4283 lines
221 KiB
Mathematica
4283 lines
221 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_shuffle_left.ma
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//Last modified: Tue, Jul 01, 2014 03:09:19 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
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|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
5 6 7 8 9 10 11 12 13 14 15 16
|
|
17 18 19 20 21 22 23 24 25 26 27 28
|
|
29 30 31 32 33 34 35 36 37 38 39 40
|
|
41 42 43 44 45 46 47 48 49 50 51 52
|
|
53 54 55 56 57 58 59 60 61 62 63 64
|
|
65 66 67 68 69 70 71 72 73 74 75 76
|
|
77 78 79 80 81 82 83 84 85 86 87 88
|
|
89 90 91 92 93 94 95 96 97 98 99 100
|
|
101 102 103 104 105 106 107 108 109 110 111 112
|
|
113 114 115 116 117 118 119 120 121 122 123 124
|
|
125 126 127 128 129 130 131 132 133 134 135 136
|
|
137 138 139 140 141 142 143 144 145 146 147 148
|
|
149 150 151 152 153 154 155 156 157 158 159 160
|
|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
|
|
185 186 187 188 189 190 191 192 193 194 195 196
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|
197 198 199 200 201 202 203 204 205 206 207 208
|
|
209 210 211 212 213 214 215 216 217 218 219 220
|
|
221 222 223 224 225 226 227 228 229 230 231 232
|
|
233 234 235 236 237 238 239 240 241 242 243 244
|
|
245 246 247 248 249 250 251 252 253 254 255 256
|
|
257 258 259 260 261 262 263 264 265 266 267 268
|
|
269 270 271 272 273 274 275 276 277 278 279 280
|
|
281 282 283 284 285 286 287 288 289 290 291 292
|
|
293 294 295 296 297 298 299 300 301 302 303 304
|
|
305 306 307 308 309 310 311 312 313 314 315 316
|
|
317 318 319 320 321 322 323 324 325 326 327 328
|
|
329 330 331 332 333 334 335 336 337 338 339 340
|
|
341 342 343 344 345 346 347 348 349 350 351 352
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|
353 354 355 356 357 358 359 360 361 362 363 364
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|
365 366 367 368 369 370 371 372 373 374 375 376
|
|
377 378 379 380 381 382 383 384 385 386 387 388
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|
389 390 391 392 393 394 395 396 397 398 399 400
|
|
401 402 403 404 405 406 407 408 409 410 411 412
|
|
413 414 415 416 417 418 419 420 421 422 423 424
|
|
425 426 427 428 429 430 431 432 433 434 435 436
|
|
437 438 439 440 441 442 443 444 445 446 447 448
|
|
449 450 451 452 453 454 455 456 457 458 459 460
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|
461 462 463 464 465 466 467 468 469 470 471 472
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|
473 474 475 476 477 478 479 480 481 482 483 484
|
|
485 486 487 488 489 490 491 492 493 494 495 496
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|
497 498 499 500 501 502 503 504 505 506 507 508
|
|
509 510 511 512 513 514 515 516 517 518 519 520
|
|
521 ;
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|
createNode animClip -n "shuffle_leftSource";
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|
setAttr ".ihi" 0;
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|
setAttr -s 522 ".ac";
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|
setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes;
|
|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes;
|
|
setAttr ".ss" 1;
|
|
setAttr ".se" 20;
|
|
setAttr ".ci" no;
|
|
createNode animCurveTU -n "hood_right_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "hood_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "hood_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "hood_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.3391168117523193 1 4.0109353065490723
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|
2 5.7373266220092773 3 8.0846948623657227 4 10.61944580078125 5 12.907981872558594
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|
6 15.223407745361328 7 17.854785919189453 8 20.392461776733398 9 22.426780700683594
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|
10 23.548089981079102 11 23.652326583862305 12 23.012592315673828 13 21.784980773925781
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|
14 20.125585556030273 15 18.190502166748047 16 15.352583885192869 17 11.507768630981445
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|
18 7.5967741012573251 19 4.5603175163269043 20 3.3391168117523193;
|
|
createNode animCurveTA -n "hood_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -31.886081695556644 1 -33.314041137695312
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|
2 -36.852989196777344 3 -41.385520935058594 4 -45.794231414794922 5 -48.961715698242188
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|
6 -50.774856567382813 7 -51.978584289550781 8 -52.742588043212891 9 -53.236553192138672
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|
10 -53.630161285400391 11 -54.164539337158203 12 -54.726558685302734 13 -54.954540252685547
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|
14 -54.486797332763672 15 -52.961654663085937 16 -49.378173828125 17 -43.97747802734375
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|
18 -38.260967254638672 19 -33.730037689208984 20 -31.886081695556644;
|
|
createNode animCurveTA -n "hood_right_rotateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -13.39354419708252 1 -13.652650833129883
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|
2 -13.783599853515625 3 -13.978626251220703 4 -14.429970741271974 5 -15.329868316650392
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|
6 -17.061031341552734 7 -19.495298385620117 8 -22.05860710144043 9 -24.176889419555664
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|
10 -25.276081085205078 11 -25.100923538208008 12 -24.034128189086914 13 -22.458580017089844
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|
14 -20.757165908813477 15 -19.312774658203125 16 -18.126108169555664 17 -16.941909790039063
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|
18 -15.759120941162108 19 -14.576684951782227 20 -13.39354419708252;
|
|
createNode animCurveTL -n "hood_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 2.987307071685791 4 2.987307071685791
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|
5 2.987307071685791 6 3.0102231502532959 7 3.0648689270019531 8 3.1300919055938721
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|
9 3.1847376823425293 10 3.2076537609100342 11 3.2076537609100342 12 3.2076537609100342
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|
13 3.2076537609100342 14 3.2076537609100342 15 3.2076537609100342 16 3.191788911819458
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|
17 3.1512448787689209 18 3.0965991020202637 19 3.0384273529052734 20 2.987307071685791;
|
|
createNode animCurveTL -n "hood_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 -29.5418701171875 4 -29.5418701171875
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|
5 -29.5418701171875 6 -29.586433410644531 7 -29.692697525024414 8 -29.819526672363281
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|
9 -29.925790786743164 10 -29.970354080200195 11 -29.970354080200195 12 -29.970354080200195
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|
13 -29.970354080200195 14 -29.970354080200195 15 -29.970354080200195 16 -29.939502716064453
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|
17 -29.860662460327148 18 -29.754396438598633 19 -29.641279220581055 20 -29.5418701171875;
|
|
createNode animCurveTL -n "hood_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 -15.928640365600586 4 -15.928640365600586
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|
5 -15.928640365600586 6 -15.937455177307129 7 -15.958477973937988 8 -15.983567237854004
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|
9 -16.004589080810547 10 -16.013404846191406 11 -16.013404846191406 12 -16.013404846191406
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|
13 -16.013404846191406 14 -16.013404846191406 15 -16.013404846191406 16 -16.007301330566406
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|
17 -15.991704940795898 18 -15.970683097839355 19 -15.948306083679199 20 -15.928640365600586;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 19 6.4291629791259766
|
|
20 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 19 -3.7228443622589111
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|
20 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 19 6.2740335464477539
|
|
20 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 19 -5.3825597763061523
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|
20 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 19 18.000844955444336
|
|
20 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 19 -6.2304854393005371
|
|
20 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 19 17.171575546264648
|
|
20 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2432193756103516 19 -6.2432193756103516
|
|
20 -6.2432193756103516;
|
|
createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 16.459896087646484 19 16.459896087646484
|
|
20 16.459896087646484;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.805086612701416 19 5.805086612701416
|
|
20 5.805086612701416;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 19 14.009841918945313
|
|
20 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 19 13.3812255859375 20 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 19 9.8450155258178711
|
|
20 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.2752137184143066 19 3.2752137184143066
|
|
20 3.2752137184143066;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 16.783365249633789 19 16.783365249633789
|
|
20 16.783365249633789;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.8547525405883789 19 4.8547525405883789
|
|
20 4.8547525405883789;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 19 14.009841918945313
|
|
20 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 19 13.75164794921875
|
|
20 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 19 -6.6388611793518066
|
|
20 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.5462160110473633 19 -9.5462160110473633
|
|
20 -9.5462160110473633;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3296732902526847 19 7.3296732902526847
|
|
20 7.3296732902526847;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -28.827953338623043 19 -28.827953338623043
|
|
20 -28.827953338623043;
|
|
createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 19 8.6222553253173828
|
|
20 8.6222553253173828;
|
|
createNode animCurveTL -n "jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 19 0.83758300542831421
|
|
20 0.83758300542831421;
|
|
createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.1142487525939941 1 -3.9353637695312504
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|
2 -3.1840569972991943 3 -2.3153817653656006 4 -1.7590277194976807 5 -1.9234373569488525
|
|
6 -2.2068696022033691 7 -1.9397685527801511 8 -1.4277185201644897 9 -0.9772678017616272
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|
10 -0.87814885377883911 11 -1.4833117723464966 12 -2.5889451503753662 13 -3.6181683540344243
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|
14 -3.9476346969604492 15 -3.4996025562286377 16 -2.9914565086364746 17 -2.9431004524230957
|
|
18 -3.2755963802337646 19 -3.6880183219909668 20 -4.1142487525939941;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 12.596767425537109 1 12.510898590087891
|
|
2 11.515483856201172 3 10.189481735229492 4 9.1376047134399414 5 8.9706907272338867
|
|
6 9.1034564971923828 7 8.8131322860717773 8 8.4108190536499023 9 8.19110107421875
|
|
10 8.4416532516479492 11 9.3234758377075195 12 10.346414566040039 13 11.090229034423828
|
|
14 11.185366630554199 15 11.269794464111328 16 11.355867385864258 17 11.527994155883789
|
|
18 11.96045970916748 19 12.336085319519043 20 12.596767425537109;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.8746633529663086 1 6.2822222709655762
|
|
2 6.0067343711853027 3 5.8394665718078613 4 5.5876073837280273 5 5.0753726959228516
|
|
6 4.3988456726074219 7 3.9012782573699951 8 3.7353873252868648 9 4.0548543930053711
|
|
10 5.0072574615478516 11 5.7704029083251953 12 5.9093232154846191 13 6.1760401725769043
|
|
14 7.3789243698120108 15 8.9453811645507812 16 9.4189262390136719 17 9.0895938873291016
|
|
18 8.4566450119018555 19 7.7171020507812509 20 6.8746633529663086;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 19 10.242449760437012
|
|
20 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 19 10.225434303283691
|
|
20 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.5543122344752192e-014 1 -1.9984014443252818e-014
|
|
2 8.8817841970012523e-015 3 -6.2172489379008766e-014 4 3.4638958368304884e-014 5 -2.6645352591003757e-015
|
|
6 -2.2204460492503131e-014 7 3.6415315207705135e-014 8 2.6645352591003757e-014 9 7.1054273576010019e-015
|
|
10 1.4210854715202004e-014 11 -2.2204460492503131e-015 12 -2.1316282072803006e-014
|
|
13 5.3290705182007514e-015 14 4.8849813083506888e-014 15 -4.8405723873656825e-014
|
|
16 -3.9968028886505635e-015 17 1.3322676295501878e-015 18 4.7961634663806763e-014
|
|
19 -1.2878587085651816e-014 20 -1.5543122344752192e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.739026784896851 1 -2.7748081684112549
|
|
2 -2.2044887542724609 3 -1.8220999240875246 4 -1.4006965160369873 5 -0.7189708948135376
|
|
6 -0.3714878261089325 7 -0.76116102933883667 8 -1.5074286460876465 9 -2.252690315246582
|
|
10 -2.6595427989959717 11 -2.6896612644195557 12 -3.0497512817382812 13 -3.8876590728759766
|
|
14 -5.3978428840637207 15 -6.0753316879272461 16 -6.1374073028564453 17 -5.9552106857299805
|
|
18 -5.2434196472167969 19 -4.507174015045166 20 -3.739026784896851;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 13.013011932373047 1 12.216813087463379
|
|
2 11.449853897094727 3 10.639490127563477 4 9.7165803909301758 5 8.6124868392944336
|
|
6 7.9457035064697257 7 8.0974760055541992 8 8.6976585388183594 9 9.3698444366455078
|
|
10 9.7357940673828125 11 9.5873537063598633 12 9.5049533843994141 13 9.8499126434326172
|
|
14 11.136185646057129 15 12.310266494750977 16 13.216194152832031 17 13.719311714172363
|
|
18 13.585624694824219 19 13.372187614440918 20 13.013011932373047;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.063232421875 1 5.1431231498718262 2 4.4077143669128418
|
|
