4853 lines
268 KiB
Mathematica
4853 lines
268 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_strafe_right.ma
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//Last modified: Tue, Jul 01, 2014 03:20:19 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
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|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
5 6 7 8 9 10 11 12 13 14 15 16
|
|
17 18 19 20 21 22 23 24 25 26 27 28
|
|
29 30 31 32 33 34 35 36 37 38 39 40
|
|
41 42 43 44 45 46 47 48 49 50 51 52
|
|
53 54 55 56 57 58 59 60 61 62 63 64
|
|
65 66 67 68 69 70 71 72 73 74 75 76
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|
77 78 79 80 81 82 83 84 85 86 87 88
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|
89 90 91 92 93 94 95 96 97 98 99 100
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|
101 102 103 104 105 106 107 108 109 110 111 112
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|
113 114 115 116 117 118 119 120 121 122 123 124
|
|
125 126 127 128 129 130 131 132 133 134 135 136
|
|
137 138 139 140 141 142 143 144 145 146 147 148
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|
149 150 151 152 153 154 155 156 157 158 159 160
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|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
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|
185 186 187 188 189 190 191 192 193 194 195 196
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|
197 198 199 200 201 202 203 204 205 206 207 208
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|
209 210 211 212 213 214 215 216 217 218 219 220
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|
221 222 223 224 225 226 227 228 229 230 231 232
|
|
233 234 235 236 237 238 239 240 241 242 243 244
|
|
245 246 247 248 249 250 251 252 253 254 255 256
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|
257 258 259 260 261 262 263 264 265 266 267 268
|
|
269 270 271 272 273 274 275 276 277 278 279 280
|
|
281 282 283 284 285 286 287 288 289 290 291 292
|
|
293 294 295 296 297 298 299 300 301 302 303 304
|
|
305 306 307 308 309 310 311 312 313 314 315 316
|
|
317 318 319 320 321 322 323 324 325 326 327 328
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|
329 330 331 332 333 334 335 336 337 338 339 340
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|
341 342 343 344 345 346 347 348 349 350 351 352
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|
353 354 355 356 357 358 359 360 361 362 363 364
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|
365 366 367 368 369 370 371 372 373 374 375 376
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|
377 378 379 380 381 382 383 384 385 386 387 388
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|
389 390 391 392 393 394 395 396 397 398 399 400
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|
401 402 403 404 405 406 407 408 409 410 411 412
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|
413 414 415 416 417 418 419 420 421 422 423 424
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|
425 426 427 428 429 430 431 432 433 434 435 436
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|
437 438 439 440 441 442 443 444 445 446 447 448
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|
449 450 451 452 453 454 455 456 457 458 459 460
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|
461 462 463 464 465 466 467 468 469 470 471 472
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|
473 474 475 476 477 478 479 480 481 482 483 484
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|
485 486 487 488 489 490 491 492 493 494 495 496
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|
497 498 499 500 501 502 503 504 505 506 507 508
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|
509 510 511 512 513 514 515 516 517 518 519 520
|
|
521 ;
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|
createNode animClip -n "strafe_rightSource";
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|
setAttr ".ihi" 0;
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|
setAttr -s 522 ".ac";
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|
setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes;
|
|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes;
|
|
setAttr ".ss" 1;
|
|
setAttr ".se" 30;
|
|
setAttr ".ci" no;
|
|
createNode animCurveTU -n "hood_right_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_right_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.651572227478027 1 15.472618103027342
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|
2 16.334833145141602 3 17.207340240478516 4 18.05926513671875 5 18.85972785949707
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|
6 19.577852249145508 7 20.182762145996094 8 20.673843383789063 9 21.082126617431641
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|
10 21.424190521240234 11 21.716623306274414 12 21.976009368896484 13 22.218935012817383
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|
14 22.461986541748047 15 22.721746444702148 16 23.075397491455078 17 23.530963897705078
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|
18 24.001300811767578 19 24.399261474609375 20 24.6376953125 21 24.629459381103516
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|
22 24.287406921386719 23 23.593193054199219 24 22.628225326538086 25 21.454986572265625
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|
26 20.135955810546875 27 18.733621597290039 28 17.310455322265625 29 15.928945541381836
|
|
30 14.651572227478027;
|
|
createNode animCurveTA -n "hood_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.75783705711364746 1 -0.40142953395843506
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|
2 0.0068407440558075905 3 0.42807671427726746 4 0.82338136434555054 5 1.1538574695587158
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|
6 1.380608081817627 7 1.4647358655929565 8 1.4217736721038818 9 1.2977962493896484
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10 1.099719762802124 11 0.8344607949256897 12 0.50893557071685791 13 0.13006040453910828
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|
14 -0.29524838924407959 15 -0.7600744366645813 16 -1.391907811164856 17 -2.2453699111938477
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18 -3.2042422294616699 19 -4.1523056030273437 20 -4.9733409881591797 21 -5.5511293411254883
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|
22 -5.7694530487060547 23 -5.6225142478942871 24 -5.2211394309997559 25 -4.6240458488464355
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|
26 -3.8899478912353516 27 -3.0775623321533203 28 -2.2456045150756836 29 -1.4527909755706787
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|
30 -0.75783705711364746;
|
|
createNode animCurveTA -n "hood_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -29.409816741943359 1 -29.555528640747074
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|
2 -29.784309387207031 3 -30.033853530883789 4 -30.241867065429688 5 -30.346046447753906
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|
6 -30.284093856811523 7 -29.993707656860352 8 -29.373111724853516 9 -28.441822052001953
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|
10 -27.319475173950195 11 -26.125713348388672 12 -24.980173110961914 13 -24.002496719360352
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|
14 -23.312322616577148 15 -23.029289245605469 16 -23.301019668579102 17 -24.078273773193359
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|
18 -25.185415267944336 19 -26.446794509887695 20 -27.686779022216797 21 -28.729719161987305
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|
22 -29.399978637695309 23 -29.72593879699707 24 -29.879592895507813 25 -29.900705337524411
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|
26 -29.829036712646481 27 -29.704351425170895 28 -29.566410064697269 29 -29.454977035522461
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|
30 -29.409816741943359;
|
|
createNode animCurveTL -n "hood_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.987307071685791 1 3.1110610961914062
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|
2 3.1763653755187988 3 3.2270572185516357 4 3.306973934173584 5 3.4599528312683105
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|
6 3.7298309803009033 7 4.1604461669921875 8 4.8194260597229004 9 5.6913299560546875
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|
10 6.6953916549682617 11 7.7508449554443359 12 8.7769231796264648 13 9.6928606033325195
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|
14 10.417889595031738 15 10.871246337890625 16 10.995610237121582 17 10.838652610778809
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|
18 10.47710132598877 19 9.9876775741577148 20 9.4471035003662109 21 8.9321050643920898
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|
22 8.5194034576416016 23 7.954920768737793 24 7.3230352401733398 25 6.6393003463745117
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|
26 5.9192714691162109 27 5.1785030364990234 28 4.4325499534606934 29 3.6969661712646484
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|
30 2.987307071685791;
|
|
createNode animCurveTL -n "hood_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -29.5418701171875 1 -29.633358001708984
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|
2 -29.757686614990234 3 -29.890226364135742 4 -30.006343841552734 5 -30.081411361694336
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|
6 -30.090793609619141 7 -30.009862899780273 8 -29.809099197387695 9 -29.50080680847168
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|
10 -29.12310791015625 11 -28.714109420776367 12 -28.311925888061523 13 -27.954669952392578
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|
14 -27.680456161499023 15 -27.527397155761719 16 -27.517518997192383 17 -27.62592887878418
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|
18 -27.820369720458984 19 -28.068576812744141 20 -28.338293075561523 21 -28.597253799438477
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|
22 -28.813201904296875 23 -28.937370300292969 24 -29.043985366821289 25 -29.137094497680664
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|
26 -29.220748901367188 27 -29.299003601074219 28 -29.375907897949219 29 -29.455513000488281
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|
30 -29.5418701171875;
|
|
createNode animCurveTL -n "hood_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.928640365600586 1 -16.386640548706055
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|
2 -16.873542785644531 3 -17.367671966552734 4 -17.847349166870117 5 -18.290897369384766
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|
6 -18.676639556884766 7 -18.982902526855469 8 -19.210716247558594 9 -19.382488250732422
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|
10 -19.508609771728516 11 -19.599468231201172 12 -19.665456771850586 13 -19.716960906982422
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|
14 -19.764368057250977 15 -19.818073272705078 16 -19.865018844604492 17 -19.889347076416016
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|
18 -19.897222518920898 19 -19.894815444946289 20 -19.888298034667969 21 -19.88383674621582
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|
22 -19.887598037719727 23 -19.573089599609375 24 -19.162879943847656 25 -18.679052352905273
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|
26 -18.143693923950195 27 -17.578887939453125 28 -17.006719589233398 29 -16.449275970458984
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|
30 -15.928640365600586;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 29 6.4291629791259766
|
|
30 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 29 -3.7228443622589111
|
|
30 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 29 6.2740335464477539
|
|
30 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 29 -5.3825597763061523
|
|
30 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 29 18.000844955444336
|
|
30 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 29 -6.2304854393005371
|
|
30 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 29 17.171575546264648
|
|
30 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.2408294677734375 1 -8.0051889419555664
|
|
2 -7.745884895324707 3 -7.4688358306884766 4 -7.1799535751342773 5 -6.8851566314697266
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|
6 -6.5903592109680176 7 -6.3014774322509766 8 -6.0244274139404297 9 -5.7651243209838867
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|
10 -5.5294837951660156 11 -5.3234214782714844 12 -5.1528530120849609 13 -5.0236945152282715
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|
14 -4.9418611526489258 15 -4.9132685661315918 16 -4.9418611526489258 17 -5.0236945152282715
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|
18 -5.1528530120849609 19 -5.3234214782714844 20 -5.5294837951660156 21 -5.7651243209838867
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|
22 -6.0244274139404297 23 -6.3014774322509766 24 -6.5903592109680176 25 -6.8851566314697266
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|
26 -7.1799535751342773 27 -7.468834877014161 28 -7.745884895324707 29 -8.0051889419555664
|
|
30 -8.2408294677734375;
|
|
createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.4710471630096436 1 -2.3503437042236328
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|
2 -2.2175197601318359 3 -2.0756049156188965 4 -1.9276297092437744 5 -1.7766242027282715
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|
6 -1.6256189346313477 7 -1.477643609046936 8 -1.3357288837432861 9 -1.2029047012329102
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|
10 -1.082201361656189 11 -0.97664916515350342 12 -0.88927805423736572 13 -0.82311850786209106
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|
14 -0.7812005877494812 15 -0.76655459403991699 16 -0.7812005877494812 17 -0.82311850786209106
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|
18 -0.88927805423736572 19 -0.97664916515350342 20 -1.082201361656189 21 -1.2029047012329102
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|
22 -1.3357288837432861 23 -1.477643609046936 24 -1.6256189346313477 25 -1.7766242027282715
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|
26 -1.9276297092437744 27 -2.0756049156188965 28 -2.2175197601318359 29 -2.3503437042236328
|
|
30 -2.4710471630096436;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.6608572006225586 1 -8.6977739334106445
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|
2 -8.738398551940918 3 -8.781804084777832 4 -8.8270626068115234 5 -8.8732481002807617
|
|
6 -8.9194326400756836 7 -8.964691162109375 8 -9.0080966949462891 9 -9.0487203598022461
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|
10 -9.0856380462646484 11 -9.1179218292236328 12 -9.1446447372436523 13 -9.1648788452148437
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|
14 -9.1777000427246094 15 -9.1821794509887695 16 -9.1777000427246094 17 -9.1648788452148437
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|
18 -9.1446447372436523 19 -9.1179218292236328 20 -9.0856380462646484 21 -9.0487213134765625
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|
22 -9.0080966949462891 23 -8.964691162109375 24 -8.9194326400756836 25 -8.8732481002807617
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|
26 -8.8270626068115234 27 -8.781804084777832 28 -8.738398551940918 29 -8.6977739334106445
|
|
30 -8.6608572006225586;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
|
|
30 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 29 13.3812255859375 30 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 29 9.8450155258178711
|
|
30 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.97428059577941895 1 -0.73522347211837769
|
|
2 -0.47216078639030462 3 -0.19109368324279785 4 0.10197626054286957 5 0.40104767680168152
|
|
6 0.7001190185546875 7 0.99318885803222656 8 1.2742559909820557 9 1.5373187065124512
|
|
10 1.7763758897781372 11 1.9854257106781006 12 2.1584668159484863 13 2.2894983291625977
|
|
14 2.3725180625915527 15 2.4015250205993652 16 2.3725180625915527 17 2.2894983291625977
|
|
18 2.1584670543670654 19 1.9854257106781006 20 1.7763758897781372 21 1.5373188257217407
|
|
22 1.2742559909820557 23 0.99318891763687123 24 0.70011907815933228 25 0.40104773640632629
|
|
26 0.10197626054286957 27 -0.19109365344047546 28 -0.47216072678565979 29 -0.73522359132766724
|
|
30 -0.97428059577941895;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.2150688171386719 1 8.3347396850585938
|
|
2 8.466425895690918 3 8.6071262359619141 4 8.7538337707519531 5 8.9035472869873047
|
|
6 9.0532588958740234 7 9.1999673843383789 8 9.340667724609375 9 9.4723548889160156
|
|
10 9.5920248031616211 11 9.6966733932495117 12 9.7832965850830078 13 9.8488903045654297
|
|
14 9.8904485702514648 15 9.9049692153930664 16 9.8904485702514648 17 9.8488903045654297
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|
18 9.7832965850830078 19 9.6966733932495117 20 9.5920248031616211 21 9.4723548889160156
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|
22 9.340667724609375 23 9.1999673843383789 24 9.0532588958740234 25 8.9035472869873047
|
|
26 8.7538337707519531 27 8.6071262359619141 28 8.466425895690918 29 8.3347396850585938
|
|
30 8.2150688171386719;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.7224512100219727 1 -8.7150506973266602
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|
2 -8.7069063186645508 3 -8.6982049942016602 4 -8.6891317367553711 5 -8.6798734664916992
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|
6 -8.6706142425537109 7 -8.6615419387817383 8 -8.6528396606445313 9 -8.6446962356567383
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|
10 -8.6372947692871094 11 -8.6308231353759766 12 -8.6254663467407227 13 -8.6214103698730469
|
|
14 -8.618840217590332 15 -8.6179418563842773 16 -8.618840217590332 17 -8.6214103698730469
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|
18 -8.6254663467407227 19 -8.6308231353759766 20 -8.6372947692871094 21 -8.6446962356567383
