4963 lines
278 KiB
Mathematica
4963 lines
278 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_backpedal.ma
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//Last modified: Tue, Jul 01, 2014 01:52:34 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
|
|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
5 6 7 8 9 10 11 12 13 14 15 16
|
|
17 18 19 20 21 22 23 24 25 26 27 28
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|
29 30 31 32 33 34 35 36 37 38 39 40
|
|
41 42 43 44 45 46 47 48 49 50 51 52
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|
53 54 55 56 57 58 59 60 61 62 63 64
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|
65 66 67 68 69 70 71 72 73 74 75 76
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|
77 78 79 80 81 82 83 84 85 86 87 88
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|
89 90 91 92 93 94 95 96 97 98 99 100
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|
101 102 103 104 105 106 107 108 109 110 111 112
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|
113 114 115 116 117 118 119 120 121 122 123 124
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|
125 126 127 128 129 130 131 132 133 134 135 136
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|
137 138 139 140 141 142 143 144 145 146 147 148
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|
149 150 151 152 153 154 155 156 157 158 159 160
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|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
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|
185 186 187 188 189 190 191 192 193 194 195 196
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|
197 198 199 200 201 202 203 204 205 206 207 208
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|
209 210 211 212 213 214 215 216 217 218 219 220
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|
221 222 223 224 225 226 227 228 229 230 231 232
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|
233 234 235 236 237 238 239 240 241 242 243 244
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|
245 246 247 248 249 250 251 252 253 254 255 256
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|
257 258 259 260 261 262 263 264 265 266 267 268
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|
269 270 271 272 273 274 275 276 277 278 279 280
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|
281 282 283 284 285 286 287 288 289 290 291 292
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|
293 294 295 296 297 298 299 300 301 302 303 304
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|
305 306 307 308 309 310 311 312 313 314 315 316
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|
317 318 319 320 321 322 323 324 325 326 327 328
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|
329 330 331 332 333 334 335 336 337 338 339 340
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|
341 342 343 344 345 346 347 348 349 350 351 352
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|
353 354 355 356 357 358 359 360 361 362 363 364
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|
365 366 367 368 369 370 371 372 373 374 375 376
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|
377 378 379 380 381 382 383 384 385 386 387 388
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|
389 390 391 392 393 394 395 396 397 398 399 400
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|
401 402 403 404 405 406 407 408 409 410 411 412
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|
413 414 415 416 417 418 419 420 421 422 423 424
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|
425 426 427 428 429 430 431 432 433 434 435 436
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|
437 438 439 440 441 442 443 444 445 446 447 448
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|
449 450 451 452 453 454 455 456 457 458 459 460
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|
461 462 463 464 465 466 467 468 469 470 471 472
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|
473 474 475 476 477 478 479 480 481 482 483 484
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|
485 486 487 488 489 490 491 492 493 494 495 496
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|
497 498 499 500 501 502 503 504 505 506 507 508
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|
509 510 511 512 513 514 515 516 517 518 519 520
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|
521 ;
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createNode animClip -n "backpedalSource";
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setAttr ".ihi" 0;
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setAttr -s 522 ".ac";
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setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes;
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|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes;
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|
setAttr ".ss" 1;
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|
setAttr ".se" 30;
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|
setAttr ".ci" no;
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createNode animCurveTU -n "hood_right_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "hood_right_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "hood_right_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "hood_right_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.37149977684021 1 5.8418269157409668
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2 9.5102472305297852 3 13.228190422058105 4 16.847087860107422 5 20.218368530273438
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6 23.193462371826172 7 25.623800277709961 8 27.518636703491211 9 29.032501220703129
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10 30.234725952148441 11 31.194650650024414 12 31.981609344482418 13 32.664939880371094
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14 33.313980102539063 15 33.998065948486328 16 34.926982879638672 17 36.093105316162109
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18 37.239662170410156 19 38.109867095947266 20 38.446949005126953 21 37.994121551513672
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22 36.494617462158203 23 33.880645751953125 24 30.390407562255859 25 26.226127624511719
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|
26 21.590011596679688 27 16.684276580810547 28 11.711136817932129 29 6.8728065490722656
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|
30 2.37149977684021;
|
|
createNode animCurveTA -n "hood_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.7422029972076416 1 -3.8134672641754146
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2 -7.0439267158508301 3 -10.314184188842773 4 -13.504843711853027 5 -16.496509552001953
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6 -19.169788360595703 7 -21.405279159545898 8 -23.174530029296875 9 -24.586334228515625
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14 -29.31080436706543 15 -30.394205093383786 16 -32.006053924560547 17 -34.183948516845703
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18 -36.520343780517578 19 -38.607681274414063 20 -40.038425445556641 21 -40.405021667480469
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26 -22.863973617553711 27 -17.20026969909668 28 -11.447725296020508 29 -5.8728604316711426
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30 -0.7422029972076416;
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|
createNode animCurveTA -n "hood_right_rotateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -32.448951721191406 1 -34.501171112060547
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2 -36.698005676269531 3 -38.930995941162109 4 -41.0916748046875 5 -43.071582794189453
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6 -44.762260437011719 7 -46.055240631103516 8 -46.948127746582031 9 -47.549812316894531
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14 -48.236434936523438 15 -48.318660736083984 16 -48.528728485107422 17 -48.827053070068359
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18 -49.110359191894531 19 -49.275375366210938 20 -49.218822479248047 21 -48.837436676025391
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22 -48.027938842773438 23 -46.761505126953125 24 -45.133758544921875 25 -43.228076934814453
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26 -41.127838134765625 27 -38.916427612304688 28 -36.677219390869141 29 -34.493602752685547
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30 -32.448951721191406;
|
|
createNode animCurveTL -n "hood_right_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.987307071685791 1 3.5510654449462891
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|
2 4.1647434234619141 3 4.7909016609191895 4 5.3920998573303223 5 5.9308986663818359
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6 6.3698573112487793 7 6.671536922454834 8 6.8151721954345703 9 6.8298053741455078
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18 7.1772060394287109 19 7.5559453964233398 20 7.8545331954956055 21 7.9994082450866699
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22 7.9170069694519043 23 7.6037163734436035 24 7.1296911239624023 25 6.5320253372192383
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26 5.8478097915649414 27 5.1141376495361328 28 4.3681015968322754 29 3.646794319152832
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|
30 2.987307071685791;
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|
createNode animCurveTL -n "hood_right_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -29.5418701171875 1 -29.583744049072266
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|
2 -29.64661979675293 3 -29.714744567871094 4 -29.772371292114258 5 -29.803745269775391
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|
6 -29.793115615844727 7 -29.724733352661133 8 -29.598243713378906 9 -29.42945671081543
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10 -29.226865768432617 11 -28.998968124389648 12 -28.754261016845703 13 -28.501241683959961
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14 -28.248403549194336 15 -28.004241943359375 16 -27.715963363647461 17 -27.356914520263672
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18 -26.974802017211914 19 -26.617334365844727 20 -26.332220077514648 21 -26.167169570922852
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22 -26.169891357421875 23 -26.347162246704102 24 -26.654024124145508 25 -27.060567855834961
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26 -27.536891937255859 27 -28.053089141845703 28 -28.579254150390625 29 -29.085483551025391
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|
30 -29.5418701171875;
|
|
createNode animCurveTL -n "hood_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.928640365600586 1 -15.993159294128418
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|
2 -16.064006805419922 3 -16.136438369750977 4 -16.205705642700195 5 -16.267059326171875
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|
6 -16.315750122070312 7 -16.347036361694336 8 -16.359075546264648 9 -16.355890274047852
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10 -16.341529846191406 11 -16.320034027099609 12 -16.295450210571289 13 -16.271821975708008
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14 -16.253196716308594 15 -16.243616104125977 16 -16.246110916137695 17 -16.257877349853516
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18 -16.27421760559082 19 -16.290439605712891 20 -16.301841735839844 21 -16.303728103637695
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22 -16.291402816772461 23 -16.264698028564453 24 -16.228103637695313 25 -16.18389892578125
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26 -16.134368896484375 27 -16.081794738769531 28 -16.028461456298828 29 -15.976648330688477
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30 -15.928640365600586;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 29 6.4291629791259766
|
|
30 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 29 -3.7228443622589111
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|
30 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 29 6.2740335464477539
|
|
30 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 29 -5.3825597763061523
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|
30 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 29 18.000844955444336
|
|
30 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 29 -6.2304854393005371
|
|
30 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 29 17.171575546264648
|
|
30 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.90236306190490723 1 -1.0650637149810791
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|
2 -1.4946744441986084 3 -2.1034586429595947 4 -2.8036794662475586 5 -3.5076003074645996
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|
6 -4.1274847984313965 7 -4.5755953788757324 8 -4.9252071380615234 9 -5.2787332534790039
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10 -5.5921440124511719 11 -5.8214111328125 12 -5.9225058555603027 13 -5.8513994216918945
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14 -5.5640621185302734 15 -4.8515582084655762 16 -3.6904399394989014 17 -2.3149127960205078
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26 -0.03888995572924614 27 -0.36058539152145386 28 -0.63665121793746948 29 -0.8297046422958374
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|
30 -0.90236306190490723;
|
|
createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.96480220556259155 1 0.87319433689117432
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|
2 0.62763518095016479 3 0.27202165126800537 4 -0.1497495025396347 5 -0.59378141164779663
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|
6 -1.0161771774291992 7 -1.3730403184890747 8 -1.7022968530654907 9 -2.0556085109710693
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|
10 -2.4096810817718506 11 -2.7412207126617432 12 -3.0269327163696289 13 -3.2435233592987061
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14 -3.3676984310150146 15 -3.3739087581634521 16 -3.269923210144043 17 -3.0824241638183594
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18 -2.8380944728851318 19 -2.5636167526245117 20 -2.2856740951538086 21 -1.9753277301788332
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|
30 0.96480220556259155;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.2251677513122559 1 -6.3478031158447266
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|
2 -6.6742377281188965 3 -7.1422662734985352 4 -7.6896815299987793 5 -8.254277229309082
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|
6 -8.7738485336303711 7 -9.1861886978149414 8 -9.5464649200439453 9 -9.9283609390258789
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10 -10.297445297241211 11 -10.619283676147461 12 -10.859445571899414 13 -10.98349666595459
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14 -10.95700740814209 15 -10.679226875305176 16 -10.147030830383301 17 -9.4724197387695312
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|
18 -8.767390251159668 19 -8.1439447402954102 20 -7.714080810546875 21 -7.4328417778015128
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22 -7.1806869506835938 23 -6.957737922668457 24 -6.7641177177429199 25 -6.599949836730957
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26 -6.4653549194335938 27 -6.3604569435119629 28 -6.2853779792785645 29 -6.2402405738830566
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|
30 -6.2251677513122559;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
|
|
30 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 29 13.3812255859375 30 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 29 9.8450155258178711
|
|
30 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.5124082565307617 1 6.2322206497192383
|
|
2 5.4954018592834473 3 4.4575695991516113 4 3.2743415832519531 5 2.1013345718383789
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|
6 1.0941656827926636 7 0.40845257043838501 8 -0.054366238415241241 9 -0.46547111868858332
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|
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|
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18 7.0174803733825684 19 8.6779890060424805 20 9.5857114791870117 21 9.8349771499633789
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|
26 7.9916257858276358 27 7.4370450973510742 28 6.964503288269043 29 6.6357183456420898
|
|
30 6.5124082565307617;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.570034980773926 1 11.461123466491699
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|
2 11.172776222229004 3 10.762575149536133 4 10.288101196289062 5 9.8069353103637695
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|
6 9.3766593933105469 7 9.0548553466796875 8 8.8258094787597656 9 8.6331024169921875
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|
10 8.4732513427734375 11 8.3427753448486328 12 8.2381925582885742 13 8.1560211181640625
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|
14 8.0927791595458984 15 8.0428056716918945 16 8.011622428894043 17 8.0125236511230469
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|
18 8.058802604675293 19 8.163752555847168 20 8.340667724609375 21 8.6071262359619141
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|
22 8.9547033309936523 23 9.3576841354370117 24 9.7903585433959961 25 10.227011680603027
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|
26 10.641933441162109 27 11.009408950805664 28 11.303725242614746 29 11.499172210693359
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|
30 11.570034980773926;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.9015769958496094 1 -4.9215235710144043
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|
2 -4.9765744209289551 3 -5.0595455169677734 4 -5.1632552146911621 5 -5.280517578125
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|
6 -5.4041504859924316 7 -5.5269713401794434 8 -5.6499052047729492 9 -5.7796459197998047
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|
10 -5.9176621437072754 11 -6.0654220581054687 12 -6.2243943214416504 13 -6.3960475921630859
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|
14 -6.5818500518798828 15 -6.838782787322998 16 -7.178633689880372 17 -7.5350780487060538
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|
18 -7.8417916297912589 19 -8.0324497222900391 20 -8.0407304763793945 21 -7.8677701950073242
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|
22 -7.5798368453979492 23 -7.2082982063293457 24 -6.7845239639282227 25 -6.3398823738098145
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26 -5.9057426452636719 27 -5.5134730339050293 28 -5.1944432258605957 29 -4.9800219535827637
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|
30 -4.9015769958496094;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
|
|
30 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 29 13.75164794921875
|
|
30 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 29 -6.6388611793518066
|
|
30 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.5462160110473633 1 -9.4499683380126953
|
|
2 -9.3441095352172852 3 -9.238250732421875 4 -9.142003059387207 5 -9.0649795532226563
|
|
6 -9.0167932510375977 7 -9.0085697174072266 8 -9.0440759658813477 9 -9.1218852996826172
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|
10 -9.2405662536621094 11 -9.4420194625854492 12 -9.7261972427368164 13 -10.028751373291016
|
|
14 -10.285338401794434 15 -10.431608200073242 16 -10.403216361999512 17 -10.047379493713379
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|
18 -9.3934516906738281 19 -8.6502857208251953 20 -8.0267410278320312 21 -7.7316703796386719
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|
22 -7.7256178855895996 23 -7.8169097900390625 24 -7.9860782623291016 25 -8.2136526107788086
|
|
26 -8.4801654815673828 27 -8.7661466598510742 28 -9.052128791809082 29 -9.3186416625976562
|
|
30 -9.5462160110473633;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.3296732902526847 1 7.2573304176330575
|
|
2 7.0693674087524414 3 6.809382438659668 4 6.520972728729248 5 6.2477359771728516
|
|
6 6.033271312713623 7 5.8896064758300781 8 5.7866230010986328 9 5.7046985626220703
|
|
10 5.624208927154541 11 5.535064697265625 12 5.4439396858215332 13 5.3563594818115234
|
|
14 5.2778506278991699 15 5.2139396667480469 16 5.1701512336730957 17 5.135810375213623
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|
18 5.1095242500305176 19 5.1107406616210938 20 5.1589083671569824 21 5.2734766006469727
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|
