5416 lines
328 KiB
Mathematica
5416 lines
328 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: default_attack.ma
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//Last modified: Tue, Jan 06, 2015 03:48:11 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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|
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
|
|
1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
|
|
1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
|
|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
|
|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
|
|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
|
|
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
|
|
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
|
|
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
|
|
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
|
|
1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
|
|
0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
|
|
2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
|
|
2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
|
|
1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
|
|
0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
|
|
0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
|
|
2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
|
|
1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
|
|
1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
|
|
167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
|
|
2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
|
|
1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
|
|
1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
|
|
0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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|
2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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createNode animClip -n "default_attackSource";
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setAttr ".ihi" 0;
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setAttr -s 513 ".ac";
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setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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|
setAttr ".ss" 1;
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setAttr ".se" 40;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -4.1949858665466309 1 -3.7620148658752441
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38 -0.67495846748352051 39 -2.4639451503753662 40 -4.1949858665466309;
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -25.714448928833008 1 -27.516487121582031
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38 -20.753713607788086 39 -23.46636962890625 40 -25.714448928833008;
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 2.4329283237457275 1 3.0982925891876221
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38 0.94087159633636475 39 1.7032198905944824 40 2.4329283237457275;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -2.7732014656066895 1 -2.4129507541656494
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38 -2.3702199459075928 39 -2.5721719264984131 40 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -1.1063683032989502 1 -1.3442831039428711
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38 -1.3725031614303589 39 -1.239130973815918 40 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 37.800914764404297 1 37.323177337646484
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|
|
38 37.266506195068359 39 37.534324645996094 40 37.800914764404297;
|
|
createNode animCurveTU -n "cloak_left_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "cloak_left_02_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "cloak_left_02_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "cloak_left_02_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 -5.1016025543212891 1 -5.210078239440918
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38 -0.48469161987304693 39 -2.7565650939941406 40 -5.1016025543212891;
|
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -3.183218240737915 1 -2.6635632514953613
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38 3.484318733215332 39 -0.096023768186569214 40 -3.183218240737915;
|
|
createNode animCurveTA -n "cloak_left_02_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 17.552131652832031 1 18.705101013183594
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18 29.076929092407223 19 28.827108383178707 20 28.434616088867187 21 26.610036849975586
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22 23.234916687011719 23 20.054044723510742 24 18.812204360961914 25 19.062877655029297
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30 25.675468444824219 31 26.044853210449219 32 25.784580230712891 33 25.203981399536133
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34 24.367120742797852 35 23.338064193725586 36 22.180877685546875 37 20.959627151489258
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38 19.738374710083008 39 18.581188201904297 40 17.552131652832031;
|
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 39 -8.2509250640869141
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40 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 39 -1.0658141036401503e-014
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40 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 39 36.341312408447266
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40 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "cloak_left_01_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 18.585205078125 1 18.582923889160156 2 18.538101196289063
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7 18.569244384765625 8 18.805202484130859 9 19.316928863525391 10 20.180990219116211
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39 19.358810424804687 40 18.585205078125;
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -27.15754508972168 1 -27.483577728271484
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38 -26.053279876708984 39 -26.703575134277344 40 -27.15754508972168;
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -24.875137329101563 1 -25.638692855834961
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2 -26.433605194091797 3 -27.241060256958008 4 -28.042243957519531 5 -28.818344116210941
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38 -32.196510314941406 39 -28.408523559570313 40 -24.875137329101563;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 39 -10.950087547302246
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40 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 39 11.778788566589355
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40 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 39 -21.490522384643555
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40 -21.490522384643555;
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|
createNode animCurveTU -n "cloak_right_03_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "cloak_right_03_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 2.9180376529693604 1 3.1102392673492432
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2 3.303455114364624 3 3.4970762729644775 4 3.6904947757720947 5 3.8831019401550297
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38 9.3485479354858398 39 6.0016536712646484 40 2.9180376529693604;
|
|
createNode animCurveTA -n "cloak_right_03_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 16.407205581665039 1 14.326547622680662
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2 11.993569374084473 3 9.5596609115600586 4 7.1762180328369141 5 4.994631290435791
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6 3.1662945747375488 7 1.8426010608673096 8 1.1749427318572998 9 1.0927150249481201
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18 9.386138916015625 19 10.139005661010742 20 10.623676300048828 21 9.3756637573242187
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26 16.13831901550293 27 22.701229095458984 28 29.349929809570316 29 35.291118621826172
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30 39.731498718261719 31 42.753852844238281 32 44.863605499267578 33 45.901435852050781
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34 45.708011627197266 35 44.123985290527344 36 40.6356201171875 37 35.349140167236328
|
|
38 29.035161972045898 39 22.464311599731445 40 16.407205581665039;
|
|
createNode animCurveTA -n "cloak_right_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -5.8110923767089844 1 -5.8251166343688965
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|
2 -5.901360034942627 3 -6.0024905204772949 4 -6.0911769866943359 5 -6.130089282989502
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26 8.8053522109985352 27 12.390377044677734 28 15.810107231140138 29 18.541513442993164
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|
|
38 1.4698116779327393 39 -2.2385876178741455 40 -5.8110923767089844;
|
|
createNode animCurveTL -n "cloak_right_03_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.0690248012542725 1 -2.9995887279510498
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2 -2.9247770309448242 3 -2.8478152751922607 4 -2.7719285488128662 5 -2.7003421783447266
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|
38 -2.9749796390533447 39 -3.0220592021942139 40 -3.0690248012542725;
|
|
createNode animCurveTL -n "cloak_right_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.89195215702056885 1 -0.92555105686187744
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|
2 -0.96090161800384521 3 -0.99695289134979248 4 -1.03265380859375 5 -1.0669534206390381
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|
|
38 -0.95559614896774292 39 -0.92373555898666382 40 -0.89195215702056885;
|
|
createNode animCurveTL -n "cloak_right_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 36.451198577880859 1 36.086833953857422
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|
2 35.705940246582031 3 35.318431854248047 4 34.934230804443359 5 34.563255310058594
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|
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|
|
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|
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|
22 31.511238098144531 23 31.511238098144531 24 31.511238098144531 25 31.568199157714844
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|
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|
34 34.225994110107422 35 34.600872039794922 36 34.967334747314453 37 35.336952209472656
|
|
38 35.708366394042969 39 36.080234527587891 40 36.451198577880859;
|
|
createNode animCurveTU -n "cloak_right_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "cloak_right_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "cloak_right_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "cloak_right_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.5815043449401855 1 -3.3413114547729492
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|
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|
|
38 -4.0648775100708008 39 -3.7625324726104741 40 -3.5815043449401855;
|
|
createNode animCurveTA -n "cloak_right_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -11.996885299682617 1 -12.184821128845215
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|
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34 2.1991512775421143 35 -0.044315390288829803 36 -2.4348294734954834 37 -4.898867130279541
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|
38 -7.3629045486450204 39 -9.7534189224243164 40 -11.996885299682617;
|
|
createNode animCurveTA -n "cloak_right_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -4.974637508392334 1 -3.359813928604126
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2 -1.5823749303817749 3 0.26011013984680176 4 2.0700724124908447 5 3.7499420642852783
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14 5.6609349250793457 15 5.0939879417419434 16 4.5824370384216309 17 4.183293342590332
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18 3.9535679817199707 19 3.9502725601196285 20 4.2304177284240723 21 5.9243569374084473
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22 9.1281185150146484 23 12.347230911254883 24 14.087215423583984 25 14.87354564666748
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26 15.445237159729004 27 15.769622802734375 28 15.814038276672363 29 15.545815467834474
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30 14.932291030883787 31 13.940797805786133 32 12.558370590209961 33 10.838777542114258
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34 8.8494510650634766 35 6.6578254699707031 36 4.3313326835632324 37 1.9374070167541502
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38 -0.45651918649673462 39 -2.7830116748809814 40 -4.974637508392334;
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createNode animCurveTL -n "cloak_right_02_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 39 -8.2509250640869141
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40 -8.2509250640869141;
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createNode animCurveTL -n "cloak_right_02_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 39 -1.0658141036401503e-014
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40 -1.0658141036401503e-014;
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|
createNode animCurveTL -n "cloak_right_02_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 39 36.341312408447266
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40 36.341312408447266;
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createNode animCurveTU -n "cloak_right_01_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "cloak_right_01_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "cloak_right_01_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTA -n "cloak_right_01_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 16.489444732666016 1 16.356714248657227
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38 16.378036499023438 39 16.354372024536133 40 16.489444732666016;
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createNode animCurveTA -n "cloak_right_01_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -7.3342490196228027 1 -7.7442903518676758
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2 -8.1576805114746094 3 -8.5724105834960937 4 -8.9864702224731445 5 -9.3978509902954102
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38 -6.6977701187133789 39 -6.9850664138793945 40 -7.3342490196228027;
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|
createNode animCurveTA -n "cloak_right_01_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 -7.720158576965332 1 -7.5126152038574219
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2 -7.3405838012695304 3 -7.1827573776245108 4 -7.0178289413452148 5 -6.8244905471801758
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26 -7.8719058036804199 27 -6.4532709121704102 28 -4.8415112495422363 29 -3.31844162940979
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38 -6.1144552230834961 39 -6.9730749130249023 40 -7.720158576965332;
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createNode animCurveTL -n "cloak_right_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 39 -10.950087547302246
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40 -10.950087547302246;
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createNode animCurveTL -n "cloak_right_01_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 39 11.778788566589355
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40 11.778788566589355;
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createNode animCurveTL -n "cloak_right_01_translateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 39 21.518522262573242
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40 21.518522262573242;
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createNode animCurveTU -n "helmet_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "helmet_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "helmet_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTA -n "helmet_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 0 21 0 22 0 23 1.987846831467342e-016
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|
24 3.9756933982368879e-016 25 3.5168543272202533e-016 26 2.5074078415880652e-016
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27 1.4979614883047751e-016 28 1.0391221525903445e-016 29 3.324950542690319e-016 30 5.6107785357435995e-016
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31 2.7898591834816882e-016 32 -3.1060104673725687e-018 33 -1.5530052336862843e-018
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34 0 35 0 36 0 37 0 38 0 39 0 40 0;
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createNode animCurveTA -n "helmet_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 0 21 0 22 0 23 7.9513873258693678e-016
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24 1.5902773592947552e-015 25 1.5777234839834992e-015 26 1.550105021826207e-015 27 1.5224864537897965e-015
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28 1.5099325784785405e-015 29 2.1348353704801369e-016 30 -1.0829655043825132e-015
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31 -4.4209042385277923e-016 32 1.9878466991184439e-016 33 9.9392334955922197e-017
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|
34 0 35 0 36 0 37 0 38 0 39 0 40 0;
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|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 0 21 0 22 0 23 -3.9983196258544917 24 -9.8087911605834961
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25 -13.914210319519043 26 -18.127023696899414 27 -21.164979934692383 28 -21.745826721191406
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29 -18.972064971923828 30 -14.183071136474609 31 -11.422695159912109 32 -8.5401458740234375
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33 -4.4511489868164062 34 0 35 0 36 0 37 0 38 0 39 0 40 0;
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|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 8.5756750106811523 21 8.5756750106811523
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|
22 8.5756750106811523 23 7.7077088356018066 24 6.350255012512207 25 5.3443803787231445
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26 4.3428621292114258 27 3.4329328536987305 28 2.7018251419067383 29 1.9840683937072754
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30 1.8759050369262695 31 2.9354186058044434 32 4.595672607421875 33 6.5069093704223633
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34 8.5756750106811523 35 8.5756750106811523 36 8.5756750106811523 37 8.5756750106811523
|
|
38 8.5756750106811523 39 8.5756750106811523 40 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 32.731372833251953 21 32.731372833251953
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|
22 32.731372833251953 23 33.722885131835937 24 35.047554016113281 25 35.881538391113281
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|
26 36.745342254638672 27 37.180675506591797 28 36.729244232177734 29 34.868263244628906
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|
30 32.676753997802734 31 32.323162078857422 32 32.504489898681641 33 32.592983245849609
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|
34 32.731372833251953 35 32.731372833251953 36 32.731372833251953 37 32.731372833251953
|
|
38 32.731372833251953 39 32.731372833251953 40 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0 21 0 22 0 23 -3.907985046680551e-014
|
|
24 -7.815970093361102e-014 25 -0.017435140907764435 26 -0.055655032396316528 27 -0.093531370162963867
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|
28 -0.10993586480617523 29 -0.099056795239448547 30 -0.068709917366504669 31 -0.027483966201543808
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|
32 -2.6645352591003757e-014 33 -1.3322676295501878e-014 34 0 35 0 36 0 37 0 38 0
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|
39 0 40 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -8.8263006210327148 1 -7.951890468597413
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|
2 -7.0291175842285156 3 -6.0990109443664551 4 -5.1975789070129395 5 -4.3588624000549316
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34 0.44641983509063721 35 -0.043842785060405731 36 -1.3219872713088989 37 -3.1103618144989014
|
|
38 -5.1349787712097168 39 -7.1268596649169922 40 -8.8263006210327148;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 35.962287902832031 1 36.085960388183594
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|
2 35.878215789794922 3 35.425300598144531 4 34.815956115722656 5 34.139896392822266
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|
6 33.486358642578125 7 32.943023681640625 8 32.595787048339844 9 32.444766998291016
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10 32.418842315673828 11 32.495182037353516 12 32.649784088134766 13 32.857448577880859
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|
14 33.091831207275391 15 33.325717926025391 16 33.531494140625 17 33.681785583496094
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18 33.750316619873047 19 33.712997436523438 20 33.549362182617187 21 33.244152069091797
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22 33.181137084960938 23 34.049175262451172 24 35.852409362792969 25 37.28582763671875
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26 37.542049407958984 27 37.5008544921875 28 37.546627044677734 29 37.696624755859375
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30 37.809417724609375 31 37.67120361328125 32 37.329364776611328 33 37.054599761962891
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34 36.95184326171875 35 36.90692138671875 36 36.781085968017578 37 36.597663879394531
|
|
38 36.379604339599609 39 36.155498504638672 40 35.962287902832031;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -28.929933547973633 1 -27.959451675415039
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|
2 -26.981351852416992 3 -26.04066276550293 4 -25.173593521118164 5 -24.407943725585938
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|
6 -23.764562606811523 7 -23.25871467590332 8 -22.9022216796875 9 -22.676834106445313
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|
26 -13.939092636108398 27 -13.773094177246094 28 -12.839960098266602 29 -11.569709777832031
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|
30 -11.090625762939453 31 -12.648963928222656 32 -15.682926177978516 33 -18.343521118164062
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|
34 -19.437110900878906 35 -19.944616317749023 36 -21.269304275512695 37 -23.111017227172852
|
|
38 -25.178117752075195 39 -27.199811935424805 40 -28.929933547973633;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 39 13.258913993835449
|
|
40 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 39 11.648600578308105
|
|
40 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.907985046680551e-014 1 -4.6185277824406512e-014
|
|
2 6.0396132539608516e-014 3 -2.2204460492503131e-013 4 -3.0908609005564358e-013 5 -7.9936057773011271e-014
|
|
6 -8.7041485130612273e-014 7 7.9936057773011271e-014 8 4.2632564145606011e-014 9 7.0166095156309893e-014
|
|
10 1.0746958878371515e-013 11 -2.0339285811132868e-013 12 6.6613381477509392e-014
|
|
13 1.758593271006248e-013 14 1.3322676295501878e-013 15 3.1086244689504383e-014 16 1.7763568394002505e-015
|
|
17 1.7408297026122455e-013 18 -7.638334409421077e-014 19 -7.2830630415410269e-014
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|
20 -2.4868995751603507e-013 21 1.9895196601282805e-013 22 -7.1054273576010019e-014
|
|
23 -6.7501559897209518e-014 24 2.5934809855243657e-013 25 3.2329694477084558e-013
|
|
26 -4.6185277824406512e-014 27 7.815970093361102e-014 28 1.6342482922482304e-013
|
|
29 -1.7053025658242404e-013 30 1.9184653865522705e-013 31 -9.5923269327613525e-014
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|
32 -2.4868995751603507e-014 33 -4.6185277824406512e-014 34 9.5923269327613525e-014
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|
35 1.6342482922482304e-013 36 -1.1013412404281553e-013 37 -3.5527136788005009e-014
|
|
38 3.979039320256561e-013 39 -7.815970093361102e-014 40 3.907985046680551e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.1718590259552002 1 -0.8773835301399231
|
|
