4242 lines
220 KiB
Mathematica
4242 lines
220 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: shuffle_left.ma
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//Last modified: Tue, Jan 06, 2015 04:04:23 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
|
|
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
|
|
1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
|
|
1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
|
|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
|
|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
|
|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
|
|
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
|
|
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
|
|
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
|
|
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
|
|
1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
|
|
0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
|
|
2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
|
|
2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
|
|
1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
|
|
0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
|
|
0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
|
|
2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
|
|
1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
|
|
1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
|
|
167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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|
2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
|
|
1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
|
|
1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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|
0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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|
2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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|
1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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5 6 7 8 9 10 11 12 13 14 15 16
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|
17 18 19 20 21 22 23 24 25 26 27 28
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|
29 30 31 32 33 34 35 36 37 38 39 40
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|
41 42 43 44 45 46 47 48 49 50 51 52
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
221 222 223 224 225 226 227 228 229 230 231 232
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|
233 234 235 236 237 238 239 240 241 242 243 244
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|
245 246 247 248 249 250 251 252 253 254 255 256
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|
257 258 259 260 261 262 263 264 265 266 267 268
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|
269 270 271 272 273 274 275 276 277 278 279 280
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|
281 282 283 284 285 286 287 288 289 290 291 292
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|
293 294 295 296 297 298 299 300 301 302 303 304
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|
305 306 307 308 309 310 311 312 313 314 315 316
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317 318 319 320 321 322 323 324 325 326 327 328
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|
329 330 331 332 333 334 335 336 337 338 339 340
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|
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|
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|
509 510 511 512 ;
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createNode animClip -n "shuffle_leftSource";
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setAttr ".ihi" 0;
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setAttr -s 513 ".ac";
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setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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|
setAttr ".ss" 1;
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setAttr ".se" 20;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 2.5444107055664062 1 -4.846428394317627
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18 1.1377888917922974 19 1.6511256694793701 20 2.5444107055664062;
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -35.633026123046875 1 -30.654365539550781
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2 -25.273136138916016 3 -20.093189239501953 4 -15.718382835388184 5 -12.752571105957031
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18 -40.258647918701172 19 -37.663719177246094 20 -35.633026123046875;
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -11.414284706115723 1 -4.5997061729431152
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18 -7.3854331970214835 19 -9.3489618301391602 20 -11.414284706115723;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 19 -2.7732014656066895
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20 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 19 -1.1063683032989502
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20 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 19 37.800914764404297
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20 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "cloak_left_02_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -21.630304336547852 1 -22.300268173217773
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2 -23.087383270263672 3 -23.941444396972656 4 -24.812238693237305 5 -25.649562835693359
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18 -19.543306350708008 19 -20.69249153137207 20 -21.630304336547852;
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 0.40833744406700134 1 -0.050973284989595413
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18 1.4473775625228882 19 0.86775624752044678 20 0.40833744406700134;
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -0.39085695147514343 1 -0.81090915203094482
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18 -1.6300280094146729 19 -0.9963567852973938 20 -0.39085695147514343;
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 19 -8.2509250640869141
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20 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 19 -1.0658141036401503e-014
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20 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 19 36.341312408447266
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20 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "cloak_left_01_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "cloak_left_01_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 5.145296573638916 1 8.4649648666381836
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2 12.025896072387695 3 15.466197013854982 4 18.423971176147461 5 20.537324905395508
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6 21.822242736816406 7 22.519989013671875 8 22.606586456298828 9 22.05805778503418
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|
18 4.3618383407592773 19 4.8801636695861816 20 5.145296573638916;
|
|
createNode animCurveTA -n "cloak_left_01_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 2.752418041229248 1 0.58727014064788818
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2 -1.7886513471603394 3 -4.0591859817504883 4 -5.908172607421875 5 -7.0194525718688965
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|
18 2.1704041957855225 19 2.4390866756439209 20 2.752418041229248;
|
|
createNode animCurveTA -n "cloak_left_01_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -27.33074951171875 1 -26.734542846679688
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18 -30.494718551635746 19 -28.71246337890625 20 -27.33074951171875;
|
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createNode animCurveTL -n "cloak_left_01_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 19 -10.950087547302246
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20 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 19 11.778788566589355
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|
20 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 19 -21.490522384643555
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|
20 -21.490522384643555;
|
|
createNode animCurveTU -n "cloak_right_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "cloak_right_03_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 14.750401496887205 1 12.313552856445313
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2 9.8169345855712891 3 7.3502011299133301 4 5.0030050277709961 5 2.8649990558624268
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6 0.57638645172119141 7 -1.9226014614105222 8 -4.0922694206237793 9 -5.3929224014282227
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10 -5.2848644256591797 11 -3.0907602310180664 12 0.82959431409835815 13 5.4601941108703613
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14 9.7850341796875 15 12.788111686706543 16 14.211653709411621 17 14.732997894287109
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|
18 14.738799095153809 19 14.615715026855469 20 14.750401496887205;
|
|
createNode animCurveTA -n "cloak_right_03_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 5.1500530242919922 1 11.745024681091309
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2 19.043773651123047 3 25.990633010864258 4 31.529941558837891 5 34.606033325195312
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6 34.422710418701172 7 31.683740615844727 8 27.58343505859375 9 23.316099166870117
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10 20.076038360595703 11 17.914390563964844 12 16.034952163696289 13 14.361014366149904
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14 12.815866470336914 15 11.322798728942871 16 9.9230985641479492 17 8.6679048538208008
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|
18 7.4952874183654785 19 6.3433141708374023 20 5.1500530242919922;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.6895310878753662 1 6.0348663330078125
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2 14.76206111907959 3 22.987857818603516 4 29.208057403564457 5 31.918468475341793
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6 29.7528076171875 7 23.713878631591797 8 15.851089477539061 9 8.2138614654541016
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10 2.8516051769256592 11 -0.0027246116660535336 12 -1.7154040336608887 13 -2.6358640193939209
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14 -3.1135363578796387 15 -3.4978513717651367 16 -3.6582851409912114 17 -3.3618831634521484
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|
18 -2.8044323921203613 19 -2.1817195415496826 20 -1.6895310878753662;
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|
createNode animCurveTL -n "cloak_right_03_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 19 -3.0690248012542725
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|
20 -3.0690248012542725;
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|
createNode animCurveTL -n "cloak_right_03_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 19 -0.89195215702056885
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|
20 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 19 36.451198577880859
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|
20 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "cloak_right_02_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "cloak_right_02_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "cloak_right_02_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 6.6141281127929687 1 4.3577170372009277
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2 1.8114917278289795 3 -0.90034180879592884 4 -3.6535775661468506 5 -6.3240089416503906
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6 -8.7874307632446289 7 -10.919634819030762 8 -12.596417427062988 9 -13.693571090698242
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10 -14.08689022064209 11 -13.693570137023926 12 -12.596417427062988 13 -10.919634819030762
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14 -8.7874298095703125 15 -6.3240084648132324 16 -3.6535768508911133 17 -0.90034133195877075
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18 1.8114917278289795 19 4.3577170372009277 20 6.6141281127929687;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -27.500213623046875 1 -26.783092498779297
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2 -25.973861694335938 3 -25.111997604370117 4 -24.236976623535156 5 -23.388271331787109
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6 -22.605358123779297 7 -21.927711486816406 8 -21.394804000854492 9 -21.046112060546875
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10 -20.921108245849609 11 -21.046112060546875 12 -21.394804000854492 13 -21.927711486816406
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14 -22.605358123779297 15 -23.388271331787109 16 -24.236976623535156 17 -25.111997604370117
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|
18 -25.973861694335938 19 -26.783092498779297 20 -27.500213623046875;
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|
createNode animCurveTA -n "cloak_right_02_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -4.2168717384338379 1 -4.7661838531494141
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2 -5.3860502243041992 3 -6.0462322235107422 4 -6.716494083404541 5 -7.3665971755981454
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6 -7.9663052558898926 7 -8.4853792190551758 8 -8.8935842514038086 9 -9.1606807708740234
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10 -9.2564325332641602 11 -9.1606807708740234 12 -8.8935842514038086 13 -8.4853792190551758
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14 -7.9663052558898926 15 -7.3665971755981454 16 -6.716494083404541 17 -6.0462322235107422
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|
18 -5.3860502243041992 19 -4.7661838531494141 20 -4.2168717384338379;
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|
createNode animCurveTL -n "cloak_right_02_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 19 -8.2509250640869141
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|
20 -8.2509250640869141;
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|
createNode animCurveTL -n "cloak_right_02_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 19 -1.0658141036401503e-014
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|
20 -1.0658141036401503e-014;
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|
createNode animCurveTL -n "cloak_right_02_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 19 36.341312408447266
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|
20 36.341312408447266;
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|
createNode animCurveTU -n "cloak_right_01_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "cloak_right_01_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -4.3678045272827148 1 -3.5379681587219238