22 5.4658689498901367 23 5.7195944786071777 24 6.0122332572937012 25 6.3213644027709961
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|
26 6.6245665550231934 27 6.8994197845458984 28 7.123502254486084 29 7.2743940353393555
|
|
30 7.3296732902526847;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.827953338623043 1 -28.89632606506348
|
|
2 -29.0770263671875 3 -29.333433151245114 4 -29.628915786743164 5 -29.926853179931637
|
|
6 -30.190618515014648 7 -30.512859344482422 8 -30.897296905517575 9 -31.173906326293945
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|
10 -31.172668457031254 11 -30.834238052368164 12 -30.286579132080078 13 -29.640619277954098
|
|
14 -29.007291793823239 15 -28.497528076171875 16 -28.222259521484375 17 -28.306241989135742
|
|
18 -28.684211730957031 19 -29.182088851928711 20 -29.625782012939453 21 -29.841207504272464
|
|
22 -29.840642929077148 23 -29.765678405761722 24 -29.636196136474609 25 -29.472082138061523
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|
26 -29.293218612670895 27 -29.119491577148438 28 -28.970781326293945 29 -28.866975784301761
|
|
30 -28.827953338623043;
|
|
createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 29 8.6222553253173828
|
|
30 8.6222553253173828;
|
|
createNode animCurveTL -n "jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 29 0.83758300542831421
|
|
30 0.83758300542831421;
|
|
createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.1385698318481445 1 4.8262348175048828
|
|
2 5.3230175971984863 3 5.0536079406738281 4 4.3513555526733398 5 3.7646729946136475
|
|
6 3.5017015933990479 7 3.6399857997894292 8 3.8823425769805913 9 4.1499152183532715
|
|
10 4.4396529197692871 11 4.6238183975219727 12 4.5755691528320313 13 4.2268886566162109
|
|
14 3.5198895931243896 15 2.3913209438323975 16 0.54729658365249634 17 -1.4466886520385742
|
|
18 -2.7272739410400391 19 -3.007718563079834 20 -2.522193431854248 21 -1.5764127969741821
|
|
22 -0.58022105693817139 23 0.45146131515502935 24 1.6903135776519775 25 2.7132217884063721
|
|
26 3.1716806888580322 27 3.2741050720214844 28 3.469106912612915 29 3.771729707717896
|
|
30 4.1385698318481445;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.2821474075317383 1 2.9511127471923828
|
|
2 3.1580898761749268 3 2.9543731212615967 4 2.4006149768829346 5 1.5255544185638428
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|
6 0.53228878974914551 7 -0.63131332397460938 8 -1.9149425029754639 9 -3.1054296493530273
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|
10 -4.3328080177307129 11 -5.7267923355102539 12 -7.2019352912902841 13 -8.5979099273681641
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|
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|
18 -5.8962903022766113 19 -4.0840682983398437 20 -2.9750823974609375 21 -2.4285986423492432
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|
22 -1.9896190166473391 23 -1.924197793006897 24 -2.4918999671936035 25 -3.0902309417724609
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|
26 -3.0552389621734619 27 -2.1801784038543701 28 -0.79062759876251221 29 0.83736437559127808
|
|
30 2.2821474075317383;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 10.056731224060059 1 12.406597137451172
|
|
2 12.357791900634766 3 12.749406814575195 4 11.82254695892334 5 7.7901902198791504
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|
6 2.9692234992980957 7 0.2143685519695282 8 -0.40062150359153748 9 -0.44835221767425537
|
|
10 0.53399956226348877 11 2.4880914688110352 12 4.641228199005127 13 6.6502132415771484
|
|
14 8.9864921569824219 15 12.086751937866211 16 14.614026069641115 17 15.608274459838867
|
|
18 16.136091232299805 19 16.629161834716797 20 16.239452362060547 21 14.28603458404541
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|
22 10.895355224609375 23 7.3475475311279288 24 4.1070246696472168 25 1.5607879161834717
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|
26 0.52483093738555908 27 1.6634131669998169 28 4.3441348075866699 29 7.5594668388366699
|
|
30 10.056731224060059;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 29 10.242449760437012
|
|
30 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 29 10.225434303283691
|
|
30 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.2878587085651816e-013 1 8.1712414612411521e-014
|
|
2 1.0391687510491465e-013 3 3.5860203695392556e-014 4 4.6629367034256575e-014 5 3.9968028886505635e-014
|
|
6 7.2830630415410269e-014 7 7.460698725481052e-014 8 6.6613381477509392e-014 9 7.1054273576010019e-014
|
|
10 4.7073456244106637e-014 11 4.3520742565306136e-014 12 8.7041485130612273e-014
|
|
13 5.6843418860808015e-014 14 5.4178883601707639e-014 15 1.4210854715202004e-014
|
|
16 6.3060667798708891e-014 17 9.9475983006414026e-014 18 5.4178883601707639e-014
|
|
19 5.4178883601707639e-014 20 1.0302869668521453e-013 21 9.3480778673438181e-014
|
|
22 8.9817042692175164e-014 23 6.1728400169158704e-014 24 8.8817841970012523e-014
|
|
25 5.773159728050814e-014 26 6.3060667798708891e-014 27 5.3290705182007514e-014 28 4.1744385725905886e-014
|
|
29 6.8389738316909643e-014 30 1.3322676295501878e-013;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.0741245746612549 1 -0.14504705369472504
|
|
2 1.6182905435562134 3 3.0658268928527832 4 3.8842895030975342 5 4.2747883796691895
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|
6 4.5201482772827148 7 4.632174015045166 8 4.7141327857971191 9 4.8195595741271973
|
|
10 4.8763694763183594 11 4.773777961730957 12 4.5052847862243652 13 4.0528340339660645
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|
14 3.2230708599090576 15 2.0318527221679687 16 1.3070935010910034 17 1.6175616979598999
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|
18 2.307133674621582 19 2.2689845561981201 20 1.2738838195800781 21 -0.21349906921386719
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22 -1.42852783203125 23 -2.6016511917114258 24 -3.7930235862731934 25 -4.6503968238830566
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26 -5.0705475807189941 27 -5.1545042991638184 28 -4.8460268974304199 29 -3.8164691925048828
|
|
30 -2.0741245746612549;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.6804685592651367 1 8.0990209579467773
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|
2 6.480191707611084 3 4.6634411811828613 4 2.7625269889831543 5 0.74546396732330322
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6 -1.5574308633804321 7 -3.959087610244751 8 -6.2939138412475586 9 -8.5310697555541992
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10 -10.392094612121582 11 -11.633772850036621 12 -12.171284675598145 13 -12.108126640319824
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14 -11.599991798400879 15 -10.924670219421387 16 -10.67054557800293 17 -10.674635887145996
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18 -10.288809776306152 19 -9.2148284912109375 20 -7.4150485992431632 21 -4.8115572929382324
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22 -1.6686582565307617 23 1.9946279525756836 24 6.1140298843383789 25 9.7827901840209961
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|
26 12.138266563415527 27 12.92778205871582 28 12.523566246032715 29 11.255977630615234
|
|
30 9.6804685592651367;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8069055080413818 1 -1.636099100112915
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|
2 -1.99134361743927 3 -2.6271870136260986 4 -1.1522272825241089 5 4.945887565612793
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|
6 12.458061218261719 7 17.376049041748047 8 20.040372848510742 9 23.021772384643555
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|
10 24.761991500854492 11 24.175973892211914 12 21.156051635742187 13 16.318378448486328
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|
14 9.8441190719604492 15 1.9586923122406006 16 -5.5137696266174316 17 -10.749096870422363
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18 -13.432092666625977 19 -12.739784240722656 20 -8.3239336013793945 21 -0.55474549531936646
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22 9.2691745758056641 23 17.261383056640625 24 21.480657577514648 25 23.04511833190918
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26 22.768585205078125 27 19.949121475219727 28 14.491682052612305 29 8.157135009765625
|
|
30 2.8069055080413818;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 29 1.3887042999267578
|
|
30 1.3887042999267578;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031
|
|
30 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.6645352591003757e-015 1 -2.042810365310288e-014
|
|
2 -1.865174681370263e-014 3 -1.865174681370263e-014 4 -1.4210854715202004e-014 5 -2.3980817331903381e-014
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|
6 -2.3536728122053319e-014 7 -2.042810365310288e-014 8 -2.2204460492503131e-014 9 -1.1102230246251565e-014
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|
10 -2.3536728122053319e-014 11 -2.2204460492503131e-014 12 -7.1054273576010019e-015
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13 -2.2648549702353193e-014 14 7.1054273576010019e-015 15 -9.7699626167013776e-015
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16 -8.8817841970012523e-015 17 -1.5987211554602254e-014 18 -1.0658141036401503e-014
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|
19 -1.7763568394002505e-014 20 -6.2172489379008766e-015 21 -1.1546319456101628e-014
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22 -7.9936057773011271e-015 23 -1.021405182655144e-014 24 -6.6613381477509392e-015
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|
25 -1.1102230246251565e-014 26 -2.1316282072803006e-014 27 -1.3322676295501878e-015
|
|
28 8.8817841970012523e-016 29 1.5099033134902129e-014 30 -2.6645352591003757e-015;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.537521362304687 1 23.537521362304687
|
|
2 23.537521362304687 3 23.537521362304687 4 23.537521362304687 5 23.537521362304687
|
|
6 23.537521362304687 7 23.537521362304687 8 23.537521362304687 9 23.537521362304687
|
|
10 23.537521362304687 11 23.537521362304687 12 23.537521362304687 13 23.537521362304687
|
|
14 23.537521362304687 15 23.537521362304687 16 23.537521362304687 17 23.537521362304687
|
|
18 23.537521362304687 19 23.537521362304687 20 23.537521362304687 21 23.537521362304687
|
|
22 23.537521362304687 23 23.537521362304687 24 23.537521362304687 25 23.537521362304687
|
|
26 23.537521362304687 27 23.537521362304687 28 23.537521362304687 29 23.537521362304687
|
|
30 23.537521362304687;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0786994695663452 1 -1.0786994695663452
|
|
2 -1.0786994695663452 3 -1.0786993503570557 4 -1.0786993503570557 5 -1.0786993503570557
|
|
6 -1.0786993503570557 7 -1.0786993503570557 8 -1.0786993503570557 9 -1.0786993503570557
|
|
10 -1.0786993503570557 11 -1.0786993503570557 12 -1.0786993503570557 13 -1.0786993503570557
|
|
14 -1.0786993503570557 15 -1.0786993503570557 16 -1.0786993503570557 17 -1.0786993503570557
|
|
18 -1.0786993503570557 19 -1.0786993503570557 20 -1.0786994695663452 21 -1.0786994695663452
|
|
22 -1.0786994695663452 23 -1.0786994695663452 24 -1.0786994695663452 25 -1.0786994695663452
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|
26 -1.0786994695663452 27 -1.0786994695663452 28 -1.0786994695663452 29 -1.0786994695663452
|
|
30 -1.0786994695663452;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.8385040760040283 1 -3.8385040760040283
|
|
2 -3.8385040760040283 3 -3.8385040760040283 4 -3.8385040760040283 5 -3.838504314422607
|
|
6 -3.838504314422607 7 -3.838504314422607 8 -3.838504314422607 9 -3.838504314422607
|
|
10 -3.838504314422607 11 -3.838504314422607 12 -3.838504314422607 13 -3.838504314422607
|
|
14 -3.8385040760040283 15 -3.8385040760040283 16 -3.8385040760040283 17 -3.8385040760040283
|
|
18 -3.8385040760040283 19 -3.8385040760040283 20 -3.8385040760040283 21 -3.8385040760040283
|
|
22 -3.8385040760040283 23 -3.8385040760040283 24 -3.8385040760040283 25 -3.8385040760040283
|
|
26 -3.8385040760040283 27 -3.8385040760040283 28 -3.8385040760040283 29 -3.8385040760040283
|
|
30 -3.8385040760040283;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 29 -0.50238901376724243
|
|
30 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 29 -1.3544845581054688
|
|
30 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 29 -2.6074624061584473
|
|
30 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 43.147258758544922 29 43.147258758544922
|
|
30 43.147258758544922;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.73665273189544678 29 -0.73665273189544678
|
|
30 -0.73665273189544678;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.1498456001281738 29 -7.1498456001281738
|
|
30 -7.1498456001281738;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 29 -0.18733929097652435
|
|
30 -0.18733929097652435;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 29 -1.1584912538528442
|
|
30 -1.1584912538528442;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 29 -4.8861594200134277
|
|
30 -4.8861594200134277;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 29 40.371490478515625
|
|
30 40.371490478515625;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 29 11.317907333374023
|
|
30 11.317907333374023;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 29 -3.919908761978149
|
|
30 -3.919908761978149;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 29 -4.2298541069030762
|
|
30 -4.2298541069030762;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 29 -1.1903555393218994
|
|
30 -1.1903555393218994;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 29 -18.923664093017578
|
|
30 -18.923664093017578;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 25.101982116699219 1 25.101982116699219
|
|
2 25.101982116699219 3 25.101982116699219 4 25.101982116699219 5 25.101982116699219
|
|
6 25.101982116699219 7 25.101982116699219 8 25.101982116699219 9 25.101982116699219
|
|
10 25.101982116699219 11 25.101982116699219 12 25.101982116699219 13 25.101982116699219
|
|
14 25.101982116699219 15 25.101982116699219 16 25.101982116699219 17 25.101982116699219
|
|
18 25.101982116699219 19 25.101982116699219 20 25.101982116699219 21 25.101982116699219
|
|
22 25.101982116699219 23 25.101982116699219 24 25.101982116699219 25 25.101982116699219
|
|
26 25.101982116699219 27 25.101982116699219 28 25.101982116699219 29 25.101982116699219
|
|
30 25.101982116699219;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.36503475904464722 1 -0.36503475904464722
|
|
2 -0.36503472924232483 3 -0.36503472924232483 4 -0.36503472924232483 5 -0.36503472924232483
|
|
6 -0.36503472924232483 7 -0.36503472924232483 8 -0.36503472924232483 9 -0.36503472924232483
|
|
10 -0.36503472924232483 11 -0.36503472924232483 12 -0.36503472924232483 13 -0.36503472924232483
|
|
14 -0.36503472924232483 15 -0.36503472924232483 16 -0.36503472924232483 17 -0.36503472924232483
|
|
18 -0.36503472924232483 19 -0.36503472924232483 20 -0.36503472924232483 21 -0.36503472924232483
|
|
22 -0.36503472924232483 23 -0.36503472924232483 24 -0.36503472924232483 25 -0.36503475904464722
|
|
26 -0.36503475904464722 27 -0.36503475904464722 28 -0.36503475904464722 29 -0.36503475904464722
|
|
30 -0.36503475904464722;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2057194709777832 1 -1.2057194709777832
|
|
2 -1.2057194709777832 3 -1.2057194709777832 4 -1.2057195901870728 5 -1.2057195901870728
|
|
6 -1.2057195901870728 7 -1.2057195901870728 8 -1.2057195901870728 9 -1.2057195901870728
|
|
10 -1.2057195901870728 11 -1.2057195901870728 12 -1.2057195901870728 13 -1.2057195901870728
|
|
14 -1.2057195901870728 15 -1.2057195901870728 16 -1.2057195901870728 17 -1.2057195901870728
|
|
18 -1.2057195901870728 19 -1.2057195901870728 20 -1.2057195901870728 21 -1.2057195901870728
|
|
22 -1.2057194709777832 23 -1.2057194709777832 24 -1.2057194709777832 25 -1.2057194709777832
|
|
26 -1.2057194709777832 27 -1.2057194709777832 28 -1.2057194709777832 29 -1.2057194709777832
|
|
30 -1.2057194709777832;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 29 -0.22357845306396484
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|
30 -0.22357845306396484;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 29 -2.1687469482421875
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30 -2.1687469482421875;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 29 -3.8498001098632813
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30 -3.8498001098632813;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 43.622997283935547 29 43.622997283935547
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30 43.622997283935547;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.28425160050392151 29 -0.28425160050392151
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30 -0.28425160050392151;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1350138187408447 29 -2.1350138187408447
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30 -2.1350138187408447;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 29 -0.41343829035758972
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30 -0.41343829035758972;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 29 -0.75771737098693848
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30 -0.75771737098693848;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 29 -4.394721508026123
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30 -4.394721508026123;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 41.899082183837891 29 41.899082183837891
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30 41.899082183837891;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 3.14365553855896 29 3.14365553855896 30 3.14365553855896;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.9025231599807737 29 1.9025231599807737
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30 1.9025231599807737;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 29 2.6068978309631348
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30 2.6068978309631348;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 29 -1.3741570711135864
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30 -1.3741570711135864;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 29 -19.684198379516602
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30 -19.684198379516602;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 29 ".ktv[0:28]" 0 12.76560115814209 3 12.76560115814209
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29 12.76560115814209 30 12.76560115814209;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 29 ".ktv[0:28]" 0 4.3579354286193848 3 4.3579354286193848
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4 4.3579354286193848 5 4.3579349517822266 6 4.3579349517822266 7 4.3579349517822266
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8 4.3579349517822266 9 4.3579349517822266 10 4.3579349517822266 11 4.3579349517822266
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28 4.3579354286193848 29 4.3579354286193848 30 4.3579354286193848;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 29 ".ktv[0:28]" 0 -1.6485190391540527 3 -1.6485190391540527
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4 -1.6485190391540527 5 -1.6485191583633423 6 -1.6485191583633423 7 -1.6485191583633423
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8 -1.6485191583633423 9 -1.6485191583633423 10 -1.6485191583633423 11 -1.6485191583633423
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20 -1.6485190391540527 21 -1.6485190391540527 22 -1.6485190391540527 23 -1.6485190391540527
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24 -1.6485190391540527 25 -1.6485190391540527 26 -1.6485190391540527 27 -1.6485190391540527
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28 -1.6485190391540527 29 -1.6485190391540527 30 -1.6485190391540527;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 29 0.050153255462646484
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30 0.050153255462646484;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 29 -1.524078369140625
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30 -1.524078369140625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 29 -3.3633809089660645
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|
30 -3.3633809089660645;
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|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 43.664737701416016 1 43.664737701416016
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|
2 43.664737701416016 3 43.664737701416016 4 43.664737701416016 5 43.664737701416016
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|
