4242 lines
221 KiB
Mathematica
4242 lines
221 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: shuffle_right.ma
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//Last modified: Tue, Jan 06, 2015 04:05:09 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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|
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
|
|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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|
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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|
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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|
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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|
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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|
0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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|
2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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|
2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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|
2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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|
1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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|
1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 20;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr -s 21 ".ktv[0:20]" 0 -30.044446945190433 1 -28.88371467590332
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18 -17.156654357910156 19 -23.8734130859375 20 -30.044446945190433;
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -8.8935155868530273 1 -9.3161411285400391
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18 -12.604890823364258 19 -10.839838027954102 20 -8.8935155868530273;
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 19 -2.7732014656066895
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20 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 19 -1.1063683032989502
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20 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 19 37.800914764404297
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20 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 11.281129837036133 1 7.2524847984313965
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18 11.18311595916748 19 11.164657592773438 20 11.281129837036133;
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 10.563462257385254 1 9.8722286224365234
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18 9.8761568069458008 19 10.227658271789551 20 10.563462257385254;
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -4.261836051940918 1 -7.6497573852539054
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18 -6.3687667846679687 19 -5.3133888244628906 20 -4.261836051940918;
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 19 -8.2509250640869141
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20 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 19 -1.0658141036401503e-014
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20 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 19 36.341312408447266
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20 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 3.7589983940124512 1 3.8573501110076904
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18 3.2012631893157959 19 3.4980041980743408 20 3.7589983940124512;
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -13.763837814331055 1 -14.716453552246094
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18 -16.498006820678711 19 -15.068340301513672 20 -13.763837814331055;
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -15.408766746520996 1 -16.140937805175781
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18 -18.594623565673828 19 -16.92218017578125 20 -15.408766746520996;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 19 -10.950087547302246
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20 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 19 11.778788566589355
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20 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 19 -21.490522384643555
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20 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -22.582490921020508 1 -19.687412261962891
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18 -10.465785026550293 19 -16.533172607421875 20 -22.582490921020508;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 1.8700984716415403 1 -3.9792525768280029
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2 -10.300207138061523 3 -16.385358810424805 4 -21.527305603027344 5 -25.018642425537109
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6 -26.435216903686523 7 -26.248638153076172 8 -25.095125198364258 9 -23.610904693603516
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10 -22.432199478149414 11 -21.722721099853516 12 -21.058322906494141 13 -20.193435668945312
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18 -6.2634048461914062 19 -2.0910711288452148 20 1.8700984716415403;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -3.5139617919921875 1 -4.5511136054992676
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2 -5.5799112319946289 3 -6.6128859519958496 4 -7.6625685691833505 5 -8.7414894104003906
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6 -10.064396858215332 7 -11.622937202453613 8 -13.094988822937012 9 -14.158428192138672
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10 -14.491135597229004 11 -13.833551406860352 12 -12.400423049926758 13 -10.581089973449707
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14 -8.764887809753418 15 -7.3411564826965332 16 -6.3630595207214355 17 -5.5710382461547852
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18 -4.8853459358215332 19 -4.2262358665466309 20 -3.5139617919921875;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 19 -3.0690248012542725
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20 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 19 -0.89195215702056885
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20 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 19 36.451198577880859
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20 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "cloak_right_02_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "cloak_right_02_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "cloak_right_02_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 20.530740737915039 1 18.793018341064453
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2 16.894630432128906 3 15.076576232910156 4 13.579853057861328 5 12.645462036132812
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6 12.692916870117188 7 13.561552047729492 8 14.622096061706541 9 15.245278358459471
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10 14.801830291748047 11 12.492549896240234 12 8.7369508743286133 13 4.7338342666625977
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14 1.6820007562637329 15 0.78024989366531372 16 2.5689353942871094 17 6.2488565444946289
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18 11.00948429107666 19 16.040288925170898 20 20.530740737915039;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 5.4721617698669434 1 6.1215448379516602
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2 6.7870297431945801 3 7.4444637298583984 4 8.0696935653686523 5 8.6385641098022461
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6 9.219635009765625 7 9.829010009765625 8 10.363848686218262 9 10.721314430236816
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10 10.798568725585938 11 10.495970726013184 12 9.8820781707763672 13 9.106353759765625
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14 8.3182582855224609 15 7.6672525405883798 16 7.1683158874511719 17 6.7218079566955566
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|
18 6.3052592277526855 19 5.8962006568908691 20 5.4721617698669434;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 3.9507541656494141 1 3.2237799167633057
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2 2.5201847553253174 3 1.804900050163269 4 1.0428576469421387 5 0.19898888468742371
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6 -0.56778496503829956 7 -1.2340850830078125 8 -2.0382931232452393 9 -3.2187905311584473
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10 -5.0139584541320801 11 -8.2809467315673828 12 -12.860835075378418 13 -17.467899322509766
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14 -20.816411972045898 15 -21.62065315246582 16 -19.205770492553711 17 -14.42891311645508
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18 -8.3023576736450195 19 -1.8383767604827883 20 3.9507541656494141;
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createNode animCurveTL -n "cloak_right_02_translateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 19 -8.2509250640869141
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20 -8.2509250640869141;
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createNode animCurveTL -n "cloak_right_02_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 19 -1.0658141036401503e-014
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20 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_right_02_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 19 36.341312408447266
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|
20 36.341312408447266;
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createNode animCurveTU -n "cloak_right_01_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "cloak_right_01_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "cloak_right_01_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "cloak_right_01_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -13.265666961669922 1 -12.642460823059082
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2 -11.924874305725098 3 -11.254477500915527 4 -10.772841453552246 5 -10.62153434753418
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|
6 -11.091839790344238 7 -12.089376449584961 8 -13.17722225189209 9 -13.918452262878418
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10 -13.876144409179688 11 -12.573505401611328 12 -10.301816940307617 13 -7.776268482208252
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14 -5.7120485305786133 15 -4.8243460655212402 16 -5.3930511474609375 17 -6.9413700103759766
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|
18 -9.049468994140625 19 -11.297513008117676 20 -13.265666961669922;
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|
createNode animCurveTA -n "cloak_right_01_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 9.5135250091552734 1 8.8047513961791992
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2 8.0842514038085937 3 7.3696141242980948 4 6.6784286499023438 5 6.028282642364502
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6 5.2730550765991211 7 4.4010210037231445 8 3.6313619613647461 9 3.1832611560821533
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14 9.3198003768920898 15 10.388998985290527 16 10.725172996520996 17 10.613986968994141
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|
18 10.247165679931641 19 9.816436767578125 20 9.5135250091552734;
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|
createNode animCurveTA -n "cloak_right_01_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -13.825136184692383 1 -12.680678367614746
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2 -11.231696128845215 3 -9.9349756240844727 4 -9.2473030090332031 5 -9.625462532043457
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6 -11.862787246704102 7 -15.654751777648926 8 -19.811361312866211 9 -23.142614364624023
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|
10 -24.458515167236328 11 -22.937429428100586 12 -19.372688293457031 13 -14.996744155883791
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14 -11.042045593261719 15 -8.7410430908203125 16 -8.4265613555908203 17 -9.2769680023193359
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|
18 -10.793024063110352 19 -12.475492477416992 20 -13.825136184692383;
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|
createNode animCurveTL -n "cloak_right_01_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 19 -10.950087547302246
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|
20 -10.950087547302246;
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|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 19 11.778788566589355
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|
20 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 19 21.518522262573242
|
|
20 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 19 8.5756750106811523
|
|
20 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 19 32.731372833251953
|
|
20 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.4434328079223633 1 4.146970272064209
|
|
2 3.5779142379760742 3 3.0081648826599121 4 2.6924557685852051 5 2.8795957565307617
|
|
6 3.1545217037200928 7 3.0341465473175049 8 2.6629197597503662 9 2.2047419548034668
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|
10 1.8154151439666748 11 1.2691248655319214 12 0.39642944931983948 13 -0.4737884104251861
|
|
14 -0.89150154590606689 15 -0.61246263980865479 16 0.54724520444869995 17 2.3619513511657715
|
|
18 3.4972426891326904 19 4.0247354507446289 20 4.4434328079223633;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -21.647851943969727 1 -21.380451202392578
|
|
2 -20.528732299804687 3 -19.492149353027344 4 -18.690914154052734 5 -18.561235427856445
|
|
6 -18.601663589477539 7 -18.243740081787109 8 -17.804544448852539 9 -17.592544555664063
|
|
10 -17.90234375 11 -18.826253890991211 12 -19.974437713623047 13 -21.021869659423828
|
|
14 -21.799541473388672 15 -21.891561508178711 16 -20.773157119750977 17 -20.478122711181641
|
|
18 -21.078426361083984 19 -21.436578750610352 20 -21.647851943969727;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 5.7942442893981934 1 5.0420165061950684
|
|
2 4.5263943672180176 3 4.1304912567138672 4 3.7499549388885494 5 3.2817413806915283
|
|
6 2.6666884422302246 7 2.0872082710266113 8 1.7947551012039182 9 2.0088202953338623
|
|
10 2.9189498424530029 11 5.7301688194274902 12 10.471961975097656 13 15.515002250671388
|
|