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|
2 -2.6015477180480957 3 -1.6042214632034302 4 -0.59166896343231201 5 0.39043068885803223
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|
6 1.2963987588882446 7 2.0805559158325195 8 2.6972231864929199 9 3.1007215976715088
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|
10 3.2453720569610596 11 3.1007215976715088 12 2.697223424911499 13 2.0805559158325195
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|
14 1.2963987588882446 15 0.39043092727661133 16 -0.59166884422302246 17 -1.6042214632034302
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|
18 -2.6015477180480957 19 -3.5379679203033447 20 -4.3678045272827148;
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|
createNode animCurveTA -n "cloak_right_01_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 19.877243041992188 1 17.614946365356445
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|
2 15.062076568603514 3 12.343168258666992 4 9.5827493667602539 5 6.9053511619567871
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|
6 4.4355039596557617 7 2.2977359294891357 8 0.61657893657684326 9 -0.48343759775161749
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|
10 -0.87778317928314209 11 -0.48343771696090698 12 0.61657863855361938 13 2.2977354526519775
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|
14 4.4355034828186035 15 6.9053511619567871 16 9.5827493667602539 17 12.343168258666992
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|
18 15.062076568603514 19 17.614944458007813 20 19.877243041992188;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 28.668729782104496 1 28.712541580200192
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|
2 28.761980056762695 3 28.814632415771488 4 28.86809158325195 5 28.919940948486328
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|
6 28.9677734375 7 29.009172439575192 8 29.041728973388672 9 29.063032150268555 10 29.070669174194332
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|
11 29.063032150268555 12 29.041728973388672 13 29.009172439575192 14 28.9677734375
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|
15 28.919940948486328 16 28.86809158325195 17 28.814632415771488 18 28.761980056762695
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|
19 28.712541580200192 20 28.668729782104496;
|
|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 19 -10.950087547302246
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|
20 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 19 11.778788566589355
|
|
20 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 19 21.518522262573242
|
|
20 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 19 8.5756750106811523
|
|
20 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 19 32.731372833251953
|
|
20 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.4434471130371094 1 -4.1348309516906738
|
|
2 -3.5529158115386963 3 -2.9564826488494873 4 -2.5932326316833496 5 -2.7092454433441162
|
|
6 -2.923189640045166 7 -2.7771451473236084 8 -2.3977408409118652 9 -1.9352811574935915
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|
10 -1.5374269485473633 11 -1.0662306547164917 12 -0.42598366737365723 13 0.15549720823764801
|
|
14 0.40247681736946106 15 0.26729929447174072 16 -0.66089296340942383 17 -2.3740243911743164
|
|
18 -3.5657835006713867 19 -4.0771551132202148 20 -4.4434471130371094;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 21.647846221923828 1 21.685121536254883
|
|
2 21.142496109008789 3 20.384637832641602 4 19.799531936645508 5 19.791873931884766
|
|
6 19.846368789672852 7 19.432319641113281 8 18.910562515258789 9 18.62946891784668
|
|
10 18.923786163330078 11 19.680000305175781 12 20.410110473632812 13 20.958320617675781
|
|
14 21.260885238647461 15 21.156700134277344 16 20.001825332641602 17 19.788383483886719
|
|
18 20.591156005859375 19 21.268255233764648 20 21.647846221923828;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 5.7942037582397461 1 5.1076526641845703
|
|
2 4.5747299194335937 3 4.1263952255249023 4 3.6968121528625488 5 3.214874267578125
|
|
6 2.5661368370056152 7 1.8906760215759277 8 1.4836206436157227 9 1.609400749206543
|
|
10 2.5041995048522949 11 4.8793625831604004 12 8.6044511795043945 13 12.633889198303223
|
|
14 15.899781227111816 15 16.245983123779297 16 11.868557929992676 17 7.4172554016113281
|
|
18 6.1602640151977539 19 6.0228672027587891 20 5.7942037582397461;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 19 13.258913993835449
|
|
20 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 19 11.648600578308105
|
|
20 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.638334409421077e-014 1 1.6342482922482304e-013
|
|
2 3.907985046680551e-014 3 -1.7763568394002505e-014 4 1.5631940186722204e-013 5 -2.1316282072803006e-014
|
|
6 -3.730349362740526e-014 7 2.3447910280083306e-013 8 -1.8474111129762605e-013 9 -1.6875389974302379e-013
|
|
10 7.1054273576010019e-014 11 3.5527136788005009e-014 12 -5.5067062021407764e-014
|
|
13 -3.3750779948604759e-014 14 -5.1514348342607263e-014 15 1.9539925233402755e-014
|
|
16 -3.907985046680551e-014 17 5.1514348342607263e-014 18 -1.3855583347321954e-013
|
|
19 -4.0856207306205761e-014 20 7.638334409421077e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.746861457824707 1 -1.8600589036941526
|
|
2 -1.0854921340942383 3 -0.39234095811843872 4 0.27834451198577881 5 0.99807238578796376
|
|
6 1.2697217464447021 7 0.85098260641098022 8 0.17319872975349426 9 -0.34791609644889832
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|
10 -0.31136220693588257 11 0.13389615714550018 12 0.30820167064666748 13 -0.063737466931343079
|
|
14 -1.0566951036453247 15 -2.1530170440673828 16 -3.8333287239074707 17 -4.3937525749206543
|
|
18 -3.882050514221191 19 -3.2500574588775635 20 -2.746861457824707;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 22.066535949707031 1 21.676052093505859
|
|
2 21.054693222045898 3 20.269254684448242 4 19.370107650756836 5 18.391897201538086
|
|
6 17.848257064819336 7 18.002573013305664 8 18.517765045166016 9 19.040931701660156
|
|
10 19.210977554321289 11 18.916231155395508 12 18.545476913452148 13 18.434661865234375
|
|
14 18.797477722167969 15 19.849599838256836 16 22.031478881835937 17 22.968908309936523
|
|
18 22.64704704284668 19 22.315937042236328 20 22.066535949707031;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.0070533752441406 1 5.0312719345092773
|
|
2 4.2255058288574219 3 3.632161140441895 4 3.3525030612945557 5 3.5350160598754883
|
|
6 4.2476959228515625 7 5.2202882766723633 8 6.1068811416625977 9 6.5903244018554687
|
|
10 6.4057474136352539 11 6.3994331359863281 12 6.8420357704162598 13 6.756462574005127
|
|
14 5.5041685104370117 15 4.6266851425170898 16 7.7423977851867676 17 11.24351978302002
|
|
18 10.85429859161377 19 8.0390138626098633 20 6.0070533752441406;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 19 3.4868807792663574
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|
20 3.4868807792663574;
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|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 19 19 20 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 2.7533531010703882e-014 1 4.2299497238218464e-014
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|
2 1.7208456881689926e-014 3 -2.0650148258027912e-014 4 4.8849813083506888e-014 5 1.3322676295501878e-015
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6 -2.3536728122053319e-014 7 5.9507954119908391e-014 8 -4.4853010194856324e-014 9 -5.7287508070658077e-014
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10 2.6645352591003757e-014 11 4.8849813083506888e-015 12 -2.4868995751603507e-014
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13 -2.042810365310288e-014 14 8.8817841970012523e-015 15 -9.7699626167013776e-015
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|
16 8.8817841970012523e-015 17 3.5527136788005009e-014 18 -4.2632564145606011e-014
|
|
19 3.9968028886505635e-015 20 2.7533531010703882e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -2.1899570583627792e-006 1 -2.1894422843615757e-006
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2 -2.1896867110626772e-006 3 -2.1895871213928331e-006 4 -2.1894093151786365e-006
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5 -2.1893154098506784e-006 6 -2.1896823909628438e-006 7 -2.1895327790844021e-006
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8 -2.1896960333833704e-006 9 -2.1895261852478143e-006 10 -2.1893520170124248e-006
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20 -2.1898581508139614e-006;
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createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 2.8801966891478514e-006 1 2.8802930955862394e-006
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2 2.8803017357859062e-006 3 2.880472948163515e-006 4 2.8804324756492861e-006 5 2.8809342893509893e-006
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6 2.8800100153603125e-006 7 2.88040882878704e-006 8 2.8805638976336922e-006 9 2.8803754048567498e-006
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10 2.8804536214011023e-006 11 2.8810222829633858e-006 12 2.8806271075154655e-006
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13 2.8804061003029346e-006 14 2.8802633096347563e-006 15 2.8800507152482169e-006
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16 2.8803758596041007e-006 17 2.8805025067413226e-006 18 2.8800657219107961e-006
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|
19 2.8808117349399254e-006 20 2.8803676741517847e-006;
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createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 5.6663002396817319e-006 1 5.6672952268854715e-006
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2 5.6670164667593781e-006 3 5.6671487982384861e-006 4 5.6675312407605816e-006 5 5.6680191846680827e-006
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6 5.6668682191229891e-006 7 5.6675785344850738e-006 8 5.6671519814699423e-006 9 5.6672465689189266e-006
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10 5.6675771702430211e-006 11 5.6683370530663524e-006 12 5.6674844017834403e-006
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13 5.6669596233405173e-006 14 5.6667840908630751e-006 15 5.6664980547793675e-006
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16 5.6674662118894048e-006 17 5.6677904467505869e-006 18 5.6655285334272776e-006
|
|
19 5.6684402807150036e-006 20 5.6667213357286528e-006;
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|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 19 -0.58270961046218872
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20 -0.58270961046218872;
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createNode animCurveTL -n "Character1_RightHandRing3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 19 -5.3101654052734375
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20 -5.3101654052734375;
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createNode animCurveTL -n "Character1_RightHandRing3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 19 -8.9368772506713867
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|
20 -8.9368772506713867;
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createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 19 51.956634521484375
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20 51.956634521484375;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 19 8.4858531951904297
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|
20 8.4858531951904297;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 19 -7.2448678016662598
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|
20 -7.2448678016662598;
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createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 19 0.66327178478240967
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20 0.66327178478240967;
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createNode animCurveTL -n "Character1_RightHandRing2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 19 -2.5867834091186523
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|
20 -2.5867834091186523;
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createNode animCurveTL -n "Character1_RightHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 19 -9.3869171142578125
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|
20 -9.3869171142578125;
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createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 19 13.596572875976563
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|
20 13.596572875976563;
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|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 19 12.207106590270996
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|
20 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 19 -6.1949367523193359
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|
20 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 19 -3.4464747905731201
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|
20 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 19 -3.4834942817687988
|
|
20 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 19 -11.482406616210937
|
|
20 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.5285995687008835e-006 1 -1.5283013681255397e-006
|
|
2 -1.52851441725943e-006 3 -1.5287627093130141e-006 4 -1.5282932963600615e-006 5 -1.5282669210137101e-006
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|
6 -1.5284963410522323e-006 7 -1.5278914133887156e-006 8 -1.5291030877051526e-006
|
|
9 -1.5287961332433042e-006 10 -1.5280365914804861e-006 11 -1.5284243772839545e-006
|
|
12 -1.5288017038983526e-006 13 -1.5287710084521677e-006 14 -1.5284224446077133e-006
|
|
15 -1.5285237395801232e-006 16 -1.5285121435226756e-006 17 -1.5285057770597632e-006
|
|
18 -1.5291491308744298e-006 19 -1.5281284504453652e-006 20 -1.5285355630112463e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.0326081084931502e-006 1 2.033097416642704e-006
|
|
2 2.033089685937739e-006 3 2.0339055026852293e-006 4 2.0333104657765944e-006 5 2.0341101389931282e-006
|
|
6 2.0326726826169761e-006 7 2.0326087906141765e-006 8 2.0343061351013603e-006 9 2.0338977719802642e-006
|
|
10 2.0330578536231769e-006 11 2.0344361928437138e-006 12 2.0340721675893292e-006
|
|
13 2.033510327237309e-006 14 2.0328182017692598e-006 15 2.0327968286437681e-006 16 2.0336090074124513e-006
|
|
17 2.0338777630968252e-006 18 2.0328066057118122e-006 19 2.0339052753115539e-006
|
|
20 2.0328920982137788e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.4332289184676483e-006 1 6.4362152443209197e-006
|
|
2 6.4350929278589319e-006 3 6.432949703594204e-006 4 6.4360128817497753e-006 5 6.4359164753113873e-006
|
|
6 6.4351384025940206e-006 7 6.4386508711322676e-006 8 6.4319906414311845e-006 9 6.4334276430599857e-006
|
|
10 6.437043339246884e-006 11 6.4376545196864754e-006 12 6.4347577790613286e-006 13 6.4334967646573205e-006