6 43.664737701416016 7 43.664737701416016 8 43.664737701416016 9 43.664737701416016
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|
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|
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26 43.664737701416016 27 43.664737701416016 28 43.664737701416016 29 43.664737701416016
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|
30 43.664737701416016;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.025886373594403267 1 0.025886371731758118
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2 0.025886368006467819 3 0.025886362418532372 4 0.025886356830596924 5 0.025886351242661476
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6 0.025886347517371178 7 0.025886345654726028 8 0.025886345654726028 9 0.025886347517371178
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22 0.025886360555887222 23 0.025886360555887222 24 0.025886362418532372 25 0.025886364281177521
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26 0.025886368006467819 27 0.025886369869112968 28 0.025886371731758118 29 0.025886371731758118
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|
30 0.025886373594403267;
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|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.5782281756401062 1 0.5782281756401062
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2 0.57822811603546143 3 0.57822811603546143 4 0.57822811603546143 5 0.57822811603546143
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6 0.57822811603546143 7 0.57822805643081665 8 0.57822805643081665 9 0.57822811603546143
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10 0.57822811603546143 11 0.57822811603546143 12 0.57822811603546143 13 0.57822811603546143
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14 0.57822811603546143 15 0.57822811603546143 16 0.57822811603546143 17 0.57822811603546143
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18 0.57822811603546143 19 0.57822811603546143 20 0.57822811603546143 21 0.57822811603546143
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22 0.57822811603546143 23 0.57822811603546143 24 0.57822811603546143 25 0.57822811603546143
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26 0.57822811603546143 27 0.57822811603546143 28 0.5782281756401062 29 0.5782281756401062
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|
30 0.5782281756401062;
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|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 29 0.21691970527172089
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|
30 0.21691970527172089;
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|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 29 -1.2413421869277954
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|
30 -1.2413421869277954;
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|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 29 -5.403416633605957
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|
30 -5.403416633605957;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 29 50.707569122314453
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|
30 50.707569122314453;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 29 1.138594388961792
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|
30 1.138594388961792;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 29 17.087230682373047
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|
30 17.087230682373047;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 29 8.0014705657958984
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|
30 8.0014705657958984;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 29 -2.3211886882781982
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|
30 -2.3211886882781982;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 29 -18.606718063354492
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|
30 -18.606718063354492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -45.536056518554687 29 -45.536056518554687
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|
30 -45.536056518554687;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -18.404392242431641 29 -18.404392242431641
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|
30 -18.404392242431641;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.383121490478514 29 14.383121490478514
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|
30 14.383121490478514;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 29 -0.15521393716335297
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|
30 -0.15521393716335297;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 29 0.52972978353500366
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|
30 0.52972978353500366;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 29 -5.1216654777526855
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|
30 -5.1216654777526855;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.1178306042202166e-007 1 2.1462214760958884e-007
|
|
2 2.220634769400931e-007 3 2.3179939034889685e-007 4 2.4254924824163027e-007 5 2.5259993208237574e-007
|
|
6 2.5996146746365412e-007 7 2.6296839905626257e-007 8 2.6221147209071205e-007 9 2.6019631604867755e-007
|
|
10 2.5762841460164054e-007 11 2.5439638307034329e-007 12 2.5144524329334672e-007
|
|
13 2.4874427140275657e-007 14 2.4668790388204798e-007 15 2.4597341052867705e-007
|
|
16 2.4524661057512276e-007 17 2.4311788138220436e-007 18 2.3987090003174671e-007
|
|
19 2.3649360514355067e-007 20 2.3351084621481277e-007 21 2.3135217475100942e-007
|
|
22 2.3048572472816886e-007 23 2.2967402912854598e-007 24 2.2742183602986188e-007
|
|
25 2.2434824131778439e-007 26 2.2101195895629641e-007 27 2.1731462140905933e-007
|
|
28 2.1424007456971594e-007 29 2.1209254441600933e-007 30 2.1153130091988714e-007;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3462790821326962e-008 1 2.0417266100025699e-008
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|
2 1.449218611782044e-008 3 3.8445606698189749e-009 4 -6.2237872633374991e-009 5 -1.4851438301377586e-008
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|
6 -2.1760431678785608e-008 7 -2.5459677033268235e-008 8 -2.4168386403289333e-008
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|
9 -2.1519911186373974e-008 10 -1.8965645054436209e-008 11 -1.4997249664361334e-008
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|
12 -1.1724720749839435e-008 13 -8.4278006795557303e-009 14 -5.820101733888805e-009
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|
15 -4.9229309517784259e-009 16 -5.0020472208700539e-009 17 -3.814281779312978e-009
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|
18 -1.454448561588606e-009 19 4.6504958217674646e-010 20 1.9720647337351238e-009
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|
21 3.3822702416586026e-009 22 3.6543483794559965e-009 23 4.5488230959733755e-009
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|
24 7.184086658895695e-009 25 1.0434779262880056e-008 26 1.4103752832284044e-008 27 1.7673851715471756e-008
|
|
28 2.0800728250947031e-008 29 2.233285911756866e-008 30 2.3983849573028238e-008;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7873528551936033e-007 1 -2.8060597401236009e-007
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|
2 -2.8609892410713655e-007 3 -2.924173827523191e-007 4 -2.9995800332471845e-007 5 -3.0721116672793869e-007
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|
6 -3.1238468523042684e-007 7 -3.1456056603929028e-007 8 -3.1415774515153316e-007
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|
9 -3.134122721348831e-007 10 -3.1270258205040591e-007 11 -3.1149903634286602e-007
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|
12 -3.1076075401870185e-007 13 -3.0970721809353563e-007 14 -3.0882452506375557e-007
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|
15 -3.0847630227981426e-007 16 -3.0774091897001199e-007 17 -3.0531560923918732e-007
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|
18 -3.0129879746709776e-007 19 -2.9724625960625417e-007 20 -2.9373580900937668e-007
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21 -2.9123287959009758e-007 22 -2.9021438763265905e-007 23 -2.8956677056157787e-007
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24 -2.8826599418607657e-007 25 -2.8639288984777522e-007 26 -2.8457381517910108e-007
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|
27 -2.8221361958458147e-007 28 -2.8045059252690407e-007 29 -2.7910905942007957e-007
|
|
30 -2.7918591172237939e-007;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 29 -0.56331372261047363
|
|
30 -0.56331372261047363;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 29 -1.3259270191192627
|
|
30 -1.3259270191192627;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 29 -9.1413974761962891
|
|
30 -9.1413974761962891;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 29 28.15301513671875
|
|
30 28.15301513671875;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 29 20.822746276855469
|
|
30 20.822746276855469;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 29 17.629024505615234
|
|
30 17.629024505615234;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 29 4.2828145027160645
|
|
30 4.2828145027160645;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 29 -3.5269510746002197
|
|
30 -3.5269510746002197;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
|
|
30 -4.3483805656433105;
|
|
createNode animCurveTU -n "weapon_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "weapon_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "weapon_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "weapon_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "weapon_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "weapon_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "weapon_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 29 0.28223690390586853
|
|
30 0.28223690390586853;
|
|
createNode animCurveTL -n "weapon_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 29 -6.0544857978820801
|
|
30 -6.0544857978820801;
|
|
createNode animCurveTL -n "weapon_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 29 -17.206550598144531
|
|
30 -17.206550598144531;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.2049378901720047 1 1.1045280694961548
|
|
2 2.9172062873840332 3 4.6746501922607422 4 5.6486449241638184 5 5.2335491180419922
|
|
6 3.9280679225921631 7 2.7601540088653564 8 2.027641773223877 9 1.4359298944473267
|
|
10 0.77800732851028442 11 -0.20714077353477478 12 -1.5568435192108154 13 -3.1473202705383301
|
|
14 -5.003972053527832 15 -6.9837160110473633 16 -8.2679290771484375 17 -7.6468615531921396
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|
18 -5.3532295227050781 19 -2.7547078132629395 20 -0.29255872964859009 21 2.3162641525268555
|
|
22 4.4961094856262207 23 5.2889037132263184 24 4.7674784660339355 25 3.486835241317749
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|
26 1.9372930526733398 27 0.44629108905792236 28 -0.65391159057617188 29 -0.86356717348098755
|
|
30 0.2049378901720047;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.24231638014316559 1 1.5756402015686035
|
|
2 4.0028986930847168 3 5.136873722076416 4 2.6667916774749756 5 -0.23054638504981995
|
|
6 -0.93831568956375133 7 -1.8921892642974851 8 -4.299553394317627 9 -6.0377602577209473
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|
10 -7.7453093528747567 11 -9.7661094665527344 12 -11.639914512634277 13 -13.125784873962402
|
|
14 -14.485802650451658 15 -15.776555061340332 16 -16.821596145629883 17 -17.069168090820313
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|
18 -16.787708282470703 19 -16.635725021362305 20 -16.489341735839844 21 -15.494192123413086
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|
22 -13.679851531982422 23 -11.982686996459961 24 -10.124478340148926 25 -7.9515156745910645
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|
26 -5.5533013343811035 27 -3.1899044513702393 28 -1.2064586877822876 29 0.049143474549055099
|
|
30 0.24231638014316559;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.03547915443778038 1 0.13355085253715515
|
|
2 0.50251269340515137 3 0.93093490600585949 4 1.070400595664978 5 0.87169677019119263
|
|
6 0.61127370595932007 7 0.42788618803024292 8 0.34758317470550537 9 0.31606122851371765
|
|
10 0.26972344517707825 11 0.17762945592403412 12 0.056701190769672394 13 -0.069444745779037476
|
|
14 -0.17870332300662994 15 -0.23753829300403595 16 -0.2205481082201004 17 -0.17600412666797638
|
|
18 -0.11421035230159758 19 -0.034067664295434952 20 0.032440654933452606 21 0.10738374292850494
|
|
22 0.2301373481750488 23 0.29549878835678101 24 0.27987486124038696 25 0.19276300072669983
|
|
26 0.05278366431593895 27 -0.11155170947313309 28 -0.2390560507774353 29 -0.21790967881679535
|
|
30 0.03547915443778038;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 29 4.1963162422180176
|
|
30 4.1963162422180176;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3000023955100914e-006 1 -1.3000048966205213e-006
|
|
2 -1.3000164926779689e-006 3 -1.3000011449548765e-006 4 -1.2999869341001613e-006
|
|
5 -1.2999930731893983e-006 6 -1.2999987575312844e-006 7 -1.3000051239941968e-006
|
|
8 -1.300011149396596e-006 9 -1.3000031913179555e-006 10 -1.3000041008126573e-006
|
|
11 -1.2999923910683719e-006 12 -1.299993186876236e-006 13 -1.2999987575312844e-006
|
|
14 -1.2999900036447798e-006 15 -1.2999956879866659e-006 16 -1.2999956879866659e-006
|
|
17 -1.3000003491470125e-006 18 -1.2999950058656395e-006 19 -1.2999910268263193e-006
|
|
20 -1.2999919363210211e-006 21 -1.2999978480365826e-006 22 -1.2999942100577755e-006
|
|
23 -1.3000006902075256e-006 24 -1.2999948921788018e-006 25 -1.2999951195524773e-006
|
|
26 -1.3000069429836003e-006 27 -1.2999906857658061e-006 28 -1.2999848877370823e-006
|
|
29 -1.2999826140003279e-006 30 -1.3000023955100914e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 29 -24.529909133911133
|
|
30 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.378917932510376 1 -1.9881178140640261
|
|
2 -1.5414204597473145 3 -1.0587985515594482 4 -0.63406938314437866 5 -0.41759875416755676
|
|
6 -0.30761674046516418 7 0.0069381613284349442 8 0.51565104722976685 9 0.96834957599639893
|
|
10 1.4096795320510864 11 1.9111218452453613 12 2.517003059387207 13 3.1726388931274414
|
|
14 3.8151943683624268 15 4.3609986305236816 16 4.6849002838134766 17 4.6804518699645996
|
|
18 4.3943634033203125 19 3.9002966880798335 20 3.2492814064025879 21 2.4390552043914795
|
|
22 1.4706451892852783 23 0.5194399356842041 24 -0.26633557677268982 25 -0.92993474006652843
|
|
26 -1.5176841020584106 27 -1.9782454967498777 28 -2.2511348724365234 29 -2.3758807182312012
|
|
30 -2.378917932510376;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 19.775270462036133 1 20.948556900024414
|
|
2 16.292671203613281 3 11.639451026916504 4 13.33941650390625 5 13.41374397277832
|
|
6 6.3540911674499512 7 0.42351779341697693 8 -0.066641107201576233 9 -0.32364708185195923
|
|
10 0.82012480497360229 11 3.9838466644287114 12 7.9076633453369141 13 11.741716384887695
|
|
14 15.773912429809572 15 19.50969123840332 16 21.264753341674805 17 19.28828239440918
|
|
18 15.334678649902342 19 12.001278877258301 20 9.9009199142456055 21 8.1415863037109375
|
|
22 7.3708324432373047 23 9.455998420715332 24 12.686758041381836 25 15.874934196472168
|
|
26 18.397003173828125 27 19.961479187011719 28 20.540092468261719 29 20.380989074707031
|
|
30 19.775270462036133;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 12.403733253479004 1 10.212047576904297
|
|
2 8.2511663436889648 3 5.8604016304016113 4 3.4627289772033691 5 2.2783575057983398
|
|
6 1.7534120082855225 7 -0.040509182959794998 8 -3.0149056911468506 9 -5.6706366539001465
|
|
10 -8.2393131256103516 11 -11.069870948791504 12 -14.371990203857424 13 -17.813102722167969
|
|
14 -20.94615364074707 15 -23.327505111694336 16 -24.744190216064453 17 -25.240669250488281
|
|
18 -24.453603744506836 19 -22.086540222167969 20 -18.484062194824219 21 -13.890998840332031
|
|
22 -8.3418588638305664 23 -2.8848793506622314 24 1.4844909906387329 25 5.002685546875
|
|
26 7.9883151054382324 27 10.276036262512207 28 11.642813682556152 29 12.315959930419922
|
|
30 12.403733253479004;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
|
|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.4371615836571436e-012 1 8.5975671026972122e-013
|
|
2 3.2542857297812589e-012 3 -1.0444978215673473e-012 4 -2.4868995751603507e-013 5 2.2168933355715126e-012
|
|
6 1.7266188478970435e-012 7 -6.2527760746888816e-013 8 -8.1712414612411521e-013 9 7.2475359047530219e-013
|
|
10 -3.979039320256561e-013 11 1.3855583347321954e-012 12 1.7976731214730535e-012
|
|
13 1.1155520951433573e-012 14 2.7995383788947947e-012 15 2.1387336346379016e-012
|
|
16 6.7501559897209518e-013 17 6.1106675275368616e-013 18 2.0747847884194925e-012
|
|
19 1.9682033780554775e-012 20 9.3791641120333225e-013 21 7.9580786405131221e-013
|
|
22 5.1869619710487314e-013 23 -2.7711166694643907e-013 24 1.5205614545266144e-012
|
|
25 1.0871303857129533e-012 26 9.0949470177292824e-013 27 5.8975047068088315e-013
|
|
28 1.0444978215673473e-012 29 -1.5631940186722204e-013 30 2.4371615836571436e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 29 -17.09416389465332
|
|
30 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 58.664588928222656 1 58.456966400146491
|
|
2 59.675163269042969 3 58.922088623046868 4 50.458942413330078 5 41.626369476318359
|
|
6 37.952606201171875 7 36.653415679931641 8 35.267383575439453 9 33.679004669189453
|
|
10 32.472690582275391 11 32.109325408935547 12 32.652050018310547 13 34.101093292236328
|
|
14 37.088104248046875 15 42.418895721435547 16 51.547309875488281 17 62.906162261962898
|
|
18 72.03277587890625 19 73.289825439453125 20 66.800788879394531 21 57.937545776367188
|
|
22 52.161144256591797 23 49.690185546875 24 47.870140075683594 25 46.826068878173828
|
|
26 46.984058380126953 27 48.817596435546875 28 51.901050567626953 29 55.401165008544922
|
|
30 58.664588928222656;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.1817717552185059 1 -7.9737958908081064
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|
2 -6.8146829605102539 3 -4.3410449028015137 4 -5.9150896072387695 5 -8.4992446899414062
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|
6 -7.8911676406860352 7 -5.3295345306396484 8 -4.061518669128418 9 -4.3090744018554687
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|
10 -5.9067859649658203 11 -8.3902864456176758 12 -10.404181480407715 13 -11.256871223449707
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|
14 -10.866267204284668 15 -8.619013786315918 16 -2.9964075088500977 17 5.6496443748474121
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|
18 13.157010078430176 19 16.397357940673828 20 15.652035713195801 21 11.964699745178223
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|
22 6.2935090065002441 23 -0.29338371753692627 24 -6.0366535186767578 25 -10.700046539306641
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|
26 -14.139921188354492 27 -15.483260154724123 28 -14.021345138549805 29 -10.316525459289551
|
|
30 -5.1817717552185059;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 36.755386352539062 1 33.8175048828125
|
|
2 32.366352081298828 3 31.422807693481449 4 29.668733596801758 5 26.163549423217773
|
|
6 22.088678359985352 7 20.904396057128906 8 22.360322952270508 9 23.928047180175781
|
|
10 25.311716079711914 11 26.278806686401367 12 26.460914611816406 13 25.891084671020508
|
|
14 25.001352310180664 15 24.311088562011719 16 24.949275970458984 17 27.789468765258789
|
|
18 31.864326477050781 19 33.986606597900391 20 33.4798583984375 21 32.490894317626953
|
|
22 32.544773101806641 23 32.842510223388672 24 32.562690734863281 25 32.097831726074219
|
|
26 31.818910598754886 27 31.807209014892578 28 32.289924621582031 29 33.834197998046875
|
|
30 36.755386352539062;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.9539925233402755e-014 1 3.1974423109204508e-014
|
|
2 -4.9737991503207013e-014 3 4.6185277824406512e-014 4 5.6843418860808015e-014 5 5.6843418860808015e-014
|
|
6 3.1974423109204508e-014 7 8.8817841970012523e-015 8 1.2434497875801753e-014 9 4.2632564145606011e-014
|
|
10 3.1974423109204508e-014 11 5.1514348342607263e-014 12 2.4868995751603507e-014
|
|
13 3.5527136788005009e-014 14 9.4146912488213275e-014 15 1.2434497875801753e-013
|
|
16 5.6843418860808015e-014 17 2.8421709430404007e-014 18 4.2632564145606011e-014
|
|
19 6.3948846218409017e-014 20 3.5527136788005009e-014 21 7.1054273576010019e-015
|
|
22 1.4210854715202004e-014 23 4.5297099404706387e-014 24 3.3750779948604759e-014
|
|