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|
22 -8.6528396606445313 23 -8.6615419387817383 24 -8.6706142425537109 25 -8.6798725128173828
|
|
26 -8.6891317367553711 27 -8.6982049942016602 28 -8.7069063186645508 29 -8.7150497436523437
|
|
30 -8.7224512100219727;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
|
|
30 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 29 13.75164794921875
|
|
30 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 29 -6.6388611793518066
|
|
30 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.5462160110473633 29 -9.5462160110473633
|
|
30 -9.5462160110473633;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3296732902526847 29 7.3296732902526847
|
|
30 7.3296732902526847;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -28.827953338623043 29 -28.827953338623043
|
|
30 -28.827953338623043;
|
|
createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 29 8.6222553253173828
|
|
30 8.6222553253173828;
|
|
createNode animCurveTL -n "jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 29 0.83758300542831421
|
|
30 0.83758300542831421;
|
|
createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3084890842437744 1 -4.5190787315368652
|
|
2 -5.1378779411315918 3 -5.1817913055419922 4 -5.3486628532409668 5 -5.9813618659973145
|
|
6 -6.3830890655517578 7 -5.7475342750549316 8 -4.6548881530761719 9 -4.1464114189147949
|
|
10 -4.0660200119018555 11 -4.1983761787414551 12 -4.4241352081298828 13 -4.5653448104858398
|
|
14 -4.4712224006652832 15 -4.0549483299255371 16 -3.2248489856719971 17 -2.1046593189239502
|
|
18 -0.96085727214813221 19 -0.15179558098316193 20 0.34820568561553955 21 0.68798959255218506
|
|
22 0.7455744743347168 23 0.48600545525550837 24 0.11621466279029846 25 -0.32058417797088623
|
|
26 -0.80377668142318726 27 -1.2987221479415894 28 -1.8547363281250002 29 -2.525629997253418
|
|
30 -3.3084890842437744;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.1309933662414551 1 4.187283992767334
|
|
2 6.3233652114868164 3 8.1094493865966797 4 8.7102193832397461 5 8.0348310470581055
|
|
6 6.7743639945983887 7 5.8308167457580566 8 5.6525259017944336 9 5.8454089164733887
|
|
10 5.7879581451416016 11 4.8111553192138672 12 3.6795840263366699 13 3.3363838195800781
|
|
14 3.5696175098419189 15 4.1228299140930176 16 4.6377668380737305 17 4.793616771697998
|
|
18 4.352384090423584 19 3.0808532238006592 20 1.2459805011749268 21 -0.60375446081161499
|
|
22 -1.7946074008941653 23 -2.5080366134643555 24 -3.2193293571472168 25 -3.5698692798614502
|
|
26 -3.1833202838897705 27 -2.0845062732696533 28 -0.66684865951538086 29 0.82727056741714478
|
|
30 2.1309933662414551;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.9602603912353516 1 9.535832405090332
|
|
2 13.156366348266602 3 16.615470886230469 4 17.165775299072266 5 13.865555763244629
|
|
6 9.2754106521606445 7 6.6782670021057129 8 5.890383243560791 9 4.6638755798339844
|
|
10 3.6474432945251469 11 3.5965702533721919 12 3.930622816085815 13 4.1133708953857422
|
|
14 4.8984236717224121 15 6.6556057929992676 16 8.9284477233886719 17 11.24235725402832
|
|
18 13.527088165283203 19 13.691693305969238 20 11.155422210693359 21 7.8351659774780265
|
|
22 5.7145576477050781 23 4.8257603645324707 24 4.0081791877746582 25 3.5476500988006592
|
|
26 3.6201488971710201 27 3.7783703804016113 28 3.953346967697144 29 4.5776915550231934
|
|
30 5.9602603912353516;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 29 10.242449760437012
|
|
30 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 29 10.225434303283691
|
|
30 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.9507954119908391e-014 1 4.7961634663806763e-014
|
|
2 5.1514348342607263e-014 3 1.2434497875801753e-014 4 5.1514348342607263e-014 5 -3.1974423109204508e-014
|
|
6 -1.7763568394002505e-015 7 -6.3948846218409017e-014 8 -1.4210854715202004e-014
|
|
9 -1.2434497875801753e-014 10 -2.3092638912203256e-014 11 1.3322676295501878e-014
|
|
12 0 13 2.6645352591003757e-015 14 1.5543122344752192e-014 15 -7.1054273576010019e-015
|
|
16 8.4376949871511897e-015 17 -1.8929302569858919e-014 18 2.0650148258027912e-014
|
|
19 7.5495165674510645e-015 20 4.8405723873656825e-014 21 -2.042810365310288e-014
|
|
22 3.7747582837255322e-014 23 -7.2164496600635175e-015 24 3.6748382115092681e-014
|
|
25 -5.773159728050814e-015 26 -3.5527136788005009e-015 27 -2.6645352591003757e-015
|
|
28 -4.1744385725905886e-014 29 6.8389738316909643e-014 30 5.9507954119908391e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.51722258329391479 1 1.7248877286911011
|
|
2 2.9019560813903809 3 3.5805656909942627 4 2.841181755065918 5 1.0669844150543213
|
|
6 -0.41760104894638062 7 -0.67080223560333252 8 0.16595344245433807 9 1.1601500511169434
|
|
10 1.5386949777603149 11 0.50852680206298828 12 -0.80518150329589844 13 -0.97076576948165894
|
|
14 -0.28086000680923462 15 0.98674112558364879 16 2.5261011123657227 17 3.9231612682342529
|
|
18 4.7105965614318848 19 4.2285799980163574 20 2.661524772644043 21 0.79419934749603271
|
|
22 -0.63888841867446899 23 -1.9010748863220217 24 -3.3614733219146729 25 -4.441643238067627
|
|
26 -4.5039825439453125 27 -3.4907808303833008 28 -1.9763879776000977 29 -0.4481065571308136
|
|
30 0.51722258329391479;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.593727111816406 1 -12.879274368286133
|
|
2 -13.767924308776855 3 -14.158134460449219 4 -13.690144538879395 5 -12.525102615356445
|
|
6 -11.256478309631348 7 -10.421172142028809 8 -10.44553279876709 9 -11.142821311950684
|
|
10 -11.861444473266602 11 -11.861848831176758 12 -11.821942329406738 13 -12.50600528717041
|
|
14 -13.590333938598633 15 -14.792292594909668 16 -15.853416442871094 17 -16.568870544433594
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18 -16.734439849853516 19 -16.110958099365234 20 -14.81888484954834 21 -13.314696311950684
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22 -12.270842552185059 23 -11.506686210632324 24 -10.50862979888916 25 -9.6529884338378906
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26 -9.3564929962158203 27 -9.6519680023193359 28 -10.2471923828125 29 -10.964662551879883
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30 -11.593727111816406;
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createNode animCurveTA -n "Character1_Neck_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 5.5370416641235352 1 2.9369251728057861
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2 0.98391270637512207 3 -0.085025854408740997 4 1.431831955909729 5 5.6917338371276855
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6 10.519449234008789 7 13.097976684570313 8 14.035037040710449 9 15.425432205200194
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18 7.0993056297302246 19 6.4671750068664551 20 8.2718544006347656 21 10.878647804260254
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26 12.552650451660156 27 10.730833053588867 28 8.9797687530517578 29 7.2068982124328604
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30 5.5370416641235352;
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createNode animCurveTL -n "Character1_Neck_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.5952975749969482 1 1.7368664741516113
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2 1.9076197147369385 3 2.0812299251556396 4 2.2208755016326904 5 2.3200020790100098
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6 2.3809101581573486 7 2.3927829265594482 8 2.3228738307952881 9 2.1656174659729004
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10 1.9290106296539307 11 1.6184109449386597 12 1.3023197650909424 13 1.0479557514190674
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14 0.87578076124191284 15 0.80747562646865845 16 0.84859776496887207 17 0.95994716882705688
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26 1.3905322551727295 27 1.4284133911132813 28 1.478313684463501 29 1.5351884365081787
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30 1.5952975749969482;
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createNode animCurveTL -n "Character1_Neck_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.227640151977539 1 18.284219741821289
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2 18.364595413208008 3 18.436895370483398 4 18.459936141967773 5 18.455692291259766
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6 18.463876724243164 7 18.488529205322266 8 18.497518539428711 9 18.47410774230957
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30 18.227640151977539;
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createNode animCurveTL -n "Character1_Neck_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.5841795206069946 1 1.6119667291641235
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2 1.592992901802063 3 1.5462460517883301 4 1.423541784286499 5 1.2341256141662598
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6 1.061064600944519 7 0.97863131761550903 8 1.0085886716842651 9 1.114101767539978
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10 1.2845715284347534 11 1.5017285346984863 12 1.7229607105255127 13 1.9150511026382446
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14 2.0596835613250732 15 2.1233751773834229 16 2.0514287948608398 17 1.8460403680801392
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18 1.5599708557128906 19 1.2194422483444214 20 0.86041086912155151 21 0.56535392999649048
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22 0.43039092421531677 23 0.46511352062225342 24 0.59149861335754395 25 0.77622020244598389
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30 1.5841795206069946;
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createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 49.498268127441406 29 49.498268127441406
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30 49.498268127441406;
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createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.5211386680603027 29 -1.5211386680603027
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30 -1.5211386680603027;
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createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.0271415710449219 29 -8.0271415710449219
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30 -8.0271415710449219;
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createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 29 -0.50238901376724243
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30 -0.50238901376724243;
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createNode animCurveTL -n "Character1_RightHandRing3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 29 -1.3544845581054688
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30 -1.3544845581054688;
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createNode animCurveTL -n "Character1_RightHandRing3_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 29 -2.6074624061584473
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30 -2.6074624061584473;
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createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 49.497756958007812 29 49.497756958007812
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|
30 49.497756958007812;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.5196858644485474 29 -1.5196858644485474
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30 -1.5196858644485474;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.030369758605957 29 -8.030369758605957
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30 -8.030369758605957;
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createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 29 -0.18733929097652435
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30 -0.18733929097652435;
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createNode animCurveTL -n "Character1_RightHandRing2_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 29 -1.1584912538528442
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|
30 -1.1584912538528442;
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createNode animCurveTL -n "Character1_RightHandRing2_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 29 -4.8861594200134277
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30 -4.8861594200134277;
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createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 52.059806823730469 29 52.059806823730469
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|
30 52.059806823730469;
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|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.99109256267547607 29 0.99109256267547607
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|
30 0.99109256267547607;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.1266298294067383 29 -5.1266298294067383
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|
30 -5.1266298294067383;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 29 -4.2298541069030762
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|
30 -4.2298541069030762;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 29 -1.1903555393218994
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|
30 -1.1903555393218994;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 29 -18.923664093017578
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|
30 -18.923664093017578;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 49.975574493408203 29 49.975574493408203
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|
30 49.975574493408203;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.52926051616668701 29 -0.52926051616668701
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|
30 -0.52926051616668701;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.3912754058837891 29 -2.3912754058837891
|
|
30 -2.3912754058837891;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 29 -0.22357845306396484
|
|
30 -0.22357845306396484;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 29 -2.1687469482421875
|
|
30 -2.1687469482421875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 29 -3.8498001098632813
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|
30 -3.8498001098632813;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.28691291809082 29 21.28691291809082
|
|
30 21.28691291809082;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.48193860054016113 29 -0.48193860054016113
|
|
30 -0.48193860054016113;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.95609349012374878 29 -0.95609349012374878
|
|
30 -0.95609349012374878;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 29 -0.41343829035758972
|
|
30 -0.41343829035758972;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 29 -0.75771737098693848
|
|
30 -0.75771737098693848;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 29 -4.394721508026123
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|
30 -4.394721508026123;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.164039611816406 29 51.164039611816406
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|
30 51.164039611816406;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -14.57740306854248 29 -14.57740306854248
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|
30 -14.57740306854248;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.134448051452637 29 12.134448051452637
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|
30 12.134448051452637;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 29 2.6068978309631348
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|
30 2.6068978309631348;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 29 -1.3741570711135864
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|
30 -1.3741570711135864;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 29 -19.684198379516602
|
|
30 -19.684198379516602;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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setAttr ".tan" 9;
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30 38.606777191162109;
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.11173012107610703 29 0.11173012107610703
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30 0.11173012107610703;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.50379407405853271 29 0.50379407405853271
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30 0.50379407405853271;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 29 0.050153255462646484
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30 0.050153255462646484;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 29 -1.524078369140625
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30 -1.524078369140625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 29 -3.3633809089660645
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30 -3.3633809089660645;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 38.606807708740234 29 38.606807708740234
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30 38.606807708740234;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.1125519797205925 29 0.1125519797205925
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30 0.1125519797205925;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.5011332631111145 29 0.5011332631111145
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30 0.5011332631111145;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 29 0.21691970527172089
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30 0.21691970527172089;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 29 -1.2413421869277954
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30 -1.2413421869277954;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 29 -5.403416633605957
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30 -5.403416633605957;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 39.695186614990234 29 39.695186614990234
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30 39.695186614990234;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -15.399605751037598 29 -15.399605751037598
