4304 lines
222 KiB
Mathematica
4304 lines
222 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_shuffle_right.ma
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//Last modified: Tue, Jul 01, 2014 03:11:39 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
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|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
5 6 7 8 9 10 11 12 13 14 15 16
|
|
17 18 19 20 21 22 23 24 25 26 27 28
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|
29 30 31 32 33 34 35 36 37 38 39 40
|
|
41 42 43 44 45 46 47 48 49 50 51 52
|
|
53 54 55 56 57 58 59 60 61 62 63 64
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|
65 66 67 68 69 70 71 72 73 74 75 76
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|
77 78 79 80 81 82 83 84 85 86 87 88
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|
89 90 91 92 93 94 95 96 97 98 99 100
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|
101 102 103 104 105 106 107 108 109 110 111 112
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|
113 114 115 116 117 118 119 120 121 122 123 124
|
|
125 126 127 128 129 130 131 132 133 134 135 136
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|
137 138 139 140 141 142 143 144 145 146 147 148
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|
149 150 151 152 153 154 155 156 157 158 159 160
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|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
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|
185 186 187 188 189 190 191 192 193 194 195 196
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|
197 198 199 200 201 202 203 204 205 206 207 208
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|
209 210 211 212 213 214 215 216 217 218 219 220
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|
221 222 223 224 225 226 227 228 229 230 231 232
|
|
233 234 235 236 237 238 239 240 241 242 243 244
|
|
245 246 247 248 249 250 251 252 253 254 255 256
|
|
257 258 259 260 261 262 263 264 265 266 267 268
|
|
269 270 271 272 273 274 275 276 277 278 279 280
|
|
281 282 283 284 285 286 287 288 289 290 291 292
|
|
293 294 295 296 297 298 299 300 301 302 303 304
|
|
305 306 307 308 309 310 311 312 313 314 315 316
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|
317 318 319 320 321 322 323 324 325 326 327 328
|
|
329 330 331 332 333 334 335 336 337 338 339 340
|
|
341 342 343 344 345 346 347 348 349 350 351 352
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|
353 354 355 356 357 358 359 360 361 362 363 364
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|
365 366 367 368 369 370 371 372 373 374 375 376
|
|
377 378 379 380 381 382 383 384 385 386 387 388
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|
389 390 391 392 393 394 395 396 397 398 399 400
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|
401 402 403 404 405 406 407 408 409 410 411 412
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|
413 414 415 416 417 418 419 420 421 422 423 424
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|
425 426 427 428 429 430 431 432 433 434 435 436
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|
437 438 439 440 441 442 443 444 445 446 447 448
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|
449 450 451 452 453 454 455 456 457 458 459 460
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|
461 462 463 464 465 466 467 468 469 470 471 472
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|
473 474 475 476 477 478 479 480 481 482 483 484
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|
485 486 487 488 489 490 491 492 493 494 495 496
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|
497 498 499 500 501 502 503 504 505 506 507 508
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|
509 510 511 512 513 514 515 516 517 518 519 520
|
|
521 ;
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|
createNode animClip -n "shuffle_rightSource";
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|
setAttr ".ihi" 0;
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|
setAttr -s 522 ".ac";
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|
setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes;
|
|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes;
|
|
setAttr ".ss" 1;
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|
setAttr ".se" 20;
|
|
setAttr ".ci" no;
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|
createNode animCurveTU -n "hood_right_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "hood_right_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "hood_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "hood_right_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 21.659528732299805 1 22.337635040283203
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|
2 23.916086196899414 3 25.711061477661133 4 27.038751602172852 5 27.215347290039062
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|
6 25.711999893188477 7 22.984586715698242 8 19.826372146606445 9 17.030628204345703
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10 15.390617370605467 11 15.179918289184569 12 15.869685173034668 13 17.049554824829102
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14 18.309165954589844 15 19.238155364990234 16 19.89118766784668 17 20.541839599609375
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|
18 21.108112335205078 19 21.50800895690918 20 21.659528732299805;
|
|
createNode animCurveTA -n "hood_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 10.512348175048828 1 10.27812385559082
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|
2 9.7649269104003906 3 9.2569704055786133 4 9.0384664535522461 5 9.3936309814453125
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|
6 10.643672943115234 7 12.599117279052734 8 14.778147697448729 9 16.698951721191406
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|
10 17.879707336425781 11 18.207250595092773 12 18.002792358398438 13 17.43608283996582
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14 16.676877975463867 15 15.894927978515625 16 14.863629341125488 17 13.469810485839844
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|
18 12.053382873535156 19 10.954258918762207 20 10.512348175048828;
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|
createNode animCurveTA -n "hood_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -12.083094596862793 1 -12.479890823364258
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|
2 -12.902716636657715 3 -13.312527656555176 4 -13.670279502868652 5 -13.936929702758789
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6 -13.989140510559082 7 -13.852943420410156 8 -13.713340759277344 9 -13.75533390045166
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10 -14.16392707824707 11 -15.271595001220703 12 -16.955001831054687 13 -18.715435028076172
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14 -20.05418586730957 15 -20.472537994384766 16 -19.735324859619141 17 -18.175020217895508
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18 -16.144378662109375 19 -13.996151924133301 20 -12.083094596862793;
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|
createNode animCurveTL -n "hood_right_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 18 ".ktv[0:17]" 0 14.216251373291016 4 14.216251373291016
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|
5 14.216251373291016 6 14.188882827758789 7 14.13536548614502 8 14.09858512878418
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|
9 14.12142276763916 10 14.246762275695801 11 14.564765930175781 12 15.046842575073242
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|
13 15.55775260925293 14 15.962254524230957 15 16.12510871887207 16 15.9857177734375
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|
17 15.634244918823242 18 15.161580085754395 19 14.658617973327637 20 14.216251373291016;
|
|
createNode animCurveTL -n "hood_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 -27.826028823852539 4 -27.826028823852539
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|
5 -27.826028823852539 6 -27.945083618164063 7 -28.205251693725586 8 -28.461030960083008
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|
9 -28.566921234130859 10 -28.377422332763672 11 -27.680940628051758 12 -26.574468612670898
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|
13 -25.375411987304688 14 -24.401163101196289 15 -23.969121932983398 16 -24.211530685424805
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|
17 -24.916790008544922 18 -25.886537551879883 19 -26.922405242919922 20 -27.826028823852539;
|
|
createNode animCurveTL -n "hood_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 -21.079484939575195 4 -21.079484939575195
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|
5 -21.079484939575195 6 -21.28631591796875 7 -21.796401977539063 8 -22.444141387939453
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|
9 -23.063922882080078 10 -23.490144729614258 11 -23.738729476928711 12 -23.920080184936523
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|
13 -24.010313034057617 14 -23.985542297363281 15 -23.821880340576172 16 -23.470146179199219
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|
17 -22.946258544921875 18 -22.324001312255859 19 -21.677148818969727 20 -21.079484939575195;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 19 6.4291629791259766
|
|
20 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 19 -3.7228443622589111
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|
20 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 19 6.2740335464477539
|
|
20 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 19 -5.3825597763061523
|
|
20 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 19 18.000844955444336
|
|
20 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 19 -6.2304854393005371
|
|
20 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 19 17.171575546264648
|
|
20 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.071596622467041 19 -4.071596622467041
|
|
20 -4.071596622467041;
|
|
createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -15.655577659606935 19 -15.655577659606935
|
|
20 -15.655577659606935;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9272918701171875 19 4.9272918701171875
|
|
20 4.9272918701171875;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 19 14.009841918945313
|
|
20 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 19 13.3812255859375 20 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 19 9.8450155258178711
|
|
20 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.230337381362915 19 2.230337381362915
|
|
20 2.230337381362915;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.3527269363403329 19 -7.3527269363403329
|
|
20 -7.3527269363403329;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0758786201477051 19 5.0758786201477051
|
|
20 5.0758786201477051;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 19 14.009841918945313
|
|
20 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 19 13.75164794921875
|
|
20 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 19 -6.6388611793518066
|
|
20 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.5462160110473633 19 -9.5462160110473633
|
|
20 -9.5462160110473633;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3296732902526847 19 7.3296732902526847
|
|
20 7.3296732902526847;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -28.827953338623043 19 -28.827953338623043
|
|
20 -28.827953338623043;
|
|
createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 19 8.6222553253173828
|
|
20 8.6222553253173828;
|
|
createNode animCurveTL -n "jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 19 0.83758300542831421
|
|
20 0.83758300542831421;
|
|
createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.1142454147338867 1 3.9353632926940918
|
|
2 3.1840548515319824 3 2.3153769969940186 4 1.7590246200561523 5 1.9234358072280884
|
|
6 2.2068727016448975 7 1.9397671222686765 8 1.4277205467224121 9 0.97726714611053478
|
|
10 0.8781464695930481 11 1.4833130836486816 12 2.5889465808868408 13 3.6181662082672124
|
|
14 3.9476325511932373 15 3.4996039867401123 16 2.9914600849151611 17 2.9430978298187256
|
|
18 3.2756009101867676 19 3.6880145072937012 20 4.1142454147338867;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -12.596763610839844 1 -12.510898590087891
|
|
2 -11.515480995178223 3 -10.189480781555176 4 -9.1376008987426758 5 -8.9706897735595703
|
|
6 -9.1034574508666992 7 -8.8131294250488281 8 -8.4108190536499023 9 -8.1910943984985352
|
|
10 -8.4416542053222656 11 -9.3234786987304687 12 -10.346418380737305 13 -11.09023380279541
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|
14 -11.185366630554199 15 -11.26978874206543 16 -11.355870246887207 17 -11.527996063232422
|
|
18 -11.960466384887695 19 -12.336087226867676 20 -12.596763610839844;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.874661922454834 1 6.2822246551513672
|
|
2 6.0067362785339355 3 5.8394737243652344 4 5.587618350982666 5 5.0753650665283203
|
|
6 4.3988404273986816 7 3.9012799263000484 8 3.7353842258453369 9 4.0548586845397949
|
|
10 5.007258415222168 11 5.7703948020935059 12 5.9093294143676758 13 6.1760554313659668
|
|
14 7.3789329528808594 15 8.945378303527832 16 9.4189128875732422 17 9.0895986557006836
|
|
18 8.456639289855957 19 7.7171182632446298 20 6.874661922454834;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 19 10.242449760437012
|
|
20 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 19 10.225434303283691
|
|
20 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.6415315207705135e-014 1 3.2862601528904634e-014
|
|
2 -9.7699626167013776e-015 3 -5.0626169922907138e-014 4 1.2434497875801753e-014 5 2.6645352591003757e-014
|
|
6 1.0658141036401503e-014 7 2.6645352591003757e-015 8 -3.3750779948604759e-014 9 -1.1546319456101628e-014
|
|
10 -3.1086244689504383e-014 11 -1.865174681370263e-014 12 3.5527136788005009e-014
|
|
13 1.6875389974302379e-014 14 -1.5987211554602254e-014 15 -1.3766765505351941e-014
|
|
16 -5.3290705182007514e-015 17 -1.1546319456101628e-014 18 -3.9968028886505635e-015
|
|
19 9.3258734068513149e-015 20 3.4194869158454821e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.7390315532684326 1 2.7748086452484131
|
|
2 2.2044913768768311 3 1.8221021890640261 4 1.4006990194320679 5 0.71897399425506592
|
|
6 0.37148484587669373 7 0.76116263866424561 8 1.507427453994751 9 2.2526905536651611
|
|
10 2.6595456600189209 11 2.6896615028381348 12 3.0497488975524902 13 3.8876583576202393
|
|
14 5.3978424072265625 15 6.0753321647644043 16 6.1374058723449707 17 5.9552125930786133
|
|
18 5.2434139251708984 19 4.507174015045166 20 3.7390315532684326;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -13.013017654418945 1 -12.216813087463379
|
|
2 -11.449855804443359 3 -10.639494895935059 4 -9.7165794372558594 5 -8.612492561340332
|
|
6 -7.9456987380981445 7 -8.0974760055541992 8 -8.6976547241210937 9 -9.369837760925293
|
|
10 -9.7358007431030273 11 -9.5873575210571289 12 -9.5049514770507812 13 -9.8499155044555664
|
|