25 4.2632564145606011e-014 26 3.5527136788005009e-014 27 6.0396132539608516e-014
|
|
28 6.9277916736609768e-014 29 3.907985046680551e-014 30 -1.9539925233402755e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 29 -13.813052177429199
|
|
30 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.6094603538513184 1 -4.4478750228881836
|
|
2 -2.9686458110809326 3 0.71437418460845947 4 10.104415893554687 5 19.724536895751953
|
|
6 25.896732330322266 7 29.209121704101566 8 31.242265701293945 9 33.244495391845703
|
|
10 34.613201141357422 11 34.694095611572266 12 33.681522369384766 13 31.630367279052731
|
|
14 27.573064804077148 15 20.760955810546875 16 10.294671058654785 17 -1.1619188785552979
|
|
18 -8.6682834625244141 19 -7.5963721275329599 20 0.49200275540351873 21 9.5681381225585938
|
|
22 13.723068237304687 23 12.346641540527344 24 10.084465980529785 25 7.5857362747192392
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|
26 4.4769577980041504 27 0.76604944467544556 28 -2.5760598182678223 29 -5.1590161323547363
|
|
30 -6.6094603538513184;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -30.242918014526371 1 -25.600790023803711
|
|
2 -23.183938980102539 3 -21.68035888671875 4 -18.815471649169922 5 -14.257969856262207
|
|
6 -10.04299259185791 7 -9.3314247131347656 8 -11.439664840698242 9 -13.561625480651855
|
|
10 -15.248368263244629 11 -15.919147491455076 12 -15.067458152770994 13 -13.11916446685791
|
|
14 -10.989387512207031 15 -9.7071199417114258 16 -10.698689460754395 17 -14.011148452758789
|
|
18 -17.833288192749023 19 -20.058290481567383 20 -20.371822357177734 21 -19.884223937988281
|
|
22 -20.217687606811523 23 -20.831178665161133 24 -20.515228271484375 25 -19.926774978637695
|
|
26 -19.74650764465332 27 -20.350984573364258 28 -22.138288497924805 29 -25.451519012451172
|
|
30 -30.242918014526371;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7868849039077759 1 0.76491284370422363
|
|
2 -0.20904931426048279 3 -2.0291159152984619 4 -5.6629042625427246 5 -7.981337547302247
|
|
6 -8.3751344680786133 7 -8.0793123245239258 8 -7.4913358688354501 9 -6.8002691268920898
|
|
10 -5.9783573150634766 11 -4.9016833305358887 12 -3.5883486270904541 13 -2.137040376663208
|
|
14 -0.54784029722213745 15 1.1391085386276245 16 3.2120018005371094 17 5.9699068069458008
|
|
18 8.5032148361206055 19 8.3790817260742187 20 5.3782939910888672 21 1.7636458873748779
|
|
22 -0.25044485926628113 23 -0.38040590286254883 24 -0.21462957561016083 25 0.023154256865382195
|
|
26 0.47900772094726563 27 1.1747727394104004 28 1.7555719614028931 29 2.0445692539215088
|
|
30 1.7868849039077759;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.1514348342607263e-014 1 -4.2632564145606011e-014
|
|
2 -4.6185277824406512e-014 3 -2.8421709430404007e-014 4 -3.1974423109204508e-014
|
|
5 -4.6185277824406512e-014 6 -4.0856207306205761e-014 7 -3.0198066269804258e-014
|
|
8 -3.2862601528904634e-014 9 -3.907985046680551e-014 10 -3.1974423109204508e-014
|
|
11 -3.730349362740526e-014 12 -3.1974423109204508e-014 13 -3.3750779948604759e-014
|
|
14 -4.6185277824406512e-014 15 -3.907985046680551e-014 16 -3.1974423109204508e-014
|
|
17 -4.6185277824406512e-014 18 -3.5527136788005009e-014 19 -3.907985046680551e-014
|
|
20 -3.1974423109204508e-014 21 -3.1974423109204508e-014 22 -2.8421709430404007e-014
|
|
23 -3.3750779948604759e-014 24 -3.5527136788005009e-014 25 -3.907985046680551e-014
|
|
26 -3.907985046680551e-014 27 -4.0856207306205761e-014 28 -3.5527136788005009e-014
|
|
29 -3.2862601528904634e-014 30 -5.1514348342607263e-014;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 29 11.974835395812988
|
|
30 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 29 -6.9999995231628418
|
|
30 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -30.791667938232425 1 -28.185581207275391
|
|
2 -25.597936630249023 3 -23.013559341430664 4 -20.417675018310547 5 -17.795940399169922
|
|
6 -15.13446044921875 7 -12.419827461242676 8 -9.4055843353271484 9 -6.0027737617492676
|
|
10 -2.4336996078491211 11 1.0811665058135986 12 4.3234553337097168 13 7.0766358375549316
|
|
14 9.1253528594970703 15 10.254519462585449 16 10.262331962585449 17 9.2389593124389648
|
|
18 7.4064593315124503 19 4.986687183380127 20 2.2016391754150391 21 -0.72626012563705444
|
|
22 -3.5739820003509521 23 -6.4627981185913086 24 -9.6220560073852539 25 -12.990191459655762
|
|
26 -16.505386352539062 27 -20.105552673339844 28 -23.728359222412109 29 -27.311275482177734
|
|
30 -30.791667938232425;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7792155742645264 1 1.8823951482772827
|
|
2 1.9879060983657839 3 2.0794942378997803 4 2.1404709815979004 5 2.1537303924560547
|
|
6 2.101768970489502 7 1.9667086601257324 8 1.7136555910110474 9 1.3380986452102661
|
|
10 0.87293046712875366 11 0.35903334617614746 12 -0.15511398017406464 13 -0.61507332324981689
|
|
14 -0.96293705701828014 15 -1.1403499841690063 16 -1.1413081884384155 17 -1.0168732404708862
|
|
18 -0.79971128702163696 19 -0.52439731359481812 20 -0.2242191135883331 21 0.071369022130966187
|
|
22 0.33851516246795654 23 0.58836191892623901 24 0.83650326728820801 25 1.071405291557312
|
|
26 1.2831405401229858 27 1.4638546705245972 28 1.6081355810165405 29 1.7132481336593628
|
|
30 1.7792155742645264;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.8713412284851074 1 -4.5447406768798828
|
|
2 -4.2405738830566406 3 -3.9446413516998291 4 -3.6428556442260742 5 -3.3212966918945312
|
|
6 -2.9662501811981201 7 -2.5642366409301758 8 -2.0668036937713623 9 -1.4726040363311768
|
|
10 -0.83712089061737061 11 -0.21194292604923248 12 0.35650211572647095 13 0.82724946737289429
|
|
14 1.1637771129608154 15 1.3314993381500244 16 1.3324344158172607 17 1.2088481187820435
|
|
18 0.98215347528457642 19 0.67255282402038574 20 0.30244749784469604 21 -0.10159569978713989
|
|
22 -0.50828176736831665 23 -0.93360096216201782 24 -1.4121832847595215 25 -1.9362931251525879
|
|
26 -2.4966681003570557 27 -3.0826137065887451 28 -3.6822509765625004 29 -4.2828679084777832
|
|
30 -4.8713412284851074;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 29 -0.5023651123046875
|
|
30 -0.5023651123046875;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 29 -1.7042083740234375
|
|
30 -1.7042083740234375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 29 2.393585205078125
|
|
30 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -30.791667938232425 1 -27.608989715576172
|
|
2 -24.397348403930664 3 -21.177034378051758 4 -17.968896865844727 5 -14.794286727905275
|
|
6 -11.675022125244141 7 -8.6333131790161133 8 -5.4016332626342773 9 -1.8459854125976562
|
|
10 1.8120057582855227 11 5.3527035713195801 12 8.5585517883300781 13 11.213665008544922
|
|
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30 -30.791667938232425;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.7792155742645264 1 1.8695086240768435
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2 1.9508802890777588 3 2.007396936416626 4 2.0239682197570801 5 1.9863307476043701
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30 1.7792155742645264;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.8713412284851074 1 -4.447502613067627
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2 -4.0397591590881348 3 -3.640762090682983 4 -3.2430765628814697 5 -2.8390696048736572
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30 -4.8713412284851074;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 29 -0.10316276550292969
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30 -0.10316276550292969;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 29 -1.8364721536636353
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30 -1.8364721536636353;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 29 4.6960220336914062
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30 4.6960220336914062;
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -31.134351730346683 1 -27.003396987915039
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30 -31.134351730346683;
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.063492007553577423 1 0.27543500065803528
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2 0.61083930730819702 3 0.9722953438758849 4 1.262755274772644 5 1.3855432271957397
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30 0.063492007553577423;
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createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.62595325708389282 1 -0.76856362819671631
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30 -0.62595325708389282;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 29 -3.9271669387817383
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30 -3.9271669387817383;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 29 -4.2987790107727051
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30 -4.2987790107727051;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 29 19.107076644897461
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30 19.107076644897461;
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createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -31.109624862670898 1 -28.493127822875977
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2 -25.912900924682617 3 -23.354452133178711 4 -20.797695159912109 5 -18.217247009277344
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30 -31.109624862670898;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.57828187942504883 1 0.48380586504936213
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2 0.37392649054527283 3 0.25778913497924805 4 0.14369753003120422 5 0.038725271821022034
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30 0.57828187942504883;
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createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.442851185798645 1 -0.21033823490142822
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2 1.1797176599502563 3 2.6075706481933594 4 3.9537239074707031 5 5.0989742279052734
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30 -1.442851185798645;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 29 -0.22357940673828125
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|
30 -0.22357940673828125;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 29 -2.683441162109375
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|
30 -2.683441162109375;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 29 3.5105056762695312
|
|
30 3.5105056762695312;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -31.109624862670898 1 -27.055171966552734
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2 -22.919780731201172 3 -18.777158737182617 4 -14.695328712463377 5 -10.736932754516602
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|
30 -31.109624862670898;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.57828187942504883 1 0.47165194153785706
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|
2 0.33992874622344971 3 0.19270369410514832 4 0.039932869374752045 5 -0.10856150090694427
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|
30 0.57828187942504883;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4428513050079346 1 -0.13863164186477661
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30 -1.4428513050079346;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 29 0.18783910572528839
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|
30 0.18783910572528839;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 29 -1.3418197631835938
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|
30 -1.3418197631835938;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 29 4.2333579063415527
|
|
30 4.2333579063415527;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -31.114253997802734 1 -24.738986968994141
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30 -31.114253997802734;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.046037256717681885 1 -0.094409823417663574
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30 -0.046037256717681885;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.2990455627441406 1 1.0339186191558838
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30 1.2990455627441406;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 29 2.3924803733825684
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30 2.3924803733825684;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 29 -4.616032600402832
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30 -4.616032600402832;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 29 19.866424560546875
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30 19.866424560546875;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -31.137910842895508 1 -26.289304733276367
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30 -31.137910842895508;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.1214071214199066 1 -0.11704903841018677
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2 -0.10628953576087952 3 -0.088988661766052246 4 -0.066257424652576447 5 -0.040364407002925873
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30 -0.1214071214199066;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.39827775955200195 1 0.33280327916145325
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30 0.39827775955200195;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 29 0.050222177058458328
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30 0.050222177058458328;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 29 -1.9773330688476563
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30 -1.9773330688476563;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 29 3.1185297966003418
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30 3.1185297966003418;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -31.137886047363285 1 -26.536188125610352
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2 -21.654092788696289 3 -16.701910018920898 4 -11.889952659606934 5 -7.4285273551940909
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6 -3.5279290676116943 7 -0.39845073223114014 8 2.0747582912445068 9 4.1540379524230957
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30 -31.137886047363285;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.12079277634620667 1 -0.11695551872253417
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2 -0.10742148011922836 3 -0.092074744403362274 4 -0.071794793009757996 5 -0.048390496522188187
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30 -0.12079277634620667;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40048283338546753 1 0.33803194761276245
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|
2 0.27234113216400146 3 0.20678183436393738 4 0.14457778632640839 5 0.088611163198947906
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|
30 0.40048283338546753;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 29 0.73360329866409302
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|
30 0.73360329866409302;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 29 -2.146676778793335
|
|
30 -2.146676778793335;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 29 4.9628968238830566
|
|
30 4.9628968238830566;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -30.891504287719723 1 -24.522085189819336
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|
2 -17.649213790893555 3 -10.652205467224121 4 -3.9100801944732666 5 2.1994872093200684
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|
6 7.3005576133728036 7 11.01851749420166 8 13.640583992004395 9 15.694511413574217
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|
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|
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|
|
30 -30.891504287719723;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.57192438840866089 1 -0.63683301210403442
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|
2 -0.59940809011459351 3 -0.44726282358169556 4 -0.19378767907619476 5 0.12370945513248444
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6 0.45019868016242981 7 0.72186267375946045 8 -0.14766934514045715 9 -2.8290681838989258
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|
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|
14 -23.064985275268555 15 -24.232320785522461 16 -22.945869445800781 17 -19.488786697387695
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|
30 -0.57192438840866089;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.0963287353515625 1 3.2362792491912842
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|
2 2.3064746856689453 3 1.3712158203125 4 0.49358174204826349 5 -0.27157583832740784
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|
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26 2.1833770275115967 27 2.6642186641693115 28 3.1488118171691895 29 3.6288976669311523
|
|
30 4.0963287353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 29 7.8716464042663574
|
|
30 7.8716464042663574;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 29 -5.2183413505554199
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|
30 -5.2183413505554199;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 29 18.869667053222656
|
|
30 18.869667053222656;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.24379152059555054 1 -0.59331756830215454
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|
2 -1.469483494758606 3 -2.3076906204223633 4 -3.054224967956543 5 -3.6610155105590816
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14 -4.2263927459716797 15 -4.2263927459716797 16 -3.924587726593018 17 -3.1428987979888916
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18 -2.059222936630249 19 -0.83356392383575439 20 0.38032928109169006 21 1.4089032411575317
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22 2.0389211177825928 23 2.2606580257415771 24 2.2532711029052734 25 2.0632963180541992
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26 1.7421672344207764 27 1.3441600799560547 28 0.92467832565307617 29 0.53930139541625977
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30 0.24379152059555054;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 22.344387054443359 1 16.909933090209961
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2 10.678266525268555 3 4.2432489395141602 4 -1.7993642091751101 5 -6.853205680847168
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6 -10.322160720825195 7 -11.6107177734375 8 -11.6107177734375 9 -11.6107177734375
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18 -3.0296201705932617 19 1.9451066255569458 20 6.9150705337524414 21 11.251047134399414
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22 14.333324432373049 23 16.290742874145508 24 17.741292953491211 25 18.80244255065918
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26 19.590536117553711 27 20.221742630004883 28 20.812711715698242 29 21.480869293212891
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30 22.344387054443359;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.3819105625152588 1 1.2388668060302734
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2 1.1852514743804932 3 1.2335084676742554 4 1.3622055053710937 5 1.5268130302429199
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6 1.6688370704650879 7 1.727596640586853 8 1.727596640586853 9 1.727596640586853
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10 1.727596640586853 11 1.727596640586853 12 1.727596640586853 13 1.727596640586853
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14 1.727596640586853 15 1.727596640586853 16 1.6242309808731079 17 1.3989219665527344
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18 1.1916766166687012 19 1.1089022159576416 20 1.1874918937683105 21 1.3823864459991455
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22 1.5763565301895142 23 1.6937965154647827 24 1.7523573637008667 25 1.7540769577026367
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26 1.7102879285812378 27 1.6363102197647095 28 1.5477449893951416 29 1.4586704969406128
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30 1.3819105625152588;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 29 -1.0046461820602417
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30 -1.0046461820602417;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 29 -0.32945960760116577
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30 -0.32945960760116577;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 29 5.0041308403015137
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30 5.0041308403015137;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -9.2780418395996094 1 -6.8541646003723145
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2 -4.364905834197998 3 -1.9612200260162356 4 0.24524153769016266 5 2.1411449909210205
