4930 lines
275 KiB
Mathematica
4930 lines
275 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_walk.ma
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//Last modified: Tue, Jul 01, 2014 03:41:04 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
|
|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
5 6 7 8 9 10 11 12 13 14 15 16
|
|
17 18 19 20 21 22 23 24 25 26 27 28
|
|
29 30 31 32 33 34 35 36 37 38 39 40
|
|
41 42 43 44 45 46 47 48 49 50 51 52
|
|
53 54 55 56 57 58 59 60 61 62 63 64
|
|
65 66 67 68 69 70 71 72 73 74 75 76
|
|
77 78 79 80 81 82 83 84 85 86 87 88
|
|
89 90 91 92 93 94 95 96 97 98 99 100
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|
101 102 103 104 105 106 107 108 109 110 111 112
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|
113 114 115 116 117 118 119 120 121 122 123 124
|
|
125 126 127 128 129 130 131 132 133 134 135 136
|
|
137 138 139 140 141 142 143 144 145 146 147 148
|
|
149 150 151 152 153 154 155 156 157 158 159 160
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|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
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|
185 186 187 188 189 190 191 192 193 194 195 196
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|
197 198 199 200 201 202 203 204 205 206 207 208
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|
209 210 211 212 213 214 215 216 217 218 219 220
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|
221 222 223 224 225 226 227 228 229 230 231 232
|
|
233 234 235 236 237 238 239 240 241 242 243 244
|
|
245 246 247 248 249 250 251 252 253 254 255 256
|
|
257 258 259 260 261 262 263 264 265 266 267 268
|
|
269 270 271 272 273 274 275 276 277 278 279 280
|
|
281 282 283 284 285 286 287 288 289 290 291 292
|
|
293 294 295 296 297 298 299 300 301 302 303 304
|
|
305 306 307 308 309 310 311 312 313 314 315 316
|
|
317 318 319 320 321 322 323 324 325 326 327 328
|
|
329 330 331 332 333 334 335 336 337 338 339 340
|
|
341 342 343 344 345 346 347 348 349 350 351 352
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|
353 354 355 356 357 358 359 360 361 362 363 364
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|
365 366 367 368 369 370 371 372 373 374 375 376
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|
377 378 379 380 381 382 383 384 385 386 387 388
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|
389 390 391 392 393 394 395 396 397 398 399 400
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|
401 402 403 404 405 406 407 408 409 410 411 412
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|
413 414 415 416 417 418 419 420 421 422 423 424
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|
425 426 427 428 429 430 431 432 433 434 435 436
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|
437 438 439 440 441 442 443 444 445 446 447 448
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|
449 450 451 452 453 454 455 456 457 458 459 460
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|
461 462 463 464 465 466 467 468 469 470 471 472
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|
473 474 475 476 477 478 479 480 481 482 483 484
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|
485 486 487 488 489 490 491 492 493 494 495 496
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|
497 498 499 500 501 502 503 504 505 506 507 508
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|
509 510 511 512 513 514 515 516 517 518 519 520
|
|
521 ;
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|
createNode animClip -n "walkSource";
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|
setAttr ".ihi" 0;
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|
setAttr -s 522 ".ac";
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|
setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes;
|
|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes;
|
|
setAttr ".ss" 1;
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|
setAttr ".se" 30;
|
|
setAttr ".ci" no;
|
|
createNode animCurveTU -n "hood_right_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_right_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "hood_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_right_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.476349830627441 1 11.091114044189453
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|
2 10.83625316619873 3 10.655893325805664 4 10.494157791137695 5 10.295172691345215
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|
6 10.00306224822998 7 9.56195068359375 8 8.9159641265869141 9 8.0092277526855469
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|
10 6.7858643531799316 11 4.441154956817627 12 0.77953672409057617 13 -3.3411297798156738
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|
14 -7.0629844665527344 15 -9.5281658172607422 16 -10.966281890869141 17 -12.137575149536133
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18 -12.980133056640625 19 -13.432048797607422 20 -13.43140983581543 21 -12.91630744934082
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|
22 -11.824830055236816 23 -10.070072174072266 24 -7.7009248733520499 25 -4.859168529510498
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|
26 -1.686586856842041 27 1.6750383377075195 28 5.0839247703552246 29 8.398289680480957
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|
30 11.476349830627441;
|
|
createNode animCurveTA -n "hood_right_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 24.04435920715332 1 24.247434616088867
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|
2 24.54054069519043 3 24.885093688964844 4 25.24250602722168 5 25.574195861816406
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|
6 25.841577529907227 7 26.006071090698242 8 26.029083251953125 9 25.872034072875977
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14 18.093976974487305 15 16.576152801513672 16 15.544761657714844 17 14.583736419677734
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18 13.75318717956543 19 13.113217353820801 20 12.723932266235352 21 12.645435333251953
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22 12.937833786010742 23 13.644410133361816 24 14.71272563934326 25 16.059301376342773
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26 17.600662231445313 27 19.253324508666992 28 20.933815002441406 29 22.558652877807617
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|
30 24.04435920715332;
|
|
createNode animCurveTA -n "hood_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.87170511484146118 1 3.0204291343688965
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|
2 5.5260219573974609 3 8.2355384826660156 4 10.996036529541016 5 13.654572486877441
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6 16.058202743530273 7 18.053981781005859 8 19.488969802856445 9 20.210222244262695
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10 20.064792633056641 11 17.227210998535156 12 11.162177085876465 13 3.6519999504089351
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|
14 -3.5210103988647461 15 -8.5745410919189453 16 -11.822798728942871 17 -14.710769653320311
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18 -17.152317047119141 19 -19.061296463012695 20 -20.351573944091797 21 -20.937009811401367
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|
22 -20.731464385986328 23 -19.616405487060547 24 -17.660148620605469 25 -15.056814193725588
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|
26 -12.000526428222656 27 -8.6854066848754883 28 -5.305579662322998 29 -2.0551681518554687
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|
30 0.87170511484146118;
|
|
createNode animCurveTL -n "hood_right_translateZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.2730064392089844 1 5.0238652229309082
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|
2 4.7427239418029785 3 4.4432973861694336 4 4.1392993927001953 5 3.8444442749023437
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|
6 3.5724458694458008 7 3.3370189666748047 8 3.1518774032592773 9 3.0307354927062988
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|
10 2.987307071685791 11 3.2250199317932129 12 3.7918732166290283 13 4.468440055847168
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|
14 5.0352940559387207 15 5.2730064392089844 16 5.2730064392089844 17 5.2730064392089844
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|
18 5.2730064392089844 19 5.2730064392089844 20 5.2730064392089844 21 5.2730064392089844
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22 5.2730064392089844 23 5.2730064392089844 24 5.2730064392089844 25 5.2730064392089844
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|
26 5.2730064392089844 27 5.2730064392089844 28 5.2730064392089844 29 5.2730064392089844
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|
30 5.2730064392089844;
|
|
createNode animCurveTL -n "hood_right_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -29.822887420654297 1 -29.792257308959961
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|
2 -29.7576904296875 3 -29.720878601074219 4 -29.683502197265625 5 -29.647251129150391
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|
6 -29.613811492919922 7 -29.584865570068359 8 -29.562103271484375 9 -29.547208786010742
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|
10 -29.5418701171875 11 -29.571094512939453 12 -29.640789031982422 13 -29.723968505859375
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|
14 -29.793663024902344 15 -29.822887420654297 16 -29.822887420654297 17 -29.822887420654297
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|
18 -29.822887420654297 19 -29.822887420654297 20 -29.822887420654297 21 -29.822887420654297
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|
22 -29.822887420654297 23 -29.822887420654297 24 -29.822887420654297 25 -29.822887420654297
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|
26 -29.822887420654297 27 -29.822887420654297 28 -29.822887420654297 29 -29.822887420654297
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|
30 -29.822887420654297;
|
|
createNode animCurveTL -n "hood_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -18.190757751464844 1 -17.944187164306641
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|
2 -17.665946960449219 3 -17.369609832763672 4 -17.068748474121094 5 -16.776933670043945
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|
6 -16.507743835449219 7 -16.274744033813477 8 -16.091512680053711 9 -15.971620559692383
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|
10 -15.928640365600586 11 -16.163900375366211 12 -16.724905014038086 13 -17.394493103027344
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|
14 -17.955497741699219 15 -18.190757751464844 16 -18.190757751464844 17 -18.190757751464844
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|
18 -18.190757751464844 19 -18.190757751464844 20 -18.190757751464844 21 -18.190757751464844
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|
22 -18.190757751464844 23 -18.190757751464844 24 -18.190757751464844 25 -18.190757751464844
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|
26 -18.190757751464844 27 -18.190757751464844 28 -18.190757751464844 29 -18.190757751464844
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|
30 -18.190757751464844;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 29 6.4291629791259766
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|
30 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 29 -3.7228443622589111
|
|
30 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 29 6.2740335464477539
|
|
30 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 29 -5.3825597763061523
|
|
30 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 29 18.000844955444336
|
|
30 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 29 -6.2304854393005371
|
|
30 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 29 17.171575546264648
|
|
30 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
|
|
30 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 29 13.3812255859375 30 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 29 9.8450155258178711
|
|
30 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
|
|
30 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 29 13.75164794921875
|
|
30 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 29 -6.6388611793518066
|
|
30 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.5462160110473633 1 -9.3893699645996094
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|
2 -9.2079334259033203 3 -9.0203523635864258 4 -8.8450632095336914 5 -8.7005109786987305
|
|
6 -8.6051359176635742 7 -8.5773792266845703 8 -8.6235542297363281 9 -8.7276782989501953
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|
10 -8.8747501373291016 11 -9.0497646331787109 12 -9.2377214431762695 13 -9.4236173629760742
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|
14 -9.5924491882324219 15 -9.7292146682739258 16 -9.8480930328369141 17 -9.9680929183959961
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|
18 -10.081455230712891 19 -10.180421829223633 20 -10.257231712341309 21 -10.304128646850586
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|
22 -10.313351631164551 23 -10.281537055969238 24 -10.215721130371094 25 -10.123752593994141
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|
26 -10.01347541809082 27 -9.8927373886108398 28 -9.7693843841552734 29 -9.6512613296508789
|
|
30 -9.5462160110473633;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.3296732902526847 1 7.4767313003540048
|
|
2 7.8578057289123526 3 8.382746696472168 4 8.9614048004150391 5 9.5036306381225586
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|
6 9.9192743301391602 7 10.118186950683594 8 10.09783935546875 9 9.9408845901489258
|
|
10 9.684941291809082 11 9.3676319122314453 12 9.0265741348266602 13 8.6993913650512695
|
|
14 8.4237003326416016 15 8.2371244430541992 16 8.1460189819335938 17 8.1175785064697266
|
|
18 8.13067626953125 19 8.1641921997070312 20 8.1970005035400391 21 8.2079782485961914
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|
22 8.175999641418457 23 8.0933160781860352 24 7.9757022857666016 25 7.8373222351074228
|
|
26 7.6923398971557617 27 7.5549192428588858 28 7.4392256736755371 29 7.359421730041503
|
|
30 7.3296732902526847;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.827953338623043 1 -28.794570922851563
|
|
2 -28.709665298461914 3 -28.596105575561523 4 -28.476764678955078 5 -28.374505996704102
|
|
6 -28.312202453613281 7 -28.312719345092773 8 -28.389144897460938 9 -28.527912139892578
|
|
10 -28.706218719482425 11 -28.901260375976559 12 -29.090238571166989 13 -29.250349044799805
|
|
14 -29.35878944396973 15 -29.392755508422848 16 -29.32052040100098 17 -29.150588989257809
|
|
18 -28.920509338378906 19 -28.667825698852539 20 -28.430095672607422 21 -28.244857788085938
|
|
22 -28.149665832519531 23 -28.149982452392578 24 -28.213287353515625 25 -28.320154190063477
|
|
26 -28.451156616210938 27 -28.586864471435547 28 -28.707851409912109 29 -28.794689178466797
|
|
30 -28.827953338623043;
|
|
createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 29 8.6222553253173828
|
|
30 8.6222553253173828;
|
|
createNode animCurveTL -n "jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 29 0.83758300542831421
|
|
30 0.83758300542831421;
|
|
createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7579677104949951 1 2.7298054695129395
|
|
2 3.8757610321044922 3 4.8576550483703613 4 4.8752789497375488 5 4.3482170104980469
|
|
6 3.7872309684753414 7 3.4948327541351318 8 3.8653988838195805 9 4.5999612808227539
|
|
10 4.8003802299499512 11 4.4574203491210938 12 4.1359915733337402 13 3.7954528331756592
|
|
14 3.4488301277160645 15 3.1444258689880371 16 2.169550895690918 17 0.59881609678268433
|
|
18 -0.46893960237503046 19 -0.63141483068466187 20 -0.51700252294540405 21 -0.57382661104202271
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|
22 -0.87533831596374512 23 -1.2120628356933594 24 -1.4736284017562866 25 -1.3832793235778809
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|
26 -0.78252881765365601 27 -0.036895141005516052 28 0.72046864032745361 29 1.3592767715454102
|
|
30 1.7579677104949951;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.3897600173950195 1 8.0296344757080078
|
|
2 6.5874786376953125 3 5.2227873802185059 4 3.9696648120880131 5 2.9959354400634766
|
|
6 1.9812308549880981 7 0.83381086587905884 8 -1.0673202276229858 9 -3.6939940452575679
|
|
10 -6.0035820007324219 11 -7.7354021072387704 12 -9.3192024230957031 13 -10.755609512329102
|
|
14 -12.062710762023926 15 -13.212055206298828 16 -13.545400619506836 17 -12.637843132019043
|
|
18 -10.891092300415039 19 -8.8774862289428711 20 -6.8270325660705566 21 -4.7670779228210449
|
|
22 -2.871265172958374 23 -1.0306075811386108 24 1.0392271280288696 25 2.8521122932434082
|
|
26 4.2325353622436523 27 5.4702301025390625 28 6.6621217727661133 29 7.924428939819335
|
|
30 9.3897600173950195;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5602949857711792 1 -4.0684661865234375
|
|
2 -6.2507767677307129 3 -7.2149772644042969 4 -8.7479848861694336 5 -10.236893653869629
|
|
6 -11.502865791320801 7 -12.512494087219238 8 -13.609740257263184 9 -14.577633857727051
|
|
10 -14.508683204650879 11 -12.988823890686035 12 -10.553362846374512 13 -7.6233081817626953
|
|
14 -4.7401604652404785 15 -2.5416989326477051 16 -1.3993740081787109 17 -0.95900362730026234
|
|
18 -1.1000556945800781 19 -2.2053539752960205 20 -3.9770314693450928 21 -5.6178226470947266
|
|
22 -6.6801042556762695 23 -6.7587404251098633 24 -5.7775168418884277 25 -5.2710580825805664
|
|
26 -4.5669412612915039 27 -3.907578706741333 28 -3.208951473236084 29 -2.4271137714385986
|
|
30 -1.5602949857711792;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 29 10.242449760437012
|
|
30 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 29 10.225434303283691
|
|
30 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7186252421197423e-013 1 2.2915003228263231e-013
|
|
2 1.8873791418627661e-013 3 1.9984014443252818e-013 4 2.2071233729548112e-013 5 1.7763568394002505e-013
|
|
6 1.9229062786507711e-013 7 1.6742163211347361e-013 8 1.9184653865522705e-013 9 1.7852386235972517e-013
|
|
10 1.9140244944537699e-013 11 2.5557334026871104e-013 12 2.4025226252888388e-013
|
|
13 2.19824158875781e-013 14 2.1138646388862981e-013 15 1.603162047558726e-013 16 1.8784973576657649e-013
|
|
17 1.865174681370263e-013 18 1.3500311979441904e-013 19 2.0161650127192843e-013 20 1.9451107391432743e-013
|
|
21 1.5543122344752192e-013 22 2.2204460492503131e-013 23 1.5631940186722204e-013
|
|
24 1.7319479184152442e-013 25 2.0694557179012918e-013 26 2.2470914018413168e-013
|
|
27 2.5224267119483557e-013 28 2.779998453661392e-013 29 1.9317880628477724e-013 30 1.7186252421197423e-013;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.92061865329742421 1 1.9190970659255984
|
|
2 2.6393332481384277 3 2.9412736892700195 4 3.0162086486816406 5 3.1623644828796387
|
|
6 3.2039661407470703 7 3.2297651767730713 8 2.7684249877929687 9 1.8299747705459597
|
|
10 1.5296006202697754 11 2.1678979396820068 12 3.0699570178985596 13 3.9295229911804199
|
|
14 4.2580699920654297 15 3.4953947067260742 16 1.7938359975814819 17 0.077934116125106812
|
|
18 -0.90379798412322998 19 -1.1298222541809082 20 -1.0231131315231323 21 -0.61325198411941528
|
|
22 -0.17416724562644958 23 0.33665007352828979 24 1.1107512712478638 25 1.5741678476333618
|
|
26 1.5407500267028809 27 1.3163347244262695 28 1.0205976963043213 29 0.82279062271118164
|
|
30 0.92061865329742421;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 10.391814231872559 1 9.2042503356933594
|
|
2 8.118133544921875 3 6.6704416275024414 4 5.1294970512390137 5 3.2795536518096924
|
|
6 1.3662590980529785 7 -0.55181831121444702 8 -2.300544261932373 9 -4.0493974685668945
|
|
10 -6.3439545631408691 11 -8.9986038208007813 12 -11.354970932006836 13 -13.182836532592773
|
|
14 -14.186148643493652 15 -14.074344635009766 16 -13.171345710754395 17 -11.978166580200195
|
|
18 -10.433722496032715 19 -8.4024314880371094 20 -6.1180782318115234 21 -3.9739480018615723
|
|
22 -2.224590539932251 23 -0.81205016374588013 24 0.36622503399848938 25 1.7022532224655151
|
|
26 3.3820614814758301 27 5.1816287040710449 28 7.0390467643737793 29 8.8344154357910156
|
|
30 10.391814231872559;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.4423203468322754 1 -3.8566222190856934
|
|
2 -3.8707268238067627 3 -5.9113860130310059 4 -5.1509814262390137 5 -3.4632697105407715
|
|
6 -1.8178576231002808 7 -0.98125404119491588 8 -1.0789879560470581 9 -1.4465980529785156