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30 -15.399605751037598;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 33.902515411376953 29 33.902515411376953
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30 33.902515411376953;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 29 8.0014705657958984
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30 8.0014705657958984;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 29 -2.3211886882781982
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30 -2.3211886882781982;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 29 -18.606718063354492
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30 -18.606718063354492;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.9408421516418448 29 -7.9408421516418448
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30 -7.9408421516418448;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.6044883728027344 29 -1.6044883728027344
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30 -1.6044883728027344;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0122048854827881 29 -3.0122048854827881
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30 -3.0122048854827881;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 29 -0.15521393716335297
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30 -0.15521393716335297;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 29 0.52972978353500366
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30 0.52972978353500366;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 29 -5.1216654777526855
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30 -5.1216654777526855;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.9408421516418448 29 -7.9408421516418448
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30 -7.9408421516418448;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.6044888496398926 29 -1.6044888496398926
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30 -1.6044888496398926;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.0122044086456299 29 -3.0122044086456299
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|
30 -3.0122044086456299;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 29 -0.56331372261047363
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|
30 -0.56331372261047363;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 29 -1.3259270191192627
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30 -1.3259270191192627;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 29 -9.1413974761962891
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30 -9.1413974761962891;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.560972213745117 29 20.560972213745117
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|
30 20.560972213745117;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.796313285827635 29 14.796313285827635
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|
30 14.796313285827635;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.2231364250183105 29 -3.2231364250183105
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30 -3.2231364250183105;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 29 4.2828145027160645
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30 4.2828145027160645;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 29 -3.5269510746002197
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30 -3.5269510746002197;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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|
30 -4.3483805656433105;
|
|
createNode animCurveTU -n "weapon_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "weapon_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "weapon_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "weapon_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "weapon_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "weapon_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "weapon_right_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 29 0.28223690390586853
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|
30 0.28223690390586853;
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|
createNode animCurveTL -n "weapon_right_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 29 -6.0544857978820801
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30 -6.0544857978820801;
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createNode animCurveTL -n "weapon_right_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 29 -17.206550598144531
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|
30 -17.206550598144531;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 16.586868286132813 1 17.294473648071289
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|
createNode animCurveTA -n "Character1_RightHand_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -14.027344703674316 1 -14.376296043395998
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.81981796026229858 1 0.70822751522064209
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 29 4.1963162422180176
|
|
30 4.1963162422180176;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3000163789911312e-006 1 -1.3000104672755697e-006
|
|
2 -1.2999989849049598e-006 3 -1.2999969385418808e-006 4 -1.3000106946492451e-006
|
|
5 -1.2999881846553762e-006 6 -1.2999989849049598e-006 7 -1.2999902310184552e-006
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|
8 -1.2999987575312844e-006 9 -1.3000012586417142e-006 10 -1.2999938689972623e-006
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|
11 -1.2999933005630737e-006 12 -1.3000008038943633e-006 13 -1.3000031913179555e-006
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|
14 -1.3000060334888985e-006 15 -1.3000095577808679e-006 16 -1.2999956879866659e-006
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|
17 -1.3000085345993284e-006 18 -1.2999959153603413e-006 19 -1.2999987575312844e-006
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|
20 -1.3000075114177889e-006 21 -1.2999978480365826e-006 22 -1.3000079661651398e-006
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|
23 -1.2999943237446132e-006 24 -1.3000041008126573e-006 25 -1.2999956879866659e-006
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|
26 -1.3000100125282188e-006 27 -1.2999963701076922e-006 28 -1.2999879572817008e-006
|
|
29 -1.3000134231333504e-006 30 -1.3000163789911312e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 29 -24.529909133911133
|
|
30 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.3339331150054932 1 -2.6550881862640381
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|
2 -3.0388133525848389 3 -3.5250120162963867 4 -4.0549807548522949 5 -4.4373197555541992
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|
6 -4.5606174468994141 7 -4.3780770301818848 8 -4.0045371055603027 9 -3.7482748031616211
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|
10 -3.6903579235076904 11 -3.7776861190795898 12 -3.823397159576416 13 -3.7685608863830562
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|
14 -3.6260280609130859 15 -3.3853621482849121 16 -3.0369234085083008 17 -2.6188814640045166
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|
18 -2.1677796840667725 19 -1.7277817726135254 20 -1.3966611623764038 21 -1.2496920824050903
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|
26 -2.1388454437255859 27 -2.2486169338226318 28 -2.2949104309082031 29 -2.3061914443969727
|
|
30 -2.3339331150054932;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 12.486431121826172 1 12.535109519958496
|
|
2 18.07853889465332 3 24.453104019165039 4 28.735664367675785 5 30.030424118041992
|
|
6 28.985588073730469 7 27.667936325073242 8 28.746414184570309 9 31.079931259155273
|
|
10 33.659629821777344 11 35.130634307861328 12 34.681980133056641 13 33.373588562011719
|
|
14 31.888031005859371 15 30.380172729492188 16 26.841215133666992 17 20.149099349975586
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|
18 11.676328659057617 19 3.880213737487793 20 -0.3457997739315033 21 -1.791356086730957
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|
22 -0.89842712879180908 23 1.8184351921081543 24 3.9770557880401611 25 5.5189261436462402
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|
26 6.5289263725280762 27 7.4271068572998047 28 8.5995826721191406 29 10.251163482666016
|
|
30 12.486431121826172;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.082903861999512 1 14.890658378601076
|
|
2 16.338100433349609 3 17.79810905456543 4 19.471847534179688 5 21.003192901611328
|
|
6 21.945980072021484 7 21.396434783935547 8 19.179555892944336 9 17.293489456176758
|
|
10 16.328010559082031 11 16.312192916870117 12 16.648460388183594 13 16.769821166992187
|
|
14 16.503425598144531 15 15.728930473327635 16 14.770728111267092 17 13.697700500488281
|
|
18 12.11905574798584 19 10.041340827941895 20 8.2165632247924805 21 7.3697342872619629
|
|
22 7.589841365814209 23 8.5216760635375977 24 9.8729047775268555 25 11.296126365661621
|
|
26 12.35372257232666 27 12.951416015625 28 13.151817321777344 29 13.102931976318359
|
|
30 13.082903861999512;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
|
|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.9580786405131221e-013 1 -3.4106051316484809e-013
|
|
2 -6.9633188104489818e-013 3 3.3395508580724709e-013 4 -2.1316282072803006e-013 5 1.5631940186722204e-013
|
|
6 -6.3948846218409017e-013 7 2.0605739337042905e-012 8 1.0373923942097463e-012 9 1.2789769243681803e-013
|
|
10 -7.2475359047530219e-013 11 -4.2632564145606011e-013 12 4.6895820560166612e-013
|
|
13 -9.5212726591853425e-013 14 -1.8189894035458565e-012 15 -1.4210854715202004e-013
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|
16 -9.9475983006414026e-014 17 -1.6484591469634324e-012 18 -1.4210854715202004e-013
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|
19 1.2079226507921703e-013 20 1.7053025658242404e-013 21 3.5527136788005009e-014
|
|
22 -3.6237679523765109e-013 23 2.7000623958883807e-013 24 3.907985046680551e-013
|
|
25 -3.5527136788005009e-014 26 -4.9737991503207013e-013 27 2.9842794901924208e-013
|
|
28 6.8212102632969618e-013 29 -8.6686213762732223e-013 30 -7.9580786405131221e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 29 -17.09416389465332
|
|
30 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 67.518341064453125 1 70.454765319824219
|
|
2 69.449851989746094 3 66.826858520507813 4 60.08000564575196 5 47.994235992431641
|
|
6 35.532833099365234 7 29.182741165161133 8 28.482742309570313 9 29.982210159301754
|
|
10 34.765415191650391 11 44.086143493652344 12 55.302619934082031 13 64.899452209472656
|
|
14 72.122207641601562 15 76.117759704589844 16 76.301216125488281 17 74.023521423339844
|
|
18 71.234237670898437 19 66.675758361816406 20 59.741130828857422 21 53.172004699707031
|
|
22 49.663028717041016 23 49.665912628173828 24 51.986057281494141 25 55.844127655029297
|
|
26 60.200641632080078 27 63.707607269287102 28 65.924636840820313 29 67.106002807617188
|
|
30 67.518341064453125;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 12.780730247497559 1 13.589102745056152
|
|
2 11.205113410949707 3 7.8152718544006339 4 5.1434979438781738 5 3.7308993339538579
|
|
6 2.6342978477478027 7 0.32975009083747864 8 -4.5394997596740723 9 -11.01955509185791
|
|
10 -18.386106491088867 11 -25.593511581420898 12 -31.19679069519043 13 -34.619834899902344
|
|
14 -36.242927551269531 15 -36.659156799316406 16 -35.196372985839844 17 -31.130403518676761
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|
18 -24.842580795288086 19 -17.726097106933594 20 -11.400459289550781 21 -5.6735086441040039
|
|
22 -1.9283710718154907 23 -0.48864021897315985 24 0.47598016262054438 25 1.5262385606765747
|
|
26 3.2845594882965088 27 5.6460676193237305 28 8.2954854965209961 29 10.833952903747559
|
|
30 12.780730247497559;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 20.481695175170898 1 19.786922454833984
|
|
2 18.583580017089844 3 17.362560272216797 4 15.974822998046873 5 14.359087944030763
|
|
6 12.981711387634277 7 13.291976928710938 8 15.41697883605957 9 16.851242065429688
|
|
10 16.543251037597656 11 14.120169639587402 12 10.148402214050293 13 5.7386102676391602
|
|
14 2.4903438091278076 15 1.7490888833999634 16 3.929628849029541 17 8.1590356826782227
|
|
18 13.369215965270996 19 18.982053756713867 20 24.159889221191406 21 27.440675735473633
|
|
22 28.49513053894043 23 28.501821517944336 24 27.420635223388672 25 25.606672286987305
|
|
26 23.546085357666016 27 21.814069747924805 28 20.674880981445313 29 20.227941513061523
|
|
30 20.481695175170898;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.3948846218409017e-014 1 -4.6185277824406512e-014
|
|
2 -7.1054273576010019e-015 3 0 4 -2.6645352591003757e-014 5 4.4408920985006262e-014
|
|
6 2.1316282072803006e-014 7 1.0658141036401503e-014 8 -3.5527136788005009e-015 9 7.9936057773011271e-015
|
|
10 2.6645352591003757e-014 11 1.3322676295501878e-014 12 -1.1102230246251565e-014
|
|
13 1.865174681370263e-014 14 2.042810365310288e-014 15 0 16 1.2434497875801753e-014
|
|
17 2.2204460492503131e-014 18 0 19 -1.1546319456101628e-014 20 -4.7961634663806763e-014
|
|
21 1.7763568394002505e-014 22 -2.4868995751603507e-014 23 1.3766765505351941e-014
|
|
24 -3.2640556923979602e-014 25 1.1990408665951691e-014 26 -1.1546319456101628e-014
|
|
27 0 28 4.0856207306205761e-014 29 -5.8619775700208265e-014 30 -6.3948846218409017e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 29 -13.813052177429199
|
|
30 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.710864067077637 1 -14.989174842834473
|
|
2 -15.171714782714842 3 -13.677746772766113 4 -8.7154827117919922 5 0.30672165751457214
|
|
6 9.5907535552978516 7 14.84273147583008 8 16.335412979125977 9 15.983048439025881
|
|
10 12.082457542419434 11 2.5163240432739258 12 -8.8449363708496094 13 -16.908809661865234
|
|
14 -21.883523941040039 15 -23.792282104492188 16 -21.636550903320313 17 -16.526693344116211
|
|
18 -11.148066520690918 19 -5.0849490165710449 20 2.15848708152771 21 8.4381551742553711
|
|
22 11.282078742980957 23 9.7513637542724609 24 5.4981226921081543 25 0.015553810633718967
|
|
26 -5.0481209754943848 27 -8.3752450942993164 28 -10.18761157989502 29 -11.111101150512695
|
|
30 -11.710864067077637;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6487636566162109 1 5.7787537574768066
|
|
2 6.3632140159606934 3 7.1068038940429687 4 7.9271230697631845 5 8.6614265441894531
|
|
6 9.3539972305297852 7 10.570528984069824 8 12.563100814819336 9 15.313523292541504
|
|
10 18.822704315185547 11 22.755365371704102 12 26.096702575683594 13 28.476295471191406
|
|
14 29.574043273925781 15 29.061132431030273 16 26.862749099731445 17 23.198509216308594
|
|
18 18.362112045288086 19 13.250924110412598 20 8.6576347351074219 21 4.9521970748901367
|
|
22 2.4157512187957764 23 0.98437517881393433 24 0.86884891986846924 25 1.7760565280914307
|
|
26 3.2514152526855469 27 4.7316102981567383 28 5.800055980682373 29 6.1768584251403809
|
|
30 5.6487636566162109;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.57970058917999268 1 -0.65066426992416382
|
|
2 -0.41904288530349731 3 -0.024153906852006912 4 0.74016678333282471 5 2.0657086372375488
|
|
6 3.2108089923858643 7 3.2369585037231445 8 2.4867064952850342 9 1.6505279541015625
|
|
10 0.24843175709247589 11 -2.9726200103759766 12 -7.3164067268371582 13 -10.672642707824707
|
|
14 -12.899753570556641 15 -14.012897491455078 16 -13.996662139892578 17 -13.386997222900391
|
|
18 -12.700106620788574 19 -11.511568069458008 20 -9.9917869567871094 21 -8.380162239074707
|
|
22 -6.9932398796081543 23 -6.0547356605529785 24 -5.2384562492370605 25 -4.5539498329162598
|
|
26 -3.9783651828765869 27 -3.3543305397033691 28 -2.5639445781707764 29 -1.6088093519210815
|
|
30 -0.57970058917999268;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 -1.0658141036401503e-014
|
|
2 -1.7763568394002505e-015 3 -1.7763568394002505e-015 4 -3.5527136788005009e-015
|
|
5 1.7763568394002505e-015 6 7.1054273576010019e-015 7 5.3290705182007514e-015 8 -5.3290705182007514e-015
|
|
9 0 10 3.5527136788005009e-015 11 7.1054273576010019e-015 12 -3.5527136788005009e-015
|
|
13 0 14 2.6645352591003757e-015 15 0 16 3.5527136788005009e-015 17 -8.8817841970012523e-016
|
|
18 -3.5527136788005009e-015 19 -8.8817841970012523e-016 20 -3.5527136788005009e-015
|
|
21 5.3290705182007514e-015 22 -6.2172489379008766e-015 23 -1.7763568394002505e-015
|
|
24 -7.1054273576010019e-015 25 7.1054273576010019e-015 26 0 27 0 28 3.5527136788005009e-015
|
|
29 -3.5527136788005009e-015 30 3.5527136788005009e-015;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 29 11.974835395812988
|
|
30 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 29 -6.9999995231628418
|
|
30 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 10.588747978210449 1 8.0504379272460937
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2 5.0851588249206543 3 1.9048924446105957 4 -1.2778005599975586 5 -4.2496747970581055
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30 10.588747978210449;
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createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.1814662218093872 1 -0.87518912553787231
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2 -0.53534168004989624 3 -0.193315789103508 4 0.12469664961099626 5 0.39888572692871094
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30 -1.1814662218093872;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.3713909387588501 1 1.0625971555709839
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2 0.68537372350692749 3 0.26217859983444214 4 -0.17933782935142517 5 -0.606650710105896
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30 1.3713909387588501;
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createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 29 -0.5023651123046875
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|
30 -0.5023651123046875;