3 3.917384147644043 4 3.761467456817627 5 4.0310449600219727 6 4.6881260871887207
|
|
7 5.4289202690124512 8 6.0669231414794922 9 6.419456958770752 10 6.3398957252502441
|
|
11 7.0907473564147949 12 9.101231575012207 13 11.096275329589844 14 11.807085037231445
|
|
15 10.510756492614746 16 9.0939207077026367 17 8.1674814224243164 18 7.4160728454589853
|
|
19 6.7149920463562012 20 6.063232421875;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 19 1.3887042999267578
|
|
20 1.3887042999267578;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 19 18.211067199707031
|
|
20 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.5527136788005009e-015 1 8.8817841970012523e-016
|
|
2 -1.7763568394002505e-015 3 -1.4210854715202004e-014 4 8.8817841970012523e-015 5 5.3290705182007514e-015
|
|
6 -1.7763568394002505e-015 7 -8.8817841970012523e-016 8 -5.3290705182007514e-015
|
|
9 8.8817841970012523e-016 10 8.2156503822261584e-015 11 4.4408920985006262e-016 12 -3.1086244689504383e-015
|
|
13 -1.3322676295501878e-014 14 -1.0658141036401503e-014 15 -7.9936057773011271e-015
|
|
16 -2.5757174171303632e-014 17 -3.5527136788005009e-015 18 6.2172489379008766e-015
|
|
19 3.9968028886505635e-015 20 -3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.537521362304687 19 23.537521362304687
|
|
20 23.537521362304687;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0786994695663452 19 -1.0786994695663452
|
|
20 -1.0786994695663452;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8385038375854492 19 -3.8385038375854492
|
|
20 -3.8385038375854492;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 19 -0.50238901376724243
|
|
20 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 19 -1.3544845581054688
|
|
20 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 19 -2.6074624061584473
|
|
20 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 43.147258758544922 19 43.147258758544922
|
|
20 43.147258758544922;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.736652672290802 19 -0.736652672290802
|
|
20 -0.736652672290802;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.1498456001281738 19 -7.1498456001281738
|
|
20 -7.1498456001281738;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 19 -0.18733929097652435
|
|
20 -0.18733929097652435;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 19 -1.1584912538528442
|
|
20 -1.1584912538528442;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 19 -4.8861594200134277
|
|
20 -4.8861594200134277;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 19 40.371490478515625
|
|
20 40.371490478515625;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 19 11.317907333374023
|
|
20 11.317907333374023;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 19 -3.919908761978149
|
|
20 -3.919908761978149;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
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20 -4.2298541069030762;
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20 -1.1903555393218994;
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20 -18.923664093017578;
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setAttr ".tan" 9;
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setAttr ".tan" 9;
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
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setAttr ".tan" 9;
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20 25.101982116699219;
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20 -0.3650347888469696;
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setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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setAttr ".tan" 9;
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20 43.622997283935547;
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20 -0.28425154089927673;
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20 -2.1350138187408447;
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20 -0.41343829035758972;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".tan" 9;
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20 -4.394721508026123;
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setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".tan" 9;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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setAttr ".tan" 9;
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20 -1.3741570711135864;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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setAttr ".tan" 9;
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20 -19.684198379516602;
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setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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setAttr ".tan" 9;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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setAttr ".tan" 9;
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20 12.76560115814209;
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setAttr ".tan" 9;
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20 4.3579354286193848;
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setAttr ".tan" 9;
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20 -1.6485188007354736;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 19 0.050153255462646484
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20 0.050153255462646484;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 19 -1.524078369140625
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20 -1.524078369140625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 19 -3.3633809089660645
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20 -3.3633809089660645;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 43.664737701416016 19 43.664737701416016
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20 43.664737701416016;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.025886405259370804 19 0.025886405259370804
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20 0.025886405259370804;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.57822829484939575 19 0.57822829484939575
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20 0.57822829484939575;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 19 0.21691970527172089
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20 0.21691970527172089;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 19 -1.2413421869277954
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20 -1.2413421869277954;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 19 -5.403416633605957
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20 -5.403416633605957;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 19 50.707569122314453
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20 50.707569122314453;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 19 1.138594388961792
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20 1.138594388961792;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 19 17.087230682373047
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20 17.087230682373047;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 19 8.0014705657958984
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20 8.0014705657958984;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 19 -2.3211886882781982
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20 -2.3211886882781982;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 19 -18.606718063354492
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20 -18.606718063354492;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -45.536056518554687 19 -45.536056518554687
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20 -45.536056518554687;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -18.404392242431641 19 -18.404392242431641
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20 -18.404392242431641;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 14.383121490478514 19 14.383121490478514
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20 14.383121490478514;
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setAttr ".tan" 9;
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20 -0.15521393716335297;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 19 0.52972978353500366
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20 0.52972978353500366;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 19 -5.1216654777526855
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20 -5.1216654777526855;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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setAttr ".tan" 9;
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19 1.8527227041431615e-007 20 1.8527448730765173e-007;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr -s 21 ".ktv[0:20]" 0 1.1648302233879802e-007 1 1.16388243043275e-007
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2 1.164531511221867e-007 3 1.1630709195742384e-007 4 1.1627266616187625e-007 5 1.1619498252457559e-007
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16 1.1651989240135663e-007 17 1.1635380303687272e-007 18 1.1641757424740717e-007
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19 1.164887919458124e-007 20 1.1648266706743016e-007;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -2.4009918320189172e-007 1 -2.4019925604079617e-007
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2 -2.4000766529752582e-007 3 -2.4042168433879851e-007 4 -2.4033926138145034e-007
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20 -2.4009915478018229e-007;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 19 -0.56331372261047363
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20 -0.56331372261047363;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 19 -1.3259270191192627
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20 -1.3259270191192627;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 19 -9.1413974761962891
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20 -9.1413974761962891;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 19 28.15301513671875
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20 28.15301513671875;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 19 20.822746276855469
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20 20.822746276855469;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 19 17.629024505615234
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20 17.629024505615234;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 19 4.2828145027160645
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20 4.2828145027160645;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 19 -3.5269510746002197
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20 -3.5269510746002197;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 19 -4.3483805656433105
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20 -4.3483805656433105;
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createNode animCurveTU -n "weapon_right_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "weapon_right_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "weapon_right_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "weapon_right_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
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createNode animCurveTA -n "weapon_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
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createNode animCurveTA -n "weapon_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
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createNode animCurveTL -n "weapon_right_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 19 0.28223690390586853
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20 0.28223690390586853;
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createNode animCurveTL -n "weapon_right_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 19 -6.0544857978820801
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20 -6.0544857978820801;
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createNode animCurveTL -n "weapon_right_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 19 -17.206550598144531
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20 -17.206550598144531;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 12.435433387756348 1 16.193563461303711
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2 19.768686294555664 3 23.238368988037109 4 26.618846893310547 5 29.809179306030277
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6 30.338357925415036 7 28.503744125366211 8 25.594512939453125 9 22.701175689697266
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|
18 14.665822029113771 19 13.724740028381348 20 12.435433387756348;
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|
createNode animCurveTA -n "Character1_RightHand_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -5.644477367401123 1 -6.0555143356323242
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2 -7.5142097473144531 3 -9.222930908203125 4 -10.498363494873047 5 -11.08778190612793
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6 -12.510278701782227 7 -15.384102821350098 8 -18.607110977172852 9 -21.115652084350586
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18 -9.6519708633422852 19 -7.8817901611328116 20 -5.644477367401123;
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|
createNode animCurveTA -n "Character1_RightHand_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.6960686445236206 1 -1.2699995040893555
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2 -0.97180420160293579 3 -0.80851602554321289 4 -0.72655701637268066 5 -1.5567822456359863
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6 -1.6543513536453247 7 -2.4626598358154297 8 -3.4934234619140625 9 -4.3338990211486816
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|
18 -2.5081503391265869 19 -2.1133995056152344 20 -1.6960686445236206;
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|
createNode animCurveTL -n "Character1_RightHand_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 19 4.1963162422180176
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|
20 4.1963162422180176;
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|
