639404297 3 50.375820159912109 4 45.978404998779297 5 45.560672760009766
6 45.954166412353516 7 47.244709014892578 8 49.517723083496094 9 54.022293090820313
10 60.299232482910156 11 65.870712280273437 12 68.266029357910156 13 66.031082153320312
14 60.194629669189453 15 51.466167449951172 16 45.978420257568359 17 45.804996490478516
18 46.741142272949219 19 48.905818939208984 20 52.417205810546875 21 57.358173370361328
22 62.742645263671875 23 67.072128295898437 24 68.848312377929688;
createNode animCurveTL -n "Character1_Hips_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 0.097828440368175507 1 0.23663488030433655
2 0.5218614935874939 3 0.72747319936752319 4 0.78134268522262573 5 0.74117535352706909
6 0.65697461366653442 7 0.54603701829910278 8 0.42429086565971375 9 0.31125688552856445
10 0.21461674571037292 11 0.1378573477268219 12 0.09020049124956131 13 0.182140052318573
14 0.4416300356388092 15 0.68326461315155029 16 0.75519543886184692 17 0.743660569190979
18 0.69357585906982422 19 0.60642415285110474 20 0.48369449377059937 21 0.33018240332603455
22 0.20791508257389069 23 0.12706950306892395 24 0.097828440368175507;
createNode animCurveTU -n "hood_left_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_left_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTU -n "hood_left_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
createNode animCurveTA -n "hood_left_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 9.445652961730957 1 11.464921951293945
2 13.841437339782715 3 16.217952728271484 4 18.237220764160156 5 19.541997909545898
6 19.77503776550293 7 18.422855377197266 8 15.668557167053223 9 12.199762344360352
10 8.7041053771972656 11 5.8692097663879395 12 4.3827033042907715 13 4.5410323143005371
14 5.8533830642700195 15 7.8264961242675781 16 9.9671125411987305 17 11.781970024108887
18 12.777812004089355 19 12.901113510131836 20 12.535778045654297 21 11.844687461853027
22 10.990715980529785 23 10.136745452880859 24 9.445652961730957;
createNode animCurveTA -n "hood_left_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 6.8162555694580078 1 15.941183090209961
2 25.883573532104492 3 35.825962066650391 4 44.950889587402344 5 52.440898895263672
6 57.478527069091804 7 59.613269805908203 8 59.408992767333984 9 57.569801330566406
10 54.799781799316406 11 51.803035736083984 12 49.283660888671875 13 47.142726898193359
14 44.797161102294922 15 42.224872589111328 16 39.403759002685547 17 36.311714172363281
18 32.926647186279297 19 29.139347076416016 20 24.945655822753906 21 20.481037139892578
22 15.880954742431639 23 11.28087329864502 24 6.8162555694580078;
createNode animCurveTA -n "hood_left_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 11.27741527557373 1 13.327120780944824
2 15.499510765075685 3 17.671899795532227 4 19.72160530090332 5 21.525943756103516
6 22.962230682373047 7 23.917919158935547 8 24.468647003173828 9 24.774005889892578
10 24.993593215942383 11 25.286994934082031 12 25.813808441162109 13 26.873960494995117
14 28.399763107299805 15 29.999385833740231 16 31.280992507934567 17 31.852752685546879
18 31.322835922241211 19 29.460777282714844 20 26.533952713012695 21 22.89727783203125
22 18.905683517456055 23 14.914087295532228 24 11.27741527557373;
createNode animCurveTL -n "hood_left_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 2.679999828338623 1 2.7783718109130859
2 2.8894252777099609 3 3.0004787445068359 4 3.0988504886627197 5 3.1718595027923584
6 3.2068240642547607 7 3.2370407581329346 8 3.2793140411376953 9 3.2962241172790527
10 3.2503519058227539 11 3.1042771339416504 12 2.820580005645752 13 2.2729306221008301
14 1.465998649597168 15 0.55886435508728027 16 -0.28939229249954224 17 -0.91969102621078491
18 -1.1729516983032227 19 -0.98487204313278198 20 -0.46985545754432678 21 0.2631189227104187
22 1.1050721406936646 23 1.9470254182815552 24 2.679999828338623;
createNode animCurveTL -n "hood_left_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 -26.884906768798828 1 -25.771530151367187
2 -24.471843719482422 3 -23.172153472900391 4 -22.058778762817383 5 -21.318023681640625
6 -21.136199951171875 7 -21.723419189453125 8 -22.972658157348633 9 -24.594516754150391
10 -26.299602508544922 11 -27.798519134521484 12 -28.801876068115234 13 -29.299825668334961
14 -29.521919250488281 15 -29.537843704223633 16 -29.417291641235352 17 -29.229955673217773
18 -29.045526504516602 19 -28.824560165405273 20 -28.503414154052734 21 -28.115484237670898
22 -27.694160461425781 23 -27.272838592529297 24 -26.884906768798828;
createNode animCurveTL -n "hood_left_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 25 ".ktv[0:24]" 0 18.924465179443359 1 19.033544540405273
2 19.160999298095703 3 19.288455963134766 4 19.39753532409668 5 19.469865798950195
6 19.487071990966797 7 19.424062728881836 8 19.290523529052734 9 19.120231628417969
10 18.946975708007813 11 18.804536819458008 12 18.726699829101563 13 18.726465225219727
14 18.779409408569336 15 18.863170623779297 16 18.955390930175781 17 19.033712387084961
18 19.075775146484375 19 19.079513549804688 20 19.062404632568359 21 19.031393051147461
22 18.993434906005859 23 18.955474853515625 24 18.924465179443359;
select -ne :time1;
setAttr ".o" 1;
setAttr ".unw" 1;
select -ne :renderPartition;
setAttr -s 4 ".st";
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :defaultShaderList1;
setAttr -s 4 ".s";
select -ne :defaultTextureList1;
setAttr -s 2 ".tx";
select -ne :postProcessList1;
setAttr -s 2 ".p";
select -ne :defaultRenderUtilityList1;
setAttr -s 2 ".u";
select -ne :defaultRenderingList1;
select -ne :renderGlobalsList1;
select -ne :defaultHardwareRenderGlobals;
setAttr ".fn" -type "string" "im";
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
select -ne :characterPartition;
connectAttr "runSource.cl" "clipLibrary1.sc[0]";
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
;
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
;
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
;
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
;
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
;
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
;
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
;
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
;
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
;
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
;
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
;
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
;
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
;
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
;
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
;
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
;
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
;
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
;
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
;
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
;
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
;
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
;
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
;
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
;
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
;
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
;
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
;
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
;
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
;
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
;
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
;