14 19.222030639648437 15 18.991434097290039 16 13.652606010437012 17 8.371302604675293
|
|
18 6.7603626251220703 19 6.2471451759338379 20 5.7942442893981934;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 19 13.258913993835449
|
|
20 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 19 11.648600578308105
|
|
20 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.1546319456101628e-013 1 -8.6153306710912148e-014
|
|
2 -2.1938006966593093e-013 3 -7.460698725481052e-014 4 -1.1102230246251565e-013 5 -9.0594198809412774e-014
|
|
6 -5.1514348342607263e-014 7 -2.4158453015843406e-013 8 -5.5067062021407764e-014
|
|
9 -1.0835776720341528e-013 10 -2.042810365310288e-013 11 -1.6697754290362354e-013
|
|
12 -1.5099033134902129e-013 13 -1.4921397450962104e-013 14 7.1054273576010019e-015
|
|
15 -1.4654943925052066e-013 16 -1.3677947663381929e-013 17 -1.4388490399142029e-013
|
|
18 -8.8817841970012523e-014 19 -1.1457501614131615e-013 20 -1.4566126083082054e-013;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.7468547821044922 1 1.9932627677917483
|
|
2 1.3977299928665161 3 0.89951246976852417 4 0.41392615437507629 5 -0.15326845645904541
|
|
6 -0.32299205660820007 7 0.15392665565013885 8 0.85761839151382446 9 1.3828191757202148
|
|
10 1.3407905101776123 11 0.78483098745346069 12 0.33438059687614441 13 0.31809541583061218
|
|
14 0.87381035089492798 15 1.73272705078125 16 3.3742616176605225 17 3.9657111167907715
|
|
18 3.5681986808776855 19 3.1385838985443115 20 2.7468547821044922;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -22.066532135009766 1 -21.526321411132812
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|
2 -20.763500213623047 3 -19.857746124267578 4 -18.875009536743164 5 -17.866744995117188
|
|
6 -17.351602554321289 7 -17.569463729858398 8 -18.153730392456055 9 -18.719650268554687
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|
10 -18.875959396362305 11 -18.517644882202148 12 -18.08885383605957 13 -17.948493957519531
|
|
14 -18.321250915527344 15 -19.366155624389648 16 -21.644695281982422 17 -22.770305633544922
|
|
18 -22.578523635864258 19 -22.309743881225586 20 -22.066532135009766;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.0070300102233887 1 5.1714138984680176
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|
2 4.4271402359008789 3 3.8600497245788574 4 3.6018714904785156 5 3.8187880516052242
|
|
6 4.5209269523620605 7 5.407869815826416 8 6.1808700561523437 9 6.5719480514526367
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|
10 6.3658804893493652 11 5.9844589233398438 12 5.576082706451416 13 4.6955275535583496
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|
14 3.2154195308685303 15 2.8498194217681885 16 6.5972099304199219 17 10.713068962097168
|
|
18 10.521830558776855 19 7.9068536758422852 20 6.0070300102233887;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 19 3.4868807792663574
|
|
20 3.4868807792663574;
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|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 19 19 20 19;
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|
createNode animCurveTL -n "Character1_Neck_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.0258460747536446e-013 1 -9.3591800975900696e-014
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|
2 -1.2401191185062999e-013 3 -7.7049477908985864e-014 4 -8.2600593032111647e-014
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|
5 -8.0047080075473787e-014 6 -6.7279515292284486e-014 7 -1.170175067954915e-013 8 -9.1038288019262836e-014
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|
9 -8.3044682241961709e-014 10 -1.092459456231154e-013 11 -1.0658141036401503e-013
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12 -9.3258734068513149e-014 13 -1.0480505352461478e-013 14 -6.7501559897209518e-014
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|
15 -9.8587804586713901e-014 16 -8.5265128291212022e-014 17 -1.1102230246251565e-013
|
|
18 -9.0594198809412774e-014 19 -9.2370555648813024e-014 20 -1.092459456231154e-013;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -2.1887840375711676e-006 1 -2.1886437480134191e-006
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2 -2.1885578007641016e-006 3 -2.1887938146392116e-006 4 -2.188660118918051e-006 5 -2.1886953618377447e-006
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6 -2.1888026822125539e-006 7 -2.1886003196414094e-006 8 -2.1888251922064228e-006
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9 -2.1887374259677017e-006 10 -2.1886057766096201e-006 11 -2.1886075955990236e-006
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12 -2.1886298782192171e-006 13 -2.1887647108087549e-006 14 -2.1888033643335802e-006
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15 -2.1887290131417103e-006 16 -2.1885193746129517e-006 17 -2.1886203285248484e-006
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|
18 -2.1888638457312481e-006 19 -2.1885512069275137e-006 20 -2.1885796286369441e-006;
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|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 2.9062744033581112e-006 1 2.9061375244054943e-006
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|
2 2.9069419724692125e-006 3 2.9059499411232537e-006 4 2.9062005069135921e-006 5 2.9059854114166228e-006
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6 2.9061723125778371e-006 7 2.9067464311083313e-006 8 2.9058871859888313e-006 9 2.9061318400636083e-006
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10 2.9068405638099648e-006 11 2.9063278361718403e-006 12 2.906545205405564e-006 13 2.9062521207379177e-006
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14 2.9059960979793686e-006 15 2.9061832265142584e-006 16 2.9063544388918672e-006
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17 2.9065183753118617e-006 18 2.9061136501695728e-006 19 2.9066598017379874e-006
|
|
20 2.9061131954222219e-006;
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|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 5.6724306887190323e-006 1 5.6725752983766142e-006
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|
2 5.6725693866610527e-006 3 5.6724643400229979e-006 4 5.6724998103163671e-006 5 5.672492079611402e-006
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|
6 5.6724493333604187e-006 7 5.6726789807726163e-006 8 5.6723333727859426e-006 9 5.6724798014329281e-006
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|
10 5.6727271839918103e-006 11 5.6724898058746476e-006 12 5.6725907597865444e-006
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|
13 5.6725252761680167e-006 14 5.6725534705037717e-006 15 5.6725220929365605e-006
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|
16 5.672640327247791e-006 17 5.672452061844524e-006 18 5.6725239119259641e-006 19 5.6724938986008056e-006
|
|
20 5.6724870773905423e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 19 -0.58270961046218872
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|
20 -0.58270961046218872;
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|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 19 -5.3101654052734375
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|
20 -5.3101654052734375;
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|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 19 -8.9368772506713867
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|
20 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 19 51.956634521484375
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|
20 51.956634521484375;
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|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 19 8.4858531951904297
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|
20 8.4858531951904297;
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|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 19 -7.2448678016662598
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|
20 -7.2448678016662598;
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createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 19 0.66327178478240967
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|
20 0.66327178478240967;
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createNode animCurveTL -n "Character1_RightHandRing2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 19 -2.5867834091186523
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|
20 -2.5867834091186523;
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|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 19 -9.3869171142578125
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|
20 -9.3869171142578125;
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|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 19 13.596572875976563
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|
20 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 19 12.207106590270996
|
|
20 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 19 -6.1949367523193359
|
|
20 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 19 -3.4464747905731201
|
|
20 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 19 -3.4834942817687988
|
|
20 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 19 -11.482406616210937
|
|
20 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.5170006690823357e-006 1 -1.5169783864621422e-006
|
|
2 -1.5168170648394153e-006 3 -1.5170298865996301e-006 4 -1.5170521692198236e-006
|
|
5 -1.5170962797128595e-006 6 -1.5169366633926984e-006 7 -1.5168823210842675e-006
|
|
8 -1.5170958249655087e-006 9 -1.5170259075603099e-006 10 -1.5168340041782358e-006
|
|
11 -1.5170101050898666e-006 12 -1.5169160860750708e-006 13 -1.5169979405982303e-006
|
|
14 -1.5170621736615431e-006 15 -1.5170087408478139e-006 16 -1.5168845948210219e-006
|
|
17 -1.5168727713898988e-006 18 -1.5170718370427494e-006 19 -1.5168270692811348e-006
|
|
20 -1.5169326843533781e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.044877192020067e-006 1 2.0448883333301637e-006
|
|
2 2.0455954654607922e-006 3 2.0446450434974395e-006 4 2.0449547264433932e-006 5 2.0448158011276973e-006
|
|
6 2.0447907900233986e-006 7 2.0454888272070093e-006 8 2.044538632617332e-006 9 2.0448426312213996e-006
|
|
10 2.0455790945561603e-006 11 2.0450468127819477e-006 12 2.0452664557524258e-006
|
|
13 2.0449501789698843e-006 14 2.044726898020599e-006 15 2.0448776467674179e-006 16 2.0451261661946774e-006
|
|
17 2.0451443560887128e-006 18 2.044795110123232e-006 19 2.0453112483664881e-006 20 2.0447660062927753e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.5113508753711358e-006 1 6.5114209064631723e-006
|
|
2 6.5123340391437523e-006 3 6.5110161813208833e-006 4 6.5113295022456441e-006 5 6.5110552895930596e-006
|
|
6 6.5112776610476431e-006 7 6.5122508203785401e-006 8 6.5107433329103515e-006 9 6.5112517404486425e-006
|
|
10 6.5123963395308238e-006 11 6.5115350480482448e-006 12 6.5118888414872345e-006
|
|
13 6.5114450080727693e-006 14 6.5112008087453432e-006 15 6.5113886194012593e-006
|
|
16 6.5117965277750045e-006 17 6.5117151279991958e-006 18 6.511241736006923e-006 19 6.5119415921799373e-006
|
|
20 6.5113431446661707e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 19 1.5157722234725952
|
|
20 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 19 -5.6740646362304687
|
|
20 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 19 -10.295564651489258
|
|
20 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 19 62.204925537109375
|
|
20 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 19 -4.5865306854248047
|
|
20 -4.5865306854248047;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 19 -2.4837551116943359
|
|
20 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 19 0.7662353515625 20 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 19 -0.97258758544921875
|
|
20 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 19 -9.319091796875 20 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 19 32.111419677734375
|
|
20 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 19 -2.1981532573699951
|
|
20 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 19 -7.8899731636047354
|
|
20 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 19 1.0220947265625 20 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 19 -4.0783495903015137
|
|
20 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 19 -11.57269287109375
|
|
20 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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18 -3.3847184113255935e-006 19 -3.3845155940070981e-006 20 -3.384634055692004e-006;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 3.1621932521375129e-006 1 3.1619010769645683e-006
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19 3.1624563234800007e-006 20 3.1619606488675345e-006;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 8.3468175944290124e-006 1 8.3470849858713336e-006
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19 8.3466493379091844e-006 20 8.346999493369367e-006;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 19 1.740064263343811
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20 1.740064263343811;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 19 -4.874420166015625
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20 -4.874420166015625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 19 -8.0002813339233398
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20 -8.0002813339233398;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 19 18.578117370605469
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20 18.578117370605469;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 19 16.923072814941406
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20 16.923072814941406;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 19 -8.6928825378417969
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20 -8.6928825378417969;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 19 2.511359691619873
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20 2.511359691619873;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 19 -0.62816262245178223
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20 -0.62816262245178223;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 19 -9.4737987518310547
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20 -9.4737987518310547;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 19 15.047707557678223
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20 15.047707557678223;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 19 -6.0322375297546387