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6 3.5810508728027344 7 4.3765091896057129 8 4.5909738540649414 9 4.0939574241638184
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30 -9.2780418395996094;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 26.325061798095703 1 21.563512802124023
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2 16.326986312866211 3 10.928187370300293 4 5.7000908851623535 5 0.97548425197601318
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22 14.333324432373049 23 16.355855941772461 24 18.128993988037109 25 19.700977325439453
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26 21.119338989257813 27 22.433889389038086 28 23.698823928833008 29 24.973947525024414
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30 26.325061798095703;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -10.45317554473877 1 -7.8009829521179199
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2 -5.4693679809570313 3 -3.6165070533752441 4 -2.2798049449920654 5 -1.3945920467376709
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18 3.8286118507385249 19 3.3051819801330566 20 2.7899050712585449 21 2.2443211078643799
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22 1.5763564109802246 23 0.68363314867019653 24 -0.45340469479560852 25 -1.8095035552978516
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26 -3.3479588031768799 27 -5.026008129119873 28 -6.7988896369934082 29 -8.6223316192626953
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30 -10.45317554473877;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 29 -1.0796340703964233
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30 -1.0796340703964233;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 29 -1.7368408441543579
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|
30 -1.7368408441543579;
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|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 29 8.5969715118408203
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|
30 8.5969715118408203;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -32 1 -29.647308349609375 2 -27.145004272460938
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3 -24.652191162109375 4 -22.313369750976563 5 -20.261346817016602 6 -18.62132453918457
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7 -17.515094757080078 8 -16.874471664428711 9 -16.529411315917969 10 -16.449352264404297
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19 -27.393264770507813 20 -29.691204071044922 21 -31.358388900756832 22 -32 23 -32
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|
24 -32 25 -32 26 -32 27 -32 28 -32 29 -32 30 -32;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -24 1 -22.971471786499023 2 -21.792276382446289
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|
3 -20.560075759887695 4 -19.376394271850586 5 -18.342914581298828 6 -17.558977127075195
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7 -17.121330261230469 8 -17.044368743896484 9 -17.237392425537109 10 -17.640813827514648
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11 -18.196578979492188 12 -18.846668243408203 13 -19.531793594360352 14 -20.190412521362305
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19 -23.224376678466797 20 -23.650724411010742 21 -23.9111328125 22 -24 23 -24 24 -24
|
|
25 -24 26 -24 27 -24 28 -24 29 -24 30 -24;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.8685355242005244e-008 1 -3.0137991905212402
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|
2 -6.157677173614502 3 -9.2642946243286133 4 -12.19172191619873 5 -14.820254325866701
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6 -17.045585632324219 7 -18.769342422485352 8 -20.177377700805664 9 -21.47907829284668
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18 -12.688055992126465 19 -8.1241321563720703 20 -4.0486030578613281 21 -1.1211363077163696
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22 4.8283556708383912e-008 23 4.8689237530652463e-008 24 4.9866798690345604e-008
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|
25 5.1627399244580374e-008 26 5.3450250447895087e-008 27 5.5513623919978272e-008
|
|
28 5.7276366760561359e-008 29 5.8506348210585202e-008 30 5.8687096071707856e-008;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 29 4.2824339866638184
|
|
30 4.2824339866638184;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 29 -5.357668399810791
|
|
30 -5.357668399810791;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
|
|
30 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.155668258666992 1 -10.206652641296387
|
|
2 6.4879579544067383 3 14.798100471496582 4 16.132713317871094 5 16.241878509521484
|
|
6 14.487950325012207 7 11.116862297058105 8 7.140007495880127 9 3.2340538501739502
|
|
10 0.040947921574115753 11 -1.9241896867752075 12 -2.5688841342926025 13 -2.2487587928771973
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|
14 -1.3270891904830933 15 0.00080579734640195966 16 0.83619332313537598 17 0.22312396764755249
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|
18 -2.3772406578063965 19 -8.6525459289550781 20 -17.828889846801758 21 -26.350345611572266
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|
22 -33.237567901611328 23 -38.484786987304688 24 -41.432727813720703 25 -42.078254699707031
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|
26 -40.7603759765625 27 -37.931064605712891 28 -34.251499176025391 29 -30.341251373291016
|
|
30 -26.155668258666992;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.8953051567077637 1 -6.9139542579650879
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|
2 -9.344782829284668 3 -11.688542366027832 4 -14.953113555908205 5 -18.742473602294922
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|
6 -22.101001739501953 7 -23.255084991455078 8 -21.681465148925781 9 -19.127553939819336
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|
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|
14 -0.95763903856277466 15 0.00060939026298001409 16 1.3739734888076782 17 3.6887559890747075
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|
18 3.6583113670349121 19 4.8026995658874512 20 6.2345833778381348 21 3.8895459175109863
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26 -2.6220228672027588 27 -5.1375017166137695 28 -6.8649153709411621 29 -6.4938712120056152
|
|
30 -4.8953051567077637;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6146078109741211 1 1.8429132699966428
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|
2 -2.1137409210205078 3 -4.1280755996704102 4 -4.5375175476074219 5 -4.8864984512329102
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|
6 -4.8666424751281738 7 -4.0460052490234375 8 -2.7002463340759277 9 -1.4402183294296265
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|
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|
14 0.028862891718745232 15 -0.00013687326281797141 16 0.0011480401735752821 17 0.11784740537405014
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|
18 0.51193445920944214 19 1.3934153318405151 20 2.3929569721221924 21 3.8476452827453613
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|
22 5.3141064643859863 23 6.1869440078735352 24 6.8534126281738281 25 7.4161424636840829
|
|
26 7.9183111190795898 27 8.1699638366699219 28 7.8779020309448242 29 6.8989768028259277
|
|
30 5.6146078109741211;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 29 4.060394287109375
|
|
30 4.060394287109375;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.453770437365165e-011 1 1.8943069335364271e-011
|
|
2 -1.8900436771218665e-012 3 1.0103917702508625e-011 4 8.9670493252924643e-012 5 -3.637978807091713e-012
|
|
6 1.4779288903810084e-012 7 2.4371615836571436e-011 8 9.6065377874765545e-012 9 -2.5863755581667647e-012
|
|
10 6.8780536821577698e-012 11 6.2598815020464826e-012 12 1.1411316336307209e-011
|
|
13 -5.0448534238967113e-012 14 -1.5113243989617331e-011 15 -1.2889245226688217e-011
|
|
16 1.5489831639570184e-012 17 -3.6095570976613089e-012 18 9.5994323601189535e-012
|
|
19 8.6579632352368208e-012 20 -5.9898752624576446e-012 21 -6.0396132539608516e-014
|
|
22 -3.2720492981752614e-012 23 -4.6327386371558532e-012 24 1.6555645743210334e-012
|
|
25 1.1866063687193673e-012 26 5.3717030823463574e-012 27 -2.3945290195115376e-012
|
|
28 -3.709033080667723e-012 29 2.6290081223123707e-012 30 1.4878764886816498e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 29 23.902036666870117
|
|
30 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.6351447105407715 1 2.9579787254333496
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|
2 3.1365447044372559 3 3.1590390205383301 4 3.0807268619537354 5 2.9557452201843262
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|
6 2.8262505531311035 7 2.8935036659240723 8 3.1115500926971436 9 3.123002290725708
|
|
10 2.8879821300506592 11 2.3781185150146484 12 1.6366201639175415 13 0.86281365156173706
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14 0.27072620391845703 15 -0.00027724273968487978 16 0.12951765954494476 17 0.59499406814575195
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|
18 1.4024040699005127 19 2.5468156337738037 20 3.6264476776123047 21 4.4327225685119629
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22 4.8908262252807617 23 5.1495137214660645 24 5.0420045852661133 25 4.7311525344848633
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26 4.411226749420166 27 4.0964198112487793 28 3.6571986675262451 29 3.0813894271850586
|
|
30 2.6351447105407715;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.6554808616638184 1 -8.1699714660644531
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|
2 -11.650931358337402 3 -17.697193145751953 4 -22.035663604736328 5 -24.505731582641602
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6 -26.584758758544922 7 -29.72346305847168 8 -34.07659912109375 9 -37.445274353027344
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10 -39.746257781982422 11 -40.65277099609375 12 -39.772621154785156 13 -36.832489013671875
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26 -6.0169939994812012 27 1.1440703868865967 28 5.1569609642028809 29 2.2297425270080566
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|
30 -6.6554808616638184;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 15.305037498474121 1 17.101812362670898
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|
2 17.781646728515625 3 17.066326141357422 4 15.917945861816406 5 14.824714660644531
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|
6 13.793713569641113 7 13.534036636352539 8 13.618127822875977 9 12.864992141723633
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10 11.344451904296875 11 9.1349716186523437 12 6.3791003227233887 13 3.5515456199645996
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|
18 8.4040546417236328 19 15.332375526428223 20 21.029207229614258 21 24.441083908081055
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|
22 26.546768188476562 23 28.049654006958008 24 28.050924301147461 25 27.284263610839844
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|
26 26.392419815063477 27 25.01732063293457 28 22.339803695678711 29 18.582286834716797
|
|
30 15.305037498474121;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
|
|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3447910280083306e-012 1 1.6058265828178264e-012
|
|
2 3.3679725675028749e-012 3 1.8474111129762605e-013 4 -2.1316282072803006e-013 5 2.2595258997171186e-012
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|
6 1.5774048733874224e-012 7 -7.2475359047530219e-013 8 5.6843418860808015e-014 9 1.3926637620897964e-012
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|
10 -7.1054273576010019e-015 11 1.9042545318370685e-012 12 1.8474111129762605e-012
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|
13 1.7621459846850485e-012 14 3.787192781601334e-012 15 4.2206238504149951e-012 16 1.6555645743210334e-012
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17 -2.7000623958883807e-013 18 2.9416469260468148e-012 19 2.5224267119483557e-012
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20 -7.9580786405131221e-013 21 -1.4210854715202004e-013 22 -7.531752999057062e-013
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23 -1.1795009413617663e-012 24 -1.6342482922482304e-013 25 8.0291329140891321e-013
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|
26 5.1869619710487314e-013 27 4.5474735088646412e-013 28 1.2079226507921703e-012
|
|
29 1.2505552149377763e-012 30 2.3590018827235326e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 29 19.571178436279297
|
|
30 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -38.367763519287109 1 -54.918487548828125
|
|
2 -72.478157043457031 3 -81.759193420410156 4 -79.608985900878906 5 -69.18267822265625
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|
6 -56.536464691162109 7 -48.778411865234375 8 -45.759265899658203 9 -44.076316833496094
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|
10 -43.864166259765625 11 -44.913414001464844 12 -45.736862182617188 13 -45.538772583007812
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14 -45.450584411621094 15 -47.0218505859375 16 -50.383880615234375 17 -54.844203948974609
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18 -59.517185211181641 19 -52.97607421875 20 -37.710514068603516 21 -25.567422866821289
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26 -25.743728637695312 27 -28.832130432128906 28 -31.934293746948242 29 -34.915687561035156
|
|
30 -38.367763519287109;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.532534599304197 1 -25.361623764038086
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|
2 -28.857877731323239 3 -26.225549697875977 4 -23.644414901733398 5 -20.99871826171875
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|
6 -16.735546112060547 7 -11.38511848449707 8 -5.1181516647338867 9 1.8588961362838747
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18 -21.594207763671875 19 -19.890310287475586 20 -10.78586483001709 21 -0.99459397792816173
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26 -10.105134010314941 27 -15.5821533203125 28 -19.622058868408203 29 -19.658206939697266
|
|
30 -15.532534599304197;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.9856200218200684 1 10.725616455078125
|
|
2 19.913789749145508 3 27.054765701293945 4 29.585235595703125 5 28.531436920166016
|
|
6 26.191940307617188 7 25.245260238647461 8 25.312471389770508 9 25.764106750488281
|
|
10 26.474601745605469 11 27.374887466430664 12 28.585973739624023 13 30.329128265380859
|
|
14 32.719646453857422 15 35.978755950927734 16 40.985889434814453 17 47.027717590332031
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|
18 50.801891326904297 19 46.644950866699219 20 39.098609924316406 21 35.373538970947266
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|
22 34.711566925048828 23 33.299942016601563 24 30.774242401123043 25 27.569852828979492
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|
26 24.069753646850586 27 20.308206558227539 28 16.126873016357422 29 11.541142463684082
|
|
30 6.9856200218200684;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3677947663381929e-013 1 1.1368683772161603e-013
|
|
2 8.5265128291212022e-014 3 9.9475983006414026e-014 4 9.2370555648813024e-014 5 6.3948846218409017e-014
|
|
6 8.1712414612411521e-014 7 7.638334409421077e-014 8 8.7041485130612273e-014 9 6.3948846218409017e-014
|
|
10 6.9277916736609768e-014 11 8.8817841970012523e-014 12 9.7699626167013776e-014
|
|
13 6.0396132539608516e-014 14 7.1054273576010019e-014 15 5.6843418860808015e-014
|
|
16 1.021405182655144e-013 17 6.3948846218409017e-014 18 8.5265128291212022e-014 19 8.5265128291212022e-014
|
|
20 6.3948846218409017e-014 21 7.815970093361102e-014 22 4.2632564145606011e-014 23 3.3750779948604759e-014
|
|
24 9.0594198809412774e-014 25 7.638334409421077e-014 26 9.0594198809412774e-014 27 6.7501559897209518e-014
|
|
28 4.7961634663806763e-014 29 2.1316282072803006e-014 30 1.3677947663381929e-013;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 29 12.266913414001465
|
|
30 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -12.984813690185547 1 3.9038877487182617
|
|
2 19.158157348632812 3 27.738142013549805 4 25.266229629516602 5 14.185168266296387
|
|
6 1.6158673763275146 7 -5.9059534072875977 8 -8.8994646072387695 9 -10.26630973815918
|
|
10 -9.7143058776855469 11 -8.059234619140625 12 -7.6268634796142569 13 -9.6149883270263672
|
|
14 -13.294835090637207 15 -17.420495986938477 16 -21.47618293762207 17 -24.327301025390625
|
|
18 -24.696500778198242 19 -26.730615615844727 20 -32.112678527832031 21 -37.122207641601562
|
|
22 -39.095684051513672 23 -39.705604553222656 24 -40.1715087890625 25 -39.916675567626953
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|
26 -38.361423492431641 27 -34.873062133789063 28 -29.100526809692383 29 -21.408597946166992
|
|
30 -12.984813690185547;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.8923377990722656 1 -2.7522835731506348
|
|
2 5.8934283256530762 3 12.89738941192627 4 16.234552383422852 5 16.103883743286133
|
|
6 14.229520797729492 7 12.874041557312012 8 12.514152526855469 9 12.588631629943848
|
|
10 13.272945404052734 11 14.625152587890627 12 16.794429779052734 13 19.790851593017578
|
|
14 23.364408493041992 15 27.32579231262207 16 30.876996994018555 17 33.279220581054688
|
|
18 34.393024444580078 19 31.349594116210934 20 23.406644821166992 21 14.972143173217773
|
|
22 11.068672180175781 23 10.651718139648438 24 9.1196432113647461 25 6.8017334938049316
|
|
26 4.1270565986633301 27 0.98901534080505371 28 -2.6759684085845947 29 -6.3962507247924805
|
|
30 -9.8923377990722656;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1286431550979614 1 2.8514444828033447
|
|
2 4.5216598510742187 3 5.3392343521118164 4 5.3250422477722168 5 4.1906442642211914
|
|
6 2.6596095561981201 7 1.3228789567947388 8 0.049419775605201721 9 -1.1390336751937866
|
|
10 -2.0306627750396729 11 -2.6571452617645264 12 -3.5681347846984863 13 -5.2156105041503906
|
|
14 -7.4944920539855966 15 -9.9193553924560547 16 -12.210635185241699 17 -13.453320503234863
|
|
18 -12.31411075592041 19 -10.872245788574219 20 -10.503097534179687 21 -9.8636674880981445
|
|
22 -8.8120288848876953 23 -7.9892239570617676 24 -7.0464396476745605 25 -5.8083419799804687
|
|
26 -4.2584757804870605 27 -2.5008444786071777 28 -0.80239951610565186 29 0.46507337689399714
|
|
30 1.1286431550979614;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.1514348342607263e-014 1 -4.2632564145606011e-014
|
|
2 -5.3290705182007514e-014 3 -3.907985046680551e-014 4 -3.907985046680551e-014 5 -6.3948846218409017e-014
|
|
6 -5.3290705182007514e-014 7 -3.907985046680551e-014 8 -4.1744385725905886e-014 9 -4.6185277824406512e-014
|
|
10 -4.2632564145606011e-014 11 -5.3290705182007514e-014 12 -4.2632564145606011e-014
|
|
13 -4.4408920985006262e-014 14 -6.0396132539608516e-014 15 -6.2172489379008766e-014
|
|
16 -4.6185277824406512e-014 17 -4.6185277824406512e-014 18 -5.6843418860808015e-014
|
|
19 -5.3290705182007514e-014 20 -3.907985046680551e-014 21 -3.5527136788005009e-014
|
|
22 -3.5527136788005009e-014 23 -3.730349362740526e-014 24 -4.9737991503207013e-014
|
|
25 -4.7961634663806763e-014 26 -5.1514348342607263e-014 27 -4.6185277824406512e-014
|
|
28 -5.1514348342607263e-014 29 -3.9968028886505635e-014 30 -5.1514348342607263e-014;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 29 15.825918197631836
|
|
30 15.825918197631836;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 29 7.0000004768371582
|
|
30 7.0000004768371582;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.3237147331237793 1 -6.8583798408508301
|
|
2 -7.5296173095703134 3 -6.9836750030517578 4 -5.3970527648925781 5 -3.4154880046844482
|
|
6 -1.6502456665039062 7 -0.34182032942771912 8 0.49196526408195501 9 0.63338887691497803
|
|
10 0.25574970245361328 11 -0.022936634719371796 12 0.29439699649810791 13 1.2769150733947754
|
|
14 3.0186750888824463 15 5.320744514465332 16 7.507943630218505 17 8.394108772277832
|
|
18 7.4992494583129874 19 5.7201352119445801 20 3.8034999370574951 21 1.9200783967971802
|
|
22 0.30309596657752991 23 -0.28973895311355591 24 -0.16622200608253479 25 0.10005857795476913
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|
26 0.1821693629026413 27 -0.24146541953086853 28 -1.4643914699554443 29 -3.3154666423797607
|
|
30 -5.3237147331237793;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -22.743560791015625 1 -20.968080520629883
|
|
2 -18.339330673217773 3 -15.322650909423826 4 -12.163801193237305 5 -8.7282514572143555
|
|
