6328 lines
405 KiB
Mathematica
6328 lines
405 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_idle.ma
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//Last modified: Tue, Jul 01, 2014 02:41:16 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
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|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
17 18 19 20 21 22 23 24 25 26 27 28
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|
29 30 31 32 33 34 35 36 37 38 39 40
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|
41 42 43 44 45 46 47 48 49 50 51 52
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|
53 54 55 56 57 58 59 60 61 62 63 64
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|
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|
77 78 79 80 81 82 83 84 85 86 87 88
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|
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|
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|
113 114 115 116 117 118 119 120 121 122 123 124
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|
125 126 127 128 129 130 131 132 133 134 135 136
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|
137 138 139 140 141 142 143 144 145 146 147 148
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|
149 150 151 152 153 154 155 156 157 158 159 160
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|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
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|
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|
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|
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|
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|
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|
245 246 247 248 249 250 251 252 253 254 255 256
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|
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|
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|
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|
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|
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|
329 330 331 332 333 334 335 336 337 338 339 340
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|
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389 390 391 392 393 394 395 396 397 398 399 400
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|
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|
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|
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521 ;
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createNode animClip -n "idleSource";
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setAttr ".ihi" 0;
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setAttr -s 522 ".ac";
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes;
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|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 60;
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setAttr ".ci" no;
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createNode animCurveTU -n "hood_right_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "hood_right_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "hood_right_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTA -n "hood_right_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 2.37149977684021 1 3.5659449100494385
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6 7.9095802307128906 7 8.3106279373168945 8 8.5084619522094727 9 8.5537948608398437
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22 1.3379063606262207 23 0.20116758346557617 24 -1.0159909725189209 25 -2.3130338191986084
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58 -0.43742579221725464 59 0.99685615301132191 60 2.37149977684021;
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createNode animCurveTA -n "hood_right_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -0.7422029972076416 1 -1.0820987224578857
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2 -2.008368968963623 3 -3.3808894157409668 4 -5.0595340728759766 5 -6.9041790962219238
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38 -20.669265747070313 39 -20.363767623901367 40 -20.041557312011719 41 -19.702348709106445
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50 -11.31717586517334 51 -9.801701545715332 52 -8.2904653549194336 53 -6.8200416564941406
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54 -5.4270076751708984 55 -4.1479377746582031 56 -3.0194082260131836 57 -2.0779943466186523
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|
58 -1.3602719306945801 59 -0.90281611680984497 60 -0.7422029972076416;
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|
createNode animCurveTA -n "hood_right_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 -32.448951721191406 1 -33.376869201660156
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2 -34.352027893066406 3 -35.346084594726562 4 -36.330696105957031 5 -37.277507781982422
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6 -38.158176422119141 7 -38.944358825683594 8 -39.607700347900391 9 -40.002578735351563
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26 -5.8923616409301758 27 -1.7101864814758301 28 2.5257611274719238 29 6.2599301338195801
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30 8.936767578125 31 10.000720977783203 32 9.6054830551147461 33 8.3747167587280273
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34 6.4578256607055664 35 4.0042142868041992 36 1.1632872819900513 37 -1.9155521392822266
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38 -5.0829000473022461 39 -8.1893520355224609 40 -11.085502624511719 41 -13.621949195861816
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42 -15.649290084838867 43 -17.01811408996582 44 -17.993137359619141 45 -18.941144943237305
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46 -19.865861892700195 47 -20.771001815795898 48 -21.660289764404297 49 -22.537441253662109
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50 -23.406177520751953 51 -24.27021598815918 52 -25.133279800415039 53 -25.99908447265625
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|
58 -30.499433517456051 59 -31.459802627563477 60 -32.448951721191406;
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|
createNode animCurveTL -n "hood_right_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.987307071685791 59 2.987307071685791
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|
60 2.987307071685791;
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|
createNode animCurveTL -n "hood_right_translateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -29.5418701171875 59 -29.5418701171875
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|
60 -29.5418701171875;
|
|
createNode animCurveTL -n "hood_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -15.928640365600586 59 -15.928640365600586
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|
60 -15.928640365600586;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 59 6.4291629791259766
|
|
60 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 59 -3.7228443622589111
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|
60 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 59 6.2740335464477539
|
|
60 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 59 -5.3825597763061523
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|
60 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 59 18.000844955444336
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|
60 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 59 -6.2304854393005371
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|
60 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 59 17.171575546264648
|
|
60 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -8.2408294677734375 1 -8.2372226715087891
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|
58 -8.2999849319458008 59 -8.2560520172119141 60 -8.2408294677734375;
|
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createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 -2.4710471630096436 1 -2.4668307304382324
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58 -2.4106755256652832 59 -2.4554929733276367 60 -2.4710471630096436;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -8.6608572006225586 1 -8.938044548034668
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|
58 -8.0254735946655273 59 -8.345738410949707 60 -8.6608572006225586;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 59 14.009841918945313
|
|
60 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 59 13.3812255859375 60 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 59 9.8450155258178711
|
|
60 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.97428059577941895 1 -0.97064214944839489
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|
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|
|
58 -1.0346047878265381 59 -0.98980426788330078 60 -0.97428059577941895;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 8.2150688171386719 1 8.2192907333374023
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|
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|
|
58 8.2751121520996094 59 8.2305383682250977 60 8.2150688171386719;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -8.7224512100219727 1 -8.9434576034545898
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|
2 -9.1562042236328125 3 -9.3513031005859375 4 -9.5193662643432617 5 -9.6510038375854492
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|
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|
|
58 -8.1409587860107422 59 -8.4340047836303711 60 -8.7224512100219727;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 59 14.009841918945313
|
|
60 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 59 13.75164794921875
|
|
60 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 59 -6.6388611793518066
|
|
60 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -9.5462160110473633 1 -9.5462160110473633
|
|
2 -9.5462160110473633 3 -9.5462160110473633 4 -9.5462160110473633 5 -9.5462160110473633
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|
|
58 -9.9371213912963867 59 -9.6560401916503906 60 -9.5462160110473633;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 7.3296732902526847 1 7.3296732902526847
|
|
2 7.3296732902526847 3 7.3296732902526847 4 7.3296732902526847 5 7.3296732902526847
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|
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|
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|
|
58 7.5605335235595703 59 7.3956327438354492 60 7.3296732902526847;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -28.827953338623043 1 -28.922613143920898
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58 -28.884260177612305 59 -28.842716217041016 60 -28.827953338623043;
|
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createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 59 8.6222553253173828
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60 8.6222553253173828;
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createNode animCurveTL -n "jaw_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 59 0.83758300542831421
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|
60 0.83758300542831421;
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createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 7.1282548904418945 1 6.9652004241943359
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2 6.8732590675354004 3 6.8409686088562012 4 6.8552765846252441 5 6.9007678031921387
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59 7.477961540222168 60 7.1282548904418945;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 5.4726195335388184 1 5.5077824592590332
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2 5.4979767799377441 3 5.4513554573059082 4 5.3774967193603516 5 5.2862734794616699
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58 4.8300294876098633 59 5.1451811790466309 60 5.4726195335388184;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 -6.9765520095825195 1 -6.2107281684875488
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2 -5.6002349853515625 3 -5.0785160064697266 4 -4.5822176933288574 5 -4.0621223449707031
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|
58 -8.7159137725830078 59 -7.8753829002380371 60 -6.9765520095825195;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 59 10.242449760437012
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|
60 10.242449760437012;
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createNode animCurveTL -n "Character1_Head_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 59 10.225434303283691
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|
60 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -3.3750779948604759e-014 1 7.638334409421077e-014
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|
2 5.5067062021407764e-014 3 -3.1974423109204508e-014 4 0 5 4.2632564145606011e-014
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6 -4.0856207306205761e-014 7 9.7699626167013776e-015 8 -6.8389738316909643e-014 9 6.0396132539608516e-014
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13 -2.3092638912203256e-014 14 3.1974423109204508e-014 15 -4.5297099404706387e-014
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|
34 -3.2862601528904634e-014 35 1.1812772982011666e-013 36 -1.3322676295501878e-015
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|
46 3.5083047578154947e-014 47 -7.2386541205560206e-014 48 -9.681144774731365e-014
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|
49 -8.6153306710912148e-014 50 5.0182080713057076e-014 51 -7.0166095156309893e-014
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|
52 3.907985046680551e-014 53 -9.7699626167013776e-014 54 -5.773159728050814e-014
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|
55 1.1102230246251565e-013 56 -1.7763568394002505e-014 57 -7.460698725481052e-014
|
|
58 1.0302869668521453e-013 59 6.0396132539608516e-014 60 -3.3750779948604759e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 6.2769255638122559 1 6.5179529190063477
|
|
2 6.6619081497192383 3 6.7368426322937012 4 6.7707929611206055 5 6.7881088256835938
|
|
6 6.8079514503479004 7 6.8448996543884277 8 6.9116272926330566 9 6.9915313720703125
|
|
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|
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|
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|
22 6.9115076065063477 23 6.8512959480285645 24 6.7871642112731934 25 6.7201523780822754
|
|
26 6.8999581336975098 27 7.3812503814697275 28 7.8841977119445801 29 8.1177940368652344
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|
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|
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|
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|
|
58 5.1856298446655273 59 5.7283444404602051 60 6.2769255638122559;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 8.0905132293701172 1 7.8855428695678711
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|
2 7.778775691986084 3 7.7452526092529297 4 7.7597713470458984 5 7.7951178550720215
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|
6 7.8215556144714355 7 7.8069553375244141 8 7.7167582511901855 9 7.5821108818054199
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|
10 7.4640426635742179 11 7.3654680252075186 12 7.2674689292907715 13 7.1705904006958008
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|
14 7.0753622055053711 15 6.9823074340820313 16 6.8919482231140137 17 6.804837703704834
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18 6.7215633392333984 19 6.6427946090698242 20 6.5692968368530273 21 6.5019745826721191
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22 6.4418997764587402 23 6.3903484344482422 24 6.3488321304321289 25 6.3191075325012207
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|
26 6.0850462913513184 27 5.6035699844360352 28 5.1509709358215332 29 4.9816131591796875
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30 5.3142499923706055 31 6.327794075012207 32 7.6449861526489249 33 8.7542171478271484
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34 9.6155509948730469 35 10.195705413818359 36 10.454824447631836 37 10.515566825866699
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|
38 10.552427291870117 39 10.592121124267578 40 10.653163909912109 41 10.718058586120605
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|
42 10.761298179626465 43 10.783774375915527 44 10.786109924316406 45 10.76869010925293
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|
46 10.731718063354492 47 10.675238609313965 48 10.599180221557617 49 10.503385543823242
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|
50 10.387643814086914 51 10.251708984375 52 10.095327377319336 53 9.9182653427124023
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54 9.7203130722045898 55 9.5013179779052734 56 9.2611942291259766 57 8.9999246597290039
|
|
58 8.7175874710083008 59 8.4143581390380859 60 8.0905132293701172;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -7.1865210533142099 1 -6.1518030166625977
|
|
2 -4.4531168937683105 3 -2.3300368785858154 4 -0.021121883764863014 5 2.2489621639251709
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|
6 4.2763595581054687 7 5.8780341148376465 8 6.8862414360046387 9 7.3178071975708008
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26 -2.232079029083252 27 -2.3156204223632813 28 -2.6139824390411377 29 -3.3038029670715332
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42 -9.5658168792724609 43 -9.7916965484619141 44 -9.9615106582641602 45 -10.078085899353027
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46 -10.144271850585937 47 -10.162705421447754 48 -10.136190414428711 49 -10.067287445068359
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50 -9.958561897277832 51 -9.8125505447387695 52 -9.6315431594848633 53 -9.4180088043212891
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|
|
58 -7.9362792968749991 59 -7.5708856582641602 60 -7.1865210533142099;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 59 1.3887042999267578
|
|
60 1.3887042999267578;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 59 18.211067199707031
|
|
60 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.2434497875801753e-014 1 1.9539925233402755e-014
|
|
2 -3.5527136788005009e-015 3 -8.8817841970012523e-015 4 7.1054273576010019e-015 5 2.4868995751603507e-014
|
|
6 -1.7763568394002505e-015 7 1.7763568394002505e-015 8 -1.9539925233402755e-014 9 2.4868995751603507e-014
|
|
10 1.2434497875801753e-014 11 1.0658141036401503e-014 12 1.7763568394002505e-015
|
|
13 1.7763568394002505e-015 14 1.7763568394002505e-015 15 -5.3290705182007514e-015
|
|
16 -2.3092638912203256e-014 17 1.7763568394002505e-015 18 2.6645352591003757e-014
|
|
19 3.730349362740526e-014 20 -2.3092638912203256e-014 21 1.5987211554602254e-014
|
|
22 -3.5527136788005009e-015 23 -3.5527136788005009e-015 24 5.3290705182007514e-015
|
|
25 -7.1054273576010019e-015 26 -2.3092638912203256e-014 27 -1.7763568394002505e-015
|
|
28 1.9539925233402755e-014 29 -1.1546319456101628e-014 30 -6.2172489379008766e-015
|
|
31 -1.0658141036401503e-014 32 -2.7533531010703882e-014 33 1.5987211554602254e-014
|
|
34 -8.8817841970012523e-015 35 2.7533531010703882e-014 36 7.1054273576010019e-015
|
|
37 8.8817841970012523e-016 38 -7.1054273576010019e-015 39 -1.7763568394002505e-014
|
|
40 2.042810365310288e-014 41 -1.2434497875801753e-014 42 -5.3290705182007514e-015
|
|
43 3.3750779948604759e-014 44 2.7533531010703882e-014 45 4.6185277824406512e-014
|
|
46 1.1546319456101628e-014 47 -1.5099033134902129e-014 48 -2.9309887850104133e-014
|
|
49 -2.9309887850104133e-014 50 1.0658141036401503e-014 51 -3.1086244689504383e-014
|
|
52 2.4868995751603507e-014 53 -2.6645352591003757e-014 54 -2.1316282072803006e-014
|
|
55 3.907985046680551e-014 56 -3.5527136788005009e-015 57 -3.0198066269804258e-014
|
|
58 3.1974423109204508e-014 59 3.5527136788005009e-014 60 -1.2434497875801753e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 23.537521362304687 1 23.537521362304687
|
|
2 23.537521362304687 3 23.537521362304687 4 23.537521362304687 5 23.537521362304687
|
|
6 23.537521362304687 7 23.537521362304687 8 23.537521362304687 9 23.537521362304687
|
|
10 23.537521362304687 11 23.537521362304687 12 23.537521362304687 13 23.537521362304687
|
|
14 23.537521362304687 15 23.537521362304687 16 23.537521362304687 17 23.537521362304687
|
|
18 23.537521362304687 19 23.537521362304687 20 23.537521362304687 21 23.537521362304687
|
|
22 23.537521362304687 23 23.537521362304687 24 23.537521362304687 25 23.537521362304687
|
|
26 23.537521362304687 27 23.537521362304687 28 23.537521362304687 29 23.537521362304687
|
|
30 23.537521362304687 31 23.537521362304687 32 23.537521362304687 33 23.537521362304687
|
|
34 23.537521362304687 35 23.537521362304687 36 23.537521362304687 37 23.537521362304687
|
|
38 23.537521362304687 39 23.537521362304687 40 23.537521362304687 41 23.537521362304687
|
|
42 23.537521362304687 43 23.537521362304687 44 23.537521362304687 45 23.537521362304687
|
|
46 23.537521362304687 47 23.537521362304687 48 23.537521362304687 49 23.537521362304687
|
|
50 23.537521362304687 51 23.537521362304687 52 23.537521362304687 53 23.537521362304687
|
|
54 23.537521362304687 55 23.537521362304687 56 23.537521362304687 57 23.537521362304687
|
|
58 23.537521362304687 59 23.537521362304687 60 23.537521362304687;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.0786994695663452 1 -1.0786994695663452
|
|
2 -1.0786993503570557 3 -1.0786993503570557 4 -1.0786992311477661 5 -1.0786992311477661
|
|
6 -1.0786991119384766 7 -1.0786991119384766 8 -1.078698992729187 9 -1.078698992729187
|
|
10 -1.078698992729187 11 -1.078698992729187 12 -1.078698992729187 13 -1.078698992729187
|
|
14 -1.078698992729187 15 -1.078698992729187 16 -1.078698992729187 17 -1.078698992729187
|
|
18 -1.0786991119384766 19 -1.0786991119384766 20 -1.0786991119384766 21 -1.0786991119384766
|
|
22 -1.0786991119384766 23 -1.0786991119384766 24 -1.0786991119384766 25 -1.0786991119384766
|
|
26 -1.0786991119384766 27 -1.0786991119384766 28 -1.0786991119384766 29 -1.0786991119384766
|
|
30 -1.0786992311477661 31 -1.0786992311477661 32 -1.0786992311477661 33 -1.0786992311477661
|
|
34 -1.0786992311477661 35 -1.0786992311477661 36 -1.0786992311477661 37 -1.0786992311477661
|
|
38 -1.0786992311477661 39 -1.0786992311477661 40 -1.0786992311477661 41 -1.0786992311477661
|
|
42 -1.0786993503570557 43 -1.0786993503570557 44 -1.0786993503570557 45 -1.0786993503570557
|
|
46 -1.0786993503570557 47 -1.0786993503570557 48 -1.0786993503570557 49 -1.0786993503570557
|
|
50 -1.0786993503570557 51 -1.0786993503570557 52 -1.0786993503570557 53 -1.0786994695663452
|
|
54 -1.0786994695663452 55 -1.0786994695663452 56 -1.0786994695663452 57 -1.0786994695663452
|
|
58 -1.0786994695663452 59 -1.0786994695663452 60 -1.0786994695663452;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -3.8385038375854492 1 -3.8385038375854492
|
|
2 -3.8385038375854492 3 -3.8385038375854492 4 -3.8385038375854492 5 -3.8385040760040283
|
|
6 -3.8385040760040283 7 -3.8385040760040283 8 -3.8385040760040283 9 -3.8385040760040283
|
|
10 -3.8385040760040283 11 -3.8385040760040283 12 -3.8385040760040283 13 -3.8385040760040283
|
|
14 -3.8385040760040283 15 -3.8385040760040283 16 -3.8385040760040283 17 -3.8385040760040283
|
|
18 -3.8385040760040283 19 -3.8385040760040283 20 -3.8385040760040283 21 -3.8385040760040283
|
|
22 -3.8385040760040283 23 -3.8385040760040283 24 -3.8385040760040283 25 -3.8385040760040283
|
|
26 -3.8385040760040283 27 -3.8385040760040283 28 -3.8385040760040283 29 -3.8385040760040283
|
|
30 -3.8385040760040283 31 -3.8385040760040283 32 -3.8385040760040283 33 -3.8385040760040283
|
|
34 -3.8385040760040283 35 -3.8385040760040283 36 -3.8385038375854492 37 -3.8385038375854492
|
|