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createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 29 -1.7042083740234375
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30 -1.7042083740234375;
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createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 29 2.393585205078125
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|
30 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -48.612247467041016 1 -46.339046478271484
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2 -44.015026092529297 3 -41.665401458740234 4 -39.3154296875 5 -36.990364074707031
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30 -48.612247467041016;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.555349588394165 1 1.6359413862228394
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2 1.7027381658554077 3 1.7541399002075195 4 1.7892488241195679 5 1.8078900575637817
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30 1.555349588394165;
|
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -7.8833494186401376 1 -7.5048661231994638
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2 -7.1150131225585937 3 -6.7185068130493164 4 -6.3202176094055176 5 -5.9250912666320801
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30 -7.8833494186401376;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 29 -0.10316276550292969
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|
30 -0.10316276550292969;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 29 -1.8364721536636353
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|
30 -1.8364721536636353;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 29 4.6960220336914062
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|
30 4.6960220336914062;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -37.107666015625 1 -34.779457092285156
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2 -32.397907257080078 3 -29.990240097045898 4 -27.583526611328125 5 -25.204708099365234
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|
|
30 -37.107666015625;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.32492825388908386 1 0.079608336091041565
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|
2 -0.19186554849147797 3 -0.47746568918228144 4 -0.76507622003555298 5 -1.0424927473068237
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|
30 0.32492825388908386;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1463514566421509 1 -0.83579546213150024
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|
2 -0.49604630470275884 3 -0.14149978756904602 4 0.21341907978057861 5 0.55426102876663208
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26 -1.2394932508468628 27 -1.2121714353561401 28 -1.1815135478973389 29 -1.156554102897644
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|
30 -1.1463514566421509;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 29 -3.9271669387817383
|
|
30 -3.9271669387817383;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 29 -4.2987790107727051
|
|
30 -4.2987790107727051;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 29 19.107076644897461
|
|
30 19.107076644897461;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 10.200573921203613 1 7.6470594406127939
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|
2 4.6969728469848633 3 1.5484713315963745 4 -1.6002414226531982 5 -4.550905704498291
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|
6 -7.1052093505859375 7 -9.0648040771484375 8 -10.231328964233398 9 -10.406440734863281
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|
18 23.40040397644043 19 25.119485855102539 20 26.333938598632813 21 26.965456008911133
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|
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|
|
30 10.200573921203613;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.34824147820472717 1 -0.25479251146316528
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|
2 -0.15191343426704407 3 -0.048419114202260971 4 0.048267286270856857 5 0.13242775201797485
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|
|
30 -0.34824147820472717;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.38010892271995544 1 0.29086282849311829
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|
2 0.18270167708396912 3 0.06159862503409385 4 -0.065005920827388763 5 -0.18829353153705597
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18 0.77012628316879272 19 0.81144511699676514 20 0.83924174308776855 21 0.85323518514633179
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22 0.85258352756500244 23 0.83509725332260132 24 0.80087971687316895 25 0.75159710645675659
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26 0.68916976451873779 27 0.61633622646331787 28 0.53697139024734497 29 0.45616748929023743
|
|
30 0.38010892271995544;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 29 -0.22357940673828125
|
|
30 -0.22357940673828125;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 29 -2.683441162109375
|
|
30 -2.683441162109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 29 3.5105056762695312
|
|
30 3.5105056762695312;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -25.894371032714844 1 -23.556522369384766
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.53752410411834717 1 0.51159393787384033
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.1823412179946899 1 -1.0669838190078735
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 29 0.18783910572528839
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30 0.18783910572528839;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 29 -1.3418197631835938
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30 -1.3418197631835938;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 29 4.2333579063415527
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30 4.2333579063415527;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -13.753780364990234 1 -11.394199371337891
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.028167672455310822 1 -0.092665866017341614
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.30019038915634155 1 0.3839077353477478
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 29 2.3924803733825684
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30 2.3924803733825684;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 29 -4.616032600402832
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30 -4.616032600402832;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 29 19.866424560546875
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30 19.866424560546875;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 13.315906524658203 1 10.861453056335449
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30 13.315906524658203;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.11363153904676437 1 0.090297147631645203
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2 0.065845713019371033 3 0.041686199605464935 4 0.019008969888091087 5 -0.0012517711147665977
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30 0.11363153904676437;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.13942766189575195 1 -0.11577370017766954
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30 -0.13942766189575195;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 29 0.050222177058458328
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|
30 0.050222177058458328;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 29 -1.9773330688476563
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|
30 -1.9773330688476563;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 29 3.1185297966003418
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|
30 3.1185297966003418;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -17.976503372192383 1 -15.849245071411131
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30 -17.976503372192383;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.096565663814544678 1 -0.088863447308540344
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30 -0.096565663814544678;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.22352509200572968 1 0.19563888013362885
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30 0.22352509200572968;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 29 0.73360329866409302
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|
30 0.73360329866409302;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 29 -2.146676778793335
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|
30 -2.146676778793335;
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|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 29 4.9628968238830566
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|
30 4.9628968238830566;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 13.729901313781738 1 16.510173797607422
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|
2 19.582256317138672 3 22.800436019897461 4 26.018918991088867 5 29.091854095458988
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6 31.873380661010746 7 34.217632293701172 8 35.978752136230469 9 37.010890960693359
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30 13.729901313781738;
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.91241741180419922 1 0.9557780623435973
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2 1.0187289714813232 3 1.1014699935913086 4 1.2009379863739014 5 1.3110231161117554
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6 1.4231743812561035 7 1.5272399187088013 8 1.6124053001403809 9 1.6681358814239502
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10 1.6728616952896118 11 1.622330904006958 12 1.5359632968902588 13 1.4329307079315186
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18 0.83556181192398071 19 0.72132009267807007 20 0.63663202524185181 21 0.58453470468521118
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30 0.91241741180419922;
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.5472853183746338 1 -1.5641617774963379
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2 -1.570036768913269 3 -1.5604031085968018 4 -1.533328652381897 5 -1.4900537729263306
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6 -1.4351867437362671 7 -1.3763819932937622 8 -1.323431134223938 9 -1.2867562770843506
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30 -1.5472853183746338;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 29 7.8716464042663574
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30 7.8716464042663574;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 29 -5.2183413505554199
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30 -5.2183413505554199;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 29 18.869667053222656
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|
30 18.869667053222656;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 14.786811828613281 1 13.419150352478027
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2 11.888683319091797 3 10.291430473327637 4 8.7178068161010742 5 7.2528338432312003
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6 5.9772677421569824 7 4.9693107604980469 8 4.3064918518066406 9 4.0675792694091797
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18 4.0675792694091797 19 4.0675792694091797 20 4.0675792694091797 21 4.0675792694091797
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26 7.9666109085083008 27 9.693878173828125 28 11.492001533508301 29 13.234724998474121
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30 14.786811828613281;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 19.971372604370117 1 19.073299407958984
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2 18.022890090942383 3 16.876243591308594 4 15.697387695312502 5 14.557457923889162
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6 13.532858848571777 7 12.703014373779297 8 12.147991180419922 9 11.946173667907715
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10 11.946173667907715 11 11.946173667907715 12 11.946173667907715 13 11.946173667907715
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14 11.946173667907715 15 11.946173667907715 16 11.946173667907715 17 11.946173667907715
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18 11.946173667907715 19 11.946173667907715 20 11.946173667907715 21 11.946173667907715
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22 11.946173667907715 23 12.19963264465332 24 12.88782787322998 25 13.898563385009766
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26 15.117879867553709 27 16.43426513671875 28 17.742881774902344 29 18.949254989624023
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30 19.971372604370117;
|
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.540372848510742 1 12.959044456481934
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2 12.357027053833008 3 11.786249160766602 4 11.28438663482666 5 10.873776435852051
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6 10.56260871887207 7 10.348301887512207 8 10.222956657409668 9 10.180852890014648
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14 10.180852890014648 15 10.180852890014648 16 10.180852890014648 17 10.180852890014648
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18 10.180852890014648 19 10.180852890014648 20 10.180852890014648 21 10.180852890014648
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22 10.180852890014648 23 10.234025001525879 24 10.393202781677246 25 10.667625427246094
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26 11.066861152648926 27 11.588442802429199 28 12.209671974182129 29 12.883735656738281
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30 13.540372848510742;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 29 -1.0046461820602417
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|
30 -1.0046461820602417;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 29 -0.32945960760116577
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|
30 -0.32945960760116577;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 29 5.0041308403015137
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|
30 5.0041308403015137;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.0454668831225717e-007 1 -0.89528572559356689
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|
2 -1.9383480548858643 3 -3.0556082725524902 4 -4.173365592956543 5 -5.2177896499633789
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6 -6.1149325370788574 7 -6.7907733917236328 8 -7.1712832450866699 9 -7.1825084686279297
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|
30 -3.0458900823759905e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.4679960120010946e-007 1 0.11006567627191544
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|
2 0.23098799586296084 3 0.35491862893104553 4 0.47486770153045649 5 0.58480703830718994
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|
6 0.6796344518661499 7 0.75498408079147339 8 0.80687296390533447 9 0.83118343353271484
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10 0.80430221557617188 11 0.75605183839797974 12 0.7630123496055603 13 0.91048049926757801
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|
14 1.2956638336181641 15 2.0257055759429932 16 3.3525278568267822 17 5.2613849639892578
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18 7.4570350646972656 19 9.6384010314941406 20 11.506039619445801 21 12.770374298095703
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|
22 13.153336524963379 23 12.652083396911621 24 11.541339874267578 25 9.9622297286987305
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26 8.0558452606201172 27 5.9641237258911133 28 3.8296313285827632 29 1.794633150100708
|
|
30 -2.4725798652980302e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9058363420754176e-007 1 0.029664902016520504
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|
2 0.10646843910217285 3 0.20502370595932007 4 0.30067619681358337 5 0.36952000856399536
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6 0.38828834891319275 7 0.33414202928543091 8 0.18437476456165314 9 -0.083963491022586823
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10 -0.56955444812774658 11 -1.3018454313278198 12 -2.1933624744415283 13 -3.1440916061401367
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|
14 -4.0471286773681641 15 -4.8073024749755859 16 -5.5717897415161133 17 -6.509099006652832
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|
18 -7.5757856369018555 19 -8.6843442916870117 20 -9.680546760559082 21 -10.345603942871094
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22 -10.42609691619873 23 -9.8633661270141602 24 -8.8439311981201172 25 -7.4980468750000009
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|
26 -5.9564347267150879 27 -4.339897632598877 28 -2.753326416015625 29 -1.283477783203125
|
|
30 1.892081087362385e-007;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 29 -1.0796340703964233
|
|
30 -1.0796340703964233;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 29 -1.7368408441543579
|
|
30 -1.7368408441543579;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 29 8.5969715118408203
|
|
30 8.5969715118408203;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -16.547916412353516 1 -15.999894142150879
|
|
2 -15.376623153686523 3 -14.714715957641602 4 -14.051114082336426 5 -13.423139572143555
|
|
6 -12.868476867675781 7 -12.425106048583984 8 -12.131173133850098 9 -12.02476978302002
|
|
10 -12.02476978302002 11 -12.02476978302002 12 -12.02476978302002 13 -12.02476978302002
|
|
14 -12.02476978302002 15 -12.02476978302002 16 -12.02476978302002 17 -12.02476978302002
|
|
18 -12.02476978302002 19 -12.02476978302002 20 -12.02476978302002 21 -12.02476978302002
|
|
22 -12.02476978302002 23 -12.158438682556152 24 -12.523432731628418 25 -13.06547737121582
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|
26 -13.730326652526855 27 -14.464067459106444 28 -15.213332176208494 29 -15.925352096557617
|
|
30 -16.547916412353516;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.38355827331543 1 -19.691020965576172
|
|