6 -4.9260087013244629 7 -0.87230372428894043 8 3.3234555721282959 9 7.5816559791564941
|
|
10 11.641273498535156 11 15.256222724914551 12 18.407505035400391 13 20.972604751586914
|
|
14 22.557382583618164 15 22.743967056274414 16 21.183822631835938 17 18.367206573486328
|
|
18 15.249690055847166 19 12.066604614257812 20 8.6560878753662109 21 5.0506157875061035
|
|
22 1.2620786428451538 23 -2.7158238887786865 24 -6.6910495758056641 25 -10.543157577514648
|
|
26 -14.23554801940918 27 -17.614397048950195 28 -20.343898773193359 29 -22.127750396728516
|
|
30 -22.743560791015625;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 18.904888153076172 1 23.734996795654297
|
|
2 27.226154327392578 3 29.192365646362308 4 28.656854629516605 5 25.873859405517578
|
|
6 22.201339721679688 7 19.017749786376953 8 15.838645935058596 9 11.69051456451416
|
|
10 7.8863654136657715 11 5.8520259857177734 12 6.2929215431213379 13 8.7929344177246094
|
|
14 13.126134872436523 15 18.904651641845703 16 25.027061462402344 17 29.80410194396973
|
|
18 31.98909759521484 19 31.679788589477539 20 29.601797103881836 21 25.468158721923828
|
|
22 19.007467269897461 23 12.743743896484375 24 9.2033100128173828 25 7.5394868850708008
|
|
26 6.9044432640075684 27 7.748955249786377 28 10.643674850463867 29 14.700573921203612
|
|
30 18.904888153076172;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.5527136788005009e-014 1 -3.730349362740526e-014
|
|
2 -4.0856207306205761e-014 3 -3.5527136788005009e-014 4 -2.1316282072803006e-014
|
|
5 -3.5527136788005009e-014 6 -3.907985046680551e-014 7 -4.2632564145606011e-014 8 -4.2632564145606011e-014
|
|
9 -4.2632564145606011e-014 10 -3.907985046680551e-014 11 -4.2632564145606011e-014
|
|
12 -3.5527136788005009e-014 13 -3.3750779948604759e-014 14 -4.2632564145606011e-014
|
|
15 -4.7961634663806763e-014 16 -3.907985046680551e-014 17 -3.5527136788005009e-014
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|
18 -4.4408920985006262e-014 19 -4.2632564145606011e-014 20 -2.8421709430404007e-014
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|
21 -2.8421709430404007e-014 22 -3.907985046680551e-014 23 -2.8421709430404007e-014
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|
24 -4.6185277824406512e-014 25 -4.0856207306205761e-014 26 -4.6185277824406512e-014
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|
27 -3.3750779948604759e-014 28 -4.7961634663806763e-014 29 -4.6185277824406512e-014
|
|
30 -3.5527136788005009e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031
|
|
30 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3322676295501878e-015 1 -6.2172489379008766e-015
|
|
2 0 3 -7.1054273576010019e-015 4 -5.773159728050814e-015 5 -2.6645352591003757e-015
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|
6 -6.6613381477509392e-015 7 -5.773159728050814e-015 8 -6.6613381477509392e-015 9 -4.2188474935755949e-015
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|
10 -4.9960036108132044e-015 11 -4.8849813083506888e-015 12 -3.3306690738754696e-015
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|
13 -5.9952043329758453e-015 14 -6.6613381477509392e-015 15 -1.1546319456101628e-014
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|
16 -2.2204460492503131e-015 17 -6.2172489379008766e-015 18 -4.8849813083506888e-015
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|
19 -4.8849813083506888e-015 20 -1.3322676295501878e-015 21 -3.9968028886505635e-015
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|
22 -3.5527136788005009e-015 23 -3.9968028886505635e-015 24 -2.886579864025407e-015
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|
25 -4.2188474935755949e-015 26 -6.1894933622852477e-015 27 -2.6645352591003757e-015
|
|
28 -8.8817841970012523e-016 29 -1.5543122344752192e-015 30 -1.3322676295501878e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.48388233780860895 1 -0.48300495743751526
|
|
2 -0.47498816251754766 3 -0.15118218958377838 4 0.3246808648109436 5 0.76135599613189697
|
|
6 1.095703125 7 1.3200615644454956 8 1.3887703418731689 9 1.2809907197952271 10 1.1281285285949707
|
|
11 1.052283763885498 12 1.0109347105026245 13 0.89289188385009766 14 0.70366936922073364
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|
15 0.4808247983455658 16 0.29235973954200745 17 -0.018216997385025024 18 -0.52858418226242065
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|
19 -0.89630734920501709 20 -1.0273759365081787 21 -1.1069730520248413 22 -1.3313058614730835
|
|
23 -1.3821250200271606 24 -1.2208191156387329 25 -1.002714991569519 26 -0.87208002805709839
|
|
27 -0.84000515937805176 28 -0.79550892114639282 29 -0.69146144390106201 30 -0.48388233780860895;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.7036542892456055 1 -5.8604106903076172
|
|
2 -5.540369987487793 3 -4.954582691192627 4 -4.1422901153564453 5 -3.082627534866333
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|
6 -1.849830150604248 7 -0.54216265678405762 8 0.73304533958435059 9 1.9115985631942747
|
|
10 2.9542250633239746 11 3.8190407752990727 12 4.5553584098815918 13 5.1766619682312012
|
|
14 5.5872058868408203 15 5.7042698860168457 16 5.4552803039550781 17 4.9449553489685059
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|
18 4.3692317008972168 19 3.6951327323913574 20 2.8450865745544434 21 1.8520994186401367
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|
22 0.73919904232025146 23 -0.49342784285545349 24 -1.7323882579803467 25 -2.9317588806152344
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|
26 -4.0600953102111816 27 -5.0371885299682617 28 -5.7120285034179687 29 -5.9667019844055176
|
|
30 -5.7036542892456055;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.839598417282104 1 7.0504446029663086
|
|
2 9.2686185836791992 3 10.738156318664551 4 10.674283981323242 5 8.9060792922973633
|
|
6 6.372652530670166 7 4.1073956489562988 8 1.7863621711730957 9 -1.3068450689315796
|
|
10 -4.1517915725708008 11 -5.6744875907897949 12 -5.3023905754089355 13 -3.3816535472869873
|
|
14 -0.22024860978126526 15 3.8390228748321529 16 8.1850471496582031 17 11.755599021911621
|
|
18 13.543069839477539 19 13.470688819885254 20 11.984844207763672 21 8.8914823532104492
|
|
22 4.0991382598876953 23 -0.45208263397216791 24 -2.9506468772888184 25 -4.0635943412780762
|
|
26 -4.4731755256652832 27 -3.8608591556549072 28 -1.8267930746078489 29 0.96377497911453236
|
|
30 3.839598417282104;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 0 2 -2.1316282072803006e-014
|
|
3 7.1054273576010019e-015 4 -1.0658141036401503e-014 5 -2.8421709430404007e-014 6 -1.0658141036401503e-014
|
|
7 -1.4210854715202004e-014 8 -2.4868995751603507e-014 9 -3.5527136788005009e-015
|
|
10 -1.7763568394002505e-014 11 -2.1316282072803006e-014 12 -1.4210854715202004e-014
|
|
13 -1.0658141036401503e-014 14 -7.1054273576010019e-015 15 -1.4210854715202004e-014
|
|
16 -1.0658141036401503e-014 17 -3.5527136788005009e-015 18 0 19 -3.1974423109204508e-014
|
|
20 -1.4210854715202004e-014 21 -1.7763568394002505e-014 22 -1.0658141036401503e-014
|
|
23 -1.0658141036401503e-014 24 -7.1054273576010019e-015 25 -1.4210854715202004e-014
|
|
26 -1.5987211554602254e-014 27 -1.7763568394002505e-014 28 0 29 -2.6645352591003757e-014
|
|
30 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 29 9.3493785858154297
|
|
30 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 -4.8849813083506888e-015 2 -2.6645352591003757e-015
|
|
3 -8.8817841970012523e-016 4 -4.4408920985006262e-015 5 -1.7763568394002505e-015
|
|
6 -2.6645352591003757e-015 7 -6.2172489379008766e-015 8 -4.4408920985006262e-015
|
|
9 -7.1054273576010019e-015 10 -2.4424906541753444e-015 11 -3.8857805861880479e-015
|
|
12 -3.5527136788005009e-015 13 -3.5527136788005009e-015 14 -2.6645352591003757e-015
|
|
15 -7.9936057773011271e-015 16 -2.6645352591003757e-015 17 -6.2172489379008766e-015
|
|
18 -1.7763568394002505e-015 19 -4.4408920985006262e-015 20 -2.6645352591003757e-015
|
|
21 0 22 -6.2172489379008766e-015 23 -3.1086244689504383e-015 24 -3.9968028886505635e-015
|
|
25 -2.6645352591003757e-015 26 -3.6637359812630166e-015 27 -3.1086244689504383e-015
|
|
28 -5.3290705182007514e-015 29 1.7763568394002505e-015 30 0;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1236474861675561e-008 1 1.0997301735926612e-008
|
|
2 1.0389181959169491e-008 3 9.5452810100482566e-009 4 8.6515896668970527e-009 5 7.9565909416601244e-009
|
|
6 7.279852276553811e-009 7 7.0672481200517723e-009 8 6.4789649201202337e-009 9 4.9640331845068886e-009
|
|
10 2.7197066820860982e-009 11 2.9284161207066006e-010 12 -2.271754118154945e-009
|
|
13 -4.4306389668236079e-009 14 -5.950774983887186e-009 15 -6.6026109024619473e-009
|
|
16 -6.3776814940297299e-009 17 -6.210417957674963e-009 18 -5.8238001088284364e-009
|
|
19 -5.411076031691664e-009 20 -4.9940722668395665e-009 21 -4.7753667686833978e-009
|
|
22 -4.6871675429827064e-009 23 -4.0295642378396224e-009 24 -2.1338408817683785e-009
|
|
25 3.7713157596819258e-010 26 3.2882832012859353e-009 27 6.2855605165168527e-009
|
|
28 8.8486524774111786e-009 29 1.0706036945862252e-008 30 1.1351984241514401e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.049735232072635e-008 1 -1.0307177333856998e-008
|
|
2 -9.9362376104750183e-009 3 -9.6346335354269286e-009 4 -9.0952791964582502e-009
|
|
5 -8.7751743649278069e-009 6 -8.4860554139254418e-009 7 -8.2705042814268381e-009
|
|
8 -8.0239459521180834e-009 9 -7.3873684947045604e-009 10 -6.425358023420813e-009
|
|
11 -5.3820521372927033e-009 12 -4.181249568802059e-009 13 -3.3919964614881337e-009
|
|
14 -2.6071260705862187e-009 15 -2.5918054369356014e-009 16 -2.2384871734004719e-009
|
|
17 -2.024298950686898e-009 18 -1.6549698278467417e-009 19 -1.2722568554224267e-009
|
|
20 -8.9574914152734653e-010 21 -6.4016614231832136e-010 22 -5.5489546291198621e-010
|
|
23 -9.5059460303303922e-010 24 -2.1303465658206733e-009 25 -3.7120111429089771e-009
|
|
26 -5.5565991807782211e-009 27 -7.2684165353109628e-009 28 -9.103510834052031e-009
|
|
29 -1.0291417495977839e-008 30 -1.0712660092337956e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0068611722147125e-008 1 9.8835384321205311e-009
|
|
2 9.4535463901479488e-009 3 8.9237266465147513e-009 4 8.3051814314671901e-009 5 7.9043536160838812e-009
|
|
6 7.3615527007575565e-009 7 7.2121366656574537e-009 8 6.8121437379886621e-009 9 5.7860138902299241e-009
|
|
10 4.3336680910499581e-009 11 2.687651434740701e-009 12 1.0436355113441209e-009 13 -4.3594261533996819e-010
|
|
14 -1.4735762610129655e-009 15 -1.9082047053586848e-009 16 -1.9937149708937341e-009
|
|
17 -2.3753792266489882e-009 18 -2.9027467096653936e-009 19 -3.4427030115580237e-009
|
|
20 -3.9904053394934635e-009 21 -4.2932555288643925e-009 22 -4.4588612801987892e-009
|
|
23 -3.9198688739361387e-009 24 -2.2321311465844929e-009 25 9.3615247498401999e-011
|
|
26 2.7315183448450853e-009 27 5.4547211192357281e-009 28 7.8904278666414029e-009
|
|
29 9.5302565839006093e-009 30 1.0152310991884406e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
|
|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3997789594100141e-008 1 -1.3999486014881768e-008
|
|
2 -1.4001377834915729e-008 3 -1.4000409720438256e-008 4 -1.4000523407275978e-008
|
|
5 -1.3992210057267584e-008 6 -1.3999397197039798e-008 7 -1.3999781778295528e-008
|
|
8 -1.3999263970276843e-008 9 -1.3999503778450162e-008 10 -1.4000136161484988e-008
|
|
11 -1.4000296033600534e-008 12 -1.3999702730416175e-008 13 -1.4000763215449297e-008
|
|
14 -1.4002689674441626e-008 15 -1.4004390536115352e-008 16 -1.4002024428805271e-008
|
|
17 -1.3999644110640475e-008 18 -1.3999485126703348e-008 19 -1.3996706016428107e-008
|
|
20 -1.3998564085682119e-008 21 -1.399151283720812e-008 22 -1.3992309533250591e-008
|
|
23 -1.3998075587551284e-008 24 -1.399781979216641e-008 25 -1.3998617376387301e-008
|
|
26 -1.4001999559809519e-008 27 -1.4001081183323549e-008 28 -1.3995240522035601e-008
|
|
29 -1.3997503600648997e-008 30 -1.3997526693287909e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.7859010976480931e-008 1 4.7854122442458902e-008
|
|
2 4.7849670892219365e-008 3 4.785783147553957e-008 4 4.7851898443695973e-008 5 4.7858172536052734e-008
|
|
6 4.7859764151780837e-008 7 4.7852985574081686e-008 8 4.7853347950876923e-008 9 4.7855131413143681e-008
|
|
10 4.7853749407522628e-008 11 4.7855564844212495e-008 12 4.784728702134089e-008 13 4.7857358964620289e-008
|
|
14 4.7848679685102979e-008 15 4.7865107433153753e-008 16 4.7847922957089395e-008
|
|
17 4.7851838047563433e-008 18 4.7852076079379913e-008 19 4.7853585982693403e-008
|
|
20 4.7853166762479304e-008 21 4.7854207707587193e-008 22 4.7855653662054465e-008
|
|
23 4.7852878992671322e-008 24 4.7855301943400264e-008 25 4.7852861229102928e-008
|
|
26 4.7852303453055356e-008 27 4.784219242992549e-008 28 4.7857231066927852e-008 29 4.7860332585969445e-008
|
|
30 4.7859437302122387e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.1491212122177785e-009 1 6.0508731358765999e-009
|
|
2 5.8048241768915432e-009 3 5.4631339452271277e-009 4 5.1044071192052343e-009 5 4.8507580174828036e-009
|
|
6 4.5661656677964402e-009 7 4.48338299818829e-009 8 4.1529295558007107e-009 9 3.3052340864259122e-009
|
|
10 2.0439883119394153e-009 11 6.8662925345464032e-010 12 -7.5704836843826229e-010
|
|
13 -1.9638350945427874e-009 14 -2.816624489199171e-009 15 -3.1861320248793845e-009
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16 -3.0407798501386196e-009 17 -2.9215763142076412e-009 18 -2.6624709104083877e-009
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19 -2.3856738806671274e-009 20 -2.1080108769666595e-009 21 -1.9571591014511114e-009
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22 -1.8964769754603594e-009 23 -1.5669111563809679e-009 24 -5.9966487331308826e-010
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|
25 6.6526462116911489e-010 26 2.1353139256774512e-009 27 3.6554244076114624e-009
|
|
28 4.9542436819649538e-009 29 5.8989035878198592e-009 30 6.2215486096306449e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.8659609674928106e-009 1 -4.7709338701906745e-009
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|
2 -4.5969352768793215e-009 3 -4.4821630851288319e-009 4 -4.2297991775797072e-009
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5 -4.1010834728183454e-009 6 -3.9776812954528395e-009 7 -3.8669041302341611e-009
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23 -1.1539974531515895e-009 24 -1.6227317267691888e-009 25 -2.2342458994017989e-009
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|
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|
|
29 -4.8304036326385358e-009 30 -4.9925565903663482e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.4612194766434641e-009 1 5.3717728043523039e-009
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|
2 5.1696580349869237e-009 3 4.929185948299164e-009 4 4.6410910670147132e-009 5 4.4753316608137084e-009
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|
6 4.208856818621598e-009 7 4.140245923878183e-009 8 3.9128873474680859e-009 9 3.330028253145656e-009
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|
10 2.5035959971830835e-009 11 1.5691903332282209e-009 12 6.3323568610940129e-010
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13 -2.0693334545907049e-010 14 -7.9741213632189556e-010 15 -1.0465089905764557e-009
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16 -1.0599442434866546e-009 17 -1.1990283210749908e-009 18 -1.3893910466578063e-009
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19 -1.5762209315539621e-009 20 -1.7782666450472109e-009 21 -1.868423638029526e-009
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22 -1.9327432987381599e-009 23 -1.666265458943883e-009 24 -8.0248396816529066e-010
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|
25 3.8063330265458717e-010 26 1.7209942360096873e-009 27 3.1101914377273943e-009
|
|
28 4.361409011721662e-009 29 5.1968580550010302e-009 30 5.5123692277447844e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 29 12.421916007995605
|
|
30 12.421916007995605;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1006157276751765e-008 1 9.1001325586148596e-008
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|
2 9.0995840196228528e-008 3 9.099879605400929e-008 4 9.0998575785761204e-008 5 9.1021469472707395e-008
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|
6 9.100217113200415e-008 7 9.1000607937985478e-008 8 9.1002604563072964e-008 9 9.1001879809482489e-008
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|
10 9.0999847657258215e-008 11 9.0999286328496964e-008 12 9.1000472934865684e-008
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|
13 9.0998128143837675e-008 14 9.099228037712237e-008 15 9.0987796852459724e-008 16 9.0994220158790995e-008
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|
17 9.1001098212473153e-008 18 9.1001467694695748e-008 19 9.1009567881883413e-008
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20 9.1003855118287902e-008 21 9.1024212167667429e-008 22 9.1021696846382838e-008
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23 9.1005269098332064e-008 24 9.1005880165084818e-008 25 9.1003705904313392e-008
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|
26 9.0994312529346644e-008 27 9.0996195467596408e-008 28 9.1013454550648021e-008
|
|
29 9.1007095193162968e-008 30 9.1006924662906385e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.170108868744137e-007 1 -3.170248135120346e-007
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|
2 -3.1703748959444056e-007 3 -3.1701384273219446e-007 4 -3.1703109470981872e-007
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|
5 -3.1701389957561332e-007 6 -3.1700849945082155e-007 7 -3.1702811043032852e-007
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|
8 -3.170270588270796e-007 9 -3.1702197134109156e-007 10 -3.1702541036793264e-007
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11 -3.1702072078587662e-007 12 -3.1704371394880582e-007 13 -3.1701506486569997e-007
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|
14 -3.1704044545222132e-007 15 -3.1699303804089141e-007 16 -3.1704249181530031e-007
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17 -3.1703129366178473e-007 18 -3.1703035574537353e-007 19 -3.1702603564554011e-007
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20 -3.170273430441739e-007 21 -3.1702441560810257e-007 22 -3.1702009550826915e-007
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23 -3.1702833780400397e-007 24 -3.1702143132861238e-007 25 -3.1702842306913226e-007
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|
26 -3.1702984415460378e-007 27 -3.1705931746728311e-007 28 -3.1701617331236775e-007
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|
29 -3.1700707836535003e-007 30 -3.1700969316261762e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5792832314408543e-009 1 2.5411677206932382e-009
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|
2 2.4729203129680855e-009 3 2.4319928293436988e-009 4 2.3727486642144413e-009 5 2.2802340016170319e-009
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|
6 2.1375394787526147e-009 7 2.0839152625740098e-009 8 -7.8463536112849397e-008 9 -2.5447371854170342e-007
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|
10 -4.2677160649873258e-007 11 -5.0313701649429277e-007 12 -4.2728865423669049e-007
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22 -5.5783699881573057e-010 23 -4.3036518793115869e-010 24 -4.9621425024515275e-011
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25 4.4234577112334255e-010 26 1.015492023803688e-009 27 1.6092029930803164e-009 28 2.1186983278909111e-009
|
|
29 2.4898745287771362e-009 30 2.6143960329960692e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.630258483764635e-009 1 -1.6497601063036882e-009
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|
2 -1.7034478272393017e-009 3 -1.772733071447874e-009 4 -1.6753333165198116e-009 5 -1.5337636716239444e-009
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|
6 -1.3770672380175597e-009 7 -1.276661887317232e-009 8 -3.3801448307002602e-009 9 -2.3599200815738186e-008
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22 -6.4300637037106867e-010 23 -6.762845283780905e-010 24 -8.0169221261527923e-010
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25 -9.5697161306418366e-010 26 -1.1436877001003154e-009 27 -1.2931054005349552e-009
|
|
28 -1.5146517373665347e-009 29 -1.642834424053774e-009 30 -1.6835852711949428e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.1851140896700372e-009 1 2.1517660986347664e-009
|
|
2 2.0970478686876959e-009 3 2.0781012466386528e-009 4 2.0160995095608314e-009 5 1.9295176567624139e-009
|
|
6 1.7728506440661818e-009 7 1.7173626964961384e-009 8 -3.1475121974945068 9 -10.072038650512695