2 -0.41669470071792603 3 0.15749061107635498 4 0.78818726539611816 5 1.4151057004928589
|
|
6 1.9769312143325803 7 2.4132192134857178 8 2.6648306846618652 9 2.8038647174835205
|
|
10 2.9371471405029297 11 3.0583884716033936 12 3.162161111831665 13 3.2436718940734863
|
|
14 3.2984387874603271 15 3.3218502998352051 16 3.3086192607879639 17 3.2520918846130371
|
|
18 3.1435272693634033 19 2.9714219570159912 20 2.7210655212402344 21 2.374354362487793
|
|
22 0.91166877746582031 23 -1.8183269500732424 24 -4.2086300849914551 25 -5.13006591796875
|
|
26 -4.2957901954650879 27 -2.5304765701293945 28 -1.302226185798645 29 -1.4505752325057983
|
|
30 -2.6886832714080811 31 -4.8285937309265137 32 -6.9647736549377441 33 -8.3721551895141602
|
|
34 -8.8121910095214844 35 -8.3718013763427734 36 -7.2950267791748056 37 -5.8123006820678711
|
|
38 -4.1527481079101562 39 -2.5375888347625732 40 -1.1718590259552002;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 26.436578750610352 1 26.493627548217773
|
|
2 26.254384994506836 3 25.795974731445313 4 25.19795036315918 5 24.544876098632813
|
|
6 23.926128387451172 7 23.433841705322266 8 23.160329818725586 9 23.052179336547852
|
|
10 22.991758346557617 11 22.972951889038086 12 22.988929748535156 13 23.032934188842773
|
|
14 23.098882675170898 15 23.181791305541992 16 23.278005599975586 17 23.385290145874023
|
|
18 23.502735137939453 19 23.630434036254883 20 23.768815994262695 21 23.917552947998047
|
|
22 24.300195693969727 23 24.925388336181641 24 25.272500991821289 25 25.384714126586914
|
|
26 25.408159255981445 27 25.46710205078125 28 25.993240356445313 29 27.054790496826172
|
|
30 28.249019622802734 31 29.452371597290039 32 30.5027961730957 33 31.220951080322269
|
|
34 31.470535278320313 35 31.21601676940918 36 30.585271835327152 37 29.671871185302734
|
|
38 28.586240768432617 39 27.459604263305664 40 26.436578750610352;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -17.809810638427734 1 -17.479103088378906
|
|
2 -16.730381011962891 3 -15.72428035736084 4 -14.617428779602051 5 -13.548286437988281
|
|
6 -12.629281044006348 7 -11.94728946685791 8 -11.57292652130127 9 -11.479629516601562
|
|
10 -11.570911407470703 11 -11.81072998046875 12 -12.161664962768555 13 -12.584966659545898
|
|
14 -13.040470123291016 15 -13.487157821655273 16 -13.883861541748047 17 -14.190521240234375
|
|
18 -14.369311332702637 19 -14.386085510253904 20 -14.212637901306152 21 -13.83063793182373
|
|
22 -11.259961128234863 23 -7.6461730003356942 24 -6.5994791984558105 25 -7.7776474952697754
|
|
26 -9.9938449859619141 27 -12.982969284057617 28 -16.282577514648438 29 -18.889951705932617
|
|
30 -20.258331298828125 31 -20.524765014648437 32 -20.532106399536133 33 -20.592670440673828
|
|
34 -20.685388565063477 35 -20.530410766601563 36 -20.029138565063477 37 -19.365556716918945
|
|
38 -18.705331802368164 39 -18.166879653930664 40 -17.809810638427734;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 39 3.4868807792663574
|
|
40 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 39 19 40 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.1316282072803006e-014 1 -2.1316282072803006e-014
|
|
2 -7.1054273576010019e-014 3 -5.6843418860808015e-014 4 -1.0658141036401503e-013
|
|
5 -1.4210854715202004e-014 6 -3.5527136788005009e-014 7 1.7763568394002505e-014 8 2.1316282072803006e-014
|
|
9 2.4868995751603507e-014 10 6.3948846218409017e-014 11 -3.5527136788005009e-014
|
|
12 4.6185277824406512e-014 13 8.8817841970012523e-014 14 7.460698725481052e-014 15 -2.8421709430404007e-014
|
|
16 3.5527136788005009e-014 17 7.815970093361102e-014 18 -2.1316282072803006e-014
|
|
19 -1.4210854715202004e-014 20 -6.3948846218409017e-014 21 1.1368683772161603e-013
|
|
22 -1.4210854715202004e-014 23 -1.0658141036401503e-014 24 7.460698725481052e-014
|
|
25 5.3290705182007514e-014 26 2.1316282072803006e-014 27 1.4210854715202004e-014
|
|
28 4.2632564145606011e-014 29 -3.5527136788005009e-014 30 3.5527136788005009e-014
|
|
31 -4.9737991503207013e-014 32 1.4210854715202004e-014 33 -1.4210854715202004e-014
|
|
34 3.5527136788005009e-014 35 7.1054273576010019e-014 36 -7.815970093361102e-014
|
|
37 -3.5527136788005009e-014 38 1.4921397450962104e-013 39 2.8421709430404007e-014
|
|
40 -2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.1896510133956326e-006 1 -2.1790970095025841e-006
|
|
2 -2.1522403130802559e-006 3 -2.1179798750381451e-006 4 -2.0832897007494466e-006
|
|
5 -2.0563627458614064e-006 6 -2.0455365756788524e-006 7 -2.0447005226742476e-006
|
|
8 -2.043288986897096e-006 9 -2.0416355255292729e-006 10 -2.0411357581906486e-006
|
|
11 -2.0376969587232452e-006 12 -2.0309742012614151e-006 13 -2.027293930950691e-006
|
|
14 -2.0274549115129048e-006 15 -2.0273562313377624e-006 16 -2.0276183931855485e-006
|
|
17 -2.0272443634894444e-006 18 -2.0276656869100407e-006 19 -2.0270638287911424e-006
|
|
20 -2.0264901650079992e-006 21 -2.0283619051042479e-006 22 -2.0711722754640505e-006
|
|
23 -2.1644207208737498e-006 24 -2.2578851712751202e-006 25 -2.3001318822934991e-006
|
|
26 -2.2957510736887343e-006 27 -2.2823207928013289e-006 28 -2.2631497813563328e-006
|
|
29 -2.2405381514545297e-006 30 -2.2169763269630494e-006 31 -2.1942155399301555e-006
|
|
32 -2.1750665837316774e-006 33 -2.1613950593746267e-006 34 -2.1567045678239083e-006
|
|
35 -2.159287305403268e-006 36 -2.1649709651683224e-006 37 -2.1724749785789754e-006
|
|
38 -2.1802084120281506e-006 39 -2.1863745587324956e-006 40 -2.1885571186430752e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.8847409794252599e-006 1 2.9121626994310645e-006
|
|
2 2.9787950097670546e-006 3 3.067889792873757e-006 4 3.1567035421176115e-006 5 3.2250320600724081e-006
|
|
6 3.2514278700546129e-006 7 3.2480379559274297e-006 8 3.2403800105385017e-006 9 3.2333982744603418e-006
|
|
10 3.2295235996571137e-006 11 3.2161519811779726e-006 12 3.1911049518384971e-006
|
|
13 3.1776505693414947e-006 14 3.1780832614458632e-006 15 3.1758404475112911e-006
|
|
16 3.177322923875181e-006 17 3.1767317523190286e-006 18 3.1760921501700068e-006 19 3.1660522381571354e-006
|
|
20 3.1572560601489386e-006 21 3.1662566470913589e-006 22 3.204312861271319e-006 23 3.2884465781535255e-006
|
|
24 3.3726018955348991e-006 25 3.4107415558537468e-006 26 3.3967858144023921e-006
|
|
27 3.3582243759155972e-006 28 3.3027929475792916e-006 29 3.2369589462177828e-006
|
|
30 3.1673778266849695e-006 31 3.1019608286442235e-006 32 3.0461942515103146e-006
|
|
33 3.0086091555858729e-006 34 2.9942875698907301e-006 35 2.985794480991899e-006 36 2.9659938718396006e-006
|
|
37 2.9407228794298135e-006 38 2.9144082418497419e-006 39 2.8934837246197276e-006
|
|
40 2.886116362788016e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.6689527809794527e-006 1 5.6116618907253724e-006
|
|
2 5.4699426073057111e-006 3 5.2841028264083434e-006 4 5.0979624575120397e-006 5 4.9546256377652753e-006
|
|
6 4.8983342821884435e-006 7 4.9105919970315881e-006 8 4.9381060307496227e-006 9 4.9638924792816397e-006
|
|
10 4.9769746510719415e-006 11 5.0231606110173743e-006 12 5.1107945182593539e-006
|
|
13 5.1578199418145232e-006 14 5.1561178224801552e-006 15 5.1627748689497821e-006
|
|
16 5.1576780606410466e-006 17 5.1597176025097724e-006 18 5.1609199545055162e-006
|
|
19 5.204687113291584e-006 20 5.2449431677814573e-006 21 5.2090786084590945e-006 22 5.0100002226827201e-006
|
|
23 4.5765859795210417e-006 24 4.1398006942472421e-006 25 3.9419769564119633e-006
|
|
26 3.9962396840564907e-006 27 4.1428934309806209e-006 28 4.3547611312533263e-006
|
|
29 4.6061136345088016e-006 30 4.8711222007113975e-006 31 5.1219381020928267e-006
|
|
32 5.3341032071330119e-006 33 5.4790657486591954e-006 34 5.5338391575787682e-006
|
|
35 5.5446298574679531e-006 36 5.5688219617877621e-006 37 5.5996333685470745e-006
|
|
38 5.6317198868782725e-006 39 5.6572607718408108e-006 40 5.6665876400074922e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 39 -0.58270961046218872
|
|
40 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 39 -5.3101654052734375
|
|
40 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 39 -8.9368772506713867
|
|
40 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 51.956634521484375 21 51.956634521484375
|
|
22 51.956634521484375 23 51.956634521484375 24 51.956634521484375 25 51.956634521484375
|
|
26 51.956634521484375 27 51.956634521484375 28 51.956634521484375 29 51.956634521484375
|
|
30 51.956634521484375 31 51.956634521484375 32 51.956634521484375 33 51.956634521484375
|
|
34 51.956634521484375 35 51.956634521484375 36 51.956634521484375 37 51.956634521484375
|
|
38 51.956634521484375 39 51.956634521484375 40 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.4858531951904297 21 8.4858531951904297
|
|
22 8.4858531951904297 23 8.4858531951904297 24 8.4858531951904297 25 8.4858531951904297
|
|
26 8.4858531951904297 27 8.4858531951904297 28 8.4858531951904297 29 8.4858531951904297
|
|
30 8.4858531951904297 31 8.4858531951904297 32 8.4858531951904297 33 8.4858531951904297
|
|
34 8.4858531951904297 35 8.4858531951904297 36 8.4858531951904297 37 8.4858531951904297
|
|
38 8.4858531951904297 39 8.4858531951904297 40 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -7.2448678016662598 21 -7.2448678016662598
|
|
22 -7.2448678016662598 23 -7.2448682785034189 24 -7.2448687553405762 25 -7.2448692321777344
|
|
26 -7.2448687553405762 27 -7.2448687553405762 28 -7.2448687553405762 29 -7.2448682785034189
|
|
30 -7.2448682785034189 31 -7.2448678016662598 32 -7.2448678016662598 33 -7.2448678016662598
|
|
34 -7.2448678016662598 35 -7.2448678016662598 36 -7.2448678016662598 37 -7.2448678016662598
|
|
38 -7.2448678016662598 39 -7.2448678016662598 40 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 39 0.66327178478240967
|
|
40 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 39 -2.5867834091186523
|
|
40 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 39 -9.3869171142578125
|
|
40 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 13.596572875976563 21 13.596572875976563
|
|
22 13.596572875976563 23 13.596572875976563 24 13.596572875976563 25 13.596572875976563
|
|
26 13.596572875976563 27 13.596572875976563 28 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563 31 13.596572875976563 32 13.596572875976563 33 13.596572875976563
|
|
34 13.596572875976563 35 13.596572875976563 36 13.596572875976563 37 13.596572875976563
|
|
38 13.596572875976563 39 13.596572875976563 40 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 12.207106590270996 21 12.207106590270996
|
|
22 12.207106590270996 23 12.207107543945313 24 12.207107543945313 25 12.207107543945313
|
|
26 12.207107543945313 27 12.207107543945313 28 12.207107543945313 29 12.207107543945313
|
|
30 12.207107543945313 31 12.207106590270996 32 12.207106590270996 33 12.207106590270996
|
|
34 12.207106590270996 35 12.207106590270996 36 12.207106590270996 37 12.207106590270996
|
|
38 12.207106590270996 39 12.207106590270996 40 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.1949367523193359 21 -6.1949367523193359
|
|
22 -6.1949367523193359 23 -6.1949357986450195 24 -6.1949353218078613 25 -6.1949348449707031
|
|
26 -6.1949348449707031 27 -6.1949353218078613 28 -6.1949353218078613 29 -6.1949357986450195
|
|
30 -6.1949357986450195 31 -6.1949362754821777 32 -6.1949367523193359 33 -6.1949367523193359
|
|
34 -6.1949367523193359 35 -6.1949367523193359 36 -6.1949367523193359 37 -6.1949367523193359
|
|
38 -6.1949367523193359 39 -6.1949367523193359 40 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 39 -3.4464747905731201
|
|
40 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 39 -3.4834942817687988
|
|
40 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 39 -11.482406616210937
|
|
40 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.5184410813162685e-006 1 -1.5062820466482663e-006
|
|
2 -1.4755047459402704e-006 3 -1.4362344700202812e-006 4 -1.396960897181998e-006 5 -1.3660893500855309e-006
|
|
6 -1.3533914398067282e-006 7 -1.3538932535084314e-006 8 -1.3559445051214425e-006
|
|
9 -1.3574547210737364e-006 10 -1.3583323834609473e-006 11 -1.3608249673779937e-006
|
|
12 -1.3647523928739247e-006 13 -1.3669477993971668e-006 14 -1.36694814045768e-006
|
|
15 -1.3674094816451543e-006 16 -1.3671955230165622e-006 17 -1.3670955922862049e-006
|
|
18 -1.3674505225935718e-006 19 -1.3713211046706419e-006 20 -1.3750901644016267e-006
|
|
21 -1.3701570651392103e-006 22 -1.4083260566621902e-006 23 -1.4939357697585365e-006
|
|
24 -1.5777916360093514e-006 25 -1.6159356164280325e-006 26 -1.6117833183670882e-006
|
|
27 -1.59785270170687e-006 28 -1.5782047739776317e-006 29 -1.5551636352029163e-006
|
|
30 -1.5314265056076692e-006 31 -1.5083678590599447e-006 32 -1.4883369203744223e-006
|
|
33 -1.474382656851958e-006 34 -1.4695460777147673e-006 35 -1.473524662287673e-006
|
|
36 -1.4826791812083684e-006 37 -1.4941635981813306e-006 38 -1.5054482673804159e-006
|
|
39 -1.5144152030188707e-006 40 -1.5190347539828508e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.0163129192951601e-006 1 2.0484942524490179e-006
|
|
2 2.1265548184601357e-006 3 2.2312908640742535e-006 4 2.3364336811937392e-006 5 2.4166117782442598e-006
|
|
6 2.4470259631925728e-006 7 2.445677409923519e-006 8 2.4430053144897101e-006 9 2.4407991077168845e-006
|
|
10 2.4388396013819147e-006 11 2.433777581245522e-006 12 2.4249009129562182e-006 13 2.4201835913117975e-006
|
|
14 2.4203138764278265e-006 15 2.4186886093957582e-006 16 2.4197065613407176e-006
|
|
17 2.4196731374104274e-006 18 2.4186765585909598e-006 19 2.4137323180184467e-006
|
|
20 2.4101418603095226e-006 21 2.4176488295779563e-006 22 2.4287999167427188e-006
|
|
23 2.4562752969359281e-006 24 2.4817877601890359e-006 25 2.4933206077548675e-006
|
|
26 2.4815763026708737e-006 27 2.4460696295136586e-006 28 2.3957557004905539e-006
|
|
29 2.3360757950285915e-006 30 2.2731319404556416e-006 31 2.2140311557450332e-006
|
|
32 2.1629157345159911e-006 33 2.1290411496011075e-006 34 2.1160503820283338e-006
|
|
35 2.1083899355289759e-006 36 2.0913687421852956e-006 37 2.0690818018920254e-006
|
|
38 2.0446555026865099e-006 39 2.025076810241444e-006 40 2.0206737190164858e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 6.4877635850280058e-006 1 6.468625088018598e-006
|
|
2 6.4203536567219999e-006 3 6.358274731610436e-006 4 6.2955546127341222e-006 5 6.2475082813762128e-006
|
|
6 6.2284120758704375e-006 7 6.2318631535163149e-006 8 6.239532922336366e-006 9 6.246638349693967e-006
|
|
10 6.250231308513321e-006 11 6.2625017562822904e-006 12 6.2851645452610683e-006 13 6.2973622334538959e-006
|
|
14 6.2969161263026763e-006 15 6.2989429352455772e-006 16 6.2971662373456638e-006
|
|
17 6.2974368120194413e-006 18 6.2981334849609993e-006 19 6.3145071180770174e-006
|
|
20 6.3293687162513379e-006 21 6.3107231653702911e-006 22 6.2191197685024235e-006
|
|
23 6.0196407503099181e-006 24 5.8188043112750165e-006 25 5.7281431509181857e-006
|
|
26 5.7535166888555977e-006 27 5.8244959291187115e-006 28 5.9264320952934213e-006
|
|
29 6.0473480516520794e-006 30 6.1747655308863614e-006 31 6.2954109125712421e-006
|
|
32 6.3975544435379561e-006 33 6.4674864006519783e-006 34 6.4938540162984282e-006
|
|
35 6.4936130002024584e-006 36 6.4919718170131091e-006 37 6.4901073528744746e-006
|
|
38 6.4886571635724977e-006 39 6.4875330281211063e-006 40 6.4863515945035033e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 39 1.5157722234725952
|
|
40 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 39 -5.6740646362304687
|
|
40 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 39 -10.295564651489258
|
|
40 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 40 ".ktv[0:39]" 0 62.204925537109375 2 62.204925537109375
|
|
3 62.204925537109375 4 62.204925537109375 5 62.204925537109375 6 62.204925537109375
|
|
7 62.204925537109375 8 62.204925537109375 9 62.204925537109375 10 62.204925537109375
|
|
11 62.204925537109375 12 62.204925537109375 13 62.204925537109375 14 62.204925537109375
|
|
15 62.204925537109375 16 62.204925537109375 17 62.204925537109375 18 62.204925537109375
|
|
19 62.204925537109375 20 62.204925537109375 21 62.204925537109375 22 62.204925537109375
|
|
23 62.204925537109375 24 62.204925537109375 25 62.204925537109375 26 62.204925537109375
|
|
27 62.204925537109375 28 62.204925537109375 29 62.204925537109375 30 62.204925537109375
|
|
31 62.204925537109375 32 62.204925537109375 33 62.204925537109375 34 62.204925537109375
|
|
35 62.204925537109375 36 62.204925537109375 37 62.204925537109375 38 62.204925537109375
|
|
39 62.204925537109375 40 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 40 ".ktv[0:39]" 0 -4.5865306854248047 2 -4.5865306854248047
|
|
3 -4.5865306854248047 4 -4.5865306854248047 5 -4.5865302085876465 6 -4.5865302085876465
|
|
7 -4.5865302085876465 8 -4.5865302085876465 9 -4.5865306854248047 10 -4.5865306854248047
|
|
11 -4.5865306854248047 12 -4.5865306854248047 13 -4.5865306854248047 14 -4.5865306854248047
|
|
15 -4.5865306854248047 16 -4.5865306854248047 17 -4.5865306854248047 18 -4.5865306854248047
|
|
19 -4.5865306854248047 20 -4.5865306854248047 21 -4.5865306854248047 22 -4.5865306854248047
|
|
23 -4.5865311622619629 24 -4.5865311622619629 25 -4.5865311622619629 26 -4.5865311622619629
|
|
27 -4.5865311622619629 28 -4.5865311622619629 29 -4.5865311622619629 30 -4.5865311622619629
|
|
31 -4.5865306854248047 32 -4.5865306854248047 33 -4.5865306854248047 34 -4.5865306854248047
|
|
35 -4.5865306854248047 36 -4.5865306854248047 37 -4.5865306854248047 38 -4.5865306854248047
|
|
39 -4.5865306854248047 40 -4.5865306854248047;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 40 ".ktv[0:39]" 0 -2.4837551116943359 2 -2.4837551116943359
|
|
3 -2.4837551116943359 4 -2.483755350112915 5 -2.483755350112915 6 -2.483755350112915
|
|
7 -2.483755350112915 8 -2.483755350112915 9 -2.483755350112915 10 -2.483755350112915
|
|
11 -2.483755350112915 12 -2.483755350112915 13 -2.483755350112915 14 -2.483755350112915
|
|
15 -2.483755350112915 16 -2.483755350112915 17 -2.483755350112915 18 -2.483755350112915
|
|
19 -2.483755350112915 20 -2.483755350112915 21 -2.483755350112915 22 -2.4837551116943359
|
|
23 -2.4837551116943359 24 -2.4837548732757568 25 -2.4837548732757568 26 -2.4837548732757568
|
|
27 -2.4837548732757568 28 -2.4837548732757568 29 -2.4837548732757568 30 -2.4837551116943359
|
|
31 -2.4837551116943359 32 -2.4837551116943359 33 -2.4837551116943359 34 -2.4837551116943359
|
|
35 -2.4837551116943359 36 -2.4837551116943359 37 -2.4837551116943359 38 -2.4837551116943359
|
|
39 -2.4837551116943359 40 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 39 0.7662353515625 40 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 39 -0.97258758544921875
|
|
40 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 39 -9.319091796875 40 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 32.111419677734375 20 32.111419677734375
|
|
21 32.111419677734375 22 32.111419677734375 23 32.111419677734375 24 32.111419677734375
|
|
25 32.111419677734375 26 32.111419677734375 27 32.111419677734375 28 32.111419677734375
|
|
29 32.111419677734375 30 32.111419677734375 31 32.111419677734375 32 32.111419677734375
|
|
33 32.111419677734375 34 32.111419677734375 35 32.111419677734375 36 32.111419677734375
|
|
37 32.111419677734375 38 32.111419677734375 39 32.111419677734375 40 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 -2.1981532573699951 20 -2.1981532573699951
|
|
21 -2.1981532573699951 22 -2.198153018951416 23 -2.198153018951416 24 -2.1981527805328369
|
|
25 -2.1981527805328369 26 -2.1981527805328369 27 -2.1981527805328369 28 -2.198153018951416
|
|
29 -2.198153018951416 30 -2.198153018951416 31 -2.198153018951416 32 -2.1981532573699951
|
|
33 -2.1981532573699951 34 -2.1981532573699951 35 -2.1981532573699951 36 -2.1981532573699951
|
|
37 -2.1981532573699951 38 -2.1981532573699951 39 -2.1981532573699951 40 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 -7.8899731636047354 20 -7.8899731636047354
|
|
21 -7.8899731636047354 22 -7.8899731636047354 23 -7.8899731636047354 24 -7.8899731636047354
|
|
25 -7.8899731636047354 26 -7.8899731636047354 27 -7.8899731636047354 28 -7.8899731636047354
|
|
29 -7.8899731636047354 30 -7.8899731636047354 31 -7.8899731636047354 32 -7.8899731636047354
|
|
33 -7.8899731636047354 34 -7.8899731636047354 35 -7.8899731636047354 36 -7.8899731636047354
|
|
37 -7.8899731636047354 38 -7.8899731636047354 39 -7.8899731636047354 40 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 39 1.0220947265625 40 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 39 -4.0783495903015137
|
|
40 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 39 -11.57269287109375
|
|
40 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.3904789233929478e-006 1 -3.3895087199198315e-006
|
|
2 -3.3881144645420136e-006 3 -3.3847034046630142e-006 4 -3.3811977573350305e-006
|
|
5 -3.3791200166888302e-006 6 -3.3791000078053912e-006 7 -3.379080908416654e-006 8 -3.3781207093852572e-006
|
|
9 -3.3773808354453649e-006 10 -3.3773237646528287e-006 11 -3.3743579387664795 12 -9.6186294555664062
|
|
13 -12.969450950622559 14 -12.969450950622559 15 -12.969450950622559 16 -12.969450950622559
|
|
17 -12.969450950622559 18 -12.969450950622559 19 -9.259150505065918 20 -3.3743581771850586
|
|
21 -3.3743508538464084e-006 22 -3.3308585898339516e-006 23 -3.2341361020371551e-006
|
|
24 -3.1385400234285044e-006 25 -3.0951941880630329e-006 26 -3.1045433388499077e-006
|
|
27 -3.1325180316343904e-006 28 -3.172356173308799e-006 29 -3.2193852348427754e-006
|
|
30 -3.2684715733921621e-006 31 -3.3152621199405985e-006 32 -3.3557298593223095e-006
|
|
33 -3.3832052395155188e-006 34 -3.3933238228200935e-006 35 -3.3929181881831028e-006
|
|
36 -3.3918611279659672e-006 37 -3.3908074783539632e-006 38 -3.3905535019584931e-006
|
|
39 -3.3904450447153067e-006 40 -3.3886376513692085e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.1504864637099672e-006 1 3.1678559935244266e-006
|
|
2 3.2092907531477977e-006 3 3.2655736958986381e-006 4 3.320781615911983e-006 5 3.3636333682807162e-006
|
|
6 3.3802314192143967e-006 7 3.3753624393284554e-006 8 3.3646570045675617e-006 9 3.3546132272022078e-006
|
|
10 3.3495232401037356e-006 11 -0.51385480165481567 12 -1.5450116395950317 13 -2.1389307975769043
|
|
14 -2.1389307975769043 15 -2.1389307975769043 16 -2.1389307975769043 17 -2.1389307975769043
|
|
18 -2.1389307975769043 19 -1.4829307794570923 20 -0.51385492086410522 21 3.2571181236562552e-006
|
|
22 3.34733249474084e-006 23 3.5448447306407616e-006 24 3.7433885609061686e-006 25 3.8332996155077126e-006
|
|
26 3.8131370274641081e-006 27 3.758416596610914e-006 28 3.6794294828723646e-006 29 3.585709237086121e-006
|
|
30 3.4869333376263963e-006 31 3.3933542908926029e-006 32 3.314401055831695e-006 33 3.259968707425287e-006
|
|
34 3.2398477287642891e-006 35 3.2328837278328137e-006 36 3.2157895475393161e-006
|
|
37 3.1946688068273943e-006 38 3.1734218737256015e-006 39 3.1565798508381704e-006
|
|
40 3.1488698368775658e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.3562099462142214e-006 1 8.3243476183270104e-006
|
|
2 8.2489150372566655e-006 3 8.1449907156638801e-006 4 8.0403970059705898e-006 5 7.961695700942073e-006
|
|
6 7.9333412941196002e-006 7 7.9372221080120653e-006 8 7.9430192272411659e-006 9 7.9483161243842915e-006
|
|
10 7.9528836067765951e-006 11 -1.0227144956588745 12 -2.8656990528106689 13 -3.8249051570892334
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|
14 -3.8249051570892334 15 -3.8249051570892334 16 -3.8249051570892334 17 -3.8249051570892334
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|
18 -3.8249051570892334 19 -2.7614989280700684 20 -1.0227144956588745 21 8.0199642980005592e-006
|
|
22 5.7255238061770797e-006 23 6.8437697109402507e-007 24 -4.3641248339554295e-006
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|
25 -6.6583484112925362e-006 26 -6.1450082284864038e-006 27 -4.7734602048876695e-006
|
|
28 -2.7877169941348257e-006 29 -4.316643753554672e-007 30 2.0497604964475613e-006
|
|
31 4.3978930079902057e-006 32 6.3899856286298018e-006 33 7.7603626778000034e-006
|
|
34 8.271631486422848e-006 35 8.2778215073631145e-006 36 8.291237463708967e-006 37 8.3095992522430606e-006
|
|
38 8.3315408119233325e-006 39 8.3492277553887106e-006 40 8.3500999608077109e-006;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 39 1.740064263343811
|
|
40 1.740064263343811;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 39 -4.874420166015625
|
|
40 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 39 -8.0002813339233398
|
|
40 -8.0002813339233398;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 33 ".ktv[0:32]" 0 18.578117370605469 9 18.578117370605469