14 -11.136184692382813 15 -12.310259819030762 16 -13.216194152832031 17 -13.719318389892578
|
|
18 -13.585620880126953 19 -13.372189521789551 20 -13.013017654418945;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.0632319450378418 1 5.1431198120117187
|
|
2 4.4077115058898926 3 3.9173767566680908 4 3.7614555358886719 5 4.0310516357421875
|
|
6 4.6881318092346191 7 5.4289183616638184 8 6.0669269561767578 9 6.4194526672363281
|
|
10 6.3398942947387695 11 7.0907554626464844 12 9.101226806640625 13 11.096260070800781
|
|
14 11.80707836151123 15 10.510760307312012 16 9.0939350128173828 17 8.1674747467041016
|
|
18 7.4160804748535165 19 6.7149753570556641 20 6.0632319450378418;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 19 1.3887042999267578
|
|
20 1.3887042999267578;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 19 18.211067199707031
|
|
20 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.3766765505351941e-014 1 1.5099033134902129e-014
|
|
2 7.9936057773011271e-015 3 7.1054273576010019e-015 4 1.0658141036401503e-014 5 1.6875389974302379e-014
|
|
6 8.8817841970012523e-015 7 1.6875389974302379e-014 8 9.7699626167013776e-015 9 1.021405182655144e-014
|
|
10 3.7747582837255322e-015 11 1.0658141036401503e-014 12 1.021405182655144e-014 13 1.9539925233402755e-014
|
|
14 7.1054273576010019e-015 15 -9.7699626167013776e-015 16 1.1546319456101628e-014
|
|
17 1.6875389974302379e-014 18 1.5099033134902129e-014 19 1.1990408665951691e-014
|
|
20 1.5099033134902129e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.537521362304687 19 23.537521362304687
|
|
20 23.537521362304687;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0786994695663452 19 -1.0786994695663452
|
|
20 -1.0786994695663452;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8385038375854492 19 -3.8385038375854492
|
|
20 -3.8385038375854492;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 19 -0.50238901376724243
|
|
20 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 19 -1.3544845581054688
|
|
20 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 19 -2.6074624061584473
|
|
20 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 43.147258758544922 19 43.147258758544922
|
|
20 43.147258758544922;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.736652672290802 19 -0.736652672290802
|
|
20 -0.736652672290802;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.1498456001281738 19 -7.1498456001281738
|
|
20 -7.1498456001281738;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 19 -0.18733929097652435
|
|
20 -0.18733929097652435;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 19 -1.1584912538528442
|
|
20 -1.1584912538528442;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 19 -4.8861594200134277
|
|
20 -4.8861594200134277;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 19 40.371490478515625
|
|
20 40.371490478515625;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 19 11.317907333374023
|
|
20 11.317907333374023;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 19 -3.919908761978149
|
|
20 -3.919908761978149;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
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20 -4.2298541069030762;
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setAttr ".tan" 9;
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setAttr ".tan" 9;
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
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20 -0.3650347888469696;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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setAttr ".tan" 9;
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20 43.622997283935547;
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setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".tan" 9;
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20 -19.684198379516602;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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20 12.76560115814209;
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20 4.3579354286193848;
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setAttr ".tan" 9;
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20 -1.6485188007354736;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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20 0.050153255462646484;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 19 -1.524078369140625
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20 -1.524078369140625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 19 -3.3633809089660645
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20 -3.3633809089660645;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 43.664737701416016 19 43.664737701416016
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20 43.664737701416016;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.025886405259370804 19 0.025886405259370804
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20 0.025886405259370804;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.57822829484939575 19 0.57822829484939575
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20 0.57822829484939575;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 19 0.21691970527172089
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20 0.21691970527172089;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 19 -1.2413421869277954
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20 -1.2413421869277954;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 19 -5.403416633605957
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20 -5.403416633605957;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 19 50.707569122314453
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20 50.707569122314453;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 19 1.138594388961792
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20 1.138594388961792;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 19 17.087230682373047
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20 17.087230682373047;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 19 8.0014705657958984
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20 8.0014705657958984;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 19 -2.3211886882781982
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20 -2.3211886882781982;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 19 -18.606718063354492
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20 -18.606718063354492;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -45.536056518554687 19 -45.536056518554687
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20 -45.536056518554687;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -18.404392242431641 19 -18.404392242431641
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20 -18.404392242431641;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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20 14.383121490478514;
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setAttr ".tan" 9;
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20 -0.15521393716335297;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 19 0.52972978353500366
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20 0.52972978353500366;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 19 -5.1216654777526855
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20 -5.1216654777526855;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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setAttr ".tan" 9;
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20 1.8567875770258979e-007;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr -s 21 ".ktv[0:20]" 0 1.1703687619046832e-007 1 1.1701044400069806e-007
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16 1.1689193968322796e-007 17 1.1711722436302806e-007 18 1.1703241398208773e-007
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19 1.1701088453719423e-007 20 1.1704204183615731e-007;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -2.4064206627372187e-007 1 -2.4074731186374265e-007
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2 -2.4062390480139584e-007 3 -2.4033050749494578e-007 4 -2.4035031742641877e-007
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5 -2.4070288873190293e-007 6 -2.4061355929916317e-007 7 -2.4051519176282454e-007
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20 -2.4064570425252896e-007;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 19 -0.56331372261047363
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20 -0.56331372261047363;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 19 -1.3259270191192627
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20 -1.3259270191192627;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 19 -9.1413974761962891
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20 -9.1413974761962891;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 19 28.15301513671875
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20 28.15301513671875;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 19 20.822746276855469
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20 20.822746276855469;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 19 17.629024505615234
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20 17.629024505615234;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 19 4.2828145027160645
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20 4.2828145027160645;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 19 -3.5269510746002197
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20 -3.5269510746002197;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 19 -4.3483805656433105
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20 -4.3483805656433105;
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createNode animCurveTU -n "weapon_right_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "weapon_right_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "weapon_right_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "weapon_right_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
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createNode animCurveTA -n "weapon_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
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createNode animCurveTA -n "weapon_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0 19 0 20 0;
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createNode animCurveTL -n "weapon_right_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 19 0.28223690390586853
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20 0.28223690390586853;
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createNode animCurveTL -n "weapon_right_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 19 -6.0544857978820801
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20 -6.0544857978820801;
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createNode animCurveTL -n "weapon_right_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 19 -17.206550598144531
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20 -17.206550598144531;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_RightHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 9.3511142730712891 1 6.9451971054077148
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2 4.6908059120178223 3 2.9782671928405762 4 1.2946196794509888 5 -0.78368937969207764
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6 -1.8390876054763794 7 -1.0002193450927734 8 1.1879912614822388 9 3.7821428775787349
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|
18 11.571697235107422 19 10.472750663757324 20 9.3511142730712891;
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|
createNode animCurveTA -n "Character1_RightHand_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -26.658195495605469 1 -30.336978912353516
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2 -34.258377075195312 3 -37.611488342285156 4 -39.703975677490234 5 -39.391525268554687
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6 -35.916435241699219 7 -31.12879753112793 8 -25.848834991455078 9 -20.902238845825195
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18 -20.676534652709961 19 -24.718084335327148 20 -26.658195495605469;
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|
createNode animCurveTA -n "Character1_RightHand_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -0.64025557041168213 1 -0.55708926916122437
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2 -0.73709785938262939 3 -1.0773111581802368 4 -0.9321765899658202 5 0.45410984754562378
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6 0.64412182569503784 7 0.5200003981590271 8 0.27378427982330322 9 0.075202755630016327
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10 -0.023836474865674973 11 -0.077194377779960632 12 -0.11949288100004196 13 -0.1346374899148941
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14 -0.089628040790557861 15 -0.11711178719997406 16 -0.23437352478504178 17 -0.46948090195655823
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18 -0.66925549507141113 19 -0.72494697570800781 20 -0.64025557041168213;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 19 4.1963162422180176
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|
20 4.1963162422180176;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.2999154250792344e-006 1 -1.2999142882108572e-006
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2 -1.2999182672501775e-006 3 -1.2999076943742693e-006 4 -1.2999057616980281e-006
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5 -1.2999164482607739e-006 6 -1.2999191767448792e-006 7 -1.2999104228583747e-006
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8 -1.2999156524529099e-006 9 -1.2999126965951291e-006 10 -1.2999198588659056e-006
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11 -1.2999150840187212e-006 12 -1.2999175851291511e-006 13 -1.2999087175558088e-006
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14 -1.2999171303818002e-006 15 -1.2999275895708706e-006 16 -1.2999126965951291e-006
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17 -1.2999166756344493e-006 18 -1.2999137197766686e-006 19 -1.2999132650293177e-006
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|
20 -1.2999161072002607e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 19 -24.529909133911133
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|
20 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.0386404991149902 1 4.0401291847229004
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|
2 3.9777863025665288 3 3.6846084594726567 4 3.1546845436096191 5 2.3593766689300537
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|
6 2.5674848556518555 7 2.9504742622375488 8 3.3586044311523437 9 3.7743272781372075
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|
10 4.268944263458252 11 5.0022983551025391 12 5.895482063293457 13 6.7436251640319824
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|