createNode animCurveTL -n "Character1_RightHand_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.2999983027839335e-006 1 -1.3000006902075256e-006
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|
2 -1.2999990985917975e-006 3 -1.2999943237446132e-006 4 -1.2999947784919641e-006
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5 -1.2999988712181221e-006 6 -1.2999928458157228e-006 7 -1.3000029639442801e-006
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8 -1.3000056924283854e-006 9 -1.3000038734389818e-006 10 -1.2999906857658061e-006
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11 -1.299995233239315e-006 12 -1.2999995533391484e-006 13 -1.3000018270759028e-006
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14 -1.300006260862574e-006 15 -1.3000008038943633e-006 16 -1.3000086482861661e-006
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17 -1.2999973932892317e-006 18 -1.2999998943996616e-006 19 -1.2999995533391484e-006
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|
20 -1.2999981890970957e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 19 -24.529909133911133
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|
20 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -15.383874893188477 1 -14.055153846740723
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|
2 -12.97519588470459 3 -11.935991287231445 4 -10.894330978393555 5 -10.14015007019043
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6 -10.266324043273926 7 -11.514204978942871 8 -13.491333961486816 9 -15.716176033020018
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|
14 -25.07646369934082 15 -27.742626190185547 16 -25.775930404663086 17 -23.559089660644531
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|
18 -21.046457290649414 19 -18.383544921875 20 -15.383874893188477;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 30.678987503051758 1 29.952026367187504
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|
2 30.408163070678711 3 31.052566528320313 4 31.059930801391602 5 27.289960861206055
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|
6 25.576961517333984 7 25.955863952636719 8 27.19312858581543 9 28.357383728027344
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|
10 29.001323699951175 11 28.621427536010742 12 28.418216705322266 13 29.829650878906246
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|
14 34.083614349365234 15 37.745101928710937 16 37.369178771972656 17 36.759166717529297
|
|
18 35.65667724609375 19 33.936222076416016 20 30.678987503051758;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.067796885967254639 1 1.7506476640701294
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|
2 2.663360595703125 3 3.2367136478424072 4 3.934522390365601 5 4.6346254348754883
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|
6 3.8092722892761226 7 2.2803263664245605 8 0.82503384351730347 9 -0.037817113101482391
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|
14 -4.8857560157775879 15 -6.5137224197387695 16 -5.6313576698303223 17 -4.4498848915100098
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|
18 -3.1277875900268555 19 -1.6064181327819824 20 0.067796885967254639;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 19 -5.3000893592834473
|
|
20 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.6185277824406512e-013 1 -1.1368683772161603e-013
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|
2 6.6080474425689317e-013 3 -6.8922645368729718e-013 4 3.5527136788005009e-014 5 -8.5975671026972122e-013
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|
6 -3.1263880373444408e-013 7 -1.9895196601282805e-013 8 1.2789769243681803e-013 9 -1.1368683772161603e-013
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|
10 -1.6342482922482304e-013 11 4.8316906031686813e-013 12 -3.979039320256561e-013
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|
13 -2.5579538487363607e-013 14 2.0605739337042905e-013 15 -4.9737991503207013e-013
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|
16 -1.9184653865522705e-013 17 -1.4210854715202004e-014 18 5.2580162446247414e-013
|
|
19 2.8421709430404007e-013 20 4.5474735088646412e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 19 -17.09416389465332
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|
20 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 69.258193969726563 1 70.152824401855469
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|
2 70.968849182128906 3 71.680572509765625 4 72.00531005859375 5 72.668693542480469
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|
6 72.1575927734375 7 72.096176147460937 8 72.164749145507812 9 72.168495178222656
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|
10 71.899452209472656 11 71.981544494628906 12 72.337905883789063 13 72.146575927734375
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|
14 70.536338806152344 15 69.7569580078125 16 69.307022094726563 17 68.767219543457031
|
|
18 68.50665283203125 19 68.496429443359375 20 69.258193969726563;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -7.206501007080079 1 -7.5316371917724618
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|
2 -9.0677757263183594 3 -10.53021240234375 4 -10.820448875427246 5 -3.9057502746582031
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|
18 -8.0424575805664062 19 -8.119868278503418 20 -7.206501007080079;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 38.385768890380859 1 32.970169067382813
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|
2 27.379816055297852 3 22.098567962646484 4 17.670475006103516 5 19.775852203369141
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|
18 38.164802551269531 19 38.249671936035156 20 38.385768890380859;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.6645352591003757e-014 1 8.8817841970012523e-015
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|
2 -7.1054273576010019e-015 3 7.1054273576010019e-014 4 1.0658141036401503e-014 5 -1.5987211554602254e-014
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16 -2.1316282072803006e-014 17 -1.7763568394002505e-015 18 -1.2434497875801753e-014
|
|
19 3.3750779948604759e-014 20 1.9539925233402755e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 19 0.0004332000098656863
|
|
20 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 19 -13.813052177429199
|
|
20 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -5.8538017272949219 1 -5.5672707557678223
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|
2 -5.2445430755615234 3 -4.9941892623901367 4 -4.9247808456420898 5 -6.1401324272155762
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|
6 -5.890869140625 7 -5.3963503837585449 8 -4.8067283630371094 9 -4.2721590995788574
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|
10 -3.9427983760833745 11 -3.8622062206268311 12 -3.9302742481231694 13 -4.0816621780395508
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|
14 -4.2510366439819336 15 -4.373070240020752 16 -4.6506443023681641 17 -4.9444689750671387
|
|
18 -5.2475805282592773 19 -5.5530128479003906 20 -5.8538017272949219;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -11.245341300964355 1 -7.7984604835510254
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|
2 -4.207709789276123 3 -0.90469872951507579 4 1.6789660453796387 5 -0.84472984075546265
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|
6 -0.85060691833496094 7 1.1937887668609619 8 3.9663069248199467 9 6.1447973251342773
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|
10 6.4071102142333984 11 3.508134126663208 12 -1.6706973314285278 13 -7.2617168426513672
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|
14 -11.397259712219238 15 -12.209656715393066 16 -12.124021530151367 17 -11.944561958312988
|
|
18 -11.711487770080566 19 -11.465011596679688 20 -11.245341300964355;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -0.98205816745758057 1 -0.85128450393676758
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|
2 -0.74351257085800171 3 -0.58974182605743408 4 -0.32097160816192627 5 0.76429599523544312
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|
6 0.67954599857330322 7 0.41796347498893738 8 0.067462757229804993 9 -0.28404170274734497
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|
10 -0.54863590002059937 11 -0.72909736633300781 12 -0.88403511047363281 13 -1.0092836618423462
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|
14 -1.1006773710250854 15 -1.1540484428405762 16 -1.1290124654769897 17 -1.0957845449447632
|
|
18 -1.0578757524490356 19 -1.0187968015670776 20 -0.98205816745758057;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.4408920985006262e-015 1 -2.6645352591003757e-015
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|
2 1.7763568394002505e-015 3 1.7763568394002505e-015 4 0 5 1.0658141036401503e-014
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|
6 5.3290705182007514e-015 7 -3.5527136788005009e-015 8 3.5527136788005009e-015 9 -8.8817841970012523e-015
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|
10 -3.5527136788005009e-015 11 8.8817841970012523e-015 12 5.3290705182007514e-015
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|
13 -4.4408920985006262e-015 14 -1.1546319456101628e-014 15 -2.6645352591003757e-015
|
|
16 -6.2172489379008766e-015 17 -5.3290705182007514e-015 18 0 19 0 20 4.4408920985006262e-015;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 19 11.974835395812988
|
|
20 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 19 -6.9999995231628418
|
|
20 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.324551827750156e-009 1 4.3425281148756767e-009
|
|
2 4.3625760781651479e-009 3 4.3756216427937034e-009 4 4.3512851100047101e-009 5 4.3616528166978696e-009
|
|
6 4.4279309108219422e-009 7 4.3000114580138415e-009 8 4.3191485943339103e-009 9 4.2854426673955004e-009
|
|
10 4.3800865157095359e-009 11 4.3508445735085388e-009 12 4.3357704093693883e-009
|
|
13 4.3253192139047769e-009 14 4.28967927845747e-009 15 4.3407970551356811e-009 16 4.288556620934969e-009
|
|
17 4.3487342615833313e-009 18 4.282573851099869e-009 19 4.408534426403321e-009 20 4.3246242142913616e-009;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.270909646995278e-007 1 2.2704733737555219e-007
|
|
2 2.271475807447132e-007 3 2.2689475542847506e-007 4 2.2696718815495845e-007 5 2.2697217616496346e-007
|
|
6 2.2688310252760857e-007 7 2.271671206699466e-007 8 2.2702198521074024e-007 9 2.2723527592916068e-007
|
|
10 2.2706825575369296e-007 11 2.269848096148053e-007 12 2.2708303504259675e-007 13 2.2710537450620907e-007
|
|
14 2.271101919859575e-007 15 2.2699447299601161e-007 16 2.2712008274083931e-007 17 2.2715053660249396e-007
|
|
18 2.2717021863627451e-007 19 2.2692856305184248e-007 20 2.2709035363277505e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.8374708804790316e-008 1 -2.8396026863219962e-008
|
|
2 -2.8378641658832748e-008 3 -2.841896851180081e-008 4 -2.8401405671729663e-008 5 -2.8411481167722741e-008
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|
6 -2.84443597564632e-008 7 -2.8340611635258025e-008 8 -2.8361272441657093e-008 9 -2.833272816360477e-008
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|
10 -2.8514859806705317e-008 11 -2.8409649743821316e-008 12 -2.8425304776646957e-008
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|
13 -2.8353582592899332e-008 14 -2.8134490293041381e-008 15 -2.8475922064785664e-008
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|
16 -2.8249308670069695e-008 17 -2.8469226975857964e-008 18 -2.8279449892920638e-008
|
|
19 -2.850199720683122e-008 20 -2.8374774529993377e-008;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 19 -0.5023651123046875
|
|
20 -0.5023651123046875;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 19 -1.7042083740234375
|
|
20 -1.7042083740234375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 19 2.393585205078125
|
|
20 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.594768524169922 19 -20.594768524169922
|
|
20 -20.594768524169922;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.27484458684921265 19 -0.27484458684921265
|
|
20 -0.27484458684921265;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.6618309020996094 19 2.6618309020996094
|
|
20 2.6618309020996094;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 19 -0.10316276550292969
|
|
20 -0.10316276550292969;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 19 -1.8364721536636353
|
|
20 -1.8364721536636353;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 19 4.6960220336914062
|
|
20 4.6960220336914062;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.703329086303711 19 -20.703329086303711
|
|
20 -20.703329086303711;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.13649217784404755 19 0.13649217784404755
|
|
20 0.13649217784404755;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5064512491226196 19 1.5064512491226196
|
|
20 1.5064512491226196;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 19 -3.9271669387817383
|
|
20 -3.9271669387817383;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 19 -4.2987790107727051
|
|
20 -4.2987790107727051;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 19 19.107076644897461
|
|
20 19.107076644897461;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.9901844616754261e-009 1 1.932011217675722e-009
|
|
2 2.0973331960050245e-009 3 2.019474143466482e-009 4 1.9597750089417332e-009 5 1.9795374228692708e-009
|
|
6 2.1808745920282036e-009 7 1.9088193248251173e-009 8 1.949077343965655e-009 9 1.8204969753909952e-009
|
|
10 1.9911847726206133e-009 11 2.0922292787162178e-009 12 1.9855161959014822e-009
|
|
13 2.0736754535732871e-009 14 1.9564616593470419e-009 15 1.9784791582821981e-009
|
|
16 1.9949137897157243e-009 17 2.0465318328888316e-009 18 1.7590733314420959e-009
|
|
19 1.9915520343971593e-009 20 1.9902073322697333e-009;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.7658723068575455e-009 1 -6.7504553058483915e-009
|
|
2 -6.7236478606957917e-009 3 -6.7773022749406664e-009 4 -6.7701240169526508e-009
|
|
5 -6.7422845084763594e-009 6 -6.6984546798209976e-009 7 -6.7984213814042968e-009
|
|
8 -6.809146135822175e-009 9 -6.7981189566523881e-009 10 -6.5144787342319432e-009
|
|
11 -6.7201217923695822e-009 12 -6.6764278550124345e-009 13 -6.7917462764910397e-009
|
|