|
|
10 -1.8446342945098875 11 -2.0769686698913574 12 -2.202972412109375 13 -2.6102170944213867
|
|
14 -3.4360673427581787 15 -4.6493692398071289 16 -6.8265142440795898 17 -9.7088031768798828
|
|
18 -11.60929012298584 19 -10.782485961914063 20 -8.2288427352905273 21 -5.7329998016357422
|
|
22 -4.6522254943847656 23 -6.1104602813720703 24 -8.7501144409179687 25 -9.7215662002563477
|
|
26 -9.4597616195678711 27 -8.3941240310668945 28 -6.9673557281494141 29 -5.5524544715881348
|
|
30 -4.4423203468322754;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 29 1.3887042999267578
|
|
30 1.3887042999267578;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031
|
|
30 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.50350909079134e-014 1 9.7699626167013776e-014
|
|
2 7.815970093361102e-014 3 1.0302869668521453e-013 4 1.1013412404281553e-013 5 8.7041485130612273e-014
|
|
6 1.1546319456101628e-013 7 5.3290705182007514e-014 8 9.1482377229112899e-014 9 8.5265128291212022e-014
|
|
10 9.681144774731365e-014 11 1.0058620603103918e-013 12 1.0103029524088925e-013 13 9.7699626167013776e-014
|
|
14 9.4146912488213275e-014 15 9.3702823278363212e-014 16 8.2600593032111647e-014
|
|
17 8.8817841970012523e-014 18 6.7501559897209518e-014 19 8.8817841970012523e-014
|
|
20 9.9475983006414026e-014 21 6.3948846218409017e-014 22 1.1191048088221578e-013
|
|
23 6.5725203057809267e-014 24 7.0166095156309893e-014 25 9.3036689463588118e-014
|
|
26 1.1612932837579137e-013 27 1.0902390101819037e-013 28 1.0436096431476471e-013
|
|
29 8.1712414612411521e-014 30 9.50350909079134e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.537521362304687 1 23.537521362304687
|
|
2 23.537521362304687 3 23.537521362304687 4 23.537521362304687 5 23.537521362304687
|
|
6 23.537521362304687 7 23.537521362304687 8 23.537521362304687 9 23.537521362304687
|
|
10 23.537521362304687 11 23.537521362304687 12 23.537521362304687 13 23.537521362304687
|
|
14 23.537521362304687 15 23.537521362304687 16 23.537521362304687 17 23.537521362304687
|
|
18 23.537521362304687 19 23.537521362304687 20 23.537521362304687 21 23.537521362304687
|
|
22 23.537521362304687 23 23.537521362304687 24 23.537521362304687 25 23.537521362304687
|
|
26 23.537521362304687 27 23.537521362304687 28 23.537521362304687 29 23.537521362304687
|
|
30 23.537521362304687;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0786988735198975 1 -1.0786988735198975
|
|
2 -1.0786987543106079 3 -1.0786987543106079 4 -1.0786986351013184 5 -1.0786986351013184
|
|
6 -1.0786986351013184 7 -1.0786986351013184 8 -1.0786986351013184 9 -1.0786986351013184
|
|
10 -1.0786986351013184 11 -1.0786986351013184 12 -1.0786986351013184 13 -1.0786986351013184
|
|
14 -1.0786986351013184 15 -1.0786986351013184 16 -1.0786986351013184 17 -1.0786986351013184
|
|
18 -1.0786987543106079 19 -1.0786987543106079 20 -1.0786987543106079 21 -1.0786987543106079
|
|
22 -1.0786987543106079 23 -1.0786987543106079 24 -1.0786987543106079 25 -1.0786988735198975
|
|
26 -1.0786988735198975 27 -1.0786988735198975 28 -1.0786988735198975 29 -1.0786988735198975
|
|
30 -1.0786988735198975;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.8385038375854492 1 -3.8385038375854492
|
|
2 -3.8385035991668697 3 -3.8385035991668697 4 -3.8385035991668697 5 -3.8385035991668697
|
|
6 -3.8385035991668697 7 -3.8385035991668697 8 -3.8385035991668697 9 -3.8385035991668697
|
|
10 -3.8385035991668697 11 -3.8385035991668697 12 -3.8385035991668697 13 -3.8385035991668697
|
|
14 -3.8385035991668697 15 -3.8385035991668697 16 -3.8385035991668697 17 -3.8385035991668697
|
|
18 -3.8385035991668697 19 -3.8385035991668697 20 -3.8385035991668697 21 -3.8385035991668697
|
|
22 -3.8385035991668697 23 -3.8385035991668697 24 -3.8385035991668697 25 -3.8385035991668697
|
|
26 -3.8385035991668697 27 -3.8385035991668697 28 -3.8385038375854492 29 -3.8385038375854492
|
|
30 -3.8385038375854492;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 29 -0.50238901376724243
|
|
30 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 29 -1.3544845581054688
|
|
30 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 29 -2.6074624061584473
|
|
30 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 43.147258758544922 1 43.147258758544922
|
|
2 43.147258758544922 3 43.147258758544922 4 43.147258758544922 5 43.147258758544922
|
|
6 43.147258758544922 7 43.147258758544922 8 43.147258758544922 9 43.147258758544922
|
|
10 43.147258758544922 11 43.147258758544922 12 43.147258758544922 13 43.147258758544922
|
|
14 43.147258758544922 15 43.147258758544922 16 43.147258758544922 17 43.147258758544922
|
|
18 43.147258758544922 19 43.147258758544922 20 43.147258758544922 21 43.147258758544922
|
|
22 43.147258758544922 23 43.147258758544922 24 43.147258758544922 25 43.147258758544922
|
|
26 43.147258758544922 27 43.147258758544922 28 43.147258758544922 29 43.147258758544922
|
|
30 43.147258758544922;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.73665237426757813 1 -0.73665237426757813
|
|
2 -0.73665231466293335 3 -0.73665231466293335 4 -0.73665225505828857 5 -0.7366521954536438
|
|
6 -0.73665213584899902 7 -0.73665213584899902 8 -0.73665213584899902 9 -0.73665213584899902
|
|
10 -0.73665213584899902 11 -0.7366521954536438 12 -0.7366521954536438 13 -0.7366521954536438
|
|
14 -0.7366521954536438 15 -0.7366521954536438 16 -0.7366521954536438 17 -0.73665225505828857
|
|
18 -0.73665225505828857 19 -0.73665225505828857 20 -0.73665231466293335 21 -0.73665231466293335
|
|
22 -0.73665231466293335 23 -0.73665231466293335 24 -0.73665231466293335 25 -0.73665231466293335
|
|
26 -0.73665237426757813 27 -0.73665237426757813 28 -0.73665237426757813 29 -0.73665237426757813
|
|
30 -0.73665237426757813;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.1498456001281738 1 -7.1498456001281738
|
|
2 -7.1498456001281738 3 -7.1498456001281738 4 -7.1498456001281738 5 -7.1498456001281738
|
|
6 -7.1498456001281738 7 -7.1498456001281738 8 -7.1498456001281738 9 -7.1498456001281738
|
|
10 -7.1498456001281738 11 -7.1498456001281738 12 -7.1498456001281738 13 -7.1498456001281738
|
|
14 -7.1498456001281738 15 -7.1498456001281738 16 -7.1498456001281738 17 -7.1498456001281738
|
|
18 -7.1498456001281738 19 -7.1498456001281738 20 -7.1498456001281738 21 -7.1498456001281738
|
|
22 -7.1498456001281738 23 -7.1498456001281738 24 -7.1498456001281738 25 -7.1498456001281738
|
|
26 -7.1498456001281738 27 -7.1498456001281738 28 -7.1498456001281738 29 -7.1498456001281738
|
|
30 -7.1498456001281738;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 29 -0.18733929097652435
|
|
30 -0.18733929097652435;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 29 -1.1584912538528442
|
|
30 -1.1584912538528442;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 29 -4.8861594200134277
|
|
30 -4.8861594200134277;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 29 40.371490478515625
|
|
30 40.371490478515625;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 29 11.317907333374023
|
|
30 11.317907333374023;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 29 -3.919908761978149
|
|
30 -3.919908761978149;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 29 -4.2298541069030762
|
|
30 -4.2298541069030762;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 29 -1.1903555393218994
|
|
30 -1.1903555393218994;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 29 -18.923664093017578
|
|
30 -18.923664093017578;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 25.101982116699219 1 25.101982116699219
|
|
2 25.101982116699219 3 25.101982116699219 4 25.101982116699219 5 25.101982116699219
|
|
6 25.101982116699219 7 25.101982116699219 8 25.101982116699219 9 25.101982116699219
|
|
10 25.101982116699219 11 25.101982116699219 12 25.101982116699219 13 25.101982116699219
|
|
14 25.101982116699219 15 25.101982116699219 16 25.101982116699219 17 25.101982116699219
|
|
18 25.101982116699219 19 25.101982116699219 20 25.101982116699219 21 25.101982116699219
|
|
22 25.101982116699219 23 25.101982116699219 24 25.101982116699219 25 25.101982116699219
|
|
26 25.101982116699219 27 25.101982116699219 28 25.101982116699219 29 25.101982116699219
|
|
30 25.101982116699219;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.36503419280052185 1 -0.36503419280052185
|
|
2 -0.36503416299819946 3 -0.36503413319587708 4 -0.3650340735912323 5 -0.36503404378890991
|
|
6 -0.36503401398658752 7 -0.36503398418426514 8 -0.36503398418426514 9 -0.36503401398658752
|
|
10 -0.36503401398658752 11 -0.36503401398658752 12 -0.36503401398658752 13 -0.36503401398658752
|
|
14 -0.36503401398658752 15 -0.36503401398658752 16 -0.36503404378890991 17 -0.36503404378890991
|
|
18 -0.3650340735912323 19 -0.36503410339355469 20 -0.36503413319587708 21 -0.36503416299819946
|
|
22 -0.36503416299819946 23 -0.36503416299819946 24 -0.36503416299819946 25 -0.36503419280052185
|
|
26 -0.36503419280052185 27 -0.36503419280052185 28 -0.36503419280052185 29 -0.36503419280052185
|
|
30 -0.36503419280052185;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2057192325592041 1 -1.2057191133499146
|
|
2 -1.2057191133499146 3 -1.2057191133499146 4 -1.2057191133499146 5 -1.205718994140625
|
|
6 -1.205718994140625 7 -1.205718994140625 8 -1.205718994140625 9 -1.205718994140625
|
|
10 -1.205718994140625 11 -1.205718994140625 12 -1.2057191133499146 13 -1.2057191133499146
|
|
14 -1.2057191133499146 15 -1.2057191133499146 16 -1.2057191133499146 17 -1.2057191133499146
|
|
18 -1.2057191133499146 19 -1.2057191133499146 20 -1.2057191133499146 21 -1.2057191133499146
|
|
22 -1.2057191133499146 23 -1.2057191133499146 24 -1.2057191133499146 25 -1.2057191133499146
|
|
26 -1.2057191133499146 27 -1.2057191133499146 28 -1.2057191133499146 29 -1.2057192325592041
|
|
30 -1.2057192325592041;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 29 -0.22357845306396484
|
|
30 -0.22357845306396484;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 29 -2.1687469482421875
|
|
30 -2.1687469482421875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 29 -3.8498001098632813
|
|
30 -3.8498001098632813;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 43.622997283935547 1 43.622997283935547
|
|
2 43.622997283935547 3 43.622997283935547 4 43.622997283935547 5 43.622997283935547
|
|
6 43.622997283935547 7 43.622997283935547 8 43.622997283935547 9 43.622997283935547
|
|
10 43.622997283935547 11 43.622997283935547 12 43.622997283935547 13 43.622997283935547
|
|
14 43.622997283935547 15 43.622997283935547 16 43.622997283935547 17 43.622997283935547
|
|
18 43.622997283935547 19 43.622997283935547 20 43.622997283935547 21 43.622997283935547
|
|
22 43.622997283935547 23 43.622997283935547 24 43.622997283935547 25 43.622997283935547
|
|
26 43.622997283935547 27 43.622997283935547 28 43.622997283935547 29 43.622997283935547
|
|
30 43.622997283935547;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.28425127267837524 1 -0.28425127267837524
|
|
2 -0.28425124287605286 3 -0.28425118327140808 4 -0.28425115346908569 5 -0.28425109386444092
|
|
6 -0.28425106406211853 7 -0.28425103425979614 8 -0.28425103425979614 9 -0.28425106406211853
|
|
10 -0.28425106406211853 11 -0.28425109386444092 12 -0.28425109386444092 13 -0.28425112366676331
|
|
14 -0.28425112366676331 15 -0.28425112366676331 16 -0.28425112366676331 17 -0.28425115346908569
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18 -0.28425115346908569 19 -0.28425118327140808 20 -0.28425121307373047 21 -0.28425121307373047
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30 -0.28425127267837524;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.1350138187408447 1 -2.1350138187408447
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22 -2.1350138187408447 23 -2.1350138187408447 24 -2.1350138187408447 25 -2.1350138187408447
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26 -2.1350138187408447 27 -2.1350138187408447 28 -2.1350138187408447 29 -2.1350138187408447
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30 -2.1350138187408447;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 29 -0.41343829035758972
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30 -0.41343829035758972;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 29 -0.75771737098693848
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30 -0.75771737098693848;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 29 -4.394721508026123
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30 -4.394721508026123;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 41.899082183837891 29 41.899082183837891
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30 41.899082183837891;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.14365553855896 29 3.14365553855896 30 3.14365553855896;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.9025231599807737 29 1.9025231599807737
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30 1.9025231599807737;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 29 2.6068978309631348
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30 2.6068978309631348;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 29 -1.3741570711135864
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30 -1.3741570711135864;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 29 -19.684198379516602
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30 -19.684198379516602;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 12.76560115814209 1 12.76560115814209
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2 12.76560115814209 3 12.76560115814209 4 12.76560115814209 5 12.76560115814209 6 12.76560115814209
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7 12.76560115814209 8 12.76560115814209 9 12.76560115814209 10 12.76560115814209
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11 12.76560115814209 12 12.76560115814209 13 12.76560115814209 14 12.76560115814209
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15 12.76560115814209 16 12.76560115814209 17 12.76560115814209 18 12.76560115814209
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19 12.76560115814209 20 12.76560115814209 21 12.76560115814209 22 12.76560115814209
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23 12.76560115814209 24 12.76560115814209 25 12.76560115814209 26 12.76560115814209
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|
27 12.76560115814209 28 12.76560115814209 29 12.76560115814209 30 12.76560115814209;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 4.3579354286193848 1 4.3579354286193848
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2 4.3579354286193848 3 4.3579354286193848 4 4.3579354286193848 5 4.3579354286193848
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18 4.3579354286193848 19 4.3579354286193848 20 4.3579354286193848 21 4.3579354286193848
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22 4.3579354286193848 23 4.3579354286193848 24 4.3579354286193848 25 4.3579354286193848
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26 4.3579354286193848 27 4.3579354286193848 28 4.3579354286193848 29 4.3579354286193848
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30 4.3579354286193848;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.6485189199447632 1 -1.6485189199447632
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2 -1.6485188007354736 3 -1.6485188007354736 4 -1.6485186815261841 5 -1.6485186815261841
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6 -1.6485186815261841 7 -1.6485186815261841 8 -1.6485186815261841 9 -1.6485186815261841
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18 -1.6485186815261841 19 -1.6485186815261841 20 -1.6485186815261841 21 -1.6485186815261841
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22 -1.6485186815261841 23 -1.6485186815261841 24 -1.6485188007354736 25 -1.6485188007354736
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26 -1.6485188007354736 27 -1.6485188007354736 28 -1.6485189199447632 29 -1.6485189199447632
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30 -1.6485189199447632;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 29 0.050153255462646484
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|
30 0.050153255462646484;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 29 -1.524078369140625
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|
30 -1.524078369140625;
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|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 29 -3.3633809089660645
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|
30 -3.3633809089660645;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 43.664737701416016 1 43.664737701416016
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|
2 43.664737701416016 3 43.664737701416016 4 43.664737701416016 5 43.664737701416016
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|
6 43.664737701416016 7 43.664737701416016 8 43.664737701416016 9 43.664737701416016
|
|
10 43.664737701416016 11 43.664737701416016 12 43.664737701416016 13 43.664737701416016
|
|
14 43.664737701416016 15 43.664737701416016 16 43.664737701416016 17 43.664737701416016
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|
18 43.664737701416016 19 43.664737701416016 20 43.664737701416016 21 43.664737701416016
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|
22 43.664737701416016 23 43.664737701416016 24 43.664737701416016 25 43.664737701416016
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|
26 43.664737701416016 27 43.664737701416016 28 43.664737701416016 29 43.664737701416016
|
|
30 43.664737701416016;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.025886576622724533 1 0.025886587798595428
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|
2 0.025886613875627518 3 0.025886649265885353 4 0.025886688381433487 5 0.025886725634336472
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|
6 0.025886751711368561 7 0.025886761024594307 8 0.025886759161949158 9 0.02588675357401371
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|
10 0.025886744260787964 11 0.025886734947562218 12 0.025886723771691322 13 0.025886714458465576
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|
14 0.025886708870530128 15 0.02588670514523983 16 0.025886703282594681 17 0.025886693969368935
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18 0.02588668093085289 19 0.025886667892336845 20 0.02588665671646595 21 0.025886647403240204
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|
22 0.025886643677949905 23 0.025886641815304756 24 0.025886634364724159 25 0.025886623188853264
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26 0.025886610150337219 27 0.025886598974466324 28 0.025886589661240578 29 0.025886580348014832
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|
30 0.025886578485369682;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.57822811603546143 1 0.57822811603546143
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|
2 0.5782281756401062 3 0.5782281756401062 4 0.5782281756401062 5 0.5782281756401062
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|
6 0.5782281756401062 7 0.5782281756401062 8 0.5782281756401062 9 0.5782281756401062
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|
10 0.5782281756401062 11 0.5782281756401062 12 0.5782281756401062 13 0.5782281756401062
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|
14 0.5782281756401062 15 0.5782281756401062 16 0.5782281756401062 17 0.5782281756401062
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|
18 0.5782281756401062 19 0.5782281756401062 20 0.5782281756401062 21 0.5782281756401062
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|
22 0.5782281756401062 23 0.5782281756401062 24 0.5782281756401062 25 0.5782281756401062
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|
26 0.5782281756401062 27 0.5782281756401062 28 0.5782281756401062 29 0.57822811603546143
|
|
30 0.57822811603546143;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 29 0.21691970527172089
|
|
30 0.21691970527172089;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 29 -1.2413421869277954
|
|
30 -1.2413421869277954;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 29 -5.403416633605957
|
|
30 -5.403416633605957;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 29 50.707569122314453
|
|
30 50.707569122314453;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 29 1.138594388961792
|
|
30 1.138594388961792;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 29 17.087230682373047
|
|
30 17.087230682373047;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 29 8.0014705657958984
|
|
30 8.0014705657958984;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 29 -2.3211886882781982
