4860 lines
273 KiB
Mathematica
4860 lines
273 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: gethit_from_front.ma
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//Last modified: Tue, Jan 06, 2015 03:51:43 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
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2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -25.714448928833008 1 -26.534482955932617
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 29 -2.7732014656066895
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 29 -1.1063683032989502
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 29 37.800914764404297
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.1016025543212891 1 -5.3048338890075684
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.183218240737915 1 -2.4931709766387939
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 17.552131652832031 1 16.758651733398438
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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30 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.585205078125 1 14.657387733459474 2 10.564227104187012
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -27.15754508972168 1 -27.704141616821289
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -24.875137329101563 1 -23.644233703613281
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.9180376529693604 1 1.241468071937561
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.407205581665039 1 18.28010368347168
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30 16.407205581665039;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.8110923767089844 1 -4.6051368713378906
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30 -5.8110923767089844;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 29 -3.0690248012542725
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 29 -0.89195215702056885
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.5815043449401855 1 0.92088276147842396
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30 -3.5815043449401855;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -11.996885299682617 1 -16.512567520141602
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30 -11.996885299682617;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.974637508392334 1 -4.1136965751647949
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30 -4.974637508392334;
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|
createNode animCurveTL -n "cloak_right_02_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_right_02_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 -1.0658141036401503e-014;
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|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 8.1338901519775391
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2 -1.0687311887741089 3 -9.8478193283081055 4 -16.932775497436523 5 -21.052997589111328
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|
30 16.489444732666016;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 -6.4500274658203125
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2 -5.4061822891235352 3 -4.4421491622924805 4 -3.7973613739013667 5 -3.7112541198730469
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30 -7.3342490196228027;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -9.1509313583374023
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2 -10.70215892791748 3 -12.193159103393555 4 -13.443248748779297 5 -14.271742820739746
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30 -7.720158576965332;
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|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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|
30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
|
|
30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242
|
|
30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
|
|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
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|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -13.436015129089355
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30 -8.8263006210327148;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 35.962287902832031 1 36.047988891601562
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|
2 35.805938720703125 3 32.016868591308594 4 29.774618148803711 5 28.774454116821293
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6 27.645589828491211 7 26.880363464355469 8 26.326877593994141 9 25.844593048095703
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10 25.284910202026367 11 24.512182235717773 12 23.570304870605469 13 23.013692855834961
|
|
14 23.233823776245117 15 23.981485366821289 16 24.789888381958008 17 25.369142532348633
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|
18 25.675937652587891 19 26.223783493041992 20 27.348695755004883 21 28.824419021606442
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|
22 30.430974960327152 23 31.939899444580078 24 33.072898864746094 25 33.822952270507813
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|
26 34.446418762207031 27 34.986717224121094 28 35.446113586425781 29 35.789264678955078
|
|
30 35.962287902832031;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -43.787025451660156
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|
2 -37.406101226806641 3 -39.182701110839844 4 -36.722396850585938 5 -34.768680572509766
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6 -35.44366455078125 7 -36.079013824462891 8 -36.886512756347656 9 -38.080318450927734
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10 -39.915000915527344 11 -42.619678497314453 12 -46.078163146972656 13 -48.579189300537109
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|
14 -48.613204956054688 15 -46.487892150878906 16 -43.278205871582031 17 -40.2049560546875
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|
18 -38.150127410888672 19 -37.21905517578125 20 -37.043926239013672 21 -37.232639312744141
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22 -37.363758087158203 23 -37.172397613525391 24 -36.623748779296875 25 -35.607566833496094
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26 -34.097740173339844 27 -32.352287292480469 28 -30.676671981811523 29 -29.415464401245121
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|
30 -28.929933547973633;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.907985046680551e-014 1 1.6786572132332367e-013
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|
2 -3.0908609005564358e-013 3 1.8118839761882555e-013 4 2.6645352591003757e-013 5 -7.1054273576010019e-014
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|
6 1.1368683772161603e-013 7 -2.9487523534044158e-013 8 1.7408297026122455e-013 9 -1.0658141036401503e-014
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10 -2.9842794901924208e-013 11 -1.8829382497642655e-013 12 -1.7408297026122455e-013
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13 2.3248070135650778e-013 14 -2.1316282072803006e-014 15 -8.8373752760162461e-014
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|
16 -2.3980817331903381e-013 17 -5.0626169922907138e-014 18 -2.6645352591003757e-014
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19 3.3750779948604759e-014 20 -2.8421709430404007e-013 21 4.4231285301066237e-013
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22 -2.3625545964023331e-013 23 1.9539925233402755e-014 24 -1.1368683772161603e-013
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|
25 -1.4743761767022079e-013 26 -3.1974423109204508e-014 27 -2.3803181647963356e-013
|
|
28 -2.0605739337042905e-013 29 -1.4566126083082054e-013 30 3.907985046680551e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1718590259552002 1 10.820266723632813
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|
2 21.581075668334961 3 20.177370071411133 4 14.668835639953612 5 10.710025787353516
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|
6 10.860733032226563 7 9.5181636810302734 8 7.1694874763488778 9 4.3156886100769043
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|
10 1.4570105075836182 11 -0.87613439559936523 12 -2.0090947151184082 13 -1.7710055112838745
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|
14 -0.70667856931686401 15 0.85119396448135376 16 2.5058412551879883 17 3.9659287929534912
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|
18 5.1021862030029297 19 5.6668143272399902 20 5.5977673530578613 21 5.0995163917541504
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22 4.3615775108337402 23 3.5836329460144043 24 2.9620375633239746 25 2.3138775825500488
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|
26 1.4464446306228638 27 0.51703238487243652 28 -0.32588362693786621 29 -0.93781709671020508
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|
30 -1.1718590259552002;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 26.436578750610352 1 26.316959381103516
|
|
2 29.262901306152344 3 27.516578674316406 4 24.378070831298828 5 22.962213516235352
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|
6 21.869142532348633 7 21.527185440063477 8 21.835241317749023 9 22.686531066894531
|
|
10 23.934774398803711 11 25.365396499633789 12 26.60810661315918 13 27.366628646850586
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|
14 27.672664642333984 15 27.602487564086914 16 27.364492416381836 17 27.127899169921875
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|
18 26.963218688964844 19 26.968103408813477 20 27.170989990234375 21 27.502536773681641
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|