|
|
14 6.4332539295719471e-006 15 6.4319001467083581e-006 16 6.4354426285717636e-006
|
|
17 6.4364644458692055e-006 18 6.4276405282726046e-006 19 6.4395198933198117e-006
|
|
20 6.4343321355408989e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 19 1.5157722234725952
|
|
20 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 19 -5.6740646362304687
|
|
20 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 19 -10.295564651489258
|
|
20 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 19 62.204925537109375
|
|
20 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 19 -4.5865306854248047
|
|
20 -4.5865306854248047;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 19 -2.4837551116943359
|
|
20 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 19 0.7662353515625 20 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 19 -0.97258758544921875
|
|
20 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 19 -9.319091796875 20 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 19 32.111419677734375
|
|
20 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 19 -2.1981532573699951
|
|
20 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 19 -7.8899731636047354
|
|
20 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 19 1.0220947265625 20 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 19 -4.0783495903015137
|
|
20 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 19 -11.57269287109375
|
|
20 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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18 -3.3782455375330755e-006 19 -3.3783901471906574e-006 20 -3.3785011055442737e-006;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 3.1306617529480718e-006 1 3.1301685794460354e-006
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2 3.1303447940445039e-006 3 3.1299859983846545e-006 4 3.1302351999329403e-006 5 3.1305501124734292e-006
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6 3.1300878617912531e-006 7 3.1308134111895924e-006 8 3.1299555303121451e-006 9 3.1298015983338701e-006
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20 3.1307188237406081e-006;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 8.3662835095310584e-006 1 8.3664599515032023e-006
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2 8.3665545389521867e-006 3 8.3668492152355611e-006 4 8.3666127466131002e-006 5 8.3670256572077051e-006
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20 8.3664917838177644e-006;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 19 1.740064263343811
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20 1.740064263343811;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 19 -4.874420166015625
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20 -4.874420166015625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 19 -8.0002813339233398
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20 -8.0002813339233398;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 19 18.578117370605469
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20 18.578117370605469;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 19 16.923072814941406
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20 16.923072814941406;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 19 -8.6928825378417969
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20 -8.6928825378417969;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 19 2.511359691619873
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20 2.511359691619873;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 19 -0.62816262245178223
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20 -0.62816262245178223;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 19 -9.4737987518310547
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20 -9.4737987518310547;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 19 15.047707557678223
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20 15.047707557678223;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 19 -6.0322375297546387
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20 -6.0322375297546387;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 19 -1.2928235530853271
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20 -1.2928235530853271;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 19 4.775383472442627
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20 4.775383472442627;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 19 -4.9166936874389648
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20 -4.9166936874389648;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 19 -11.934831619262695
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20 -11.934831619262695;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -3.2229104363068473e-006 1 -3.2221839774138061e-006
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2 -3.2224618280451978e-006 3 -3.2219620607065735e-006 4 -3.2222096706391312e-006
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|
20 -3.2228210784523981e-006;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -2.2260073819779791e-006 1 -2.2270887711783871e-006
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2 -2.2266701762418961e-006 3 -2.2269116470852168e-006 4 -2.2271697162068449e-006
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9 -2.2270824047154747e-006 10 -2.2270924091571942e-006 11 -2.2274166440183762e-006
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|
18 -2.2255765088630142e-006 19 -2.2275542050920194e-006 20 -2.2261615413299296e-006;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 8.2379401646903716e-006 1 8.2389633462298661e-006
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2 8.238619557232596e-006 3 8.2392925833119079e-006 4 8.2390015450073406e-006 5 8.2392080003046431e-006
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16 8.2393944467185065e-006 17 8.2396227298886515e-006 18 8.2379210653016344e-006
|
|
19 8.2395181379979476e-006 20 8.23815480543999e-006;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 19 6.7731199264526367
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|
20 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 19 -0.78946161270141602
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|
20 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 19 -8.5853300094604492
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|
20 -8.5853300094604492;
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|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 19 -10.94325065612793
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|
20 -10.94325065612793;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 19 -37.858219146728516
|
|
20 -37.858219146728516;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 19 14.286167144775391
|
|
20 14.286167144775391;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 19 4.3236708641052246
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|
20 4.3236708641052246;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 19 -1.4508823156356812
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|
20 -1.4508823156356812;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 19 -7.9121007919311523
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|
20 -7.9121007919311523;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 19 21.869308471679688
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|
20 21.869308471679688;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 19 1.3681526184082031
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|
20 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 19 51.034290313720703
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|
20 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 19 5.8205676078796387
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|
20 5.8205676078796387;
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|
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 19 -3.5756955146789551
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|
20 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 19 -4.3483805656433105
|
|
20 -4.3483805656433105;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 0.077153809368610382 1 0.37852051854133606
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14 9.1447019577026367 15 8.6630277633666992 16 5.9305210113525391 17 3.6317031383514409
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18 1.9342054128646848 19 0.35328927636146545 20 -0.22753530740737912;
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|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.6830012798309326 1 3.0133664608001709
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|
2 4.0477685928344727 3 5.7132725715637207 4 8.6653642654418945 5 13.453089714050293
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|
6 14.394022941589355 7 11.63749885559082 8 7.4541773796081543 9 3.6356308460235596
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10 1.5748796463012695 11 1.266352653503418 12 1.118677020072937 13 0.38052400946617126
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14 -1.366713285446167 15 -0.16843192279338837 16 2.3631174564361572 17 2.8531866073608398
|
|
18 1.0861414670944214 19 0.39433220028877258 20 1.7110123634338379;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -3.909299373626709 1 -4.3193717002868652
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|
2 -4.4611907005310059 3 -4.7902073860168457 4 -5.5908961296081543 5 -6.8358497619628906
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6 -6.3556890487670898 7 -5.9223151206970215 8 -5.4830632209777832 9 -5.1626801490783691
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10 -5.0445775985717773 11 -4.8966665267944336 12 -4.8058476448059082 13 -5.1112990379333496
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14 -5.9169454574584961 15 -5.4852619171142578 16 -4.4254140853881836 17 -4.0124940872192383
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|
18 -3.9838848114013672 19 -3.7679848670959473 20 -3.3231282234191895;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 19 4.773348331451416
|
|
20 4.773348331451416;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.2999956879866659e-006 1 -1.2999914815736702e-006
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|
2 -1.2999973932892317e-006 3 -1.3000101262150565e-006 4 -1.299993186876236e-006 5 -1.2999955742998281e-006
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6 -1.2999971659155563e-006 7 -1.2999776117794681e-006 8 -1.3000218359593418e-006
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9 -1.3000120588912978e-006 10 -1.2999839782423805e-006 11 -1.3000048966205213e-006
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|
12 -1.3000126273254864e-006 13 -1.3000079661651398e-006 14 -1.2999925047552097e-006
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15 -1.2999959153603413e-006 16 -1.3000008038943633e-006 17 -1.3000019407627406e-006
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|
18 -1.3000135368201882e-006 19 -1.2999927321288851e-006 20 -1.299996029047179e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 19 -20.894018173217773
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|
20 -20.894018173217773;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -35.179134368896484 1 3.4274132251739502
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2 13.282669067382813 3 15.053244590759279 4 11.471237182617188 5 7.6123590469360352
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6 4.8675727844238281 7 -2.4952306747436523 8 68.248931884765625 9 24.08453369140625
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10 21.505950927734375 11 23.350433349609375 12 23.769485473632813 13 19.628524780273438
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14 9.719451904296875 15 5.131744384765625 16 0.105621337890625 17 15.57171630859375
|
|
18 26.680692672729492 19 9.9383583068847656 20 -27.622531890869141;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 88.15142822265625 1 86.089035034179688
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|
2 85.217231750488281 3 84.293777465820313 4 81.732612609863281 5 75.913520812988281
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6 76.400253295898438 7 82.649513244628906 8 92.192024230957031 9 98.432052612304688
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10 101.31526184082031 11 100.92256927490234 12 100.19892883300781 13 99.668144226074219
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|
14 99.712532043457031 15 96.506912231445313 16 90.847671508789063 17 87.648353576660156
|
|
18 88.109504699707031 19 88.832740783691406 20 88.322074890136719;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -43.110469818115234 1 -4.0456938743591309
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|
2 7.0685367584228516 3 10.512660980224609 4 8.4694862365722656 5 5.261939525604248
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6 1.6902755498886108 7 -5.390263557434082 8 66.640602111816406 9 24.02325439453125
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10 22.251449584960937 11 23.9217529296875 12 23.722259521484375 13 18.6365966796875
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14 7.3881072998046875 15 3.1228790283203125 16 -0.949920654296875 17 13.01332950592041
|
|
18 21.157119750976563 19 1.9277385473251343 20 -36.28985595703125;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -3.6237679523765109e-012 1 8.9528384705772623e-013
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|
2 -6.8212102632969618e-013 3 2.5011104298755527e-012 4 9.6633812063373625e-013 5 1.5347723092418164e-012
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|
6 1.7053025658242404e-013 7 -3.0553337637684308e-012 8 2.1600499167107046e-012 9 2.8990143619012088e-012
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10 3.979039320256561e-013 11 7.2475359047530219e-013 12 1.2931877790833823e-012 13 -4.8316906031686813e-013
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14 -2.0037305148434825e-012 15 -1.1084466677857563e-012 16 2.4016344468691386e-012
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17 3.1690206014900468e-012 18 -4.3343106881366111e-012 19 1.9468870959826745e-012
|
|
20 -3.3679725675028749e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.2135184230573941e-012 1 -1.8758328224066645e-012
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|
2 -1.5276668818842154e-012 3 1.922018100231071e-012 4 -6.4659388954169117e-013 5 3.2969182939268649e-012
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6 -3.0464519795714295e-012 7 -4.5012882310402347e-012 8 4.3378634018154116e-012 9 3.2613911571388599e-012
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10 -2.2701840407535201e-012 11 4.5616843635798432e-012 12 3.1441516057384433e-012
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13 5.5422333389287814e-013 14 -2.6858515411731787e-012 15 -2.7426949600339867e-012