|
|
30 -2.3211886882781982;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 29 -18.606718063354492
|
|
30 -18.606718063354492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -45.536056518554687 29 -45.536056518554687
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|
30 -45.536056518554687;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.404392242431641 29 -18.404392242431641
|
|
30 -18.404392242431641;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.383121490478514 29 14.383121490478514
|
|
30 14.383121490478514;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 29 -0.15521393716335297
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|
30 -0.15521393716335297;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 29 0.52972978353500366
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|
30 0.52972978353500366;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 29 -5.1216654777526855
|
|
30 -5.1216654777526855;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.5582360169428284e-007 1 3.6176314210933924e-007
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|
2 3.7624096194122103e-007 3 3.9624896430723311e-007 4 4.1779301795941137e-007 5 4.3785132675111527e-007
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6 4.5237007384457684e-007 7 4.5830282147107942e-007 8 4.5669776227441616e-007 9 4.5273208115759189e-007
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22 3.3938687238332932e-007 23 3.4029537232527218e-007 24 3.4202565757368575e-007
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25 3.4448066799086519e-007 26 3.4727818842839042e-007 27 3.5026189948439423e-007
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|
28 3.5295576594762679e-007 29 3.5445526691546547e-007 30 3.5484470117808087e-007;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -6.238730065888376e-008 1 -5.5004925059165537e-008
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2 -3.5911781992581382e-008 3 -1.0287367402384007e-008 4 1.7687030506863266e-008 5 4.3583156639215304e-008
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6 6.2245518961390189e-008 7 6.9507407829405565e-008 8 6.6699534784220305e-008 9 5.8902589472609186e-008
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13 1.2232193924432977e-008 14 4.6770534112283713e-009 15 1.8793580025544543e-009
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16 3.0414053220351178e-011 17 -3.7186473900163715e-009 18 -9.1296010751307222e-009
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19 -1.4956752281136687e-008 20 -2.0588121429909734e-008 21 -2.4371814788537449e-008
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22 -2.6093204041899298e-008 23 -2.7058687734893286e-008 24 -3.1180043436052074e-008
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25 -3.6826879323825779e-008 26 -4.3277449179868199e-008 27 -4.9205922891815135e-008
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|
28 -5.4790181280850447e-008 29 -5.8740187824923851e-008 30 -6.0211029051515652e-008;
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|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.1838453057607694e-007 1 -4.183334567642305e-007
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2 -4.1785844473452016e-007 3 -4.1741910195014498e-007 4 -4.1670941186566779e-007
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5 -4.1622314483902301e-007 6 -4.1562850583432009e-007 7 -4.1572070585971233e-007
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8 -4.1671574990687077e-007 9 -4.1932963767976617e-007 10 -4.2326564653194509e-007
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17 -4.2778870579240902e-007 18 -4.1643465920060407e-007 19 -4.0411003965346026e-007
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20 -3.9274252117138531e-007 21 -3.8453649153780134e-007 22 -3.810481530308607e-007
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23 -3.8292557746899547e-007 24 -3.8706178884240217e-007 25 -3.9292811493396584e-007
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26 -3.9967522980077774e-007 27 -4.0656871647115622e-007 28 -4.1259525573877909e-007
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29 -4.1666001493467775e-007 30 -4.1818344698185683e-007;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 29 -0.56331372261047363
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|
30 -0.56331372261047363;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 29 -1.3259270191192627
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30 -1.3259270191192627;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 29 -9.1413974761962891
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|
30 -9.1413974761962891;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 29 28.15301513671875
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|
30 28.15301513671875;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 29 20.822746276855469
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|
30 20.822746276855469;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 29 17.629024505615234
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30 17.629024505615234;
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|
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 29 4.2828145027160645
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30 4.2828145027160645;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 29 -3.5269510746002197
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|
30 -3.5269510746002197;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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|
30 -4.3483805656433105;
|
|
createNode animCurveTU -n "weapon_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "weapon_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "weapon_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "weapon_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "weapon_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "weapon_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "weapon_right_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 29 0.28223690390586853
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|
30 0.28223690390586853;
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|
createNode animCurveTL -n "weapon_right_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 29 -6.0544857978820801
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|
30 -6.0544857978820801;
|
|
createNode animCurveTL -n "weapon_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 29 -17.206550598144531
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|
30 -17.206550598144531;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.645848274230957 1 9.5245800018310547
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|
2 9.5208930969238281 3 9.4166545867919922 4 8.8076572418212891 5 7.8633332252502441
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|
6 7.9181866645812997 7 9.4717578887939453 8 10.553213119506836 9 10.289544105529785
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|
10 9.5835866928100586 11 8.8272638320922852 12 8.1822986602783203 13 7.7974066734313965
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|
14 7.746243953704834 15 8.1448917388916016 16 8.3306083679199219 17 9.8989429473876953
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18 8.9005298614501953 19 7.8373708724975595 20 7.7101774215698242 21 5.8726115226745605
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22 6.537330150604248 23 7.0177030563354492 24 7.0038328170776367 25 7.0370416641235352
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26 7.2026205062866202 27 7.4310584068298331 28 7.6262388229370126 29 8.0478105545043945
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|
30 9.645848274230957;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 15.552724838256838 1 15.428241729736328
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|
2 14.356454849243166 3 12.184412002563477 4 9.7360000610351562 5 8.8755884170532227
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6 10.552570343017578 7 12.483096122741699 8 8.5510892868041992 9 2.6798999309539795
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18 -16.12110710144043 19 -24.022006988525391 20 -30.598789215087891 21 -33.585330963134766
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26 -8.1977405548095703 27 0.5679548978805542 28 8.4988679885864258 29 14.232265472412109
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|
30 15.552724838256838;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9058761596679687 1 2.8058688640594482
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|
2 2.6457216739654541 3 2.393265962600708 4 2.0672168731689453 5 1.9358587265014648
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|
6 2.3248534202575684 7 3.1312038898468018 8 3.2203195095062256 9 2.661280632019043
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|
10 2.2233250141143799 11 1.9081933498382568 12 1.6576757431030273 13 1.4414509534835815
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14 1.2403017282485962 15 1.0616167783737183 16 0.7359466552734375 17 0.58593541383743286
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18 0.013144398108124733 19 -0.5025705099105835 20 -0.90832138061523426 21 -0.85540950298309326
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22 -0.84812849760055542 23 -0.5816994309425354 24 -0.14711159467697144 25 0.40048429369926453
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26 0.99405527114868164 27 1.5734243392944336 28 2.0639204978942871 29 2.4555952548980713
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|
30 2.9058761596679687;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 29 4.1963162422180176
|
|
30 4.1963162422180176;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2999406635572086e-006 1 -1.2999556702197879e-006
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|
2 -1.2999468026464456e-006 3 -1.2999487353226868e-006 4 -1.2999374803257524e-006
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|
5 -1.2999444152228534e-006 6 -1.2999456657780684e-006 7 -1.299964196732617e-006 8 -1.2999533964830334e-006
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|
9 -1.2999520322409808e-006 10 -1.2999635146115907e-006 11 -1.2999563523408142e-006
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|
12 -1.2999338423469453e-006 13 -1.2999468026464456e-006 14 -1.2999540786040598e-006
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|
15 -1.2999464615859324e-006 16 -1.2999554428461124e-006 17 -1.2999498721910641e-006
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18 -1.2999541922908975e-006 19 -1.2999530554225203e-006 20 -1.2999432783544762e-006
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21 -1.2999562386539765e-006 22 -1.2999317959838663e-006 23 -1.2999626051168889e-006
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27 -1.2999565797144896e-006 28 -1.2999695400139899e-006 29 -1.2999551017855993e-006
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|
30 -1.2999377076994278e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 29 -24.529909133911133
|
|
30 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9937615394592285 1 -3.0854184627532959
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|
2 -3.1179850101470947 3 -2.9381866455078125 4 -2.3483643531799316 5 -1.2034125328063965
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|
6 0.027816956862807274 7 0.88572794198989868 8 1.68524169921875 9 2.5069911479949951
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10 3.2209608554840088 11 3.8830206394195552 12 4.5368657112121582 13 5.1652445793151855
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|
14 5.6839032173156738 15 5.9866423606872559 16 5.7632193565368652 17 5.1530523300170898
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26 -6.6171097755432129 27 -5.3220891952514648 28 -4.1663384437561035 29 -3.4163591861724854
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|
30 -2.9937615394592285;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.0272436141967773 1 11.805268287658691
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|
2 15.660149574279785 3 17.873109817504883 4 17.051656723022461 5 12.071188926696777
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|
6 3.0841231346130371 7 -6.5752444267272949 8 -4.2050933837890625 9 2.6768338680267334
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|
18 -5.5370330810546875 19 5.5408215522766113 20 15.886335372924805 21 24.929319381713867
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22 30.533496856689457 23 35.712821960449219 24 39.664436340332031 25 39.6048583984375
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26 35.252365112304688 27 27.343650817871094 28 17.484952926635742 29 8.6449480056762695
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|
30 6.0272436141967773;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.38465690612793 1 17.331615447998047
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|
2 17.010381698608398 3 15.687162399291994 4 12.559263229370117 5 6.7851848602294922
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6 0.25228935480117798 7 -4.6258492469787598 8 -9.0719118118286133 9 -13.616843223571777
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|
14 -34.904853820800781 15 -38.07684326171875 16 -37.406593322753906 17 -34.866878509521484
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18 -34.170345306396484 19 -23.91834831237793 20 -16.533782958984375 21 -19.265745162963867
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26 -1.1859557628631592 27 4.0830264091491699 28 9.3193798065185547 29 13.96353816986084
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|
30 17.38465690612793;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
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|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.9326762412674725e-012 1 -5.9685589803848416e-013
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|
2 -4.8316906031686813e-013 3 1.9895196601282805e-013 4 -6.8922645368729718e-013 5 1.8474111129762605e-013
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6 -9.1660012913052924e-013 7 -1.2718714970105793e-012 8 -3.0553337637684308e-013
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9 -7.744915819785092e-013 10 -9.6633812063373625e-013 11 -7.2475359047530219e-013
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12 -1.5631940186722204e-013 13 -4.7606363295926712e-013 14 4.1211478674085811e-013
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15 5.4711790653527714e-013 16 -1.0729195309977513e-012 17 1.2079226507921703e-013
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18 -4.5474735088646412e-013 19 -2.8421709430404007e-013 20 -4.7606363295926712e-013
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21 -1.5276668818842154e-012 22 -5.7553961596568115e-013 23 9.2370555648813024e-013
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24 -1.7053025658242404e-013 25 -1.2150280781497713e-012 26 -2.0605739337042905e-012
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27 -2.7000623958883807e-013 28 9.2370555648813024e-014 29 -9.2370555648813024e-013
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30 -1.5774048733874224e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 29 -17.09416389465332
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|
30 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 44.707103729248047 1 45.305591583251953
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|
2 48.920215606689453 3 50.18695068359375 4 46.097782135009766 5 38.696887969970703
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6 30.469619750976562 7 24.564037322998047 8 23.081985473632813 9 25.341060638427734
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18 96.419364929199219 19 89.444557189941406 20 75.508552551269531 21 56.115070343017578
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26 35.892360687255859 27 36.754444122314453 28 38.892616271972656 29 41.968048095703125
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30 44.707103729248047;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.0166449546813965 1 -3.8550891876220703
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2 -10.301289558410645 3 -13.90973949432373 4 -14.14518928527832 5 -11.255717277526855
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6 -7.3256940841674796 7 -3.5448117256164551 8 -4.2963948249816895 9 -5.8401455879211426
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30 5.0166449546813965;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.811370849609379 1 24.11212158203125
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|
2 19.205694198608398 3 14.124556541442871 4 9.4252443313598633 5 5.2051963806152344
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6 0.62143945693969727 7 -4.1428155899047852 8 -7.1787643432617188 9 -8.6180095672607422
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22 25.718294143676758 23 24.191825866699219 24 24.557487487792969 25 25.659488677978516
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30 28.811370849609379;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.9475983006414026e-014 1 3.5527136788005009e-014
|
|
2 9.2370555648813024e-014 3 4.2632564145606011e-014 4 8.1712414612411521e-014 5 1.0658141036401503e-013
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6 7.815970093361102e-014 7 7.1054273576010019e-015 8 4.9737991503207013e-014 9 5.6843418860808015e-014
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13 6.7501559897209518e-014 14 3.907985046680551e-014 15 1.1723955140041653e-013 16 7.815970093361102e-014
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17 9.5923269327613525e-014 18 1.3145040611561853e-013 19 8.5265128291212022e-014
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20 1.1368683772161603e-013 21 7.1054273576010019e-014 22 1.4210854715202004e-013
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23 7.1054273576010019e-014 24 4.2632564145606011e-014 25 5.6843418860808015e-014
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26 1.0658141036401503e-013 27 9.5923269327613525e-014 28 2.4868995751603507e-014
|
|
29 6.0396132539608516e-014 30 1.1013412404281553e-013;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 29 -13.813052177429199
|
|
30 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.75062507390975952 1 1.5982363224029541
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|
2 1.9101771116256712 3 5.7663536071777344 4 15.000311851501465 5 26.352375030517578
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6 36.788551330566406 7 43.2664794921875 8 44.185466766357422 9 40.780437469482422
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14 6.9698128700256348 15 -1.0289154052734375 16 -13.389598846435547 17 -27.340871810913086
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30 0.75062507390975952;
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createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -23.039192199707031 1 -19.968114852905273
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2 -16.845649719238281 3 -13.530689239501953 4 -9.3848056793212891 5 -3.6445021629333496
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|
30 -23.039192199707031;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.15149140357971191 1 0.011093482375144958
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|
2 -0.1594039648771286 3 -0.99997371435165416 4 -1.6407845020294189 5 0.29270327091217041
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|
6 4.0877866744995117 7 7.2828388214111328 8 8.4148645401000977 9 7.9280734062194824
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10 6.5726957321166992 11 5.0222468376159668 12 3.5264699459075928 13 2.1635332107543945
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|
14 0.93927383422851563 15 -0.08261774480342865 16 0.059216197580099106 17 0.97143566608428955
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18 1.2143616676330566 19 0.46324002742767334 20 -1.2701190710067749 21 -3.1473352909088135
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22 -4.2007832527160645 23 -4.8400139808654785 24 -4.5641231536865234 25 -4.2651472091674805
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26 -3.9205505847930908 27 -3.4080967903137207 28 -2.6194772720336914 29 -1.5122714042663574
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|
30 -0.15149140357971191;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.5923269327613525e-014 1 -1.0658141036401503e-013
