57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using UnityEngine;
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using System.Collections;
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public class Generator : MonoBehaviour {
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public GameObject tmanager;
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public GameObject mcreator;
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public GameObject ucreator;
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public GameObject imanager;
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TurnManagerScript tScript;
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MapCreation mScript;
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UnitCreator uScript;
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InputManagerScript iScript;
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// Use this for initialization
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void Start () {
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int x = 20;
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int y = 40;
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GameObject turnMan = Instantiate (tmanager);
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GameObject mapCreator = Instantiate (mcreator);
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GameObject unitCreator = Instantiate (ucreator);
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GameObject inputMan = Instantiate (imanager);
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tScript = turnMan.GetComponent<TurnManagerScript> ();
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mScript = mapCreator.GetComponent<MapCreation> ();
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uScript = unitCreator.GetComponent<UnitCreator> ();
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iScript = inputMan.GetComponent<InputManagerScript> ();
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uScript.mapSize = new Vector2 (20, 40);
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int[,] map = new int [x, y];
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for (int i = 0; i < x; ++i) {
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for (int j = 0; j < y; ++j) {
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if (i == 0 || i == x - 1 || j == 0 || j == y - 1)
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map [i, j] = -1;
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else
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map [i, j] = 0;
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}
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}
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//just to test
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map [10, 10] = -1;
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map [10, 20] = -1;
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mScript.setMatrix (map, x, y, new Vector3 (45, -45, 0), 0.8f, Color.white);
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uScript.tutorialUnits ();
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turnMan.GetComponent<TurnManagerScript> ().unitMap = uScript.getUnitMap ();
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turnMan.GetComponent<TurnManagerScript> ().unitList = uScript.getUnitLists ();
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tScript.mapSize = new Vector2 (20, 40);
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tScript.terrain = map;
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inputMan.GetComponent<InputManagerScript> ().setTurnMan(tScript);
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}
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// Update is called once per frame
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void Update () {
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}
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}
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