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16 5.7553961596568115e-013 17 1.8189894035458565e-012 18 -2.8848035071860068e-012
|
|
19 2.0463630789890885e-012 20 -2.9416469260468148e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 19 -27.305597305297852
|
|
20 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 35.197303771972656 1 37.220760345458984
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|
2 38.170413970947266 3 39.29425048828125 4 41.753288269042969 5 46.805233001708984
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|
6 46.587287902832031 7 43.052749633789063 8 38.411510467529297 9 34.549983978271484
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|
10 33.121040344238281 11 32.997837066650391 12 32.075584411621094 13 30.656200408935543
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|
14 29.329204559326172 15 30.781553268432614 16 33.411808013916016 17 34.375068664550781
|
|
18 34.361370086669922 19 34.805644989013672 20 35.100986480712891;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.9294700622558594 1 6.7583808898925781
|
|
2 4.325779914855957 3 1.579842209815979 4 0.47377133369445795 5 2.6218016147613525
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|
6 2.9545197486877441 7 1.1061611175537109 8 -1.6296048164367676 9 -3.6811087131500249
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|
10 -3.2608294486999512 11 -1.5415616035461426 12 0.065670289099216461 13 2.5639088153839111
|
|
14 6.4168796539306641 15 8.6008090972900391 16 8.6080741882324219 17 8.7059822082519531
|
|
18 8.9770774841308594 19 8.9538354873657227 20 7.0392494201660156;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 51.732795715332031 1 49.437152862548828
|
|
2 47.637714385986328 3 46.816200256347656 4 47.235427856445313 5 49.154685974121094
|
|
6 51.026836395263672 7 52.414459228515625 8 53.219554901123047 9 53.557823181152344
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|
10 53.751998901367188 11 53.8231201171875 12 53.245723724365234 13 51.849933624267578
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|
14 49.580238342285156 15 50.004642486572266 16 52.162033081054688 17 52.588863372802734
|
|
18 51.763450622558594 19 51.284420013427734 20 51.760471343994141;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.1723955140041653e-013 1 -1.4566126083082054e-013
|
|
2 -1.4210854715202004e-014 3 4.9737991503207013e-014 4 -1.3500311979441904e-013 5 -1.4210854715202004e-014
|
|
6 -1.6342482922482304e-013 7 -1.8474111129762605e-013 8 1.7763568394002505e-013 9 9.2370555648813024e-014
|
|
10 -9.9475983006414026e-014 11 4.2632564145606011e-014 12 9.5923269327613525e-014
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|
13 2.1316282072803006e-014 14 1.7763568394002505e-014 15 -5.6843418860808015e-014
|
|
16 6.3948846218409017e-014 17 4.6185277824406512e-014 18 -1.7763568394002505e-014
|
|
19 0 20 -7.815970093361102e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 19 0.0004332000098656863
|
|
20 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 19 -20.790679931640625
|
|
20 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 11.593880653381348 1 13.590928077697754
|
|
2 16.332563400268555 3 18.47294807434082 4 18.650053024291992 5 15.448301315307617
|
|
6 13.928492546081543 7 12.813252449035645 8 12.006555557250977 9 11.373534202575684
|
|
10 10.748903274536133 11 10.12526798248291 12 9.6403017044067383 13 9.3311882019042969
|
|
14 9.2041139602661133 15 9.2419862747192383 16 9.4503002166748047 17 9.8352041244506836
|
|
18 10.37186336517334 19 10.993527412414551 20 11.593880653381348;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -8.8781566619873047 1 -8.3767967224121094
|
|
2 -7.989790439605712 3 -8.0236873626708984 4 -8.8008089065551758 5 -10.585862159729004
|
|
6 -11.996983528137207 7 -12.767172813415527 8 -13.263453483581543 9 -13.860374450683594
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|
10 -14.932305335998533 11 -17.063003540039063 12 -19.999454498291016 13 -22.847373962402344
|
|
14 -24.70863151550293 15 -24.687366485595703 16 -22.644462585449219 17 -19.437765121459961
|
|
18 -15.670811653137209 19 -11.949042320251465 20 -8.8781566619873047;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.2235715389251709 1 -1.2543284893035889
|
|
2 -0.26051163673400879 3 0.94547879695892334 4 2.4684436321258545 5 4.3779029846191406
|
|
6 5.1807088851928711 7 5.7521119117736816 8 5.9879393577575684 9 5.8510842323303223
|
|
10 5.3502535820007324 11 4.369478702545166 12 2.9840075969696045 13 1.4600628614425659
|
|
14 0.05511137843132019 15 -0.95450687408447266 16 -1.4866684675216675 17 -1.7540875673294067
|
|
18 -1.8960202932357786 19 -2.021855354309082 20 -2.22357177734375;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 19 11.74321174621582
|
|
20 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 19 20.588546752929688
|
|
20 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 19 -10.563965797424316
|
|
20 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -21.167572021484375 19 -21.167572021484375
|
|
20 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.40590181946754456 19 0.40590181946754456
|
|
20 0.40590181946754456;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1070951223373413 19 -1.1070951223373413
|
|
20 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 19 -0.58251953125 20 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 19 -5.3101654052734375
|
|
20 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 19 8.9368896484375 20 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -35.339302062988281 1 -35.339302062988281
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2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
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|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
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10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
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|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.43995234370231628 1 0.4399523138999939
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|
2 0.43995234370231628 3 0.43995234370231628 4 0.43995234370231628 5 0.43995234370231628
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|
6 0.43995234370231628 7 0.43995234370231628 8 0.43995234370231628 9 0.43995234370231628
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|
10 0.43995234370231628 11 0.43995234370231628 12 0.43995234370231628 13 0.43995234370231628
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|
14 0.4399523138999939 15 0.43995234370231628 16 0.43995234370231628 17 0.43995234370231628
|
|
18 0.43995234370231628 19 0.43995234370231628 20 0.43995234370231628;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.8981499671936037 1 -1.8981499671936037
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|
2 -1.8981499671936037 3 -1.8981499671936037 4 -1.8981499671936037 5 -1.8981499671936037
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|
6 -1.8981499671936037 7 -1.8981499671936037 8 -1.8981499671936037 9 -1.8981499671936037
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|
10 -1.8981499671936037 11 -1.8981499671936037 12 -1.8981499671936037 13 -1.8981499671936037
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14 -1.8981499671936037 15 -1.8981499671936037 16 -1.8981499671936037 17 -1.8981499671936037
|
|
18 -1.8981499671936037 19 -1.8981499671936037 20 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 19 -0.34516477584838867
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|
20 -0.34516477584838867;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 19 -2.4525296688079834
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|
20 -2.4525296688079834;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 19 9.3665399551391602
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|
20 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 19 -24.766252517700195
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|
20 -24.766252517700195;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 19 3.7967333793640132
|
|
20 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 19 -1.1401973962783813
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|
20 -1.1401973962783813;
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|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 19 -2.4379162788391113
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|
20 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 19 -3.6128604412078857
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|
20 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 19 11.50272274017334
|
|
20 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.044858932495117 19 -21.044858932495117
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|
20 -21.044858932495117;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.84828388690948486 19 -0.84828388690948486
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|
20 -0.84828388690948486;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.5589599609375 19 2.5589599609375 20 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 19 1.5159912109375 20 1.5159912109375;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 19 -5.6740646362304687
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|
20 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 19 10.2955322265625 20 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -21.04486083984375 19 -21.04486083984375
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|
20 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.84828299283981323 19 -0.84828299283981323
|
|
20 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.5589594841003418 19 2.5589594841003418
|
|
20 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 19 0.7662353515625 20 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 19 -0.97258758544921875
|
|
20 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 19 9.319091796875 20 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 19 -32.049385070800781
|
|
20 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 19 5.0397324562072754
|
|
20 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 19 5.2298226356506348
|
|
20 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 19 1.0220947265625 20 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 19 -4.0734620094299316
|
|
20 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 19 11.5726318359375 20 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.890859603881836 19 -20.890859603881836
|
|
20 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.374605655670166 19 -1.374605655670166
|
|
20 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.594996452331543 19 3.594996452331543
|
|
20 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 19 1.740404486656189
|
|
20 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 19 -4.874420166015625
|
|
20 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 19 8.0002069473266602
|
|
20 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -29.563058853149418 19 -29.563058853149418
|
|
20 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.5451418161392212 19 -1.5451418161392212
|
|
20 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.1903162002563477 19 5.1903162002563477
|
|
20 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 19 2.3851838111877441
|
|
20 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 19 -0.59994673728942871
|
|
20 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 19 9.4616069793701172
|
|
20 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 19 -35.184162139892578
|
|
20 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 19 4.3386569023132324
|
|
20 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 19 4.086580753326416
|
|
20 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 19 4.9016814231872559
|
|
20 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 19 -4.940037727355957
|
|
20 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 19 11.946962356567383
|
|
20 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 3.8289115877887525e-007 1 3.8469590890599648e-007
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2 3.8298077242870932e-007 3 3.8405002555919054e-007 4 3.8466609453280398e-007 5 3.8415663539126399e-007
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6 3.8470710705951205e-007 7 3.8431787174886267e-007 8 3.8258195900198189e-007 9 3.8356139953066304e-007
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10 3.8425284287768591e-007 11 3.8414123082475271e-007 12 3.8373352140297357e-007
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13 3.8350660247488122e-007 14 3.8278199099295307e-007 15 3.8369452681763505e-007
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16 3.8329602602971136e-007 17 3.8400696666940348e-007 18 3.8277997305158351e-007
|
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19 3.8393099544009601e-007 20 3.8287632264655258e-007;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -5.052272626926424e-007 1 -5.0738356094370829e-007
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2 -5.0471777512939298e-007 3 -5.0635702564250096e-007 4 -5.0753396863001399e-007
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5 -5.0652755589908338e-007 6 -5.06359867813444e-007 7 -5.0719631872198079e-007 8 -5.0423204811522737e-007
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9 -5.0457794031899539e-007 10 -5.0624203140614554e-007 11 -5.0686315944403759e-007
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12 -5.0569570930747432e-007 13 -5.0545565954962512e-007 14 -5.0430730880179908e-007
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15 -5.0558895736685372e-007 16 -5.0512954885562067e-007 17 -5.0653346761464491e-007
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|
18 -5.0447079047444277e-007 19 -5.0623765446289326e-007 20 -5.051418270340946e-007;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 1.6363829900001292e-006 1 1.6341668924724218e-006
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2 1.6366361705877353e-006 3 1.6349277984772925e-006 4 1.6340896991096088e-006 5 1.6348022882084479e-006
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6 1.6341928130714223e-006 7 1.6346683651136118e-006 8 1.6372517848139978e-006 9 1.6358010270778323e-006
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10 1.6347730706911534e-006 11 1.6351195881725289e-006 12 1.6355717207261478e-006
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13 1.6358084167222842e-006 14 1.637468130866182e-006 15 1.635368676033977e-006 16 1.636166643947945e-006
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17 1.6352079228454386e-006 18 1.6354531453544041e-006 19 1.6356054857169511e-006
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20 1.6362324686269858e-006;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 19 6.4349551200866699
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20 6.4349551200866699;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 19 -0.03984682634472847