2 -20.036592483520508 3 -20.398750305175781 4 -20.75677490234375 5 -21.09086799621582
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|
6 -21.382112503051758 7 -21.6123046875 8 -21.76362419128418 9 -21.818149566650391
|
|
10 -21.818149566650391 11 -21.818149566650391 12 -21.818149566650391 13 -21.818149566650391
|
|
14 -21.818149566650391 15 -21.818149566650391 16 -21.818149566650391 17 -21.818149566650391
|
|
18 -21.818149566650391 19 -21.818149566650391 20 -21.818149566650391 21 -21.818149566650391
|
|
22 -21.818149566650391 23 -21.749631881713867 24 -21.561456680297852 25 -21.279085159301758
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|
26 -20.928014755249023 27 -20.534578323364258 28 -20.126401901245117 29 -19.732580184936523
|
|
30 -19.38355827331543;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3949462175369263 1 1.7673482894897461
|
|
2 2.1865689754486084 3 2.6267802715301514 4 3.0629854202270508 5 3.4710783958435059
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|
6 3.8277614116668697 7 4.1103534698486328 8 4.2964720726013184 9 4.3636059761047363
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|
10 4.3636059761047363 11 4.3636059761047363 12 4.3636059761047363 13 4.3636059761047363
|
|
14 4.3636059761047363 15 4.3636059761047363 16 4.3636059761047363 17 4.3636059761047363
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|
18 4.3636059761047363 19 4.3636059761047363 20 4.3636059761047363 21 4.3636059761047363
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|
22 4.3636059761047363 23 4.2792491912841797 24 4.0478777885437012 25 3.7014794349670406
|
|
26 3.272019624710083 27 2.7921404838562012 28 2.2956459522247314 29 1.81772780418396
|
|
30 1.3949462175369263;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 29 4.2824339866638184
|
|
30 4.2824339866638184;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 29 -5.357668399810791
|
|
30 -5.357668399810791;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
|
|
30 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -14.946712493896486 1 -12.877766609191895
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|
2 -9.8456802368164062 3 -6.7818698883056641 4 -3.8875803947448726 5 -1.3560844659805298
|
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6 0.11040939390659332 7 0.39681684970855713 8 0.50804823637008667 9 -0.46445134282112122
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14 -14.226236343383789 15 -16.382770538330078 16 -17.498491287231445 17 -17.967350006103516
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30 -14.946712493896486;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.4906706809997559 1 -1.3360085487365723
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|
2 -0.086209408938884735 3 0.039606429636478424 4 0.061549209058284766 5 0.93969511985778809
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|
6 2.4492630958557129 7 5.5727572441101074 8 9.5409173965454102 9 12.953929901123047
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30 -3.4906706809997559;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9853165149688721 1 2.3788487911224365
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|
2 1.5110770463943481 3 0.63709437847137451 4 -0.18373884260654449 5 -0.77328938245773315
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6 -0.79784309864044189 7 -0.05877215042710305 8 -0.28639706969261169 9 -0.44642773270606995
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22 3.9242739677429199 23 4.2698445320129395 24 4.3710951805114746 25 4.2796401977539062
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26 4.0482630729675293 27 3.7867224216461182 28 3.5639464855194092 29 3.331817626953125
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30 2.9853165149688721;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 29 4.060394287109375
|
|
30 4.060394287109375;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3997691894473974e-011 1 5.7482907322992105e-012
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|
2 -4.0785153032629751e-012 3 -7.1480599217466079e-012 4 3.0269120543380268e-012 5 -7.9509732131555211e-012
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6 -4.4906300900038332e-012 7 9.4217966761789285e-012 8 7.673861546209082e-013 9 -6.8354211180121638e-012
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10 -5.3645976549887564e-012 11 -3.801403636316536e-012 12 -2.3874235921539366e-012
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13 -2.5650592760939617e-012 14 -1.2718714970105793e-012 15 -4.5972115003678482e-012
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16 1.5987211554602254e-012 17 -3.0127011996228248e-012 18 -2.1316282072803006e-013
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19 -2.0747847884194925e-012 20 1.4082957022765186e-011 21 -2.5579538487363607e-013
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22 -1.1368683772161603e-013 23 -9.2654772743117064e-012 24 -1.4495071809506044e-012
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25 -5.8690829973784275e-012 26 8.7965190687100403e-012 27 -4.8316906031686813e-012
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|
28 -1.7536194718559273e-011 29 7.9722894952283241e-012 30 1.3997691894473974e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 29 23.902036666870117
|
|
30 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.93577563762664784 1 -1.3325444459915161
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|
2 -1.7599258422851562 3 -2.1416957378387451 4 -2.5021297931671143 5 -2.7601184844970703
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6 -2.7459907531738281 7 -2.3202338218688965 8 -2.3802604675292969 9 -2.5478429794311523
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30 -0.93577563762664784;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.9158400297164917 1 -4.639927864074707
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|
2 -5.7892446517944336 3 -4.2250280380249023 4 -2.3688044548034668 5 -2.6362800598144531
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6 -5.302699089050293 7 -11.991073608398437 8 -21.63191032409668 9 -30.720527648925781
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|
30 -0.9158400297164917;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.3688864707946777 1 -7.5862541198730469
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|
2 -10.030777931213379 3 -12.371005058288574 4 -14.643504142761232 5 -16.193637847900391
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6 -15.913110733032228 7 -12.821221351623535 8 -12.044637680053711 9 -11.458332061767578
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|
30 -5.3688864707946777;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
|
|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.8474111129762605e-013 1 2.1316282072803006e-014
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|
2 -7.1054273576010019e-013 3 -6.3948846218409017e-013 4 -3.4816594052244909e-013
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5 -3.4816594052244909e-013 6 -3.694822225952521e-013 7 1.1155520951433573e-012 8 1.0160761121369433e-012
|
|
9 2.9132252166164108e-013 10 -4.5474735088646412e-013 11 -4.9737991503207013e-013
|
|
12 9.9475983006414026e-014 13 -2.9842794901924208e-013 14 -5.1159076974727213e-013
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|
15 -4.2632564145606011e-013 16 2.4158453015843406e-013 17 7.531752999057062e-013
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|
18 2.5579538487363607e-013 19 4.2632564145606011e-014 20 9.9475983006414026e-014
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21 6.6791017161449417e-013 22 -1.5205614545266144e-012 23 -1.0373923942097463e-012
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|
24 -1.1368683772161603e-013 25 -3.694822225952521e-013 26 -2.8421709430404007e-014
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|
27 -4.1211478674085811e-013 28 -4.2632564145606011e-014 29 -7.1054273576010019e-013
|
|
30 1.8474111129762605e-013;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 29 19.571178436279297
|
|
30 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -50.557956695556641 1 -56.486690521240234
|
|
2 -65.25616455078125 3 -76.191810607910156 4 -81.177139282226563 5 -75.931968688964844
|
|
6 -66.451156616210938 7 -59.257419586181634 8 -54.819744110107422 9 -51.021766662597656
|
|
10 -48.054264068603516 11 -45.830577850341797 12 -44.640762329101563 13 -45.078815460205078
|
|
14 -47.449131011962891 15 -51.398677825927734 16 -54.896919250488281 17 -56.888233184814453
|
|
18 -57.718116760253906 19 -53.667278289794922 20 -43.601387023925781 21 -33.462985992431641
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22 -29.095546722412106 23 -29.253410339355469 24 -30.400146484375004 25 -32.529819488525391
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|
26 -35.73529052734375 27 -39.549251556396484 28 -43.370388031005859 29 -47.131668090820313
|
|
30 -50.557956695556641;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -18.987373352050781 1 -18.649311065673828
|
|
2 -21.494871139526367 3 -26.395496368408203 4 -30.939279556274418 5 -33.641624450683594
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|
6 -34.216579437255859 7 -32.044635772705078 8 -27.252639770507812 9 -20.641880035400391
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|
10 -12.858041763305664 11 -4.9923801422119141 12 1.8752169609069826 13 7.0709366798400879
|
|
14 10.174866676330566 15 10.768078804016113 16 8.9518623352050781 17 4.7134742736816406
|
|
18 -2.3639357089996338 19 -10.91047477722168 20 -18.499692916870117 21 -23.720369338989258
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22 -25.982839584350586 23 -25.544145584106445 24 -23.8448486328125 25 -21.842002868652344
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|
26 -20.35856819152832 27 -19.646017074584961 28 -19.717201232910156 29 -19.909318923950195
|
|
30 -18.987373352050781;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 15.032416343688967 1 16.977418899536133
|
|
2 22.193593978881836 3 30.059993743896484 4 38.474296569824219 5 43.426929473876953
|
|
6 42.771095275878906 7 36.086570739746094 8 31.452346801757809 9 26.743988037109375
|
|
10 22.451215744018555 11 18.678905487060547 12 14.733609199523926 13 10.553123474121094
|
|
14 7.2277584075927734 15 5.758418083190918 16 6.7476506233215332 17 9.5645685195922852
|
|
18 13.072749137878418 19 16.024326324462891 20 17.331485748291016 21 17.445512771606445
|
|
22 17.445695877075195 23 17.746856689453125 24 18.221202850341797 25 18.21263313293457
|
|
26 17.307235717773437 27 15.811131477355957 28 14.509836196899414 29 14.079262733459473
|
|
30 15.032416343688967;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.9737991503207013e-014 1 4.6185277824406512e-014
|
|
2 -1.0658141036401503e-014 3 7.1054273576010019e-015 4 3.907985046680551e-014 5 -2.1316282072803006e-014
|
|
6 3.5527136788005009e-015 7 1.7763568394002505e-014 8 3.5527136788005009e-014 9 -2.1316282072803006e-014
|
|
10 -3.1974423109204508e-014 11 -2.8421709430404007e-014 12 3.5527136788005009e-015
|
|
13 -7.1054273576010019e-015 14 7.1054273576010019e-015 15 7.1054273576010019e-015
|
|
16 1.7763568394002505e-015 17 -1.7763568394002505e-015 18 1.0658141036401503e-014
|
|
19 -1.7763568394002505e-014 20 4.9737991503207013e-014 21 1.0658141036401503e-014
|
|
22 2.1316282072803006e-014 23 -1.7763568394002505e-014 24 2.1316282072803006e-014
|
|
25 -1.7763568394002505e-014 26 1.5987211554602254e-014 27 -3.5527136788005009e-015
|
|
28 -3.1974423109204508e-014 29 3.5527136788005009e-014 30 4.9737991503207013e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 29 12.266913414001465
|
|
30 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -13.20036792755127 1 -8.3588323593139648
|
|
2 -1.9580135345458982 3 5.3501291275024414 4 4.7834715843200684 5 -6.5167803764343262
|
|
6 -19.220693588256836 7 -23.979389190673828 8 -21.695966720581055 9 -18.838615417480469
|
|
10 -16.64192008972168 11 -16.190654754638672 12 -15.921086311340334 13 -13.742485046386719
|
|
14 -9.4208889007568359 15 -3.2512309551239014 16 3.116786003112793 17 8.2459249496459961
|
|
18 11.265109062194824 19 7.3095169067382812 20 -4.4520955085754395 21 -17.221916198730469
|
|
22 -23.948944091796875 23 -26.082132339477539 24 -27.941139221191406 25 -28.581619262695313
|
|
26 -27.075431823730469 27 -23.819059371948242 28 -20.068508148193359 29 -16.315704345703125
|
|
30 -13.20036792755127;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9136154651641846 1 5.1218142509460449
|
|
2 9.6323413848876953 3 15.305902481079102 4 21.052986145019531 5 25.871761322021484
|
|
6 27.903055191040039 7 27.334711074829102 8 25.235034942626953 9 21.920652389526367
|
|
10 17.49772834777832 11 12.308156967163086 12 7.0883641242980957 13 2.6007742881774902
|
|
14 -0.60755628347396851 15 -2.0265631675720215 16 -0.92096221446990956 17 2.6827099323272705
|
|
18 8.1367206573486328 19 14.466814041137695 20 20.10960578918457 21 23.232393264770508
|
|
22 23.814027786254883 23 22.51603889465332 24 19.759765625 25 16.112049102783203
|
|
26 12.078428268432617 27 8.1827621459960937 28 4.9565644264221191 29 3.0184760093688965
|
|
30 2.9136154651641846;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.159808874130249 1 0.10326915234327316
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2 2.7959158420562744 3 7.4132628440856934 4 10.668966293334961 5 8.8138713836669922
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30 -1.159808874130249;
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createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0 1 3.5527136788005009e-015 2 0 3 -1.7763568394002505e-015
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|
4 0 5 0 6 3.5527136788005009e-015 7 0 8 -1.0658141036401503e-014 9 -3.5527136788005009e-015
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10 1.7763568394002505e-015 11 3.5527136788005009e-015 12 -3.5527136788005009e-015
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13 0 14 2.6645352591003757e-015 15 -1.7763568394002505e-015 16 4.4408920985006262e-015
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17 -1.7763568394002505e-015 18 0 19 0 20 -3.5527136788005009e-015 21 5.3290705182007514e-015
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22 2.6645352591003757e-015 23 -5.3290705182007514e-015 24 -2.6645352591003757e-015
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25 3.5527136788005009e-015 26 1.7763568394002505e-015 27 1.7763568394002505e-015
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28 0 29 7.1054273576010019e-015 30 0;
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createNode animCurveTL -n "Character1_LeftShoulder_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 29 15.825918197631836
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|
30 15.825918197631836;
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|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 29 7.0000004768371582
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|
30 7.0000004768371582;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.0020992294885218143 1 0.40556776523590088
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2 0.69665312767028809 3 1.1906348466873169 4 3.5882308483123784 5 7.938401222229003
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30 -0.0020992294885218143;
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createNode animCurveTA -n "Character1_Spine1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 16.598630905151367 1 14.706911087036135
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2 11.453920364379883 3 9.027369499206543 4 7.7781047821044922 5 6.5819191932678223
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6 5.4696211814880371 7 4.6478543281555176 8 4.1770896911621094 9 3.7776932716369633
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30 16.598630905151367;
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createNode animCurveTA -n "Character1_Spine1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.34629225730896 1 3.1705074310302734
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2 2.8070895671844482 3 2.2612912654876709 4 2.2779664993286133 5 3.1675810813903809
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30 3.34629225730896;
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createNode animCurveTL -n "Character1_Spine1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.5987211554602254e-014 1 1.7763568394002505e-015
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2 -5.3290705182007514e-015 3 -5.3290705182007514e-015 4 7.1054273576010019e-015 5 0
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25 5.3290705182007514e-015 26 8.8817841970012523e-016 27 -3.5527136788005009e-015
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|
28 3.5527136788005009e-015 29 3.5527136788005009e-015 30 1.5987211554602254e-014;
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|
createNode animCurveTL -n "Character1_Spine1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031
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30 18.211067199707031;
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createNode animCurveTL -n "Character1_Spine1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 8.8817841970012523e-016
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2 2.6645352591003757e-015 3 1.7763568394002505e-015 4 3.1086244689504383e-015 5 -7.7715611723760958e-016
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6 -8.8817841970012523e-016 7 -7.1054273576010019e-015 8 1.2434497875801753e-014 9 3.5527136788005009e-015
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17 -3.1086244689504383e-015 18 -8.8817841970012523e-016 19 3.9968028886505635e-015
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20 -3.1086244689504383e-015 21 7.1054273576010019e-015 22 0 23 7.7715611723760958e-016
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24 0 25 -8.8817841970012523e-016 26 -1.7763568394002505e-015 27 0 28 3.5527136788005009e-015