22 27.884162902832031 23 28.203746795654297 24 28.320446014404297 25 28.168437957763672
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|
26 27.842494964599609 27 27.429153442382812 28 27.008628845214844 29 26.654315948486328
|
|
30 26.436578750610352;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -23.872072219848633
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|
2 -37.6011962890625 3 -34.373188018798828 4 -25.288419723510742 5 -18.486190795898437
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|
6 -15.971133232116699 7 -12.521466255187988 8 -8.44061279296875 9 -4.0752959251403809
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|
10 0.25555837154388428 11 4.2406673431396484 12 7.3245096206665039 13 8.6706380844116211
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|
14 7.9497356414794922 15 5.4753880500793457 16 2.0588486194610596 17 -1.5692235231399536
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|
18 -5.0797877311706543 19 -7.9892430305480957 20 -10.030158042907715 21 -11.546901702880859
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|
22 -12.811498641967773 23 -13.972456932067871 24 -15.044727325439455 25 -15.930397987365721
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26 -16.607032775878906 27 -17.116216659545898 28 -17.480752944946289 29 -17.710315704345703
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|
30 -17.809810638427734;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 8.8817841970012523e-014
|
|
2 -9.9475983006414026e-014 3 7.1054273576010019e-014 4 4.2632564145606011e-014 5 -3.5527136788005009e-014
|
|
6 1.4210854715202004e-014 7 -9.2370555648813024e-014 8 3.5527136788005009e-015 9 0
|
|
10 -9.2370555648813024e-014 11 -4.0856207306205761e-014 12 -4.7961634663806763e-014
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|
13 7.460698725481052e-014 14 -2.4868995751603507e-014 15 -7.1054273576010019e-015
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|
16 -4.6185277824406512e-014 17 -3.5527136788005009e-014 18 0 19 9.9475983006414026e-014
|
|
20 -7.1054273576010019e-014 21 2.2737367544323206e-013 22 -7.1054273576010019e-014
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|
23 2.8421709430404007e-014 24 -7.815970093361102e-014 25 -9.2370555648813024e-014
|
|
26 -2.8421709430404007e-014 27 -4.2632564145606011e-014 28 -4.9737991503207013e-014
|
|
29 -2.1316282072803006e-014 30 -2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1892981294513447e-006 1 -2.1933497009740677e-006
|
|
2 -2.2035997062630486e-006 3 -2.2148403786559356e-006 4 -2.225226580776507e-006 5 -2.2288918444246519e-006
|
|
6 -2.2295503185887355e-006 7 -2.2284584701992571e-006 8 -2.2304091089608846e-006
|
|
9 -2.2308706775220344e-006 10 -2.230734025943093e-006 11 -2.2321682990877889e-006
|
|
12 -2.2329036255541723e-006 13 -2.234589146610233e-006 14 -2.2350598101184005e-006
|
|
15 -2.2356841782311676e-006 16 -2.2360477487382013e-006 17 -2.2367437395587331e-006
|
|
18 -2.2368280951923225e-006 19 -2.2355395685735857e-006 20 -2.2331737454805989e-006
|
|
21 -2.2287936189968605e-006 22 -2.2247231754590757e-006 23 -2.2184985937201418e-006
|
|
24 -2.2130391243990744e-006 25 -2.2071860712458147e-006 26 -2.2011563487467356e-006
|
|
27 -2.1965504402032821e-006 28 -2.1928140085947234e-006 29 -2.1898081286053639e-006
|
|
30 -2.1885571186430752e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8852559808001388e-006 1 2.8785830181732308e-006
|
|
2 2.862773271772312e-006 3 2.8432843919290463e-006 4 2.8264523734833347e-006 5 2.8220729291206226e-006
|
|
6 2.8246215606486658e-006 7 2.8374672638165066e-006 8 2.8507438400993124e-006 9 2.871006245186436e-006
|
|
10 2.8951460535608931e-006 11 2.9198718038969673e-006 12 2.9457989967340836e-006
|
|
13 2.9681027626793366e-006 14 2.9923808142484631e-006 15 3.0126745969027979e-006
|
|
16 3.0287951631180476e-006 17 3.038160002688528e-006 18 3.04235982184764e-006 19 3.0399357910937397e-006
|
|
20 3.0311962291307282e-006 21 3.0183311992004747e-006 22 3.0011076432856498e-006
|
|
23 2.9835086934326682e-006 24 2.9638797514053294e-006 25 2.9442098821164109e-006
|
|
26 2.9263730993989157e-006 27 2.9099480798322475e-006 28 2.8973508960916661e-006
|
|
29 2.8893300623167306e-006 30 2.886116362788016e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6680223678995389e-006 1 5.6852909438021015e-006
|
|
2 5.7271599871455692e-006 3 5.7767911130213179e-006 4 5.8228101806889754e-006 5 5.8341697695141193e-006
|
|
6 5.8304003687226214e-006 7 5.810170932818437e-006 8 5.7876923165167682e-006 9 5.7552319958631415e-006
|
|
10 5.7173069762939122e-006 11 5.6762073654681444e-006 12 5.6336857596761547e-006
|
|
13 5.5982950470934156e-006 14 5.5587752285646275e-006 15 5.5259670261875726e-006
|
|
16 5.4999854910420254e-006 17 5.4845127124281134e-006 18 5.4781226026534569e-006
|
|
19 5.4808551794849336e-006 20 5.4916677072469611e-006 21 5.5066225286282133e-006
|
|
22 5.5278869695030153e-006 23 5.5488162615802139e-006 24 5.5728742154315114e-006
|
|
25 5.5965756473597139e-006 26 5.6179064813477453e-006 27 5.6379080888291355e-006
|
|
28 5.6534449868195225e-006 29 5.6628277889103629e-006 30 5.6665876400074922e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
|
|
30 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
|
|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.956634521484375 1 51.956634521484375
|
|
2 51.956634521484375 3 51.956634521484375 4 51.956634521484375 5 51.956634521484375
|
|
6 51.956634521484375 7 51.956634521484375 8 51.956634521484375 9 51.956634521484375
|
|
10 51.956634521484375 11 51.956634521484375 12 51.956634521484375 13 51.956634521484375
|
|
14 51.956634521484375 15 51.956634521484375 16 51.956634521484375 17 51.956634521484375
|
|
18 51.956634521484375 19 51.956634521484375 20 51.956634521484375 21 51.956634521484375
|
|
22 51.956634521484375 23 51.956634521484375 24 51.956634521484375 25 51.956634521484375
|
|
26 51.956634521484375 27 51.956634521484375 28 51.956634521484375 29 51.956634521484375
|
|
30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4858531951904297 1 8.4858531951904297
|
|
2 8.4858541488647461 3 8.4858541488647461 4 8.4858541488647461 5 8.4858541488647461
|
|
6 8.4858541488647461 7 8.4858541488647461 8 8.4858541488647461 9 8.4858541488647461
|
|
10 8.4858541488647461 11 8.4858541488647461 12 8.4858531951904297 13 8.4858531951904297
|
|
14 8.4858531951904297 15 8.4858531951904297 16 8.4858531951904297 17 8.4858531951904297
|
|
18 8.4858531951904297 19 8.4858531951904297 20 8.4858531951904297 21 8.4858531951904297
|
|
22 8.4858531951904297 23 8.4858531951904297 24 8.4858531951904297 25 8.4858531951904297
|
|
26 8.4858531951904297 27 8.4858531951904297 28 8.4858531951904297 29 8.4858531951904297
|
|
30 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.2448678016662598 1 -7.2448678016662598
|
|
2 -7.2448673248291016 3 -7.2448673248291016 4 -7.2448673248291016 5 -7.2448673248291016
|
|
6 -7.2448673248291016 7 -7.2448673248291016 8 -7.2448673248291016 9 -7.2448673248291016
|
|
10 -7.2448673248291016 11 -7.2448673248291016 12 -7.2448678016662598 13 -7.2448678016662598
|
|
14 -7.2448678016662598 15 -7.2448678016662598 16 -7.2448678016662598 17 -7.2448678016662598
|
|
18 -7.2448678016662598 19 -7.2448678016662598 20 -7.2448678016662598 21 -7.2448678016662598
|
|
22 -7.2448678016662598 23 -7.2448678016662598 24 -7.2448678016662598 25 -7.2448678016662598
|
|
26 -7.2448678016662598 27 -7.2448678016662598 28 -7.2448678016662598 29 -7.2448678016662598
|
|
30 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
|
|
30 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
|
|
30 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
|
|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
|
|
30 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
|
|
30 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
|
|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
|
|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5190342992354999e-006 1 -1.5267395383489202e-006
|
|
2 -1.5474137171622715e-006 3 -1.5700643416494131e-006 4 -1.5911816717562033e-006
|
|
5 -1.5988598534022458e-006 6 -1.5974818552422221e-006 7 -1.5898657466095756e-006
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|
8 -1.5825200989638688e-006 9 -1.5711335663581849e-006 10 -1.5573523342027329e-006
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|
11 -1.5439734397659777e-006 12 -1.5293381920855609e-006 13 -1.5161670035013231e-006
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|
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|
17 -1.4771725318496465e-006 18 -1.4754589301446686e-006 19 -1.4755645452169119e-006
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|
20 -1.4786797919441597e-006 21 -1.480813466514519e-006 22 -1.4869615370116662e-006
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|
23 -1.4909915080352221e-006 24 -1.4974208397688926e-006 25 -1.502813347542542e-006
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|
26 -1.5072448604769306e-006 27 -1.5120954230951611e-006 28 -1.5163969919740339e-006
|
|
29 -1.5177984096226282e-006 30 -1.5190347539828508e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.0184259028610541e-006 1 2.0205859527777648e-006
|
|
2 2.0283127923903521e-006 3 2.0352849787741434e-006 4 2.0425816273927921e-006 5 2.0478964870562777e-006
|
|
6 2.0480586044868687e-006 7 2.055010781987221e-006 8 2.057824531220831e-006 9 2.066045226456481e-006
|
|
10 2.0763686734426301e-006 11 2.0859176856902195e-006 12 2.0962611415598076e-006
|
|
13 2.1026471586083062e-006 14 2.1133614609425422e-006 15 2.1215623746684287e-006
|
|