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20 -0.03984682634472847;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 19 9.1014728546142578
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20 9.1014728546142578;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 19 1.4698436260223389
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20 1.4698436260223389;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 19 23.940853118896484
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20 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 19 13.272449493408203
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20 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 19 4.6623387336730957
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20 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 19 -2.1966321468353271
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20 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 19 7.3928837776184082
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20 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 19 -71.259834289550781
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20 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 19 -30.811164855957028
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|
20 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 19 20.144222259521484
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|
20 20.144222259521484;
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|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 19 5.8201866149902344
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|
20 5.8201866149902344;
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|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 19 -3.5756998062133789
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|
20 -3.5756998062133789;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 19 4.3487567901611328
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|
20 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.779926061630249 1 4.8003768920898437
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|
2 11.53369140625 3 16.999887466430664 4 20.776420593261719 5 22.355743408203125 6 20.803146362304687
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|
7 17.327146530151367 8 13.038442611694336 9 9.0929412841796875 10 6.5023765563964844
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|
11 5.0081024169921875 12 3.8627395629882812 13 3.2192730903625488 14 3.0856168270111084
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15 -1.4524530172348022 16 -10.327977180480957 17 -13.652554512023926 18 -9.5593500137329102
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|
19 -3.6857407093048096 20 -2.7799403667449951;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -24.761411666870117 1 -25.276006698608398
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|
2 -24.806623458862305 3 -22.97224235534668 4 -20.030010223388672 5 -16.641706466674805
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6 -17.549036026000977 7 -18.637319564819336 8 -19.059907913208008 9 -18.822546005249023
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10 -18.53624153137207 11 -19.16331672668457 12 -20.76295280456543 13 -22.651931762695313
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|
14 -24.108005523681641 15 -23.401449203491211 16 -19.980918884277344 17 -18.330123901367187
|
|
18 -19.995843887329102 19 -22.440057754516602 20 -24.76140022277832;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.69156014919281006 1 -1.9878928661346438
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|
2 -4.8520574569702148 3 -7.9157438278198233 4 -10.385568618774414 5 -11.42427921295166
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6 -10.854569435119629 7 -9.1288299560546875 8 -6.8683042526245117 9 -4.7621307373046875
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10 -3.2761330604553223 11 -2.0510716438293457 12 -0.76543903350830078 13 0.23706963658332827
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|
14 0.65432870388031006 15 1.9212765693664553 16 3.6840901374816895 17 3.6585509777069096
|
|
18 2.0652341842651367 19 0.25599390268325806 20 0.69156640768051147;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 19 4.771028995513916
|
|
20 4.771028995513916;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.8737011941993842e-011 1 4.7975845518521965e-011
|
|
2 -2.141575805580942e-011 3 2.1799451133119874e-011 4 4.6689763166796183e-011 5 2.34052777159377e-011
|
|
6 2.1010748696426162e-011 7 2.2922108655620832e-011 8 -1.8303580873180181e-011 9 -8.1996631706715561e-012
|
|
10 1.4146905868983595e-011 11 4.3584691411524545e-011 12 1.0473399925103877e-011
|
|
13 -3.2613911571388599e-012 14 -2.6908253403234994e-011 15 5.4996007747831754e-012
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|
16 -8.4412477008299902e-012 17 3.0517810500896303e-011 18 -5.5834448176028673e-011
|
|
19 2.6716406864579767e-011 20 -2.326316916878568e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 19 20.910079956054687
|
|
20 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -86.244552612304688 1 -103.74627685546875
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|
2 -109.90180206298828 3 -110.90520477294922 4 -111.68885803222656 5 -115.52891540527342
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|
6 -113.17873382568359 7 -109.52872467041016 8 -104.25038909912109 9 -98.789215087890625
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|
10 -96.355003356933594 11 -95.722129821777344 12 -96.037796020507813 13 -99.655281066894531
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|
14 -105.51628112792969 15 -94.026107788085938 16 -55.332603454589844 17 -39.813785552978516
|
|
18 -45.632080078125 19 -66.095710754394531 20 -86.244415283203125;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -78.877510070800781 1 -77.47796630859375
|
|
2 -75.867729187011719 3 -74.396888732910156 4 -72.829811096191406 5 -71.065582275390625
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|
6 -71.721237182617188 7 -73.143028259277344 8 -74.751602172851562 9 -76.024803161621094
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|
10 -76.66668701171875 11 -76.777656555175781 12 -76.64581298828125 13 -76.334953308105469
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|
14 -75.894859313964844 15 -76.375434875488281 16 -73.783065795898437 17 -69.664756774902344
|
|
18 -72.5997314453125 19 -77.143753051757813 20 -78.877510070800781;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -34.541904449462891 1 -16.000616073608398
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|
2 -8.9753274917602539 3 -5.9561252593994141 4 -1.4867767095565796 5 7.6628365516662598
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|
6 5.7269062995910645 7 1.750352144241333 8 -3.948561429977417 9 -9.7932243347167969
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|
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|
14 -10.534473419189453 15 -23.854898452758789 16 -65.499008178710938 17 -82.72882080078125
|
|
18 -76.382980346679688 19 -54.59906005859375 20 -34.54205322265625;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -7.9580786405131221e-013 1 7.1409544943890069e-012
|
|
2 -1.2150280781497713e-012 3 2.9700686354772188e-012 4 7.0272676566673908e-012 5 4.4266812437854242e-012
|
|
6 1.4495071809506044e-012 7 3.2827074392116629e-012 8 -3.1334934647020418e-012 9 -1.6555645743210334e-012
|
|
10 1.7763568394002505e-012 11 3.4674485505092889e-012 12 5.1869619710487314e-013
|
|
13 5.6843418860808015e-014 14 -4.5474735088646412e-012 15 1.4352963262354024e-012
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|
16 -1.8545165403338615e-012 17 6.3309357756224927e-012 18 -6.8283156906545628e-012
|
|
19 3.0553337637684308e-012 20 -1.2576606422953773e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.1886494273057906e-012 1 1.4921397450962104e-013
|
|
2 -6.8922645368729718e-013 3 1.9895196601282805e-012 4 5.1869619710487314e-013 5 1.6839862837514374e-012
|
|
6 1.6839862837514374e-012 7 -4.8743231673142873e-012 8 1.2576606422953773e-012 9 5.2118309668003349e-012
|
|
10 -2.4158453015843406e-012 11 5.7553961596568115e-013 12 2.064126647383091e-012
|
|
13 5.2224891078367364e-013 14 -2.4478197246935451e-012 15 1.3002932064409833e-012
|
|
16 1.0089706847793423e-012 17 1.4139800441625994e-012 18 -9.0949470177292824e-013
|
|
19 9.9475983006414026e-014 20 -3.730349362740526e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 19 27.305465698242187
|
|
20 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -58.727291107177734 1 -55.208110809326172
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2 -51.836639404296875 3 -49.479415893554688 4 -48.650772094726563 5 -50.113662719726563
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6 -52.312583923339844 7 -56.434768676757813 8 -61.269474029541016 9 -65.253082275390625
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10 -66.672439575195312 11 -65.515426635742187 12 -63.11339187622071 13 -60.013462066650391
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14 -57.132469177246094 15 -55.043155670166016 16 -55.840671539306641 17 -57.973976135253906
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|
18 -58.61468505859375 19 -58.336864471435547 20 -58.727298736572266;
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|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 17.48822021484375 1 15.674534797668459
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2 12.447251319885254 3 9.6398792266845703 4 9.4939365386962891 5 14.099406242370605
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6 14.141401290893555 7 14.718182563781738 8 15.419832229614256 9 16.065729141235352
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10 16.724468231201172 11 18.190193176269531 12 20.506988525390625 13 22.561176300048828
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|
18 15.436918258666992 19 15.378849029541016 20 17.488208770751953;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 15.707278251647951 1 15.940200805664064
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|
2 17.944890975952148 3 19.16380500793457 4 17.619871139526367 5 11.590642929077148
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6 13.187751770019531 7 14.828932762145994 8 15.708046913146974 9 15.853809356689453
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10 15.802191734313965 11 17.129619598388672 12 20.117685317993164 13 23.347385406494141
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14 25.383050918579102 15 25.940938949584961 16 25.421272277832031 17 23.680648803710937
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|
18 20.816518783569336 19 17.341392517089844 20 15.707277297973633;
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|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 4.2632564145606011e-014 1 1.7763568394002505e-013
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|
2 7.1054273576010019e-015 3 3.907985046680551e-014 4 2.2382096176443156e-013 5 2.4868995751603507e-014
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6 9.9475983006414026e-014 7 2.2026824808563106e-013 8 -1.5631940186722204e-013 9 -1.0658141036401503e-013
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10 9.2370555648813024e-014 11 -7.1054273576010019e-015 12 -2.4868995751603507e-014
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13 5.3290705182007514e-015 14 -7.460698725481052e-014 15 5.1514348342607263e-014
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16 -9.7699626167013776e-014 17 7.638334409421077e-014 18 -6.9277916736609768e-014
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19 0 20 4.9737991503207013e-014;
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|
createNode animCurveTL -n "Character1_LeftArm_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 19 0.0001373999984934926
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|
20 0.0001373999984934926;
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createNode animCurveTL -n "Character1_LeftArm_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 19 20.848133087158203
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|
20 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -20.004392623901367 1 -19.290136337280273
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2 -18.408054351806641 3 -17.730085372924805 4 -17.487361907958984 5 -17.935495376586914
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6 -17.177549362182617 7 -16.112888336181641 8 -15.148656845092773 9 -14.682423591613768
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10 -15.099399566650391 11 -16.971757888793945 12 -20.050174713134766 13 -23.476613998413086
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14 -26.372177124023438 15 -27.843778610229492 16 -27.553449630737305 17 -26.107397079467773
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|
18 -24.030475616455078 19 -21.833734512329102 20 -20.004392623901367;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -19.901779174804687 1 -17.077091217041016
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2 -13.10993480682373 3 -9.7053279876708984 4 -8.5775041580200195 5 -11.436956405639648
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6 -11.474058151245117 7 -12.301338195800781 8 -13.437885284423828 9 -14.404891014099121
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10 -14.7254638671875 11 -14.029046058654785 12 -12.630462646484375 13 -11.083473205566406
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14 -9.948307991027832 15 -9.7903299331665039 16 -10.85422420501709 17 -12.763031959533691
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|
18 -15.149738311767578 19 -17.649436950683594 20 -19.901779174804687;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 3.5447349548339844 1 2.517268180847168
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|
2 1.1036090850830078 3 -0.063489943742752075 4 -0.40649983286857605 5 0.67137658596038818
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6 0.81847172975540161 7 1.3080854415893555 8 1.904970169067383 9 2.366783618927002
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10 2.4432811737060547 11 1.9051846265792847 12 0.92754030227661144 13 -0.14232099056243896
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14 -0.97608929872512828 15 -1.2591789960861206 16 -0.8656618595123291 17 -0.0017176520777866244
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|
18 1.1505879163742065 19 2.4016788005828857 20 3.5447349548339844;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 19 11.74321174621582
|
|
20 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 19 20.588546752929688
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|
20 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 19 10.506512641906738
|
|
20 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.082763671875 1 -2.2925631999969482
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2 -3.3388087749481201 3 -4.2159709930419922 4 -4.9231791496276855 5 -5.4573788642883301
