190 lines
4.5 KiB
C#
190 lines
4.5 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using UnityEngine.UI;
|
|
|
|
public class InputManagerScript : MonoBehaviour {
|
|
|
|
private GameObject cursor;
|
|
public Image imageMove;
|
|
public Image imageAttack;
|
|
public Image imageEndTurn;
|
|
private float accTime;
|
|
private float timeStep;
|
|
private float timeExp;
|
|
private float timeExpStep;
|
|
private float timeExpLimit;
|
|
|
|
|
|
private bool unitSelected;
|
|
private bool showActions;
|
|
private bool actionSelected;
|
|
private bool selectTargetPos;
|
|
private Image[] images;
|
|
private int actualImage;
|
|
private GameObject gosel;
|
|
|
|
private int actionOption;
|
|
|
|
private TurnManagerScript tmss;
|
|
|
|
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
cursor = GameObject.Find ("Cursor");
|
|
//cursor.transform.Rotate (new Vector3(90, 0, 0));
|
|
|
|
unitSelected = false;
|
|
showActions = false;
|
|
actionOption = -1;
|
|
actionSelected = false;
|
|
selectTargetPos = false;
|
|
gosel = null;
|
|
images = new Image[3];
|
|
actualImage = 0;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
|
|
if (!showActions) {
|
|
if (Input.GetKeyDown (KeyCode.A)) {
|
|
cursor.transform.Translate (-1f, 0, 0);
|
|
}
|
|
|
|
if (Input.GetKeyDown (KeyCode.D)) {
|
|
cursor.transform.Translate (1f, 0, 0);
|
|
}
|
|
|
|
if (Input.GetKeyDown (KeyCode.W)) {
|
|
cursor.transform.Translate (0, 1f, 0);
|
|
}
|
|
|
|
if (Input.GetKeyDown (KeyCode.S)) {
|
|
cursor.transform.Translate (0, -1f, 0);
|
|
}
|
|
|
|
} else if (showActions) {
|
|
if (Input.GetKey (KeyCode.Escape)) {
|
|
showActions = false;
|
|
unitSelected = false;
|
|
for (int i = 0; i < images.Length; i++) {
|
|
DestroyObject (images [i]);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
if (Input.GetKeyUp(KeyCode.Space) && !unitSelected && !actionSelected) {
|
|
Vector3 tilePosition = cursor.transform.position;
|
|
int ipos = (int)tilePosition.z;
|
|
int jpos = (int)tilePosition.x;
|
|
GameObject c = tmss.getUnitAtTile(ipos, jpos);
|
|
|
|
if (c != null) {
|
|
UnitBehaviour ub = c.GetComponent<UnitBehaviour> ();
|
|
UnitBehaviour.Team mahteam = (UnitBehaviour.Team) tmss.actualPlayer+1;
|
|
if (ub.teamID == mahteam && ub.remainingActions != 0) {
|
|
gosel = c;
|
|
unitSelected = true;
|
|
showActions = true;
|
|
GameObject canv = GameObject.Find ("Canvas");
|
|
images [0] = Instantiate (imageAttack);
|
|
images[0].transform.SetParent (canv.transform, false);
|
|
images [0].transform.position = new Vector3 (50, 0, 50);
|
|
images[1] = Instantiate (imageMove);
|
|
images[1].transform.SetParent (canv.transform, false);
|
|
images [1].transform.position = new Vector3 (100, 0, 50);
|
|
images[2] = Instantiate (imageEndTurn);
|
|
images[2].transform.SetParent (canv.transform, false);
|
|
images [2].transform.position = new Vector3 (150, 0, 50);
|
|
|
|
} else {
|
|
changeCursorColor (Color.red);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (actionSelected) {
|
|
if (Input.GetKeyUp (KeyCode.Escape)) {
|
|
actionSelected = false;
|
|
changeCursorColor (Color.cyan);
|
|
}
|
|
|
|
if (Input.GetKeyUp (KeyCode.Space) && !selectTargetPos) {
|
|
Vector3 tpos = cursor.transform.position;
|
|
switch (actionOption) {
|
|
case 0:
|
|
tmss.attackTo (gosel, (int)tpos.z, (int)tpos.x);
|
|
changeCursorColor (Color.cyan);
|
|
break;
|
|
case 1:
|
|
if (tmss.canMoveTo (gosel, (int)tpos.z, (int)tpos.x)) {
|
|
tmss.moveTo (gosel, (int)tpos.z, (int)tpos.x);
|
|
changeCursorColor (Color.cyan);
|
|
} else {
|
|
changeCursorColor (Color.red);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
actionSelected = false;
|
|
gosel = null;
|
|
actionOption = -1;
|
|
selectTargetPos = false;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
if (unitSelected) {
|
|
if (Input.GetKeyUp (KeyCode.D)) {
|
|
int previousImage = actualImage;
|
|
if (actualImage < 2) {
|
|
actualImage += 1;
|
|
images[actualImage].color = new Color (1f, 0f, 0f);
|
|
images[previousImage].color = new Color (1f, 1f, 1f);
|
|
actionOption = actualImage;
|
|
}
|
|
}
|
|
if (Input.GetKeyUp (KeyCode.A)) {
|
|
int previousImage = actualImage;
|
|
if (actualImage > 0) {
|
|
actualImage -= 1;
|
|
images[actualImage].color = new Color (1f, 0f, 0f);
|
|
images[previousImage].color = new Color (1f, 1f, 1f);
|
|
actionOption = actualImage;
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyUp (KeyCode.Space) && actionOption > -1) {
|
|
selectTargetPos = false;
|
|
actionSelected = true;
|
|
unitSelected = false;
|
|
showActions = false;
|
|
for (int i = 0; i < images.Length; i++) {
|
|
DestroyObject (images [i]);
|
|
}
|
|
changeCursorColor(new Color(1,1,0));
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
public void setTurnMan(TurnManagerScript tms) {
|
|
tmss = tms;
|
|
}
|
|
|
|
private void changeCursorColor(Color c) {
|
|
Light li = cursor.GetComponent<Light> () as Light;
|
|
li.color = c;
|
|
}
|
|
|
|
}
|