|
|
2 -1.0658141036401503e-013 3 -1.1368683772161603e-013 4 -9.2370555648813024e-014
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|
5 -1.1368683772161603e-013 6 -9.9475983006414026e-014 7 -1.1368683772161603e-013
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|
8 -9.2370555648813024e-014 9 -9.9475983006414026e-014 10 -9.2370555648813024e-014
|
|
11 -9.2370555648813024e-014 12 -8.1712414612411521e-014 13 -8.8817841970012523e-014
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|
14 -1.0658141036401503e-013 15 -8.8817841970012523e-014 16 -8.8817841970012523e-014
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|
17 -1.0658141036401503e-013 18 -9.2370555648813024e-014 19 -1.0658141036401503e-013
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|
20 -9.5923269327613525e-014 21 -9.2370555648813024e-014 22 -9.9475983006414026e-014
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|
23 -1.2079226507921703e-013 24 -8.5265128291212022e-014 25 -8.5265128291212022e-014
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|
26 -8.5265128291212022e-014 27 -1.0658141036401503e-013 28 -1.0658141036401503e-013
|
|
29 -9.9475983006414026e-014 30 -9.5923269327613525e-014;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 29 11.974835395812988
|
|
30 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 29 -6.9999995231628418
|
|
30 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.8391895294189453 1 -7.9207673072814941
|
|
2 -5.8084778785705566 3 -3.6485776901245117 4 -1.5870299339294434 5 0.23049193620681765
|
|
6 1.6585502624511719 7 2.5518238544464111 8 2.92466139793396 9 2.9308724403381348
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|
10 2.6342425346374512 11 2.0985009670257568 12 1.3873592615127563 13 0.56454366445541382
|
|
14 -0.30618187785148621 15 -1.1610044240951538 16 -2.2479243278503418 17 -3.7229244709014893
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|
18 -5.3839936256408691 19 -7.028846263885498 20 -8.4548931121826172 21 -9.4593095779418945
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|
22 -9.8391895294189453 23 -9.8391895294189453 24 -9.8391895294189453 25 -9.8391895294189453
|
|
26 -9.8391895294189453 27 -9.8391895294189453 28 -9.8391895294189453 29 -9.8391895294189453
|
|
30 -9.8391895294189453;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.85257726907730103 1 0.70617657899856567
|
|
2 0.53366941213607788 3 0.34523734450340271 4 0.15426456928253174 5 -0.022921796888113022
|
|
6 -0.16782169044017792 7 -0.26095840334892273 8 -0.3003946840763092 9 -0.30105438828468323
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|
10 -0.26964768767356873 11 -0.21345438063144684 12 -0.13992488384246826 13 -0.056372627615928657
|
|
14 0.030246585607528687 15 0.1134669855237007 16 0.21665538847446442 17 0.35192295908927917
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|
18 0.4975901842117309 19 0.63476932048797607 20 0.74792695045471191 21 0.82437175512313843
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|
22 0.85257703065872192 23 0.8525770902633667 24 0.8525770902633667 25 0.85257714986801147
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|
26 0.85257714986801147 27 0.85257720947265625 28 0.85257720947265625 29 0.85257726907730103
|
|
30 0.85257726907730103;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4455565214157104 1 -1.1527984142303467
|
|
2 -0.83619439601898193 3 -0.51910710334777832 4 -0.2231442779302597 5 0.032057125121355057
|
|
6 0.22863045334815979 7 0.34976547956466675 8 0.39990094304084778 9 0.40073400735855103
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|
10 0.36087000370025635 11 0.28846943378448486 12 0.1915743499994278 13 0.07835610955953598
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|
14 -0.042723041027784348 15 -0.16283294558525085 16 -0.31728911399841309 17 -0.52990508079528809
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|
18 -0.77333229780197144 19 -1.0183544158935547 20 -1.2338247299194336 21 -1.387208104133606
|
|
22 -1.445556640625 23 -1.445556640625 24 -1.445556640625 25 -1.4455565214157104 26 -1.4455565214157104
|
|
27 -1.4455565214157104 28 -1.4455565214157104 29 -1.4455565214157104 30 -1.4455565214157104;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 29 -0.5023651123046875
|
|
30 -0.5023651123046875;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 29 -1.7042083740234375
|
|
30 -1.7042083740234375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 29 2.393585205078125
|
|
30 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -43.359958648681641 1 -41.435657501220703
|
|
2 -39.315666198730469 3 -37.146633148193359 4 -35.075252532958984 5 -33.248218536376953
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|
6 -31.812175750732422 7 -30.913698196411129 8 -30.538639068603516 9 -30.532390594482425
|
|
10 -30.830791473388672 11 -31.369682312011719 12 -32.084915161132812 13 -32.912338256835938
|
|
14 -33.787776947021484 15 -34.647064208984375 16 -35.739410400390625 17 -37.2213134765625
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|
18 -38.889488220214844 19 -40.540637969970703 20 -41.971527099609375 21 -42.979000091552734
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22 -43.359958648681641 23 -43.359958648681641 24 -43.359958648681641 25 -43.359958648681641
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30 -43.359958648681641;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.7187032699584961 1 1.7582924365997314
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2 1.7892460823059082 3 1.8071397542953491 4 1.8111999034881592 5 1.8042123317718506
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6 1.7917708158493044 7 1.7808791399002075 8 1.775625467300415 9 1.7755345106124878
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26 1.7187031507492065 27 1.7187032699584961 28 1.7187032699584961 29 1.7187032699584961
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30 1.7187032699584961;
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|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -7.0046787261962891 1 -6.679633617401123
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2 -6.3202581405639648 3 -5.9516677856445313 4 -5.5992903709411621 5 -5.2885332107543945
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6 -5.0445232391357422 7 -4.8920378684997559 8 -4.828437328338623 9 -4.8273777961730957
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26 -7.0046792030334473 27 -7.0046792030334473 28 -7.0046792030334473 29 -7.0046792030334473
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30 -7.0046792030334473;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 29 -0.10316276550292969
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30 -0.10316276550292969;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 29 -1.8364721536636353
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30 -1.8364721536636353;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 29 4.6960220336914062
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|
30 4.6960220336914062;
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -44.108177185058594 1 -42.221626281738281
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2 -40.141883850097656 3 -38.012355804443359 4 -35.976951599121094 5 -34.180061340332031
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30 -44.108177185058594;
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -4.3609614372253418 1 -3.9038898944854736
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2 -3.4015932083129883 3 -2.8891527652740479 4 -2.4012603759765625 5 -1.9722228050231934
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30 -4.3609614372253418;
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -13.698521614074707 1 -13.756672859191895
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2 -13.820032119750977 3 -13.884690284729004 4 -13.946751594543457 5 -14.002304077148437
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26 -13.698521614074707 27 -13.698521614074707 28 -13.698521614074707 29 -13.698521614074707
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30 -13.698521614074707;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 29 -3.9271669387817383
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|
30 -3.9271669387817383;
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|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 29 -4.2987790107727051
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|
30 -4.2987790107727051;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 29 19.107076644897461
|
|
30 19.107076644897461;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -18.53724479675293 1 -16.596828460693359
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2 -14.459428787231445 3 -12.272850036621094 4 -10.184880256652832 5 -8.3432798385620117
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|
26 -18.53724479675293 27 -18.53724479675293 28 -18.53724479675293 29 -18.53724479675293
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30 -18.53724479675293;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.44016268849372864 1 0.40687352418899536
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|
2 0.36660894751548767 3 0.32157352566719055 4 0.27499940991401672 5 0.23107609152793887
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6 0.19471162557601929 7 0.17114651203155518 8 0.16112610697746277 9 0.16095829010009766
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14 0.24432218074798581 15 0.26494288444519043 16 0.29030859470367432 17 0.32318797707557678
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18 0.35806471109390259 19 0.39033061265945435 20 0.4164569079875946 21 0.43382027745246887
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22 0.44016239047050476 23 0.44016239047050476 24 0.44016242027282715 25 0.44016247987747192
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26 0.4401625394821167 27 0.44016256928443909 28 0.44016262888908386 29 0.44016265869140625
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|
30 0.44016265869140625;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.82345008850097656 1 -0.73112177848815918
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|
2 -0.63078761100769043 3 -0.52976876497268677 4 -0.43497249484062195 5 -0.35281530022621155
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26 -0.82344996929168701 27 -0.82345002889633179 28 -0.82345002889633179 29 -0.82345002889633179
|
|
30 -0.82345002889633179;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 29 -0.22357940673828125
|
|
30 -0.22357940673828125;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 29 -2.683441162109375
|
|
30 -2.683441162109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 29 3.5105056762695312
|
|
30 3.5105056762695312;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -18.53724479675293 1 -16.596828460693359
|
|
2 -14.459428787231445 3 -12.272850036621094 4 -10.184880256652832 5 -8.3432798385620117
|
|
6 -6.8957858085632324 7 -5.9901237487792969 8 -5.612062931060791 9 -5.6057658195495605
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|
10 -5.9065532684326172 11 -6.4497556686401367 12 -7.1707034111022958 13 -8.0047225952148438
|
|
14 -8.887141227722168 15 -9.7532777786254883 16 -10.854349136352539 17 -12.34813404083252
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|
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|
22 -18.53724479675293 23 -18.53724479675293 24 -18.53724479675293 25 -18.53724479675293
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|
26 -18.53724479675293 27 -18.53724479675293 28 -18.53724479675293 29 -18.53724479675293
|
|
30 -18.53724479675293;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.44016259908676147 1 0.40687346458435059
|
|
2 0.3666088879108429 3 0.32157346606254578 4 0.27499935030937195 5 0.23107604682445529
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|
6 0.19471158087253571 7 0.17114646732807159 8 0.16112606227397919 9 0.16095824539661407
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|
10 0.16894072294235229 11 0.18318368494510651 12 0.20174160599708557 13 0.2227148562669754
|
|
14 0.24432210624217987 15 0.26494282484054565 16 0.29030853509902954 17 0.32318794727325439
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|
18 0.35806471109390259 19 0.39033064246177673 20 0.41645696759223938 21 0.43382036685943604
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22 0.44016247987747192 23 0.44016247987747192 24 0.44016250967979431 25 0.44016250967979431
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|
26 0.4401625394821167 27 0.44016256928443909 28 0.44016259908676147 29 0.44016259908676147
|
|
30 0.44016259908676147;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.82344961166381836 1 -0.73112130165100098
|
|
2 -0.630787193775177 3 -0.52976834774017334 4 -0.4349721372127533 5 -0.35281500220298767
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|
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|
26 -0.82344961166381836 27 -0.82344961166381836 28 -0.82344961166381836 29 -0.82344961166381836
|
|
30 -0.82344961166381836;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 29 0.18783910572528839
|
|
30 0.18783910572528839;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 29 -1.3418197631835938
|
|
30 -1.3418197631835938;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 29 4.2333579063415527
|
|
30 4.2333579063415527;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -18.541852951049805 1 -16.60120964050293
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|
2 -14.463489532470703 3 -12.276506423950195 4 -10.188076972961426 5 -8.346013069152832
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|
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30 -18.541852951049805;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.11292924731969833 1 -0.11290749907493591
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2 -0.1096666157245636 3 -0.10286585986614227 4 -0.093090340495109558 5 -0.081817671656608582
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30 -0.11292924731969833;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.77259945869445801 1 0.69052618741989136
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2 0.60017693042755127 3 0.50793653726577759 4 0.42015534639358521 5 0.34306910634040833
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30 0.77259945869445801;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 29 2.3924803733825684
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30 2.3924803733825684;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 29 -4.616032600402832
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30 -4.616032600402832;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 29 19.866424560546875
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30 19.866424560546875;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -17.663906097412109 1 -15.721829414367674
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2 -13.582529067993164 3 -11.393925666809082 4 -9.3039426803588867 5 -7.4604964256286612
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30 -17.663906097412109;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.095699556171894073 1 -0.088528551161289215
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2 -0.079642258584499359 3 -0.069492943584918976 4 -0.058815415948629386 5 -0.04860972985625267
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30 -0.09569956362247467;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.21811455488204956 1 0.19282132387161255
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2 0.16525867581367493 3 0.13742421567440033 4 0.11122412979602814 5 0.08845113217830658
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6 0.070788547396659851 7 0.059849131852388389 8 0.055308807641267776 9 0.055233325809240341
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30 0.21811456978321075;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 29 0.050222177058458328
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30 0.050222177058458328;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 29 -1.9773330688476563
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30 -1.9773330688476563;
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|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 29 3.1185297966003418
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30 3.1185297966003418;
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|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -9.969482421875 1 -8.1102590560913086
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2 -6.1642651557922363 3 -4.1965818405151367 4 -2.2722914218902588 5 -0.45647662878036493
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6 1.1857815980911255 7 2.5894029140472412 8 3.922088623046875 9 5.3232998847961426
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|
27 -9.969482421875 28 -9.969482421875 29 -9.969482421875 30 -9.969482421875;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.062254879623651505 1 -0.052247889339923859
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|
2 -0.040972717106342316 3 -0.028751803562045094 4 -0.016016623005270958 5 -0.0033016188535839319
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6 0.0087706912308931351 7 0.019512109458446503 8 -0.13366827368736267 9 -0.5538753867149353
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14 -3.5927009582519531 15 -3.7361488342285156 16 -3.5399854183197021 17 -3.0208165645599365
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30 -0.062254883348941803;
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|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.12026355415582655 1 0.097042366862297058
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|
2 0.073098614811897278 3 0.049291379749774933 4 0.026428325101733208 5 0.0052575794979929924
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26 0.12026356160640718 27 0.12026356160640718 28 0.12026355415582655 29 0.12026355415582655
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30 0.12026356160640718;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 29 0.73360329866409302
|
|
30 0.73360329866409302;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 29 -2.146676778793335
|
|
30 -2.146676778793335;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 29 4.9628968238830566
|
|
30 4.9628968238830566;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.6236720085144043 1 -2.7254011631011963
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|
2 -0.67526644468307495 3 1.4122214317321777 4 3.4240639209747314 5 5.2487697601318359
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|
6 6.7763605117797852 7 7.8984212875366211 8 8.7025051116943359 9 9.3478097915649414
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|
14 9.7422361373901367 15 9.0444746017456055 16 7.6065630912780771 17 5.3161578178405762
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18 2.6166365146636963 19 -0.077547125518321991 20 -2.3972423076629639 21 -4.0149402618408203
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26 -4.6236720085144043 27 -4.6236720085144043 28 -4.6236720085144043 29 -4.6236720085144043
|
|
30 -4.6236720085144043;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.5103416442871094 1 -6.5906434059143066
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|
2 -6.5652155876159668 3 -6.5061244964599609 4 -6.4874444007873535 5 -6.5851240158081055
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|
6 -6.8765549659729004 7 -7.4398908615112305 8 -8.4344520568847656 9 -9.8513898849487305
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|
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|
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26 -6.5103416442871094 27 -6.5103416442871094 28 -6.5103416442871094 29 -6.5103416442871094
|
|
30 -6.5103416442871094;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.884272575378418 1 8.4479341506958008
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|
2 8.0313234329223633 3 7.6228289604187012 4 7.2098751068115234 5 6.7787790298461914
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|
6 6.3146939277648926 7 5.8016529083251953 8 5.1418852806091309 9 4.3045687675476074
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|
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18 4.0459465980529785 19 5.7780370712280273 20 7.3324632644653329 21 8.4532070159912109
