4791 lines
267 KiB
Mathematica
4791 lines
267 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: gethit_from_right.ma
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//Last modified: Tue, Jan 06, 2015 03:53:24 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
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2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr -s 31 ".ktv[0:30]" 0 -25.714448928833008 1 -25.22227668762207
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 29 -2.7732014656066895
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 29 -1.1063683032989502
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 29 37.800914764404297
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.1016025543212891 1 -9.4759178161621094
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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createNode animCurveTA -n "cloak_left_02_rotateX";
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.585205078125 1 16.114847183227539 2 13.170147895812988
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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30 -24.875137329101563;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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|
createNode animCurveTU -n "cloak_right_03_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.9180376529693604 1 -0.65485310554504395
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30 2.9180376529693604;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.407205581665039 1 14.555416107177736
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30 16.407205581665039;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.8110923767089844 1 -14.229199409484863
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30 -5.8110923767089844;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 29 -3.0690248012542725
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 29 -0.89195215702056885
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.5815043449401855 1 -6.7016820907592773
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30 -3.5815043449401855;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -11.996885299682617 1 -17.338893890380859
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30 -11.996885299682617;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.974637508392334 1 1.3750847578048706
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30 -4.974637508392334;
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|
createNode animCurveTL -n "cloak_right_02_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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|
30 -8.2509250640869141;
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|
createNode animCurveTL -n "cloak_right_02_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 -1.0658141036401503e-014;
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|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 20.732824325561523
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|
2 25.283359527587891 3 29.680315017700199 4 33.462963104248047 5 36.170574188232422
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6 37.647193908691406 7 38.199981689453125 8 38.062854766845703 9 37.469745635986328
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|
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|
30 16.489444732666016;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 2.7922883033752441
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2 13.846196174621582 3 24.436418533325195 4 33.171901702880859 5 38.661586761474609
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26 -15.519162178039549 27 -13.632785797119141 28 -11.426705360412598 29 -9.2206249237060547
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|
30 -7.3342490196228027;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -1.7242043018341064
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|
2 4.735506534576416 3 10.963339805603027 4 16.263660430908203 5 19.940834045410156
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|
30 -7.720158576965332;
|
|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
|
|
30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
|
|
30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242
|
|
30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
|
|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
|
|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -14.38974094390869
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|
2 -12.814208984375 3 -17.682561874389648 4 -23.090658187866211 5 -23.468111038208008
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30 -8.8263006210327148;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 35.962287902832031 1 28.289962768554688
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14 43.025360107421875 15 33.007034301757813 16 23.95655632019043 17 19.49424934387207
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|
18 18.690353393554687 19 18.711286544799805 20 19.367406845092773 21 20.344331741333008
|
|
22 21.416290283203125 23 22.543560028076172 24 23.879482269287109 25 25.639793395996094
|
|
26 27.708517074584961 27 30.040031433105465 28 32.587459564208984 29 34.879550933837891
|
|
30 35.962287902832031;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -44.943630218505859
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|
2 -43.897407531738281 3 -44.494438171386719 4 -43.327854156494141 5 -40.904796600341797
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|
6 -40.711040496826172 7 -44.229537963867188 8 -49.081203460693359 9 -49.205459594726563
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|
10 -40.636024475097656 11 -25.521615982055664 12 -5.8630142211914062 13 11.229351043701172
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|
14 15.920915603637695 15 11.344972610473633 16 3.228581428527832 17 -3.2528688907623291
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|
18 -8.1071357727050781 19 -14.409096717834473 20 -21.266702651977539 21 -27.635990142822266
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|
22 -32.701328277587891 23 -36.034004211425781 24 -37.465232849121094 25 -37.305915832519531
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|
26 -36.055747985839844 27 -33.958217620849609 28 -31.558710098266598 29 -29.656528472900391
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|
30 -28.929933547973633;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.907985046680551e-014 1 4.9737991503207013e-014
|
|
2 1.4921397450962104e-013 3 -7.1054273576010019e-014 4 1.0658141036401503e-013 5 -1.5631940186722204e-013
|
|
6 2.6290081223123707e-013 7 4.2632564145606011e-014 8 -5.6843418860808015e-014 9 9.2370555648813024e-014
|
|
10 -4.9737991503207013e-014 11 1.3500311979441904e-013 12 6.3948846218409017e-014
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|
13 1.5276668818842154e-013 14 -2.4868995751603507e-014 15 -1.8118839761882555e-013
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|
16 5.3290705182007514e-015 17 4.5297099404706387e-014 18 -1.7985612998927536e-013
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|
19 2.3092638912203256e-014 20 9.1482377229112899e-014 21 -1.0302869668521453e-013
|
|
22 -1.5099033134902129e-013 23 1.0658141036401503e-013 24 -1.0125233984581428e-013
|
|
25 1.3322676295501878e-013 26 6.7501559897209518e-014 27 -4.6185277824406512e-014
|
|
28 2.0605739337042905e-013 29 -4.6185277824406512e-014 30 3.907985046680551e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1718590259552002 1 -9.6352424621582031
|
|
2 -18.981958389282227 3 -14.488958358764648 4 -8.198796272277832 5 -9.2445106506347656
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|
6 -15.490710258483888 7 -24.956645965576172 8 -32.736297607421875 9 -35.102878570556641
|
|
10 -33.829795837402344 11 -31.293071746826172 12 -27.966562271118164 13 -25.334503173828125
|
|
14 -24.113597869873047 15 -23.166770935058594 16 -21.227146148681641 17 -17.335409164428711
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|
18 -11.622756958007813 19 -5.5903239250183105 20 0.38660505414009094 21 5.8056559562683105
|
|
22 10.283901214599609 23 13.58598804473877 24 15.542860031127928 25 15.309378623962402
|
|
26 12.604026794433594 27 8.3287382125854492 28 3.7658886909484859 29 0.25544607639312744
|
|
30 -1.1718590259552002;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 26.436578750610352 1 27.23680305480957
|
|
2 24.079732894897461 3 22.518726348876953 4 21.179422378540039 5 21.316701889038086
|
|
6 23.458803176879883 7 27.434999465942383 8 30.856334686279297 9 31.729133605957031
|
|
10 30.742319107055664 11 28.355731964111328 12 23.725942611694336 13 19.264158248901367
|
|
14 17.734642028808594 15 18.391315460205078 16 19.12774658203125 17 18.276130676269531
|
|
18 16.463888168334961 19 15.222739219665529 20 14.65772533416748 21 14.935459136962892
|
|
22 15.989871025085447 23 17.437450408935547 24 18.707223892211914 25 19.991571426391602
|
|
26 21.807407379150391 27 23.803180694580078 28 25.415454864501953 29 26.290737152099609
|
|
30 26.436578750610352;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -30.452754974365238
|
|
2 -50.710617065429687 3 -46.090095520019531 4 -36.443767547607422 5 -32.782009124755859
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|
6 -33.045856475830078 7 -31.799770355224606 8 -28.880685806274411 9 -25.827964782714844
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|
10 -23.7802734375 11 -21.807136535644531 12 -20.659372329711914 13 -20.210006713867188
|
|
14 -19.333396911621094 15 -17.709423065185547 16 -15.879844665527344 17 -14.656352043151855
|
|
18 -13.637072563171387 19 -11.82457447052002 20 -9.4424095153808594 21 -6.97064208984375
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|
22 -4.8824796676635742 23 -3.5347950458526611 24 -3.2076821327209473 25 -3.8822546005249028
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|
26 -5.7351150512695312 27 -8.9631690979003906 28 -12.94264030456543 29 -16.352890014648438
|
|
30 -17.809810638427734;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 -2.1316282072803006e-014
|
|
2 4.9737991503207013e-014 3 -2.1316282072803006e-014 4 2.1316282072803006e-014 5 -4.2632564145606011e-014
|
|
6 9.9475983006414026e-014 7 9.2370555648813024e-014 8 4.2632564145606011e-014 9 2.0605739337042905e-013
|
|
10 2.8421709430404007e-014 11 6.0396132539608516e-014 12 6.3948846218409017e-014
|
|
13 1.3145040611561853e-013 14 -1.0480505352461478e-013 15 -1.5809575870662229e-013
|
|
16 1.3322676295501878e-013 17 2.8421709430404007e-014 18 -7.2830630415410269e-014
|
|
19 2.3092638912203256e-014 20 3.1974423109204508e-014 21 -8.8817841970012523e-014
|
|
22 -6.3948846218409017e-014 23 7.1054273576010019e-014 24 -5.6843418860808015e-014
|
|
25 1.4210854715202004e-014 26 1.4210854715202004e-014 27 -1.4210854715202004e-014
|
|
28 1.2789769243681803e-013 29 -2.8421709430404007e-014 30 -2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1892981294513447e-006 1 -2.1832443053426687e-006
|
|
2 -2.168797664126032e-006 3 -2.151096396119101e-006 4 -2.1366458895499818e-006 5 -2.129914037141134e-006
|
|
6 -2.1284840840962715e-006 7 -2.123565764122759e-006 8 -2.1161406493774848e-006 9 -2.1067055513412924e-006
|
|
10 -2.0959996618330479e-006 11 -2.0849961401836481e-006 12 -2.0738648345286492e-006
|
|
13 -2.0631669030990452e-006 14 -2.0539928300422616e-006 15 -2.0462641714402707e-006
|
|
16 -2.0416712231963174e-006 17 -2.0399977529450553e-006 18 -2.0424035938049201e-006
|
|
19 -2.0494082946242997e-006 20 -2.0601082724169828e-006 21 -2.0739203137054574e-006
|
|
22 -2.0888498966087354e-006 23 -2.1052869669802021e-006 24 -2.1229109279374825e-006
|
|
25 -2.1396976990217809e-006 26 -2.1552975795202656e-006 27 -2.1686539639631519e-006
|
|
28 -2.1789007860206766e-006 29 -2.1863170331926085e-006 30 -2.1885571186430752e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8852559808001388e-006 1 2.8918011594214477e-006
|
|
2 2.9062318844808033e-006 3 2.9244176857901039e-006 4 2.9388886559900129e-006 5 2.9462232760124607e-006
|
|
6 2.9488926429621642e-006 7 2.9551422358053969e-006 8 2.9655682283191709e-006 9 2.9797904517181451e-006
|
|
10 2.9938419174868613e-006 11 3.0091564440226648e-006 12 3.0244511890487047e-006
|
|
13 3.0395037811103975e-006 14 3.0518331186613068e-006 15 3.0624150895164348e-006
|
|
16 3.0694322958879638e-006 17 3.0715953016624553e-006 18 3.0684600460517686e-006
|
|
19 3.0598469038523035e-006 20 3.0467729175143177e-006 21 3.0285482353065163e-006
|
|
22 3.0107296424830565e-006 23 2.9900024856033269e-006 24 2.9683765205845702e-006
|
|
25 2.9469317723851418e-006 26 2.9268335310916882e-006 27 2.9106015517754713e-006
|
|
28 2.8985884910071036e-006 29 2.8898748496430926e-006 30 2.886116362788016e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6680223678995389e-006 1 5.6520225371059496e-006
|
|
2 5.614534984488273e-006 3 5.5688869906589389e-006 4 5.5313244047283661e-006 5 5.51542370885727e-006
|
|
6 5.5145310398074798e-006 7 5.5182508731377311e-006 8 5.5223022172867786e-006 9 5.5270274970098399e-006
|
|
10 5.5337181947834324e-006 11 5.5401033023372293e-006 12 5.5460864132328425e-006
|
|
13 5.5525633797515184e-006 14 5.5566883929714095e-006 15 5.5611599236726761e-006
|
|
16 5.5646755754423793e-006 17 5.5647424233029597e-006 18 5.5670111578365322e-006
|
|
19 5.5712680477881804e-006 20 5.5784457799745724e-006 21 5.5883756431285292e-006
|
|
22 5.599751602858305e-006 23 5.6097915148711763e-006 24 5.6219314501504414e-006 25 5.6331791711272672e-006
|
|
26 5.644126304105157e-006 27 5.6531894188083243e-006 28 5.6592730288684834e-006 29 5.6645412769285031e-006
|
|
30 5.6665876400074922e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
|
|
30 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
|
|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 29 51.956634521484375
|
|
30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 29 8.4858531951904297
|
|
30 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 29 -7.2448678016662598
|
|
30 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
|
|
30 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
|
|
30 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
|
|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.596572875976563 1 13.596572875976563
|
|
2 13.596572875976563 3 13.596572875976563 4 13.596572875976563 5 13.596572875976563
|
|
6 13.596572875976563 7 13.596572875976563 8 13.596572875976563 9 13.596572875976563
|
|
10 13.596572875976563 11 13.596572875976563 12 13.596572875976563 13 13.596572875976563
|
|
14 13.596572875976563 15 13.596572875976563 16 13.596572875976563 17 13.596572875976563
|
|
18 13.596572875976563 19 13.596572875976563 20 13.596572875976563 21 13.596572875976563
|
|
22 13.596572875976563 23 13.596572875976563 24 13.596572875976563 25 13.596572875976563
|
|
26 13.596572875976563 27 13.596572875976563 28 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 12.207106590270996 1 12.207106590270996
|
|
2 12.207106590270996 3 12.207106590270996 4 12.207106590270996 5 12.207106590270996
|
|
6 12.207106590270996 7 12.207106590270996 8 12.207106590270996 9 12.207106590270996
|
|
10 12.207106590270996 11 12.207106590270996 12 12.207106590270996 13 12.207106590270996
|
|
14 12.207106590270996 15 12.207106590270996 16 12.207106590270996 17 12.207106590270996
|
|
