5451 lines
327 KiB
Mathematica
5451 lines
327 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_bite.ma
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//Last modified: Tue, Jul 01, 2014 01:54:36 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
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|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
5 6 7 8 9 10 11 12 13 14 15 16
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|
17 18 19 20 21 22 23 24 25 26 27 28
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|
29 30 31 32 33 34 35 36 37 38 39 40
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|
41 42 43 44 45 46 47 48 49 50 51 52
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|
53 54 55 56 57 58 59 60 61 62 63 64
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|
65 66 67 68 69 70 71 72 73 74 75 76
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|
77 78 79 80 81 82 83 84 85 86 87 88
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|
89 90 91 92 93 94 95 96 97 98 99 100
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|
101 102 103 104 105 106 107 108 109 110 111 112
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|
113 114 115 116 117 118 119 120 121 122 123 124
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|
125 126 127 128 129 130 131 132 133 134 135 136
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|
137 138 139 140 141 142 143 144 145 146 147 148
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|
149 150 151 152 153 154 155 156 157 158 159 160
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|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
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|
185 186 187 188 189 190 191 192 193 194 195 196
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|
197 198 199 200 201 202 203 204 205 206 207 208
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|
209 210 211 212 213 214 215 216 217 218 219 220
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|
221 222 223 224 225 226 227 228 229 230 231 232
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|
233 234 235 236 237 238 239 240 241 242 243 244
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|
245 246 247 248 249 250 251 252 253 254 255 256
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|
257 258 259 260 261 262 263 264 265 266 267 268
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|
269 270 271 272 273 274 275 276 277 278 279 280
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|
281 282 283 284 285 286 287 288 289 290 291 292
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|
293 294 295 296 297 298 299 300 301 302 303 304
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|
305 306 307 308 309 310 311 312 313 314 315 316
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|
317 318 319 320 321 322 323 324 325 326 327 328
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|
329 330 331 332 333 334 335 336 337 338 339 340
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|
341 342 343 344 345 346 347 348 349 350 351 352
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|
353 354 355 356 357 358 359 360 361 362 363 364
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|
365 366 367 368 369 370 371 372 373 374 375 376
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|
377 378 379 380 381 382 383 384 385 386 387 388
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|
389 390 391 392 393 394 395 396 397 398 399 400
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|
401 402 403 404 405 406 407 408 409 410 411 412
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|
413 414 415 416 417 418 419 420 421 422 423 424
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|
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|
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|
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|
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|
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|
485 486 487 488 489 490 491 492 493 494 495 496
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|
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|
509 510 511 512 513 514 515 516 517 518 519 520
|
|
521 ;
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|
createNode animClip -n "biteSource";
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|
setAttr ".ihi" 0;
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|
setAttr -s 522 ".ac";
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setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes;
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|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes;
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|
setAttr ".ss" 1;
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|
setAttr ".se" 40;
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|
setAttr ".ci" no;
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createNode animCurveTU -n "hood_right_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "hood_right_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "hood_right_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTA -n "hood_right_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 2.37149977684021 1 5.8460283279418945
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2 10.074166297912598 3 14.302304267883301 4 17.776834487915039 5 19.744142532348633
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6 19.450626373291016 7 12.080962181091309 8 -1.3175753355026245 9 -12.7047119140625
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10 -18.681583404541016 11 -19.056097030639648 12 -12.675562858581543 13 -3.3265581130981445
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18 23.532360076904297 19 30.295656204223636 20 37.15972900390625 21 43.206951141357422
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22 47.519683837890625 23 49.180294036865234 24 47.298416137695313 25 42.430084228515625
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26 35.827262878417969 27 28.741920471191406 28 22.426021575927734 29 18.13153076171875
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30 15.293099403381349 31 13.165400505065918 32 11.568206787109375 33 10.321290016174316
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34 9.2444229125976563 35 8.1573781967163086 36 6.8799276351928711 37 5.5809078216552734
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|
38 4.4729022979736328 39 3.4413025379180908 40 2.37149977684021;
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|
createNode animCurveTA -n "hood_right_rotateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 -0.7422029972076416 1 -3.4905965328216553
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2 -6.3000125885009766 3 -9.1094284057617188 4 -11.857821464538574 5 -14.484169960021973
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6 -16.927452087402344 7 -20.263336181640625 8 -23.111042022705078 9 -21.724868774414062
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14 -11.023440361022949 15 -0.48278012871742249 16 16.143100738525391 17 25.889165878295898
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18 26.191167831420898 19 23.786212921142578 20 19.661304473876953 21 14.803444862365724
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22 10.199634552001953 23 6.8368759155273437 24 4.4969396591186523 25 2.3465783596038818
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26 0.45026707649230957 27 -1.1275186538696289 28 -2.3223030567169189 29 -3.0696103572845459
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30 -3.5577352046966553 31 -3.6920828819274907 32 -3.5623643398284912 33 -3.2582900524139404
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34 -2.8695719242095947 35 -2.4859194755554199 36 -2.1970450878143311 37 -1.918906569480896
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|
38 -1.5456880331039429 39 -1.1344375610351562 40 -0.7422029972076416;
|
|
createNode animCurveTA -n "hood_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 -32.448951721191406 1 -40.080558776855469
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|
2 -48.9117431640625 3 -57.742927551269531 4 -65.374526977539063 5 -70.60699462890625
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6 -72.240730285644531 7 -65.430130004882813 8 -49.022930145263672 9 -27.359590530395508
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14 34.084270477294922 15 29.571554183959961 16 23.759302139282227 17 14.490547180175781
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18 0.64544343948364258 19 -16.100240707397461 20 -33.710052490234375 21 -50.147533416748047
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22 -63.376224517822259 23 -71.359687805175781 24 -73.253608703613281 25 -70.518302917480469
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26 -64.574203491210937 27 -56.841773986816406 28 -48.741470336914063 29 -41.693744659423828
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|
30 -34.910800933837891 31 -26.825929641723633 32 -18.246892929077148 33 -9.9814462661743164
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34 -2.837348461151123 35 2.3776407241821289 36 4.8557624816894531 37 1.2483046054840088
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|
38 -8.713287353515625 39 -21.216531753540039 40 -32.448951721191406;
|
|
createNode animCurveTL -n "hood_right_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 37 ".ktv[0:36]" 0 2.987307071685791 5 2.987307071685791
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|
6 2.987307071685791 7 1.4567973613739014 8 -1.7975320816040039 9 -4.7698812484741211
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10 -6.8226432800292969 11 -7.8264884948730469 12 -7.7062263488769531 13 -6.9355735778808594
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14 -5.094508171081543 15 -1.2036670446395874 16 3.7575874328613281 17 7.2711896896362305
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18 8.9997234344482422 19 10.317226409912109 20 11.272817611694336 21 11.91561222076416
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22 12.294729232788086 23 12.459284782409668 24 12.19560432434082 25 11.421657562255859
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26 10.384032249450684 27 9.3293170928955078 28 8.5040979385375977 29 8.154963493347168
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30 8.2407770156860352 31 8.6803731918334961 32 9.3136510848999023 33 9.9805030822753906
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34 10.52082633972168 35 10.774515151977539 36 10.581465721130371 37 9.4865999221801758
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|
38 7.4987621307373047 39 5.1537375450134277 40 2.987307071685791;
|
|
createNode animCurveTL -n "hood_right_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 37 ".ktv[0:36]" 0 -29.5418701171875 5 -29.5418701171875
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|
6 -29.5418701171875 7 -28.639781951904297 8 -26.589786529541016 9 -24.376293182373047
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|
10 -21.989433288574219 11 -19.706327438354492 12 -17.866893768310547 13 -16.283187866210937
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18 -20.8121337890625 19 -22.48042106628418 20 -24.150720596313477 21 -25.608867645263672
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22 -26.640693664550781 23 -27.032035827636719 24 -26.41584587097168 25 -24.890041351318359
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26 -22.937919616699219 27 -21.04277229309082 28 -19.687889099121094 29 -19.356565475463867
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|
30 -19.769510269165039 31 -20.750448226928711 32 -22.121114730834961 33 -23.703256607055664
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|
34 -25.318613052368164 35 -26.788925170898438 36 -27.935932159423828 37 -28.632421493530273
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|
38 -29.001129150390625 39 -29.238719940185547 40 -29.5418701171875;
|
|
createNode animCurveTL -n "hood_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 37 ".ktv[0:36]" 0 -15.928640365600586 5 -15.928640365600586
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|
6 -15.928640365600586 7 -17.918586730957031 8 -22.112483978271484 9 -25.846420288085938
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|
10 -27.533348083496094 11 -29.008573532104492 12 -31.775339126586914 13 -34.813888549804687
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|
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18 -34.671607971191406 19 -34.122737884521484 20 -33.569698333740234 21 -33.006320953369141
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|
22 -32.426425933837891 23 -31.823837280273438 24 -31.249668121337891 25 -30.719083786010742
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|
26 -30.171981811523438 27 -29.548263549804688 28 -28.78782844543457 29 -27.830577850341797
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30 -26.719482421875 31 -25.44154167175293 32 -24.059198379516602 33 -22.634895324707031
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34 -21.231084823608398 35 -19.910207748413086 36 -18.734706878662109 37 -17.819171905517578
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|
38 -17.141435623168945 39 -16.558818817138672 40 -15.928640365600586;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 39 6.4291629791259766
|
|
40 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 39 -3.7228443622589111
|
|
40 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 39 6.2740335464477539
|
|
40 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 39 -5.3825597763061523
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|
40 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 39 18.000844955444336
|
|
40 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 39 -6.2304854393005371
|
|
40 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 39 17.171575546264648
|
|
40 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -8.2408294677734375 1 -8.6843862533569336
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|
2 -9.1619138717651367 3 -9.6394405364990234 4 -10.08299732208252 5 -10.458612442016602
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6 -10.732316970825195 7 -10.721672058105469 8 -10.439264297485352 9 -10.143653869628906
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34 -7.9729709625244132 35 -8.2862834930419922 36 -8.4577550888061523 37 -8.4712352752685547
|
|
38 -8.3944330215454102 39 -8.2950611114501953 40 -8.2408294677734375;
|
|
createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.4710471630096436 1 -2.4757757186889648
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|
2 -2.5607254505157471 3 -2.6456751823425293 4 -2.6504037380218506 5 -2.4946892261505127
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6 -2.0983102321624756 7 -0.90010780096054066 8 0.93986594676971436 9 2.4200150966644287
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|
14 1.4003810882568359 15 -0.13057741522789001 16 -1.5644476413726807 17 -2.6378176212310791
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18 -3.3848237991333008 19 -4.0104994773864746 20 -4.5077781677246094 21 -4.8695917129516602
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22 -5.0888748168945312 23 -5.1585588455200195 24 -5.1121139526367188 25 -4.9954142570495605
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26 -4.8200006484985352 27 -4.5974135398864746 28 -4.3391938209533691 29 -4.0568814277648926
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30 -3.7620177268981934 31 -3.4661428928375244 32 -3.1807980537414551 33 -2.9175236225128174
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|
34 -2.6878602504730225 35 -2.5033485889434814 36 -2.3998458385467529 37 -2.3812553882598877
|
|
38 -2.4111859798431396 39 -2.4532468318939209 40 -2.4710471630096436;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -8.6608572006225586 1 -9.7010116577148437
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|
2 -11.065235137939453 3 -12.429457664489746 4 -13.469611167907715 5 -13.861627578735352
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|
6 -13.281436920166016 7 -9.913935661315918 8 -3.9538824558258052 9 1.9079952239990234
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|
10 7.9009003639221191 11 13.795629501342773 12 16.213850021362305 13 14.337174415588377
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|
14 10.404192924499512 15 5.6220502853393555 16 1.1978880167007446 17 -1.6611517667770386
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|
18 -2.8135795593261719 19 -3.1287918090820312 20 -2.9159755706787109 21 -2.4843177795410156
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22 -2.1430044174194336 23 -2.2012224197387695 24 -2.5928194522857666 25 -3.0385153293609619
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|
26 -3.5278058052062988 27 -4.0501871109008789 28 -4.5951542854309082 29 -5.1522035598754883
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|
30 -5.7108302116394043 31 -6.2605304718017578 32 -6.7908000946044922 33 -7.2911348342895517
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|
34 -7.7510299682617187 35 -8.1599817276000977 36 -8.4392309188842773 37 -8.5617904663085938
|
|
38 -8.594813346862793 39 -8.6054506301879883 40 -8.6608572006225586;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 39 14.009841918945313
|
|
40 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 39 13.3812255859375 40 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 39 9.8450155258178711
|
|
40 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.97428059577941895 1 -1.4221012592315674
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|
2 -1.9036302566528318 3 -2.3851594924926758 4 -2.8329801559448242 5 -3.2133841514587402
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|
6 -3.4926626682281494 7 -3.4912707805633545 8 -3.2202117443084717 9 -2.9316003322601318
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|
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|
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|
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|
22 3.6228995323181148 23 3.6728668212890625 24 3.5088567733764648 25 3.2481918334960937
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|
26 2.9074826240539551 27 2.5033397674560547 28 2.0523738861083984 29 1.5711961984634399
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|
|
38 -1.1282318830490112 39 -1.0286538600921631 40 -0.97428059577941895;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.2150688171386719 1 8.2080307006835937
|
|
2 8.1205635070800781 3 8.0330963134765625 4 8.0260581970214844 5 8.179875373840332
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|
6 8.574976921081543 7 9.7736711502075195 8 11.615787506103516 9 13.098041534423828
|
|
10 14.001562118530273 11 14.545219421386719 12 14.382336616516113 13 13.448122024536133
|
|
14 12.084226608276367 15 10.553638458251953 16 9.1193485260009766 17 8.0443429946899414
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|
18 7.2937264442443857 19 6.6627111434936523 20 6.1594452857971191 21 5.7920770645141602
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|
22 5.5687551498413086 23 5.4976291656494141 24 5.5447096824645996 25 5.6627988815307617
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|
26 5.8402309417724609 27 6.065340518951416 28 6.3264617919921875 29 6.6119289398193359
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|
30 6.9100766181945801 31 7.2092385292053223 32 7.497748851776123 33 7.7639422416687012
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|
34 7.9961533546447763 35 8.1827154159545898 36 8.287348747253418 37 8.3060894012451172
|
|
38 8.2757492065429687 39 8.2331390380859375 40 8.2150688171386719;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -8.7224512100219727 1 -9.8456583023071289
|
|
2 -11.299184799194336 3 -12.75270938873291 4 -13.875916481018066 5 -14.338488578796387
|
|
6 -13.810105323791504 7 -10.44237232208252 8 -4.4320964813232422 9 1.4832395315170288
|
|
10 7.5081105232238761 11 13.438040733337402 12 15.922122001647949 13 14.148656845092773
|
|
14 10.337286949157715 15 5.684110164642334 16 1.3852248191833496 17 -1.363271951675415
|
|
18 -2.4063718318939209 19 -2.6025042533874512 20 -2.2757265567779541 21 -1.7500966787338257
|
|
22 -1.3496724367141724 23 -1.3985114097595215 24 -1.8205764293670652 25 -2.3147287368774414
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|
26 -2.8673727512359619 27 -3.4649131298065186 28 -4.0937552452087402 29 -4.7403035163879395
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|
30 -5.3909621238708496 31 -6.032137393951416 32 -6.6502323150634766 33 -7.231651782989502
|
|
34 -7.7628016471862793 35 -8.2300863265991211 36 -8.5412616729736328 37 -8.6663217544555664
|
|
38 -8.6850318908691406 39 -8.6771535873413086 40 -8.7224512100219727;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 39 14.009841918945313
|
|
40 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 39 13.75164794921875
|
|
40 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 39 -6.6388611793518066
|
|
40 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -9.5462160110473633 1 -9.7707605361938477
|
|
2 -9.9186573028564453 3 -10.066555023193359 4 -10.291098594665527 5 -10.668936729431152
|
|
6 -11.276715278625488 7 -12.42983341217041 8 -14.196125984191895 9 -16.280900955200195
|
|
10 -20.036884307861328 11 -22.005632400512695 12 -18.195926666259766 13 -12.479089736938477
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|
14 -9.137481689453125 15 -8.7414464950561523 16 -8.40997314453125 17 -8.1391115188598633
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|
18 -7.924907684326171 19 -7.7634081840515128 20 -7.6506609916687012 21 -7.5827126502990723
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|
22 -7.5556106567382812 23 -7.5654015541076651 24 -7.6081333160400382 25 -7.6798529624938956
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|
26 -7.776606559753418 27 -7.8944430351257333 28 -8.0294075012207031 29 -8.1775493621826172
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|
30 -8.3349142074584961 31 -8.4975490570068359 32 -8.6615018844604492 33 -8.822819709777832
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|
34 -8.9775495529174805 35 -9.1217374801635742 36 -9.2514324188232422 37 -9.3626804351806641
|
|
38 -9.4515295028686523 39 -9.5140247344970703 40 -9.5462160110473633;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 7.3296732902526847 1 7.5087242126464853
|
|
2 7.6894774436950684 3 7.8702297210693368 4 8.0492801666259766 5 8.2249269485473633
|
|
6 8.3954658508300781 7 8.3966283798217773 8 8.3841724395751953 9 8.8364334106445312
|
|
10 10.622997283935547 11 12.615799903869629 12 13.84641170501709 13 14.795627593994141
|
|
14 15.119161605834961 15 14.928030014038088 16 14.719892501831053 17 14.495788574218748
|
|
18 14.256759643554688 19 14.003847122192383 20 13.738092422485352 21 13.460536956787109
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|
22 13.172221183776855 23 12.874187469482422 24 12.567476272583008 25 12.253129959106445
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|
26 11.932188034057617 27 11.605692863464355 28 11.274685859680176 29 10.940208435058594
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|
30 10.603300094604492 31 10.26500415802002 32 9.926361083984375 33 9.5884132385253906
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|
34 9.2521991729736328 35 8.91876220703125 36 8.5891437530517578 37 8.2643842697143555
|
|
38 7.9455246925353995 39 7.6336078643798828 40 7.3296732902526847;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -28.827953338623043 1 -30.798974990844727
|
|
2 -33.881618499755859 3 -36.964263916015625 4 -38.935283660888672 5 -38.683063507080078
|
|
6 -35.095973968505859 7 -21.136146545410156 8 1.716657280921936 9 21.797609329223633
|
|
10 37.07476806640625 11 38.937778472900391 12 14.487138748168944 13 -19.115335464477539
|
|
14 -38.310092926025391 15 -40.443035125732422 16 -42.184349060058594 17 -43.558006286621094
|
|
18 -44.587993621826172 19 -45.29827880859375 20 -45.712844848632813 21 -45.855663299560547
|
|
22 -45.750720977783203 23 -45.421989440917969 24 -44.893447875976563 25 -44.189071655273438
|
|
26 -43.332839965820313 27 -42.348724365234375 28 -41.260711669921875 29 -40.0927734375
|
|
30 -38.868885040283203 31 -37.613033294677734 32 -36.34918212890625 33 -35.101322174072266
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|
34 -33.893421173095703 35 -32.749458312988281 36 -31.693414688110355 37 -30.749265670776364
|
|
38 -29.940986633300785 39 -29.292558670043949 40 -28.827953338623043;
|
|
createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 37 ".ktv[0:36]" 0 8.6222553253173828 5 8.6222553253173828
|
|
6 8.6222553253173828 7 8.1546125411987305 8 7.0438666343688965 9 5.7282905578613281
|
|
10 3.5328497886657715 11 2.2627556324005127 12 4.1687560081481934 13 7.1021170616149902
|
|
14 8.6222553253173828 15 8.6222553253173828 16 8.6222553253173828 17 8.6222553253173828
|
|
18 8.6222553253173828 19 8.6222553253173828 20 8.6222553253173828 21 8.6222553253173828
|
|
22 8.6222553253173828 23 8.6222553253173828 24 8.6222553253173828 25 8.6222553253173828
|
|
26 8.6222553253173828 27 8.6222553253173828 28 8.6222553253173828 29 8.6222553253173828
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|