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
;
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
;
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
;
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
;
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
;
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
;
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
;
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
;
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
;
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
;
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
;
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
;
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
;
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
;
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
;
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
;
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
;
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
;
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
;
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
;
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
;
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
;
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
;
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
;
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
;
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
;
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
;
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
;
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
;
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
;
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
;
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
;
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
;
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
;
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
;
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
;
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
;
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
;
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
;
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
;
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
;
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
;
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
;
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
;
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
;
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
;
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
;
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
;
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
;
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
;
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
;
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
;
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
;
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
;
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
;
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
;
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
;
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
;
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
;
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
;
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
;
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
;
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
;
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
;
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
;
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
;
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
;
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
;
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
;
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
;
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
;
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
;
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
;
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
;
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
;
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
;
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
;
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
;
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
;
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
;
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
;
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
;
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
;
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
;
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
;
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
;
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
;
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
;
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
;
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
;
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
;
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
;
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
;
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
;
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
;
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
;
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
;
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
;
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
;
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
;
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
;
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
;
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
;
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
;
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
;
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
;
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
;
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
;
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
;
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
;
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
;
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
;
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
;
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
;
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
;
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
;
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
;
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
;
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
;
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
;
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
;
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
;
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
;
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
;
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
;
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
;
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
;
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
;
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
;
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
;
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
;
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
;
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
;
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
;
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
// End of common_run.ma