|
|
10 18.578117370605469 11 7.1134047508239746 12 -13.437788009643555 13 -24.158231735229492
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|
14 -24.158231735229492 15 -24.158231735229492 16 -24.158231735229492 17 -24.158231735229492
|
|
18 -24.158231735229492 19 4.8090872764587402 20 47.270736694335938 21 57.852024078369141
|
|
22 48.691215515136719 23 35.553779602050781 24 23.712770462036133 25 18.578119277954102
|
|
26 18.578119277954102 27 18.578119277954102 28 18.578119277954102 29 18.578119277954102
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|
30 18.578117370605469 31 18.578117370605469 32 18.578117370605469 33 18.578117370605469
|
|
34 18.578117370605469 35 18.578117370605469 36 18.578117370605469 37 18.578117370605469
|
|
38 18.578117370605469 39 18.578117370605469 40 18.578117370605469;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 33 ".ktv[0:32]" 0 16.923072814941406 9 16.923072814941406
|
|
10 16.923072814941406 11 12.881013870239258 12 4.4846577644348145 13 -0.41060325503349304
|
|
14 -0.41060325503349304 15 -0.41060325503349304 16 -0.41060325503349304 17 -0.41060325503349304
|
|
18 -0.41060325503349304 19 1.0851175785064697 20 0.92765778303146373 21 9.0618696212768555
|
|
22 12.562772750854492 23 15.21663761138916 24 16.579050064086914 25 16.923069000244141
|
|
26 16.923069000244141 27 16.923069000244141 28 16.923069000244141 29 16.923070907592773
|
|
30 16.923070907592773 31 16.923072814941406 32 16.923072814941406 33 16.923072814941406
|
|
34 16.923072814941406 35 16.923072814941406 36 16.923072814941406 37 16.923072814941406
|
|
38 16.923072814941406 39 16.923072814941406 40 16.923072814941406;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 33 ".ktv[0:32]" 0 -8.6928825378417969 9 -8.6928825378417969
|
|
10 -8.6928825378417969 11 -12.55226993560791 12 -19.362503051757812 13 -22.795358657836914
|
|
14 -22.795358657836914 15 -22.795358657836914 16 -22.795358657836914 17 -22.795358657836914
|
|
18 -22.795358657836914 19 -14.711173057556152 20 -1.3641151189804077 21 -0.47997584939002985
|
|
22 -2.4548294544219971 23 -5.1985154151916504 24 -7.6523380279541016 25 -8.6928920745849609
|
|
26 -8.6928911209106445 27 -8.6928901672363281 28 -8.6928892135620117 29 -8.6928882598876953
|
|
30 -8.6928863525390625 31 -8.6928853988647461 32 -8.6928844451904297 33 -8.6928834915161133
|
|
34 -8.6928825378417969 35 -8.6928825378417969 36 -8.6928825378417969 37 -8.6928825378417969
|
|
38 -8.6928825378417969 39 -8.6928825378417969 40 -8.6928825378417969;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 39 2.511359691619873
|
|
40 2.511359691619873;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 39 -0.62816262245178223
|
|
40 -0.62816262245178223;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 39 -9.4737987518310547
|
|
40 -9.4737987518310547;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 33 ".ktv[0:32]" 0 15.047707557678223 9 15.047707557678223
|
|
10 15.047707557678223 11 12.814628601074219 12 8.5862407684326172 13 6.2661714553833008
|
|
14 6.2661714553833008 15 6.2661714553833008 16 6.2661714553833008 17 6.2661714553833008
|
|
18 6.2661714553833008 19 10.314424514770508 20 15.750795364379883 21 15.047707557678223
|
|
22 15.047707557678223 23 15.047707557678223 24 15.047707557678223 25 15.047707557678223
|
|
26 15.047707557678223 27 15.047707557678223 28 15.047707557678223 29 15.047707557678223
|
|
30 15.047707557678223 31 15.047707557678223 32 15.047707557678223 33 15.047707557678223
|
|
34 15.047707557678223 35 15.047707557678223 36 15.047707557678223 37 15.047707557678223
|
|
38 15.047707557678223 39 15.047707557678223 40 15.047707557678223;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 33 ".ktv[0:32]" 0 -6.0322375297546387 9 -6.0322375297546387
|
|
10 -6.0322375297546387 11 -4.724602222442627 12 -2.3478672504425049 13 -1.097297191619873
|
|
14 -1.097297191619873 15 -1.097297191619873 16 -1.097297191619873 17 -1.097297191619873
|
|
18 -1.097297191619873 19 -2.8016664981842041 20 -5.4298944473266602 21 -6.0322375297546387
|
|
22 -6.0322375297546387 23 -6.0322375297546387 24 -6.0322375297546387 25 -6.0322375297546387
|
|
26 -6.0322375297546387 27 -6.0322375297546387 28 -6.0322375297546387 29 -6.0322375297546387
|
|
30 -6.0322375297546387 31 -6.0322375297546387 32 -6.0322375297546387 33 -6.0322375297546387
|
|
34 -6.0322375297546387 35 -6.0322375297546387 36 -6.0322375297546387 37 -6.0322375297546387
|
|
38 -6.0322375297546387 39 -6.0322375297546387 40 -6.0322375297546387;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 33 ".ktv[0:32]" 0 -1.2928235530853271 9 -1.2928235530853271
|
|
10 -1.2928235530853271 11 -2.8923869132995605 12 -5.8368072509765625 13 -7.4083223342895508
|
|
14 -7.4083223342895508 15 -7.4083223342895508 16 -7.4083223342895508 17 -7.4083223342895508
|
|
18 -7.4083223342895508 19 -8.368194580078125 20 -8.3608770370483398 21 -1.2928235530853271
|
|
22 -1.2928235530853271 23 -1.2928235530853271 24 -1.2928235530853271 25 -1.2928235530853271
|
|
26 -1.2928235530853271 27 -1.2928235530853271 28 -1.2928235530853271 29 -1.2928235530853271
|
|
30 -1.2928235530853271 31 -1.2928235530853271 32 -1.2928235530853271 33 -1.2928235530853271
|
|
34 -1.2928235530853271 35 -1.2928235530853271 36 -1.2928235530853271 37 -1.2928235530853271
|
|
38 -1.2928235530853271 39 -1.2928235530853271 40 -1.2928235530853271;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 39 4.775383472442627
|
|
40 4.775383472442627;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 39 -4.9166936874389648
|
|
40 -4.9166936874389648;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 39 -11.934831619262695
|
|
40 -11.934831619262695;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.247339918743819e-006 1 -3.2351802019547904e-006
|
|
2 -3.2048042157839518e-006 3 -3.1646470688428963e-006 4 -3.1240997486747801e-006
|
|
5 -3.0934079404687509e-006 6 -3.0816531761956867e-006 7 -3.0788573894824367e-006
|
|
8 -3.0727062494406709e-006 9 -3.0662126846436877e-006 10 -3.0633987080364022e-006
|
|
11 -3.0519740903400816e-006 12 -3.0288010748336092e-006 13 -3.0165497264533769e-006
|
|
14 -3.0167182103468804e-006 15 -3.0158782919897931e-006 16 -3.0165376756485784e-006
|
|
17 -3.0159328616718994e-006 18 -3.0162063922034577e-006 19 -3.0112753393041203e-006
|
|
20 -3.0062456062296405e-006 21 -3.0013366085768212e-006 22 -3.0946416700317059e-006
|
|
23 -3.2983532491925871e-006 24 -3.5031055176659724e-006 25 -3.5960661080025606e-006
|
|
26 -3.5835964808939029e-006 27 -3.5511466194293458e-006 28 -3.5038992791669443e-006
|
|
29 -3.4479255646147067e-006 30 -3.3892656574607827e-006 31 -3.3331855320284376e-006
|
|
32 -3.2860716601135209e-006 33 -3.2530981570744189e-006 34 -3.241011654608883e-006
|
|
35 -3.2415707664767979e-006 36 -3.2415534860774642e-006 37 -3.2423401989944978e-006
|
|
38 -3.243697165089543e-006 39 -3.2448824640596285e-006 40 -3.2436050787509885e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.213945890616742e-006 1 -2.21199297811836e-006
|
|
2 -2.2080307644500863e-006 3 -2.2009246549714589e-006 4 -2.193791033278103e-006 5 -2.1893606572120916e-006
|
|
6 -2.1882237888348754e-006 7 -2.1862606445210986e-006 8 -2.1812900286022341e-006
|
|
9 -2.1765799829154275e-006 10 -2.174349219785654e-006 11 -2.1669022771675372e-006
|
|
12 -2.1514906620723195e-006 13 -2.143422079825541e-006 14 -2.1436494535009842e-006
|
|
15 -2.1427292722364655e-006 16 -2.1432504127005814e-006 17 -2.1428222680697218e-006
|
|
18 -2.1427938463602914e-006 19 -2.1369239675550489e-006 20 -2.1311350337782642e-006
|
|
21 -2.1281525732774753e-006 22 -2.172965196223231e-006 23 -2.2701769921695814e-006
|
|
24 -2.3685024643782526e-006 25 -2.4134778868756257e-006 26 -2.4061603198788362e-006
|
|
27 -2.3898289782664506e-006 28 -2.3654429242014885e-006 29 -2.3364975731965387e-006
|
|
30 -2.3060772491589887e-006 31 -2.2771469048166182e-006 32 -2.2529377474711509e-006
|
|
33 -2.2361837181961164e-006 34 -2.2297797386272578e-006 35 -2.228503035439644e-006
|
|
36 -2.2247634205996292e-006 37 -2.2206172616279218e-006 38 -2.2172760054672835e-006
|
|
39 -2.2146239189169137e-006 40 -2.2112174065114232e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.2086380643886514e-006 1 8.2005326476064511e-006
|
|
2 8.1805474110296927e-006 3 8.1533935372135602e-006 4 8.1255757322651334e-006 5 8.1050366134149954e-006
|
|
6 8.0975487435352989e-006 7 8.0914724094327539e-006 8 8.0783329394762404e-006 9 8.0651334428694099e-006
|
|
10 8.0590662037138827e-006 11 8.0356758189736865e-006 12 7.9889496191754006e-006
|
|
13 7.9641158663434908e-006 14 7.9649025792605244e-006 15 7.962080417200923e-006 16 7.964183168951422e-006
|
|
17 7.9626624938100576e-006 18 7.9629198808106594e-006 19 7.9494147939840332e-006
|
|
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 39 6.7731199264526367
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40 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 39 -0.78946161270141602
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40 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 39 -8.5853300094604492
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40 -8.5853300094604492;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 39 -10.94325065612793
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40 -10.94325065612793;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 39 -37.858219146728516
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40 -37.858219146728516;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 39 14.286167144775391
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40 14.286167144775391;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 39 4.3236708641052246
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40 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 39 -1.4508823156356812
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40 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 39 -7.9121007919311523
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40 -7.9121007919311523;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 39 21.869308471679688
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40 21.869308471679688;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 39 1.3681526184082031
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40 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 39 51.034290313720703
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40 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 39 5.8205676078796387
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40 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 39 -3.5756955146789551
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40 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 39 -4.3483805656433105
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40 -4.3483805656433105;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightHand_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "Character1_RightHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -6.6068110466003418 1 -6.2083096504211426
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38 -7.3972058296203613 39 -6.7047171592712402 40 -6.6068124771118164;
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 8.159759521484375 1 6.512019157409668
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38 2.6961958408355713 39 4.2769737243652344 40 8.159759521484375;
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -1.9508283138275146 1 -1.3793731927871704
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38 -1.8279219865798948 39 -1.8487652540206909 40 -1.9508285522460937;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 39 4.773348331451416
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40 4.773348331451416;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -1.3000188801015611e-006 1 -1.3000226317672059e-006
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40 -1.300018084293697e-006;
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createNode animCurveTL -n "Character1_RightHand_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 39 -20.894018173217773
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40 -20.894018173217773;
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createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 0.79155391454696655 1 1.650255560874939
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38 -181.06924438476562 39 -180.15293884277344 40 -179.20845031738281;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 63.320743560791016 1 62.989162445068359
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38 112.61210632324219 39 113.78176879882812 40 116.67926025390625;
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createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -0.84857451915740967 1 -1.8119354248046875
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38 -179.18730163574219 39 -179.87001037597656 40 -180.84857177734375;
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createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 3.808509063674137e-012 1 1.0800249583553523e-012
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31 5.9543481256696396e-012 32 -1.4566126083082054e-012 33 8.2422957348171622e-013
|
|
34 -3.1405988920596428e-012 35 -1.1652900866465643e-012 36 3.4390268410788849e-012
|
|
37 7.3896444519050419e-013 38 -2.6432189770275727e-012 39 -4.9027448767446913e-012
|
|
40 6.6933125708601438e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.6166625250189099e-012 1 3.694822225952521e-012
|
|
2 -3.3963942769332789e-012 3 -2.6645352591003757e-012 4 -4.6895820560166612e-013
|
|
5 1.3855583347321954e-012 6 -3.2329694477084558e-012 7 -1.0800249583553523e-012 8 1.2718714970105793e-012
|
|
9 4.9027448767446913e-012 10 2.4229507289419416e-012 11 -2.3518964553659316e-012
|
|
12 -8.5975671026972122e-013 13 3.2684965844964609e-013 14 -4.2135184230573941e-012
|
|
15 2.3661073100811336e-012 16 -4.5474735088646412e-012 17 2.1884716261411086e-012
|
|
18 -2.8421709430404007e-012 19 -1.9184653865522705e-013 20 2.4229507289419416e-012
|
|
21 -2.3163693185779266e-012 22 3.2684965844964609e-013 23 7.815970093361102e-013
|
|
24 -6.1248783822520636e-012 25 -7.1054273576010019e-012 26 2.4158453015843406e-012
|
|
27 -2.0321522242738865e-012 28 -2.4584778657299466e-012 29 -1.7976731214730535e-012
|
|
30 1.7053025658242404e-013 31 2.9345414986892138e-012 32 -2.9629632081196178e-012
|
|
33 1.9966250874858815e-012 34 2.1884716261411086e-012 35 -8.7396756498492323e-013
|
|
36 2.5934809855243657e-012 37 6.3664629124104977e-012 38 1.7479351299698465e-012
|
|
39 -5.8548721426632255e-012 40 3.5242919693700969e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 39 -27.305597305297852
|
|
40 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 88.202377319335938 1 88.835365295410156
|
|
2 90.577011108398438 3 92.867027282714844 4 95.08941650390625 5 96.594863891601563
|
|
6 95.894180297851563 7 93.272605895996094 8 90.767250061035156 9 89.187309265136719
|
|
10 88.539810180664063 11 88.754615783691406 12 89.089332580566406 13 89.202224731445312
|
|
14 89.411582946777344 15 89.824211120605469 16 90.5438232421875 17 91.640037536621094
|
|
18 93.134910583496094 19 95.001930236816406 20 97.174346923828125 21 50.35882568359375
|
|
22 18.52667236328125 23 26.748706817626953 24 53.649368286132812 25 68.537216186523438
|
|
26 70.121414184570313 27 66.596992492675781 28 64.504249572753906 29 65.918060302734375
|
|
30 68.27923583984375 31 69.584236145019531 32 69.97509765625 33 70.395751953125 34 71.008506774902344
|
|
35 72.558494567871094 36 75.411308288574219 37 79.05352783203125 38 82.776214599609375
|
|
39 85.900833129882813 40 88.202377319335938;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 28.843317031860352 1 29.192142486572266
|
|
2 29.892345428466797 3 30.653354644775391 4 31.215463638305664 5 31.348253250122067
|
|
6 30.610877990722656 7 29.188564300537106 8 27.718124389648437 9 26.706315994262695
|
|
10 26.469448089599609 11 26.968893051147461 12 27.761741638183594 13 28.322708129882812
|
|
14 28.597661972045898 15 28.735694885253906 16 28.868217468261719 17 29.077754974365234
|
|
18 29.403919219970703 19 29.876592636108402 20 30.560977935791012 21 41.690879821777344
|
|
22 33.043346405029297 23 40.447681427001953 24 42.679039001464844 25 38.289222717285156
|
|
26 34.419647216796875 27 31.694053649902347 28 28.885343551635739 29 25.8486328125
|
|
30 23.133905410766602 31 19.909122467041016 32 16.580894470214844 33 14.258694648742676
|
|
34 13.811459541320801 35 15.741378784179689 36 19.217935562133789 37 22.985063552856445
|
|
38 26.036628723144531 39 27.945758819580078 40 28.843318939208984;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 56.298267364501953 1 56.771240234375 2 57.909610748291016
|
|
3 59.456581115722656 4 61.213775634765625 5 63.041965484619141 6 63.79023361206054
|
|
7 63.021942138671875 8 61.663906097412116 9 60.474792480468743 10 59.834384918212891
|
|
11 59.701702117919915 12 59.861736297607429 13 60.134613037109375 14 60.483940124511719
|
|
15 60.913486480712884 16 61.415729522705085 17 61.969909667968757 18 62.550155639648445
|
|
19 63.143753051757813 20 63.779014587402344 21 27.696788787841797 22 16.010520935058594
|
|
23 29.935142517089844 24 44.008861541748047 25 49.658096313476563 26 49.956214904785156
|
|
27 48.397346496582031 28 45.102069854736328 29 41.156208038330078 30 37.646671295166016
|
|
31 34.50909423828125 32 32.298488616943359 33 31.313278198242187 34 31.394145965576172
|
|
35 33.218410491943359 36 37.128822326660156 37 42.276908874511719 38 47.691108703613281
|
|
39 52.505317687988281 40 56.298267364501953;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.1974423109204508e-014 1 1.3145040611561853e-013
|
|
2 -2.2737367544323206e-013 3 1.6697754290362354e-013 4 2.2382096176443156e-013 5 9.5923269327613525e-014
|
|
6 -1.0658141036401503e-014 7 -1.1013412404281553e-013 8 7.1054273576010019e-015 9 -7.1054273576010019e-015
|
|
10 -1.7763568394002505e-014 11 2.7711166694643907e-013 12 -2.8421709430404007e-014
|
|
13 -3.5527136788005009e-014 14 -9.2370555648813024e-014 15 3.5527136788005009e-015
|
|
16 3.5527136788005009e-014 17 -9.2370555648813024e-014 18 6.3948846218409017e-014
|
|
19 2.4868995751603507e-014 20 2.5579538487363607e-013 21 -6.9277916736609768e-014
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|
22 -1.2101430968414206e-013 23 7.7271522513910895e-014 24 -1.9895196601282805e-013
|
|
25 -3.2596148002994596e-013 26 1.0658141036401503e-013 27 -6.3948846218409017e-014
|
|
28 -1.2789769243681803e-013 29 7.815970093361102e-014 30 -4.2632564145606011e-014
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|
31 1.3500311979441904e-013 32 -2.8421709430404007e-014 33 1.1368683772161603e-013
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|
34 5.6843418860808015e-014 35 -1.1368683772161603e-013 36 1.7053025658242404e-013
|
|
37 1.9184653865522705e-013 38 -3.1974423109204508e-013 39 -7.1054273576010019e-014
|
|
40 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 39 0.0004332000098656863
|
|
40 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 39 -20.790679931640625
|
|
40 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -8.7780418395996094 1 -8.9172878265380859
|
|
2 -9.3971986770629883 3 -10.041277885437012 4 -10.6734619140625 5 -11.124602317810059
|
|
6 -11.505475997924805 7 -12.03581714630127 8 -12.728982925415039 9 -13.299662590026855
|
|
10 -13.478495597839355 11 -13.317355155944824 12 -12.865507125854492 13 -12.39792537689209
|
|
14 -12.132693290710449 15 -12.033093452453613 16 -12.066449165344238 17 -12.205055236816406
|
|
18 -12.424983024597168 19 -12.703080177307129 20 -13.010860443115234 21 2.8728132247924805
|
|
22 14.99578857421875 23 8.7301645278930664 24 -3.8482258319854736 25 -9.7913589477539062
|
|
26 -6.2398576736450195 27 1.335652232170105 28 6.0334539413452148 29 6.2363100051879883
|
|
30 4.8097090721130371 31 3.2537200450897217 32 2.2193071842193604 33 1.5083603858947754
|
|
34 1.2423536777496338 35 0.58565789461135864 36 -1.0627022981643677 37 -3.1749377250671387
|
|
38 -5.3324542045593262 39 -7.2584939002990723 40 -8.7780418395996094;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.9631619453430176 1 -3.1219837665557861
|
|
2 -3.8011915683746342 3 -4.9434571266174316 4 -6.4947166442871094 5 -8.400792121887207
|
|
6 -10.240835189819336 7 -11.470393180847168 8 -11.839896202087402 9 -11.817240715026855
|
|
10 -12.04401969909668 11 -12.506484985351563 12 -13.180234909057617 13 -13.829348564147949
|
|
14 -14.240801811218262 15 -14.420952796936035 16 -14.375105857849121 17 -14.105888366699219
|
|
18 -13.612392425537109 19 -12.890534400939941 20 -11.93449592590332 21 -22.402521133422852
|
|
22 -29.521888732910156 23 -28.485391616821289 24 -19.495805740356445 25 -9.493809700012207
|
|
26 -2.4035344123840332 27 3.4180235862731934 28 9.2404937744140625 29 14.930453300476076
|
|
30 19.822036743164063 31 23.609426498413086 32 25.826297760009766 33 26.788881301879883
|
|
34 26.984560012817383 35 25.332666397094727 36 21.012327194213867 37 15.001399040222168
|
|
38 8.3691978454589844 39 2.1220755577087402 40 -2.9631619453430176;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.2274206280708313 1 0.25983709096908569
|
|
2 0.30628415942192078 3 0.36143180727958679 4 0.41583108901977539 5 0.44973674416542053
|
|
6 0.46896606683731079 7 0.50508195161819458 8 0.57042402029037476 9 0.62021768093109131
|
|
10 0.60375356674194336 11 0.52560526132583618 12 0.39123824238777161 13 0.2838478684425354
|
|
14 0.26531144976615906 15 0.30954715609550476 16 0.38799759745597839 17 0.47016426920890814
|
|
18 0.52521157264709473 19 0.52479773759841919 20 0.44705531001091003 21 -4.5817117691040039
|
|
22 -10.570114135742188 23 -7.8263044357299805 24 -1.5308984518051147 25 0.73873597383499146
|
|
26 0.6198267936706543 27 0.62280863523483276 28 1.1059397459030151 29 1.191781759262085
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|
30 0.73829460144042969 31 0.032611582428216934 32 -0.60012102127075195 33 -0.94373178482055653
|
|
34 -0.8316536545753479 35 -0.49384495615959173 36 -0.21522355079650879 37 0.029904181137681007
|
|
38 0.21746322512626648 39 0.29248863458633423 40 0.22742068767547607;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 39 11.74321174621582
|
|
40 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 39 20.588546752929688
|
|
40 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 39 -10.563965797424316
|
|
40 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
|
|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
|
|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
|
|
18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
|
|
22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
|
|
26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375 31 -21.167572021484375 32 -21.167572021484375 33 -21.167572021484375
|
|
34 -21.167572021484375 35 -21.167572021484375 36 -21.167572021484375 37 -21.167572021484375
|
|
38 -21.167572021484375 39 -21.167572021484375 40 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.40590178966522217 1 0.40590178966522217
|
|
2 0.40590175986289978 3 0.405901700258255 4 0.40590164065361023 5 0.40590158104896545
|
|
6 0.40590155124664307 7 0.40590149164199829 8 0.40590149164199829 9 0.40590149164199829
|
|
10 0.40590149164199829 11 0.40590149164199829 12 0.4059014618396759 13 0.4059014618396759
|
|
14 0.40590143203735352 15 0.40590143203735352 16 0.40590143203735352 17 0.40590140223503113
|
|
18 0.40590140223503113 19 0.40590140223503113 20 0.40590140223503113 21 0.40590137243270874
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|
22 0.40590137243270874 23 0.40590137243270874 24 0.40590137243270874 25 0.40590149164199829
|
|
26 0.40590164065361023 27 0.40590164065361023 28 0.40590164065361023 29 0.40590164065361023
|
|
30 0.40590167045593262 31 0.40590167045593262 32 0.40590167045593262 33 0.40590167045593262
|
|
34 0.40590167045593262 35 0.40590167045593262 36 0.405901700258255 37 0.40590173006057739
|
|
38 0.40590175986289978 39 0.40590178966522217 40 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.1070951223373413 1 -1.1070951223373413
|
|
2 -1.1070952415466309 3 -1.1070952415466309 4 -1.1070952415466309 5 -1.1070952415466309
|
|
6 -1.1070953607559204 7 -1.1070953607559204 8 -1.1070953607559204 9 -1.1070953607559204
|
|
10 -1.1070953607559204 11 -1.1070953607559204 12 -1.1070953607559204 13 -1.1070953607559204
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|