18 12.207106590270996 19 12.207106590270996 20 12.207106590270996 21 12.207106590270996
|
|
22 12.207106590270996 23 12.207106590270996 24 12.207106590270996 25 12.207106590270996
|
|
26 12.207106590270996 27 12.207106590270996 28 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996;
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|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -6.1949367523193359 1 -6.1949367523193359
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2 -6.1949367523193359 3 -6.1949372291564941 4 -6.1949372291564941 5 -6.1949372291564941
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6 -6.1949372291564941 7 -6.1949372291564941 8 -6.1949372291564941 9 -6.1949372291564941
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22 -6.1949367523193359 23 -6.1949367523193359 24 -6.1949367523193359 25 -6.1949367523193359
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26 -6.1949367523193359 27 -6.1949367523193359 28 -6.1949367523193359 29 -6.1949367523193359
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|
30 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
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|
30 -3.4464747905731201;
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|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
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|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
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|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.5190342992354999e-006 1 -1.5101959434105083e-006
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2 -1.4893529396431404e-006 3 -1.4641033203588449e-006 4 -1.4435464663620223e-006
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5 -1.4343003158501233e-006 6 -1.4299542954177014e-006 7 -1.418932242813753e-006 8 -1.4019066156834015e-006
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30 -1.5190347539828508e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.0184259028610541e-006 1 2.0195959677948849e-006
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|
2 2.0213471998431487e-006 3 2.0246502572263125e-006 4 2.0267418676667148e-006 5 2.0293257421144517e-006
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6 2.0284489892219426e-006 7 2.0278951069485629e-006 8 2.0277627754694549e-006 9 2.0290788143029204e-006
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|
13 2.0274956114008091e-006 14 2.0257839423720725e-006 15 2.026186393777607e-006 16 2.026208449024125e-006
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|
17 2.0254724404367153e-006 18 2.0261363715690095e-006 19 2.0252443846402457e-006
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20 2.0250474790373119e-006 21 2.0243392100383062e-006 22 2.0251775367796654e-006
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|
|
30 2.0206737190164858e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 6.4870546339079738e-006 1 6.479363491962431e-006
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|
2 6.4602568272675853e-006 3 6.4376567934232298e-006 4 6.4187529460468795e-006 5 6.4113878579519223e-006
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6 6.4061987359309569e-006 7 6.3967809182940982e-006 8 6.3812722146394663e-006 9 6.36135473541799e-006
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10 6.3405746004718821e-006 11 6.3177012634696439e-006 12 6.2941276155470405e-006
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|
13 6.2733070080867037e-006 14 6.2521226027456578e-006 15 6.2377603171626106e-006
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|
16 6.2280382735480089e-006 17 6.2228596107161138e-006 18 6.2290287132782396e-006
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19 6.2399094531429e-006 20 6.2588792388851289e-006 21 6.282946742430795e-006 22 6.3128172769211233e-006
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23 6.3404531829291955e-006 24 6.3708384914207272e-006 25 6.3995380514825229e-006
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26 6.4265504988725297e-006 27 6.4508835748711135e-006 28 6.4703199313953519e-006
|
|
29 6.4821474552445579e-006 30 6.4863515945035033e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
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|
30 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
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|
30 -5.6740646362304687;
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|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
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|
30 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 29 62.204925537109375
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|
30 62.204925537109375;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 29 -4.5865306854248047
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|
30 -4.5865306854248047;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 29 -2.4837551116943359
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|
30 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
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|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
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|
30 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
|
|
30 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
|
|
30 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
|
|
30 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
|
|
30 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3893952604557853e-006 1 -3.395040039322339e-006
|
|
2 -3.4088379834429361e-006 3 -3.42503767569724e-006 4 -3.4384775062790141e-006 5 -3.4439062801538967e-006
|
|
6 -3.4480240174161732e-006 7 -3.4582205898914249e-006 8 -3.4736235647869762e-006
|
|
9 -3.4927429624076467e-006 10 -3.5146008485753555e-006 11 -3.5371695048525002e-006
|
|
12 -3.5606276469479781e-006 13 -3.5822592963086213e-006 14 -3.6021901905769486e-006
|
|
15 -3.6169763006910212e-006 16 -3.6278813695389545e-006 17 -3.6316973819339182e-006
|
|
18 -3.6266565075493422e-006 19 -3.6161418393021449e-006 20 -3.5984901387564605e-006
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|
21 -3.5756852412305307e-006 22 -3.5508355722413398e-006 23 -3.5244756872998546e-006
|
|
24 -3.4960348784807134e-006 25 -3.4691058772295946e-006 26 -3.4441518437233758e-006
|
|
27 -3.4220970519527323e-006 28 -3.4050945032504387e-006 29 -3.392318603800959e-006
|
|
30 -3.3886376513692085e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.1495490020461148e-006 1 3.1566717098030495e-006
|
|
2 3.172116066707531e-006 3 3.1910808502289001e-006 4 3.2063026083051227e-006 5 3.2132659271155717e-006
|
|
6 3.2170230497285957e-006 7 3.2235252547252458e-006 8 3.2345985800930066e-006 9 3.249504743507714e-006
|
|
10 3.2641098641761346e-006 11 3.2804307465994498e-006 12 3.296937848062953e-006 13 3.3125238587672357e-006
|
|
14 3.3263384011661401e-006 15 3.3372975849488284e-006 16 3.3444266591686755e-006
|
|
17 3.3472742870799266e-006 18 3.3436906505812658e-006 19 3.3347569114994258e-006
|
|
20 3.3208907552761957e-006 21 3.3010533115884755e-006 22 3.2816949442349141e-006
|
|
23 3.2603038562228903e-006 24 3.2370660392189166e-006 25 3.2144889701157808e-006
|
|
26 3.1932368074194528e-006 27 3.1759245757712051e-006 28 3.1632753234589472e-006
|
|
29 3.1529361876891926e-006 30 3.1488698368775658e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.3530858319136314e-006 1 8.3208760770503432e-006
|
|
2 8.245256140071433e-006 3 8.1532334661460482e-006 4 8.0773070294526406e-006 5 8.0454374256078154e-006
|
|
6 8.0400632214150392e-006 7 8.0441786849405617e-006 8 8.0461395555175841e-006 9 8.0473146226722747e-006
|
|
10 8.0524532677372918e-006 11 8.0563931987853721e-006 12 8.0590189099893905e-006
|
|
13 8.0626286944607273e-006 14 8.0639019870432094e-006 15 8.0665122368372977e-006
|
|
16 8.0683203123044223e-006 17 8.0678937592892908e-006 18 8.0734462244436145e-006
|
|
19 8.0860072557698004e-006 20 8.1060388765763491e-006 21 8.1333291745977476e-006
|
|
22 8.1627304098219611e-006 23 8.1931775639532134e-006 24 8.226183126680553e-006 25 8.2582610048120841e-006
|
|
26 8.2887672760989517e-006 27 8.314067599712871e-006 28 8.3338181866565719e-006 29 8.3439181253197603e-006
|
|
30 8.3500999608077109e-006;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
|
|
30 1.740064263343811;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
|
|
30 -8.0002813339233398;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 29 18.578117370605469
|
|
30 18.578117370605469;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 29 16.923072814941406
|
|
30 16.923072814941406;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 29 -8.6928825378417969
|
|
30 -8.6928825378417969;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
|
|
30 2.511359691619873;
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|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
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30 -0.62816262245178223;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
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30 -9.4737987518310547;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 29 15.047707557678223
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30 15.047707557678223;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 29 -6.0322375297546387
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30 -6.0322375297546387;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 29 -1.2928235530853271
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30 -1.2928235530853271;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
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30 4.775383472442627;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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30 -4.9166936874389648;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
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30 -11.934831619262695;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.2455402561026858e-006 1 -3.2473162718815729e-006
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30 -3.2436050787509885e-006;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.2124593215266941e-006 1 -2.2241993065108545e-006
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.2063825175282545e-006 1 8.2126725828857161e-006
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30 8.2040505731129088e-006;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
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30 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
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30 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
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30 -8.5853300094604492;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
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30 -10.94325065612793;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
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30 -37.858219146728516;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 29 14.286167144775391
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30 14.286167144775391;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
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30 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
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30 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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30 -7.9121007919311523;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
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30 21.869308471679688;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
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|
30 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
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|
30 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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|
30 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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|
30 -4.3483805656433105;
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|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -6.6068143844604492 1 -11.901531219482422
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30 -6.6068124771118164;
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|
createNode animCurveTA -n "Character1_RightHand_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.159759521484375 1 -11.985369682312012
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.9508292675018311 1 -1.5125718116760254
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30 -1.9508285522460937;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
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30 4.773348331451416;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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29 -1.3000368426219211e-006 30 -1.300018084293697e-006;
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|
createNode animCurveTL -n "Character1_RightHand_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
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|
30 -20.894018173217773;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.79155546426773071 1 -26.200572967529297
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2 2.6520538330078125 3 4.59027099609375 4 -13.240325927734375 5 -10.488801956176758
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6 -10.604267120361328 7 -11.331212997436523 8 -9.869166374206543 9 -8.5872001647949219
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26 -9.8768768310546875 27 10.460515975952148 28 0.54649955034255981 29 0.51856720447540283
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30 0.79155445098876953;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 63.320743560791016 1 87.925933837890625
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|
2 109.12081909179687 3 100.59774017333984 4 76.922195434570313 5 63.964416503906257
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6 62.533828735351555 7 68.348129272460937 8 71.250564575195313 9 72.024932861328125
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18 26.489898681640625 19 42.317432403564453 20 60.249656677246101 21 76.577735900878906
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22 89.518989562988281 23 98.633522033691406 24 103.01759338378906 25 102.28269958496094
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26 96.827934265136719 27 87.591468811035156 28 76.793685913085937 29 67.369621276855469
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30 63.320743560791016;
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|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.8485761284828186 1 -22.174448013305664
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2 6.3103179931640625 3 8.2065887451171875 4 0.22102212905883789 5 11.096522331237793
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6 12.460923194885254 7 8.0014934539794922 8 4.6213259696960449 9 3.4749162197113037
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30 -0.84857511520385742;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.6469494918710552e-012 1 1.4210854715202004e-014
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2 2.9558577807620168e-012 3 2.0534685063466895e-012 4 3.815614491031738e-012 5 4.0571990211901721e-012