14 7.3961005210876465 15 7.8110508918762207 16 7.6178698539733887 17 6.9337482452392578
|
|
18 5.9664530754089355 19 4.9389071464538574 20 4.0386404991149902;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 27.535093307495117 1 30.786272048950199
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|
2 32.464981079101563 3 33.776382446289062 4 36.501705169677734 5 41.604213714599609
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|
6 43.339000701904297 7 43.460140228271484 8 41.892253875732422 9 39.099117279052734
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|
10 36.061580657958984 11 32.510532379150391 12 27.298368453979492 13 21.585260391235352
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|
14 16.735574722290039 15 15.852030754089355 16 17.126127243041992 17 19.963630676269531
|
|
18 23.092473983764648 19 25.281312942504883 20 27.535093307495117;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -38.187580108642578 1 -38.085987091064453
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|
2 -37.587444305419922 3 -36.167144775390625 4 -33.817737579345703 5 -30.852945327758786
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|
6 -31.513555526733402 7 -32.910903930664063 8 -34.322967529296875 9 -35.46331787109375
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|
10 -36.325836181640625 11 -36.831050872802734 12 -37.10504150390625 13 -37.213447570800781
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|
14 -37.308982849121094 15 -37.6112060546875 16 -37.988510131835938 17 -38.077510833740234
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|
18 -38.082542419433594 19 -38.198192596435547 20 -38.187580108642578;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 19 -5.3000893592834473
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|
20 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -4.5474735088646412e-013 1 -1.3855583347321954e-012
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|
2 -3.3679725675028749e-012 3 -4.9737991503207013e-012 4 -5.2011728257639334e-012
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|
5 -6.6933125708601438e-012 6 -6.2954086388344876e-012 7 -6.3167249209072907e-012
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|
8 -5.3219650908431504e-012 9 -6.0893512454640586e-012 10 -7.680966973566683e-012
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|
11 -6.3948846218409017e-012 12 -6.2456706473312806e-012 13 -5.8619775700208265e-012
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|
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|
17 -5.6559201766503975e-012 18 -5.7056581681536045e-012 19 -5.8193450058752205e-012
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|
20 -5.6772364587232005e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 19 -17.09416389465332
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|
20 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 62.822074890136719 1 60.899723052978516
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|
2 60.2744140625 3 60.546470642089844 4 60.497959136962891 5 59.772472381591797 6 60.364940643310547
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|
7 61.74195480346679 8 63.816463470458977 9 66.022415161132812 10 67.387313842773437
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|
11 66.935859680175781 12 65.595451354980469 13 64.019050598144531 14 62.867374420166009
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15 60.400047302246094 16 59.128810882568352 17 59.477634429931641 18 60.477840423583984
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|
19 61.890850067138665 20 62.822074890136719;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.0084961652755737 1 3.1074724197387695
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|
2 7.2899875640869141 3 10.515131950378418 4 9.593963623046875 5 1.6587326526641846
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6 -2.9875166416168213 7 -7.8226780891418457 8 -11.875106811523437 9 -14.483584403991699
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|
18 0.73334020376205444 19 1.9685090780258179 20 1.0084961652755737;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 25.670886993408203 1 28.128242492675781
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|
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|
18 31.146165847778317 19 28.187049865722656 20 25.670886993408203;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.5757174171303632e-014 1 1.5987211554602254e-014
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|
2 6.7501559897209518e-014 3 1.1901590823981678e-013 4 1.1723955140041653e-013 5 4.9737991503207013e-014
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|
6 8.7041485130612273e-014 7 8.7041485130612273e-014 8 8.5265128291212022e-014 9 1.0302869668521453e-013
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|
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|
13 1.1191048088221578e-013 14 9.7699626167013776e-014 15 6.9277916736609768e-014
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|
16 7.2386541205560206e-014 17 8.0824236192711396e-014 18 7.3274719625260332e-014
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|
19 8.1712414612411521e-014 20 6.4837024638109142e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 19 0.0004332000098656863
|
|
20 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 19 -13.813052177429199
|
|
20 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.7745814383637915e-013 1 -0.38940611481666565
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|
2 -0.90644168853759755 3 -1.3596516847610474 4 -1.5575944185256958 5 -1.3088271617889404
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|
6 -2.1152927875518799 7 -3.306915283203125 8 -4.4256186485290527 9 -5.0133280754089355
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|
10 -4.6119694709777832 11 -2.5806126594543457 12 0.77535980939865112 13 4.4945535659790039
|
|
14 7.6155729293823242 15 9.1770191192626953 16 8.8114356994628906 17 7.1597561836242676
|
|
18 4.7731671333312988 19 2.2028536796569824 20 6.7745814383637915e-013;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.8286509259662953e-012 1 -2.987699031829834
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|
2 -7.1828126907348633 3 -10.774219512939453 4 -11.95079517364502 5 -8.9014177322387695
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|
6 -8.8188190460205078 7 -7.8795051574707031 8 -6.6139249801635742 9 -5.552527904510498
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|
10 -5.2257628440856934 11 -6.0568208694458008 12 -7.692068576812745 13 -9.4967203140258789
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|
14 -10.835991859436035 15 -11.075094223022461 16 -9.9432382583618164 17 -7.8636145591735849
|
|
18 -5.2424097061157227 19 -2.485809326171875 20 6.8286509259662953e-012;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.0427112692317229e-012 1 0.042074099183082581
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|
2 0.079310134053230286 3 0.11896294355392456 4 0.16829121112823486 5 0.23455388844013217
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|
6 0.35989528894424438 7 0.53963994979858398 8 0.71020388603210449 9 0.80800342559814453
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|
10 0.76945507526397705 11 0.51123666763305664 12 0.075736947357654572 13 -0.41206076741218567
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|
14 -0.82717263698577881 15 -1.0446141958236694 16 -1.018646240234375 17 -0.83259207010269165
|
|
18 -0.55506086349487305 19 -0.25466081500053406 20 2.0371451921186168e-012;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.5987211554602254e-014 1 -1.3322676295501878e-014
|
|
2 -1.2434497875801753e-014 3 -7.1054273576010019e-015 4 -8.8817841970012523e-015
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|
5 -1.4210854715202004e-014 6 -7.1054273576010019e-015 7 -5.3290705182007514e-015
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|
8 -1.0658141036401503e-014 9 -3.5527136788005009e-015 10 -1.7763568394002505e-015
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|
11 -7.1054273576010019e-015 12 -3.5527136788005009e-015 13 -9.7699626167013776e-015
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|
14 -1.0658141036401503e-014 15 -5.773159728050814e-015 16 -9.7699626167013776e-015
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|
17 -9.7699626167013776e-015 18 -9.7699626167013776e-015 19 -1.2434497875801753e-014
|
|
20 -1.3322676295501878e-014;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 19 11.974835395812988
|
|
20 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 19 -6.9999995231628418
|
|
20 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.2061625293854377e-009 1 3.6349254717293888e-009
|
|
2 2.2818602563035029e-009 3 7.8718093154961366e-010 4 -6.0678623237109264e-010 5 -1.2767541468505783e-009
|
|
6 -7.3893824392712304e-010 7 6.4641592079084376e-010 8 2.089074246924838e-009 9 3.4042875185491539e-009
|
|
10 3.9837018128707768e-009 11 3.881014620787937e-009 12 3.7264809016335221e-009 13 3.6002860692718737e-009
|
|
14 3.467828690872921e-009 15 3.3767790785788061e-009 16 3.4789098268817047e-009 17 3.7027254595756176e-009
|
|
18 3.9518326389043068e-009 19 4.1330383560023165e-009 20 4.2270018596468617e-009;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.2566048585304088e-007 1 2.2743883221210126e-007
|
|
2 2.3131606496917809e-007 3 2.3576652097290207e-007 4 2.399955860710179e-007 5 2.423231535431114e-007
|
|
6 2.4060094006017607e-007 7 2.3628139445008856e-007 8 2.3236329127485081e-007 9 2.2857616954752305e-007
|
|
10 2.2736674054613104e-007 11 2.2718283787526164e-007 12 2.2731130400188704e-007
|
|
13 2.2706193192334467e-007 14 2.2689958711907818e-007 15 2.2722591097590339e-007
|
|
16 2.2679390099256122e-007 17 2.2587153125641632e-007 18 2.2508713470870134e-007
|
|
19 2.2478216976651308e-007 20 2.2438172209149346e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.87308790092311e-008 1 -2.9463997464063141e-008
|
|
2 -3.0579858645296554e-008 3 -3.1769967989703218e-008 4 -3.3556545986357378e-008
|
|
5 -3.4943717253099749e-008 6 -3.3796542453501388e-008 7 -3.0504878623105469e-008
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|
8 -2.8503521320999425e-008 9 -2.6014500775772831e-008 10 -2.5480108689635017e-008
|
|
11 -2.6053427859551448e-008 12 -2.7912973266097652e-008 13 -2.9654117383870467e-008
|
|
14 -3.1120613641633099e-008 15 -3.2071895361696079e-008 16 -3.141317961308232e-008
|
|
17 -2.9814962942964485e-008 18 -2.8151948328059007e-008 19 -2.7242514022418615e-008
|
|
20 -2.6574847211691122e-008;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 19 -0.5023651123046875
|
|
20 -0.5023651123046875;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 19 -1.7042083740234375
|
|
20 -1.7042083740234375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 19 2.393585205078125
|
|
20 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 19 ".ktv[0:18]" 0 -20.594768524169922 3 -20.594768524169922
|
|
4 -20.594768524169922 5 -20.594768524169922 6 -20.594768524169922 7 -20.594768524169922
|
|
8 -20.594768524169922 9 -20.594768524169922 10 -20.594768524169922 11 -20.594768524169922
|
|
12 -20.594768524169922 13 -20.594768524169922 14 -20.594768524169922 15 -20.594768524169922
|
|
16 -20.594768524169922 17 -20.594768524169922 18 -20.594768524169922 19 -20.594768524169922
|
|
20 -20.594768524169922;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 19 ".ktv[0:18]" 0 -0.27484458684921265 3 -0.27484458684921265
|
|
4 -0.27484458684921265 5 -0.27484455704689026 6 -0.27484458684921265 7 -0.27484458684921265
|
|
8 -0.27484458684921265 9 -0.27484458684921265 10 -0.27484458684921265 11 -0.27484458684921265
|
|
12 -0.27484458684921265 13 -0.27484458684921265 14 -0.27484458684921265 15 -0.27484455704689026
|
|
16 -0.27484458684921265 17 -0.27484458684921265 18 -0.27484458684921265 19 -0.27484458684921265
|
|
20 -0.27484458684921265;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 19 ".ktv[0:18]" 0 2.6618309020996094 3 2.6618309020996094
|
|
4 2.6618309020996094 5 2.6618309020996094 6 2.6618309020996094 7 2.6618309020996094
|
|
8 2.6618309020996094 9 2.6618309020996094 10 2.6618309020996094 11 2.6618309020996094
|
|
12 2.6618309020996094 13 2.6618309020996094 14 2.6618309020996094 15 2.6618309020996094
|
|
16 2.6618309020996094 17 2.6618309020996094 18 2.6618309020996094 19 2.6618309020996094
|
|
20 2.6618309020996094;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 19 -0.10316276550292969
|
|
20 -0.10316276550292969;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 19 -1.8364721536636353
|
|
20 -1.8364721536636353;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 19 4.6960220336914062
|
|
20 4.6960220336914062;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.703329086303711 19 -20.703329086303711
|
|
20 -20.703329086303711;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.13649217784404755 19 0.13649217784404755
|
|
20 0.13649217784404755;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5064512491226196 19 1.5064512491226196
|
|
20 1.5064512491226196;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 19 -3.9271669387817383
|
|
20 -3.9271669387817383;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 19 -4.2987790107727051
|
|
20 -4.2987790107727051;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 19 19.107076644897461
|
|
20 19.107076644897461;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.1715290090045301e-010 1 -4.7943365943936556e-010
|
|
2 -3.5195322212189244e-009 3 -7.5374710917230914e-009 4 -1.069727417757349e-008 5 -1.1947354217056727e-008
|
|
6 -1.0544412454294161e-008 7 -7.1915429167290768e-009 8 -3.1255844579192171e-009
|
|
9 2.3913954150245331e-010 10 1.4370278300646078e-009 11 8.3499895886518516e-010 12 -6.9631406196535295e-010
|
|
13 -2.8259992124191058e-009 14 -4.1639900416612363e-009 15 -4.5925143687952641e-009
|
|
16 -4.1940064754442119e-009 17 -2.8011335473365762e-009 18 -1.2695788864647284e-009
|
|
19 1.4263515368817536e-010 20 6.6362593198476816e-010;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -9.4425702812372947e-009 1 -7.2009731511002428e-009
|
|
2 -1.8318587757804037e-009 3 4.3640384639331842e-009 4 9.6514538583392095e-009 5 1.2497931578536736e-008
|
|
6 1.0107473968901104e-008 7 4.6204102766012056e-009 8 -1.1909381258945473e-009 9 -6.2896785557597923e-009
|
|
10 -8.183492106184076e-009 11 -7.9142310482893663e-009 12 -6.7367218470337775e-009
|
|
13 -5.50468159943307e-009 14 -4.4107193453157834e-009 15 -3.7254697105026935e-009
|
|
16 -4.4364072415703504e-009 17 -5.9674687413746597e-009 18 -7.5786958930734727e-009
|
|
19 -8.8984766222210965e-009 20 -9.5747285655534142e-009;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.1384969350890515e-009 1 -2.0569155267935457e-009
|
|
2 -1.5415670961971273e-009 3 -9.0508089911622847e-010 4 -7.7641476581291613e-010
|
|
5 -9.1928209489111623e-010 6 -5.7496796213030166e-010 7 5.9311938693795696e-010 8 1.1676261069126781e-009
|
|