14 -1.1070953607559204 15 -1.1070953607559204 16 -1.1070953607559204 17 -1.1070953607559204
|
|
18 -1.1070953607559204 19 -1.1070953607559204 20 -1.1070953607559204 21 -1.10709547996521
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22 -1.10709547996521 23 -1.10709547996521 24 -1.10709547996521 25 -1.10709547996521
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26 -1.1070955991744995 27 -1.1070955991744995 28 -1.10709547996521 29 -1.10709547996521
|
|
30 -1.1070953607559204 31 -1.1070953607559204 32 -1.1070952415466309 33 -1.1070952415466309
|
|
34 -1.1070952415466309 35 -1.1070952415466309 36 -1.1070952415466309 37 -1.1070952415466309
|
|
38 -1.1070951223373413 39 -1.1070951223373413 40 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 39 -0.58251953125 40 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 39 -5.3101654052734375
|
|
40 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 39 8.9368896484375 40 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
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|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 8.9870100021362305
|
|
22 8.9870100021362305 23 8.9870100021362305 24 8.9870100021362305 25 -13.172233581542969
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|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
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|
30 -35.339302062988281 31 -35.339302062988281 32 -35.339302062988281 33 -35.339302062988281
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|
34 -35.339302062988281 35 -35.339302062988281 36 -35.339302062988281 37 -35.339302062988281
|
|
38 -35.339302062988281 39 -35.339302062988281 40 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.4399523138999939 1 0.4399523138999939
|
|
2 0.43995228409767151 3 0.43995228409767151 4 0.43995225429534912 5 0.43995222449302673
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|
6 0.43995219469070435 7 0.43995219469070435 8 0.43995219469070435 9 0.43995219469070435
|
|
10 0.43995216488838196 11 0.43995216488838196 12 0.43995216488838196 13 0.43995216488838196
|
|
14 0.43995216488838196 15 0.43995216488838196 16 0.43995213508605957 17 0.43995213508605957
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|
18 0.43995213508605957 19 0.43995213508605957 20 0.43995213508605957 21 -0.29010856151580811
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|
22 -0.29010856151580811 23 -0.29010856151580811 24 -0.29010856151580811 25 0.30106654763221741
|
|
26 0.43995225429534912 27 0.43995225429534912 28 0.43995225429534912 29 0.43995225429534912
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|
30 0.43995225429534912 31 0.43995225429534912 32 0.43995225429534912 33 0.43995225429534912
|
|
34 0.43995225429534912 35 0.43995225429534912 36 0.43995225429534912 37 0.43995228409767151
|
|
38 0.43995228409767151 39 0.4399523138999939 40 0.4399523138999939;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.8981499671936037 1 -1.8981499671936037
|
|
2 -1.8981499671936037 3 -1.8981500864028931 4 -1.8981500864028931 5 -1.8981500864028931
|
|
6 -1.8981500864028931 7 -1.8981500864028931 8 -1.8981500864028931 9 -1.8981500864028931
|
|
10 -1.8981500864028931 11 -1.8981500864028931 12 -1.8981500864028931 13 -1.8981500864028931
|
|
14 -1.8981500864028931 15 -1.8981500864028931 16 -1.8981500864028931 17 -1.8981502056121824
|
|
18 -1.8981502056121824 19 -1.8981502056121824 20 -1.8981502056121824 21 0.41107475757598877
|
|
22 0.41107475757598877 23 0.41107475757598877 24 0.41107475757598877 25 -0.67203068733215332
|
|
26 -1.8981502056121824 27 -1.8981502056121824 28 -1.8981502056121824 29 -1.8981500864028931
|
|
30 -1.8981500864028931 31 -1.8981500864028931 32 -1.8981500864028931 33 -1.8981499671936037
|
|
34 -1.8981499671936037 35 -1.8981499671936037 36 -1.8981499671936037 37 -1.8981499671936037
|
|
38 -1.8981499671936037 39 -1.8981499671936037 40 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 39 -0.34516477584838867
|
|
40 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 39 -2.4525296688079834
|
|
40 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 39 9.3665399551391602
|
|
40 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -24.766252517700195 19 -24.766252517700195
|
|
20 -24.766252517700195 21 -8.845489501953125 22 -8.845489501953125 23 -8.845489501953125
|
|
24 -8.845489501953125 25 -16.805170059204102 26 -24.766252517700195 27 -24.766252517700195
|
|
28 -24.766252517700195 29 -24.766252517700195 30 -24.766252517700195 31 -24.766252517700195
|
|
32 -24.766252517700195 33 -24.766252517700195 34 -24.766252517700195 35 -24.766252517700195
|
|
36 -24.766252517700195 37 -24.766252517700195 38 -24.766252517700195 39 -24.766252517700195
|
|
40 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 3.7967333793640132 19 3.7967333793640132
|
|
20 3.7967333793640132 21 3.7465391159057617 22 3.7465391159057617 23 3.7465391159057617
|
|
24 3.7465391159057617 25 3.7911751270294189 26 3.7967333793640132 27 3.7967333793640132
|
|
28 3.7967333793640132 29 3.7967333793640132 30 3.7967333793640132 31 3.7967333793640132
|
|
32 3.7967333793640132 33 3.7967333793640132 34 3.7967333793640132 35 3.7967333793640132
|
|
36 3.7967333793640132 37 3.7967333793640132 38 3.7967333793640132 39 3.7967333793640132
|
|
40 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -1.1401973962783813 19 -1.1401973962783813
|
|
20 -1.1401973962783813 21 0.46520352363586431 22 0.46520352363586431 23 0.46520352363586431
|
|
24 0.46520352363586431 25 -0.33817142248153687 26 -1.1401973962783813 27 -1.1401973962783813
|
|
28 -1.1401973962783813 29 -1.1401973962783813 30 -1.1401973962783813 31 -1.1401973962783813
|
|
32 -1.1401973962783813 33 -1.1401973962783813 34 -1.1401973962783813 35 -1.1401973962783813
|
|
36 -1.1401973962783813 37 -1.1401973962783813 38 -1.1401973962783813 39 -1.1401973962783813
|
|
40 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 39 -2.4379162788391113
|
|
40 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 39 -3.6128604412078857
|
|
40 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 39 11.50272274017334
|
|
40 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -21.044858932495117 1 -21.044858932495117
|
|
2 -21.044858932495117 3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117
|
|
10 -21.044858932495117 11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117
|
|
14 -21.044858932495117 15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117
|
|
18 -21.044858932495117 19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117
|
|
22 -21.044858932495117 23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117
|
|
26 -21.044858932495117 27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117 31 -21.044858932495117 32 -21.044858932495117 33 -21.044858932495117
|
|
34 -21.044858932495117 35 -21.044858932495117 36 -21.044858932495117 37 -21.044858932495117
|
|
38 -21.044858932495117 39 -21.044858932495117 40 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.84828388690948486 1 -0.84828388690948486
|
|
2 -0.84828394651412964 3 -0.84828394651412964 4 -0.84828400611877441 5 -0.84828406572341919
|
|
6 -0.84828412532806396 7 -0.84828418493270874 8 -0.84828418493270874 9 -0.84828418493270874
|
|
10 -0.84828418493270874 11 -0.84828418493270874 12 -0.84828418493270874 13 -0.84828418493270874
|
|
14 -0.84828424453735352 15 -0.84828424453735352 16 -0.84828424453735352 17 -0.84828424453735352
|
|
18 -0.84828424453735352 19 -0.84828424453735352 20 -0.84828424453735352 21 -0.84828430414199829
|
|
22 -0.84828430414199829 23 -0.84828430414199829 24 -0.84828430414199829 25 -0.84828412532806396
|
|
26 -0.84828400611877441 27 -0.84828400611877441 28 -0.84828400611877441 29 -0.84828400611877441
|
|
30 -0.84828400611877441 31 -0.84828400611877441 32 -0.84828400611877441 33 -0.84828400611877441
|
|
34 -0.84828400611877441 35 -0.84828400611877441 36 -0.84828394651412964 37 -0.84828394651412964
|
|
38 -0.84828394651412964 39 -0.84828388690948486 40 -0.84828388690948486;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.5589599609375 1 2.5589599609375 2 2.5589599609375
|
|
3 2.5589599609375 4 2.5589599609375 5 2.5589599609375 6 2.5589599609375 7 2.5589597225189209
|
|
8 2.5589597225189209 9 2.5589597225189209 10 2.5589597225189209 11 2.5589597225189209
|
|
12 2.5589597225189209 13 2.5589597225189209 14 2.5589597225189209 15 2.5589597225189209
|
|
16 2.5589597225189209 17 2.5589597225189209 18 2.5589597225189209 19 2.5589597225189209
|
|
20 2.5589597225189209 21 2.5589597225189209 22 2.5589597225189209 23 2.5589597225189209
|
|
24 2.5589597225189209 25 2.5589597225189209 26 2.5589597225189209 27 2.5589597225189209
|
|
28 2.5589597225189209 29 2.5589597225189209 30 2.5589597225189209 31 2.5589599609375
|
|
32 2.5589599609375 33 2.5589599609375 34 2.5589599609375 35 2.5589599609375 36 2.5589599609375
|
|
37 2.5589599609375 38 2.5589599609375 39 2.5589599609375 40 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 39 1.5159912109375 40 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 39 -5.6740646362304687
|
|
40 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 39 10.2955322265625 40 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -21.04486083984375 1 -21.04486083984375
|
|
2 -21.04486083984375 3 -21.04486083984375 4 -21.04486083984375 5 -21.04486083984375
|
|
6 -21.04486083984375 7 -21.04486083984375 8 -21.04486083984375 9 -21.04486083984375
|
|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
|
|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
|
|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 22.61860466003418
|
|
22 22.61860466003418 23 22.61860466003418 24 22.61860466003418 25 0.81393939256668091
|
|
26 -21.04486083984375 27 -21.04486083984375 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375 31 -21.04486083984375 32 -21.04486083984375 33 -21.04486083984375
|
|
34 -21.04486083984375 35 -21.04486083984375 36 -21.04486083984375 37 -21.04486083984375
|
|
38 -21.04486083984375 39 -21.04486083984375 40 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.84828299283981323 1 -0.84828305244445801
|
|
2 -0.84828305244445801 3 -0.84828305244445801 4 -0.84828305244445801 5 -0.84828311204910278
|
|
6 -0.84828311204910278 7 -0.84828311204910278 8 -0.84828311204910278 9 -0.84828311204910278
|
|
10 -0.84828311204910278 11 -0.84828311204910278 12 -0.84828317165374756 13 -0.84828317165374756
|
|
14 -0.84828317165374756 15 -0.84828317165374756 16 -0.84828317165374756 17 -0.84828317165374756
|
|
18 -0.84828317165374756 19 -0.84828317165374756 20 -0.84828317165374756 21 1.8721271753311155
|
|
22 1.8721271753311155 23 1.8721271753311155 24 1.8721271753311155 25 0.051316574215888977
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|
26 -0.84828305244445801 27 -0.84828305244445801 28 -0.84828305244445801 29 -0.84828305244445801
|
|
30 -0.84828305244445801 31 -0.84828305244445801 32 -0.84828305244445801 33 -0.84828311204910278
|
|
34 -0.84828311204910278 35 -0.84828311204910278 36 -0.84828305244445801 37 -0.84828305244445801
|
|
38 -0.84828305244445801 39 -0.84828305244445801 40 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.5589594841003418 1 2.5589594841003418
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|
2 2.5589594841003418 3 2.5589594841003418 4 2.5589594841003418 5 2.5589594841003418
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|
6 2.5589592456817627 7 2.5589592456817627 8 2.5589592456817627 9 2.5589592456817627
|
|
10 2.5589592456817627 11 2.5589592456817627 12 2.5589592456817627 13 2.5589592456817627
|
|
14 2.5589592456817627 15 2.5589592456817627 16 2.5589592456817627 17 2.5589592456817627
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|
18 2.5589592456817627 19 2.5589592456817627 20 2.5589592456817627 21 -2.2176947593688965
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|
22 -2.2176947593688965 23 -2.2176945209503174 24 -2.2176947593688965 25 -0.091570489108562469
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|
26 2.5589592456817627 27 2.5589592456817627 28 2.5589592456817627 29 2.5589592456817627
|
|
30 2.5589592456817627 31 2.5589594841003418 32 2.5589594841003418 33 2.5589594841003418
|
|
34 2.5589594841003418 35 2.5589594841003418 36 2.5589594841003418 37 2.5589594841003418
|
|
38 2.5589594841003418 39 2.5589594841003418 40 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 39 0.7662353515625 40 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 39 -0.97258758544921875
|
|
40 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 39 9.319091796875 40 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -32.049385070800781 19 -32.049385070800781
|
|
20 -32.049385070800781 21 -16.213443756103516 22 -16.213443756103516 23 -16.213443756103516
|
|
24 -16.213443756103516 25 -24.136114120483398 26 -32.049385070800781 27 -32.049385070800781
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|
28 -32.049385070800781 29 -32.049385070800781 30 -32.049385070800781 31 -32.049385070800781
|
|
32 -32.049385070800781 33 -32.049385070800781 34 -32.049385070800781 35 -32.049385070800781
|
|
36 -32.049385070800781 37 -32.049385070800781 38 -32.049385070800781 39 -32.049385070800781
|
|
40 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 5.0397324562072754 19 5.0397324562072754
|
|
20 5.0397324562072754 21 3.7319951057434082 22 3.7319951057434082 23 3.7319951057434082
|
|
24 3.7319951057434082 25 4.343386173248291 26 5.0397324562072754 27 5.0397324562072754
|
|
28 5.0397324562072754 29 5.0397324562072754 30 5.0397324562072754 31 5.0397324562072754
|
|
32 5.0397324562072754 33 5.0397324562072754 34 5.0397324562072754 35 5.0397324562072754
|
|
36 5.0397324562072754 37 5.0397324562072754 38 5.0397324562072754 39 5.0397324562072754
|
|
40 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 5.2298226356506348 19 5.2298226356506348
|
|
20 5.2298226356506348 21 5.1517839431762695 22 5.1517839431762695 23 5.1517839431762695
|
|
24 5.1517839431762695 25 5.2046933174133301 26 5.2298226356506348 27 5.2298226356506348
|
|
28 5.2298226356506348 29 5.2298226356506348 30 5.2298226356506348 31 5.2298226356506348
|
|
32 5.2298226356506348 33 5.2298226356506348 34 5.2298226356506348 35 5.2298226356506348
|
|
36 5.2298226356506348 37 5.2298226356506348 38 5.2298226356506348 39 5.2298226356506348
|
|
40 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 39 1.0220947265625 40 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 39 -4.0734620094299316
|
|
40 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 39 11.5726318359375 40 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 40 ".ktv[0:39]" 0 -20.890859603881836 2 -20.890859603881836
|
|
3 -20.890859603881836 4 -20.890859603881836 5 -20.890859603881836 6 -20.890859603881836
|
|
7 -20.890859603881836 8 -20.890859603881836 9 -20.890859603881836 10 -20.890859603881836
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|
11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836 14 -20.890859603881836
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|
15 -20.890859603881836 16 -20.890859603881836 17 -20.890859603881836 18 -20.890859603881836
|
|
19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836 22 -20.890859603881836
|
|
23 -20.890859603881836 24 -20.890859603881836 25 -20.890859603881836 26 -20.890859603881836
|
|
27 -20.890859603881836 28 -20.890859603881836 29 -20.890859603881836 30 -20.890859603881836
|
|
31 -20.890859603881836 32 -20.890859603881836 33 -20.890859603881836 34 -20.890859603881836
|
|
35 -20.890859603881836 36 -20.890859603881836 37 -20.890859603881836 38 -20.890859603881836
|
|
39 -20.890859603881836 40 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 40 ".ktv[0:39]" 0 -1.374605655670166 2 -1.374605655670166
|
|
3 -1.374605655670166 4 -1.3746057748794556 5 -1.3746058940887451 6 -1.3746058940887451
|
|
7 -1.3746058940887451 8 -1.3746058940887451 9 -1.3746058940887451 10 -1.3746058940887451
|
|
11 -1.3746060132980347 12 -1.3746060132980347 13 -1.3746060132980347 14 -1.3746060132980347
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|
15 -1.3746060132980347 16 -1.3746060132980347 17 -1.3746060132980347 18 -1.3746060132980347
|
|
19 -1.3746060132980347 20 -1.3746060132980347 21 -1.3746061325073242 22 -1.3746061325073242
|
|
23 -1.3746061325073242 24 -1.3746061325073242 25 -1.3746060132980347 26 -1.3746057748794556
|
|
27 -1.3746057748794556 28 -1.3746057748794556 29 -1.3746057748794556 30 -1.3746057748794556
|
|
31 -1.3746057748794556 32 -1.3746057748794556 33 -1.3746057748794556 34 -1.3746057748794556
|
|
35 -1.3746057748794556 36 -1.374605655670166 37 -1.374605655670166 38 -1.374605655670166
|
|
39 -1.374605655670166 40 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 40 ".ktv[0:39]" 0 3.594996452331543 2 3.594996452331543
|
|
3 3.594996452331543 4 3.5949962139129639 5 3.5949962139129639 6 3.5949962139129639
|
|
7 3.5949962139129639 8 3.5949962139129639 9 3.5949962139129639 10 3.5949962139129639
|
|
11 3.5949962139129639 12 3.5949962139129639 13 3.5949962139129639 14 3.5949962139129639
|
|
15 3.5949962139129639 16 3.5949962139129639 17 3.5949962139129639 18 3.5949962139129639
|
|
19 3.5949962139129639 20 3.5949962139129639 21 3.5949962139129639 22 3.5949962139129639
|
|
23 3.5949962139129639 24 3.5949962139129639 25 3.5949959754943852 26 3.5949959754943852
|
|
27 3.5949959754943852 28 3.5949959754943852 29 3.5949962139129639 30 3.5949962139129639
|
|
31 3.5949962139129639 32 3.5949962139129639 33 3.594996452331543 34 3.594996452331543
|
|
35 3.594996452331543 36 3.594996452331543 37 3.594996452331543 38 3.594996452331543
|
|
39 3.594996452331543 40 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 39 1.740404486656189
|
|
40 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 39 -4.874420166015625
|
|
40 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 39 8.0002069473266602
|
|
40 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -29.563058853149418 1 -29.563058853149418
|
|
2 -29.563058853149418 3 -29.563058853149418 4 -29.563058853149418 5 -29.563058853149418
|
|
6 -29.563058853149418 7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418
|
|
10 -29.563058853149418 11 -29.563058853149418 12 -29.563058853149418 13 -29.563058853149418
|
|
14 -29.563058853149418 15 -29.563058853149418 16 -29.563058853149418 17 -29.563058853149418
|
|
18 -29.563058853149418 19 -29.563058853149418 20 -29.563058853149418 21 14.14171314239502
|
|
22 14.14171314239502 23 14.14171314239502 24 14.14171314239502 25 -7.6587786674499512
|
|
26 -29.563058853149418 27 -29.563058853149418 28 -29.563058853149418 29 -29.563058853149418
|
|
30 -29.563058853149418 31 -29.563058853149418 32 -29.563058853149418 33 -29.563058853149418
|
|
34 -29.563058853149418 35 -29.563058853149418 36 -29.563058853149418 37 -29.563058853149418
|
|
38 -29.563058853149418 39 -29.563058853149418 40 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.5451418161392212 1 -1.5451418161392212
|
|
2 -1.5451418161392212 3 -1.5451419353485107 4 -1.5451419353485107 5 -1.5451419353485107
|
|
6 -1.5451419353485107 7 -1.5451419353485107 8 -1.5451419353485107 9 -1.5451419353485107
|
|
10 -1.5451420545578003 11 -1.5451420545578003 12 -1.5451420545578003 13 -1.5451420545578003
|
|
14 -1.5451420545578003 15 -1.5451420545578003 16 -1.5451420545578003 17 -1.5451420545578003
|
|
18 -1.5451420545578003 19 -1.5451420545578003 20 -1.5451420545578003 21 1.6317384243011475
|
|
22 1.6317384243011475 23 1.6317384243011475 24 1.6317384243011475 25 -0.65632772445678711
|
|
26 -1.5451419353485107 27 -1.5451419353485107 28 -1.5451419353485107 29 -1.5451419353485107
|
|
30 -1.5451419353485107 31 -1.5451419353485107 32 -1.5451419353485107 33 -1.5451419353485107
|
|
34 -1.5451419353485107 35 -1.5451419353485107 36 -1.5451419353485107 37 -1.5451419353485107
|
|
38 -1.5451418161392212 39 -1.5451418161392212 40 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.1903162002563477 1 5.1903162002563477
|
|
2 5.1903162002563477 3 5.1903162002563477 4 5.1903162002563477 5 5.1903162002563477
|
|
6 5.1903162002563477 7 5.1903162002563477 8 5.1903162002563477 9 5.1903162002563477
|
|
10 5.1903162002563477 11 5.1903162002563477 12 5.1903162002563477 13 5.1903162002563477
|
|
14 5.1903162002563477 15 5.1903162002563477 16 5.1903162002563477 17 5.1903162002563477
|
|
18 5.1903162002563477 19 5.1903162002563477 20 5.1903162002563477 21 -2.0571322441101074
|
|
22 -2.0571322441101074 23 -2.0571322441101074 24 -2.0571322441101074 25 1.2596553564071655
|
|
26 5.1903162002563477 27 5.1903162002563477 28 5.1903162002563477 29 5.1903162002563477
|
|
30 5.1903162002563477 31 5.1903162002563477 32 5.1903162002563477 33 5.1903162002563477
|
|
34 5.1903162002563477 35 5.1903162002563477 36 5.1903162002563477 37 5.1903162002563477
|
|
38 5.1903162002563477 39 5.1903162002563477 40 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 39 2.3851838111877441
|
|
40 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 39 -0.59994673728942871
|
|
40 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 39 9.4616069793701172
|
|
40 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -35.184162139892578 19 -35.184162139892578
|
|
20 -35.184162139892578 21 -19.737674713134766 22 -19.737674713134766 23 -19.737674713134766
|
|
24 -19.737674713134766 25 -27.452663421630859 26 -35.184162139892578 27 -35.184162139892578
|
|
28 -35.184162139892578 29 -35.184162139892578 30 -35.184162139892578 31 -35.184162139892578
|
|
32 -35.184162139892578 33 -35.184162139892578 34 -35.184162139892578 35 -35.184162139892578
|
|
36 -35.184162139892578 37 -35.184162139892578 38 -35.184162139892578 39 -35.184162139892578
|
|
40 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 4.3386569023132324 19 4.3386569023132324
|
|
20 4.3386569023132324 21 3.8562102317810059 22 3.8562102317810059 23 3.8562102317810059
|
|
24 3.8562102317810059 25 3.9762253761291504 26 4.3386569023132324 27 4.3386569023132324
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|
28 4.3386569023132324 29 4.3386569023132324 30 4.3386569023132324 31 4.3386569023132324
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|
32 4.3386569023132324 33 4.3386569023132324 34 4.3386569023132324 35 4.3386569023132324
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|
36 4.3386569023132324 37 4.3386569023132324 38 4.3386569023132324 39 4.3386569023132324
|
|
40 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 4.086580753326416 19 4.086580753326416
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|
20 4.086580753326416 21 1.3029800653457642 22 1.3029800653457642 23 1.3029800653457642
|
|
24 1.3029800653457642 25 2.747758150100708 26 4.086580753326416 27 4.086580753326416
|
|
28 4.086580753326416 29 4.086580753326416 30 4.086580753326416 31 4.086580753326416
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|
32 4.086580753326416 33 4.086580753326416 34 4.086580753326416 35 4.086580753326416
|
|
36 4.086580753326416 37 4.086580753326416 38 4.086580753326416 39 4.086580753326416
|
|
40 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 39 4.9016814231872559
|
|
40 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 39 -4.940037727355957
|
|
40 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 39 11.946962356567383
|
|
40 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.7261176544234331e-007 1 3.7024113908046274e-007
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|
2 3.6774389400306973e-007 3 3.6381374002303346e-007 4 3.5943733678323042e-007 5 3.5546102594707918e-007
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|
6 3.5234131701145088e-007 7 3.5048506674684177e-007 8 3.4945534821417823e-007 9 3.4923425573651912e-007
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|
10 3.4822772931875079e-007 11 3.4580807550810277e-007 12 3.4563524309305649e-007
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|
13 3.4440745366737247e-007 14 3.4323781505918305e-007 15 3.4151611316701747e-007
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|
16 3.3934537668756093e-007 17 3.3862812642837525e-007 18 3.3678978184070729e-007
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|
19 3.362554537034157e-007 20 3.3549090971973783e-007 21 3.3776208852032141e-007 22 3.3855201309052063e-007
|
|
23 3.3834214718808653e-007 24 3.3780725061660632e-007 25 3.2865040111573762e-007
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|
26 3.1909144126984756e-007 27 3.2195794119616039e-007 28 3.2970086749628535e-007
|
|
29 3.4127168646591599e-007 30 3.5343987292435486e-007 31 3.6552972915160353e-007
|
|