30 8.6222553253173828 31 8.6222553253173828 32 8.6222553253173828 33 8.6222553253173828
|
|
34 8.6222553253173828 35 8.6222553253173828 36 8.6222553253173828 37 8.6222553253173828
|
|
38 8.6222553253173828 39 8.6222553253173828 40 8.6222553253173828;
|
|
createNode animCurveTL -n "jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 37 ".ktv[0:36]" 0 0.83758300542831421 5 0.83758300542831421
|
|
6 0.83758300542831421 7 -0.33407455682754517 8 -2.8389129638671875 9 -5.1617298126220703
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|
10 -7.2105722427368164 11 -7.7961134910583496 12 -5.0244755744934082 13 -1.1341466903686523
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|
14 0.83758300542831421 15 0.83758300542831421 16 0.83758300542831421 17 0.83758300542831421
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|
18 0.83758300542831421 19 0.83758300542831421 20 0.83758300542831421 21 0.83758300542831421
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|
22 0.83758300542831421 23 0.83758300542831421 24 0.83758300542831421 25 0.83758300542831421
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|
26 0.83758300542831421 27 0.83758300542831421 28 0.83758300542831421 29 0.83758300542831421
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|
30 0.83758300542831421 31 0.83758300542831421 32 0.83758300542831421 33 0.83758300542831421
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|
34 0.83758300542831421 35 0.83758300542831421 36 0.83758300542831421 37 0.83758300542831421
|
|
38 0.83758300542831421 39 0.83758300542831421 40 0.83758300542831421;
|
|
createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 37 ".ktv[0:36]" 0 0 5 0 6 0 7 0.087023109197616577 8 0.20824714004993439
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|
9 0.15390415489673615 10 -0.49848780035972595 11 -1.0602456331253052 12 -0.79904747009277344
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13 -0.2817186713218689 14 0 15 0 16 0 17 0 18 0 19 0 20 0 21 0 22 0 23 0 24 0 25 0
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|
26 0 27 0 28 0 29 0 30 0 31 0 32 0 33 0 34 0 35 0 36 0 37 0 38 0 39 0 40 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 7.1282548904418945 1 7.7166571617126474
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|
2 8.6683788299560547 3 9.5518693923950195 4 9.9771566390991211 5 9.6435270309448242
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6 8.2359905242919922 7 -2.4509751796722412 8 -15.953174591064453 9 -14.967821121215819
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22 1.7052803039550781 23 0.099647566676139832 24 -0.6952366828918457 25 -1.0240392684936523
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|
38 7.7170619964599618 39 7.3458700180053711 40 7.1282548904418945;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.4726195335388184 1 5.178194522857666
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2 4.7326240539550781 3 4.1665358543395996 4 3.5510003566741943 5 3.0079667568206787
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6 2.8644828796386719 7 4.5835509300231934 8 1.7086994647979736 9 3.328188419342041
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14 1.2273561954498291 15 2.2249860763549805 16 8.4802131652832031 17 11.495824813842773
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18 11.732285499572754 19 10.192848205566406 20 7.7621760368347177 21 5.3572497367858887
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22 4.0785512924194336 23 4.3977947235107422 24 5.8556756973266602 25 7.8961443901062012
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26 10.057098388671875 27 11.943264007568359 28 13.138442039489746 29 13.309592247009277
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30 12.18427562713623 31 10.059695243835449 32 7.4428863525390625 33 4.884864330291748
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|
38 3.5774624347686768 39 4.6237106323242187 40 5.4726195335388184;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -6.9765520095825195 1 -2.4197261333465576
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|
2 3.0919120311737061 3 8.9726982116699219 4 14.25202465057373 5 17.843822479248047
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6 19.027862548828125 7 -3.7596487998962398 8 -18.321847915649414 9 -9.2062530517578125
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10 -10.830331802368164 11 -22.948123931884766 12 -25.727499008178711 13 -13.184211730957031
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18 18.989236831665039 19 20.07313346862793 20 21.191169738769531 21 23.661327362060547
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22 27.320215225219727 23 29.483041763305664 24 29.297239303588871 25 25.794317245483398
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26 18.15911865234375 27 8.2785501480102539 28 -1.3441812992095947 29 -7.8261280059814462
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30 -10.621677398681641 31 -11.645276069641113 32 -11.837480545043945 33 -12.044164657592773
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34 -12.865548133850098 35 -13.171101570129395 36 -11.899909973144531 37 -10.205079078674316
|
|
38 -8.5196352005004883 39 -7.2887921333312988 40 -6.9765520095825195;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 39 10.242449760437012
|
|
40 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 39 10.225434303283691
|
|
40 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.3750779948604759e-014 1 2.5757174171303632e-014
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|
2 -3.4638958368304884e-014 3 -1.5265566588595902e-014 4 -3.397282455352979e-014 5 -5.5511151231257827e-015
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6 3.2862601528904634e-014 7 -8.5265128291212022e-014 8 4.9737991503207013e-014 9 1.4210854715202004e-014
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10 -8.5265128291212022e-014 11 -2.1316282072803006e-014 12 0 13 -2.1316282072803006e-014
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|
14 -1.4210854715202004e-014 15 4.8849813083506888e-014 16 3.5527136788005009e-015
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|
17 7.1054273576010019e-015 18 5.3290705182007514e-014 19 5.1514348342607263e-014
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20 -2.5757174171303632e-014 21 -1.0125233984581428e-013 22 -1.1102230246251565e-014
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|
23 4.4408920985006262e-014 24 -5.3290705182007514e-014 25 -5.0626169922907138e-014
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|
26 -2.3092638912203256e-014 27 1.9539925233402755e-014 28 2.8421709430404007e-014
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|
29 -4.6185277824406512e-014 30 7.9047879353311146e-014 31 -8.2156503822261584e-015
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|
32 5.3290705182007514e-014 33 -6.7501559897209518e-014 34 7.9936057773011271e-015
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|
35 -5.0626169922907138e-014 36 4.6185277824406512e-014 37 2.6645352591003757e-015
|
|
38 -3.5527136788005009e-015 39 -5.8619775700208265e-014 40 -3.3750779948604759e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 6.2769255638122559 1 5.6832990646362305
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|
2 4.0196619033813477 3 2.2744569778442383 4 1.4426895380020142 5 2.4937202930450439
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|
6 6.5632858276367187 7 21.044500350952148 8 40.579204559326172 9 48.694374084472656
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|
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|
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|
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|
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|
34 5.8242197036743164 35 5.6374034881591797 36 5.6184654235839844 37 5.7484064102172852
|
|
38 5.9691562652587891 39 6.1835641860961914 40 6.2769255638122559;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.0905132293701172 1 8.090214729309082
|
|
2 8.1331748962402344 3 8.1928977966308594 4 8.217411994934082 5 8.1601724624633789
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|
6 7.9553127288818368 7 3.9586725234985352 8 -5.7850065231323242 9 0.41628581285476685
|
|
10 4.7280254364013672 11 5.7074799537658691 12 3.4253613948822021 13 5.0600728988647461
|
|
14 10.697328567504883 15 19.023204803466797 16 21.651670455932617 17 19.040761947631836
|
|
18 16.950971603393555 19 15.021372795104982 20 12.833061218261719 21 10.094732284545898
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|
22 7.0722479820251465 23 4.8136196136474609 24 3.6377499103546143 25 2.9408016204833984
|
|
26 2.6140921115875244 27 2.5262186527252197 28 2.5002303123474121 29 2.4738025665283203
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|
30 2.777841329574585 31 3.5221848487854004 32 4.4842166900634766 33 5.4554815292358398
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|
34 6.2405900955200195 35 6.7704448699951172 36 7.1387848854064941 37 7.4083080291748056
|
|
38 7.6244735717773438 39 7.8358445167541513 40 8.0905132293701172;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -7.1865210533142099 1 -7.375769615173339
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|
2 -7.1964626312255859 3 -7.3768558502197257 4 -8.2779664993286133 5 -10.096742630004883
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|
6 -13.334489822387695 7 12.51138973236084 8 25.653085708618164 9 1.6415940523147583
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|
10 -13.013810157775879 11 -19.129533767700195 12 -27.867424011230469 13 -38.279434204101563
|
|
14 -39.699371337890625 15 -26.218944549560547 16 -3.5747940540313721 17 9.5306825637817383
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|
18 12.589112281799316 19 10.868701934814453 20 5.7934126853942871 21 -1.8224664926528931
|
|
22 -9.9121217727661133 23 -14.076403617858887 24 -13.683348655700684 25 -10.172323226928711
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|
26 -3.4418730735778809 27 5.0864753723144531 28 13.21876335144043 29 18.343162536621094
|
|
30 20.010662078857422 31 19.645734786987305 32 17.675296783447266 33 14.763562202453613
|
|
34 11.554849624633789 35 7.6209974288940421 36 3.0221936702728271 37 -1.004094123840332
|
|
38 -4.2316508293151855 39 -6.3962745666503906 40 -7.1865210533142099;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 39 1.3887042999267578
|
|
40 1.3887042999267578;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 39 18.211067199707031
|
|
40 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.2434497875801753e-014 1 1.4210854715202004e-014
|
|
2 -2.3092638912203256e-014 3 -1.7763568394002505e-014 4 -2.3092638912203256e-014
|
|
5 -8.8817841970012523e-015 6 1.7763568394002505e-015 7 -1.9539925233402755e-014 8 1.7763568394002505e-015
|
|
9 0 10 -1.9539925233402755e-014 11 -1.2434497875801753e-014 12 -7.1054273576010019e-015
|
|
13 -1.0658141036401503e-014 14 8.8817841970012523e-016 15 1.0658141036401503e-014
|
|
16 -1.2434497875801753e-014 17 -1.2434497875801753e-014 18 2.3536728122053319e-014
|
|
19 2.3092638912203256e-014 20 -1.5987211554602254e-014 21 -4.0856207306205761e-014
|
|
22 -8.8817841970012523e-015 23 1.9539925233402755e-014 24 -2.4868995751603507e-014
|
|
25 -2.8421709430404007e-014 26 1.7763568394002505e-015 27 2.4868995751603507e-014
|
|
28 3.5527136788005009e-015 29 3.5527136788005009e-015 30 1.7763568394002505e-014
|
|
31 -8.8817841970012523e-015 32 2.4868995751603507e-014 33 -1.2434497875801753e-014
|
|
34 9.7699626167013776e-015 35 -2.2204460492503131e-014 36 2.042810365310288e-014
|
|
37 2.6645352591003757e-015 38 -3.5527136788005009e-015 39 -1.0658141036401503e-014
|
|
40 -1.2434497875801753e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 23.537521362304687 1 23.537521362304687
|
|
2 23.537521362304687 3 23.537521362304687 4 23.537521362304687 5 23.537521362304687
|
|
6 23.537521362304687 7 23.537521362304687 8 23.537521362304687 9 23.537521362304687
|
|
10 23.537521362304687 11 23.537521362304687 12 23.537521362304687 13 23.537521362304687
|
|
14 23.537521362304687 15 23.537521362304687 16 23.537521362304687 17 23.537521362304687
|
|
18 23.537521362304687 19 23.537521362304687 20 23.537521362304687 21 23.537521362304687
|
|
22 23.537521362304687 23 23.537521362304687 24 23.537521362304687 25 23.537521362304687
|
|
26 23.537521362304687 27 23.537521362304687 28 23.537521362304687 29 23.537521362304687
|
|
30 23.537521362304687 31 23.537521362304687 32 23.537521362304687 33 23.537521362304687
|
|
34 23.537521362304687 35 23.537521362304687 36 23.537521362304687 37 23.537521362304687
|
|
38 23.537521362304687 39 23.537521362304687 40 23.537521362304687;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.0786994695663452 1 -1.0786994695663452
|
|
2 -1.0786994695663452 3 -1.0786995887756348 4 -1.0786995887756348 5 -1.0786995887756348
|
|
6 -1.0786995887756348 7 -1.0786995887756348 8 -1.0786995887756348 9 -1.0786995887756348
|
|
10 -1.0786997079849243 11 -1.0786997079849243 12 -1.0786997079849243 13 -1.0786997079849243
|
|
14 -1.0786997079849243 15 -1.0786997079849243 16 -1.0786997079849243 17 -1.0786997079849243
|
|
18 -1.0786997079849243 19 -1.0786997079849243 20 -1.0786997079849243 21 -1.0786995887756348
|
|
22 -1.0786995887756348 23 -1.0786995887756348 24 -1.0786995887756348 25 -1.0786995887756348
|
|
26 -1.0786995887756348 27 -1.0786995887756348 28 -1.0786995887756348 29 -1.0786995887756348
|
|
30 -1.0786995887756348 31 -1.0786995887756348 32 -1.0786995887756348 33 -1.0786995887756348
|
|
34 -1.0786995887756348 35 -1.0786994695663452 36 -1.0786994695663452 37 -1.0786994695663452
|
|
38 -1.0786994695663452 39 -1.0786994695663452 40 -1.0786994695663452;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.8385038375854492 1 -3.8385038375854492
|
|
2 -3.8385038375854492 3 -3.8385038375854492 4 -3.8385038375854492 5 -3.8385038375854492
|
|
6 -3.8385038375854492 7 -3.8385038375854492 8 -3.8385038375854492 9 -3.8385038375854492
|
|
10 -3.8385038375854492 11 -3.8385038375854492 12 -3.8385038375854492 13 -3.8385038375854492
|
|
14 -3.8385038375854492 15 -3.8385038375854492 16 -3.8385038375854492 17 -3.8385038375854492
|
|
18 -3.8385038375854492 19 -3.8385038375854492 20 -3.8385038375854492 21 -3.8385038375854492
|
|
22 -3.8385038375854492 23 -3.8385038375854492 24 -3.8385038375854492 25 -3.8385038375854492
|
|
26 -3.8385038375854492 27 -3.8385038375854492 28 -3.8385038375854492 29 -3.8385038375854492
|
|
30 -3.8385038375854492 31 -3.8385038375854492 32 -3.8385038375854492 33 -3.8385038375854492
|
|
34 -3.8385038375854492 35 -3.8385038375854492 36 -3.8385038375854492 37 -3.8385038375854492
|
|
38 -3.8385038375854492 39 -3.8385038375854492 40 -3.8385038375854492;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 39 -0.50238901376724243
|
|
40 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 39 -1.3544845581054688
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|
40 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 39 -2.6074624061584473
|
|
40 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 43.147258758544922 1 43.147258758544922
|
|
2 43.147258758544922 3 43.147258758544922 4 43.147258758544922 5 43.147258758544922
|
|
6 43.147258758544922 7 43.147258758544922 8 43.147258758544922 9 43.147258758544922
|
|
10 43.147258758544922 11 43.147258758544922 12 43.147258758544922 13 43.147258758544922
|
|
14 43.147258758544922 15 43.147258758544922 16 43.147258758544922 17 43.147258758544922
|
|
18 43.147258758544922 19 43.147258758544922 20 43.147258758544922 21 43.147258758544922
|
|
22 43.147258758544922 23 43.147258758544922 24 43.147258758544922 25 43.147258758544922
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|
26 43.147258758544922 27 43.147258758544922 28 43.147258758544922 29 43.147258758544922
|
|
30 43.147258758544922 31 43.147258758544922 32 43.147258758544922 33 43.147258758544922
|
|
34 43.147258758544922 35 43.147258758544922 36 43.147258758544922 37 43.147258758544922
|
|
38 43.147258758544922 39 43.147258758544922 40 43.147258758544922;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.736652672290802 1 -0.736652672290802
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|
2 -0.736652672290802 3 -0.73665273189544678 4 -0.73665273189544678 5 -0.73665273189544678
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|
14 -0.73665273189544678 15 -0.73665279150009155 16 -0.73665279150009155 17 -0.73665279150009155
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18 -0.73665279150009155 19 -0.73665273189544678 20 -0.73665273189544678 21 -0.73665273189544678
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22 -0.73665273189544678 23 -0.73665273189544678 24 -0.73665273189544678 25 -0.73665273189544678
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26 -0.73665273189544678 27 -0.73665273189544678 28 -0.73665273189544678 29 -0.73665273189544678
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30 -0.73665273189544678 31 -0.73665273189544678 32 -0.73665273189544678 33 -0.73665273189544678
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|
34 -0.73665273189544678 35 -0.73665273189544678 36 -0.736652672290802 37 -0.736652672290802
|
|
38 -0.736652672290802 39 -0.736652672290802 40 -0.736652672290802;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -7.1498456001281738 1 -7.1498456001281738
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|
2 -7.1498456001281738 3 -7.1498456001281738 4 -7.1498456001281738 5 -7.1498456001281738
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|
6 -7.1498456001281738 7 -7.1498456001281738 8 -7.1498456001281738 9 -7.1498456001281738
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|
10 -7.1498456001281738 11 -7.1498456001281738 12 -7.1498456001281738 13 -7.1498456001281738
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|
14 -7.1498456001281738 15 -7.1498456001281738 16 -7.1498456001281738 17 -7.1498456001281738
|
|
18 -7.1498456001281738 19 -7.1498456001281738 20 -7.1498456001281738 21 -7.1498456001281738
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|
22 -7.1498456001281738 23 -7.1498456001281738 24 -7.1498456001281738 25 -7.1498456001281738
|
|
26 -7.1498456001281738 27 -7.1498456001281738 28 -7.1498456001281738 29 -7.1498456001281738
|
|
30 -7.1498456001281738 31 -7.1498456001281738 32 -7.1498456001281738 33 -7.1498456001281738
|
|
34 -7.1498456001281738 35 -7.1498456001281738 36 -7.1498456001281738 37 -7.1498456001281738
|
|
38 -7.1498456001281738 39 -7.1498456001281738 40 -7.1498456001281738;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 39 -0.18733929097652435
|
|
40 -0.18733929097652435;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 39 -1.1584912538528442
|
|
40 -1.1584912538528442;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 39 -4.8861594200134277
|
|
40 -4.8861594200134277;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 39 40.371490478515625
|
|
40 40.371490478515625;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 39 11.317907333374023
|
|
40 11.317907333374023;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 39 -3.919908761978149
|
|
40 -3.919908761978149;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 39 -4.2298541069030762
|
|
40 -4.2298541069030762;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 39 -1.1903555393218994
|
|
40 -1.1903555393218994;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 39 -18.923664093017578
|
|
40 -18.923664093017578;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 25.101982116699219 1 25.101982116699219
|
|
2 25.101982116699219 3 25.101982116699219 4 25.101982116699219 5 25.101982116699219
|
|
6 25.101982116699219 7 25.101982116699219 8 25.101982116699219 9 25.101982116699219
|
|
10 25.101982116699219 11 25.101982116699219 12 25.101982116699219 13 25.101982116699219
|
|
14 25.101982116699219 15 25.101982116699219 16 25.101982116699219 17 25.101982116699219
|
|
18 25.101982116699219 19 25.101982116699219 20 25.101982116699219 21 25.101982116699219
|
|
22 25.101982116699219 23 25.101982116699219 24 25.101982116699219 25 25.101982116699219
|
|
26 25.101982116699219 27 25.101982116699219 28 25.101982116699219 29 25.101982116699219
|
|
30 25.101982116699219 31 25.101982116699219 32 25.101982116699219 33 25.101982116699219
|
|
34 25.101982116699219 35 25.101982116699219 36 25.101982116699219 37 25.101982116699219
|
|
38 25.101982116699219 39 25.101982116699219 40 25.101982116699219;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.3650347888469696 1 -0.36503481864929199
|
|
2 -0.36503481864929199 3 -0.36503487825393677 4 -0.36503490805625916 5 -0.36503493785858154
|
|
6 -0.36503493785858154 7 -0.36503493785858154 8 -0.36503496766090393 9 -0.36503496766090393
|
|
10 -0.36503499746322632 11 -0.36503499746322632 12 -0.36503499746322632 13 -0.36503499746322632
|
|
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|
|
18 -0.36503499746322632 19 -0.36503499746322632 20 -0.36503499746322632 21 -0.36503496766090393
|
|
22 -0.36503496766090393 23 -0.36503496766090393 24 -0.36503496766090393 25 -0.36503496766090393
|
|
26 -0.36503496766090393 27 -0.36503496766090393 28 -0.36503496766090393 29 -0.36503496766090393
|
|
30 -0.36503493785858154 31 -0.36503493785858154 32 -0.36503493785858154 33 -0.36503490805625916
|
|
34 -0.36503487825393677 35 -0.36503487825393677 36 -0.36503484845161438 37 -0.36503481864929199
|
|
38 -0.36503481864929199 39 -0.3650347888469696 40 -0.3650347888469696;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.2057192325592041 1 -1.2057192325592041
|
|
2 -1.2057192325592041 3 -1.2057192325592041 4 -1.2057192325592041 5 -1.2057192325592041
|
|
6 -1.2057192325592041 7 -1.2057192325592041 8 -1.2057192325592041 9 -1.2057192325592041
|
|
10 -1.2057192325592041 11 -1.2057192325592041 12 -1.2057192325592041 13 -1.2057192325592041
|
|
14 -1.2057192325592041 15 -1.2057192325592041 16 -1.2057192325592041 17 -1.2057192325592041
|
|
18 -1.2057192325592041 19 -1.2057192325592041 20 -1.2057192325592041 21 -1.2057192325592041
|
|
22 -1.2057192325592041 23 -1.2057192325592041 24 -1.2057192325592041 25 -1.2057192325592041
|
|
26 -1.2057192325592041 27 -1.2057192325592041 28 -1.2057192325592041 29 -1.2057192325592041
|
|
30 -1.2057192325592041 31 -1.2057192325592041 32 -1.2057192325592041 33 -1.2057192325592041
|
|
34 -1.2057192325592041 35 -1.2057192325592041 36 -1.2057192325592041 37 -1.2057192325592041
|
|
38 -1.2057192325592041 39 -1.2057192325592041 40 -1.2057192325592041;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 39 -0.22357845306396484
|
|
40 -0.22357845306396484;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 39 -2.1687469482421875
|
|
40 -2.1687469482421875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 39 -3.8498001098632813
|
|
40 -3.8498001098632813;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 43.622997283935547 1 43.622997283935547
|
|
2 43.622997283935547 3 43.622997283935547 4 43.622997283935547 5 43.622997283935547
|
|
6 43.622997283935547 7 43.622997283935547 8 43.622997283935547 9 43.622997283935547
|
|
10 43.622997283935547 11 43.622997283935547 12 43.622997283935547 13 43.622997283935547
|
|
14 43.622997283935547 15 43.622997283935547 16 43.622997283935547 17 43.622997283935547
|
|
18 43.622997283935547 19 43.622997283935547 20 43.622997283935547 21 43.622997283935547
|
|
22 43.622997283935547 23 43.622997283935547 24 43.622997283935547 25 43.622997283935547
|
|
26 43.622997283935547 27 43.622997283935547 28 43.622997283935547 29 43.622997283935547
|
|
30 43.622997283935547 31 43.622997283935547 32 43.622997283935547 33 43.622997283935547
|
|
34 43.622997283935547 35 43.622997283935547 36 43.622997283935547 37 43.622997283935547
|
|
38 43.622997283935547 39 43.622997283935547 40 43.622997283935547;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.28425157070159912 1 -0.28425157070159912
|
|
2 -0.28425157070159912 3 -0.28425160050392151 4 -0.28425160050392151 5 -0.2842516303062439
|
|
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|
|
10 -0.2842516303062439 11 -0.2842516303062439 12 -0.2842516303062439 13 -0.2842516303062439
|
|
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|
|
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|
|
22 -0.2842516303062439 23 -0.2842516303062439 24 -0.2842516303062439 25 -0.2842516303062439
|
|
26 -0.2842516303062439 27 -0.2842516303062439 28 -0.2842516303062439 29 -0.2842516303062439
|
|
30 -0.2842516303062439 31 -0.2842516303062439 32 -0.2842516303062439 33 -0.28425160050392151
|
|
34 -0.28425160050392151 35 -0.28425160050392151 36 -0.28425157070159912 37 -0.28425157070159912
|
|
38 -0.28425157070159912 39 -0.28425157070159912 40 -0.28425157070159912;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.1350138187408447 1 -2.1350138187408447
|
|
2 -2.1350138187408447 3 -2.1350135803222656 4 -2.1350135803222656 5 -2.1350135803222656
|
|
6 -2.1350135803222656 7 -2.1350135803222656 8 -2.1350135803222656 9 -2.1350135803222656
|
|
10 -2.1350135803222656 11 -2.1350135803222656 12 -2.1350135803222656 13 -2.1350135803222656
|
|
14 -2.1350135803222656 15 -2.1350135803222656 16 -2.1350135803222656 17 -2.1350135803222656
|
|
18 -2.1350135803222656 19 -2.1350135803222656 20 -2.1350135803222656 21 -2.1350135803222656
|
|
22 -2.1350135803222656 23 -2.1350135803222656 24 -2.1350135803222656 25 -2.1350135803222656
|
|
26 -2.1350135803222656 27 -2.1350135803222656 28 -2.1350135803222656 29 -2.1350135803222656
|
|
30 -2.1350135803222656 31 -2.1350135803222656 32 -2.1350135803222656 33 -2.1350135803222656
|
|