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6 -5.4034509658813477 7 -4.6515374183654785 8 -3.6518692970275883 9 -2.8591513633728027
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10 -2.7338113784790039 11 -2.7940330505371094 12 -2.4263505935668945 13 -1.920482277870178
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|
18 -1.0443339347839355 19 -1.3259994983673096 20 -1.082763671875;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 24.3221435546875 1 25.310329437255859
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|
2 27.14788818359375 3 29.32498741149902 4 31.335445404052731 5 32.676101684570313
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|
6 33.113948822021484 7 32.925640106201172 8 32.366912841796875 9 31.685258865356449
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|
10 31.124822616577145 11 30.748001098632809 12 30.322717666625977 13 29.689765930175785
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|
14 28.715944290161133 15 27.5936279296875 16 26.429191589355469 17 25.471664428710938
|
|
18 24.843860626220703 19 24.525001525878906 20 24.3221435546875;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 18.595556259155273 1 18.761110305786133
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|
2 18.927509307861328 3 19.039068222045898 4 19.030275344848633 5 18.825641632080078
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|
6 18.465938568115234 7 18.100271224975586 8 17.806379318237305 9 17.66209602355957
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|
10 17.742671966552734 11 17.33180046081543 12 16.278093338012695 13 15.437613487243651
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|
14 15.487008094787598 15 16.158857345581055 16 16.743410110473633 17 17.056659698486328
|
|
18 17.49122428894043 19 18.267583847045898 20 18.595556259155273;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -5.3290705182007514e-015 1 -7.1054273576010019e-015
|
|
2 1.7763568394002505e-015 3 -5.3290705182007514e-015 4 -3.5527136788005009e-015 5 -3.5527136788005009e-015
|
|
6 -7.1054273576010019e-015 7 -3.5527136788005009e-015 8 -7.1054273576010019e-015
|
|
9 -7.1054273576010019e-015 10 -1.0658141036401503e-014 11 -7.1054273576010019e-015
|
|
12 -3.5527136788005009e-015 13 -5.3290705182007514e-015 14 -3.5527136788005009e-015
|
|
15 -8.8817841970012523e-015 16 -5.3290705182007514e-015 17 -8.8817841970012523e-016
|
|
18 -5.3290705182007514e-015 19 -3.5527136788005009e-015 20 -5.3290705182007514e-015;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 19 17.090845108032227
|
|
20 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 5.5511151231257827e-015 1 6.6613381477509392e-016
|
|
2 3.1086244689504383e-015 3 -3.5527136788005009e-015 4 -1.3322676295501878e-015 5 -3.1086244689504383e-015
|
|
6 4.4408920985006262e-016 7 5.3290705182007514e-015 8 1.3322676295501878e-015 9 -2.6645352591003757e-015
|
|
10 3.9968028886505635e-015 11 8.8817841970012523e-016 12 4.9960036108132044e-016
|
|
13 -3.5527136788005009e-015 14 7.9936057773011271e-015 15 -6.2172489379008766e-015
|
|
16 7.9936057773011271e-015 17 6.2172489379008766e-015 18 -5.3290705182007514e-015
|
|
19 3.5527136788005009e-015 20 5.5511151231257827e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.9585316181182861 1 -3.603334903717041
|
|
2 -4.0715265274047852 3 -4.3772931098937988 4 -4.5322771072387695 5 -4.5460000038146973
|
|
6 -4.3076534271240234 7 -3.7989335060119624 8 -3.1650998592376709 9 -2.5480110645294189
|
|
10 -2.0846188068389893 11 -0.79288643598556519 12 1.7253497838973999 13 4.4880661964416504
|
|
14 6.5898747444152832 15 6.9203529357910156 16 6.0620927810668945 17 4.6679821014404297
|
|
18 2.3920655250549316 19 -0.54932790994644165 20 -2.9585316181182861;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.3782615661621094 1 6.413245677947998
|
|
2 6.7550086975097656 3 7.290882110595704 4 7.90899658203125 5 8.4980316162109375
|
|
6 9.091618537902832 7 9.7265100479125977 8 10.295740127563477 9 10.693499565124512
|
|
10 10.814675331115723 11 10.426225662231445 12 9.5115804672241211 13 8.3132925033569336
|
|
14 7.0747451782226563 15 6.2125444412231445 16 5.7392282485961914 17 5.5333747863769531
|
|
18 5.651237964630127 19 6.0188770294189453 20 6.3782615661621094;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.5953662395477295 1 3.7884953022003178
|
|
2 3.9900281429290776 3 4.1687288284301758 4 4.2790827751159668 5 4.2552475929260254
|
|
6 4.121124267578125 7 3.9703593254089355 8 3.8233509063720699 9 3.6973776817321773
|
|
10 3.6120145320892334 11 3.1780500411987305 12 2.3595128059387207 13 1.6818597316741943
|
|
14 1.6048047542572021 15 2.0151910781860352 16 2.4157636165618896 17 2.6246321201324463
|
|
18 2.8719699382781982 19 3.3399808406829834 20 3.5953662395477295;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.1054273576010019e-015 1 8.8817841970012523e-016
|
|
2 7.1054273576010019e-015 3 -1.7763568394002505e-015 4 -3.5527136788005009e-015 5 -1.7763568394002505e-015
|
|
6 3.5527136788005009e-015 7 0 8 -1.7763568394002505e-015 9 -1.7763568394002505e-015
|
|
10 -1.4210854715202004e-014 11 3.5527136788005009e-015 12 8.8817841970012523e-015
|
|
13 0 14 -3.5527136788005009e-015 15 2.6645352591003757e-015 16 1.7763568394002505e-015
|
|
17 1.7763568394002505e-015 18 8.8817841970012523e-016 19 8.8817841970012523e-015
|
|
20 7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 19 12.593589782714844
|
|
20 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.7763568394002505e-015 1 0 2 -6.6613381477509392e-016
|
|
3 -3.9968028886505635e-015 4 3.5527136788005009e-015 5 3.7747582837255322e-015 6 8.8817841970012523e-016
|
|
7 1.1102230246251565e-015 8 -1.3322676295501878e-015 9 2.2204460492503131e-015 10 1.7763568394002505e-015
|
|
11 3.1086244689504383e-015 12 0 13 -3.5527136788005009e-015 14 -5.3290705182007514e-015
|
|
15 -5.773159728050814e-015 16 3.7747582837255322e-015 17 7.7715611723760958e-015
|
|
18 1.7763568394002505e-015 19 2.886579864025407e-015 20 1.7763568394002505e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.8864991487060934e-010 1 -6.7900268740928027e-010
|
|
2 -9.0666923968640845e-010 3 -6.7590716357202041e-010 4 -7.4168410302277721e-010
|
|
5 -6.4177235747919781e-010 6 -6.1978805421247785e-010 7 -7.0519268202673402e-010
|
|
8 -6.8293926069884492e-010 9 -8.0370010646646506e-010 10 -6.9880939923550045e-010
|
|
11 -7.7398837339259785e-010 12 -7.0184585920785025e-010 13 -7.6273992677400315e-010
|
|
14 -7.3538397593608806e-010 15 -7.4411143913266642e-010 16 -7.5158812506970207e-010
|
|
17 -7.9604195457605442e-010 18 -6.3129557137386882e-010 19 -7.5280348621475923e-010
|
|
20 -7.4605144284589642e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 4.0757533459334638e-010 1 6.0466159856886748e-010
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|
2 1.6348049303172019e-010 3 3.4216404709574988e-010 4 8.3985407517417343e-010 5 7.6346035049468242e-010
|
|
6 6.2776511766671206e-010 7 4.1199949007975079e-010 8 3.3153940703911644e-010 9 1.1796674748154601e-010
|
|
10 1.5129419939086119e-010 11 2.5410404336234649e-010 12 3.5791733465906361e-010
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13 4.8452886147742902e-010 14 2.9432534187634474e-010 15 3.162838879688934e-010 16 3.8704486837737306e-010
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|
17 4.7670467573368569e-010 18 2.39174513527729e-010 19 5.1629306385692075e-010 20 2.4999793901692158e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -7.759510256555302e-010 1 -7.1391725864344835e-010
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|
2 -1.4287576677318725e-009 3 -7.5159234391719565e-010 4 -8.3185736077240335e-010
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|
5 -4.6990134006108519e-010 6 -3.6587918805786046e-010 7 -8.7465612530479575e-010
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|
8 -7.1145567215324945e-010 9 -1.6113960166208585e-009 10 -9.3405527756829088e-010
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11 -1.3177900992644709e-009 12 -8.1068113333415681e-010 13 -8.9032381467291099e-010
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14 -8.6620804973236442e-010 15 -8.6278578725895717e-010 16 -9.2209356816752585e-010
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17 -9.2838309262432962e-010 18 -7.1973793591695312e-010 19 -8.7521356828546004e-010
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|
20 -9.6355323719876651e-010;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 19 7.9202537536621094
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|
20 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.3992691449971062e-008 1 -1.3975149038003565e-008
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|
2 -1.4090275612943515e-008 3 -1.399471116769746e-008 4 -1.3961345857183005e-008 5 -1.3922996089377193e-008
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6 -1.3921147790085797e-008 7 -1.4001985348954804e-008 8 -1.3993096459330445e-008
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9 -1.4123349600936308e-008 10 -1.403819105405546e-008 11 -1.4073803455971756e-008
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12 -1.3998223913347374e-008 13 -1.4010026028188349e-008 14 -1.400353699665402e-008
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15 -1.4006268145294598e-008 16 -1.4025211214629962e-008 17 -1.40171021456581e-008
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|
18 -1.399029869730839e-008 19 -1.4001034109867305e-008 20 -1.4030367090356322e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 8.0853607187236776e-007 1 8.0847928529692581e-007
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|
2 8.086038860710687e-007 3 8.0855591022555018e-007 4 8.0840908367463271e-007 5 8.0843511796047096e-007
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|
6 8.0847598837863188e-007 7 8.0853379813561332e-007 8 8.0855988926487043e-007 9 8.0861741480475757e-007
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|
10 8.0860979778663022e-007 11 8.0857898865360767e-007 12 8.085518174993922e-007 13 8.0851157235883875e-007
|
|
14 8.0856756312641664e-007 15 8.0856136719376082e-007 16 8.0854226780502358e-007
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|
17 8.0851339134824229e-007 18 8.0858853834797628e-007 19 8.0850412587096798e-007
|
|
20 8.0858200135480729e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.8378156208551673e-010 1 -3.754375699216439e-010
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|
2 -5.1811827050940451e-010 3 -3.7757952320305321e-010 4 -4.0552486368916618e-010
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|
5 -3.4815456073644668e-010 6 -3.385785263265717e-010 7 -3.9247657901420041e-010 8 -3.8250383416205125e-010
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|
9 -4.5644815704903868e-010 10 -3.9339956292572253e-010 11 -4.3838699337328535e-010
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12 -3.9218941982888111e-010 13 -4.2570769132055375e-010 14 -4.1351982948967247e-010
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|
15 -4.188281665928884e-010 16 -4.2312509052067066e-010 17 -4.4693471146217689e-010
|
|
18 -3.5134753439969302e-010 19 -4.2013756362813126e-010 20 -4.2091025109769475e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.929418374542081e-010 1 4.100021433472989e-010
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|
2 1.508441843656172e-010 3 2.5315627372179961e-010 4 5.5208387861327424e-010 5 5.0256582229124547e-010
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|
6 4.2010994683039376e-010 7 2.9665034317893912e-010 8 2.4583940438915874e-010 9 1.2351526745835173e-010
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|
10 1.4106238399591575e-010 11 2.0334560424384307e-010 12 2.6202048863943617e-010
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|
13 3.4124172931804253e-010 14 2.2717749903478079e-010 15 2.3977250740436773e-010
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16 2.8066807211679645e-010 17 3.3712610481018146e-010 18 1.8895676690000585e-010
|
|
19 3.5837854905906852e-010 20 1.9888964086778316e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -3.4246844249352648e-010 1 -2.9748697949472103e-010
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|
2 -7.4180889209074508e-010 3 -3.3149996636616663e-010 4 -3.3946379041083219e-010
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|
5 -1.2763894108314133e-010 6 -7.8719898655155163e-011 7 -3.921533375805808e-010 8 -3.1502700448271526e-010
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|
9 -8.67701022144729e-010 10 -4.5589235164733561e-010 11 -6.8040123535340058e-010
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|
12 -3.658202907264041e-010 13 -4.0415554236616913e-010 14 -3.9853947919610277e-010
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|
15 -3.9708755728007361e-010 16 -4.3084755207978276e-010 17 -4.3077835742977294e-010
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|
18 -3.1479943651824271e-010 19 -3.9752487412947346e-010 20 -4.5973308493429954e-010;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 19 17.825912475585938
|
|
20 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.100741493739406e-008 1 9.1026002735361544e-008
|
|
2 9.0920089235169144e-008 3 9.1003457214355876e-008 4 9.1051354900173465e-008 5 9.1080210040672682e-008
|
|
6 9.107601073310434e-008 7 9.1002576141363534e-008 8 9.100146058926839e-008 9 9.0884967107740522e-008
|
|
10 9.0958280907216249e-008 11 9.0932829266421322e-008 12 9.1001467694695748e-008
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|
13 9.0994134893662704e-008 14 9.0997517077084922e-008 15 9.0994298318491929e-008
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|
16 9.0976854494329018e-008 17 9.0986084444466542e-008 18 9.1006995717179962e-008
|
|
19 9.100285325303048e-008 20 9.09710422547505e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -9.099071007767634e-007 1 -9.0996212520622066e-007
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|
2 -9.0984298140028841e-007 3 -9.0988726242358098e-007 4 -9.1003170155090629e-007
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|
5 -9.1000396196250222e-007 6 -9.0996320523117902e-007 7 -9.099099997911253e-007 8 -9.0988282863690984e-007
|
|
9 -9.0982956635343726e-007 10 -9.0983564859925536e-007 11 -9.0986628720202134e-007
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|
12 -9.0989084355896921e-007 13 -9.0993216872448102e-007 14 -9.0987714429502375e-007
|
|
15 -9.0988328338426072e-007 16 -9.0990073431385099e-007 17 -9.0993069079559064e-007
|
|
18 -9.0985383849329082e-007 19 -9.0993842150055571e-007 20 -9.0986230816270108e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.1617527746804512e-010 1 -6.1005539508940387e-010
|
|
2 -6.7909411427535815e-010 3 -6.1482924307298958e-010 4 -6.1580002208572182e-010
|
|
5 -5.9290355958196983e-010 6 -5.9210880642979191e-010 7 -6.1881011426123678e-010
|
|
8 -6.1775318194179363e-010 9 -6.5212962807592589e-010 10 -6.2411359413871992e-010
|
|