32 3.7681110143239493e-007 33 3.8432432347690337e-007 34 3.867182840622263e-007 35 3.8750215480831685e-007
|
|
36 3.8440205685219553e-007 37 3.8262729162852338e-007 38 3.8143460301398591e-007
|
|
39 3.7690284671043628e-007 40 3.7938781360935536e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -4.9244914634982706e-007 1 -4.9769062115956331e-007
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|
2 -5.1438297532513388e-007 3 -5.3386690979095874e-007 4 -5.568961682911322e-007 5 -5.8236236100128735e-007
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6 -6.054204959582421e-007 7 -6.214460768205754e-007 8 -6.2817974821882672e-007 9 -6.2916359411246958e-007
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10 -6.3330401189887198e-007 11 -6.3973959640861722e-007 12 -6.4617836414981866e-007
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|
13 -6.5425228967797011e-007 14 -6.6458363789934083e-007 15 -6.6828647504735272e-007
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|
16 -6.8064969127590302e-007 17 -6.8751785420317901e-007 18 -6.9215190023896866e-007
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|
19 -6.9561542659357656e-007 20 -6.9722301532237907e-007 21 -7.7125878306105733e-007
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|
22 -7.7021286415401846e-007 23 -7.6953688221692573e-007 24 -7.6983627650406561e-007
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|
25 -6.4389587350888178e-007 26 -5.1738675210799556e-007 27 -5.2034499731234973e-007
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|
28 -5.2677484063679003e-007 29 -5.3113666353965527e-007 30 -5.389630359786679e-007
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31 -5.4590520903730066e-007 32 -5.5519734587505809e-007 33 -5.5946077281987527e-007
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|
34 -5.6127964853658341e-007 35 -5.5755111816324643e-007 36 -5.4144197747518774e-007
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|
37 -5.2499734692901256e-007 38 -5.1131888767486089e-007 39 -4.9684177838571486e-007
|
|
40 -4.8833919663593406e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.6489259451191174e-006 1 1.6377139218093362e-006
|
|
2 1.6191540908039315e-006 3 1.5882924344623461e-006 4 1.5552386685158126e-006 5 1.5211379604807007e-006
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|
6 1.4933774536984856e-006 7 1.4716578107254463e-006 8 1.4630077203037217e-006 9 1.4614842029914143e-006
|
|
10 1.4568831829819828e-006 11 1.4492536593024852e-006 12 1.4413260487344814e-006
|
|
13 1.4320835362013895e-006 14 1.4231630984795629e-006 15 1.4134532193565974e-006
|
|
16 1.402538146066945e-006 17 1.394442392665951e-006 18 1.3880357982998248e-006 19 1.3834785477229161e-006
|
|
20 1.380929461447522e-006 21 1.3442220279102912e-006 22 1.3450636515699443e-006 23 1.3444043815979967e-006
|
|
24 1.345467694591207e-006 25 1.370077143292292e-006 26 1.3946563512945431e-006 27 1.4055063957130187e-006
|
|
28 1.4346414900501259e-006 29 1.4778210015720106e-006 30 1.524474328107317e-006 31 1.571329562466417e-006
|
|
32 1.6138021692313487e-006 33 1.6419112398580182e-006 34 1.6524489865332725e-006
|
|
35 1.6548608527955366e-006 36 1.6529114645891241e-006 37 1.6530773336853599e-006
|
|
38 1.6558470861127716e-006 39 1.6532419522263808e-006 40 1.6573280845477711e-006;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 39 6.4349551200866699
|
|
40 6.4349551200866699;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 39 -0.03984682634472847
|
|
40 -0.03984682634472847;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 39 9.1014728546142578
|
|
40 9.1014728546142578;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 1.4698436260223389 19 1.4698436260223389
|
|
20 1.4698436260223389 21 -14.853287696838379 22 -14.853287696838379 23 -14.853287696838379
|
|
24 -14.853287696838379 25 -6.9159483909606934 26 1.4698436260223389 27 1.4698436260223389
|
|
28 1.4698436260223389 29 1.4698436260223389 30 1.4698436260223389 31 1.4698436260223389
|
|
32 1.4698436260223389 33 1.4698436260223389 34 1.4698436260223389 35 1.4698436260223389
|
|
36 1.4698436260223389 37 1.4698436260223389 38 1.4698436260223389 39 1.4698436260223389
|
|
40 1.4698436260223389;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 23.940853118896484 19 23.940853118896484
|
|
20 23.940853118896484 21 9.3940343856811523 22 9.3940343856811523 23 9.3940343856811523
|
|
24 9.3940343856811523 25 16.159214019775391 26 23.940853118896484 27 23.940853118896484
|
|
28 23.940853118896484 29 23.940853118896484 30 23.940853118896484 31 23.940853118896484
|
|
32 23.940853118896484 33 23.940853118896484 34 23.940853118896484 35 23.940853118896484
|
|
36 23.940853118896484 37 23.940853118896484 38 23.940853118896484 39 23.940853118896484
|
|
40 23.940853118896484;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 13.272449493408203 19 13.272449493408203
|
|
20 13.272449493408203 21 19.154611587524414 22 19.154611587524414 23 19.154611587524414
|
|
24 19.154611587524414 25 15.115443229675293 26 13.272449493408203 27 13.272449493408203
|
|
28 13.272449493408203 29 13.272449493408203 30 13.272449493408203 31 13.272449493408203
|
|
32 13.272449493408203 33 13.272449493408203 34 13.272449493408203 35 13.272449493408203
|
|
36 13.272449493408203 37 13.272449493408203 38 13.272449493408203 39 13.272449493408203
|
|
40 13.272449493408203;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 39 4.6623387336730957
|
|
40 4.6623387336730957;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 39 -2.1966321468353271
|
|
40 -2.1966321468353271;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 39 7.3928837776184082
|
|
40 7.3928837776184082;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -71.259834289550781 19 -71.259834289550781
|
|
20 -71.259834289550781 21 -98.952377319335938 22 -98.952377319335938 23 -98.952377319335938
|
|
24 -98.952377319335938 25 -86.266265869140625 26 -71.259834289550781 27 -71.259834289550781
|
|
28 -71.259834289550781 29 -71.259834289550781 30 -71.259834289550781 31 -71.259834289550781
|
|
32 -71.259834289550781 33 -71.259834289550781 34 -71.259834289550781 35 -71.259834289550781
|
|
36 -71.259834289550781 37 -71.259834289550781 38 -71.259834289550781 39 -71.259834289550781
|
|
40 -71.259834289550781;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -30.811164855957028 19 -30.811164855957028
|
|
20 -30.811164855957028 21 -23.123556137084961 22 -23.123556137084961 23 -23.123556137084961
|
|
24 -23.123556137084961 25 -28.334863662719727 26 -30.811164855957028 27 -30.811164855957028
|
|
28 -30.811164855957028 29 -30.811164855957028 30 -30.811164855957028 31 -30.811164855957028
|
|
32 -30.811164855957028 33 -30.811164855957028 34 -30.811164855957028 35 -30.811164855957028
|
|
36 -30.811164855957028 37 -30.811164855957028 38 -30.811164855957028 39 -30.811164855957028
|
|
40 -30.811164855957028;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 20.144222259521484 19 20.144222259521484
|
|
20 20.144222259521484 21 32.475353240966797 22 32.475353240966797 23 32.475353240966797
|
|
24 32.475353240966797 25 26.527975082397461 26 20.144222259521484 27 20.144222259521484
|
|
28 20.144222259521484 29 20.144222259521484 30 20.144222259521484 31 20.144222259521484
|
|
32 20.144222259521484 33 20.144222259521484 34 20.144222259521484 35 20.144222259521484
|
|
36 20.144222259521484 37 20.144222259521484 38 20.144222259521484 39 20.144222259521484
|
|
40 20.144222259521484;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 39 5.8201866149902344
|
|
40 5.8201866149902344;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 39 -3.5756998062133789
|
|
40 -3.5756998062133789;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 39 4.3487567901611328
|
|
40 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 10.30560302734375 1 10.698184013366699
|
|
2 11.187747001647949 3 11.839385032653809 4 12.726523399353027 5 14.401458740234373
|
|
6 19.973964691162109 7 29.226692199707028 8 39.462646484375 9 48.840373992919922
|
|
10 55.714981079101563 11 59.434162139892578 12 60.768535614013672 13 61.08348083496093
|
|
14 61.005050659179695 15 60.702926635742187 16 60.297389984130866 17 59.879024505615234
|
|
18 59.520915985107415 19 59.281398773193359 20 59.195804595947266 21 90.622901916503906
|
|
22 96.740989685058594 23 93.258415222167969 24 72.991241455078125 25 50.043491363525391
|
|
26 37.978279113769531 27 28.954896926879879 28 22.999624252319336 29 19.364862442016602
|
|
30 16.742679595947266 31 13.462065696716309 32 10.555483818054199 33 7.9092087745666513
|
|
34 5.3485488891601563 35 5.4019885063171387 36 6.7610840797424316 37 8.6130533218383789
|
|
38 10.233116149902344 39 10.993061065673828 40 10.30560302734375;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 4.0879054069519043 1 3.8285253047943111
|
|
2 4.980323314666748 3 7.0300278663635254 4 9.2659187316894531 5 10.9053955078125
|
|
6 11.791009902954102 7 13.439953804016113 8 16.273967742919922 9 19.499082565307617
|
|
10 22.282819747924805 11 24.305225372314453 12 25.535791397094727 13 26.194412231445313
|
|
14 26.567148208618164 15 26.733247756958008 16 26.769569396972656 17 26.749813079833984
|
|
18 26.747354507446289 19 26.840965270996094 20 27.12297248840332 21 19.914432525634766
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22 15.328217506408691 23 8.560185432434082 24 -6.2813448905944824 25 -10.776857376098633
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26 -11.384952545166016 27 -9.3638725280761719 28 -7.2586660385131845 29 -5.8024501800537109
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|
|
38 3.950265645980835 39 3.8717203140258789 40 4.0879054069519043;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.005110502243042 1 -1.0686644315719604
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2 -0.27701234817504883 3 0.23799300193786624 4 0.37191915512084961 5 -0.0078570367768406868
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|
38 -2.1337254047393799 39 -2.2540020942687988 40 -2.005110502243042;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 39 4.771028995513916
|
|
40 4.771028995513916;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.9792171214212431e-011 1 3.0510705073538702e-011
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|
2 -8.3062445810355712e-012 3 9.8197006082045846e-012 4 1.0082601420435822e-011 5 1.5489831639570184e-012
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6 1.2008172234345693e-012 7 8.7041485130612273e-012 8 1.4281908988778014e-012 9 4.5048409447190352e-012
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10 -2.7284841053187847e-012 11 -5.5507598517579027e-011 12 -6.5227823142777197e-012
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25 1.8900436771218665e-012 26 -1.0274447959091049e-011 27 -1.0274447959091049e-011
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|
28 -1.0125233984581428e-011 29 5.8051341511600185e-012 30 4.7535309022350702e-012
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31 4.8885340220294893e-012 32 -8.8959950517164543e-012 33 5.5706550483591855e-012
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34 -4.4551029532158282e-012 35 3.765876499528531e-013 36 1.5560885913146194e-011
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37 2.6936675112665398e-011 38 -5.4924953474255744e-012 39 -9.3784535692975624e-011
|
|
40 5.9195315316173946e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 39 20.910079956054687
|
|
40 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -37.578029632568359 1 -33.400302886962891
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|
2 -27.265560150146484 3 -22.255270004272461 4 -19.130500793457031 5 -17.802705764770508
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6 -19.229507446289063 7 -24.005439758300781 8 -32.124183654785156 9 -40.47955322265625
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|
|
38 -36.884708404541016 39 -39.699291229248047 40 -37.578029632568359;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -69.55010986328125 1 -67.539337158203125
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|
2 -62.924800872802727 3 -56.567661285400391 4 -49.930931091308594 5 -45.433193206787109
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6 -48.636085510253906 7 -57.322933197021484 8 -65.47491455078125 9 -70.074211120605469
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|
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|
34 -56.157817840576172 35 -58.971096038818359 36 -62.978763580322259 37 -66.933143615722656
|
|
38 -69.765464782714844 39 -70.808822631835938 40 -69.55010986328125;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -71.311134338378906 1 -78.111427307128906
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|
2 -86.217628479003906 3 -91.900260925292969 4 -94.074455261230469 5 -92.805221557617188
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6 -87.554000854492187 7 -78.7919921875 8 -67.583244323730469 9 -57.390251159667976
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|
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|
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18 -62.787685394287109 19 -61.77296447753907 20 -60.740554809570313 21 7.3831682205200204
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22 45.547637939453125 23 68.636283874511719 24 65.568344116210938 25 62.429172515869141
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|
26 60.119991302490234 27 57.696594238281243 28 53.051143646240234 29 43.770820617675781
|
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30 24.451919555664063 31 -18.683691024780273 32 -59.402866363525398 33 -78.379898071289063
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34 -87.740684509277344 35 -89.369041442871094 36 -87.487335205078125 37 -82.666236877441406
|
|
38 -76.405410766601563 39 -71.641029357910156 40 -71.311134338378906;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 6.2527760746888816e-012 1 1.2683187833317788e-012
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|
2 -5.1159076974727213e-013 3 -9.1393559387142886e-013 4 -2.6680879727791762e-012
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5 -3.0411229090532288e-012 6 -9.4857455223973375e-013 7 -6.1852745147916721e-012
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|
8 -1.8189894035458565e-012 9 -2.6432189770275727e-012 10 1.3358203432289883e-012
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|
11 1.2349232747510541e-011 12 2.5863755581667647e-012 13 3.1263880373444408e-013
|
|
14 7.3185901783290319e-012 15 -9.1802121460204944e-012 16 9.7344354799133725e-012
|
|
17 7.3896444519050419e-013 18 5.0306425691815093e-012 19 -8.5265128291212022e-013
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|
20 5.3574922276311554e-012 21 3.950617610826157e-012 22 6.8993699642305728e-012 23 -1.7266188478970435e-012
|
|
24 -3.659295089164516e-012 25 -1.0480505352461478e-012 26 -4.5474735088646412e-013
|
|
27 1.3864465131518955e-012 28 1.0440537323574972e-012 29 -1.5418777365994174e-012
|
|
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|
|
33 2.1316282072803006e-014 34 9.4857455223973375e-013 35 3.0109248427834245e-012
|
|
36 -1.3349321648092882e-012 37 8.0024875614981283e-013 38 7.4784622938750545e-012
|
|
39 -7.6418871230998775e-012 40 6.2865268546374864e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.4940050025179517e-012 1 -3.1121771826292388e-012
|
|
2 4.0856207306205761e-012 3 -2.1458390619955026e-012 4 -4.0110137433657655e-012 5 -6.6933125708601438e-012
|
|
6 1.0480505352461478e-012 7 7.2120087679650169e-013 8 1.1119993814645568e-012 9 -2.0392576516314875e-012
|
|
10 4.0500935938325711e-013 11 -4.2277292777725961e-012 12 3.694822225952521e-013
|
|
13 3.4674485505092889e-012 14 1.1358025631125201e-011 15 -2.4087398742267396e-012
|
|
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|
|
20 -1.1745271422114456e-011 21 2.7178259642823832e-012 22 6.8567374000849668e-012
|
|
23 -8.8107299234252423e-012 24 3.936406756110955e-012 25 4.7535309022350702e-012
|
|
26 -5.0874859880423173e-012 27 -8.6686213762732223e-013 28 2.9807267765136203e-012
|
|
29 2.2737367544323206e-012 30 -4.4764192352886312e-013 31 -3.787192781601334e-012
|
|
32 2.2524204723595176e-012 33 -3.3502089991088724e-012 34 -3.2898128665692639e-012
|
|
35 8.8107299234252423e-013 36 -2.6361135496699717e-012 37 -5.5422333389287814e-012
|
|
38 -4.9347192998538958e-012 39 3.4603431231516879e-012 40 -2.5082158572331537e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 39 27.305465698242187
|
|
40 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -78.72515869140625 1 -78.236038208007812
|
|
2 -78.507637023925781 3 -79.553558349609375 4 -81.2332763671875 5 -83.311126708984375
|
|
6 -84.916740417480469 7 -85.764213562011719 8 -85.863105773925781 9 -85.95147705078125
|
|
10 -88.901321411132813 11 -31.59246826171875 12 -71.661354064941406 13 -72.417106628417969
|
|
14 -72.754539489746094 15 -73.301307678222656 16 -74.56280517578125 17 -77.294944763183594
|
|
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|
|
22 -155.78604125976562 23 -132.19474792480469 24 -91.967041015625 25 -89.246131896972656
|
|
26 -83.383186340332031 27 -81.205696105957031 28 -79.159507751464844 29 -75.03668212890625
|
|
30 -68.524200439453125 31 -62.993408203124993 32 -60.982437133789055 33 -60.858646392822266
|
|
34 -60.478115081787102 35 -60.118282318115241 36 -61.717887878417962 37 -64.712860107421875
|
|
38 -68.764823913574219 39 -73.559661865234375 40 -78.72515869140625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -26.442651748657227 1 -27.747093200683594
|
|
2 -30.880447387695316 3 -35.240375518798828 4 -40.169425964355469 5 -44.709186553955078
|
|
6 -47.868259429931641 7 -51.743923187255859 8 -58.442905426025391 9 -68.4342041015625
|
|
10 -80.229255676269531 11 -91.42169189453125 12 -97.215789794921875 13 -99.763999938964844
|
|
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|
|
18 -99.962242126464844 19 -98.449798583984375 20 -97.416007995605469 21 -83.4810791015625
|
|
22 -68.949241638183594 23 -64.225715637207031 24 -46.125949859619141 25 -26.746603012084961
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|
26 -20.692100524902344 27 -20.078062057495117 28 -22.348731994628906 29 -25.742916107177734
|
|
30 -29.796136856079102 31 -34.034915924072266 32 -39.032848358154297 33 -42.286312103271484
|
|
34 -41.802738189697266 35 -35.945247650146484 36 -31.257663726806641 37 -27.920988082885742
|
|
38 -26.050815582275391 39 -25.603187561035156 40 -26.442651748657227;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.6421430110931401 1 4.828925609588623
|
|
2 5.5817241668701172 3 5.9478311538696289 4 6.0689620971679687 5 6.1795306205749512
|
|
6 5.9886212348937988 7 5.2100772857666016 8 3.8275306224822998 9 2.6535792350769043
|
|
10 4.6272983551025391 11 -53.352729797363281 12 -13.761566162109375 13 -13.354965209960938
|
|
14 -13.246749877929688 15 -12.809234619140625 16 -11.537368774414063 17 -8.678863525390625
|
|
18 -2.842864990234375 19 8.636688232421875 20 29.322021484375004 21 56.030437469482422
|
|
22 86.555854797363281 23 69.479148864746094 24 26.300817489624023 25 14.762463569641113
|
|
26 10.012969017028809 27 6.9213738441467285 28 4.7019314765930176 29 3.0163798332214355
|
|
30 0.80988395214080811 31 -0.75803852081298828 32 -0.77361136674880981 33 -0.047078881412744522
|
|
34 0.057548969984054565 35 -0.60744303464889526 36 -0.70252084732055664 37 -0.40695858001708984
|
|
38 0.36450996994972229 39 1.7170087099075317 40 3.6421430110931401;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -4.9737991503207013e-014 1 -1.4921397450962104e-013
|
|
2 1.5631940186722204e-013 3 -1.4210854715202004e-013 4 -2.1316282072803006e-013 5 -1.4210854715202004e-013
|
|
6 4.2632564145606011e-014 7 3.5527136788005009e-014 8 -1.4210854715202004e-014 9 -1.4210854715202004e-014
|
|
10 4.9737991503207013e-014 11 -9.2370555648813024e-014 12 1.4210854715202004e-014
|
|
13 6.3948846218409017e-014 14 2.0605739337042905e-013 15 -7.1054273576010019e-014
|
|
16 9.9475983006414026e-014 17 1.0658141036401503e-013 18 3.5527136788005009e-014
|
|
19 0 20 -2.5579538487363607e-013 21 4.2632564145606011e-014 22 7.1054273576010019e-014
|
|
23 -1.7408297026122455e-013 24 2.2026824808563106e-013 25 3.0198066269804258e-013
|
|
26 -1.4210854715202004e-013 27 6.7501559897209518e-014 28 1.9539925233402755e-013
|
|
29 -6.0396132539608516e-014 30 1.3500311979441904e-013 31 -1.4210854715202004e-013
|
|
32 -7.1054273576010019e-015 33 -1.4210854715202004e-013 34 -1.4210854715202004e-014
|
|
35 1.9184653865522705e-013 36 -1.9895196601282805e-013 37 -2.2026824808563106e-013
|
|
38 2.4158453015843406e-013 39 6.3948846218409017e-014 40 -4.9737991503207013e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 39 0.0001373999984934926
|
|
40 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 39 20.848133087158203
|
|
40 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.9611413478851318 1 4.2878508567810059
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|
2 5.051002025604248 3 6.1303262710571289 4 7.3955364227294922 5 8.6997394561767578
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|
6 9.8825244903564453 7 10.778417587280273 8 11.224031448364258 9 11.501919746398926
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|
10 11.957146644592285 11 12.525509834289551 12 13.143549919128418 13 13.747807502746582
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|
14 14.274298667907715 15 14.65805244445801 16 14.832695007324217 17 14.730195045471193
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18 14.281487464904785 19 13.417812347412109 20 12.073855400085449 21 11.224034309387207
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22 12.786916732788086 23 9.3189229965209961 24 8.6860113143920898 25 11.22401237487793
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26 7.2718348503112793 27 6.0176358222961426 28 4.7724466323852539 29 1.5048035383224487
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30 -3.5055849552154541 31 -7.3199434280395517 32 -8.2408876419067383 33 -7.7751522064208993
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34 -7.232541561126709 35 -6.631218433380127 36 -5.2621092796325684 37 -3.2964639663696289
|
|
38 -0.92496359348297119 39 1.6033697128295898 40 3.9611413478851318;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 17.346549987792969 1 17.365850448608398
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|
2 17.20079231262207 3 16.877967834472656 4 16.426462173461914 5 15.883495330810547
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|
6 15.296311378479002 7 14.720165252685547 8 14.213671684265137 9 13.903498649597168
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|
10 13.842267990112305 11 13.977219581604004 12 14.252467155456543 13 14.607161521911623
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|
14 14.975419998168945 15 15.288387298583984 16 15.478068351745605 17 15.483338356018066
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|
18 15.257647514343262 19 14.778023719787596 20 14.05455207824707 21 14.213677406311035
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|
22 18.694852828979492 23 18.037910461425781 24 16.006458282470703 25 14.213667869567871
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|
26 13.508364677429199 27 13.453299522399902 28 13.56194019317627 29 13.718284606933594
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30 13.562983512878418 31 13.797721862792969 32 14.64324378967285 33 15.561232566833494
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|
34 15.986728668212891 35 15.97554874420166 36 16.044805526733398 37 16.217962265014648
|
|
38 16.511962890625 39 16.910900115966797 40 17.346549987792969;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.3488500118255615 1 3.3599154949188232
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|
2 3.4971811771392822 3 3.7260437011718746 4 4.0080947875976562 5 4.3016791343688965
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|
6 4.5648617744445801 7 4.7587103843688965 8 4.8484339714050293 9 4.9049811363220215
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|
10 5.0080223083496094 11 5.1415729522705078 12 5.2916936874389648 13 5.4441637992858887
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|
14 5.5829439163208008 15 5.6895160675048828 16 5.7432827949523926 17 5.7230706214904785
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|
18 5.6097474098205566 19 5.3893523216247559 20 5.0559592247009277 21 4.8484349250793457