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20 -6.0322375297546387;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 19 -1.2928235530853271
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20 -1.2928235530853271;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 19 4.775383472442627
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20 4.775383472442627;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 19 -4.9166936874389648
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20 -4.9166936874389648;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 19 -11.934831619262695
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20 -11.934831619262695;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -3.2364175694965525e-006 1 -3.2362938782171113e-006
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2 -3.2363391255785245e-006 3 -3.2364575872634305e-006 4 -3.2365539937018184e-006
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|
20 -3.236405518691754e-006;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -2.180739556933986e-006 1 -2.1815992568008369e-006
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2 -2.1806683889735723e-006 3 -2.1809121335536474e-006 4 -2.1807934444950661e-006
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20 -2.1815671971125994e-006;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 8.1710322774597444e-006 1 8.1721864262362942e-006
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2 8.1709022197173908e-006 3 8.1713533290894702e-006 4 8.1711759776226245e-006 5 8.1717362263589166e-006
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6 8.1712769315345213e-006 7 8.1709122241591103e-006 8 8.1710322774597444e-006 9 8.1716816566768102e-006
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16 8.1727894212235697e-006 17 8.1714679254218936e-006 18 8.1705284173949622e-006
|
|
19 8.171634362952318e-006 20 8.1722846516640857e-006;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 19 6.7731199264526367
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|
20 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 19 -0.78946161270141602
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|
20 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 19 -8.5853300094604492
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20 -8.5853300094604492;
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|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 19 -10.94325065612793
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|
20 -10.94325065612793;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 19 -37.858219146728516
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|
20 -37.858219146728516;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 19 14.286167144775391
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|
20 14.286167144775391;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 19 4.3236708641052246
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|
20 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 19 -1.4508823156356812
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|
20 -1.4508823156356812;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 19 -7.9121007919311523
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|
20 -7.9121007919311523;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 19 21.869308471679688
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|
20 21.869308471679688;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 19 1.3681526184082031
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|
20 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 19 51.034290313720703
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|
20 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 19 5.8205676078796387
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|
20 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 19 -3.5756955146789551
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20 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 19 -4.3483805656433105
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|
20 -4.3483805656433105;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 26.002483367919922 1 28.889152526855469
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|
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6 40.039394378662109 7 38.705596923828125 8 37.370109558105469 9 36.36541748046875
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10 35.718311309814453 11 35.046859741210938 12 34.018768310546875 13 32.72784423828125
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14 31.319988250732422 15 29.338081359863281 16 26.507238388061523 17 25.030078887939453
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|
18 25.621427536010742 19 26.568120956420898 20 26.002483367919922;
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createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.6530208587646484 1 -4.9844560623168945
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|
2 -4.3876338005065918 3 -2.7943263053894043 4 -2.5217149257659912 5 -6.0005383491516113
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|
6 -6.0386514663696289 7 -5.9759764671325684 8 -5.5616459846496582 9 -4.9470195770263672
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10 -4.6907219886779785 11 -5.2727537155151367 12 -6.6233482360839844 13 -8.3479633331298828
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|
14 -9.5132293701171875 15 -7.5188775062561035 16 -0.45714625716209406 17 4.4670982360839844
|
|
18 4.0263829231262207 19 0.60246777534484863 20 -3.653021097183228;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.7064275741577148 1 5.2789521217346191
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|
2 6.0520830154418945 3 6.6291890144348145 4 6.4987478256225586 5 5.1275105476379395
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|
6 5.2305002212524414 7 5.8906383514404297 8 6.9700808525085449 9 8.1018390655517578
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|
10 8.8196125030517578 11 8.9224004745483398 12 8.456791877746582 13 7.530390739440918
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|
14 6.4945011138916016 15 6.0708470344543457 16 6.5622415542602539 17 6.7571420669555664
|
|
18 6.5115528106689453 19 5.8432226181030273 20 4.706428050994873;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 19 4.773348331451416
|
|
20 4.773348331451416;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.3000294529774692e-006 1 -1.3000214948988287e-006
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|
2 -1.3000245644434472e-006 3 -1.3000320677747368e-006 4 -1.3000170611121575e-006
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|
5 -1.3000184253542102e-006 6 -1.3000392300455132e-006 7 -1.3000266108065262e-006
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|
8 -1.300026269746013e-006 9 -1.300026269746013e-006 10 -1.3000319540878991e-006 11 -1.300011149396596e-006
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|
12 -1.3000249055039603e-006 13 -1.3000317267142236e-006 14 -1.3000301350984955e-006
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|
15 -1.3000251328776358e-006 16 -1.3000176295463461e-006 17 -1.3000229728277191e-006
|
|
18 -1.3000365015614079e-006 19 -1.3000208127778023e-006 20 -1.3000137641938636e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 19 -20.894018173217773
|
|
20 -20.894018173217773;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -17.795034408569336 1 -12.169844627380371
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2 -7.2990441322326651 3 -4.711491584777832 4 -4.1683883666992187 5 -5.6457462310791016
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|
6 -6.4254870414733887 7 -8.1077175140380859 8 -10.664678573608398 9 -13.636247634887695
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10 -16.012012481689453 11 -16.481611251831055 12 -15.596121788024904 13 -14.42661190032959
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|
14 -13.442863464355469 15 -14.389601707458496 16 -13.963021278381348 17 -12.361430168151855
|
|
18 -12.078475952148438 19 -13.607437133789063 20 -17.795034408569336;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 62.922695159912109 1 58.887512207031243
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|
2 52.357261657714844 3 46.016391754150391 4 43.910224914550781 5 49.870399475097656
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|
6 51.62652587890625 7 54.917110443115234 8 58.538303375244134 9 61.695274353027337
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|
10 63.987071990966797 11 65.075233459472656 12 65.773414611816406 13 66.86395263671875
|
|
14 68.013038635253906 15 68.73638916015625 16 64.643882751464844 17 58.514442443847656
|
|
18 56.125167846679687 19 57.887081146240234 20 62.922695159912109;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -14.751641273498535 1 -11.09107494354248
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|
2 -8.0245237350463867 3 -5.4864802360534668 4 -2.9287412166595459 5 -1.1634879112243652
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|
6 -1.938838005065918 7 -4.4770913124084473 8 -7.7826180458068848 9 -11.105202674865723
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10 -13.498271942138672 11 -14.081753730773926 12 -13.79076099395752 13 -13.615073204040527
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|
14 -13.687320709228516 15 -13.519025802612305 16 -10.512857437133789 17 -7.8597826957702628
|
|
18 -8.3706884384155273 19 -10.727320671081543 20 -14.751641273498535;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.5223378113660146e-012 1 -1.078248601515952e-012
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|
2 -2.432720691558643e-012 3 -3.2212010836474292e-012 4 -5.134559444286424e-012 5 -5.850875339774575e-012
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|
6 -3.9603875734428584e-012 7 -3.0562219421881309e-012 8 -6.6489036498751375e-012
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|
9 -5.1194604111515218e-012 10 -2.3252511027749279e-012 11 -6.1888272284704726e-012
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|
12 -3.9310776855927543e-012 13 -4.0696335190659738e-012 14 -4.75175454539567e-012
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|
15 -5.4196647170101642e-012 16 -3.5349501104064984e-012 17 -5.7109872386718052e-012
|
|
18 -4.4604320237340289e-012 19 -4.7624126864320715e-012 20 -5.1958437552457326e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.8054897534893826e-013 1 4.5474735088646412e-013
|
|
2 4.5190517994342372e-012 3 -2.7000623958883807e-012 4 6.2527760746888816e-013 5 -1.2363443602225743e-012
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|
6 -2.7142732506035827e-012 7 1.8047785488306545e-012 8 -2.4300561562995426e-012 9 -1.1937117960769683e-012
|
|
10 1.7621459846850485e-012 11 1.0658141036401503e-012 12 9.2370555648813024e-013
|
|
13 -1.1937117960769683e-012 14 -2.6574298317427747e-012 15 -5.4001247917767614e-013
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|
16 3.694822225952521e-013 17 8.1001871876651421e-013 18 -2.1742607714259066e-012
|
|
19 1.7053025658242404e-012 20 -1.0231815394945443e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 19 -27.305597305297852
|
|
20 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 67.282829284667969 1 67.306678771972656
|
|
2 69.693374633789063 3 73.996604919433594 4 76.625747680664062 5 73.381744384765625
|
|
6 74.592521667480469 7 75.33184814453125 8 76.12322998046875 9 76.767410278320313
|
|
10 76.573310852050781 11 75.677719116210937 12 74.264511108398438 13 72.14111328125
|
|
14 69.732612609863281 15 67.17169189453125 16 66.405044555664063 17 67.951316833496094
|
|
18 68.846992492675781 19 68.186477661132812 20 67.282829284667969;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 25.563520431518555 1 32.91741943359375
|
|
2 41.277950286865234 3 47.890140533447266 4 50.385158538818359 5 46.81732177734375
|
|
6 44.913063049316406 7 40.944427490234375 8 36.123775482177734 9 31.683425903320316
|
|
10 28.807004928588867 11 27.206979751586914 12 25.944206237792969 13 25.381704330444336
|
|
14 25.887563705444336 15 24.492164611816406 16 21.630792617797852 17 22.008697509765625
|
|
18 24.85841178894043 19 27.281488418579102 20 25.563520431518555;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 32.122196197509766 1 33.434375762939453
|
|
2 38.004093170166016 3 43.571823120117188 4 45.459438323974609 5 38.784400939941406
|
|
6 39.388397216796875 7 38.522361755371094 8 36.936779022216797 9 35.282421112060547
|
|
10 34.113449096679688 11 34.666244506835938 12 36.707809448242188 13 38.787387847900391
|
|
14 39.824623107910156 15 39.923149108886719 16 40.461662292480469 17 40.399562835693359
|
|
18 38.232795715332031 19 34.689914703369141 20 32.122196197509766;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.3520742565306136e-014 1 -6.9277916736609768e-014
|
|
2 1.6164847238542279e-013 3 -1.0480505352461478e-013 4 3.730349362740526e-014 5 -4.2632564145606011e-014
|
|
6 -1.1013412404281553e-013 7 1.0835776720341528e-013 8 -9.7699626167013776e-014 9 -4.0856207306205761e-014
|
|
10 6.9277916736609768e-014 11 6.9277916736609768e-014 12 1.4210854715202004e-014
|
|
13 2.8421709430404007e-014 14 -1.5276668818842154e-013 15 6.2172489379008766e-015
|
|
16 -2.6645352591003757e-015 17 4.6629367034256575e-014 18 -2.4924506902834764e-014
|
|
19 6.6613381477509392e-014 20 3.1974423109204508e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 19 0.0004332000098656863
|
|
20 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 19 -20.790679931640625
|
|
20 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.5678452260131692e-013 1 -0.3894062340259552
|
|
2 -0.90644586086273193 3 -1.359661340713501 4 -1.5576050281524658 5 -1.3088271617889404
|
|
6 -2.115293025970459 7 -3.306915283203125 8 -4.4256181716918945 9 -5.0133275985717773
|
|
10 -4.6119694709777832 11 -2.5806126594543457 12 0.77536004781723022 13 4.4945540428161621
|
|
14 7.6155729293823242 15 9.1770200729370117 16 8.8114385604858398 17 7.1597585678100586
|
|
18 4.7731704711914062 19 2.2028563022613525 20 5.3194774973785997e-013;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.4279011800782992e-012 1 -2.9876987934112549
|
|
2 -7.1828117370605469 3 -10.774219512939453 4 -11.95079517364502 5 -8.9014177322387695
|
|
6 -8.8188199996948242 7 -7.8795061111450204 8 -6.6139254570007324 9 -5.552527904510498
|
|
10 -5.2257628440856934 11 -6.0568208694458008 12 -7.692068576812745 13 -9.4967203140258789
|
|