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6 -8.8817841970012523e-012 7 5.6132876125047915e-013 8 2.5224267119483557e-013 9 -1.0064837852041819e-011
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13 -8.3866247280184325e-012 14 8.1179507560591446e-012 15 4.6966874833742622e-012
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16 -5.4729554221921717e-012 17 -2.5135449277513544e-012 18 6.9562133830913808e-012
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19 1.3855583347321954e-013 20 -8.5975671026972122e-012 21 4.9880100050359033e-012
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22 2.4655832930875476e-012 23 -2.5011104298755527e-012 24 7.3896444519050419e-013
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25 1.2505552149377763e-012 26 4.1922021409845911e-012 27 2.9842794901924208e-013
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|
28 -5.3148596634855494e-012 29 2.9842794901924208e-013 30 6.6933125708601438e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-012 1 3.6095570976613089e-012
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|
2 -8.2422957348171622e-013 3 -4.2632564145606011e-014 4 -4.1637804315541871e-012
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5 3.1832314562052488e-012 6 1.0942358130705543e-012 7 -3.5385028240852989e-012 8 -3.2827074392116629e-012
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9 4.8459014578838833e-012 10 3.3182345759996679e-012 11 3.2542857297812589e-012 12 8.5265128291212022e-013
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13 4.6469494918710552e-012 14 -2.1174173525650986e-012 15 2.7924329515371937e-012
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16 5.2935433814127464e-012 17 -1.1368683772161603e-013 18 2.3092638912203256e-012
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19 1.2292389328649733e-012 20 -1.3500311979441904e-012 21 -3.2116531656356528e-012
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22 5.3432813729159534e-012 23 2.2879476091475226e-012 24 2.7426949600339867e-012
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25 -1.5205614545266144e-012 26 -4.5972115003678482e-012 27 -2.3447910280083306e-012
|
|
28 1.2931877790833823e-012 29 6.6862071435025427e-012 30 3.5242919693700969e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
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|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 88.202377319335938 1 67.563552856445312
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2 45.758705139160156 3 49.757476806640625 4 67.074653625488281 5 70.3167724609375
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6 58.950736999511719 7 45.193027496337891 8 40.934612274169922 9 46.932628631591797
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14 18.894912719726562 15 16.948419570922852 16 23.496753692626953 17 43.376651763916016
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22 29.653841018676754 23 25.523839950561523 24 26.743766784667969 25 35.364341735839844
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26 48.777873992919922 27 62.969860076904297 28 75.617378234863281 29 84.722251892089844
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30 88.202377319335938;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.843318939208984 1 27.032058715820313
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2 30.96171760559082 3 51.492576599121094 4 59.812576293945313 5 60.536407470703125
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6 57.381675720214844 7 47.341697692871094 8 40.722251892089844 9 40.995876312255859
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10 40.282039642333984 11 37.296176910400391 12 35.469417572021484 13 32.958969116210938
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14 31.526922225952148 15 33.797382354736328 16 46.011459350585937 17 62.605632781982422
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18 67.500724792480469 19 64.96527099609375 20 61.254802703857422 21 57.306003570556648
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22 53.772598266601563 23 51.099098205566406 24 49.304901123046875 25 46.977611541748047
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26 42.841995239257813 27 37.873966217041016 28 33.630661010742187 29 30.784927368164063
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30 28.843318939208984;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 56.298267364501953 1 48.850963592529297
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|
2 36.701366424560547 3 36.632781982421875 4 36.112281799316406 5 28.641502380371094
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6 18.699493408203125 7 12.433399200439453 8 12.056227684020996 9 17.394268035888672
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10 22.017240524291992 11 18.298978805541992 12 14.242472648620605 13 12.230635643005371
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14 12.803265571594238 15 14.543363571166992 16 19.133121490478516 17 36.683063507080078
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|
18 58.676578521728516 19 55.939041137695313 20 48.072067260742187 21 39.609760284423828
|
|
22 31.798456192016602 23 25.90678596496582 24 24.536991119384766 25 30.454021453857422
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|
26 39.821517944335938 27 47.722801208496094 28 52.673297882080078 29 55.30230712890625
|
|
30 56.298267364501953;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 9.9475983006414026e-014
|
|
2 -1.7763568394002505e-014 3 -1.9539925233402755e-013 4 -2.007283228522283e-013 5 -1.2434497875801753e-014
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|
6 2.1316282072803006e-013 7 -1.8829382497642655e-013 8 -1.4210854715202004e-013 9 1.3500311979441904e-013
|
|
10 7.1054273576010019e-014 11 -7.1054273576010019e-015 12 -1.4210854715202004e-014
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|
13 -1.1368683772161603e-013 14 1.9895196601282805e-013 15 1.4210854715202004e-014
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|
16 -1.2079226507921703e-013 17 4.9737991503207013e-014 18 -1.2789769243681803e-013
|
|
19 -7.1054273576010019e-014 20 1.9184653865522705e-013 21 1.4210854715202004e-014
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|
22 2.8421709430404007e-014 23 9.2370555648813024e-014 24 -2.8421709430404007e-014
|
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25 -7.815970093361102e-014 26 -1.0658141036401503e-013 27 -1.1368683772161603e-013
|
|
28 -9.9475983006414026e-014 29 2.3447910280083306e-013 30 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.7780418395996094 1 -3.5850188732147217
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|
2 3.7341392040252686 3 -6.3646612167358398 4 -28.082094192504883 5 -32.96710205078125
|
|
6 -21.840560913085938 7 -1.2438628673553467 8 13.393017768859863 9 24.081396102905273
|
|
10 38.446022033691406 11 51.370269775390625 12 55.27734375 13 53.705142974853516
|
|
14 47.711688995361328 15 40.030906677246094 16 33.014263153076172 17 28.824821472167965
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18 28.1231689453125 19 29.725460052490234 20 32.280418395996094 21 34.805641174316406
|
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22 36.447559356689453 23 36.588108062744141 24 34.865619659423828 25 30.393999099731449
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26 22.6885986328125 27 12.683598518371582 28 2.3463521003723145 29 -5.6474447250366211
|
|
30 -8.7780418395996094;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9631619453430176 1 1.6432905197143555
|
|
2 5.0469036102294922 3 -0.033796966075897217 4 1.2452285289764404 5 7.2820868492126465
|
|
6 12.659693717956543 7 15.639433860778809 8 13.914775848388672 9 12.172346115112305
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10 15.158153533935549 11 20.937049865722656 12 26.004238128662109 13 31.270963668823239
|
|
14 34.897560119628906 15 35.516654968261719 16 30.420322418212887 17 21.271255493164062
|
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18 14.422137260437012 19 10.954611778259277 20 8.9905176162719727 21 7.8753705024719238
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22 7.08074951171875 23 6.1863093376159668 24 4.7771244049072266 25 2.9054734706878662
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26 1.1682072877883911 27 -0.32742369174957275 28 -1.6059601306915283 29 -2.5687358379364014
|
|
30 -2.9631619453430176;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.22742065787315371 1 0.83803337812423706
|
|
2 1.3001782894134521 3 -0.052431471645832062 4 -2.0639963150024414 5 -0.70128840208053589
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|
6 3.8245875835418697 7 10.544866561889648 8 15.276949882507324 9 18.422233581542969
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10 21.768989562988281 11 24.658229827880859 12 25.247768402099609 13 24.273866653442383
|
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14 21.271450042724609 15 16.809808731079102 16 12.488595008850098 17 9.7751798629760742
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18 8.435246467590332 19 8.2177791595458984 20 8.4560251235961914 21 8.9292192459106445
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22 9.3833398818969727 23 9.5718050003051758 24 9.2565402984619141 25 8.3155031204223633
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26 6.9381699562072754 27 5.3434944152832031 28 3.6970663070678711 29 2.022197961807251
|
|
30 0.22742068767547607;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
|
|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
|
|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
|
|
18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
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22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
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|
26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40590178966522217 1 0.40590178966522217
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|
2 0.40590175986289978 3 0.405901700258255 4 0.40590167045593262 5 0.40590164065361023
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|
6 0.40590164065361023 7 0.40590164065361023 8 0.40590164065361023 9 0.40590164065361023
|
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10 0.40590167045593262 11 0.40590167045593262 12 0.40590167045593262 13 0.40590167045593262
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14 0.40590167045593262 15 0.405901700258255 16 0.405901700258255 17 0.405901700258255
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18 0.405901700258255 19 0.405901700258255 20 0.405901700258255 21 0.405901700258255
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22 0.40590173006057739 23 0.40590173006057739 24 0.40590175986289978 25 0.40590175986289978
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26 0.40590178966522217 27 0.40590178966522217 28 0.40590178966522217 29 0.40590178966522217
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30 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1070951223373413 1 -1.1070951223373413
|
|
2 -1.1070952415466309 3 -1.1070952415466309 4 -1.1070952415466309 5 -1.1070952415466309
|
|
6 -1.1070952415466309 7 -1.1070952415466309 8 -1.1070952415466309 9 -1.1070952415466309
|
|
10 -1.1070952415466309 11 -1.1070952415466309 12 -1.1070952415466309 13 -1.1070952415466309
|
|
14 -1.1070952415466309 15 -1.1070952415466309 16 -1.1070952415466309 17 -1.1070952415466309
|
|
18 -1.1070952415466309 19 -1.1070952415466309 20 -1.1070952415466309 21 -1.1070952415466309
|
|
22 -1.1070952415466309 23 -1.1070952415466309 24 -1.1070952415466309 25 -1.1070952415466309
|
|
26 -1.1070952415466309 27 -1.1070952415466309 28 -1.1070952415466309 29 -1.1070952415466309
|
|
30 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
|
|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
|
|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
|
|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.4399523138999939 1 0.4399523138999939
|
|
2 0.43995228409767151 3 0.43995225429534912 4 0.43995225429534912 5 0.43995222449302673
|
|
6 0.43995222449302673 7 0.43995222449302673 8 0.43995225429534912 9 0.43995225429534912
|
|
10 0.43995225429534912 11 0.43995225429534912 12 0.43995225429534912 13 0.43995225429534912
|
|
14 0.43995225429534912 15 0.43995225429534912 16 0.43995225429534912 17 0.43995225429534912
|
|
18 0.43995225429534912 19 0.43995228409767151 20 0.43995228409767151 21 0.43995228409767151
|
|
22 0.43995228409767151 23 0.43995228409767151 24 0.43995228409767151 25 0.4399523138999939
|
|
26 0.4399523138999939 27 0.4399523138999939 28 0.4399523138999939 29 0.4399523138999939
|
|
30 0.4399523138999939;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981499671936037 1 -1.8981499671936037
|
|
2 -1.8981499671936037 3 -1.8981499671936037 4 -1.8981499671936037 5 -1.8981499671936037
|
|
6 -1.8981499671936037 7 -1.8981500864028931 8 -1.8981500864028931 9 -1.8981500864028931
|
|
10 -1.8981500864028931 11 -1.8981500864028931 12 -1.8981500864028931 13 -1.8981500864028931
|
|
14 -1.8981500864028931 15 -1.8981500864028931 16 -1.8981500864028931 17 -1.8981500864028931
|
|
18 -1.8981500864028931 19 -1.8981500864028931 20 -1.8981500864028931 21 -1.8981500864028931
|
|
22 -1.8981500864028931 23 -1.8981500864028931 24 -1.8981500864028931 25 -1.8981500864028931
|
|
26 -1.8981500864028931 27 -1.8981499671936037 28 -1.8981499671936037 29 -1.8981499671936037
|
|
30 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
|
|
30 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
|
|
30 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 29 -1.1401973962783813
|
|
30 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.044858932495117 1 -21.044858932495117
|
|
2 -21.044858932495117 3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117
|
|
10 -21.044858932495117 11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117
|
|
14 -21.044858932495117 15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117
|
|
18 -21.044858932495117 19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117
|
|
22 -21.044858932495117 23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117
|
|
26 -21.044858932495117 27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828388690948486 1 -0.84828388690948486
|
|
2 -0.84828394651412964 3 -0.84828400611877441 4 -0.84828400611877441 5 -0.84828406572341919
|
|
6 -0.84828406572341919 7 -0.84828406572341919 8 -0.84828406572341919 9 -0.84828400611877441
|
|
10 -0.84828400611877441 11 -0.84828400611877441 12 -0.84828400611877441 13 -0.84828400611877441
|
|
14 -0.84828400611877441 15 -0.84828400611877441 16 -0.84828400611877441 17 -0.84828400611877441
|
|
18 -0.84828400611877441 19 -0.84828400611877441 20 -0.84828394651412964 21 -0.84828394651412964
|
|
22 -0.84828394651412964 23 -0.84828394651412964 24 -0.84828394651412964 25 -0.84828394651412964
|
|
26 -0.84828388690948486 27 -0.84828388690948486 28 -0.84828388690948486 29 -0.84828388690948486
|
|
30 -0.84828388690948486;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589599609375 1 2.5589599609375 2 2.5589599609375
|
|
3 2.5589599609375 4 2.5589599609375 5 2.5589599609375 6 2.5589599609375 7 2.5589599609375
|
|
8 2.5589599609375 9 2.5589599609375 10 2.5589599609375 11 2.5589599609375 12 2.5589599609375
|
|