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|
29 -8.8817841970012523e-015 30 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.6979939937591553 1 -3.1123700141906738
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|
2 -3.7746057510375972 3 -4.3524646759033203 4 -3.6363930702209477 5 -1.5979611873626709
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|
6 0.41624951362609863 7 1.1150083541870117 8 0.64356213808059692 9 0.16650186479091644
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|
30 -2.6979939937591553;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.0799002647399902 1 4.5201239585876465
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|
2 3.3030295372009277 3 2.4899764060974121 4 2.2328824996948242 5 2.0117580890655518
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|
6 1.8730014562606812 7 1.8749169111251829 8 1.9181082248687746 9 1.8609505891799927
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|
10 1.7358261346817017 11 1.5714778900146484 12 1.4002852439880371 13 1.2767603397369385
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|
14 1.1917297840118408 15 1.1093575954437256 16 0.92000764608383179 17 0.65009403228759766
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|
18 0.45337057113647466 19 0.31406012177467346 20 0.13017383217811584 21 -0.07263648509979248
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22 -0.28915923833847046 23 -0.2906610369682312 24 0.12698754668235779 25 0.90831190347671509
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26 2.002901554107666 27 3.3049013614654541 28 4.4852972030639648 29 5.1914162635803223
|
|
30 5.0799002647399902;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0957208871841431 1 0.54822909832000732
|
|
2 -0.1705547571182251 3 -1.0335253477096558 4 -1.3919105529785156 5 -0.89696902036666859
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|
6 -0.065974272787570953 7 0.61223989725112915 8 0.78077107667922974 9 0.68527376651763916
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|
10 0.63465344905853271 11 0.90285080671310436 12 1.0893667936325073 13 1.0149267911911011
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|
14 0.82674932479858398 15 0.68078535795211792 16 0.54511350393295288 17 0.47982153296470637
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|
18 0.63735067844390869 19 0.90361732244491577 20 1.0600348711013794 21 1.0276117324829102
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22 0.69623500108718872 23 0.20857018232345581 24 -0.057753141969442368 25 0.067082904279232025
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|
26 0.62575638294219971 27 1.1295168399810791 28 1.3786380290985107 29 1.3374135494232178
|
|
30 1.0957208871841431;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7763568394002505e-015 1 5.3290705182007514e-015
|
|
2 7.1054273576010019e-015 3 0 4 -1.7763568394002505e-015 5 0 6 0 7 8.8817841970012523e-016
|
|
8 2.6645352591003757e-015 9 2.2204460492503131e-015 10 -2.2204460492503131e-015 11 8.8817841970012523e-016
|
|
12 -6.2172489379008766e-015 13 -4.4408920985006262e-016 14 -8.8817841970012523e-016
|
|
15 -7.9936057773011271e-015 16 -1.7763568394002505e-015 17 -6.6613381477509392e-016
|
|
18 1.4432899320127035e-015 19 -1.3877787807814457e-015 20 -2.886579864025407e-015
|
|
21 -2.4424906541753444e-015 22 -6.6613381477509392e-016 23 0 24 3.5527136788005009e-015
|
|
25 7.1054273576010019e-015 26 -3.5527136788005009e-015 27 5.3290705182007514e-015
|
|
28 3.5527136788005009e-015 29 0 30 -1.7763568394002505e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 29 9.3493785858154297
|
|
30 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.7699626167013776e-015 1 0 2 -3.5527136788005009e-015
|
|
3 0 4 1.7763568394002505e-015 5 -2.2204460492503131e-016 6 -3.5527136788005009e-015
|
|
7 -3.5527136788005009e-015 8 1.2434497875801753e-014 9 -1.0658141036401503e-014 10 -7.1054273576010019e-015
|
|
11 -3.5527136788005009e-015 12 -5.3290705182007514e-015 13 1.2434497875801753e-014
|
|
14 0 15 -3.6082248300317588e-016 16 -2.2204460492503131e-015 17 2.6645352591003757e-015
|
|
18 -2.6645352591003757e-015 19 -6.2172489379008766e-015 20 -3.1086244689504383e-015
|
|
21 -5.1070259132757201e-015 22 -1.6653345369377348e-015 23 -2.2204460492503131e-016
|
|
24 -2.3314683517128287e-015 25 1.3322676295501878e-015 26 0 27 -8.8817841970012523e-016
|
|
28 0 29 2.6645352591003757e-015 30 -9.7699626167013776e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7793670703536435e-010 1 -1.9067425416352535e-010
|
|
2 -2.1554937001955207e-010 3 -7.264863710609859e-011 4 -2.526131803737286e-010 5 -2.4277652110882286e-010
|
|
6 -2.1003587757917333e-010 7 -2.6583552026337998e-010 8 -1.7952800357434739e-010
|
|
9 -2.0970669645237194e-010 10 -1.9295709474675959e-010 11 -1.3271858612107224e-010
|
|
12 -8.2816080382297486e-011 13 -2.1462144561557042e-010 14 -1.4803296088938822e-010
|
|
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|
|
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|
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|
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|
|
30 -1.7793670703536435e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7980374966697354e-009 1 -1.6618620923836147e-009
|
|
2 -1.7324942591656622e-009 3 -1.6600683050427278e-009 4 -1.8497975373676921e-009
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|
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|
8 -1.8698862458421672e-009 9 -1.772351376772008e-009 10 -1.7309620403693771e-009
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|
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|
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|
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|
|
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|
|
29 -1.7055056256154444e-009 30 -1.7980374966697354e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8723641243288967e-009 1 2.9159292758151878e-009
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2 2.9158275793861321e-009 3 2.8862230383452925e-009 4 2.9245008636991088e-009 5 2.8930802198345873e-009
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6 2.8604763002704203e-009 7 2.9766238363038156e-009 8 2.9470765827710466e-009 9 2.9297648751480665e-009
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|
29 3.1299054459310582e-009 30 2.8723641243288967e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
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|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.4002304205007476e-008 1 -1.3999174264256453e-008
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2 -1.4000052672713537e-008 3 -1.3999869707959078e-008 4 -1.3997759396033871e-008
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30 -1.4002304205007476e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 4.7855024831733317e-008 1 4.7845695405612787e-008
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|
2 4.7850605255916889e-008 3 4.7844981310163348e-008 4 4.7858943474921034e-008 5 4.7849805895339159e-008
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|
6 4.7842959816080111e-008 7 4.7859010976480931e-008 8 4.7859945340178456e-008 9 4.7853188078761377e-008
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24 4.7852154239080846e-008 25 4.7846590689459845e-008 26 4.7844967099308633e-008
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27 4.7853994544766465e-008 28 4.7844693540355365e-008 29 4.7848239148606808e-008
|
|
30 4.7855024831733317e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3199007165010102e-010 1 -1.392677362321848e-010
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|
2 -1.5348561310801756e-010 3 -7.0190069034747893e-011 4 -1.7503387628181599e-010
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|
29 -1.8438627014116804e-010 30 -1.3199007165010102e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -5.0287429775863757e-010 1 -4.2196099392377567e-010
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2 -4.6426237854113594e-010 3 -4.1807196593524054e-010 4 -5.3541654443378661e-010
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30 -5.0287429775863757e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.4281944515914802e-009 1 1.4518722890599634e-009
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2 1.4524320635089794e-009 3 1.4350535204599169e-009 4 1.4582525187378792e-009 5 1.4399865744252338e-009
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30 1.4281944515914802e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 29 12.421916007995605
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|
30 12.421916007995605;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 9.0993921730841976e-008 1 9.1002270607987157e-008
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2 9.0999641599864844e-008 3 9.1001012947344861e-008 4 9.1006967295470531e-008 5 9.1006448599273426e-008
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6 9.0998533153197059e-008 7 9.1002661406491825e-008 8 9.1003592217475671e-008 9 9.100477882384439e-008
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|
10 9.1007891001027019e-008 11 9.1013674818896106e-008 12 9.1014854319837468e-008
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|
13 9.0999989765805367e-008 14 9.1003727220595465e-008 15 9.1024141113393853e-008
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16 9.1022315018562949e-008 17 9.1009937364106008e-008 18 9.101567854941095e-008 19 9.101144371470582e-008
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20 9.1008132585557178e-008 21 9.1013340863810299e-008 22 9.1015841974240175e-008
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23 9.1016765679796663e-008 24 9.1023871107154264e-008 25 9.1022634762794041e-008
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26 9.1033072635582357e-008 27 9.1006313596153632e-008 28 9.1001311375293881e-008
|
|
29 9.1033705018617184e-008 30 9.0993921730841976e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.17022198714767e-007 1 -3.1704891512163158e-007
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|
2 -3.1703467584520695e-007 3 -3.1705195624454063e-007 4 -3.1701034686193452e-007
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5 -3.1703703484708967e-007 6 -3.1705690162198152e-007 7 -3.1701026159680623e-007
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8 -3.1700812996859895e-007 9 -3.1702754199613992e-007 10 -3.1703598324384075e-007
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11 -3.1702896308161144e-007 12 -3.1703407898930891e-007 13 -3.1701449643151136e-007
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20 -3.170105173921911e-007 21 -3.1701884495305421e-007 22 -3.170232218963065e-007
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23 -3.1702808200861909e-007 24 -3.170306115407584e-007 25 -3.170467834934243e-007
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26 -3.1705187097941234e-007 27 -3.1702532510280435e-007 28 -3.1705195624454063e-007
|
|
29 -3.1704232128504373e-007 30 -3.17022198714767e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.093616055138142e-011 1 -8.4025481017491188e-011
|
|
2 -8.9657448132385298e-011 3 -5.5049041713939317e-011 4 -9.8391253477991825e-011
|
|
5 -9.8968527817433483e-011 6 -9.1512512845337568e-011 7 -1.0133724415162249e-010
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|
8 -7.7783647578488768e-011 9 -8.8424989552748912e-011 10 -8.4475530737204707e-011
|
|
11 -6.7291588967677285e-011 12 -5.4015361627968161e-011 13 -8.6091252182729505e-011
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|
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|
|
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|
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|
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|
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|
|
29 -1.0180127574255238e-010 30 -8.093616055138142e-011;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.5539522713623484e-011 1 -4.6436416994630192e-013
|
|
2 -1.9194651076914759e-011 3 4.0408913194733831e-012 4 -5.1379876048196493e-011 5 -1.609042933614635e-011
|
|
6 1.0255695598315739e-011 7 -5.1524989136408905e-011 8 -5.4168031171641935e-011 9 -2.8561384160519229e-011
|
|
10 -1.7401613136569516e-011 11 -2.6512311443460668e-011 12 -1.9592220207309552e-011
|
|
13 -4.5790447822380287e-011 14 -4.0695200681506449e-011 15 -1.5352540419510952e-011
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|
16 -3.0911814774547963e-011 17 -3.1325286115047035e-011 18 -5.0224140818455609e-011
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|
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|
22 -3.4240263402374183e-011 23 -2.7763860654950182e-011 24 -2.439962815126151e-011
|
|
25 -2.9992661999822534e-012 26 3.9534261281337635e-012 27 -3.1331649080756918e-011
|
|
28 3.743509842391024e-012 29 -8.628847636416026e-012 30 -3.5539522713623484e-011;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.4371085411730746e-010 1 5.5173082769144344e-010
|
|
2 5.5267546095194575e-010 3 5.4532200977064349e-010 4 5.5579557622920106e-010 5 5.4830856521803639e-010
|
|
6 5.3929483101455844e-010 7 5.6965643313588998e-010 8 5.6053461872096477e-010 9 5.5672111365367982e-010
|
|
10 5.5958998546046246e-010 11 5.7013349596957141e-010 12 5.8223392773726346e-010
|
|
13 5.4994336862179694e-010 14 5.6912963231070535e-010 15 6.0605748197772868e-010
|
|
16 5.9589599921139325e-010 17 5.7228594085856344e-010 18 5.7739629744091303e-010
|
|
19 5.6991167340925131e-010 20 5.6460691677528985e-010 21 5.7749005577534263e-010
|
|
22 5.7964300026469573e-010 23 5.7568083633441347e-010 24 5.8520582824073131e-010
|
|
25 5.8193388996485851e-010 26 5.9575500088726585e-010 27 5.5923377040301148e-010
|
|
28 5.4852589137510677e-010 29 6.0462956863460704e-010 30 5.4371085411730746e-010;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 29 12.78973388671875
|
|
30 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -37.053638458251953 1 -26.901618957519531
|
|
2 -16.068899154663086 3 -8.7467479705810547 4 -3.9312758445739742 5 0.16592444479465485
|
|
6 2.9386286735534668 7 3.6056571006774902 8 1.3758496046066284 9 -2.1453008651733398
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|
10 -4.5548877716064453 11 -4.1652989387512207 12 -1.7164335250854492 13 -1.3708819150924683
|
|
14 5.7076601982116699 15 26.91377067565918 16 37.817230224609375 17 43.206127166748047
|
|
18 42.6488037109375 19 35.858341217041016 20 24.926355361938477 21 13.470078468322754
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22 4.7875461578369141 23 -0.81524538993835449 24 -5.3908662796020508 25 -9.6814413070678711
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26 -14.617716789245604 27 -20.504819869995117 28 -26.653987884521484 29 -32.381359100341797
|
|
30 -37.053638458251953;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.694042205810547 1 18.907100677490234
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|
2 16.469402313232422 3 11.023825645446777 4 5.5404496192932129 5 0.83709079027175903
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30 17.694042205810547;
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createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -9.2707881927490234 1 1.7460691928863525
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2 16.108161926269531 3 23.521116256713867 4 24.751665115356445 5 25.291269302368164
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6 24.637609481811523 7 23.461244583129883 8 23.112642288208008 9 22.330650329589844
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30 -9.2707881927490234;
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|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
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|
30 -12.51378059387207;
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createNode animCurveTL -n "Character1_RightFoot_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
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30 -22.074438095092773;
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|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 9.1899858034594217e-007 1 9.1900153620372294e-007
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|
2 9.1900096776953433e-007 3 9.1899681819995749e-007 4 9.1900091092611547e-007 5 9.1900193410765496e-007
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6 9.1900153620372294e-007 7 9.1900119514320977e-007 8 9.1899875087619876e-007 9 9.1900045617876458e-007
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16 9.1899892140645534e-007 17 9.1899943299722509e-007 18 9.1900068355244002e-007
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19 9.189992624669685e-007 20 9.1899869403277989e-007 21 9.1899750032098382e-007 22 9.1899772769465926e-007
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23 9.1899994458799483e-007 24 9.1899954668406281e-007 25 9.1899784138149698e-007
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29 9.1900238885500585e-007 30 9.1899858034594217e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.3944004774093628 1 -1.325286865234375
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2 -4.1146721839904785 3 -6.5381250381469727 4 -6.3724370002746582 5 -0.80600666999816895
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6 7.5923438072204581 7 13.988581657409668 8 16.330465316772461 9 13.839129447937012
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30 1.3944004774093628;
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.8660266399383545 1 -2.8181376457214355
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2 -8.78753662109375 3 -10.515256881713867 4 -6.4281430244445801 5 -0.57988309860229492
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6 4.5795526504516602 7 8.172511100769043 8 10.653944969177246 9 11.678053855895996
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30 3.8660266399383545;
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -9.6975908279418945 1 -4.3494219779968262