14 -10.835991859436035 15 -11.075093269348145 16 -9.9432373046875 17 -7.8636145591735849
|
|
18 -5.2424092292785645 19 -2.485809326171875 20 6.6091927937439446e-012;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.1449996766693671e-012 1 0.042084541171789169
|
|
2 0.07934192568063736 3 0.11901139467954636 4 0.1683347225189209 5 0.23455387353897095
|
|
6 0.35989531874656677 7 0.53963994979858398 8 0.71020382642745972 9 0.80800336599349976
|
|
10 0.76945507526397705 11 0.51123660802841187 12 0.075736783444881439 13 -0.41206088662147522
|
|
14 -0.82717257738113403 15 -1.0446141958236694 16 -1.0186464786529541 17 -0.8325926661491394
|
|
18 -0.55506139993667603 19 -0.25466114282608032 20 1.0718469297885114e-012;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 19 11.74321174621582
|
|
20 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 19 20.588546752929688
|
|
20 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 19 -10.563965797424316
|
|
20 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
|
|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
|
|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
|
|
18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.40590178966522217 1 0.40590178966522217
|
|
2 0.40590178966522217 3 0.40590178966522217 4 0.40590178966522217 5 0.40590178966522217
|
|
6 0.40590178966522217 7 0.40590178966522217 8 0.40590178966522217 9 0.40590178966522217
|
|
10 0.40590178966522217 11 0.40590178966522217 12 0.40590178966522217 13 0.40590178966522217
|
|
14 0.40590178966522217 15 0.40590178966522217 16 0.40590178966522217 17 0.40590178966522217
|
|
18 0.40590178966522217 19 0.40590178966522217 20 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.1070951223373413 1 -1.1070951223373413
|
|
2 -1.1070952415466309 3 -1.1070951223373413 4 -1.1070951223373413 5 -1.1070951223373413
|
|
6 -1.1070952415466309 7 -1.1070952415466309 8 -1.1070952415466309 9 -1.1070952415466309
|
|
10 -1.1070952415466309 11 -1.1070952415466309 12 -1.1070952415466309 13 -1.1070952415466309
|
|
14 -1.1070952415466309 15 -1.1070952415466309 16 -1.1070952415466309 17 -1.1070952415466309
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|
18 -1.1070952415466309 19 -1.1070952415466309 20 -1.1070951223373413;
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createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 19 -0.58251953125 20 -0.58251953125;
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createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 19 -5.3101654052734375
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20 -5.3101654052734375;
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createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 19 8.9368896484375 20 8.9368896484375;
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|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -35.339302062988281 19 -35.339302062988281
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|
20 -35.339302062988281;
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|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.4399523138999939 19 0.4399523138999939
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|
20 0.4399523138999939;
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|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.8981499671936037 19 -1.8981499671936037
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|
20 -1.8981499671936037;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 19 -0.34516477584838867
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|
20 -0.34516477584838867;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 19 -2.4525296688079834
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|
20 -2.4525296688079834;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 19 9.3665399551391602
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|
20 9.3665399551391602;
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|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 19 -24.766252517700195
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|
20 -24.766252517700195;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 19 3.7967333793640132
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|
20 3.7967333793640132;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 19 -1.1401973962783813
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|
20 -1.1401973962783813;
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|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 19 -2.4379162788391113
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|
20 -2.4379162788391113;
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|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 19 -3.6128604412078857
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|
20 -3.6128604412078857;
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|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 19 11.50272274017334
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|
20 11.50272274017334;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.044858932495117 19 -21.044858932495117
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|
20 -21.044858932495117;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.84828388690948486 19 -0.84828388690948486
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|
20 -0.84828388690948486;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.5589599609375 19 2.5589599609375 20 2.5589599609375;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 19 1.5159912109375 20 1.5159912109375;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 19 -5.6740646362304687
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|
20 -5.6740646362304687;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 19 10.2955322265625 20 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.04486083984375 19 -21.04486083984375
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|
20 -21.04486083984375;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.84828305244445801 19 -0.84828305244445801
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|
20 -0.84828305244445801;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.5589594841003418 19 2.5589594841003418
|
|
20 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 19 0.7662353515625 20 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 19 -0.97258758544921875
|
|
20 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 19 9.319091796875 20 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 19 -32.049385070800781
|
|
20 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 19 5.0397324562072754
|
|
20 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 19 5.2298226356506348
|
|
20 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 19 1.0220947265625 20 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 19 -4.0734620094299316
|
|
20 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 19 11.5726318359375 20 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.890859603881836 19 -20.890859603881836
|
|
20 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.374605655670166 19 -1.374605655670166
|
|
20 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.594996452331543 19 3.594996452331543
|
|
20 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 19 1.740404486656189
|
|
20 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 19 -4.874420166015625
|
|
20 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 19 8.0002069473266602
|
|
20 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -29.563058853149418 19 -29.563058853149418
|
|
20 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.5451418161392212 19 -1.5451418161392212
|
|
20 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.1903162002563477 19 5.1903162002563477
|
|
20 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 19 2.3851838111877441
|
|
20 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 19 -0.59994673728942871
|
|
20 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 19 9.4616069793701172
|
|
20 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 19 -35.184162139892578
|
|
20 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 19 4.3386569023132324
|
|
20 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 19 4.086580753326416
|
|
20 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 19 4.9016814231872559
|
|
20 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 19 -4.940037727355957
|
|
20 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 19 11.946962356567383
|
|
20 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 3.7408611319733609e-007 1 3.7426966059683764e-007
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2 3.7424379684125597e-007 3 3.7397239793790504e-007 4 3.7396975471892802e-007 5 3.7377870398813684e-007
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6 3.747991002001072e-007 7 3.7427315646709758e-007 8 3.7462035606949939e-007 9 3.7415040310406766e-007
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10 3.7408420894280425e-007 11 3.7352953086156049e-007 12 3.7452468859555665e-007
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13 3.7437541777762817e-007 14 3.7426215726554801e-007 15 3.7376426575974619e-007
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16 3.7400897667794197e-007 17 3.7408764796964533e-007 18 3.7418325860016921e-007
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|
19 3.7422191212499456e-007 20 3.741299678949872e-007;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -4.9058195372708724e-007 1 -4.8983724809659179e-007
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2 -4.8891536152950721e-007 3 -4.8920418294073897e-007 4 -4.8921202733254177e-007
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5 -4.9053556949729682e-007 6 -4.8680800546208047e-007 7 -4.8848818323676824e-007
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8 -4.8779423877931549e-007 9 -4.8891484993873746e-007 10 -4.8928416163107613e-007
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11 -4.9041034344554646e-007 12 -4.8825086196302436e-007 13 -4.8856782086659223e-007
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20 -4.9106046162705752e-007;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 1.6618159861536697e-006 1 1.6636679447401548e-006
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2 1.6645019513816806e-006 3 1.6646043832224677e-006 4 1.664068463469448e-006 5 1.6618942026980221e-006
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6 1.6705153029761277e-006 7 1.6658256072332733e-006 8 1.6680402268320904e-006 9 1.6640581179672154e-006
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10 1.6631699963909341e-006 11 1.6609019439783879e-006 12 1.6661398376527359e-006
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13 1.6655103536322713e-006 14 1.6656135812809225e-006 15 1.6634601252007997e-006
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16 1.6649310055072419e-006 17 1.6622215071038227e-006 18 1.6635068504911033e-006
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19 1.664260821598873e-006 20 1.6611496675977833e-006;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 19 6.4349551200866699
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20 6.4349551200866699;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 19 -0.03984682634472847
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20 -0.03984682634472847;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 19 9.1014728546142578
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20 9.1014728546142578;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 19 1.4698436260223389
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20 1.4698436260223389;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 19 23.940853118896484
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20 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 19 13.272449493408203
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20 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 19 4.6623387336730957
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20 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 19 -2.1966321468353271
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20 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 19 7.3928837776184082
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20 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 19 -71.259834289550781
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20 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 19 -30.811164855957028
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|
20 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 19 20.144222259521484
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|
20 20.144222259521484;
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|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 19 5.8201866149902344
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|
20 5.8201866149902344;
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|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 19 -3.5756998062133789
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|
20 -3.5756998062133789;
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|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 19 4.3487567901611328
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|
20 4.3487567901611328;
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|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.0605571269989014 1 -2.8939614295959473
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|
2 -1.8355104923248289 3 -1.6828501224517822 4 -3.2033393383026123 5 -6.335080623626709
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6 -6.0458941459655762 7 -2.7806265354156494 8 2.0949742794036865 9 7.1763772964477548
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|
10 10.443225860595703 11 11.704656600952148 12 13.19429874420166 13 15.654881477355957
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14 18.781885147094727 15 15.924725532531738 16 8.7271518707275391 17 4.0227241516113281
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|
18 2.3676292896270752 19 0.061805915087461472 20 -3.0605576038360596;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -16.683963775634766 1 -17.55345344543457
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|
2 -19.470224380493164 3 -21.29364013671875 4 -22.513994216918945 5 -22.840482711791992
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6 -23.669837951660156 7 -26.088893890380859 8 -28.243892669677734 9 -29.153221130371097