13 2.5589599609375 14 2.5589599609375 15 2.5589599609375 16 2.5589599609375 17 2.5589599609375
|
|
18 2.5589599609375 19 2.5589599609375 20 2.5589599609375 21 2.5589599609375 22 2.5589599609375
|
|
23 2.5589599609375 24 2.5589599609375 25 2.5589599609375 26 2.5589599609375 27 2.5589599609375
|
|
28 2.5589599609375 29 2.5589599609375 30 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.04486083984375 1 -21.04486083984375
|
|
2 -21.04486083984375 3 -21.04486083984375 4 -21.04486083984375 5 -21.04486083984375
|
|
6 -21.04486083984375 7 -21.04486083984375 8 -21.04486083984375 9 -21.04486083984375
|
|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
|
|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
|
|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 -21.04486083984375
|
|
22 -21.04486083984375 23 -21.04486083984375 24 -21.04486083984375 25 -21.04486083984375
|
|
26 -21.04486083984375 27 -21.04486083984375 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828299283981323 1 -0.84828305244445801
|
|
2 -0.84828305244445801 3 -0.84828305244445801 4 -0.84828311204910278 5 -0.84828311204910278
|
|
6 -0.84828311204910278 7 -0.84828311204910278 8 -0.84828311204910278 9 -0.84828311204910278
|
|
10 -0.84828311204910278 11 -0.84828311204910278 12 -0.84828305244445801 13 -0.84828305244445801
|
|
14 -0.84828305244445801 15 -0.84828305244445801 16 -0.84828305244445801 17 -0.84828305244445801
|
|
18 -0.84828305244445801 19 -0.84828305244445801 20 -0.84828305244445801 21 -0.84828305244445801
|
|
22 -0.84828305244445801 23 -0.84828305244445801 24 -0.84828305244445801 25 -0.84828305244445801
|
|
26 -0.84828305244445801 27 -0.84828305244445801 28 -0.84828305244445801 29 -0.84828299283981323
|
|
30 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589594841003418 1 2.5589594841003418
|
|
2 2.5589594841003418 3 2.5589594841003418 4 2.5589594841003418 5 2.5589594841003418
|
|
6 2.5589594841003418 7 2.5589594841003418 8 2.5589594841003418 9 2.5589594841003418
|
|
10 2.5589594841003418 11 2.5589594841003418 12 2.5589594841003418 13 2.5589594841003418
|
|
14 2.5589592456817627 15 2.5589592456817627 16 2.5589592456817627 17 2.5589592456817627
|
|
18 2.5589592456817627 19 2.5589592456817627 20 2.5589592456817627 21 2.5589594841003418
|
|
22 2.5589594841003418 23 2.5589594841003418 24 2.5589594841003418 25 2.5589594841003418
|
|
26 2.5589594841003418 27 2.5589594841003418 28 2.5589594841003418 29 2.5589594841003418
|
|
30 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
|
|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
|
|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
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|
30 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
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|
30 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -20.890859603881836 2 -20.890859603881836
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|
3 -20.890859603881836 4 -20.890859603881836 5 -20.890859603881836 6 -20.890859603881836
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|
7 -20.890859603881836 8 -20.890859603881836 9 -20.890859603881836 10 -20.890859603881836
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|
11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836 14 -20.890859603881836
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|
15 -20.890859603881836 16 -20.890859603881836 17 -20.890859603881836 18 -20.890859603881836
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19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836 22 -20.890859603881836
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23 -20.890859603881836 24 -20.890859603881836 25 -20.890859603881836 26 -20.890859603881836
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|
27 -20.890859603881836 28 -20.890859603881836 29 -20.890859603881836 30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -1.374605655670166 2 -1.374605655670166
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|
3 -1.374605655670166 4 -1.3746057748794556 5 -1.3746057748794556 6 -1.3746057748794556
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7 -1.3746057748794556 8 -1.3746057748794556 9 -1.3746057748794556 10 -1.3746057748794556
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11 -1.3746057748794556 12 -1.3746057748794556 13 -1.3746057748794556 14 -1.3746057748794556
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15 -1.3746057748794556 16 -1.3746057748794556 17 -1.3746057748794556 18 -1.3746057748794556
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19 -1.3746057748794556 20 -1.3746057748794556 21 -1.374605655670166 22 -1.374605655670166
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23 -1.374605655670166 24 -1.374605655670166 25 -1.374605655670166 26 -1.374605655670166
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|
27 -1.374605655670166 28 -1.374605655670166 29 -1.374605655670166 30 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 3.594996452331543 2 3.594996452331543
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|
3 3.594996452331543 4 3.594996452331543 5 3.594996452331543 6 3.594996452331543 7 3.594996452331543
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|
8 3.594996452331543 9 3.594996452331543 10 3.594996452331543 11 3.594996452331543
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|
12 3.5949962139129639 13 3.5949962139129639 14 3.5949962139129639 15 3.5949962139129639
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|
16 3.5949962139129639 17 3.5949962139129639 18 3.5949962139129639 19 3.5949962139129639
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|
20 3.5949962139129639 21 3.5949962139129639 22 3.594996452331543 23 3.594996452331543
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|
24 3.594996452331543 25 3.594996452331543 26 3.594996452331543 27 3.594996452331543
|
|
28 3.594996452331543 29 3.594996452331543 30 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
|
|
30 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
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|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
|
|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -29.563058853149418 1 -29.563058853149418
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|
2 -29.563058853149418 3 -29.563058853149418 4 -29.563058853149418 5 -29.563058853149418
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|
6 -29.563058853149418 7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418
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|
10 -29.563058853149418 11 -29.563058853149418 12 -29.563058853149418 13 -29.563058853149418
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|
14 -29.563058853149418 15 -29.563058853149418 16 -29.563058853149418 17 -29.563058853149418
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|
18 -29.563058853149418 19 -29.563058853149418 20 -29.563058853149418 21 -29.563058853149418
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22 -29.563058853149418 23 -29.563058853149418 24 -29.563058853149418 25 -29.563058853149418
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|
26 -29.563058853149418 27 -29.563058853149418 28 -29.563058853149418 29 -29.563058853149418
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|
30 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5451418161392212 1 -1.5451418161392212
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|
2 -1.5451419353485107 3 -1.5451419353485107 4 -1.5451419353485107 5 -1.5451419353485107
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|
6 -1.5451419353485107 7 -1.5451419353485107 8 -1.5451419353485107 9 -1.5451419353485107
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|
10 -1.5451419353485107 11 -1.5451419353485107 12 -1.5451419353485107 13 -1.5451419353485107
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|
14 -1.5451419353485107 15 -1.5451419353485107 16 -1.5451419353485107 17 -1.5451419353485107
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|
18 -1.5451419353485107 19 -1.5451419353485107 20 -1.5451419353485107 21 -1.5451418161392212
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|
22 -1.5451418161392212 23 -1.5451418161392212 24 -1.5451418161392212 25 -1.5451418161392212
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26 -1.5451418161392212 27 -1.5451418161392212 28 -1.5451418161392212 29 -1.5451418161392212
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|
30 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.1903162002563477 1 5.1903162002563477
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|
2 5.1903162002563477 3 5.1903162002563477 4 5.1903162002563477 5 5.1903162002563477
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|
6 5.1903162002563477 7 5.1903162002563477 8 5.1903162002563477 9 5.1903162002563477
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|
10 5.1903162002563477 11 5.1903162002563477 12 5.1903162002563477 13 5.1903162002563477
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|
14 5.1903162002563477 15 5.1903162002563477 16 5.1903162002563477 17 5.1903162002563477
|
|
18 5.1903162002563477 19 5.1903162002563477 20 5.1903162002563477 21 5.1903162002563477
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|
22 5.1903162002563477 23 5.1903162002563477 24 5.1903162002563477 25 5.1903162002563477
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|
26 5.1903162002563477 27 5.1903162002563477 28 5.1903162002563477 29 5.1903162002563477
|
|
30 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
|
|
30 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
|
|
30 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
|
|
30 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
|
|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
|
|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
|
|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.7597521895804675e-007 1 3.774851506932464e-007
|
|
2 3.8296474258459057e-007 3 3.9145947994256858e-007 4 3.9644717730880075e-007 5 3.9849930999480421e-007
|
|
6 3.974715809818008e-007 7 3.950772793359647e-007 8 3.9204033441819774e-007 9 3.8793265844105917e-007
|
|
10 3.8397598700612434e-007 11 3.7917536133136309e-007 12 3.7419636100821663e-007
|
|
13 3.6986955365136964e-007 14 3.6611731957236771e-007 15 3.6335291042632889e-007
|
|
16 3.6085123156226473e-007 17 3.6033281958225416e-007 18 3.603838933941006e-007 19 3.613683361436415e-007
|
|
20 3.6281608117860742e-007 21 3.6417839055502554e-007 22 3.6602460795620573e-007
|
|
23 3.6855007579106314e-007 24 3.6953019844077062e-007 25 3.7202869407337857e-007
|
|
26 3.7416791087707679e-007 27 3.752231236830994e-007 28 3.7687883036596759e-007 29 3.7828462495781423e-007
|
|
30 3.7938781360935536e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.903979515802348e-007 1 -5.07687104800425e-007
|
|
2 -5.4775978242105339e-007 3 -5.9065416735393228e-007 4 -6.3386727333636372e-007
|
|
5 -6.5313781760778511e-007 6 -6.5172218910447555e-007 7 -6.5410017668909859e-007
|
|
8 -6.5431487428213586e-007 9 -6.543953077198239e-007 10 -6.5567860474402551e-007
|
|
11 -6.5717273400878184e-007 12 -6.5748929500841768e-007 13 -6.58462340652477e-007
|
|
14 -6.5918760583372205e-007 15 -6.5902338519663317e-007 16 -6.6213107174917241e-007
|
|
17 -6.6275896415390889e-007 18 -6.5659480696922401e-007 19 -6.4952729417200317e-007
|
|
20 -6.375802854563517e-007 21 -6.1590765199071029e-007 22 -6.0169020343892043e-007
|
|
23 -5.6347192867178819e-007 24 -5.6830123185136472e-007 25 -5.4653116876579588e-007
|
|
26 -5.2717791731993202e-007 27 -5.1235178943898063e-007 28 -5.0195598078062176e-007
|
|
29 -4.9069205942942062e-007 30 -4.8833919663593406e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.6531303117517382e-006 1 1.6437963950011181e-006
|
|
2 1.6299195522151422e-006 3 1.6195707530641812e-006 4 1.5983649745976436e-006 5 1.5898606307018781e-006
|
|
6 1.5898683614068432e-006 7 1.5872332141952938e-006 8 1.5855821402510628e-006 9 1.5825983155082213e-006
|
|
10 1.5785921050337492e-006 11 1.5745083601359511e-006 12 1.5709993022028357e-006
|
|
13 1.5678214140280033e-006 14 1.5646605788788293e-006 15 1.5623777471773792e-006
|
|
16 1.5589722579534282e-006 17 1.5580112631141674e-006 18 1.562352508699405e-006 19 1.5651114608772332e-006
|
|
20 1.5717847645646543e-006 21 1.5875033341217204e-006 22 1.5942730442475295e-006
|
|
23 1.6383518186557922e-006 24 1.6068120203271974e-006 25 1.6215926734730601e-006
|
|
26 1.6373148810089333e-006 27 1.6419807025158661e-006 28 1.648494048822613e-006 29 1.6524144257346052e-006
|
|
30 1.6573280845477711e-006;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
|
|
30 6.4349551200866699;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 11 ".ktv[0:10]" 0 -0.03984682634472847 21 -0.03984682634472847
|
|
22 -0.03984682634472847 23 -0.039846822619438171 24 -0.03984682634472847 25 -0.03984682634472847
|
|
26 -0.03984682634472847 27 -0.03984682634472847 28 -0.03984682634472847 29 -0.03984682634472847
|
|
30 -0.03984682634472847;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
|
|
30 9.1014728546142578;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
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30 1.4698436260223389;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
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30 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
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30 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
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30 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
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30 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
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30 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
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30 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
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30 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
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30 20.144222259521484;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
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30 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
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30 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
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30 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 10.30560302734375 1 4.2928571701049805
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30 10.30560302734375;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 4.0879054069519043 1 2.5940558910369873
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30 4.0879054069519043;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.005110502243042 1 -0.68519270420074463
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30 -2.005110502243042;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
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30 4.771028995513916;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 5.942979441897478e-011 1 4.8963499921228504e-011
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30 5.9195315316173946e-011;
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createNode animCurveTL -n "Character1_LeftHand_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