16 2.128091864506132e-006 17 2.1306389044184471e-006 18 2.1330772597139003e-006 19 2.1313123852451099e-006
|
|
20 2.1253288196021458e-006 21 2.1149455733393552e-006 22 2.102784037560923e-006 23 2.0898357888654573e-006
|
|
24 2.0762154235853814e-006 25 2.0617158043023665e-006 26 2.0487050278461538e-006
|
|
27 2.0366492208268028e-006 28 2.0284305719542317e-006 29 2.0220484202582156e-006
|
|
30 2.0206737190164858e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.4870546339079738e-006 1 6.4952187130984385e-006
|
|
2 6.5141653067257721e-006 3 6.537108220072696e-006 4 6.5579656620684545e-006 5 6.5629646996967494e-006
|
|
6 6.5642775552987587e-006 7 6.5576532506383955e-006 8 6.5593981162237469e-006 9 6.5550539147807285e-006
|
|
10 6.5491299210407306e-006 11 6.544045390910469e-006 12 6.5382919274270535e-006 13 6.5367894421797246e-006
|
|
14 6.5310728132317308e-006 15 6.5270378399873152e-006 16 6.5239687501161825e-006
|
|
17 6.5224057834711857e-006 18 6.521623618027661e-006 19 6.5208396335947327e-006 20 6.5190188252017833e-006
|
|
21 6.5161875681951642e-006 22 6.5126082517963368e-006 23 6.5085359892691486e-006
|
|
24 6.5041358539019711e-006 25 6.4998275774996728e-006 26 6.4957603171933442e-006
|
|
27 6.4922578530968167e-006 28 6.4892551563389134e-006 29 6.4875243879214395e-006
|
|
30 6.4863515945035033e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
|
|
30 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
|
|
30 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 62.204925537109375 1 62.204925537109375
|
|
2 62.204925537109375 3 62.204925537109375 4 62.204925537109375 5 62.204925537109375
|
|
6 62.204925537109375 7 62.204925537109375 8 62.204925537109375 9 62.204925537109375
|
|
10 62.204925537109375 11 62.204925537109375 12 62.204925537109375 13 62.204925537109375
|
|
14 62.204925537109375 15 62.204925537109375 16 62.204925537109375 17 62.204925537109375
|
|
18 62.204925537109375 19 62.204925537109375 20 62.204925537109375 21 62.204925537109375
|
|
22 62.204925537109375 23 62.204925537109375 24 62.204925537109375 25 62.204925537109375
|
|
26 62.204925537109375 27 62.204925537109375 28 62.204925537109375 29 62.204925537109375
|
|
30 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.5865306854248047 1 -4.5865306854248047
|
|
2 -4.5865311622619629 3 -4.5865311622619629 4 -4.5865316390991211 5 -4.5865316390991211
|
|
6 -4.5865316390991211 7 -4.5865316390991211 8 -4.5865316390991211 9 -4.5865316390991211
|
|
10 -4.5865311622619629 11 -4.5865311622619629 12 -4.5865311622619629 13 -4.5865311622619629
|
|
14 -4.5865311622619629 15 -4.5865311622619629 16 -4.5865311622619629 17 -4.5865311622619629
|
|
18 -4.5865311622619629 19 -4.5865311622619629 20 -4.5865311622619629 21 -4.5865311622619629
|
|
22 -4.5865311622619629 23 -4.5865311622619629 24 -4.5865311622619629 25 -4.5865306854248047
|
|
26 -4.5865306854248047 27 -4.5865306854248047 28 -4.5865306854248047 29 -4.5865306854248047
|
|
30 -4.5865306854248047;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.4837551116943359 1 -2.4837551116943359
|
|
2 -2.4837548732757568 3 -2.4837548732757568 4 -2.4837548732757568 5 -2.4837546348571777
|
|
6 -2.4837546348571777 7 -2.4837546348571777 8 -2.4837548732757568 9 -2.4837548732757568
|
|
10 -2.4837548732757568 11 -2.4837548732757568 12 -2.4837548732757568 13 -2.4837548732757568
|
|
14 -2.4837548732757568 15 -2.4837548732757568 16 -2.4837548732757568 17 -2.4837548732757568
|
|
18 -2.4837548732757568 19 -2.4837548732757568 20 -2.4837548732757568 21 -2.4837548732757568
|
|
22 -2.4837551116943359 23 -2.4837551116943359 24 -2.4837551116943359 25 -2.4837551116943359
|
|
26 -2.4837551116943359 27 -2.4837551116943359 28 -2.4837551116943359 29 -2.4837551116943359
|
|
30 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.111419677734375 1 32.111419677734375
|
|
2 32.111419677734375 3 32.111419677734375 4 32.111419677734375 5 32.111419677734375
|
|
6 32.111419677734375 7 32.111419677734375 8 32.111419677734375 9 32.111419677734375
|
|
10 32.111419677734375 11 32.111419677734375 12 32.111419677734375 13 32.111419677734375
|
|
14 32.111419677734375 15 32.111419677734375 16 32.111419677734375 17 32.111419677734375
|
|
18 32.111419677734375 19 32.111419677734375 20 32.111419677734375 21 32.111419677734375
|
|
22 32.111419677734375 23 32.111419677734375 24 32.111419677734375 25 32.111419677734375
|
|
26 32.111419677734375 27 32.111419677734375 28 32.111419677734375 29 32.111419677734375
|
|
30 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1981532573699951 1 -2.1981532573699951
|
|
2 -2.1981532573699951 3 -2.198153018951416 4 -2.198153018951416 5 -2.198153018951416
|
|
6 -2.198153018951416 7 -2.198153018951416 8 -2.198153018951416 9 -2.198153018951416
|
|
10 -2.198153018951416 11 -2.198153018951416 12 -2.1981532573699951 13 -2.1981532573699951
|
|
14 -2.1981532573699951 15 -2.1981532573699951 16 -2.1981532573699951 17 -2.1981532573699951
|
|
18 -2.1981532573699951 19 -2.1981532573699951 20 -2.1981532573699951 21 -2.1981532573699951
|
|
22 -2.1981532573699951 23 -2.1981532573699951 24 -2.1981532573699951 25 -2.1981532573699951
|
|
26 -2.1981532573699951 27 -2.1981532573699951 28 -2.1981532573699951 29 -2.1981532573699951
|
|
30 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.8899731636047354 1 -7.8899731636047354
|
|
2 -7.8899731636047354 3 -7.8899731636047354 4 -7.8899731636047354 5 -7.8899731636047354
|
|
6 -7.8899731636047354 7 -7.8899731636047354 8 -7.8899731636047354 9 -7.8899731636047354
|
|
10 -7.8899731636047354 11 -7.8899731636047354 12 -7.8899731636047354 13 -7.8899731636047354
|
|
14 -7.8899731636047354 15 -7.8899731636047354 16 -7.8899731636047354 17 -7.8899731636047354
|
|
18 -7.8899731636047354 19 -7.8899731636047354 20 -7.8899731636047354 21 -7.8899731636047354
|
|
22 -7.8899731636047354 23 -7.8899731636047354 24 -7.8899731636047354 25 -7.8899731636047354
|
|
26 -7.8899731636047354 27 -7.8899731636047354 28 -7.8899731636047354 29 -7.8899731636047354
|
|
30 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
|
|
30 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
|
|
30 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3893952604557853e-006 1 -3.3833409815997584e-006
|
|
2 -3.366452119735186e-006 3 -3.3484329833299853e-006 4 -3.3315889140794752e-006 5 -3.3243281905015465e-006
|
|
6 -3.3257372251682682e-006 7 -3.3298911148449406e-006 8 -3.3360533961968031e-006
|
|
9 -3.3436569992773002e-006 10 -3.3524765967740677e-006 11 -3.3617134249652736e-006
|
|
12 -3.3715450626914389e-006 13 -3.3816568247857504e-006 14 -3.3898541005328298e-006
|
|
15 -3.397427008167142e-006 16 -3.4034808322758181e-006 17 -3.4078475437127054e-006
|
|
18 -3.4085653624060797e-006 19 -3.4086597224813886e-006 20 -3.4068743843818083e-006
|
|
21 -3.4068154945998685e-006 22 -3.4037016121146735e-006 23 -3.402047468625824e-006
|
|
24 -3.3987391816481249e-006 25 -3.3964813610509736e-006 26 -3.3945354971365305e-006
|
|
27 -3.3923913633771008e-006 28 -3.3899277696036734e-006 29 -3.3895510114234639e-006
|
|
30 -3.3886376513692085e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.1495490020461148e-006 1 3.140686203551013e-006
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2 3.118322410955443e-006 3 3.0914316084817983e-006 4 3.0677151698910166e-006 5 3.060267317778198e-006
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30 3.1488698368775658e-006;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.3530858319136314e-006 1 8.4288294601719826e-006
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2 8.6026402641437016e-006 3 8.8189253801829182e-006 4 9.0178555183229037e-006 5 9.0677040134323761e-006
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29 8.3560089478851296e-006 30 8.3500999608077109e-006;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
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30 1.740064263343811;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
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30 -4.874420166015625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
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30 -8.0002813339233398;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.578117370605469 1 18.578117370605469
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2 18.578117370605469 3 18.578117370605469 4 18.578117370605469 5 18.578117370605469
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26 18.578117370605469 27 18.578117370605469 28 18.578117370605469 29 18.578117370605469
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30 18.578117370605469;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.923072814941406 1 16.923072814941406
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2 16.923072814941406 3 16.923074722290039 4 16.923074722290039 5 16.923074722290039
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6 16.923074722290039 7 16.923074722290039 8 16.923074722290039 9 16.923074722290039
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10 16.923074722290039 11 16.923074722290039 12 16.923072814941406 13 16.923072814941406
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14 16.923072814941406 15 16.923072814941406 16 16.923072814941406 17 16.923072814941406
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18 16.923072814941406 19 16.923072814941406 20 16.923072814941406 21 16.923072814941406
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22 16.923072814941406 23 16.923072814941406 24 16.923072814941406 25 16.923072814941406
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26 16.923072814941406 27 16.923072814941406 28 16.923072814941406 29 16.923072814941406
