skeleton-wars/Assets/FloorCreator/VolumeLight/Scripts/VLMouseOrbit.js
2016-11-02 12:47:34 +01:00

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1.3 KiB
JavaScript

var target : Transform;
var distance : float = 10.0;
var targetOffset : Vector3;
var xSpeed :float = 250.0;
var ySpeed :float = 120.0;
var yMinLimit : float = -20;
var yMaxLimit : float = 80;
private var x :float = 0.0;
private var y : float = 0.0;
private var rb : Rigidbody;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () {
var angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
rb = GetComponent.<Rigidbody>();
// Make the rigid body not change rotation
if (rb)
rb.freezeRotation = true;
}
function LateUpdate () {
if (target) {
x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
y = ClampAngle(y, yMinLimit, yMaxLimit);
var rotation = Quaternion.Euler(y, x, 0);
var position = rotation * Vector3(0.0, 0.0, -distance) + target.position+targetOffset;
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime*2);
transform.position = Vector3.Slerp(transform.position, position, Time.deltaTime*2);
}
}
static function ClampAngle (angle : float, min : float, max : float) {
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);
}