34 -2.1350135803222656 35 -2.1350135803222656 36 -2.1350135803222656 37 -2.1350135803222656
|
|
38 -2.1350138187408447 39 -2.1350138187408447 40 -2.1350138187408447;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 39 -0.41343829035758972
|
|
40 -0.41343829035758972;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 39 -0.75771737098693848
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|
40 -0.75771737098693848;
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|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 39 -4.394721508026123
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|
40 -4.394721508026123;
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|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 41.899082183837891 39 41.899082183837891
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|
40 41.899082183837891;
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|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.14365553855896 39 3.14365553855896 40 3.14365553855896;
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|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.9025231599807737 39 1.9025231599807737
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|
40 1.9025231599807737;
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|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 39 2.6068978309631348
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|
40 2.6068978309631348;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 39 -1.3741570711135864
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40 -1.3741570711135864;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 39 -19.684198379516602
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|
40 -19.684198379516602;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 40 ".ktv[0:39]" 0 12.76560115814209 2 12.76560115814209
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3 12.76560115814209 4 12.76560115814209 5 12.76560115814209 6 12.76560115814209 7 12.76560115814209
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|
8 12.76560115814209 9 12.76560115814209 10 12.76560115814209 11 12.76560115814209
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12 12.76560115814209 13 12.76560115814209 14 12.76560115814209 15 12.76560115814209
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|
16 12.76560115814209 17 12.76560115814209 18 12.76560115814209 19 12.76560115814209
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20 12.76560115814209 21 12.76560115814209 22 12.76560115814209 23 12.76560115814209
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|
24 12.76560115814209 25 12.76560115814209 26 12.76560115814209 27 12.76560115814209
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|
28 12.76560115814209 29 12.76560115814209 30 12.76560115814209 31 12.76560115814209
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|
32 12.76560115814209 33 12.76560115814209 34 12.76560115814209 35 12.76560115814209
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|
36 12.76560115814209 37 12.76560115814209 38 12.76560115814209 39 12.76560115814209
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|
40 12.76560115814209;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 40 ".ktv[0:39]" 0 4.3579354286193848 2 4.3579354286193848
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3 4.3579354286193848 4 4.3579354286193848 5 4.3579354286193848 6 4.3579354286193848
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|
7 4.3579354286193848 8 4.3579354286193848 9 4.3579354286193848 10 4.3579354286193848
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15 4.3579354286193848 16 4.3579354286193848 17 4.3579354286193848 18 4.3579354286193848
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|
19 4.3579354286193848 20 4.3579354286193848 21 4.3579354286193848 22 4.3579354286193848
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|
23 4.3579354286193848 24 4.3579354286193848 25 4.3579354286193848 26 4.3579354286193848
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|
27 4.3579354286193848 28 4.3579354286193848 29 4.3579354286193848 30 4.3579354286193848
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|
31 4.3579354286193848 32 4.3579354286193848 33 4.3579354286193848 34 4.3579354286193848
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|
35 4.3579354286193848 36 4.3579354286193848 37 4.3579354286193848 38 4.3579354286193848
|
|
39 4.3579354286193848 40 4.3579354286193848;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 40 ".ktv[0:39]" 0 -1.6485188007354736 2 -1.6485188007354736
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3 -1.6485188007354736 4 -1.6485189199447632 5 -1.6485189199447632 6 -1.6485189199447632
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7 -1.6485189199447632 8 -1.6485188007354736 9 -1.6485188007354736 10 -1.6485188007354736
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11 -1.6485188007354736 12 -1.6485188007354736 13 -1.6485188007354736 14 -1.6485188007354736
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15 -1.6485188007354736 16 -1.6485188007354736 17 -1.6485188007354736 18 -1.6485188007354736
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19 -1.6485188007354736 20 -1.6485188007354736 21 -1.6485188007354736 22 -1.6485188007354736
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23 -1.6485188007354736 24 -1.6485188007354736 25 -1.6485189199447632 26 -1.6485189199447632
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27 -1.6485189199447632 28 -1.6485189199447632 29 -1.6485189199447632 30 -1.6485189199447632
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31 -1.6485189199447632 32 -1.6485189199447632 33 -1.6485189199447632 34 -1.6485189199447632
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35 -1.6485188007354736 36 -1.6485188007354736 37 -1.6485188007354736 38 -1.6485188007354736
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|
39 -1.6485188007354736 40 -1.6485188007354736;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 39 0.050153255462646484
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|
40 0.050153255462646484;
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|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 39 -1.524078369140625
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|
40 -1.524078369140625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 39 -3.3633809089660645
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|
40 -3.3633809089660645;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 43.664737701416016 1 43.664737701416016
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|
2 43.664737701416016 3 43.664737701416016 4 43.664737701416016 5 43.664737701416016
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|
6 43.664737701416016 7 43.664737701416016 8 43.664737701416016 9 43.664737701416016
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|
10 43.664737701416016 11 43.664737701416016 12 43.664737701416016 13 43.664737701416016
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|
14 43.664737701416016 15 43.664737701416016 16 43.664737701416016 17 43.664737701416016
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|
18 43.664737701416016 19 43.664737701416016 20 43.664737701416016 21 43.664737701416016
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|
22 43.664737701416016 23 43.664737701416016 24 43.664737701416016 25 43.664737701416016
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|
26 43.664737701416016 27 43.664737701416016 28 43.664737701416016 29 43.664737701416016
|
|
30 43.664737701416016 31 43.664737701416016 32 43.664737701416016 33 43.664737701416016
|
|
34 43.664737701416016 35 43.664737701416016 36 43.664737701416016 37 43.664737701416016
|
|
38 43.664737701416016 39 43.664737701416016 40 43.664737701416016;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.025886403396725655 1 0.025886397808790207
|
|
2 0.025886386632919312 3 0.025886369869112968 4 0.025886354967951775 5 0.02588634192943573
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|
6 0.025886338204145432 7 0.025886336341500282 8 0.025886334478855133 9 0.025886330753564835
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|
10 0.025886328890919685 11 0.025886328890919685 12 0.025886328890919685 13 0.025886327028274536
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|
14 0.025886328890919685 15 0.025886328890919685 16 0.025886328890919685 17 0.025886327028274536
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|
18 0.025886327028274536 19 0.025886328890919685 20 0.025886328890919685 21 0.025886327028274536
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|
22 0.025886327028274536 23 0.025886327028274536 24 0.025886327028274536 25 0.025886327028274536
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|
26 0.025886327028274536 27 0.025886327028274536 28 0.025886327028274536 29 0.025886327028274536
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|
30 0.025886328890919685 31 0.025886332616209984 32 0.025886340066790581 33 0.025886349380016327
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|
34 0.025886358693242073 35 0.025886368006467819 36 0.025886379182338715 37 0.025886388495564461
|
|
38 0.025886394083499908 39 0.025886399671435356 40 0.025886401534080505;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.57822829484939575 1 0.57822829484939575
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|
2 0.57822829484939575 3 0.57822829484939575 4 0.57822829484939575 5 0.57822829484939575
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|
6 0.57822829484939575 7 0.57822829484939575 8 0.57822829484939575 9 0.57822829484939575
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|
10 0.57822835445404053 11 0.57822835445404053 12 0.57822835445404053 13 0.57822835445404053
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|
14 0.57822829484939575 15 0.57822829484939575 16 0.57822829484939575 17 0.57822829484939575
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|
18 0.57822829484939575 19 0.57822829484939575 20 0.57822829484939575 21 0.57822829484939575
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|
22 0.57822829484939575 23 0.57822829484939575 24 0.57822829484939575 25 0.57822829484939575
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|
26 0.57822829484939575 27 0.57822829484939575 28 0.57822829484939575 29 0.57822829484939575
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|
30 0.57822829484939575 31 0.57822829484939575 32 0.57822829484939575 33 0.57822829484939575
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|
34 0.57822829484939575 35 0.57822829484939575 36 0.57822829484939575 37 0.57822829484939575
|
|
38 0.57822829484939575 39 0.57822829484939575 40 0.57822829484939575;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 39 0.21691970527172089
|
|
40 0.21691970527172089;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 39 -1.2413421869277954
|
|
40 -1.2413421869277954;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 39 -5.403416633605957
|
|
40 -5.403416633605957;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 39 50.707569122314453
|
|
40 50.707569122314453;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 39 1.138594388961792
|
|
40 1.138594388961792;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 39 17.087230682373047
|
|
40 17.087230682373047;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 39 8.0014705657958984
|
|
40 8.0014705657958984;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 39 -2.3211886882781982
|
|
40 -2.3211886882781982;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 39 -18.606718063354492
|
|
40 -18.606718063354492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -45.536056518554687 39 -45.536056518554687
|
|
40 -45.536056518554687;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.404392242431641 39 -18.404392242431641
|
|
40 -18.404392242431641;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.383121490478514 39 14.383121490478514
|
|
40 14.383121490478514;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 39 -0.15521393716335297
|
|
40 -0.15521393716335297;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 39 0.52972978353500366
|
|
40 0.52972978353500366;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 39 -5.1216654777526855
|
|
40 -5.1216654777526855;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.8549792457633885e-007 1 1.863604239815686e-007
|
|
2 1.8825649306108971e-007 3 1.9074497004112345e-007 4 1.933365609829707e-007 5 1.9518608951329952e-007
|
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6 1.961767708280604e-007 7 1.9618259727849363e-007 8 1.9640157233880018e-007 9 1.9662354588945163e-007
|
|
10 1.9665169759264245e-007 11 1.9682367735640582e-007 12 1.9470799372811598e-007
|
|
13 1.8936025014681945e-007 14 1.8329946271933295e-007 15 1.7786911143957695e-007
|
|
16 1.7552565623191185e-007 17 1.7586491196652787e-007 18 1.7692616438580444e-007
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19 1.7858897649603023e-007 20 1.8058612738514057e-007 21 1.8278880986599688e-007
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|
22 1.8515356714488007e-007 23 1.8776452748170414e-007 24 1.9009840457329119e-007
|
|
25 1.9225603864470031e-007 26 1.9427531583460222e-007 27 1.9572668463752052e-007
|
|
28 1.9699773190495762e-007 29 1.9724885191862995e-007 30 1.9701995768173219e-007
|
|
31 1.9629190717296296e-007 32 1.9519475813467579e-007 33 1.9377480953153281e-007
|
|
34 1.9229915437790623e-007 35 1.9063047318468307e-007 36 1.8927303813143226e-007
|
|
37 1.879666911008826e-007 38 1.8667019219265057e-007 39 1.8593459572002757e-007 40 1.8564830384093511e-007;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 1.1684724654514868e-007 1 1.1649421338688627e-007
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|
2 1.1584956638444054e-007 3 1.1495276197592831e-007 4 1.1421225565300121e-007 5 1.1379231068531227e-007
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|
6 1.1331389515589763e-007 7 1.18620505418221e-007 8 1.3135466758740222e-007 9 1.4659705982467131e-007
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|
10 1.6017705206650135e-007 11 1.6558681181777501e-007 12 1.6500725052992493e-007
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|
13 1.6475544839522627e-007 14 1.6347317455256416e-007 15 1.6347412667983008e-007
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|
16 1.6373847699924227e-007 17 1.6299109972806036e-007 18 1.6096306865165388e-007
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|
19 1.5768316075082112e-007 20 1.5379777096313774e-007 21 1.4966767025725858e-007
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|
22 1.450826800919458e-007 23 1.4012731242019072e-007 24 1.3562727474436542e-007 25 1.3145370303391246e-007
|
|
26 1.276575147812764e-007 27 1.2458879439236625e-007 28 1.2272698768356349e-007 29 1.2195107501611346e-007
|
|
30 1.2188266396151448e-007 31 1.2169519436611154e-007 32 1.212256108829024e-007 33 1.2058323761721113e-007
|
|
34 1.2011578576220927e-007 35 1.1952896272759972e-007 36 1.1890909235034998e-007
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|
37 1.1837153124361066e-007 38 1.1807902922100766e-007 39 1.1763174256884666e-007
|
|
40 1.1769662933147627e-007;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -2.3871578491707623e-007 1 -2.3445554120371526e-007
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2 -2.2294103985132094e-007 3 -2.0808046485853993e-007 4 -1.9350527225014957e-007
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5 -1.8189550132774457e-007 6 -1.7794137363580376e-007 7 -1.7559533205258049e-007
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8 -1.7033553945111635e-007 9 -1.6407682323915651e-007 10 -1.5857101232086279e-007
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11 -1.5700788935646415e-007 12 -1.5863703595186962e-007 13 -1.6261384416793589e-007
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17 -1.7285110232023726e-007 18 -1.7254797057830729e-007 19 -1.7234019367151632e-007
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20 -1.7215492675859423e-007 21 -1.7124457940553839e-007 22 -1.7117437778324529e-007
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23 -1.7055836565305071e-007 24 -1.7034049903941195e-007 25 -1.7000459706650872e-007
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26 -1.6956683168700692e-007 27 -1.6926945534123661e-007 28 -1.6917019252105092e-007
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29 -1.6919824474825873e-007 30 -1.7101690730214614e-007 31 -1.7521190898150962e-007
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32 -1.8198622342424642e-007 33 -1.8953701896862185e-007 34 -1.9870722667292284e-007
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35 -2.074259839446313e-007 36 -2.1711754527586891e-007 37 -2.2535083132879663e-007
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|
38 -2.310732867272236e-007 39 -2.3547232785858796e-007 40 -2.3703701401700528e-007;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 39 -0.56331372261047363
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|
40 -0.56331372261047363;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 39 -1.3259270191192627
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|
40 -1.3259270191192627;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 39 -9.1413974761962891
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|
40 -9.1413974761962891;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 39 28.15301513671875
|
|
40 28.15301513671875;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 39 20.822746276855469
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|
40 20.822746276855469;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 39 17.629024505615234
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|
40 17.629024505615234;
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|
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 39 4.2828145027160645
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|
40 4.2828145027160645;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 39 -3.5269510746002197
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|
40 -3.5269510746002197;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 39 -4.3483805656433105
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|
40 -4.3483805656433105;
|
|
createNode animCurveTU -n "weapon_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "weapon_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "weapon_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "weapon_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTA -n "weapon_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTA -n "weapon_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 39 0 40 0;
|
|
createNode animCurveTL -n "weapon_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 39 0.28223690390586853
|
|
40 0.28223690390586853;
|
|
createNode animCurveTL -n "weapon_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 39 -6.0544857978820801
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|
40 -6.0544857978820801;
|
|
createNode animCurveTL -n "weapon_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 39 -17.206550598144531
|
|
40 -17.206550598144531;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 35.615032196044922 1 31.976627349853512
|
|
2 30.304073333740238 3 30.241155624389645 4 31.180042266845703 5 32.047325134277344
|
|
6 31.628969192504883 7 32.623744964599609 8 35.795822143554688 9 31.73382568359375
|
|
10 27.474273681640625 11 21.845355987548828 12 16.213981628417969 13 13.097620964050293
|
|
14 13.698822975158691 15 18.396551132202148 16 18.822090148925781 17 11.007855415344238
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18 4.3909058570861816 19 -1.6429654359817505 20 -6.8668904304504395 21 -10.566401481628418
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|
22 -11.962226867675781 23 -10.71300220489502 24 -7.2725958824157715 25 -2.9133589267730713
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|
26 1.6863201856613159 27 6.828275203704834 28 12.298591613769531 29 17.318668365478516
|
|
30 21.446544647216797 31 24.938777923583984 32 28.491500854492187 33 32.34710693359375
|
|
34 36.083110809326172 35 38.743518829345703 36 39.533031463623047 37 38.937053680419922
|
|
38 37.690116882324219 39 36.408504486083984 40 35.615032196044922;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -8.7948799133300781 1 -12.016237258911133
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|
2 -13.604519844055176 3 -14.128903388977051 4 -13.950737953186035 5 -13.394046783447266
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|
6 -12.686589241027832 7 -14.589517593383789 8 -9.1626691818237305 9 -1.9073747396469116
|
|
10 1.3125572204589844 11 -1.351751446723938 12 -4.8266506195068359 13 -2.3439657688140869
|
|
14 6.6627631187438965 15 18.070964813232422 16 20.256694793701172 17 12.536491394042969
|
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18 6.138826847076416 19 1.0869699716567993 20 -2.8232488632202148 21 -5.6941328048706055
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|
22 -7.3938641548156738 23 -8.0777425765991211 24 -8.6602745056152344 25 -11.102438926696777
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|
26 -16.034219741821289 27 -22.03533935546875 28 -27.19188117980957 29 -29.839315414428714
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30 -30.529964447021484 31 -30.666984558105469 32 -29.600660324096683 33 -27.15611457824707
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|
34 -23.841197967529297 35 -20.752424240112305 36 -18.468246459960937 37 -16.343357086181641
|
|
38 -14.060577392578125 39 -11.511676788330078 40 -8.7948799133300781;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.5112531185150146 1 2.2350871562957764
|
|
2 1.7190966606140137 3 1.60567307472229 4 1.7139097452163696 5 1.889046788215637
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|
6 1.981806755065918 7 1.3761507272720337 8 3.2576680183410645 9 4.9015026092529297
|
|
10 5.0300459861755371 11 3.5281455516815186 12 2.1286077499389648 13 1.9365620613098145
|
|
14 2.9636845588684082 15 5.766700267791748 16 6.4383163452148437 17 3.3565220832824707
|
|
18 1.5509766340255737 19 0.3141721785068512 20 -0.70069611072540283 21 -1.6526089906692505
|
|
22 -2.6105937957763672 23 -3.5054526329040527 24 -4.107445240020752 25 -4.2204298973083496
|
|
26 -3.8355593681335449 27 -3.0968501567840576 28 -2.3043210506439209 29 -1.7438589334487915
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|
30 -1.4779068231582642 31 -1.4165775775909424 32 -1.4066911935806274 33 -1.2218495607376099
|
|
34 -0.70927459001541138 35 0.012163417413830757 36 0.64473086595535278 37 1.234541654586792
|
|
38 1.9005912542343137 39 2.6767239570617676 40 3.5112526416778564;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 39 4.1963162422180176
|
|
40 4.1963162422180176;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.299997279602394e-006 1 -1.2999971659155563e-006
|
|
2 -1.2999968248550431e-006 3 -1.2999933005630737e-006 4 -1.3000029639442801e-006
|
|
5 -1.3000061471757363e-006 6 -1.3000137641938636e-006 7 -1.2999994396523107e-006
|
|
8 -1.3000019407627406e-006 9 -1.2999969385418808e-006 10 -1.3000066019230871e-006
|
|
11 -1.2999937553104246e-006 12 -1.2999983027839335e-006 13 -1.2999983027839335e-006
|
|
14 -1.3000075114177889e-006 15 -1.3000028502574423e-006 16 -1.2999811360714375e-006
|
|
17 -1.2999925047552097e-006 18 -1.3000010312680388e-006 19 -1.3000006902075256e-006
|
|
20 -1.2999989849049598e-006 21 -1.3000105809624074e-006 22 -1.2999977343497449e-006
|
|
23 -1.3000106946492451e-006 24 -1.2999994396523107e-006 25 -1.2999918226341833e-006
|
|
26 -1.2999985301576089e-006 27 -1.2999898899579421e-006 28 -1.3000118315176223e-006
|
|
29 -1.3000008038943633e-006 30 -1.300002168136416e-006 31 -1.3000089893466793e-006
|
|
32 -1.3000030776311178e-006 33 -1.2999973932892317e-006 34 -1.3000009175812011e-006
|
|
35 -1.3000034186916309e-006 36 -1.2999985301576089e-006 37 -1.2999986438444466e-006
|
|
38 -1.3000043281863327e-006 39 -1.2999946648051264e-006 40 -1.2999981890970957e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 39 -24.529909133911133
|
|
40 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 6.0367064476013184 1 6.966041088104248
|
|
2 8.2511186599731445 3 9.7049398422241211 4 11.198152542114258 5 12.561874389648437
|
|
6 13.239619255065918 7 9.7894754409790039 8 3.8310689926147456 9 3.1447858810424805
|
|
10 3.4958956241607666 11 4.1808114051818848 12 5.099388599395752 13 5.9265017509460449
|
|
14 5.8640437126159668 15 5.7082815170288086 16 5.9502620697021484 17 6.3121747970581055
|
|
18 7.5176777839660645 19 9.4328880310058594 20 11.412177085876465 21 12.218866348266602
|
|
22 11.442520141601562 23 10.033534049987793 24 8.854619026184082 25 8.2840433120727539
|
|
26 8.1313991546630859 27 8.0990409851074219 28 8.0156717300415039 29 7.7948651313781738
|
|
30 7.5304126739501953 31 7.3216552734375 32 7.0786418914794922 33 6.7771244049072266
|
|
34 6.4989080429077148 35 6.3272614479064941 36 6.2403655052185059 37 6.1910486221313477
|
|
38 6.1665349006652832 39 6.1336579322814941 40 6.0367059707641602;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 10.366849899291992 1 28.429021835327148
|
|
2 41.326412200927734 3 50.276470184326172 4 56.479648590087891 5 60.683914184570305
|
|
6 62.693386077880852 7 59.593662261962884 8 37.957256317138672 9 15.939311981201172
|
|