11 -6.4376770581020537e-010 12 -6.2032268210998609e-010 13 -6.3214478096540461e-010
|
|
14 -6.309584521524414e-010 15 -6.3339317124544436e-010 16 -6.3506694347736925e-010
|
|
17 -6.4276545197472501e-010 18 -6.0379928834564112e-010 19 -6.3010546780262189e-010
|
|
20 -6.3524019378036201e-010;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -9.5408720923728652e-009 1 -9.4903231939724719e-009
|
|
2 -9.5991650184146238e-009 3 -9.5590459991967691e-009 4 -9.4265022454464997e-009
|
|
5 -9.4522016880205229e-009 6 -9.4897734115306775e-009 7 -9.5381116338444372e-009
|
|
8 -9.563104086396379e-009 9 -9.6113534908681686e-009 10 -9.606038631204683e-009 11 -9.5779730813205788e-009
|
|
12 -9.5556522694550949e-009 13 -9.5174375047690773e-009 14 -9.567881598115946e-009
|
|
15 -9.5627097351780321e-009 16 -9.5463557059360937e-009 17 -9.518738686153938e-009
|
|
18 -9.5898275986883164e-009 19 -9.5118339871191893e-009 20 -9.5818659673341244e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.0841370830289065e-010 1 -5.8132992863946242e-010
|
|
2 -7.9277473474803628e-010 3 -6.0720201089381476e-010 4 -5.7133597852754292e-010
|
|
5 -4.8265236252120758e-010 6 -4.7355802612614184e-010 7 -6.2106275677820122e-010
|
|
8 -6.080015935161498e-010 9 -8.6668261456424024e-010 10 -6.7855271401739969e-010
|
|
11 -7.7109424401200499e-010 12 -6.2127558653202186e-010 13 -6.2855548543794271e-010
|
|
14 -6.3542865413879213e-010 15 -6.3527444416067169e-010 16 -6.480793124374884e-010
|
|
17 -6.4468885785373686e-010 18 -6.0174343285979148e-010 19 -6.2811639223170346e-010
|
|
20 -6.6506494755813605e-010;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 19 14.426532745361328
|
|
20 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 19 -13.258078575134277
|
|
20 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 19 -0.0010853810235857964
|
|
20 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 14.035935401916504 1 14.764515876770018
|
|
2 14.600029945373533 3 14.39206600189209 4 14.771504402160643 5 15.673320770263672
|
|
6 18.11876106262207 7 20.876850128173828 8 22.780979156494141 9 22.82948112487793
|
|
10 21.68922233581543 11 16.126272201538086 12 7.1601476669311523 13 -3.8663799762725826
|
|
14 -12.99488639831543 15 -17.41424560546875 16 -8.2559604644775391 17 0.98474574089050282
|
|
18 7.0589876174926758 19 11.838970184326172 20 14.035937309265137;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.90243113040924061 1 0.94914007186889648
|
|
2 1.1567198038101196 3 1.4343441724777222 4 1.7882468700408936 5 2.31705641746521
|
|
6 3.4866247177124023 7 4.885103702545166 8 6.0838022232055664 9 6.4725089073181152
|
|
10 5.8518123626708984 11 3.7511594295501713 12 1.3501545190811157 13 -0.30140644311904907
|
|
14 -1.0738872289657593 15 -0.85225647687911987 16 0.55783003568649292 17 1.1341471672058105
|
|
18 1.0524361133575439 19 0.71981120109558105 20 0.90243047475814819;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -27.825370788574219 1 -29.299375534057617
|
|
2 -32.839817047119141 3 -37.393306732177734 4 -41.605239868164062 5 -43.777763366699219
|
|
6 -48.742305755615234 7 -51.870563507080078 8 -53.310638427734375 9 -53.208595275878906
|
|
10 -52.392936706542969 11 -53.172645568847656 12 -53.431472778320313 13 -51.411827087402344
|
|
14 -48.077255249023438 15 -41.13848876953125 16 -35.407142639160156 17 -32.115913391113281
|
|
18 -30.318582534790043 19 -28.373407363891602 20 -27.825368881225586;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 19 -1.8263884782791138
|
|
20 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 19 -22.639778137207031
|
|
20 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.1900051302218344e-007 1 9.1900290044577559e-007
|
|
2 9.1900352572338306e-007 3 9.1899943299722509e-007 4 9.190086984744994e-007 5 9.1900483312201686e-007
|
|
6 9.1900221832474926e-007 7 9.1900182042081724e-007 8 9.1899880771961762e-007 9 9.1899835297226673e-007
|
|
10 9.1899619292235002e-007 11 9.1900034249192686e-007 12 9.1899971721431939e-007
|
|
13 9.1900375309705851e-007 14 9.1900000143141369e-007 15 9.1900113829979091e-007
|
|
16 9.1900176357739838e-007 17 9.1900398047073395e-007 18 9.1899653398286318e-007
|
|
19 9.1900290044577559e-007 20 9.1900051302218344e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 11.520483016967773 1 9.2666425704956055
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2 7.304762363433837 3 5.8093962669372559 4 5.0493998527526855 5 5.7661995887756348
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6 5.8879437446594238 7 5.1300015449523926 8 4.4946246147155762 9 4.6734156608581543
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18 19.236825942993164 19 14.682685852050781 20 11.520482063293457;
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 7.0524911880493164 1 3.5025234222412109
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2 0.88136672973632813 3 -0.52397453784942627 4 -0.81036728620529175 5 -0.25950783491134644
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18 7.2745623588562012 19 7.0474815368652344 20 7.0524921417236328;
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 50.958599090576172 1 52.647663116455078
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2 54.530906677246094 3 55.129680633544922 4 53.076408386230469 5 47.038402557373047
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6 46.767208099365234 7 46.830417633056641 8 46.956993103027344 9 46.818641662597656
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14 78.189186096191406 15 79.531906127929688 16 75.854972839355469 17 71.272743225097656
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18 64.080131530761719 19 54.907814025878906 20 50.958595275878906;
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createNode animCurveTL -n "Character1_RightLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 19 4.7834453582763672
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20 4.7834453582763672;
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createNode animCurveTL -n "Character1_RightLeg_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 19 -31.589393615722656
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20 -31.589393615722656;
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createNode animCurveTL -n "Character1_RightLeg_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -2.7159999262948986e-006 1 -2.7159999262948986e-006
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2 -2.7159990168001968e-006 3 -2.7159999262948986e-006 4 -2.7159999262948986e-006
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8 -2.7159999262948986e-006 9 -2.7159994715475477e-006 10 -2.7160001536685741e-006
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11 -2.7159994715475477e-006 12 -2.7159999262948986e-006 13 -2.7159999262948986e-006
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17 -2.7160001536685741e-006 18 -2.7159994715475477e-006 19 -2.7159999262948986e-006
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20 -2.7159994715475477e-006;
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createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -25.400251388549805 1 -25.733713150024414
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2 -24.814035415649414 3 -23.617565155029297 4 -23.38212776184082 5 -25.906881332397461
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6 -27.912338256835937 7 -28.411918640136719 8 -28.20429801940918 9 -27.683418273925781
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18 -23.979852676391602 19 -25.656026840209961 20 -25.400251388549805;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -46.671058654785156 1 -45.212989807128906
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2 -44.30694580078125 3 -44.028568267822266 4 -44.188346862792969 5 -44.659099578857422
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6 -44.185493469238281 7 -44.013175964355469 8 -44.130481719970703 9 -44.372314453125
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18 -45.562351226806641 19 -45.962425231933594 20 -46.671058654785156;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -8.5805168151855469 1 -8.4654445648193359
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2 -7.4831442832946777 3 -4.5283174514770508 4 1.4227643013000488 5 11.58873176574707
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18 -15.097461700439453 19 -10.323337554931641 20 -8.5805139541625977;
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createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 19 5.112642765045166
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20 5.112642765045166;
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createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -1.4210854715202004e-014 1 -2.1316282072803006e-014
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2 -2.1316282072803006e-014 3 2.8421709430404007e-014 4 3.5527136788005009e-014 5 -2.1316282072803006e-014
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16 -6.3948846218409017e-014 17 0 18 3.5527136788005009e-014 19 4.2632564145606011e-014
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20 -1.4210854715202004e-014;
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|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 19 -24.037439346313477
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20 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 4.6000087072783913e-010 1 4.4041698066266127e-010
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2 4.368929107378961e-010 3 4.5770726098126602e-010 4 6.3928673466051578e-010 5 4.0113951049747243e-010
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6 3.5758657146445216e-010 7 4.5900333534021348e-010 8 4.7580861473051073e-010 9 4.3174122610345473e-010
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|
|
19 5.2664111960254445e-010 20 5.131758906706807e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.3834458578720898e-010 1 -2.1400044236674631e-010
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2 -1.6157217924694933e-011 3 -5.6970095307917739e-011 4 -5.3875731653718617e-010
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5 -1.4270512549430237e-010 6 -1.9983424637270986e-011 7 -9.5454803783479036e-011
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17 -1.6487677889642782e-010 18 1.8294549902764246e-011 19 -1.6560512683394535e-010
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20 -2.486939265633481e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 1.6466970842454742e-010 1 1.8766385667667862e-010
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|
2 1.2517709091497409e-010 3 7.7436966561261755e-011 4 1.8177664928842319e-010 5 3.0566402187126585e-010
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|
6 2.9082514174660901e-010 7 1.7272717978134011e-010 8 1.8872974016925781e-010 9 3.1573824110786575e-010
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10 3.7897456006685815e-011 11 2.1213514278528581e-010 12 2.878257909788573e-010 13 1.7583876021909361e-010
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14 2.225233330932497e-010 15 4.3558989748504478e-010 16 2.4507962326225652e-010 17 2.6592497648358915e-010
|
|
18 1.2320276743249536e-010 19 1.2768990031997163e-010 20 1.8474222152065067e-010;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 19 7.9202537536621094
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|
20 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.7002172114644054e-008 1 -1.7001333674215857e-008
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|
2 -1.70177330005572e-008 3 -1.7027172560801773e-008 4 -1.6981484662892399e-008 5 -1.6983296546868587e-008
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9 -1.6983838335704604e-008 10 -1.7017814712971813e-008 11 -1.6989826434610222e-008
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12 -1.6983035422413195e-008 13 -1.7002033558810581e-008 14 -1.6993325857583841e-008
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|
15 -1.6961957172156872e-008 16 -1.6980425954216116e-008 17 -1.6984460060598394e-008
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|
18 -1.7015327813396652e-008 19 -1.6999329943701014e-008 20 -1.6984508022233058e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.0010912622819887e-009 1 7.0234875693131471e-009
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|
2 6.9652479339765705e-009 3 6.9776895372797298e-009 4 7.1222920894342678e-009 5 7.0010930386388281e-009
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|
6 6.9632655197437998e-009 7 6.988354783743489e-009 8 7.0060650614323094e-009 9 6.9967409643822975e-009
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|
10 7.0027308396447552e-009 11 7.0058892021052088e-009 12 6.9955543580135782e-009
|
|
13 6.9946022307476596e-009 14 6.9903407506899384e-009 15 6.9903265398352232e-009
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|
16 7.0253740602765902e-009 17 7.0082144532079838e-009 18 6.9538437230676209e-009
|
|
19 7.0092198711790843e-009 20 7.0338082025500626e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.0101470488143036e-010 1 1.8848603233756478e-010
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|
2 1.8891541109233856e-010 3 2.0044810256081291e-010 4 3.0228947123234207e-010 5 1.652345898994767e-010
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6 1.4204516729510175e-010 7 2.0152630952896544e-010 8 2.104493523891193e-010 9 1.8540566304459105e-010
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16 1.9615355173474569e-010 17 1.7864171253378913e-010 18 2.1464872934640056e-010
|
|
19 2.403375554127507e-010 20 2.3159389683780063e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.8542634441787165e-011 1 -6.408499425569758e-011
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|
2 5.4540150173920659e-011 3 2.9639589393948285e-011 4 -2.6239577177733509e-010 5 -1.9732162084840077e-011
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|
19 -3.5148311344768146e-011 20 -8.5013045214576977e-011;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.36227376601461e-010 1 1.5135145914335624e-010
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|
2 1.0851893689212133e-010 3 8.2474964357981406e-011 4 1.6318789375358023e-010 5 2.1970954222627626e-010
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|
6 2.0319609883578948e-010 7 1.3795735387400754e-010 8 1.4971189565837761e-010 9 2.2262551524487861e-010
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13 1.4416301485908889e-010 14 1.6387728674072122e-010 15 2.9106031473880023e-010
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16 1.876352268004311e-010 17 1.9624837865883649e-010 18 1.045657033182934e-010 19 1.144704747657599e-010
|
|
20 1.5032926292679605e-010;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 19 17.826379776000977
|
|
20 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.700242245940899e-008 1 -3.700215600588308e-008
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2 -3.7019319165665365e-008 3 -3.7027444221848782e-008 4 -3.6976189221604727e-008