38 -3.8385038375854492 39 -3.8385038375854492 40 -3.8385038375854492 41 -3.8385038375854492
|
|
42 -3.8385038375854492 43 -3.8385038375854492 44 -3.8385038375854492 45 -3.8385038375854492
|
|
46 -3.8385038375854492 47 -3.8385038375854492 48 -3.8385038375854492 49 -3.8385038375854492
|
|
50 -3.8385038375854492 51 -3.8385038375854492 52 -3.8385038375854492 53 -3.8385038375854492
|
|
54 -3.8385038375854492 55 -3.8385038375854492 56 -3.8385038375854492 57 -3.8385038375854492
|
|
58 -3.8385038375854492 59 -3.8385038375854492 60 -3.8385038375854492;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 59 -0.50238901376724243
|
|
60 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 59 -1.3544845581054688
|
|
60 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 59 -2.6074624061584473
|
|
60 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 43.147258758544922 1 43.147258758544922
|
|
2 43.147258758544922 3 43.147258758544922 4 43.147258758544922 5 43.147258758544922
|
|
6 43.147258758544922 7 43.147258758544922 8 43.147258758544922 9 43.147258758544922
|
|
10 43.147258758544922 11 43.147258758544922 12 43.147258758544922 13 43.147258758544922
|
|
14 43.147258758544922 15 43.147258758544922 16 43.147258758544922 17 43.147258758544922
|
|
18 43.147258758544922 19 43.147258758544922 20 43.147258758544922 21 43.147258758544922
|
|
22 43.147258758544922 23 43.147258758544922 24 43.147258758544922 25 43.147258758544922
|
|
26 43.147258758544922 27 43.147258758544922 28 43.147258758544922 29 43.147258758544922
|
|
30 43.147258758544922 31 43.147258758544922 32 43.147258758544922 33 43.147258758544922
|
|
34 43.147258758544922 35 43.147258758544922 36 43.147258758544922 37 43.147258758544922
|
|
38 43.147258758544922 39 43.147258758544922 40 43.147258758544922 41 43.147258758544922
|
|
42 43.147258758544922 43 43.147258758544922 44 43.147258758544922 45 43.147258758544922
|
|
46 43.147258758544922 47 43.147258758544922 48 43.147258758544922 49 43.147258758544922
|
|
50 43.147258758544922 51 43.147258758544922 52 43.147258758544922 53 43.147258758544922
|
|
54 43.147258758544922 55 43.147258758544922 56 43.147258758544922 57 43.147258758544922
|
|
58 43.147258758544922 59 43.147258758544922 60 43.147258758544922;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.736652672290802 1 -0.736652672290802
|
|
2 -0.736652672290802 3 -0.73665261268615723 4 -0.73665261268615723 5 -0.73665255308151245
|
|
6 -0.73665255308151245 7 -0.73665249347686768 8 -0.73665249347686768 9 -0.73665249347686768
|
|
10 -0.7366524338722229 11 -0.73665249347686768 12 -0.73665249347686768 13 -0.73665249347686768
|
|
14 -0.73665249347686768 15 -0.73665249347686768 16 -0.73665249347686768 17 -0.73665249347686768
|
|
18 -0.73665249347686768 19 -0.73665255308151245 20 -0.73665255308151245 21 -0.73665255308151245
|
|
22 -0.73665255308151245 23 -0.73665255308151245 24 -0.73665255308151245 25 -0.73665255308151245
|
|
26 -0.73665255308151245 27 -0.73665255308151245 28 -0.73665255308151245 29 -0.73665255308151245
|
|
30 -0.73665255308151245 31 -0.73665255308151245 32 -0.73665255308151245 33 -0.73665255308151245
|
|
34 -0.73665261268615723 35 -0.73665261268615723 36 -0.73665261268615723 37 -0.73665261268615723
|
|
38 -0.73665261268615723 39 -0.73665261268615723 40 -0.73665261268615723 41 -0.73665261268615723
|
|
42 -0.73665261268615723 43 -0.73665261268615723 44 -0.73665261268615723 45 -0.73665261268615723
|
|
46 -0.73665261268615723 47 -0.73665261268615723 48 -0.73665261268615723 49 -0.73665261268615723
|
|
50 -0.73665261268615723 51 -0.73665261268615723 52 -0.736652672290802 53 -0.736652672290802
|
|
54 -0.736652672290802 55 -0.736652672290802 56 -0.736652672290802 57 -0.736652672290802
|
|
58 -0.736652672290802 59 -0.736652672290802 60 -0.736652672290802;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -7.1498456001281738 1 -7.1498456001281738
|
|
2 -7.1498456001281738 3 -7.1498456001281738 4 -7.1498456001281738 5 -7.1498456001281738
|
|
6 -7.1498456001281738 7 -7.1498456001281738 8 -7.1498456001281738 9 -7.1498456001281738
|
|
10 -7.1498456001281738 11 -7.1498456001281738 12 -7.1498456001281738 13 -7.1498456001281738
|
|
14 -7.1498456001281738 15 -7.1498456001281738 16 -7.1498456001281738 17 -7.1498456001281738
|
|
18 -7.1498456001281738 19 -7.1498456001281738 20 -7.1498456001281738 21 -7.1498456001281738
|
|
22 -7.1498456001281738 23 -7.1498456001281738 24 -7.1498456001281738 25 -7.1498456001281738
|
|
26 -7.1498456001281738 27 -7.1498456001281738 28 -7.1498456001281738 29 -7.1498456001281738
|
|
30 -7.1498456001281738 31 -7.1498456001281738 32 -7.1498456001281738 33 -7.1498456001281738
|
|
34 -7.1498456001281738 35 -7.1498456001281738 36 -7.1498456001281738 37 -7.1498456001281738
|
|
38 -7.1498456001281738 39 -7.1498456001281738 40 -7.1498456001281738 41 -7.1498456001281738
|
|
42 -7.1498456001281738 43 -7.1498456001281738 44 -7.1498456001281738 45 -7.1498456001281738
|
|
46 -7.1498456001281738 47 -7.1498456001281738 48 -7.1498456001281738 49 -7.1498456001281738
|
|
50 -7.1498456001281738 51 -7.1498456001281738 52 -7.1498456001281738 53 -7.1498456001281738
|
|
54 -7.1498456001281738 55 -7.1498456001281738 56 -7.1498456001281738 57 -7.1498456001281738
|
|
58 -7.1498456001281738 59 -7.1498456001281738 60 -7.1498456001281738;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 59 -0.18733929097652435
|
|
60 -0.18733929097652435;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 59 -1.1584912538528442
|
|
60 -1.1584912538528442;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 59 -4.8861594200134277
|
|
60 -4.8861594200134277;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 59 40.371490478515625
|
|
60 40.371490478515625;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 59 11.317907333374023
|
|
60 11.317907333374023;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 59 -3.919908761978149
|
|
60 -3.919908761978149;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 59 -4.2298541069030762
|
|
60 -4.2298541069030762;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 59 -1.1903555393218994
|
|
60 -1.1903555393218994;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 59 -18.923664093017578
|
|
60 -18.923664093017578;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 25.101982116699219 1 25.101982116699219
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
42 25.101982116699219 43 25.101982116699219 44 25.101982116699219 45 25.101982116699219
|
|
46 25.101982116699219 47 25.101982116699219 48 25.101982116699219 49 25.101982116699219
|
|
50 25.101982116699219 51 25.101982116699219 52 25.101982116699219 53 25.101982116699219
|
|
54 25.101982116699219 55 25.101982116699219 56 25.101982116699219 57 25.101982116699219
|
|
58 25.101982116699219 59 25.101982116699219 60 25.101982116699219;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.3650347888469696 1 -0.3650347888469696
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|
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|
|
58 -0.3650347888469696 59 -0.3650347888469696 60 -0.3650347888469696;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.2057192325592041 1 -1.2057192325592041
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|
2 -1.2057192325592041 3 -1.2057192325592041 4 -1.2057193517684937 5 -1.2057193517684937
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|
46 -1.2057192325592041 47 -1.2057192325592041 48 -1.2057192325592041 49 -1.2057192325592041
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|
|
58 -1.2057192325592041 59 -1.2057192325592041 60 -1.2057192325592041;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 59 -0.22357845306396484
|
|
60 -0.22357845306396484;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 59 -2.1687469482421875
|
|
60 -2.1687469482421875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 59 -3.8498001098632813
|
|
60 -3.8498001098632813;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 43.622997283935547 1 43.622997283935547
|
|
2 43.622997283935547 3 43.622997283935547 4 43.622997283935547 5 43.622997283935547
|
|
6 43.622997283935547 7 43.622997283935547 8 43.622997283935547 9 43.622997283935547
|
|
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|
|
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|
|
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|
|
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|
|
26 43.622997283935547 27 43.622997283935547 28 43.622997283935547 29 43.622997283935547
|
|
30 43.622997283935547 31 43.622997283935547 32 43.622997283935547 33 43.622997283935547
|
|
34 43.622997283935547 35 43.622997283935547 36 43.622997283935547 37 43.622997283935547
|
|
38 43.622997283935547 39 43.622997283935547 40 43.622997283935547 41 43.622997283935547
|
|
42 43.622997283935547 43 43.622997283935547 44 43.622997283935547 45 43.622997283935547
|
|
46 43.622997283935547 47 43.622997283935547 48 43.622997283935547 49 43.622997283935547
|
|
50 43.622997283935547 51 43.622997283935547 52 43.622997283935547 53 43.622997283935547
|
|
54 43.622997283935547 55 43.622997283935547 56 43.622997283935547 57 43.622997283935547
|
|
58 43.622997283935547 59 43.622997283935547 60 43.622997283935547;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.28425154089927673 1 -0.28425154089927673
|
|
2 -0.28425154089927673 3 -0.28425151109695435 4 -0.28425148129463196 5 -0.28425145149230957
|
|
6 -0.28425142168998718 7 -0.28425139188766479 8 -0.28425136208534241 9 -0.28425133228302002
|
|
10 -0.28425133228302002 11 -0.28425133228302002 12 -0.28425133228302002 13 -0.28425136208534241
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|
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|
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|
|
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|
|
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|
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|
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|
|
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|
|
42 -0.28425148129463196 43 -0.28425148129463196 44 -0.28425148129463196 45 -0.28425148129463196
|
|
46 -0.28425148129463196 47 -0.28425151109695435 48 -0.28425151109695435 49 -0.28425151109695435
|
|
50 -0.28425151109695435 51 -0.28425151109695435 52 -0.28425154089927673 53 -0.28425154089927673
|
|
54 -0.28425154089927673 55 -0.28425154089927673 56 -0.28425154089927673 57 -0.28425154089927673
|
|
58 -0.28425154089927673 59 -0.28425154089927673 60 -0.28425154089927673;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -2.1350138187408447 1 -2.1350138187408447
|
|
2 -2.1350138187408447 3 -2.1350138187408447 4 -2.1350138187408447 5 -2.1350138187408447
|
|
6 -2.1350138187408447 7 -2.1350138187408447 8 -2.1350138187408447 9 -2.1350138187408447
|
|
10 -2.1350138187408447 11 -2.1350138187408447 12 -2.1350138187408447 13 -2.1350138187408447
|
|
14 -2.1350138187408447 15 -2.1350138187408447 16 -2.1350138187408447 17 -2.1350138187408447
|
|
18 -2.1350138187408447 19 -2.1350138187408447 20 -2.1350138187408447 21 -2.1350138187408447
|
|
22 -2.1350138187408447 23 -2.1350138187408447 24 -2.1350138187408447 25 -2.1350138187408447
|
|
26 -2.1350138187408447 27 -2.1350138187408447 28 -2.1350138187408447 29 -2.1350138187408447
|
|
30 -2.1350138187408447 31 -2.1350138187408447 32 -2.1350138187408447 33 -2.1350138187408447
|
|
34 -2.1350138187408447 35 -2.1350138187408447 36 -2.1350138187408447 37 -2.1350138187408447
|
|
38 -2.1350138187408447 39 -2.1350138187408447 40 -2.1350138187408447 41 -2.1350138187408447
|
|
42 -2.1350138187408447 43 -2.1350138187408447 44 -2.1350138187408447 45 -2.1350138187408447
|
|
46 -2.1350138187408447 47 -2.1350138187408447 48 -2.1350138187408447 49 -2.1350138187408447
|
|
50 -2.1350138187408447 51 -2.1350138187408447 52 -2.1350138187408447 53 -2.1350138187408447
|
|
54 -2.1350138187408447 55 -2.1350138187408447 56 -2.1350138187408447 57 -2.1350138187408447
|
|
58 -2.1350138187408447 59 -2.1350138187408447 60 -2.1350138187408447;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 59 -0.41343829035758972
|
|
60 -0.41343829035758972;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 59 -0.75771737098693848
|
|
60 -0.75771737098693848;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 59 -4.394721508026123
|
|
60 -4.394721508026123;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 41.899082183837891 59 41.899082183837891
|
|
60 41.899082183837891;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.14365553855896 59 3.14365553855896 60 3.14365553855896;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.9025231599807737 59 1.9025231599807737
|
|
60 1.9025231599807737;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 59 2.6068978309631348
|
|
60 2.6068978309631348;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 59 -1.3741570711135864
|
|
60 -1.3741570711135864;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 59 -19.684198379516602
|
|
60 -19.684198379516602;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 12.76560115814209 16 12.76560115814209
|
|
17 12.76560115814209 18 12.76560115814209 19 12.76560115814209 20 12.76560115814209
|
|
21 12.76560115814209 22 12.76560115814209 23 12.76560115814209 24 12.76560115814209
|
|
25 12.76560115814209 26 12.76560115814209 27 12.76560115814209 28 12.76560115814209
|
|
29 12.76560115814209 30 12.76560115814209 31 12.76560115814209 32 12.76560115814209
|
|
33 12.76560115814209 34 12.76560115814209 35 12.76560115814209 36 12.76560115814209
|
|
37 12.76560115814209 38 12.76560115814209 39 12.76560115814209 40 12.76560115814209
|
|
41 12.76560115814209 42 12.76560115814209 43 12.76560115814209 44 12.76560115814209
|
|
45 12.76560115814209 46 12.76560115814209 47 12.76560115814209 48 12.76560115814209
|
|
49 12.76560115814209 50 12.76560115814209 51 12.76560115814209 52 12.76560115814209
|
|
53 12.76560115814209 54 12.76560115814209 55 12.76560115814209 56 12.76560115814209
|
|
57 12.76560115814209 58 12.76560115814209 59 12.76560115814209 60 12.76560115814209;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 4.3579354286193848 16 4.3579354286193848
|
|
17 4.3579354286193848 18 4.3579354286193848 19 4.3579354286193848 20 4.3579354286193848
|
|
21 4.3579354286193848 22 4.3579354286193848 23 4.3579354286193848 24 4.3579354286193848
|
|
25 4.3579354286193848 26 4.3579354286193848 27 4.3579354286193848 28 4.3579354286193848
|
|
29 4.3579354286193848 30 4.3579354286193848 31 4.3579354286193848 32 4.3579354286193848
|
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57 4.3579354286193848 58 4.3579354286193848 59 4.3579354286193848 60 4.3579354286193848;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -1.6485188007354736 16 -1.6485188007354736
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57 -1.6485188007354736 58 -1.6485188007354736 59 -1.6485188007354736 60 -1.6485188007354736;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 59 0.050153255462646484
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60 0.050153255462646484;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 59 -1.524078369140625
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60 -1.524078369140625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 59 -3.3633809089660645
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60 -3.3633809089660645;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 43.664737701416016 1 43.664737701416016
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58 43.664737701416016 59 43.664737701416016 60 43.664737701416016;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 0.025886403396725655 1 0.025886410847306252
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58 0.025886407122015953 59 0.025886405259370804 60 0.025886405259370804;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 0.57822829484939575 1 0.57822829484939575
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2 0.57822823524475098 3 0.57822823524475098 4 0.57822823524475098 5 0.5782281756401062
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58 0.57822829484939575 59 0.57822829484939575 60 0.57822829484939575;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 59 0.21691970527172089
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60 0.21691970527172089;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 59 -1.2413421869277954
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60 -1.2413421869277954;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 59 -5.403416633605957
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60 -5.403416633605957;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 59 50.707569122314453
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60 50.707569122314453;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 59 1.138594388961792
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60 1.138594388961792;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 59 17.087230682373047
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60 17.087230682373047;
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|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 59 8.0014705657958984
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60 8.0014705657958984;
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|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 59 -2.3211886882781982
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60 -2.3211886882781982;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 59 -18.606718063354492
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|
60 -18.606718063354492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -45.536056518554687 59 -45.536056518554687
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|
60 -45.536056518554687;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.404392242431641 59 -18.404392242431641
|
|
60 -18.404392242431641;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.383121490478514 59 14.383121490478514
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|
60 14.383121490478514;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 59 -0.15521393716335297
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|
60 -0.15521393716335297;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 59 0.52972978353500366
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|
60 0.52972978353500366;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 59 -5.1216654777526855
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|
60 -5.1216654777526855;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 1.852596938078932e-007 1 1.8329637896385975e-007
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33 1.6907193867155001e-007 34 1.6922858492307569e-007 35 1.6951491943473229e-007
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36 1.6956965964709525e-007 37 1.6965597637863539e-007 38 1.695350277941543e-007 39 1.6968257909866225e-007
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|
60 1.8511764210416004e-007;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 1.1609451888716647e-007 1 1.1428368651422716e-007
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2 1.0905122138638035e-007 3 1.0108878001346966e-007 4 9.1465764739950828e-008 5 8.1276205321501038e-008
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28 7.3072414785713136e-009 29 1.5249330687083784e-008 30 2.4526059405616252e-008
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31 3.4567396056672806e-008 32 4.5307370299951799e-008 33 5.6243379731313332e-008
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34 6.6332070502994611e-008 35 7.5935965071494138e-008 36 8.3593043598284567e-008
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37 8.9986251339269074e-008 38 9.4424706276186043e-008 39 9.5588532644796942e-008
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40 9.5948209377638705e-008 41 9.6086132828077098e-008 42 9.6555943684961676e-008
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43 9.7515638231016055e-008 44 9.8503605272526329e-008 45 9.9689195565133559e-008
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46 1.0088766089211276e-007 47 1.019145301484059e-007 48 1.0333599931300341e-007 49 1.0476119172153631e-007
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50 1.0654105153662385e-007 51 1.077825473316807e-007 52 1.0893856483562558e-007 53 1.1013817413640937e-007
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|
58 1.1525551713020832e-007 59 1.1553609624570527e-007 60 1.1569279934064979e-007;
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|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -2.4023790956562152e-007 1 -2.4753342131589307e-007
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2 -2.6662038976610347e-007 3 -2.9435781812026107e-007 4 -3.2902735824791307e-007
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41 -3.2843797725945478e-007 42 -3.2641759162288508e-007 43 -3.2310396136381314e-007
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59 -2.4263616182906844e-007 60 -2.4117068164741795e-007;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 59 -0.56331372261047363
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60 -0.56331372261047363;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 59 -1.3259270191192627
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60 -1.3259270191192627;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 59 -9.1413974761962891
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60 -9.1413974761962891;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 59 28.15301513671875
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60 28.15301513671875;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 59 20.822746276855469
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|
60 20.822746276855469;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 59 17.629024505615234
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60 17.629024505615234;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 59 4.2828145027160645
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60 4.2828145027160645;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 59 -3.5269510746002197
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60 -3.5269510746002197;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 59 -4.3483805656433105
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|
60 -4.3483805656433105;
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|
createNode animCurveTU -n "weapon_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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|
createNode animCurveTU -n "weapon_right_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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|
createNode animCurveTU -n "weapon_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "weapon_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTA -n "weapon_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTA -n "weapon_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 59 0 60 0;
|
|
createNode animCurveTL -n "weapon_right_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 59 0.28223690390586853
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|
60 0.28223690390586853;
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|
createNode animCurveTL -n "weapon_right_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 59 -6.0544857978820801
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|
60 -6.0544857978820801;
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|
createNode animCurveTL -n "weapon_right_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 59 -17.206550598144531
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|
60 -17.206550598144531;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 35.615032196044922 1 35.992286682128906
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|
2 36.596446990966797 3 37.438156127929687 4 38.453468322753906 5 39.525558471679687
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6 40.512374877929687 7 41.268589019775391 8 41.662090301513672 9 41.585163116455078