9 2.0311976545173138e-009 10 2.2115891340490634e-009 11 1.4014064353418121e-009 12 -5.5869625592563921e-010
|
|
13 -2.738044013739227e-009 14 -4.4703840629267688e-009 15 -5.2424287133590042e-009
|
|
16 -4.8289057197337115e-009 17 -3.6472564968192951e-009 18 -2.2929382836878176e-009
|
|
19 -1.3927521358425565e-009 20 -9.2232271819980848e-010;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 19 -0.22357940673828125
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|
20 -0.22357940673828125;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 19 -2.683441162109375
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|
20 -2.683441162109375;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 19 3.5105056762695312
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|
20 3.5105056762695312;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 8.3825106578228059e-011 1 -5.7296184463595523e-010
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2 -2.1023545127007992e-009 3 -4.2059902227720158e-009 4 -5.8202300756704517e-009
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5 -6.4422724932455822e-009 6 -5.6840012696568465e-009 7 -3.8716914119163448e-009
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8 -1.6600082419770956e-009 9 1.6209140973888481e-010 10 7.7457401603808762e-010 11 4.0155456737522854e-010
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12 -5.5685311917130775e-010 13 -1.9158596931134753e-009 14 -2.736859405771952e-009
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15 -2.9867635031877171e-009 16 -2.7812916414404754e-009 17 -1.9757797620201245e-009
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|
18 -1.1074723360593453e-009 19 -2.8862898182602237e-010 20 4.3462278047357028e-012;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -5.4716506880936322e-009 1 -4.3094678936483888e-009
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2 -1.5219001614497074e-009 3 1.6546860548416475e-009 4 4.3848173980620686e-009 5 5.9762794712980849e-009
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6 4.7136059500019201e-009 7 1.853534659090883e-009 8 -1.0356836499525457e-009 9 -3.6198333219772398e-009
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10 -4.5295882600271398e-009 11 -4.4422225897733369e-009 12 -3.8525453938120791e-009
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16 -2.7632873766947341e-009 17 -3.6104790268609573e-009 18 -4.4687054057135356e-009
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19 -5.165676331131408e-009 20 -5.545297110387537e-009;
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createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -8.1654377703799241e-010 1 -7.5733141979839047e-010
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2 -3.8901046273132067e-010 3 6.617779935158552e-011 4 1.6016955817210743e-010 5 6.0809024482466612e-011
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6 2.3984880748173509e-010 7 9.1370655486144869e-010 8 1.1370419050749092e-009 9 1.5951244769496498e-009
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10 1.6591490403783382e-009 11 1.163020679761928e-009 12 -3.8777321631489059e-011
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13 -1.359804824296873e-009 14 -2.4005364362977843e-009 15 -2.8686313324755019e-009
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16 -2.5941209180757596e-009 17 -1.8003942781064099e-009 18 -8.9284851734205972e-010
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|
19 -2.9813884694362969e-010 20 1.6907829303303146e-011;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 19 0.18783910572528839
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|
20 0.18783910572528839;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 19 -1.3418197631835938
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|
20 -1.3418197631835938;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 19 4.2333579063415527
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|
20 4.2333579063415527;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.9415377638942743e-010 1 -4.4881762195636554e-010
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2 -1.0342766643134382e-009 3 -1.9000883089148601e-009 4 -2.5356243771312847e-009
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5 -2.7672868441186438e-009 6 -2.4403545850759656e-009 7 -1.6599607244316417e-009
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8 -6.9536665314728907e-010 9 9.283084717592871e-011 10 3.3318059422526858e-010 11 1.4230597256137401e-010
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12 -3.5495148487107997e-010 13 -1.0766829650066256e-009 14 -1.4925214397720765e-009
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15 -1.6106536104842917e-009 16 -1.5297243471934507e-009 17 -1.148461770128506e-009
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|
18 -7.4868028443475509e-010 19 -3.5997199665516177e-010 20 -2.2664950471984469e-010;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -2.5712867390836891e-009 1 -2.102094498468432e-009
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2 -9.7457797387789924e-010 3 2.825680245344131e-010 4 1.3769522189122085e-009 5 2.0998347505241099e-009
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6 1.5734327174499185e-009 7 4.0678291290952018e-010 8 -6.7465055764159843e-010 9 -1.6776887656888562e-009
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10 -1.9948871443631333e-009 11 -1.9958044106260786e-009 12 -1.7708629007628929e-009
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13 -1.575763630690119e-009 14 -1.3868045600773371e-009 15 -1.212185685162126e-009
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16 -1.4002670134516393e-009 17 -1.7795855900004651e-009 18 -2.1426029839233252e-009
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|
19 -2.4328252745675627e-009 20 -2.606328486365328e-009;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.4500148304286142e-010 1 -1.1098863494929391e-010
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2 1.0362247171435968e-010 3 3.6945005388311358e-010 4 4.2213912920807672e-010 5 3.6328612340597033e-010
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6 4.3570100305423404e-010 7 7.5505413033027935e-010 8 7.9389506080218553e-010 9 9.8624552968828993e-010
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10 9.9242214446348953e-010 11 7.4171491171171056e-010 12 1.3448975266783236e-010
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13 -5.2368148706349871e-010 14 -1.0364537006424257e-009 15 -1.2693466278079768e-009
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16 -1.1188714399423816e-009 17 -6.772705174462601e-010 18 -1.7378551375735185e-010
|
|
19 1.5115268758858491e-010 20 3.2581920494934025e-010;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 19 2.3924803733825684
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|
20 2.3924803733825684;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 19 -4.616032600402832
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|
20 -4.616032600402832;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 19 19.866424560546875
|
|
20 19.866424560546875;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.8916035666479729e-009 1 3.7656175955191884e-009
|
|
2 1.1229043250793325e-009 3 -2.2053949777500748e-009 4 -4.9571395877023861e-009 5 -6.1228919712164043e-009
|
|
6 -4.9372674837400155e-009 7 -2.0349555374110651e-009 8 1.3215077920847307e-009 9 4.1814591789091082e-009
|
|
10 5.2569557595916194e-009 11 4.8221031612172283e-009 12 3.7801695107475553e-009
|
|
13 2.3789030745291484e-009 14 1.4816597948552612e-009 15 1.1663785492999068e-009
|
|
16 1.4589478514182019e-009 17 2.4358122185930142e-009 18 3.5009513066341924e-009
|
|
19 4.4575458879592134e-009 20 4.8256785234457311e-009;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.2608739413954024e-007 1 2.2824499978923996e-007
|
|
2 2.3327321230226516e-007 3 2.3904456725176715e-007 4 2.4414308086306846e-007 5 2.469221840328828e-007
|
|
6 2.4468917558806424e-007 7 2.3942988036651514e-007 8 2.3412364669184171e-007 9 2.2932943011255702e-007
|
|
10 2.2761643947433186e-007 11 2.2770886687339953e-007 12 2.2849866354590628e-007
|
|
13 2.2915885722341048e-007 14 2.2979118341481808e-007 15 2.3036439245061047e-007
|
|
16 2.2973226521116885e-007 17 2.2839660118734173e-007 18 2.2706292668317476e-007
|
|
19 2.2610372241160803e-007 20 2.2551220979494249e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.0897410852048779e-008 1 -3.1054142368702742e-008
|
|
2 -3.104973345102735e-008 3 -3.0918958060510704e-008 4 -3.1334153050011082e-008 5 -3.1875117656454677e-008
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|
6 -3.1326027993827665e-008 7 -2.9657185152132115e-008 8 -2.8795575701678899e-008
|
|
9 -2.7578828110108589e-008 10 -2.7311820360864655e-008 11 -2.7942142821757443e-008
|
|
12 -2.9608528961944099e-008 13 -3.1313735604499016e-008 14 -3.2745717248872097e-008
|
|
15 -3.3504257146432792e-008 16 -3.3056959836130773e-008 17 -3.192907271909462e-008
|
|
18 -3.0681988505421032e-008 19 -2.9947241131367264e-008 20 -2.9480046848107122e-008;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 19 0.050222177058458328
|
|
20 0.050222177058458328;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 19 -1.9773330688476563
|
|
20 -1.9773330688476563;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 19 3.1185297966003418
|
|
20 3.1185297966003418;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.1919193267822266 19 6.1919193267822266
|
|
20 6.1919193267822266;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.1529375314712524 19 1.1529375314712524
|
|
20 1.1529375314712524;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.25237348675727844 19 -0.25237348675727844
|
|
20 -0.25237348675727844;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 19 0.73360329866409302
|
|
20 0.73360329866409302;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 19 -2.146676778793335
|
|
20 -2.146676778793335;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 19 4.9628968238830566
|
|
20 4.9628968238830566;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.537582397460938 19 -20.537582397460938
|
|
20 -20.537582397460938;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.39852485060691833 19 0.39852485060691833
|
|
20 0.39852485060691833;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.9475469589233398 19 2.9475469589233398
|
|
20 2.9475469589233398;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 19 7.8716464042663574
|
|
20 7.8716464042663574;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 19 -5.2183413505554199
|
|
20 -5.2183413505554199;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 19 18.869667053222656
|
|
20 18.869667053222656;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 6.5781030400557938e-008 1 6.4318939507757023e-008
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2 6.0796679690611199e-008 3 5.63547608578574e-008 4 5.2843756037646017e-008 5 5.1288381541780836e-008
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6 5.2788635684919427e-008 7 5.6268447679030948e-008 8 6.0399024448543059e-008 9 6.382666128956771e-008
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20 6.5665126669500751e-008;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 1.8488292141682905e-007 1 1.8606421292588493e-007
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2 1.8869376106067648e-007 3 1.918309777693139e-007 4 1.9465160505660606e-007 5 1.9606292767093692e-007
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6 1.9502726900100242e-007 7 1.9243861970608123e-007 8 1.8991714512139879e-007 9 1.8756846031919849e-007
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20 1.855698599229072e-007;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -1.2783128511273389e-007 1 -1.2908914470699528e-007
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18 -1.2729380216569552e-007 19 -1.2689659456555091e-007 20 -1.2646970048990624e-007;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 19 -1.0046461820602417
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20 -1.0046461820602417;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 19 -0.32945960760116577
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20 -0.32945960760116577;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 19 5.0041308403015137
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20 5.0041308403015137;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.2205767631530762 19 -6.2205767631530762
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20 -6.2205767631530762;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 12.899792671203613 19 12.899792671203613
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20 12.899792671203613;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.7013591527938843 19 1.7013591527938843
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20 1.7013591527938843;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 19 -1.0796340703964233
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20 -1.0796340703964233;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 19 -1.7368408441543579
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20 -1.7368408441543579;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 19 8.5969715118408203
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20 8.5969715118408203;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -35.239337921142578 19 -35.239337921142578
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20 -35.239337921142578;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.429947853088379 19 -10.429947853088379
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20 -10.429947853088379;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.0422458648681641 19 5.0422458648681641
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20 5.0422458648681641;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 19 4.2824339866638184
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20 4.2824339866638184;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 19 -5.357668399810791
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20 -5.357668399810791;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 19 4.3487567901611328
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20 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -12.942661285400391 1 -15.601585388183592
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2 -20.11773681640625 3 -25.033916473388672 4 -28.811721801757813 5 -29.809185028076175
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6 -30.096738815307617 7 -28.243175506591797 8 -25.422470092773438 9 -22.642467498779297
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18 -13.557804107666016 19 -12.858926773071289 20 -12.942661285400391;
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|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 6.5090484619140625 1 7.0028200149536133
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2 9.0099172592163086 3 11.133187294006348 4 12.117877960205078 5 11.087787628173828