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30 20.910079956054687;
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createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -37.578029632568359 1 -76.873001098632813
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30 -37.578029632568359;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -69.55010986328125 1 -77.893592834472656
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30 -69.55010986328125;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -71.311134338378906 1 -37.289100646972656
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30 -71.311134338378906;
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|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 6.2243543652584776e-012 1 1.6306955785694299e-012
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|
30 6.2865268546374864e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.5544011350575602e-012 1 -4.0500935938325711e-012
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28 -4.7890580390230753e-012 29 -6.5440985963505227e-012 30 -2.5082158572331537e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
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30 27.305465698242187;
|
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createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -78.72515869140625 1 -69.371757507324219
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30 -78.72515869140625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -26.442651748657227 1 -11.069750785827637
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|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.6421430110931401 1 -12.322660446166992
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2 -37.280860900878906 3 -36.41912841796875 4 -31.891376495361325 5 -39.009803771972656
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6 -31.689107894897461 7 -28.059835433959961 8 -34.855491638183594 9 -54.168624877929687
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30 3.6421430110931401;
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createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -4.9737991503207013e-014 1 -7.815970093361102e-014
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|
2 1.1812772982011666e-013 3 1.0658141036401503e-014 4 1.7763568394002505e-013 5 -9.2370555648813024e-014
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6 9.9475983006414026e-014 7 1.2079226507921703e-013 8 7.1054273576010019e-014 9 -5.3290705182007514e-014
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13 -3.5527136788005009e-014 14 7.815970093361102e-014 15 -6.7501559897209518e-014
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16 -9.2370555648813024e-014 17 3.5527136788005009e-014 18 -1.4210854715202004e-014
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22 -9.9475983006414026e-014 23 2.1316282072803006e-014 24 -2.1316282072803006e-014
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25 1.2789769243681803e-013 26 1.6342482922482304e-013 27 2.1316282072803006e-014
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28 7.815970093361102e-014 29 -2.7711166694643907e-013 30 -4.9737991503207013e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
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|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
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|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9611413478851318 1 -4.6756157875061035
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2 -31.318122863769535 3 -49.182807922363281 4 -55.292716979980469 5 -53.445262908935547
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6 -48.827892303466797 7 -37.948631286621094 8 -17.519720077514648 9 10.941267967224121
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30 3.9611413478851318;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 17.346549987792969 1 -4.0916352272033691
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2 -28.555902481079102 3 -26.410816192626953 4 -20.204185485839844 5 -19.209741592407227
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6 -24.078863143920898 7 -33.779537200927734 8 -44.975566864013672 9 -49.274131774902344
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26 16.872890472412109 27 17.736785888671875 28 17.819602966308594 29 17.534015655517578
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30 17.346549987792969;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3488500118255615 1 4.5869522094726562
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|
2 6.4888415336608887 3 8.271845817565918 4 7.017486572265625 5 4.4234714508056641
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6 1.4176758527755737 7 -2.306870698928833 8 -9.234339714050293 9 -21.328292846679688
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30 3.3488500118255615;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5605447292327881 1 -1.7741768360137939
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|
2 -1.6657434701919556 3 -1.0097688436508179 4 -0.37399077415466309 5 -0.93313193321228027
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|
30 -2.5605447292327881;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.310243606567383 1 -13.960317611694336
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|
2 -12.975371360778809 3 -12.650629043579102 4 -12.595922470092773 5 -11.976740837097168
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|
6 -10.901443481445313 7 -9.3474416732788086 8 -7.4179081916809091 9 -5.3084731101989746
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|
14 5.9846935272216797 15 7.893024444580079 16 9.15008544921875 17 9.5792703628540039
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|
18 9.0945768356323242 19 7.8537120819091797 20 6.0651612281799316 21 3.932603120803833
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26 -7.6226377487182626 27 -10.382036209106445 28 -12.775686264038086 29 -14.493394851684569
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|
30 -15.310243606567383;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.847168922424316 1 7.5610556602478018
|
|
2 0.23528559505939484 3 -7.2028169631958008 4 -14.194860458374023 5 -17.070051193237305
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|
6 -17.307085037231445 7 -16.312103271484375 8 -14.451555252075194 9 -12.125088691711426
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|
10 -9.7927875518798828 11 -7.4110498428344727 12 -4.6594338417053223 13 -1.6560865640640259
|
|
14 1.4355130195617676 15 4.4103837013244629 16 7.0383920669555664 17 9.0895252227783203
|
|
18 10.540943145751953 19 11.571897506713867 20 12.281734466552734 21 12.76983642578125
|
|
22 13.12308406829834 23 13.408723831176758 24 13.671197891235352 25 13.72025203704834
|
|
26 13.442035675048828 27 12.956225395202637 28 12.399894714355469 29 11.956978797912598
|
|
30 11.847168922424316;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 -2.1316282072803006e-014
|
|
2 -2.1316282072803006e-014 3 7.1054273576010019e-015 4 -1.0658141036401503e-014 5 0
|
|
6 -2.8421709430404007e-014 7 -1.0658141036401503e-014 8 -7.1054273576010019e-015
|
|
9 -2.1316282072803006e-014 10 0 11 -7.1054273576010019e-015 12 -7.1054273576010019e-015
|
|
13 -7.1054273576010019e-015 14 -7.1054273576010019e-015 15 -1.4210854715202004e-014
|
|
16 -2.1316282072803006e-014 17 -1.4210854715202004e-014 18 1.4210854715202004e-014
|
|
19 -1.4210854715202004e-014 20 -2.1316282072803006e-014 21 -7.1054273576010019e-015
|
|
22 -7.1054273576010019e-015 23 -1.4210854715202004e-014 24 -7.1054273576010019e-015
|
|
25 -7.1054273576010019e-015 26 -1.4210854715202004e-014 27 0 28 -7.1054273576010019e-015
|
|
29 -4.9737991503207013e-014 30 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 7.1054273576010019e-015
|
|
2 1.4210854715202004e-014 3 -7.1054273576010019e-015 4 1.0658141036401503e-014 5 -1.7763568394002505e-014
|
|
6 2.1316282072803006e-014 7 2.8421709430404007e-014 8 1.0658141036401503e-014 9 4.6185277824406512e-014
|
|
10 0 11 1.9539925233402755e-014 12 8.8817841970012523e-015 13 3.3750779948604759e-014
|
|
14 -2.8421709430404007e-014 15 -3.5527136788005009e-014 16 3.2862601528904634e-014
|
|
17 9.7699626167013776e-015 18 -1.7763568394002505e-014 19 -3.5527136788005009e-015
|
|
20 3.5527136788005009e-015 21 -2.4868995751603507e-014 22 -7.1054273576010019e-015
|
|
23 7.1054273576010019e-015 24 0 25 -7.1054273576010019e-015 26 -7.1054273576010019e-015
|
|
27 0 28 2.4868995751603507e-014 29 7.1054273576010019e-015 30 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7312958240509033 1 1.9552156925201414
|
|
2 1.3165758848190308 3 1.18721604347229 4 1.0515226125717163 5 0.84685295820236206
|
|
6 0.56082457304000854 7 0.18868780136108398 8 -0.15050753951072693 9 -0.33886966109275818
|
|
10 -0.29690656065940857 11 -0.035626038908958435 12 0.4289914071559906 13 1.0958703756332397
|
|
14 1.9065690040588379 15 2.7404296398162842 16 3.4305169582366943 17 3.7918119430541992
|
|
18 3.6518199443817143 19 3.0397815704345703 20 2.099109411239624 21 0.99442863464355458
|
|
22 -0.096573762595653534 23 -0.99086159467697144 24 -1.5048151016235352 25 -1.5085561275482178
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|
26 -1.0485577583312988 27 -0.26557523012161255 28 0.61911743879318237 29 1.3585605621337891
|
|
30 1.7312958240509033;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.521477699279785 1 -15.173710823059082
|
|
2 -14.499701499938967 3 -14.287528991699219 4 -14.42134475708008 5 -14.389653205871584
|
|
6 -14.05643367767334 7 -13.483115196228027 8 -12.784756660461426 9 -12.103701591491699
|
|
10 -11.566505432128906 11 -11.106806755065918 12 -10.631091117858887 13 -10.201539039611816
|
|
14 -9.8806304931640625 15 -9.7064352035522461 16 -9.6769676208496094 17 -9.7560892105102539
|
|
18 -9.8771467208862305 19 -9.9987049102783203 20 -10.126273155212402 21 -10.27442741394043
|
|
22 -10.460728645324707 23 -10.707561492919922 24 -11.048284530639648 25 -11.705513954162598
|
|
26 -12.737461090087891 27 -13.889814376831055 28 -14.881458282470701 29 -15.48127555847168
|
|
30 -15.521477699279785;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.338279724121092 1 15.099544525146484
|
|
2 13.611259460449219 3 11.36830997467041 4 9.0334329605102539 5 8.1738710403442383
|
|
6 8.4770936965942383 7 9.0133152008056641 8 9.7707881927490234 9 10.692998886108398
|
|
10 11.645265579223633 11 12.598493576049805 12 13.639800071716309 13 14.727972984313965
|
|
14 15.790097236633299 15 16.736543655395508 16 17.480449676513672 17 17.953231811523437
|
|
18 18.151762008666992 19 18.152927398681641 20 18.027856826782227 21 17.839422225952148
|
|
22 17.63224983215332 23 17.425666809082031 24 17.210790634155273 25 16.833330154418945
|
|
26 16.263540267944336 27 15.630502700805666 28 15.039172172546387 29 14.579668045043945
|
|
30 14.338279724121092;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 -2.8421709430404007e-014 2 -7.1054273576010019e-015
|
|
3 -7.1054273576010019e-015 4 -3.5527136788005009e-015 5 -1.7763568394002505e-014
|
|
6 -1.4210854715202004e-014 7 -2.8421709430404007e-014 8 -7.1054273576010019e-015
|
|
9 -1.4210854715202004e-014 10 7.1054273576010019e-015 11 7.1054273576010019e-015
|
|
12 -1.4210854715202004e-014 13 0 14 4.2632564145606011e-014 15 0 16 -3.5527136788005009e-014
|
|
17 0 18 2.1316282072803006e-014 19 0 20 7.1054273576010019e-015 21 -7.1054273576010019e-015
|
|
22 0 23 1.4210854715202004e-014 24 0 25 0 26 2.8421709430404007e-014 27 1.4210854715202004e-014
|
|
28 4.2632564145606011e-014 29 0 30 0;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 0 2 3.5527136788005009e-015
|
|
3 0 4 2.1316282072803006e-014 5 1.4210854715202004e-014 6 3.1974423109204508e-014
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|
7 7.1054273576010019e-015 8 -1.0658141036401503e-014 9 -5.3290705182007514e-015 10 3.5527136788005009e-015
|
|
11 1.9539925233402755e-014 12 -1.7763568394002505e-015 13 2.042810365310288e-014
|
|
14 -2.4868995751603507e-014 15 -3.9968028886505635e-015 16 -5.3290705182007514e-015
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|
17 -2.6645352591003757e-015 18 -5.3290705182007514e-015 19 -7.1054273576010019e-015
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|
20 8.8817841970012523e-015 21 3.5527136788005009e-015 22 3.5527136788005009e-015
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|
23 1.4210854715202004e-014 24 -1.7763568394002505e-014 25 -3.5527136788005009e-015
|
|
26 0 27 3.5527136788005009e-015 28 0 29 0 30 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0393182314771821e-008 1 1.086820144990952e-008
|
|
2 1.1928514176418048e-008 3 1.3272362764382706e-008 4 1.4333136455491056e-008 5 1.467587207315546e-008
|
|
6 1.4654171209826926e-008 7 1.4700069606021771e-008 8 1.4634132128321651e-008 9 1.4452798957620418e-008
|
|
10 1.4320647778731656e-008 11 1.407944871800737e-008 12 1.3916712227057813e-008 13 1.3765028228363006e-008
|
|
14 1.3615950145151601e-008 15 1.3529150244551147e-008 16 1.3472907234302056e-008
|
|
17 1.3423828271186265e-008 18 1.334888288795355e-008 19 1.320496867407428e-008 20 1.301923191476817e-008
|
|
21 1.2728748721713146e-008 22 1.2414749228639721e-008 23 1.214638167823523e-008 24 1.1708337410709646e-008
|
|
25 1.1446887882016199e-008 26 1.1084738460453991e-008 27 1.0811315398484567e-008
|
|
28 1.0565057273481671e-008 29 1.0513963921710001e-008 30 1.0420396989729852e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.4386137432184114e-008 1 4.3747373723590499e-008
|
|
2 4.1894157476463079e-008 3 4.0067430262524795e-008 4 3.8644213162797314e-008 5 3.7669266816919844e-008
|
|
6 3.8049751793778341e-008 7 3.8614391684177463e-008 8 3.9360294579182664e-008 9 4.0534896328381365e-008
|
|
10 4.1487698609898871e-008 11 4.2367076957816607e-008 12 4.3303952423912051e-008
|
|
13 4.4482014516233903e-008 14 4.5230020617736955e-008 15 4.5983934882087851e-008
|
|
16 4.6601311254335087e-008 17 4.6709505596709278e-008 18 4.6592759872510214e-008
|
|
19 4.6573049417020229e-008 20 4.6429022404481657e-008 21 4.6313758161886653e-008
|
|
22 4.5975838247613865e-008 23 4.5818172367262378e-008 24 4.5298790496417496e-008
|
|
25 4.5317918306864158e-008 26 4.4833143419964472e-008 27 4.4818378341915377e-008
|
|
28 4.4646572661122264e-008 29 4.4477243221763274e-008 30 4.4415752853410595e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5492484567735119e-008 1 2.7339789099301012e-008
|
|
2 3.1341894413117188e-008 3 3.6591259799934051e-008 4 4.0563286063388659e-008 5 4.1763694724750167e-008
|
|
6 4.1663881233944267e-008 7 4.2195118510335305e-008 8 4.2334331595839103e-008 9 4.2189245874624248e-008
|
|
10 4.1987767929185793e-008 11 4.1462477895493066e-008 12 4.1326856603518536e-008
|
|
13 4.1238983783387084e-008 14 4.1052594212942495e-008 15 4.112751383900104e-008 16 4.1177610654585806e-008
|
|
17 4.1062854450046871e-008 18 4.058819413899073e-008 19 3.9956450592626425e-008 20 3.8903714028037939e-008
|
|
21 3.7527929208636124e-008 22 3.5823489952235832e-008 23 3.4486458133642373e-008
|
|
24 3.2193749888165257e-008 25 3.0921746940748562e-008 26 2.9016193892061896e-008
|
|
27 2.762581807758124e-008 28 2.6361858473933353e-008 29 2.6137978892393221e-008 30 2.5615761956032657e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3998906034373704e-008 1 -1.3978979751527731e-008
|
|