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30 16.923072814941406;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -8.6928825378417969 1 -8.6928825378417969
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2 -8.6928825378417969 3 -8.6928825378417969 4 -8.6928825378417969 5 -8.6928825378417969
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30 -8.6928825378417969;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
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30 2.511359691619873;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
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30 -0.62816262245178223;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
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30 -9.4737987518310547;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 29 15.047707557678223
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30 15.047707557678223;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 29 -6.0322375297546387
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30 -6.0322375297546387;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 29 -1.2928235530853271
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30 -1.2928235530853271;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
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|
30 4.775383472442627;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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30 -4.9166936874389648;
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|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
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30 -11.934831619262695;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.2455402561026858e-006 1 -3.2375132832385134e-006
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2 -3.2169702990358928e-006 3 -3.1933204809320159e-006 4 -3.172955302943592e-006 5 -3.1643635338696185e-006
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30 -3.2436050787509885e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.2124593215266941e-006 1 -2.2047656784707215e-006
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|
2 -2.1835578536411049e-006 3 -2.160679059670656e-006 4 -2.1389500943769235e-006 5 -2.1310108877514722e-006
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|
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|
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|
30 -2.2112174065114232e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.2063825175282545e-006 1 8.2030182966263965e-006
|
|
2 8.1917187344515696e-006 3 8.1800371845019981e-006 4 8.167625310306903e-006 5 8.1645021055010147e-006
|
|
6 8.1676762420102023e-006 7 8.1762800618889742e-006 8 8.1905864135478623e-006 9 8.2078440755140036e-006
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|
10 8.2276446846663021e-006 11 8.2495989772723988e-006 12 8.272139893961139e-006 13 8.2937121987924911e-006
|
|
14 8.3136892499169335e-006 15 8.330954187840689e-006 16 8.3444647316355258e-006 17 8.3539889601524919e-006
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|
18 8.3572595031000674e-006 19 8.353980774700176e-006 20 8.3458435256034136e-006 21 8.3336835814407095e-006
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22 8.3181685113231651e-006 23 8.3004570115008391e-006 24 8.2809292507590726e-006
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25 8.2623455455177464e-006 26 8.2449014371377416e-006 27 8.2294418461970054e-006
|
|
28 8.2157584984088317e-006 29 8.2086662587244064e-006 30 8.2040505731129088e-006;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
|
|
30 6.7731199264526367;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
|
|
30 -0.78946161270141602;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
|
|
30 -8.5853300094604492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
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|
30 -10.94325065612793;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
|
|
30 -37.858219146728516;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 29 14.286167144775391
|
|
30 14.286167144775391;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
|
|
30 4.3236708641052246;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
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|
30 -1.4508823156356812;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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|
30 -7.9121007919311523;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
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|
30 21.869308471679688;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
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|
30 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
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|
30 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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|
30 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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|
30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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|
30 -4.3483805656433105;
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|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -6.6068143844604492 1 -10.678581237792969
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30 -6.6068124771118164;
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.159759521484375 1 1.17087721824646 2 -4.1188817024230957
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3 -8.5530643463134766 4 -11.262331008911133 5 -9.1196994781494141 6 -3.5948498249053955
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27 12.9512939453125 28 10.400995254516602 29 8.7463130950927734 30 8.159759521484375;
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.9508292675018311 1 -2.4527542591094971
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2 -1.6487497091293335 3 -0.97917097806930531 4 -0.43262210488319397 5 -1.0295813083648682
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30 -1.9508285522460937;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
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30 4.773348331451416;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.3000159242437803e-006 1 -1.2999827276871656e-006
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30 -1.300018084293697e-006;
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createNode animCurveTL -n "Character1_RightHand_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
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30 -20.894018173217773;
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createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.79155546426773071 1 -5.2521347999572754
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30 -179.20845031738281;
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createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 63.320743560791016 1 61.480247497558601
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2 61.637748718261719 3 75.126640319824219 4 86.662155151367188 5 85.888381958007813
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27 127.42126464843749 28 122.01452636718751 29 118.15615844726562 30 116.67926025390625;
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createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.8485761284828186 1 6.4222888946533203
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2 16.288425445556641 3 3.8083169460296631 4 -66.689918518066406 5 -161.02665710449219
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30 -180.84857177734375;
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createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 4.6469494918710552e-012 1 -5.8264504332328215e-013
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2 -1.5845103007450234e-012 3 -2.9842794901924208e-013 4 6.9562133830913808e-012 5 -8.8107299234252423e-013
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28 -1.2647660696529783e-012 29 -5.9969806898152456e-012 30 6.6933125708601438e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-012 1 1.5845103007450234e-012
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2 -1.6058265828178264e-012 3 -6.0822458181064576e-012 4 -8.7823082139948383e-012
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9 -2.1600499167107046e-012 10 3.4674485505092889e-012 11 4.3485215428518131e-012
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30 3.5242919693700969e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
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|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 88.202377319335938 1 101.68562316894531
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30 88.202377319335938;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.843318939208984 1 26.526741027832031
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30 28.843318939208984;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 56.298267364501953 1 58.309429168701165
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|
2 52.604347229003906 3 53.156227111816406 4 49.131977081298828 5 38.743865966796875
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26 54.041698455810547 27 55.31231689453125 28 56.157688140869141 29 56.480587005615234
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30 56.298267364501953;
|
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createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 -3.5527136788005009e-014