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22 8.884272575378418 23 8.884272575378418 24 8.884272575378418 25 8.884272575378418
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|
26 8.884272575378418 27 8.884272575378418 28 8.884272575378418 29 8.884272575378418
|
|
30 8.884272575378418;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 29 7.8716464042663574
|
|
30 7.8716464042663574;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 29 -5.2183413505554199
|
|
30 -5.2183413505554199;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 29 18.869667053222656
|
|
30 18.869667053222656;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5296054673162871e-007 1 2.5182362151099369e-007
|
|
2 2.4820647581691446e-007 3 2.4353721528314054e-007 4 2.3832835438497568e-007 5 2.3358204259693593e-007
|
|
6 2.3013319605524885e-007 7 2.290121443593307e-007 8 2.1981688291816684e-007 9 1.9652247829071712e-007
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|
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|
|
13 5.4077386124617988e-008 14 3.0855829891152098e-008 15 2.1696674679105854e-008
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|
16 3.5158812750069046e-008 17 6.9821439296902099e-008 18 1.1718393722048859e-007
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22 2.6409367137603112e-007 23 2.6401545483167865e-007 24 2.6233399808006652e-007
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25 2.6024605404018075e-007 26 2.5783347723518091e-007 27 2.5560501626387122e-007
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|
28 2.5361157440784154e-007 29 2.5217451593562146e-007 30 2.5142855974991107e-007;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.5375937790813623e-007 1 -5.5771164397810935e-007
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30 -5.5484872518718475e-007;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -7.8069035680528032e-008 1 -7.1959185277137294e-008
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2 -5.5070835003334644e-008 3 -3.2773307623301662e-008 4 -8.0839717142566769e-009
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5 1.4275503446015136e-008 6 3.0768752878884698e-008 7 3.7649929396366133e-008 8 4.5965471429099125e-008
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9 7.0181485511966457e-008 10 1.0326053967446569e-007 11 1.4232035994155012e-007 12 1.8081647112921928e-007
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28 -7.5533385768267181e-008 29 -7.3932959310241131e-008 30 -7.3079142737242364e-008;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 29 -1.0046461820602417
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30 -1.0046461820602417;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 29 -0.32945960760116577
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30 -0.32945960760116577;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 29 5.0041308403015137
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30 5.0041308403015137;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.33818405866622925 1 0.56011086702346802
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2 1.6326247453689575 3 2.7482235431671143 4 3.7754309177398677 5 4.5825767517089844
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27 -0.33818405866622925 28 -0.33818405866622925 29 -0.33818405866622925 30 -0.33818405866622925;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.2818222045898438 1 8.1938858032226562
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2 8.1810264587402344 3 8.1818952560424805 4 8.138340950012207 5 7.9954314231872559
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26 8.2818222045898438 27 8.2818222045898438 28 8.2818222045898438 29 8.2818222045898438
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30 8.2818222045898438;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.7541394233703613 1 -1.9767403602600098
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2 -2.1945517063140869 3 -2.4096803665161133 4 -2.6290206909179687 5 -2.8636050224304199
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30 -1.7541394233703613;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 29 -1.0796340703964233
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30 -1.0796340703964233;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 29 -1.7368408441543579
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30 -1.7368408441543579;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 29 8.5969715118408203
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30 8.5969715118408203;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -28.177593231201172 1 -26.5703125 2 -24.818437576293945
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3 -23.043046951293945 4 -21.358163833618164 5 -19.871767044067383 6 -18.687520980834961
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|
27 -28.177593231201172 28 -28.177593231201172 29 -28.177593231201172 30 -28.177593231201172;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -22.577503204345703 1 -22.239751815795898
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2 -21.744855880737305 3 -21.204568862915039 4 -20.730682373046875 5 -20.433784484863281
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26 -22.577503204345703 27 -22.577503204345703 28 -22.577503204345703 29 -22.577503204345703
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30 -22.577503204345703;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -12.818497657775879 1 -14.155670166015625
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2 -15.594027519226074 3 -17.033283233642578 4 -18.389345169067383 5 -19.59296989440918
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26 -12.818497657775879 27 -12.818497657775879 28 -12.818497657775879 29 -12.818497657775879
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30 -12.818497657775879;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 29 4.2824339866638184
|
|
30 4.2824339866638184;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 29 -5.357668399810791
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|
30 -5.357668399810791;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
|
|
30 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -31.691862106323242 1 -22.850406646728516
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|
2 -14.022524833679199 3 -7.9014921188354492 4 -3.8061008453369145 5 -1.0466874837875366
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|
6 0.94686871767044056 7 2.9740469455718994 8 4.882504940032959 9 4.4125661849975586
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|
30 -31.691862106323242;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.2942924499511728 1 -2.5464982986450195
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|
2 -10.271071434020996 3 -13.082571983337402 4 -13.63536262512207 5 -13.910243988037109
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18 -2.2910001277923584 19 -2.1170885562896729 20 0.88080668449401855 21 3.5961430072784424
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|
26 16.290771484375 27 16.37769889831543 28 14.267768859863281 29 11.02820873260498
|
|
30 7.2942924499511728;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.4888138771057129 1 3.3015077114105225
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2 2.3700888156890869 3 1.5017547607421875 4 0.80711996555328369 5 0.24865369498729706
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18 1.3704417943954468 19 0.80929839611053467 20 0.37458306550979614 21 0.29648524522781372
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26 0.67880809307098389 27 0.87823683023452759 28 1.7560955286026001 29 2.8075003623962402
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30 3.4888138771057129;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 29 4.060394287109375
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|
30 4.060394287109375;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.8339114629197866e-012 1 -6.6791017161449417e-013
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2 -7.3185901783290319e-012 3 -1.0075495993078221e-011 4 -3.3821834222180769e-012
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|
30 -1.5901946426311042e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 29 23.902036666870117
|
|
30 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7044210433959961 1 4.4063706398010254
|
|
2 5.2440690994262695 3 7.067047119140625 4 10.083629608154297 5 13.539080619812012
|
|
6 16.468486785888672 7 17.495370864868164 8 16.183357238769531 9 13.556524276733398
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|
10 10.482415199279785 11 7.6169824600219727 12 5.321657657623291 13 3.652097225189209
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|
14 2.5284695625305176 15 1.8727452754974367 16 1.5857993364334106 17 1.6290290355682373
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|
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|
|
30 2.7044210433959961;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.8737201690673828 1 -3.8281161785125737
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|
2 -5.5263619422912598 3 -16.146385192871094 4 -25.95374870300293 5 -32.919284820556641
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6 -37.876415252685547 7 -40.44012451171875 8 -40.581645965576172 9 -38.735610961914063
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|
30 -9.8737201690673828;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 15.434417724609375 1 18.001605987548828
|
|
2 15.482111930847168 3 11.863483428955078 4 9.9911623001098633 5 8.0146503448486328
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|
6 5.3637971878051758 7 3.2207725048065186 8 2.0559012889862061 9 1.596275806427002
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|
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|
|
30 15.434417724609375;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
|
|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4921397450962104e-012 1 -1.1795009413617663e-012
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|
2 -9.9475983006414026e-014 3 -2.0037305148434825e-012 4 -7.815970093361102e-013 5 -1.0658141036401503e-012
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6 -2.2168933355715126e-012 7 1.9184653865522705e-013 8 -4.9027448767446913e-013 9 -1.8118839761882555e-012
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10 -3.979039320256561e-013 11 -2.3518964553659316e-012 12 -3.5882408155885059e-012
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|
13 -1.1084466677857563e-012 14 1.7053025658242404e-013 15 -5.5422333389287814e-013
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16 -1.8616219676914625e-012 17 -1.6768808563938364e-012 18 -5.5422333389287814e-013
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19 -1.9610979506978765e-012 20 -1.8687273950490635e-012 21 -1.7763568394002505e-012
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22 -1.8403056856186595e-012 23 -4.4764192352886312e-013 24 -1.0516032489249483e-012
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|
25 -1.6058265828178264e-012 26 -3.5811353882309049e-012 27 -2.0605739337042905e-012
|
|
28 -2.4726887204451486e-012 29 -1.4210854715202004e-012 30 -2.1600499167107046e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 29 19.571178436279297
|
|
30 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -52.996623992919922 1 -68.304931640625
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|
2 -84.80499267578125 3 -92.689613342285156 4 -91.34228515625 5 -83.830451965332031
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6 -71.957122802734375 7 -60.045688629150384 8 -51.213790893554688 9 -44.749275207519531
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|
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|
|
30 -52.996623992919922;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.017691612243652 1 -27.88153076171875
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|
2 -32.872978210449219 3 -27.691179275512695 4 -20.463451385498047 5 -14.582708358764648
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|
6 -9.3311243057250977 7 -3.4608888626098633 8 1.6113247871398926 9 4.3032293319702148
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18 -2.9002971649169922 19 -3.2286868095397949 20 -0.46906018257141113 21 3.2302496433258057
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26 -11.556429862976074 27 -16.380088806152344 28 -20.084096908569336 29 -20.227790832519531
|
|
30 -15.017691612243652;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7224607467651367 1 5.6954607963562012
|
|
2 13.202256202697754 3 19.483102798461914 4 23.913116455078125 5 27.551101684570313
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|
6 29.409452438354489 7 29.435815811157227 8 29.219812393188473 9 29.403240203857418
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|
10 29.664077758789059 11 29.834850311279297 12 29.845647811889648 13 29.622379302978512
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|
14 29.165790557861325 15 28.536947250366211 16 28.414484024047852 17 28.804689407348633
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|
18 28.430313110351563 19 26.073776245117188 20 21.345756530761719 21 14.629236221313478
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|
22 7.4966516494750977 23 1.9739364385604858 24 -0.80906915664672852 25 -1.8155065774917605
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|
26 -1.8087383508682249 27 -1.0088909864425659 28 0.27579942345619202 29 1.6062065362930298
|
|
30 2.7224609851837158;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.1054273576010019e-014 1 0 2 -2.4868995751603507e-014
|
|
3 -5.6843418860808015e-014 4 -4.2632564145606011e-014 5 -3.5527136788005009e-014
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|
6 -5.6843418860808015e-014 7 0 8 7.1054273576010019e-015 9 -2.8421709430404007e-014
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|
10 -2.1316282072803006e-014 11 -2.4868995751603507e-014 12 -2.1316282072803006e-014
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|
13 -3.1974423109204508e-014 14 0 15 -4.2632564145606011e-014 16 -2.8421709430404007e-014
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|
17 -3.907985046680551e-014 18 -5.6843418860808015e-014 19 -1.7763568394002505e-014
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|
20 -4.6185277824406512e-014 21 -3.5527136788005009e-015 22 -4.9737991503207013e-014
|
|
23 -1.4210854715202004e-014 24 -7.1054273576010019e-015 25 -4.9737991503207013e-014
|
|
26 -2.1316282072803006e-014 27 -1.7763568394002505e-014 28 4.9737991503207013e-014
|
|
29 -3.5527136788005009e-015 30 -8.5265128291212022e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 29 12.266913414001465
|
|
30 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0286928415298462 1 15.599266052246096
|
|
2 29.880472183227539 3 35.803668975830078 4 31.851806640625004 5 21.956327438354492
|
|
6 9.4805135726928711 7 -1.171842098236084 8 -7.9696450233459464 9 -12.213704109191895
|
|
10 -14.781485557556152 11 -15.597720146179197 12 -14.215241432189941 13 -10.831829071044922
|
|
14 -6.0636739730834961 15 -0.7502056360244751 16 7.4602489471435547 17 17.062944412231445
|
|
18 20.998271942138672 19 14.675807952880859 20 0.045256197452545166 21 -15.632081985473633
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|
22 -22.748086929321289 23 -19.849979400634766 24 -10.950053215026855 25 -4.0421333312988281
|
|
26 -0.23658326268196106 27 1.0697480440139771 28 1.0945360660552979 29 0.78097814321517944
|
|
30 1.0286928415298462;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.2514286041259766 1 -3.8936452865600581
|
|
2 2.9619617462158203 3 8.8901519775390625 4 13.530309677124023 5 17.255796432495117
|
|
6 19.378999710083008 7 19.686002731323242 8 19.362743377685547 9 19.267030715942383
|
|
10 19.493839263916016 11 20.144123077392578 12 21.166181564331055 13 22.240785598754883
|
|
14 22.982049942016602 15 23.038248062133789 16 23.144664764404297 17 23.293558120727539
|
|
18 23.067876815795898 19 21.974042892456055 20 18.052934646606445 21 10.546152114868164
|
|
22 2.4819715023040771 23 -3.637163400650024 24 -6.9010162353515625 25 -8.1492958068847656
|
|
26 -8.3088169097900391 27 -8.3593845367431641 28 -8.5233650207519531 29 -8.8521652221679687
|
|
30 -9.2514286041259766;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.082581907510757446 1 1.6359093189239502
|
|
2 3.4150383472442627 3 4.1668334007263184 4 3.8455421924591069 5 3.0337603092193604
|
|
6 1.6373919248580933 7 -0.29124432802200317 8 -2.1002743244171143 9 -3.3734841346740723
|
|
10 -4.3427700996398926 11 -4.8976774215698242 12 -4.7427911758422852 13 -3.7857999801635738
|
|
14 -2.1490821838378906 15 -0.15132735669612885 16 2.9367663860321045 17 6.3168177604675293
|
|
18 7.2750658988952646 19 4.5110297203063965 20 -0.1958220899105072 21 -2.9301187992095947
|
|
22 -2.0485763549804687 23 -0.34775108098983765 24 0.10272625833749771 25 -0.19449403882026672
|
|
26 -0.48798719048500055 27 -0.53104996681213379 28 -0.39426347613334656 29 -0.19308020174503326
|
|
30 -0.082581892609596252;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4566126083082054e-013 1 -1.3500311979441904e-013
|
|
2 -1.4210854715202004e-013 3 -1.5276668818842154e-013 4 -1.4210854715202004e-013
|
|
5 -1.5631940186722204e-013 6 -1.4210854715202004e-013 7 -1.4921397450962104e-013
|
|
8 -1.4921397450962104e-013 9 -1.3500311979441904e-013 10 -1.3500311979441904e-013
|
|
11 -1.3500311979441904e-013 12 -1.3145040611561853e-013 13 -1.4210854715202004e-013
|
|
14 -1.5276668818842154e-013 15 -1.4921397450962104e-013 16 -1.5276668818842154e-013
|
|
17 -1.3855583347321954e-013 18 -1.4566126083082054e-013 19 -1.5276668818842154e-013
|
|
20 -1.3855583347321954e-013 21 -1.3500311979441904e-013 22 -1.3500311979441904e-013
|
|
23 -1.5631940186722204e-013 24 -1.4210854715202004e-013 25 -1.4210854715202004e-013
|
|
26 -1.4210854715202004e-013 27 -1.5276668818842154e-013 28 -1.4210854715202004e-013
|
|
29 -1.4921397450962104e-013 30 -1.4566126083082054e-013;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 29 15.825918197631836
|
|
30 15.825918197631836;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 29 7.0000004768371582
|
|
30 7.0000004768371582;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9560062885284424 1 -0.65385991334915161
|
|
2 -4.7519607543945313 3 -7.5753765106201163 4 -9.1778182983398438 5 -10.203072547912598
|
|
6 -10.854811668395996 7 -11.16834831237793 8 -10.80551815032959 9 -9.6170845031738281
|
|
10 -8.0867576599121094 11 -6.9130630493164062 12 -6.2922515869140625 13 -6.0254883766174316
|
|
14 -5.5266642570495605 15 -3.9559531211853027 16 -0.14630740880966187 17 4.6308879852294922
|
|
18 7.9678292274475107 19 9.5527048110961914 20 10.461204528808594 21 10.97544002532959
|
|
22 11.168407440185547 23 10.583067893981934 24 9.2489662170410156 25 7.911243438720704
|
|
26 6.6315622329711914 27 5.5496768951416016 28 4.7460088729858398 29 4.2352538108825684
|
|
30 3.9560062885284424;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -33.282054901123047 1 -29.505094528198239
|
|
2 -25.493991851806641 3 -21.370922088623047 4 -17.418039321899414 5 -13.623906135559082
|
|
6 -9.737788200378418 7 -5.4675793647766113 8 -0.19308741390705109 9 5.9154081344604492
|
|
10 12.003659248352051 11 17.841711044311523 12 23.409095764160156 13 28.18665885925293
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14 31.649303436279297 15 33.282051086425781 16 32.2967529296875 17 28.874694824218754
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22 5.4675731658935547 23 -0.71040475368499756 24 -6.9154558181762695 25 -11.838702201843262
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30 -33.282054901123047;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.3785037994384766 1 10.206364631652832
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|
2 13.847853660583496 3 16.168279647827148 4 16.609012603759766 5 15.894642829895018
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6 14.880283355712891 7 14.34164333343506 8 14.652616500854492 9 15.164226531982424
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10 15.054460525512695 11 13.660037040710449 12 11.332973480224609 13 8.7500400543212891
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14 6.7595582008361816 15 6.3784942626953125 16 8.864288330078125 17 12.768775939941406
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18 15.433316230773926 19 15.929196357727051 20 15.388326644897461 21 14.643149375915529