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|
22 5.3307414054870605 23 4.2815589904785156 24 4.1411347389221191 25 4.8484296798706055
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|
26 3.9262464046478276 27 3.6509659290313721 28 3.3704075813293457 29 2.5741651058197021
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|
30 1.3224035501480103 31 0.30719435214996338 32 -0.031328864395618439 33 0.0099656181409955025
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|
34 0.12885279953479767 35 0.30375295877456665 36 0.69369602203369141 37 1.250658392906189
|
|
38 1.9252412319183347 39 2.6543493270874023 40 3.3488500118255615;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 39 11.74321174621582
|
|
40 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 39 20.588546752929688
|
|
40 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 39 10.506512641906738
|
|
40 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.5605447292327881 1 -2.5882205963134766
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|
2 -2.5555338859558105 3 -2.4930293560028076 4 -2.4285261631011963 5 -2.3849136829376221
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|
6 -2.3802864551544189 7 -2.4296321868896484 8 -2.5474047660827637 9 -2.7971830368041992
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|
10 -3.2043130397796631 11 -3.7283000946044917 12 -4.3304295539855957 13 -4.9739484786987305
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|
14 -5.6239709854125977 15 -6.247075080871582 16 -6.8104538917541504 17 -7.2806177139282227
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|
18 -7.6215405464172363 19 -7.7923092842102051 20 -7.7443442344665518 21 -7.4185643196105966
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|
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|
26 10.828190803527832 27 8.0266685485839844 28 4.987454891204834 29 2.8310580253601074
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|
30 1.7499428987503052 31 0.49841672182083135 32 -1.7614076137542725 33 -3.9511501789093018
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|
34 -5.0310320854187012 35 -5.0371837615966797 36 -4.7389626502990723 37 -4.241208553314209
|
|
38 -3.6460635662078857 39 -3.0531325340270996 40 -2.5605447292327881;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -15.310243606567383 1 -14.943417549133303
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|
2 -14.17485523223877 3 -13.124786376953125 4 -11.914521217346191 5 -10.667420387268066
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|
6 -9.5083169937133789 7 -8.5622663497924805 8 -7.953477382659913 9 -7.5663557052612305
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|
10 -7.208958625793457 11 -6.8897190093994141 12 -6.6173567771911621 13 -6.4015841484069824
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14 -6.2535462379455566 15 -6.1860508918762207 16 -6.2136664390563965 17 -6.352668285369873
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|
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|
22 -10.629949569702148 23 -14.087324142456055 24 -16.756179809570312 25 -18.045608520507813
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|
26 -18.532718658447266 27 -18.661767959594727 28 -18.588703155517578 29 -18.638263702392578
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|
30 -19.038658142089844 31 -19.417312622070312 32 -19.309974670410156 33 -18.911857604980469
|
|
34 -18.588907241821289 35 -18.327217102050781 36 -17.86663818359375 37 -17.269271850585938
|
|
38 -16.598258972167969 39 -15.921273231506348 40 -15.310243606567383;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 11.847168922424316 1 11.737578392028809
|
|
2 11.535233497619629 3 11.285526275634766 4 11.03191089630127 5 10.811010360717773
|
|
6 10.650789260864258 7 10.571283340454102 8 10.587881088256836 9 10.757256507873535
|
|
10 11.095388412475586 11 11.556645393371582 12 12.09614086151123 13 12.670021057128906
|
|
14 13.235603332519531 15 13.75137996673584 16 14.17674446105957 17 14.471572875976563
|
|
18 14.595456123352051 19 14.506713867187498 20 14.161149024963379 21 13.511021614074707
|
|
22 10.36213493347168 23 4.2557520866394043 24 -1.7824182510375977 25 -4.5906782150268555
|
|
26 -3.6956748962402348 27 -1.1053428649902344 28 1.9002823829650877 29 4.3031525611877441
|
|
30 5.6975116729736328 31 7.1659049987792969 32 9.4585847854614258 33 11.601699829101562
|
|
34 12.667877197265625 35 12.786773681640625 36 12.719292640686035 37 12.529262542724609
|
|
38 12.279851913452148 39 12.032510757446289 40 11.847168922424316;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.1316282072803006e-014 1 -2.8421709430404007e-014
|
|
2 2.8421709430404007e-014 3 -2.1316282072803006e-014 4 -2.8421709430404007e-014 5 -1.4210854715202004e-014
|
|
6 -1.4210854715202004e-014 7 -1.4210854715202004e-014 8 -7.1054273576010019e-015
|
|
9 -7.1054273576010019e-015 10 -7.1054273576010019e-015 11 -1.4210854715202004e-014
|
|
12 -7.1054273576010019e-015 13 -2.1316282072803006e-014 14 7.1054273576010019e-015
|
|
15 -1.4210854715202004e-014 16 0 17 -2.1316282072803006e-014 18 -7.1054273576010019e-015
|
|
19 -7.1054273576010019e-015 20 -2.1316282072803006e-014 21 -2.8421709430404007e-014
|
|
22 1.4210854715202004e-014 23 -2.8421709430404007e-014 24 -1.4210854715202004e-014
|
|
25 -7.1054273576010019e-015 26 -2.8421709430404007e-014 27 -2.1316282072803006e-014
|
|
28 -1.4210854715202004e-014 29 -1.4210854715202004e-014 30 -7.1054273576010019e-015
|
|
31 -7.1054273576010019e-015 32 1.4210854715202004e-014 33 -7.1054273576010019e-015
|
|
34 -7.1054273576010019e-015 35 -2.1316282072803006e-014 36 -1.4210854715202004e-014
|
|
37 -4.2632564145606011e-014 38 0 39 0 40 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 39 17.090845108032227
|
|
40 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 7.1054273576010019e-015 1 7.1054273576010019e-015
|
|
2 -1.7763568394002505e-014 3 -7.1054273576010019e-015 4 -1.4210854715202004e-014
|
|
5 -1.0658141036401503e-014 6 -1.4210854715202004e-014 7 3.5527136788005009e-015 8 0
|
|
9 7.1054273576010019e-015 10 1.0658141036401503e-014 11 3.5527136788005009e-015 12 3.5527136788005009e-015
|
|
13 2.1316282072803006e-014 14 3.5527136788005009e-015 15 7.1054273576010019e-015
|
|
16 0 17 1.7763568394002505e-014 18 1.0658141036401503e-014 19 0 20 0 21 1.7763568394002505e-014
|
|
22 0 23 0 24 7.1054273576010019e-015 25 1.4210854715202004e-014 26 0 27 0 28 7.1054273576010019e-015
|
|
29 -1.4210854715202004e-014 30 0 31 -7.1054273576010019e-015 32 0 33 -7.1054273576010019e-015
|
|
34 7.1054273576010019e-015 35 1.7763568394002505e-014 36 -3.5527136788005009e-015
|
|
37 7.1054273576010019e-015 38 2.1316282072803006e-014 39 0 40 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.7312958240509033 1 1.7081435918807983
|
|
2 1.7130900621414185 3 1.7395544052124023 4 1.7806859016418457 5 1.8295646905899046
|
|
6 1.8794299364089968 7 1.9238371849060061 8 1.9565364122390749 9 1.9903666973114016
|
|
10 2.0365264415740967 11 2.0857210159301758 12 2.1283812522888184 13 2.1551015377044678
|
|
14 2.1570017337799072 15 2.1259725093841553 16 2.0547912120819092 17 1.9370648860931396
|
|
18 1.767078161239624 19 1.539549708366394 20 1.24944007396698 21 0.89189636707305908
|
|
22 0.88839137554168701 23 1.408069372177124 24 1.9175876379013059 25 1.8695950508117678
|
|
26 1.0124679803848267 27 -0.056532736867666251 28 -0.57413691282272339 29 -0.34008955955505371
|
|
30 0.26073431968688965 31 0.84025460481643677 32 1.1278445720672607 33 1.2229483127593994
|
|
34 1.2564570903778076 35 1.3112647533416748 36 1.3754101991653442 37 1.4508601427078247
|
|
38 1.5378314256668091 39 1.6335256099700928 40 1.7312958240509033;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -15.521477699279785 1 -15.603487968444824
|
|
2 -15.495844841003418 3 -15.248064041137695 4 -14.910219192504885 5 -14.533370971679688
|
|
6 -14.169297218322754 7 -13.869936943054199 8 -13.68698787689209 9 -13.605813026428223
|
|
10 -13.572198867797852 11 -13.577993392944336 12 -13.614407539367676 13 -13.671855926513672
|
|
14 -13.739967346191406 15 -13.807778358459473 16 -13.864067077636719 17 -13.897805213928223
|
|
18 -13.89869499206543 19 -13.857766151428223 20 -13.768001556396484 21 -13.624943733215332
|
|
22 -13.744397163391113 23 -14.41140842437744 24 -15.241064071655272 25 -15.61233425140381
|
|
26 -15.240986824035643 27 -14.583786010742189 28 -14.20702075958252 29 -14.452409744262697
|
|
30 -15.170609474182127 31 -16.017206192016602 32 -16.697002410888672 33 -17.189531326293945
|
|
34 -17.437820434570312 35 -17.412115097045898 36 -17.174144744873047 37 -16.794132232666016
|
|
38 -16.343973159790039 39 -15.896035194396974 40 -15.521477699279785;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 14.338279724121092 1 14.354741096496582
|
|
2 14.318807601928711 3 14.252731323242188 4 14.177508354187012 5 14.109865188598633
|
|
6 14.060812950134277 7 14.035660743713379 8 14.035799980163574 9 14.035295486450195
|
|
10 14.014287948608398 11 13.981914520263672 12 13.946927070617676 13 13.917842864990234
|
|
14 13.90305233001709 15 13.910937309265137 16 13.949934959411621 17 14.028705596923828
|
|
18 14.156249046325684 19 14.342113494873047 20 14.596552848815918 21 14.930902481079103
|
|
22 14.683349609375 23 13.702496528625488 24 12.933144569396973 25 13.041375160217285
|
|
26 14.142251014709473 27 15.492780685424805 28 16.262821197509766 29 16.091037750244141
|
|
30 15.292899131774902 31 14.359774589538574 32 13.703128814697266 33 13.285634994506836
|
|
34 13.056224822998047 35 13.013459205627441 36 13.152358055114746 37 13.414638519287109
|
|
38 13.7406005859375 39 14.069138526916504 40 14.338279724121092;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0 1 0 2 7.1054273576010019e-015 3 -1.4210854715202004e-014
|
|
4 -2.8421709430404007e-014 5 0 6 0 7 7.1054273576010019e-015 8 0 9 0 10 0 11 0 12 0
|
|
13 0 14 7.1054273576010019e-015 15 -3.5527136788005009e-015 16 0 17 7.1054273576010019e-015
|
|
18 -3.5527136788005009e-015 19 -1.4210854715202004e-014 20 -7.1054273576010019e-015
|
|
21 -2.4868995751603507e-014 22 -7.1054273576010019e-015 23 3.5527136788005009e-015
|
|
24 0 25 7.1054273576010019e-015 26 0 27 -3.5527136788005009e-015 28 0 29 -7.1054273576010019e-015
|
|
30 -2.1316282072803006e-014 31 7.1054273576010019e-015 32 4.2632564145606011e-014
|
|
33 -7.1054273576010019e-015 34 0 35 1.4210854715202004e-014 36 1.4210854715202004e-014
|
|
37 7.1054273576010019e-015 38 7.1054273576010019e-015 39 7.1054273576010019e-015
|
|
40 0;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 39 12.593589782714844
|
|
40 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.5527136788005009e-015 1 -1.0658141036401503e-014
|
|
2 -2.1316282072803006e-014 3 -3.5527136788005009e-015 4 0 5 -3.5527136788005009e-015
|
|
6 -2.1316282072803006e-014 7 -3.5527136788005009e-015 8 7.1054273576010019e-015 9 0
|
|
10 -3.5527136788005009e-015 11 1.0658141036401503e-014 12 0 13 7.1054273576010019e-015
|
|
14 8.8817841970012523e-015 15 0 16 0 17 1.5987211554602254e-014 18 -3.5527136788005009e-015
|
|
19 -1.7763568394002505e-015 20 3.5527136788005009e-015 21 -3.5527136788005009e-015
|
|
22 -1.0658141036401503e-014 23 -3.5527136788005009e-015 24 -1.7763568394002505e-014
|
|
25 -7.1054273576010019e-015 26 -1.7763568394002505e-014 27 3.5527136788005009e-015
|
|
28 0 29 2.4868995751603507e-014 30 -1.0658141036401503e-014 31 0 32 1.4210854715202004e-014
|
|
33 -1.0658141036401503e-014 34 -2.1316282072803006e-014 35 0 36 7.1054273576010019e-015
|
|
37 1.0658141036401503e-014 38 3.5527136788005009e-015 39 3.5527136788005009e-015
|
|
40 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.0358142787936231e-008 1 1.0419089591096053e-008
|
|
2 1.0367369185360076e-008 3 1.0589786825221381e-008 4 1.0693281815576938e-008 5 1.0811325168447183e-008
|
|
6 1.0931925586987745e-008 7 1.1029649193972091e-008 8 1.103990054929227e-008 9 1.0936111571879792e-008
|
|
10 1.087249845710403e-008 11 1.0670123451461677e-008 12 1.0112736426037827e-008 13 9.7967740586568652e-009
|
|
14 9.3661576272552338e-009 15 8.8616571858324278e-009 16 8.4085982621218136e-009
|
|
17 8.048269606319991e-009 18 7.7178912150088763e-009 19 7.4328210253327134e-009 20 7.3315731263789977e-009
|
|
21 7.1961312464452476e-009 22 7.0868497736853434e-009 23 7.2270838202825871e-009
|
|
24 7.0591523737562056e-009 25 7.0381691585907902e-009 26 7.2251671312528742e-009
|
|
27 7.5689197132078334e-009 28 8.0166078220145209e-009 29 8.7167562057288706e-009
|
|
30 9.278279478053264e-009 31 9.7802042020589397e-009 32 1.0350374779477534e-008 33 1.0716995291204512e-008
|
|
34 1.0785722537320908e-008 35 1.0861530341799153e-008 36 1.0654503057594411e-008
|
|
37 1.0563954155884403e-008 38 1.0510698977839183e-008 39 1.042010655538661e-008 40 1.0420396989729852e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 4.4194301551669923e-008 1 4.4102005603008365e-008
|
|
2 4.3339447586276947e-008 3 4.2509380904220961e-008 4 4.1658566374280781e-008 5 4.0781340970852398e-008
|
|
6 3.9855486022588593e-008 7 3.939937442964947e-008 8 3.8839811367097354e-008 9 3.8563992887929999e-008
|
|
10 3.852545660265605e-008 11 3.8292629511715859e-008 12 3.7472624114798236e-008 13 3.7027660937383189e-008
|
|
14 3.6499994138239344e-008 15 3.5871934755959956e-008 16 3.5414146282164438e-008
|
|
17 3.4662445358435434e-008 18 3.4316936847744728e-008 19 3.3984548508669832e-008
|
|
20 3.3785806152764053e-008 21 3.3764056439622436e-008 22 3.4692810402248142e-008
|
|
23 3.7699305011074102e-008 24 4.0025970093893193e-008 25 4.1188314980900032e-008
|
|
26 4.1126650529577091e-008 27 4.141726961393033e-008 28 4.1325478150611161e-008 29 4.1572590703253809e-008
|
|
30 4.1458509514313846e-008 31 4.161467614949288e-008 32 4.1619998114583723e-008 33 4.1675580320088557e-008
|
|
34 4.1894374191997485e-008 35 4.2030439573181866e-008 36 4.2838639302544834e-008
|
|
37 4.2915647924246514e-008 38 4.3872780963738478e-008 39 4.4043137137350641e-008
|
|
40 4.4415752853410595e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.5269951464679252e-008 1 2.5547086224264604e-008
|
|
2 2.5158632510624557e-008 3 2.6156456556236662e-008 4 2.645309216120495e-008 5 2.6933703267673085e-008
|
|
6 2.7392513146651254e-008 7 2.7841098315661835e-008 8 2.7816932757218634e-008 9 2.7350010256554921e-008
|
|
10 2.6991601842496493e-008 11 2.6012436649125448e-008 12 2.3110453994945601e-008
|
|
13 2.1489864110435519e-008 14 1.9344019719369498e-008 15 1.6745152819908071e-008
|
|
16 1.4413126692147671e-008 17 1.2619667089097675e-008 18 1.0952249773765743e-008
|
|
19 9.4835757025180101e-009 20 9.0062330926343748e-009 21 8.2655500222017508e-009
|
|
22 7.2206809420549689e-009 23 7.157911152688711e-009 24 5.3790345511117721e-009 25 4.9607367103021716e-009
|
|
26 5.9313349787259995e-009 27 7.893570241890302e-009 28 1.0657124960289366e-008 29 1.4610034071438351e-008
|
|
30 1.7951157005313689e-008 31 2.0850281501338941e-008 32 2.4168189227680159e-008
|
|
33 2.6315236212326454e-008 34 2.6650047502130292e-008 35 2.7241211952855338e-008
|
|
36 2.6152706666948689e-008 37 2.5968924788344339e-008 38 2.5857211483071296e-008
|
|
39 2.5568724026925338e-008 40 2.5615761956032657e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 39 7.9202537536621094
|
|
40 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.3997126124820625e-008 1 -1.3961114042615463e-008
|
|
2 -1.406286287419789e-008 3 -1.3989531311153769e-008 4 -1.4002047521444183e-008 5 -1.3984000624134296e-008
|
|
6 -1.3989565950112137e-008 7 -1.3946895194294484e-008 8 -1.4007321524900362e-008
|
|
9 -1.4035424378278094e-008 10 -1.3948057819845872e-008 11 -1.3879350113654709e-008
|
|
12 -1.4066218412267517e-008 13 -1.4006950266320928e-008 14 -1.3992931258144381e-008
|
|
15 -1.4043955331999314e-008 16 -1.4047396135197232e-008 17 -1.4041510176809879e-008
|
|
18 -1.4016828586704833e-008 19 -1.4026331207617204e-008 20 -1.3964468692506671e-008
|
|
21 -1.4009328808128885e-008 22 -1.4117354396603332e-008 23 -1.3930989695154494e-008
|
|
24 -1.4046478646889682e-008 25 -1.4027540018446416e-008 26 -1.4017977889579925e-008
|
|
27 -1.3998342929255614e-008 28 -1.40047804464416e-008 29 -1.3923033392870821e-008
|
|
30 -1.3962201173001176e-008 31 -1.402113003479144e-008 32 -1.3962372591436178e-008
|
|
33 -1.3935012255217316e-008 34 -1.3973561863167561e-008 35 -1.3880395499654696e-008
|
|
36 -1.3977961010880335e-008 37 -1.4025403949347037e-008 38 -1.3976884538635659e-008
|
|
39 -1.4021488858872999e-008 40 -1.3991283687175837e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.0850600170379039e-007 1 8.0846950822888175e-007
|
|
2 8.0851953043747926e-007 3 8.0852487371885218e-007 4 8.0849855521591962e-007 5 8.0848099059949163e-007
|
|
6 8.0851350503508002e-007 7 8.0847860317589948e-007 8 8.0857586226557032e-007 9 8.0862935192271834e-007
|
|
10 8.085715421657369e-007 11 8.0853033068706281e-007 12 8.0862139384407783e-007 13 8.0859263107413426e-007
|
|
14 8.0857091688812943e-007 15 8.0857319062488386e-007 16 8.0853192230279092e-007
|
|
17 8.0858990259002894e-007 18 8.085502258836641e-007 19 8.085360150289489e-007 20 8.0852350947679952e-007
|
|
21 8.0850247741182102e-007 22 8.0857523698796285e-007 23 8.0846893979469314e-007
|
|
24 8.0855102169152815e-007 25 8.0855937767410069e-007 26 8.0858637829805957e-007
|
|
27 8.0851697248363052e-007 28 8.0856631257120171e-007 29 8.0852737482928205e-007
|
|
30 8.0858882256507059e-007 31 8.0856932527240133e-007 32 8.0859462059379439e-007
|
|
33 8.0859479112405097e-007 34 8.0853573081185459e-007 35 8.0855409123614663e-007
|
|
36 8.0845290995057439e-007 37 8.0860957041295478e-007 38 8.0851430084294407e-007
|
|
39 8.0860172602115199e-007 40 8.0855045325733954e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 9.0024245835707006e-009 1 9.0289056231540599e-009
|
|
2 8.9552285587046754e-009 3 9.0357570314836266e-009 4 9.0414333797639301e-009 5 9.0539185038096548e-009
|
|
6 9.0701588462138716e-009 7 9.0961025378533122e-009 8 9.0760607918127789e-009 9 9.0101517358220917e-009
|
|
10 8.9848377626822185e-009 11 8.8755918170591031e-009 12 8.5392333204481474e-009
|
|
13 8.3650872895191242e-009 14 8.120792927002185e-009 15 7.8305433248715417e-009 16 7.5767623286537855e-009
|
|
17 7.3644921272375541e-009 18 7.1804682200138359e-009 19 7.018091441324259e-009 20 6.9642127620284092e-009
|
|
21 6.8883792003759928e-009 22 6.8171317479936988e-009 23 6.9231789190382642e-009
|
|
24 6.8225487481754507e-009 25 6.8126695396131262e-009 26 6.9291323789855142e-009
|
|
27 7.161840454017466e-009 28 7.4546466777292153e-009 29 7.9125088703335678e-009 30 8.2786071331497624e-009
|
|
31 8.6159728240886579e-009 32 8.9840614947434005e-009 33 9.2238439108882631e-009
|
|
34 9.278996238037962e-009 35 9.3219414409873025e-009 36 9.2065386425588258e-009 37 9.1311056493736942e-009
|
|
38 9.1076719499483261e-009 39 9.0417291431776903e-009 40 9.0461025337162937e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.7494261090055258e-008 1 2.7472381702864371e-008
|
|
2 2.7110225175874799e-008 3 2.673882804060668e-008 4 2.6376657302762396e-008 5 2.5997508146247128e-008
|
|
6 2.5569930173219291e-008 7 2.5386020396922504e-008 8 2.5087793176226114e-008 9 2.4938442422239859e-008
|
|
10 2.4951457788802145e-008 11 2.4871370740697785e-008 12 2.4467437853559204e-008
|
|
13 2.4287333033612413e-008 14 2.4069318982355981e-008 15 2.379496599758113e-008 16 2.3618108357936762e-008
|
|
17 2.3257465286974366e-008 18 2.3128338355604683e-008 19 2.2991091697122101e-008
|
|
20 2.2909965480266692e-008 21 2.2912910679906417e-008 22 2.3314518315942223e-008
|
|
23 2.4756980465667766e-008 24 2.5804606451629297e-008 25 2.634166840209673e-008 26 2.6296460120533993e-008
|
|
27 2.6458165436338277e-008 28 2.6386082652152254e-008 29 2.6505915684538195e-008
|
|
30 2.6415873932705836e-008 31 2.6489265891882496e-008 32 2.6470214464779929e-008
|
|
33 2.6490404536616552e-008 34 2.6617744453005798e-008 35 2.6658995011530351e-008
|
|
36 2.7053829398937523e-008 37 2.6980544021171227e-008 38 2.742839200209346e-008 39 2.7439224226100123e-008
|
|
40 2.7622716558539651e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.6918733908587456e-008 1 2.701839463270517e-008
|
|
2 2.6519089146859187e-008 3 2.678628696628493e-008 4 2.6607631653519093e-008 5 2.6524871188371435e-008
|
|
6 2.6449797019267862e-008 7 2.6506169703566229e-008 8 2.6339394665342297e-008 9 2.6039606026984075e-008
|
|
10 2.5907663570023942e-008 11 2.5398152914135608e-008 12 2.3662042991645649e-008
|
|
13 2.2796536214286789e-008 14 2.1603206334930292e-008 15 2.0132302935849111e-008
|
|
16 1.885341660567974e-008 17 1.7817468389580426e-008 18 1.6909472932979952e-008 19 1.6089412469000308e-008
|
|
20 1.5849044743276863e-008 21 1.5438097022979491e-008 22 1.4839559803192516e-008
|
|
23 1.504684377096055e-008 24 1.4103467727011321e-008 25 1.3921166441832611e-008 26 1.4518795055096236e-008
|
|
27 1.5805735387175446e-008 28 1.7539724339599161e-008 29 2.0061207806065795e-008
|
|
30 2.2160671520055075e-008 31 2.4036758361489774e-008 32 2.6119330698293197e-008
|
|
33 2.747911764799937e-008 34 2.7745711506099727e-008 35 2.8091816872688472e-008 36 2.7508709976586939e-008
|
|
37 2.7305524952225827e-008 38 2.73132378936225e-008 39 2.709469271167109e-008 40 2.7154806403473234e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 39 17.825912475585938
|
|
40 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 9.1011791880646342e-008 1 9.1050814887694287e-008
|
|
2 9.0952809728150896e-008 3 9.1013170333553717e-008 4 9.1010221581200312e-008 5 9.1029406235065835e-008
|
|
6 9.1015792236248672e-008 7 9.10605493231742e-008 8 9.0984656253567664e-008 9 9.09504294099861e-008
|
|
10 9.1040760707983281e-008 11 9.1107487776298512e-008 12 9.0925730944491079e-008
|
|
13 9.0985182055192126e-008 14 9.1000842417088279e-008 15 9.0957385623369191e-008
|
|
16 9.0967631649618852e-008 17 9.0957762211019144e-008 18 9.0986738143783441e-008
|
|
19 9.0980996958478499e-008 20 9.1037293259432772e-008 21 9.1007080982308253e-008
|
|
22 9.0894573645527998e-008 23 9.107844078926064e-008 24 9.0961371768116805e-008 25 9.0974580757574586e-008
|
|
26 9.0976541855525284e-008 27 9.1005745161965024e-008 28 9.0992401169387449e-008
|
|
29 9.1069296104251407e-008 30 9.1023679260615609e-008 31 9.0976655542363005e-008
|
|
32 9.1022144488306367e-008 33 9.1045095018671418e-008 34 9.1025576409720088e-008
|
|
35 9.1102229760053888e-008 36 9.1040512018025765e-008 37 9.0963354182349576e-008
|
|
38 9.1028198312415043e-008 39 9.0970999622186355e-008 40 9.1006775448931876e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -9.0993603407696355e-007 1 -9.0997127699665725e-007
|
|
2 -9.0992443801951595e-007 3 -9.0991807155660354e-007 4 -9.0994410584244179e-007
|
|
5 -9.0996098833784345e-007 6 -9.0992830337199848e-007 7 -9.099617841457075e-007 8 -9.0986799250458716e-007
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|
9 -9.0981620815000497e-007 10 -9.0987032308476046e-007 11 -9.0990960188719328e-007
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|
12 -9.0982496203650953e-007 13 -9.0985093947892892e-007 14 -9.0987271050835261e-007
|
|
15 -9.0987174417023198e-007 16 -9.0991198931078543e-007 17 -9.0985508904850576e-007
|
|
18 -9.0989368572991225e-007 19 -9.0990755552411429e-007 20 -9.0991852630395442e-007
|
|
21 -9.0993961521235178e-007 22 -9.098708346755302e-007 23 -9.0997110646640067e-007
|
|
24 -9.0989323098256136e-007 25 -9.0988504553024541e-007 26 -9.0985724909842247e-007
|
|
27 -9.0992568857473088e-007 28 -9.0987799694630667e-007 29 -9.0991329670941923e-007
|
|
30 -9.0985412271038513e-007 31 -9.0987452949775616e-007 32 -9.0984804046456702e-007
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|
33 -9.098479267777293e-007 34 -9.0990647549915593e-007 35 -9.0988720558016212e-007
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|
36 -9.0998838686573436e-007 37 -9.0983650125053828e-007 38 -9.0992728019045899e-007
|
|
39 -9.0984315193054499e-007 40 -9.0989203727076529e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.8164495442269981e-009 1 5.8270024361206652e-009
|
|
2 5.7754623306038866e-009 3 5.7914437689987608e-009 4 5.7757296723082163e-009 5 5.7611417858538516e-009
|
|
6 5.7455031843289817e-009 7 5.7478199977367694e-009 8 5.721863871599453e-009 9 5.6878199927723472e-009
|
|
10 5.685554693712902e-009 11 5.6434532602622767e-009 12 5.4856195141894659e-009 13 5.4154685180662909e-009
|
|
14 5.312278172908691e-009 15 5.1869921691150012e-009 16 5.0836161946676839e-009 17 4.9852659778082398e-009
|
|
18 4.9105466359833372e-009 19 4.8415951248159672e-009 20 4.8207851044423933e-009
|
|
21 4.7913188971904219e-009 22 4.7603121444694807e-009 23 4.8423625109705881e-009