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|
10 -16.996564865112305 11 -20.144077301025391 12 -16.996564865112305 13 -10.072038650512695
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|
14 -3.1475119590759277 15 -4.4412801214477332e-010 16 -4.3659417747754498e-010 17 -4.7049897311524091e-010
|
|
18 -5.1398707512362307e-010 19 -5.5239079976843186e-010 20 -6.0068877649754882e-010
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|
21 -6.1153826447224446e-010 22 -6.2914706777661422e-010 23 -5.3096244068129295e-010
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|
24 -1.9958616703785736e-010 25 2.5010052362439694e-010 26 7.5965000956301765e-010
|
|
27 1.2884761035891756e-009 28 1.7704334664969679e-009 29 2.089592499032733e-009 30 2.2086725781633731e-009;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 29 12.78973388671875
|
|
30 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.7977523803710938 1 -8.4400739669799805
|
|
2 -9.2448930740356445 3 -9.8062047958374023 4 -9.7235965728759766 5 -8.8882293701171875
|
|
6 -7.5420708656311035 7 -6.0220608711242676 8 -4.4945387840270996 9 -2.8889639377593994
|
|
10 -1.1376827955245972 11 0.2331891655921936 12 1.1364973783493042 13 1.8902962207794189
|
|
14 2.4372875690460205 15 2.4503645896911621 16 2.2044239044189453 17 2.1139571666717529
|
|
18 2.1701469421386719 19 1.8445059061050415 20 0.90078395605087269 21 -0.41720366477966309
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|
22 -1.4917818307876587 23 -2.268979549407959 24 -3.2316126823425293 25 -4.2238864898681641
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|
26 -5.0954766273498535 27 -5.8277349472045898 28 -6.5264320373535156 29 -7.2183632850646982
|
|
30 -7.7977523803710938;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.3439245223999015 1 7.6126079559326181
|
|
2 7.6874246597290048 3 7.4756836891174325 4 7.5698103904724112 5 8.2868194580078125
|
|
6 8.4358720779418945 7 6.6298651695251465 8 4.5528416633605957 9 2.6906187534332275
|
|
10 0.078936241567134857 11 -2.3357393741607666 12 -3.0788593292236328 13 -2.401090145111084
|
|
14 -1.6467583179473877 15 -1.0778533220291138 16 -0.85343420505523682 17 -0.86756914854049683
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|
18 -0.96794372797012329 19 -0.96999806165695179 20 -0.65486001968383789 21 0.1133781298995018
|
|
22 0.97013419866561879 23 1.6066135168075562 24 2.4066874980926514 25 3.2768847942352295
|
|
26 4.0736699104309082 27 4.7427711486816406 28 5.4309215545654297 29 6.2605752944946289
|
|
30 7.3439245223999015;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 27.459543228149414 1 23.657434463500977
|
|
2 18.18060302734375 3 12.749205589294434 4 13.79917049407959 5 24.604763031005859
|
|
6 36.055103302001953 7 36.415023803710937 8 32.996417999267578 9 36.690372467041016
|
|
10 43.517498016357422 11 48.470623016357422 12 42.171192169189453 13 21.463550567626953
|
|
14 2.9689280986785889 15 -11.615181922912598 16 -19.968725204467773 17 -23.760499954223633
|
|
18 -24.595293045043945 19 -20.299646377563477 20 -11.28497314453125 21 -0.49537798762321472
|
|
22 6.9747872352600098 23 9.8786048889160156 24 12.909055709838867 25 15.875897407531738
|
|
26 18.254533767700195 27 19.802280426025391 28 21.307987213134766 29 23.467403411865234
|
|
30 27.459543228149414;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
|
|
30 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
|
|
30 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899812559859129e-007 1 9.1899892140645534e-007
|
|
2 9.1899994458799483e-007 3 9.1899977405773825e-007 4 9.1900074039585888e-007 5 9.1899630660918774e-007
|
|
6 9.1899937615380622e-007 7 9.1899886456303648e-007 8 9.1899903509329306e-007 9 9.1899835297226673e-007
|
|
10 9.1900074039585888e-007 11 9.1899886456303648e-007 12 9.1900210463791154e-007
|
|
13 9.1900005827483255e-007 14 9.1900147936030407e-007 15 9.1899914878013078e-007
|
|
16 9.1900068355244002e-007 17 9.1900125198662863e-007 18 9.1900039933534572e-007
|
|
19 9.1899960352748167e-007 20 9.1899823928542901e-007 21 9.1899869403277989e-007
|
|
22 9.1899858034594217e-007 23 9.1900005827483255e-007 24 9.1899750032098382e-007
|
|
25 9.1899931931038736e-007 26 9.1900039933534572e-007 27 9.1899994458799483e-007
|
|
28 9.1899812559859129e-007 29 9.1899670451311977e-007 30 9.1899806875517243e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.89756530523300171 1 0.72680038213729858
|
|
2 0.39285978674888611 3 0.15947374701499939 4 -0.17804272472858429 5 -1.5706406831741333
|
|
6 -3.134408712387085 7 -2.1227192878723145 8 0.70894730091094971 9 1.8853548765182495
|
|
10 -0.0080207996070384979 11 -3.0511553287506104 12 -3.7361092567443852 13 -1.8211168050765991
|
|
14 -0.23821623623371124 15 0.23722061514854428 16 -0.080714695155620575 17 -0.74259668588638306
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|
18 -1.767974853515625 19 -2.3247060775756836 20 -1.696048378944397 21 -0.035182658582925797
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|
22 1.0874643325805664 23 0.78918695449829102 24 0.53301280736923218 25 0.39064380526542664
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|
26 0.28769597411155701 27 0.15117242932319641 28 0.16427701711654663 29 0.45049229264259344
|
|
30 0.89756530523300171;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -3.9912075996398926 1 -3.0764009952545166
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -42.233600616455078 1 -42.847816467285156
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createNode animCurveTL -n "Character1_RightLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 29 13.207496643066406
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30 13.207496643066406;
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createNode animCurveTL -n "Character1_RightLeg_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
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30 -19.365411758422852;
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createNode animCurveTL -n "Character1_RightLeg_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 28 ".ktv[0:27]" 0 -2.7159999262948986e-006 4 -2.7159999262948986e-006
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5 -2.7159999262948986e-006 6 -2.7159996989212232e-006 7 -2.7159999262948986e-006
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29 -2.7159999262948986e-006 30 -2.7159999262948986e-006;
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createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 6.6886954307556152 1 6.6129512786865234
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30 6.6886954307556152;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -19.747598648071289 1 -19.721282958984375
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30 -19.747598648071289;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 14.624863624572754 1 15.998682022094727
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30 14.624863624572754;
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createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 0 2 -1.7763568394002505e-014
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3 -3.5527136788005009e-015 4 -3.5527136788005009e-015 5 -1.0658141036401503e-014
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29 -3.5527136788005009e-015 30 3.5527136788005009e-015;
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createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 29 -0.76475369930267334
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30 -0.76475369930267334;
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createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 29 -14.465810775756836
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30 -14.465810775756836;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 6.1069234114086157e-009 1 6.0130438406247322e-009
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2 5.8262425994826117e-009 3 5.5880153837506441e-009 4 5.3818571821295791e-009 5 5.1799111666639419e-009
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|
|
28 4.1230419078885916e-009 29 5.6729576591862951e-009 30 6.244834427349133e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7204860869313163e-009 1 1.5804462183410806e-009
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|
2 1.4345382659541883e-009 3 1.2317779018999886e-009 4 9.1499152699014985e-010 5 6.6000643839103645e-010
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|
30 1.9639703197071867e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4965174655046098e-009 1 -1.6448323814088894e-009
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|
2 -2.099402207633716e-009 3 -2.7254021262024253e-009 4 -3.508821011521945e-009 5 -4.2931853627692362e-009
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|
|
29 -1.2449239417122726e-009 30 -1.6262016178103522e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
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|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7002594887571831e-008 1 -1.700043661401196e-008
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|
2 -1.6998503937770693e-008 3 -1.6996253293655172e-008 4 -1.6999305074705262e-008
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5 -1.7006861696700071e-008 6 -1.7001658747517467e-008 7 -1.6999624818936354e-008
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|
29 -1.7002321328618564e-008 30 -1.7002934171728157e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.9929768642396084e-009 1 6.9982135642021603e-009
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|
2 6.996902612854683e-009 3 6.9954850800968416e-009 4 7.0006702657110509e-009 5 7.0028534082666738e-009
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23 7.0032193377755902e-009 24 7.0023080667169779e-009 25 7.0003984831146226e-009
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26 6.9994960938402073e-009 27 6.99845159601864e-009 28 6.9996630713831109e-009 29 6.9964336546490813e-009
|
|
30 6.9933996371673857e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8797342288555683e-009 1 2.8155406894825319e-009
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|
2 2.6854074519633286e-009 3 2.5174384798987148e-009 4 2.3647790392544721e-009 5 2.2180335346178026e-009
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|
|
28 1.7746953906438989e-009 29 2.6442430467454869e-009 30 2.9650157884475448e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3964607248340144e-009 1 1.3299712442460532e-009
|
|
2 1.2871800292302282e-009 3 1.2261324178197697e-009 4 1.1015723888618822e-009 5 1.0091295576941661e-009
|
|
6 9.5954477696835738e-010 7 9.5768404317908562e-010 8 1.1058406412800537e-009 9 1.5860630586672642e-009
|
|
10 2.2885267014771671e-009 11 3.0049975840995558e-009 12 3.7701881616669652e-009
|
|
13 4.3738479504895622e-009 14 4.8707220479116131e-009 15 5.0691157937876596e-009
|
|
16 4.9230517440435051e-009 17 4.8652832873585794e-009 18 4.5959969163789083e-009
|
|
19 4.4517207697936101e-009 20 4.1990890764509459e-009 21 4.0668957090872482e-009
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|
22 4.0123859790242022e-009 23 3.8583323203056352e-009 24 3.5813991772215559e-009
|
|
25 3.196428899343573e-009 26 2.744287463940509e-009 27 2.2921302633704954e-009 28 1.880016364808057e-009
|
|
29 1.6234441568840907e-009 30 1.5419869825450405e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.9330764179985636e-010 1 -8.4668122513065203e-010
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|
2 -1.0278775608441038e-009 3 -1.2799102888649827e-009 4 -1.6122680968067016e-009
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|
5 -1.9566279707561307e-009 6 -2.1077986023243511e-009 7 -2.1628845381371775e-009
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|
8 -1.8739521046029495e-009 9 -9.7377772512174943e-010 10 2.8151805886444947e-010
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|
11 1.6740968611372866e-009 12 3.0057298872065985e-009 13 4.2662229304823995e-009
|
|
14 5.1058921535229729e-009 15 5.4260964610364226e-009 16 5.3335740268778409e-009
|
|
17 5.182914097900948e-009 18 4.9048001216078774e-009 19 4.6441916978778863e-009 20 4.4184020886461894e-009
|
|
21 4.1775378711861322e-009 22 4.1067957923246468e-009 23 3.9005016994053676e-009
|
|
24 3.3353173556349698e-009 25 2.5419788496350293e-009 26 1.6380397038773253e-009
|
|
27 7.2360162306495113e-010 28 -6.7920745416838457e-011 29 -6.5452554487421821e-010
|
|
30 -8.7170098916899984e-010;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 29 12.422383308410645
|
|
30 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.7007588105097966e-008 1 -3.7001694153104836e-008
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|
2 -3.699587836081264e-008 3 -3.6989842300272358e-008 4 -3.6998287100686866e-008 5 -3.7019699306028997e-008
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|
6 -3.7004728170586532e-008 7 -3.699949147062398e-008 8 -3.7009467490634052e-008 9 -3.6997366947844057e-008
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|
10 -3.6989412421917223e-008 11 -3.6988410556659801e-008 12 -3.7006877562362206e-008
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|
13 -3.6995785990256991e-008 14 -3.6998930141862729e-008 15 -3.7001456121288356e-008
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16 -3.7006351760737743e-008 17 -3.6996709695813479e-008 18 -3.6999942665261187e-008
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19 -3.6997160890450687e-008 20 -3.6985415619028572e-008 21 -3.7002187980306189e-008
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22 -3.6998077490579817e-008 23 -3.7000326358338498e-008 24 -3.7000916108809179e-008
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25 -3.7001367303446386e-008 26 -3.7000916108809179e-008 27 -3.7001665731395406e-008
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|
28 -3.7000965846800682e-008 29 -3.7006351760737743e-008 30 -3.7008508257940775e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.0239809828126454e-011 1 -5.2615689583035419e-012
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|
2 -9.1660012913052924e-012 3 -1.3145040611561853e-011 4 1.9415580254644738e-012 5 8.2778228716051672e-012
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|
6 6.7856831265089568e-012 7 5.0981441290787188e-013 8 9.2281737806843012e-012 9 2.851052727237402e-012
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|
10 -1.3383072428041487e-011 11 -2.7959856652159942e-012 12 -9.2779117721875082e-012
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|
13 7.8470563380506064e-012 14 -4.7828407900851744e-012 15 -1.2561507389818871e-011
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|
16 1.6431300764452317e-011 17 -1.2914114222439821e-011 18 9.1517904365900904e-012
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|
19 -1.6733281427150359e-011 20 9.1215923703202861e-013 21 -5.0643933491301141e-012
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|
22 -5.794476010123617e-012 23 8.8178353507828433e-012 24 6.0040861171728466e-012
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|
25 7.3008266099350294e-013 26 -1.4992451724538114e-012 27 -4.6540549192286562e-012
|
|
28 -1.0444978215673473e-012 29 -1.0395240224170266e-011 30 -1.9024781749976682e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0570702091428075e-009 1 1.0245558845767277e-009
|
|
2 9.5854191251021348e-010 3 8.723375910513197e-010 4 7.9022571819464815e-010 5 7.1290612302377099e-010
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|
6 6.4459171333908216e-010 7 6.148314080078876e-010 8 4.8673803876297939e-010 9 1.2132081450566545e-010
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|
10 -4.1286798979633943e-010 11 -9.8950159177491059e-010 12 -1.5649609386159113e-009
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|
13 -2.0930228661342198e-009 14 -2.4318458358152384e-009 15 -2.5698028149889751e-009
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|
16 -2.4831989797746701e-009 17 -2.358473638608416e-009 18 -2.2761981188779146e-009
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|
19 -2.2534039079147306e-009 20 -2.1912163195025869e-009 21 -2.1229493718522008e-009
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|
22 -2.0916710585794362e-009 23 -1.8799353185272594e-009 24 -1.4533242387315681e-009
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|
25 -1.0688794294111403e-009 26 -9.1720675499118443e-010 27 -6.0561577974738157e-010
|
|
28 7.9951989473414642e-011 29 7.6538658744240706e-010 30 1.0972555086752322e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.24985182998239e-010 1 7.0098471471879975e-010
|
|
2 6.9539646263550026e-010 3 6.8599159686044686e-010 4 6.4968874724513626e-010 5 6.2645161280627804e-010
|
|
6 6.1769234172004417e-010 7 6.2179844606546908e-010 8 6.5674321536590696e-010 9 7.8756579036109997e-010
|
|
10 9.8198515985359336e-010 11 1.1664333943173233e-009 12 1.3735194093200676e-009
|
|
13 1.5237830996994717e-009 14 1.6631168664460461e-009 15 1.7198594770562181e-009
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|
16 1.6282595272087974e-009 17 1.5678115472539389e-009 18 1.4852014063038155e-009
|
|
19 1.4935725989317916e-009 20 1.4131920078597204e-009 21 1.3640810703208217e-009
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|
22 1.339239386055624e-009 23 1.2556010675623952e-009 24 1.2100086488331385e-009 25 1.2861280929143959e-009
|
|
26 1.354723888624676e-009 27 1.3447624125362267e-009 28 1.2284463446476934e-009 29 9.9519559260130563e-010
|
|
30 7.8868211961236057e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.2803537663994575e-010 1 -3.4023514561276613e-010
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|
2 -3.9083006275753007e-010 3 -4.6363327066423205e-010 4 -5.6585025554056756e-010
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|
5 -6.7709482465261317e-010 6 -7.1469158369197316e-010 7 -7.2891925828599824e-010
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|
8 -6.2008714829531186e-010 9 -2.7350385845004155e-010 10 2.0976353987123275e-010
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|
11 7.4173955866285723e-010 12 1.2491588874397053e-009 13 1.7322795420326999e-009
|
|
14 2.0530306343857774e-009 15 2.1766444202597768e-009 16 2.0905881470412169e-009
|
|
17 1.967014107151499e-009 18 1.8823795855382741e-009 19 1.8639259025121646e-009 20 1.8156975922778429e-009
|
|
21 1.7315289202457507e-009 22 1.7040203692531009e-009 23 -3.2662351131439209 24 -10.45195198059082
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|
25 -17.637670516967773 26 -20.903905868530273 27 -18.61754035949707 28 -13.06494140625
|
|
29 -6.2058467864990234 30 -3.6317787666106938e-010;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 29 12.789706230163574
|
|
30 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4269904618849978e-006 1 8.426997737842612e-006
|
|
2 8.4269968283479102e-006 3 8.4269968283479102e-006 4 8.4269995568320155e-006 5 8.4270004663267173e-006
|
|
6 8.4270013758214191e-006 7 8.4270004663267173e-006 8 8.4270013758214191e-006 9 8.4269995568320155e-006
|
|
10 8.4270004663267173e-006 11 8.4270013758214191e-006 12 8.4269959188532084e-006
|
|
13 8.4270050138002262e-006 14 8.4269959188532084e-006 15 8.4269940998638049e-006
|
|
16 8.4270004663267173e-006 17 8.4269959188532084e-006 18 8.4270013758214191e-006
|
|
19 8.4269950093585066e-006 20 8.4270013758214191e-006 21 8.4269986473373137e-006
|
|
22 8.426997737842612e-006 23 8.426997737842612e-006 24 8.4269950093585066e-006 25 8.4269968283479102e-006
|
|
26 8.4270004663267173e-006 27 8.4269986473373137e-006 28 8.4269995568320155e-006
|
|
29 8.4269940998638049e-006 30 8.4269904618849978e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.4529397487640381 1 -2.2126266956329346
|
|
2 -2.288252592086792 3 -2.3778998851776123 4 -1.9513931274414063 5 -0.90147417783737172
|
|
6 0.58355158567428589 7 1.9050583839416502 8 2.8241062164306641 9 3.7515256404876705
|
|
10 4.6063003540039062 11 5.3920364379882813 12 6.1556100845336914 13 6.8395509719848633
|
|
14 7.3890924453735352 15 7.7956399917602539 16 8.3224344253540039 17 9.1519975662231445
|
|
18 9.7392416000366211 19 9.3960590362548828 20 7.9930548667907724 21 6.4453091621398926
|
|
22 5.759861946105957 23 5.3233351707458496 24 4.1835474967956543 25 2.5042614936828613
|
|
26 1.0162988901138306 27 -0.20237520337104797 28 -1.4953421354293823 29 -2.166614294052124
|
|
30 -2.4529397487640381;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.078951358795166 1 0.95106619596481312
|
|
2 0.9775753617286681 3 0.98999899625778187 4 0.91349416971206665 5 0.57862025499343872
|
|
6 -0.23894734680652618 7 -1.2803149223327637 8 -2.0820307731628418 9 -2.9006822109222412