2 -1.4007454751663317e-008 3 -1.3947125232505186e-008 4 -1.3958000977254414e-008
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|
5 -1.4023418870579007e-008 6 -1.4039474471871927e-008 7 -1.3968548984166773e-008
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|
8 -1.394110071828436e-008 9 -1.389155013242771e-008 10 -1.3933894926765333e-008 11 -1.3991163783089178e-008
|
|
12 -1.4010288929000581e-008 13 -1.3996052317111207e-008 14 -1.4009088111777146e-008
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|
15 -1.39843434610043e-008 16 -1.3966325873582264e-008 17 -1.3977804691478468e-008
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|
18 -1.401340021800479e-008 19 -1.3987402347481748e-008 20 -1.3991209968367002e-008
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|
21 -1.3971349410724088e-008 22 -1.3996950265493524e-008 23 -1.3940044674143337e-008
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|
24 -1.4032199402436163e-008 25 -1.3941908960646288e-008 26 -1.4010026028188349e-008
|
|
27 -1.3987264679826694e-008 28 -1.4007741633292881e-008 29 -1.3950732125067589e-008
|
|
30 -1.3991283687175837e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.08548634267936e-007 1 8.0853692452365067e-007
|
|
2 8.0860479556577047e-007 3 8.08573133781465e-007 4 8.085139597824309e-007 5 8.0860291973294807e-007
|
|
6 8.0853988038143143e-007 7 8.0851481243371381e-007 8 8.0850952599575976e-007 9 8.0843562955124071e-007
|
|
10 8.0845575212151743e-007 11 8.085165745796985e-007 12 8.0856017348196474e-007 13 8.0851827988226432e-007
|
|
14 8.0856489148573019e-007 15 8.0855659234657651e-007 16 8.0851839356910205e-007
|
|
17 8.0853851613937877e-007 18 8.0855784290179145e-007 19 8.0853561712501687e-007
|
|
20 8.0852925066210446e-007 21 8.0850469430515659e-007 22 8.0853186545937206e-007
|
|
23 8.0850696804191102e-007 24 8.0858114870352438e-007 25 8.0850350059336051e-007
|
|
26 8.0857506645770627e-007 27 8.0852134942688281e-007 28 8.085239642241504e-007 29 8.0854465522861574e-007
|
|
30 8.0855045325733954e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.0291534249331562e-009 1 9.2237177895526656e-009
|
|
2 9.6402201776868424e-009 3 1.0187976684505884e-008 4 1.060845011835454e-008 5 1.0722740029223132e-008
|
|
6 1.0717155163320058e-008 7 1.0763173463601561e-008 8 1.0750103918155673e-008 9 1.0678441242362169e-008
|
|
10 1.0638740555179993e-008 11 1.053499509851008e-008 12 1.0475483591676493e-008 13 1.0422666285592186e-008
|
|
14 1.0370439618156979e-008 15 1.0343804923707012e-008 16 1.0326279387129489e-008
|
|
17 1.0303729425231722e-008 18 1.0269966210785242e-008 19 1.0208550449419818e-008
|
|
20 1.0137049422098698e-008 21 1.0012191964392514e-008 22 9.8809467274918461e-009
|
|
23 9.781778942397068e-009 24 9.5761008012118509e-009 25 9.4868140010362367e-009 26 9.3195193784367802e-009
|
|
27 9.2105674198705856e-009 28 9.1015079917156072e-009 29 9.0939176189408499e-009
|
|
30 9.0461025337162937e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7607153896269668e-008 1 2.7282849757170879e-008
|
|
2 2.6313101031405495e-008 3 2.5385991975213074e-008 4 2.4674829290916023e-008 5 2.4146993737872435e-008
|
|
6 2.4360078398899532e-008 7 2.4650539387494064e-008 8 2.502371287960159e-008 9 2.5631603506326428e-008
|
|
10 2.6102300765273867e-008 11 2.6520979190536309e-008 12 2.6975072842105874e-008
|
|
13 2.7576239958193586e-008 14 2.7933438673244382e-008 15 2.8312079791703582e-008
|
|
16 2.8631530923917129e-008 17 2.8677884955641275e-008 18 2.8617552771947882e-008
|
|
19 2.8617105130024356e-008 20 2.8555350084502606e-008 21 2.8513355232462348e-008
|
|
22 2.8347727720756666e-008 23 2.8285693787211127e-008 24 2.8013507957780348e-008
|
|
25 2.8058321888124741e-008 26 2.7803062963016604e-008 27 2.7821332793109835e-008
|
|
28 2.7741748453991025e-008 29 2.7652864886817952e-008 30 2.7622716558539651e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7077529551888805e-008 1 2.7802501634255353e-008
|
|
2 2.9265031287195598e-008 3 3.1318634796662081e-008 4 3.2786857673272607e-008 5 3.3116940301169961e-008
|
|
6 3.3090930884327463e-008 7 3.3487243200625016e-008 8 3.3679594224622633e-008 9 3.3753718042817127e-008
|
|
10 3.3799747001239666e-008 11 3.3649786956857497e-008 12 3.3716574421305268e-008
|
|
13 3.3821759615193514e-008 14 3.3866975002183608e-008 15 3.4014441041563259e-008
|
|
16 3.410895033084671e-008 17 3.4066452769820899e-008 18 3.3834361090612219e-008 19 3.3559032885932538e-008
|
|
20 3.3105973074043504e-008 21 3.2489605672481048e-008 22 3.1718347059950247e-008
|
|
23 3.1184175242060519e-008 24 3.004825188668292e-008 25 2.9584544591898521e-008 26 2.8650722683210003e-008
|
|
27 2.8060593848522327e-008 28 2.7469209129549199e-008 29 2.7432419003048384e-008
|
|
30 2.7154806403473234e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1000934787643928e-008 1 9.1019266790226538e-008
|
|
2 9.098703657173246e-008 3 9.1043091288156575e-008 4 9.1036923777210177e-008 5 9.0981018274760572e-008
|
|
6 9.0967951393849944e-008 7 9.1027622772799077e-008 8 9.1050232242650964e-008 9 9.1110017308437818e-008
|
|
10 9.106756948540351e-008 11 9.1014925374111044e-008 12 9.098878450686243e-008 13 9.1005084357220767e-008
|
|
14 9.0992763546182687e-008 15 9.1012999803297134e-008 16 9.1027658299935865e-008
|
|
17 9.1016197245608055e-008 18 9.0989125567375595e-008 19 9.1010718961115344e-008
|
|
20 9.100969577957585e-008 21 9.1027423820833064e-008 22 9.1007045455171465e-008 23 9.1056890028085036e-008
|
|
24 9.0966324250985053e-008 25 9.1057771101077378e-008 26 9.0985302847457206e-008
|
|
27 9.1017334113985271e-008 28 9.0999904500677076e-008 29 9.1043403926960309e-008
|
|
30 9.1006775448931876e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0989402679042541e-007 1 -9.0990533863077872e-007
|
|
2 -9.0983905920438701e-007 3 -9.0987020939792274e-007 4 -9.0992881496276823e-007
|
|
5 -9.0984030975960195e-007 6 -9.0990351964137517e-007 7 -9.0992807599832304e-007
|
|
8 -9.0993256662841304e-007 9 -9.100025408770307e-007 10 -9.0998423729615752e-007
|
|
11 -9.0992574541814975e-007 12 -9.0988402234870591e-007 13 -9.0992404011558392e-007
|
|
14 -9.0987890644100844e-007 15 -9.0988680767623009e-007 16 -9.0992278956036898e-007
|
|
17 -9.0990266699009226e-007 18 -9.0988589818152832e-007 19 -9.0990613443864277e-007
|
|
20 -9.0991312617916265e-007 21 -9.0993648882431444e-007 22 -9.0991170509369113e-007
|
|
23 -9.0993444246123545e-007 24 -9.0986293344030855e-007 25 -9.0993790990978596e-007
|
|
26 -9.0986901568612666e-007 27 -9.0992057266703341e-007 28 -9.0991835577369784e-007
|
|
29 -9.0989715317846276e-007 30 -9.0989203727076529e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.8338942565683283e-009 1 5.8945639480612044e-009
|
|
2 6.0142983926425586e-009 3 6.1832419184781884e-009 4 6.3082805645819917e-009 5 6.332516289120349e-009
|
|
6 6.3318967846726082e-009 7 6.3554836948753746e-009 8 6.3532694660750622e-009 9 6.3295950702979553e-009
|
|
10 6.3184733001264703e-009 11 6.2784151211303652e-009 12 6.2555498558936051e-009
|
|
13 6.2380562937391915e-009 14 6.2221316987631781e-009 15 6.2128906463954081e-009
|
|
16 6.2062746053470619e-009 17 6.1973097764678187e-009 18 6.1881837432053999e-009
|
|
19 6.1693383734962026e-009 20 6.1533746986697224e-009 21 6.1161848918800388e-009
|
|
22 6.0797615830665563e-009 23 6.0591061057380102e-009 24 5.9858438206106257e-009
|
|
25 5.975088424037267e-009 26 5.9153744125239882e-009 27 5.8910876177264981e-009 28 5.8570042149597157e-009
|
|
29 5.8606053343623898e-009 30 5.8419642456897236e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1971581947989307e-008 1 1.1842779201742815e-008
|
|
2 1.1450754122677154e-008 3 1.1083844952963773e-008 4 1.0806516570482927e-008 5 1.0586044041360765e-008
|
|
6 1.0675855754982422e-008 7 1.0785954351888449e-008 8 1.0922005522218114e-008 9 1.1150795842240768e-008
|
|
10 1.1322418558279423e-008 11 1.1467276905818835e-008 12 1.1628260132567902e-008
|
|
13 1.1852766768072343e-008 14 1.19764012040946e-008 15 1.2115410008561867e-008 16 1.2235686241979238e-008
|
|
17 1.2248436931372453e-008 18 1.2229445900402425e-008 19 1.2234770530028527e-008
|
|
20 1.2222966638830712e-008 21 1.2220079170788267e-008 22 1.2170570329317343e-008
|
|
23 1.2161404328026038e-008 24 1.2066022847534441e-008 25 1.2104860225292668e-008
|
|
26 1.2014377048785718e-008 27 1.2037960850364016e-008 28 1.2017258299579225e-008
|
|
29 1.1984883308002736e-008 30 1.1976073466257731e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.9146352059351557e-008 1 1.9356710012630174e-008
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|
2 1.9716615895504219e-008 3 2.030687618059801e-008 4 2.0692230151553304e-008 5 2.0721252269595425e-008
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|
6 2.0719458149187631e-008 7 2.0906576025936374e-008 8 2.1001756778105118e-008 9 2.1069650912863835e-008
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|
10 2.1113436332598212e-008 11 2.1060296617747554e-008 12 2.108877161788314e-008 13 2.1154502150011467e-008
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|
14 2.1200230904128148e-008 15 2.1269423555736466e-008 16 2.1311015174774184e-008
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17 2.129275245010831e-008 18 2.1221111978775298e-008 19 2.1134267669253859e-008 20 2.1013301321204381e-008
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21 2.0820468904503286e-008 22 2.0585801507877477e-008 23 2.0458864824490774e-008
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|
24 2.003483245971438e-008 25 1.9969503384231757e-008 26 1.9619834645823175e-008 27 1.9474843071520809e-008
|
|
28 1.9279504215319321e-008 29 1.9294841280270703e-008 30 1.9184000166205806e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
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|
30 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
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|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
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|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 8.806178092956543
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|
2 14.371742248535156 3 16.450376510620117 4 17.802852630615234 5 18.698373794555664
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6 20.759185791015625 7 23.922283172607422 8 27.881629943847656 9 31.967561721801761
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18 42.943523406982422 19 37.829090118408203 20 31.742307662963867 21 25.668386459350586
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26 8.6569080352783203 27 6.7792844772338867 28 5.3123092651367188 29 4.3321118354797363
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30 3.8139698505401611;
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|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.4119267463684082 1 3.1545681953430176
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2 2.4185633659362793 3 0.92797487974166859 4 -0.97454321384429932 5 -0.71457093954086304
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6 -0.62486010789871216 7 -0.31914150714874268 8 0.1762215793132782 9 0.83066856861114502
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30 1.4119265079498291;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -36.244285583496094
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2 -15.899862289428713 3 -5.5811586380004883 4 2.0887012481689453 5 -4.8860564231872559
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6 -10.187475204467773 7 -15.264637947082521 8 -19.143476486206055 9 -21.810506820678711
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18 -34.867042541503906 19 -38.777626037597656 20 -42.032695770263672 21 -43.838352203369141
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26 -46.869258880615234 27 -49.017692565917969 28 -49.991016387939453 29 -50.01904296875
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30 -49.841320037841797;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
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|
30 -1.8263884782791138;
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|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
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|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899971721431939e-007 1 9.1899971721431939e-007
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|
2 9.1899823928542901e-007 3 9.1899778453807812e-007 4 9.1899846665910445e-007 5 9.1900113829979091e-007
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|
6 9.1900199095107382e-007 7 9.1899852350252331e-007 8 9.1899664766970091e-007 9 9.1900176357739838e-007
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10 9.1900005827483255e-007 11 9.1900227516816813e-007 12 9.189992624669685e-007 13 9.1899818244201015e-007
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|
14 9.1900153620372294e-007 15 9.1900153620372294e-007 16 9.1899988774457597e-007
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|
17 9.1900125198662863e-007 18 9.1899988774457597e-007 19 9.1900301413261332e-007
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20 9.1900079723927774e-007 21 9.1900380994047737e-007 22 9.1900142251688521e-007
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23 9.1900079723927774e-007 24 9.189989782498742e-007 25 9.1900108145637205e-007 26 9.1899892140645534e-007
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27 9.1900102461295319e-007 28 9.1900153620372294e-007 29 9.1899880771961762e-007
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|
30 9.1899943299722509e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 9.1701650619506836
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|
2 3.1982593536376953 3 0.93481743335723866 4 -0.3847527801990509 5 0.78798627853393555
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|
6 1.9162861108779907 7 2.9844400882720947 8 3.628431081771851 9 3.7654218673706059
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14 -1.9338070154190063 15 -3.4413011074066162 16 -4.5929975509643555 17 -5.149355411529541
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18 -5.0105738639831543 19 -4.4075412750244141 20 -3.5350542068481445 21 -2.4931995868682861
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26 4.9361023902893066 27 8.0383081436157227 28 11.00076961517334 29 13.297141075134277
|
|
30 14.611199378967285;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.4827332496643066 1 6.7883796691894531
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|
2 6.4994769096374512 3 5.6001853942871094 4 5.0646052360534668 5 5.9177641868591309
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|
6 5.9805684089660645 7 5.6616754531860352 8 5.0665221214294434 9 4.3506560325622559
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14 -1.7681401968002319 15 -3.0256237983703613 16 -3.8320472240447994 17 -4.0294480323791504
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26 4.5129327774047852 27 5.4308991432189941 28 5.5964179039001465 29 5.4488286972045898
|
|
30 5.4827332496643066;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 65.259323120117188 1 49.175468444824219
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|
2 21.661048889160156 3 4.8803110122680664 4 -8.9621925354003906 5 2.9863507747650146
|
|
6 13.190783500671387 7 23.242837905883789 8 31.068181991577148 9 36.33160400390625
|
|
10 39.140026092529297 11 40.466434478759766 12 41.364387512207031 13 42.112472534179688
|
|