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10 -28.819961547851563 11 -27.066484451293945 12 -24.113077163696289 13 -20.819887161254883
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|
14 -18.002433776855469 15 -16.254497528076172 16 -15.303632736206055 17 -15.210521697998047
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|
18 -16.511577606201172 19 -17.506628036499023 20 -16.683963775634766;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.7058587074279785 1 -3.598166942596436
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|
2 -4.3329010009765625 3 -4.9333038330078125 4 -5.5210070610046387 5 -6.2222557067871094
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|
6 -5.906745433807373 7 -6.432396411895752 8 -7.7587065696716317 9 -9.4477939605712891
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10 -10.542787551879883 11 -10.844526290893555 12 -11.232789993286133 13 -11.964201927185059
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14 -12.866811752319336 15 -11.507331848144531 16 -8.6294832229614258 17 -6.6483750343322754
|
|
18 -5.6645188331604004 19 -4.3425893783569336 20 -2.7058584690093994;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 19 4.771028995513916
|
|
20 4.771028995513916;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.6716406864579767e-011 1 1.3159251466277055e-011
|
|
2 5.8520299717201851e-011 3 2.7270630198472645e-011 4 5.1457504923746455e-011 5 1.3656631381309126e-011
|
|
6 3.0752289603697136e-011 7 6.4076743910845835e-011 8 -3.4958702599396929e-012 9 3.5718983326660236e-011
|
|
10 4.5218939703772776e-011 11 1.9099388737231493e-011 12 4.496314431889914e-011 13 4.6298964662128128e-011
|
|
14 -1.645616976020392e-011 15 1.6996182239381596e-011 16 1.6896706256375182e-011
|
|
17 1.652722403377993e-011 18 2.4229507289419416e-011 19 3.9420910979970358e-011 20 2.2538415578310378e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 19 20.910079956054687
|
|
20 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -17.644380569458008 1 -21.573675155639648
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|
2 -32.531574249267578 3 -52.378440856933594 4 -71.578948974609375 5 -71.506622314453125
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|
6 -96.32696533203125 7 -138.85772705078125 8 -159.05064392089844 9 -166.61981201171875
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|
10 -169.42668151855469 11 -170.73762512207031 12 -172.08036804199219 13 -173.33534240722656
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|
14 -173.90028381347656 15 -170.50872802734375 16 -240.28881835937503 17 -198.72804260253906
|
|
18 -197.73397827148437 19 -197.69950866699219 20 -197.64437866210937;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -65.996978759765625 1 -68.187576293945313
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|
2 -73.606353759765625 3 -77.937538146972656 4 -79.396507263183594 5 -79.294677734375
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|
6 -80.435585021972656 7 -77.361419677734375 8 -70.329292297363281 9 -64.281150817871094
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|
10 -62.186672210693359 11 -64.077606201171875 12 -67.412605285644531 13 -71.095466613769531
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|
14 -74.859687805175781 15 -81.471611022949219 16 -92.271186828613281 17 -99.988967895507813
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|
18 -105.2559814453125 19 -109.88076782226562 20 -114.00302124023437;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -116.42597961425781 1 -111.5797119140625
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|
2 -99.607437133789063 3 -79.072113037109375 4 -59.264423370361328 5 -58.350543975830085
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|
6 -33.270034790039062 7 10.701701164245605 8 33.263984680175781 9 43.582572937011719
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|
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|
14 59.236843109130866 15 55.776924133300781 16 123.7674026489258 17 78.653388977050781
|
|
18 73.145622253417969 19 67.971908569335937 20 63.57402038574218;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.6059154834001674e-012 1 -2.2630786133959191e-012
|
|
2 -2.7426949600339867e-012 3 -1.8474111129762605e-013 4 -2.5899282718455652e-012
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|
5 -3.5953462429461069e-012 6 1.9184653865522705e-012 7 1.1723955140041653e-012 8 -2.7071678232459817e-012
|
|
9 -5.8975047068088315e-013 10 -4.6185277824406512e-013 11 -3.1903368835628498e-012
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|
12 7.744915819785092e-013 13 -6.2527760746888816e-013 14 -1.4885870314174099e-012
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|
15 -1.3784529073745944e-012 16 -1.4814816040598089e-012 17 -3.4212632726848824e-012
|
|
18 -7.709388682997087e-013 19 -8.3488771451811772e-013 20 -4.1122660832115798e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.3002932064409833e-012 1 1.9184653865522705e-012
|
|
2 1.7550405573274475e-012 3 2.4655832930875476e-012 4 2.1245227799226996e-012 5 1.6768808563938364e-012
|
|
6 1.84385839929746e-012 7 2.3732127374387346e-012 8 1.1439738045737613e-012 9 2.8990143619012088e-012
|
|
10 1.9539925233402755e-012 11 1.4637180356658064e-012 12 1.4992451724538114e-012
|
|
13 2.4300561562995426e-012 14 2.1813661987835076e-012 15 7.815970093361102e-013 16 2.0179413695586845e-012
|
|
17 1.0942358130705543e-012 18 2.2168933355715126e-012 19 1.2292389328649733e-012
|
|
20 9.8765440270653926e-013;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 19 27.305465698242187
|
|
20 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -48.201412200927734 1 -45.98455810546875
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|
2 -42.725139617919922 3 -40.332714080810547 4 -39.924045562744141 5 -42.298439025878906
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|
6 -41.747287750244141 7 -39.947135925292969 8 -38.111557006835938 9 -36.986865997314453
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|
10 -36.891948699951172 11 -37.407665252685547 12 -37.827777862548828 13 -38.240566253662109
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|
14 -39.060611724853516 15 -41.059158325195313 16 -43.223770141601563 17 -44.665332794189453
|
|
18 -45.82513427734375 19 -47.105644226074219 20 -48.201408386230469;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -15.255449295043945 1 -11.308340072631836
|
|
2 -3.9843423366546626 3 3.9700448513031006 4 10.015127182006836 5 11.747188568115234
|
|
6 15.869823455810547 7 21.74608039855957 8 27.436487197875977 9 31.120737075805664
|
|
10 31.268945693969727 11 29.527706146240234 12 27.423604965209961 13 23.732425689697266
|
|
14 17.541467666625977 15 11.907265663146973 16 7.5866074562072754 17 2.0318646430969238
|
|
18 -4.656531810760498 19 -11.392318725585938 20 -15.255449295043945;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 25.587520599365234 1 20.518701553344727
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|
2 14.835380554199219 3 9.9449386596679687 4 6.5822811126708984 5 5.1732163429260254
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|
6 3.8143849372863774 7 2.8050174713134766 8 1.8256074190139773 9 1.0995163917541504
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|
10 1.7458053827285767 11 4.6708884239196777 12 8.8381166458129883 13 12.928668022155762
|
|
14 16.140279769897461 15 19.622568130493164 16 22.522756576538086 17 23.77235221862793
|
|
18 24.225992202758789 19 24.675899505615234 20 25.587522506713867;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.2434497875801753e-013 1 1.8829382497642655e-013
|
|
2 2.1316282072803006e-014 3 2.1493917756743031e-013 4 7.1054273576010019e-014 5 1.6164847238542279e-013
|
|
6 2.3803181647963356e-013 7 9.9475983006414026e-014 8 1.9539925233402755e-013 9 1.4033219031261979e-013
|
|
10 1.3500311979441904e-013 11 5.3290705182007514e-014 12 1.4566126083082054e-013
|
|
13 1.2878587085651816e-013 14 2.8776980798284058e-013 15 1.3500311979441904e-013
|
|
16 1.2434497875801753e-013 17 8.5265128291212022e-014 18 1.865174681370263e-013 19 1.0302869668521453e-013
|
|
20 8.8817841970012523e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 19 0.0001373999984934926
|
|
20 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 19 20.848133087158203
|
|
20 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -28.414039611816406 1 -31.704420089721683
|
|
2 -36.014911651611328 3 -40.006950378417969 4 -42.283061981201172 5 -41.346000671386719
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|
6 -41.649856567382813 7 -42.174327850341797 8 -42.60723876953125 9 -42.592906951904297
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|
10 -41.776119232177734 11 -39.963188171386719 12 -37.604167938232422 13 -35.259998321533203
|
|
14 -33.276557922363281 15 -31.795581817626957 16 -30.755487442016602 17 -29.978906631469723
|
|
18 -29.374225616455078 19 -28.873140335083011 20 -28.414039611816406;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.3483535051345825 1 -4.671290397644043
|
|
2 -8.1992921829223633 3 -11.382769584655762 4 -13.690827369689941 5 -14.682747840881348
|
|
6 -16.125608444213867 7 -17.768749237060547 8 -19.215736389160156 9 -20.057046890258789
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|
10 -19.850048065185547 11 -18.023509979248047 12 -14.746092796325682 13 -10.728652000427246
|
|
14 -6.8027377128601074 15 -3.8922662734985352 16 -2.3389081954956055 17 -1.6411335468292236
|
|
18 -1.4800751209259033 19 -1.5070520639419556 20 -1.3483535051345825;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.3402421474456787 1 -1.7711259126663208
|
|
2 0.034129835665225983 3 2.1548392772674561 4 4.5021486282348633 5 6.8718523979187012
|
|
6 8.3655157089233398 7 9.8576946258544922 8 10.972522735595703 9 11.33296012878418
|
|
10 10.596340179443359 11 8.3108005523681641 12 4.9033794403076172 13 1.299832820892334
|
|
14 -1.7592215538024902 15 -3.679198026657104 16 -4.3857417106628418 17 -4.3942170143127441
|
|
18 -4.0334711074829102 19 -3.5958485603332524 20 -3.3402421474456787;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 19 11.74321174621582
|
|
20 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 19 20.588546752929688
|
|
20 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 19 10.506512641906738
|
|
20 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.80598282814025879 1 1.9214779138565063
|
|
2 2.8537044525146484 3 3.6023507118225102 4 4.1720428466796875 5 4.5671377182006836
|
|
6 4.4050273895263672 7 3.5919830799102788 8 2.562495231628418 9 1.7529915571212769
|
|
10 1.6031075716018677 11 1.671830415725708 12 1.4004570245742798 13 1.0669704675674438
|
|
14 0.96765661239624012 15 1.326472282409668 16 1.1302992105484009 17 0.87672221660614014
|
|
18 0.82606643438339233 19 1.0613253116607666 20 0.80598282814025879;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -26.038228988647461 1 -27.119224548339844
|
|
2 -29.060138702392582 3 -31.331401824951172 4 -33.406883239746094 5 -34.763320922851563
|
|
6 -35.149555206298828 7 -34.86083984375 8 -34.188861846923828 9 -33.418926239013672
|
|
10 -32.834232330322266 11 -32.439647674560547 12 -31.942489624023441 13 -31.222713470458984
|
|
14 -30.187112808227543 15 -29.099628448486328 16 -27.975570678710937 17 -27.055002212524414
|
|
18 -26.477819442749023 19 -26.227615356445313 20 -26.038228988647461;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 11.576395988464355 1 11.740633010864258
|
|
2 11.929080963134766 3 12.081913948059082 4 12.129667282104492 5 11.992644309997559
|
|
6 11.701506614685059 7 11.393062591552734 8 11.139344215393066 9 11.018269538879395
|
|
10 11.110317230224609 11 10.676025390625 12 9.5424337387084961 13 8.5754032135009766
|
|
14 8.4626789093017578 15 9.0738143920898437 16 9.6778182983398437 17 9.9617443084716797
|
|
18 10.40335750579834 19 11.233537673950195 20 11.576395988464355;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.2434497875801753e-014 1 -1.0658141036401503e-014
|
|
2 -1.1546319456101628e-014 3 -1.0658141036401503e-014 4 -5.3290705182007514e-015
|
|
5 -1.2434497875801753e-014 6 -8.8817841970012523e-015 7 -1.4210854715202004e-014
|
|
8 -8.8817841970012523e-015 9 -1.0658141036401503e-014 10 -7.1054273576010019e-015
|
|
11 -1.2434497875801753e-014 12 -8.8817841970012523e-015 13 -1.0658141036401503e-014
|
|
14 -1.0658141036401503e-014 15 -1.021405182655144e-014 16 -1.1324274851176597e-014
|
|
17 -1.1324274851176597e-014 18 -1.021405182655144e-014 19 -1.021405182655144e-014
|
|
20 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 19 17.090845108032227
|
|
20 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.886579864025407e-014 1 -2.5313084961453569e-014
|
|
2 -2.708944180085382e-014 3 -2.5562885141994229e-014 4 -2.2426505097428162e-014 5 -2.7561286586319511e-014
|
|
6 -2.4202861936828413e-014 7 -2.5091040356528538e-014 8 -3.0642155479654321e-014
|
|
9 -2.2648549702353193e-014 10 -2.2426505097428162e-014 11 -2.3869795029440866e-014
|
|
12 -2.2648549702353193e-014 13 -2.6645352591003757e-014 14 -2.1316282072803006e-014
|
|
15 -2.4868995751603507e-014 16 -2.1316282072803006e-014 17 -3.0198066269804258e-014
|
|
18 -3.3750779948604759e-014 19 -2.2204460492503131e-014 20 -2.8421709430404007e-014;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.3060693740844727 1 2.8943896293640137
|
|
2 3.3151235580444336 3 3.5753920078277588 4 3.6806821823120117 5 3.6351375579833984
|
|
6 3.3486406803131104 7 2.8164913654327393 8 2.1695487499237061 9 1.5374966859817505
|
|
10 1.0464125871658325 11 -0.26753726601600647 12 -2.7710635662078857 13 -5.4786581993103027
|
|
14 -7.4945869445800781 15 -7.7385067939758301 16 -6.7674880027770996 17 -5.3144903182983398
|
|
18 -3.0256633758544922 19 -0.099139556288719177 20 2.3060693740844727;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.8121166229248047 1 -6.8911795616149902
|
|
2 -7.2899770736694336 3 -7.8794302940368643 4 -8.5309114456176758 5 -9.1162538528442383
|
|
6 -9.6641073226928711 7 -10.231225967407227 8 -10.731070518493652 9 -11.078117370605469
|
|
10 -11.187653541564941 11 -10.805018424987793 12 -9.8811569213867187 13 -8.6669740676879883
|
|
14 -7.4193673133850098 15 -6.5926804542541504 16 -6.1541023254394531 17 -5.971001148223877
|
|
18 -6.0997171401977539 19 -6.4761109352111816 20 -6.8121166229248047;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.1668882369995117 1 2.3542943000793457
|
|
2 2.5607719421386719 3 2.7563502788543701 4 2.8971817493438721 5 2.9203894138336182