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28 2.4158453015843406e-013 29 1.7408297026122455e-013 30 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
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|
30 0.0004332000098656863;
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|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
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|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.7780418395996094 1 -24.448314666748047
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|
2 -39.673686981201172 3 -32.110301971435547 4 -23.885004043579102 5 -19.222202301025391
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|
6 -12.04819393157959 7 -10.40224552154541 8 -12.167657852172852 9 -15.582098007202148
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18 9.4094562530517578 19 10.084912300109863 20 9.5433692932128906 21 7.9970808029174805
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22 5.743586540222168 23 3.2652823925018311 24 1.283063530921936 25 -0.37526947259902954
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26 -2.3852870464324951 27 -4.5794234275817871 28 -6.6711516380310059 29 -8.2383317947387695
|
|
30 -8.7780418395996094;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9631619453430176 1 -0.41636398434638977
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|
2 7.4078998565673828 3 2.9362692832946777 4 -3.1796920299530029 5 -5.2734627723693848
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|
6 -7.1189684867858887 7 -5.5362968444824219 8 -1.8140513896942136 9 2.8709235191345215
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|
10 6.612022876739502 11 9.0357980728149414 12 10.804766654968262 13 12.017009735107422
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14 13.112605094909668 15 13.99862003326416 16 16.092161178588867 17 18.067502975463867
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|
18 15.16574287414551 19 10.88245964050293 20 9.6966886520385742 21 10.175998687744141
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22 11.386614799499512 23 12.356520652770996 24 11.90337085723877 25 9.6527900695800781
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26 6.5044865608215332 27 3.1043615341186523 28 0.056580413132905967 29 -2.1168239116668701
|
|
30 -2.9631619453430176;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.22742065787315371 1 0.062572568655014038
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|
2 0.024563750252127647 3 0.55697041749954224 4 0.49256652593612671 5 0.97965651750564575
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6 1.1768476963043213 7 1.948205351829529 8 2.2875528335571289 9 1.3677700757980347
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10 -0.5043298602104187 11 -2.5659804344177246 12 -4.0314750671386719 13 -4.2240939140319824
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14 -3.5220491886138916 15 -2.4705462455749512 16 -1.7407548427581787 17 -1.6443558931350708
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18 -1.5167672634124756 19 -1.1441459655761719 20 -1.0153523683547974 21 -1.0376620292663574
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22 -1.1612703800201416 23 -1.2970682382583618 24 -1.2779643535614014 25 -1.1163995265960693
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26 -0.92707008123397838 27 -0.67344409227371216 28 -0.34985950589179993 29 -0.013199319131672382
|
|
30 0.22742068767547607;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
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|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
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6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
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10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
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|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
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18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
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22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
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26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40590178966522217 1 0.40590181946754456
|
|
2 0.40590187907218933 3 0.40590193867683411 4 0.40590196847915649 5 0.40590199828147888
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|
6 0.40590199828147888 7 0.40590196847915649 8 0.40590193867683411 9 0.40590190887451172
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|
10 0.40590187907218933 11 0.40590181946754456 12 0.40590178966522217 13 0.40590173006057739
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|
14 0.405901700258255 15 0.40590167045593262 16 0.40590164065361023 17 0.40590161085128784
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|
18 0.40590161085128784 19 0.40590161085128784 20 0.40590161085128784 21 0.40590164065361023
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|
22 0.40590167045593262 23 0.40590167045593262 24 0.405901700258255 25 0.40590173006057739
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|
26 0.40590175986289978 27 0.40590175986289978 28 0.40590178966522217 29 0.40590178966522217
|
|
30 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1070951223373413 1 -1.1070952415466309
|
|
2 -1.1070952415466309 3 -1.1070953607559204 4 -1.1070953607559204 5 -1.10709547996521
|
|
6 -1.10709547996521 7 -1.10709547996521 8 -1.10709547996521 9 -1.10709547996521 10 -1.10709547996521
|
|
11 -1.10709547996521 12 -1.10709547996521 13 -1.10709547996521 14 -1.10709547996521
|
|
15 -1.10709547996521 16 -1.10709547996521 17 -1.10709547996521 18 -1.10709547996521
|
|
19 -1.10709547996521 20 -1.1070953607559204 21 -1.1070953607559204 22 -1.1070953607559204
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|
23 -1.1070953607559204 24 -1.1070953607559204 25 -1.1070952415466309 26 -1.1070952415466309
|
|
27 -1.1070952415466309 28 -1.1070952415466309 29 -1.1070952415466309 30 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
|
|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
|
|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
|
|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.4399523138999939 1 0.43995234370231628
|
|
2 0.43995237350463867 3 0.43995243310928345 4 0.43995246291160583 5 0.43995246291160583
|
|
6 0.43995246291160583 7 0.43995246291160583 8 0.43995243310928345 9 0.43995243310928345
|
|
10 0.43995240330696106 11 0.43995237350463867 12 0.43995234370231628 13 0.4399523138999939
|
|
14 0.43995228409767151 15 0.43995228409767151 16 0.43995225429534912 17 0.43995225429534912
|
|
18 0.43995225429534912 19 0.43995225429534912 20 0.43995225429534912 21 0.43995225429534912
|
|
22 0.43995225429534912 23 0.43995228409767151 24 0.43995228409767151 25 0.43995228409767151
|
|
26 0.43995228409767151 27 0.4399523138999939 28 0.4399523138999939 29 0.4399523138999939
|
|
30 0.4399523138999939;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981499671936037 1 -1.8981499671936037
|
|
2 -1.8981500864028931 3 -1.8981500864028931 4 -1.8981500864028931 5 -1.8981500864028931
|
|
6 -1.8981500864028931 7 -1.8981500864028931 8 -1.8981500864028931 9 -1.8981500864028931
|
|
10 -1.8981500864028931 11 -1.8981500864028931 12 -1.8981500864028931 13 -1.8981500864028931
|
|
14 -1.8981500864028931 15 -1.8981500864028931 16 -1.8981500864028931 17 -1.8981500864028931
|
|
18 -1.8981500864028931 19 -1.8981500864028931 20 -1.8981500864028931 21 -1.8981500864028931
|
|
22 -1.8981500864028931 23 -1.8981500864028931 24 -1.8981500864028931 25 -1.8981500864028931
|
|
26 -1.8981499671936037 27 -1.8981499671936037 28 -1.8981499671936037 29 -1.8981499671936037
|
|
30 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
|
|
30 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
|
|
30 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 29 -1.1401973962783813
|
|
30 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.044858932495117 1 -21.044858932495117
|
|
2 -21.044858932495117 3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117
|
|
10 -21.044858932495117 11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117
|
|
14 -21.044858932495117 15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117
|
|
18 -21.044858932495117 19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117
|
|
22 -21.044858932495117 23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117
|
|
26 -21.044858932495117 27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828388690948486 1 -0.84828388690948486
|
|
2 -0.84828382730484009 3 -0.84828370809555054 4 -0.84828370809555054 5 -0.84828364849090576
|
|
6 -0.84828364849090576 7 -0.84828364849090576 8 -0.84828370809555054 9 -0.84828376770019531
|
|
10 -0.84828376770019531 11 -0.84828382730484009 12 -0.84828388690948486 13 -0.84828394651412964
|
|
14 -0.84828394651412964 15 -0.84828400611877441 16 -0.84828400611877441 17 -0.84828406572341919
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|
18 -0.84828406572341919 19 -0.84828406572341919 20 -0.84828400611877441 21 -0.84828400611877441
|
|
22 -0.84828400611877441 23 -0.84828400611877441 24 -0.84828394651412964 25 -0.84828394651412964
|
|
26 -0.84828394651412964 27 -0.84828388690948486 28 -0.84828388690948486 29 -0.84828388690948486
|
|
30 -0.84828388690948486;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589599609375 1 2.5589599609375 2 2.5589599609375
|
|
3 2.5589599609375 4 2.5589597225189209 5 2.5589597225189209 6 2.5589597225189209
|
|
7 2.5589597225189209 8 2.5589597225189209 9 2.5589597225189209 10 2.5589597225189209
|
|