10 2.7893731594085693 11 7.8530621528625488 12 23.076318740844727 13 30.607028961181641
|
|
14 22.290914535522461 15 0.43047216534614563 16 -3.2926230430603027 17 16.560123443603516
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|
18 32.685188293457031 19 44.580886840820313 20 51.269317626953125 21 52.14093017578125
|
|
22 47.431686401367188 23 38.488723754882812 24 27.986663818359375 25 21.381702423095703
|
|
26 20.276548385620117 27 20.716941833496094 28 19.555944442749023 29 16.188205718994141
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30 13.47211742401123 31 13.227295875549316 32 12.724804878234863 33 10.415125846862793
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34 6.7108993530273437 35 3.7484266757965088 36 3.7906618118286133 37 5.8137664794921875
|
|
38 8.1666116714477539 39 9.8306293487548828 40 10.366849899291992;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -36.353404998779297 1 -35.503044128417969
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|
2 -33.852153778076172 3 -31.811452865600586 4 -29.718469619750977 5 -27.765047073364258
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6 -26.331886291503906 7 -21.8621826171875 8 -15.603209495544434 9 -17.121612548828125
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10 -20.726484298706055 11 -24.469356536865234 12 -26.656597137451172 13 -28.410507202148438
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14 -31.485790252685547 15 -35.710758209228516 16 -37.805961608886719 17 -36.472846984863281
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18 -36.286392211914063 19 -36.747482299804688 20 -37.876811981201172 21 -40.274402618408203
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22 -43.860954284667969 23 -47.296016693115234 24 -49.141921997070313 25 -49.279941558837891
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26 -48.655490875244141 27 -48.111946105957031 28 -48.090785980224609 29 -47.982307434082031
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30 -46.923759460449219 31 -45.272872924804688 32 -43.489383697509766 33 -41.853546142578125
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34 -40.635330200195313 35 -39.883182525634766 36 -39.212696075439453 37 -38.480327606201172
|
|
38 -37.810272216796875 39 -37.181632995605469 40 -36.353401184082031;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 39 -5.3000893592834473
|
|
40 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.3855583347321954e-012 1 -3.979039320256561e-013
|
|
2 3.0553337637684308e-013 3 5.9685589803848416e-013 4 6.1106675275368616e-013 5 -4.9027448767446913e-013
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|
6 9.4502183856093325e-013 7 3.4958702599396929e-012 8 -2.1458390619955026e-012 9 -1.0373923942097463e-012
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|
10 2.3590018827235326e-012 11 4.1353587221237831e-012 12 1.4566126083082054e-012
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13 1.7763568394002505e-012 14 -2.4940050025179517e-012 15 -3.2684965844964609e-013
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|
16 2.8990143619012088e-012 17 2.5721647034515627e-012 18 2.0037305148434825e-012
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19 -2.0605739337042905e-013 20 -8.8107299234252423e-013 21 2.2026824808563106e-013
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22 5.4711790653527714e-013 23 -3.836930773104541e-013 24 -1.9184653865522705e-013
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|
25 1.5631940186722204e-013 26 -7.673861546209082e-013 27 6.8922645368729718e-013
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|
28 2.1316282072803006e-014 29 -8.8107299234252423e-013 30 -9.0949470177292824e-013
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31 -2.2168933355715126e-012 32 -2.1671553440683056e-012 33 3.1263880373444408e-013
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34 -2.7000623958883807e-013 35 1.2860823517257813e-012 36 -4.1211478674085811e-013
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|
37 -1.0658141036401503e-012 38 9.0238927441532724e-013 39 1.0587086762825493e-012
|
|
40 1.9539925233402755e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 39 -17.09416389465332
|
|
40 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 24.867528915405273 1 26.205575942993164
|
|
2 29.094968795776371 3 32.683700561523438 4 35.771987915039063 5 37.369293212890625
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|
6 37.221790313720703 7 17.417964935302734 8 3.1768903732299805 9 9.755061149597168
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|
10 18.927774429321289 11 22.930749893188477 12 20.121709823608398 13 18.304344177246094
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|
14 22.271928787231445 15 32.431819915771484 16 35.599315643310547 17 30.867048263549808
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|
18 29.422433853149414 19 30.835977554321293 20 34.284011840820313 21 37.973480224609375
|
|
22 40.280349731445313 23 40.826805114746094 24 40.157783508300781 25 35.955501556396484
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|
26 27.598625183105469 27 17.420093536376953 28 8.7234325408935547 29 5.2887411117553711
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30 8.0057964324951172 31 14.568692207336426 32 23.174676895141602 33 31.363054275512699
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34 36.328227996826172 35 37.793540954589844 36 37.012672424316406 37 34.315254211425781
|
|
38 30.719997406005856 39 27.26373291015625 40 24.867528915405273;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 9.3062496185302734 1 6.886939525604248
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|
2 9.277623176574707 3 13.972916603088379 4 18.128206253051758 5 20.076972961425781
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|
6 19.750579833984375 7 3.4726431369781494 8 -2.4259614944458008 9 7.2186584472656241
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10 11.226922035217285 11 6.1616129875183105 12 -1.9996668100357056 13 -4.7183957099914551
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|
14 1.2743476629257202 15 12.47739315032959 16 14.694647789001465 17 3.7474100589752197
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|
18 -5.3424544334411621 19 -10.735032081604004 20 -10.633074760437012 21 -4.8958024978637695
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|
22 4.3898663520812988 23 13.855465888977051 24 19.822763442993164 25 19.465885162353516
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|
26 14.149372100830078 27 8.8397598266601562 28 7.1429128646850586 29 8.1067333221435547
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30 8.5140781402587891 31 7.3602938652038583 32 6.3130836486816406 33 6.7503643035888672
|
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34 9.0472955703735352 35 12.353633880615234 36 14.342822074890138 37 14.443286895751955
|
|
38 13.407548904418945 39 11.629509925842285 40 9.306248664855957;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 12.968776702880859 1 13.093902587890625
|
|
2 13.732194900512695 3 15.023244857788086 4 16.644021987915039 5 18.272546768188477
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|
6 20.190921783447266 7 21.409290313720703 8 26.963356018066406 9 32.324230194091797
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|
10 37.256942749023438 11 39.722423553466797 12 40.719390869140625 13 42.037395477294922
|
|
14 43.711399078369141 15 46.215671539306641 16 45.274539947509766 17 40.300125122070313
|
|
18 35.941146850585938 19 31.0378532409668 20 25.021528244018555 21 18.52220344543457
|
|
22 12.623702049255371 23 7.7189731597900391 24 3.49806809425354 25 0.54910051822662354
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|
26 0.15358667075634003 27 2.2565271854400635 28 5.5275554656982422 29 7.9463047981262198
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30 8.9960031509399414 31 9.5640907287597656 32 9.9537487030029297 33 10.39939022064209
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|
34 11.092694282531738 35 12.348220825195313 36 13.577746391296387 37 13.941180229187012
|
|
38 13.737006187438965 39 13.33453369140625 40 12.968774795532227;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.1316282072803006e-014 1 -2.1316282072803006e-014
|
|
2 -1.4210854715202004e-014 3 2.8421709430404007e-014 4 -1.4210854715202004e-014 5 -4.2632564145606011e-014
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|
6 -3.5527136788005009e-014 7 6.3948846218409017e-014 8 -2.8421709430404007e-014 9 2.4868995751603507e-014
|
|
10 8.5265128291212022e-014 11 2.4868995751603507e-014 12 3.5527136788005009e-015
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|
13 4.2632564145606011e-014 14 -1.4210854715202004e-014 15 -6.3948846218409017e-014
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|
16 -7.1054273576010019e-015 17 -2.8421709430404007e-014 18 -2.8421709430404007e-014
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|
19 -3.5527136788005009e-014 20 0 21 2.1316282072803006e-014 22 -3.5527136788005009e-014
|
|
23 1.4210854715202004e-014 24 0 25 -7.1054273576010019e-014 26 3.5527136788005009e-014
|
|
27 -7.1054273576010019e-015 28 2.8421709430404007e-014 29 -2.1316282072803006e-014
|
|
30 -2.8421709430404007e-014 31 -7.1054273576010019e-015 32 -7.1054273576010019e-014
|
|
33 3.5527136788005009e-014 34 -7.1054273576010019e-015 35 2.8421709430404007e-014
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|
36 0 37 -3.5527136788005009e-014 38 2.1316282072803006e-014 39 6.3948846218409017e-014
|
|
40 2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 39 0.0004332000098656863
|
|
40 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 39 -13.813052177429199
|
|
40 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 27.103782653808594 1 21.80229377746582
|
|
2 15.081013679504393 3 8.0384206771850586 4 2.1239912509918213 5 -1.2164121866226196
|
|
6 -0.85211247205734253 7 22.392391204833984 8 41.725883483886719 9 45.548900604248047
|
|
10 42.921127319335938 11 36.810760498046875 12 31.187040328979492 13 25.984889984130859
|
|
14 22.570501327514648 15 21.950803756713867 16 21.62843132019043 17 17.080734252929688
|
|
18 14.683617591857908 19 13.196649551391602 20 11.816104888916016 21 10.393250465393066
|
|
22 9.1817722320556641 23 8.5546045303344727 24 8.9187917709350586 25 13.006744384765625
|
|
26 21.641580581665039 27 32.123252868652344 28 40.994625091552734 29 45.181911468505859
|
|
30 43.5841064453125 31 37.930740356445313 32 30.237762451171871 33 23.007246017456055
|
|
34 18.95533561706543 35 18.185131072998047 36 18.918561935424805 37 20.755189895629883
|
|
38 23.125585556030273 39 25.440196990966797 40 27.103782653808594;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 11.031017303466797 1 5.4376316070556641
|
|
2 -1.8793107271194458 3 -10.034208297729492 4 -17.560003280639648 5 -23.251108169555664
|
|
6 -26.515396118164062 7 -18.82904052734375 8 -16.137546539306641 9 -19.357465744018555
|
|
10 -22.850505828857422 11 -25.531608581542969 12 -28.897054672241211 13 -35.399829864501953
|
|
14 -43.817420959472656 15 -49.994876861572266 16 -50.251155853271484 17 -45.734874725341797
|
|
18 -38.663501739501953 19 -30.212961196899414 20 -21.653602600097656 21 -13.892532348632812
|
|
22 -7.1376371383666992 23 -0.95990687608718883 24 5.4249992370605469 25 11.152141571044922
|
|
26 14.987611770629881 27 16.741386413574219 28 16.799030303955078 29 16.644515991210938
|
|
30 16.620742797851563 31 16.17567253112793 32 15.541521072387694 33 14.760607719421387
|
|
34 13.894718170166016 35 12.440244674682617 36 10.683756828308105 37 9.7135915756225586
|
|
38 9.4998130798339844 39 9.9761171340942383 40 11.031017303466797;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.6036873459815979 1 1.5481436252593994
|
|
2 2.7896721363067627 3 4.1839218139648437 4 5.3720645904541016 5 5.7261371612548828
|
|
6 4.6592988967895508 7 -5.4547967910766602 8 -13.140445709228516 9 -15.416220664978027
|
|
10 -14.877242088317873 11 -12.361194610595703 12 -9.3035726547241211 13 -5.699953556060791
|
|
14 -3.1259582042694092 15 -2.9878976345062256 16 -2.782334566116333 17 0.97305476665496826
|
|
18 3.0669655799865723 19 4.7768325805664062 20 6.790229320526123 21 9.0619421005249023
|
|
22 11.22435474395752 23 12.910588264465332 24 13.839405059814453 25 13.334814071655273
|
|
26 11.443206787109375 27 8.9715728759765625 28 6.4426288604736328 29 4.4360651969909668
|
|
30 2.7357816696166992 31 0.77697813510894775 32 -1.119712233543396 33 -2.5416989326477051
|
|
34 -3.1142749786376953 35 -3.1189959049224854 36 -2.8490324020385742 37 -2.143557071685791
|
|
38 -1.185239315032959 39 -0.1924796849489212 40 0.6036868691444397;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.8421709430404007e-014 1 0 2 7.1054273576010019e-015
|
|
3 -1.4210854715202004e-014 4 -2.8421709430404007e-014 5 -1.4210854715202004e-014
|
|
6 7.1054273576010019e-015 7 0 8 0 9 1.7763568394002505e-014 10 -1.4210854715202004e-014
|
|
11 -2.8421709430404007e-014 12 0 13 -7.1054273576010019e-015 14 -7.1054273576010019e-015
|
|
15 -1.4210854715202004e-014 16 -5.6843418860808015e-014 17 -3.5527136788005009e-014
|
|
18 -3.5527136788005009e-014 19 -1.4210854715202004e-014 20 0 21 7.1054273576010019e-015
|
|
22 -7.1054273576010019e-015 23 0 24 -7.1054273576010019e-015 25 1.4210854715202004e-014
|
|
26 1.4210854715202004e-014 27 -7.1054273576010019e-015 28 -2.1316282072803006e-014
|
|
29 2.1316282072803006e-014 30 7.1054273576010019e-015 31 -2.1316282072803006e-014
|
|
32 2.8421709430404007e-014 33 -1.4210854715202004e-014 34 -7.1054273576010019e-015
|
|
35 -7.1054273576010019e-015 36 0 37 1.4210854715202004e-014 38 -1.4210854715202004e-014
|
|
39 1.4210854715202004e-014 40 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 39 11.974835395812988
|
|
40 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 39 -6.9999995231628418
|
|
40 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 7.3387508392333984 1 -6.0719213485717773
|
|
2 -21.909042358398438 3 -37.778514862060547 4 -51.25701904296875 5 -59.947616577148438
|
|
6 -61.485496520996094 7 -81.121444702148438 8 -15.020615577697752 9 32.632011413574219
|
|
10 34.453609466552734 11 32.412883758544922 12 27.4368896484375 13 20.450090408325195
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38 14.791614532470701 39 10.807075500488281 40 7.3387508392333984;
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createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -0.79182893037796021 1 0.55582433938980103
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2 1.5404263734817505 3 1.8033667802810669 4 1.4427512884140015 5 0.93304914236068737
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38 -3.0164017677307129 39 -1.8130644559860232 40 -0.79182893037796021;
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createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 0.97364747524261475 1 -0.8753388524055481
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2 -3.3800127506256104 3 -6.0591096878051758 4 -8.3193788528442383 5 -9.7085361480712891
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38 1.4016298055648804 39 1.1864801645278931 40 0.97364747524261475;
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createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 39 -0.5023651123046875
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40 -0.5023651123046875;
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createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 39 -1.7042083740234375
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40 -1.7042083740234375;
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createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 39 2.393585205078125
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40 2.393585205078125;
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createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -45.352275848388672 1 -48.811309814453125
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2 -53.189041137695313 3 -57.563549041748047 4 -61.015575408935547 5 -62.628459930419922
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38 -38.293636322021484 39 -42.083820343017578 40 -45.352275848388672;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 1.6662355661392212 1 1.5475775003433228
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2 1.3478126525878906 3 1.0938519239425659 4 0.85598111152648926 5 0.73375612497329712
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38 0.51222926378250122 39 1.1460394859313965 40 1.6662355661392212;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -7.3396596908569336 1 -7.916339397430419
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2 -8.6344690322875977 3 -9.3351917266845703 4 -9.87359619140625 5 -10.120147705078125
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26 -8.602473258972168 27 -8.15167236328125 28 -7.6529808044433594 29 -7.065955638885498
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|
38 -6.6245155334472656 39 -7.0125060081481934 40 -7.3396596908569336;
|
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createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 39 -0.10316276550292969
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|
40 -0.10316276550292969;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 39 -1.8364721536636353
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|
40 -1.8364721536636353;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 39 4.6960220336914062
|
|
40 4.6960220336914062;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -33.833930969238281 1 -43.441028594970703
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2 -55.313270568847656 3 -67.208534240722656 4 -76.871833801269531 5 -82.038993835449219
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6 -80.443412780761719 7 -94.918617248535156 8 -28.538785934448242 9 17.635549545288086
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|
38 -26.50445556640625 39 -30.427787780761715 40 -33.833930969238281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.052836034446954727 1 0.50122648477554321
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2 0.95897191762924205 3 1.3746904134750366 4 1.7283936738967896 5 2.0157525539398193
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6 2.2279541492462158 7 1.9118973016738892 8 1.2860380411148071 9 0.4139978289604187
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|
|
38 -1.1063445806503296 39 -0.4558577835559845 40 0.052836030721664429;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.68014067411422729 1 -2.3322374820709229
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|
2 -4.2576742172241211 3 -6.1555361747741699 4 -7.7455530166625985 5 -8.7725248336791992
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6 -8.9858942031860352 7 -6.6086888313293457 8 -1.5090962648391724 9 2.3216488361358643
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26 7.9964232444763184 27 7.7678451538085929 28 7.5213603973388681 29 7.2164759635925284
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30 6.8483133316040039 31 6.4089970588684082 32 5.8899703025817871 33 5.2842707633972168
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34 4.5795116424560547 35 3.7838354110717769 36 2.9224541187286377 37 2.0204620361328125
|
|
38 1.1028928756713867 39 0.19456714391708374 40 -0.68014067411422729;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 39 -3.9271669387817383
|
|
40 -3.9271669387817383;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 39 -4.2987790107727051
|
|
40 -4.2987790107727051;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 39 19.107076644897461
|
|
40 19.107076644897461;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 6.9013004302978516 1 -6.5860114097595215
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|
2 -22.470098495483398 3 -38.357357025146484 4 -51.851341247558594 5 -60.557735443115234
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6 -62.085159301757805 7 -37.082328796386719 8 7.0579285621643066 9 32.619197845458984
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|
|
38 13.55510425567627 39 9.9637889862060547 40 6.9013004302978516;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.22826103866100309 1 0.18672081828117371
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|
38 -1.7516564130783081 39 -0.93357670307159424 40 -0.22826103866100309;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.26402240991592407 1 -0.27577143907546997
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38 -0.01317124255001545 39 0.13704437017440796 40 0.26402240991592407;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 39 -0.22357940673828125
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40 -0.22357940673828125;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 39 -2.683441162109375
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40 -2.683441162109375;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 39 3.5105056762695312
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40 3.5105056762695312;
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -22.597570419311523 1 -32.058002471923828
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38 -15.789896011352537 39 -19.459711074829102 40 -22.597570419311523;
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 0.49960014224052429 1 0.58313733339309692
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2 0.58020371198654175 3 0.46624159812927241 4 0.28782728314399719 5 0.14174720644950867
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38 -0.88189798593521118 39 -0.13894091546535492 40 0.49960014224052429;
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -1.019987940788269 1 -1.490568995475769
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2 -2.0593197345733643 3 -2.61653733253479 4 -3.0599129199981689 5 -3.3173131942749023
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38 -1.1984591484069824 39 -1.1032721996307373 40 -1.019987940788269;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 39 0.18783910572528839
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40 0.18783910572528839;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 39 -1.3418197631835938
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40 -1.3418197631835938;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 39 4.2333579063415527
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40 4.2333579063415527;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -10.450114250183105 1 -23.528142929077148
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2 -39.061649322509766 3 -54.567371368408203 4 -67.593643188476563 5 -75.701515197753906
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6 -76.437141418457031 7 -49.638469696044922 8 -2.2205045223236084 9 25.489406585693359
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38 -2.8892543315887451 39 -6.9269156455993652 40 -10.450114250183105;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -0.094492405652999878 1 0.56012189388275146
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2 1.7349694967269897 3 3.0741791725158691 4 4.1134462356567383 5 4.3327741622924805
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26 12.457347869873047 27 11.169370651245117 28 9.5499124526977539 29 7.3153624534606934
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30 4.8112678527832031 31 2.3739278316497803 32 0.33000746369361877 33 -0.99933457374572754
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|
38 -0.79319226741790771 39 -0.3657277524471283 40 -0.094492405652999878;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.43114921450614929 1 1.4340393543243408
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|
2 2.5402369499206543 3 3.583444356918335 4 4.4385347366333008 5 5.0579166412353516
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6 5.434506893157959 7 3.0013787746429443 8 1.7152963876724243 9 1.9176119565963745
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22 17.501247406005859 23 17.107973098754883 24 16.605463027954102 25 16.048503875732422
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26 15.489133834838867 27 14.976800918579102 28 14.418171882629395 29 13.712424278259277
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30 12.889636039733887 31 11.969570159912109 32 10.964184761047363 33 9.8833398818969727
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34 8.7036838531494141 35 7.4152469635009775 36 6.0505833625793457 37 4.641075611114502
|
|
38 3.2161893844604492 39 1.8038014173507693 40 0.43114921450614929;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 39 2.3924803733825684
|
|
40 2.3924803733825684;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 39 -4.616032600402832
|
|
40 -4.616032600402832;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 39 19.866424560546875
|
|
40 19.866424560546875;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 10.012185096740723 1 -4.0799736976623535
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|
2 -20.653545379638672 3 -37.227302551269531 4 -51.319862365722656 5 -60.450027465820313
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6 -62.136825561523438 7 -82.533203125 8 -13.600653648376465 9 35.768260955810547
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14 7.533902645111084 15 -2.5309319496154785 16 -11.61517333984375 17 -18.667318344116211
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34 26.570644378662109 35 25.132200241088867 36 22.630630493164063 37 19.468086242675781