14 -7.1396883960517243e-009 15 -6.6191478964583439e-009 16 -6.9578738326470102e-009
|
|
17 -6.6060907855103324e-009 18 -6.8609073977654589e-009 19 -6.6516099295199638e-009
|
|
20 -6.7660863578566924e-009;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.5920847679958859e-010 1 -4.7358778010320179e-010
|
|
2 -4.798025865504485e-010 3 -5.8590904350452888e-010 4 -5.1963899849738482e-010 5 -5.2479470769029035e-010
|
|
6 -6.566191479429051e-010 7 -3.9717495958768723e-010 8 -4.7472958897287754e-010 9 -3.4862060460660871e-010
|
|
10 -4.7961812299490703e-010 11 -5.200397890092745e-010 12 -4.6115497531751254e-010
|
|
13 -4.6566184241925157e-010 14 -4.1761635816150999e-010 15 -4.8901027671632846e-010
|
|
16 -4.2617206985617879e-010 17 -4.6651105201078735e-010 18 -3.4808625426485662e-010
|
|
19 -5.8052118667717423e-010 20 -4.595042679689243e-010;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 19 -0.22357940673828125
|
|
20 -0.22357940673828125;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 19 -2.683441162109375
|
|
20 -2.683441162109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 19 3.5105056762695312
|
|
20 3.5105056762695312;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.0938932505981711e-010 1 6.6810096344127601e-010
|
|
2 7.851660432933727e-010 3 7.3069106321099753e-010 4 6.8831973454308581e-010 5 7.0240480098959779e-010
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6 8.4515450193833885e-010 7 6.5157479411936947e-010 8 6.8050509671735426e-010 9 5.8887972276266964e-010
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10 7.1005329393969419e-010 11 7.8209522191841074e-010 12 7.0633043858236988e-010
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13 7.68700325615157e-010 14 6.8552880039263187e-010 15 7.0148487019139338e-010 16 7.1296984982538447e-010
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|
17 7.4943729000409576e-010 18 5.4527032888884719e-010 19 7.104969390603344e-010 20 7.0936945206767632e-010;
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -4.1002112816101999e-009 1 -4.0887795371702396e-009
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2 -4.0700509629232329e-009 3 -4.1068308753722249e-009 4 -4.1023047181454331e-009
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5 -4.0828940228720967e-009 6 -4.0518104427178514e-009 7 -4.1234509140508635e-009
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20 -4.1003329620536988e-009;
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 1.2698364582064414e-010 1 1.1679314460000256e-010
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2 1.1260754134712059e-010 3 3.7336529701281762e-011 4 8.4202006478406588e-011 5 8.0471213026456212e-011
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6 -1.2967121300333506e-011 7 1.7095162785363271e-010 8 1.1594711996076867e-010 9 2.0536523870351431e-010
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10 1.1255028853351944e-010 11 8.3763086744514936e-011 12 1.2551741590538512e-010
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13 1.2235275292926673e-010 14 1.5640060080368556e-010 15 1.0576298170583698e-010
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16 1.5037025791198033e-010 17 1.2171347263389976e-010 18 2.056832898444938e-010 19 4.093692052009601e-011
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20 1.2676737437544716e-010;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 19 0.18783910572528839
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20 0.18783910572528839;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 19 -1.3418197631835938
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20 -1.3418197631835938;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 19 4.2333579063415527
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20 4.2333579063415527;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 6.989666484491508e-011 1 4.56449357477684e-011
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2 1.1439421632175595e-010 3 8.3295544073269667e-011 4 5.8197790336889099e-011 5 6.6575370216703789e-011
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6 1.5087915639089289e-010 7 3.5661969904898783e-011 8 5.3279061718036758e-011 9 -1.3223156293887262e-012
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10 7.0331608592599792e-011 11 1.1334383431815807e-010 12 6.84844958520614e-011 13 1.0509268455471954e-010
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14 5.592528176667777e-011 15 6.5854183217695095e-011 16 7.2426002695191727e-011 17 9.3789788435660881e-011
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|
18 -2.7196127294626393e-011 19 7.0851623179546408e-011 20 6.9915746803150824e-011;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -2.0301686998180912e-009 1 -2.0228105857000855e-009
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2 -2.012155553288153e-009 3 -2.0320103377713394e-009 4 -2.0300987557675398e-009 5 -2.0190955574150848e-009
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6 -2.0008186218944957e-009 7 -2.0440709125324474e-009 8 -2.0479449247545745e-009
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9 -2.0439070436140128e-009 10 -1.924615578019484e-009 11 -2.0113088972095738e-009
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12 -1.9924655259018209e-009 13 -2.0414254731093706e-009 14 -2.1869803745744321e-009
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15 -1.9684087693150332e-009 16 -2.111071761845551e-009 17 -1.9631225534055829e-009
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18 -2.0706580894369608e-009 19 -1.9797601336080106e-009 20 -2.0302537429017775e-009;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 2.8505720006677393e-010 1 2.7907459676512758e-010
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2 2.7688001891235103e-010 3 2.3246674030197312e-010 4 2.6000715469542968e-010 5 2.5762811328711166e-010
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6 2.0256316068945068e-010 7 3.1103916664498854e-010 8 2.7856889017741082e-010 9 3.3125793774679835e-010
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10 2.7657784396062368e-010 11 2.594728321092532e-010 12 2.8411895058866321e-010 13 2.8226787573970569e-010
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20 2.8491090042770395e-010;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 19 2.3924803733825684
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20 2.3924803733825684;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 19 -4.616032600402832
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20 -4.616032600402832;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 19 19.866424560546875
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|
20 19.866424560546875;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 5.6348290478069885e-009 1 5.6089466404785071e-009
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2 5.7313629397981458e-009 3 5.6902518252854861e-009 4 5.6337481346702134e-009 5 5.6539910531228088e-009
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6 5.832932359339793e-009 7 5.5638413876124559e-009 8 5.6045239560376103e-009 9 5.4951465600083793e-009
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10 5.6737525788719267e-009 11 5.7210871595714252e-009 12 5.6396927128332663e-009
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13 5.6904352341291542e-009 14 5.5888489391975327e-009 15 5.63885249604823e-009 16 5.6132676284903482e-009
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17 5.6884035259940902e-009 18 5.4528728199443322e-009 19 5.6943645354579076e-009
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|
20 5.6348965493668857e-009;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 2.2850629477488837e-007 1 2.2849739877983666e-007
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|
2 2.2855991232972881e-007 3 2.2842486657737029e-007 4 2.2845483726996463e-007 5 2.2847642355827699e-007
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6 2.2848058733870857e-007 7 2.2850956327147287e-007 8 2.2844930924748044e-007 9 2.2853154746371729e-007
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|
10 2.2866828430778694e-007 11 2.2850193204249083e-007 12 2.285640903210151e-007 13 2.2849778247291394e-007
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|
14 2.2825675216608943e-007 15 2.2856984571717476e-007 16 2.2838693780613537e-007
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|
17 2.2863953574869813e-007 18 2.284620990167241e-007 19 2.2852115932892045e-007 20 2.2850593950352052e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -3.0005356421725082e-008 1 -3.0041274357017755e-008
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|
2 -3.000942072617363e-008 3 -3.0136575901451579e-008 4 -3.0081633184408929e-008 5 -3.0090479441469142e-008
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|
6 -3.018994476633452e-008 7 -2.9944903445766613e-008 8 -3.0020462560287342e-008 9 -2.991159320231418e-008
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|
10 -3.0108036952469774e-008 11 -3.0066519940419312e-008 12 -3.0037234921564959e-008
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13 -2.9984590810272493e-008 14 -2.9850433236333629e-008 15 -3.0093602276792808e-008
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|
16 -2.9908402865430617e-008 17 -3.0047079491168915e-008 18 -2.9904132503588698e-008
|
|
19 -3.0177023546684723e-008 20 -3.0005647744246744e-008;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 19 0.050222177058458328
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|
20 0.050222177058458328;
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|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 19 -1.9773330688476563
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|
20 -1.9773330688476563;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 19 3.1185297966003418
|
|
20 3.1185297966003418;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.1919193267822266 19 6.1919193267822266
|
|
20 6.1919193267822266;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.1529375314712524 19 1.1529375314712524
|
|
20 1.1529375314712524;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.25237348675727844 19 -0.25237348675727844
|
|
20 -0.25237348675727844;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 19 0.73360329866409302
|
|
20 0.73360329866409302;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 19 -2.146676778793335
|
|
20 -2.146676778793335;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 19 4.9628968238830566
|
|
20 4.9628968238830566;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.537582397460938 19 -20.537582397460938
|
|
20 -20.537582397460938;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.39852485060691833 19 0.39852485060691833
|
|
20 0.39852485060691833;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.9475469589233398 19 2.9475469589233398
|
|
20 2.9475469589233398;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 19 7.8716464042663574
|
|
20 7.8716464042663574;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 19 -5.2183413505554199
|
|
20 -5.2183413505554199;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 19 18.869667053222656
|
|
20 18.869667053222656;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.6351184102586558e-008 1 6.6317824121142621e-008
|
|
2 6.6386107278049167e-008 3 6.6332496828636067e-008 4 6.6320609448666801e-008 5 6.6316147240286227e-008
|
|
6 6.6353393890494772e-008 7 6.6352477290365641e-008 8 6.6342160209842405e-008 9 6.6332567882909643e-008
|
|
10 6.6232232143192959e-008 11 6.6348782468139689e-008 12 6.6306540702498751e-008
|
|
13 6.640179606165475e-008 14 6.6525650765925093e-008 15 6.6255545050353248e-008 16 6.6450489555336389e-008
|
|
17 6.6311507396221714e-008 18 6.6326947489869781e-008 19 6.6275617882638471e-008
|
|
20 6.6351184102586558e-008;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.8754082020677743e-007 1 1.8749939556528261e-007
|
|
2 1.8756705344458169e-007 3 1.8741576468528365e-007 4 1.8745508612028061e-007 5 1.8745851093626698e-007
|
|
6 1.8742007057426235e-007 7 1.8757494046894863e-007 8 1.8749909713733359e-007 9 1.8759308773041994e-007
|
|
10 1.8751796915239538e-007 11 1.8750640151665721e-007 12 1.875395838624172e-007 13 1.8757026509774732e-007
|
|
14 1.8752776043129415e-007 15 1.8749535968254349e-007 16 1.8756138331355032e-007
|
|
17 1.8758069586510828e-007 18 1.8755345365661924e-007 19 1.8741972951374919e-007
|
|
20 1.875404223028454e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -1.2816586547614861e-007 1 -1.2820645167721523e-007
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2 -1.2818878758480423e-007 3 -1.2835170082325931e-007 4 -1.2826862416659424e-007
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5 -1.2828941464704258e-007 6 -1.2846341235217551e-007 7 -1.2804758853235398e-007
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8 -1.2817642414120201e-007 9 -1.2796218129551562e-007 10 -1.2841026375554065e-007
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20 -1.2816626338008064e-007;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 19 -1.0046461820602417
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20 -1.0046461820602417;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 19 -0.32945960760116577
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20 -0.32945960760116577;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 19 5.0041308403015137
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20 5.0041308403015137;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.2205767631530762 19 -6.2205767631530762
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20 -6.2205767631530762;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 12.899792671203613 19 12.899792671203613
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20 12.899792671203613;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.7013591527938843 19 1.7013591527938843
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20 1.7013591527938843;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 19 -1.0796340703964233
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20 -1.0796340703964233;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 19 -1.7368408441543579
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20 -1.7368408441543579;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 19 8.5969715118408203