11 2.5589597225189209 12 2.5589597225189209 13 2.5589597225189209 14 2.5589597225189209
|
|
15 2.5589597225189209 16 2.5589597225189209 17 2.5589597225189209 18 2.5589597225189209
|
|
19 2.5589597225189209 20 2.5589597225189209 21 2.5589599609375 22 2.5589599609375
|
|
23 2.5589599609375 24 2.5589599609375 25 2.5589599609375 26 2.5589599609375 27 2.5589599609375
|
|
28 2.5589599609375 29 2.5589599609375 30 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.04486083984375 1 -21.04486083984375
|
|
2 -21.04486083984375 3 -21.04486083984375 4 -21.04486083984375 5 -21.04486083984375
|
|
6 -21.04486083984375 7 -21.04486083984375 8 -21.04486083984375 9 -21.04486083984375
|
|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
|
|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
|
|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 -21.04486083984375
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|
22 -21.04486083984375 23 -21.04486083984375 24 -21.04486083984375 25 -21.04486083984375
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|
26 -21.04486083984375 27 -21.04486083984375 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828299283981323 1 -0.84828299283981323
|
|
2 -0.84828293323516846 3 -0.84828293323516846 4 -0.84828287363052368 5 -0.84828287363052368
|
|
6 -0.84828287363052368 7 -0.84828287363052368 8 -0.84828287363052368 9 -0.84828287363052368
|
|
10 -0.84828293323516846 11 -0.84828293323516846 12 -0.84828299283981323 13 -0.84828299283981323
|
|
14 -0.84828299283981323 15 -0.84828305244445801 16 -0.84828305244445801 17 -0.84828305244445801
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|
18 -0.84828305244445801 19 -0.84828305244445801 20 -0.84828305244445801 21 -0.84828305244445801
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|
22 -0.84828305244445801 23 -0.84828305244445801 24 -0.84828305244445801 25 -0.84828305244445801
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|
26 -0.84828305244445801 27 -0.84828305244445801 28 -0.84828299283981323 29 -0.84828299283981323
|
|
30 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589594841003418 1 2.5589594841003418
|
|
2 2.5589594841003418 3 2.5589594841003418 4 2.5589594841003418 5 2.5589594841003418
|
|
6 2.5589594841003418 7 2.5589594841003418 8 2.5589594841003418 9 2.5589594841003418
|
|
10 2.5589594841003418 11 2.5589594841003418 12 2.5589594841003418 13 2.5589594841003418
|
|
14 2.5589592456817627 15 2.5589592456817627 16 2.5589592456817627 17 2.5589592456817627
|
|
18 2.5589592456817627 19 2.5589592456817627 20 2.5589592456817627 21 2.5589594841003418
|
|
22 2.5589594841003418 23 2.5589594841003418 24 2.5589594841003418 25 2.5589594841003418
|
|
26 2.5589594841003418 27 2.5589594841003418 28 2.5589594841003418 29 2.5589594841003418
|
|
30 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
|
|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
|
|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
|
|
30 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
|
|
30 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.890859603881836 1 -20.890859603881836
|
|
2 -20.890859603881836 3 -20.890859603881836 4 -20.890859603881836 5 -20.890859603881836
|
|
6 -20.890859603881836 7 -20.890859603881836 8 -20.890859603881836 9 -20.890859603881836
|
|
10 -20.890859603881836 11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836
|
|
14 -20.890859603881836 15 -20.890859603881836 16 -20.890859603881836 17 -20.890859603881836
|
|
18 -20.890859603881836 19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836
|
|
22 -20.890859603881836 23 -20.890859603881836 24 -20.890859603881836 25 -20.890859603881836
|
|
26 -20.890859603881836 27 -20.890859603881836 28 -20.890859603881836 29 -20.890859603881836
|
|
30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.374605655670166 1 -1.374605655670166
|
|
2 -1.3746055364608765 3 -1.3746055364608765 4 -1.3746054172515869 5 -1.3746054172515869
|
|
6 -1.3746054172515869 7 -1.3746054172515869 8 -1.3746055364608765 9 -1.3746055364608765
|
|
10 -1.3746055364608765 11 -1.374605655670166 12 -1.374605655670166 13 -1.374605655670166
|
|
14 -1.3746057748794556 15 -1.3746057748794556 16 -1.3746057748794556 17 -1.3746057748794556
|
|
18 -1.3746057748794556 19 -1.3746057748794556 20 -1.3746057748794556 21 -1.3746057748794556
|
|
22 -1.3746057748794556 23 -1.3746057748794556 24 -1.374605655670166 25 -1.374605655670166
|
|
26 -1.374605655670166 27 -1.374605655670166 28 -1.374605655670166 29 -1.374605655670166
|
|
30 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.594996452331543 1 3.594996452331543
|
|
2 3.5949962139129639 3 3.5949962139129639 4 3.5949962139129639 5 3.5949962139129639
|
|
6 3.5949962139129639 7 3.5949962139129639 8 3.5949962139129639 9 3.5949962139129639
|
|
10 3.5949962139129639 11 3.5949962139129639 12 3.5949962139129639 13 3.5949962139129639
|
|
14 3.5949962139129639 15 3.5949962139129639 16 3.5949962139129639 17 3.5949962139129639
|
|
18 3.5949962139129639 19 3.5949962139129639 20 3.5949962139129639 21 3.5949962139129639
|
|
22 3.5949962139129639 23 3.5949962139129639 24 3.5949962139129639 25 3.5949962139129639
|
|
26 3.594996452331543 27 3.594996452331543 28 3.594996452331543 29 3.594996452331543
|
|
30 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
|
|
30 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
|
|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -29.563058853149418 1 -29.563058853149418
|
|
2 -29.563058853149418 3 -29.563058853149418 4 -29.563058853149418 5 -29.563058853149418
|
|
6 -29.563058853149418 7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418
|
|
10 -29.563058853149418 11 -29.563058853149418 12 -29.563058853149418 13 -29.563058853149418
|
|
14 -29.563058853149418 15 -29.563058853149418 16 -29.563058853149418 17 -29.563058853149418
|
|
18 -29.563058853149418 19 -29.563058853149418 20 -29.563058853149418 21 -29.563058853149418
|
|
22 -29.563058853149418 23 -29.563058853149418 24 -29.563058853149418 25 -29.563058853149418
|
|
26 -29.563058853149418 27 -29.563058853149418 28 -29.563058853149418 29 -29.563058853149418
|
|
30 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5451418161392212 1 -1.5451418161392212
|
|
2 -1.5451418161392212 3 -1.5451416969299316 4 -1.5451416969299316 5 -1.5451416969299316
|
|
6 -1.5451416969299316 7 -1.5451416969299316 8 -1.5451416969299316 9 -1.5451416969299316
|
|
10 -1.5451418161392212 11 -1.5451418161392212 12 -1.5451418161392212 13 -1.5451418161392212
|
|
14 -1.5451418161392212 15 -1.5451419353485107 16 -1.5451419353485107 17 -1.5451419353485107
|
|
18 -1.5451419353485107 19 -1.5451419353485107 20 -1.5451419353485107 21 -1.5451419353485107
|
|
22 -1.5451419353485107 23 -1.5451419353485107 24 -1.5451419353485107 25 -1.5451418161392212
|
|
26 -1.5451418161392212 27 -1.5451418161392212 28 -1.5451418161392212 29 -1.5451418161392212
|
|
30 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.1903162002563477 1 5.1903162002563477
|
|
2 5.1903162002563477 3 5.1903162002563477 4 5.1903162002563477 5 5.1903162002563477
|
|
6 5.1903162002563477 7 5.1903162002563477 8 5.1903162002563477 9 5.1903162002563477
|
|
10 5.1903162002563477 11 5.1903162002563477 12 5.1903162002563477 13 5.1903162002563477
|
|
14 5.1903162002563477 15 5.1903162002563477 16 5.1903162002563477 17 5.1903162002563477
|
|
18 5.1903162002563477 19 5.1903162002563477 20 5.1903162002563477 21 5.1903162002563477
|
|
22 5.1903162002563477 23 5.1903162002563477 24 5.1903162002563477 25 5.1903162002563477
|
|
26 5.1903162002563477 27 5.1903162002563477 28 5.1903162002563477 29 5.1903162002563477
|
|
30 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
|
|
30 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
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|
30 4.3386569023132324;
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
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|
30 4.086580753326416;
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|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
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|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
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|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
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|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.7597521895804675e-007 1 3.6768051359103993e-007
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2 3.5070522130808968e-007 3 3.314924583719403e-007 4 3.153585339532583e-007 5 3.0750345558772096e-007
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6 3.0847309062664863e-007 7 3.0799841965745145e-007 8 3.1016884349810425e-007 9 3.1202233685689862e-007
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16 3.2419603712696698e-007 17 3.257844696236134e-007 18 3.2393819537901436e-007 19 3.2553271012147889e-007
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23 3.4442243190824229e-007 24 3.5062657843809575e-007 25 3.5786499097412161e-007
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|
29 3.7427187749017321e-007 30 3.7938781360935536e-007;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.903979515802348e-007 1 -4.7523522539449914e-007
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2 -4.324137137245998e-007 3 -3.8829981008348113e-007 4 -3.4717876928880287e-007 5 -3.295497492672439e-007
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6 -3.3481975947324827e-007 7 -3.4506606994000322e-007 8 -3.6507006484498561e-007
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9 -3.8785915990047215e-007 10 -4.1473333567410009e-007 11 -4.4339708438201342e-007