|
|
38 16.045345306396484 39 12.76117992401123 40 10.012185096740723;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0.082461968064308167 1 -0.028013259172439575
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2 -0.10505317896604538 3 -0.11901962012052536 4 -0.080260418355464935 5 -0.031296424567699432
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|
|
38 -1.1727937459945679 39 -0.50397878885269165 40 0.082461968064308167;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.10735926032066345 1 0.047590833157300949
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|
2 0.25748798251152039 3 0.48064032196998602 4 0.66695213317871094 5 0.7803007960319519
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|
38 -0.55608671903610229 39 -0.31661653518676758 40 -0.10735926032066345;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 39 0.050222177058458328
|
|
40 0.050222177058458328;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 39 -1.9773330688476563
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|
40 -1.9773330688476563;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 39 3.1185297966003418
|
|
40 3.1185297966003418;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -10.84404468536377 1 -25.044742584228516
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2 -41.623104095458984 3 -58.20130920410157 4 -72.401679992675781 5 -81.846885681152344
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38 -4.6314024925231934 39 -8.0068635940551758 40 -10.84404468536377;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -0.0667005255818367 1 -0.11463755369186401
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38 -1.3450179100036621 39 -0.66389906406402588 40 -0.0667005255818367;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 0.13129661977291107 1 0.31788104772567749
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2 0.54253685474395752 3 0.7567562460899353 4 0.91841536760330189 5 1.0095131397247314
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38 -0.3370387852191925 39 -0.086700968444347382 40 0.13129661977291107;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 39 0.73360329866409302
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40 0.73360329866409302;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 39 -2.146676778793335
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40 -2.146676778793335;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 39 4.9628968238830566
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40 4.9628968238830566;
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 13.205347061157227 1 -3.7547445297241206
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2 -23.402431488037109 3 -42.736827850341797 4 -59.042839050292976 5 -69.799186706542969
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38 18.858728408813477 39 15.784565925598146 40 13.205347061157227;
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 0.89441859722137451 1 1.9691928625106812
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38 0.091560490429401398 39 0.57319188117980957 40 0.89441859722137451;
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -1.5495321750640869 1 2.8835020065307617
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2 8.220428466796875 3 13.611978530883789 4 18.185707092285156 5 21.323427200317383
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6 22.646085739135742 7 11.789847373962402 8 3.0428595542907715 9 1.4736660718917847
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34 9.5567245483398437 35 7.6915640830993652 36 5.8236789703369141 37 3.9629166126251225
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|
38 2.1147346496582031 39 0.27884858846664429 40 -1.5495321750640869;
|
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 39 7.8716464042663574
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|
40 7.8716464042663574;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 39 -5.2183413505554199
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|
40 -5.2183413505554199;
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|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 39 18.869667053222656
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|
40 18.869667053222656;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 14.786811828613281 1 13.806427955627441
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2 12.827755928039551 3 11.864727973937988 4 10.944341659545898 5 10.106047630310059
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6 9.4037542343139648 7 9.1169509887695313 8 9.5462675094604492 9 9.8806247711181641
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|
|
38 14.428192138671877 39 14.599810600280762 40 14.786811828613281;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 19.971372604370117 1 18.657693862915039
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2 17.633424758911133 3 16.593965530395508 4 15.233047485351563 5 13.243760108947754
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22 37.380825042724609 23 35.572349548339844 24 33.513992309570313 25 31.439708709716797
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26 29.583322525024414 27 28.177970886230469 28 26.961023330688477 29 25.592658996582031
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|
|
38 20.04057502746582 39 20.046297073364258 40 19.971372604370117;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 13.540372848510742 1 12.44155216217041
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|
2 11.448014259338379 3 10.49095630645752 4 9.51708984375 5 8.4842319488525391 6 7.3505225181579599
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|
7 5.2407817840576172 8 2.4417011737823486 9 1.3371032476425171 10 2.4307637214660645
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27 12.384062767028809 28 12.193580627441406 29 11.997223854064941 30 11.80560302734375
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|
|
39 13.225825309753418 40 13.540372848510742;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 39 -1.0046461820602417
|
|
40 -1.0046461820602417;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 39 -0.32945960760116577
|
|
40 -0.32945960760116577;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 39 5.0041308403015137
|
|
40 5.0041308403015137;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.0654308602606761e-007 1 4.2584104537963867
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|
2 9.6994724273681641 3 16.231060028076172 4 23.29254150390625 5 29.238252639770504
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6 31.507961273193359 7 25.432571411132813 8 3.97757887840271 9 -0.6346169114112854
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|
|
38 2.3502554893493652 39 1.0716882944107056 40 -3.0706883080711123e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.5031940253938956e-007 1 9.0863924026489258
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2 19.257102966308594 3 28.848039627075195 4 36.41265869140625 5 41.033668518066406
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30 -0.33608549833297729 31 -2.0450153350830078 32 -3.3737649917602539 33 -4.1139392852783203
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38 -1.5849696397781372 39 -0.7141880989074707 40 -2.5257912739107269e-007;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 1.835337712918772e-007 1 2.3459627628326416
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2 6.6158466339111328 3 12.875679969787598 4 20.326999664306641 5 26.8524169921875
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38 -1.879264831542969 39 -0.86305594444274902 40 1.8460191597569064e-007;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 39 -1.0796340703964233
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40 -1.0796340703964233;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 39 -1.7368408441543579
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40 -1.7368408441543579;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 39 8.5969715118408203
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40 8.5969715118408203;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -16.547916412353516 1 -18.777341842651367
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38 -15.060751914978027 39 -15.916924476623535 40 -16.547916412353516;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -19.38355827331543 1 -20.083759307861328
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|
38 -21.508306503295898 39 -20.361183166503906 40 -19.38355827331543;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 1.3949462175369263 1 -2.2339017391204834
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2 -5.9098010063171387 3 -9.4117860794067383 4 -12.563041687011719 5 -15.234702110290529
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38 -3.5873007774353027 39 -0.95316159725189198 40 1.3949462175369263;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 39 4.2824339866638184
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40 4.2824339866638184;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 39 -5.357668399810791
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40 -5.357668399810791;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 39 4.3487567901611328
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40 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 -17.224794387817383 1 -22.599544525146484
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2 -29.158445358276371 3 -28.249307632446289 4 -20.030284881591797 5 -13.975643157958984
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|
38 -17.66827392578125 39 -17.669336318969727 40 -17.224796295166016;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 2.3389232158660889 1 6.7349424362182617
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2 0.18663439154624939 3 -8.8102512359619141 4 -11.362208366394043 5 -8.4470558166503906
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|
38 -3.0898349285125732 39 0.12829044461250305 40 2.338923454284668;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.6026110649108887 1 2.8512821197509766
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|
2 5.2146954536437988 3 7.019160270690918 4 5.5280270576477051 5 3.5955178737640381
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34 4.9318671226501465 35 4.6923341751098633 36 4.5922603607177734 37 4.3330497741699219
|
|
38 3.7853991985321045 39 3.1286771297454834 40 2.6026115417480469;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 39 4.060394287109375
|
|
40 4.060394287109375;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -4.0785153032629751e-012 1 3.0127011996228248e-012
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|
2 -5.8264504332328215e-013 3 -3.5669245335157029e-012 4 -2.1884716261411086e-011
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5 -8.3986151366843842e-012 6 -1.5560885913146194e-011 7 -3.4759750633384101e-011
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33 -6.7998939812241588e-012 34 -1.0444978215673473e-012 35 -1.6697754290362354e-012
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|
|
39 -8.6117779574124143e-012 40 -2.9771740628348198e-012;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 39 23.902036666870117
|
|
40 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.6146054267883301 1 -2.9618937969207764
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|
|
38 1.1021361351013184 39 -0.83639466762542725 40 -2.614605188369751;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -20.750003814697266 1 -59.560161590576165
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|
38 -12.070035934448242 39 -16.917675018310547 40 -20.750003814697266;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -13.630192756652832 1 -6.3136825561523437
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22 2.5180952548980713 23 -4.4085812568664551 24 -3.797128438949585 25 1.3952854871749878
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|
26 8.1658449172973633 27 14.922389984130859 28 21.056585311889648 29 26.032947540283203
|
|
30 30.086080551147464 31 33.498348236083984 32 35.901687622070313 33 37.028953552246094
|
|
34 36.233180999755859 35 32.976966857910156 36 26.406604766845703 37 16.910093307495117
|
|
38 6.1277194023132324 39 -4.4726848602294922 40 -13.630192756652832;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 39 -5.3000893592834473
|
|
40 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.8817841970012523e-013 1 1.2789769243681803e-013
|
|
2 -1.0231815394945443e-012 3 -1.2789769243681803e-012 4 -4.8316906031686813e-013
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|
5 -1.5631940186722204e-013 6 -3.1263880373444408e-013 7 -3.836930773104541e-013 8 -2.9274360713316128e-012
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|
9 -1.0373923942097463e-012 10 3.2329694477084558e-012 11 2.5153212845907547e-012
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|
12 -3.4106051316484809e-013 13 2.1742607714259066e-012 14 -1.6981971384666394e-012
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|
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|
18 1.4495071809506044e-012 19 -1.4637180356658064e-012 20 -8.3133500083931722e-013
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|
21 2.2737367544323206e-013 22 -8.3133500083931722e-013 23 -1.5276668818842154e-012
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|
24 7.0343730840249918e-013 25 -2.0605739337042905e-013 26 -5.0448534238967113e-013
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|
27 1.5276668818842154e-012 28 6.9633188104489818e-013 29 8.7396756498492323e-013
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|
30 -1.0942358130705543e-012 31 -1.5987211554602254e-012 32 -1.3642420526593924e-012
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|
33 1.0089706847793423e-012 34 -4.1922021409845911e-013 35 2.9132252166164108e-013
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|
36 -9.5212726591853425e-013 37 -1.0658141036401503e-013 38 6.3948846218409017e-014
|
|
39 5.4711790653527714e-013 40 1.3926637620897964e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 39 19.571178436279297
|
|
40 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -48.847900390625 1 -35.780735015869141
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|
2 -20.965860366821289 3 -9.0317459106445312 4 -4.3065304756164551 5 -5.1070432662963867
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|
6 -6.9783048629760742 7 -2.5388550758361816 8 -13.420413970947266 9 -15.081626892089844
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26 -34.872020721435547 27 -29.778024673461918 28 -25.370458602905273 29 -23.784368515014648
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30 -26.124679565429687 31 -31.682294845581055 32 -39.015491485595703 33 -46.136074066162109
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34 -50.876701354980469 35 -53.329319000244141 36 -54.318275451660156 37 -53.391792297363281
|
|
38 -51.486778259277344 39 -49.705715179443359 40 -48.847900390625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -15.26250743865967 1 -4.6643762588500977
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|
2 -3.9145450592041011 3 -8.3570613861083984 4 -21.4573974609375 5 -42.099876403808594
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6 -56.357856750488281 7 -48.126804351806641 8 -8.3062276840209961 9 5.2569108009338379
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18 -5.6855883598327637 19 -2.1543550491333008 20 -0.52655762434005737 21 3.0983140468597412
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22 5.8863606452941895 23 1.2682021856307983 24 -1.9578396081924436 25 3.3980889320373535
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26 11.761850357055664 27 19.742965698242188 28 24.00532341003418 29 23.68065071105957
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34 -11.612648963928223 35 -19.46673583984375 36 -23.340587615966797 37 -23.509668350219727
|
|
38 -21.619834899902344 39 -18.621759414672852 40 -15.26250743865967;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.7437562942504883 1 2.3296771049499512
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|
2 -7.2264761924743652 3 -17.228429794311523 4 -25.805082321166992 5 -34.661186218261719
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|
6 -39.543605804443359 7 -18.824888229370117 8 3.4628968238830566 9 12.09373950958252
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|
10 23.532159805297852 11 29.948118209838867 12 33.477699279785156 13 37.978870391845703
|
|
14 43.746128082275391 15 48.578960418701172 16 49.884258270263672 17 46.279640197753906
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|
18 42.519893646240234 19 39.134365081787109 20 35.86328125 21 31.855955123901364
|
|
22 27.28013801574707 23 23.138635635375977 24 17.895069122314453 25 9.7920103073120117
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|
26 0.8950691819190979 27 -6.7472591400146484 28 -12.508169174194336 29 -16.884698867797852
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|
30 -20.336328506469727 31 -22.007164001464844 32 -20.223165512084961 33 -15.035058975219727
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|
34 -8.3975963592529297 35 -2.0872137546539307 36 2.7696635723114014 37 5.7690420150756836
|
|
38 7.4227018356323242 39 8.287200927734375 40 8.7437553405761719;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 7.1054273576010019e-015 1 7.1054273576010019e-015
|
|
2 5.6843418860808015e-014 3 0 4 -7.1054273576010019e-015 5 -1.4210854715202004e-014
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|
6 0 7 1.4210854715202004e-014 8 0 9 8.8817841970012523e-015 10 7.1054273576010019e-014
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|
11 3.1974423109204508e-014 12 -7.1054273576010019e-015 13 1.4210854715202004e-014
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|
14 2.1316282072803006e-014 15 -4.6185277824406512e-014 16 1.4210854715202004e-014
|
|
17 -3.5527136788005009e-014 18 -3.907985046680551e-014 19 -1.7763568394002505e-014
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|
20 -1.4210854715202004e-014 21 0 22 -1.4210854715202004e-014 23 1.4210854715202004e-014
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|
24 -7.1054273576010019e-015 25 2.1316282072803006e-014 26 -2.8421709430404007e-014
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|
27 -1.7763568394002505e-014 28 -5.3290705182007514e-015 29 -5.3290705182007514e-015
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|
30 -3.5527136788005009e-015 31 3.5527136788005009e-015 32 3.5527136788005009e-014
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|
33 -3.907985046680551e-014 34 7.1054273576010019e-015 35 -1.4210854715202004e-014
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|
36 -1.4210854715202004e-014 37 0 38 7.1054273576010019e-015 39 -2.8421709430404007e-014
|
|
40 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 39 0.0001373999984934926
|
|
40 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 39 12.266913414001465
|
|
40 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -9.367823600769043 1 -9.2252531051635742
|
|
2 -5.6038708686828613 3 4.054227352142334 4 21.843610763549805 5 44.410968780517578
|
|
6 58.633800506591797 7 8.415349006652832 8 -36.538093566894531 9 -43.256210327148438
|
|
10 -41.417953491210937 11 -36.467319488525391 12 -31.833246231079102 13 -24.066318511962891
|
|
14 -14.10784912109375 15 -9.1821956634521484 16 -11.609505653381348 17 -8.7619466781616211
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|
18 -15.410289764404295 19 -21.600404739379883 20 -23.804525375366211 21 -21.399349212646484
|
|
22 -19.230550765991211 23 -19.05723762512207 24 -16.107257843017578 25 -11.561477661132812
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|
26 -10.129507064819336 27 -11.515324592590332 28 -14.503223419189451 29 -16.833534240722656
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|
30 -17.200046539306641 31 -15.771075248718263 32 -12.867293357849121 33 -9.8673858642578125
|
|
34 -8.6397705078125 35 -9.1210117340087891 36 -9.8815507888793945 37 -10.620738983154297
|
|
38 -10.846973419189453 39 -10.36757755279541 40 -9.367823600769043;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 11.179904937744141 1 16.11915397644043
|
|
2 19.482538223266602 3 22.96856689453125 4 29.989091873168945 5 38.799938201904297
|
|
6 45.40985107421875 7 40.985294342041016 8 26.239437103271484 9 33.724319458007812
|
|
10 38.111850738525391 11 40.77398681640625 12 43.838726043701172 13 50.970600128173828
|
|
14 60.27229309082032 15 65.401695251464844 16 63.855869293212891 17 56.058097839355469
|
|
18 46.384258270263672 19 36.780422210693359 20 28.461650848388672 21 20.645345687866211
|
|
22 12.995697975158691 23 7.281761646270752 24 2.6137576103210449 25 -4.795443058013916
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|
26 -15.779815673828125 27 -27.101917266845703 28 -35.194721221923828 29 -38.225799560546875
|
|
30 -35.883007049560547 31 -29.159885406494141 32 -18.960714340209961 33 -7.0485548973083496
|
|
34 3.8302810192108154 35 11.964191436767578 36 16.40711784362793 37 17.450618743896484
|
|
38 16.30804443359375 39 13.921596527099609 40 11.179904937744141;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.4799011349678039 1 0.25940155982971191
|
|
2 1.8009961843490603 3 6.9674854278564453 4 18.559148788452148 5 32.438735961914063
|
|
6 41.325920104980469 7 9.0876102447509766 8 -20.410097122192383 9 -26.872507095336914
|
|
10 -27.655229568481445 11 -25.592329025268555 12 -22.089653015136719 13 -15.531219482421873
|
|
14 -6.733576774597168 15 -2.4528844356536865 16 -5.367790699005127 17 -3.8055756092071533
|
|
18 -10.360189437866211 19 -15.997005462646486 20 -18.925294876098633 21 -19.899349212646484
|
|
22 -21.448831558227539 23 -22.796354293823242 24 -21.978124618530273 25 -20.023828506469727
|
|
26 -17.942045211791992 27 -14.880917549133299 28 -10.583711624145508 29 -6.806363582611084
|
|
30 -4.9801363945007324 31 -4.7616991996765137 32 -5.386681079864502 33 -5.6838784217834473
|
|
34 -5.4811925888061523 35 -5.2940340042114258 36 -4.8958358764648437 37 -4.1855988502502441
|
|
38 -3.091209888458252 39 -1.7670458555221558 40 -0.47990149259567261;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.1316282072803006e-014 1 -7.1054273576010019e-015
|
|
2 -2.1316282072803006e-014 3 -1.4210854715202004e-014 4 0 5 1.4210854715202004e-014
|
|
6 -7.1054273576010019e-015 7 -2.1316282072803006e-014 8 0 9 7.1054273576010019e-015
|
|
10 -2.8421709430404007e-014 11 -1.0658141036401503e-014 12 -1.4210854715202004e-014
|
|
13 -7.1054273576010019e-015 14 7.1054273576010019e-015 15 -1.0658141036401503e-014
|
|
16 -4.9737991503207013e-014 17 -6.3948846218409017e-014 18 -3.5527136788005009e-014
|
|
19 0 20 -2.8421709430404007e-014 21 -2.1316282072803006e-014 22 -1.4210854715202004e-014
|
|
23 7.1054273576010019e-015 24 1.4210854715202004e-014 25 1.4210854715202004e-014
|
|
26 -7.1054273576010019e-015 27 -7.1054273576010019e-015 28 -2.1316282072803006e-014
|
|
29 1.4210854715202004e-014 30 1.4210854715202004e-014 31 -7.1054273576010019e-015
|
|
32 3.5527136788005009e-014 33 -2.1316282072803006e-014 34 -2.1316282072803006e-014
|
|
35 -2.1316282072803006e-014 36 -7.1054273576010019e-015 37 1.4210854715202004e-014
|
|
38 -1.4210854715202004e-014 39 0 40 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 39 15.825918197631836
|
|
40 15.825918197631836;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 39 7.0000004768371582
|
|
40 7.0000004768371582;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.8015162944793701 1 -3.5890130996704097
|
|
2 -4.4417810440063477 3 -5.292510986328125 4 -6.0438776016235352 5 -6.5827736854553223
|
|
6 -6.8434371948242187 7 -5.4922652244567871 8 -4.2279767990112305 9 -4.8805484771728516
|
|
10 -5.2176394462585449 11 -5.4956502914428711 12 -5.749962329864502 13 -5.7546257972717285
|
|
14 -5.3707194328308105 15 -4.7419643402099609 16 -4.4325203895568848 17 -4.3768877983093262
|
|
18 -4.5994977951049805 19 -5.1275205612182617 20 -5.9523491859436035 21 -7.003021240234375
|
|
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|
26 -12.759817123413086 27 -13.829793930053711 28 -14.470873832702638 29 -14.39312171936035
|
|
30 -13.29114818572998 31 -11.334046363830566 32 -8.9948863983154297 33 -6.7576332092285156
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|
34 -5.100285530090332 35 -4.1152715682983398 36 -3.5164952278137207 37 -3.2127091884613037
|
|
38 -3.0916469097137451 39 -3.012171745300293 40 -2.8015162944793701;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -20.702854156494141 1 -20.353034973144531
|
|
2 -20.102781295776367 3 -19.838794708251953 4 -19.441864013671875 5 -18.794012069702148
|
|
6 -17.786928176879883 7 -17.038223266601563 8 -15.912225723266602 9 -14.377058982849121
|
|
10 -13.335564613342285 11 -12.605465888977051 12 -11.518640518188477 13 -9.889033317565918
|
|
14 -8.2547388076782227 15 -7.2433981895446786 16 -7.2836375236511239 17 -7.7762646675109854
|
|
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22 -11.068818092346191 23 -11.2550048828125 24 -11.448162078857422 25 -11.698140144348145
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26 -12.011640548706055 27 -12.469441413879395 28 -13.067886352539063 29 -13.733553886413574