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10 40.963359832763672 11 41.163536071777344 12 41.335689544677734 13 41.467079162597656
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14 41.555038452148438 15 41.602924346923828 16 41.617240905761719 17 41.605422973632813
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18 41.574325561523438 19 41.529136657714844 20 41.473014831542969 21 41.407115936279297
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22 41.331153869628906 23 41.244560241699219 24 41.147899627685547 25 41.044784545898438
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26 40.854236602783203 27 40.520339965820312 28 40.100299835205078 29 39.657455444335937
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30 39.250892639160156 31 38.927761077880859 32 38.717254638671875 33 38.625236511230469
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34 38.62890625 35 38.673999786376953 36 38.682125091552734 37 38.688720703125 38 38.769401550292969
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39 38.920974731445313 40 39.105941772460937 41 39.268367767333984 42 39.383403778076172
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43 39.417015075683594 44 39.324981689453125 45 39.060939788818359 46 38.595718383789063
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47 38.061931610107422 48 37.589653015136719 49 37.172878265380859 50 36.807163238525391
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51 36.489223480224609 52 36.216697692871094 53 35.988025665283203 54 35.802322387695312
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55 35.659320831298828 56 35.559364318847656 57 35.503334045410156 58 35.492610931396484
|
|
59 35.529067993164063 60 35.615032196044922;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -8.7948799133300781 1 -9.94580078125 2 -11.645139694213867
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|
3 -13.601057052612305 4 -15.614963531494139 5 -17.589879989624023 6 -19.511297225952148
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|
7 -21.408203125 8 -23.293720245361328 9 -25.089841842651367 10 -26.544137954711914
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19 -27.96796989440918 20 -27.458662033081055 21 -26.950716018676758 22 -26.481899261474609
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23 -26.088844299316406 24 -25.805610656738281 25 -25.662019729614258 26 -25.351240158081055
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|
|
59 -8.5700817108154297 60 -8.7948799133300781;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 3.5112535953521729 1 3.0593914985656738
|
|
2 2.4491143226623535 3 1.7713022232055664 4 1.0805075168609619 5 0.39843159914016724
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|
6 -0.27846911549568176 7 -0.96627151966094971 8 -1.6702232360839844 9 -2.3510735034942627
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10 -2.8898608684539795 11 -3.3839492797851562 12 -3.7379274368286137 13 -3.9663772583007813
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14 -4.0834951400756836 15 -4.1039810180664062 16 -4.0432868003845215 17 -3.9175114631652836
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18 -3.7431542873382564 19 -3.5368964672088623 20 -3.3154175281524658 21 -3.095160961151123
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|
34 1.9449281692504883 35 2.411480188369751 36 2.7033112049102783 37 2.8963327407836914
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|
38 3.1088767051696777 39 3.3458867073059082 40 3.5916111469268799 41 3.8207862377166748
|
|
42 4.0262489318847656 43 4.1949238777160645 44 4.3075885772705078 45 4.3443317413330078
|
|
46 4.2968835830688477 47 4.2184271812438965 48 4.1536989212036133 49 4.0981392860412598
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|
50 4.0483193397521973 51 4.0016522407531738 52 3.9561443328857422 53 3.9102630615234371
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|
54 3.8628580570220943 55 3.8130500316619873 56 3.7602007389068608 57 3.703869104385376
|
|
58 3.6437315940856934 59 3.579582691192627 60 3.5112535953521729;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 59 4.1963162422180176
|
|
60 4.1963162422180176;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.3000011449548765e-006 1 -1.3000081935388152e-006
|
|
2 -1.3000135368201882e-006 3 -1.2999997807128238e-006 4 -1.2999937553104246e-006
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|
5 -1.2999928458157228e-006 6 -1.2999934142499114e-006 7 -1.3000038734389818e-006
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|
8 -1.3000011449548765e-006 9 -1.2999942100577755e-006 10 -1.3000019407627406e-006
|
|
11 -1.3000047829336836e-006 12 -1.2999947784919641e-006 13 -1.2999981890970957e-006
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|
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|
18 -1.2999998943996616e-006 19 -1.3000054650547099e-006 20 -1.300006260862574e-006
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|
21 -1.3000014860153897e-006 22 -1.2999901173316175e-006 23 -1.2999967111682054e-006
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|
24 -1.300001372328552e-006 25 -1.2999995533391484e-006 26 -1.2999985301576089e-006
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|
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|
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|
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|
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|
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|
42 -1.2999910268263193e-006 43 -1.3000022818232537e-006 44 -1.2999984164707712e-006
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|
45 -1.300006260862574e-006 46 -1.3000025091969292e-006 47 -1.2999934142499114e-006
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|
48 -1.2999961427340168e-006 49 -1.2999944374314509e-006 50 -1.3000009175812011e-006
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|
51 -1.3000003491470125e-006 52 -1.2999923910683719e-006 53 -1.299990344705293e-006
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|
54 -1.3000017133890651e-006 55 -1.3000038734389818e-006 56 -1.2999995533391484e-006
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|
57 -1.3000061471757363e-006 58 -1.3000080798519775e-006 59 -1.3000004628338502e-006
|
|
60 -1.3000011449548765e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 59 -24.529909133911133
|
|
60 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 6.0367064476013184 1 5.9899344444274902
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|
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6 5.5848393440246582 7 5.5621061325073242 8 5.6070866584777832 9 5.7445082664489746
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34 5.9332118034362793 35 5.9025387763977051 36 5.8772616386413574 37 5.8517990112304687
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38 5.8256220817565918 39 5.8044710159301758 40 5.7893538475036621 41 5.7789406776428223
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42 5.7746973037719727 43 5.7768487930297852 44 5.7844500541687012 45 5.7961654663085938
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54 5.9156336784362793 55 5.9295220375061035 56 5.9454164505004883 57 5.9637451171875
|
|
58 5.9848804473876953 59 6.009124755859375 60 6.0367064476013184;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 10.366849899291992 1 10.123983383178711
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|
2 9.7312679290771484 3 9.0350522994995117 4 8.1026029586791992 5 7.1946959495544434
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6 6.7081913948059082 7 7.105372428894043 8 8.8161163330078125 9 12.126081466674805
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14 21.913732528686523 15 22.260158538818359 16 22.392642974853516 17 22.365907669067383
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18 22.234828948974609 19 22.056095123291016 20 21.888914108276367 21 21.794467926025391
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22 21.83439826965332 23 22.068183898925781 24 22.549409866333008 25 23.3212890625
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30 19.465475082397461 31 17.095027923583984 32 14.431861877441404 33 11.665452003479004
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34 9.0616588592529297 35 6.9805173873901367 36 5.8638715744018555 37 5.1040525436401367
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42 -3.5261023044586182 43 -5.0125041007995605 44 -5.9614343643188477 45 -6.1431012153625488
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|
|
58 7.8345489501953125 59 9.084315299987793 60 10.366849899291992;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -36.353404998779297 1 -36.079013824462891
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|
2 -35.704143524169922 3 -35.260398864746094 4 -34.781970977783203 5 -34.31719970703125
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6 -33.932254791259766 7 -33.701633453369141 8 -33.682685852050781 9 -33.875308990478516
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18 -33.973457336425781 19 -33.867969512939453 20 -33.742420196533203 21 -33.6026611328125
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22 -33.456016540527344 23 -33.310333251953125 24 -33.172733306884766 25 -33.048149108886719
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26 -33.016883850097656 27 -33.139225006103516 28 -33.389980316162109 29 -33.743999481201172
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30 -34.173587799072266 31 -34.646648406982422 32 -35.125511169433594 33 -35.566585540771484
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34 -35.9210205078125 35 -36.136917114257812 36 -36.163982391357422 37 -36.112354278564453
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38 -36.123889923095703 39 -36.208095550537109 40 -36.324581146240234 41 -36.4259033203125
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42 -36.515781402587891 43 -36.599723815917969 44 -36.684242248535156 45 -36.774761199951172
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46 -36.872230529785156 47 -36.956707000732422 48 -37.009166717529297 49 -37.034439086914063
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50 -37.036685943603516 51 -37.019500732421875 52 -36.985992431640625 53 -36.93878173828125
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54 -36.880039215087891 55 -36.811492919921875 56 -36.734447479248047 57 -36.649787902832031
|
|
58 -36.558006286621094 59 -36.459266662597656 60 -36.353404998779297;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 59 -5.3000893592834473
|
|
60 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 8.0291329140891321e-013 1 -6.1106675275368616e-013
|
|
2 -1.6910917111090384e-012 3 1.7763568394002505e-013 4 -2.3732127374387346e-012 5 -1.2079226507921703e-013
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6 -1.2079226507921703e-013 7 -4.1211478674085811e-013 8 -1.9895196601282805e-013
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9 -1.5205614545266144e-012 10 2.9132252166164108e-013 11 -2.1529444893531036e-012
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12 3.6237679523765109e-013 13 -8.9528384705772623e-013 14 2.2737367544323206e-013
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15 -1.0800249583553523e-012 16 -2.5011104298755527e-012 17 -2.5579538487363607e-012
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18 -2.0321522242738865e-012 19 -2.2311041902867146e-012 20 1.7195134205394424e-012
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21 0 22 -1.5916157281026244e-012 23 -1.8474111129762605e-013 24 -2.7000623958883807e-013
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25 3.694822225952521e-013 26 -2.1458390619955026e-012 27 1.3642420526593924e-012
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40 -1.3642420526593924e-012 41 5.1159076974727213e-013 42 5.2580162446247414e-013
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46 -5.1869619710487314e-013 47 -4.3343106881366111e-013 48 -9.9475983006414026e-014
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53 -7.815970093361102e-013 54 4.7606363295926712e-013 55 -9.3791641120333225e-013
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56 1.4992451724538114e-012 57 1.8260948309034575e-012 58 -1.4352963262354024e-012
|
|
59 -9.1660012913052924e-013 60 8.0291329140891321e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 59 -17.09416389465332
|
|
60 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 24.867528915405273 1 24.668109893798828
|
|
2 24.412788391113281 3 24.442880630493164 4 24.936990737915039 5 25.861120223999023
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|
6 26.965265274047852 7 27.834165573120117 8 28.016935348510742 9 27.230762481689453
|
|
10 25.573373794555664 11 25.252107620239258 12 25.376998901367188 13 25.87382698059082
|
|
14 26.675071716308594 15 27.715446472167969 16 28.928728103637695 17 30.246524810791016
|
|
18 31.597600936889645 19 32.908531188964844 20 34.104583740234375 21 35.111671447753906
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22 35.859004974365234 23 36.281425476074219 24 36.322486877441406 25 35.936885833740234
|
|
26 35.253692626953125 27 34.475948333740234 28 33.68682861328125 29 32.967723846435547
|
|
30 32.387088775634766 31 31.993803024291989 32 31.814033508300785 33 31.849937438964844
|
|
34 32.078880310058594 35 32.454029083251953 36 32.912010192871094 37 33.424449920654297
|
|
38 33.91021728515625 39 34.241786956787109 40 34.507804870605469 41 34.837471008300781
|
|
42 35.172657012939453 43 35.446357727050781 44 35.579887390136719 45 35.489513397216797
|
|
46 35.106597900390625 47 34.567142486572266 48 34.026809692382813 49 33.474571228027344
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50 32.901126861572266 51 32.299087524414063 52 31.662168502807617 53 30.985031127929684
|
|
54 30.263484954833981 55 29.494155883789066 56 28.674331665039066 57 27.802349090576172
|
|
58 26.877172470092773 59 25.898712158203125 60 24.867528915405273;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 9.3062496185302734 1 12.882208824157715
|
|
2 17.048128128051758 3 21.478281021118164 4 25.778602600097656 5 29.534894943237301
|
|
6 32.349716186523438 7 33.85076904296875 8 33.670501708984375 9 31.379791259765621
|
|
10 26.344942092895508 11 26.075801849365234 12 26.05531120300293 13 26.201318740844727
|
|
14 26.447978973388672 15 26.740192413330078 16 27.029989242553711 17 27.274377822875977
|
|
18 27.433818817138672 19 27.470964431762695 20 27.349470138549805 21 27.033012390136719
|
|
22 26.484523773193359 23 25.665525436401367 24 24.536243438720703 25 23.056211471557617
|
|
26 21.674680709838867 27 20.811107635498047 28 20.400613784790039 29 20.387348175048828
|
|
30 20.705776214599609 31 21.266395568847656 32 21.944150924682617 33 22.568462371826172
|
|
34 22.914430618286133 35 22.699100494384766 36 21.598133087158203 37 20.387996673583984
|
|
38 19.969970703125 39 20.227439880371094 40 20.951642990112305 41 21.897005081176758
|
|
42 22.902626037597656 43 23.785737991333008 44 24.338947296142578 45 24.347740173339844
|
|
46 23.633249282836914 47 22.561014175415039 48 21.562631607055664 49 20.615949630737305
|
|
50 19.701696395874023 51 18.803146362304687 52 17.905128479003906 53 16.993804931640625
|
|
54 16.056619644165039 55 15.081968307495115 56 14.059116363525391 57 12.978461265563965
|
|
58 11.83107852935791 59 10.609302520751953 60 9.3062496185302734;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 12.968776702880859 1 14.614799499511717
|
|
2 16.513753890991211 3 18.565073013305664 4 20.691635131835937 5 22.782234191894531
|
|
6 24.636478424072266 7 25.952642440795898 8 26.391033172607422 9 25.70067024230957
|
|
10 23.827171325683594 11 23.979457855224609 12 24.21501350402832 13 24.511117935180664
|
|
14 24.846723556518555 15 25.200380325317383 16 25.549083709716797 17 25.868082046508789
|
|
18 26.131217956542969 19 26.311851501464844 20 26.384052276611328 21 26.324245452880859
|
|
22 26.113105773925781 23 25.737274169921875 24 25.19114875793457 25 24.478097915649414
|
|
26 23.691091537475586 27 22.90083122253418 28 22.088527679443359 29 21.244075775146484
|
|
30 20.368026733398438 31 19.471294403076172 32 18.571727752685547 33 17.688186645507813
|
|
34 16.833810806274414 35 16.011922836303711 36 15.220680236816406 37 14.576869964599608
|
|
38 14.140146255493164 39 13.838180541992188 40 13.675839424133301 41 13.667386054992676
|
|
42 13.76127815246582 43 13.899179458618164 44 14.014266967773438 45 14.035764694213867
|
|
46 13.901920318603516 47 13.700530052185059 48 13.543787956237793 49 13.423971176147461
|
|
50 13.334268569946289 51 13.268698692321777 52 13.22172737121582 53 13.188201904296875
|
|
54 13.163359642028809 55 13.142739295959473 56 13.122136116027832 57 13.09774112701416
|
|
58 13.0660400390625 59 13.02396297454834 60 12.968776702880859;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 2.1316282072803006e-014 1 7.1054273576010019e-015
|
|
2 -7.1054273576010019e-015 3 -2.1316282072803006e-014 4 -7.1054273576010019e-014
|
|
5 -4.9737991503207013e-014 6 7.1054273576010019e-015 7 1.4210854715202004e-014 8 -2.1316282072803006e-014
|
|
9 -4.9737991503207013e-014 10 -2.1316282072803006e-014 11 -2.1316282072803006e-014
|
|
12 -7.1054273576010019e-015 13 -1.4210854715202004e-014 14 -2.1316282072803006e-014
|
|
15 7.1054273576010019e-015 16 -7.1054273576010019e-015 17 -3.5527136788005009e-014
|
|
18 -4.2632564145606011e-014 19 -9.9475983006414026e-014 20 2.8421709430404007e-014
|
|
21 1.4210854715202004e-014 22 7.1054273576010019e-015 23 -7.1054273576010019e-015
|
|
24 2.1316282072803006e-014 25 1.4210854715202004e-014 26 7.1054273576010019e-015
|
|
27 7.815970093361102e-014 28 -4.2632564145606011e-014 29 7.1054273576010019e-015
|
|
30 2.1316282072803006e-014 31 5.6843418860808015e-014 32 4.2632564145606011e-014
|
|
33 -2.1316282072803006e-014 34 7.1054273576010019e-015 35 -6.3948846218409017e-014
|
|
36 -4.2632564145606011e-014 37 -2.1316282072803006e-014 38 2.1316282072803006e-014
|
|
39 0 40 -7.1054273576010019e-014 41 2.8421709430404007e-014 42 7.1054273576010019e-015
|
|
43 -2.8421709430404007e-014 44 -4.9737991503207013e-014 45 -1.0658141036401503e-013
|
|
46 -4.2632564145606011e-014 47 2.1316282072803006e-014 48 2.1316282072803006e-014
|
|
49 5.6843418860808015e-014 50 1.4210854715202004e-014 51 6.3948846218409017e-014
|
|
52 -1.4210854715202004e-014 53 4.2632564145606011e-014 54 4.2632564145606011e-014
|
|
55 -4.2632564145606011e-014 56 -1.4210854715202004e-014 57 1.0658141036401503e-013
|
|
58 -4.9737991503207013e-014 59 -4.2632564145606011e-014 60 2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 59 0.0004332000098656863
|
|
60 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 59 -13.813052177429199
|
|
60 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 27.103782653808594 1 27.54688835144043
|
|
2 28.236032485961914 3 28.950233459472653 4 29.527040481567386 5 29.871126174926761
|
|
6 29.944316864013672 7 29.747735977172852 8 29.301721572875977 9 28.62226676940918
|
|
10 27.687973022460938 11 27.44404411315918 12 26.958240509033203 13 26.268497467041016
|
|
14 25.412399291992188 15 24.427959442138672 16 23.354381561279297 17 22.232040405273438
|
|
18 21.1026611328125 19 20.008817672729492 20 18.993587493896484 21 18.099916458129883
|
|
22 17.369720458984375 23 16.843494415283203 24 16.559480667114258 25 16.553215026855469
|
|
26 16.90214729309082 27 17.569011688232422 28 18.415792465209961 29 19.314701080322266
|
|
30 20.157009124755859 31 20.859285354614258 32 21.366838455200195 33 21.654232025146484
|
|
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58 25.749183654785156 59 26.405721664428711 60 27.103782653808594;
|
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createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 11.031017303466797 1 7.7196235656738281
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2 3.9486613273620601 3 0.075515761971473694 4 -3.5999548435211186 5 -6.8431015014648437
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58 10.524251937866211 59 10.74427604675293 60 11.031017303466797;
|
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createNode animCurveTA -n "Character1_RightShoulder_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 0.6036878228187561 1 0.21501101553440094
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58 0.39090350270271301 59 0.49281656742095947 60 0.6036878228187561;
|
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createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -2.8421709430404007e-014 1 -2.1316282072803006e-014
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2 -1.4210854715202004e-014 3 0 4 7.1054273576010019e-015 5 7.1054273576010019e-015
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13 -7.1054273576010019e-015 14 2.1316282072803006e-014 15 7.1054273576010019e-015
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16 0 17 7.1054273576010019e-015 18 7.1054273576010019e-015 19 -1.4210854715202004e-014
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44 0 45 -7.1054273576010019e-015 46 -7.1054273576010019e-015 47 2.1316282072803006e-014
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56 7.1054273576010019e-015 57 -7.1054273576010019e-015 58 0 59 0 60 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 59 11.974835395812988
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|
60 11.974835395812988;
|
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createNode animCurveTL -n "Character1_RightShoulder_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 59 -6.9999995231628418
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60 -6.9999995231628418;
|
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createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 7.3387508392333984 1 5.2679786682128906
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2 3.1589245796203613 3 1.0165973901748657 4 -1.1539744138717651 5 -3.347743034362793
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6 -5.5596370697021484 7 -7.7845635414123535 8 -10.01740837097168 9 -12.253030776977539
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|
|
58 1.4510260820388794 59 4.4514732360839844 60 7.3387508392333984;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.79182893037796021 1 -0.55571937561035156
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2 -0.32534196972846985 3 -0.10207302868366241 4 0.11278977990150452 5 0.31804031133651733
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58 -0.14645837247371674 59 -0.46530476212501526 60 -0.79182893037796021;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 0.97364747524261475 1 0.70912712812423706
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2 0.43127301335334778 3 0.14070382714271545 4 -0.16184021532535553 5 -0.47550171613693243
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|
|
58 0.20028556883335114 59 0.60254818201065063 60 0.97364747524261475;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 59 -0.5023651123046875
|
|
60 -0.5023651123046875;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 59 -1.7042083740234375
|
|
60 -1.7042083740234375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 59 2.393585205078125
|
|
60 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -45.352275848388672 1 -46.292762756347656
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2 -47.319366455078125 3 -48.420284271240234 4 -49.583728790283203 5 -50.797897338867188
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|
|
58 -43.905544281005859 59 -44.680103302001953 60 -45.352275848388672;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 1.6662355661392212 1 1.6374258995056152
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2 1.6030300855636597 3 1.5627357959747314 4 1.5163339376449585 5 1.4637424945831299
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58 1.7054942846298218 59 1.685239315032959 60 1.6662355661392212;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -7.3396596908569336 1 -7.4971289634704581