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20 8.5969715118408203;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -35.239337921142578 19 -35.239337921142578
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20 -35.239337921142578;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.429947853088379 19 -10.429947853088379
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20 -10.429947853088379;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.0422458648681641 19 5.0422458648681641
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20 5.0422458648681641;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 19 4.2824339866638184
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20 4.2824339866638184;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 19 -5.357668399810791
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20 -5.357668399810791;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 19 4.3487567901611328
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20 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -9.3511104583740234 1 -6.9451942443847656
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2 -4.6908068656921387 3 -2.9782736301422119 4 -1.2946199178695679 5 0.78369235992431641
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6 1.8390839099884033 7 1.0002140998840332 8 -1.1879888772964478 9 -3.7821409702301025
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18 -11.571697235107422 19 -10.472751617431641 20 -9.3511104583740234;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 26.658208847045898 1 30.336982727050781
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2 34.258373260498047 3 37.611488342285156 4 39.703968048095703 5 39.391529083251953
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6 35.916427612304687 7 31.128791809082031 8 25.848834991455078 9 20.902233123779297
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14 6.9539275169372559 15 7.6309170722961426 16 10.51216983795166 17 15.328497886657715
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18 20.676521301269531 19 24.71807861328125 20 26.658208847045898;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -0.64025646448135376 1 -0.55708926916122437
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2 -0.73709785938262939 3 -1.0773123502731323 4 -0.93217653036117554 5 0.45411050319671631
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6 0.64412105083465576 7 0.51999974250793457 8 0.27378442883491516 9 0.075203008949756622
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10 -0.023836961016058922 11 -0.077193975448608398 12 -0.11949332803487778 13 -0.13463616371154785
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14 -0.089627206325531006 15 -0.1171099916100502 16 -0.23437465727329254 17 -0.46948009729385376
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18 -0.66925406455993652 19 -0.72494637966156006 20 -0.64025646448135376;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 19 4.060394287109375
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20 4.060394287109375;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 6.0396132539608516e-013 1 -2.3661073100811336e-012
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2 3.0553337637684308e-012 3 -5.4285465012071654e-012 4 -4.3058889787062071e-012 5 -4.4479975258582272e-012
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6 -4.6256332097982522e-012 7 1.9184653865522705e-012 8 -1.1439738045737613e-012 9 8.7396756498492323e-013
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16 3.82982534574694e-012 17 1.1652900866465643e-012 18 -1.3713474800169934e-012 19 -6.0254023992456496e-012
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|
20 5.8264504332328215e-013;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 19 23.902036666870117
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|
20 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.0386404991149902 1 -4.0401291847229004
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2 -3.9777863025665288 3 -3.6846077442169194 4 -3.1546847820281982 5 -2.3593766689300537
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6 -2.5674855709075928 7 -2.9504718780517578 8 -3.3586046695709229 9 -3.7743284702301025
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|
18 -5.9664530754089355 19 -4.9389071464538574 20 -4.0386404991149902;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -27.535110473632812 1 -30.786281585693356
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2 -32.464962005615234 3 -33.776374816894531 4 -36.501689910888672 5 -41.604217529296875
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|
18 -23.092445373535156 19 -25.281291961669922 20 -27.535110473632812;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -38.187580108642578 1 -38.085987091064453
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|
2 -37.587448120117188 3 -36.167140960693359 4 -33.817741394042969 5 -30.852945327758786
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6 -31.513559341430664 7 -32.910896301269531 8 -34.322967529296875 9 -35.463325500488281
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10 -36.325828552246094 11 -36.831047058105469 12 -37.10504150390625 13 -37.213447570800781
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14 -37.308986663818359 15 -37.611213684082031 16 -37.988502502441406 17 -38.077507019042969
|
|
18 -38.082550048828125 19 -38.198196411132812 20 -38.187580108642578;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 19 -5.3000893592834473
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|
20 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.4764192352886312e-013 1 -3.6237679523765109e-013
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|
2 -7.1054273576010019e-014 3 -6.3948846218409017e-014 4 -3.0553337637684308e-013
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5 -5.4001247917767614e-013 6 2.6290081223123707e-013 7 2.5579538487363607e-013 8 1.1937117960769683e-012
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9 -8.1001871876651421e-013 10 -8.5265128291212022e-013 11 1.2008172234345693e-012
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|
12 1.3500311979441904e-013 13 4.9737991503207013e-013 14 9.0238927441532724e-013
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|
15 3.1974423109204508e-013 16 7.3185901783290319e-013 17 -2.5579538487363607e-013
|
|
18 -5.2580162446247414e-013 19 -4.8316906031686813e-013 20 4.4053649617126212e-013;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 19 19.571178436279297
|
|
20 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -62.822071075439453 1 -60.899723052978516
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2 -60.274421691894538 3 -60.546474456787102 4 -60.497966766357422 5 -59.772472381591797
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|
18 -60.477851867675781 19 -61.890857696533203 20 -62.822071075439453;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.0084929466247559 1 -3.1074666976928711
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|
18 -0.73335283994674683 19 -1.9685221910476682 20 -1.0084929466247559;
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|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 25.67088508605957 1 28.128242492675781
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|
|
18 31.146167755126953 19 28.187051773071289 20 25.67088508605957;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.042810365310288e-014 1 -3.5527136788005009e-015
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|
|
18 3.9523939676655573e-014 19 -3.6415315207705135e-014 20 -2.042810365310288e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 19 0.0001373999984934926
|
|
20 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 19 12.266913414001465
|
|
20 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.7825329770968001e-013 1 0.38940611481666565
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|
2 0.90644168853759755 3 1.3596516847610474 4 1.5575944185256958 5 1.3088271617889404
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|
6 2.1152927875518799 7 3.306915283203125 8 4.4256186485290527 9 5.0133280754089355
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|
10 4.6119694709777832 11 2.5806126594543457 12 -0.77535980939865112 13 -4.4945535659790039
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|
14 -7.6155729293823242 15 -9.1770191192626953 16 -8.8114356994628906 17 -7.1597561836242676
|
|
18 -4.7731671333312988 19 -2.2028536796569824 20 -6.7825329770968001e-013;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.8127482821811477e-012 1 2.987699031829834
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|
2 7.1828126907348633 3 10.774219512939453 4 11.95079517364502 5 8.9014177322387695
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|
6 8.8188190460205078 7 7.8795051574707031 8 6.6139249801635742 9 5.552527904510498
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|
10 5.2257628440856934 11 6.0568208694458008 12 7.692068576812745 13 9.4967203140258789
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|
14 10.835991859436035 15 11.075094223022461 16 9.9432382583618164 17 7.8636145591735849
|
|
18 5.2424097061157227 19 2.485809326171875 20 -6.8127482821811477e-012;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.0371451921186168e-012 1 0.042074099183082581
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|
2 0.079310134053230286 3 0.11896294355392456 4 0.16829121112823486 5 0.23455388844013217
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|
6 0.35989528894424438 7 0.53963994979858398 8 0.71020388603210449 9 0.80800342559814453
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|
10 0.76945507526397705 11 0.51123666763305664 12 0.075736947357654572 13 -0.41206076741218567
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|
14 -0.82717263698577881 15 -1.0446141958236694 16 -1.018646240234375 17 -0.83259207010269165
|
|
18 -0.55506086349487305 19 -0.25466081500053406 20 2.0371451921186168e-012;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.2172489379008766e-015 1 -6.2172489379008766e-015
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|
2 -5.3290705182007514e-015 3 -5.3290705182007514e-015 4 -1.7763568394002505e-015
|
|
5 2.1316282072803006e-014 6 8.8817841970012523e-015 7 -3.5527136788005009e-015 8 0
|
|
9 1.0658141036401503e-014 10 7.1054273576010019e-015 11 -8.8817841970012523e-015
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|
12 -1.7763568394002505e-015 13 -1.0658141036401503e-014 14 -8.8817841970012523e-016
|
|
15 -4.8849813083506888e-015 16 -3.5527136788005009e-015 17 6.2172489379008766e-015
|
|
18 3.5527136788005009e-015 19 -1.7763568394002505e-015 20 -6.2172489379008766e-015;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 19 15.825918197631836
|
|
20 15.825918197631836;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 19 7.0000004768371582
|
|
20 7.0000004768371582;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.19824957847595215 1 -1.2632644176483154
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|
2 -2.6592962741851807 3 -3.8947603702545166 4 -4.85943603515625 5 -5.4193673133850098
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|
6 -5.2983770370483398 7 -4.6072797775268555 8 -3.6078469753265381 9 -2.5512793064117432
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|
10 -1.6788774728775024 11 -1.3490813970565796 12 -1.0173008441925049 13 -0.56453490257263184
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|
14 0.38929912447929382 15 0.35372069478034973 16 0.38091269135475159 17 0.46771454811096191
|
|
18 0.27377438545227051 19 0.25342586636543274 20 0.19824957847595215;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 25.681324005126953 1 26.856826782226563
|
|
2 28.978672027587891 3 31.461624145507812 4 33.724029541015625 5 35.188854217529297
|
|
6 35.616939544677734 7 35.33489990234375 8 34.6146240234375 9 33.728176116943359
|
|
10 32.946887969970703 11 32.361652374267578 12 31.683925628662109 13 30.840194702148438
|
|
14 29.654541015625 15 28.584964752197266 16 27.625181198120117 17 26.861785888671875
|
|
18 26.355478286743164 19 25.931909561157227 20 25.681324005126953;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.4385957717895517 1 7.4348883628845206
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|
2 7.286942958831788 3 7.0396237373352051 4 6.7578225135803223 5 6.5308279991149902
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|
6 6.427727222442627 7 6.4463415145874023 8 6.5580348968505859 9 6.7435593605041504
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|
10 6.9929342269897461 11 7.0713615417480469 12 7.1408190727233887 13 7.2136721611022949
|
|
14 7.3472084999084473 15 7.4784936904907218 16 7.5806512832641602 17 7.612165927886962
|
|
18 7.5421390533447266 19 7.4573168754577628 20 7.4385957717895517;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.2204460492503131e-015 1 -5.3290705182007514e-015
|
|
2 -4.4408920985006262e-016 3 8.8817841970012523e-015 4 8.8817841970012523e-016 5 8.8817841970012523e-016
|
|
6 -8.8817841970012523e-016 7 1.021405182655144e-014 8 2.2204460492503131e-015 9 -2.886579864025407e-015
|
|
10 2.2204460492503131e-016 11 9.7699626167013776e-015 12 6.6613381477509392e-016
|
|
13 -2.2204460492503131e-016 14 -2.6645352591003757e-015 15 -1.7763568394002505e-015
|
|
16 0 17 -2.2204460492503131e-015 18 1.7763568394002505e-015 19 1.7763568394002505e-015
|
|
20 2.2204460492503131e-015;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 19 18.211067199707031
|
|
20 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.8817841970012523e-016 1 -4.4408920985006262e-015
|
|
2 -8.8817841970012523e-016 3 -2.886579864025407e-015 4 -8.8817841970012523e-015 5 2.2204460492503131e-015
|
|
6 -2.3314683517128287e-015 7 -2.7755575615628914e-015 8 -1.1657341758564144e-015
|
|
9 -2.55351295663786e-015 10 1.1102230246251565e-016 11 -3.1086244689504383e-015 12 0
|
|
13 -2.6645352591003757e-015 14 -1.7763568394002505e-015 15 1.7763568394002505e-015
|
|
16 -8.8817841970012523e-015 17 0 18 1.7763568394002505e-015 19 -2.6645352591003757e-015
|
|
20 8.8817841970012523e-016;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.80700033903121948 1 0.59403866529464722
|
|