|
|
10 -3.6497061252593999 11 -4.3009710311889648 12 -4.9810166358947754 13 -5.751582145690918
|
|
14 -6.554689884185791 15 -7.3418879508972168 16 -7.422896385192872 17 -6.7148728370666504
|
|
18 -6.2364511489868164 19 -6.3607850074768066 20 -6.6396327018737793 21 -6.6087312698364258
|
|
22 -6.3374180793762207 23 -5.6326594352722168 24 -3.9709103107452397 25 -1.5286440849304199
|
|
26 0.7172425389289856 27 2.0056498050689697 28 2.4836051464080811 29 1.8855373859405518
|
|
30 1.078951358795166;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.616551399230957 1 -21.109615325927734
|
|
2 -25.412319183349609 3 -26.895589828491211 4 -22.422723770141602 5 -12.408040046691895
|
|
6 -0.34193906188011169 7 8.7073659896850586 8 12.898009300231934 9 16.24547004699707
|
|
10 18.469352722167969 11 19.490768432617187 12 20.566371917724609 13 22.578094482421875
|
|
14 25.035623550415039 15 27.459177017211914 16 22.713661193847656 17 10.086821556091309
|
|
18 1.6540729999542236 19 4.3572731018066406 20 16.186994552612305 21 29.769498825073242
|
|
22 36.379959106445312 23 36.909870147705078 24 37.6759033203125 25 40.189094543457031
|
|
26 40.976947784423828 27 33.810474395751953 28 21.288967132568359 29 2.9918422698974609
|
|
30 -11.616551399230957;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
|
|
30 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
|
|
30 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0699002208129968e-013 1 3.1619151741324458e-013
|
|
2 1.0373923942097463e-012 3 1.5027978861326119e-012 4 -6.3593574850528967e-013 5 -1.6537882174816332e-012
|
|
6 -8.6153306710912148e-013 7 1.5809575870662229e-013 8 -1.2274625760255731e-012 9 -4.8760995241536875e-013
|
|
10 2.5135449277513544e-012 11 1.0338396805309458e-012 12 -2.1227464230832993e-013
|
|
13 1.2332357357536239e-012 14 -1.0444978215673473e-012 15 -9.7788444008983788e-013
|
|
16 -2.8035351817834453e-012 17 5.9774407645818428e-013 18 -1.2154721673596214e-012
|
|
19 1.2709833185908792e-012 20 6.2883032114768866e-013 21 -2.5224267119483557e-013
|
|
22 -1.7763568394002505e-015 23 -2.2470914018413168e-012 24 -2.7675639557855902e-012
|
|
25 -1.3358203432289883e-012 26 1.5631940186722204e-013 27 2.1316282072803006e-013
|
|
28 9.9475983006414026e-014 29 -2.8776980798284058e-013 30 5.6132876125047915e-013;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.23712839186191559 1 0.057938054203987122
|
|
2 0.48100361227989191 3 1.4112639427185059 4 2.2728428840637207 5 2.0468549728393555
|
|
6 0.54171550273895264 7 -0.81752270460128784 8 -0.83894568681716919 9 -0.75838911533355713
|
|
10 -0.50021666288375854 11 -0.093932218849658966 12 0.10286702960729599 13 -0.088230691850185394
|
|
14 -0.50240069627761841 15 -0.89711791276931774 16 -0.76538348197937012 17 -0.27495864033699036
|
|
18 -0.037229090929031372 19 0.57942521572113037 20 2.2676198482513428 21 3.2847161293029785
|
|
22 2.2892827987670898 23 0.063709728419780731 24 -1.913415789604187 25 -1.6431171894073486
|
|
26 0.39521327614784241 27 2.1720292568206787 28 2.8109686374664307 29 1.1198768615722656
|
|
30 -0.23712839186191559;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.7339930534362793 1 0.88082015514373779
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|
2 1.8605757951736452 3 3.337336540222168 4 4.9801702499389648 5 6.8308706283569336
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|
6 8.4869108200073242 7 9.5298452377319336 8 10.040879249572754 9 9.8792295455932617
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|
10 9.2511911392211914 11 8.3175163269042969 12 7.3560433387756348 13 6.4483695030212402
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14 5.3966341018676758 15 3.9901192188262939 16 2.3278143405914307 17 1.1024398803710937
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|
30 0.7339930534362793;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -47.452919006347656 1 -25.784976959228516
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|
2 -15.050727844238281 3 -6.6105775833129883 4 -4.9788966178894043 5 -12.823652267456055
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|
6 -25.882801055908203 7 -34.474517822265625 8 -34.349376678466797 9 -33.960231781005859
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10 -32.657020568847656 11 -30.197795867919922 12 -28.7451171875 13 -30.334072113037109
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|
14 -34.875106811523438 15 -42.230819702148438 16 -47.755050659179688 17 -43.553848266601563
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18 -32.078697204589844 19 -15.381361961364744 20 0.30018606781959534 21 9.8343534469604492
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22 12.828560829162598 23 10.616905212402344 24 0.72400414943695068 25 -15.876818656921387
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26 -32.287990570068359 27 -46.514743804931641 28 -63.943107604980469 29 -63.858192443847649
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|
30 -47.452919006347656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 29 13.207057952880859
|
|
30 13.207057952880859;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
|
|
30 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.8421709430404007e-014 1 0 2 1.5987211554602254e-014
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|
3 6.2172489379008766e-014 4 -6.2172489379008766e-014 5 -7.9936057773011271e-014 6 -2.3092638912203256e-014
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|
7 4.4408920985006262e-014 8 -2.4868995751603507e-014 9 -4.7073456244106637e-014 10 3.907985046680551e-014
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|
11 -1.6875389974302379e-014 12 -8.8817841970012523e-014 13 1.0480505352461478e-013
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14 -9.8587804586713901e-014 15 -1.4210854715202004e-013 16 -1.5631940186722204e-013
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17 -2.4868995751603507e-014 18 -8.7041485130612273e-014 19 -7.5495165674510645e-014
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20 -4.8849813083506888e-015 21 -1.0835776720341528e-013 22 -8.9706020389712648e-014
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23 9.0594198809412774e-014 24 7.1054273576010019e-015 25 -8.1712414612411521e-014
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|
26 -8.8817841970012523e-014 27 -9.2370555648813024e-014 28 -2.8421709430404007e-014
|
|
29 -5.6843418860808015e-014 30 -2.4868995751603507e-014;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.7155590057373047 1 7.0182523727416992
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|
2 6.7112832069396973 3 5.9002857208251953 4 4.7971739768981934 5 3.6353762149810787
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|
6 2.5080177783966064 7 1.4095275402069092 8 0.18489977717399597 9 -1.2669330835342407
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|
10 -2.8053672313690186 11 -4.1547031402587891 12 -5.2537064552307129 13 -6.1314444541931152
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14 -6.6306285858154297 15 -6.6857075691223145 16 -6.4550132751464844 17 -6.5448088645935059
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18 -7.2054266929626456 19 -7.533087730407714 20 -6.8865208625793457 21 -5.4097518920898437
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22 -3.5709342956542969 23 -0.47519424557685852 24 3.8078944683074947 25 7.1408753395080566
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26 8.748042106628418 27 9.0869264602661133 28 8.8224954605102539 29 8.0202608108520508
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|
30 6.7155590057373047;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.53600925207138062 1 0.54465550184249878
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|
2 0.82957583665847778 3 1.701926589012146 4 3.1203973293304443 5 4.5498733520507812
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|
6 5.8514113426208496 7 7.1621794700622559 8 8.7177715301513672 9 10.487124443054199
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|
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|
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26 9.7028732299804687 27 6.8119211196899414 28 4.266777515411377 29 2.1132373809814453
|
|
30 0.53600925207138062;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 82.070266723632812 1 74.315330505371094
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|
2 71.894363403320312 3 67.03192138671875 4 60.209579467773437 5 55.344860076904297
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|
6 52.725967407226563 7 49.013275146484375 8 41.388935089111328 9 33.161808013916016
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|
10 25.028753280639648 11 17.910179138183594 12 12.792635917663574 13 10.240059852600098
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|
14 10.722702026367188 15 14.623956680297852 16 19.037225723266602 17 18.834653854370117
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22 19.043069839477539 23 27.345075607299805 24 42.026351928710937 25 58.416786193847649
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|
26 71.131088256835938 27 79.788467407226563 28 89.223381042480469 29 89.582565307617188
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|
30 82.070266723632812;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 3.5527136788005009e-015 2 0 3 3.5527136788005009e-015
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|
4 0 5 -3.5527136788005009e-015 6 0 7 0 8 7.1054273576010019e-015 9 0 10 -5.3290705182007514e-015
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|
11 1.7763568394002505e-015 12 -1.7763568394002505e-015 13 3.5527136788005009e-015
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|
14 7.1054273576010019e-015 15 7.1054273576010019e-015 16 7.1054273576010019e-015
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|
17 0 18 -3.5527136788005009e-015 19 -3.5527136788005009e-015 20 0 21 0 22 3.5527136788005009e-015
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23 0 24 1.9539925233402755e-014 25 -3.5527136788005009e-015 26 -3.5527136788005009e-015
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|
27 -1.4210854715202004e-014 28 1.7763568394002505e-015 29 -7.1054273576010019e-015
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|
30 0;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 29 -0.76475369930267334
|
|
30 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 29 14.465805053710938
|
|
30 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.3630366325378418 1 -5.0065116882324219
|
|
2 -5.2725262641906738 3 -5.3611307144165039 4 -5.2141923904418945 5 -4.8594751358032227
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|
6 -4.3817563056945801 7 -3.7921960353851318 8 -3.0003232955932617 9 -2.0465636253356934
|
|
10 -1.0660220384597778 11 -0.13037699460983276 12 0.88599330186843872 13 2.0610511302947998
|
|
14 3.2770254611968994 15 4.3630366325378418 16 5.033231258392334 17 5.3760828971862793
|
|
18 5.640200138092041 19 5.6204662322998047 20 5.2290868759155273 21 4.6350455284118652
|
|
22 4.0334725379943848 23 3.2306811809539795 24 2.2568156719207764 25 1.175060510635376
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|
26 0.079126842319965363 27 -1.0625723600387573 28 -2.3090889453887939 29 -3.4912929534912109
|
|
30 -4.3630366325378418;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 10.002815246582031 1 9.2820701599121094
|
|
2 8.0639486312866211 3 6.603795051574707 4 5.062157154083252 5 3.4216945171356201
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|
6 1.7530869245529175 7 0.14744037389755249 8 -1.4278707504272461 9 -3.0366744995117187
|
|
10 -4.625727653503418 11 -6.0870323181152344 12 -7.5062117576599112 13 -8.8469715118408203
|
|
14 -9.7841587066650391 15 -10.002815246582031 16 -9.2989397048950195 17 -7.8724417686462411
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|
18 -6.2395839691162109 19 -4.7798285484313965 20 -3.4354968070983887 21 -2.1068539619445801
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|
22 -0.67919868230819702 23 0.78427106142044067 24 2.3002066612243652 25 3.9167721271514893
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|
26 5.6871862411499023 27 7.483243465423584 28 8.9494829177856445 29 9.8496389389038086
|
|
30 10.002815246582031;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -23.775392532348633 1 -28.302801132202148
|
|
2 -32.282127380371094 3 -34.274517059326172 4 -33.444091796875 5 -30.734148025512699
|
|
6 -27.325672149658203 7 -24.404054641723633 8 -21.620174407958984 9 -18.249355316162109
|
|
10 -15.385219573974609 11 -14.129518508911133 12 -14.650252342224121 13 -16.411441802978516
|
|
14 -19.448369979858398 15 -23.775392532348633 16 -28.62274169921875 17 -32.582939147949219
|
|
18 -34.524555206298828 19 -34.512657165527344 20 -33.122795104980469 21 -29.90826416015625
|
|
22 -24.405796051025391 23 -18.806270599365234 24 -15.568408966064453 25 -14.063612937927246
|
|
26 -13.657026290893555 27 -14.609538078308105 28 -17.149076461791992 29 -20.478998184204102
|
|
30 -23.775392532348633;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.9477939605712891 1 -5.1649236679077148
|
|
2 -3.6532392501831055 3 -2.8267881870269775 4 -2.8989179134368896 5 -3.0850944519042969
|
|
6 -3.3032639026641846 7 -3.4730753898620605 8 -3.5740611553192139 9 -3.6447958946228027
|
|
10 -3.7013347148895264 11 -3.7605435848236084 12 -4.1125144958496094 13 -4.8153839111328125
|
|
14 -5.5377731323242187 15 -5.9477939605712891 16 -5.9592514038085938 17 -5.7452168464660645
|
|
18 -5.3610568046569824 19 -4.8207945823669434 20 -4.2143077850341797 21 -3.7096371650695801
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|
22 -3.4730753898620605 23 -3.6316981315612793 24 -4.1164560317993164 25 -4.6993865966796875
|
|
26 -5.1510486602783203 27 -5.4426193237304687 28 -5.6859607696533203 29 -5.8609504699707031
|
|
30 -5.9477939605712891;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 55.269264221191406 1 53.989639282226563
|
|
2 52.935161590576172 3 52.516315460205078 4 53.899265289306641 5 56.918704986572266
|
|
6 59.989879608154297 7 61.530078887939453 8 61.611423492431641 9 61.351837158203125
|
|
10 60.738864898681641 11 59.762718200683594 12 58.587928771972656 13 57.416530609130859
|
|
14 56.295131683349609 15 55.269264221191406 16 54.236545562744141 17 53.361396789550781
|
|
18 53.092140197753906 19 54.466705322265625 20 57.277858734130859 21 60.106376647949219
|
|
22 61.530078887939453 23 61.641204833984375 24 61.474868774414063 25 61.019393920898438
|
|
26 60.259922027587891 27 59.155010223388672 28 57.814186096191406 29 56.448188781738281
|
|
30 55.269264221191406;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.00015590147813782096 1 -0.008182150311768055
|
|
2 -0.017635475844144821 3 -0.022635595872998238 4 -0.022660555317997932 5 -0.019905528053641319
|
|
6 -0.016970034688711166 7 -0.015448085032403469 8 -0.014993959106504917 9 -0.015526765026152134
|
|
10 -0.016683503985404968 11 -0.016882669180631638 12 -0.015779880806803703 13 -0.013674784451723099
|
|
14 -0.0094441240653395653 15 -0.0025790680665522814 16 0.0062917876057326794 17 0.010913589037954807
|
|
18 0.0071370569057762623 19 0.00077295239316299558 20 -0.0044677797704935074 21 -0.0097077731043100357
|
|
22 -0.015448085963726044 23 -0.015376575291156769 24 -0.010675285942852497 25 -0.0044215871021151543
|
|
26 0.00097279745386913419 27 0.0042552286759018898 28 0.0050368686206638813 29 0.0032341196201741695
|
|
30 -0.00015590147813782096;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -18.736824035644531 1 -19.471574783325195
|
|
2 -20.180419921875 3 -20.882791519165039 4 -21.598112106323242 5 -22.345813751220703
|
|
6 -23.145320892333984 7 -24.016061782836914 8 -25.083885192871094 9 -26.383035659790039
|
|
10 -27.795541763305664 11 -29.203428268432614 12 -30.488725662231449 13 -31.533458709716797
|
|
14 -32.219650268554687 15 -32.429336547851563 16 -31.968774795532227 17 -30.862802505493164
|
|
18 -29.3213005065918 19 -27.55415153503418 20 -25.771238327026367 21 -24.182441711425781
|
|
22 -22.997648239135742 23 -22.173931121826172 24 -21.504682540893555 25 -20.954256057739258
|
|
26 -20.487003326416016 27 -20.067281723022461 28 -19.659442901611328 29 -19.227840423583984
|
|
30 -18.736824035644531;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.2271251678466797 1 -3.1919577121734619
|
|
2 -0.01274561882019043 3 3.2024774551391602 4 6.3456783294677734 5 9.3088235855102539
|
|
6 11.983879089355469 7 14.262811660766602 8 16.217809677124023 9 17.989295959472656
|
|
10 19.571577072143555 11 20.958963394165039 12 22.145767211914063 13 23.126293182373047
|
|
14 23.894859313964844 15 24.445770263671875 16 24.821245193481445 17 25.019807815551758
|
|
18 24.970218658447266 19 24.601242065429688 20 23.841640472412109 21 22.620174407958984
|
|
22 20.865612030029297 23 18.506284713745117 24 15.601877212524414 25 12.278179168701172
|
|
26 8.6609764099121094 27 4.8760576248168945 28 1.0492088794708252 29 -2.6937808990478516
|
|
30 -6.2271251678466797;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -16.323148727416992 1 -19.389448165893555
|
|
2 -22.677730560302734 3 -26.021509170532227 4 -29.254297256469727 5 -32.209606170654297
|
|
6 -34.720943450927734 7 -36.621829986572266 8 -37.9677734375 9 -38.951290130615234
|
|
10 -39.611373901367188 11 -39.987037658691406 12 -40.117286682128906 13 -40.041126251220703
|
|
14 -39.797554016113281 15 -39.425586700439453 16 -38.796360015869141 17 -37.808177947998047
|
|
18 -36.540794372558594 19 -35.073966979980469 20 -33.487445831298828 21 -31.860980987548828
|
|
22 -30.274330139160153 23 -28.686416625976563 24 -27.015737533569336 25 -25.281389236450195
|
|
26 -23.502475738525391 27 -21.698093414306641 28 -19.887346267700195 29 -18.089330673217773
|
|
30 -16.323148727416992;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.679999828338623 1 2.8902761936187744
|
|
2 3.1313133239746094 3 3.3800408840179443 4 3.6133880615234375 5 3.808283805847168
|
|
6 3.9416582584381104 7 3.9904401302337646 8 3.9177768230438232 9 3.7312536239624023
|
|
10 3.4744577407836914 11 3.1909761428833008 12 2.9243960380554199 13 2.7183036804199219
|
|
14 2.6162869930267334 15 2.6619322299957275 16 2.9451742172241211 17 3.4600586891174316
|
|
18 4.1063404083251953 19 4.7837729454040527 20 5.3921113014221191 21 5.8311095237731934
|
|
22 6.0005221366882324 23 5.9041633605957031 24 5.6386947631835938 25 5.2431421279907227
|
|
26 4.75653076171875 27 4.2178854942321777 28 3.666231632232666 29 3.1405947208404541
|
|
30 2.679999828338623;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.884906768798828 1 -27.195688247680664
|
|
2 -27.513809204101563 3 -27.833765029907227 4 -28.150053024291992 5 -28.457162857055664
|
|
6 -28.749591827392578 7 -29.021833419799805 8 -29.296911239624023 9 -29.59027099609375
|
|
10 -29.885042190551758 11 -30.16435432434082 12 -30.411338806152344 13 -30.609123229980469
|
|
14 -30.740833282470703 15 -30.789608001708984 16 -30.726186752319336 17 -30.552101135253906
|
|
18 -30.29664421081543 19 -29.989112854003906 20 -29.65880012512207 21 -29.335002899169922
|
|
22 -29.047019958496094 23 -28.784374237060547 24 -28.51768684387207 25 -28.247888565063477
|
|
26 -27.975914001464844 27 -27.702695846557617 28 -27.429166793823242 29 -27.156259536743164
|
|
30 -26.884906768798828;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 18.924465179443359 1 18.954870223999023
|
|
2 18.985805511474609 3 19.016874313354492 4 19.047676086425781 5 19.077816009521484
|
|
6 19.106893539428711 7 19.134515762329102 8 19.163719177246094 9 19.196216583251953
|
|
10 19.229604721069336 11 19.261480331420898 12 19.289443969726563 13 19.311092376708984
|
|
14 19.324026107788086 15 19.325843811035156 16 19.311410903930664 17 19.280694961547852
|
|
18 19.238935470581055 19 19.191381454467773 20 19.143276214599609 21 19.099863052368164
|
|
22 19.066387176513672 23 19.041744232177734 24 19.020759582519531 25 19.002597808837891
|
|
26 18.986408233642578 27 18.971345901489258 28 18.956565856933594 29 18.941219329833984
|
|
30 18.924465179443359;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultRenderGlobals;
|
|
setAttr ".mcfr" 30;
|
|
select -ne :hardwareRenderGlobals;
|
|
setAttr ".hwfr" 30;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "backpedalSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
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|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
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|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
|
|
// End of common_backpedal.ma
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