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6 11.997786521911621 7 14.862955093383789 8 18.295009613037109 9 21.02247428894043
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10 21.868959426879883 11 20.570205688476563 12 18.584087371826172 13 16.89398193359375
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14 16.431735992431641 15 15.730138778686523 16 13.98313045501709 17 11.779041290283203
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|
18 9.4923868179321289 19 7.6354608535766602 20 6.5090484619140625;
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|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.7408634424209595 1 -1.5764964818954468
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2 -1.3359622955322266 3 -1.331668496131897 4 -1.5476863384246826 5 -1.5567834377288818
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6 -1.6923273801803589 7 -2.5195991992950439 8 -3.5374243259429932 9 -4.3496742248535156
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14 -3.7886831760406494 15 -3.63520336151123 16 -3.3351855278015137 17 -2.9643158912658691
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|
18 -2.570019006729126 19 -2.1614952087402344 20 -1.7408634424209595;
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|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 19 4.060394287109375
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|
20 4.060394287109375;
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|
createNode animCurveTL -n "Character1_LeftHand_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -3.7289282772690058e-011 1 -3.5228708838985767e-011
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2 -3.2471803024236578e-011 3 -4.5758952182950452e-011 4 -4.1836756281554699e-011
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5 -2.9757529773632996e-011 6 -3.1604940886609256e-011 7 -4.2845726966334041e-011
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8 -3.4170000162703218e-011 9 -3.7452707601914881e-011 10 -4.0088821151584852e-011
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11 -3.9108272176235914e-011 12 -3.4930280889966525e-011 13 -4.5005776883044746e-011
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17 -3.7346126191550866e-011 18 -3.9847236621426418e-011 19 -3.4070524179696804e-011
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|
20 -3.6393998925632332e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 19 23.902036666870117
|
|
20 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 17.654050827026367 1 15.832201957702637
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|
2 14.02149486541748 3 12.286469459533691 4 10.88286018371582 5 10.140152931213379
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6 10.372902870178223 7 11.668050765991211 8 13.621536254882813 9 15.769353866577148
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|
10 17.633283615112305 11 18.939601898193359 12 20.28106689453125 13 22.20905876159668
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|
14 25.447341918945313 15 27.742637634277344 16 27.665250778198242 17 26.012924194335938
|
|
18 23.297941207885742 19 20.366802215576172 20 17.654050827026367;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -36.568962097167969 1 -35.03564453125
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|
2 -34.412826538085937 3 -33.475105285644531 4 -31.299451828002933 5 -27.28997802734375
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6 -25.871532440185547 7 -26.382394790649414 8 -27.524866104125977 9 -28.479345321655273
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10 -29.001331329345703 11 -28.759563446044922 12 -28.853725433349609 13 -30.479244232177731
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|
14 -34.61212158203125 15 -37.745121002197266 16 -38.793869018554687 17 -39.057418823242187
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|
18 -38.564781188964844 19 -37.733070373535156 20 -36.568962097167969;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.6852517127990723 1 0.33010315895080566
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|
2 1.8722697496414182 3 3.14048171043396 4 4.1682963371276855 5 4.6346220970153809
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6 3.9661133289337163 7 2.387493371963501 8 0.84381991624832153 9 -0.048074834048748016
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|
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|
18 -4.0551371574401855 19 -2.7817106246948242 20 -1.6852517127990723;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 19 -5.3000893592834473
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|
20 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.3948846218409017e-014 1 1.4210854715202004e-014
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|
2 1.2576606422953773e-012 3 1.2008172234345693e-012 4 4.9737991503207013e-013 5 4.7606363295926712e-013
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|
6 7.744915819785092e-013 7 7.531752999057062e-013 8 9.5923269327613525e-013 9 8.5265128291212022e-013
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|
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13 -9.2370555648813024e-013 14 3.6237679523765109e-013 15 1.0516032489249483e-012
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|
16 2.8421709430404007e-013 17 1.0942358130705543e-012 18 8.8107299234252423e-013
|
|
19 1.9184653865522705e-013 20 3.2684965844964609e-013;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 19 19.571178436279297
|
|
20 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -62.542171478271484 1 -65.25189208984375
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|
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|
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|
18 -65.509384155273438 19 -63.740684509277351 20 -62.542171478271484;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 10.533285140991211 1 10.169869422912598
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14 2.3231112957000732 15 5.0877704620361328 16 7.4475641250610352 17 9.4026393890380859
|
|
18 10.761341094970703 19 11.263996124267578 20 10.533285140991211;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 38.176784515380859 1 34.180881500244141
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|
2 29.526866912841797 3 25.00372314453125 4 21.457677841186523 5 19.775852203369141
|
|
6 19.264884948730469 7 20.140012741088867 8 21.900213241577148 9 24.053152084350586
|
|
10 26.073892593383789 11 28.461627960205078 12 31.477058410644528 13 34.400985717773438
|
|
14 36.565147399902344 15 38.265438079833984 16 39.149566650390625 17 39.176303863525391
|
|
18 38.838005065917969 19 38.410015106201172 20 38.176784515380859;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -9.0594198809412774e-014 1 -7.2830630415410269e-014
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|
2 -8.7041485130612273e-014 3 -1.6520118606422329e-013 4 -1.2967404927621828e-013
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|
5 -1.0302869668521453e-013 6 -9.5923269327613525e-014 7 -1.4743761767022079e-013
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|
8 -9.5923269327613525e-014 9 -1.2789769243681803e-013 10 -1.4566126083082054e-013
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|
11 -1.3855583347321954e-013 12 -8.9706020389712648e-014 13 -1.2789769243681803e-013
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|
14 -1.2256862191861728e-013 15 -1.0480505352461478e-013 16 -8.5265128291212022e-014
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|
17 -8.5265128291212022e-014 18 -1.0125233984581428e-013 19 -9.2370555648813024e-014
|
|
20 -9.0594198809412774e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 19 0.0001373999984934926
|
|
20 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 19 12.266913414001465
|
|
20 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.4856659173965454 1 1.9780131578445432
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|
2 2.0318112373352051 3 2.3048825263977051 4 3.4550490379333496 5 6.1401324272155762
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|
6 6.0971384048461914 7 5.6284022331237793 8 4.9614291191101074 9 4.323725700378418
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|
10 3.9427983760833745 11 3.9137732982635498 12 4.0849761962890625 13 4.3137178421020508
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|
14 4.4573101997375488 15 4.373070240020752 16 4.0079183578491211 17 3.4569785594940186
|
|
18 2.7998745441436768 19 2.1162290573120117 20 1.4856659173965454;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 11.566089630126953 1 9.366302490234375
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|
2 7.1110014915466309 3 4.8834571838378906 4 2.7669432163238525 5 0.84472984075546265
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|
6 -1.2415851354598999 7 -3.5475046634674072 8 -5.5354504585266113 9 -6.6678452491760254
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|
10 -6.4071102142333984 11 -4.031181812286377 12 0.10155316442251205 13 4.9080014228820801
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|
14 9.3050670623779297 15 12.209656715393066 16 13.313605308532715 17 13.338973999023437
|
|
18 12.748013496398926 19 12.002967834472656 20 11.566089630126953;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -0.59881001710891724 1 -0.49745321273803711
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|
2 -0.56736153364181519 3 -0.55163770914077759 4 -0.19338430464267731 5 0.76429599523544312
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|
6 0.66165554523468018 7 0.39783674478530884 8 0.054045066237449646 9 -0.28851425647735596
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|
10 -0.54863590002059937 11 -0.7335699200630188 12 -0.89745295047760021 13 -1.0294100046157837
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|
14 -1.1185671091079712 15 -1.1540484428405762 16 -1.1172829866409302 17 -1.015520453453064
|
|
18 -0.8766169548034668 19 -0.7284281849861145 20 -0.59881001710891724;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.5987211554602254e-014 1 -5.3290705182007514e-015
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|
2 -1.7763568394002505e-014 3 -1.5987211554602254e-014 4 -1.7763568394002505e-014
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|
5 -1.2434497875801753e-014 6 -1.0658141036401503e-014 7 -1.2434497875801753e-014
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|
8 -1.0658141036401503e-014 9 -1.4210854715202004e-014 10 -5.3290705182007514e-015
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|
11 -1.4210854715202004e-014 12 -1.0658141036401503e-014 13 -1.4210854715202004e-014
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|
14 -1.2434497875801753e-014 15 -6.2172489379008766e-015 16 -1.1546319456101628e-014
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|
17 -1.5099033134902129e-014 18 -1.1546319456101628e-014 19 -1.5987211554602254e-014
|
|
20 -1.3322676295501878e-014;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 19 15.825918197631836
|
|
20 15.825918197631836;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 19 7.0000004768371582
|
|
20 7.0000004768371582;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -0.19824886322021484 1 1.2632640600204468
|
|
2 2.6592965126037598 3 3.8947610855102539 4 4.85943603515625 5 5.4193673133850098
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|
6 5.2983770370483398 7 4.6072802543640137 8 3.6078464984893794 9 2.5512785911560059
|
|
10 1.6788779497146606 11 1.3490818738937378 12 1.0173009634017944 13 0.56453496217727661
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|
14 -0.38929945230484009 15 -0.3537214994430542 16 -0.38091278076171875 17 -0.46771398186683655
|
|
18 -0.27377423644065857 19 -0.2534254789352417 20 -0.19824886322021484;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -25.68132209777832 1 -26.85682487487793
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|
2 -28.978666305541992 3 -31.461626052856442 4 -33.724033355712891 5 -35.188846588134766
|
|
6 -35.616947174072266 7 -35.334903717041016 8 -34.614627838134766 9 -33.728176116943359
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|
10 -32.946884155273437 11 -32.361652374267578 12 -31.68392181396484 13 -30.840192794799805
|
|
14 -29.654544830322262 15 -28.584964752197266 16 -27.625185012817383 17 -26.861782073974609
|
|
18 -26.355476379394531 19 -25.931903839111328 20 -25.68132209777832;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.4385957717895517 1 7.4348888397216797
|
|
2 7.2869434356689453 3 7.0396227836608887 4 6.7578225135803223 5 6.5308284759521484
|
|
6 6.427727222442627 7 6.4463410377502441 8 6.5580353736877441 9 6.7435603141784668
|
|
10 6.9929342269897461 11 7.0713615417480469 12 7.1408185958862305 13 7.2136721611022949
|
|
14 7.3472089767456055 15 7.4784932136535645 16 7.5806522369384766 17 7.612165927886962
|
|
18 7.5421385765075692 19 7.4573163986206055 20 7.4385957717895517;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0 1 4.4408920985006262e-016 2 0 3 8.8817841970012523e-016
|
|
4 4.4408920985006262e-016 5 4.4408920985006262e-016 6 0 7 0 8 -4.4408920985006262e-016
|
|
9 6.6613381477509392e-016 10 0 11 0 12 -2.2204460492503131e-016 13 -4.4408920985006262e-016
|
|
14 4.4408920985006262e-016 15 -8.8817841970012523e-016 16 -1.3322676295501878e-015
|
|
17 4.4408920985006262e-016 18 -8.8817841970012523e-016 19 4.4408920985006262e-016
|
|
20 -8.8817841970012523e-016;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 19 18.211067199707031
|
|
20 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.5527136788005009e-015 1 3.5527136788005009e-015
|
|
2 3.1086244689504383e-015 3 4.4408920985006262e-015 4 5.3290705182007514e-015 5 6.5503158452884236e-015
|
|
6 3.9968028886505635e-015 7 4.3298697960381105e-015 8 3.9690473130349346e-015 9 4.0523140398818214e-015
|
|
10 2.4424906541753444e-015 11 4.4408920985006262e-015 12 1.7763568394002505e-015
|
|
13 7.1054273576010019e-015 14 -1.7763568394002505e-015 15 -1.7763568394002505e-015
|
|
16 3.5527136788005009e-015 17 4.4408920985006262e-015 18 4.4408920985006262e-015
|
|
19 2.6645352591003757e-015 20 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -0.80700004100799561 1 -0.59403878450393677
|
|
2 -0.61689853668212891 3 -0.75209552049636841 4 -0.87415236234664917 5 -0.8532869815826416
|
|
6 -0.64394545555114746 7 -0.28697413206100464 8 0.082765288650989532 9 0.32539483904838562
|
|
10 0.29805043339729309 11 -0.40057617425918579 12 -1.7215332984924316 13 -3.3662347793579102
|
|
14 -4.9044895172119141 15 -5.2686200141906738 16 -4.6106734275817871 17 -3.8075559139251709
|
|
18 -2.9737856388092041 19 -1.9287593364715576 20 -0.80700004100799561;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -6.3303899765014648 1 -6.2704706192016602
|
|
2 -6.5829977989196777 3 -7.134312629699707 4 -7.7837762832641602 5 -8.3860025405883789
|
|
6 -8.9905757904052734 7 -9.6617202758789062 8 -10.27125072479248 9 -10.690522193908691
|
|