2 0.61689841747283936 3 0.75209563970565796 4 0.8741525411605835 5 0.85328704118728638
|
|
6 0.64394551515579224 7 0.28697434067726135 8 -0.082765370607376099 9 -0.32539516687393188
|
|
10 -0.29805019497871399 11 0.4005763828754425 12 1.7215332984924316 13 3.3662350177764893
|
|
14 4.9044895172119141 15 5.2686195373535156 16 4.6106734275817871 17 3.8075559139251709
|
|
18 2.9737858772277832 19 1.9287594556808474 20 0.80700033903121948;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.3303909301757812 1 6.2704715728759766
|
|
2 6.583000659942627 3 7.1343116760253906 4 7.7837738990783683 5 8.3860054016113281
|
|
6 8.9905729293823242 7 9.6617202758789062 8 10.27125072479248 9 10.690522193908691
|
|
10 10.788565635681152 11 10.417718887329102 12 9.5972309112548828 13 8.529637336730957
|
|
14 7.3794994354248056 15 6.5267696380615234 16 6.1001019477844238 17 5.9047641754150391
|
|
18 5.9424562454223633 19 6.0930919647216797 20 6.3303909301757812;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.4229710102081299 1 1.570102334022522
|
|
2 1.5880028009414673 3 1.5433353185653687 4 1.4891074895858765 5 1.4608091115951538
|
|
6 1.47403883934021 7 1.5155775547027588 8 1.5748058557510376 9 1.645129919052124
|
|
10 1.7221095561981201 11 1.6918638944625854 12 1.5889332294464111 13 1.497891902923584
|
|
14 1.4849909543991089 15 1.5141061544418335 16 1.5805671215057373 17 1.6077756881713867
|
|
18 1.5418546199798584 19 1.4580341577529907 20 1.4229710102081299;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.6645352591003757e-015 1 -2.6645352591003757e-015
|
|
2 2.6645352591003757e-015 3 3.5527136788005009e-015 4 -7.1054273576010019e-015 5 -3.5527136788005009e-015
|
|
6 8.8817841970012523e-016 7 4.4408920985006262e-016 8 -6.2172489379008766e-015 9 1.3322676295501878e-015
|
|
10 2.2204460492503131e-016 11 5.3290705182007514e-015 12 5.3290705182007514e-015
|
|
13 -4.4408920985006262e-016 14 -4.4408920985006262e-016 15 -6.6613381477509392e-015
|
|
16 -3.5527136788005009e-015 17 -3.5527136788005009e-015 18 -1.7763568394002505e-015
|
|
19 -6.2172489379008766e-015 20 -2.6645352591003757e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 19 9.3493785858154297
|
|
20 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.8817841970012523e-016 1 4.4408920985006262e-016
|
|
2 -4.4408920985006262e-016 3 6.6613381477509392e-016 4 -6.6613381477509392e-016 5 2.2204460492503131e-016
|
|
6 -2.3314683517128287e-015 7 9.9920072216264089e-016 8 1.3322676295501878e-015 9 6.6613381477509392e-016
|
|
10 -6.4392935428259079e-015 11 -4.4408920985006262e-016 12 8.8817841970012523e-016
|
|
13 -1.7763568394002505e-015 14 5.3290705182007514e-015 15 3.9968028886505635e-015
|
|
16 1.7763568394002505e-015 17 -4.4408920985006262e-016 18 -4.4408920985006262e-016
|
|
19 4.4408920985006262e-016 20 8.8817841970012523e-016;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.3888958306249606e-010 1 1.8534952739290844e-010
|
|
2 3.7120054252604007e-010 3 3.8509354038929189e-010 4 2.0948723311597919e-010 5 3.9248304606331885e-010
|
|
6 9.4853160048646856e-011 7 2.9387162148175605e-010 8 2.2414184397412384e-010 9 2.4812521481898386e-010
|
|
10 4.0851397264951572e-010 11 2.2608774574717216e-010 12 2.8999344592328669e-010
|
|
13 -2.4722451516523414e-011 14 2.8112923100565013e-010 15 3.2425753748732689e-010
|
|
16 1.2848724861846961e-010 17 3.4308325624898828e-010 18 3.2125907489799488e-010
|
|
19 3.0899904857051297e-010 20 3.3955241396377289e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -8.7004077553576309e-011 1 -1.7251010342445028e-010
|
|
2 -9.7356810113691239e-012 3 -3.5431383521578041e-011 4 -2.7597675880675077e-011
|
|
5 1.2439467511615732e-010 6 8.3263736183614157e-011 7 2.1675477385185715e-011 8 1.2609785438044696e-010
|
|
9 -2.7165120847216784e-011 10 -1.494335905016797e-010 11 5.1004644952001854e-010
|
|
12 1.4369743242537147e-011 13 -4.1894269303677234e-011 14 7.9774666039700293e-011
|
|
15 -1.8113259503405033e-010 16 -1.029831844800988e-010 17 3.161789441374907e-010
|
|
18 -3.1471592693010919e-011 19 -3.3714833702624958e-010 20 -8.5830453855351152e-011;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.6529428894598368e-010 1 6.9794103829678988e-010
|
|
2 1.3283294464372375e-009 3 1.3243574015220361e-009 4 6.1840488285724859e-010 5 1.5521132157303441e-009
|
|
6 4.7385654428078183e-011 7 1.2284958605945917e-009 8 7.417307879009627e-010 9 8.810516205493002e-010
|
|
10 2.1411712403107686e-009 11 1.1239261743511975e-009 12 8.6909729413164882e-010
|
|
13 1.4644943591157755e-010 14 9.8095620515437076e-010 15 8.4221085661084771e-010
|
|
16 7.2463851585879979e-010 17 1.0617517975930468e-009 18 9.3104773890573256e-010
|
|
19 6.8371985850745887e-010 20 9.6704144691983629e-010;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 19 1.8750065565109253
|
|
20 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.3999818193610736e-008 1 -1.3996627856727173e-008
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2 -1.3983400215522579e-008 3 -1.3986228175610904e-008 4 -1.4008266546738923e-008
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20 -1.3999818193610736e-008;
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createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 4.7864411101272708e-008 1 4.7871019148715277e-008
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2 4.786668483802714e-008 3 4.7858812024514918e-008 4 4.7867846575400108e-008 5 4.7862407370757865e-008
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19 4.7874500808120501e-008 20 4.7864393337704314e-008;
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 1.8794255041143515e-010 1 9.7350197347800815e-011
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2 2.0673299183648908e-010 3 2.1434894137417615e-010 4 1.0851267107092609e-010 5 2.1713777997867112e-010
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19 1.7122198103791675e-010 20 1.8832629899989684e-010;
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -1.6093542514264425e-012 1 -5.6111337798370187e-011
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2 4.2857981052968341e-011 3 2.7190569240609364e-011 4 3.2826512341710412e-011 5 1.2196155196875225e-010
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19 -1.5298468047930669e-010 20 -8.4602111557682824e-013;
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 5.7240906459199437e-010 1 4.1323355848277288e-010
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2 7.8850276308273237e-010 3 7.8469136743919421e-010 4 3.5849864743475734e-010 5 9.1626922715803971e-010
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19 4.0434194881200369e-010 20 5.7350357796082108e-010;
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createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 19 12.421916007995605
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20 12.421916007995605;
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createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 9.0999158430804528e-008 1 9.1009788150131499e-008
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2 9.104277864935284e-008 3 9.1035005311823625e-008 4 9.0974786814967956e-008 5 9.1044306316234724e-008
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19 9.099722575456326e-008 20 9.0999165536231885e-008;
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createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -3.1699579494670616e-007 1 -3.1697584290668601e-007
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2 -3.1698925795353716e-007 3 -3.1701145530860231e-007 4 -3.1698627367404697e-007
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18 -3.1700420777269755e-007 19 -3.1696652058599284e-007 20 -3.1699582336841559e-007;
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createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightToeBase_scaleY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightToeBase_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -3.7110872708190357e-010 1 -5.0380666305471777e-010
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2 -6.8182576251629712e-010 3 -9.4666463557047109e-010 4 -1.2183793973719048e-009
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20 -3.6489908317172137e-010;
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|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -9.6742107658087662e-009 1 -9.683869706123005e-009
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2 -9.5968246682787139e-009 3 -9.553839497300487e-009 4 -9.508322129647695e-009 5 -9.4533687544640088e-009
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18 -9.2884508973156699e-009 19 -9.603799533408619e-009 20 -9.6621022294129943e-009;
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|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -2.3755358791177628e-010 1 -6.8686356602398746e-010
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2 -1.4299789130589602e-009 3 -2.5137676384900942e-009 4 -3.6113225743150675e-009
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|
20 -2.331724535675761e-010;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 19 12.78973388671875
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|
20 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 19 -11.902908325195313
|
|
20 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 19 -0.0010853810235857964
|
|
20 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 15.408489227294922 1 16.128166198730469
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|
2 16.838146209716797 3 17.889997482299805 4 19.525777816772461 5 21.715970993041992
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6 23.86039924621582 7 26.127019882202148 8 29.216663360595707 9 31.173458099365234
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14 -4.7856345176696777 15 -7.3328447341918945 16 -3.4232637882232666 17 1.0096220970153809
|
|
18 6.5565948486328125 19 12.185824394226074 20 15.408489227294922;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -5.1531720161437988 1 -5.1990013122558594
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|
2 -4.8074436187744141 3 -4.287604808807373 4 -3.8946096897125244 5 -3.9397051334381104
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6 -4.0779862403869629 7 -3.74226975440979 8 -3.3304665088653564 9 -3.1267576217651367
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|
18 -4.6155996322631836 19 -5.7711448669433594 20 -5.1531720161437988;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 17.649158477783203 1 16.835285186767578
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|
2 14.222114562988281 3 10.450180053710937 4 6.4772701263427734 5 4.309232234954834
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6 6.1225323677062988 7 8.3100690841674805 8 7.1809940338134766 9 5.5491704940795898
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10 4.7488803863525391 11 3.8086831569671631 12 4.5211038589477539 13 8.4869823455810547
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|
14 13.253042221069336 15 15.440171241760254 16 15.025945663452148 17 13.546156883239746
|
|
18 13.751742362976074 19 15.861736297607422 20 17.649158477783203;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 19 -12.51378059387207
|
|
20 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 19 -22.074438095092773
|
|
20 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.1899664766970091e-007 1 9.1899784138149698e-007
|
|
2 9.1899431708952761e-007 3 9.1899585186183685e-007 4 9.1899761400782154e-007 5 9.1899443077636533e-007
|
|
6 9.1899994458799483e-007 7 9.1899596554867458e-007 8 9.1899755716440268e-007 9 9.1899948984064395e-007
|
|
10 9.1899175913567888e-007 11 9.1900420784440939e-007 12 9.1899562448816141e-007
|
|
13 9.1900403731415281e-007 14 9.1899880771961762e-007 15 9.1899659082628204e-007
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|
16 9.1899966037090053e-007 17 9.189976708512404e-007 18 9.1899943299722509e-007 19 9.1899454446320306e-007
|
|
20 9.1899664766970091e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.9167807102203369 1 -4.0107235908508301
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|
2 -5.6505885124206543 3 -7.4328842163085937 4 -8.466273307800293 5 -7.2036547660827637
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|
|
18 7.0537843704223633 19 0.24843713641166684 20 -2.9167807102203369;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.6866922378540039 1 2.8223421573638916
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|
|
18 18.72285270690918 19 12.794380187988281 20 7.6866922378540039;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -28.671031951904297 1 -26.32371711730957
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|
18 -9.0007572174072266 19 -21.914951324462891 20 -28.671031951904297;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 19 13.207496643066406
|
|
20 13.207496643066406;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 19 -19.365411758422852
|
|
20 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.7159999262948986e-006 1 -2.7159996989212232e-006
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|
2 -2.7160001536685741e-006 3 -2.7160001536685741e-006 4 -2.7159996989212232e-006
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|
5 -2.7160001536685741e-006 6 -2.7159999262948986e-006 7 -2.7160001536685741e-006
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|
8 -2.7160001536685741e-006 9 -2.7159999262948986e-006 10 -2.7160001536685741e-006
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|
11 -2.7159999262948986e-006 12 -2.7160001536685741e-006 13 -2.7159996989212232e-006
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|
14 -2.7160001536685741e-006 15 -2.7159999262948986e-006 16 -2.7159996989212232e-006
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|
17 -2.7159999262948986e-006 18 -2.7159996989212232e-006 19 -2.7159996989212232e-006
|
|
20 -2.7159999262948986e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -22.364833831787109 1 -20.668552398681641
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|
2 -18.426410675048828 3 -16.711679458618164 4 -16.904483795166016 5 -20.602712631225586
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|
6 -25.441993713378906 7 -27.668319702148438 8 -26.785627365112305 9 -24.459403991699219