14 42.96563720703125 15 44.113052368164063 16 45.630290985107422 17 47.442054748535156
|
|
18 49.139331817626953 19 49.721225738525391 20 48.377220153808594 21 44.925872802734375
|
|
22 39.976810455322266 23 35.021942138671875 24 32.436885833740234 25 35.482135772705078
|
|
26 43.052261352539063 27 51.558456420898438 28 58.746528625488288 29 63.498313903808594
|
|
30 65.259323120117188;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7159996989212232e-006 1 -2.7159999262948986e-006
|
|
2 -2.7159996989212232e-006 3 -2.7160001536685741e-006 4 -2.7160001536685741e-006
|
|
5 -2.7159996989212232e-006 6 -2.7159996989212232e-006 7 -2.7160003810422495e-006
|
|
8 -2.7160006084159249e-006 9 -2.7160006084159249e-006 10 -2.7160001536685741e-006
|
|
11 -2.7159996989212232e-006 12 -2.7159999262948986e-006 13 -2.7160008357896004e-006
|
|
14 -2.7159992441738723e-006 15 -2.7159992441738723e-006 16 -2.7160003810422495e-006
|
|
17 -2.7159999262948986e-006 18 -2.7159999262948986e-006 19 -2.7159994715475477e-006
|
|
20 -2.7159999262948986e-006 21 -2.7159992441738723e-006 22 -2.7159999262948986e-006
|
|
23 -2.7159999262948986e-006 24 -2.7159999262948986e-006 25 -2.7159999262948986e-006
|
|
26 -2.7159999262948986e-006 27 -2.7159999262948986e-006 28 -2.7159996989212232e-006
|
|
29 -2.7160001536685741e-006 30 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0137797594070435 1 -2.0025405883789062
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|
2 -3.3097271919250488 3 -4.1980228424072266 4 -5.1830668449401855 5 -6.4599661827087402
|
|
6 -8.2392110824584961 7 -10.471652030944824 8 -12.858211517333984 9 -14.929652214050295
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|
10 -16.077741622924805 11 -16.359296798706055 12 -16.285314559936523 13 -15.871294975280762
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|
14 -15.128492355346681 15 -14.064889907836914 16 -12.684953689575195 17 -10.992165565490723
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|
18 -8.5174226760864258 19 -5.0532937049865723 20 -1.1434741020202637 21 2.5326070785522461
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|
22 5.3759331703186035 23 7.076444149017334 24 7.617431640625 25 6.7494616508483887
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|
26 4.8277883529663086 27 2.6547927856445312 28 0.76152527332305908 29 -0.52484899759292603
|
|
30 -1.0137797594070435;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -48.349132537841797 1 -47.274749755859375
|
|
2 -46.769748687744141 3 -47.030406951904297 4 -47.637062072753906 5 -47.817798614501953
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|
6 -47.466495513916016 7 -46.672924041748047 8 -45.523818969726563 9 -44.289226531982422
|
|
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|
|
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|
18 -45.639015197753906 19 -46.924030303955078 20 -48.084144592285156 21 -48.830673217773438
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|
22 -49.080810546875 23 -48.956851959228516 24 -48.685577392578125 25 -48.393722534179688
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|
26 -48.112678527832031 27 -47.9078369140625 28 -47.867473602294922 29 -48.03057861328125
|
|
30 -48.349132537841797;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.048620223999023 1 -11.734057426452637
|
|
2 1.3800090551376343 3 13.289854049682617 4 24.685909271240234 5 23.551475524902344
|
|
6 22.040975570678711 7 20.034246444702148 8 18.666790008544922 9 18.205133438110352
|
|
10 18.568197250366211 11 19.330141067504883 12 20.102788925170898 13 20.713420867919922
|
|
14 20.982780456542969 15 20.752365112304687 16 19.91575813293457 17 18.45111083984375
|
|
18 16.332000732421875 19 13.94991397857666 20 11.970217704772949 21 10.870870590209961
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|
22 10.721765518188477 23 10.993868827819824 24 10.550516128540039 25 7.4472031593322754
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|
26 1.6558361053466797 27 -5.2690730094909668 28 -11.952627182006836 29 -17.034866333007812
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|
30 -19.048620223999023;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 4.2632564145606011e-014
|
|
2 -5.6843418860808015e-014 3 -1.4210854715202004e-014 4 -2.8421709430404007e-014
|
|
5 -7.1054273576010019e-015 6 -7.1054273576010019e-015 7 1.4210854715202004e-014 8 1.4210854715202004e-014
|
|
9 -2.1316282072803006e-014 10 2.1316282072803006e-014 11 -4.2632564145606011e-014
|
|
12 3.5527136788005009e-014 13 -3.5527136788005009e-014 14 -1.4210854715202004e-014
|
|
15 2.8421709430404007e-014 16 3.5527136788005009e-014 17 -7.1054273576010019e-015
|
|
18 -2.1316282072803006e-014 19 1.4210854715202004e-014 20 2.1316282072803006e-014
|
|
21 2.8421709430404007e-014 22 -7.1054273576010019e-015 23 2.8421709430404007e-014
|
|
24 7.1054273576010019e-015 25 -3.5527136788005009e-014 26 7.1054273576010019e-015
|
|
27 7.815970093361102e-014 28 4.2632564145606011e-014 29 5.6843418860808015e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
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|
30 -24.037439346313477;
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|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -6.7444765328161793e-009 1 -5.5891469230573421e-009
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|
2 -3.2062581478697894e-009 3 -4.1206352219269604e-010 4 2.1791706217300089e-009 5 3.2067681843273022e-009
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6 3.1275650957951484e-009 7 2.5908035716781797e-009 8 2.0302444170283707e-009 9 1.228665391650452e-009
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|
28 -6.383311657032209e-009 29 -6.4624452456030212e-009 30 -6.5347287581118962e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.2873818394941736e-008 1 -2.172200908034938e-008
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2 -1.9132638584551387e-008 3 -1.6020599957755621e-008 4 -1.3487033712067388e-008
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|
29 -2.2567352431224208e-008 30 -2.2732372428890812e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.7579825595248622e-008 1 1.7123088724702029e-008
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|
2 1.6486231046997091e-008 3 1.5617622750596638e-008 4 1.4785973334596745e-008 5 1.4485087795890193e-008
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6 1.4165219219819392e-008 7 1.4192452546524237e-008 8 1.4028072925498236e-008 9 1.3625870209921233e-008
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22 1.3443467672402676e-008 23 1.4238811019140485e-008 24 1.4824605543140024e-008
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25 1.5621745674820886e-008 26 1.6213036246881529e-008 27 1.6652830225893922e-008
|
|
28 1.7025140408577499e-008 29 1.7351791115061133e-008 30 1.7408650521133495e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
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|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.6992926177294976e-008 1 -1.7020168385784018e-008
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2 -1.6986399842267019e-008 3 -1.6980351347228861e-008 4 -1.6985076456421666e-008
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|
29 -1.7000962415636423e-008 30 -1.7013510600349946e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 7.0062000645521039e-009 1 6.9862053919678146e-009
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2 6.9768262278557813e-009 3 6.9607217767497787e-009 4 6.9735648366986425e-009 5 6.953200681891758e-009
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6 7.045198202604297e-009 7 7.0321064526979171e-009 8 6.9834342752983503e-009 9 7.0250401051907829e-009
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26 6.9849193096160889e-009 27 7.0050560907475301e-009 28 7.02122804341343e-009 29 6.9592829277098645e-009
|
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30 7.0025976128818002e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -3.3224945017451546e-009 1 -2.7525268730954622e-009
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2 -1.6205251585077463e-009 3 -2.9914487553739377e-010 4 9.5766761187832117e-010 5 1.4505447953894191e-009
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6 1.4173080487012157e-009 7 1.1474499128638627e-009 8 8.8892704308562987e-010 9 5.0458148770360367e-010
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10 9.7604264948092379e-011 11 -3.7580819012283939e-010 12 -8.0311807204580532e-010
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|
|
28 -3.120591118843663e-009 29 -3.1521900645259393e-009 30 -3.1935574185126825e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2557561213100144e-008 1 -1.1954992551466148e-008
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|
2 -1.0603816491538964e-008 3 -8.9796818869558592e-009 4 -7.6681745397877421e-009
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5 -7.0678414232361311e-009 6 -7.3437065317705211e-009 7 -7.5573511892912393e-009
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|
8 -7.8171860096176715e-009 9 -8.3592102129159684e-009 10 -8.8182661173163979e-009
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11 -9.3729228822780897e-009 12 -9.9105736950377832e-009 13 -1.0428421681751843e-008
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|
|
29 -1.237340452320268e-008 30 -1.2475789290533612e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.3019245639425208e-009 1 9.0933154339722932e-009
|
|
2 8.8644798168502348e-009 3 8.5296436580506452e-009 4 8.1840081378459217e-009 5 8.0680253589093809e-009
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|
6 7.8809465620111041e-009 7 7.8891346788623196e-009 8 7.7806099341160007e-009 9 7.5327886150944323e-009
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10 7.3488410912148092e-009 11 7.1462511463948886e-009 12 6.9246186562565981e-009
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13 6.676343478062563e-009 14 6.5141518845734936e-009 15 6.3956089313421671e-009 16 6.3474541178720756e-009
|
|
17 6.194065704789864e-009 18 6.2705680647923145e-009 19 6.4004477273726934e-009 20 6.6248850849603969e-009
|
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21 6.9874155350646552e-009 22 7.1834134196535607e-009 23 7.5994535109202843e-009
|
|
24 7.8877171461044782e-009 25 8.3073796730559479e-009 26 8.6041493929656099e-009
|
|
27 8.8200078351974298e-009 28 9.005406198525634e-009 29 9.1720311345966365e-009 30 9.2004563967407194e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6992673813074362e-008 1 -3.7018430987245665e-008
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|
2 -3.6986570250974182e-008 3 -3.6981727902229977e-008 4 -3.6985909446229925e-008
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5 -3.6979756146138243e-008 6 -3.7041296252482425e-008 7 -3.7004866726420005e-008
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8 -3.698468020729706e-008 9 -3.7016100407072372e-008 10 -3.7003317743256048e-008
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|
|
29 -3.7001242958467628e-008 30 -3.7012750198073263e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.6648908614297397e-012 1 -1.1709744285326451e-011
|
|
2 -2.2659207843389595e-011 3 -3.9626968373340787e-011 4 -2.5195845410053153e-011
|
|
5 -4.5801584747096058e-011 6 4.3574033270488144e-011 7 3.042543994524749e-011 8 -1.5326406810345361e-011
|
|
9 2.3675283955526538e-011 10 -1.758593271006248e-012 11 2.4620305794087471e-012 12 -1.5667467323510209e-012
|
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13 -2.9096725029376103e-012 14 -9.9298347322474001e-012 15 -8.9670493252924643e-012
|
|
16 1.9937829165428411e-011 17 1.3621104244521121e-011 18 -6.9064753915881738e-012
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|
19 2.347633198951371e-011 20 1.340438871011429e-011 21 3.3438141144870315e-011 22 1.2207124200358521e-011
|
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23 3.9278802432818338e-011 24 -5.915268275202834e-011 25 3.6145308968116296e-011
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26 -1.5809575870662229e-011 27 4.5154990857554367e-012 28 2.113509367518418e-011
|
|
29 -3.9968028886505635e-011 30 3.1761260288476478e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.392078452511214e-009 1 -1.1654495146729005e-009
|
|
2 -7.2926559235853006e-010 3 -2.2162184587504188e-010 4 2.6949276143994894e-010 5 4.6155473887310445e-010
|
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6 4.4806661159135786e-010 7 3.4473496279829874e-010 8 2.5371821310571363e-010 9 1.1192153454020472e-010
|
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|
|
28 -1.299981788882576e-009 29 -1.3110904584223704e-009 30 -1.3319458869176515e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.2010400430901882e-009 1 -4.9665476176130596e-009
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|
2 -4.4366892382186052e-009 3 -3.8005718572264868e-009 4 -3.2944440508941852e-009
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|
|
29 -5.1200284012509201e-009 30 -5.1679753809708018e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5633738182383463e-009 1 3.4848988139657426e-009
|
|
2 3.4149949534878488e-009 3 3.3070541860524827e-009 4 3.185387065229861e-009 5 3.1472511263785918e-009
|
|
6 3.0700506581382569e-009 7 3.0694948804921296e-009 8 3.0165858699859882e-009 9 2.9067339646360324e-009
|
|
10 2.8227975512606918e-009 11 2.7302105021220768e-009 12 2.6294404431581597e-009
|
|
13 2.5178579221574182e-009 14 2.4439672507980958e-009 15 2.3901454149211077e-009
|
|
16 2.3630981615951896e-009 17 2.2959649736975507e-009 18 2.33042785069415e-009 19 2.3802977366926825e-009
|
|
20 2.4727850878036861e-009 21 2.6226774085813531e-009 22 2.7000222058148893e-009
|
|
23 2.8712676680697768e-009 24 2.9858704397867086e-009 25 3.161100048387766e-009 26 3.2794018611781439e-009
|
|
27 3.365864476023717e-009 28 3.4406020255062227e-009 29 3.5055056635258097e-009 30 3.5193361558327756e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.426997737842612e-006 1 8.4269859144114889e-006
|
|
2 8.4269886428955942e-006 3 8.4269950093585066e-006 4 8.4269922808744013e-006 5 8.4269877334008925e-006
|
|
6 8.4270068327896297e-006 7 8.4270113802631386e-006 8 8.4269968283479102e-006 9 8.4270068327896297e-006
|
|
10 8.4269986473373137e-006 11 8.4270022853161208e-006 12 8.4269995568320155e-006
|
|
13 8.4270004663267173e-006 14 8.4269950093585066e-006 15 8.4269968283479102e-006
|
|
16 8.4270077422843315e-006 17 8.4270031948108226e-006 18 8.4269968283479102e-006
|
|
19 8.4270041043055244e-006 20 8.4270031948108226e-006 21 8.4270141087472439e-006
|
|
22 8.4270041043055244e-006 23 8.4270159277366474e-006 24 8.4269831859273836e-006
|
|
25 8.4270150182419457e-006 26 8.4270041043055244e-006 27 8.4270013758214191e-006
|
|
28 8.4270013758214191e-006 29 8.4269831859273836e-006 30 8.426997737842612e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7750091552734375 1 -1.8424999713897707
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|
2 4.2156672477722168 3 7.2670230865478507 4 10.187067985534668 5 14.26228141784668
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|
6 19.471817016601563 7 25.339122772216797 8 31.193593978881836 9 36.453075408935547
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|
10 40.639976501464844 11 44.225818634033203 12 47.669834136962891 13 50.556674957275391
|
|