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2 -4.3331899642944336 3 2.5806562900543213 4 15.380774497985842 5 24.720579147338867
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30 -9.6975908279418945;
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|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 29 13.207496643066406
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30 13.207496643066406;
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createNode animCurveTL -n "Character1_RightLeg_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
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30 -19.365411758422852;
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|
createNode animCurveTL -n "Character1_RightLeg_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.7160001536685741e-006 1 -2.7159999262948986e-006
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2 -2.7159999262948986e-006 3 -2.7160001536685741e-006 4 -2.7159996989212232e-006
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5 -2.7159999262948986e-006 6 -2.7160001536685741e-006 7 -2.7159996989212232e-006
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8 -2.7159996989212232e-006 9 -2.7159999262948986e-006 10 -2.7160001536685741e-006
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11 -2.7160001536685741e-006 12 -2.7160001536685741e-006 13 -2.7159999262948986e-006
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17 -2.7160001536685741e-006 18 -2.7159999262948986e-006 19 -2.7159999262948986e-006
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20 -2.7159996989212232e-006 21 -2.7159999262948986e-006 22 -2.7159999262948986e-006
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23 -2.7159996989212232e-006 24 -2.7159999262948986e-006 25 -2.7160001536685741e-006
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26 -2.7159999262948986e-006 27 -2.7159999262948986e-006 28 -2.7160001536685741e-006
|
|
29 -2.7159996989212232e-006 30 -2.7160001536685741e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.782567977905273 1 29.87241363525391
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|
2 36.499614715576172 3 39.906105041503906 4 39.686985015869141 5 36.498497009277344
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|
6 29.78961181640625 7 21.549814224243164 8 12.840673446655273 9 4.3406615257263184
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10 -3.5268092155456543 11 -11.180251121520996 12 -19.965175628662109 13 -29.870143890380863
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14 -35.808807373046875 15 -36.870952606201172 16 -35.416553497314453 17 -30.866321563720707
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22 12.226805686950684 23 16.225971221923828 24 18.545961380004883 25 19.778360366821289
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|
26 20.450895309448242 27 20.779281616210937 28 21.036470413208008 29 21.813236236572266
|
|
30 23.782567977905273;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 16.557407379150391 1 15.201476097106932
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|
2 13.856723785400391 3 14.03416919708252 4 16.860925674438477 5 20.921596527099609
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6 23.346637725830078 7 21.513454437255859 8 14.849246025085449 9 6.7582836151123047
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26 15.520634651184084 27 15.884583473205565 28 16.260711669921875 29 16.538965225219727
|
|
30 16.557407379150391;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.568836212158203 1 22.585994720458984
|
|
2 24.090261459350586 3 21.296937942504883 4 14.259225845336914 5 7.0267972946166992
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|
6 0.62698817253112793 7 -4.1805672645568848 8 -6.6953310966491699 9 -6.3872127532958984
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10 -3.0247888565063477 11 3.724359512329102 12 13.757475852966309 13 32.690650939941406
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|
14 32.851726531982422 15 12.736993789672852 16 6.7180981636047363 17 4.036801815032959
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|
18 3.1992151737213135 19 4.8392047882080078 20 9.2290439605712891 21 15.158905029296875
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|
22 20.431072235107422 23 23.076990127563477 24 23.659431457519531 25 22.512292861938477
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|
26 20.477970123291016 27 18.611751556396484 28 18.044473648071289 29 19.428310394287109
|
|
30 23.568836212158203;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-015 1 5.3290705182007514e-015
|
|
2 7.1054273576010019e-015 3 0 4 -1.7763568394002505e-015 5 3.5527136788005009e-015
|
|
6 6.2172489379008766e-015 7 5.3290705182007514e-015 8 -4.4408920985006262e-016 9 1.3322676295501878e-015
|
|
10 8.8817841970012523e-016 11 4.4408920985006262e-016 12 2.2204460492503131e-015
|
|
13 0 14 0 15 4.4408920985006262e-016 16 -2.4424906541753444e-015 17 1.1102230246251565e-015
|
|
18 -1.1102230246251565e-016 19 -1.1657341758564144e-015 20 4.4408920985006262e-016
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|
21 8.8817841970012523e-016 22 -2.4424906541753444e-015 23 2.2204460492503131e-015
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|
24 -2.6645352591003757e-015 25 -8.8817841970012523e-016 26 0 27 -3.5527136788005009e-015
|
|
28 0 29 0 30 1.7763568394002505e-015;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 29 -0.76475369930267334
|
|
30 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 29 -14.465810775756836
|
|
30 -14.465810775756836;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.4598295601570044e-009 1 -6.4923564302432624e-009
|
|
2 -6.3852394482921682e-009 3 -6.5039822416679272e-009 4 -6.497934634808189e-009 5 -6.4888161510623377e-009
|
|
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|
|
9 -6.3978222719640598e-009 10 -6.504190075418137e-009 11 -6.5373915170141572e-009
|
|
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|
|
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|
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|
30 -6.4598295601570044e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.7847647238464788e-010 1 -5.088394705587973e-010
|
|
2 -2.8606067514758138e-010 3 -2.8549770880736958e-010 4 -4.8904846838837557e-010
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|
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|
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|
|
30 -3.7847647238464788e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4547888690167383e-009 1 8.362756709345831e-009
|
|
2 8.5349407541457367e-009 3 8.474841273198308e-009 4 8.4199447414334827e-009 5 8.3943145767761962e-009
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|
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|
|
13 8.492775371848893e-009 14 8.4726607951779442e-009 15 8.5195308585639395e-009 16 8.5004625560713976e-009
|
|
17 8.3757631941239197e-009 18 8.4706188729910536e-009 19 8.3720150811927851e-009
|
|
20 8.5456068887879155e-009 21 8.5084543854918593e-009 22 8.562262898692552e-009 23 8.3498274960902563e-009
|
|
24 8.3414688489824584e-009 25 8.449153376943741e-009 26 8.5092466406422318e-009 27 8.463239886680185e-009
|
|
28 8.4586950777065795e-009 29 8.3926794403055283e-009 30 8.4547888690167383e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
|
|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.699874729865769e-008 1 -1.7004550656452011e-008
|
|
2 -1.6994345486409657e-008 3 -1.6996743568142847e-008 4 -1.7000592933413827e-008
|
|
5 -1.700251139880038e-008 6 -1.6998095375697631e-008 7 -1.7002843577529347e-008 8 -1.7002063756876851e-008
|
|
9 -1.6995633345118222e-008 10 -1.7002221852635557e-008 11 -1.7001216434664457e-008
|
|
12 -1.7000662211330564e-008 13 -1.6997049101519224e-008 14 -1.7000097329855635e-008
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|
15 -1.6997338647684046e-008 16 -1.6997187657352697e-008 17 -1.7000488128360303e-008
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|
18 -1.6996986929029845e-008 19 -1.7001713814579489e-008 20 -1.6997308449617776e-008
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|
21 -1.6999273100282153e-008 22 -1.6996324347928748e-008 23 -1.7002546925937168e-008
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|
24 -1.6999798901906615e-008 25 -1.6998434659853956e-008 26 -1.6995326035385006e-008
|
|
27 -1.6998406238144526e-008 28 -1.6998736640516654e-008 29 -1.7001807961491977e-008
|
|
30 -1.699874729865769e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.9986416662004558e-009 1 7.0077623703923564e-009
|
|
2 6.9919865453016428e-009 3 6.9924235290841352e-009 4 7.0064709589701124e-009 5 6.9972063698742204e-009
|
|
6 7.0016543674000786e-009 7 7.0039067878724381e-009 8 7.0019900988427253e-009 9 6.9947532210790087e-009
|
|
10 7.0056884737823566e-009 11 7.002636692732267e-009 12 6.9962062809736381e-009 13 7.0031909160661598e-009
|
|
14 6.9912680089601054e-009 15 6.9957302173406788e-009 16 6.9982064587748027e-009
|
|
17 6.992664225435874e-009 18 6.9908665523144009e-009 19 6.9996737295241473e-009 20 7.0020735876141771e-009
|
|
21 7.0044237077127036e-009 22 7.0026935361511278e-009 23 7.0006809238520873e-009
|
|
24 6.9889836140646366e-009 25 6.9966041849056637e-009 26 6.994657297809681e-009 27 7.0024306353388965e-009
|
|
28 6.9912911015990176e-009 29 7.0054362311111618e-009 30 6.9986416662004558e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.5400935516349823e-009 1 -3.5580010049329758e-009
|
|
2 -3.4961435968483552e-009 3 -3.567102169199643e-009 4 -3.5606586568093231e-009 5 -3.5576968038242289e-009
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|
6 -3.5347822446851747e-009 7 -3.5731575476205535e-009 8 -3.5400766762450075e-009
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|
9 -3.5034664058741782e-009 10 -3.564631922969852e-009 11 -3.58546059509024e-009 12 -3.5491547478727625e-009
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|
13 -3.582066421259356e-009 14 -3.5990876945390941e-009 15 -3.6011438275806995e-009
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|
16 -3.5854688107406214e-009 17 -3.5694522892981699e-009 18 -3.6498837285847685e-009
|
|
19 -3.5316782831529281e-009 20 -3.6053495744425841e-009 21 -3.5698037859077654e-009
|
|
22 -3.611876131515146e-009 23 -3.5015315091868615e-009 24 -3.461092301648705e-009
|
|
25 -3.582427687831569e-009 26 -3.5513556539967799e-009 27 -3.5235678819134364e-009
|
|
28 -3.5607112813806907e-009 29 -3.5930123321037399e-009 30 -3.5400935516349823e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.0264745437259535e-010 1 -2.8116581285431153e-010
|
|
2 -1.4607173803860007e-010 3 -1.4806912640441539e-010 4 -2.6953134169005466e-010
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|
5 -1.9015104768538293e-010 6 -2.2882977457339135e-010 7 -2.4722768277030127e-010
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|
8 -2.3132015747329146e-010 9 -1.7028198295854224e-010 10 -2.6319010859587877e-010
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|
11 -2.3521792846814549e-010 12 -1.8121847078500508e-010 13 -2.4106058815753784e-010
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|
14 -1.3703738144243971e-010 15 -1.7496867843469488e-010 16 -1.967300350402823e-010
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|
17 -1.503130120372731e-010 18 -1.2853575148685792e-010 19 -2.1234655700475003e-010
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|
20 -2.2963286827604176e-010 21 -2.5260601943521976e-010 22 -2.3473764598769264e-010
|
|
23 -2.2145565936604328e-010 24 -1.2248634051470475e-010 25 -1.8318006833606404e-010
|
|
26 -1.6822827852980282e-010 27 -2.374602181554053e-010 28 -1.3776890739336523e-010
|
|
29 -2.5916591095409558e-010 30 -2.0264745437259535e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.7582817686020462e-009 1 4.703867517719118e-009
|
|
2 4.8064512370160628e-009 3 4.7703294647760686e-009 4 4.737425118861438e-009 5 4.7224388843858378e-009
|
|
6 4.7657962021219191e-009 7 4.7154729010401297e-009 8 4.7272035175183191e-009 9 4.7823931481616455e-009
|
|
10 4.7234527400519255e-009 11 4.7382506807025493e-009 12 4.7337946895709138e-009
|
|
13 4.7797534818982967e-009 14 4.771906869649456e-009 15 4.7994896945624532e-009 16 4.7866928198914138e-009
|
|
17 4.7154555815609456e-009 18 4.7754977750003036e-009 19 4.7091641697249997e-009
|
|
20 4.8112411832335056e-009 21 4.7894097576772765e-009 22 4.821946841815361e-009 23 4.693862631910406e-009
|
|
24 4.6923167573709179e-009 25 4.7537462855018475e-009 26 4.7842032557809944e-009
|
|
27 4.7625721144584077e-009 28 4.7588271101517421e-009 29 4.7203423392261357e-009
|
|
30 4.7582817686020462e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 29 12.422383308410645
|
|
30 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.699655692912529e-008 1 -3.7012991782603422e-008
|
|
2 -3.698414730024524e-008 3 -3.699048534144822e-008 4 -3.7001644415113333e-008 5 -3.7007179543024904e-008
|
|
6 -3.6994865837414181e-008 7 -3.7007815478773409e-008 8 -3.7005833064540639e-008
|
|
9 -3.6987980678304666e-008 10 -3.7006017805651936e-008 11 -3.7003495378939988e-008
|
|
12 -3.70019179740666e-008 13 -3.6992169327731972e-008 14 -3.700067452427902e-008
|
|
15 -3.6993018426301205e-008 16 -3.6992627627796537e-008 17 -3.7000010166821085e-008
|
|
18 -3.699030770576428e-008 19 -3.7004056707701238e-008 20 -3.6994165952819458e-008
|
|
21 -3.6999704633444708e-008 22 -3.6991238516748126e-008 23 -3.7006632425118369e-008
|
|
24 -3.6996937069488922e-008 25 -3.6995885466239997e-008 26 -3.6989234786233283e-008
|
|
27 -3.6996070207351295e-008 28 -3.6996738117522909e-008 29 -3.7005243314069958e-008
|
|
30 -3.699655692912529e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.1637804315541871e-012 1 2.2255086662426038e-011
|
|
2 -2.3715251984413044e-011 3 -2.1648016712561002e-011 4 1.8643753207925329e-011 5 -8.2582829463717644e-012
|
|
6 4.4266812437854242e-012 7 1.1368683772161603e-011 8 5.5919713304319885e-012 9 -1.5852208434807835e-011
|
|
10 1.6203927089009085e-011 11 8.1179507560591446e-012 12 -1.0931699989669141e-011
|
|
13 9.3649532573181204e-012 14 -2.4567015088905464e-011 15 -1.1368683772161603e-011
|
|
16 -4.5616843635798432e-012 17 -2.1042723119535367e-011 18 -2.3494095557907713e-011
|
|
19 -1.5489831639570184e-012 20 6.8602901137637673e-012 21 1.2494894008341362e-011
|
|
22 8.7787555003160378e-012 23 1.1546319456101628e-012 24 -3.3391955867045908e-011
|
|
25 -9.1944230007356964e-012 26 -1.5639045614079805e-011 27 5.8051341511600185e-012
|
|
28 -2.475175620020309e-011 29 1.63140612130519e-011 30 -4.1637804315541871e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7043794153792648e-009 1 -1.7106016603207763e-009
|
|
2 -1.6856428475264808e-009 3 -1.7168053645377766e-009 4 -1.7111850825202168e-009
|
|
5 -1.7123775730709667e-009 6 -1.7007735220175844e-009 7 -1.7178299893672033e-009
|
|
8 -1.7033768839880283e-009 9 -1.6887496956385915e-009 10 -1.7131793761393512e-009
|
|
11 -1.7233204863131846e-009 12 -1.7085182157927647e-009 13 -1.7215038283779906e-009
|
|
14 -1.7316976741454935e-009 15 -1.7319443657015652e-009 16 -1.7246725159125731e-009
|
|
17 -1.7209345060109627e-009 18 -1.7540567887053271e-009 19 -1.7017685038922534e-009
|
|
20 -1.7298050769554152e-009 21 -1.7163258592134414e-009 22 -1.7336344582119523e-009
|
|
23 -1.6869757812898456e-009 24 -1.6738194164034326e-009 25 -1.7219086156927688e-009
|
|
26 -1.7095954651935585e-009 27 -1.6959162962848497e-009 28 -1.7183237055462541e-009
|
|
29 -1.7251128303641394e-009 30 -1.7043794153792648e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.3094962053882284e-010 1 -2.659007458660767e-010
|
|
2 -2.049104219636888e-010 3 -2.0806234513059962e-010 4 -2.6111560136321543e-010 5 -2.25652399543641e-010
|
|
6 -2.4232962858583562e-010 7 -2.5162003036705016e-010 8 -2.4387061814401534e-010
|
|
9 -2.1532832461534923e-010 10 -2.5806703995989722e-010 11 -2.473596882879292e-010
|
|
12 -2.2198044791199576e-010 13 -2.4902471751353517e-010 14 -2.0444923531925951e-010
|
|
15 -2.2191684601047254e-010 16 -2.3081285493997686e-010 17 -2.0907375830603317e-010
|
|
18 -2.0679012668889385e-010 19 -2.3417151551186066e-010 20 -2.458855064002563e-010
|
|
21 -2.5313079410338446e-010 22 -2.4837587542236861e-010 23 -2.3751428601670455e-010
|
|
24 -1.9161569553283186e-010 25 -2.2481035089061405e-010 26 -2.1593977994616154e-010
|
|
27 -2.436718327114562e-010 28 -2.039260288411171e-010 29 -2.5827853744608831e-010
|
|
30 -2.3094962053882284e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9435708598081192e-009 1 1.92027371781478e-009
|
|
2 1.9649470939242519e-009 3 1.9489698743768713e-009 4 1.9345294255401768e-009 5 1.9281822805083948e-009
|
|
6 1.9464927447643277e-009 7 1.9256496397446199e-009 8 1.9305561593796483e-009 9 1.9524102334855797e-009
|
|
10 1.9294141839765189e-009 11 1.9354995384190943e-009 12 1.9323673772220218e-009
|
|
13 1.9518333616019845e-009 14 1.9525234762340915e-009 15 1.9641492876587563e-009
|
|
16 1.9569945663988619e-009 17 1.9292003550219761e-009 18 1.9589798672114966e-009
|
|
19 1.9222445857280945e-009 20 1.9658721317483696e-009 21 1.9561301467518888e-009
|
|
22 1.9712504961688637e-009 23 1.913784242191241e-009 24 1.9163415299061626e-009 25 1.9404087225893818e-009
|
|
26 1.9483759050586968e-009 27 1.9447436994113332e-009 28 1.9421453334445005e-009
|
|
29 1.9262058614799571e-009 30 1.9435708598081192e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 29 12.789706230163574
|
|
30 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4269959188532084e-006 1 8.4270059232949279e-006
|
|
2 8.4269859144114889e-006 3 8.4269940998638049e-006 4 8.4270041043055244e-006 5 8.4269968283479102e-006
|
|
6 8.426997737842612e-006 7 8.4270041043055244e-006 8 8.4269986473373137e-006 9 8.4269886428955942e-006
|
|
10 8.4270041043055244e-006 11 8.4270050138002262e-006 12 8.4269950093585066e-006
|
|
13 8.4270041043055244e-006 14 8.4269968283479102e-006 15 8.4270013758214191e-006
|
|
16 8.4270013758214191e-006 17 8.4269959188532084e-006 18 8.4270041043055244e-006
|
|
19 8.4269968283479102e-006 20 8.4270059232949279e-006 21 8.4270041043055244e-006
|
|