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10 -22.729251861572266 11 -21.587806701660156 12 -20.888593673706055 13 -20.92741584777832
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|
14 -21.275485992431641 15 -21.271020889282227 16 -22.088541030883789 17 -22.233001708984375
|
|
18 -22.748176574707031 19 -23.038337707519531 20 -22.364833831787109;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -48.151157379150391 1 -47.100753784179688
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|
2 -46.608730316162109 3 -46.791759490966797 4 -47.395961761474609 5 -47.521175384521484
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|
6 -46.639842987060547 7 -45.996105194091797 8 -46.538177490234375 9 -47.428977966308594
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|
10 -47.849899291992188 11 -47.842258453369141 12 -47.512935638427734 13 -47.095577239990234
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|
14 -46.811180114746094 15 -46.459178924560547 16 -45.779079437255859 17 -46.185901641845703
|
|
18 -46.912750244140625 19 -47.602691650390625 20 -48.151157379150391;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 24.674726486206055 1 23.012166976928711
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|
2 21.86933708190918 3 23.05133056640625 4 28.593364715576172 5 41.238365173339844
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|
6 55.996868133544922 7 62.793235778808587 8 59.823574066162109 9 53.353771209716797
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|
10 48.306446075439453 11 43.206649780273437 12 36.774349212646484 13 30.852659225463867
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|
14 25.837936401367188 15 19.218914031982422 16 13.484254837036133 17 10.654250144958496
|
|
18 14.438321113586426 19 21.322120666503906 20 24.674726486206055;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.8817841970012523e-016 1 -8.8817841970012523e-016
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|
2 0 3 1.7763568394002505e-015 4 1.7763568394002505e-015 5 -1.7763568394002505e-015
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|
6 8.8817841970012523e-016 7 4.4408920985006262e-016 8 -4.4408920985006262e-016 9 1.9984014443252818e-015
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|
10 -2.6645352591003757e-015 11 1.3322676295501878e-015 12 -2.6645352591003757e-015
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|
13 1.3322676295501878e-015 14 2.2204460492503131e-015 15 0 16 8.8817841970012523e-016
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|
17 -8.8817841970012523e-016 18 -1.7763568394002505e-015 19 -3.5527136788005009e-015
|
|
20 8.8817841970012523e-016;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 19 -0.76475369930267334
|
|
20 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 19 -14.465810775756836
|
|
20 -14.465810775756836;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.4259116937486169e-010 1 2.5884666632336462e-010
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|
2 2.0420830304512805e-010 3 2.2334013805025419e-010 4 4.5558265493461647e-011 5 1.527016152413907e-010
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|
6 1.4905351952698709e-010 7 9.3522620203678741e-011 8 2.7812996350462527e-010 9 1.274376715265646e-010
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|
10 -1.350064365857051e-010 11 8.8097286410349085e-011 12 3.1320734894535462e-010
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|
13 2.2104676422607383e-010 14 1.328163828917539e-010 15 3.2291574969534054e-010 16 2.0190479843584797e-010
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|
17 2.0309233461635046e-010 18 2.3375665292313386e-010 19 8.2699118386653225e-011
|
|
20 2.4267754472617753e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.9868253143282573e-010 1 2.9422994596295382e-010
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|
2 2.4531299214203273e-010 3 1.5900865346640813e-010 4 5.3700482949281536e-010 5 2.3224727696558031e-010
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|
6 1.8937340584557205e-010 7 2.3420013151032038e-010 8 2.3233315271653507e-010 9 4.0718098337499953e-010
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|
10 4.7224241184196103e-010 11 3.5518207819329461e-010 12 3.5383035390523787e-010
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|
13 3.5167393996893281e-010 14 2.109407509776062e-010 15 2.2000533339561204e-010 16 2.6129529095975101e-010
|
|
17 3.41356221067457e-010 18 1.8223941800066257e-010 19 3.5241817797349029e-010 20 3.9858075173704322e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.2157075613437058e-011 1 1.9383890326185593e-011
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|
2 8.41972325194007e-011 3 1.416746303606331e-010 4 2.6645732842389691e-010 5 1.8269265267267798e-010
|
|
6 3.0049562838030397e-010 7 5.6798982184247393e-010 8 -1.5367804251376072e-010 9 3.7913344685946981e-010
|
|
10 1.842887398240123e-009 11 8.273556839633045e-010 12 -1.3187227698718829e-010 13 1.355622974985593e-010
|
|
14 3.5147615373709584e-010 15 -2.7765525989487116e-010 16 2.7609400876649204e-010
|
|
17 9.9989683199908086e-011 18 1.4095671851954705e-010 19 3.891042765769015e-010 20 3.1823356450022544e-011;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 19 1.8750065565109253
|
|
20 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.7001767105284671e-008 1 -1.6999624818936354e-008
|
|
2 -1.6998505714127532e-008 3 -1.6996933638324663e-008 4 -1.6996857254980569e-008
|
|
5 -1.7005486796506375e-008 6 -1.6995802099017965e-008 7 -1.6986973605526146e-008
|
|
8 -1.7013478625926837e-008 9 -1.6999408103401947e-008 10 -1.6958249915433043e-008
|
|
11 -1.6981816841621367e-008 12 -1.6993116247476792e-008 13 -1.6992620643918599e-008
|
|
14 -1.6997280027908346e-008 15 -1.7005111985213262e-008 16 -1.6994686546922821e-008
|
|
17 -1.7011538844258212e-008 18 -1.700177065799835e-008 19 -1.7001239527303369e-008
|
|
20 -1.7001765328927831e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.9932344359813214e-009 1 6.9986931805487984e-009
|
|
2 7.0066210611230417e-009 3 6.9938117519541265e-009 4 6.9916534783942552e-009 5 6.9989027906558476e-009
|
|
6 7.0063883583770803e-009 7 6.9994410267781859e-009 8 6.992983969666966e-009 9 6.9954495529600536e-009
|
|
10 6.989859357986461e-009 11 6.9948988823398395e-009 12 6.9974817051843274e-009 13 6.9938241864520023e-009
|
|
14 7.0030825582989564e-009 15 7.0012067254765498e-009 16 7.0014465336498688e-009
|
|
17 6.9967747151622461e-009 18 6.997488810611685e-009 19 7.0039476440797444e-009 20 6.9932379886950002e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.152176767499796e-011 1 8.2053142058668982e-011
|
|
2 4.9867915352663772e-011 3 6.2370678066692165e-011 4 -4.9083910547143006e-011 5 1.9317098268190058e-011
|
|
6 1.7194077758797555e-011 7 -1.6658155757576232e-011 8 9.4990446064535661e-011 9 3.3276554255168289e-012
|
|
10 -1.5396763031194638e-010 11 -2.0344965295793216e-011 12 1.1510804809322651e-010
|
|
13 5.9919860739832131e-011 14 6.385360989957789e-012 15 1.2136996963008073e-010 16 4.828161481729154e-011
|
|
17 4.8660100254727112e-011 18 6.7934463610086482e-011 19 -2.3489937425735796e-011
|
|
20 7.1608149965207701e-011;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.1908615199794923e-010 1 1.5714483880824304e-010
|
|
2 1.2731760090645139e-010 3 7.7192065239817254e-011 4 3.0122396244003369e-010 5 1.1859334347885664e-010
|
|
6 9.4268461092728018e-011 7 1.2153217321397847e-010 8 1.1924217169223539e-010 9 2.249606334547849e-010
|
|
10 2.6659091600933493e-010 11 1.953973788326735e-010 12 1.9242037130329237e-010 13 1.9119904270947785e-010
|
|
14 1.0666625915867201e-010 15 1.1336451222199173e-010 16 1.3752082805851273e-010
|
|
17 1.8500968812507068e-010 18 9.0820739817587537e-011 19 1.9187332278569613e-010
|
|
20 2.1899709823358648e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.6067444837745199e-011 1 7.7916430252233937e-011
|
|
2 1.1598290383663112e-010 3 1.4818998805843364e-010 4 2.3114840597138195e-010 5 1.7654464001815029e-010
|
|
6 2.4511739860066939e-010 7 4.061496694518496e-010 8 -2.8997911710737512e-011 9 2.9409336077534931e-010
|
|
10 1.1721407178200138e-009 11 5.6463200781564638e-010 12 -1.3158824724301965e-011
|
|
13 1.4830280059552337e-010 14 2.7826813076003987e-010 15 -1.0165489977564945e-010
|
|
16 2.3160362516705391e-010 17 1.2617021316607691e-010 18 1.4946052728781467e-010
|
|
19 2.9957156200133284e-010 20 8.5810060446167569e-011;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 19 12.422383308410645
|
|
20 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.7004824093855859e-008 1 -3.699821604641329e-008
|
|
2 -3.6996464558569642e-008 3 -3.6991782081940983e-008 4 -3.6990542184867081e-008
|
|
5 -3.7015794873695995e-008 6 -3.6988996754416803e-008 7 -3.6966124383752685e-008
|
|
8 -3.7036258504485886e-008 9 -3.6997750640921367e-008 10 -3.6889446164423134e-008
|
|
11 -3.6950929427348456e-008 12 -3.6980893014515459e-008 13 -3.6980100759365087e-008
|
|
14 -3.6993228036408254e-008 15 -3.7013535347796278e-008 16 -3.6985312590331887e-008
|
|
17 -3.7031909982943034e-008 18 -3.7004920017125187e-008 19 -3.7003765385179577e-008
|
|
20 -3.7004824093855859e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.9339196910550527e-011 1 -4.0341063822779688e-012
|
|
2 1.9033663534173684e-011 3 -1.8006929281000339e-011 4 -2.382805064371496e-011 5 -2.8883562208648073e-012
|
|
6 1.8419932246160897e-011 7 -1.6848744621711376e-012 8 -1.9747758983612584e-011 9 -1.3016254740705335e-011
|
|
10 -2.9954705382806424e-011 11 -1.5028867039745819e-011 12 -7.326583784106333e-012
|
|
13 -1.7631229809467186e-011 14 8.9936946778834681e-012 15 3.2613911571388599e-012
|
|
16 4.3005599081880064e-012 17 -9.1517904365900904e-012 18 -7.3896444519050419e-012
|
|
19 1.1484146966722619e-011 20 -1.9344525981068728e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 5.7736626590809692e-010 1 5.9858951129143634e-010
|
|
2 6.2258959099281697e-010 3 6.7397704084370957e-010 4 6.5778643643099599e-010 5 7.0781497329974741e-010
|
|
6 6.4396687982082312e-010 7 4.7829656901754447e-010 8 3.4930283665524087e-010 9 1.5717227519473909e-010
|
|
10 2.4871700185502554e-011 11 1.2519900394192263e-010 12 2.8442148636287357e-010
|
|
13 3.782486546199948e-010 14 4.5302231410637717e-010 15 5.4614857081247692e-010 16 5.1706439130327908e-010
|
|
17 5.2557852514567571e-010 18 5.4524429415891973e-010 19 5.1275550472240639e-010
|
|
20 5.574777861561131e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.1405691946464458e-009 1 1.0017474627588285e-009
|
|
2 7.2052286359536311e-010 3 3.8058198259527387e-010 4 2.0924550980794268e-010 5 1.6573870748048947e-011
|
|
6 -3.6948503284728318e-011 7 -1.2961395845501045e-010 8 -2.5756449750780064e-010
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|
9 -3.1520569487852867e-010 10 -3.3831878964996065e-010 11 -2.2529141052718415e-010
|
|
12 1.1772505192908511e-010 13 5.3085685847165109e-010 14 8.4022622193202768e-010
|
|
15 9.8959773708884313e-010 16 1.0076983691931218e-009 17 1.0475251777108952e-009
|
|
18 1.0302675379492143e-009 19 1.0932393879059532e-009 20 1.1127011534384224e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -8.0680556679979532e-010 1 -7.9230955130071834e-010
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|
2 -7.3208494821841441e-010 3 -6.6689870292790943e-010 4 -5.7821686327841348e-010
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|
5 -5.8812749115233487e-010 6 -3.913911139630244e-010 7 8.1667894669124053e-011 8 3.6661101932011775e-010
|
|
9 9.1485830022719494e-010 10 1.4709269358093024e-009 11 1.0359954005778604e-009 12 3.7732475477447736e-010
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|
13 -2.899970194536472e-011 14 -3.7239505923380989e-010 15 -7.1058320338934777e-010
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|
16 -5.7829602218006926e-010 17 -6.6223682093635716e-010 18 -6.9790523360424572e-010
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|
19 -6.6809563437075781e-010 20 -7.7761802552700487e-010;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 19 12.789706230163574
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|
20 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 19 -11.902908325195313
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|
20 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.4269931903691031e-006 1 8.4269959188532084e-006
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|
2 8.4270050138002262e-006 3 8.4269986473373137e-006 4 8.4269959188532084e-006 5 8.4269995568320155e-006
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|
6 8.4270050138002262e-006 7 8.4270059232949279e-006 8 8.4269904618849978e-006 9 8.4269959188532084e-006
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|
10 8.4270022853161208e-006 11 8.4269995568320155e-006 12 8.4269986473373137e-006
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|
13 8.426997737842612e-006 14 8.4270041043055244e-006 15 8.426997737842612e-006 16 8.4270022853161208e-006
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|
17 8.4269940998638049e-006 18 8.4269968283479102e-006 19 8.4270031948108226e-006
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|
20 8.4269931903691031e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -7.4275875091552725 1 -7.9978866577148446
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|
2 -8.6555013656616211 3 -8.8825588226318359 4 -8.4286785125732422 5 -7.1195921897888184
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|
6 -6.8118495941162109 7 -8.4237642288208008 8 -10.451836585998535 9 -11.946194648742676
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10 -12.378182411193848 11 -10.614160537719727 12 -6.7878236770629883 13 -2.6003022193908691
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14 0.14591804146766663 15 -0.33736729621887207 16 -2.2726447582244873 17 -2.6559116840362549
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|
18 -4.0062694549560547 19 -5.8440213203430176 20 -7.4275875091552725;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.15389929711818695 1 1.247820258140564
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|
2 2.3712761402130127 3 2.9268264770507813 4 2.5392296314239502 5 1.162001371383667
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6 0.45500138401985168 7 0.75218158960342407 8 0.90877771377563477 9 0.63747984170913696