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2 -7.6684670448303232 3 -7.8515110015869141 4 -8.0440950393676758 5 -8.2440557479858398
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58 -7.0965852737426758 59 -7.2268443107604972 60 -7.3396596908569336;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 59 -0.10316276550292969
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60 -0.10316276550292969;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 59 -1.8364721536636353
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60 -1.8364721536636353;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 59 4.6960220336914062
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60 4.6960220336914062;
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 -33.833930969238281 1 -34.540733337402344
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58 -31.784463882446293 59 -32.865489959716797 60 -33.833930969238281;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 0.052836034446954727 1 0.049625400453805923
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58 0.06115935742855072 59 0.056952252984046936 60 0.052836034446954727;
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -0.68014067411422729 1 -0.6942400336265564
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|
|
58 -0.63904756307601929 59 -0.66075998544692993 60 -0.68014067411422729;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 59 -3.9271669387817383
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|
60 -3.9271669387817383;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 59 -4.2987790107727051
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|
60 -4.2987790107727051;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 59 19.107076644897461
|
|
60 19.107076644897461;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 6.9013004302978516 1 4.8002786636352539
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|
2 2.661367654800415 3 0.48971468210220331 4 -1.7095322608947754 5 -3.9312222003936772
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|
|
58 0.93000751733779918 59 3.9720993041992187 60 6.9013004302978516;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.22826103866100309 1 -0.15542113780975342
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|
2 -0.084238141775131226 3 -0.015132845379412174 4 0.051497224718332291 5 0.11528170108795165
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|
|
58 -0.028880871832370758 59 -0.12749829888343811 60 -0.22826103866100309;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 0.26402240991592407 1 0.18657787144184113
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|
2 0.10505160689353943 3 0.019622078165411949 4 -0.069494426250457764 5 -0.16204509139060974
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|
|
58 0.03715292364358902 59 0.1553264856338501 60 0.26402240991592407;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 59 -0.22357940673828125
|
|
60 -0.22357940673828125;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 59 -2.683441162109375
|
|
60 -2.683441162109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 59 3.5105056762695312
|
|
60 3.5105056762695312;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -22.597570419311523 1 -23.546297073364258
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2 -24.582014083862305 3 -25.692867279052734 4 -26.86699104309082 5 -28.092525482177734
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 0.49960014224052429 1 0.51147019863128662
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -1.019987940788269 1 -1.0664817094802856
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 59 0.18783910572528839
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60 0.18783910572528839;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 59 -1.3418197631835938
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60 -1.3418197631835938;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 59 4.2333579063415527
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60 4.2333579063415527;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -10.450114250183105 1 -11.156469345092773
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -0.094492405652999878 1 -0.098021097481250763
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 0.43114921450614929 1 0.46081474423408508
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 59 2.3924803733825684
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60 2.3924803733825684;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 59 -4.616032600402832
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60 -4.616032600402832;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 59 19.866424560546875
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60 19.866424560546875;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 10.012185096740723 1 7.7695236206054687
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58 3.6958737373352051 59 6.9131226539611816 60 10.012185096740723;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 0.082461975514888763 1 0.062379755079746239
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -0.10735926032066345 1 -0.084590502083301544
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 59 0.050222177058458328
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60 0.050222177058458328;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 59 -1.9773330688476563
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60 -1.9773330688476563;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 59 3.1185297966003418
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60 3.1185297966003418;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -10.84404468536377 1 -12.470709800720215
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58 -11.028985977172852 59 -10.975180625915527 60 -10.84404468536377;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -0.066700518131256104 1 -0.074518904089927673
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58 -0.067618981003761292 59 -0.067352555692195892 60 -0.066700518131256104;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 0.13129661977291107 1 0.15199202299118042
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 59 0.73360329866409302
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60 0.73360329866409302;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 59 -2.146676778793335
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60 -2.146676778793335;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 59 4.9628968238830566
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60 4.9628968238830566;
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 13.205347061157227 1 12.594890594482422
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58 15.234986305236816 59 14.164041519165039 60 13.205347061157227;
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 0.89441859722137451 1 0.88600355386734009
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58 1.0627700090408325 59 0.97296845912933361 60 0.89441859722137451;
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 -1.5495321750640869 1 -0.56112456321716309
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58 -1.7680869102478027 59 -1.6535003185272217 60 -1.5495321750640869;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 59 7.8716464042663574
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60 7.8716464042663574;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 59 -5.2183413505554199
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60 -5.2183413505554199;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 59 18.869667053222656
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60 18.869667053222656;
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 14.786811828613281 1 14.883782386779785
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58 14.786811828613281 59 14.786811828613281 60 14.786811828613281;
|
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 19.971372604370117 1 20.806831359863281
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54 19.971372604370117 55 19.971372604370117 56 19.971372604370117 57 19.971372604370117
|
|
58 19.971372604370117 59 19.971372604370117 60 19.971372604370117;
|
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 61 ".ktv[0:60]" 0 13.540372848510742 1 13.82341480255127
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2 14.127193450927734 3 14.44957447052002 4 14.788456916809082 5 15.141752243041994
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|
|
58 13.540372848510742 59 13.540372848510742 60 13.540372848510742;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
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setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 59 -1.0046461820602417
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60 -1.0046461820602417;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 59 -0.32945960760116577
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60 -0.32945960760116577;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 59 5.0041308403015137
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60 5.0041308403015137;
|
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -3.0615953505730431e-007 1 -0.054723765701055527
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2 -0.11111118644475937 3 -0.16845272481441498 4 -0.22613497078418734 5 -0.28364032506942749
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|
|
59 -3.0504796200148121e-007 60 -3.0614856427746417e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -2.4828236178109364e-007 1 1.1511714458465576
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2 2.3812673091888428 3 3.6797690391540527 4 5.0361270904541016 5 6.4397592544555664
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|
|
60 -2.4816091581669752e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 1.82644399160381e-007 1 0.44077479839324951
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|
2 0.90568286180496216 3 1.3897330760955811 4 1.8881062269210815 5 2.3961715698242187
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30 6.8346233367919922 31 5.9377093315124512 32 4.9711980819702148 33 3.9729814529418945
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52 1.7863177959043242e-007 53 1.7870526392016473e-007 54 1.8014023339674168e-007
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55 1.811690992781223e-007 56 1.8140745794426039e-007 57 1.8197333417901973e-007 58 1.8266179324655241e-007
|
|
59 1.8273553337166959e-007 60 1.8268755752615107e-007;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 59 -1.0796340703964233
|
|
60 -1.0796340703964233;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 59 -1.7368408441543579
|
|
60 -1.7368408441543579;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 59 8.5969715118408203
|
|
60 8.5969715118408203;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -16.547916412353516 1 -16.645622253417969
|
|
2 -16.747665405273438 3 -16.852739334106445 4 -16.9595947265625 5 -17.067052841186523
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6 -17.174015045166016 7 -17.279462814331055 8 -17.382471084594727 9 -17.482206344604492
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30 -17.925298690795898 31 -17.765727996826172 32 -17.58500862121582 33 -17.389989852905273
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34 -17.189783096313477 35 -16.995574951171875 36 -16.820240020751953 37 -16.677759170532227
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38 -16.582443237304687 39 -16.547916412353516 40 -16.547916412353516 41 -16.547916412353516
|
|
42 -16.547916412353516 43 -16.547916412353516 44 -16.547916412353516 45 -16.547916412353516
|
|
46 -16.547916412353516 47 -16.547916412353516 48 -16.547916412353516 49 -16.547916412353516
|
|
50 -16.547916412353516 51 -16.547916412353516 52 -16.547916412353516 53 -16.547916412353516
|
|
54 -16.547916412353516 55 -16.547916412353516 56 -16.547916412353516 57 -16.547916412353516
|
|
58 -16.547916412353516 59 -16.547916412353516 60 -16.547916412353516;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -19.38355827331543 1 -19.939476013183594
|
|
2 -20.533599853515625 3 -21.160863876342773 4 -21.816188812255859 5 -22.494480133056641
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|
6 -23.19061279296875 7 -23.899450302124023 8 -24.615833282470703 9 -25.334583282470703
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|
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|
18 -31.04728889465332 19 -31.501585006713867 20 -31.900440216064453 21 -32.238578796386719
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22 -32.510723114013672 23 -32.711612701416016 24 -32.835987091064453 25 -32.878608703613281
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26 -32.680503845214844 27 -32.1259765625 28 -31.274904251098633 29 -30.187276840209957
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34 -23.295125961303711 35 -22.041070938110352 36 -20.96510124206543 37 -20.125051498413086
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|
38 -19.578607559204102 39 -19.38355827331543 40 -19.38355827331543 41 -19.38355827331543
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42 -19.38355827331543 43 -19.38355827331543 44 -19.38355827331543 45 -19.38355827331543
|
|
46 -19.38355827331543 47 -19.38355827331543 48 -19.38355827331543 49 -19.38355827331543
|
|
50 -19.38355827331543 51 -19.38355827331543 52 -19.38355827331543 53 -19.38355827331543
|
|
54 -19.38355827331543 55 -19.38355827331543 56 -19.38355827331543 57 -19.38355827331543
|
|
58 -19.38355827331543 59 -19.38355827331543 60 -19.38355827331543;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 1.3949462175369263 1 1.0166712999343872
|
|
2 0.61321604251861572 3 0.18810591101646423 4 -0.25516402721405029 5 -0.71312832832336426
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|
38 1.2621382474899292 39 1.3949462175369263 40 1.3949462175369263 41 1.3949462175369263
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|
42 1.3949462175369263 43 1.3949462175369263 44 1.3949462175369263 45 1.3949462175369263
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|
46 1.3949462175369263 47 1.3949462175369263 48 1.3949462175369263 49 1.3949462175369263
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|
50 1.3949462175369263 51 1.3949462175369263 52 1.3949462175369263 53 1.3949462175369263
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|
54 1.3949462175369263 55 1.3949462175369263 56 1.3949462175369263 57 1.3949462175369263
|
|
58 1.3949462175369263 59 1.3949462175369263 60 1.3949462175369263;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 59 4.2824339866638184
|
|
60 4.2824339866638184;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 59 -5.357668399810791
|
|
60 -5.357668399810791;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 59 4.3487567901611328
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|
60 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -17.224794387817383 1 -16.924928665161133
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|
58 -18.031307220458984 59 -17.713850021362305 60 -17.224794387817383;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 2.3389229774475098 1 1.8240026235580442
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2 1.2202805280685425 3 0.59381437301635742 4 0.0098537839949131012 5 -0.47049885988235479
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58 2.0758581161499023 59 2.2152872085571289 60 2.3389229774475098;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 2.6026105880737305 1 2.6351220607757568
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2 2.6891474723815918 3 2.7565510272979736 4 2.8292522430419922 5 2.8991003036499023
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6 2.958282470703125 7 3.0001025199890137 8 3.0199527740478516 9 3.0160994529724121
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|
|
58 2.76540207862854 59 2.6953186988830566 60 2.6026108264923096;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 59 4.060394287109375
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|
60 4.060394287109375;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -4.2348347051301971e-012 1 1.3926637620897964e-012
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|
2 -5.6843418860808015e-012 3 -4.0500935938325711e-013 4 1.0260237104375847e-011 5 1.5404566511278972e-011
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9 5.3717030823463574e-012 10 3.68771679859492e-012 11 -1.5980106127244653e-011 12 8.9315221885044593e-012
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|
|
58 4.8103743210958783e-012 59 8.4767748376179952e-012 60 -3.3821834222180769e-012;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 59 23.902036666870117
|
|
60 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -2.6146054267883301 1 -2.7702200412750244
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|
2 -2.9490914344787598 3 -3.1385493278503418 4 -3.3261499404907227 5 -3.5003092288970947
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|
6 -3.6489570140838627 7 -3.7577924728393555 8 -3.8088445663452144 9 -3.7786829471588135
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|
|
58 -2.2738370895385742 59 -2.4330954551696777 60 -2.614605188369751;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -20.750003814697266 1 -18.758657455444336
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|
2 -16.898664474487305 3 -15.248300552368164 4 -13.877766609191895 5 -12.846611976623535
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|
|
58 -17.06635856628418 59 -18.864830017089844 60 -20.750003814697266;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -13.630192756652832 1 -14.753425598144533
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|
2 -16.00800895690918 3 -17.316499710083008 4 -18.597526550292969 5 -19.771020889282227
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|
|
58 -12.243013381958008 59 -12.903005599975586 60 -13.630192756652832;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 59 -5.3000893592834473
|
|
60 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 1.5560885913146194e-012 1 1.0658141036401503e-013
|
|
2 -7.744915819785092e-013 3 1.8474111129762605e-013 4 -3.694822225952521e-013 5 -3.0553337637684308e-013
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|
|
59 -5.7553961596568115e-013 60 7.1054273576010019e-013;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 59 19.571178436279297
|
|
60 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -48.847900390625 1 -51.032657623291016
|
|
2 -53.641590118408203 3 -56.602741241455078 4 -59.777244567871094 5 -62.976600646972663
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|
6 -65.994125366210937 7 -68.638298034667969 8 -70.757499694824219 9 -72.250617980957031
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26 -70.806816101074219 27 -66.467643737792969 28 -61.070514678955085 29 -55.125865936279297
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38 -33.555156707763672 39 -34.493480682373047 40 -35.527984619140625 41 -36.751117706298828
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|
42 -38.071495056152344 43 -39.381992340087891 44 -40.552299499511719 45 -41.433994293212891
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|
46 -41.884140014648437 47 -42.167350769042969 48 -42.594486236572266 49 -43.126319885253906
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54 -46.369819641113281 55 -46.975818634033203 56 -47.523399353027344 57 -47.997024536132813
|
|
58 -48.383258819580078 59 -48.670185089111328 60 -48.847900390625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -15.262508392333984 1 -20.095569610595703
|
|
2 -24.065097808837891 3 -27.156364440917969 4 -29.397619247436523 5 -30.85590934753418
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6 -31.627325057983402 7 -31.822650909423832 8 -31.55272102355957 9 -30.916063308715824
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10 -29.992837905883793 11 -29.093875885009766 12 -28.288467407226562 13 -27.539594650268555
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|
18 -24.064750671386719 19 -23.396884918212891 20 -22.739994049072266 21 -22.091314315795898
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22 -21.44184684753418 23 -20.773658752441406 24 -20.056888580322266 25 -19.245735168457031
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26 -18.494186401367188 27 -17.962900161743164 28 -17.593038558959961 29 -17.299158096313477
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30 -16.98841667175293 31 -16.602386474609375 32 -16.139980316162109 33 -15.636684417724608
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34 -15.120728492736815 35 -14.579304695129393 36 -13.956355094909668 37 -13.701859474182129
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|
38 -14.236151695251465 39 -15.459616661071777 40 -17.173337936401367 41 -19.134628295898438
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42 -21.179037094116211 43 -23.113182067871094 44 -24.706844329833984 45 -25.70625114440918
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46 -25.865377426147461 47 -25.604650497436523 48 -25.425863265991211 49 -25.255208969116211
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50 -25.040950775146484 51 -24.745058059692383 52 -24.338361740112305 53 -23.798507690429688
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|
54 -23.108222961425781 55 -22.254301071166992 56 -21.226930618286133 57 -20.018638610839844
|
|
58 -18.624164581298828 59 -17.039640426635742 60 -15.26250743865967;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 8.7437562942504883 1 11.953754425048828
|
|
2 15.429093360900879 3 19.017847061157227 4 22.525957107543945 5 25.740772247314453
|
|
6 28.451717376708984 7 30.466083526611328 8 31.616271972656254 9 31.751939773559574
|
|
10 30.708902359008789 11 31.566135406494144 12 32.550495147705078 13 33.601642608642578
|
|
14 34.668277740478516 15 35.708034515380859 16 36.687019348144531 17 37.578742980957031
|
|
18 38.362949371337891 19 39.023208618164063 20 39.544803619384766 21 39.912128448486328
|
|
22 40.106067657470703 23 40.101230621337891 24 39.863674163818359 25 39.348609924316406
|
|
26 38.626144409179688 27 37.693794250488281 28 36.388420104980469 29 34.610866546630859
|
|
30 32.384632110595703 31 29.855926513671875 32 27.235214233398438 33 24.720926284790039
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|
34 22.450313568115234 35 20.488977432250977 36 18.847223281860352 37 17.490856170654297
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|
38 16.350748062133789 39 15.402482032775879 40 14.688584327697754 41 14.251638412475586
|
|
42 14.06458568572998 43 14.057287216186523 44 14.111976623535156 45 14.072971343994141
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|
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|
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|
54 11.544740676879883 55 11.242843627929687 56 10.886386871337891 57 10.46536922454834
|
|
58 9.9718475341796875 59 9.3995542526245117 60 8.7437562942504883;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.4210854715202004e-014 1 5.6843418860808015e-014
|
|
2 2.8421709430404007e-014 3 -1.4210854715202004e-014 4 -1.4210854715202004e-014 5 1.4210854715202004e-014
|
|
6 1.4210854715202004e-014 7 2.8421709430404007e-014 8 0 9 2.8421709430404007e-014
|
|
10 2.8421709430404007e-014 11 -2.8421709430404007e-014 12 2.8421709430404007e-014
|
|
13 7.1054273576010019e-015 14 2.8421709430404007e-014 15 2.8421709430404007e-014
|
|
16 -2.8421709430404007e-014 17 -2.1316282072803006e-014 18 1.0658141036401503e-014
|
|
19 -7.1054273576010019e-015 20 -1.0658141036401503e-014 21 6.7501559897209518e-014
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|
22 -3.5527136788005009e-015 23 -7.1054273576010019e-015 24 7.1054273576010019e-015