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22 14.341638565063477 23 15.044317245483398 24 15.499856948852539 25 14.87052059173584
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26 13.654144287109375 27 12.009605407714844 28 10.111083030700684 29 8.1569147109985352
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30 6.3785037994384766;
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createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0 1 -8.8817841970012523e-015 2 -5.3290705182007514e-015
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|
3 -3.5527136788005009e-015 4 -8.8817841970012523e-015 5 -8.8817841970012523e-015
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6 -7.1054273576010019e-015 7 -8.8817841970012523e-015 8 -3.5527136788005009e-015
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9 -3.5527136788005009e-015 10 -7.1054273576010019e-015 11 -5.3290705182007514e-015
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12 -7.1054273576010019e-015 13 -8.8817841970012523e-015 14 -5.3290705182007514e-015
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15 -7.1054273576010019e-015 16 -7.1054273576010019e-015 17 -8.8817841970012523e-015
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|
18 -8.8817841970012523e-015 19 -8.8817841970012523e-015 20 -8.8817841970012523e-015
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27 -1.0658141036401503e-014 28 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 0;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031
|
|
30 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.8556271770603416e-015 1 -7.9936057773011271e-015
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|
2 -8.4376949871511897e-015 3 -6.2172489379008766e-015 4 -4.4408920985006262e-015
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|
5 -8.8817841970012523e-015 6 1.7763568394002505e-015 7 -1.5987211554602254e-014 8 -1.7763568394002505e-015
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9 -3.5527136788005009e-015 10 -3.5527136788005009e-015 11 -3.5527136788005009e-015
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12 -1.7763568394002505e-015 13 -4.8849813083506888e-015 14 -7.5495165674510645e-015
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15 -7.1609385088322597e-015 16 -7.5495165674510645e-015 17 -6.2172489379008766e-015
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18 -7.5495165674510645e-015 19 -7.1054273576010019e-015 20 -7.9936057773011271e-015
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21 -1.4210854715202004e-014 22 3.5527136788005009e-015 23 -8.8817841970012523e-015
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|
24 -1.2434497875801753e-014 25 -5.3290705182007514e-015 26 -8.8817841970012523e-016
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27 -3.5527136788005009e-015 28 -3.1086244689504383e-015 29 -1.0436096431476471e-014
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|
30 -6.8556271770603416e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.2000402212142944 1 0.3365609347820282
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|
2 -0.38807809352874756 3 -0.81150966882705688 4 -1.0062094926834106 5 -1.1500160694122314
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|
6 -1.2391128540039062 7 -1.3432245254516602 8 -1.3577693700790405 9 -1.2303102016448975
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22 1.3432872295379639 23 1.1584459543228149 24 0.9179694652557373 25 0.91757947206497203
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|
26 0.99732178449630748 27 1.1123148202896118 28 1.2162702083587646 29 1.2613952159881592
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|
30 1.2000402212142944;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.0593223571777344 1 -7.004572868347168
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|
2 -5.9916229248046875 3 -5.0568561553955078 4 -4.2168455123901367 5 -3.4012954235076904
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|
6 -2.5180110931396484 7 -1.504335880279541 8 -0.24713709950447085 9 1.1998147964477539
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|
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26 -4.4387555122375488 27 -5.4156365394592285 28 -6.3066239356994629 29 -7.1664032936096183
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|
30 -8.0593223571777344;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.551563024520874 1 3.3592202663421631
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|
2 5.0826964378356934 3 6.0640625953674316 4 5.9415788650512695 5 5.1716523170471191
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|
6 4.3487968444824219 7 4.0549087524414062 8 4.5782427787780762 9 5.3809103965759277
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|
10 5.7850284576416016 11 5.3005514144897461 12 4.1617450714111328 13 2.8206055164337158
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|
14 1.7786064147949219 15 1.5515637397766113 16 2.7143571376800537 17 4.5771136283874512
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|
18 5.7524008750915527 19 5.6277799606323242 20 4.8977870941162109 21 4.1788911819458008
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|
22 4.0549073219299316 23 4.9240884780883789 24 5.6648821830749512 25 5.620203971862793
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26 5.132075309753418 27 4.3384742736816406 28 3.3818912506103516 29 2.4053325653076172
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|
30 1.551563024520874;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.2434497875801753e-014 1 7.1054273576010019e-015
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|
2 1.7763568394002505e-015 3 1.7763568394002505e-015 4 0 5 5.3290705182007514e-015
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|
6 8.8817841970012523e-016 7 5.3290705182007514e-015 8 6.2172489379008766e-015 9 9.7699626167013776e-015
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|
10 3.5527136788005009e-015 11 6.2172489379008766e-015 12 -1.7763568394002505e-015
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|
13 1.7763568394002505e-015 14 1.4210854715202004e-014 15 1.7763568394002505e-015
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|
16 3.5527136788005009e-015 17 6.2172489379008766e-015 18 7.9936057773011271e-015
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|
19 4.4408920985006262e-015 20 7.9936057773011271e-015 21 -2.6645352591003757e-015
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|
22 1.7763568394002505e-015 23 2.6645352591003757e-015 24 4.4408920985006262e-015
|
|
25 3.5527136788005009e-015 26 1.7763568394002505e-015 27 1.7763568394002505e-015
|
|
28 0 29 -1.7763568394002505e-015 30 1.2434497875801753e-014;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 29 9.3493785858154297
|
|
30 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6082248300317588e-015 1 -3.5527136788005009e-015
|
|
2 -1.7763568394002505e-015 3 4.4408920985006262e-015 4 5.3290705182007514e-015 5 -5.3290705182007514e-015
|
|
6 1.7763568394002505e-015 7 -1.7763568394002505e-015 8 -1.7763568394002505e-014 9 0
|
|
10 -5.3290705182007514e-015 11 -2.6645352591003757e-015 12 -2.6645352591003757e-015
|
|
13 -2.6645352591003757e-015 14 -4.2188474935755949e-015 15 -4.2188474935755949e-015
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|
16 -2.2204460492503131e-015 17 -3.5527136788005009e-015 18 8.8817841970012523e-016
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|
19 -5.3290705182007514e-015 20 -7.1054273576010019e-015 21 -5.3290705182007514e-015
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|
22 -3.5527136788005009e-015 23 -5.3290705182007514e-015 24 -1.7763568394002505e-015
|
|
25 -3.5527136788005009e-015 26 -1.7763568394002505e-015 27 -4.4408920985006262e-015
|
|
28 -7.1054273576010019e-015 29 -5.1070259132757201e-015 30 -3.6082248300317588e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6285070514321376e-010 1 -7.5746700578527282e-011
|
|
2 -2.0055583929701193e-011 3 1.766677359960056e-010 4 2.9777114107787384e-010 5 4.9442405725130811e-010
|
|
6 5.5111870622681636e-010 7 5.7789661944696036e-010 8 5.8541066438877465e-010 9 3.4092390022166796e-010
|
|
10 -6.0644093913264641e-011 11 -4.6495404748547742e-010 12 -8.1011430896893444e-010
|
|
13 -1.1150526058045784e-009 14 -1.3497973849752043e-009 15 -1.4959957717053385e-009
|
|
16 -8.1773771087867431e-010 17 5.5191251568942334e-010 18 2.783567376596352e-009
|
|
19 4.9067185869944296e-009 20 7.019012482345488e-009 21 8.5242373160099305e-009 22 9.0306411237861539e-009
|
|
23 8.71284822068219e-009 24 7.5522068598843362e-009 25 6.0716991434617285e-009 26 4.4801136134253738e-009
|
|
27 2.62507082737784e-009 28 1.1405485444981878e-009 29 4.1962648633653288e-011 30 -2.5389002011877437e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5365521238995825e-008 1 -2.5897842093058898e-008
|
|
2 -2.7757366183323029e-008 3 -3.0144562401801522e-008 4 -3.281225957607603e-008 5 -3.5142882381933305e-008
|
|
6 -3.6967744421190218e-008 7 -3.7746861636378526e-008 8 -3.5497322414812515e-008
|
|
9 -2.9752579067121587e-008 10 -2.1586220810831946e-008 11 -1.2481883082671175e-008
|
|
12 -3.0719562449377236e-009 13 5.1231991982092495e-009 14 1.076886313455816e-008
|
|
15 1.3014109789821759e-008 16 1.3422315703337517e-008 17 1.4637502765424415e-008
|
|
18 1.6294221083512639e-008 19 1.8057759731959777e-008 20 1.9804229367537118e-008
|
|
21 2.0933354605290333e-008 22 2.1439031883119242e-008 23 1.945994121399508e-008 24 1.4202885090242036e-008
|
|
25 6.5995364728621553e-009 26 -1.8876384899613186e-009 27 -1.0238320413691326e-008
|
|
28 -1.7824868692173368e-008 29 -2.2958726475508229e-008 30 -2.5107388168521538e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.256340542710177e-008 1 -1.230353507963855e-008
|
|
2 -1.1649324171969511e-008 3 -1.0835023545041622e-008 4 -9.9616617177389344e-009
|
|
5 -9.0513134765046743e-009 6 -8.5205833499912842e-009 7 -8.2640854159876653e-009
|
|
8 -7.8510877798976253e-009 9 -6.9799281909865832e-009 10 -6.0308358307281651e-009
|
|
11 -4.6451935631353081e-009 12 -3.2193383514567131e-009 13 -1.9874928369745248e-009
|
|
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|
|
17 4.1031381070588679e-010 18 1.8924681821630429e-009 19 3.4517573244130517e-009
|
|
20 4.9782613587012747e-009 21 6.0282672187383923e-009 22 6.4750365069699001e-009
|
|
23 5.6408535620278144e-009 24 3.4196272480357944e-009 25 4.4128670162457695e-010
|
|
26 -3.1428046831649681e-009 27 -6.8239693895577602e-009 28 -9.8630685840817023e-009
|
|
29 -1.2101244450946069e-008 30 -1.2807413796167566e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
|
|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3992627501124844e-008 1 -1.3992707437182617e-008
|
|
2 -1.3989888358878488e-008 3 -1.3994597480859738e-008 4 -1.3998482373267507e-008
|
|
5 -1.3996275249894552e-008 6 -1.4002164760995583e-008 7 -1.4001052761614119e-008
|
|
8 -1.3996463543719528e-008 9 -1.3992033309762064e-008 10 -1.4003357584613241e-008
|
|
11 -1.399787930012053e-008 12 -1.399115756584024e-008 13 -1.3986104718810566e-008
|
|
14 -1.3998526782188492e-008 15 -1.399228377607642e-008 16 -1.3993089353903088e-008
|
|
17 -1.3999681414134102e-008 18 -1.4001560799670187e-008 19 -1.3998938896975233e-008
|
|
20 -1.4000359982446753e-008 21 -1.4000438142147686e-008 22 -1.4000953285631113e-008
|
|
23 -1.4000839598793391e-008 24 -1.4000596237906393e-008 25 -1.3991761527165636e-008
|
|
26 -1.3995862246929391e-008 27 -1.4003942894191823e-008 28 -1.3998347370147712e-008
|
|
29 -1.3998988634966736e-008 30 -1.3993089353903088e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.7861824725714541e-008 1 4.7850996054421557e-008
|
|
2 4.7857508178594799e-008 3 4.7855088780579536e-008 4 4.785732699019718e-008 5 4.7851187900960213e-008
|
|
6 4.7854861406904092e-008 7 4.7861469454346661e-008 8 4.7855955642717163e-008 9 4.7854801010771553e-008
|
|
10 4.7850342355104658e-008 11 4.7862975804946473e-008 12 4.7854253892865017e-008
|
|
13 4.784746465702483e-008 14 4.7853234264039202e-008 15 4.7848018880358723e-008 16 4.7852459772457223e-008
|
|
17 4.785258767014966e-008 18 4.7852907414380752e-008 19 4.7856119067546388e-008 20 4.7850143403138645e-008
|
|
21 4.7855948537289805e-008 22 4.7854072704467399e-008 23 4.7852445561602508e-008
|
|
24 4.7853006890363758e-008 25 4.7864681107512297e-008 26 4.7862556584732374e-008
|
|
27 4.7850733153609326e-008 28 4.7861405505500443e-008 29 4.7852712015128418e-008
|
|
30 4.7863299101891243e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.2731392596296871e-010 1 3.6782518697542343e-010
|
|
2 3.7509270689461971e-010 3 4.5755579880513153e-010 4 4.9093523690757479e-010 5 5.7399940356361867e-010
|
|
6 5.8183768913977474e-010 7 5.8771248978572999e-010 8 6.0439514504295744e-010 9 4.8955423048724356e-010
|
|
10 2.9296148840174396e-010 11 1.0283290191592798e-010 12 -5.3502695329665777e-011
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|
13 -1.9205481649464673e-010 14 -3.0037258791359989e-010 15 -3.7632202909421153e-010
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|
16 -5.8114301565437287e-011 17 5.359723775910652e-010 18 1.5618308868425856e-009
|
|
19 2.4956914312923573e-009 20 3.4498499612567457e-009 21 4.1255443505860967e-009
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|
22 4.3417696105052528e-009 23 4.2138985634210258e-009 24 3.6881544485112272e-009
|
|
25 3.0396392070031197e-009 26 2.3588624387116397e-009 27 1.521787251768103e-009 28 8.7088991573835973e-010
|
|
29 3.8089209564162729e-010 30 2.6974489308884131e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2298635887475484e-008 1 -1.2575356755917255e-008
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|
2 -1.3584024571855478e-008 3 -1.4867524988915194e-008 4 -1.6306932693055387e-008
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5 -1.7557487907993163e-008 6 -1.8543110158475429e-008 7 -1.8969235071608637e-008
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11 -6.3600040789424384e-009 12 -1.6500892874304895e-009 13 2.45098941142885e-009
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|
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|
17 7.0610077784749584e-009 18 7.7576034485105083e-009 19 8.4918045928361607e-009
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|
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23 8.9871301511834645e-009 24 6.4942504707232729e-009 25 2.8718627476109759e-009
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|
26 -1.145149197689932e-009 27 -5.0793187433839648e-009 28 -8.6923321873655368e-009
|
|
29 -1.1108157060846224e-008 30 -1.2144807826075521e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.0748055474846296e-009 1 -5.9373199690071488e-009
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|
2 -5.592064589166057e-009 3 -5.1673265666352108e-009 4 -4.7140624737096459e-009 5 -4.2305505765227736e-009
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15 -1.0705779596165144e-009 16 -8.686921737499631e-010 17 -3.8129757684579602e-010
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|
18 3.6671166103730002e-010 19 1.148549366725149e-009 20 1.9230526060454167e-009 21 2.4501627393647141e-009
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|
22 2.6761475258041401e-009 23 2.2920161324435639e-009 24 1.2611919286698026e-009
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25 -9.7017893718742698e-011 26 -1.758026058062967e-009 27 -3.4770490930924325e-009
|
|
28 -4.8727497592437885e-009 29 -5.9141140873464337e-009 30 -6.2221765517733729e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 29 12.421916007995605
|
|
30 12.421916007995605;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1021220782749879e-008 1 9.1020673664843343e-008
|
|
2 9.1029143334253604e-008 3 9.1015444070308149e-008 4 9.1004338287348219e-008 5 9.1010981861927576e-008
|
|
6 9.0994149104517419e-008 7 9.099737496853777e-008 8 9.1009169977951387e-008 9 9.1021675530100765e-008
|
|
10 9.0990759815667843e-008 11 9.100652675897436e-008 12 9.1025064818950341e-008 13 9.1038636185203359e-008
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|
14 9.1004430657903868e-008 15 9.1022656079076114e-008 16 9.102080156253578e-008 17 9.1001489010977821e-008
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|
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|
21 9.0999314750206395e-008 22 9.0996941537468956e-008 23 9.0997481549948134e-008
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|
24 9.0998611312897992e-008 25 9.1024602966172097e-008 26 9.1012026359749143e-008
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|
27 9.0988528711477556e-008 28 9.1005141200639628e-008 29 9.1003698798886035e-008
|
|
30 9.1020048387235875e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.170028435306449e-007 1 -3.1703433478469378e-007
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|
2 -3.170150932874094e-007 3 -3.1702234082331415e-007 4 -3.1701569014330744e-007 5 -3.17033226338026e-007
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6 -3.1702296610092162e-007 7 -3.1700361091679952e-007 8 -3.1701981129117485e-007
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18 -3.1702850833426055e-007 19 -3.1701944180895225e-007 20 -3.1703680747341423e-007
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21 -3.1702040814707289e-007 22 -3.1702498404229118e-007 23 -3.1703069680588669e-007
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24 -3.1702805358690966e-007 25 -3.1699468650003837e-007 26 -3.1700045610705274e-007
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27 -3.1703450531495037e-007 28 -3.1700375302534667e-007 29 -3.170290199250303e-007
|
|
30 -3.1699875080448692e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.0599112132989603e-010 1 3.1866470573405081e-010
|
|
2 3.1254296373184332e-010 3 3.3633407170441387e-010 4 3.3685951250639334e-010 5 3.6154623739292902e-010
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|
6 3.5564276523736282e-010 7 3.5453323610212806e-010 8 -0.064593195915222168 9 -0.20909447968006134
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|
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18 -0.68736714124679565 19 -0.44533300399780273 20 -0.22393037378787994 21 -0.062434390187263482
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22 1.6145393910704797e-009 23 1.4693494199136126e-009 24 1.0497802627185138e-009
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|
25 5.836556238314472e-010 26 2.2133878063712586e-010 27 2.0177439580271184e-011 28 8.3958694163666081e-011
|
|
29 1.8578573401928367e-010 30 2.7765142962543621e-010;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.5279331395420286e-009 1 -4.6397548025822744e-009
|
|
2 -5.0612833923935341e-009 3 -5.5930118314506672e-009 4 -6.1914362525783417e-009
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|
5 -6.7096093125940123e-009 6 -7.1188384076492639e-009 7 -7.2979196019673509e-009
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|
8 -0.0089477775618433952 9 -0.049827314913272858 10 -0.11173169314861298 11 -0.17363594472408295
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|
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|
20 -0.02651110477745533 21 -0.006178632378578186 22 3.5792808716905711e-009 23 3.063158393601384e-009
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|
24 1.8097976450803801e-009 25 2.7440075212048498e-010 26 -9.6760899293002467e-010
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|
27 -1.4465592057533172e-009 28 -2.2564698998195354e-009 29 -3.6518110757555178e-009
|
|
30 -4.4610555249846584e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.2196962046194813e-009 1 -2.163955237222126e-009
|
|
2 -2.0237973519243724e-009 3 -1.8522792188946369e-009 4 -1.6708673333809543e-009
|
|
5 -1.472246324851767e-009 6 -1.3655516717392402e-009 7 -1.3104811680264561e-009 8 -2.8336694240570068
|
|
9 -8.3270378112792969 10 -11.968674659729004 11 -12.66759204864502 12 -12.5198974609375
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|
13 -11.795306205749512 14 -10.763777732849121 15 -9.6952953338623047 16 -8.4260234832763672
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|
17 -6.7566208839416504 18 -4.9037661552429199 19 -3.0844018459320068 20 -1.5157437324523926
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|
21 -0.4151540994644165 22 8.2030315873282689e-010 23 4.9465570528539615e-010 24 -2.9427765779743709e-010
|
|
25 -1.1918174225300504e-009 26 -1.9810306728373916e-009 27 -2.3417883188159294e-009
|
|
28 -2.320100112029877e-009 29 -2.3251571779070446e-009 30 -2.2860731085927455e-009;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 29 12.78973388671875