|
|
6 2.8391792774200439 7 2.7340078353881836 8 2.6253294944763184 9 2.5298523902893066
|
|
10 2.4662110805511475 11 2.0203142166137695 12 1.136702299118042 13 0.35016882419586182
|
|
14 0.12973327934741974 15 0.48197981715202332 16 0.89668029546737671 17 1.0916939973831177
|
|
18 1.3585165739059448 19 1.8851071596145628 20 2.1668882369995117;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.9968028886505635e-015 1 -1.7763568394002505e-015
|
|
2 -1.3322676295501878e-015 3 -1.3322676295501878e-015 4 1.7763568394002505e-015 5 -5.3290705182007514e-015
|
|
6 3.5527136788005009e-015 7 -4.4408920985006262e-015 8 8.8817841970012523e-016 9 -1.7763568394002505e-015
|
|
10 0 11 -1.7763568394002505e-015 12 -3.5527136788005009e-015 13 -4.4408920985006262e-015
|
|
14 -3.1086244689504383e-015 15 -2.2204460492503131e-015 16 -1.5543122344752192e-015
|
|
17 -1.7763568394002505e-015 18 -1.5543122344752192e-015 19 3.3306690738754696e-016
|
|
20 -1.6653345369377348e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 19 12.593589782714844
|
|
20 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.5099033134902129e-014 1 -2.1316282072803006e-014
|
|
2 -2.042810365310288e-014 3 -1.1102230246251565e-014 4 -5.3290705182007514e-015 5 -1.2878587085651816e-014
|
|
6 -6.6613381477509392e-015 7 -7.3274719625260332e-015 8 -1.1990408665951691e-014
|
|
9 -1.2878587085651816e-014 10 -1.0436096431476471e-014 11 -1.2434497875801753e-014
|
|
12 -1.354472090042691e-014 13 -1.3322676295501878e-014 14 -8.4376949871511897e-015
|
|
15 -1.5154544286133387e-014 16 -1.1546319456101628e-014 17 -1.5543122344752192e-014
|
|
18 -6.2172489379008766e-015 19 -1.3322676295501878e-014 20 -1.9095836023552692e-014;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.7807004455744391e-010 1 6.5852390207510325e-010
|
|
2 6.1414601182363526e-010 3 7.3029510216926496e-010 4 6.7263800085370917e-010 5 6.3557026308558306e-010
|
|
6 6.9840527805453689e-010 7 6.5935762405544551e-010 8 5.1302267989328243e-010 9 6.2412380819054647e-010
|
|
10 5.937291214230811e-010 11 5.963732840896796e-010 12 7.074469898782354e-010 13 6.4491489926155054e-010
|
|
14 6.2361771302477109e-010 15 6.0699950621412313e-010 16 6.1511273852232762e-010
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|
17 6.5836008866781981e-010 18 6.6517064079008037e-010 19 6.4643734809521902e-010
|
|
20 7.1349376407070508e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.9148796709677072e-009 1 3.0108784354609952e-009
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|
2 2.9692481806620208e-009 3 3.037636364666696e-009 4 2.8186457612378035e-009 5 2.7961972737244878e-009
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|
6 2.9755520269958424e-009 7 3.0094979841521763e-009 8 2.8103890326036662e-009 9 2.9162952053241042e-009
|
|
10 2.8983662136994326e-009 11 2.8958855313732101e-009 12 2.886715977368226e-009 13 2.8795119622060383e-009
|
|
14 2.8813089691936966e-009 15 2.8870721369145258e-009 16 2.8246347483218415e-009
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|
17 2.9731506145935782e-009 18 3.0211071422314717e-009 19 2.9685547353608399e-009
|
|
20 2.955889755185126e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.9112227356288258e-009 1 1.9725370226097994e-009
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|
2 1.899786550296767e-009 3 2.0494841379559148e-009 4 1.8934667167513908e-009 5 1.78400638706222e-009
|
|
6 2.0835813074882026e-009 7 2.0530224187353951e-009 8 1.4387946389859962e-009 9 1.8431635107063471e-009
|
|
10 1.7497389093179547e-009 11 1.7434050869624686e-009 12 2.1449630960290733e-009
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|
13 1.9095729442142328e-009 14 1.8059170825424076e-009 15 1.8546754132486853e-009
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|
16 1.8390740041951403e-009 17 1.9346870772096736e-009 18 1.9857855360072563e-009
|
|
19 1.9228261205483932e-009 20 1.9707926401935083e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 19 7.9202537536621094
|
|
20 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.4019411409549321e-008 1 -1.3999210679571661e-008
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|
2 -1.401114957388927e-008 3 -1.4003671111595395e-008 4 -1.4020617555843273e-008 5 -1.4039329698789516e-008
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|
6 -1.3991774849841931e-008 7 -1.3990234748462171e-008 8 -1.407870886538376e-008 9 -1.4022800698398896e-008
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|
10 -1.4033108897137936e-008 11 -1.403703553393143e-008 12 -1.3988754155036531e-008
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13 -1.4017627059104143e-008 14 -1.4031646955459109e-008 15 -1.4020749894427809e-008
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|
16 -1.4029224004730168e-008 17 -1.4008890936167973e-008 18 -1.3995085978990573e-008
|
|
19 -1.400913518523339e-008 20 -1.4009104098988701e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.0853641293288092e-007 1 8.0850730910242419e-007
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|
2 8.0851913253354724e-007 3 8.084994647106214e-007 4 8.0856420936470386e-007 5 8.0857040529735968e-007
|
|
6 8.0851890515987179e-007 7 8.0850736594584305e-007 8 8.0856091244640993e-007 9 8.0853413919612649e-007
|
|
10 8.0853783401835244e-007 11 8.0853914141698624e-007 12 8.0854562156673637e-007
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|
13 8.0854562156673637e-007 14 8.0854431416810257e-007 15 8.085418130576727e-007 16 8.0855988926487043e-007
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|
17 8.0851850725593977e-007 18 8.0850480799199431e-007 19 8.0852009887166787e-007
|
|
20 8.0852453265833901e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.0349226737568245e-010 1 3.9337180735010691e-010
|
|
2 3.6635297573361925e-010 3 4.3723244469440198e-010 4 3.9885428293473524e-010 5 3.7508121608631484e-010
|
|
6 4.1778971948680526e-010 7 3.9544473251496015e-010 8 3.0301861020376464e-010 9 3.7262226637579943e-010
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|
10 3.5402547560181574e-010 11 3.5540223541907778e-010 12 4.195636615911269e-010 13 3.8316161354856604e-010
|
|
14 3.7089423199354599e-010 15 3.612217469584067e-010 16 3.6333425157408783e-010 17 3.9348926894611225e-010
|
|
18 3.9851563715664895e-010 19 3.8638361954390632e-010 20 4.2535683308919658e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.4166985362606965e-009 1 1.4751316834704653e-009
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|
2 1.4506414958148639e-009 3 1.4910186418859439e-009 4 1.3595503611796289e-009 5 1.3465514259181077e-009
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|
6 1.4526897462729949e-009 7 1.4746259768827485e-009 8 1.3608353333083301e-009 9 1.4195737918498708e-009
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|
10 1.4104869494602212e-009 11 1.4083337829262632e-009 12 1.3986585223335624e-009
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|
13 1.3965942846638768e-009 14 1.3985248514813975e-009 15 1.4030285822030919e-009
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|
16 1.3657525110843949e-009 17 1.4523939828592347e-009 18 1.4805354719982233e-009
|
|
19 1.4493756195221863e-009 20 1.4409853310581866e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.0665711647206422e-009 1 1.1053279402872818e-009
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|
2 1.0616953982633959e-009 3 1.1545000511148373e-009 4 1.05071695788439e-009 5 9.8286623284593588e-010
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|
6 1.1723318982248543e-009 7 1.1586213100045484e-009 8 7.823791059458074e-010 9 1.0302948494356201e-009
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|
10 9.7038954649519837e-010 11 9.6687491346614252e-010 12 1.1960645807107539e-009
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|
13 1.0634005898069177e-009 14 1.0095464464399129e-009 15 1.0287475316062e-009 16 1.0179884712968601e-009
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|
17 1.0829117602639826e-009 18 1.1139692501771492e-009 19 1.0755094592695968e-009
|
|
20 1.1026376478540101e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 19 17.825912475585938
|
|
20 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.0984762834978028e-008 1 9.1005198044058488e-008
|
|
2 9.0994461743321153e-008 3 9.0998383939222549e-008 4 9.0982751999035827e-008 5 9.0965443177992711e-008
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|
6 9.1009589198165486e-008 7 9.1013632186331961e-008 8 9.0935600383090787e-008 9 9.0984457301601651e-008
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|
10 9.0974957345224539e-008 11 9.097083619735713e-008 12 9.1006988611752604e-008 13 9.0986056022757111e-008
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|
14 9.0977437139372341e-008 15 9.0983490963481017e-008 16 9.0975021294070757e-008
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|
17 9.0995811774519098e-008 18 9.1008921287993871e-008 19 9.0995740720245522e-008
|
|
20 9.0993978574260836e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -9.0990533863077872e-007 1 -9.0993432877439773e-007
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|
2 -9.0992301693404443e-007 3 -9.0994211632278166e-007 4 -9.0987828116340097e-007
|
|
5 -9.0987236944783945e-007 6 -9.0992222112618037e-007 7 -9.0993461299149203e-007
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|
8 -9.0988493184340768e-007 9 -9.0990863554907264e-007 10 -9.0990596390838618e-007
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|
11 -9.0990431544923922e-007 12 -9.098957889364101e-007 13 -9.0989698264820618e-007
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|
14 -9.0989874479419086e-007 15 -9.0990164380855276e-007 16 -9.0988413603554363e-007
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|
17 -9.0992335799455759e-007 18 -9.0993665935457102e-007 19 -9.0992170953541063e-007
|
|
20 -9.099168210013886e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.7795341856217135e-010 1 -3.9462930145894859e-010
|
|
2 -4.3980233344065311e-010 3 -4.4651171648979476e-010 4 -4.9982096239631346e-010
|
|
5 -5.2564869124083202e-010 6 -4.305214795774504e-010 7 -2.6878071990310559e-010 8 -1.1057357113264388e-010
|
|
9 9.3453043914504264e-011 10 1.5643590589586864e-010 11 1.1696549284678781e-010 12 5.5376835061959895e-011
|
|
13 -4.7067436753644998e-011 14 -9.1737929752699898e-011 15 -1.1679851530388419e-010
|
|
16 -1.7159469678507122e-010 17 -2.2303579816362881e-010 18 -2.8881305680350522e-010
|
|
19 -3.4796049375174221e-010 20 -3.5316019553199851e-010;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -5.2690979357450374e-010 1 -3.856295283100053e-010
|
|
2 -1.2259766812849904e-010 3 2.2086407702737179e-010 4 4.3578687880518885e-010 5 5.4510890246106669e-010
|
|
6 6.4872185401299021e-010 7 7.9868817115524848e-010 8 9.1945384639302585e-010 9 1.0791939564214204e-009
|
|
10 1.1350381745600657e-009 11 1.0387246618392965e-009 12 8.218585256791755e-010 13 6.1489346947496415e-010
|
|
14 5.2187815180460007e-010 15 4.4865222648127201e-010 16 2.4207838511536295e-010
|
|
17 3.031385906182571e-011 18 -2.0526982891233558e-010 19 -4.0910203003008405e-010
|
|
20 -4.8982135014696837e-010;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.9748926372595861e-010 1 -3.5367686557208344e-010
|
|
2 -3.1398750266475872e-010 3 -1.9979447263285266e-010 4 -1.9579492194221615e-010
|
|
5 -2.0315313320473649e-010 6 1.1159455304277087e-010 7 6.3998567556566854e-010 8 1.0987464271750014e-009
|
|
9 1.7427781440204626e-009 10 1.9347576873940397e-009 11 1.7796430995531411e-009 12 1.5315887447187038e-009
|
|
13 1.143885874910211e-009 14 9.7497399043078303e-010 15 8.7265672465974841e-010 16 6.14151229871851e-010
|
|
17 3.2211247558144862e-010 18 7.869601671706139e-012 19 -2.6192301105787408e-010
|
|
20 -3.5243993834477294e-010;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 19 14.426532745361328
|
|
20 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 19 -13.258078575134277
|
|
20 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 19 -0.0010853810235857964
|
|
20 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 22.051168441772461 1 20.74058723449707
|
|
2 19.405899047851563 3 18.062376022338867 4 16.952753067016602 5 15.964925765991211
|
|
6 16.160400390625 7 15.847863197326662 8 14.595808982849121 9 12.688553810119629
|
|
10 10.496192932128906 11 9.2056465148925781 12 8.8401288986206055 13 8.27685546875
|
|
14 6.816312313079834 15 7.509824275970459 16 13.261031150817871 17 18.02783203125
|
|
18 19.774518966674805 19 20.996299743652344 20 22.051168441772461;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 5.6961326599121094 1 4.5846924781799316
|
|
2 4.0292115211486816 3 3.9731264114379883 4 4.3698053359985352 5 5.0405707359313965
|
|
6 5.8378639221191406 7 6.9297652244567871 8 8.0074787139892578 9 8.7645940780639648
|
|
10 9.0687751770019531 11 10.468635559082031 12 12.868199348449707 13 14.310802459716797
|
|
14 13.61631965637207 15 11.558782577514648 16 10.046025276184082 17 7.983099937438964
|
|
18 6.6228537559509277 19 5.8591570854187012 20 5.696131706237793;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -32.184490203857422 1 -27.655708312988281
|
|
2 -25.878545761108398 3 -26.874273300170898 4 -30.401250839233395 5 -35.426250457763672
|
|
6 -39.559162139892578 7 -46.42681884765625 8 -54.59222412109375 9 -61.733341217041023
|
|
10 -65.549819946289063 11 -67.977066040039062 12 -71.555793762207031 13 -74.901130676269531
|
|
14 -76.200592041015625 15 -69.705375671386719 16 -56.298633575439453 17 -46.111988067626953
|
|
18 -40.8382568359375 19 -35.542076110839844 20 -32.184490203857422;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 19 -1.8263884782791138
|
|
20 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 19 -22.639778137207031
|
|
20 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.1899812559859129e-007 1 9.1899971721431939e-007
|
|
2 9.1900017196167028e-007 3 9.1899784138149698e-007 4 9.1899562448816141e-007 5 9.1899647713944432e-007
|
|
6 9.1899755716440268e-007 7 9.1899948984064395e-007 8 9.1899954668406281e-007 9 9.1899858034594217e-007
|
|
10 9.189989782498742e-007 11 9.1899869403277989e-007 12 9.1899647713944432e-007 13 9.1899755716440268e-007
|
|
14 9.1899818244201015e-007 15 9.1899829612884787e-007 16 9.1899761400782154e-007
|
|
17 9.1899880771961762e-007 18 9.1899960352748167e-007 19 9.1899869403277989e-007
|
|
20 9.1899653398286318e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -18.280698776245117 1 -15.465762138366697