10 -10.788562774658203 11 -10.417718887329102 12 -9.59722900390625 13 -8.5296363830566406
|
|
14 -7.3795013427734375 15 -6.5267691612243652 16 -6.1001043319702148 17 -5.9047622680664062
|
|
18 -5.9424552917480469 19 -6.0930891036987305 20 -6.3303899765014648;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 1.4229710102081299 1 1.5701025724411011
|
|
2 1.5880030393600464 3 1.5433351993560791 4 1.4891079664230347 5 1.4608092308044434
|
|
6 1.4740391969680786 7 1.5155773162841797 8 1.574805736541748 9 1.6451306343078613
|
|
10 1.7221094369888306 11 1.6918637752532959 12 1.5889328718185425 13 1.497891902923584
|
|
14 1.4849910736083984 15 1.5141055583953857 16 1.580567479133606 17 1.6077758073806763
|
|
18 1.5418539047241211 19 1.4580343961715698 20 1.4229710102081299;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.7763568394002505e-014 1 -1.4210854715202004e-014
|
|
2 -1.5987211554602254e-014 3 -1.865174681370263e-014 4 -1.4210854715202004e-014 5 -1.5987211554602254e-014
|
|
6 -1.4654943925052066e-014 7 -1.5987211554602254e-014 8 -1.5543122344752192e-014
|
|
9 -1.5099033134902129e-014 10 -1.5543122344752192e-014 11 -1.4876988529977098e-014
|
|
12 -1.3988810110276972e-014 13 -1.4654943925052066e-014 14 -1.5099033134902129e-014
|
|
15 -1.5543122344752192e-014 16 -1.3322676295501878e-014 17 -1.4210854715202004e-014
|
|
18 -9.7699626167013776e-015 19 -1.5099033134902129e-014 20 -1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 19 9.3493785858154297
|
|
20 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.4408920985006262e-016 1 8.8817841970012523e-016
|
|
2 -8.8817841970012523e-016 3 1.5543122344752192e-015 4 -1.1102230246251565e-016 5 2.6645352591003757e-015
|
|
6 2.886579864025407e-015 7 1.3322676295501878e-015 8 1.7763568394002505e-015 9 1.1102230246251565e-015
|
|
10 -1.7763568394002505e-015 11 8.8817841970012523e-016 12 8.8817841970012523e-016
|
|
13 0 14 4.4408920985006262e-016 15 -1.7763568394002505e-015 16 3.9968028886505635e-015
|
|
17 1.3322676295501878e-015 18 8.8817841970012523e-016 19 8.8817841970012523e-016
|
|
20 -8.8817841970012523e-016;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.2831707358061948e-010 1 -2.2207348460145937e-010
|
|
2 -2.0908091924454197e-010 3 -2.9865407369378261e-010 4 -9.2102499238411184e-011
|
|
5 -1.5775392103734021e-010 6 -1.5189692559314238e-010 7 -2.1259463633960254e-010
|
|
8 -2.2536933430572503e-010 9 -1.3049378244645027e-010 10 -7.5089531814676036e-011
|
|
11 -1.6611947928346638e-010 12 -3.3300487367604603e-010 13 -2.7240357192148679e-010
|
|
14 -1.5955570198400437e-010 15 -2.7558352821976939e-010 16 -2.2384624709381737e-010
|
|
17 -1.471732041791185e-010 18 -2.2353842388245224e-010 19 -8.409284379951032e-011
|
|
20 -2.2841910307658253e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.0026661712589942e-010 1 -2.7775148847553055e-010
|
|
2 -3.4046884755944973e-010 3 -7.0487456149681549e-011 4 -4.1508466108730602e-010
|
|
5 -2.1378734893495735e-010 6 -2.811387789236619e-010 7 -2.2673538047079944e-010 8 -1.2763884393862668e-010
|
|
9 -3.4102226598164975e-010 10 -3.3258423792759118e-010 11 -2.8448154942850579e-010
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12 -3.1815405865387447e-010 13 -2.6158472610227079e-010 14 -2.5458748997841951e-010
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15 -2.3906956969632631e-010 16 -2.8110697103400639e-010 17 -2.938864429591348e-010
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|
18 -1.4738373022016305e-010 19 -4.0798248113205204e-010 20 -3.0012667351364541e-010;
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|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 6.759005855005995e-011 1 4.2942264327772151e-011
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|
2 4.1259752558975293e-011 3 5.8387038259777313e-011 4 2.3014970484958042e-010 5 2.5111593360271911e-010
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|
6 1.9478831048136414e-010 7 2.2208382355337617e-010 8 1.6192244767232467e-010 9 3.7847608380658926e-010
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16 1.7168197419259457e-010 17 3.2483582490527851e-010 18 1.7538105689940409e-010
|
|
19 4.0448694393901974e-010 20 6.7241046064481225e-011;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 19 1.8750065565109253
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|
20 1.8750065565109253;
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|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.399873994500922e-008 1 -1.4000630876864761e-008
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2 -1.4000526959989656e-008 3 -1.3998407766280252e-008 4 -1.3990769431870831e-008
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5 -1.3991016345471508e-008 6 -1.3994896796987177e-008 7 -1.3989889247056908e-008
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8 -1.3997217607197854e-008 9 -1.3991679814751024e-008 10 -1.3972622170399518e-008
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11 -1.3986879210392544e-008 12 -1.4010241855544336e-008 13 -1.4003306958443318e-008
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17 -1.3987023095296536e-008 18 -1.3992043079724681e-008 19 -1.3982552005131765e-008
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20 -1.3998764814004971e-008;
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|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 4.7862993568514867e-008 1 4.7861362872936297e-008
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2 4.7865789554180083e-008 3 4.784731544305032e-008 4 4.7870859276599731e-008 5 4.7856946849833548e-008
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6 4.7861774987723038e-008 7 4.785803753293294e-008 8 4.7851163031964461e-008 9 4.7865960084436665e-008
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10 4.7865476915376348e-008 11 4.7862176444368743e-008 12 4.7864155305887834e-008
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13 4.7860382323960948e-008 14 4.7859884944045916e-008 15 4.7858886631502173e-008
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16 4.7861821173000862e-008 17 4.7862638297146987e-008 18 4.7852562801153908e-008
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|
19 4.7870631902924288e-008 20 4.7862990015801188e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -6.3733934796417202e-011 1 -6.0362950748960031e-011
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2 -5.1546454604700642e-011 3 -1.0896898661183484e-010 4 1.9929355041248265e-011 5 -2.2349757461403996e-011
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6 -1.8399509346678222e-011 7 -5.4724624137802984e-011 8 -6.358326365418776e-011 9 -5.6804708506441592e-012
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10 2.7868474888892436e-011 11 -2.6694644758573638e-011 12 -1.2712970953732139e-010
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13 -9.1266015578295168e-011 14 -2.2591480769440508e-011 15 -9.2770818804766009e-011
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16 -6.1317513566638837e-011 17 -1.5409389042542188e-011 18 -6.2114147159064714e-011
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|
19 2.3182194011650559e-011 20 -6.3813530848388922e-011;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.603890076307124e-010 1 -1.4653768476424744e-010
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2 -1.8444354377145089e-010 3 -2.4022723046912553e-011 4 -2.2864689308566e-010 5 -1.0831696650726032e-010
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6 -1.4936520076336279e-010 7 -1.169553481839003e-010 8 -5.7510784329251052e-011 9 -1.8546450486489618e-010
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16 -1.4961328009821528e-010 17 -1.5679815779101602e-010 18 -6.9530096957759469e-011
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|
19 -2.2562218759958341e-010 20 -1.6030630989316563e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 1.0678076478587427e-010 1 9.1833741999725049e-011
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|
2 9.1875881902403478e-011 3 9.6545729744157427e-011 4 2.0778723186509751e-010 5 2.1647014736281278e-010
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6 1.8252885314318235e-010 7 1.9900571468500772e-010 8 1.6001727720649228e-010 9 2.9208285790005561e-010
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10 5.4737742116728327e-010 11 3.0947369666911584e-010 12 -9.5290789148272381e-011
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16 1.6902779176319882e-010 17 2.6073790349023795e-010 18 1.7002996233195233e-010
|
|
19 3.0950966789511369e-010 20 1.0654353788108752e-010;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 19 12.421916007995605
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|
20 12.421916007995605;
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|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 9.1002505087089958e-008 1 9.0996955748323671e-008
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|
2 9.0997367863110412e-008 3 9.1003101942987996e-008 4 9.1024816128992825e-008 5 9.1023061088435497e-008
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6 9.1011763458936912e-008 7 9.1027132498311403e-008 8 9.1004530133886874e-008 9 9.1018023340438958e-008
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|
10 9.1069949803568306e-008 11 9.1033257376693655e-008 12 9.0972896771290834e-008
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13 9.0990347700881102e-008 14 9.1014037195691344e-008 15 9.0971198574152368e-008
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16 9.1019877856979292e-008 17 9.103413134425864e-008 18 9.1021362891297031e-008 19 9.1046921113502322e-008
|
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20 9.1002426927389024e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -3.1699804026175116e-007 1 -3.1700287195235433e-007
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2 -3.1698994007456349e-007 3 -3.1704274761068518e-007 4 -3.1697553026788228e-007
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5 -3.1701549119134143e-007 6 -3.1700133718004508e-007 7 -3.1701202374279092e-007
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8 -3.1703180525255448e-007 9 -3.1698925795353716e-007 10 -3.1699042324362381e-007
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11 -3.1699988767286413e-007 12 -3.1699494229542324e-007 13 -3.1700542990620306e-007
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14 -3.1700685099167458e-007 15 -3.1700960789748933e-007 16 -3.1700110980636964e-007
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20 -3.1699806868346059e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -5.7467730574245479e-010 1 -5.8934207514127479e-010
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|
2 -6.2213240115127633e-010 3 -6.9599759289218355e-010 4 -6.7185562668825582e-010
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|
5 -7.0915234795521087e-010 6 -6.4397165377982901e-010 7 -5.0976978194228195e-010
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|
8 -3.3560815237976271e-010 9 -1.5874904168988735e-010 10 -8.0713713490609962e-011
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|
11 -1.4623166566529733e-010 12 -2.8984709077306547e-010 13 -3.9263034490311099e-010
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|
14 -4.6031015110692408e-010 15 -5.3336390859470839e-010 16 -5.2270071604354484e-010
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|
17 -5.1116938459827566e-010 18 -5.4294485574146734e-010 19 -5.1234505527020247e-010
|
|
20 -5.5478688310017787e-010;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.1150197432030495e-009 1 -9.9633101768858978e-010
|
|
2 -7.4573514030618071e-010 3 -3.5696637312732094e-010 4 -1.7773257865449921e-010
|
|
5 -1.2811277212698702e-011 6 1.2556826238518948e-011 7 1.3179900226756303e-010 8 2.8363550397259019e-010
|
|
9 3.3241884245249764e-010 10 3.7815203746127679e-010 11 2.4527802011675703e-010 12 -1.0805299016647397e-010
|
|
13 -5.0758153236074577e-010 14 -8.5208334832387312e-010 15 -9.9394559249788017e-010
|
|
16 -1.0132865657652701e-009 17 -1.0353914392524644e-009 18 -1.02050645711671e-009
|
|
19 -1.1085187212600545e-009 20 -1.0871518130173285e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -7.981680316682116e-010 1 -7.8636747113947081e-010
|
|
2 -7.4109623993123819e-010 3 -6.9144623360273272e-010 4 -5.9016619369245404e-010
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|
5 -5.7158539013002496e-010 6 -4.1823339236302104e-010 7 -9.4112486900832515e-012
|
|
8 4.4982467750642741e-010 9 9.1234053645195001e-010 10 1.1951587497449623e-009 11 9.2229329728965591e-010
|
|
12 3.4060068654362397e-010 13 -8.086450259403577e-011 14 -3.9571465548782214e-010
|
|
15 -6.7346495047360122e-010 16 -6.0586224925884835e-010 17 -6.0312044247723406e-010
|
|
18 -6.8892858084979025e-010 19 -6.6299721268592293e-010 20 -7.6898076795117731e-010;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 19 12.78973388671875
|
|
20 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 19 -11.902908325195313
|
|
20 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 19 -0.0010853810235857964
|
|
20 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.4275941848754883 1 7.9978857040405273
|
|
2 8.6554985046386719 3 8.8825645446777344 4 8.428680419921875 5 7.1195840835571289
|
|
6 6.8118467330932617 7 8.4237651824951172 8 10.451842308044434 9 11.946189880371094
|
|
10 12.37818717956543 11 10.614165306091309 12 6.7878246307373047 13 2.6003038883209229
|
|
14 -0.14591294527053833 15 0.33736240863800049 16 2.2726454734802246 17 2.6559062004089355
|
|
18 4.0062732696533203 19 5.8440227508544922 20 7.4275941848754883;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -0.15390409529209137 1 -1.2478190660476685
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|
2 -2.3712735176086426 3 -2.9268312454223633 4 -2.5392313003540039 5 -1.1619952917098999
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|
6 -0.45499932765960699 7 -0.7521820068359375 8 -0.90878093242645275 9 -0.63747727870941162
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|
10 -0.23839722573757172 11 0.014580246061086653 12 0.25639694929122925 13 0.55609321594238281
|
|
14 0.55213421583175659 15 -0.17710818350315094 16 -0.86445403099060059 17 -0.2157357931137085
|
|
18 -0.042168904095888138 19 -0.15093331038951874 20 -0.15390409529209137;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 11.507206916809082 1 16.8516845703125
|
|
2 20.30061149597168 3 21.520370483398438 4 19.646697998046875 5 14.228512763977051
|
|
6 8.9353628158569336 7 6.0035862922668457 8 4.0564727783203125 9 2.2839057445526123
|
|
10 0.077739670872688293 11 -0.97195971012115479 12 0.30395549535751343 13 2.7469143867492676
|
|
14 4.3546791076660156 15 5.3971896171569824 16 7.810727596282959 17 8.4591836929321289
|
|
18 9.491358757019043 19 10.560529708862305 20 11.507206916809082;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 19 -12.51378059387207
|
|
20 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 19 -22.074438095092773
|
|
20 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.1899642029602546e-007 1 9.189976708512404e-007