|
|
30 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.8920087814331055 1 -1.2530837059020996
|
|
2 0.11244347691535951 3 1.1542344093322754 4 1.8571846485137937 5 2.1718523502349854
|
|
6 1.926414489746094 7 1.0677032470703125 8 0.19243592023849487 9 0.43529728055000305
|
|
10 0.54583954811096191 11 -0.2506176233291626 12 -1.1464647054672241 13 -2.0789978504180908
|
|
14 -4.3091092109680176 15 -7.7429404258728018 16 -11.652547836303711 17 -14.305194854736328
|
|
18 -14.762929916381836 19 -13.618547439575195 20 -11.711673736572266 21 -9.7000455856323242
|
|
22 -8.2739315032958984 23 -7.7024207115173349 24 -8.3378257751464844 25 -9.6234912872314453
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|
26 -10.482341766357422 27 -11.162388801574707 28 -9.222498893737793 29 -5.4363164901733398
|
|
30 -2.8920087814331055;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.4957470893859863 1 0.77007931470870972
|
|
2 -0.28946176171302795 3 -0.8675081729888916 4 -1.1616113185882568 5 -1.2721819877624512
|
|
6 -1.1428632736206055 7 -0.65331870317459106 8 0.035052869468927383 9 0.015041377395391466
|
|
10 0.019787726923823357 11 0.60936647653579712 12 1.2826708555221558 13 1.8971457481384277
|
|
14 3.0518567562103271 15 4.5687294006347656 16 6.1734137535095215 17 7.6102685928344718
|
|
18 9.0286731719970703 19 10.756427764892578 20 12.315853118896484 21 13.042019844055176
|
|
22 12.464698791503906 23 10.027630805969238 24 7.2890825271606454 25 5.3283553123474121
|
|
26 4.334650993347168 27 5.2422633171081543 28 5.5487823486328125 29 4.2226457595825195
|
|
30 2.4957470893859863;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 22.48707389831543 1 12.542218208312988
|
|
2 3.3885183334350586 3 -3.5862524509429932 4 -7.0236968994140625 5 -6.8430881500244141
|
|
6 -3.2085995674133301 7 3.8263344764709473 8 13.314906120300293 9 16.214420318603516
|
|
10 10.937158584594727 11 10.381433486938477 12 11.099136352539063 13 11.743036270141602
|
|
14 7.1565885543823242 15 1.9387603998184204 16 -1.2762976884841919 17 -0.10335840284824371
|
|
18 7.0951118469238281 19 20.362236022949219 20 35.507987976074219 21 48.150775909423828
|
|
22 53.868427276611328 23 46.971649169921875 24 27.903717041015625 25 6.6343927383422852
|
|
26 -5.8234272003173828 27 -3.1077444553375244 28 3.4579765796661377 29 11.818124771118164
|
|
30 22.48707389831543;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
|
|
30 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
|
|
30 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899761400782154e-007 1 9.1899784138149698e-007
|
|
2 9.1899840981568559e-007 3 9.1899789822491584e-007 4 9.1899835297226673e-007 5 9.1899863718936103e-007
|
|
6 9.189989782498742e-007 7 9.1899829612884787e-007 8 9.1899704557363293e-007 9 9.189976708512404e-007
|
|
10 9.1900068355244002e-007 11 9.1899880771961762e-007 12 9.1900022880508914e-007
|
|
13 9.1900125198662863e-007 14 9.1900045617876458e-007 15 9.1900295728919446e-007
|
|
16 9.189992624669685e-007 17 9.1900278675893787e-007 18 9.1899801191175357e-007 19 9.189992624669685e-007
|
|
20 9.1899846665910445e-007 21 9.189979550683347e-007 22 9.1899988774457597e-007 23 9.189973866341461e-007
|
|
24 9.1900045617876458e-007 25 9.1899772769465926e-007 26 9.1899465815004078e-007
|
|
27 9.1900130883004749e-007 28 9.1899869403277989e-007 29 9.1900153620372294e-007
|
|
30 9.1899744347756496e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.5368390083312988 1 -8.7969770431518555
|
|
2 -10.946281433105469 3 -10.82068920135498 4 -8.8475923538208008 5 -5.8212380409240723
|
|
6 -1.9111827611923218 7 2.6887140274047852 8 5.3069400787353516 9 3.3678896427154541
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30 -4.5368390083312988;
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -20.918535232543945 1 -17.4205322265625
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30 -20.918535232543945;
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -17.018684387207031 1 -2.2135391235351562
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30 -17.018684387207031;
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createNode animCurveTL -n "Character1_RightLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 29 13.207496643066406
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30 13.207496643066406;
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createNode animCurveTL -n "Character1_RightLeg_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
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30 -19.365411758422852;
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createNode animCurveTL -n "Character1_RightLeg_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.7159996989212232e-006 1 -2.7159999262948986e-006
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2 -2.7159996989212232e-006 3 -2.7159999262948986e-006 4 -2.7159999262948986e-006
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20 -2.7159999262948986e-006 21 -2.7159996989212232e-006 22 -2.7159999262948986e-006
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23 -2.7159999262948986e-006 24 -2.7159999262948986e-006 25 -2.7159996989212232e-006
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29 -2.7159996989212232e-006 30 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 9.4243144989013672 1 7.767397403717041
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2 5.7323369979858398 3 3.4434192180633545 4 0.89476746320724487 5 -1.6795492172241211
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30 9.4243144989013672;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -14.83311653137207 1 -15.266207695007324
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2 -15.729501724243166 3 -15.942177772521974 4 -15.721675872802733 5 -15.02651309967041
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30 -14.83311653137207;
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|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -20.934574127197266 1 -22.037248611450195
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30 -20.934574127197266;
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createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.0029437167104333639 29 -0.0029437167104333639
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|
30 -0.0029437167104333639;
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createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.76390832662582397 29 -0.76390832662582397
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|
30 -0.76390832662582397;
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|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.465950965881348 29 -14.465950965881348
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|
30 -14.465950965881348;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.0901450575584447e-010 1 -4.3332354371372617e-010
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|
2 -1.1401831701007836e-009 3 -2.3127995074645469e-009 4 -3.3677540756116287e-009
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|
|
28 2.6409158193629878e-010 29 7.0461809997812708e-011 30 4.4013310357415847e-011;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1702089963705475e-008 1 -1.1890306517159388e-008
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2 -1.3013525368421597e-008 3 -1.4356175803698077e-008 4 -1.6007412284579914e-008
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|
30 -1.1288271650755632e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3997777098827555e-009 1 2.3556427919402267e-009
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|
2 2.7705335803318576e-009 3 3.2044980002865486e-009 4 3.7305332156734039e-009 5 4.1358756419640486e-009
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|
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|
13 -1.3923749264677099e-008 14 -1.6384216650067174e-008 15 -1.7495848325665975e-008
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|
16 -1.6850279394020617e-008 17 -1.554721329455333e-008 18 -1.3849337676674621e-008
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|
|
28 5.6836990669495435e-010 29 1.7374049976481842e-009 30 2.3677368954366784e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
|
|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6991069884397803e-008 1 -1.7004182950586255e-008
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|
2 -1.6994942342307695e-008 3 -1.6998923157984791e-008 4 -1.6999893048819104e-008
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|
5 -1.6998907170773236e-008 6 -1.6999541330164902e-008 7 -1.6999029739395155e-008
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|
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|
|
29 -1.7003774388513193e-008 30 -1.6991068108040963e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0038517208104167e-009 1 6.9893779652829835e-009
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|
2 6.9976842098640191e-009 3 6.9952292847119679e-009 4 7.0052728062819369e-009 5 6.9981416217501646e-009
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|
6 6.9983743244961261e-009 7 6.9997678764366356e-009 8 7.0020966802530893e-009 9 7.0001480168002672e-009
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|
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|
26 6.991781376086692e-009 27 6.9990111484230511e-009 28 7.0020185205521557e-009 29 6.9932042379150516e-009
|
|
30 7.0038481680967379e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.9440336813997305e-010 1 -8.2347145768935093e-010
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2 -1.0762277735665293e-009 3 -1.5465347891208125e-009 4 -1.9246799709549123e-009
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|
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27 -3.1305602554709822e-010 28 -4.3024614426734326e-010 29 -5.74237601913552e-010
|
|
30 -5.9945226560387255e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.8071418784777507e-009 1 -5.8429390215053445e-009
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|
2 -6.3237082237321829e-009 3 -6.8633574379362025e-009 4 -7.5626855888799582e-009
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5 -8.0613462571932359e-009 6 -8.4732416638644281e-009 7 -8.6457649928206592e-009
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8 -7.864221274189731e-009 9 -5.7416533749687915e-009 10 -2.7794693213678556e-009
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|
11 7.1485828367912063e-010 12 4.0826395597548526e-009 13 7.0373857852246147e-009
|
|
14 9.0892209314574757e-009 15 9.9292467581335586e-009 16 1.0648964376969161e-008
|
|
17 1.2319627096246677e-008 18 1.4750028753951481e-008 19 1.7287026921053439e-008
|
|
20 1.9749244017930323e-008 21 2.1508473224685076e-008 22 2.2218562989451129e-008
|
|
23 2.0904916908648374e-008 24 1.7791291995195024e-008 25 1.3328222969732906e-008
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|
26 8.3752720314578255e-009 27 3.2351568091115723e-009 28 -1.2210165101222969e-009
|
|
29 -4.2793106835858907e-009 30 -5.5579834068453238e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.0483442960476158e-010 1 8.530406936380075e-010
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|
2 1.0329391786356723e-009 3 1.1996161841665298e-009 4 1.4133462178378409e-009 5 1.5636973937915855e-009
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|
6 1.7138228614044237e-009 7 1.747861078094104e-009 8 1.288868900495288e-009 9 5.3035749403296251e-011
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|
10 -1.7231855942156926e-009 11 -3.7262806173998797e-009 12 -5.7962203925399081e-009
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13 -7.5874897476069236e-009 14 -8.8258147457054292e-009 15 -9.3999261707722326e-009
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|
16 -9.015334256901042e-009 17 -8.2383078137127086e-009 18 -7.2247066107422589e-009
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19 -6.0836460313851148e-009 20 -4.9538892987754934e-009 21 -4.2571928204893084e-009
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22 -3.9801624218682718e-009 23 -3.7902325722427577e-009 24 -3.2394216198383674e-009
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|
25 -2.440759150346139e-009 26 -1.555590656288075e-009 27 -7.3911715636754138e-010
|
|
28 5.6672715131878e-011 29 5.777636702397615e-010 30 8.8683405063960663e-010;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 29 12.422383308410645
|
|
30 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6974810768697353e-008 1 -3.7012554798820929e-008
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|
2 -3.698494666082297e-008 3 -3.6997338526134627e-008 4 -3.7001342434450635e-008 5 -3.6997015229189856e-008
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|
6 -3.6999750818722532e-008 7 -3.6997544583527997e-008 8 -3.6997249708292657e-008
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9 -3.6989938223541685e-008 10 -3.6991863794355595e-008 11 -3.6984886264690431e-008
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|
12 -3.6992524599099852e-008 13 -3.7000766894834669e-008 14 -3.6999953323402224e-008
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15 -3.7016938847500569e-008 16 -3.699815920299443e-008 17 -3.6994119767541633e-008
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18 -3.7004557640329949e-008 19 -3.7008387465675696e-008 20 -3.6977926498593661e-008
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21 -3.6999928454406472e-008 22 -3.7001122166202549e-008 23 -3.7002493513682566e-008
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24 -3.7000948083232288e-008 25 -3.6994592278460914e-008 26 -3.6989376894780435e-008
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27 -3.7011989917346e-008 28 -3.7001960606630746e-008 29 -3.7011520959140398e-008
|
|
30 -3.6974810768697353e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1301182212264393e-011 1 -3.1073810191628581e-011
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|
2 -6.5636385215839255e-012 3 -1.3535839116229909e-011 4 1.48947520983711e-011 5 -5.2535753525262407e-012
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|
6 -4.3867132148989185e-012 7 -9.5834451485643513e-013 8 6.9473315988943796e-012 9 1.1475265182525618e-012
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|
10 5.1638693321365281e-012 11 -2.219913142198493e-011 12 -7.1000982870828011e-012
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|
13 8.6863849446672248e-013 14 1.9637624859569769e-011 15 4.1939784978239913e-012
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|
16 -9.6296304263887578e-012 17 1.3926637620897964e-011 18 -2.7506885658112878e-012
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|
19 1.6925127965805586e-011 20 -1.0221157253909041e-011 21 -1.6290968574139697e-011
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|
22 -2.8178348543406173e-011 23 1.3677947663381929e-011 24 7.0343730840249918e-012
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|
25 1.8287593661625579e-011 26 -2.4176216584237409e-011 27 -3.007372129104624e-012
|
|
28 5.6132876125047915e-012 29 -2.0158097413514042e-011 30 1.1301182212264393e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3736326694488525 1 1.1590279340744019
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|
2 0.91007119417190541 3 0.65013653039932251 4 0.40377768874168396 5 0.19630107283592224
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6 0.053251903504133224 7 -1.0448225618020501e-009 8 -9.6574914731917261e-010 9 -7.1708866622444134e-010
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10 -4.0601311201982071e-010 11 -1.6776154077025041e-010 12 -4.644246098806093e-011
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|
13 1.232433183284698e-010 14 4.0904160614196883e-010 15 6.2494714958560849e-010 16 5.5838478285608062e-010
|
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17 4.6857656643695123e-010 18 3.4384420311006636e-010 19 1.9382578875237755e-010
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|
20 7.7279627141990659e-011 21 -1.2504003041313716e-011 22 -3.0660893962641822e-011
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|
23 0.058875087648630142 24 0.19793222844600677 25 0.36360260844230652 26 0.54070562124252319
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|
27 0.73709726333618164 28 0.94696533679962169 29 1.1623395681381226 30 1.3736326694488525;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.33772954344749451 1 0.2594764232635498
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|
2 0.18103942275047302 3 0.11275586485862732 4 0.060446657240390785 5 0.025516480207443237
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|
6 0.0062045231461524963 7 -3.0953866136940178e-009 8 -2.6365045702192447e-009 9 -1.50837164980544e-009
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|
10 -1.7635540250360293e-010 11 9.8004970805476432e-010 12 1.4299154083019516e-009
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|
13 1.9625072678053357e-009 14 2.9461224571036837e-009 15 3.5100664597109695e-009
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|
16 3.8106895416945008e-009 17 4.5084331823375123e-009 18 5.5268403187369586e-009
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22 8.6542160104841059e-009 23 0.0074176802299916744 24 0.045991607010364532 25 0.11173165589570999
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30 0.33772954344749451;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.4465570449829093 1 -6.2535362243652344
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|
2 -4.8864197731018066 3 -3.4753398895263672 4 -2.1506483554840088 5 -1.0428380966186523
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|
6 -0.28245165944099426 7 4.9233078724952861e-010 8 2.0547655243952079e-010 9 -4.9080095543274638e-010
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|
10 -1.3306764579112951e-009 11 -2.0203931860862667e-009 12 -2.3322721531826573e-009
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|
13 -2.7049600337392121e-009 14 -3.3763321027890925e-009 15 -3.7824516851969747e-009
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|
16 -3.6137983716599824e-009 17 -3.271908077806529e-009 18 -2.8244795391429989e-009
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19 -2.3211714772486403e-009 20 -1.8236284704542527e-009 21 -1.5159070665404784e-009
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22 -1.3939278620256346e-009 23 -2.8960895538330078 24 -8.4518928527832031 25 -11.968674659729004
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|
26 -12.239054679870605 27 -11.481597900390625 28 -10.136736869812012 29 -8.6449203491210937
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|
30 -7.4465570449829093;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 29 12.789706230163574
|
|
30 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4270022853161208e-006 1 8.4269931903691031e-006
|
|
2 8.4269950093585066e-006 3 8.4270013758214191e-006 4 8.4270031948108226e-006 5 8.4270004663267173e-006
|
|
6 8.4270013758214191e-006 7 8.4269986473373137e-006 8 8.4270077422843315e-006 9 8.4270059232949279e-006
|
|
10 8.4270031948108226e-006 11 8.4269968283479102e-006 12 8.426997737842612e-006 13 8.4269995568320155e-006
|
|
14 8.4270104707684368e-006 15 8.4269940998638049e-006 16 8.4269968283479102e-006
|
|
17 8.4270041043055244e-006 18 8.4269986473373137e-006 19 8.4270086517790332e-006
|
|
20 8.4269986473373137e-006 21 8.4269959188532084e-006 22 8.4269886428955942e-006
|
|
23 8.4269986473373137e-006 24 8.426997737842612e-006 25 8.4270022853161208e-006 26 8.426989552390296e-006
|
|
27 8.4269968283479102e-006 28 8.4269968283479102e-006 29 8.4269959188532084e-006
|
|
30 8.4270022853161208e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.7433805465698242 1 11.485904693603516
|
|
2 13.73558521270752 3 14.082708358764648 4 12.943033218383789 5 11.186202049255371
|
|
6 9.4326763153076172 7 8.2741279602050781 8 8.3955163955688477 9 9.6126871109008789
|
|
10 10.727540969848633 11 11.139724731445313 12 11.622966766357422 13 9.3402242660522461
|
|
14 5.3950624465942383 15 2.8919668197631836 16 1.1064498424530029 17 0.035761583596467972
|
|
18 -0.7963683009147644 19 -1.7686660289764404 20 -2.3458569049835205 21 -2.061514139175415
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22 -1.0681777000427246 23 -0.13340164721012115 24 -0.40846160054206848 25 -0.54598867893218994
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|
26 0.23558361828327179 27 1.6104780435562134 28 3.4661760330200195 29 5.6075506210327148
|
|