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12 -4.7331630526059598e-007 13 -5.0267243523194338e-007 14 -5.2914600701114978e-007
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15 -5.5267139487114036e-007 16 -5.7200065839424497e-007 17 -5.8293909432904911e-007
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18 -5.8947154002453317e-007 19 -5.8839248140429845e-007 20 -5.790562909169239e-007
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21 -5.7533719655111781e-007 22 -5.5938920695552952e-007 23 -5.500429551830166e-007
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24 -5.3660744470107602e-007 25 -5.2447040843617287e-007 26 -5.1432999725875561e-007
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30 -4.8833919663593406e-007;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.6531303117517382e-006 1 1.6462822713947389e-006
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2 1.632599833101267e-006 3 1.6208956594709889e-006 4 1.6092067198769655e-006 5 1.6022233921830775e-006
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6 1.6017158941394882e-006 7 1.5981853493940434e-006 8 1.5948471627780236e-006 9 1.5895983551672543e-006
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10 1.5831824384804349e-006 11 1.5766042906761868e-006 12 1.5705787745901034e-006
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13 1.5646180600015214e-006 14 1.5578247030134662e-006 15 1.5522651892752037e-006
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16 1.5460506119779893e-006 17 1.546314138067828e-006 18 1.5392387240353855e-006 19 1.5412820175697561e-006
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20 1.5473935945919948e-006 21 1.5611917660862673e-006 22 1.5732073279650649e-006
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23 1.5842319953662809e-006 24 1.597976847733662e-006 25 1.6139141507665045e-006 26 1.6264822306766291e-006
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27 1.6364318753403495e-006 28 1.6428494973297347e-006 29 1.6469174397570896e-006
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30 1.6573280845477711e-006;
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|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
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30 6.4349551200866699;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
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30 -0.03984682634472847;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
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30 9.1014728546142578;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
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30 1.4698436260223389;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
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30 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
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30 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
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30 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
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30 -2.1966321468353271;
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|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
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30 7.3928837776184082;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
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|
30 -71.259834289550781;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
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|
30 -30.811164855957028;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
|
|
30 20.144222259521484;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
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|
30 5.8201866149902344;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
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|
30 -3.5756998062133789;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
|
|
30 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 10.30560302734375 1 -1.3361749649047852
|
|
2 -16.092485427856445 3 -14.25714111328125 4 -10.069252967834473 5 0.22933113574981687
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|
6 17.293863296508789 7 28.331684112548828 8 33.906654357910156 9 36.208168029785156
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|
10 37.225151062011719 11 35.16412353515625 12 27.86503791809082 13 16.57390022277832
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|
14 4.3098325729370117 15 -5.0135617256164551 16 -8.2021408081054687 17 -6.295626163482666
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|
18 -1.1910802125930786 19 4.1660885810852051 20 7.7429251670837402 21 9.2216997146606445
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22 8.9107646942138672 23 7.838090419769288 24 7.2303647994995117 25 7.6937713623046875
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26 8.6663827896118164 27 9.5060710906982422 28 9.9799842834472656 29 10.187519073486328
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|
30 10.30560302734375;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.0879054069519043 1 12.254646301269531
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|
2 27.496389389038086 3 16.485982894897461 4 3.0929245948791504 5 -5.4616384506225586
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|
6 -10.024691581726074 7 -10.405989646911621 8 -9.9938011169433594 9 -9.9178638458251953
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10 -10.209912300109863 11 -11.122646331787109 12 -11.635858535766602 13 -10.162322998046875
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14 -6.6809349060058594 15 -2.8323142528533936 16 0.0023633979726582766 17 2.1595783233642578
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18 3.0852465629577637 19 3.4346256256103516 20 4.1771841049194336 21 5.1230592727661133
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22 6.2138872146606445 23 7.2411193847656241 24 7.6639080047607422 25 7.1100573539733887
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26 6.0301089286804199 27 4.9382157325744629 28 4.1954030990600586 29 3.924615621566772
|
|
30 4.0879054069519043;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.005110502243042 1 -1.188045859336853
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|
2 -0.078803196549415588 3 0.37459501624107361 4 0.98894166946411133 5 -0.062582090497016907
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18 0.43351370096206665 19 -0.67698001861572266 20 -1.3772265911102295 21 -1.6184048652648926
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|
|
30 -2.005110502243042;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
|
|
30 4.771028995513916;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.942979441897478e-011 1 -1.4495071809506044e-012
|
|
2 3.3892888495756779e-011 3 -6.0026650317013264e-011 4 -4.5304204832063988e-011 5 2.2865265236760024e-011
|
|
6 2.7029045668314211e-011 7 2.3199220322567271e-011 8 -2.1174173525650986e-011 9 2.5750068743946031e-011
|
|
10 6.8212102632969618e-012 11 -1.2740031252178596e-011 12 -2.0392576516314875e-011
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|
17 1.7386980744049652e-011 18 -1.0430767360958271e-011 19 1.0153655694011832e-011
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|
|
29 -3.9015901620587101e-011 30 5.9195315316173946e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
|
|
30 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -37.578029632568359 1 -33.880950927734375
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|
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26 -33.441860198974609 27 -35.659835815429688 28 -37.006557464599609 29 -37.510475158691406
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|
30 -37.578029632568359;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -69.55010986328125 1 -69.30279541015625
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|
2 -58.034702301025384 3 -69.699615478515625 4 -74.809257507324219 5 -78.330604553222656
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6 -76.168197631835938 7 -75.9619140625 8 -77.260627746582031 9 -77.013336181640625
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14 -54.650253295898438 15 -42.750320434570313 16 -38.979076385498047 17 -43.496246337890625
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18 -52.041519165039063 19 -60.309085845947266 20 -65.93255615234375 21 -68.421737670898438
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30 -69.55010986328125;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -71.311134338378906 1 -86.129081726074219
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|
2 -118.53152465820312 3 -99.794197082519531 4 -75.261276245117188 5 -39.532852172851563
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6 9.4597082138061523 7 13.223968505859375 8 -2.7069094181060791 9 -25.659893035888672
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30 -71.311134338378906;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.2243543652584776e-012 1 2.8990143619012088e-012
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|
2 -1.0375256209727013e-011 3 4.8998582968806659e-012 4 5.1478821205819258e-012 5 -5.3645976549887564e-013
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|
6 2.9274360713316128e-012 7 -2.4655832930875476e-012 8 -5.6843418860808015e-013 9 2.2737367544323206e-012
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10 -1.7053025658242404e-013 11 -1.5916157281026244e-012 12 -1.2931877790833823e-012