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30 -14.470554351806642 31 -15.216622352600099 32 -15.830243110656737 33 -16.294404983520508
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34 -16.696252822875977 35 -17.157806396484375 36 -17.725168228149414 37 -18.390983581542969
|
|
38 -19.130489349365234 39 -19.912012100219727 40 -20.702854156494141;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 27.475004196166992 1 31.486017227172852
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|
2 36.367378234863281 3 41.217819213867188 4 45.151927947998047 5 47.300930023193359
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|
6 46.798137664794922 7 35.089988708496094 8 17.425268173217773 9 7.1624541282653817
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10 -2.6969258785247803 11 -8.7655324935913086 12 -8.9605588912963867 13 -4.9216837882995605
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|
14 1.7051849365234375 15 8.8094034194946289 16 14.14250659942627 17 16.917394638061523
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18 21.361560821533203 19 26.907890319824219 20 32.89642333984375 21 38.593486785888672
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|
22 43.261966705322266 23 46.2255859375 24 46.871295928955078 25 45.4554443359375
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26 42.864795684814453 27 39.564155578613281 28 36.104255676269531 29 33.079063415527344
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30 30.023124694824219 31 26.522726058959961 32 23.247524261474609 33 20.794708251953125
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|
34 19.724201202392578 35 20.061489105224609 36 21.231552124023438 37 22.908174514770508
|
|
38 24.751142501831055 39 26.400077819824219 40 27.475004196166992;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.5527136788005009e-015 1 3.5527136788005009e-015
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|
2 0 3 0 4 7.1054273576010019e-015 5 3.5527136788005009e-015 6 3.5527136788005009e-015
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|
7 -1.7763568394002505e-015 8 4.4408920985006262e-016 9 0 10 -1.0658141036401503e-014
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|
11 -7.1054273576010019e-015 12 7.1054273576010019e-015 13 -3.5527136788005009e-015
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|
14 1.0658141036401503e-014 15 -7.1054273576010019e-015 16 -1.7763568394002505e-014
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|
17 -3.5527136788005009e-015 18 -7.1054273576010019e-015 19 3.5527136788005009e-015
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20 1.0658141036401503e-014 21 1.7763568394002505e-015 22 0 23 5.3290705182007514e-015
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|
24 -1.7763568394002505e-015 25 -2.2204460492503131e-015 26 1.7763568394002505e-015
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|
27 8.8817841970012523e-016 28 -3.5527136788005009e-015 29 0 30 -3.5527136788005009e-015
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31 3.5527136788005009e-015 32 0 33 -3.5527136788005009e-015 34 -3.5527136788005009e-015
|
|
35 0 36 0 37 0 38 3.5527136788005009e-015 39 0 40 3.5527136788005009e-015;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 39 18.211067199707031
|
|
40 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 4.4408920985006262e-016 1 8.8817841970012523e-016
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|
2 0 3 0 4 0 5 -8.8817841970012523e-016 6 -4.4408920985006262e-016 7 2.6645352591003757e-015
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|
8 -8.8817841970012523e-016 9 -2.2204460492503131e-015 10 2.4424906541753444e-015
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|
11 1.3322676295501878e-015 12 8.8817841970012523e-016 13 -8.8817841970012523e-016
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|
14 1.7763568394002505e-015 15 3.5527136788005009e-015 16 -2.6645352591003757e-015
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|
17 8.8817841970012523e-016 18 8.8817841970012523e-015 19 2.6645352591003757e-015
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|
20 -8.8817841970012523e-016 21 -5.773159728050814e-015 22 -1.3322676295501878e-015
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23 2.2204460492503131e-015 24 -6.6613381477509392e-016 25 -2.886579864025407e-015
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|
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|
29 8.8817841970012523e-016 30 -1.7763568394002505e-015 31 -8.8817841970012523e-016
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|
32 -8.8817841970012523e-016 33 -8.8817841970012523e-016 34 8.8817841970012523e-016
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|
35 -1.7763568394002505e-015 36 8.8817841970012523e-016 37 4.4408920985006262e-016
|
|
38 8.8817841970012523e-016 39 0 40 4.4408920985006262e-016;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.7070872783660889 1 1.8205506801605227
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|
2 1.9481467008590698 3 2.0770325660705566 4 2.1928074359893799 5 2.2782437801361084
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|
6 2.2926104068756104 7 1.6258167028427124 8 0.80634522438049316 9 1.1234437227249146
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|
10 1.7338817119598389 11 2.13991379737854 12 2.3287312984466553 13 2.5664963722229004
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|
14 2.9261980056762695 15 3.3247494697570801 16 3.4607501029968262 17 3.2850761413574219
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|
18 3.0386285781860352 19 2.7187762260437012 20 2.3282136917114258 21 1.8728632926940918
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22 1.358588695526123 23 0.78735643625259399 24 0.14988070726394653 25 -0.58945727348327637
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26 -1.4089939594268799 27 -2.2212998867034912 28 -2.883272647857666 29 -3.1884903907775879
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|
30 -2.94388747215271 31 -2.2495648860931396 32 -1.3269449472427368 33 -0.40484148263931274
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34 0.29420799016952515 35 0.72689640522003174 36 1.0239224433898926 37 1.2313328981399536
|
|
38 1.3924102783203125 39 1.5428586006164551 40 1.7070872783660889;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -5.7502298355102539 1 -5.7134480476379395
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|
2 -5.6932172775268555 3 -5.6869602203369141 4 -5.6802711486816406 5 -5.6498351097106934
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6 -5.5723876953125 7 -5.5117378234863281 8 -5.3816909790039062 9 -5.451357364654541
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10 -5.4398255348205566 11 -5.262237548828125 12 -5.0706138610839844 13 -4.8657288551330566
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|
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26 -2.6558241844177246 27 -1.7326056957244873 28 -0.94250696897506714 29 -0.46404016017913813
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30 -0.36604145169258118 31 -0.54216837882995605 32 -0.90864628553390514 33 -1.4025955200195312
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34 -1.9804697036743162 35 -2.6287553310394287 36 -3.3247694969177246 37 -4.017768383026123
|
|
38 -4.6674714088439941 39 -5.248509407043457 40 -5.7502298355102539;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 12.892416000366211 1 13.469363212585449
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|
2 13.89406681060791 3 14.289690971374512 4 14.808805465698244 5 15.6258544921875
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|
6 16.905857086181641 7 12.639078140258789 8 7.1921143531799316 9 10.631972312927246
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|
10 12.916889190673828 11 13.982098579406738 12 14.603342056274414 13 15.3389892578125
|
|
14 16.448217391967773 15 17.760152816772461 16 18.856027603149414 17 18.324098587036133
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|
18 19.14057731628418 19 20.886064529418945 20 23.084159851074219 21 25.224075317382812
|
|
22 26.807758331298828 23 27.379697799682617 24 26.510562896728516 25 24.588977813720703
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|
26 22.278301239013672 27 19.684358596801758 28 17.007368087768555 29 14.495779991149904
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|
30 11.899638175964355 31 9.1633319854736328 32 6.8009929656982422 33 5.2288856506347656
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|
34 4.827507495880127 35 5.5411958694458008 36 6.8728289604187012 37 8.5647287368774414
|
|
38 10.338291168212891 39 11.889411926269531 40 12.892416000366211;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 4.4408920985006262e-015 1 3.5527136788005009e-015
|
|
2 -8.8817841970012523e-016 3 0 4 0 5 -3.5527136788005009e-015 6 -8.8817841970012523e-015
|
|
7 -3.5527136788005009e-015 8 -3.5527136788005009e-015 9 3.5527136788005009e-015 10 -1.2434497875801753e-014
|
|
11 7.1054273576010019e-015 12 -1.7763568394002505e-014 13 3.5527136788005009e-015
|
|
14 -2.4868995751603507e-014 15 2.1316282072803006e-014 16 0 17 -1.7763568394002505e-014
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|
18 1.2434497875801753e-014 19 -7.1054273576010019e-015 20 -7.1054273576010019e-015
|
|
21 3.5527136788005009e-015 22 3.5527136788005009e-015 23 -1.4210854715202004e-014
|
|
24 3.5527136788005009e-015 25 -1.0658141036401503e-014 26 -1.7763568394002505e-014
|
|
27 0 28 0 29 5.3290705182007514e-015 30 -4.4408920985006262e-015 31 -7.1054273576010019e-015
|
|
32 -6.2172489379008766e-015 33 -1.7763568394002505e-015 34 0 35 -1.7763568394002505e-015
|
|
36 0 37 0 38 -3.5527136788005009e-015 39 -1.7763568394002505e-015 40 4.4408920985006262e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 39 9.3493785858154297
|
|
40 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.2204460492503131e-016 1 -2.2204460492503131e-015
|
|
2 4.4408920985006262e-016 3 -1.7763568394002505e-015 4 8.8817841970012523e-016 5 2.2204460492503131e-015
|
|
6 1.7763568394002505e-015 7 8.8817841970012523e-016 8 -2.6645352591003757e-015 9 1.7763568394002505e-015
|
|
10 8.8817841970012523e-016 11 2.2204460492503131e-016 12 8.8817841970012523e-016
|
|
13 -4.4408920985006262e-016 14 1.5543122344752192e-015 15 -8.8817841970012523e-016
|
|
16 0 17 -8.8817841970012523e-016 18 1.3322676295501878e-015 19 2.6645352591003757e-015
|
|
20 0 21 4.4408920985006262e-016 22 -6.6613381477509392e-016 23 -1.5543122344752192e-015
|
|
24 6.6613381477509392e-016 25 2.2204460492503131e-016 26 4.4408920985006262e-016
|
|
27 0 28 2.6645352591003757e-015 29 7.1054273576010019e-015 30 0 31 1.7763568394002505e-015
|
|
32 -8.8817841970012523e-016 33 -1.7763568394002505e-015 34 1.7763568394002505e-015
|
|
35 0 36 -4.4408920985006262e-016 37 4.4408920985006262e-016 38 -2.2204460492503131e-015
|
|
39 0 40 -2.2204460492503131e-016;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 3.6721625740199215e-009 1 3.2452081022427137e-009
|
|
2 1.8884678265607135e-009 3 2.7860147522318357e-010 4 -1.5159787869478691e-009 5 -2.7463842311448161e-009
|
|
6 -3.2265010663223848e-009 7 -3.3091072104696195e-009 8 -3.2852403020200427e-009
|
|
9 -3.4352702904527628e-009 10 -3.4861693531951232e-009 11 -3.5992515634575284e-009
|
|
12 -4.3059120713451193e-009 13 -5.9039253486048437e-009 14 -8.1207085500523135e-009
|
|
15 -1.008512295896935e-008 16 -1.0841922915005853e-008 17 -1.047800957110212e-008
|
|
18 -9.7647072649920119e-009 19 -8.8108844664702701e-009 20 -7.4932389182436054e-009
|
|
21 -6.0988867289779591e-009 22 -4.3997370191561913e-009 23 -2.8252709061149517e-009
|
|
24 -1.246142966593311e-009 25 2.6349067372422041e-010 26 1.550471084854621e-009 27 2.484860761597929e-009
|
|
28 3.1372879849556057e-009 29 3.4740468279892411e-009 30 3.4160532180749215e-009
|
|
31 3.5523686214844474e-009 32 3.5410259169310621e-009 33 3.4593192754783782e-009
|
|
34 3.3635962903844074e-009 35 3.4421019368124912e-009 36 3.4973093310242125e-009
|
|
37 3.6671683467659481e-009 38 3.6134553127453728e-009 39 3.4999110276601186e-009
|
|
40 3.4557394723577776e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.8015615665945006e-008 1 -1.7109963224015701e-008
|
|
2 -1.4950222393395052e-008 3 -1.2138625216095988e-008 4 -9.3210132945387159e-009
|
|
5 -7.3289871949100416e-009 6 -6.3595093635626654e-009 7 -6.4208784955610554e-009
|
|
8 -6.6669674225749986e-009 9 -6.5756218248225196e-009 10 -6.9239942668275489e-009
|
|
11 -6.7271401782420526e-009 12 -7.3088668450793648e-009 13 -8.0503497201789287e-009
|
|
14 -9.3717424931583082e-009 15 -1.0351306478639799e-008 16 -1.0725997867666592e-008
|
|
17 -1.0644537695725376e-008 18 -1.0761209701115604e-008 19 -1.090270629333645e-008
|
|
20 -1.0965662156081635e-008 21 -1.1069386296469474e-008 22 -1.122599080360942e-008
|
|
23 -1.1553148659970702e-008 24 -1.145212813469243e-008 25 -1.1759156315349628e-008
|
|
26 -1.1853685144558312e-008 27 -1.1884025319375269e-008 28 -1.1972275615335093e-008
|
|
29 -1.2005830996031364e-008 30 -1.2058134934989084e-008 31 -1.2546562899728997e-008
|
|
32 -1.3027653622543767e-008 33 -1.3739897219977593e-008 34 -1.4391942748659403e-008
|
|
35 -1.5200042113860945e-008 36 -1.6061221685959026e-008 37 -1.6977676153828725e-008
|
|
38 -1.7445962896545097e-008 39 -1.7532492790905962e-008 40 -1.767206114777764e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.1780778070024098e-008 1 2.1622724943881622e-008
|
|
2 2.0751894425075079e-008 3 1.9818207519506359e-008 4 1.8795651257619284e-008 5 1.8017603409248295e-008
|
|
6 1.777033453720378e-008 7 1.7831915499755269e-008 8 1.8234699084018757e-008 9 1.8522330336168125e-008
|
|
10 1.8738012030894424e-008 11 1.8856983530213256e-008 12 1.8541490121037896e-008
|
|
13 1.8088073261424142e-008 14 1.7142562924732374e-008 15 1.6334862351641277e-008
|
|
16 1.605602584220378e-008 17 1.6239168232345946e-008 18 1.6547438974612305e-008 19 1.7030219012781345e-008
|
|
20 1.7690641840317767e-008 21 1.8360244880000209e-008 22 1.9177329946273858e-008
|
|
23 1.9943776408126723e-008 24 2.0661689248413495e-008 25 2.1373029568394486e-008
|
|
26 2.2053608716987583e-008 27 2.2451345671470335e-008 28 2.2775033414745849e-008
|
|
29 2.2950391809217763e-008 30 2.3018547068431872e-008 31 2.2944941946434483e-008
|
|
32 2.2866158744250242e-008 33 2.2593059867404008e-008 34 2.2339383676239777e-008
|
|
35 2.2259667886714851e-008 36 2.2053111337072551e-008 37 2.2060401505541449e-008
|
|
38 2.1863952426315336e-008 39 2.1711411335445518e-008 40 2.159177725502559e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 39 1.8750065565109253
|
|
40 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.4002279336011725e-008 1 -1.3993833647418796e-008
|
|
2 -1.400016014230232e-008 3 -1.3997500936113738e-008 4 -1.3996625192191914e-008 5 -1.3998085357513901e-008
|
|
6 -1.3995478553852081e-008 7 -1.3998521453117974e-008 8 -1.3991966696380587e-008
|
|
9 -1.3996765524382226e-008 10 -1.4001568793275965e-008 11 -1.4001458659151922e-008
|
|
12 -1.40033016293728e-008 13 -1.3991892089393332e-008 14 -1.3997322412251378e-008
|
|
15 -1.4000800518942924e-008 16 -1.4000172576800196e-008 17 -1.3998854520025361e-008
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|
18 -1.4000062442676153e-008 19 -1.3999319925517284e-008 20 -1.3997626169270916e-008
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|
21 -1.3998331382936158e-008 22 -1.3997323300429798e-008 23 -1.3996735326315957e-008
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|
24 -1.39995686154748e-008 25 -1.3999531311981173e-008 26 -1.3995206771255653e-008
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|
27 -1.3999573944545318e-008 28 -1.3998630699063597e-008 29 -1.3996611869515618e-008
|
|
30 -1.3988112002039088e-008 31 -1.3990252512030565e-008 32 -1.3987198954623636e-008
|
|
33 -1.3993838976489315e-008 34 -1.3998469050591211e-008 35 -1.3993139980073011e-008
|
|
36 -1.3996840131369481e-008 37 -1.3987517810676309e-008 38 -1.3992258907080668e-008
|
|
39 -1.3996731773602278e-008 40 -1.4002306869542736e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 4.7845503559074132e-008 1 4.7843165873473481e-008
|
|
2 4.7843947470482817e-008 3 4.7845340134244907e-008 4 4.7845919226574551e-008 5 4.7858783602805488e-008
|
|
6 4.7851969497969549e-008 7 4.7852701356987382e-008 8 4.7862123153663561e-008 9 4.7846299366938183e-008
|
|
10 4.7862744878557351e-008 11 4.7846068440549061e-008 12 4.7858172536052734e-008
|
|
13 4.7842611650139588e-008 14 4.7854459950258388e-008 15 4.7854538109959321e-008
|
|
16 4.7852289242200641e-008 17 4.7845908568433515e-008 18 4.7850253537262688e-008
|
|
19 4.7853578877266045e-008 20 4.7850342355104658e-008 21 4.784820362147002e-008 22 4.7850235773694294e-008
|
|
23 4.7862638297146987e-008 24 4.7845979622707091e-008 25 4.7858463858574396e-008
|
|
26 4.7857302121201428e-008 27 4.785291451980811e-008 28 4.7855206020130936e-008 29 4.7856012486136024e-008
|
|
30 4.7850324591536264e-008 31 4.785839280430082e-008 32 4.7853284002030705e-008 33 4.7854932461177668e-008
|
|
34 4.7847123596511665e-008 35 4.7848232043179451e-008 36 4.7855024831733317e-008
|
|
37 4.7871147046407714e-008 38 4.7865029273452819e-008 39 4.7845070128005318e-008
|
|
40 4.7845247763689258e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.6457939455705173e-009 1 1.471861299506827e-009
|
|
2 8.6144608113514209e-010 3 1.613169320346941e-010 4 -6.5023497697325183e-010 5 -1.184611075899511e-009
|
|
6 -1.3903437290352372e-009 7 -1.4566217121370073e-009 8 -1.4815604298945573e-009
|
|
9 -1.6185032203352989e-009 10 -1.6872635510978282e-009 11 -1.7733834400956992e-009
|
|
12 -2.1816815021225011e-009 13 -3.1031486269483821e-009 14 -4.3917176562047189e-009
|
|
15 -5.5347002536620948e-009 16 -5.9733027413244599e-009 17 -5.7655658025623779e-009
|
|
18 -5.3757909235230272e-009 19 -4.8611079606075691e-009 20 -4.1403365180769924e-009
|
|
21 -3.3835536594750688e-009 22 -2.4537709641947458e-009 23 -1.604782307040864e-009
|
|
24 -7.3724459870305736e-010 25 8.1753770420078808e-011 26 7.8426115601715196e-010
|
|
27 1.2902532375846931e-009 28 1.644935965217087e-009 29 1.833829088582206e-009 30 1.7914354444314995e-009
|
|
31 1.8540272650469092e-009 32 1.8174627358646944e-009 33 1.7322422385390723e-009
|
|
34 1.6345251818705719e-009 35 1.6395950153125227e-009 36 1.6325588658716583e-009
|
|
37 1.6980552519640923e-009 38 1.6365822030905974e-009 39 1.5488085258752449e-009
|
|
40 1.5149554943860721e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -7.7046236057753958e-009 1 -7.2888073354704375e-009
|
|
2 -6.3091420976491008e-009 3 -5.0360169367991148e-009 4 -3.7575933475864076e-009
|
|
5 -2.8803484042327909e-009 6 -2.4260315978352764e-009 7 -2.4439381629548507e-009
|
|
8 -2.5498252398392651e-009 9 -2.4438333579013261e-009 10 -2.610602400920925e-009
|
|
11 -2.4759505556914974e-009 12 -2.7467970120653717e-009 13 -3.0072144774351273e-009
|
|
14 -3.5801372977317669e-009 15 -3.9791157036006553e-009 16 -4.1257615102097134e-009
|
|
17 -4.0877634610581026e-009 18 -4.1798053906916266e-009 19 -4.2945345057887607e-009
|
|
20 -4.3732724108735965e-009 21 -4.4797157094933482e-009 22 -4.6273509468619523e-009
|
|
23 -4.8723678425233174e-009 24 -4.8616879411156333e-009 25 -5.092471777601304e-009
|
|
26 -5.189501273150654e-009 27 -5.2376418757660304e-009 28 -5.3121338439154897e-009
|
|
29 -5.3393591770145576e-009 30 -5.3422852808182597e-009 31 -5.5557070055556323e-009
|
|
32 -5.7260862718067074e-009 33 -6.0063500839646622e-009 34 -6.2344152063076308e-009
|
|
35 -6.5501359891584343e-009 36 -6.9039822747640756e-009 37 -7.3078840756579666e-009
|
|
38 -7.4700476915268155e-009 39 -7.4419732598585142e-009 40 -7.496252507621648e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.2888055955784239e-008 1 1.285650785831649e-008
|
|
2 1.2491838674577593e-008 3 1.2137116200960918e-008 4 1.1728440441061139e-008 5 1.1419059475770155e-008
|
|
6 1.1334179816913093e-008 7 1.1351806605830461e-008 8 1.1545798095369264e-008 9 1.1662829813019471e-008
|
|
10 1.1745039607546914e-008 11 1.1796623233806258e-008 12 1.1627235174671569e-008
|
|
13 1.1405548505649676e-008 14 1.0895448987469081e-008 15 1.0460923682842349e-008
|
|
16 1.0313199183542565e-008 17 1.0414045625850576e-008 18 1.0568327546423006e-008
|
|
19 1.0803026029293505e-008 20 1.1135384170302132e-008 21 1.1466653404568206e-008
|
|
22 1.1877493655276794e-008 23 1.2250437109173618e-008 24 1.2616546030130849e-008
|
|
25 1.2966456353069589e-008 26 1.3310866187055126e-008 27 1.3503680840187826e-008
|
|
28 1.3665304443577499e-008 29 1.3758976180611169e-008 30 1.3795762754398309e-008
|
|
31 1.374112557073204e-008 32 1.3677183829940986e-008 33 1.3493681727538842e-008 34 1.3319245262266577e-008
|
|
35 1.324835885441189e-008 36 1.3101496776357635e-008 37 1.3085568184578733e-008 38 1.2951800520966117e-008
|
|
39 1.2849628916455913e-008 40 1.2773907265284379e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 39 12.421916007995605
|
|
40 12.421916007995605;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 9.099352382690995e-008 1 9.1017263059711695e-008
|
|
2 9.099935738277054e-008 3 9.1006597813247936e-008 4 9.1009894731541863e-008 5 9.1005425417733932e-008
|
|
6 9.1012488212527387e-008 7 9.1004338287348219e-008 8 9.1022812398477981e-008 9 9.1009212610515533e-008
|
|
10 9.0995527557424793e-008 11 9.0996181256741693e-008 12 9.0990567969129188e-008
|
|
13 9.1021973958049784e-008 14 9.1007024138889392e-008 15 9.0998611312897992e-008
|
|
16 9.1000060820078943e-008 17 9.1003251156962506e-008 18 9.100018871777138e-008 19 9.100128295358445e-008
|
|
20 9.1005233571195276e-008 21 9.1004075386535987e-008 22 9.1005858848802745e-008
|
|
23 9.1006370439572493e-008 24 9.1001361113285384e-008 25 9.1000423196874181e-008
|
|
26 9.1012289260561374e-008 27 9.1001133739609941e-008 28 9.1004025648544484e-008
|
|
29 9.1009155767096672e-008 30 9.1034245031096361e-008 31 9.1027345661132131e-008
|
|
32 9.103608533678198e-008 33 9.1017767545054085e-008 34 9.10049280378189e-008 35 9.1020048387235875e-008
|
|
36 9.1008949709703302e-008 37 9.1035317950627359e-008 38 9.1021931325485639e-008
|
|
39 9.1009290770216467e-008 40 9.0993466983491089e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.1704990988146164e-007 1 -3.1705639003121178e-007
|
|
2 -3.1705474157206481e-007 3 -3.1705022252026538e-007 4 -3.1704880143479386e-007
|
|
5 -3.1701151215202117e-007 6 -3.170308957578527e-007 7 -3.170293041421246e-007 8 -3.1700187719252426e-007
|
|
9 -3.1704766456641664e-007 10 -3.1700008662483015e-007 11 -3.1704757930128835e-007
|
|
12 -3.1701293323749269e-007 13 -3.1705769742984558e-007 14 -3.170231366311782e-007
|
|
15 -3.1702433034297428e-007 16 -3.17030981022981e-007 17 -3.1704820457889582e-007
|
|
18 -3.1703521585768613e-007 19 -3.1702629144092498e-007 20 -3.1703538638794271e-007
|
|
21 -3.1704220759820601e-007 22 -3.1703507374913897e-007 23 -3.1700008662483015e-007
|
|
24 -3.1704811931376753e-007 25 -3.1701196689937206e-007 26 -3.1701529223937541e-007
|
|
27 -3.1702853675596998e-007 28 -3.1702160185886896e-007 29 -3.1701949865237111e-007
|
|
30 -3.1703569902674644e-007 31 -3.1701253533356066e-007 32 -3.1702711567049846e-007
|
|
33 -3.1702268188382732e-007 34 -3.1704507819085848e-007 35 -3.1704195180282113e-007
|
|
36 -3.1702211344963871e-007 37 -3.1697544500275399e-007 38 -3.1699315172772913e-007
|
|
39 -3.1705096148471057e-007 40 -3.1705064884590684e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.1936660838691751e-007 1 5.1936865474999649e-007
|
|
2 5.1929106348325149e-007 3 5.1922870625276119e-007 4 5.1912127219111426e-007 5 5.1905857390011079e-007
|
|
6 5.1905368536608876e-007 7 -9.2978341854177415e-005 8 -0.0003566063242033124 9 -0.0007370422245003283
|
|
10 -0.001100282184779644 11 -0.0012620983179658651 12 -0.0011002826504409313 13 -0.00073704315582290292
|
|
14 -0.0003566078667063266 15 -9.2980255431029946e-005 16 5.1697008984774584e-007
|
|
17 5.1705882242458756e-007 18 5.1719206339839729e-007 19 5.1736839168370352e-007
|
|
20 5.1763231567747425e-007 21 5.1790505040116841e-007 22 5.1823553803842515e-007
|
|
23 5.1851549187631463e-007 24 5.1885524499084568e-007 25 5.191270133764192e-007 26 5.1938087608505157e-007
|
|
27 5.1956664037788869e-007 28 5.1968970637972234e-007 29 5.1975945325466455e-007
|
|
30 5.1974228654216859e-007 31 5.1973864856336149e-007 32 5.1970170034110197e-007
|
|
33 5.1962939551231102e-007 34 5.1956072866232716e-007 35 5.1952076773886802e-007
|
|
36 5.1946972234873101e-007 37 5.1943959533673478e-007 38 5.1939434797532158e-007
|
|
39 5.1936626732640434e-007 40 5.1934506473116926e-007;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -9.7792664632834203e-008 1 -9.7638981344516651e-008
|
|
2 -9.7248680219763628e-008 3 -9.6759094958542846e-008 4 -9.6248086833838897e-008
|
|
5 -9.5913783582091128e-008 6 -9.5739082439649792e-008 7 0.00012124473141739145 8 0.00037577180773951113
|
|
9 0.00060572888469323516 10 0.00072794739389792085 11 0.00075847929110750556 12 0.00072794733569025993
|
|
13 0.00060572865186259151 14 0.00037577160401269794 15 0.00012124461500206964 16 -9.5757052065437165e-008
|
|
17 -9.5773494024342654e-008 18 -9.5860720250584563e-008 19 -9.5967536140051379e-008
|
|
20 -9.6090069234833209e-008 21 -9.6223722323429683e-008 22 -9.6403432792158128e-008
|
|
23 -9.6603052668342571e-008 24 -9.6707580610200239e-008 25 -9.6902098789541924e-008
|
|
26 -9.7028760137618519e-008 27 -9.7107793806117115e-008 28 -9.7182372371662495e-008
|
|
29 -9.7218418204647605e-008 30 -9.7204562621300283e-008 31 -9.7278437749537261e-008
|
|
32 -9.7307427893156273e-008 33 -9.7365031592744344e-008 34 -9.7394853071364196e-008
|
|