22 8.4270077422843315e-006 23 8.4269931903691031e-006 24 8.4269804574432783e-006
|
|
25 8.4269986473373137e-006 26 8.4269940998638049e-006 27 8.4269968283479102e-006
|
|
28 8.4269950093585066e-006 29 8.4270077422843315e-006 30 8.4269959188532084e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.89130973815918 1 13.886683464050293
|
|
2 13.747051239013672 3 13.291099548339844 4 11.897486686706543 5 9.6693897247314453
|
|
6 6.8890781402587891 7 3.8651928901672368 8 0.22223268449306488 9 -4.1413865089416504
|
|
10 -8.3459949493408203 11 -11.486961364746094 12 -13.075937271118164 13 -12.888078689575195
|
|
14 -10.835853576660156 15 -7.0942144393920898 16 -0.53852075338363647 17 4.3224678039550781
|
|
18 9.3437175750732422 19 15.547806739807127 20 19.21015739440918 21 18.455341339111328
|
|
22 16.731430053710937 23 16.456174850463867 24 16.331085205078125 25 14.534932136535645
|
|
26 10.34421443939209 27 9.519221305847168 28 10.432499885559082 29 12.825931549072266
|
|
30 13.89130973815918;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.774755477905273 1 -13.778133392333984
|
|
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6 -5.9478731155395508 7 -3.5827603340148926 8 -0.68689876794815063 9 2.7263305187225342
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30 -15.774755477905273;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 38.249759674072266 1 31.87565994262695
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2 29.146242141723633 3 26.031539916992188 4 23.892656326293945 5 24.304304122924805
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6 25.828329086303711 7 26.556644439697266 8 26.019857406616211 9 25.818819046020508
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26 66.217582702636719 27 66.960372924804687 28 61.365791320800781 29 46.173786163330078
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30 38.249759674072266;
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createNode animCurveTL -n "Character1_LeftFoot_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
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30 -12.51378059387207;
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createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
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30 -22.074438095092773;
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createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.1777245845223661e-012 1 -1.3553602684623911e-012
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2 -3.0189184485607257e-012 3 1.1897149931883177e-012 4 -7.4140693584467954e-013 5 -2.9842794901924208e-013
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17 -6.6791017161449417e-013 18 4.5012882310402347e-012 19 -2.0445867221496883e-012
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29 2.0694557179012918e-012 30 -1.1777245845223661e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.2284519672393799 1 0.32570290565490723
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2 1.1209708452224731 3 1.1346125602722168 4 0.46536788344383234 5 -0.69844096899032593
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30 -2.2284519672393799;
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createNode animCurveTA -n "Character1_LeftLeg_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 8.9099674224853516 1 8.81573486328125
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2 5.9886260032653809 3 3.4597241878509521 4 1.172433614730835 5 -2.0257017612457275
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30 8.9099674224853516;
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createNode animCurveTA -n "Character1_LeftLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -43.651878356933594 1 -27.424240112304688
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30 -43.651878356933594;
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createNode animCurveTL -n "Character1_LeftLeg_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 29 13.207057952880859
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30 13.207057952880859;
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createNode animCurveTL -n "Character1_LeftLeg_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
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30 -19.365411758422852;
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|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -8.5265128291212022e-014 1 1.1368683772161603e-013
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2 -4.3165471197426086e-013 3 -1.9495516312417749e-013 4 1.1945999744966684e-013 5 -1.3500311979441904e-013
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6 -6.2172489379008766e-014 7 1.2079226507921703e-013 8 -1.5987211554602254e-014 9 -2.2382096176443156e-013
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25 -1.4566126083082054e-013 26 -2.3447910280083306e-013 27 -7.1054273576010019e-015
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|
28 -2.4868995751603507e-014 29 2.8244073746463982e-013 30 -8.5265128291212022e-014;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -33.875148773193359 1 -31.854116439819332
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|
2 -29.855783462524414 3 -26.602657318115234 4 -20.174320220947266 5 -10.961874008178711
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6 -1.165834903717041 7 7.113276481628418 8 13.59954833984375 9 18.988883972167969
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26 -45.122722625732422 27 -44.422447204589844 28 -41.295661926269531 29 -37.191471099853516
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|
30 -33.875148773193359;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.65527349710464478 1 -1.012114405632019
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|
2 -1.2608314752578735 3 -0.56344097852706909 4 1.635878324508667 5 4.7967443466186523
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|
6 8.2823677062988281 7 11.695671081542969 8 14.987399101257322 9 18.284599304199219
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|
10 21.509822845458984 11 24.509206771850586 12 27.0909423828125 13 29.341945648193363
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|
14 31.370950698852543 15 33.286918640136719 16 36.397148132324219 17 40.368408203125
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|
18 43.122772216796875 19 42.777355194091797 20 39.03717041015625 21 32.408416748046875
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22 25.296300888061523 23 18.411911010742188 24 12.201379776000977 25 7.695345401763916
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26 4.8226122856140137 27 2.6199131011962891 28 0.90828239917755116 29 -0.018772857263684273
|
|
30 -0.65527349710464478;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.1826658248901367 1 -16.011713027954102
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|
2 -18.979118347167969 3 -21.327085494995117 4 -20.882474899291992 5 -16.341272354125977
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|
6 -10.47141170501709 7 -6.6445136070251465 8 -5.1387753486633301 9 -3.5389273166656494
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|
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|
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|
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26 10.242831230163574 27 10.073554039001465 28 6.0633821487426758 29 -5.4937605857849121
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|
30 -8.1826658248901367;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.3290705182007514e-015 1 -1.7763568394002505e-015
|
|
2 5.3290705182007514e-015 3 -7.1054273576010019e-015 4 0 5 -1.7763568394002505e-015
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|
6 8.8817841970012523e-016 7 2.6645352591003757e-015 8 8.8817841970012523e-016 9 8.8817841970012523e-016
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|
10 -1.3322676295501878e-015 11 0 12 6.6613381477509392e-016 13 8.8817841970012523e-016
|
|
14 8.8817841970012523e-016 15 -4.4408920985006262e-016 16 -2.6645352591003757e-015
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|
17 -4.4408920985006262e-016 18 1.1102230246251565e-016 19 -2.7755575615628914e-016
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20 0 21 -1.7763568394002505e-015 22 4.4408920985006262e-016 23 8.8817841970012523e-016
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|
24 -2.6645352591003757e-015 25 0 26 0 27 1.7763568394002505e-015 28 -3.5527136788005009e-015
|
|
29 0 30 5.3290705182007514e-015;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 29 -0.76475369930267334
|
|
30 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 29 14.465805053710938
|
|
30 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.8537988662719727 1 6.9604077339172363
|
|
2 7.0416083335876465 3 6.5514092445373535 4 3.9349091053009033 5 -0.76763415336608887
|
|
6 -5.6953535079956055 7 -8.9990444183349609 8 -10.477553367614746 9 -11.179121017456055
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|
10 -11.249301910400391 11 -10.841486930847168 12 -8.7050638198852539 13 -4.4677753448486328
|
|
14 0.44414663314819336 15 4.6002120971679687 16 7.4825024604797354 17 9.3914451599121094
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|
18 10.038878440856934 19 8.8154449462890625 20 6.1870822906494141 21 3.4419429302215576
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|
22 1.8765152692794798 23 1.5855063199996948 24 1.7501568794250488 25 2.3095355033874512
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26 3.2127737998962402 27 4.3650288581848145 28 5.5813460350036621 29 6.5277490615844727
|
|
30 6.8537988662719727;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.576192855834961 1 -18.804483413696289
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|
2 -15.449337005615233 3 -13.507423400878906 4 -13.114786148071289 5 -12.469790458679199
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|
6 -11.665977478027344 7 -10.774547576904297 8 -9.8151741027832031 9 -8.7298736572265625
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|
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|
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|
30 -20.576192855834961;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.066169261932373 1 5.1632628440856934
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|
2 5.1860857009887695 3 5.170403003692627 4 5.0705580711364746 5 4.7772164344787598
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6 4.2513070106506348 7 3.5107548236846924 8 2.8166654109954834 9 2.1467750072479248
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14 -2.5139174461364746 15 -2.6296355724334717 16 -2.2124526500701904 17 -1.3546360731124878
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|
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|
22 2.1134905815124512 23 2.6076221466064453 24 3.0424032211303711 25 3.4159815311431885
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|
30 5.066169261932373;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.5357027053833008 1 -6.3618474006652832
|
|
2 -5.8554463386535645 3 -5.033447265625 4 -4.1937541961669922 5 -3.6127102375030518
|
|
6 -3.274216890335083 7 -3.1614325046539307 8 -3.1557564735412598 9 -3.1448390483856201
|
|
10 -3.118574857711792 11 -3.0668947696685791 12 -2.9948022365570068 13 -2.8998126983642578
|
|
14 -2.7543048858642578 15 -2.5315291881561279 16 -2.1229009628295898 17 -1.5428727865219116
|
|
18 -0.9498136043548584 19 -0.46188181638717651 20 -0.093602865934371948 21 0.1526963859796524
|
|
22 0.27537015080451965 23 0.11135001480579376 24 -0.46920594573020935 25 -1.4179995059967041
|
|
26 -2.6871302127838135 27 -4.0822105407714844 28 -5.3178091049194336 29 -6.2005524635314941
|
|
30 -6.5357027053833008;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.331104278564453 1 50.669223785400391
|
|
2 50.463531494140625 3 50.573398590087891 4 52.025337219238281 5 54.971717834472656
|
|
6 57.963817596435547 7 59.560581207275391 8 59.772354125976563 9 59.556667327880859
|
|
10 58.897293090820313 11 57.777507781982422 12 56.458942413330078 13 55.252948760986328
|
|
14 54.218723297119141 15 53.420658111572266 16 53.001991271972656 17 52.95147705078125
|
|
18 53.106166839599609 19 53.978710174560547 20 55.63323974609375 21 57.234889984130859
|
|
22 57.951763153076172 23 57.724109649658203 24 57.101554870605469 25 56.167751312255859
|
|
26 55.006210327148438 27 53.846908569335938 28 52.856029510498047 29 52.021369934082031
|
|
30 51.331104278564453;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7657201290130615 1 3.3013796806335449
|
|
2 3.6592631340026855 3 3.7876229286193848 4 3.5313787460327148 5 2.7924294471740723
|
|
6 1.6035257577896118 7 -0.0027809818275272846 8 -1.9350012540817261 9 -3.8494935035705566
|
|
10 -5.3340606689453125 11 -5.9767041206359863 12 -5.7904024124145508 13 -5.248659610748291
|
|
14 -4.6311979293823242 15 -4.2169179916381836 16 -4.0301570892333984 17 -3.8687901496887207
|
|
18 -3.6718976497650146 19 -3.4246516227722168 20 -3.1535708904266357 21 -2.8604388236999512
|
|
22 -2.5473628044128418 23 -1.9366610050201416 24 -0.95071864128112793 25 0.10830339789390564
|
|
26 0.9383847713470459 27 1.4812662601470947 28 1.9227457046508789 29 2.328904390335083
|
|
30 2.7657201290130615;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.362978935241697 1 14.954831123352051
|
|
2 15.564028739929201 3 16.177562713623047 4 16.78242301940918 5 17.365604400634766
|
|
6 17.914094924926758 7 18.414884567260742 8 18.889762878417969 9 19.361249923706055
|
|
10 19.817436218261719 11 20.24641227722168 12 20.636272430419922 13 20.975107192993164
|
|
14 21.251007080078125 15 21.452064514160156 16 21.591670989990234 17 21.680582046508789
|
|
18 21.702947616577148 19 21.642917633056641 20 21.48463249206543 21 21.212245941162109
|
|
22 20.809902191162109 23 20.259189605712891 24 19.573087692260742 25 18.782842636108398
|
|
26 17.919700622558594 27 17.014898300170898 28 16.099681854248047 29 15.205294609069822
|
|
30 14.362978935241697;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.83372688293457 1 -26.463834762573242
|
|
2 -26.034572601318359 3 -25.59046745300293 4 -25.176046371459961 5 -24.835840225219727
|
|
6 -24.614368438720703 7 -24.556161880493164 8 -24.649326324462891 9 -24.843643188476563
|
|
10 -25.126148223876953 11 -25.483875274658203 12 -25.903865814208984 13 -26.373149871826172
|
|
14 -26.878765106201172 15 -27.407751083374023 16 -28.094184875488281 17 -29.000310897827148
|
|
18 -30.005414962768558 19 -30.988790512084964 20 -31.829719543457035 21 -32.407489776611328
|
|
22 -32.601394653320313 23 -32.403118133544922 24 -31.927505493164059 25 -31.238548278808594
|
|
26 -30.400251388549801 27 -29.476619720458988 28 -28.531654357910156 29 -27.629354476928711
|
|
30 -26.83372688293457;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -14.289560317993164 1 -14.381382942199707
|
|
2 -14.540143013000487 3 -14.715637207031252 4 -14.857664108276369 5 -14.916018486022949
|
|
6 -14.840497970581055 7 -14.58090114593506 8 -14.046003341674805 9 -13.247586250305176
|
|
10 -12.289949417114258 11 -11.277393341064453 12 -10.31422233581543 13 -9.5047330856323242
|
|
14 -8.9532299041748047 15 -8.7640132904052734 16 -9.0829153060913086 17 -9.8734769821166992
|
|
18 -10.966557502746582 19 -12.193018913269043 20 -13.383721351623535 21 -14.369526863098145
|
|
22 -14.98129463195801 23 -15.243062019348146 24 -15.320053100585936 25 -15.254905700683594
|
|
26 -15.090264320373537 27 -14.868767738342285 28 -14.633058547973633 29 -14.425775527954102
|
|
30 -14.289560317993164;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.679999828338623 1 2.8037538528442383
|
|
2 2.8690581321716309 3 2.9197499752044678 4 2.999666690826416 5 3.1526455879211426
|
|
6 3.4225237369537354 7 3.8531389236450195 8 4.5121188163757324 9 5.3840227127075195
|
|
10 6.3880844116210937 11 7.4435372352600098 12 8.4696159362792969 13 9.3855524063110352
|
|
14 10.11058235168457 15 10.563939094543457 16 10.688302040100098 17 10.531345367431641
|
|
18 10.169794082641602 19 9.6803693771362305 20 9.139796257019043 21 8.6247978210449219
|
|
22 8.2120962142944336 23 7.647613525390625 24 7.0157279968261719 25 6.3319931030273437
|
|
26 5.611964225769043 27 4.8711957931518555 28 4.1252427101135254 29 3.3896589279174805
|
|
30 2.679999828338623;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.884906768798828 1 -26.976394653320313
|
|
2 -27.100723266601563 3 -27.23326301574707 4 -27.349380493164062 5 -27.424448013305664
|
|
6 -27.433830261230469 7 -27.352899551391602 8 -27.152135848999023 9 -26.843843460083008
|
|
10 -26.466144561767578 11 -26.057146072387695 12 -25.654962539672852 13 -25.297706604003906
|
|
14 -25.023492813110352 15 -24.870433807373047 16 -24.860555648803711 17 -24.968965530395508
|
|
18 -25.163406372070313 19 -25.411613464355469 20 -25.681329727172852 21 -25.940290451049805
|
|
22 -26.156238555908203 23 -26.280406951904297 24 -26.387022018432617 25 -26.480131149291992
|
|
26 -26.563785552978516 27 -26.642040252685547 28 -26.718944549560547 29 -26.798549652099609
|
|
30 -26.884906768798828;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 18.924465179443359 1 18.466464996337891
|
|
2 17.979562759399414 3 17.485433578491211 4 17.005756378173828 5 16.56220817565918
|
|
6 16.17646598815918 7 15.870203018188477 8 15.642391204833984 9 15.470617294311523
|
|
10 15.34449577331543 11 15.253635406494141 12 15.187647819519043 13 15.136144638061523
|
|
14 15.088735580444336 15 15.035033226013184 16 14.988086700439453 17 14.963759422302246
|
|
18 14.95588493347168 19 14.958291053771973 20 14.964809417724609 21 14.969271659851074
|
|
22 14.965508460998535 23 15.28001594543457 24 15.690227508544922 25 16.174053192138672
|
|
26 16.70941162109375 27 17.274219512939453 28 17.846385955810547 29 18.403829574584961
|
|
30 18.924465179443359;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "strafe_rightSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
|
|
// End of common_strafe_right.ma
|