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|
25 0 26 -5.6843418860808015e-014 27 4.2632564145606011e-014 28 1.4210854715202004e-014
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|
29 2.1316282072803006e-014 30 -7.1054273576010019e-015 31 -1.4210854715202004e-014
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|
32 -7.1054273576010019e-015 33 0 34 2.8421709430404007e-014 35 3.5527136788005009e-014
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|
36 -2.1316282072803006e-014 37 -2.8421709430404007e-014 38 5.6843418860808015e-014
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|
39 -2.8421709430404007e-014 40 4.2632564145606011e-014 41 -7.1054273576010019e-015
|
|
42 -2.1316282072803006e-014 43 2.8421709430404007e-014 44 4.2632564145606011e-014
|
|
45 1.4210854715202004e-014 46 2.8421709430404007e-014 47 -4.9737991503207013e-014
|
|
48 -5.6843418860808015e-014 49 -6.3948846218409017e-014 50 3.5527136788005009e-014
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|
51 -2.8421709430404007e-014 52 0 53 -6.3948846218409017e-014 54 0 55 2.8421709430404007e-014
|
|
56 -2.8421709430404007e-014 57 -3.5527136788005009e-014 58 6.3948846218409017e-014
|
|
59 3.5527136788005009e-014 60 7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 59 0.0001373999984934926
|
|
60 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 59 12.266913414001465
|
|
60 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -9.367823600769043 1 -8.1008739471435547
|
|
2 -6.4870767593383789 3 -4.518557071685791 4 -2.2282695770263672 5 0.30566549301147461
|
|
6 2.9598534107208252 7 5.5715537071228027 8 7.9496369361877433 9 9.8864316940307617
|
|
10 11.166257858276367 11 12.067750930786133 12 13.040256500244141 13 14.048192977905273
|
|
14 15.054001808166504 15 16.018854141235352 16 16.903602600097656 17 17.669191360473633
|
|
18 18.277385711669922 19 18.690391540527344 20 18.870790481567383 21 18.780864715576172
|
|
22 18.382022857666016 23 17.633743286132813 24 16.493204116821289 25 14.915129661560057
|
|
26 12.060723304748535 27 7.3946304321289062 28 1.4120582342147827 29 -5.2591867446899414
|
|
30 -11.933958053588867 31 -18.018989562988281 32 -23.12202262878418 33 -27.057949066162109
|
|
34 -29.781362533569336 35 -31.304880142211914 36 -31.633699417114258 37 -31.211698532104492
|
|
38 -30.604640960693359 39 -29.967174530029293 40 -29.216842651367188 41 -28.226455688476563
|
|
42 -27.078378677368164 43 -25.850406646728516 44 -24.617490768432617 45 -23.452770233154297
|
|
46 -22.427970886230469 47 -21.4793701171875 48 -20.501125335693359 49 -19.501077651977539
|
|
50 -18.487100601196289 51 -17.466968536376953 52 -16.448663711547852 53 -15.440293312072754
|
|
54 -14.450098037719725 55 -13.486423492431641 56 -12.557756423950195 57 -11.672832489013672
|
|
58 -10.840299606323242 59 -10.069055557250977 60 -9.367823600769043;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 11.179904937744141 1 15.124919891357424
|
|
2 18.780292510986328 3 22.099624633789063 4 25.04966926574707 5 27.612886428833008
|
|
6 29.792163848876953 7 31.615045547485352 8 33.135356903076172 9 34.429294586181641
|
|
10 35.585872650146484 11 36.674064636230469 12 37.740093231201172 13 38.762523651123047
|
|
14 39.724266052246094 15 40.612518310546875 16 41.418258666992188 17 42.135490417480469
|
|
18 42.760322570800781 19 43.289691925048828 20 43.720127105712891 21 44.046283721923828
|
|
22 44.259273529052734 23 44.344680786132812 24 44.280204772949219 25 44.032630920410156
|
|
26 43.783756256103516 27 43.558422088623047 28 43.06243896484375 29 42.057777404785156
|
|
30 40.442718505859375 31 38.27398681640625 32 35.722293853759766 33 32.999282836914062
|
|
34 30.30001258850098 35 27.775056838989258 36 25.522655487060547 37 23.684295654296875
|
|
38 22.281909942626953 39 21.191438674926758 40 20.418054580688477 41 19.980449676513672
|
|
42 19.767534255981445 43 19.668329238891602 44 19.573629379272461 45 19.376655578613281
|
|
46 18.972442626953125 47 18.450479507446289 48 17.96306037902832 49 17.499509811401367
|
|
50 17.049333572387695 51 16.602388381958008 52 16.148687362670898 53 15.678557395935059
|
|
54 15.182625770568849 55 14.651837348937987 56 14.077492713928223 57 13.451067924499512
|
|
58 12.764472961425781 59 12.009889602661133 60 11.179904937744141;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.47990077733993525 1 0.70276165008544922
|
|
2 1.9574439525604246 3 3.2979283332824707 4 4.7349133491516113 5 6.2597770690917969
|
|
6 7.8323731422424316 7 9.3762359619140625 8 10.781907081604004 9 11.915444374084473
|
|
10 12.627658843994141 11 13.052925109863281 12 13.45411491394043 13 13.825416564941406
|
|
14 14.159083366394043 15 14.445785522460937 16 14.675268173217773 17 14.836723327636721
|
|
18 14.919417381286621 19 14.912604331970215 20 14.805599212646486 21 14.587426185607912
|
|
22 14.246512413024902 23 13.770084381103516 24 13.144072532653809 25 12.353297233581543
|
|
26 10.9476318359375 27 8.6401300430297852 28 5.7275853157043457 29 2.5998618602752686
|
|
30 -0.33642584085464478 31 -2.7848854064941406 32 -4.63140869140625 33 -5.9139533042907715
|
|
34 -6.7347407341003418 35 -7.1806173324584961 36 -7.28025245666504 37 -7.1920685768127441
|
|
38 -7.0846261978149414 39 -6.9698352813720703 40 -6.7894482612609863 41 -6.4912209510803223
|
|
42 -6.1132736206054687 43 -5.6939449310302734 44 -5.2702598571777344 45 -4.8779244422912598
|
|
46 -4.5530142784118652 47 -4.2680869102478027 48 -3.972297191619873 49 -3.6687154769897465
|
|
50 -3.3602008819580078 51 -3.0493705272674561 52 -2.7386994361877441 53 -2.430478572845459
|
|
54 -2.1267929077148437 55 -1.8294826745986936 56 -1.5401068925857544 57 -1.2599135637283325
|
|
58 -0.98969250917434692 59 -0.72978353500366211 60 -0.47990095615386957;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -2.1316282072803006e-014 1 0 2 -7.1054273576010019e-015
|
|
3 0 4 1.4210854715202004e-014 5 7.1054273576010019e-015 6 1.4210854715202004e-014
|
|
7 -1.4210854715202004e-014 8 0 9 7.1054273576010019e-015 10 7.1054273576010019e-015
|
|
11 2.1316282072803006e-014 12 7.1054273576010019e-015 13 7.1054273576010019e-015
|
|
14 7.1054273576010019e-015 15 7.1054273576010019e-015 16 7.1054273576010019e-015
|
|
17 7.1054273576010019e-015 18 2.1316282072803006e-014 19 2.1316282072803006e-014
|
|
20 -1.4210854715202004e-014 21 -1.4210854715202004e-014 22 7.1054273576010019e-015
|
|
23 0 24 -1.4210854715202004e-014 25 -1.4210854715202004e-014 26 0 27 2.1316282072803006e-014
|
|
28 0 29 0 30 -1.4210854715202004e-014 31 7.1054273576010019e-015 32 -7.1054273576010019e-015
|
|
33 -7.1054273576010019e-015 34 7.1054273576010019e-015 35 -7.1054273576010019e-015
|
|
36 2.1316282072803006e-014 37 7.1054273576010019e-015 38 -2.8421709430404007e-014
|
|
39 7.1054273576010019e-015 40 1.4210854715202004e-014 41 0 42 2.8421709430404007e-014
|
|
43 -7.1054273576010019e-015 44 7.1054273576010019e-015 45 1.4210854715202004e-014
|
|
46 -7.1054273576010019e-015 47 3.5527136788005009e-014 48 7.1054273576010019e-015
|
|
49 7.1054273576010019e-015 50 -1.4210854715202004e-014 51 -1.4210854715202004e-014
|
|
52 7.1054273576010019e-015 53 -7.1054273576010019e-015 54 -1.4210854715202004e-014
|
|
55 -7.1054273576010019e-015 56 -1.4210854715202004e-014 57 -2.8421709430404007e-014
|
|
58 0 59 7.1054273576010019e-015 60 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 59 15.825918197631836
|
|
60 15.825918197631836;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 59 7.0000004768371582
|
|
60 7.0000004768371582;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -2.8015162944793701 1 -2.7914273738861084
|
|
2 -2.780508279800415 3 -2.7702367305755615 4 -2.7618920803070068 5 -2.7567727565765381
|
|
6 -2.7563576698303223 7 -2.7623817920684814 8 -2.7768728733062744 9 -2.8021073341369629
|
|
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58 -2.645211935043335 59 -2.7203738689422607 60 -2.8015162944793701;
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createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 -20.702854156494141 1 -20.6607666015625
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2 -20.641250610351563 3 -20.640285491943359 4 -20.653678894042969 5 -20.677057266235352
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58 -20.851800918579102 59 -20.776412963867188 60 -20.702854156494141;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 27.475004196166992 1 26.842048645019531
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2 25.99708366394043 3 24.996173858642578 4 23.895977020263672 5 22.752841949462891
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6 21.622177124023438 7 20.557962417602539 8 19.61265754699707 9 18.837377548217773
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34 24.920175552368164 35 25.551382064819336 36 25.770856857299805 37 25.793550491333008
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38 25.907821655273438 39 26.138212203979492 40 26.417753219604492 41 26.663948059082031
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42 26.878711700439453 43 27.063976287841797 44 27.221622467041016 45 27.353542327880859
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46 27.46159553527832 47 27.547616958618164 48 27.613445281982422 49 27.660890579223633
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50 27.691757202148437 51 27.70782470703125 52 27.710861206054688 53 27.702629089355469
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|
58 27.553251266479492 59 27.51374626159668 60 27.475004196166992;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 3.5527136788005009e-015 1 -7.1054273576010019e-015
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|
2 0 3 3.5527136788005009e-015 4 0 5 3.5527136788005009e-015 6 0 7 -3.5527136788005009e-015
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8 0 9 0 10 0 11 3.5527136788005009e-015 12 0 13 0 14 0 15 0 16 0 17 -3.5527136788005009e-015
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21 3.5527136788005009e-015 22 0 23 3.5527136788005009e-015 24 0 25 0 26 -3.5527136788005009e-015
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27 0 28 3.5527136788005009e-015 29 0 30 3.5527136788005009e-015 31 0 32 7.1054273576010019e-015
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33 0 34 0 35 0 36 0 37 3.5527136788005009e-015 38 0 39 0 40 3.5527136788005009e-015
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|
57 0 58 0 59 3.5527136788005009e-015 60 3.5527136788005009e-015;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 59 18.211067199707031
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|
60 18.211067199707031;
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|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 4.4408920985006262e-016 1 3.1086244689504383e-015
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2 1.7763568394002505e-015 3 8.8817841970012523e-016 4 -8.8817841970012523e-016 5 4.4408920985006262e-016
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6 4.4408920985006262e-016 7 -4.4408920985006262e-016 8 0 9 4.4408920985006262e-016
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17 -6.6613381477509392e-016 18 1.7763568394002505e-015 19 1.9984014443252818e-015
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20 -4.4408920985006262e-016 21 6.6613381477509392e-016 22 -2.6645352591003757e-015
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42 -3.5527136788005009e-015 43 4.4408920985006262e-015 44 1.7763568394002505e-015
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45 3.1086244689504383e-015 46 8.8817841970012523e-016 47 -3.5527136788005009e-015
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48 -2.2204460492503131e-015 49 -2.6645352591003757e-015 50 1.7763568394002505e-015
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51 -1.7763568394002505e-015 52 8.8817841970012523e-016 53 -3.5527136788005009e-015
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57 -8.8817841970012523e-016 58 8.8817841970012523e-016 59 1.7763568394002505e-015
|
|
60 4.4408920985006262e-016;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 1.7070872783660889 1 1.757696270942688
|
|
2 1.7599577903747559 3 1.7238290309906006 4 1.6592569351196289 5 1.5758428573608398
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6 1.482624888420105 7 1.3879501819610596 8 1.299474835395813 9 1.2242859601974487
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|
10 1.1691471338272095 11 1.1297101974487305 12 1.098463773727417 13 1.0744308233261108
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22 1.0020351409912109 23 0.98872333765029907 24 0.97005897760391235 25 0.94491159915924072
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|
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|
|
58 1.7555264234542847 59 1.7335875034332275 60 1.7070872783660889;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -5.7502298355102539 1 -5.7543988227844238
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|
2 -5.7516970634460449 3 -5.7427363395690918 4 -5.7285804748535156 5 -5.7104897499084473
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6 -5.6897363662719727 7 -5.6675024032592773 8 -5.644841194152832 9 -5.6226797103881836
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22 -5.5399665832519531 23 -5.5357446670532227 24 -5.5295734405517578 25 -5.520876407623291
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26 -5.5315966606140137 27 -5.5780153274536133 28 -5.6516513824462891 29 -5.7441897392272949
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|
|
58 -5.8147234916687012 59 -5.7832536697387695 60 -5.7502298355102539;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 12.892416000366211 1 13.004709243774414
|
|
2 12.987909317016602 3 12.869729042053223 4 12.678433418273926 5 12.441901206970215
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|
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|
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22 11.080927848815918 23 11.055503845214844 24 11.030043601989746 25 11.004231452941895
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26 11.027636528015137 27 11.137907028198242 28 11.318973541259766 29 11.554831504821777
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30 11.826798439025879 31 12.111770629882813 32 12.381561279296875 33 12.603394508361816
|
|
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38 12.36270809173584 39 12.390243530273438 40 12.475161552429199 41 12.551473617553711
|
|
42 12.619648933410645 43 12.680150985717773 44 12.73341178894043 45 12.779853820800781
|
|
46 12.819875717163086 47 12.853847503662109 48 12.88214111328125 49 12.90510368347168
|
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50 12.923069000244141 51 12.936351776123047 52 12.945260047912598 53 12.95008659362793
|
|
54 12.951120376586914 55 12.948629379272461 56 12.942886352539063 57 12.934145927429199
|
|
58 12.922654151916504 59 12.908664703369141 60 12.892416000366211;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 4.4408920985006262e-015 1 2.6645352591003757e-015
|
|
2 8.8817841970012523e-016 3 1.7763568394002505e-015 4 7.9936057773011271e-015 5 1.7763568394002505e-015
|
|
6 3.5527136788005009e-015 7 -7.1054273576010019e-015 8 2.6645352591003757e-015 9 0
|
|
10 0 11 8.8817841970012523e-016 12 3.5527136788005009e-015 13 -1.7763568394002505e-015
|
|
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18 1.7763568394002505e-015 19 1.3322676295501878e-015 20 8.8817841970012523e-016
|
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21 0 22 3.5527136788005009e-015 23 -8.8817841970012523e-016 24 0 25 5.3290705182007514e-015
|
|
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29 -4.4408920985006262e-016 30 3.5527136788005009e-015 31 0 32 0 33 8.8817841970012523e-016
|
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|
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|
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|
|
59 2.6645352591003757e-015 60 4.4408920985006262e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 59 9.3493785858154297
|
|
60 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -2.2204460492503131e-016 1 0 2 -4.4408920985006262e-016
|
|
3 1.9984014443252818e-015 4 -8.8817841970012523e-016 5 1.3322676295501878e-015 6 1.7763568394002505e-015
|
|
7 -4.4408920985006262e-016 8 1.7763568394002505e-015 9 -8.8817841970012523e-016 10 -8.8817841970012523e-016
|
|
11 2.2204460492503131e-016 12 -6.6613381477509392e-016 13 1.5543122344752192e-015
|
|
14 -1.3322676295501878e-015 15 1.3322676295501878e-015 16 8.8817841970012523e-016
|
|
17 2.2204460492503131e-016 18 -4.4408920985006262e-016 19 -4.4408920985006262e-016
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|
20 -8.8817841970012523e-016 21 -1.3322676295501878e-015 22 -6.6613381477509392e-016
|
|
23 8.8817841970012523e-016 24 -4.4408920985006262e-016 25 6.6613381477509392e-016
|
|
26 1.3322676295501878e-015 27 1.1102230246251565e-015 28 -8.8817841970012523e-016
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|
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|
32 0 33 2.2204460492503131e-016 34 2.2204460492503131e-016 35 -2.2204460492503131e-016
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|
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|
|
41 -1.7763568394002505e-015 42 1.3322676295501878e-015 43 -1.3322676295501878e-015
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|
44 0 45 1.7763568394002505e-015 46 0 47 -4.4408920985006262e-016 48 0 49 0 50 0 51 4.4408920985006262e-016
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52 0 53 1.7763568394002505e-015 54 -4.4408920985006262e-016 55 -4.4408920985006262e-016
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56 0 57 -4.4408920985006262e-016 58 1.1102230246251565e-015 59 -4.4408920985006262e-016
|
|
60 -2.2204460492503131e-016;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 3.8840854976740502e-009 1 4.101700756820037e-009
|
|
2 4.5712069685066581e-009 3 5.0907815740686146e-009 4 5.8095870336671851e-009 5 6.6720398095299069e-009
|
|
6 7.3552186563574651e-009 7 7.9413631226543657e-009 8 8.5796703075402547e-009 9 8.9375902234678506e-009
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|
10 9.0422815901547438e-009 11 8.9855900498037045e-009 12 8.9501437372518922e-009
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|
13 9.0457472623484136e-009 14 8.9253138213507555e-009 15 8.8927363250945746e-009
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|
16 8.7475049426188889e-009 17 8.8915141915890672e-009 18 8.6196321191778225e-009
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|
19 8.7072402621402034e-009 20 8.6097022844455751e-009 21 8.6261566778489396e-009
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|
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|
|
26 8.452595068320079e-009 27 8.5416216322187211e-009 28 8.5537870120333537e-009 29 8.5935507598833283e-009
|
|
30 8.448152399864739e-009 31 8.4435445302233347e-009 32 8.4317415272039398e-009 33 8.4722415749638458e-009
|
|
34 8.4237212760740476e-009 35 8.5166513841272717e-009 36 8.4407894007654249e-009
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37 8.4454656601451461e-009 38 8.3630489200459124e-009 39 8.3809146289581804e-009
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50 6.1443170551456205e-009 51 5.7920375162723303e-009 52 5.497815980248788e-009 53 5.2074762280085451e-009
|
|
54 4.857234170430047e-009 55 4.7141650583171213e-009 56 4.5057206854437482e-009 57 4.2576782099956745e-009
|
|
58 4.2254799659247055e-009 59 4.0333225648225834e-009 60 3.9776986149320237e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.8311858696051786e-008 1 -1.876770205910816e-008
|
|
2 -1.9862900657585669e-008 3 -2.1052692034118081e-008 4 -2.2736294624792208e-008
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|
5 -2.4677568433162378e-008 6 -2.6416506315740662e-008 7 -2.7852674833184213e-008
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|
8 -2.9155623693100097e-008 9 -3.0177972121236962e-008 10 -3.0469731626681096e-008
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11 -3.0208173740220445e-008 12 -3.0042855314604822e-008 13 -2.9722738048576502e-008
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14 -2.9094000097984466e-008 15 -2.8602492818663446e-008 16 -2.8008900088138944e-008
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17 -2.7567207183665235e-008 18 -2.6752291049092488e-008 19 -2.6260536856170802e-008
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20 -2.5691123894944212e-008 21 -2.5225519451055334e-008 22 -2.4562119449456077e-008
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35 -2.4968832335048319e-008 36 -2.4831862788232684e-008 37 -2.4806301013313714e-008
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41 -2.4920984387222234e-008 42 -2.4535214748766521e-008 43 -2.4311809454502509e-008
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47 -2.2960739087807269e-008 48 -2.2465876270416629e-008 49 -2.192225956321181e-008
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|
|
59 -1.8464916706761869e-008 60 -1.8425232894969668e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 2.1969386310161099e-008 1 2.2122293330539833e-008
|
|
2 2.2409691879943239e-008 3 2.2865032534014063e-008 4 2.3317426212088321e-008 5 2.389279529779742e-008
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|
6 2.4284622313075488e-008 7 2.4711216184414297e-008 8 2.5140401760381792e-008 9 2.5392425939685381e-008
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|
10 2.5390411551029501e-008 11 2.5383110724419566e-008 12 2.5433802619545531e-008
|
|
13 2.5638625444912577e-008 14 2.5775165113373077e-008 15 2.5927201718900506e-008
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|
16 2.6011797160663264e-008 17 2.6252925167113972e-008 18 2.6249832529856576e-008
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|
|
22 2.6982215572957102e-008 23 2.7082011300194608e-008 24 2.7159003934684733e-008
|
|
25 2.7170660388264878e-008 26 2.723370151613835e-008 27 2.727501779986596e-008 28 2.7334595031902609e-008
|
|
29 2.7615719488949253e-008 30 2.7654950329747408e-008 31 2.77543215077003e-008 32 2.7984922823520719e-008
|
|
33 2.8103691818159859e-008 34 2.8212692626539138e-008 35 2.8349523617521296e-008
|
|
36 2.8466608625876688e-008 37 2.8698609710886558e-008 38 2.8600302570680466e-008
|
|
39 2.8743409430376232e-008 40 2.8651802708168358e-008 41 2.8525438011683946e-008
|
|
42 2.8325700895948099e-008 43 2.8112969729932044e-008 44 2.7587125472905427e-008
|
|
45 2.7376310995919081e-008 46 2.6981972212070108e-008 47 2.6679373377191951e-008
|
|
48 2.6082576098929167e-008 49 2.5648613899420525e-008 50 2.5289226712743584e-008
|
|
51 2.4758147532111252e-008 52 2.430611800718907e-008 53 2.3968539153429447e-008 54 2.3419962857929022e-008
|
|
55 2.3113544855846158e-008 56 2.2795608956016622e-008 57 2.2540637800716468e-008
|
|
58 2.2252518050436265e-008 59 2.2201847471592373e-008 60 2.2044238434659746e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 59 1.8750065565109253
|
|
60 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.4002272230584367e-008 1 -1.3998945114224171e-008
|
|
2 -1.3997489389794282e-008 3 -1.3991369840482548e-008 4 -1.3992306868715332e-008
|
|
5 -1.3988305624934583e-008 6 -1.3994988279364406e-008 7 -1.3996232617330406e-008
|
|
8 -1.3994659653349117e-008 9 -1.3993243896948115e-008 10 -1.4000081094422967e-008
|
|
11 -1.4002440096305691e-008 12 -1.4002318415862192e-008 13 -1.3997222048089952e-008
|
|
14 -1.3995473224781563e-008 15 -1.3994930547767126e-008 16 -1.3998140424575922e-008
|
|
17 -1.3996627856727173e-008 18 -1.4005530069027827e-008 19 -1.399486038167197e-008
|
|
20 -1.3997125236642205e-008 21 -1.3997098591289614e-008 22 -1.3996857006759456e-008
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|
23 -1.3997623504735657e-008 24 -1.399651861078155e-008 25 -1.3997196290915781e-008
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|
26 -1.399450422212567e-008 27 -1.3997017767053421e-008 28 -1.3998701753337173e-008
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|