|
|
24 4.8116421957900002e-009 25 4.8160844201561304e-009 26 4.8659254403560226e-009
|
|
27 4.9792552303529192e-009 28 5.1099942055543579e-009 29 5.3227706686698184e-009
|
|
30 5.4851549968759628e-009 31 5.6431330719419748e-009 32 5.8088827081803629e-009
|
|
33 5.9187570400354161e-009 34 5.9511040539916849e-009 35 5.9680900221792399e-009
|
|
36 5.9271760832757536e-009 37 5.8747464670716454e-009 38 5.8746052467029131e-009
|
|
39 5.83536996501266e-009 40 5.8419642456897236e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.1923931175772395e-008 1 1.1923200204932982e-008
|
|
2 1.1793957810368738e-008 3 1.1664983645687244e-008 4 1.1548304534869658e-008 5 1.1423050949588287e-008
|
|
6 1.1270549826747356e-008 7 1.1214298822892488e-008 8 1.109549252475972e-008 9 1.1036251024165722e-008
|
|
10 1.1051622728075472e-008 11 1.1035679037263435e-008 12 1.089432544176816e-008 13 1.0842867048665994e-008
|
|
14 1.0781812775917388e-008 15 1.0698444796730655e-008 16 1.0654848558999674e-008
|
|
17 1.052741360751952e-008 18 1.049752906823187e-008 19 1.0458840904448152e-008 20 1.0434725972174874e-008
|
|
21 1.0442552600409272e-008 22 1.0582936305070234e-008 23 1.1120125265051684e-008
|
|
24 1.1495854046472687e-008 25 1.1691388301926509e-008 26 1.1663265908623544e-008
|
|
27 1.1721136061737525e-008 28 1.1670765687199491e-008 29 1.1693907175924778e-008
|
|
30 1.1630947760465915e-008 31 1.1641510866411409e-008 32 1.1609539996015883e-008
|
|
33 1.1604377903040586e-008 34 1.1656529075310118e-008 35 1.1662858234728901e-008
|
|
36 1.1818136691488235e-008 37 1.1758711337961358e-008 38 1.1922226761384991e-008
|
|
39 1.1906609920231404e-008 40 1.1976073466257731e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.9050895971872706e-008 1 1.9079589463899538e-008
|
|
2 1.8728259831846117e-008 3 1.8706355575659472e-008 4 1.8490231568080162e-008 5 1.8301605564374768e-008
|
|
6 1.8109318489223369e-008 7 1.805624094686209e-008 8 1.7882761937926261e-008 9 1.7723349898801644e-008
|
|
10 1.7727311174553506e-008 11 1.7547552744190398e-008 12 1.6746028563829896e-008
|
|
13 1.6423934212639324e-008 14 1.5940271325121103e-008 15 1.5327383806607031e-008
|
|
16 1.4832402861486571e-008 17 1.436887853145663e-008 18 1.4018886496103276e-008 19 1.3685977684474437e-008
|
|
20 1.3604914528286828e-008 21 1.3449292346479071e-008 22 1.3171540302892026e-008
|
|
23 1.3413925969985032e-008 24 1.3029321621615964e-008 25 1.2974681773414432e-008
|
|
26 1.3240216922838499e-008 27 1.3877853533017513e-008 28 1.4662490777084258e-008
|
|
29 1.5858306667837496e-008 30 1.6809305947163011e-008 31 1.7706351940205423e-008
|
|
32 1.8661337364278552e-008 33 1.9293857178581675e-008 34 1.9462374822865058e-008
|
|
35 1.9602866885293224e-008 36 1.94059168734384e-008 37 1.921339709554104e-008 38 1.9279470464539372e-008
|
|
39 1.9129599237999173e-008 40 1.9184000166205806e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 39 14.426532745361328
|
|
40 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 39 -13.258078575134277
|
|
40 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 39 -0.0010853810235857964
|
|
40 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.8139698505401611 1 3.8874204158782959
|
|
2 4.1266264915466309 3 4.4797658920288086 4 4.8953213691711426 5 5.3212628364562988
|
|
6 5.7053861618041992 7 5.9961700439453125 8 6.1434669494628906 9 6.2501077651977539
|
|
10 6.4305291175842285 11 6.6528749465942383 12 6.884911060333252 13 7.0940384864807129
|
|
14 7.2472982406616211 15 7.3113837242126474 16 7.2526593208312979 17 7.0371990203857422
|
|
18 6.6308202743530273 19 5.9991254806518555 20 5.1074905395507812 21 3.9210071563720703
|
|
22 1.5323611497879028 23 -2.1627414226531982 24 -5.9917407035827637 25 -8.8130483627319336
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|
26 -10.627801895141602 27 -11.726130485534668 28 -11.886385917663574 29 -11.067066192626953
|
|
30 -9.6003227233886719 31 -7.8263983726501474 32 -6.0968470573425293 33 -4.7763175964355469
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|
34 -4.2390604019165039 35 -3.8058013916015621 36 -2.7022833824157715 37 -1.1618387699127197
|
|
38 0.58660274744033813 39 2.3187005519866943 40 3.8139698505401611;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.4119268655776978 1 1.4274295568466187
|
|
2 1.529105544090271 3 1.700541615486145 4 1.9225666522979736 5 2.1704344749450684
|
|
6 2.4130697250366211 7 2.614163875579834 8 2.7347884178161621 9 2.8235197067260742
|
|
10 2.9456677436828613 11 3.0866537094116211 12 3.2307813167572021 13 3.361487865447998
|
|
14 3.4615879058837891 15 3.5135009288787842 16 3.499464750289917 17 3.4017343521118164
|
|
18 3.2027962207794189 19 2.8856697082519531 20 2.4343786239624023 21 1.8347409963607788
|
|
22 0.62009346485137939 23 -1.1330007314682007 24 -2.7085118293762207 25 -3.6862497329711914
|
|
26 -4.2100663185119629 27 -4.3868203163146973 28 -4.3264131546020508 29 -4.0909638404846191
|
|
30 -3.6719324588775635 31 -3.1192631721496582 32 -2.5227029323577881 33 -2.022557258605957
|
|
34 -1.7920867204666138 35 -1.5639445781707764 36 -1.0444660186767578 37 -0.37155896425247192
|
|
38 0.32698148488998413 39 0.94617396593093872 40 1.4119265079498291;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -49.841320037841797 1 -50.11187744140625
|
|
2 -50.840549468994141 3 -51.885158538818359 4 -53.105808258056641 5 -54.368812561035156
|
|
6 -55.548080444335938 7 -56.524658203125 8 -57.184402465820313 9 -57.627902984619134
|
|
10 -58.029689788818359 11 -58.388107299804688 12 -58.701965332031257 13 -58.970813751220696
|
|
14 -59.194892883300781 15 -59.374732971191413 16 -59.510555267333984 17 -59.601238250732415
|
|
18 -59.643020629882813 19 -59.627895355224602 20 -59.5418701171875 21 -59.363071441650391
|
|
22 -58.8802490234375 23 -57.799949645996094 24 -56.217472076416016 25 -54.554286956787109
|
|
26 -52.650337219238281 27 -50.477718353271484 28 -49.364589691162109 29 -49.786045074462891
|
|
30 -50.887119293212891 31 -52.289470672607422 32 -53.642147064208984 33 -54.645660400390625
|
|
34 -55.041950225830078 35 -54.837856292724609 36 -54.257949829101563 37 -53.36578369140625
|
|
38 -52.242027282714844 39 -51.008930206298828 40 -49.841320037841797;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 39 -1.8263884782791138
|
|
40 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 39 -22.639778137207031
|
|
40 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 9.1900238885500585e-007 1 9.1900363941022079e-007
|
|
2 9.1900369625363965e-007 3 9.1900136567346635e-007 4 9.190031846628699e-007 5 9.1900432153124711e-007
|
|
6 9.1900199095107382e-007 7 9.1900352572338306e-007 8 9.1899863718936103e-007 9 9.1899579501841799e-007
|
|
10 9.1899670451311977e-007 11 9.1899823928542901e-007 12 9.1899693188679521e-007
|
|
13 9.1899676135653863e-007 14 9.1899852350252331e-007 15 9.1899954668406281e-007
|
|
16 9.1900210463791154e-007 17 9.1899801191175357e-007 18 9.1900045617876458e-007
|
|
19 9.1900164989056066e-007 20 9.1900091092611547e-007 21 9.1900290044577559e-007
|
|
22 9.1900062670902116e-007 23 9.1900363941022079e-007 24 9.1900085408269661e-007
|
|
25 9.1900039933534572e-007 26 9.1899784138149698e-007 27 9.1900204779449268e-007
|
|
28 9.1899977405773825e-007 29 9.189989782498742e-007 30 9.1899670451311977e-007 31 9.1899937615380622e-007
|
|
32 9.1899613607893116e-007 33 9.1899573817499913e-007 34 9.1900011511825141e-007
|
|
35 9.1899727294730837e-007 36 9.1900574261671863e-007 37 9.189976708512404e-007 38 9.1900119514320977e-007
|
|
39 9.1899744347756496e-007 40 9.1899943299722509e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 14.611199378967285 1 14.730824470520021
|
|
2 14.961083412170408 3 15.276268005371094 4 15.650646209716797 5 16.057607650756836
|
|
6 16.468360900878906 7 16.850896835327148 8 17.169666290283203 9 17.416423797607422
|
|
10 17.617452621459961 11 17.787080764770508 12 17.940336227416992 13 18.093177795410156
|
|
14 18.26251220703125 15 18.466018676757813 16 18.721778869628906 17 19.04762077331543
|
|
18 19.460260391235352 19 19.974157333374023 20 20.60017204284668 21 21.343929290771484
|
|
22 22.386613845825195 23 23.301334381103516 24 23.435213088989258 25 22.659801483154297
|
|
26 20.811893463134766 27 18.428401947021484 28 17.052139282226563 29 16.817544937133789
|
|
30 16.859457015991211 31 17.064443588256836 32 17.321447372436523 33 17.524181365966797
|
|
34 17.577602386474609 35 17.413520812988281 36 17.055288314819336 37 16.538883209228516
|
|
38 15.907230377197266 39 15.230248451232912 40 14.611199378967285;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.4827332496643066 1 5.4412851333618164
|
|
2 5.2963790893554687 3 5.0797538757324219 4 4.8225936889648437 5 4.5541114807128906
|
|
6 4.3011407852172852 7 4.0884814262390137 8 3.939950704574585 9 3.8443524837493896
|
|
10 3.7727200984954834 11 3.721451997756958 12 3.6859204769134526 13 3.6607098579406743
|
|
14 3.6397595405578609 15 3.616422176361084 16 3.5833282470703125 17 3.5321807861328125
|
|
18 3.4534125328063965 19 3.3358404636383057 20 3.1663820743560791 21 2.9300796985626221
|
|
22 2.3992323875427246 23 1.5780636072158813 24 0.90083128213882457 25 0.75013077259063721
|
|
26 1.2472394704818726 27 2.0653743743896484 28 2.5229711532592773 29 2.5693094730377197
|
|
30 2.5093984603881836 31 2.4142470359802246 32 2.3331241607666016 33 2.2849447727203369
|
|
34 2.2658991813659668 35 2.4347302913665771 36 2.8863046169281006 37 3.5167438983917236
|
|
38 4.2220139503479004 39 4.904853343963623 40 5.4827332496643066;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 65.259323120117188 1 65.555313110351562
|
|
2 66.331108093261719 3 67.425971984863281 4 68.684196472167969 5 69.966011047363281
|
|
6 71.151947021484375 7 72.142051696777344 8 72.850082397460938 9 73.323501586914063
|
|
10 73.681503295898438 11 73.950408935546875 12 74.157325744628906 13 74.330329895019531
|
|
14 74.498458862304688 15 74.691352844238281 16 74.938865661621094 17 75.270233154296875
|
|
18 75.713081359863281 19 76.29217529296875 20 77.027999877929687 21 77.935142517089844
|
|
22 79.584625244140625 23 81.729286193847656 24 83.310630798339844 25 83.591682434082031
|
|
26 82.110336303710938 27 79.214683532714844 28 77.22076416015625 29 76.951614379882812
|
|
30 77.166893005371094 31 77.573966979980469 32 77.951004028320313 33 78.191558837890625
|
|
34 78.273757934570313 35 77.674293518066406 36 76.066719055175781 37 73.716606140136719
|
|
38 70.903480529785156 39 67.953353881835938 40 65.259323120117188;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 39 4.7834453582763672
|
|
40 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 39 -31.589393615722656
|
|
40 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.7159999262948986e-006 1 -2.7160001536685741e-006
|
|
2 -2.7159994715475477e-006 3 -2.7159999262948986e-006 4 -2.7160001536685741e-006
|
|
5 -2.7160001536685741e-006 6 -2.7159996989212232e-006 7 -2.7159999262948986e-006
|
|
8 -2.7159996989212232e-006 9 -2.7159996989212232e-006 10 -2.7160003810422495e-006
|
|
11 -2.7160006084159249e-006 12 -2.7159994715475477e-006 13 -2.7159999262948986e-006
|
|
14 -2.7159999262948986e-006 15 -2.7159996989212232e-006 16 -2.7159996989212232e-006
|
|
17 -2.7159999262948986e-006 18 -2.7159999262948986e-006 19 -2.7159996989212232e-006
|
|
20 -2.7160003810422495e-006 21 -2.7159999262948986e-006 22 -2.7159990168001968e-006
|
|
23 -2.7160003810422495e-006 24 -2.7159999262948986e-006 25 -2.7159996989212232e-006
|
|
26 -2.7159994715475477e-006 27 -2.7160001536685741e-006 28 -2.7159999262948986e-006
|
|
29 -2.7160001536685741e-006 30 -2.7159999262948986e-006 31 -2.7159996989212232e-006
|
|
32 -2.7159999262948986e-006 33 -2.7160001536685741e-006 34 -2.7160001536685741e-006
|
|
35 -2.7160008357896004e-006 36 -2.7160003810422495e-006 37 -2.7159999262948986e-006
|
|
38 -2.7159999262948986e-006 39 -2.7159999262948986e-006 40 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.0137797594070435 1 -1.2849340438842773
|
|
2 -2.0056405067443848 3 -3.0644547939300537 4 -4.3470616340637207 5 -5.7327523231506348
|
|
6 -7.0937256813049316 7 -8.2967967987060547 8 -9.2061176300048828 9 -9.912074089050293
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|
10 -10.593542098999023 11 -11.247359275817871 12 -11.870856285095215 13 -12.462051391601563
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|
14 -13.019654273986816 15 -13.542927742004395 16 -14.031406402587891 17 -14.484413146972656
|
|
18 -14.900418281555176 19 -15.27622127532959 20 -15.60598850250244 21 -15.880060195922852
|
|
22 -15.5521240234375 23 -14.036208152770996 24 -11.387593269348145 25 -7.9569873809814453
|
|
26 -3.001079797744751 27 2.6240489482879639 28 5.6493411064147949 29 5.7826619148254395
|
|
30 4.9168381690979004 31 3.4579079151153564 32 1.8365379571914673 33 0.51556986570358276
|
|
34 -0.029602965340018272 35 -0.11808179318904875 36 -0.3297974169254303 37 -0.57825154066085815
|
|
38 -0.79367560148239136 39 -0.93952476978302002 40 -1.0137797594070435;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -48.349132537841797 1 -48.377025604248047
|
|
2 -48.389747619628906 3 -48.381019592285156 4 -48.3436279296875 5 -48.274734497070313
|
|
6 -48.179374694824219 7 -48.071632385253906 8 -47.973098754882813 9 -47.883663177490234
|
|
10 -47.787464141845703 11 -47.685840606689453 12 -47.580329895019531 13 -47.472618103027344
|
|
14 -47.364528656005859 15 -47.258029937744141 16 -47.155250549316406 17 -47.058513641357422
|
|
18 -46.970439910888672 19 -46.894035339355469 20 -46.832836151123047 21 -46.791038513183594
|
|
22 -46.898807525634766 23 -47.233596801757813 24 -47.667762756347656 25 -48.051979064941406
|
|
26 -48.360771179199219 27 -48.387939453125 28 -48.249546051025391 29 -48.236824035644531
|
|
30 -48.286251068115234 31 -48.357540130615234 32 -48.41119384765625 33 -48.429004669189453
|
|
34 -48.417484283447266 35 -48.388881683349609 36 -48.353630065917969 37 -48.324268341064453
|
|
38 -48.310871124267578 39 -48.319225311279297 40 -48.349132537841797;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -19.048620223999023 1 -18.895736694335938
|
|
2 -18.491365432739258 3 -17.879079818725586 4 -17.108209609985352 5 -16.243867874145508
|
|
6 -15.370445251464842 7 -14.589415550231935 8 -14.012864112854004 9 -13.564849853515625
|
|
10 -13.102371215820312 11 -12.639862060546875 12 -12.192296028137207 13 -11.775055885314941
|
|
14 -11.403848648071289 15 -11.094603538513184 16 -10.863450050354004 17 -10.726693153381348
|
|
18 -10.700851440429688 19 -10.802674293518066 20 -11.049179077148438 21 -11.457646369934082
|
|
22 -12.795805931091309 23 -15.383428573608398 24 -18.528532028198242 25 -21.538772583007813
|
|
26 -24.858757019042969 27 -28.157073974609375 28 -29.921964645385742 29 -30.218908309936523
|
|
30 -29.978385925292965 31 -29.321420669555664 32 -28.443397521972656 33 -27.646148681640625
|
|
34 -27.298404693603516 35 -26.87757682800293 36 -25.770584106445313 37 -24.209127426147461
|
|
38 -22.419757843017578 39 -20.624851226806641 40 -19.048620223999023;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 39 5.112642765045166
|
|
40 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.4210854715202004e-014 1 -1.4210854715202004e-014
|
|
2 2.1316282072803006e-014 3 -2.8421709430404007e-014 4 0 5 -4.9737991503207013e-014
|
|
6 7.1054273576010019e-015 7 7.1054273576010019e-015 8 2.8421709430404007e-014 9 4.2632564145606011e-014
|
|
10 1.4210854715202004e-014 11 -7.1054273576010019e-015 12 0 13 2.1316282072803006e-014
|
|
14 2.1316282072803006e-014 15 -5.6843418860808015e-014 16 -1.4210854715202004e-014
|
|
17 2.1316282072803006e-014 18 -1.4210854715202004e-014 19 -2.1316282072803006e-014
|
|
20 2.1316282072803006e-014 21 -1.4210854715202004e-014 22 1.4210854715202004e-014
|
|
23 0 24 7.1054273576010019e-015 25 3.5527136788005009e-014 26 7.1054273576010019e-015
|
|
27 7.1054273576010019e-015 28 0 29 -5.6843418860808015e-014 30 0 31 1.4210854715202004e-014
|
|
32 -5.6843418860808015e-014 33 1.4210854715202004e-014 34 1.4210854715202004e-014
|
|
35 -1.4210854715202004e-014 36 3.5527136788005009e-014 37 1.4210854715202004e-014
|
|
38 1.4210854715202004e-014 39 0 40 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 39 -24.037439346313477
|
|
40 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -6.8901129246512474e-009 1 -6.5988245978587656e-009
|
|
2 -6.2938863010231216e-009 3 -5.5896900441609887e-009 4 -4.8274180208807138e-009
|
|
5 -4.0651926269674732e-009 6 -3.3405418431442517e-009 7 -2.8098010584898248e-009
|
|
8 -2.6162942923235732e-009 9 -2.5229442979224359e-009 10 -2.4098807394068444e-009
|
|
11 -2.2586665870960587e-009 12 -1.8109604926763723e-009 13 -1.4703545048178057e-009
|
|
14 -1.1676318800724061e-009 15 -8.8125856612109033e-010 16 -5.0739507040375997e-010
|
|
17 -1.5004207598590114e-010 18 1.5831946864608426e-010 19 4.3683845429853813e-010
|
|
20 6.6675598375809386e-010 21 5.6907417667062532e-010 22 3.1444555292914345e-011
|
|
23 -1.6239153355357416e-009 24 -2.9197131379277153e-009 25 -3.5345668614183974e-009
|
|
26 -3.6024758731656448e-009 27 -3.843612539355945e-009 28 -4.0526755284986393e-009
|
|
29 -4.5464831899266755e-009 30 -4.7751003151574878e-009 31 -5.0643840232567072e-009
|
|
32 -5.3150484013997357e-009 33 -5.6516111790472223e-009 34 -5.6044369145524797e-009
|
|
35 -5.7364859529229761e-009 36 -5.9007216890449854e-009 37 -6.0951155234079124e-009
|
|
38 -6.3364269387022887e-009 39 -6.5390564074618851e-009 40 -6.5347287581118962e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.2874733218714027e-008 1 -2.2354162965143587e-008
|
|
2 -2.1788606474615335e-008 3 -2.0825238422617076e-008 4 -1.9528474837215981e-008
|
|
5 -1.8185218664257263e-008 6 -1.7105353578017457e-008 7 -1.6265360613942903e-008
|
|
8 -1.5839184186461353e-008 9 -1.569252283672995e-008 10 -1.5397711550235726e-008
|
|
11 -1.4783316792943424e-008 12 -1.3966951151189733e-008 13 -1.2903138113529167e-008
|
|
14 -1.1741036587409326e-008 15 -1.0848315135092435e-008 16 -9.7468229043329302e-009
|
|
17 -8.8098568440386771e-009 18 -8.015017094464838e-009 19 -7.3699557567863386e-009
|
|
20 -6.7170802253713199e-009 21 -6.6320322567037238e-009 22 -7.0421264375397641e-009
|
|
23 -8.6878984006943938e-009 24 -9.5236112329644129e-009 25 -1.0031310004876559e-008
|
|
26 -1.0405184269757228e-008 27 -1.1585739478903179e-008 28 -1.2817670480558263e-008
|
|
29 -1.4501964962221338e-008 30 -1.6291313187366541e-008 31 -1.7806538465947597e-008
|
|
32 -1.889820033795786e-008 33 -2.0376576870262397e-008 34 -2.039697655220607e-008
|
|
35 -2.076080640733835e-008 36 -2.1183636178534471e-008 37 -2.1596118671141085e-008
|
|
38 -2.2155671075552164e-008 39 -2.2441726699184983e-008 40 -2.2732372428890812e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.7637473703757678e-008 1 1.7488126502485102e-008
|
|
2 1.7311810651676751e-008 3 1.6995359786164954e-008 4 1.6594322360674596e-008 5 1.6194769969501976e-008
|
|
6 1.588486320258653e-008 7 1.5513807127831569e-008 8 1.5387820795353946e-008 9 1.5392769725508515e-008
|
|
10 1.5289588262135112e-008 11 1.5184191681782977e-008 12 1.4925488400763243e-008
|
|
13 1.469562249667433e-008 14 1.4505634027273118e-008 15 1.4285211236142459e-008 16 1.4060010045113812e-008
|
|
17 1.3832662126844754e-008 18 1.3622966754667233e-008 19 1.3455998093547805e-008
|
|
20 1.3298160794761316e-008 21 1.3333041337659779e-008 22 1.3431002976460603e-008
|
|
23 1.3955760103101511e-008 24 1.4205654430554659e-008 25 1.4354320398979324e-008
|
|
26 1.4403021886266744e-008 27 1.4900455980182416e-008 28 1.5264866704001179e-008
|
|
29 1.5738079284233208e-008 30 1.6314830375563361e-008 31 1.6773405775438732e-008
|
|
32 1.7318056322324082e-008 33 1.7541506025509079e-008 34 1.7766517146355909e-008
|
|
35 1.7799019147446415e-008 36 1.7705632515685465e-008 37 1.7544815378300882e-008
|
|
38 1.7603518642772542e-008 39 1.750246703124958e-008 40 1.7408650521133495e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 39 7.9202537536621094
|
|
40 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.6998830787429142e-008 1 -1.7008293440312627e-008
|
|
2 -1.7001401175775754e-008 3 -1.6988984441468347e-008 4 -1.6991407392197289e-008
|
|
5 -1.6994361473621211e-008 6 -1.698153972995442e-008 7 -1.7010474806511411e-008 8 -1.7019901932258108e-008
|
|
9 -1.7006875907554786e-008 10 -1.7008128239126563e-008 11 -1.7001756447143634e-008
|
|
12 -1.7007117492084944e-008 13 -1.7010512110005038e-008 14 -1.7005863384156328e-008
|
|
15 -1.7002189878212448e-008 16 -1.7000720831106264e-008 17 -1.7000898466790204e-008
|
|
18 -1.7002548702294007e-008 19 -1.7003069174847951e-008 20 -1.7014857078834211e-008
|
|
21 -1.7006904329264216e-008 22 -1.701660856667786e-008 23 -1.6981744010990951e-008
|
|
24 -1.7003760177658478e-008 25 -1.7004667896003411e-008 26 -1.702294660788084e-008
|
|
27 -1.6969016414236648e-008 28 -1.6988366269288235e-008 29 -1.7019495146541885e-008
|
|
30 -1.7000383323306778e-008 31 -1.7018678022395761e-008 32 -1.6990673756822616e-008
|
|
33 -1.7020740372686305e-008 34 -1.6983332074005375e-008 35 -1.6971185345937556e-008
|
|
36 -1.6983905837264501e-008 37 -1.7012071751310032e-008 38 -1.6980386874365649e-008
|
|
39 -1.7000356677954187e-008 40 -1.7013510600349946e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 7.0283121544889582e-009 1 6.9622920761958085e-009
|
|
2 7.0187624601203424e-009 3 7.053870376694249e-009 4 7.0373715743698995e-009 5 7.007372460066108e-009
|
|
6 7.0076993097245577e-009 7 6.9871290975243028e-009 8 6.9469976438085723e-009 9 6.9510264211203321e-009
|
|
10 6.9897403420782211e-009 11 7.0027645904247038e-009 12 7.0110210970142361e-009
|
|
13 6.9810290881378023e-009 14 6.9439636263268767e-009 15 6.9927637014188804e-009
|
|
16 6.9731598273392592e-009 17 6.981373701364646e-009 18 6.9939538605012785e-009 19 7.0000574226014578e-009
|
|
20 6.9367303012768389e-009 21 6.954554265803381e-009 22 6.9270065239379619e-009 23 7.0756094316948293e-009
|
|
24 6.9917653888751374e-009 25 6.9916765710331674e-009 26 6.9971086702480534e-009
|
|
27 7.0607661939448008e-009 28 7.0137033958417305e-009 29 7.0233667770480679e-009
|
|
30 7.0407182306553295e-009 31 7.0024199771978601e-009 32 6.913310812706186e-009 33 7.0658217055097339e-009
|
|
34 6.965809262737821e-009 35 7.0245569361304661e-009 36 7.0293388887421315e-009 37 6.9946963776601478e-009
|
|
38 7.0007253327730723e-009 39 6.9637309252357227e-009 40 7.0025976128818002e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.410272952919513e-009 1 -3.2395002236285109e-009
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|
2 -3.0804796491423758e-009 3 -2.688199440825656e-009 4 -2.2631159168895465e-009 5 -1.8362851239572821e-009
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|
39 -3.2033335983783218e-009 40 -3.1935574185126825e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.2554832728994825e-008 1 -1.2273639882209864e-008
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2 -1.2008883665259873e-008 3 -1.1540197242254635e-008 4 -1.0887095669431801e-008
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26 -6.1426117525797963e-009 27 -6.7768715084071118e-009 28 -7.4101262903525375e-009
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29 -8.2946893797952725e-009 30 -9.2377554494760261e-009 31 -1.0022713325952282e-008
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32 -1.0570700759160445e-008 33 -1.1385145270992325e-008 34 -1.1369475139133556e-008
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|
38 -1.2205451760394226e-008 39 -1.2321589970554214e-008 40 -1.2475789290533612e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 9.3364311837262903e-009 1 9.2445402444241154e-009
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|
2 9.1423295600634447e-009 3 8.954299524077669e-009 4 8.7152765004816501e-009 5 8.4760003460360167e-009
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6 8.287834418752027e-009 7 8.0714919192814705e-009 8 7.9957853671430712e-009 9 7.9975563949119532e-009
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17 7.176502503369874e-009 18 7.0676273722369842e-009 19 6.9781349587572086e-009 20 6.8892904714346068e-009
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21 6.9138224034759341e-009 22 6.9483663267533302e-009 23 7.2176957743863568e-009
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|
24 7.3138357592483771e-009 25 7.3794685917505376e-009 26 7.4106871750245773e-009
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27 7.7110842156002946e-009 28 7.9303115185780371e-009 29 8.2162197045931862e-009