35 -9.7474803339991922e-008 36 -9.7571096091542131e-008 37 -9.7704422330480156e-008
|
|
38 -9.7725759928835032e-008 39 -9.7675886934212031e-008 40 -9.7683710009732749e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 20.799753189086914 1 20.799753189086914
|
|
2 20.799753189086914 3 20.799753189086914 4 20.799753189086914 5 20.799753189086914
|
|
6 20.799753189086914 7 18.316856384277344 8 12.39610481262207 9 5.329399585723877
|
|
10 -0.59135305881500244 11 -3.0742495059967041 12 -0.59135323762893677 13 5.3293991088867188
|
|
14 12.396102905273438 15 18.316856384277344 16 20.799753189086914 17 20.799753189086914
|
|
18 20.799753189086914 19 20.799753189086914 20 20.799753189086914 21 20.799753189086914
|
|
22 20.799753189086914 23 20.799753189086914 24 20.799753189086914 25 20.799753189086914
|
|
26 20.799753189086914 27 20.799753189086914 28 20.799753189086914 29 20.799753189086914
|
|
30 20.799753189086914 31 20.799753189086914 32 20.799753189086914 33 20.799753189086914
|
|
34 20.799753189086914 35 20.799753189086914 36 20.799753189086914 37 20.799753189086914
|
|
38 20.799753189086914 39 20.799753189086914 40 20.799753189086914;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 39 12.78973388671875
|
|
40 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 39 -11.902908325195313
|
|
40 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 39 -0.0010853810235857964
|
|
40 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 2.2461130619049072 1 1.4166773557662964
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2 0.26954996585845947 3 -1.1186541318893433 4 -2.5526747703552246 5 -3.7466006278991699
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38 1.3905059099197388 39 1.8496052026748657 40 2.2461130619049072;
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createNode animCurveTA -n "Character1_RightFoot_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -1.2646795511245728 1 -0.70399045944213867
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38 -0.83835780620574951 39 -1.0737795829772949 40 -1.2646795511245728;
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createNode animCurveTA -n "Character1_RightFoot_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -0.33767089247703552 1 -2.3455491065979004
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38 -1.3584138154983521 39 -0.87651538848876953 40 -0.33767089247703552;
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createNode animCurveTL -n "Character1_RightFoot_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 39 -12.51378059387207
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40 -12.51378059387207;
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createNode animCurveTL -n "Character1_RightFoot_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 39 -22.074438095092773
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40 -22.074438095092773;
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createNode animCurveTL -n "Character1_RightFoot_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 9.1900221832474926e-007 1 9.1899988774457597e-007
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39 9.1900102461295319e-007 40 9.1900227516816813e-007;
|
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createNode animCurveTU -n "Character1_RightLeg_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightLeg_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTU -n "Character1_RightLeg_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
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createNode animCurveTA -n "Character1_RightLeg_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -1.5124553442001343 1 -1.8682144880294798
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38 -1.1471661329269409 39 -1.3545856475830078 40 -1.5124553442001343;
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 41 ".ktv[0:40]" 0 -3.7713792324066162 1 -3.2107639312744141
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38 -2.3037734031677246 39 -3.0346810817718506 40 -3.7713792324066162;
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|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 41 ".ktv[0:40]" 0 -7.6770496368408203 1 0.66681033372879028
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38 -3.0681931972503662 39 -5.4800429344177246 40 -7.6770496368408203;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 39 13.207496643066406
|
|
40 13.207496643066406;
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|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 39 -19.365411758422852
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|
40 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.7159999262948986e-006 1 -2.7160001536685741e-006
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|
2 -2.7160001536685741e-006 3 -2.7160001536685741e-006 4 -2.7160001536685741e-006
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|
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29 -2.7159999262948986e-006 30 -2.7159999262948986e-006 31 -2.7159999262948986e-006
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|
|
38 -2.7159996989212232e-006 39 -2.7160001536685741e-006 40 -2.7159999262948986e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.0502954721450806 1 -1.0013571977615356
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|
2 -0.86504322290420532 3 -0.55409884452819824 4 -0.075505435466766357 5 0.44958803057670593
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|
|
38 -0.72475099563598633 39 -0.99939465522766102 40 -1.0502954721450806;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -28.74759674072266 1 -28.711465835571286
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|
|
38 -28.578643798828125 39 -28.675407409667972 40 -28.74759674072266;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.2949795722961426 1 1.5582470893859863
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|
2 -2.5069577693939209 3 -6.3526086807250977 4 -9.4974451065063477 5 -11.389891624450684
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6 -11.314838409423828 7 8.0397405624389648 8 33.526233673095703 9 40.045063018798828
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|
38 -0.56203252077102661 39 2.6548025608062744 40 5.2949795722961426;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.6645352591003757e-015 1 0 2 4.4408920985006262e-015
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|
3 -1.7763568394002505e-015 4 -5.3290705182007514e-015 5 1.7763568394002505e-015 6 -3.5527136788005009e-015
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17 -1.0658141036401503e-014 18 0 19 0 20 -3.5527136788005009e-015 21 0 22 1.4210854715202004e-014
|
|
23 0 24 3.5527136788005009e-015 25 0 26 -3.5527136788005009e-015 27 -3.5527136788005009e-015
|
|
28 0 29 5.3290705182007514e-015 30 0 31 -2.6645352591003757e-015 32 -1.7763568394002505e-015
|
|
33 -5.3290705182007514e-015 34 3.5527136788005009e-015 35 1.7763568394002505e-015
|
|
36 -3.5527136788005009e-015 37 -1.7763568394002505e-015 38 -1.7763568394002505e-015
|
|
39 -1.7763568394002505e-015 40 2.6645352591003757e-015;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 39 -0.76475369930267334
|
|
40 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 39 -14.465810775756836
|
|
40 -14.465810775756836;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -4.2392023918980115e-011 1 9.7856923952921449e-011
|
|
2 4.6292417121840406e-010 3 1.076289390944396e-009 4 1.6416520365325482e-009 5 2.1257762217175014e-009
|
|
6 2.3028854378992492e-009 7 2.5252093749372762e-009 8 3.0531321915105991e-009 9 3.7445020417692376e-009
|
|
10 4.3399763782758782e-009 11 4.6366857020530006e-009 12 4.4182422165306434e-009
|
|
13 3.9983922839326169e-009 14 3.5497376149606907e-009 15 3.1698370595023562e-009
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|
16 3.0515314719536946e-009 17 3.0305222775695029e-009 18 2.8389439687970253e-009
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|
19 2.6292652499648739e-009 20 2.2914909969529162e-009 21 1.9793950922775139e-009
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|
22 1.6036229011362479e-009 23 1.2089924616986991e-009 24 7.2448186339002518e-010
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|
25 4.37872516023674e-010 26 1.5156058352783219e-010 27 -1.9056293001917801e-011 28 -2.899187001581538e-010
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|
29 -3.4460673203895453e-010 30 -2.4270654930269586e-010 31 -2.9097543818856764e-010
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32 -1.5849578594018254e-010 33 -1.8350845842896035e-010 34 -1.1479098921407527e-010
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|
35 -4.5553495003902711e-011 36 5.7759668575796397e-011 37 7.8790293733810302e-011
|
|
38 1.4204755427460469e-010 39 2.0640368580959745e-010 40 2.1807552985642076e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.0858305365957222e-008 1 -1.0752269297142902e-008
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|
2 -1.0232334091142548e-008 3 -9.831807368243517e-009 4 -9.3804510825634679e-009 5 -8.946865470704779e-009
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21 -1.1225134599612829e-008 22 -1.1134734023698911e-008 23 -1.0857150734011611e-008
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24 -1.0787967852365909e-008 25 -1.0421936202931192e-008 26 -1.0381101311907059e-008
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|
27 -1.0276057338387545e-008 28 -1.0159391550246255e-008 29 -1.0147063633780817e-008
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|
30 -1.0233317304653156e-008 31 -1.0264731287179529e-008 32 -1.0348936818616039e-008
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33 -1.0400108330088642e-008 34 -1.0536611583233935e-008 35 -1.0664533256488085e-008
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|
36 -1.078533085063782e-008 37 -1.0886882506611073e-008 38 -1.0913656645072933e-008
|
|
39 -1.1009264611061553e-008 40 -1.0957595719673918e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -7.9091648785833968e-009 1 -8.4918188036908759e-009
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|
2 -1.0226308688743302e-008 3 -1.2707720209448325e-008 4 -1.50508405738492e-008 5 -1.7079555547638847e-008
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|
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21 -1.4496595923674249e-008 22 -1.3352515537690126e-008 23 -1.2566450990902922e-008
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|
27 -9.0775253980268644e-009 28 -8.5509146430240435e-009 29 -8.4152320667385538e-009
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|
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|
36 -8.35896862838581e-009 37 -8.3082483115504147e-009 38 -8.3485858226595155e-009
|
|
39 -8.3767268677092943e-009 40 -8.475857349310445e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 39 1.8750065565109253
|
|
40 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.7007996788720448e-008 1 -1.6998805918433391e-008
|
|
2 -1.6993833895639909e-008 3 -1.6999896601532782e-008 4 -1.6997619312064671e-008
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|
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|
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|
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|
29 -1.6998969343262615e-008 30 -1.7000438390368799e-008 31 -1.6993412899068971e-008
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|
32 -1.699996232673584e-008 33 -1.7000280294610093e-008 34 -1.6999464946820808e-008
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35 -1.6997645957417262e-008 36 -1.6998397356360329e-008 37 -1.6996956730963575e-008
|
|
38 -1.6999367247194641e-008 39 -1.7000694185753673e-008 40 -1.7007481645237021e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 6.9995245155496377e-009 1 7.0023418174969265e-009
|
|
2 6.9918471012897498e-009 3 6.9976699990093039e-009 4 6.9997909690755478e-009 5 6.9956449522123876e-009
|
|
6 6.999734125656687e-009 7 6.9939503077875997e-009 8 6.998620349918383e-009 9 7.0009757990874277e-009
|
|
10 7.0024981368987937e-009 11 6.9994037232845585e-009 12 7.0019368081375433e-009
|
|
13 6.9979044781121047e-009 14 6.9972081462310598e-009 15 6.9971299865301262e-009
|
|
16 6.9975669703126187e-009 17 6.998735813112944e-009 18 6.9981460626422631e-009 19 7.0015033770687296e-009
|
|
20 6.9967285298844217e-009 21 6.9946501923823234e-009 22 7.0012369235428196e-009
|
|
23 6.9958439041784004e-009 24 7.0035994781392219e-009 25 6.9906000987884909e-009
|
|
26 6.9982775130483788e-009 27 6.9991088480492181e-009 28 6.9968280058674281e-009
|
|
29 6.9978121075564559e-009 30 7.0023755682768751e-009 31 7.0010344188631279e-009
|
|
32 7.0014856135003356e-009 33 6.99862923170258e-009 34 7.0008709940339031e-009 35 7.0020043096974405e-009
|
|
36 7.003205126920875e-009 37 7.0035994781392219e-009 38 7.0000787388835306e-009 39 7.0032655230534147e-009
|
|
40 6.9985333084332524e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 6.0791133238424777e-010 1 6.8507716166621435e-010
|
|
2 8.890254643567631e-010 3 1.2370584556720132e-009 4 1.556027529048265e-009 5 1.8313626171106989e-009
|
|
6 1.9307810905644374e-009 7 2.0551662593959463e-009 8 2.350293071273768e-009 9 2.7402577984503296e-009
|
|
10 3.0756346358629116e-009 11 3.2448226328085639e-009 12 3.132319958965013e-009 13 2.9242408494667416e-009
|
|
14 2.708499868830927e-009 15 2.5249031754270845e-009 16 2.4720629987484699e-009 17 2.4568878043140785e-009
|
|
18 2.3386355074705989e-009 19 2.2052861758936615e-009 20 1.996283138794297e-009 21 1.8000690937824968e-009
|
|
22 1.5639407546785833e-009 23 1.3180226909881299e-009 24 1.0160869923225846e-009
|
|
25 8.3589668520289706e-010 26 6.5575084251534577e-010 27 5.4835941343256422e-010
|
|
28 3.8063766027995882e-010 29 3.4701599926911797e-010 30 4.1079567525414973e-010
|
|
31 3.8611536190558127e-010 32 4.7378656553576093e-010 33 4.6890125116050285e-010
|
|
34 5.2047710585867435e-010 35 5.7335064473917896e-010 36 6.4598976168284139e-010
|
|
37 6.6786637331617271e-010 38 7.1372047161233354e-010 39 7.5768685769972421e-010
|
|
40 7.6700584772382285e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -5.5786517627609555e-009 1 -5.5390918518583021e-009
|
|
2 -5.2880282375156185e-009 3 -5.1283230995124995e-009 4 -4.9374899724341503e-009
|
|
5 -4.7397992197772965e-009 6 -4.7115276124998218e-009 7 -4.6922341567778858e-009
|
|
8 -4.8047716916244099e-009 9 -4.9122488299246925e-009 10 -4.9991957240536067e-009
|
|
11 -5.0023860609371695e-009 12 -5.1237494247402537e-009 13 -5.3270698963103769e-009
|
|
14 -5.6048943264386253e-009 15 -5.8425930760108713e-009 16 -5.9446221278847133e-009
|
|
17 -5.9427804899314651e-009 18 -5.9055871304281027e-009 19 -5.8840390337877579e-009
|
|
20 -5.7804800945859824e-009 21 -5.6901616751758866e-009 22 -5.6695261818617837e-009
|
|
23 -5.5410191990290514e-009 24 -5.5318625236111529e-009 25 -5.3460702531538118e-009
|
|
26 -5.3494830787315095e-009 27 -5.3077000572443467e-009 28 -5.2540665151923349e-009
|
|
29 -5.2513566828338298e-009 30 -5.3000892563659363e-009 31 -5.3129638466486995e-009
|
|
32 -5.3539102040645048e-009 33 -5.3740021321857512e-009 34 -5.4435638219274551e-009
|
|
35 -5.5063829051960056e-009 36 -5.5667466192232951e-009 37 -5.6159179528947334e-009
|
|
38 -5.6225433198164865e-009 39 -5.674205105776764e-009 40 -5.6416076255061398e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -4.7824966209475406e-009 1 -5.0650048599720776e-009
|
|
2 -5.9426374932058934e-009 3 -7.2161188136021792e-009 4 -8.4073574768694925e-009
|
|
5 -9.4588168408904494e-009 6 -9.7479926353116753e-009 7 -9.8896322242580936e-009
|
|
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|
|
11 -1.1038230773863233e-008 12 -1.0900401470337329e-008 13 -1.0618987467125862e-008
|
|
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|
|
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|
|
20 -8.8628100414211985e-009 21 -8.3226243674516809e-009 22 -7.6218764633040337e-009
|
|
23 -7.1366144105411414e-009 24 -6.1737064349642878e-009 25 -5.9140443653404873e-009
|
|
26 -5.3153033086061896e-009 27 -4.9975290572490394e-009 28 -4.67542804472032e-009
|
|
29 -4.592304314599005e-009 30 -4.6286836585807123e-009 31 -4.5800607750834388e-009
|
|
32 -4.7035029204778311e-009 33 -4.7320387608351666e-009 34 -4.7832569016748039e-009
|
|
35 -4.8278021580472341e-009 36 -4.9055093320760079e-009 37 -4.932787511791048e-009
|
|
38 -5.0047046507017967e-009 39 -5.052863016885567e-009 40 -5.1243982390758447e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 39 12.422383308410645
|
|
40 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -3.7022648058382401e-008 1 -3.6996333108163526e-008
|
|
2 -3.6983152540415176e-008 3 -3.7000130959086164e-008 4 -3.6993753838032717e-008
|
|
5 -3.7026168797638093e-008 6 -3.6998052621584065e-008 7 -3.6998116570430284e-008
|
|
8 -3.6993945684571372e-008 9 -3.6999178831820245e-008 10 -3.6995622565427766e-008
|
|
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|
|
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|
|
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|
23 -3.7031071542514837e-008 24 -3.6926508073520381e-008 25 -3.7023536236802101e-008
|
|
26 -3.6985973395076144e-008 27 -3.700769468650833e-008 28 -3.6992297225424409e-008
|
|
29 -3.6997136021454935e-008 30 -3.7001051111928973e-008 31 -3.6981102624622508e-008
|
|
32 -3.699934225664947e-008 33 -3.7001246511181307e-008 34 -3.6998663688336819e-008
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|
35 -3.699377515431479e-008 36 -3.6995409402607038e-008 37 -3.699143391600046e-008
|
|
38 -3.6998255126263757e-008 39 -3.7001605335262866e-008 40 -3.7021191445774093e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.1652900866465643e-012 1 6.7430505623633508e-012
|
|
2 -2.3749890942781349e-011 3 -6.7075234255753458e-012 4 -6.3238303482648917e-013
|
|
5 -1.2235545909788925e-011 6 -8.5265128291212022e-013 7 -1.7571721855347278e-011
|
|
8 -3.7907454952801345e-012 9 2.9345414986892138e-012 10 6.9668715241277823e-012 11 -1.737276988933445e-012
|
|
12 5.6754601018838002e-012 13 -6.2279070789372781e-012 14 -8.3861806388085824e-012
|
|
15 -8.9013241222346551e-012 16 -7.1089800712798024e-012 17 -3.6166625250189099e-012
|
|
18 -5.5102589158195769e-012 19 4.4799719489674317e-012 20 -9.4946273065943387e-012
|
|
21 -1.5452528145942779e-011 22 3.1530333899354446e-012 23 -1.1553424883459229e-011
|
|
24 9.9245056617291993e-012 25 -2.6966873178935202e-011 26 -4.900968519905291e-012
|
|
27 -2.801314735734195e-012 28 -8.8533624875708483e-012 29 -6.2119198673826759e-012
|
|
30 6.8247629769757623e-012 31 2.9487523534044158e-012 32 4.1318060084449826e-012
|
|
33 -3.836930773104541e-012 34 2.7604585284279892e-012 35 5.680789172402001e-012 36 9.3471896889241179e-012
|
|
37 1.0288658813806251e-011 38 4.9737991503207013e-014 39 9.3614005436393199e-012
|
|
40 -3.9825920339353615e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.8844584760464613e-010 1 6.22252582793692e-010
|
|
2 7.2834582809377935e-010 3 8.8523516295069271e-010 4 1.0325016397416675e-009 5 1.1638150443360473e-009
|
|
6 1.206396649244823e-009 7 1.2159562245983579e-009 8 1.210527011963336e-009 9 1.3423085976072002e-009
|
|
10 1.5869393577006008e-009 11 1.733599153119769e-009 12 1.6810467462491374e-009 13 1.5899593863721861e-009
|
|
14 1.4928875913255979e-009 15 1.4094823086452379e-009 16 1.383968939450142e-009 17 1.3898416861835017e-009
|
|
18 1.3805550036494196e-009 19 1.3806660259518821e-009 20 1.3747314397960508e-009
|
|
21 1.3829343226134938e-009 22 1.3737178061745681e-009 23 1.3747532001673335e-009
|
|
24 1.3379122254519871e-009 25 1.2651326652957096e-009 26 1.0227121371997328e-009
|
|
27 7.5533956866991048e-010 28 4.8617959658159293e-010 29 3.8621317255405074e-010
|
|
30 4.8188586454500637e-010 31 6.0035731941354697e-010 32 6.981625277902026e-010 33 6.7843081152929585e-010
|
|
34 6.7256378244451298e-010 35 6.6602540149673928e-010 36 6.6705008183731707e-010
|
|
37 6.4879213113044898e-010 38 6.4920402387258491e-010 39 6.5026872775320044e-010
|
|
40 6.5289862405393251e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -2.4196546988264345e-009 1 -2.417911648677773e-009
|
|
2 -2.3501722790086887e-009 3 -2.3434103546549068e-009 4 -2.3196198295494241e-009
|
|
5 -2.2834061308429909e-009 6 -2.2881037065047849e-009 7 -2.2843380520498613e-009
|
|
8 -2.3184780761908996e-009 9 -2.3669655124791689e-009 10 -2.4455666380873708e-009
|
|
11 -2.4764594819259855e-009 12 -2.5103450429497798e-009 13 -2.5582187479500362e-009
|
|
14 -2.6344915138309943e-009 15 -2.6996229696152341e-009 16 -2.7320488094062512e-009
|
|
17 -2.7389697176971595e-009 18 -2.7359607912558204e-009 19 -2.7527031765117727e-009
|
|
20 -2.7354232212672969e-009 21 -2.7324718043786334e-009 22 -2.7580211447997272e-009
|
|
23 -2.7406457103751336e-009 24 -2.76181877367776e-009 25 -2.6451114631953487e-009
|
|
26 -2.499827012059086e-009 27 -2.2984341097043171e-009 28 -2.1095123425851625e-009
|
|
29 -2.0399824052219628e-009 30 -2.1679551487352455e-009 31 -2.3550577044062493e-009
|
|
32 -2.4677637711079115e-009 33 -2.4534481113391848e-009 34 -2.4632664796797599e-009
|
|
35 -2.46881959320433e-009 36 -2.4776520834990379e-009 37 -2.4784185814752391e-009
|
|
38 -2.4677637711079115e-009 39 -2.4829063249853789e-009 40 -2.4662498709915326e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 12.67023754119873 1 12.67023754119873
|
|
2 12.67023754119873 3 12.67023754119873 4 12.67023754119873 5 12.67023754119873 6 12.67023754119873
|
|
7 12.67023754119873 8 12.67023754119873 9 12.67023754119873 10 12.67023754119873
|
|
11 12.67023754119873 12 12.67023754119873 13 12.67023754119873 14 12.67023754119873
|
|
15 12.67023754119873 16 12.67023754119873 17 12.67023754119873 18 12.67023754119873
|
|
19 12.67023754119873 20 12.67023754119873 21 12.67023754119873 22 12.67023754119873
|
|
23 12.67023754119873 24 12.67023754119873 25 12.67023754119873 26 12.67023754119873
|
|
27 12.67023754119873 28 12.67023754119873 29 12.67023754119873 30 12.67023754119873
|
|
31 12.67023754119873 32 12.67023754119873 33 12.67023754119873 34 12.67023754119873
|
|
35 12.67023754119873 36 12.67023754119873 37 12.67023754119873 38 12.67023754119873
|
|
39 12.67023754119873 40 12.67023754119873;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 39 12.789706230163574
|
|
40 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 39 -11.902908325195313
|
|
40 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.4269968283479102e-006 1 8.4270013758214191e-006
|
|
2 8.4269931903691031e-006 3 8.426997737842612e-006 4 8.4270004663267173e-006 5 8.4269940998638049e-006
|
|
6 8.4269986473373137e-006 7 8.4269931903691031e-006 8 8.4270004663267173e-006 9 8.4270013758214191e-006
|
|
10 8.4270013758214191e-006 11 8.4269959188532084e-006 12 8.4270013758214191e-006
|
|
13 8.4269986473373137e-006 14 8.426997737842612e-006 15 8.426997737842612e-006 16 8.4269968283479102e-006
|
|
17 8.4269968283479102e-006 18 8.426997737842612e-006 19 8.4270004663267173e-006 20 8.4269959188532084e-006
|
|
21 8.4269922808744013e-006 22 8.4269995568320155e-006 23 8.4269950093585066e-006
|
|
24 8.4270068327896297e-006 25 8.4269913713796996e-006 26 8.4269986473373137e-006
|
|
27 8.4269959188532084e-006 28 8.4269995568320155e-006 29 8.4269995568320155e-006
|
|
30 8.4270004663267173e-006 31 8.4270022853161208e-006 32 8.4269986473373137e-006
|
|
33 8.4269995568320155e-006 34 8.4270022853161208e-006 35 8.4270022853161208e-006
|
|
36 8.4270022853161208e-006 37 8.4270041043055244e-006 38 8.4269986473373137e-006
|
|
39 8.4270013758214191e-006 40 8.4269959188532084e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -8.4608173370361328 1 -9.6103029251098633
|
|
2 -10.465188026428223 3 -11.137607574462891 4 -11.915654182434082 5 -13.200579643249512
|
|
6 -15.337704658508299 7 -19.235988616943359 8 -21.618146896362305 9 -20.673561096191406
|
|
10 -14.59293746948242 11 -9.1447334289550781 12 -12.684123992919922 13 -16.438215255737305
|
|
14 -19.859806060791016 15 -22.377902984619141 16 -23.022129058837891 17 -22.486721038818359
|
|
18 -21.186899185180664 19 -19.292980194091797 20 -16.976924896240234 21 -14.414684295654297
|
|
22 -11.788152694702148 23 -9.2531223297119141 24 -6.9036431312561035 25 -5.7840428352355957
|
|
26 -6.060488224029541 27 -6.9541430473327637 28 -7.8635649681091309 29 -8.4273014068603516
|
|
30 -8.7087678909301758 31 -8.7483043670654297 32 -9.4679670333862305 33 -10.762323379516602
|
|
34 -11.303609848022461 35 -11.164539337158203 36 -10.79463005065918 37 -10.266106605529785
|
|
38 -9.6530437469482422 39 -9.0284337997436523 40 -8.4608173370361328;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 4.9225950241088867 1 5.3871173858642578
|
|
2 5.7196722030639648 3 5.9844827651977539 4 6.2473344802856445 5 6.5585837364196777
|
|
6 6.9135017395019531 7 10.038870811462402 8 14.900870323181152 9 13.958502769470215
|
|
10 9.5375232696533203 11 6.3186907768249512 12 8.0169620513916016 13 8.7745046615600586
|
|
14 8.2445363998413086 15 7.097801685333252 16 6.5707836151123047 17 6.7067227363586426
|
|
18 7.1517167091369629 19 7.6167421340942392 20 7.8073782920837393 21 7.5132551193237305
|
|
22 6.6894230842590332 23 5.5000524520874023 24 4.2759618759155273 25 3.6289141178131108
|
|
26 4.1522183418273926 27 5.2839565277099609 28 6.384819507598877 29 6.9057927131652832
|
|
30 6.5852746963500977 31 5.9358468055725098 32 5.8488569259643555 33 6.2243404388427734
|
|
34 6.3599634170532227 35 6.2970352172851563 36 6.1357808113098145 37 5.8917555809020996
|
|
38 5.588376522064209 39 5.2545008659362793 40 4.9225950241088867;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.2257219552993774 1 -2.0059304237365723