29 -1.3988969982392518e-008 30 -1.3993959768754394e-008 31 -1.3997065728688085e-008
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|
32 -1.3990542946373807e-008 33 -1.3995888892281982e-008 34 -1.399805960033973e-008
|
|
35 -1.3998369574608205e-008 36 -1.3998172398999031e-008 37 -1.3988561420319456e-008
|
|
38 -1.399871063512137e-008 39 -1.3990081981773983e-008 40 -1.3993656011734856e-008
|
|
41 -1.3993544989432394e-008 42 -1.39948301836057e-008 43 -1.399213367392349e-008
|
|
44 -1.4005726356458581e-008 45 -1.3995965275626077e-008 46 -1.3995567371694051e-008
|
|
47 -1.3989086333765499e-008 48 -1.3997855319303198e-008 49 -1.3994970515796012e-008
|
|
50 -1.3989100544620214e-008 51 -1.3994205794176651e-008 52 -1.3994031711206389e-008
|
|
53 -1.3987670577364497e-008 54 -1.3996496406321057e-008 55 -1.3994164937969344e-008
|
|
56 -1.3995099301666869e-008 57 -1.3994411851570021e-008 58 -1.4001143355812928e-008
|
|
59 -1.3994765346581062e-008 60 -1.4002812243063545e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 4.78442352402908e-008 1 4.7852779516688315e-008
|
|
2 4.7865682972769719e-008 3 4.7855159834853112e-008 4 4.7859540330819073e-008 5 4.7871377972796836e-008
|
|
6 4.7869306740722095e-008 7 4.7856033802418096e-008 8 4.7853397688868426e-008 9 4.7861519192338164e-008
|
|
10 4.7858449647719681e-008 11 4.7846111073113207e-008 12 4.7850868156729121e-008
|
|
13 4.7853461637714645e-008 14 4.7842153350075023e-008 15 4.7845837514159939e-008
|
|
16 4.7846729245293318e-008 17 4.7860172713853899e-008 18 4.7849049167325575e-008
|
|
19 4.7859089136181865e-008 20 4.786153340319288e-008 21 4.7867047214822378e-008 22 4.7853191631475056e-008
|
|
23 4.7856048013272812e-008 24 4.7856978824256657e-008 25 4.7843073502917832e-008
|
|
26 4.7847898088093643e-008 27 4.7858492280283826e-008 28 4.7869711750081478e-008
|
|
29 4.7857692919706096e-008 30 4.7846494766190517e-008 31 4.7853543350129257e-008
|
|
32 4.7860190477422293e-008 33 4.7851369089357831e-008 34 4.7849667339505686e-008
|
|
35 4.7872319441921718e-008 36 4.7856762108722251e-008 37 4.7850608808630568e-008
|
|
38 4.7847777295828564e-008 39 4.7846235418091965e-008 40 4.7864851637768879e-008
|
|
41 4.7866180352684751e-008 42 4.7852331874764786e-008 43 4.7854541662673e-008 44 4.7857941609663612e-008
|
|
45 4.786138418921837e-008 46 4.7857501073167441e-008 47 4.7862609875437556e-008 48 4.7858705443104554e-008
|
|
49 4.7852090290234628e-008 50 4.7855493789938919e-008 51 4.784654450418202e-008 52 4.7852111606516701e-008
|
|
53 4.784681095770793e-008 54 4.7849216144868478e-008 55 4.7858026874791904e-008 56 4.7853710327672161e-008
|
|
57 4.7839073147315503e-008 58 4.7866201668966823e-008 59 4.7846562267750414e-008
|
|
60 4.7846501871617875e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 1.7738684965351579e-009 1 1.8892645226031846e-009
|
|
2 2.1290689211639346e-009 3 2.3790580616633861e-009 4 2.7358066923000024e-009 5 3.1722018345448078e-009
|
|
6 3.5004501519608762e-009 7 3.7765683913448811e-009 8 4.0976111392865278e-009 9 4.271212272755065e-009
|
|
10 4.3181715980722402e-009 11 4.2875898387251254e-009 12 4.2779717546181928e-009
|
|
13 4.3532950577684915e-009 14 4.3029588780996164e-009 15 4.3106274105753073e-009
|
|
16 4.2530774457816278e-009 17 4.3722696574377551e-009 18 4.2397876320876549e-009
|
|
19 4.3252068593346849e-009 20 4.2962584601013987e-009 21 4.333783998333729e-009 22 4.2733194760558035e-009
|
|
23 4.3011008088456038e-009 24 4.30265201245561e-009 25 4.2613566009208625e-009 26 4.283551291450749e-009
|
|
27 4.3379735359394545e-009 28 4.345571902319989e-009 29 4.3685286499339782e-009 30 4.2796677313106102e-009
|
|
31 4.2768371066870259e-009 32 4.2693009127958703e-009 33 4.2928225418847887e-009
|
|
34 4.2629468843813356e-009 35 4.3183487896669703e-009 36 4.2723007354084075e-009
|
|
37 4.2751264750506834e-009 38 4.225354288678318e-009 39 4.2359702412397837e-009 40 4.2613961248605392e-009
|
|
41 4.2120222865094092e-009 42 4.1272896211808074e-009 43 4.0543413071247869e-009
|
|
44 3.8938425817036659e-009 45 3.8042151651040967e-009 46 3.6451486273847422e-009
|
|
47 3.5663860753487593e-009 48 3.3393445786344951e-009 49 3.1363083241586764e-009
|
|
50 3.0208018308996998e-009 51 2.8263251738991357e-009 52 2.6660531560196432e-009
|
|
53 2.507438701115916e-009 54 2.3114465896867387e-009 55 2.2387764975206892e-009 56 2.1250861070853944e-009
|
|
57 1.9857611111007145e-009 58 1.9734245348956847e-009 59 1.8627792641723318e-009
|
|
60 1.8303145665754528e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -7.8841342343594079e-009 1 -8.1127078388476548e-009
|
|
2 -8.6463218806898112e-009 3 -9.1778948885234968e-009 4 -9.9689394517099572e-009
|
|
5 -1.0893205448780918e-008 6 -1.1696623225532221e-008 7 -1.2337380894678063e-008
|
|
8 -1.2936826720988392e-008 9 -1.342784994307067e-008 10 -1.3557133193842221e-008
|
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11 -1.3408659071956208e-008 12 -1.3332586590308892e-008 13 -1.317505304854194e-008
|
|
14 -1.2843877961188355e-008 15 -1.2602302312814118e-008 16 -1.2306389685079466e-008
|
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17 -1.2103051005851739e-008 18 -1.1679633260541777e-008 19 -1.1446679160087569e-008
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20 -1.1164726920753765e-008 21 -1.0938674854799046e-008 22 -1.0586272303214628e-008
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23 -1.0429576313697453e-008 24 -1.0320515109185635e-008 25 -1.015940753745781e-008
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|
29 -1.0398047756154938e-008 30 -1.0354314738947323e-008 31 -1.0472716915899127e-008
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32 -1.0590267329746439e-008 33 -1.0574523479078834e-008 34 -1.0617979384619503e-008
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35 -1.0864408928057401e-008 36 -1.0777166714603936e-008 37 -1.0759469759591411e-008
|
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|
|
41 -1.0852905241165445e-008 42 -1.0650828663472112e-008 43 -1.0557984708725598e-008
|
|
44 -1.0453026888512795e-008 45 -1.0327576127622251e-008 46 -1.012321249049819e-008
|
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47 -9.983287085901793e-009 48 -9.7566950074678971e-009 49 -9.5022247847964536e-009
|
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50 -9.3310701387849804e-009 51 -9.0556850906864383e-009 52 -8.9106260148241745e-009
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|
53 -8.6814608835084073e-009 54 -8.5314910691636214e-009 55 -8.4521518672886486e-009
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|
56 -8.2803133238940063e-009 57 -8.0433464333395932e-009 58 -8.1924058648041864e-009
|
|
59 -7.9705682054509452e-009 60 -7.9525159790705402e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 1.3001907106513499e-008 1 1.308859953752517e-008
|
|
2 1.3247215768785736e-008 3 1.3500781825825925e-008 4 1.3747587068735355e-008 5 1.4066323217321042e-008
|
|
6 1.4274709414507923e-008 7 1.4505827650168612e-008 8 1.474310540316992e-008 9 1.4881073262529299e-008
|
|
10 1.4874295573008569e-008 11 1.4870184195103777e-008 12 1.4902351352930054e-008
|
|
13 1.5027989519467155e-008 14 1.5112343376699755e-008 15 1.5207660908345133e-008
|
|
16 1.5262370922641821e-008 17 1.5412473075571143e-008 18 1.5414334697538834e-008
|
|
19 1.5627115601546393e-008 20 1.5698162769695045e-008 21 1.5798729435800851e-008
|
|
22 1.5869636271759191e-008 23 1.5932007713104213e-008 24 1.5979724210524182e-008
|
|
25 1.5986460155659188e-008 26 1.6026174165517659e-008 27 1.6057688512205459e-008
|
|
28 1.6101367350529472e-008 29 1.6279702919064221e-008 30 1.6314578132892166e-008
|
|
31 1.6387357248959233e-008 32 1.6539001279625154e-008 33 1.6623486587263869e-008
|
|
34 1.6701863003731887e-008 35 1.679518213393294e-008 36 1.6876118280606534e-008 37 1.7022935949739804e-008
|
|
38 1.6969412541811835e-008 39 1.7057265822018053e-008 40 1.7001802632421459e-008
|
|
41 1.6926122725635651e-008 42 1.6806925628998215e-008 43 1.6679498671123838e-008
|
|
44 1.6364948507430199e-008 45 1.6238637101650966e-008 46 1.6002434932715914e-008
|
|
47 1.5821321142084344e-008 48 1.5464319602642718e-008 49 1.5204509651312037e-008
|
|
50 1.4989215202376727e-008 51 1.4671676318300799e-008 52 1.4400946213299902e-008
|
|
53 1.4199058817609965e-008 54 1.387075965197937e-008 55 1.3687305511211891e-008 56 1.349685696538927e-008
|
|
57 1.3344526372804921e-008 58 1.3171704615899671e-008 59 1.3141838728358834e-008
|
|
60 1.3047052327408437e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 59 12.421916007995605
|
|
60 12.421916007995605;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 9.099355224861938e-008 1 9.1002931412731414e-008
|
|
2 9.1006853608632809e-008 3 9.1024922710403189e-008 4 9.1022094750314864e-008 5 9.1033264482121012e-008
|
|
6 9.101428588564886e-008 7 9.1010988967354933e-008 8 9.1014889846974256e-008 9 9.1019686010440637e-008
|
|
10 9.0999726864993136e-008 11 9.0992770651610044e-008 12 9.0993474088918447e-008
|
|
13 9.100741493739406e-008 14 9.1012566372228321e-008 15 9.1014207725947927e-008 16 9.1005567526281084e-008
|
|
17 9.1008971025985375e-008 18 9.0984215717071493e-008 19 9.1014527470179019e-008
|
|
20 9.100833153752319e-008 21 9.1008132585557178e-008 22 9.1009063396541023e-008 23 9.1006491231837572e-008
|
|
24 9.1009660252439062e-008 25 9.1007578362223285e-008 26 9.1015273540051567e-008
|
|
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|
|
30 9.1016985948044749e-008 31 9.1008288904959045e-008 32 9.1027523296816071e-008
|
|
33 9.1011202130175661e-008 34 9.1005254887477349e-008 35 9.1004181967946352e-008
|
|
36 9.100498488123776e-008 37 9.1032525517675822e-008 38 9.1003698798886035e-008 39 9.1028617532629141e-008
|
|
40 9.1018186765268183e-008 41 9.1018591774627566e-008 42 9.1014669578726171e-008
|
|
43 9.1022229753434658e-008 44 9.0983675704592315e-008 45 9.1011479241842608e-008
|
|
46 9.1012609004792466e-008 47 9.1030550208870409e-008 48 9.1005937008503679e-008
|
|
49 9.1014499048469588e-008 50 9.1030834425964713e-008 51 9.101618303475334e-008 52 9.1016779890651378e-008
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|
53 9.1035154525798134e-008 54 9.101037790060218e-008 55 9.1016637782104226e-008 56 9.1013710346032894e-008
|
|
57 9.1015891712231678e-008 58 9.0996437052126566e-008 59 9.1015280645478924e-008
|
|
60 9.0992031687164854e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -3.1705346259514045e-007 1 -3.1702862202109827e-007
|
|
2 -3.1699161695541989e-007 3 -3.17022198714767e-007 4 -3.1700889735475357e-007 5 -3.1697501867711253e-007
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|
6 -3.1698090197096462e-007 7 -3.1701927127869567e-007 8 -3.1702711567049846e-007
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|
9 -3.1700329827799578e-007 10 -3.1701230795988522e-007 11 -3.170477214098355e-007
|
|
12 -3.1703399372418062e-007 13 -3.1702691671853245e-007 14 -3.1705937431070197e-007
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|
15 -3.1704894354334101e-007 16 -3.1704604452897911e-007 17 -3.1700770364295749e-007
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|
18 -3.1703916647529695e-007 19 -3.1701046054877224e-007 20 -3.1700332669970521e-007
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|
21 -3.169876094943902e-007 22 -3.1702759883955878e-007 23 -3.1701927127869567e-007
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|
24 -3.1701657121629978e-007 25 -3.1705684477856266e-007 26 -3.1704291814094177e-007
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|
27 -3.1701267744210782e-007 28 -3.1698007774139114e-007 29 -3.170148090703151e-007
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|
30 -3.1704701086709974e-007 31 -3.1702651881460042e-007 32 -3.170073341607349e-007
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|
33 -3.1703277159067511e-007 34 -3.1703785907666315e-007 35 -3.169717217588186e-007
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36 -3.1701725333732611e-007 37 -3.1703490321888239e-007 38 -3.1704317393632664e-007
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|
39 -3.1704786351838266e-007 40 -3.16993407523114e-007 41 -3.1698959901405033e-007
|
|
42 -3.1703004310656979e-007 43 -3.1702339242656308e-007 44 -3.1701375746706617e-007
|
|
45 -3.1700366776021838e-007 46 -3.1701495117886225e-007 47 -3.1700005820312072e-007
|
|
48 -3.1701137004347402e-007 49 -3.1703081049272441e-007 50 -3.1702080605100491e-007
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|
51 -3.1704664138487715e-007 52 -3.1703049785392068e-007 53 -3.1704598768556025e-007
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|
54 -3.1703919489700638e-007 55 -3.1701344482826244e-007 56 -3.1702592195870238e-007
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|
57 -3.1706835557088198e-007 58 -3.1698968427917862e-007 59 -3.1704649927633e-007
|
|
60 -3.1704712455393746e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 5.193915626477974e-007 1 5.194041818867845e-007
|
|
2 5.1942157597295591e-007 3 5.1944459755759453e-007 4 5.1947125712104025e-007 5 5.1951104751424282e-007
|
|
6 5.1952434887425625e-007 7 5.1954100399598246e-007 8 5.1958249969175085e-007 9 5.1957954383397009e-007
|
|
10 5.1957914593003807e-007 11 5.1958926405859529e-007 12 5.1959779057142441e-007
|
|
13 5.1965486136396066e-007 14 5.1968589787065866e-007 15 5.1972853043480427e-007
|
|
16 5.1975194992337492e-007 17 5.1983602133987006e-007 18 5.1984721949338564e-007
|
|
19 5.1992191174576874e-007 20 5.1995510830238345e-007 21 5.2000802952534286e-007
|
|
22 5.2003781547682593e-007 23 5.2007476369908545e-007 24 5.2009318096679635e-007
|
|
25 5.2010017270731623e-007 26 5.2010216222697636e-007 27 5.2010847184646991e-007
|
|
28 5.20092100941838e-007 29 5.2011131401741295e-007 30 5.2008152806592989e-007 31 5.2006339501531329e-007
|
|
32 5.2004327244503656e-007 33 5.2005663064846885e-007 34 5.2003861128468998e-007
|
|
35 5.20023490935273e-007 36 5.2001962558279047e-007 37 5.2002457096023136e-007 38 5.2000473260704894e-007
|
|
39 5.2001018957525957e-007 40 5.1999745664943475e-007 41 5.1998262051711208e-007
|
|
42 5.199782435738598e-007 43 5.1996062211401295e-007 44 5.1990815563840442e-007 45 5.1988791938128998e-007
|
|
46 5.1985131221954362e-007 47 5.1983721505166613e-007 48 5.197754830987833e-007 49 5.1972813253087224e-007
|
|
50 5.1970357617392438e-007 51 5.1966304681627662e-007 52 5.1961592362204101e-007
|
|
53 5.1958323865619604e-007 54 5.195225298848527e-007 55 5.1950195256722509e-007 56 5.1947949941677507e-007
|
|
57 5.1945744417025708e-007 58 5.1942691925432882e-007 59 5.1941543688371894e-007
|
|
60 5.1940429557362222e-007;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -9.7888744221563684e-008 1 -9.7987467029270192e-008
|
|
2 -9.8206193399619224e-008 3 -9.8406871984479949e-008 4 -9.8721329777617939e-008
|
|
5 -9.9095295524875837e-008 6 -9.9402747366639232e-008 7 -9.9640395490041556e-008
|
|
8 -9.9880203663360589e-008 9 -1.0007235573539219e-007 10 -1.001182567961223e-007
|
|
11 -1.0005478401353685e-007 12 -1.0002916894791269e-007 13 -9.998611716355299e-008
|
|
14 -9.9855704149831581e-008 15 -9.9773593831287144e-008 16 -9.9661590979849279e-008
|
|
17 -9.9615284909759794e-008 18 -9.94405766618911e-008 19 -9.9377132301015081e-008
|
|
20 -9.9274835463347699e-008 21 -9.9204022774301848e-008 22 -9.9062567926466727e-008
|
|
23 -9.9013618637400214e-008 24 -9.8976059348387935e-008 25 -9.890469243600819e-008
|
|
26 -9.892880115103253e-008 27 -9.8984457963524619e-008 28 -9.9040477152811945e-008
|
|
29 -9.9019331400995725e-008 30 -9.8986532748313039e-008 31 -9.9034870970626798e-008
|
|
32 -9.908180942375111e-008 33 -9.9078199866653449e-008 34 -9.9090513572264172e-008
|
|
35 -9.9202324577163381e-008 36 -9.9157055899468105e-008 37 -9.915022758377745e-008
|
|
38 -9.9141381326717237e-008 39 -9.9140564202571113e-008 40 -9.9206381776184571e-008
|
|
41 -9.918746002313128e-008 42 -9.9099139561076299e-008 43 -9.9062688718731806e-008
|
|
44 -9.9009035636754561e-008 45 -9.8961365324612416e-008 46 -9.8871332454564254e-008
|
|
47 -9.8822667382592044e-008 48 -9.8715318586073408e-008 49 -9.8600239084589703e-008
|
|
50 -9.853479099319884e-008 51 -9.8413025284571631e-008 52 -9.8350341204422875e-008
|
|
53 -9.8251362601331493e-008 54 -9.8177899587881257e-008 55 -9.8152078464863735e-008
|
|
56 -9.807860834598614e-008 57 -9.7971089019210922e-008 58 -9.8041354590350238e-008
|
|
59 -9.7937913778878283e-008 60 -9.7926303510575963e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 20.799753189086914 1 20.799753189086914
|
|
2 20.799753189086914 3 20.799753189086914 4 20.799753189086914 5 20.799753189086914
|
|
6 20.799753189086914 7 20.799753189086914 8 20.799753189086914 9 20.799753189086914
|
|
10 20.799753189086914 11 20.799753189086914 12 20.799753189086914 13 20.799753189086914
|
|
14 20.799753189086914 15 20.799753189086914 16 20.799753189086914 17 20.799753189086914
|
|
18 20.799753189086914 19 20.799753189086914 20 20.799753189086914 21 20.799753189086914
|
|
22 20.799753189086914 23 20.799753189086914 24 20.799753189086914 25 20.799753189086914
|
|
26 20.799753189086914 27 20.799753189086914 28 20.799753189086914 29 20.799753189086914
|
|
30 20.799753189086914 31 20.799753189086914 32 20.799753189086914 33 20.799753189086914
|
|
34 20.799753189086914 35 20.799753189086914 36 20.799753189086914 37 20.799753189086914
|
|
38 20.799753189086914 39 20.799753189086914 40 20.799753189086914 41 20.799753189086914
|
|
42 20.799753189086914 43 20.799753189086914 44 20.799753189086914 45 20.799753189086914
|
|
46 20.799753189086914 47 20.799753189086914 48 20.799753189086914 49 20.799753189086914
|
|
50 20.799753189086914 51 20.799753189086914 52 20.799753189086914 53 20.799753189086914
|
|
54 20.799753189086914 55 20.799753189086914 56 20.799753189086914 57 20.799753189086914
|
|
58 20.799753189086914 59 20.799753189086914 60 20.799753189086914;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 59 12.78973388671875
|
|
60 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 59 -11.902908325195313
|
|
60 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 59 -0.0010853810235857964
|
|
60 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 2.2461130619049072 1 2.2458734512329102
|
|
2 2.250281810760498 3 2.2548332214355469 4 2.255561351776123 5 2.2490949630737305
|
|
6 2.2327589988708496 7 2.2046992778778076 8 2.1640088558197021 9 2.1108579635620117
|
|
10 2.0465879440307617 11 2.0341341495513916 12 2.02536940574646 13 2.0194134712219238
|
|
14 2.0157027244567871 15 2.0139420032501221 16 2.0140869617462158 17 2.0162980556488037
|
|
18 2.0208840370178223 19 2.028245210647583 20 2.0388083457946777 21 2.0529427528381348
|
|
22 2.0708954334259033 23 2.092698335647583 24 2.1180973052978516 25 2.1464681625366211
|
|
26 2.1970241069793701 27 2.280059814453125 28 2.3800733089447021 29 2.4827697277069092
|
|
30 2.5762045383453369 31 2.6508512496948242 32 2.6997261047363281 33 2.7187528610229492
|
|
34 2.7071602344512939 35 2.6677100658416748 36 2.6065752506256104 37 2.5327749252319336
|
|
38 2.4571220874786377 39 2.3906571865081787 40 2.3367338180541992 41 2.2920041084289551
|
|
42 2.2562708854675293 43 2.2291040420532227 44 2.2098877429962158 45 2.1978578567504883
|
|
46 2.1921393871307373 47 2.1917827129364014 48 2.1957883834838867 49 2.2031397819519043
|
|
50 2.212822437286377 51 2.2238495349884033 52 2.2352724075317383 53 2.2461929321289062
|
|
54 2.2557754516601562 55 2.263247013092041 56 2.2678985595703125 57 2.2690830230712891
|
|
58 2.2662055492401123 59 2.2587211132049561 60 2.2461130619049072;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.2646795511245728 1 -1.2736968994140625
|
|
2 -1.2814199924468994 3 -1.2871217727661133 4 -1.2904444932937622 5 -1.2914397716522217
|
|
6 -1.2906345129013062 7 -1.2891181707382202 8 -1.2886371612548828 9 -1.2916932106018066
|
|
10 -1.3016265630722046 11 -1.311272144317627 12 -1.3228615522384644 13 -1.3358768224716187
|
|
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|
58 -1.2574107646942139 59 -1.2621415853500366 60 -1.2646795511245728;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.33767089247703552 1 0.10193475335836411
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|
2 0.59093046188354492 3 1.1253640651702881 4 1.70146644115448 5 2.3155219554901123
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6 2.9637582302093506 7 3.64217209815979 8 4.3464493751525879 9 5.0717282295227051
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|
|
58 -1.0704008340835571 59 -0.7179492712020874 60 -0.33767089247703552;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 59 -12.51378059387207
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|
60 -12.51378059387207;
|
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createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 59 -22.074438095092773
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|
60 -22.074438095092773;
|
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createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 9.1900238885500585e-007 1 9.1899971721431939e-007
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|
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|
|
58 9.1899681819995749e-007 59 9.1900119514320977e-007 60 9.1900210463791154e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.5124553442001343 1 -1.4717217683792114
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2 -1.4224041700363159 3 -1.3605470657348633 4 -1.2831262350082397 5 -1.1882494688034058
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|
|
58 -1.5909154415130615 59 -1.5554908514022827 60 -1.5124553442001343;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -3.7713792324066162 1 -3.8569324016571045
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2 -3.9575607776641841 3 -4.0631542205810547 4 -4.1636934280395508 5 -4.2492308616638184
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|
|
58 -3.6716666221618652 59 -3.7238707542419434 60 -3.7713792324066162;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -7.6770496368408203 1 -8.6440773010253906
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|
2 -9.7610445022583008 3 -11.017635345458984 4 -12.403834342956543 5 -13.909658432006836
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6 -15.524934768676758 7 -17.238866806030273 8 -19.039867401123047 9 -20.915040969848633
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26 -37.014278411865234 27 -34.584323883056641 28 -31.428077697753906 29 -27.889049530029297
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|
|
58 -6.1019277572631836 59 -6.8584165573120117 60 -7.6770496368408203;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 59 13.207496643066406
|
|
60 13.207496643066406;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 59 -19.365411758422852
|
|
60 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 58 ".ktv[0:57]" 0 -2.7159999262948986e-006 4 -2.7159999262948986e-006
|
|
5 -2.7159999262948986e-006 6 -2.7159996989212232e-006 7 -2.7159999262948986e-006
|
|
8 -2.7159999262948986e-006 9 -2.7159999262948986e-006 10 -2.7159999262948986e-006
|
|
11 -2.7159999262948986e-006 12 -2.7159999262948986e-006 13 -2.7159999262948986e-006
|
|
14 -2.7160001536685741e-006 15 -2.7160001536685741e-006 16 -2.7159999262948986e-006
|
|
17 -2.7159999262948986e-006 18 -2.7159999262948986e-006 19 -2.7159999262948986e-006
|
|
20 -2.7159996989212232e-006 21 -2.7159999262948986e-006 22 -2.7159999262948986e-006
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|
23 -2.7159999262948986e-006 24 -2.7159999262948986e-006 25 -2.7160001536685741e-006
|
|
26 -2.7159999262948986e-006 27 -2.7160001536685741e-006 28 -2.7159999262948986e-006
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|
29 -2.7160001536685741e-006 30 -2.7160001536685741e-006 31 -2.7159999262948986e-006
|
|
32 -2.7159999262948986e-006 33 -2.7160001536685741e-006 34 -2.7160001536685741e-006
|
|
35 -2.7159996989212232e-006 36 -2.7159999262948986e-006 37 -2.7160001536685741e-006
|
|
38 -2.7159999262948986e-006 39 -2.7160001536685741e-006 40 -2.7159996989212232e-006
|
|
41 -2.7159996989212232e-006 42 -2.7159999262948986e-006 43 -2.7159999262948986e-006