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2 -14.136558532714844 3 -15.119313240051268 4 -19.185117721557617 5 -26.40789794921875
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6 -31.949661254882813 7 -37.225311279296875 8 -41.637924194335938 9 -45.278301239013672
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10 -46.721866607666016 11 -45.221298217773438 12 -42.652236938476562 13 -39.369770050048828
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|
18 -23.514965057373047 19 -19.529230117797852 20 -18.280698776245117;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -0.38434311747550964 1 -0.4921285212039947
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2 -1.1326388120651245 3 -1.5942751169204712 4 -0.74731391668319702 5 1.3742185831069946
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6 7.2489466667175302 7 15.631357192993164 8 24.808061599731445 9 33.188755035400391
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10 38.013500213623047 11 37.160091400146484 12 32.951896667480469 13 28.329442977905273
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14 23.933473587036133 15 15.847774505615236 16 5.7241754531860352 17 -1.3388919830322266
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|
18 -2.3319706916809082 19 -0.95789724588394165 20 -0.38434290885925293;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 66.86688232421875 1 68.343101501464844
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2 73.275062561035156 3 79.127235412597656 4 82.907806396484375 5 80.572395324707031
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6 74.310173034667969 7 64.776641845703125 8 53.766109466552734 9 43.301666259765625
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10 36.283737182617187 11 36.869606018066406 12 43.826507568359375 13 53.329780578613281
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14 62.984260559082038 15 68.929069519042969 16 68.455825805664063 17 68.570533752441406
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|
18 69.958335876464844 19 68.661262512207031 20 66.86688232421875;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 19 4.7834453582763672
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|
20 4.7834453582763672;
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|
createNode animCurveTL -n "Character1_RightLeg_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 19 -31.589393615722656
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|
20 -31.589393615722656;
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|
createNode animCurveTL -n "Character1_RightLeg_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -2.7159999262948986e-006 1 -2.7160003810422495e-006
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2 -2.7159999262948986e-006 3 -2.7160001536685741e-006 4 -2.7159999262948986e-006
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5 -2.7159996989212232e-006 6 -2.7160001536685741e-006 7 -2.7160006084159249e-006
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8 -2.7159992441738723e-006 9 -2.7159999262948986e-006 10 -2.7160001536685741e-006
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11 -2.7159996989212232e-006 12 -2.7160001536685741e-006 13 -2.7159999262948986e-006
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14 -2.7159996989212232e-006 15 -2.7160001536685741e-006 16 -2.7159996989212232e-006
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17 -2.7160001536685741e-006 18 -2.7160001536685741e-006 19 -2.7159999262948986e-006
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|
20 -2.7160001536685741e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -4.4902572631835937 1 -3.9095032215118408
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2 -2.1961634159088135 3 1.6327050924301147 4 8.8864402770996094 5 20.517553329467773
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6 32.060398101806641 7 53.658920288085938 8 95.321098327636719 9 134.536865234375
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10 150.4053955078125 11 151.76290893554687 12 141.91671752929687 13 116.02197265625
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14 74.04010009765625 15 35.678531646728516 16 16.086875915527344 17 6.4464621543884277
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|
18 0.8200259804725647 19 -2.9495108127593994 20 -4.4902572631835937;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -19.204229354858398 1 -22.480735778808594
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2 -25.01209831237793 3 -27.463565826416016 4 -30.707567214965817 5 -36.075370788574219
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6 -46.139171600341797 7 -58.982807159423828 8 -66.293800354003906 9 -61.189888000488281
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10 -54.577587127685547 11 -55.969451904296875 12 -63.733375549316399 13 -71.698234558105469
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14 -72.543861389160156 15 -62.193000793457024 16 -43.161075592041016 17 -26.980611801147461
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|
18 -20.330276489257813 19 -19.310808181762695 20 -19.204229354858398;
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|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -28.511510848999023 1 -28.774351119995117
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2 -29.620487213134766 3 -30.334810256958008 4 -30.491386413574219 5 -29.991952896118164
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6 -34.553321838378906 7 -50.176429748535156 8 -87.315109252929688 9 -123.32693481445314
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10 -137.13700866699219 11 -138.8707275390625 12 -132.0478515625 13 -110.43707275390625
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|
18 -26.11412239074707 19 -27.993875503540039 20 -28.511510848999023;
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|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 19 5.112642765045166
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|
20 5.112642765045166;
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|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -4.9737991503207013e-014 1 -4.9737991503207013e-014
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|
2 -2.1316282072803006e-014 3 4.9737991503207013e-014 4 7.1054273576010019e-015 5 2.1316282072803006e-014
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6 2.8421709430404007e-014 7 0 8 -3.5527136788005009e-014 9 4.9737991503207013e-014
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10 -2.8421709430404007e-014 11 6.3948846218409017e-014 12 2.1316282072803006e-014
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13 2.1316282072803006e-014 14 0 15 -3.5527136788005009e-014 16 6.3948846218409017e-014
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|
17 7.1054273576010019e-015 18 0 19 4.9737991503207013e-014 20 7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 19 -24.037439346313477
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|
20 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 2.1295598617854236e-010 1 1.9932282213641628e-010
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|
2 1.6964508964267822e-010 3 3.0998151268057939e-010 4 1.5071546788369972e-010 5 2.6455884705178789e-010
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6 1.3958394162738585e-010 7 2.2296582635750184e-010 8 2.0436832781633996e-010 9 1.8367941889696482e-010
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|
10 1.8319626371443576e-010 11 1.8574439208940419e-010 12 2.7447233374999769e-010
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|
13 1.980976632731668e-010 14 1.0249814885732178e-010 15 2.5245971979614978e-010 16 1.1150865647513443e-010
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|
17 1.9312487720135607e-010 18 1.9135727724606255e-010 19 2.5548044235712553e-010
|
|
20 1.5386908414072309e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.3129838327685661e-009 1 -1.2781186109478426e-009
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|
2 -1.4961710759209268e-009 3 -1.3416374677888143e-009 4 -1.2109929725667712e-009
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|
5 -1.4660543889988276e-009 6 -1.3626736405925044e-009 7 -1.4842853612861973e-009
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8 -1.278401717819122e-009 9 -1.3643514096273179e-009 10 -1.4677512538696647e-009
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17 -1.4205343568107764e-009 18 -1.5696578481438905e-009 19 -1.5157028965262498e-009
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|
20 -1.3047811719957281e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.2649185438549111e-011 1 1.1759815343737046e-011
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|
2 1.0506731595860686e-010 3 -3.3897321061182595e-010 4 1.4450411700561716e-010 5 -2.9920013688844449e-010
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|
6 2.5191640440347385e-010 7 -2.1551997686497515e-010 8 -1.055946649564099e-010 9 -1.3737461689034001e-011
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|
10 2.6752445744793188e-011 11 -4.0628504033302093e-011 12 -2.6571148059595373e-010
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|
13 4.8056589957434781e-011 14 2.4534957399069413e-010 15 2.7813951228999878e-012
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|
16 2.0972577841060771e-010 17 5.4001046689844407e-011 18 1.1499772661904828e-010
|
|
19 -4.0365811387887973e-011 20 9.1756102715834231e-011;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 19 7.9202537536621094
|
|
20 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.7029142540536668e-008 1 -1.702158414218502e-008
|
|
2 -1.6999308627418941e-008 3 -1.7060219903441975e-008 4 -1.7012695252560661e-008
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|
5 -1.7046959399635853e-008 6 -1.6990769680091944e-008 7 -1.7032061094823803e-008
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|
8 -1.7040729716200076e-008 9 -1.7022536269450939e-008 10 -1.7006639652095146e-008
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|
11 -1.7030817645036223e-008 12 -1.7050973966092897e-008 13 -1.7008956021413724e-008
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|
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|
17 -1.7012096620305783e-008 18 -1.6997347529468243e-008 19 -1.7016773767863924e-008
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|
20 -1.7013521258490982e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.9585013307005283e-009 1 6.9489480836182338e-009
|
|
2 7.0103816085520521e-009 3 6.9693228965661547e-009 4 6.9275998271223216e-009 5 7.0053616241239069e-009
|
|
6 6.9704100269518676e-009 7 7.0091417114781507e-009 8 6.9496763899223879e-009 9 6.9731171947751136e-009
|
|
10 7.0028249865572434e-009 11 6.9615637698916544e-009 12 6.9774159783264622e-009
|
|
13 6.979984590316235e-009 14 7.0158421294763684e-009 15 7.0152132991552207e-009 16 6.9754477749484067e-009
|
|
17 6.9896728405183239e-009 18 7.0326677814591676e-009 19 7.0180590228119399e-009
|
|
20 6.9545045278118778e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.3196792270075974e-010 1 1.2434822616036456e-010
|
|
2 1.0127348265553948e-010 3 1.8887820474322581e-010 4 9.8427530015321452e-011 5 1.5661923147280987e-010
|
|
6 8.8672173770287799e-011 7 1.3257277220457553e-010 8 1.2697311257969801e-010 9 1.128562174268488e-010
|
|
10 1.1115527248639622e-010 11 1.1688776335727624e-010 12 1.6738940789018386e-010
|
|
13 1.2299046503461142e-010 14 6.1715479948709628e-011 15 1.5103022998896876e-010
|
|
16 6.9104708066980436e-011 17 1.1829039137101205e-010 18 1.1374935715569023e-010
|
|
19 1.5295745225962776e-010 20 9.6420975370659079e-011;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.4508964836562654e-010 1 -6.249439854499883e-010
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|
2 -7.5302175606140054e-010 3 -6.6491401273793826e-010 4 -5.8298932348321841e-010
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|
5 -7.3907185926813668e-010 6 -6.721370682249983e-010 7 -7.4798056637348509e-010 8 -6.2592042660014613e-010
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|
9 -6.7533828529420248e-010 10 -7.3668166011842118e-010 11 -6.5130761894849343e-010
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12 -6.8280148202148894e-010 13 -6.8813843512316453e-010 14 -7.6554995676048065e-010
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|
15 -7.6004125215689555e-010 16 -6.8247069107130187e-010 17 -7.0924144335293704e-010
|
|
18 -7.9774992167713776e-010 19 -7.668031209995263e-010 20 -6.3857585885784829e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.3960523075806686e-013 1 2.3778585003797481e-011
|
|
2 9.3372261311674976e-011 3 -1.8015254565906247e-010 4 8.8954198174118204e-011 5 -1.369931390549084e-010
|
|
6 1.6103601785388832e-010 7 -8.5812287831110723e-011 8 -5.4608335214867416e-011 9 1.4167532598474697e-011
|
|
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|
13 4.9055284140342437e-011 14 1.7357558446118304e-010 15 2.8399171903004117e-011
|
|
16 1.4388193414482942e-010 17 5.7385953627919768e-011 18 9.5788765808180187e-011
|
|
19 4.9318474651394162e-012 20 7.4107150971336466e-011;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 19 17.826379776000977
|
|
20 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.7025035481974555e-008 1 -3.7019525223058736e-008
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|
2 -3.6994507013332623e-008 3 -3.704856865738293e-008 4 -3.7017205301026479e-008 5 -3.7030417843197938e-008
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6 -3.6995142949081128e-008 7 -3.701735096228731e-008 8 -3.7038144995449329e-008 9 -3.7017642284808971e-008
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10 -3.7000525310304511e-008 11 -3.7029977306701767e-008 12 -3.7040763345430605e-008
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13 -3.7006135045203337e-008 14 -3.6982882534175587e-008 15 -3.7017169773889691e-008
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16 -3.6986143925332726e-008 17 -3.7008451414521915e-008 18 -3.6993739627178002e-008
|
|
19 -3.7009399989074154e-008 20 -3.7012100051470043e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.9185542871346115e-011 1 -3.8145486769280978e-011
|
|
2 2.0438761794139282e-011 3 -1.7170265209642821e-011 4 -6.0083493735874072e-011 5 1.7809753671826911e-011
|
|
6 -1.9177548438165104e-011 7 2.0747847884194925e-011 8 -3.7076119951962028e-011 9 -1.510613856225973e-011
|
|
10 1.3571366253017914e-011 11 -2.616928895804449e-011 12 -1.0103917702508625e-011
|
|