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5 -3.6986936180483099e-008 6 -3.6998489605366558e-008 7 -3.7002081398895825e-008
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20 -3.6983301754389686e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 1.2505552149377763e-012 1 2.3327118015004089e-011
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2 -3.3924862918865983e-011 3 -2.1422863483167021e-011 4 1.2230927382006485e-010 5 5.0981441290787188e-013
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6 -3.7736036517799221e-011 7 -1.1321610315917496e-011 8 5.2295945351943374e-012 9 -4.489741911584133e-012
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10 2.8270719099054986e-012 11 5.2464699251686397e-012 12 -4.5465853304449411e-012
|
|
13 -5.7651661222735129e-012 14 -9.8925312386199948e-012 15 -1.1535661315065227e-011
|
|
16 2.475530891388189e-011 17 7.9030115784917143e-012 18 -4.5996983999430086e-011
|
|
19 9.2512664195965044e-012 20 3.3516300845803926e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.3347715961725726e-010 1 6.2723204408143829e-010
|
|
2 6.2981980741838584e-010 3 6.3399907546113354e-010 4 6.7229610767327586e-010 5 6.1717547739092993e-010
|
|
6 6.0979982174913516e-010 7 6.3476079947832886e-010 8 6.3762645163834009e-010 9 6.2800886713176851e-010
|
|
10 6.4733790550164372e-010 11 6.3326760502135926e-010 12 6.3269878225469256e-010
|
|
13 6.3579708164951398e-010 14 6.368202076778573e-010 15 6.1421362440583493e-010 16 6.2884375484628663e-010
|
|
17 6.237138028275524e-010 18 6.4285932133145707e-010 19 6.5023653128548631e-010 20 6.457692158789996e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.0579160880652694e-009 1 1.037627317401757e-009
|
|
2 1.0900365055022121e-009 3 1.0786215254299236e-009 4 9.4642171877268311e-010 5 1.0587971610576119e-009
|
|
6 1.0939644745633359e-009 7 1.0694710672609631e-009 8 1.0541916228845594e-009 9 1.0634629843409016e-009
|
|
10 1.0563672159236148e-009 11 1.0541503225880433e-009 12 1.0633357527822795e-009
|
|
13 1.0644298775730476e-009 14 1.0681988626970451e-009 15 1.0702598807199593e-009
|
|
16 1.0363996327811265e-009 17 1.0520161408678064e-009 18 1.1010093947660948e-009
|
|
19 1.0503813374640458e-009 20 1.0282605877875994e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -7.90723764243495e-010 1 -7.8291184646417378e-010
|
|
2 -8.0685108594380495e-010 3 -8.1592516076867128e-010 4 -7.6289263795104034e-010
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|
5 -7.5489353656976732e-010 6 -7.6957812344957688e-010 7 -7.9282880260933553e-010
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|
8 -7.8574252659890931e-010 9 -7.5705153257388247e-010 10 -8.2530871026165187e-010
|
|
11 -7.7086931282721594e-010 12 -7.6780659608033375e-010 13 -7.8612222287333111e-010
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|
14 -7.8552642168716602e-010 15 -7.3003592060416622e-010 16 -7.6496253775815148e-010
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|
17 -7.6499179213485036e-010 18 -8.1109591265615677e-010 19 -7.9997330981740333e-010
|
|
20 -7.8254114299625144e-010;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 19 14.426504135131836
|
|
20 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 19 -13.258078575134277
|
|
20 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.4270013758214191e-006 1 8.4270086517790332e-006
|
|
2 8.4269931903691031e-006 3 8.4269959188532084e-006 4 8.4270241131889634e-006 5 8.4270050138002262e-006
|
|
6 8.4269959188532084e-006 7 8.426997737842612e-006 8 8.4270004663267173e-006 9 8.4269995568320155e-006
|
|
10 8.426997737842612e-006 11 8.4270022853161208e-006 12 8.4269995568320155e-006 13 8.4269986473373137e-006
|
|
14 8.4269968283479102e-006 15 8.4270013758214191e-006 16 8.4270086517790332e-006
|
|
17 8.4270050138002262e-006 18 8.4269859144114889e-006 19 8.4269995568320155e-006
|
|
20 8.4270068327896297e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -19.354238510131836 1 -19.537868499755859
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|
2 -19.370540618896484 3 -18.349142074584961 4 -15.97987174987793 5 -11.993712425231934
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|
6 -9.9230871200561523 7 -8.274409294128418 8 -7.457061767578125 9 -7.3272085189819327
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|
10 -6.548518180847168 11 -4.4580135345458984 12 -2.3489844799041748 13 -1.768755316734314
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|
14 -2.0989181995391846 15 -5.1110930442810059 16 -10.012981414794922 17 -14.172842979431152
|
|
18 -16.692682266235352 19 -18.671009063720703 20 -19.354240417480469;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.9739816188812256 1 -2.5758914947509766
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|
2 -1.8676919937133789 3 -1.8413841724395752 4 -2.3920714855194092 5 -3.2176704406738281
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|
6 -3.6248753070831299 7 -4.0962715148925781 8 -4.5557618141174316 9 -5.1918902397155762
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|
10 -5.8024997711181641 11 -6.3011922836303711 12 -6.8814077377319336 13 -7.5278115272521982
|
|
14 -7.8938608169555673 15 -7.7444572448730469 16 -7.0224390029907227 17 -5.694788932800293
|
|
18 -4.7222156524658203 19 -3.9829425811767578 20 -3.9739811420440674;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -25.543848037719727 1 -20.654447555541992
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|
2 -18.684549331665039 3 -19.578521728515625 4 -23.404870986938477 5 -29.844053268432617
|
|
6 -35.491127014160156 7 -43.461360931396484 8 -51.604549407958984 9 -57.863483428955085
|
|
10 -60.919734954833984 11 -63.822052001953125 12 -68.323410034179688 13 -71.661201477050781
|
|
14 -71.877914428710938 15 -64.079307556152344 16 -50.879878997802734 17 -40.661823272705078
|
|
18 -34.681015014648438 19 -28.894018173217773 20 -25.543848037719727;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 19 -1.8263884782791138
|
|
20 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 19 -22.639778137207031
|
|
20 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.0145664570445661e-013 1 -1.4210854715202004e-014
|
|
2 2.2382096176443156e-012 3 1.2576606422953773e-012 4 -9.2548191332753049e-012 5 1.9895196601282805e-012
|
|
6 4.7357673338410677e-012 7 9.2192919964872999e-013 8 -4.5297099404706387e-014 9 1.078248601515952e-012
|
|
10 -6.830092047493963e-013 11 1.1191048088221578e-013 12 5.9419136277938378e-013
|
|
13 5.0803805606847163e-013 14 1.0365042157900461e-012 15 2.4851232183209504e-012
|
|
16 -1.0835776720341528e-012 17 5.0803805606847163e-013 18 2.6538771180639742e-012
|
|
19 -1.6555645743210334e-012 20 -2.5011104298755527e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 17.695127487182617 1 16.745351791381836
|
|
2 16.86529541015625 3 18.30122184753418 4 21.234691619873047 5 25.275915145874023
|
|
6 27.575143814086914 7 29.990207672119144 8 33.924922943115234 9 40.159542083740234
|
|
10 44.126628875732422 11 39.769676208496094 12 32.233860015869141 13 28.355169296264648
|
|
14 27.585271835327148 15 27.392578125 16 25.888378143310547 17 24.620107650756836
|
|
18 22.227630615234375 19 19.295261383056641 20 17.69512939453125;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.6562504768371582 1 0.7902030348777771
|
|
2 -0.41440072655677795 3 -0.95408987998962391 4 -0.86958879232406616 5 0.10872257500886917
|
|
6 -3.3853857517242432 7 -11.700290679931641 8 -23.53887939453125 9 -34.54937744140625
|
|
10 -39.993133544921875 11 -39.266269683837891 12 -34.103672027587891 13 -27.927131652832031
|
|
14 -23.521743774414063 15 -17.092557907104492 16 -5.0342073440551758 17 3.6706843376159672
|
|
18 4.3567347526550293 19 2.4321925640106201 20 2.6562497615814209;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 59.90101623535157 1 60.769390106201165
|
|
2 65.556053161621094 3 71.57415771484375 4 75.994529724121094 5 75.470428466796875
|
|
6 71.47882080078125 7 64.314910888671875 8 53.998077392578125 9 41.5936279296875
|
|
10 32.425411224365234 11 35.716415405273438 12 46.918495178222656 13 56.546482086181641
|
|
14 62.790000915527344 15 64.310829162597656 16 63.440155029296875 17 63.176887512207031
|
|
18 63.729335784912116 19 61.691169738769531 20 59.90101623535157;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 19 4.7830061912536621
|
|
20 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 19 -31.589393615722656
|
|
20 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.3145040611561853e-013 1 1.1013412404281553e-013
|
|
2 -3.0198066269804258e-013 3 -2.7355895326763857e-013 4 9.6278540695493575e-013 5 3.2152058793144533e-013
|
|
6 1.865174681370263e-013 7 3.0020430585864233e-013 8 -3.907985046680551e-013 9 -2.7000623958883807e-013
|
|
10 -3.6237679523765109e-013 11 7.815970093361102e-014 12 2.1671553440683056e-013
|
|
13 -2.0605739337042905e-013 14 2.007283228522283e-013 15 6.5902838741749292e-013
|
|
16 2.233768725545815e-013 17 2.5579538487363607e-013 18 -3.872457909892546e-013 19 -2.5934809855243657e-013
|
|
20 2.4158453015843406e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.5068254470825195 1 2.2345824241638184
|
|
2 -0.99372059106826782 3 -5.7523870468139648 4 -12.655261993408203 5 -22.195693969726563
|
|
6 -32.155342102050781 7 -53.415058135986328 8 -95.135200500488281 9 -131.06204223632812
|
|
10 -145.4544677734375 11 -145.95181274414062 12 -134.76666259765625 13 -108.55741119384766
|
|
14 -75.908950805664062 15 -44.397430419921875 16 -19.027427673339844 17 -6.4343433380126953
|
|
18 -0.77522367238998413 19 2.4949989318847656 20 4.5068249702453613;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 19.113250732421875 1 22.039587020874023
|
|
2 24.328302383422852 3 26.680160522460938 4 30.012411117553711 5 35.509429931640625
|
|
6 45.004489898681641 7 57.269069671630859 8 63.118629455566413 9 56.420780181884766
|
|
10 49.756328582763672 11 52.041355133056641 12 60.819492340087891 13 68.298446655273437
|
|
14 67.961387634277344 15 59.255195617675781 16 42.185066223144531 17 26.636760711669922
|
|
18 20.240299224853516 19 19.252361297607422 20 19.113250732421875;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -32.56396484375 1 -33.402389526367188
|
|
2 -35.172565460205078 3 -36.841121673583984 4 -37.426315307617188 5 -36.177196502685547
|
|
6 -39.777667999267578 7 -54.853031158447266 8 -90.790847778320312 9 -121.67471313476562
|
|
10 -132.7314453125 11 -134.31617736816406 12 -127.84996795654297 13 -106.83968353271484
|
|
14 -79.08843994140625 15 -53.064323425292969 16 -34.725475311279297 17 -29.448738098144531
|
|
18 -30.718002319335937 19 -32.393779754638672 20 -32.56396484375;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 19 5.112642765045166
|
|
20 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0 1 7.1054273576010019e-015 2 0 3 4.2632564145606011e-014
|
|
4 0 5 0 6 5.6843418860808015e-014 7 -7.1054273576010019e-015 8 -7.1054273576010019e-015
|
|
9 4.9737991503207013e-014 10 4.9737991503207013e-014 11 6.3948846218409017e-014 12 0
|
|
13 5.6843418860808015e-014 14 7.1054273576010019e-015 15 4.9737991503207013e-014
|
|
16 -5.6843418860808015e-014 17 0 18 1.4210854715202004e-014 19 4.9737991503207013e-014
|
|
20 0;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 19 24.674720764160156
|
|
20 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -0.34176555275917053 1 0.48303961753845215
|
|
2 1.4534833431243896 3 2.3922126293182373 4 3.1162543296813965 5 3.4352462291717529
|
|
6 3.1112368106842041 7 2.2575032711029053 8 1.2090284824371338 9 0.30832380056381226
|
|
10 -0.099067948758602142 11 -0.97093212604522716 12 -2.8704402446746826 13 -4.8658146858215332
|
|
14 -6.0421833992004395 15 -5.7901439666748047 16 -4.6545042991638184 17 -3.4615919589996338
|
|
18 -2.3104746341705322 19 -1.0974454879760742 20 -0.34176555275917053;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.6705372333526616 1 -4.0423150062561035
|
|
2 -5.0227808952331543 3 -6.4011721611022949 4 -7.9696054458618173 5 -9.5223608016967773
|
|
6 -10.87480640411377 7 -11.961643218994141 8 -12.757692337036133 9 -13.243987083435059
|
|
10 -13.408329963684082 11 -12.918314933776855 12 -11.649742126464844 13 -9.9104604721069336
|
|
14 -8.0132369995117188 15 -6.4172406196594238 16 -5.2773466110229492 17 -4.4465527534484863
|
|
18 -3.9244503974914551 19 -3.7118375301361088 20 -3.6705372333526616;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.2610678672790527 1 4.0145778656005859
|
|
2 3.7434923648834229 3 3.4906113147735596 4 3.3136310577392578 5 3.2880775928497314
|
|
6 3.4659085273742676 7 3.7906424999237061 8 4.17401123046875 9 4.511871337890625
|
|
10 4.6937961578369141 11 4.7947893142700195 12 4.9030766487121582 13 4.9430418014526367
|
|
14 4.9032316207885742 15 4.7979865074157715 16 4.6454458236694336 17 4.5186886787414551
|
|
18 4.414036750793457 19 4.316716194152832 20 4.2610678672790527;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.550167441368103 1 -2.1233587265014648
|
|
2 -3.3584904670715332 3 -4.8544111251831055 4 -6.2106432914733887 5 -7.0282745361328125
|
|
6 -7.6031503677368164 7 -8.378535270690918 8 -9.1779670715332031 9 -9.8248424530029297
|
|
10 -10.142254829406738 11 -9.2707662582397461 12 -7.1753053665161133 13 -4.9146342277526855
|
|
14 -3.5485391616821289 15 -2.4759836196899414 16 -1.0635075569152832 17 -0.32250794768333435
|
|
18 -0.58867192268371582 19 -1.1733909845352173 20 -1.550167441368103;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 57.922870635986328 1 58.145217895507813
|
|
2 58.699974060058594 3 59.382522583007813 4 59.987022399902344 5 60.306102752685547
|
|
6 59.861026763916016 7 58.637111663818359 8 57.123767852783203 9 55.811737060546875
|
|
10 55.192428588867188 11 54.984127044677734 12 54.680782318115234 13 54.436538696289063
|
|
14 54.401023864746094 15 55.867992401123047 16 58.391979217529297 17 59.517105102539062
|
|
18 58.929042816162109 19 58.248126983642578 20 57.922870635986328;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.0170497894287109 1 1.4166165590286255
|
|
2 0.53219449520111084 3 -0.39264050126075745 4 -1.1144531965255737 5 -1.3895684480667114
|
|
6 -1.4190512895584106 7 -1.5093212127685547 8 -1.5744585990905762 9 -1.5287213325500488
|
|
10 -1.2865017652511597 11 -0.73778188228607178 12 0.069537833333015442 13 0.98494833707809448
|
|
14 1.860571026802063 15 2.9566924571990967 16 4.1518831253051758 17 4.7272076606750488
|
|
18 4.1372346878051758 19 2.927788257598877 20 2.0170497894287109;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 19 4.1551990509033203
|
|
20 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 19 29.305034637451175
|
|
20 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 19 -14.732060432434082
|
|
20 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 19 -19.811498641967773
|
|
20 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 19 -2.1555929183959961
|
|
20 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 19 -8.1722145080566406
|
|
20 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "shuffle_leftSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of shuffle_left.ma
|