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30 8.566352960315271e-009 31 8.842469867431646e-009 32 9.1670262492016263e-009 33 9.3105354537215135e-009
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34 9.4391818805661387e-009 35 9.4594145849669076e-009 36 9.3991108229829479e-009
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37 9.2958538644438704e-009 38 9.3220231534019149e-009 39 9.2560643594197245e-009
|
|
40 9.2004563967407194e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 39 17.826379776000977
|
|
40 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.6998709873614644e-008 1 -3.7007879427619628e-008
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|
2 -3.7002227060156656e-008 3 -3.6989394658348829e-008 4 -3.6991835372646165e-008
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30 -3.6999779240431963e-008 31 -3.7018196508142864e-008 32 -3.6991721685808443e-008
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36 -3.6983973217274979e-008 37 -3.7011698594824338e-008 38 -3.6981379736289455e-008
|
|
39 -3.7001527175561932e-008 40 -3.7012750198073263e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.7498003873915877e-011 1 -3.6269653946874314e-011
|
|
2 1.7909229654833325e-011 3 5.2494897317956202e-011 4 3.6511238477032748e-011 5 7.4145134476566454e-012
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22 -7.0006223040763871e-011 23 7.3210770779041923e-011 24 -8.6188833847700153e-012
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25 -8.0895290466287406e-012 26 -2.1529444893531036e-012 27 5.9696247944884817e-011
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28 1.3166356893634656e-011 29 2.2133406218927121e-011 30 4.0017766878008842e-011
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31 3.0162539133016253e-012 32 -8.5083939893593197e-011 33 6.4634519958417513e-011
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34 -3.382893964953837e-011 35 2.3806734361642157e-011 36 2.9238833576528123e-011
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37 -4.2064129956997931e-012 38 6.1106675275368616e-013 39 -3.5921488006351865e-011
|
|
40 3.1761260288476478e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.4312875329380859e-009 1 -1.3505696561111336e-009
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|
2 -1.2796311787965919e-009 3 -1.1017767809207157e-009 4 -9.0644097783254551e-010
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5 -7.0857769651766489e-010 6 -5.220039400732901e-010 7 -3.8488132125813479e-010 8 -3.3095937101990103e-010
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9 -3.074220877863354e-010 10 -2.8456642597873838e-010 11 -2.5077878662571607e-010
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12 -1.3821378763712033e-010 13 -5.1373710840962872e-011 14 2.6611502931817022e-011
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15 8.8993708236007052e-011 16 1.8382134703287534e-010 17 2.7124624768504191e-010
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21 4.5035661311310093e-010 22 3.8916234124108939e-010 23 1.0812355177858278e-010
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24 -5.3666293631238198e-011 25 -1.3747529503671529e-010 26 -1.7365828219872981e-010
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|
27 -2.8419130937429316e-010 28 -4.0104627951897953e-010 29 -6.0809302038222768e-010
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30 -7.4948142136932461e-010 31 -9.0011226250297227e-010 32 -1.0249562309994076e-009
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|
33 -1.1691331236463043e-009 34 -1.1646934527931307e-009 35 -1.1988015025110599e-009
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|
36 -1.2271635929650415e-009 37 -1.2562040296870691e-009 38 -1.3002858789690208e-009
|
|
39 -1.3364690465422768e-009 40 -1.3319458869176515e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -5.1965716174606769e-009 1 -5.0817217100984635e-009
|
|
2 -4.982078305459936e-009 3 -4.8033723665241723e-009 4 -4.5470702758620973e-009 5 -4.2786951759410385e-009
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|
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|
18 -2.3137007865159376e-009 19 -2.1933008742536231e-009 20 -2.0538082345922248e-009
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21 -2.0378099208073763e-009 22 -2.1070221123409283e-009 23 -2.4408530752140223e-009
|
|
24 -2.5696209604575415e-009 25 -2.6625950333425408e-009 26 -2.7407953684388531e-009
|
|
27 -2.9927142985997079e-009 28 -3.2329288135457546e-009 29 -3.5763429995228076e-009
|
|
30 -3.9453476041728663e-009 31 -4.2466097305293715e-009 32 -4.4481041072685912e-009
|
|
33 -4.781162576961151e-009 34 -4.763421213027641e-009 35 -4.8438257849170441e-009
|
|
36 -4.9173634053545356e-009 37 -4.9759014686401315e-009 38 -5.0695496689456832e-009
|
|
39 -5.1044275473088874e-009 40 -5.1679753809708018e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.5785725494008606e-009 1 3.5325340430603092e-009
|
|
2 3.4821607819424112e-009 3 3.3890543704728771e-009 4 3.2712601516493578e-009 5 3.1521518728538922e-009
|
|
6 3.05535086120301e-009 7 2.9565319081825692e-009 8 2.9195608153287367e-009 9 2.9180067251388664e-009
|
|
10 2.9012525715188531e-009 11 2.8811701913156185e-009 12 2.8226687653898352e-009
|
|
13 2.7716566819435684e-009 14 2.7263218349560248e-009 15 2.6881967762903969e-009
|
|
16 2.6346871351279333e-009 17 2.5852844309781631e-009 18 2.5435666906048482e-009
|
|
19 2.5066388964489761e-009 20 2.4676807264256695e-009 21 2.4801058984280644e-009
|
|
22 2.4908728413208792e-009 23 2.6076696357790752e-009 24 2.6396778096682283e-009
|
|
25 2.6648556694652825e-009 26 2.6814572784417123e-009 27 2.8196249779455229e-009
|
|
28 2.9211693064468136e-009 29 3.0544222706652135e-009 30 3.2185452081279209e-009
|
|
31 3.3465143989275248e-009 32 3.4923683944754207e-009 33 3.5674581067013374e-009
|
|
34 3.6197034258833582e-009 35 3.6315968010569577e-009 36 3.6060245900415562e-009
|
|
37 3.5603799908301421e-009 38 3.5704676992764912e-009 39 3.5412557330971595e-009
|
|
40 3.5193361558327756e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 39 14.426504135131836
|
|
40 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 39 -13.258078575134277
|
|
40 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.427009561273735e-006 1 8.4269850049167871e-006
|
|
2 8.4270113802631386e-006 3 8.4270186562207527e-006 4 8.4270141087472439e-006 5 8.4270068327896297e-006
|
|
6 8.4270022853161208e-006 7 8.4269931903691031e-006 8 8.4269804574432783e-006 9 8.4269804574432783e-006
|
|
10 8.4269931903691031e-006 11 8.4270022853161208e-006 12 8.4269950093585066e-006
|
|
13 8.4269859144114889e-006 14 8.4269795479485765e-006 15 8.4269986473373137e-006
|
|
16 8.4269913713796996e-006 17 8.4269931903691031e-006 18 8.4269968283479102e-006
|
|
19 8.4269959188532084e-006 20 8.4269731814856641e-006 21 8.4269868239061907e-006
|
|
22 8.4269731814856641e-006 23 8.4270277511677705e-006 24 8.4269959188532084e-006
|
|
25 8.4269940998638049e-006 26 8.4269959188532084e-006 27 8.4270159277366474e-006
|
|
28 8.4269986473373137e-006 29 8.4270122897578403e-006 30 8.4270104707684368e-006
|
|
31 8.4269995568320155e-006 32 8.4269740909803659e-006 33 8.4270250226836652e-006
|
|
34 8.426989552390296e-006 35 8.427009561273735e-006 36 8.4270104707684368e-006 37 8.4269986473373137e-006
|
|
38 8.4269995568320155e-006 39 8.4269913713796996e-006 40 8.426997737842612e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -6.7750072479248047 1 -6.7451744079589844
|
|
2 -6.6877956390380859 3 -6.6164150238037109 4 -6.5444917678833008 5 -6.4866580963134766
|
|
6 -6.4588723182678223 7 -6.4780430793762207 8 -6.5614943504333496 9 -6.6704096794128418
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|
10 -6.7627167701721191 11 -6.8510899543762207 12 -6.9484105110168457 13 -7.0678834915161133
|
|
14 -7.2231311798095694 15 -7.42822265625 16 -7.6976895332336435 17 -8.0464773178100586
|
|
18 -8.4898271560668945 19 -9.0430526733398437 20 -9.7211999893188477 21 -10.538503646850586
|
|
22 -11.653628349304199 23 -12.962501525878906 24 -14.04889965057373 25 -14.437063217163088
|
|
26 -13.710885047912598 27 -12.208027839660645 28 -11.135745048522949 29 -10.796019554138184
|
|
30 -10.584811210632324 31 -10.45304012298584 32 -10.367249488830566 33 -10.315462112426758
|
|
34 -10.294916152954102 35 -10.114260673522949 36 -9.6483888626098633 37 -8.9869089126586914
|
|
38 -8.222264289855957 39 -7.451329231262207 40 -6.7750091552734375;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.1582427024841309 1 -1.1718246936798096
|
|
2 -1.2082614898681641 3 -1.25941002368927 4 -1.3183349370956421 5 -1.3799593448638916
|
|
6 -1.4411312341690063 7 -1.5001697540283203 8 -1.5559276342391968 9 -1.6054733991622925
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|
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38 -1.3404103517532349 39 -1.2511296272277832 40 -1.15824294090271;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -28.605562210083008 1 -28.856836318969727
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2 -29.526359558105465 3 -30.496656417846683 4 -31.651838302612305 5 -32.878559112548828
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26 -27.208572387695312 27 -20.953104019165039 28 -17.523296356201172 29 -17.566938400268555
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34 -25.037807464599609 35 -25.231670379638672 36 -25.739572525024414 37 -26.441753387451172
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|
38 -27.221763610839844 39 -27.973714828491211 40 -28.605560302734375;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 39 -1.8263884782791138
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|
40 -1.8263884782791138;
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|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 39 -22.639778137207031
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|
40 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 -3.907985046680551e-014 1 -2.9487523534044158e-013
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2 1.6768808563938364e-012 3 -5.9330318435968366e-013 4 8.5265128291212022e-014 5 1.0160761121369433e-012
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29 2.3732127374387346e-012 30 -9.8410168902773876e-013 31 -8.6686213762732223e-013
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32 1.858069254012662e-012 33 4.4408920985006262e-013 34 9.8765440270653926e-013 35 7.638334409421077e-013
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36 -1.5276668818842154e-013 37 -2.7000623958883807e-013 38 7.1054273576010019e-014
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|
39 1.9468870959826745e-012 40 -1.4885870314174099e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 13.685198783874512 1 13.66424560546875
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2 13.624629974365234 3 13.572946548461914 4 13.515753746032715 5 13.460122108459473
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|
38 14.476363182067871 39 14.062911987304687 40 13.685200691223145;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 1.1564227342605591 1 1.069966197013855
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2 0.84204769134521484 3 0.51772034168243408 4 0.14038839936256409 5 -0.2499270886182785
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|
|
38 1.2673748731613159 39 1.2046736478805542 40 1.1564228534698486;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 80.649826049804688 1 80.995613098144531
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2 81.918144226074219 3 83.24444580078125 4 84.803810119628906 5 86.43194580078125
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6 87.972007751464844 7 89.273727416992188 8 90.19073486328125 9 90.842864990234375
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22 95.01824951171875 23 93.838737487792969 24 91.677597045898437 25 88.5924072265625
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26 83.589012145996094 27 77.140602111816406 28 73.278961181640625 29 73.129257202148438
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|
|
38 80.49127197265625 39 80.590263366699219 40 80.649826049804688;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 39 4.7830061912536621
|
|
40 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 39 -31.589393615722656
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|
40 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.1263880373444408e-013 1 -4.4408920985006262e-013
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|
2 3.765876499528531e-013 3 5.6132876125047915e-013 4 6.6791017161449417e-013 5 6.0751403907488566e-013
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6 2.7355895326763857e-013 7 -1.9895196601282805e-013 8 -7.1409544943890069e-013 9 -4.5830006456526462e-013
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|
25 -5.3645976549887564e-013 26 -4.7606363295926712e-013 27 9.3436369752453174e-013
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|
28 -7.1054273576010019e-014 29 -9.9475983006414026e-014 30 3.694822225952521e-013
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|
31 -6.3948846218409017e-014 32 -4.3698378249246161e-013 33 6.2527760746888816e-013
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|
34 -7.460698725481052e-014 35 7.531752999057062e-013 36 8.4554585555451922e-013 37 1.0658141036401503e-013
|
|
38 9.2370555648813024e-014 39 -3.3750779948604759e-013 40 -1.5987211554602254e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.12037986516952515 1 -0.20554864406585693
|
|
2 -0.41829553246498108 3 -0.71514695882797241 4 -1.0539698600769043 5 -1.3935288190841675
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|
6 -1.6929762363433838 7 -1.911235451698303 8 -2.006401538848877 9 -2.0546293258666992
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|
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26 10.154088020324707 27 9.7886037826538086 28 9.0205755233764648 29 7.9330325126647949
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|
30 6.4554519653320312 31 4.8735160827636719 32 3.4503252506256104 33 2.4270710945129395
|
|
34 2.0300142765045166 35 1.9055839776992798 36 1.5971200466156006 37 1.1750593185424805
|
|
38 0.70779997110366821 39 0.25771084427833557 40 -0.12037838995456694;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 32.086544036865234 1 32.038612365722656
|
|
2 31.892505645751957 3 31.675918579101559 4 31.41826057434082 5 31.151214599609379
|
|
6 30.908773422241211 7 30.726675033569336 8 30.641162872314453 9 30.588743209838867
|
|
10 30.495960235595703 11 30.383182525634762 12 30.270536422729489 13 30.177806854248047
|
|
14 30.124261856079105 15 30.12847900390625 16 30.208097457885742 17 30.3795166015625
|
|
18 30.657493591308594 19 31.054611206054688 20 31.580513000488278 21 32.240806579589844
|
|
22 33.432594299316406 23 35.055953979492188 24 36.4737548828125 25 37.287784576416016
|
|
26 37.566333770751953 27 37.517654418945313 28 37.296066284179688 29 36.890434265136719
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|
30 36.22955322265625 31 35.433540344238281 32 34.649955749511719 33 34.049110412597656
|
|
34 33.814193725585937 35 33.732822418212891 36 33.502243041992188 37 33.172569274902344
|
|
38 32.793895721435547 39 32.415798187255859 40 32.086540222167969;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -70.050567626953125 1 -70.207740783691406
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|
2 -70.617523193359375 3 -71.184127807617188 4 -71.814010620117188 5 -72.419593811035156
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|
6 -72.920822143554687 7 -73.244796752929688 8 -73.323593139648438 9 -73.280845642089844
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|
10 -73.266578674316406 11 -73.253952026367188 12 -73.21636962890625 13 -73.127586364746094
|
|
14 -72.961585998535156 15 -72.692070007324219 16 -72.291862487792969 17 -71.731895446777344
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|
18 -70.979995727539062 19 -69.999435424804687 20 -68.74725341796875 21 -67.172454833984375
|
|
22 -64.789016723632812 23 -61.582893371582031 24 -58.398319244384766 25 -56.416236877441406
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|
26 -56.140586853027344 27 -56.658103942871094 28 -57.403568267822259 29 -58.757595062255859
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|
30 -60.743766784667976 31 -62.89070129394532 32 -64.788589477539063 33 -66.117263793945313
|
|
34 -66.619796752929687 35 -66.814498901367188 36 -67.310661315917969 37 -67.989151000976563
|
|
38 -68.736366271972656 39 -69.451889038085938 40 -70.050567626953125;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 39 5.112642765045166
|
|
40 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.4210854715202004e-014 1 -7.1054273576010019e-015
|
|
2 7.1054273576010019e-015 3 -7.1054273576010019e-014 4 2.1316282072803006e-014 5 -2.1316282072803006e-014
|
|
6 -3.5527136788005009e-014 7 1.4210854715202004e-014 8 -7.1054273576010019e-015 9 0
|
|
10 2.1316282072803006e-014 11 -4.2632564145606011e-014 12 -2.1316282072803006e-014
|
|
13 1.4210854715202004e-014 14 1.4210854715202004e-014 15 7.1054273576010019e-015
|
|
16 7.1054273576010019e-015 17 2.1316282072803006e-014 18 -4.9737991503207013e-014
|
|
19 -4.9737991503207013e-014 20 7.1054273576010019e-015 21 1.4210854715202004e-014
|
|
22 1.4210854715202004e-014 23 1.4210854715202004e-014 24 -4.9737991503207013e-014
|
|
25 4.9737991503207013e-014 26 2.1316282072803006e-014 27 3.5527136788005009e-014
|
|
28 7.1054273576010019e-015 29 -5.6843418860808015e-014 30 -2.1316282072803006e-014
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|
31 2.1316282072803006e-014 32 -7.1054273576010019e-014 33 -1.4210854715202004e-014
|
|
34 -3.5527136788005009e-014 35 -7.1054273576010019e-015 36 3.5527136788005009e-014
|
|
37 7.815970093361102e-014 38 4.9737991503207013e-014 39 0 40 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 39 24.674720764160156
|
|
40 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -10.302592277526855 1 -10.276504516601562
|
|
2 -10.204828262329102 3 -10.099695205688477 4 -9.9731864929199219 5 -9.8371353149414062
|
|
6 -9.7030096054077148 7 -9.5818510055541992 8 -9.484283447265625 9 -9.3998012542724609
|
|
10 -9.3123035430908203 11 -9.2235698699951172 12 -9.1352834701538086 13 -9.049098014831543
|
|
14 -8.9666233062744141 15 -8.8893232345581055 16 -8.8183298110961914 17 -8.7541723251342773
|
|
18 -8.6963977813720703 19 -8.6430854797363281 20 -8.5902032852172852 21 -8.5307807922363281
|
|
22 -8.4578180313110352 23 -8.3059806823730469 24 -8.0465555191040039 25 -7.7765440940856942
|
|
26 -7.5916752815246582 27 -7.482954978942872 28 -7.4074039459228525 29 -7.3442502021789551
|
|
30 -7.283116340637207 31 -7.2116289138793945 32 -7.1334648132324219 33 -7.0674543380737305
|
|
34 -7.039980411529541 35 -7.2192606925964355 36 -7.6848506927490243 37 -8.3259983062744141
|
|
38 -9.0370340347290039 39 -9.7233505249023437 40 -10.302592277526855;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -28.93575286865234 1 -28.860252380371094
|
|
2 -28.661655426025391 3 -28.381622314453125 4 -28.061801910400391 5 -27.743867874145508
|
|
6 -27.469524383544922 7 -27.280519485473633 8 -27.218664169311523 9 -27.206775665283203
|
|
10 -27.154918670654297 11 -27.085800170898438 12 -27.022064208984375 13 -26.986276626586914
|
|
14 -27.000926971435547 15 -27.088445663452148 16 -27.271247863769531 17 -27.571767807006836
|
|
18 -28.01252555847168 19 -28.61616325378418 20 -29.405450820922848 21 -30.403219223022464
|
|
22 -32.111286163330078 23 -34.506805419921875 24 -36.821067810058594 25 -38.291374206542969
|
|
26 -38.71728515625 27 -38.456809997558594 28 -37.979743957519531 29 -37.346343994140625
|
|
30 -36.424411773681641 31 -35.394401550292969 32 -34.436817169189453 33 -33.731296539306641
|
|
34 -33.456459045410156 35 -33.231101989746094 36 -32.634284973144531 37 -31.784048080444336
|
|
38 -30.800565719604492 39 -29.80824089050293 40 -28.93575286865234;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 17.372287750244141 1 17.352340698242188
|
|
2 17.30494499206543 3 17.233165740966797 4 17.139974594116211 5 17.028017044067383
|
|
6 16.899484634399414 7 16.756105422973633 8 16.59922981262207 9 16.469930648803711
|
|
10 16.395545959472656 11 16.356498718261719 12 16.333097457885742 13 16.305585861206055
|
|
14 16.254152297973633 15 16.158872604370117 16 15.999636650085449 17 15.75600051879883
|
|
18 15.406989097595213 19 14.930813789367678 20 14.304479598999023 21 13.503239631652832
|
|
22 12.106820106506348 23 10.1124267578125 24 8.1573657989501953 25 6.9567880630493164
|
|
26 6.7710709571838379 27 7.2809362411499015 28 7.98195505142212 29 8.8236474990844727
|
|
30 9.9504966735839844 31 11.157910346984863 32 12.250309944152832 33 13.040372848510742
|
|
34 13.344705581665039 35 13.562149047851563 36 14.128746032714844 37 14.913687705993651
|
|
38 15.791019439697264 39 16.645233154296875 40 17.372287750244141;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -28.244651794433594 1 -28.168478012084961
|
|
2 -27.963512420654297 3 -27.665472030639648 4 -27.310079574584961 5 -26.933132171630859
|
|
6 -26.57049560546875 7 -26.258098602294922 8 -26.031892776489258 9 -25.84649658203125
|
|
10 -25.638944625854492 11 -25.418771743774414 12 -25.195518493652344 13 -24.978727340698242
|
|
14 -24.777944564819336 15 -24.602705001831055 16 -24.462491989135742 17 -24.36669921875
|
|
18 -24.324575424194336 19 -24.345144271850586 20 -24.437129974365234 21 -24.608852386474609
|
|
22 -25.256755828857422 23 -26.551589965820312 24 -28.172895431518555 25 -29.815536499023437
|
|
26 -31.820140838623047 27 -34.003231048583984 28 -35.105335235595703 29 -34.909244537353516
|
|
30 -34.198307037353516 31 -33.215850830078125 32 -32.207199096679688 33 -31.419763565063477
|
|
34 -31.102090835571289 35 -30.957490921020508 36 -30.575803756713867 37 -30.035017013549805
|
|
38 -29.413402557373047 39 -28.78997802734375 40 -28.244651794433594;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 51.446670532226563 1 51.333000183105469
|
|
2 51.028900146484375 3 50.588272094726563 4 50.065059661865234 5 49.513187408447266
|
|
6 48.986610412597656 7 48.539295196533203 8 48.225231170654297 9 48.010242462158203
|
|
10 47.821975708007813 11 47.657161712646484 12 47.512535095214844 13 47.384841918945313
|
|
14 47.270816802978516 15 47.167224884033203 16 47.070812225341797 17 46.978317260742188
|
|
18 46.886459350585937 19 46.791938781738281 20 46.691413879394531 21 46.581504821777344
|
|
22 46.447677612304688 23 46.363628387451172 24 46.459461212158203 25 46.865306854248047
|
|
26 47.814247131347656 27 49.114269256591797 28 49.918422698974609 29 50.070850372314453
|
|
30 50.029468536376953 31 49.868129730224609 32 49.660812377929688 33 49.481773376464844
|
|
34 49.405532836914063 35 49.509162902832031 36 49.782543182373047 37 50.169467926025391
|
|
38 50.61358642578125 39 51.05828857421875 40 51.446670532226563;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.9807353019714355 1 1.9808458089828491
|
|
2 1.9814387559890747 3 1.9828866720199585 4 1.9855761528015137 5 1.989926815032959
|
|
6 1.9963967800140381 7 2.0054755210876465 8 2.0176656246185303 9 2.0299389362335205
|
|
10 2.0398092269897461 11 2.0485835075378418 12 2.0575716495513916 13 2.0680885314941406
|
|
14 2.0814533233642578 15 2.0989842414855957 16 2.1219897270202637 17 2.1517543792724609
|
|
18 2.1895198822021484 19 2.2364587783813477 20 2.2936344146728516 21 2.3619494438171387
|
|
22 2.4673511981964111 23 2.5921063423156738 24 2.6752874851226807 25 2.6635684967041016
|
|
26 2.5111820697784424 27 2.2689614295959473 28 2.1044068336486816 29 2.0456633567810059
|
|
30 2.0050830841064453 31 1.9780210256576538 32 1.9611281156539917 33 1.952222466468811
|
|
34 1.9496581554412842 35 1.9512828588485718 36 1.9555329084396362 37 1.9614714384078979
|
|
38 1.9682077169418335 39 1.9749032258987427 40 1.9807353019714355;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 39 4.1551990509033203
|
|
40 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 39 29.305034637451175
|
|
40 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 39 -14.732060432434082
|
|
40 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 39 -19.811498641967773
|
|
40 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 39 -2.1555929183959961
|
|
40 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 39 -8.1722145080566406
|
|
40 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "default_attackSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of default_attack.ma
|