|
|
2 -4.3998017311096191 3 -5.8603224754333496 4 -6.8506135940551758 5 -8.2154827117919922
|
|
6 -10.774782180786133 7 -2.0505177974700928 8 9.0139932632446289 9 7.8172550201416025
|
|
10 7.9068589210510245 11 10.129714012145996 12 0.17614175379276276 13 -10.309177398681641
|
|
14 -19.220287322998047 15 -25.323881149291992 16 -27.61381721496582 17 -27.971752166748047
|
|
18 -26.919239044189453 19 -24.266592025756836 20 -20.030290603637695 21 -14.50827121734619
|
|
22 -8.2270689010620117 23 -1.7703473567962646 24 4.4110565185546875 25 9.837681770324707
|
|
26 14.244030952453613 27 17.62449836730957 28 19.677587509155273 29 19.535886764526367
|
|
30 14.948437690734862 31 9.2025775909423828 32 4.242403507232666 33 0.60098689794540405
|
|
34 -1.0357184410095215 35 -1.1457899808883667 36 -0.90395796298980713 37 -0.43907231092453003
|
|
38 0.14583934843540192 39 0.74273121356964111 40 1.2257219552993774;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 39 -12.51378059387207
|
|
40 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 39 -22.074438095092773
|
|
40 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.0196288258157438e-012 1 -5.8975047068088315e-013
|
|
2 2.6574298317427747e-012 3 9.0594198809412774e-013 4 6.4304117586289067e-013 5 8.7752027866372373e-013
|
|
6 -6.2172489379008766e-013 7 4.1211478674085811e-013 8 1.1119993814645568e-012 9 7.1054273576010019e-013
|
|
10 -6.3948846218409017e-013 11 -1.9415580254644738e-012 12 -3.0020430585864233e-013
|
|
13 1.2345680033831741e-012 14 1.2665424264923786e-012 15 1.3837819778927951e-012
|
|
16 6.1284310959308641e-013 17 -5.559996907322784e-013 18 -2.6645352591003757e-014
|
|
19 -5.7198690228688065e-013 20 1.1919354392375681e-012 21 6.1817218011128716e-013
|
|
22 -1.4122036873231991e-012 23 6.9455552420549793e-013 24 1.0729195309977513e-012
|
|
25 1.9984014443252818e-012 26 2.8421709430404007e-013 27 -1.6076029396572267e-012
|
|
28 1.6679990721968352e-012 29 1.6591172879998339e-012 30 -1.2185807918285718e-012
|
|
31 9.3081098384573124e-013 32 -1.5276668818842154e-012 33 1.0693668173189508e-012
|
|
34 6.0040861171728466e-013 35 1.1723955140041653e-013 36 -1.3216094885137863e-012
|
|
37 -2.3447910280083306e-013 38 -1.9539925233402755e-013 39 -1.5845103007450234e-012
|
|
40 -8.7752027866372373e-013;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 5.4931488037109375 1 7.8787183761596689
|
|
2 10.076897621154785 3 11.866154670715332 4 13.237994194030762 5 14.215868949890137
|
|
6 14.779394149780273 7 12.987250328063965 8 7.7967896461486816 9 13.011669158935547
|
|
10 9.8514060974121094 11 -3.0946226119995117 12 2.9942033290863037 13 8.1366634368896484
|
|
14 11.795998573303223 15 14.418661117553713 16 15.545772552490234 17 15.598200798034668
|
|
18 15.175890922546388 19 14.674854278564453 20 14.441390991210938 21 14.635367393493652
|
|
22 15.175198554992674 23 15.765996932983398 24 16.007831573486328 25 14.753120422363279
|
|
26 11.61553955078125 27 8.097416877746582 28 5.4393477439880371 29 4.3873391151428223
|
|
30 4.6270570755004883 31 3.6476087570190434 32 4.323455810546875 33 7.566495418548584
|
|
34 9.1211767196655273 35 9.3062849044799805 36 8.9088163375854492 37 8.1342840194702148
|
|
38 7.1842060089111328 39 6.2483220100402832 40 5.4931488037109375;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 13.176451683044434 1 12.290803909301758
|
|
2 10.933699607849121 3 9.4934825897216797 4 8.2640867233276367 5 7.4634318351745605
|
|
6 7.3665671348571768 7 3.0552451610565186 8 0.60241407155990601 9 6.2473187446594238
|
|
10 20.730506896972656 11 25.022903442382812 12 22.617944717407227 13 19.133255004882813
|
|
14 15.995423316955566 15 13.520668029785156 16 11.496536254882812 17 9.6492452621459961
|
|
18 7.8708615303039551 19 6.4998226165771484 20 5.711695671081543 21 5.5697975158691406
|
|
22 6.0953817367553711 23 7.2834320068359384 24 9.067845344543457 25 10.486658096313477
|
|
26 10.280900955200195 27 8.9727582931518555 28 7.6162242889404297 29 7.5426893234252921
|
|
30 11.13239860534668 31 17.070049285888672 32 19.707880020141602 33 18.771036148071289
|
|
34 18.003053665161133 35 17.483623504638672 36 16.872825622558594 37 16.130126953125
|
|
38 15.23900032043457 39 14.226667404174805 40 13.176451683044434;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -6.6744527816772461 1 3.4782507419586182
|
|
2 13.586668968200684 3 22.320590972900391 4 29.02665901184082 5 33.305660247802734
|
|
6 34.532276153564453 7 47.439075469970703 8 56.060661315917969 9 35.235069274902344
|
|
10 -3.4165523052215576 11 -36.832328796386719 12 -21.8033447265625 13 -5.9812989234924316
|
|
14 7.6087803840637207 15 18.169836044311523 16 24.831411361694336 17 29.470655441284183
|
|
18 33.663898468017578 19 37.074337005615234 20 39.322166442871094 21 40.062850952148438
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|
22 39.071609497070312 23 36.26953125 24 31.669477462768558 25 25.800989151000977
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|
26 19.484952926635742 27 12.823390960693359 28 6.1467437744140625 29 0.75756144523620605
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|
30 -6.8061513900756836 31 -17.295675277709961 32 -16.912322998046875 33 -7.1176910400390625
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34 -2.0976898670196533 35 -0.93856036663055409 36 -1.1764671802520752 37 -2.323742151260376
|
|
38 -3.9281513690948486 39 -5.5349693298339844 40 -6.6744527816772461;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 39 13.207057952880859
|
|
40 13.207057952880859;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 39 -19.365411758422852
|
|
40 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 0 1 3.5527136788005009e-014 2 -1.4210854715202004e-013
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|
3 -3.5527136788005009e-014 4 -3.1974423109204508e-014 5 -9.9475983006414026e-014
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6 -2.4868995751603507e-014 7 -1.5276668818842154e-013 8 2.4868995751603507e-014 9 1.7763568394002505e-014
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|
10 -1.7763568394002505e-014 11 -1.9539925233402755e-014 12 3.5527136788005009e-015
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|
13 7.1054273576010019e-015 14 -2.1316282072803006e-014 15 1.7763568394002505e-015
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|
16 -1.0658141036401503e-014 17 -9.0594198809412774e-014 18 1.2434497875801753e-014
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19 -7.1054273576010019e-015 20 -1.1546319456101628e-013 21 -2.3803181647963356e-013
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|
22 -3.730349362740526e-014 23 2.6645352591003757e-014 24 -1.6342482922482304e-013
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|
25 -1.758593271006248e-013 26 -8.5265128291212022e-014 27 -3.907985046680551e-014
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|
28 -1.2612133559741778e-013 29 -1.1901590823981678e-013 30 6.3948846218409017e-014
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|
31 -7.1054273576010019e-015 32 -1.4210854715202004e-014 33 3.5527136788005009e-015
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|
34 6.7501559897209518e-014 35 2.3092638912203256e-014 36 3.1974423109204508e-014
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|
37 3.1974423109204508e-014 38 -2.4868995751603507e-014 39 -1.7763568394002505e-014
|
|
40 -7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 1.821850538253784 1 2.1789548397064209
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|
2 2.5097060203552246 3 2.8580696582794189 4 3.2756960391998291 5 3.8035542964935303
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|
6 4.4086685180664062 7 6.2837162017822266 8 8.2210216522216797 9 5.2398881912231445
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10 2.5000932216644287 11 0.95660406351089489 12 0.094511382281780243 13 -0.74823540449142456
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18 -2.6996011734008789 19 -2.784895658493042 20 -2.9088625907897949 21 -3.1554391384124756
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22 -3.57975172996521 23 -4.2018752098083496 24 -5.0215969085693359 25 -5.8645148277282715
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26 -6.5731105804443359 27 -7.1493873596191406 28 -7.510469913482666 29 -7.4752058982849112
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30 -6.7210574150085449 31 -5.4678125381469727 32 -4.150141716003418 33 -2.9765660762786865
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34 -2.0073301792144775 35 -1.2958711385726929 36 -0.66923224925994873 37 -0.082099363207817078
|
|
38 0.51295590400695801 39 1.1468647718429565 40 1.821850538253784;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -4.0636601448059082 1 -4.1390438079833984
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|
2 -4.1211757659912109 3 -4.0844278335571289 4 -4.0982880592346191 5 -4.2166414260864258
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|
6 -4.4549903869628906 7 -5.507209300994873 8 -6.1133484840393066 9 -6.1833224296569824
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|
10 -4.6712331771850586 11 -2.8197569847106934 12 -2.0144970417022705 13 -1.7828812599182129
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14 -2.1101341247558594 15 -2.7226386070251465 16 -3.1526930332183838 17 -3.3603816032409668
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18 -3.5435850620269775 19 -3.7199180126190186 20 -3.8780384063720703 21 -3.9832861423492432
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22 -4.0006804466247559 23 -3.9243228435516357 24 -3.8058404922485352 25 -3.7823195457458492
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26 -3.6770515441894531 27 -3.5598897933959961 28 -3.559598445892334 29 -3.727483749389648
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30 -4.0874209403991699 31 -4.3570032119750977 32 -4.594510555267334 33 -5.1085209846496582
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34 -5.4852824211120605 35 -5.6266317367553711 36 -5.5907373428344727 37 -5.3791885375976563
|
|
38 -5.0182709693908691 39 -4.5559673309326172 40 -4.0636601448059082;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 8.2279539108276367 1 4.3729429244995117
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|
2 0.20663405954837799 3 -3.6008036136627202 4 -6.4530463218688965 5 -7.6187291145324707
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6 -6.1724929809570313 7 -16.737462997436523 8 -27.145528793334961 9 -17.226886749267578
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14 -11.968072891235352 15 -17.325593948364258 16 -20.102838516235352 17 -21.918706893920898
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|
18 -22.57691764831543 19 -22.381435394287109 20 -21.564659118652344 21 -20.286342620849609
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|
22 -18.669744491577148 23 -16.883907318115234 24 -15.225737571716309 25 -12.449908256530762
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26 -8.101409912109375 27 -3.1104691028594971 28 1.7782137393951416 29 5.5174069404602051
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|
30 11.263348579406738 31 18.021938323974609 32 16.503944396972656 33 8.6296834945678711
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|
34 4.0135641098022461 35 2.4614014625549316 36 2.5431702136993408 37 3.7040588855743408
|
|
38 5.4016094207763672 39 7.092616081237793 40 8.2279539108276367;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 4.4408920985006262e-015 1 -2.6645352591003757e-015
|
|
2 0 3 8.8817841970012523e-015 4 -3.5527136788005009e-015 5 -3.5527136788005009e-015
|
|
6 1.7763568394002505e-015 7 -4.4408920985006262e-015 8 0 9 7.1054273576010019e-015
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|
10 -8.8817841970012523e-015 11 8.8817841970012523e-015 12 0 13 -3.5527136788005009e-015
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|
14 -3.5527136788005009e-015 15 2.1316282072803006e-014 16 3.5527136788005009e-015
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|
17 -3.5527136788005009e-015 18 5.3290705182007514e-015 19 1.7763568394002505e-015
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|
20 -3.5527136788005009e-015 21 -7.1054273576010019e-015 22 7.1054273576010019e-015
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|
23 -7.1054273576010019e-015 24 3.5527136788005009e-015 25 -3.5527136788005009e-015
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|
26 -7.1054273576010019e-015 27 1.7763568394002505e-015 28 3.5527136788005009e-015
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|
29 1.7763568394002505e-015 30 8.8817841970012523e-016 31 3.5527136788005009e-015
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|
32 1.7763568394002505e-015 33 -5.3290705182007514e-015 34 0 35 -1.7763568394002505e-015
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|
36 3.5527136788005009e-015 37 0 38 -1.7763568394002505e-015 39 1.7763568394002505e-015
|
|
40 4.4408920985006262e-015;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 39 -0.76475369930267334
|
|
40 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 39 14.465805053710938
|
|
40 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.25625115633010864 1 -0.84873050451278687
|
|
2 -1.5075724124908447 3 -2.1087396144866943 4 -2.5450572967529297 5 -2.7314333915710449
|
|
6 -2.6079466342926025 7 -1.9801340103149416 8 -1.1361739635467529 9 -0.33629396557807922
|
|
10 0.38720807433128357 11 0.97982865571975708 12 1.5977609157562256 13 2.3009517192840576
|
|
14 3.0287201404571533 15 3.710830450057983 16 4.2433819770812988 17 4.6589465141296387
|
|
18 4.8857760429382324 19 4.8559627532958984 20 4.5450272560119629 21 4.0132021903991699
|
|
22 3.4119443893432617 23 2.9529218673706055 24 2.8623678684234619 25 3.4659121036529541
|
|
26 4.6664528846740723 27 6.0249209403991699 28 7.1123905181884766 29 7.5430707931518564
|
|
30 7.1684584617614737 31 6.2430868148803711 32 5.0337271690368652 33 3.8185238838195801
|
|
34 2.8762929439544678 35 2.2322728633880615 36 1.6973648071289062 37 1.2212926149368286
|
|
38 0.7587922215461731 39 0.27433732151985168 40 -0.25625115633010864;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 15.517202377319336 1 14.638161659240723
|
|
2 13.761347770690918 3 12.846038818359375 4 11.878252983093262 5 10.859799385070801
|
|
6 9.7883968353271484 7 8.5420608520507813 8 7.2188820838928223 9 5.8367800712585449
|
|
10 4.4179525375366211 11 3.4274780750274658 12 2.9580008983612061 13 2.7495477199554443
|
|
14 2.7992291450500488 15 3.1386809349060059 16 3.8272185325622563 17 4.6911749839782715
|
|
18 5.9935793876647949 19 7.5817890167236328 20 9.2651433944702148 21 10.845070838928223
|
|
22 12.160528182983398 23 13.11515998840332 24 13.661772727966309 25 13.713780403137207
|
|
26 13.317381858825684 27 12.620288848876953 28 11.825180053710938 29 11.214378356933594
|
|
30 10.777172088623047 31 10.376716613769531 32 10.127660751342773 33 10.108263969421387
|
|
34 10.360690116882324 35 10.905778884887695 36 11.686715126037598 37 12.617942810058594
|
|
38 13.618548393249512 39 14.610198974609377 40 15.517202377319336;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -1.2143958806991577 1 -4.0999064445495605
|
|
2 -7.5927333831787109 3 -11.066726684570313 4 -13.898768424987793 5 -15.475959777832031
|
|
6 -15.195615768432615 7 -11.245469093322754 8 -5.0533199310302734 9 1.8501808643341062
|
|
10 9.3408794403076172 11 15.342458724975586 12 20.079978942871094 13 24.545246124267578
|
|
14 27.858884811401367 15 29.153850555419922 16 27.538156509399414 17 24.685600280761719
|
|
18 19.578811645507813 19 12.87200927734375 20 5.2876677513122559 21 -2.3816015720367432
|
|
22 -9.3174648284912109 23 -14.734400749206543 24 -17.908426284790039 25 -18.368415832519531
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|
26 -16.71575927734375 27 -13.856587409973145 28 -10.681652069091797 29 -8.0639533996582031
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|
30 -5.7454419136047363 31 -3.1309757232666016 32 -0.58350849151611328 33 1.5254842042922974
|
|
34 2.8223004341125488 35 3.155550479888916 36 2.7758529186248779 37 1.9149010181427
|
|
38 0.80553418397903442 39 -0.31702461838722229 40 -1.2143958806991577;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -9.0265522003173828 1 -10.350083351135254
|
|
2 -12.159976959228516 3 -13.969598770141602 4 -15.292490005493164 5 -15.642578125
|
|
6 -14.533952713012695 7 -5.2728595733642578 8 6.7848091125488281 9 13.885252952575684
|
|
10 19.624940872192383 11 23.439411163330078 12 25.879232406616211 13 27.745197296142578
|
|
14 28.851743698120117 15 29.014610290527344 16 28.048894882202148 17 26.573558807373047
|
|
18 24.561502456665039 19 22.132469177246094 20 19.408973693847656 21 16.516193389892578
|
|
22 13.579817771911621 23 10.723640441894531 24 8.06884765625 25 5.4037141799926758
|
|
26 2.5752167701721191 27 -0.20790374279022217 28 -2.7370257377624512 29 -4.8041014671325684
|
|
30 -6.3724260330200195 31 -7.580543041229248 32 -8.4838237762451172 33 -9.1378507614135742
|
|
34 -9.5981969833374023 35 -9.8343343734741211 36 -9.8318071365356445 37 -9.670191764831543
|
|
38 -9.4290561676025391 39 -9.1879768371582031 40 -9.0265522003173828;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 56.902996063232422 1 54.918586730957031
|
|
2 52.59710693359375 3 50.272930145263672 4 48.28228759765625 5 46.9627685546875 6 46.652069091796875
|
|
7 52.364425659179688 8 59.310726165771484 9 61.217647552490234 10 61.535362243652344
|
|
11 60.498653411865234 12 58.117820739746094 13 54.745990753173828 14 51.14361572265625
|
|
15 48.072879791259766 16 46.294956207275391 17 45.198280334472656 18 44.331321716308594
|
|
19 43.702823638916016 20 43.322917938232422 21 43.205989837646484 22 43.372154235839844
|
|
23 43.846351623535156 24 44.655570983886719 25 46.6373291015625 26 50.003448486328125
|
|
27 53.840950012207031 28 57.23748779296875 29 59.28277587890625 30 59.588512420654297
|
|
31 58.760704040527344 32 57.382736206054688 33 56.039222717285156 34 55.315887451171875
|
|
35 55.245468139648438 36 55.416423797607422 37 55.748203277587891 38 56.160186767578125
|
|
39 56.571880340576172 40 56.902996063232422;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -0.33010697364807129 1 -0.53777456283569336
|
|
2 -0.74043756723403931 3 -0.94244599342346191 4 -1.1483238935470581 5 -1.3628063201904297
|
|
6 -1.5909171104431152 7 -2.0126307010650635 8 -2.2428996562957764 9 -1.8819624185562134
|
|
10 -1.3127409219741821 11 -0.86297130584716797 12 -0.58729726076126099 13 -0.33814343810081482
|
|
14 -0.1384158581495285 15 -0.01150166243314743 16 0.018599839881062508 17 -0.0062741455622017384
|
|
18 -0.084930509328842163 19 -0.20259517431259155 20 -0.34393119812011719 21 -0.49277204275131226
|
|
22 -0.63218367099761963 23 -0.74484235048294067 24 -0.81349080801010132 25 -0.81975501775741577
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|
26 -0.77050644159317017 27 -0.68668103218078613 28 -0.5888790488243103 29 -0.4972260594367981
|
|
30 -0.39464849233627319 31 -0.26752707362174988 32 -0.14096549153327942 33 -0.04014081135392189
|
|
34 0.0097422106191515923 35 0.0036827730946242809 36 -0.038555208593606949 37 -0.10506954789161682
|
|
38 -0.18390478193759918 39 -0.26298803091049194 40 -0.33010697364807129;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 39 1 40 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -18.736824035644531 1 -16.628829956054688
|
|
2 -14.135202407836914 3 -11.641574859619141 4 -9.5335807800292969 5 -8.1968517303466797
|
|
6 -8.0170221328735352 7 -9.1741857528686523 8 -13.416413307189941 9 -23.481300354003906
|
|
10 -48.990623474121094 11 -77.460769653320312 12 -99.152885437011719 13 -117.65417480468751
|
|
14 -122.533203125 15 -100.76988983154297 16 -65.384307861328125 17 -45.005279541015625
|
|
18 -45.466068267822266 19 -51.979820251464844 20 -62.245216369628913 21 -73.960922241210937
|
|
22 -84.825607299804688 23 -92.537948608398438 24 -98.233612060546875 25 -103.98079681396484
|
|
26 -108.87696838378906 27 -112.01957702636719 28 -112.50608825683594 29 -109.43396759033203
|
|
30 -103.95761871337891 31 -95.724777221679688 32 -85.584877014160156 33 -74.387367248535156
|
|
34 -62.981689453125 35 -52.217273712158203 36 -42.943576812744141 37 -35.658039093017578
|
|
38 -29.743446350097656 39 -24.377227783203125 40 -18.736824035644531;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -6.2271251678466797 1 -8.6960525512695312
|
|
2 -11.1790771484375 3 -13.662101745605469 4 -16.13102912902832 5 -18.571760177612305
|
|
6 -20.970197677612305 7 -23.257089614868164 8 -25.431201934814453 9 -27.58045768737793
|
|
10 -29.064481735229489 11 -31.80088996887207 12 -34.919513702392578 13 -39.176219940185547
|
|
14 -50.934967041015625 15 -78.921966552734375 16 -114.4110107421875 17 -137.58741760253906
|
|
18 -145.63095092773437 19 -149.59724426269531 20 -150.4853515625 21 -149.29441833496094
|
|
22 -147.02351379394531 23 -144.67178344726562 24 -141.83473205566406 25 -137.6322021484375
|
|
26 -132.34971618652344 27 -126.27278137207031 28 -119.68689727783205 29 -112.87757110595703
|
|
30 -106.26841735839844 31 -99.502830505371094 32 -92.464752197265625 33 -85.038154602050781
|
|
34 -77.106979370117187 35 -68.55517578125 36 -59.266696929931641 37 -48.01177978515625
|
|
38 -34.529109954833984 39 -20.155345916748047 40 -6.2271251678466797;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -16.323148727416992 1 -21.768619537353516
|
|
2 -28.462408065795898 3 -35.156196594238281 4 -40.601665496826172 5 -43.550502777099609
|
|
6 -42.754386901855469 7 -31.911155700683594 8 -11.08138370513916 9 11.439151763916016
|
|
10 35.299091339111328 11 60.248897552490227 12 87.540420532226563 13 114.10995483398437
|
|
14 125.34113311767578 15 106.84420776367187 16 73.008926391601562 17 52.388175964355469
|
|
18 51.245513916015625 19 55.448146820068359 20 62.95440673828125 21 71.722640991210937
|
|
22 79.711174011230469 23 84.878349304199219 24 88.24346923828125 25 91.643730163574219
|
|
26 94.264289855957031 27 95.290321350097656 28 93.906982421875 29 89.2994384765625
|
|
30 82.551597595214844 31 73.353141784667969 32 62.437236785888672 33 50.537052154541016
|
|
34 38.385746002197266 35 26.716484069824219 36 16.262435913085938 37 7.2972321510314941
|
|
38 -0.75818443298339844 39 -8.4496879577636719 40 -16.323148727416992;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 2.679999828338623 1 2.4132230281829834
|
|
2 2.1964149475097656 3 1.9796068668365479 4 1.7128299474716187 5 1.3461157083511353
|
|
6 0.82949501276016235 7 -0.38027212023735046 8 -1.9897892475128174 9 -2.794069766998291
|
|
10 -2.794069766998291 11 -2.794069766998291 12 -1.0780761241912842 13 2.4080512523651123
|
|
14 5.1715331077575684 15 6.0038142204284668 16 6.1134490966796875 17 6.6333250999450684
|
|
18 7.9467897415161133 19 9.5542869567871094 20 11.26434326171875 21 12.885488510131836
|
|
22 14.226252555847168 23 15.095161437988281 24 15.463803291320801 25 15.479672431945801
|
|
26 15.21515941619873 27 14.742653846740723 28 14.134547233581543 29 13.463228225708008
|
|
30 12.785473823547363 31 11.990435600280762 32 11.103898048400879 33 10.151644706726074
|
|
34 9.1594581604003906 35 8.1531200408935547 36 7.1584157943725586 37 6.1171741485595703
|
|
38 4.9888629913330078 39 3.8257246017456055 40 2.679999828338623;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 -26.884906768798828 1 -26.997024536132813
|
|
2 -26.961956024169922 3 -26.926883697509766 4 -27.03900146484375 5 -27.445493698120117
|
|
6 -28.293552398681641 7 -31.033628463745117 8 -34.951213836669922 9 -36.946022033691406
|
|
10 -36.946022033691406 11 -36.946022033691406 12 -34.645992279052734 13 -29.810346603393555
|
|
14 -25.535749435424805 15 -22.719717025756836 16 -20.464731216430664 17 -19.174911499023437
|
|
18 -18.801759719848633 19 -18.884380340576172 20 -19.208292007446289 21 -19.559015274047852
|
|
22 -19.722070693969727 23 -19.482978820800781 24 -18.549440383911133 25 -17.034580230712891
|
|
26 -15.332053184509277 27 -13.835512161254883 28 -12.938613891601563 29 -13.03501033782959
|
|
30 -13.852446556091309 31 -15.318875312805176 32 -17.222511291503906 33 -19.35157585144043
|
|
34 -21.494279861450195 35 -23.4388427734375 36 -24.973480224609375 37 -25.890775680541992
|
|
38 -26.319805145263672 39 -26.553531646728516 40 -26.884906768798828;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 41 ".ktv[0:40]" 0 18.924465179443359 1 18.976812362670898
|
|
2 19.120212554931641 3 19.26361083984375 4 19.315958023071289 5 19.186201095581055
|
|
6 18.783288955688477 7 17.23699951171875 8 14.962291717529297 9 13.795895576477051
|
|
10 13.795895576477051 11 13.795895576477051 12 14.870006561279297 13 17.244729995727539
|
|
14 19.648660659790039 15 21.975152969360352 16 24.330850601196289 17 25.764266967773438
|
|
18 26.193824768066406 19 26.260492324829102 20 26.096588134765625 21 25.834434509277344
|
|
22 25.606349945068359 23 25.544656753540039 24 25.732772827148437 25 26.081521987915039
|
|
26 26.46434211730957 27 26.754667282104492 28 26.825933456420898 29 26.55157470703125
|
|
30 26.02923583984375 31 25.271213531494141 32 24.353826522827148 33 23.353382110595703
|
|
34 22.34619140625 35 21.408567428588867 36 20.616817474365234 37 20.041694641113281
|
|
38 19.635498046875 39 19.296875 40 18.924465179443359;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "biteSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
|
|
// End of common_bite.ma
|