|
|
2 9.1899784138149698e-007 3 9.1900386678389623e-007 4 9.1899624976576888e-007 5 9.1899988774457597e-007
|
|
6 9.1899880771961762e-007 7 9.1900119514320977e-007 8 9.1900284360235673e-007 9 9.1899710241705179e-007
|
|
10 9.1899596554867458e-007 11 9.1899880771961762e-007 12 9.1900307097603218e-007
|
|
13 9.1900227516816813e-007 14 9.1899920562354964e-007 15 9.1900244569842471e-007
|
|
16 9.1900068355244002e-007 17 9.1899863718936103e-007 18 9.1900221832474926e-007
|
|
19 9.1899585186183685e-007 20 9.1900068355244002e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.43539392948150635 1 0.060615967959165566
|
|
2 -0.67589116096496582 3 -1.9028126001358032 4 -4.5832996368408203 5 -9.3065633773803711
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|
6 -13.820634841918945 7 -16.144561767578125 8 -15.762492179870605 9 -13.144887924194336
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10 -10.906414985656738 11 -7.6115016937255859 12 -1.9780342578887937 13 2.2271616458892822
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14 1.975311756134033 15 -1.9158830642700195 16 -3.3500194549560547 17 -1.8050781488418579
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18 -0.78806465864181519 19 -0.00052129215328022838 20 0.43539392948150635;
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -17.311071395874023 1 -15.361159324645996
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2 -13.375617980957031 3 -12.470112800598145 4 -13.411196708679199 5 -17.127004623413086
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18 -17.696758270263672 19 -16.100063323974609 20 -17.311071395874023;
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -15.170597076416014 1 -12.745913505554199
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2 -6.3485565185546875 3 1.1694754362106323 4 7.5956153869628897 5 9.5636529922485352
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6 4.6258172988891602 7 -2.9716072082519531 8 -11.272911071777344 9 -19.102348327636719
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18 -16.74928092956543 19 -15.296236991882324 20 -15.170597076416014;
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createNode animCurveTL -n "Character1_RightLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 19 13.207496643066406
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20 13.207496643066406;
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createNode animCurveTL -n "Character1_RightLeg_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 19 -19.365411758422852
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20 -19.365411758422852;
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createNode animCurveTL -n "Character1_RightLeg_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -2.7160001536685741e-006 1 -2.7160001536685741e-006
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2 -2.7159999262948986e-006 3 -2.7160003810422495e-006 4 -2.7159999262948986e-006
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17 -2.7160001536685741e-006 18 -2.7160001536685741e-006 19 -2.7160001536685741e-006
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20 -2.7160001536685741e-006;
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createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -6.4457578659057617 1 -6.8696541786193848
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2 -7.690110683441163 3 -7.4918937683105469 4 -4.5236783027648926 5 3.1956889629364014
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6 12.151734352111816 7 17.978200912475586 8 21.272603988647461 9 23.036657333374023
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14 16.682422637939453 15 12.655991554260254 16 5.7028617858886719 17 1.8021624088287356
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|
18 -1.8126636743545534 19 -4.7657432556152344 20 -6.4457578659057617;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -20.394868850708008 1 -23.791019439697266
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2 -27.520933151245117 3 -30.958559036254886 4 -33.760257720947266 5 -35.868324279785156
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6 -36.826850891113281 7 -36.765560150146484 8 -36.446315765380859 9 -36.360054016113281
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10 -36.666908264160156 11 -36.935443878173828 12 -36.756500244140625 13 -36.233707427978516
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18 -25.842453002929688 19 -23.06060791015625 20 -20.394868850708008;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 7.8812465667724618 1 6.8637533187866211
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2 4.2959375381469727 3 1.6962963342666626 4 0.16170915961265564 5 1.0937340259552002
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6 4.1656126976013184 7 6.9600677490234375 8 9.4153022766113281 9 11.395815849304199
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18 9.5481863021850586 19 8.1525859832763672 20 7.8812465667724618;
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createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -1.7763568394002505e-015 1 1.7763568394002505e-015
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|
2 2.6645352591003757e-015 3 5.3290705182007514e-015 4 3.5527136788005009e-015 5 5.3290705182007514e-015
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6 5.773159728050814e-015 7 4.4408920985006262e-015 8 6.6613381477509392e-015 9 3.5527136788005009e-015
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10 6.2172489379008766e-015 11 6.2172489379008766e-015 12 5.773159728050814e-015 13 7.9936057773011271e-015
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14 4.4408920985006262e-015 15 2.2204460492503131e-015 16 5.3290705182007514e-015
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20 5.3290705182007514e-015;
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createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 19 -0.76475369930267334
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20 -0.76475369930267334;
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createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 19 -14.465810775756836
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|
20 -14.465810775756836;
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|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
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|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -2.810483790138818e-010 1 -1.7809255459244611e-010
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2 -2.3060041376421483e-010 3 -2.735399962094931e-010 4 -2.1077314893425125e-010 5 -2.6775848205318198e-010
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9 -2.4030918921447153e-010 10 -3.1035168879256503e-010 11 -2.4337643012017907e-010
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|
18 -3.3562205792314614e-010 19 -2.2186297243820266e-010 20 -2.8170374366531803e-010;
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|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 -7.9154467702569065e-011 1 -8.2465423378863534e-011
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2 -1.8912214849731157e-010 3 -4.6448820484323861e-011 4 -1.9082374569379112e-010
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5 -2.5795571234610293e-010 6 -4.8086805370939345e-011 7 -1.7683247921507217e-010
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8 -1.622846163007452e-010 9 3.8661233936476691e-011 10 -1.2924343539832961e-010 11 -2.8652663575101656e-010
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15 5.6273555260055736e-011 16 -5.5335291904157202e-011 17 -3.268528780964175e-010
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|
18 -8.2837549320036175e-011 19 2.7072882130552148e-011 20 -8.0175421857120455e-011;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 8.9619761611814407e-010 1 6.4231903129652324e-010
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|
2 8.7253326785940999e-010 3 9.2695418008048581e-010 4 7.269339019622123e-010 5 9.8857999564216925e-010
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|
6 3.6096126088125402e-011 7 8.4138451761361921e-010 8 4.8135301300433753e-010 9 8.386389360737212e-010
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|
10 1.4022629724053104e-009 11 9.7655605824087388e-010 12 3.4129060688670165e-010
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13 4.6192547009660245e-010 14 7.7021583555492157e-010 15 7.3081196649837921e-010
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16 6.3064353739150647e-010 17 8.8939999809412029e-010 18 9.4213592483072262e-010
|
|
19 6.0570859439224023e-010 20 8.9794044422220044e-010;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 19 1.8750065565109253
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|
20 1.8750065565109253;
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|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.6991021922763139e-008 1 -1.7000045815507292e-008
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|
2 -1.6988897399983216e-008 3 -1.6990474804856603e-008 4 -1.6996427376625434e-008
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|
5 -1.6987069528795473e-008 6 -1.7019793574490905e-008 7 -1.699033624902313e-008 8 -1.7003994656761279e-008
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|
9 -1.7002026453383223e-008 10 -1.6979534223082737e-008 11 -1.6989609719075816e-008
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12 -1.7013451980574246e-008 13 -1.7007597108431582e-008 14 -1.6993640272744415e-008
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|
15 -1.6996622775877768e-008 16 -1.7002498964302504e-008 17 -1.6990657769611062e-008
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|
18 -1.6989812223755507e-008 19 -1.7005998387276122e-008 20 -1.6990945539419045e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 7.0069674507067248e-009 1 7.0069603452793672e-009
|
|
2 7.0142220920388354e-009 3 7.004469892990528e-009 4 7.0142789354576962e-009 5 7.0189507539453189e-009
|
|
6 7.0045906852556072e-009 7 7.0132557539182017e-009 8 7.0124954731909384e-009 9 6.9991443751860061e-009
|
|
10 7.0104135829751613e-009 11 7.021192516276642e-009 12 7.0045693689735344e-009 13 7.0004730901018775e-009
|
|
14 7.0054184675427678e-009 15 6.9975172323211154e-009 16 7.0052195155767549e-009
|
|
17 7.0240915306385432e-009 18 7.0071557445317012e-009 19 6.9993433271520189e-009
|
|
20 7.007052715835016e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -1.5207123060800853e-010 1 -9.0081386794338414e-011
|
|
2 -1.2144496519539416e-010 3 -1.476036792791291e-010 4 -1.0941716976908821e-010 5 -1.4348187915569355e-010
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|
6 -3.7701574501225465e-011 7 -1.2005978156093278e-010 8 -9.7405083998580722e-011
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|
9 -1.2536692517439718e-010 10 -1.6712360662030079e-010 11 -1.2876157085006668e-010
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|
12 -6.680357655941549e-011 13 -6.9479214048762117e-011 14 -1.1494842577786102e-010
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|
15 -1.3562044542947405e-010 16 -9.20627463152357e-011 17 -1.3656824282559654e-010
|
|
18 -1.8463477968744257e-010 19 -1.1712392167240182e-010 20 -1.5248220741614915e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -9.6456682918688585e-011 1 -9.7337693460985975e-011
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|
2 -1.6058301910426565e-010 3 -7.5843505087380692e-011 4 -1.6143859860040521e-010
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|
5 -2.0169806103087495e-010 6 -7.670544061033624e-011 7 -1.5286699683869642e-010 8 -1.4501580491987909e-010
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|
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|
12 -7.6562312045780345e-011 13 -4.1773404180212026e-011 14 -8.4147938617107343e-011
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|
15 -1.4929522895723579e-011 16 -8.1705267551690497e-011 17 -2.447627656110285e-010
|
|
18 -9.8444530305386024e-011 19 -3.1757839413781852e-011 20 -9.7150044953142611e-011;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 5.296282856726009e-010 1 3.7621752935201869e-010
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|
2 5.1496584774213261e-010 3 5.4777399283167938e-010 4 4.2725717408487185e-010 5 5.8505816857845616e-010
|
|
6 2.0432230560252229e-011 7 4.9998660767158754e-010 8 2.8601288004637127e-010 9 4.7271792036340798e-010
|
|
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|
|
13 2.6963312138583717e-010 14 4.5409256910211577e-010 15 4.3256814796777121e-010
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|
16 3.7108643935468422e-010 17 5.2338017253461544e-010 18 5.5689286515558933e-010
|
|
19 3.5639008411081363e-010 20 5.3073057060259998e-010;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 19 12.422383308410645
|
|
20 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -3.697623895959623e-008 1 -3.6999860952846575e-008
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|
2 -3.6969154848520702e-008 3 -3.6975212225343057e-008 4 -3.6989970197964794e-008
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5 -3.6965616345696617e-008 6 -3.7048106804604686e-008 7 -3.6972739536622612e-008
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|
20 -3.6976022244061824e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.1021406837462564e-011 1 2.0602186623364105e-011
|
|
2 4.1236347669837414e-011 3 1.3379519714362686e-011 4 4.1264769379267818e-011 5 5.475442321767332e-011
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|
6 1.383071435157035e-011 7 3.8280489889075398e-011 8 3.6575187323251157e-011 9 -1.0302869668521453e-012
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|
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|
|
16 1.5834444866413833e-011 17 7.0198069579419098e-011 18 2.1447732478918624e-011
|
|
19 -1.4175327578413999e-012 20 2.1305623931766604e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.8811134861482799e-010 1 5.098442779072343e-010
|
|
2 7.2045402976783635e-010 3 9.7605834525893442e-010 4 1.2178493768999488e-009 5 1.297019935897481e-009
|
|
6 1.2825274176009316e-009 7 1.1059793081358293e-009 8 9.4724250665478849e-010 9 7.9550460663213585e-010
|
|
10 7.1845068783105148e-010 11 7.1696698578094242e-010 12 7.0406985797077937e-010
|
|
13 6.5389660353076806e-010 14 5.9421506604095953e-010 15 5.665919400321684e-010 16 5.8391169677207699e-010
|
|
17 5.6345911270128113e-010 18 4.9562226545063481e-010 19 4.4168740886973978e-010
|
|
20 3.8191677598220508e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 9.6325134535391044e-009 1 9.6155963191790761e-009
|
|
2 9.5463779103965862e-009 3 9.5328065441435683e-009 4 9.4539540640425912e-009 5 9.4185921284406504e-009
|
|
6 9.3548031543377874e-009 7 9.0411083064623199e-009 8 8.7077349775199764e-009 9 8.4754452345237041e-009
|
|
10 8.3156512786786152e-009 11 8.3354070312680051e-009 12 8.5427949159111449e-009
|
|