13 -7.6063599863118725e-012 14 2.4954260879894719e-011 15 2.6972202249453403e-011
|
|
16 -1.4281908988778014e-011 17 1.0871303857129533e-012 18 4.2806647115867236e-011
|
|
19 2.9135804879842908e-011 20 -3.411315674384241e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 5.120936452662761e-010 1 5.9970167720635459e-010
|
|
2 7.9982337419792771e-010 3 1.0992449173130581e-009 4 1.2798574422490105e-009 5 1.386074810483251e-009
|
|
6 1.3030897472177116e-009 7 1.1742601335740233e-009 8 1.0073204492755394e-009 9 8.5691737039539372e-010
|
|
10 7.9496864646699805e-010 11 7.886340469553943e-010 12 7.772241739090191e-010 13 7.2180622590067856e-010
|
|
14 6.5972494134314275e-010 15 6.8548267062595869e-010 16 6.4882121897369416e-010
|
|
17 6.674147345897552e-010 18 6.1626825864635748e-010 19 5.491517796052392e-010 20 4.8252013495897472e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.4363592495483317e-009 1 9.4254684057659688e-009
|
|
2 9.3260412725726383e-009 3 9.3058734051965075e-009 4 9.300126002642628e-009 5 9.2089784686777421e-009
|
|
6 9.1282430503270007e-009 7 8.816799734745473e-009 8 8.5415292616630722e-009 9 8.2468938344959497e-009
|
|
10 8.1054398748392487e-009 11 8.2091453634802747e-009 12 8.3548910012609667e-009
|
|
13 8.545371521506695e-009 14 8.677125684641851e-009 15 8.7421048178271121e-009 16 8.8707867718085254e-009
|
|
17 8.9460607810565307e-009 18 9.0405967156925726e-009 19 9.2993088784965039e-009
|
|
20 9.4904128999928616e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.8524473328370732e-010 1 -8.4495727081801419e-010
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|
2 -1.6740996366948482e-009 3 -2.8453319700361135e-009 4 -3.6204776954207318e-009
|
|
5 -4.0471177520373658e-009 6 -3.7896201732223744e-009 7 -3.4905538459639733e-009
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|
8 -3.0625619817925553e-009 9 -2.642314589351713e-009 10 -2.4631054973411892e-009
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|
11 -2.4270101484091811e-009 12 -2.2534865085077627e-009 13 -1.9273724838342332e-009
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|
14 -1.6578259875998924e-009 15 -1.6340544473081309e-009 16 -1.3780898644455419e-009
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|
17 -1.1962598689407855e-009 18 -9.7752994587807507e-010 19 -6.4519101172777482e-010
|
|
20 -4.2452108495183443e-010;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 19 14.426504135131836
|
|
20 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 19 -13.258078575134277
|
|
20 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.4269904618849978e-006 1 8.4269886428955942e-006
|
|
2 8.4270077422843315e-006 3 8.4269886428955942e-006 4 8.4269840954220854e-006 5 8.4270031948108226e-006
|
|
6 8.4269959188532084e-006 7 8.4270050138002262e-006 8 8.426989552390296e-006 9 8.4269968283479102e-006
|
|
10 8.4270041043055244e-006 11 8.4269922808744013e-006 12 8.4269922808744013e-006
|
|
13 8.4269968283479102e-006 14 8.4270113802631386e-006 15 8.4270041043055244e-006
|
|
16 8.4270004663267173e-006 17 8.4269995568320155e-006 18 8.4270122897578403e-006
|
|
19 8.4270041043055244e-006 20 8.4269922808744013e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -13.481857299804687 1 -14.67534923553467
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|
2 -14.389792442321779 3 -13.589577674865723 4 -13.339280128479004 5 -14.807510375976563
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|
6 -17.588115692138672 7 -20.123311996459961 8 -21.677423477172852 9 -21.713750839233398
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|
10 -19.866479873657227 11 -14.513718605041504 12 -5.7892074584960937 13 3.8835246562957768
|
|
14 11.777224540710449 15 15.141299247741699 16 6.9256143569946289 17 -1.5773342847824097
|
|
18 -7.5322055816650382 19 -12.449172973632812 20 -13.481857299804687;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.6704962253570557 1 -1.8131008148193359
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|
2 -1.9150837659835815 3 -1.9941755533218386 4 -2.1803390979766846 5 -2.781538724899292
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|
6 -3.6508829593658443 7 -4.5724716186523437 8 -5.510983943939209 9 -6.0606169700622559
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|
10 -5.6457352638244629 11 -3.9919219017028809 12 -1.4085698127746582 13 0.95907235145568837
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|
14 1.9578607082366946 15 1.86801540851593 16 -0.29110977053642273 17 -1.3323283195495605
|
|
18 -1.8375083208084109 19 -2.1363112926483154 20 -1.6704961061477661;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -34.771656036376953 1 -36.267463684082031
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|
2 -39.899505615234375 3 -44.633888244628906 4 -49.085945129394531 5 -51.626827239990234
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|
6 -52.898086547851563 7 -54.749702453613281 8 -57.192733764648438 9 -59.4122314453125
|
|
10 -60.176700592041023 11 -60.519802093505859 12 -60.558959960937507 13 -58.871849060058587
|
|
14 -56.180164337158203 15 -49.838024139404297 16 -43.23638916015625 17 -39.082130432128906
|
|
18 -37.080707550048828 19 -35.289077758789063 20 -34.771652221679688;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 19 -1.8263884782791138
|
|
20 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 19 -22.639778137207031
|
|
20 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.0643044485477731e-012 1 4.6753712013014592e-012
|
|
2 3.4816594052244909e-012 3 1.6271428648906294e-012 4 5.1159076974727213e-012 5 -4.3129944060638081e-012
|
|
6 -1.8758328224066645e-012 7 -7.1409544943890069e-012 8 -2.3803181647963356e-012
|
|
9 -3.3111291486420669e-012 10 -5.5919713304319885e-012 11 -2.7640112421067897e-012
|
|
12 -4.9169557314598933e-012 13 -4.5758952182950452e-012 14 -4.6540549192286562e-012
|
|
15 -7.744915819785092e-012 16 -2.0321522242738865e-012 17 -4.7108983380894642e-012
|
|
18 -6.4801497501321137e-012 19 -7.3256956056866329e-012 20 -1.7763568394002505e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -16.432348251342773 1 -13.710911750793457
|
|
2 -11.983440399169922 3 -11.335334777832031 4 -11.591721534729004 5 -11.922606468200684
|
|
6 -11.707083702087402 7 -11.623722076416016 8 -11.853675842285156 9 -12.177095413208008
|
|
10 -12.31824779510498 11 -13.475908279418945 12 -16.307270050048828 13 -19.585409164428711
|
|
14 -21.628259658813477 15 -25.454343795776367 16 -26.207595825195312 17 -24.743940353393555
|
|
18 -21.682731628417969 19 -17.261272430419922 20 -16.432346343994141;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.4840941429138184 1 -3.393352746963501
|
|
2 -0.70324116945266724 3 1.2890291213989258 4 2.3450906276702881 5 2.1917655467987061
|
|
6 1.8920890092849731 7 2.3927187919616699 8 3.1127581596374512 9 3.4625132083892822
|
|
10 2.8999321460723877 11 0.51459908485412598 12 -2.5567114353179932 13 -4.6691656112670898
|
|
14 -5.3733696937561035 15 -2.7957038879394531 16 -4.9041543006896973 17 -6.9902634620666504
|
|
18 -7.8514251708984375 19 -7.5812401771545419 20 -6.4840950965881348;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 61.83134460449218 1 63.209892272949219
|
|
2 64.802253723144531 3 65.125411987304688 4 62.843765258789063 5 56.867446899414063
|
|
6 50.424526214599609 7 48.04400634765625 8 49.251960754394531 9 52.455715179443359
|
|
10 55.757106781005859 11 60.971096038818359 12 69.489967346191406 13 78.951667785644531
|
|
14 87.370597839355469 15 90.003379821777344 16 86.153594970703125 17 81.316574096679687
|
|
18 74.320762634277344 19 65.711174011230469 20 61.831340789794922;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 19 4.7830061912536621
|
|
20 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 19 -31.589393615722656
|
|
20 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.0553337637684308e-013 1 -1.6342482922482304e-013
|
|
2 1.9895196601282805e-013 3 -4.5474735088646412e-013 4 7.815970093361102e-014 5 -5.6843418860808015e-014
|
|
6 2.0605739337042905e-013 7 -2.7000623958883807e-013 8 8.5265128291212022e-014 9 1.2079226507921703e-013
|
|
10 -7.1054273576010019e-014 11 1.1368683772161603e-013 12 -5.6843418860808015e-013
|
|
13 -3.5527136788005009e-015 14 3.659295089164516e-013 15 1.1723955140041653e-013
|
|
16 1.4210854715202004e-014 17 8.8817841970012523e-014 18 1.7408297026122455e-013
|
|
19 -2.4158453015843406e-013 20 -1.0658141036401503e-014;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 34.691062927246094 1 34.783561706542969
|
|
2 34.122638702392578 3 33.590167999267578 4 33.903511047363281 5 35.281154632568359
|
|
6 36.439422607421875 7 36.661407470703125 8 36.302505493164063 9 35.502006530761719
|
|
10 34.320659637451172 11 32.323188781738281 12 29.328248977661133 13 25.576154708862305
|
|
14 21.054908752441406 15 20.54771614074707 16 23.832441329956055 17 27.701658248901367
|
|
18 30.987203598022461 19 33.236637115478516 20 34.691062927246094;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 44.672721862792969 1 43.047859191894531
|
|
2 41.948921203613281 3 41.214534759521484 4 40.360877990722656 5 38.817138671875
|
|
6 37.237689971923828 7 36.357582092285156 8 36.047157287597656 9 36.319171905517578
|
|
10 37.210735321044922 11 38.891124725341797 12 41.448551177978516 13 44.554866790771484
|
|
14 47.401073455810547 15 47.012973785400391 16 45.262615203857422 17 44.784858703613281
|
|
18 44.683830261230469 19 44.605682373046875 20 44.672721862792969;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -5.5194478034973145 1 -5.4220070838928223
|
|
2 -3.9858343601226807 3 -0.23493348062038422 4 6.3824148178100586 5 15.76973342895508
|
|
6 24.296831130981445 7 29.094385147094727 8 30.91773796081543 9 30.558015823364258
|
|
10 28.710712432861328 11 24.871648788452148 12 18.741724014282227 13 10.869349479675293
|
|
14 1.4125146865844727 15 -7.688220500946044 16 -13.665417671203613 17 -15.830761909484863
|
|
18 -12.96672248840332 19 -8.2757797241210937 20 -5.5194458961486816;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 19 5.112642765045166
|
|
20 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.0658141036401503e-013 1 -6.3948846218409017e-014
|
|
2 -4.9737991503207013e-014 3 4.2632564145606011e-014 4 -1.2079226507921703e-013 5 -4.9737991503207013e-014
|
|
6 -4.9737991503207013e-014 7 -4.9737991503207013e-014 8 -9.9475983006414026e-014
|
|
9 -7.1054273576010019e-015 10 -9.9475983006414026e-014 11 -4.2632564145606011e-014
|
|
12 1.4210854715202004e-014 13 7.1054273576010019e-015 14 -3.5527136788005009e-014
|
|
15 -4.9737991503207013e-014 16 2.8421709430404007e-014 17 -5.6843418860808015e-014
|
|
18 -4.9737991503207013e-014 19 0 20 -1.0658141036401503e-013;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 19 24.674720764160156
|
|
20 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.5500035285949707 1 -2.3808479309082031
|
|
2 -3.3599452972412109 3 -4.3092179298400879 4 -5.0444455146789551 5 -5.3730535507202148
|
|
6 -5.0546793937683105 7 -4.2026290893554687 8 -3.152834415435791 9 -2.2493197917938232
|
|
10 -1.8395814895629883 11 -0.96138161420822144 12 0.95058804750442516 13 2.9590897560119629
|
|
14 4.1458892822265625 15 3.8994565010070801 16 2.7653164863586426 17 1.5727094411849976
|
|
18 0.42107623815536499 19 -0.79331415891647339 20 -1.5500035285949707;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.826542854309082 1 5.1899957656860352
|
|
2 6.1609482765197754 3 7.5301809310913086 4 9.0918359756469727 5 10.642850875854492
|
|
6 12.000450134277344 7 13.09745979309082 8 13.905759811401367 9 14.402931213378908
|
|
10 14.573175430297852 11 14.086760520935059 12 12.822464942932129 13 11.085453987121582
|
|
14 9.1879711151123047 15 7.5893931388854972 16 6.4451236724853516 17 5.6106209754943848
|
|
18 5.0853533744812012 19 4.8696532249450684 20 4.826542854309082;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.74096781015396118 1 0.48188871145248419
|
|
2 0.17776541411876678 3 -0.12183765321969986 4 -0.35236868262290955 5 -0.43115013837814331
|
|
6 -0.29946455359458923 7 -0.011330931447446346 8 0.34579667448997498 9 0.66810953617095947
|
|
10 0.84509974718093872 11 0.96362030506134033 12 1.116192102432251 13 1.2156541347503662
|
|
14 1.2396763563156128 15 1.1874959468841553 16 1.0725632905960083 17 0.97316724061965942
|
|
18 0.88568210601806641 19 0.79530173540115356 20 0.74096781015396118;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.30013987421989441 1 -0.27102923393249512
|
|
2 -1.5029183626174927 3 -2.9949891567230225 4 -4.3474545478820801 5 -5.1621799468994141
|
|
6 -5.7356147766113281 7 -6.5108213424682617 8 -7.3108992576599121 9 -7.9587192535400391
|
|
10 -8.2768144607543945 11 -7.4067530632019043 12 -5.3141689300537109 13 -3.0568592548370361
|
|
14 -1.6939719915390015 15 -0.62371337413787842 16 0.78755491971969604 17 1.5277652740478516
|
|
18 1.2612451314926147 19 0.67668318748474121 20 0.30013987421989441;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 54.934436798095703 1 55.158184051513672
|
|
2 55.714683532714844 3 56.399024963378906 4 57.004947662353516 5 57.324684143066406
|
|
6 56.878974914550781 7 55.653419494628906 8 54.138145446777344 9 52.824550628662109
|
|
10 52.204574584960938 11 51.994777679443359 12 51.688392639160156 13 51.441310882568359
|
|
14 51.404308319091797 15 52.871574401855469 16 55.396995544433594 17 56.523754119873047
|
|
18 55.937404632568359 19 55.258419036865234 20 54.934436798095703;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.4680540561676025 1 -1.8721588850021362
|
|
2 -0.99309909343719482 3 -0.073377363383769989 4 0.64458781480789185 5 0.91805571317672729
|
|
6 0.94922667741775513 7 1.0438883304595947 8 1.1143808364868164 9 1.0732158422470093
|
|
10 0.83302336931228638 11 0.28898638486862183 12 -0.50786679983139038 13 -1.4119924306869507
|
|
14 -2.2807052135467529 15 -3.3779315948486328 16 -4.5792512893676758 17 -5.1610684394836426
|
|
18 -4.5773940086364746 19 -3.3746287822723389 20 -2.4680540561676025;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 19 4.1551990509033203
|
|
20 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 19 29.305034637451175
|
|
20 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 19 -14.732060432434082
|
|
20 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 19 -19.811498641967773
|
|
20 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 19 -2.1555929183959961
|
|
20 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 19 -8.1722145080566406
|
|
20 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "shuffle_rightSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of shuffle_right.ma
|