|
|
44 -2.7159996989212232e-006 45 -2.7159996989212232e-006 46 -2.7159999262948986e-006
|
|
47 -2.7159999262948986e-006 48 -2.7159999262948986e-006 49 -2.7159999262948986e-006
|
|
50 -2.7159999262948986e-006 51 -2.7160001536685741e-006 52 -2.7159999262948986e-006
|
|
53 -2.7160001536685741e-006 54 -2.7159999262948986e-006 55 -2.7159999262948986e-006
|
|
56 -2.7159999262948986e-006 57 -2.7160001536685741e-006 58 -2.7159996989212232e-006
|
|
59 -2.7159999262948986e-006 60 -2.7159999262948986e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.0502954721450806 1 -1.0382218360900879
|
|
2 -1.0349094867706299 3 -1.0406692028045654 4 -1.0559532642364502 5 -1.0814075469970703
|
|
6 -1.1179025173187256 7 -1.1665277481079102 8 -1.228553295135498 9 -1.3053351640701294
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
58 -1.1097592115402222 59 -1.0789120197296143 60 -1.0502954721450806;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -28.74759674072266 1 -28.699964523315426
|
|
2 -28.641683578491211 3 -28.582433700561523 4 -28.531139373779297 5 -28.4959716796875
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|
6 -28.484159469604492 7 -28.501628875732422 8 -28.55247688293457 9 -28.638261795043945
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|
10 -28.757112503051761 11 -28.75794792175293 12 -28.758697509765629 13 -28.760957717895508
|
|
14 -28.765739440917969 15 -28.77341270446777 16 -28.783664703369141 17 -28.795530319213871
|
|
18 -28.807437896728516 19 -28.817333221435543 20 -28.822816848754879 21 -28.821338653564453
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|
58 -28.762622833251953 59 -28.753072738647461 60 -28.74759674072266;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 5.2949795722961426 1 5.9369668960571289
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|
2 6.7007379531860352 3 7.577411174774169 4 8.5583381652832031 5 9.6350250244140625
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|
|
58 4.3519039154052734 59 4.8045287132263184 60 5.2949795722961426;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 61 ".ktv[0:60]" 0 2.6645352591003757e-015 1 -8.8817841970012523e-016
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|
2 0 3 3.5527136788005009e-015 4 5.3290705182007514e-015 5 8.8817841970012523e-016
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10 -1.7763568394002505e-015 11 -1.7763568394002505e-015 12 0 13 0 14 0 15 3.5527136788005009e-015
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25 1.3322676295501878e-015 26 8.4376949871511897e-015 27 3.1086244689504383e-015
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31 -1.7763568394002505e-015 32 0 33 2.6645352591003757e-015 34 0 35 -3.5527136788005009e-015
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47 -8.8817841970012523e-016 48 6.2172489379008766e-015 49 3.5527136788005009e-015
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53 7.9936057773011271e-015 54 0 55 0 56 0 57 0 58 -1.7763568394002505e-015 59 8.8817841970012523e-016
|
|
60 2.6645352591003757e-015;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 59 -0.76475369930267334
|
|
60 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 59 -14.465810775756836
|
|
60 -14.465810775756836;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -2.510475438644022e-010 1 -4.006393550248788e-010
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|
2 -7.5509865027356682e-010 3 -1.3486752825642156e-009 4 -1.9425587804988709e-009
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5 -2.6352779958216388e-009 6 -3.358969546951585e-009 7 -3.9383474259579998e-009 8 -4.4730827930550277e-009
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9 -4.8716453093788914e-009 10 -4.9344675012719108e-009 11 -4.9256003720188346e-009
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|
|
60 -3.332410181133838e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.0810294881480331e-008 1 -1.0641579173409355e-008
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|
2 -9.8461736541821665e-009 3 -8.6900389106858711e-009 4 -7.4064749888691495e-009
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|
|
60 -1.055255882675965e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -7.4049055776015402e-009 1 -7.0218408865230239e-009
|
|
2 -6.4288219192576435e-009 3 -5.3153415002782367e-009 4 -4.2551575596405655e-009
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5 -2.9516851185462656e-009 6 -1.6278285386306379e-009 7 -5.3417731349370001e-010
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|
8 5.1401105594095498e-010 9 1.1691957402248931e-009 10 1.339543032052859e-009 11 1.3627929895676516e-009
|
|
12 1.2249444791834208e-009 13 9.8878838450389139e-010 14 8.0272749558574219e-010
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15 4.7567583205676556e-010 16 8.8430554545659845e-011 17 -4.0200778816945615e-010
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|
|
60 -7.1588752703632963e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 59 1.8750065565109253
|
|
60 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.7007618424713655e-008 1 -1.6998995988615206e-008
|
|
2 -1.7003202401610906e-008 3 -1.6994922802382462e-008 4 -1.7001990926246435e-008
|
|
5 -1.7000809648948234e-008 6 -1.6998843221927018e-008 7 -1.7003570107476662e-008
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|
8 -1.6998910723486915e-008 9 -1.7000333585315275e-008 10 -1.7002951935296551e-008
|
|
11 -1.6999003094042564e-008 12 -1.6998988883187849e-008 13 -1.7000260754684859e-008
|
|
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|
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|
|
20 -1.700173868357524e-008 21 -1.6997123708506479e-008 22 -1.6998546570334838e-008
|
|
23 -1.7002289354195455e-008 24 -1.6998761509512406e-008 25 -1.7002445673597322e-008
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|
32 -1.699803675592193e-008 33 -1.7004635921580302e-008 34 -1.6991970497315378e-008
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|
35 -1.700245100266784e-008 36 -1.7001092089685699e-008 37 -1.699238083574528e-008
|
|
38 -1.6998344065655147e-008 39 -1.7004163410661022e-008 40 -1.6996924756540466e-008
|
|
41 -1.6995155505128423e-008 42 -1.6995537421848894e-008 43 -1.7011309694225929e-008
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|
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|
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|
|
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|
56 -1.6999477381318684e-008 57 -1.7004534669240456e-008 58 -1.6996198226593151e-008
|
|
59 -1.7001962504537005e-008 60 -1.7007284469627848e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 6.9991692441817577e-009 1 7.0058625567526178e-009
|
|
2 7.0007182273457147e-009 3 6.994195445031437e-009 4 6.994710588514863e-009 5 6.9967391880254581e-009
|
|
6 6.9933321356074885e-009 7 6.9989170015105628e-009 8 7.0020682585436589e-009 9 6.9972827532183146e-009
|
|
10 6.9980714556550083e-009 11 7.0064025692317955e-009 12 7.0073475910703564e-009
|
|
13 6.9943233427238738e-009 14 6.9979648742446443e-009 15 7.0019119391417917e-009
|
|
16 6.9872072572252364e-009 17 6.9993681961477705e-009 18 7.0004269048240531e-009
|
|
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|
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23 6.9897758692150092e-009 24 6.9987500239676592e-009 25 7.0033401300406695e-009
|
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|
|
29 7.0070065305571916e-009 30 6.9991052953355393e-009 31 6.9984764650143916e-009
|
|
32 6.9905965460748121e-009 33 7.0086763059862278e-009 34 6.999858470635445e-009 35 6.9969949834103318e-009
|
|
36 6.9942203140271886e-009 37 6.9895911281037115e-009 38 7.0096568549615768e-009
|
|
39 6.9977872385607043e-009 40 6.994053336484285e-009 41 6.991861312144465e-009 42 6.997488810611685e-009
|
|
43 7.0023489229242841e-009 44 7.0051839884399669e-009 45 6.9978511874069227e-009
|
|
46 6.9994534612760617e-009 47 6.9942345248819038e-009 48 6.9949308567629487e-009
|
|
49 6.9987500239676592e-009 50 7.0056245249361382e-009 51 6.9940284674885334e-009
|
|
52 7.0024910314714361e-009 53 6.9883299147477373e-009 54 7.0089072323753498e-009
|
|
55 7.0007715180508967e-009 56 6.9985723882837192e-009 57 6.9997803109345114e-009
|
|
58 7.0063101986761467e-009 59 7.0012227126881044e-009 60 6.9987144968308712e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 4.8010395659048299e-010 1 3.9836209331234329e-010
|
|
2 2.0899504349358722e-010 3 -1.1354818474362816e-010 4 -4.2800407662468842e-010 5 -7.9836615096695596e-010
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6 -1.1877837602369823e-009 7 -1.4933364544944538e-009 8 -1.780159686326499e-009 9 -1.9963133368605668e-009
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|
|
58 3.785551871970938e-010 59 4.0910838605690003e-010 60 4.2984957260294715e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -5.5467475057469073e-009 1 -5.4724655917937071e-009
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|
2 -5.0689230590705847e-009 3 -4.4836245827184484e-009 4 -3.8454466277926258e-009
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5 -3.1631952612798386e-009 6 -2.4344666282871685e-009 7 -1.8397123824343e-009 8 -1.3380434538134978e-009
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|
|
60 -5.3901176855220001e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -4.4777550556318602e-009 1 -4.261124342264111e-009
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|
2 -3.9440548604829928e-009 3 -3.3318234837764749e-009 4 -2.7646811506798485e-009
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|
8 -1.7704557264686116e-010 9 1.7848796052266636e-010 10 2.6535845742969855e-010 11 2.8000807228423241e-010
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|
12 1.9927287597809595e-010 13 6.1468989620561132e-011 14 -4.6762104605191368e-011
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|
|
60 -4.3291326079497594e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 59 12.422383308410645
|
|
60 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -3.7021663956693374e-008 1 -3.6996965491198353e-008
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|
2 -3.7009112219266171e-008 3 -3.6985611018280906e-008 4 -3.7005634112574626e-008
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|
5 -3.7002166664024116e-008 6 -3.6996745222950267e-008 7 -3.701012474266463e-008 8 -3.6996869567929025e-008
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9 -3.7001086639065761e-008 10 -3.7008252462555902e-008 11 -3.6997167995878044e-008
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|
12 -3.6997178654019081e-008 13 -3.7000614128146481e-008 14 -3.6985934315225677e-008
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|
42 -3.6987401585975022e-008 43 -3.7032471311704285e-008 44 -3.6995594143718336e-008
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|
45 -3.700239403769956e-008 46 -3.6990208229781274e-008 47 -3.697988404383068e-008
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|
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|
|
60 -3.7020782883701031e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -2.1387336346379016e-012 1 1.7060131085600005e-011
|
|
2 2.2062351945351111e-012 3 -1.6804335700726369e-011 4 -1.5326406810345361e-011 5 -9.3578478299605194e-012
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|
6 -1.9255708139098715e-011 7 -3.0446756227320293e-012 8 5.8406612879480235e-012 9 -7.9509732131555211e-012
|
|
10 -5.3894666507403599e-012 11 1.8577139826447819e-011 12 2.1191937094044988e-011
|
|
13 -1.6566303884246736e-011 14 -6.0325078266032506e-012 15 5.4427573559223674e-012
|
|
16 -3.6941116832167609e-011 17 -1.993072373807081e-012 18 1.0516032489249483e-012
|
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19 5.830003146911622e-012 20 -2.2346569039655151e-012 21 1.957545237019076e-011 22 -2.3213431177282473e-011
|
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23 -2.9686475500056986e-011 24 -3.4816594052244909e-012 25 9.5639052233309485e-012
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|
|
32 -2.7227997634327039e-011 33 2.5327295816168771e-011 34 -5.2224891078367364e-013
|
|
35 -8.7787555003160378e-012 36 -1.6932233393163187e-011 37 -3.035793838535028e-011
|
|
38 2.8126834195063566e-011 39 -6.3309357756224927e-012 40 -1.7191581491715624e-011
|
|
41 -2.3792523506926955e-011 42 -7.3967498792626429e-012 43 7.0450312250613933e-012
|
|
44 1.5162981981120538e-011 45 -6.1959326558280736e-012 46 -1.6875389974302379e-012
|
|
47 -1.6971313243629993e-011 48 -1.4932055591998505e-011 49 -3.7410075037769275e-012
|
|
50 1.6648016298859147e-011 51 -1.7394086171407253e-011 52 7.2901684688986279e-012
|
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53 -3.4024338901872397e-011 54 2.5789148594412836e-011 55 2.3341328869719291e-012
|
|
56 -4.1531222905177856e-012 57 -6.6791017161449417e-013 58 1.8204104890173767e-011
|
|
59 3.5420555377640994e-012 60 -3.3963942769332789e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 5.346001419326285e-010 1 5.0368653692345333e-010
|
|
2 4.5468726006525628e-010 3 3.6216735166405556e-010 4 2.7701782534528263e-010 5 1.7069334834474148e-010
|
|
6 6.0261858003674007e-011 7 -2.5127519856504854e-011 8 -1.0992259880104882e-010 9 -1.7111344285947183e-010
|
|
10 -1.7321706569095596e-010 11 -1.7458916257151458e-010 12 -1.5652816542921499e-010
|
|
13 -1.2858991649267182e-010 14 -9.9334103442760835e-011 15 -6.0708445215329476e-011
|
|
16 -1.3067661536192432e-011 17 5.881058834367181e-011 18 1.1609435635051569e-010
|
|
19 1.5288255383882898e-010 20 1.9879418944324101e-010 21 2.3618776379130679e-010
|
|
22 2.6412561027200354e-010 23 3.0856281418856213e-010 24 3.1901697949976437e-010
|
|
25 3.3745428673626066e-010 26 3.1683397572201955e-010 27 3.2041760911205586e-010
|
|
28 3.1402966338411886e-010 29 3.0974725562238348e-010 30 3.0044153276342911e-010
|
|
31 2.8894189818551297e-010 32 2.8195540346942494e-010 33 2.794477427237041e-010 34 2.5174043405407076e-010
|
|
35 2.658911424369137e-010 36 2.5569921180412791e-010 37 2.3832238960075358e-010 38 2.4115590080420191e-010
|
|
39 2.4313895341521174e-010 40 2.4558480249403658e-010 41 2.4516516594630389e-010
|
|
42 2.5201424280751894e-010 43 2.7393257107100055e-010 44 2.788927699892696e-010 45 2.9501651122032513e-010
|
|
46 3.0517832705356795e-010 47 3.195036180070332e-010 48 3.4034397522475501e-010 49 3.6843725292889928e-010
|
|
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|
|
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|
|
56 4.6932985275915939e-010 57 4.884573301389139e-010 58 4.8596693336122598e-010 59 4.9721293748916651e-010
|
|
60 5.0648485405702104e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -2.3898751866369139e-009 1 -2.3559671991080222e-009
|
|
2 -2.1810875328043267e-009 3 -1.9227375247510281e-009 4 -1.6484082987489046e-009
|
|
5 -1.3526930686680316e-009 6 -1.0345994061466968e-009 7 -7.8016143545411865e-010
|
|
8 -5.6131382875079794e-010 9 -3.8518108147478358e-010 10 -3.3511596275737077e-010
|
|
11 -3.6431346828180722e-010 12 -3.6340064291096041e-010 13 -3.0536187467511411e-010
|
|
14 -3.0922941984812269e-010 15 -3.1355815166556056e-010 16 -2.4485183325317905e-010
|
|
17 -2.8494906434417544e-010 18 -2.7818086723030433e-010 19 -2.696219914000153e-010
|
|
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|
|
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|
|
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|
|
29 -2.6031884980959319e-010 30 -2.3663007664431746e-010 31 -2.4155993871843862e-010
|
|
32 -2.1961729657071771e-010 33 -3.008009674676515e-010 34 -2.6964105948046324e-010
|
|
35 -2.7088148391030131e-010 36 -2.6549043519175086e-010 37 -2.4947316434875688e-010
|
|
38 -3.3340483152066724e-010 39 -2.8867985779612582e-010 40 -2.8783064820459003e-010
|
|
41 -3.1711402947998124e-010 42 -4.0174541471316161e-010 43 -5.0690723840673968e-010
|
|
44 -6.1652827287872469e-010 45 -7.0330335999457816e-010 46 -8.3564305475292134e-010
|
|
47 -9.5139618405681858e-010 48 -1.098566793089617e-009 49 -1.2638157187438992e-009
|
|
50 -1.440816688180746e-009 51 -1.5419646670622456e-009 52 -1.7196336576930096e-009
|
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53 -1.7970674948131207e-009 54 -2.0066979189437006e-009 55 -2.0907249265178507e-009
|
|
56 -2.1813930661807035e-009 57 -2.2709318869829076e-009 58 -2.3566415485731795e-009
|
|
59 -2.3777158020266143e-009 60 -2.3838448992563599e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 12.67023754119873 1 12.67023754119873
|
|
2 12.67023754119873 3 12.67023754119873 4 12.67023754119873 5 12.67023754119873 6 12.67023754119873
|
|
7 12.67023754119873 8 12.67023754119873 9 12.67023754119873 10 12.67023754119873
|
|
11 12.67023754119873 12 12.67023754119873 13 12.67023754119873 14 12.67023754119873
|
|
15 12.67023754119873 16 12.67023754119873 17 12.67023754119873 18 12.67023754119873
|
|
19 12.67023754119873 20 12.67023754119873 21 12.67023754119873 22 12.67023754119873
|
|
23 12.67023754119873 24 12.67023754119873 25 12.67023754119873 26 12.67023754119873
|
|
27 12.67023754119873 28 12.67023754119873 29 12.67023754119873 30 12.67023754119873
|
|
31 12.67023754119873 32 12.67023754119873 33 12.67023754119873 34 12.67023754119873
|
|
35 12.67023754119873 36 12.67023754119873 37 12.67023754119873 38 12.67023754119873
|
|
39 12.67023754119873 40 12.67023754119873 41 12.67023754119873 42 12.67023754119873
|
|
43 12.67023754119873 44 12.67023754119873 45 12.67023754119873 46 12.67023754119873
|
|
47 12.67023754119873 48 12.67023754119873 49 12.67023754119873 50 12.67023754119873
|
|
51 12.67023754119873 52 12.67023754119873 53 12.67023754119873 54 12.67023754119873
|
|
55 12.67023754119873 56 12.67023754119873 57 12.67023754119873 58 12.67023754119873
|
|
59 12.67023754119873 60 12.67023754119873;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 59 12.789706230163574
|
|
60 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 59 -11.902908325195313
|
|
60 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 8.4269968283479102e-006 1 8.4270050138002262e-006
|
|
2 8.4269995568320155e-006 3 8.4269959188532084e-006 4 8.4269940998638049e-006 5 8.4269968283479102e-006
|
|
6 8.4269940998638049e-006 7 8.426997737842612e-006 8 8.4270013758214191e-006 9 8.4269986473373137e-006
|
|
10 8.4269968283479102e-006 11 8.4270050138002262e-006 12 8.4270059232949279e-006
|
|
13 8.4269940998638049e-006 14 8.4269986473373137e-006 15 8.4270031948108226e-006
|
|
16 8.426989552390296e-006 17 8.4269968283479102e-006 18 8.4269968283479102e-006 19 8.4270004663267173e-006
|
|
20 8.4269986473373137e-006 21 8.4270059232949279e-006 22 8.4269940998638049e-006
|
|
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|
|
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|
|
29 8.4270059232949279e-006 30 8.4269995568320155e-006 31 8.4269986473373137e-006
|
|
32 8.4269913713796996e-006 33 8.4270077422843315e-006 34 8.4270022853161208e-006
|
|
35 8.4269950093585066e-006 36 8.4269931903691031e-006 37 8.4269913713796996e-006
|
|
38 8.427009561273735e-006 39 8.426997737842612e-006 40 8.4269940998638049e-006 41 8.4269922808744013e-006
|
|
42 8.426997737842612e-006 43 8.4270004663267173e-006 44 8.4270050138002262e-006 45 8.4269968283479102e-006
|
|
46 8.4269995568320155e-006 47 8.4269950093585066e-006 48 8.4269950093585066e-006
|
|
49 8.4269968283479102e-006 50 8.4270031948108226e-006 51 8.4269922808744013e-006
|
|
52 8.4270004663267173e-006 53 8.426989552390296e-006 54 8.4270077422843315e-006 55 8.4270004663267173e-006
|
|
56 8.4269986473373137e-006 57 8.426997737842612e-006 58 8.4270059232949279e-006 59 8.4270004663267173e-006
|
|
60 8.4269968283479102e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -8.4608173370361328 1 -8.2108602523803711
|
|
2 -7.9615035057067862 3 -7.7128596305847159 4 -7.465290069580079 5 -7.2194662094116211
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|
6 -6.97637939453125 7 -6.737332820892334 8 -6.5038819313049316 9 -6.2777700424194336
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|
10 -6.060849666595459 11 -5.8734068870544434 12 -5.6931877136230469 13 -5.5205860137939453
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|
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|
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|
22 -4.4254255294799805 23 -4.3680672645568848 24 -4.3245692253112793 25 -4.2941827774047852
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|
26 -4.301055908203125 27 -4.3543124198913574 28 -4.4305977821350098 29 -4.5106339454650879
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|
30 -4.581268310546875 31 -4.6354141235351563 32 -4.6710638999938965 33 -4.6900725364685059
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|
34 -4.6969380378723145 35 -4.6976814270019531 36 -4.6988377571105957 37 -4.7065601348876953
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|
38 -4.7258124351501465 39 -4.7595677375793457 40 -4.8159141540527344 41 -4.9008088111877441
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|
42 -5.0119647979736328 43 -5.1469736099243164 44 -5.3033289909362793 45 -5.4784374237060547
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|
46 -5.6696271896362305 47 -5.8741645812988281 48 -6.0892624855041504 49 -6.3120875358581543
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|
50 -6.5397782325744629 51 -6.7694582939147949 52 -6.9982447624206543 53 -7.223261833190918
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|
54 -7.4416618347167978 55 -7.6506400108337402 56 -7.8474450111389151 57 -8.0293989181518555
|
|
58 -8.193913459777832 59 -8.338505744934082 60 -8.4608173370361328;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 4.9225950241088867 1 4.8187055587768555
|
|
2 4.7142515182495117 3 4.6087965965270996 4 4.5022521018981934 5 4.3949136734008789
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|
6 4.2874670028686523 7 4.1809787750244141 8 4.0768613815307617 9 3.9768242835998531
|
|
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|
|
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|
|
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|
|
22 3.1196191310882568 23 3.0773487091064453 24 3.0398633480072021 25 3.0068624019622803
|
|
26 2.9844484329223633 27 2.9722225666046143 28 2.9601099491119385 29 2.9407157897949219
|
|
30 2.9103975296020508 31 2.8688914775848389 32 2.8184049129486084 33 2.7626907825469971
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|
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|
38 2.5654406547546387 39 2.5715267658233643 40 2.5965921878814697 41 2.636962890625
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|
42 2.691779613494873 43 2.76017165184021 44 2.8412442207336426 45 2.9340708255767822
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|
46 3.0376815795898438 47 3.1510570049285889 48 3.2731173038482666 49 3.4027173519134521
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|
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|
|
54 4.118506908416748 55 4.2650613784790039 56 4.4089951515197754 57 4.548555850982666
|
|
58 4.6819286346435547 59 4.8072457313537598 60 4.9225950241088867;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 1.2257219552993774 1 1.5583785772323608
|
|
2 1.9364327192306519 3 2.3560383319854736 4 2.8136377334594727 5 3.3058488368988037
|
|
6 3.829363346099854 7 4.3807764053344727 8 4.9565162658691406 9 5.5526375770568848
|
|
10 6.1646256446838379 11 6.7787384986877441 12 7.3749227523803711 13 7.9485368728637695
|
|
14 8.4943246841430664 15 9.0066261291503906 16 9.4792909622192383 17 9.9057111740112305
|
|
18 10.27902889251709 19 10.592267990112305 20 10.838640213012695 21 11.011972427368164
|
|
22 11.106956481933594 23 11.119672775268555 24 11.04781436920166 25 10.890997886657715
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|
26 10.451962471008301 27 9.6097679138183594 28 8.485076904296875 29 7.187851905822753
|
|
30 5.8077192306518555 31 4.4142961502075195 32 3.0614359378814697 33 1.7916419506072998
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|