30 7.7433805465698242;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.5688281059265137 1 -6.2171688079833984
|
|
2 -7.8249468803405753 3 -9.3959846496582031 4 -10.934767723083496 5 -12.171606063842773
|
|
6 -12.746070861816406 7 -12.464835166931152 8 -11.108864784240723 9 -8.8309059143066406
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|
10 -6.3131651878356934 11 -4.9353551864624023 12 -5.9883460998535156 13 -6.3565707206726074
|
|
14 -4.8700642585754395 15 -2.4956884384155273 16 -0.55314183235168457 17 0.38768768310546875
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|
18 0.86725884675979614 19 1.2502073049545288 20 1.422209620475769 21 1.2354090213775635
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|
22 0.65357547998428345 23 -0.042569801211357117 24 0.036898970603942871 25 -0.019701384007930756
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|
26 -0.65231120586395264 27 -1.5491501092910767 28 -2.5717482566833496 29 -3.604928731918335
|
|
30 -4.5688281059265137;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9369854927062986 1 0.61768132448196411
|
|
2 4.392390251159668 3 12.893551826477051 4 25.387233734130859 5 38.510475158691406
|
|
6 49.0614013671875 7 53.867740631103516 8 47.78326416015625 9 29.995143890380859
|
|
10 8.6985054016113281 11 -3.5578548908233643 12 0.75809955596923828 13 8.7415170669555664
|
|
14 19.849763870239258 15 22.486566543579102 16 12.982749938964844 17 3.5142600536346436
|
|
18 -4.0023541450500488 19 -7.7175946235656738 20 -7.3093204498291016 21 -3.0567796230316162
|
|
22 3.8237195014953609 23 13.316933631896973 24 15.635883331298826 25 10.933509826660156
|
|
26 8.7035961151123047 27 6.4783935546875 28 4.422731876373291 29 2.8075258731842041
|
|
30 1.9369854927062986;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
|
|
30 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
|
|
30 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.3468340865947539e-013 1 3.2560620866206591e-012
|
|
2 3.2862601528904634e-013 3 3.5900171724279062e-012 4 -1.0942358130705543e-012 5 1.4956924587750109e-012
|
|
6 1.3944401189291966e-012 7 -3.5083047578154947e-013 8 2.9976021664879227e-012 9 3.3635316754043743e-012
|
|
10 1.0182965581861936e-012 11 4.2104097985884437e-012 12 1.2336798249634739e-012
|
|
13 -3.4638958368304884e-014 14 1.6910917111090384e-012 15 -3.2924774018283642e-012
|
|
16 7.9314332879221183e-013 17 -8.0646600508771371e-013 18 6.2527760746888816e-013
|
|
19 6.0396132539608516e-014 20 1.5631940186722204e-012 21 2.1671553440683056e-012
|
|
22 1.0729195309977513e-012 23 -2.5579538487363607e-012 24 -1.6413537196058314e-012
|
|
25 -1.893596390800667e-012 26 7.6560979778150795e-013 27 -5.2047255394427339e-013
|
|
28 -1.900701818158268e-012 29 2.2453150450019166e-012 30 -5.3468340865947539e-013;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.19896019995212555 1 -5.229339599609375
|
|
2 -6.7240948677062988 3 -4.9946713447570801 4 -2.345745325088501 5 -0.1134689226746559
|
|
6 1.4879114627838135 7 2.6563670635223389 8 3.3093259334564209 9 3.0393280982971191
|
|
10 1.6592687368392944 11 -0.93219363689422619 12 -5.5404882431030273 13 -7.003568172454834
|
|
14 -1.5822281837463379 15 4.5375633239746094 16 9.2335290908813477 17 11.462875366210938
|
|
18 11.216590881347656 19 9.3203411102294922 20 6.2422800064086914 21 1.9167872667312624
|
|
22 -2.6875839233398437 23 -4.6876387596130371 24 -2.6959638595581055 25 -0.73246955871582031
|
|
26 0.17289628088474274 27 0.59675401449203491 28 0.64168369770050049 29 0.44420921802520752
|
|
30 0.19896019995212555;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -14.683309555053711 1 -12.386253356933594
|
|
2 -8.1009817123413086 3 -4.2983121871948242 4 -1.8835945129394533 5 -0.10166613012552261
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6 1.6278891563415527 7 3.5369975566864014 8 5.3486771583557129 9 6.8583517074584961
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10 8.0234441757202148 11 8.984654426574707 12 9.2237892150878906 13 14.860541343688963
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14 21.012693405151367 15 20.918436050415039 16 17.556228637695313 17 13.425654411315918
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26 -0.75957989692687988 27 -4.0571470260620117 28 -7.5514874458312988 29 -11.126090049743652
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30 -14.683309555053711;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -30.333358764648441 1 -6.4414658546447754
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|
2 10.36909294128418 3 19.835338592529297 4 21.708301544189453 5 18.5916748046875
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6 12.889493942260742 7 7.3961329460144052 8 2.2631909847259521 9 -5.5768938064575195
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10 -17.823863983154297 11 -35.496635437011719 12 -60.729270935058587 13 -55.142890930175781
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14 -33.953441619873047 15 -17.016685485839844 16 -1.2266879081726074 17 11.583891868591309
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18 16.57049560546875 19 11.343197822570801 20 -1.7005200386047363 21 -20.798120498657227
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22 -43.375267028808594 23 -64.122169494628906 24 -62.792015075683594 25 -48.029720306396484
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26 -42.371807098388672 27 -37.923103332519531 28 -34.419704437255859 29 -31.849260330200199
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30 -30.333358764648441;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 29 13.207057952880859
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|
30 13.207057952880859;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
|
|
30 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1723955140041653e-013 1 -7.1054273576010019e-014
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|
2 -4.2632564145606011e-014 3 -3.5527136788005009e-014 4 1.4743761767022079e-013 5 -1.4210854715202004e-013
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6 -1.3411494137471891e-013 7 -2.042810365310288e-014 8 3.8635761256955448e-014 9 1.1146639167236572e-013
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10 9.4146912488213275e-014 11 2.8244073746463982e-013 12 1.0480505352461478e-013
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13 1.2434497875801753e-014 14 2.6112445539183682e-013 15 -7.2830630415410269e-014
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16 -4.4408920985006262e-015 17 5.773159728050814e-014 18 -3.0198066269804258e-014
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19 2.2382096176443156e-013 20 0 21 7.2830630415410269e-014 22 -7.2830630415410269e-014
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23 -1.1546319456101628e-013 24 -2.6645352591003757e-014 25 -7.9936057773011271e-014
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26 -9.9475983006414026e-014 27 -9.2370555648813024e-014 28 -1.8118839761882555e-013
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|
29 -7.1054273576010019e-015 30 1.1723955140041653e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.8773326873779297 1 1.8404766321182251
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|
2 -1.7134559154510498 3 -5.9052610397338867 4 -10.440844535827637 5 -14.751296997070311
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6 -18.248695373535156 7 -20.58198356628418 8 -21.456003189086914 9 -20.908117294311523
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10 -19.496633529663086 11 -17.62567138671875 12 -15.311445236206056 13 -12.806761741638184
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14 -10.848053932189941 15 -9.4244270324707031 16 -7.8364448547363281 17 -5.9761152267456055
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26 7.1625328063964844 27 6.5579934120178223 28 5.8424496650695801 29 5.2076969146728516
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|
30 4.8773326873779297;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6417908668518066 1 8.3421335220336914
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|
2 10.4139404296875 3 11.761752128601074 4 12.327366828918457 5 12.09638786315918
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|
6 11.281648635864258 7 10.308509826660156 8 9.7833471298217773 9 9.8877105712890625
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18 16.363262176513672 19 16.047292709350586 20 15.193367958068849 21 14.021897315979004
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22 12.747540473937988 23 11.319045066833496 24 9.7937793731689453 25 8.5977087020874023
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26 7.8302044868469247 27 7.268578052520752 28 6.8003501892089844 29 6.3005428314208984
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30 5.6417908668518066;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 39.707855224609375 1 29.153968811035156
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|
2 21.617259979248047 3 15.378969192504883 4 9.7231283187866211 5 4.7845840454101563
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6 0.88075047731399536 7 -2.4423425197601318 8 -5.5049939155578613 9 -7.4133005142211905
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14 -14.896050453186035 15 -20.935972213745117 16 -24.142002105712891 17 -24.17265510559082
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18 -19.502460479736328 19 -10.27918529510498 20 1.4317498207092285 21 14.783714294433594
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22 29.593654632568359 23 44.826805114746094 24 48.363853454589844 25 43.093406677246094
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26 41.719230651855469 27 40.542289733886719 28 39.668594360351563 29 39.308658599853516
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|
30 39.707855224609375;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0030668538529425859 29 -0.0030668538529425859
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|
30 -0.0030668538529425859;
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|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76433885097503662 29 -0.76433885097503662
|
|
30 -0.76433885097503662;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465895652770996 29 14.465895652770996
|
|
30 14.465895652770996;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.17148411273956299 1 1.7744836807250977
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|
2 3.7952189445495601 3 5.681248664855957 4 7.4813909530639648 5 9.1803951263427734
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|
6 10.464554786682129 7 11.080890655517578 8 10.806689262390137 9 9.902984619140625
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|
10 8.7832822799682617 11 7.5232186317443848 12 5.9665226936340332 13 4.1296482086181641
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14 2.1327173709869385 15 0.17148411273956299 16 -1.7580298185348511 17 -3.7702775001525879
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|
18 -5.681248664855957 19 -7.5364389419555655 20 -9.3294830322265625 21 -10.634297370910645
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|
22 -11.080890655517578 23 -10.194759368896484 24 -8.7832822799682617 25 -7.5644898414611808
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|
26 -6.2364273071289062 27 -4.8066997528076172 28 -3.3003494739532471 29 -1.7464636564254761
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|
30 -0.17148411273956299;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.250988006591797 1 15.222975730895998
|
|
2 13.276439666748047 3 11.371830940246582 4 9.5196552276611328 5 7.6488890647888184
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|
6 5.5911774635314941 7 3.2381868362426758 8 0.37161657214164734 9 -2.826779842376709
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|
10 -5.8211145401000977 11 -8.7532167434692383 12 -11.822416305541992 13 -14.548597335815428
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|
14 -16.487651824951172 15 -17.250988006591797 16 -16.152677536010742 17 -13.733589172363281
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|
18 -11.371830940246582 19 -9.6779985427856445 20 -8.0674295425415039 21 -6.0585179328918457
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|
22 -3.2381868362426758 23 1.2866365909576416 24 5.8211145401000977 25 8.6890230178833008
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|
26 10.898890495300293 27 12.649433135986328 28 14.146539688110352 29 15.605282783508303
|
|
30 17.250988006591797;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.502958297729492 1 9.0054159164428711
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|
2 6.4568605422973633 3 4.9290385246276855 4 5.1208462715148926 5 6.3720288276672363
|
|
6 7.7314405441284189 7 8.2723264694213867 8 7.3888454437255868 9 5.9531021118164062
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|
10 5.2351956367492676 11 5.9363956451416016 12 7.5511140823364258 13 9.4718713760375977
|
|
14 11.032148361206055 15 11.502958297729492 16 9.808319091796875 17 6.8615612983703613
|
|
18 4.9290385246276855 19 5.1842222213745117 20 6.5451502799987793 21 7.9283447265624991
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|
22 8.2723264694213867 23 6.6962151527404785 24 5.2351956367492676 25 5.3449420928955078
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|
26 6.0911030769348145 27 7.2728009223937997 28 8.6933469772338867 29 10.16325569152832
|
|
30 11.502958297729492;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.9127297401428223 1 -2.1282351016998291
|
|
2 -2.3454110622406006 3 -2.3284611701965332 4 -1.9756214618682861 5 -1.4397594928741455
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|
6 -0.86671531200408936 7 -0.40218108892440796 8 -0.036562595516443253 9 0.22679652273654938
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|
10 0.22276438772678375 11 -0.07127341628074646 12 -0.51319700479507446 13 -1.0216408967971802
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|
14 -1.5152492523193359 15 -1.912714958190918 16 -2.21048903465271 17 -2.3862948417663574
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|
18 -2.3284516334533691 19 -1.9810255765914917 20 -1.4541271924972534 21 -0.88283932209014893
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|
22 -0.40217828750610352 23 0.064223624765872955 24 0.22275935113430023 25 -0.02309723012149334
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|
26 -0.34835758805274963 27 -0.72654634714126587 28 -1.1311166286468506 29 -1.5354263782501221
|
|
30 -1.9127297401428223;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 56.066871643066406 1 54.616294860839844
|
|
2 53.162639617919922 3 53.012229919433594 4 54.789047241210938 5 57.614688873291016
|
|
6 60.543975830078125 7 62.632835388183594 8 63.380279541015625 9 63.193431854248047
|
|
10 62.491470336914063 11 61.519489288330078 12 60.301704406738281 13 58.927051544189453
|
|
14 57.485305786132812 15 56.066871643066406 16 54.054939270019531 17 51.937412261962891
|
|
18 51.466083526611328 19 53.501323699951172 20 56.886436462402344 21 60.352725982666016
|
|
22 62.632823944091797 23 63.226688385009766 24 62.491462707519531 25 61.595817565917969
|
|
26 60.574729919433594 27 59.469650268554688 28 58.322116851806641 29 57.173870086669922
|
|
30 56.066871643066406;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.048325579613447189 1 0.0088382670655846596
|
|
2 -0.029835941269993782 3 -0.061844874173402786 4 -0.08736121654510498 5 -0.10954470187425613
|
|
6 -0.12729211151599884 7 -0.13896581530570984 8 -0.13280078768730164 9 -0.10796872526407242
|
|
10 -0.080311581492424011 11 -0.052364561706781387 12 -0.019758490845561028 13 0.011058805510401726
|
|
14 0.034727886319160461 15 0.046660717576742172 16 0.026507459580898285 17 -0.021422993391752243
|
|
18 -0.063174031674861908 19 -0.091706752777099609 20 -0.1190861389040947 21 -0.1375429779291153
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|
22 -0.13969139754772186 23 -0.11673948168754578 24 -0.07999856024980545 25 -0.057659290730953217
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|
26 -0.036486860364675522 27 -0.015769977122545242 28 0.004979720339179039 29 0.026198282837867737
|
|
30 0.048325579613447189;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.3129425048828125 1 5.0694723129272461
|
|
2 3.8245339393615723 3 2.5787568092346191 4 1.3327697515487671 5 0.087202548980712891
|
|
6 -1.1573166847229004 7 -2.4001574516296387 8 -3.6406917572021484 9 -4.8782896995544434
|
|
10 -6.1123218536376953 11 -7.436002254486084 12 -8.8471298217773437 13 -10.201949119567871
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|
14 -11.356709480285645 15 -12.167654991149902 16 -12.81031608581543 17 -13.479522705078125
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|
18 -14.060476303100586 19 -14.438378334045412 20 -14.498428344726562 21 -14.125828742980957
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|
22 -13.205779075622559 23 -11.690661430358887 24 -9.6848745346069336 25 -7.3016500473022461
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|
26 -4.6542186737060547 27 -1.8558129072189331 28 0.98033666610717785 29 3.7409992218017574
|
|
30 6.3129425048828125;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -27.097545623779297 1 -25.477867126464844
|
|
2 -23.67298698425293 3 -21.762275695800781 4 -19.825109481811523 5 -17.94085693359375
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|
6 -16.188892364501953 7 -14.648583412170408 8 -13.399308204650879 9 -12.520434379577637
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|
10 -12.091335296630859 11 -12.86751651763916 12 -15.126779556274414 13 -18.231941223144531
|
|
14 -21.545820236206055 15 -24.431234359741211 16 -27.166782379150391 17 -30.270725250244137
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|
18 -33.465358734130859 19 -36.472976684570313 20 -39.015884399414063 21 -40.816379547119141
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|
22 -41.596759796142578 23 -41.308071136474609 24 -40.210880279541016 25 -38.491767883300781
|
|
26 -36.337310791015625 27 -33.93408203125 28 -31.468658447265625 29 -29.127622604370121
|
|
30 -27.097545623779297;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.4554276466369629 1 -1.9508690834045412
|
|
2 -0.30068561434745789 3 1.4327117204666138 4 3.1869122982025146 5 4.8995065689086914
|
|
6 6.508082389831543 7 7.950230598449707 8 9.1635398864746094 9 10.085601806640625
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|
10 10.65400218963623 11 9.8932924270629883 12 7.5850338935852051 13 4.802340030670166
|
|
14 2.6183223724365234 15 2.1060934066772461 16 3.57851243019104 17 6.2683138847351074
|
|
18 9.6284236907958984 19 13.111763954162598 20 16.171262741088867 21 18.259845733642578
|
|
22 18.83043098449707 23 17.893655776977539 24 15.975801467895506 25 13.30327033996582
|
|
26 10.102466583251953 27 6.5997915267944336 28 3.0216493606567383 29 -0.40555763244628906
|
|
30 -3.4554276466369629;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.549591064453125 29 8.549591064453125
|
|
30 8.549591064453125;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -23.723514556884766 29 -23.723514556884766
|
|
30 -23.723514556884766;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.072101593017578 29 19.072101593017578
|
|
30 19.072101593017578;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "walkSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
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connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
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connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
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connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
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connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
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connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
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connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
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connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
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connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
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connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
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// End of common_walk.ma
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