13 8.7307627794075415e-009 14 8.8556753041757474e-009 15 8.9455838292451517e-009
|
|
16 9.0274445696536532e-009 17 9.0663965224280219e-009 18 9.257697719533553e-009 19 9.5235002106619504e-009
|
|
20 9.6204146871059493e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.5785287793844702e-010 1 -7.067613161382269e-010
|
|
2 -1.5510305262367297e-009 3 -2.6172188860584811e-009 4 -3.5773157769369845e-009
|
|
5 -3.8869867324820007e-009 6 -3.9819711972199912e-009 7 -3.4233216261725378e-009
|
|
8 -3.097145206965024e-009 9 -2.6849749090729347e-009 10 -2.3859914044521702e-009
|
|
11 -2.3559254547222963e-009 12 -2.2442478986306469e-009 13 -1.8696255654759852e-009
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|
14 -1.5055887647719146e-009 15 -1.3944314591896045e-009 16 -1.2540990468323798e-009
|
|
17 -1.0207712453080831e-009 18 -8.0664591672885422e-010 19 -5.270908709498201e-010
|
|
20 -2.5347535181907688e-010;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 19 12.789706230163574
|
|
20 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 19 -11.902908325195313
|
|
20 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.4270131992525421e-006 1 8.4270059232949279e-006
|
|
2 8.4270150182419457e-006 3 8.427009561273735e-006 4 8.4270141087472439e-006 5 8.4270213847048581e-006
|
|
6 8.4269995568320155e-006 7 8.4270141087472439e-006 8 8.4270122897578403e-006 9 8.4270031948108226e-006
|
|
10 8.4270159277366474e-006 11 8.4270222941995598e-006 12 8.4270013758214191e-006
|
|
13 8.4269986473373137e-006 14 8.4270068327896297e-006 15 8.4270031948108226e-006
|
|
16 8.4270050138002262e-006 17 8.4270259321783669e-006 18 8.4270159277366474e-006
|
|
19 8.4270022853161208e-006 20 8.4270131992525421e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -15.408484458923338 1 -16.128164291381836
|
|
2 -16.838153839111328 3 -17.889995574951172 4 -19.525779724121094 5 -21.715972900390625
|
|
6 -23.860397338867188 7 -26.127017974853516 8 -29.216663360595707 9 -31.173458099365234
|
|
10 -30.00191688537598 11 -23.82524299621582 12 -13.340383529663086 13 -2.6186790466308594
|
|
14 4.7856383323669434 15 7.3328380584716788 16 3.4232714176177979 17 -1.0096267461776733
|
|
18 -6.5565938949584961 19 -12.185823440551758 20 -15.408484458923338;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 5.1531691551208496 1 5.1989998817443848
|
|
2 4.8074474334716797 3 4.287604808807373 4 3.8946115970611568 5 3.9397058486938477
|
|
6 4.0779848098754883 7 3.7422659397125244 8 3.3304653167724609 9 3.1267588138580322
|
|
10 3.1573312282562256 11 3.2550668716430664 12 3.277005672454834 13 3.0954887866973877
|
|
14 2.7878506183624268 15 2.7626991271972656 16 3.4527356624603271 17 3.6208963394165039
|
|
18 4.615598201751709 19 5.7711429595947266 20 5.1531691551208496;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 17.649164199829102 1 16.835283279418945
|
|
2 14.222110748291016 3 10.450186729431152 4 6.4772701263427734 5 4.309232234954834
|
|
6 6.1225290298461914 7 8.3100624084472656 8 7.18099021911621 9 5.5491752624511719
|
|
10 4.7488741874694824 11 3.8086805343627925 12 4.5211024284362793 13 8.4869813919067383
|
|
14 13.253044128417969 15 15.440165519714355 16 15.025953292846681 17 13.546154022216797
|
|
18 13.751733779907227 19 15.861732482910156 20 17.649164199829102;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 19 -12.51378059387207
|
|
20 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 19 -22.074438095092773
|
|
20 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 3.943512183468556e-013 1 -3.0304647680168273e-012
|
|
2 -2.6751934001367772e-012 3 7.567280135845067e-013 4 -2.3057111775415251e-012 5 -9.0949470177292824e-013
|
|
6 -3.3928415632544784e-012 7 -4.6540549192286562e-013 8 -2.2559731860383181e-012
|
|
9 4.2668091282394016e-012 10 3.836930773104541e-012 11 -1.3322676295501878e-012 12 -1.0693668173189508e-012
|
|
13 -1.5987211554602254e-013 14 7.567280135845067e-013 15 2.8528290840768022e-012
|
|
16 -2.4158453015843406e-013 17 -1.0160761121369433e-012 18 3.6273206660553114e-012
|
|
19 2.3341328869719291e-012 20 2.3803181647963356e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 2.9167814254760742 1 4.0107240676879883
|
|
2 5.6505899429321289 3 7.4328818321228018 4 8.466273307800293 5 7.2036538124084482
|
|
6 2.9719803333282471 7 -0.78096204996109009 8 0.98667526245117188 9 5.5506243705749512
|
|
10 8.5170087814331055 11 8.7169008255004883 12 4.7290787696838379 13 -3.0264794826507568
|
|
14 -11.788806915283203 15 -18.401603698730469 16 -17.894386291503906 17 -13.996496200561523
|
|
18 -7.0537872314453125 19 -0.24843786656856537 20 2.9167814254760742;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -7.6866950988769531 1 -2.8223390579223633
|
|
2 1.0704243183135986 3 3.852752685546875 4 5.8065261840820312 5 7.6101546287536621
|
|
6 10.469136238098145 7 14.043665885925293 8 17.829383850097656 9 19.607294082641602
|
|
10 17.390439987182617 11 8.7276639938354492 12 -4.2178182601928711 13 -16.777902603149414
|
|
14 -26.006074905395508 15 -29.228128433227536 16 -26.505895614624023 17 -22.256746292114258
|
|
18 -18.722850799560547 19 -12.794375419616699 20 -7.6866950988769531;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -28.671043395996094 1 -26.323709487915039
|
|
2 -23.224355697631836 3 -21.138166427612305 4 -22.072555541992187 5 -29.561418533325195
|
|
6 -42.696666717529297 7 -50.007728576660156 8 -45.876598358154297 9 -38.194297790527344
|
|
10 -32.481876373291016 11 -27.074335098266602 12 -20.691926956176758 13 -14.508003234863281
|
|
14 -8.233154296875 15 -1.1308701038360596 16 1.044948935508728 17 -0.040789265185594559
|
|
18 -9.0007476806640625 19 -21.914943695068359 20 -28.671043395996094;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 19 13.207057952880859
|
|
20 13.207057952880859;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 19 -19.365411758422852
|
|
20 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.2632564145606011e-013 1 9.9475983006414026e-014
|
|
2 3.0553337637684308e-013 3 3.6237679523765109e-013 4 2.2026824808563106e-013 5 4.0500935938325711e-013
|
|
6 -1.3145040611561853e-013 7 2.5934809855243657e-013 8 1.0302869668521453e-013 9 5.1514348342607263e-013
|
|
10 6.8212102632969618e-013 11 4.4764192352886312e-013 12 -4.6185277824406512e-014
|
|
13 7.1054273576010019e-015 14 2.6645352591003757e-013 15 7.1054273576010019e-014
|
|
16 1.4210854715202004e-013 17 6.9988459472369868e-013 18 3.765876499528531e-013 19 6.3948846218409017e-014
|
|
20 4.4408920985006262e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 22.364831924438477 1 20.668552398681641
|
|
2 18.426414489746094 3 16.711677551269531 4 16.90447998046875 5 20.602714538574219
|
|
6 25.441993713378906 7 27.668317794799805 8 26.785627365112305 9 24.459405899047852
|
|
10 22.729249954223633 11 21.587804794311523 12 20.888593673706055 13 20.927413940429688
|
|
14 21.275485992431641 15 21.271024703979492 16 22.088537216186523 17 22.232999801635742
|
|
18 22.748180389404297 19 23.038339614868164 20 22.364831924438477;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 48.151157379150391 1 47.100749969482422
|
|
2 46.608730316162109 3 46.791759490966797 4 47.395961761474609 5 47.521175384521484
|
|
6 46.639842987060547 7 45.996105194091797 8 46.538177490234375 9 47.428977966308594
|
|
10 47.849899291992188 11 47.842258453369141 12 47.512935638427734 13 47.095577239990234
|
|
14 46.811180114746094 15 46.459178924560547 16 45.779079437255859 17 46.185901641845703
|
|
18 46.912750244140625 19 47.602691650390625 20 48.151157379150391;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 24.67473030090332 1 23.012163162231445
|
|
2 21.86933708190918 3 23.05133056640625 4 28.593358993530273 5 41.238368988037109
|
|
6 55.996864318847656 7 62.79322433471679 8 59.823570251464844 9 53.353782653808594
|
|
10 48.306438446044922 11 43.206642150878906 12 36.77435302734375 13 30.852657318115238
|
|
14 25.837934494018555 15 19.218917846679688 16 13.4842529296875 17 10.654247283935547
|
|
18 14.438320159912109 19 21.322122573852539 20 24.67473030090332;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0 1 -8.8817841970012523e-016 2 -8.8817841970012523e-016
|
|
3 -8.8817841970012523e-016 4 0 5 -1.7763568394002505e-015 6 -1.7763568394002505e-015
|
|
7 -2.6645352591003757e-015 8 4.4408920985006262e-016 9 -4.4408920985006262e-016 10 -3.3306690738754696e-015
|
|
11 -2.2204460492503131e-015 12 4.4408920985006262e-016 13 0 14 4.4408920985006262e-016
|
|
15 -2.2204460492503131e-015 16 1.7763568394002505e-015 17 0 18 2.6645352591003757e-015
|
|
19 -4.4408920985006262e-015 20 2.6645352591003757e-015;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 19 -0.76475369930267334
|
|
20 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 19 14.465805053710938
|
|
20 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -0.30432862043380737 1 -0.59336793422698975
|
|
2 -0.87803506851196289 3 -1.1546297073364258 4 -1.4164582490921021 5 -1.6526967287063599
|
|
6 -1.797727108001709 7 -1.8999081850051878 8 -1.9530682563781738 9 -1.9545620679855347
|
|
10 -1.903900742530823 11 -1.5871040821075439 12 -0.91610717773437489 13 -0.072404786944389343
|
|
14 0.76393139362335205 15 0.8632436990737915 16 0.77410656213760376 17 0.58301836252212524
|
|
18 0.31361812353134155 19 0.0048851799219846725 20 -0.30432862043380737;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.663055419921875 1 4.9323902130126953
|
|
2 5.6671862602233887 3 6.7535271644592285 4 8.0779657363891602 5 9.527496337890625
|
|
6 10.941134452819824 7 12.178597450256348 8 13.161019325256348 9 13.80933666229248
|
|
10 14.044535636901855 11 13.697354316711426 12 12.739079475402832 13 11.311699867248535
|
|
14 9.5570764541625977 15 7.8953356742858896 16 6.6250510215759277 17 5.706566333770752
|
|
18 5.1000423431396484 19 4.7655253410339355 20 4.663055419921875;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0.048003807663917542 1 -0.1778637170791626
|
|
2 -0.44528847932815552 3 -0.70152032375335693 4 -0.89208376407623291 5 -0.96040880680084229
|
|
6 -0.86992496252059937 7 -0.67766517400741577 8 -0.4440949559211731 9 -0.23068587481975558
|
|
10 -0.10016237944364548 11 0.021782686933875084 12 0.069497659802436829 13 0.073446586728096008
|
|
14 0.070794597268104553 15 0.083237849175930023 16 0.089339591562747955 17 0.092006765305995941
|
|
18 0.088822789490222931 19 0.075771741569042206 20 0.048003807663917542;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 4.9200105667114258 1 4.7614073753356934
|
|
2 4.5141239166259766 3 4.1924238204956055 4 3.8105897903442383 5 3.382918119430542
|
|
6 2.9264369010925293 7 2.4767477512359619 8 2.0763175487518311 9 1.7676178216934204
|
|
10 1.5931191444396973 11 1.7994457483291626 12 2.4327609539031982 13 3.2387633323669434
|
|
14 3.9632387161254883 15 4.4654526710510254 16 4.7853870391845703 17 4.9403152465820312
|
|
18 4.9914617538452148 19 4.9859895706176758 20 4.9200105667114258;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 58.193138122558594 1 58.195468902587891
|
|
2 58.206653594970703 3 58.232940673828125 4 58.280582427978516 5 58.3558349609375
|
|
6 58.303916931152344 7 58.041244506835938 8 57.680957794189453 9 57.336208343505859
|
|
10 57.120155334472656 11 57.433269500732422 12 58.281684875488281 13 59.187046051025391
|
|
14 59.671112060546875 15 59.703018188476563 16 59.566596984863281 17 59.256027221679688
|
|
18 58.802883148193359 19 58.379917144775391 20 58.193138122558594;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -2.9598855972290039 1 -2.2298023700714111
|
|
2 -1.0259112119674683 3 0.29912799596786499 4 1.3926936388015747 5 1.9022176265716553
|
|
6 1.9454553127288818 7 1.8671942949295044 8 1.6532497406005859 9 1.2893919944763184
|
|
10 0.76136738061904907 11 -0.088551588356494904 12 -1.2584986686706543 13 -2.5224168300628662
|
|
14 -3.6542496681213379 15 -4.1756892204284668 16 -4.1221156120300293 17 -3.9667696952819824
|
|
18 -3.7165470123291016 19 -3.3785510063171387 20 -2.9598855972290039;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -10.429441452026367 1 -10.733866691589355
|
|
2 -11.483920097351074 3 -12.434767723083496 4 -13.34157657623291 5 -13.959511756896973
|
|
6 -14.630227088928223 7 -15.516942977905272 8 -16.107181549072266 9 -15.888465881347656
|
|
10 -14.34831714630127 11 -10.386141777038574 12 -4.3435916900634766 13 2.1284427642822266
|
|
14 7.3790712356567383 15 9.7574033737182617 16 7.9087796211242676 17 2.9337930679321289
|
|
18 -3.135566234588623 19 -8.2673072814941406 20 -10.429441452026367;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 -39.163063049316406 1 -40.069248199462891
|
|
2 -42.30438232421875 3 -45.143337249755859 4 -47.861003875732422 5 -49.732246398925781
|
|
6 -50.609760284423828 7 -50.976959228515625 8 -51.0548095703125 9 -51.064266204833984
|
|
10 -51.226299285888672 11 -51.788047790527344 12 -52.602195739746094 13 -53.298042297363281
|
|
14 -53.504875183105469 15 -52.851982116699219 16 -50.656288146972656 17 -47.164928436279297
|
|
18 -43.40252685546875 19 -40.393699645996094 20 -39.163063049316406;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 6.3964710235595703 1 7.6888771057128915
|
|
2 10.882022857666016 3 14.949796676635742 4 18.866090774536133 5 21.604793548583984
|
|
6 23.424821853637695 7 25.010250091552734 8 25.972700119018555 9 25.923797607421875
|
|
10 24.475168228149414 11 20.638946533203125 12 14.674052238464357 13 8.0622777938842773
|
|
14 2.2854158878326416 15 -1.1747381687164307 16 -1.5443689823150635 17 0.18866124749183655
|
|
18 2.8636279106140137 19 5.3198060989379883 20 6.3964710235595703;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 2.679999828338623 4 2.679999828338623
|
|
5 2.679999828338623 6 2.859999418258667 7 3.2892296314239502 8 3.8015363216400146
|
|
9 4.2307662963867188 10 4.4107661247253418 11 4.4107661247253418 12 4.4107661247253418
|
|
13 4.4107661247253418 14 4.4107661247253418 15 4.4107661247253418 16 4.2861509323120117
|
|
17 3.9676899909973145 18 3.5384600162506104 19 3.0815377235412598 20 2.679999828338623;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 -26.884906768798828 4 -26.884906768798828
|
|
5 -26.884906768798828 6 -26.931379318237305 7 -27.042196273803711 8 -27.174461364746094
|
|
9 -27.2852783203125 10 -27.331750869750977 11 -27.331750869750977 12 -27.331750869750977
|
|
13 -27.331750869750977 14 -27.331750869750977 15 -27.331750869750977 16 -27.299577713012695
|
|
17 -27.21735954284668 18 -27.106540679931641 19 -26.988574981689453 20 -26.884906768798828;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 18 ".ktv[0:17]" 0 18.924465179443359 4 18.924465179443359
|
|
5 18.924465179443359 6 18.534887313842773 7 17.60589599609375 8 16.497097015380859
|
|
9 15.568105697631836 10 15.17852783203125 11 15.17852783203125 12 15.17852783203125
|
|
13 15.17852783203125 14 15.17852783203125 15 15.17852783203125 16 15.448235511779785
|
|
17 16.137487411499023 18 17.06648063659668 19 18.055408477783203 20 18.924465179443359;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "shuffle_rightSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
|
|
// End of common_shuffle_right.ma
|