34 0.63982057571411133 35 -0.36392349004745483 36 -1.192095160484314 37 -1.8181188106536865
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|
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|
42 -2.2872457504272461 43 -2.2377579212188721 44 -2.1739010810852051 45 -2.0952317714691162
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|
46 -2.0012650489807129 47 -1.891498327255249 48 -1.7654064893722534 49 -1.6224364042282104
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|
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|
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|
|
58 0.51590567827224731 59 0.85900884866714478 60 1.2257219552993774;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 59 -12.51378059387207
|
|
60 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 59 -22.074438095092773
|
|
60 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -8.4554585555451922e-013 1 -1.3287149158713873e-012
|
|
2 -5.6843418860808015e-013 3 1.8687273950490635e-012 4 8.9173113337892573e-013 5 5.6132876125047915e-013
|
|
6 1.8758328224066645e-012 7 -1.8474111129762605e-013 8 -2.4158453015843406e-013 9 1.5774048733874224e-012
|
|
10 -6.6435745793569367e-013 11 -1.3002932064409833e-012 12 -1.3962164757685969e-012
|
|
13 9.8765440270653926e-013 14 8.6686213762732223e-013 15 8.1357143244531471e-013
|
|
16 3.1192826099868398e-012 17 -1.0942358130705543e-012 18 -1.957545237019076e-012
|
|
19 -7.0343730840249918e-013 20 -1.8829382497642655e-013 21 -7.602807272633072e-013
|
|
22 2.5295321393059567e-012 23 9.5567997959733475e-013 24 4.1566750041965861e-013
|
|
25 -1.5027978861326119e-012 26 1.4104273304837989e-012 27 5.4711790653527714e-013
|
|
28 4.1211478674085811e-013 29 -1.0977885267493548e-012 30 6.4304117586289067e-013
|
|
31 7.3185901783290319e-013 32 2.1174173525650986e-012 33 -2.049915792667889e-012
|
|
34 1.5170087408478139e-012 35 -3.5527136788005009e-014 36 1.0267342531733448e-012
|
|
37 3.0659919048048323e-012 38 -2.021494083237485e-012 39 5.3290705182007514e-013
|
|
40 9.6633812063373625e-013 41 2.0818902157770935e-012 42 9.3081098384573124e-013
|
|
43 -1.0409451078885468e-012 44 -1.2789769243681803e-012 45 2.1671553440683056e-013
|
|
46 3.3750779948604759e-013 47 1.6839862837514374e-012 48 1.2221335055073723e-012
|
|
49 -5.6843418860808015e-013 50 -2.05702122002549e-012 51 7.2475359047530219e-013
|
|
52 -1.3002932064409833e-012 53 3.0482283364108298e-012 54 -1.836752971939859e-012
|
|
55 -5.2580162446247414e-013 56 5.9330318435968366e-013 57 -4.6185277824406512e-013
|
|
58 -1.1581846592889633e-012 59 -5.0093262871087063e-013 60 -7.1054273576010019e-013;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 5.4931488037109375 1 5.1885042190551758
|
|
2 4.8646783828735352 3 4.523500919342041 4 4.1671156883239746 5 3.7980668544769287
|
|
6 3.4193074703216553 7 3.034184455871582 8 2.646315336227417 9 2.2594928741455078
|
|
10 1.8775482177734377 11 1.5233654975891113 12 1.194618821144104 13 0.8909037709236145
|
|
14 0.61231797933578491 15 0.35937425494194031 16 0.13300296664237976 17 -0.065510384738445282
|
|
18 -0.23467099666595462 19 -0.37290486693382263 20 -0.47876399755477905 21 -0.55116963386535645
|
|
22 -0.58959484100341797 23 -0.59432417154312134 24 -0.56659483909606934 25 -0.50874274969100952
|
|
26 -0.36597293615341187 27 -0.11916540563106538 28 0.1751987487077713 29 0.47014334797859192
|
|
30 0.73340725898742676 31 0.94746786355972279 32 1.1072198152542114 33 1.2170273065567017
|
|
34 1.2877813577651978 35 1.334229588508606 36 1.372613787651062 37 1.4185993671417236
|
|
38 1.4853923320770264 39 1.5818662643432617 40 1.7061774730682373 41 1.8524214029312134
|
|
42 2.0187473297119141 43 2.2030935287475586 44 2.40321946144104 45 2.6167309284210205
|
|
46 2.8410975933074951 47 3.0736715793609619 48 3.3117020130157471 49 3.5523405075073242
|
|
50 3.7926580905914307 51 4.0296564102172852 52 4.2602696418762207 53 4.4813704490661621
|
|
54 4.689788818359375 55 4.8823213577270508 56 5.0557289123535156 57 5.2067623138427734
|
|
58 5.3321666717529297 59 5.4286975860595703 60 5.4931488037109375;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 13.176451683044434 1 12.952095985412598
|
|
2 12.742877960205078 3 12.542234420776367 4 12.34453296661377 5 12.145180702209473
|
|
6 11.940716743469238 7 11.728872299194336 8 11.508628845214844 9 11.280189514160156
|
|
10 11.044912338256836 11 10.874077796936035 12 10.709409713745117 13 10.549397468566895
|
|
14 10.392274856567383 15 10.236124038696289 16 10.07893180847168 17 9.9186363220214844
|
|
18 9.7531604766845703 19 9.5804042816162109 20 9.398219108581543 21 9.2043647766113281
|
|
22 8.9964389801025391 23 8.771824836730957 24 8.5276412963867188 25 8.2607250213623047
|
|
26 7.9349188804626474 27 7.5255432128906241 28 7.0474362373352051 29 6.5191917419433594
|
|
30 5.9633855819702148 31 5.4048314094543457 32 4.8684039115905762 33 4.3772273063659668
|
|
34 3.9515738487243657 35 3.6084864139556889 36 3.362074613571167 37 3.2243578433990479
|
|
38 3.2065362930297852 39 3.320580005645752 40 3.5296051502227783 41 3.7848803997039795
|
|
42 4.0824441909790039 43 4.4185948371887207 44 4.7898564338684082 45 5.1929607391357422
|
|
46 5.6248159408569336 47 6.0824823379516602 48 6.5631484985351563 49 7.0641078948974609
|
|
50 7.582733154296875 51 8.1164512634277344 52 8.662724494934082 53 9.2190361022949219
|
|
54 9.7828588485717773 55 10.351635932922363 56 10.922775268554688 57 11.493616104125977
|
|
58 12.061420440673828 59 12.62335205078125 60 13.176451683044434;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -6.6744527816772461 1 -7.4940195083618164
|
|
2 -8.4493770599365234 3 -9.5310134887695312 4 -10.729636192321777 5 -12.035969734191895
|
|
6 -13.44063663482666 7 -14.933849334716797 8 -16.505401611328125 9 -18.144323348999023
|
|
10 -19.838581085205078 11 -21.524402618408203 12 -23.145698547363281 13 -24.69361686706543
|
|
14 -26.157829284667969 15 -27.526979446411133 16 -28.788518905639645 17 -29.928789138793945
|
|
18 -30.93348503112793 19 -31.787952423095703 20 -32.477874755859375 21 -32.990180969238281
|
|
22 -33.313613891601562 23 -33.439826965332031 24 -33.3638916015625 25 -33.084922790527344
|
|
26 -32.197669982910156 27 -30.458276748657227 28 -28.120796203613281 29 -25.414648056030273
|
|
30 -22.524227142333984 31 -19.590183258056641 32 -16.719186782836914 33 -13.994000434875488
|
|
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42 -3.2076144218444824 43 -3.0138354301452637 44 -2.8638806343078613 45 -2.7573761940002441
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46 -2.6941099166870117 47 -2.6740214824676514 48 -2.6972248554229736 49 -2.7640531063079834
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|
58 -5.480219841003418 59 -6.0465149879455566 60 -6.6744527816772461;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 59 13.207057952880859
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|
60 13.207057952880859;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 59 -19.365411758422852
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|
60 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 0 1 8.8817841970012523e-014 2 3.907985046680551e-014
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|
3 -6.7501559897209518e-014 4 -8.8817841970012523e-014 5 -6.3948846218409017e-014
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6 -8.5265128291212022e-014 7 -1.0658141036401503e-014 8 -1.0658141036401503e-014
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9 -2.4868995751603507e-014 10 -2.4868995751603507e-014 11 7.460698725481052e-014
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41 -1.1368683772161603e-013 42 -3.5527136788005009e-014 43 1.4210854715202004e-014
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47 -1.3145040611561853e-013 48 -1.2434497875801753e-013 49 -7.815970093361102e-014
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50 9.9475983006414026e-014 51 -1.5276668818842154e-013 52 -7.1054273576010019e-015
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53 -1.9895196601282805e-013 54 1.2789769243681803e-013 55 1.4210854715202004e-014
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56 -2.1316282072803006e-014 57 -2.1316282072803006e-014 58 8.5265128291212022e-014
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|
59 -7.1054273576010019e-015 60 -3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 1.821850538253784 1 1.9037778377532959
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2 1.9945248365402222 3 2.0935144424438477 4 2.2000441551208496 5 2.3132839202880859
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6 2.4322659969329834 7 2.5558640956878662 8 2.6827712059020996 9 2.8114762306213379
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|
58 1.7982823848724365 59 1.8099017143249512 60 1.821850538253784;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -4.0636601448059082 1 -3.6961042881011963
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2 -3.3357336521148682 3 -2.978832483291626 4 -2.6227483749389648 5 -2.2659921646118164
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6 -1.9082859754562378 7 -1.550571084022522 8 -1.1949577331542969 9 -0.84462505578994751
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|
|
58 -2.8581197261810303 59 -3.4757895469665527 60 -4.0636601448059082;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 8.2279539108276367 1 8.7273244857788086
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|
2 9.3354701995849609 3 10.044697761535645 4 10.847477912902832 5 11.736360549926758
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14 21.629470825195313 15 22.567581176757813 16 23.427913665771484 17 24.204065322875977
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18 24.889286041259766 19 25.476619720458984 20 25.959262847900391 21 26.331003189086914
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22 26.586515426635742 23 26.721923828125 24 26.735050201416016 25 26.625740051269531
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26 26.154212951660156 27 25.169134140014648 28 23.809650421142578 29 22.202642440795898
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46 6.2863802909851074 47 6.1853303909301758 48 6.1217179298400879 49 6.0952768325805664
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|
|
58 7.5076026916503915 59 7.8488221168518058 60 8.2279539108276367;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 4.4408920985006262e-015 1 2.6645352591003757e-015
|
|
2 2.6645352591003757e-015 3 1.7763568394002505e-015 4 -2.6645352591003757e-015 5 6.2172489379008766e-015
|
|
6 1.7763568394002505e-015 7 -5.3290705182007514e-015 8 1.7763568394002505e-015 9 -8.8817841970012523e-016
|
|
10 1.7763568394002505e-015 11 -5.3290705182007514e-015 12 3.5527136788005009e-015
|
|
13 -7.1054273576010019e-015 14 -1.7763568394002505e-015 15 -8.8817841970012523e-016
|
|
16 -1.3322676295501878e-015 17 -4.8849813083506888e-015 18 3.5527136788005009e-015
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|
19 4.8849813083506888e-015 20 -2.6645352591003757e-015 21 -1.7763568394002505e-015
|
|
22 5.3290705182007514e-015 23 -8.8817841970012523e-016 24 0 25 1.7763568394002505e-015
|
|
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|
|
29 4.4408920985006262e-016 30 1.3322676295501878e-015 31 -4.4408920985006262e-015
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|
32 -6.2172489379008766e-015 33 6.2172489379008766e-015 34 -3.5527136788005009e-015
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|
45 -3.5527136788005009e-015 46 4.4408920985006262e-015 47 -6.2172489379008766e-015
|
|
48 8.8817841970012523e-016 49 -1.7763568394002505e-015 50 6.2172489379008766e-015
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|
51 -8.8817841970012523e-016 52 1.7763568394002505e-015 53 -5.3290705182007514e-015
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|
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|
57 -2.6645352591003757e-015 58 3.5527136788005009e-015 59 8.8817841970012523e-016
|
|
60 4.4408920985006262e-015;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 59 -0.76475369930267334
|
|
60 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 59 14.465805053710938
|
|
60 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.25625115633010864 1 -0.3326774537563324
|
|
2 -0.41409417986869812 3 -0.49911487102508539 4 -0.58635157346725464 5 -0.67441540956497192
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|
6 -0.76191675662994385 7 -0.8474661111831665 8 -0.92967408895492543 9 -1.0071519613265991
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|
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|
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|
|
58 -0.13208553194999695 59 -0.1941315084695816 60 -0.25625115633010864;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 15.517202377319336 1 15.533064842224121
|
|
2 15.547634124755859 3 15.561030387878418 4 15.573382377624512 5 15.584830284118654
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|
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|
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|
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26 15.665757179260252 27 15.632856369018555 28 15.584607124328613 29 15.523830413818359
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34 15.136467933654783 35 15.065281867980957 36 15.004621505737305 37 14.958357810974121
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38 14.930402755737306 39 14.924638748168945 40 14.933742523193361 41 14.947590827941895
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|
42 14.965742111206055 43 14.98775577545166 44 15.013185501098633 45 15.041585922241213
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|
|
58 15.475869178771974 59 15.498439788818359 60 15.517202377319336;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -1.2143958806991577 1 -1.3302024602890015
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|
2 -1.4637761116027832 3 -1.6131057739257813 4 -1.7761791944503784 5 -1.9509840011596682
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|
6 -2.1355066299438477 7 -2.3277342319488525 8 -2.5256533622741699 9 -2.7272512912750244
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|
|
50 -0.7970203161239624 51 -0.81979471445083618 52 -0.84715127944946289 53 -0.87895494699478149
|
|
54 -0.91506916284561146 55 -0.95535558462142944 56 -0.99967396259307872 57 -1.0478821992874146
|
|
58 -1.0998362302780151 59 -1.1553900241851807 60 -1.2143958806991577;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -9.0265522003173828 1 -9.0191764831542969
|
|
2 -8.9946994781494141 3 -8.9536886215209961 4 -8.8967113494873047 5 -8.8243379592895508
|
|
6 -8.7371339797973633 7 -8.6356697082519531 8 -8.5205116271972656 9 -8.3922281265258789
|
|
10 -8.2513875961303711 11 -8.1093330383300781 12 -7.9769802093505859 13 -7.8542609214782715
|
|
14 -7.7411046028137207 15 -7.6374421119689941 16 -7.5432028770446777 17 -7.4583172798156738
|
|
18 -7.3827152252197266 19 -7.3163290023803711 20 -7.2590851783752441 21 -7.2109169960021973
|
|
22 -7.1717534065246582 23 -7.1415238380432129 24 -7.1201601028442383 25 -7.1075906753540039
|
|
26 -7.1045475006103516 27 -7.111783504486084 28 -7.1292600631713867 29 -7.1569390296936035
|
|
30 -7.1947836875915527 31 -7.2427554130554199 32 -7.3008179664611816 33 -7.3689327239990234
|
|
34 -7.4470624923706055 35 -7.5351691246032715 36 -7.633213996887207 37 -7.7411599159240723
|
|
38 -7.8589668273925781 39 -7.9865975379943848 40 -8.1136198043823242 41 -8.2299404144287109
|
|
42 -8.3360233306884766 43 -8.4323358535766602 44 -8.5193443298339844 45 -8.5975151062011719
|
|
46 -8.6673145294189453 47 -8.7292070388793945 48 -8.7836618423461914 49 -8.8311424255371094
|
|
50 -8.8721179962158203 51 -8.9070510864257813 52 -8.9364118576049805 53 -8.960662841796875
|
|
54 -8.9802722930908203 55 -8.9957065582275391 56 -9.0074300765991211 57 -9.0159101486206055
|
|
58 -9.0216140747070312 59 -9.0250043869018555 60 -9.0265522003173828;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 56.902996063232422 1 57.076457977294922
|
|
2 57.274940490722656 3 57.495037078857422 4 57.733352661132812 5 57.986492156982422
|
|
6 58.251068115234375 7 58.523681640625 8 58.800937652587891 9 59.079448699951172
|
|
10 59.355804443359375 11 59.620216369628906 12 59.864940643310547 13 60.089725494384766
|
|
14 60.294273376464844 15 60.478321075439453 16 60.6416015625 17 60.783832550048828
|
|
18 60.904739379882813 19 61.004043579101563 20 61.081474304199219 21 61.136760711669922
|
|
22 61.169624328613281 23 61.179790496826172 24 61.166976928710937 25 61.13092041015625
|
|
26 61.019020080566406 27 60.791568756103516 28 60.467586517333984 29 60.066093444824219
|
|
30 59.606121063232422 31 59.106685638427734 32 58.586826324462891 33 58.065574645996094
|
|
34 57.561965942382813 35 57.095046997070313 36 56.683860778808594 37 56.347461700439453
|
|
38 56.104892730712891 39 55.975212097167969 40 55.913627624511719 41 55.862659454345703
|
|
42 55.822288513183594 43 55.792522430419922 44 55.773345947265625 45 55.764762878417969
|
|
46 55.766761779785156 47 55.779338836669922 48 55.802486419677734 49 55.836204528808594
|
|
50 55.880485534667969 51 55.935321807861328 52 56.000705718994141 53 56.076641082763672
|
|
54 56.163116455078125 55 56.260124206542969 56 56.367660522460938 57 56.485721588134766
|
|
58 56.614299774169922 59 56.753395080566406 60 56.902996063232422;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -0.33010697364807129 1 -0.32538163661956787
|
|
2 -0.32079508900642395 3 -0.31621947884559631 4 -0.31152662634849548 5 -0.30658864974975586
|
|
6 -0.30127748847007751 7 -0.2954651415348053 8 -0.28902351856231689 9 -0.28182461857795715
|
|
10 -0.27374041080474854 11 -0.261903315782547 12 -0.24420969188213348 13 -0.22166934609413147
|
|
14 -0.19529224932193756 15 -0.1660882979631424 16 -0.1350674033164978 17 -0.10323948413133621
|
|
18 -0.071614533662796021 19 -0.04120245948433876 20 -0.013013250194489956 21 0.011943111196160316
|
|
22 0.032656624913215637 23 0.048117294907569885 24 0.057315118610858917 25 0.059240058064460754
|
|
26 0.051938321441411972 27 0.035164505243301392 28 0.010470536537468433 29 -0.020591907203197479
|
|
30 -0.056470908224582672 31 -0.095613867044448853 32 -0.13646727800369263 33 -0.17747652530670166
|
|
34 -0.21708591282367706 35 -0.25373867154121399 36 -0.2858772873878479 37 -0.31194368004798889
|
|
38 -0.33037951588630676 39 -0.33962684869766235 40 -0.34356102347373962 41 -0.3470911979675293
|
|
42 -0.3502117395401001 43 -0.35291725397109985 44 -0.35520219802856445 45 -0.35706108808517456
|
|
46 -0.35848847031593323 47 -0.35947886109352112 48 -0.36002686619758606 49 -0.3601270318031311
|
|
50 -0.35977387428283691 51 -0.35896193981170654 52 -0.35768583416938782 53 -0.35594004392623901
|
|
54 -0.35371905565261841 55 -0.35101747512817383 56 -0.34782975912094116 57 -0.34415039420127869
|
|
58 -0.3399738073348999 59 -0.33529454469680786 60 -0.33010697364807129;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 59 1 60 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -18.736824035644531 1 -18.514013290405273
|
|
2 -17.91749382019043 3 -17.055130004882813 4 -16.0347900390625 5 -14.96433734893799
|
|
6 -13.951641082763672 7 -13.104567527770996 8 -12.53098201751709 9 -12.221737861633301
|
|
10 -12.070185661315918 11 -12.037936210632324 12 -12.086602210998535 13 -12.17779541015625
|
|
14 -12.273128509521484 15 -12.334211349487305 16 -12.322658538818359 17 -12.269975662231445
|
|
18 -12.227347373962402 19 -12.185897827148438 20 -12.136753082275391 21 -12.071039199829102
|
|
22 -11.979883193969727 23 -11.854409217834473 24 -11.685742378234863 25 -11.465011596679688
|
|
26 -11.203124046325684 27 -10.912826538085937 28 -10.588000297546387 29 -10.222527503967285
|
|
30 -9.8102903366088867 31 -9.3451690673828125 32 -8.8210439682006836 33 -8.2317981719970703
|
|
34 -7.4781150817871094 35 -6.512697696685791 36 -5.4074592590332031 37 -4.2343106269836426
|
|
38 -3.0651650428771973 39 -1.9719340801239016 40 -1.0265300273895264 41 -0.30086502432823181
|
|
42 0.13314914703369141 43 0.20359997451305389 44 -0.10515484213829041 45 -0.73184788227081299
|
|
46 -1.6330262422561646 47 -2.7652368545532227 48 -4.085026741027832 49 -5.548943042755127
|
|
50 -7.1135334968566895 51 -8.7353429794311523 52 -10.37092113494873 53 -11.976813316345215
|
|
54 -13.509567260742188 55 -14.925731658935547 56 -16.181850433349609 57 -17.234472274780273
|
|
58 -18.040143966674805 59 -18.555410385131836 60 -18.736824035644531;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -6.2271251678466797 1 -6.4143157005310059
|
|
2 -6.919734001159668 3 -7.6591510772705078 4 -8.5483369827270508 5 -9.5030632019042969
|
|
6 -10.439099311828613 7 -11.272214889526367 8 -11.918184280395508 9 -12.408736228942871
|
|
10 -12.837692260742188 11 -13.213949203491211 12 -13.546405792236328 13 -13.843960762023926
|
|
14 -14.115512847900391 15 -14.369960784912109 16 -14.616201400756838 17 -14.80754566192627
|
|
18 -14.913130760192871 19 -14.965596199035646 20 -14.997585296630859 21 -15.041738510131836
|
|
22 -15.130696296691893 23 -15.29710006713867 24 -15.573594093322752 25 -15.992815017700197
|
|
26 -16.612977981567383 27 -17.427600860595703 28 -18.372283935546875 29 -19.38262939453125
|
|
30 -20.394233703613281 31 -21.342700958251953 32 -22.163627624511719 33 -22.792613983154297
|
|
34 -23.296089172363281 35 -23.771957397460937 36 -24.203044891357422 37 -24.572170257568359
|
|
38 -24.862163543701172 39 -25.055843353271484 40 -25.136032104492188 41 -25.085556030273437
|
|
42 -24.887233734130859 43 -24.523893356323242 44 -23.941396713256836 45 -23.120607376098633
|
|
46 -22.096834182739258 47 -20.905393600463867 48 -19.581602096557617 49 -18.160772323608398
|
|
50 -16.678218841552734 51 -15.169258117675781 52 -13.66920280456543 53 -12.21336841583252
|
|
54 -10.837068557739258 55 -9.5756187438964844 56 -8.4643335342407227 57 -7.5385265350341797
|
|
58 -6.8335132598876953 59 -6.384608268737793 60 -6.2271251678466797;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 61 ".ktv[0:60]" 0 -16.323148727416992 1 -16.77336311340332
|
|
2 -17.967803955078125 3 -19.672164916992188 4 -21.652149200439453 5 -23.673446655273438
|
|
6 -25.501760482788086 7 -26.902786254882812 8 -27.642221450805664 9 -27.764368057250977
|
|
10 -27.511356353759766 11 -26.945632934570313 12 -26.129634857177734 13 -25.12580680847168
|
|
14 -23.996587753295898 15 -22.804420471191406 16 -21.611743927001953 17 -20.371469497680664
|
|
18 -19.005718231201172 19 -17.530746459960938 20 -15.962821006774902 21 -14.318199157714844
|
|
22 -12.613141059875488 23 -10.863908767700195 24 -9.0867624282836914 25 -7.2979617118835449
|
|
26 -5.3283720016479492 27 -3.0868945121765137 28 -0.70684373378753662 29 1.6784653663635254
|
|
30 3.9357178211212158 31 5.9315996170043945 32 7.5327959060668945 33 8.6059913635253906
|
|
34 9.1715545654296875 35 9.372894287109375 36 9.2612571716308594 37 8.8878908157348633
|
|
38 8.304041862487793 39 7.5609564781188965 40 6.7098813056945801 41 5.8020648956298828
|
|
42 4.8887524604797363 43 4.0211915969848633 44 3.0851850509643555 45 1.9540432691574094
|
|
46 0.66027635335922241 47 -0.76360774040222168 48 -2.2850997447967529 49 -3.8716907501220703
|
|
50 -5.4908709526062012 51 -7.1101326942443848 52 -8.6969661712646484 53 -10.218862533569336
|
|
54 -11.643313407897949 55 -12.937808990478516 56 -14.069841384887695 57 -15.006898880004883
|
|
58 -15.716476440429688 59 -16.166061401367188 60 -16.323148727416992;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.679999828338623 59 2.679999828338623
|
|
60 2.679999828338623;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -26.884906768798828 59 -26.884906768798828
|
|
60 -26.884906768798828;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.924465179443359 59 18.924465179443359
|
|
60 18.924465179443359;
|
|
select -ne :time1;
|
|
setAttr ".o" 60;
|
|
setAttr ".unw" 60;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "idleSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
|
|
// End of common_idle.ma
|