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10 0.23839461803436277 11 -0.014582425355911257 12 -0.25639733672142029 13 -0.55609399080276489
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14 -0.55213737487792969 15 0.17711128294467926 16 0.86445343494415283 17 0.21573945879936218
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|
18 0.042166572064161301 19 0.15093223750591278 20 0.15389929711818695;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 11.507204055786133 1 16.851688385009766
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|
2 20.300615310668945 3 21.520370483398438 4 19.646697998046875 5 14.228514671325684
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|
6 8.9353628158569336 7 6.0035867691040039 8 4.0564737319946289 9 2.2839033603668213
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|
10 0.077744320034980774 11 -0.97195899486541748 12 0.30395632982254028 13 2.7469186782836914
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|
14 4.3546819686889648 15 5.397193431854248 16 7.8107190132141113 17 8.4591827392578125
|
|
18 9.4913654327392578 19 10.56053352355957 20 11.507204055786133;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 19 -12.51378059387207
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|
20 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 19 -22.074438095092773
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|
20 -22.074438095092773;
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|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 6.7679195581149543e-013 1 -8.6863849446672248e-013
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|
2 -6.1817218011128716e-013 3 3.0251356974986265e-012 4 1.8705037518884637e-012 5 4.3431924723336124e-013
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|
6 -9.6189722853523563e-013 7 3.1432634273187432e-012 8 -9.5923269327613525e-014 9 1.1288747714388592e-012
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|
10 7.4336092836801981e-012 11 3.0091484859440243e-012 12 9.9165120559518982e-013
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|
13 2.5186519536646301e-012 14 1.7408297026122455e-013 15 -1.3464784842653899e-012
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|
16 1.5276668818842154e-013 17 -8.4909856923331972e-013 18 2.3447910280083306e-013
|
|
19 -6.4481753270229092e-013 20 6.7679195581149543e-013;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -0.43539309501647949 1 -0.060615997761487961
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|
2 0.67589259147644043 3 1.9028118848800659 4 4.5832972526550293 5 9.3065671920776367
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|
6 13.820634841918945 7 16.144559860229492 8 15.762489318847656 9 13.144889831542969
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10 10.906398773193359 11 7.6114959716796875 12 1.9780383110046384 13 -2.2271709442138672
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|
14 -1.9753121137619016 15 1.9158782958984375 16 3.350024938583374 17 1.8050763607025146
|
|
18 0.78806167840957642 19 0.00052041542949154973 20 -0.43539309501647949;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 17.311065673828125 1 15.36116313934326
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|
2 13.375624656677246 3 12.470108032226563 4 13.411194801330566 5 17.127008438110352
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|
6 23.671449661254883 7 31.208780288696286 8 38.598423004150391 9 44.243888854980469
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|
10 46.631809234619141 11 45.822971343994141 12 42.642005920410156 13 37.874015808105469
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|
14 32.944507598876953 15 29.077024459838871 16 25.104730606079102 17 21.125766754150391
|
|
18 17.696760177612305 19 16.100067138671875 20 17.311065673828125;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -15.170587539672852 1 -12.745920181274414
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|
2 -6.3485631942749023 3 1.1694842576980591 4 7.5956139564514151 5 9.563654899597168
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|
6 4.6258182525634766 7 -2.971609354019165 8 -11.272914886474609 9 -19.102346420288086
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|
10 -23.888095855712891 11 -28.27684211730957 12 -34.836772918701172 13 -39.948230743408203
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|
14 -39.442218780517578 15 -30.741277694702148 16 -22.463766098022461 17 -19.40269660949707
|
|
18 -16.749294281005859 19 -15.296245574951172 20 -15.170587539672852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 19 13.207057952880859
|
|
20 13.207057952880859;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 19 -19.365411758422852
|
|
20 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -9.2370555648813024e-014 1 -1.0658141036401503e-013
|
|
2 1.5987211554602254e-013 3 -2.0605739337042905e-013 4 -1.758593271006248e-013 5 6.6613381477509392e-014
|
|
6 1.6742163211347361e-013 7 9.50350909079134e-014 8 -5.1514348342607263e-014 9 -7.815970093361102e-014
|
|
10 -3.2773783686934621e-013 11 -2.8954616482224083e-013 12 -1.3944401189291966e-013
|
|
13 -1.5898393712632242e-013 14 8.8817841970012523e-015 15 -5.7287508070658077e-014
|
|
16 -1.5987211554602254e-014 17 2.4868995751603507e-014 18 -3.5527136788005009e-014
|
|
19 6.0396132539608516e-014 20 -9.2370555648813024e-014;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.4457573890686035 1 6.8696532249450684
|
|
2 7.690110683441163 3 7.4918923377990714 4 4.523676872253418 5 -3.1956875324249268
|
|
6 -12.151734352111816 7 -17.978200912475586 8 -21.272603988647461 9 -23.036657333374023
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|
10 -24.564645767211914 11 -24.795303344726563 12 -22.55072021484375 13 -19.358383178710937
|
|
14 -16.682422637939453 15 -12.655990600585938 16 -5.7028632164001465 17 -1.8021620512008669
|
|
18 1.812664270401001 19 4.7657432556152344 20 6.4457573890686035;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 20.394868850708008 1 23.791019439697266
|
|
2 27.520933151245117 3 30.958559036254886 4 33.760257720947266 5 35.868324279785156
|
|
6 36.826850891113281 7 36.765560150146484 8 36.446315765380859 9 36.360054016113281
|
|
10 36.666908264160156 11 36.935443878173828 12 36.756500244140625 13 36.233707427978516
|
|
14 35.560756683349609 15 33.877010345458984 16 30.852575302124023 17 28.424091339111328
|
|
18 25.842453002929688 19 23.06060791015625 20 20.394868850708008;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.8812398910522461 1 6.8637580871582031
|
|
2 4.2959437370300293 3 1.6962883472442627 4 0.1617073118686676 5 1.0937350988388062
|
|
6 4.165611743927002 7 6.9600682258605957 8 9.4153041839599609 9 11.395815849304199
|
|
10 12.288234710693359 11 13.803078651428223 12 17.267177581787109 13 20.736530303955078
|
|
14 21.542938232421875 15 17.6507568359375 16 13.251123428344727 17 11.594207763671875
|
|
18 9.5481948852539062 19 8.152592658996582 20 7.8812398910522461;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.8817841970012523e-016 1 2.6645352591003757e-015
|
|
2 3.5527136788005009e-015 3 1.7763568394002505e-015 4 0 5 3.5527136788005009e-015
|
|
6 -3.5527136788005009e-015 7 -4.4408920985006262e-016 8 4.4408920985006262e-016 9 8.8817841970012523e-016
|
|
10 2.2204460492503131e-015 11 -1.7763568394002505e-015 12 -1.3322676295501878e-015
|
|
13 4.4408920985006262e-016 14 -4.4408920985006262e-015 15 -4.4408920985006262e-016
|
|
16 -8.8817841970012523e-016 17 0 18 1.7763568394002505e-015 19 -8.8817841970012523e-016
|
|
20 8.8817841970012523e-016;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 19 -0.76475369930267334
|
|
20 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 19 14.465805053710938
|
|
20 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.30432862043380737 1 0.59336793422698975
|
|
2 0.87803512811660767 3 1.1546297073364258 4 1.4164581298828125 5 1.6526968479156494
|
|
6 1.797727108001709 7 1.8999081850051878 8 1.9530682563781738 9 1.9545621871948242
|
|
10 1.903900742530823 11 1.5871040821075439 12 0.91610717773437489 13 0.072404786944389343
|
|
14 -0.76393139362335205 15 -0.8632436990737915 16 -0.77410656213760376 17 -0.58301836252212524
|
|
18 -0.31361812353134155 19 -0.0048851878382265568 20 0.30432862043380737;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.6630516052246094 1 -4.9323925971984863
|
|
2 -5.6671919822692871 3 -6.7535204887390137 4 -8.0779600143432617 5 -9.527501106262207
|
|
6 -10.941131591796875 7 -12.178592681884766 8 -13.16102123260498 9 -13.809342384338379
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|
10 -14.044535636901855 11 -13.697349548339844 12 -12.739084243774414 13 -11.311699867248535
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|
14 -9.5570745468139648 15 -7.8953418731689453 16 -6.6250448226928711 17 -5.7065649032592773
|
|
18 -5.1000466346740723 19 -4.765531063079834 20 -4.6630516052246094;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.048003807663917542 1 -0.1778637170791626
|
|
2 -0.44528847932815552 3 -0.70152032375335693 4 -0.89208376407623291 5 -0.96040880680084229
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|
6 -0.86992490291595459 7 -0.67766517400741577 8 -0.4440949559211731 9 -0.23068587481975558
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|
10 -0.10016237944364548 11 0.021782686933875084 12 0.069497659802436829 13 0.073446586728096008
|
|
14 0.070794597268104553 15 0.083237849175930023 16 0.089339591562747955 17 0.092006765305995941
|
|
18 0.088822789490222931 19 0.075771741569042206 20 0.048003807663917542;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.9200105667114258 1 4.7614073753356934
|
|
2 4.5141239166259766 3 4.1924238204956055 4 3.8105897903442383 5 3.382918119430542
|
|
6 2.9264369010925293 7 2.4767477512359619 8 2.0763175487518311 9 1.7676178216934204
|
|
10 1.5931191444396973 11 1.7994457483291626 12 2.4327609539031982 13 3.2387633323669434
|
|
14 3.9632387161254883 15 4.4654526710510254 16 4.7853870391845703 17 4.9403152465820312
|
|
18 4.9914617538452148 19 4.9859895706176758 20 4.9200105667114258;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 58.193138122558594 1 58.195468902587891
|
|
2 58.206653594970703 3 58.232940673828125 4 58.280582427978516 5 58.3558349609375
|
|
6 58.303916931152344 7 58.041244506835938 8 57.680957794189453 9 57.336208343505859
|
|
10 57.120155334472656 11 57.433269500732422 12 58.281684875488281 13 59.187046051025391
|
|
14 59.671112060546875 15 59.703018188476563 16 59.566596984863281 17 59.256027221679688
|
|
18 58.802883148193359 19 58.379917144775391 20 58.193138122558594;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.9598855972290039 1 2.2298023700714111
|
|
2 1.0259112119674683 3 -0.29912799596786499 4 -1.3926936388015747 5 -1.9022176265716553
|
|
6 -1.9454553127288818 7 -1.8671942949295044 8 -1.6532497406005859 9 -1.2893919944763184
|
|
10 -0.76136738061904907 11 0.088551588356494904 12 1.2584986686706543 13 2.5224168300628662
|
|
14 3.6542496681213379 15 4.1756892204284668 16 4.1221156120300293 17 3.9667696952819824
|
|
18 3.7165470123291016 19 3.3785510063171387 20 2.9598855972290039;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -9.0640735626220703 1 -9.2500877380371094
|
|
2 -9.6360569000244141 3 -9.963871955871582 4 -9.9754228591918945 5 -9.412602424621582
|
|
6 -8.1420507431030273 7 -6.3358397483825684 8 -4.1940093040466309 9 -1.9165979623794556
|
|
10 0.29635480046272278 11 2.9879837036132813 12 6.2916488647460937 13 9.3926467895507812
|
|
14 11.476277351379395 15 11.727836608886719 16 8.9664106369018555 17 3.7351336479187012
|
|
18 -2.1946215629577637 19 -7.0514812469482422 20 -9.0640735626220703;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -16.46946907043457 1 -17.031394958496094
|
|
2 -18.491668701171875 3 -20.512027740478516 4 -22.754213333129883 5 -24.879966735839844
|
|
6 -27.040023803710937 7 -29.459896087646484 8 -31.913469314575192 9 -34.174644470214844
|
|
10 -36.017307281494141 11 -37.789302825927734 12 -39.641357421875 13 -41.051731109619141
|
|
14 -41.4986572265625 15 -40.46038818359375 16 -36.714271545410156 17 -30.60814094543457
|
|
18 -23.975976943969727 19 -18.651758193969727 20 -16.46946907043457;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -17.808563232421875 1 -17.854291915893555
|
|
2 -17.930452346801758 3 -17.945507049560547 4 -17.807912826538086 5 -17.426132202148438
|
|
6 -16.545299530029297 7 -15.226442337036135 8 -13.851858139038086 9 -12.803842544555664
|
|
10 -12.46469783782959 11 -13.134957313537598 12 -14.559757232666017 13 -16.288291931152344
|
|
14 -17.869756698608398 15 -18.853349685668945 16 -19.086700439453125 17 -18.870342254638672
|
|
18 -18.432834625244141 19 -18.002723693847656 20 -17.808563232421875;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 11.105899810791016 4 11.105899810791016
|
|
5 11.105899810791016 6 11.107845306396484 7 11.132545471191406 8 11.208290100097656
|
|
9 11.363372802734375 10 11.626084327697754 11 12.127915382385254 12 12.850005149841309
|
|
13 13.595117568969727 14 14.166017532348633 15 14.36546802520752 16 14.097487449645996
|
|
17 13.493564605712891 18 12.697676658630371 19 11.85379695892334 20 11.105899810791016;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 -25.442588806152344 4 -25.442588806152344
|
|
5 -25.442588806152344 6 -25.591833114624023 7 -25.948450088500977 8 -26.375759124755859
|
|
9 -26.737085342407227 10 -26.895751953125 11 -26.78765869140625 12 -26.503925323486328
|
|
13 -26.14069938659668 14 -25.79412841796875 15 -25.560361862182617 16 -25.458879470825195
|
|
17 -25.42558479309082 18 -25.431253433227539 19 -25.446660995483398 20 -25.442588806152344;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 17.684946060180664 4 17.684946060180664
|
|
5 17.684946060180664 6 17.718727111816406 7 17.794656753540039 8 17.874608993530273
|
|
9 17.920455932617188 10 17.894075393676758 11 17.74932861328125 12 17.511634826660156
|
|
13 17.250198364257813 14 17.034219741821289 15 16.932907104492188 16 16.973669052124023
|
|
17 17.110370635986328 18 17.301897048950195 19 17.50712776184082 20 17.684946060180664;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "shuffle_leftSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
|
|
// End of common_shuffle_left.ma
|