14 52.5789794921875 15 53.555828094482422 16 53.395301818847656 17 52.015918731689453
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|
18 48.892940521240234 19 43.848522186279297 20 37.232959747314453 21 29.515274047851562
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22 21.448785781860352 23 14.005636215209961 24 8.120396614074707 25 3.7696270942687993
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26 0.28075870871543884 27 -2.4849848747253418 28 -4.5621519088745117 29 -5.9645204544067383
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|
30 -6.7750091552734375;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1582428216934204 1 -0.47108885645866388
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|
2 0.3792995810508728 3 0.93859916925430287 4 1.712296724319458 5 2.9013144969940186
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6 4.5247397422790527 7 6.4263849258422852 8 8.2420892715454102 9 9.581486701965332
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|
10 10.155787467956543 11 10.016632080078125 12 9.3228902816772461 13 8.1545867919921875
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|
14 6.7024660110473633 15 5.2207379341125488 16 3.9663939476013179 17 3.1463210582733154
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18 2.7062311172485352 19 2.3897881507873535 20 2.0882182121276855 21 1.7757647037506104
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26 0.44556209444999695 27 0.010990811511874199 28 -0.47124961018562317 29 -0.88578516244888306
|
|
30 -1.15824294090271;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.605560302734375 1 -28.057119369506836
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|
2 -26.939870834350586 3 -28.297016143798828 4 -30.208425521850589 5 -32.110416412353516
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6 -34.038890838623047 7 -35.574840545654297 8 -36.239784240722656 9 -35.821681976318359
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10 -34.355464935302734 11 -31.953304290771481 12 -28.890287399291992 13 -25.569005966186523
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18 -15.50753688812256 19 -15.295840263366699 20 -15.193397521972658 21 -15.142443656921388
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22 -15.15495491027832 23 -15.270108222961428 24 -15.714397430419924 25 -17.555324554443359
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26 -20.693403244018555 27 -23.962471008300781 28 -26.569219589233398 29 -28.152828216552734
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30 -28.605560302734375;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
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|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
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|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6733281427150359e-012 1 -3.879563337250147e-012
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|
2 -9.9475983006414026e-013 3 3.8902214782865485e-012 4 5.1869619710487314e-013 5 2.0587975768648903e-012
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|
6 -3.3608671401452739e-012 7 1.5276668818842154e-013 8 -8.5265128291212022e-014 9 -2.1156409957256983e-012
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10 -6.6302519030614349e-013 11 -1.3149481503660354e-012 12 -3.9968028886505635e-014
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13 -2.4129587217203152e-012 14 4.1477932199995848e-013 15 1.9317880628477724e-013
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|
16 -1.0436096431476471e-014 17 -8.446576771348191e-013 18 -7.496225862269057e-013
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19 1.0054179711005418e-012 20 5.7109872386718052e-013 21 2.6521007612245739e-012
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|
22 2.2382096176443156e-013 23 1.2452261444195756e-012 24 1.1315393066979595e-012
|
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25 1.1759482276829658e-012 26 3.716138508025324e-012 27 2.0250467969162855e-013 28 -2.0676793610618915e-012
|
|
29 -4.2632564145606011e-013 30 -1.4885870314174099e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.685200691223145 1 14.636185646057129
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|
2 14.909330368041992 3 13.299654960632324 4 11.005185127258301 5 9.8444309234619141
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|
6 10.347883224487305 7 12.454666137695313 8 15.527360916137695 9 18.471347808837891
|
|
10 20.063867568969727 11 20.297136306762695 12 19.895715713500977 13 18.901384353637695
|
|
14 17.424188613891602 15 15.602371215820313 16 13.556812286376953 17 11.354362487792969
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|
18 8.4010553359985352 19 4.2416152954101562 20 -0.64141052961349487 21 -5.370948314666748
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|
22 -8.9257373809814453 23 -10.584477424621582 24 -10.202079772949219 25 -7.4795107841491699
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26 -2.8711979389190674 27 2.5140552520751953 28 7.6997909545898437 29 11.73369312286377
|
|
30 13.685200691223145;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1564228534698486 1 2.4315905570983887
|
|
2 4.1700229644775391 3 3.0414376258850098 4 1.4258371591567993 5 0.25664585828781128
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|
6 -0.71115773916244507 7 -1.8658089637756345 8 -3.1121618747711182 9 -4.0187301635742187
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|
10 -4.2612314224243164 11 -3.9151482582092285 12 -3.1941916942596436 13 -2.311873197555542
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|
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22 0.0034146043471992016 23 -0.81112498044967651 24 -1.4774806499481201 25 -1.3062586784362793
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|
26 -0.48037141561508184 27 0.35510733723640442 28 0.86975347995758057 29 1.0841817855834961
|
|
30 1.1564228534698486;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 80.649826049804688 1 76.160346984863281
|
|
2 70.112350463867187 3 72.737022399902344 4 78.096466064453125 5 83.909194946289063
|
|
6 89.276504516601563 7 93.773696899414063 8 96.4443359375 9 97.236831665039063 10 96.887306213378906
|
|
11 95.847488403320313 12 94.140464782714844 13 92.10693359375 14 90.096488952636719
|
|
15 88.458641052246094 16 87.523841857910156 17 87.571525573730469 18 88.71923828125
|
|
19 90.074539184570313 20 90.37701416015625 21 88.812034606933594 22 85.409584045410156
|
|
23 81.055549621582031 24 77.234458923339844 25 75.537406921386719 26 75.897743225097656
|
|
27 77.35321044921875 28 78.981903076171875 29 80.182662963867187 30 80.649826049804688;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
|
|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-014 1 -5.2935433814127464e-013
|
|
2 -6.0751403907488566e-013 3 -1.7408297026122455e-013 4 -9.9475983006414026e-014
|
|
5 -4.9027448767446913e-013 6 4.4408920985006262e-013 7 3.4106051316484809e-013 8 -4.7251091928046662e-013
|
|
9 2.0472512574087887e-013 10 3.1086244689504383e-015 11 -5.3512749786932545e-014
|
|
12 -3.5305092183079978e-014 13 3.2529534621517087e-013 14 -1.5654144647214707e-014
|
|
15 -1.5409895581797173e-013 16 -1.3850032232198828e-013 17 5.9674487573602164e-013
|
|
18 2.3270274596143281e-013 19 5.7642779438538128e-013 20 2.5579538487363607e-013
|
|
21 2.8954616482224083e-013 22 5.7553961596568115e-013 23 7.0521366524189943e-013
|
|
24 -7.0699002208129968e-013 25 5.8264504332328215e-013 26 -7.1054273576010019e-015
|
|
27 -1.4210854715202004e-013 28 -1.5631940186722204e-013 29 -6.8212102632969618e-013
|
|
30 -1.5987211554602254e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.12037835270166398 1 -0.77132856845855713
|
|
2 -1.3693968057632446 3 0.95273476839065541 4 3.4487264156341553 5 2.2347168922424316
|
|
6 -1.8449873924255371 7 -7.801887035369873 8 -13.977943420410156 9 -19.038522720336914
|
|
10 -22.173294067382812 11 -24.005681991577148 12 -25.412284851074219 13 -26.337600708007813
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|
14 -26.791597366333008 15 -26.814144134521484 16 -26.44281005859375 17 -25.676874160766602
|
|
18 -24.170434951782227 19 -21.793859481811523 20 -18.665975570678711 21 -14.72091865539551
|
|
22 -9.8971338272094727 23 -4.5550298690795898 24 0.20473010838031769 25 3.3813574314117432
|
|
26 4.5916991233825684 27 3.8701703548431396 28 2.0600736141204834 29 0.34200263023376465
|
|
30 -0.12037838995456694;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.086540222167969 1 31.094257354736328
|
|
2 29.989494323730469 3 31.139675140380856 4 32.616420745849609 5 32.218315124511719
|
|
6 29.914741516113281 7 25.426259994506836 8 19.363290786743164 9 13.035275459289551
|
|
10 8.0185775756835938 11 4.0449924468994141 12 0.12022113800048828 13 -3.3812899589538574
|
|
14 -6.1260824203491211 15 -7.8030228614807138 16 -8.0966863632202148 17 -6.6561999320983887
|
|
18 -2.4997272491455078 19 4.6539721488952637 20 13.912864685058594 21 23.904932022094727
|
|
22 32.958103179931641 23 39.642444610595703 24 43.188167572021484 25 43.589130401611328
|
|
26 41.799152374267578 27 38.924503326416016 28 35.877220153808594 29 33.383625030517578
|
|
30 32.086540222167969;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -66.228057861328125
|
|
2 -61.365055084228516 3 -61.12409591674804 4 -63.090206146240234 5 -68.167549133300781
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|
6 -74.369453430175781 7 -80.835235595703125 8 -85.866790771484375 9 -88.917366027832031
|
|
10 -90.587905883789063 11 -91.73541259765625 12 -92.548622131347656 13 -93.175209045410156
|
|
14 -93.82867431640625 15 -94.727012634277344 16 -96.0439453125 17 -97.8643798828125
|
|
18 -100.37900543212891 19 -102.88079833984375 20 -103.94499969482422 21 -102.37673950195312
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|
22 -97.695388793945313 23 -90.650138854980469 24 -83.366287231445313 25 -77.389022827148438
|
|
26 -73.110664367675781 27 -70.844032287597656 28 -70.098495483398438 29 -70.088333129882813
|
|
30 -70.050567626953125;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 2.1316282072803006e-014
|
|
2 -4.2632564145606011e-014 3 -3.5527136788005009e-014 4 1.4210854715202004e-014 5 7.1054273576010019e-015
|
|
6 -2.8421709430404007e-014 7 7.1054273576010019e-015 8 -2.1316282072803006e-014 9 0
|
|
10 2.1316282072803006e-014 11 -3.5527136788005009e-014 12 0 13 7.1054273576010019e-015
|
|
14 -3.5527136788005009e-014 15 0 16 4.2632564145606011e-014 17 0 18 1.4210854715202004e-014
|
|
19 0 20 3.5527136788005009e-014 21 0 22 -7.1054273576010019e-015 23 4.9737991503207013e-014
|
|
24 2.8421709430404007e-014 25 -5.6843418860808015e-014 26 -1.4210854715202004e-014
|
|
27 5.6843418860808015e-014 28 4.9737991503207013e-014 29 4.2632564145606011e-014
|
|
30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -13.633556365966797
|
|
2 -17.59783935546875 3 -21.265779495239258 4 -24.7830810546875 5 -27.103054046630859
|
|
6 -28.903564453124996 7 -30.186347961425781 8 -31.054086685180664 9 -31.616323471069336
|
|
10 -31.993259429931637 11 -32.223190307617187 12 -32.249584197998047 13 -32.062202453613281
|
|
14 -31.657514572143558 15 -31.041946411132813 16 -30.234294891357425 17 -29.265897750854492
|
|
18 -28.083827972412109 19 -26.676723480224609 20 -25.132444381713867 21 -23.520782470703125
|
|
22 -21.898487091064453 23 -20.317815780639648 24 -18.834617614746094 25 -17.230678558349609
|
|
26 -15.393228530883789 27 -13.543792724609375 28 -11.913461685180664 29 -10.74779224395752
|
|
30 -10.302592277526855;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -27.958705902099609
|
|
2 -26.51153564453125 3 -24.960138320922852 4 -23.213233947753906 5 -20.897853851318359
|
|
6 -18.263069152832031 7 -15.20845413208008 8 -11.985698699951172 9 -8.8600530624389648
|
|
10 -6.1036853790283203 11 -3.4268922805786133 12 -0.53099262714385986 13 2.3205406665802002
|
|
14 4.8617978096008301 15 6.8267254829406738 16 7.9503417015075675 17 7.9679970741271973
|
|
18 6.5679430961608887 19 3.8693306446075435 20 0.25972750782966614 21 -3.8621637821197514
|
|
22 -8.0913257598876953 23 -12.026773452758789 24 -15.280777931213379 25 -18.219717025756836
|
|
26 -21.27992057800293 27 -24.178714752197266 28 -26.621246337890625 29 -28.307170867919922
|
|
30 -28.93575286865234;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 15.555319786071779
|
|
2 13.399373054504395 3 11.411767959594727 4 9.5129518508911133 5 8.5077667236328125
|
|
6 7.8672223091125488 7 7.6033377647399902 8 7.6002492904663095 9 7.7479472160339355
|
|
10 7.9325623512268066 11 8.1884489059448242 12 8.6112146377563477 13 9.1754617691040039
|
|
14 9.8555154800415039 15 10.619148254394531 16 11.42146110534668 17 12.200255393981934
|
|
18 12.943449020385742 19 13.650519371032715 20 14.272309303283691 21 14.78225898742676
|
|
22 15.182089805603027 23 15.503453254699709 24 15.807430267333986 25 16.180202484130859
|
|
26 16.580718994140625 27 16.927125930786133 28 17.177091598510742 29 17.323040008544922
|
|
30 17.372287750244141;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -27.930551528930664
|
|
2 -27.519697189331055 3 -27.500728607177734 4 -27.575326919555664 5 -27.51640510559082
|
|
6 -27.283969879150391 7 -26.950773239135742 8 -26.596963882446289 9 -26.30674934387207
|
|
10 -26.169450759887695 11 -26.18391227722168 12 -26.269973754882812 13 -26.405326843261719
|
|
14 -26.572298049926758 15 -26.757177352905273 16 -26.948482513427734 17 -27.134269714355469
|
|
18 -27.339099884033203 19 -27.578643798828125 20 -27.824008941650391 21 -28.04937744140625
|
|
22 -28.236278533935547 23 -28.375381469726563 24 -28.465503692626953 25 -28.498336791992188
|
|
26 -28.474227905273438 27 -28.412502288818359 28 -28.336414337158203 29 -28.27174186706543
|
|
30 -28.244651794433594;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 53.995086669921875
|
|
2 56.832210540771484 3 56.677406311035156 4 55.523769378662109 5 53.541351318359375
|
|
6 51.0830078125 7 48.120624542236328 8 45.096664428710938 9 42.453300476074219 10 40.633193969726563
|
|
11 39.480567932128906 12 38.560874938964844 13 37.899196624755859 14 37.520900726318359
|
|
15 37.452377319335938 16 37.721439361572266 17 38.357196807861328 18 39.619438171386719
|
|
19 41.572582244873047 20 43.953029632568359 21 46.496543884277344 22 48.937412261962891
|
|
23 51.007419586181641 24 52.435272216796875 25 53.064743041992187 26 53.075576782226563
|
|
27 52.695682525634766 28 52.149612426757813 29 51.659461975097656 30 51.446670532226563;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 5.0720696449279785
|
|
2 8.9170637130737305 3 9.4962902069091797 4 9.192448616027832 5 9.5170526504516602
|
|
6 10.760649681091309 7 12.427298545837402 8 14.140531539916992 9 15.523181915283203
|
|
10 16.198099136352539 11 16.315811157226563 12 16.253566741943359 13 15.974309921264648
|
|
14 15.440706253051758 15 14.614970207214355 16 13.459109306335449 17 11.935736656188965
|
|
18 9.6707735061645508 19 6.5749082565307617 20 3.0381255149841309 21 -0.5523148775100708
|
|
22 -3.8118185997009277 23 -6.3566842079162598 24 -7.8019752502441406 25 -7.6077089309692383
|
|
26 -5.9419217109680176 27 -3.4790945053100586 28 -0.89149421453475952 29 1.1512082815170288
|
|
30 1.9807353019714355;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "gethit_from_rightSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of gethit_from_right.ma
|