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16 9.5212726591853425e-013 17 3.6237679523765109e-013 18 -6.1461946643248666e-013
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19 4.6078696414042497e-012 20 3.979039320256561e-013 21 5.773159728050814e-012 22 -4.5226045131130377e-012
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23 7.3363537467230344e-013 24 -3.915090474038152e-012 25 -2.7196023211217835e-012
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|
|
29 -5.7198690228688065e-012 30 6.2865268546374864e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5544011350575602e-012 1 -3.794298208958935e-012
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|
2 9.5923269327613525e-013 3 8.5975671026972122e-013 4 5.9117155615240335e-012 5 9.2370555648813024e-013
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6 -2.6787461138155777e-012 7 -3.5527136788005009e-013 8 4.3272052607790101e-012 9 -1.4708234630234074e-012
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|
10 -4.3272052607790101e-012 11 -1.1723955140041653e-012 12 1.6342482922482304e-013
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13 2.4549251520511461e-012 14 -7.0699002208129968e-013 15 -4.3698378249246161e-012
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16 -8.4696694102603942e-012 17 3.659295089164516e-013 18 -8.4803275512967957e-012
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19 -1.1304734925943194e-011 20 -1.1201706229257979e-011 21 -6.9313443873397773e-012
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22 3.3004710076056654e-012 23 -1.907807245515869e-012 24 1.1155520951433573e-012
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25 4.4586556668946287e-012 26 2.3376856006507296e-012 27 3.637978807091713e-012 28 1.2683187833317788e-012
|
|
29 4.2632564145606011e-013 30 -2.5082158572331537e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
|
|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -78.72515869140625 1 -54.23223876953125
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|
2 -37.801685333251953 3 -51.630725860595703 4 -73.564781188964844 5 -84.701622009277344
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6 -90.1512451171875 7 -98.204750061035156 8 -109.83367919921875 9 -122.87327575683592
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|
30 -78.72515869140625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.442651748657227 1 -9.6513881683349609
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|
2 7.9736790657043466 3 -3.368478536605835 4 -26.008903503417969 5 -36.362998962402344
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6 -48.478984832763672 7 -59.699558258056641 8 -67.07281494140625 9 -70.240028381347656
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|
30 -26.442651748657227;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.6421430110931401 1 -15.233156204223635
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|
2 -22.279239654541016 3 -19.855190277099609 4 -2.8479211330413818 5 8.5323019027709961
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6 14.231349945068359 7 25.55354118347168 8 42.561813354492188 9 62.198543548583977
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14 52.396621704101563 15 45.202266693115234 16 31.654994964599609 17 15.650588035583496
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26 -13.17064094543457 27 -7.2511906623840323 28 -1.6600105762481689 29 2.3445916175842285
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30 3.6421430110931401;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.9737991503207013e-014 1 6.7501559897209518e-014
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|
2 -2.8066438062523957e-013 3 3.0553337637684308e-013 4 4.2632564145606011e-013 5 -6.0396132539608516e-014
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6 -3.1974423109204508e-014 7 -2.3447910280083306e-013 8 1.7763568394002505e-013 9 -8.1712414612411521e-014
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19 -1.7763568394002505e-013 20 -3.836930773104541e-013 21 9.2370555648813024e-014
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22 -1.8474111129762605e-013 23 -7.1054273576010019e-014 24 -8.5265128291212022e-014
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25 -7.1054273576010019e-014 26 5.6843418860808015e-014 27 -8.5265128291212022e-014
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|
28 -2.2737367544323206e-013 29 -1.6342482922482304e-013 30 -4.9737991503207013e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9611413478851318 1 -18.285745620727539
|
|
2 -35.166183471679688 3 -22.493459701538086 4 -3.5500767230987549 5 3.9611597061157231
|
|
6 4.2748489379882812 7 0.63877123594284058 8 -6.1023249626159668 9 -14.779118537902832
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|
10 -23.870199203491211 11 -31.471368789672852 12 -35.335441589355469 13 -34.667270660400391
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14 -30.775356292724609 15 -24.509963989257813 16 -16.899770736694336 17 -8.9920663833618164
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26 -3.5690855979919434 27 -1.5914326906204224 28 0.79981100559234619 29 2.9515464305877686
|
|
30 3.9611413478851318;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.346549987792969 1 -1.9982500076293948
|
|
2 -17.088848114013672 3 -10.554158210754395 4 7.3847670555114755 5 17.346561431884766
|
|
6 19.959001541137695 7 23.110828399658203 8 26.427736282348633 9 29.390031814575199
|
|
10 31.40399169921875 11 32.017925262451172 12 31.114202499389645 13 29.353237152099609
|
|
14 27.432991027832031 15 25.352806091308594 16 23.054965972900391 17 20.67138671875
|
|
18 18.59083366394043 19 15.114344596862793 20 9.8389377593994141 21 4.806452751159668
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|
22 1.1535037755966187 23 -0.66485893726348877 24 -0.31872621178627014 25 2.0291943550109863
|
|
26 5.4975991249084473 27 9.5424737930297852 28 13.41315746307373 29 16.267667770385742
|
|
30 17.346549987792969;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3488500118255615 1 0.014499469660222532
|
|
2 -1.9729204177856445 3 -1.0723944902420044 4 2.4039256572723389 5 3.3488554954528809
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|
6 3.0214619636535645 7 1.2755756378173828 8 -1.8929446935653684 9 -6.1494960784912109
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|
10 -10.695981979370117 11 -14.26693058013916 12 -15.414681434631346 13 -13.975889205932617
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|
14 -11.134164810180664 15 -7.5990934371948233 16 -4.0053110122680664 17 -0.84032654762268066
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|
18 1.6575425863265991 19 2.9734592437744141 20 3.0175454616546631 21 2.5883054733276367
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|
22 2.1675574779510498 23 1.887336254119873 24 1.7622429132461548 25 1.7362782955169678
|
|
26 1.7830616235733032 27 2.0240681171417236 28 2.5007932186126709 29 3.0561408996582031
|
|
30 3.3488500118255615;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5605447292327881 1 3.7235219478607178
|
|
2 9.4758214950561523 3 9.2781143188476563 4 10.487362861633301 5 11.214493751525879
|
|
6 9.1623334884643555 7 8.8212671279907227 8 9.5355472564697266 9 10.662415504455566
|
|
10 11.539039611816406 11 11.460278511047363 12 9.6724376678466797 13 6.8289103507995605
|
|
14 4.1600947380065918 15 1.7529661655426025 16 -0.38273552060127258 17 -2.3605859279632568
|
|
18 -4.4004960060119629 19 -6.1556029319763184 20 -7.269087314605712 21 -7.897735595703125
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|
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26 -6.3946866989135742 27 -5.0481696128845215 28 -3.7426669597625737 29 -2.799119234085083
|
|
30 -2.5605447292327881;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.310243606567383 1 -15.717351913452147
|
|
2 -16.349494934082031 3 -14.877633094787598 4 -13.982975959777832 5 -13.508776664733887
|
|
6 -12.496692657470703 7 -11.967456817626953 8 -11.804844856262207 9 -11.851188659667969
|
|
10 -11.94898509979248 11 -11.933060646057129 12 -11.576006889343262 13 -10.805338859558105
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|
14 -9.8726482391357422 15 -8.9325113296508789 16 -8.0803041458129883 17 -7.3187866210937509
|
|
18 -6.5651507377624512 19 -5.9715209007263184 20 -5.716071605682373 21 -5.7451105117797852
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26 -9.9067153930664062 27 -11.769048690795898 28 -13.510589599609375 29 -14.79826545715332
|
|
30 -15.310243606567383;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.847168922424316 1 8.8015308380126953
|
|
2 5.1111769676208496 3 5.2757234573364258 4 4.7046389579772949 5 4.5032782554626465
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|
6 6.1638832092285156 7 6.7807984352111816 8 6.7607364654541016 9 6.5019693374633789
|
|
10 6.3979167938232422 11 6.8269557952880859 12 8.1246767044067383 13 9.5514764785766602
|
|
14 10.242290496826172 15 10.384832382202148 16 10.304004669189453 17 10.407498359680176
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|
18 11.121004104614258 19 12.19066333770752 20 13.14144229888916 21 13.962007522583008
|
|
22 14.59698486328125 23 15.012730598449707 24 15.222104072570803 25 15.101961135864258
|
|
26 14.569688796997069 27 13.754955291748047 28 12.848562240600586 29 12.111421585083008
|
|
30 11.847168922424316;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 -2.8421709430404007e-014
|
|
2 0 3 -1.4210854715202004e-014 4 -2.8421709430404007e-014 5 0 6 -2.1316282072803006e-014
|
|
7 1.4210854715202004e-014 8 -7.1054273576010019e-015 9 -1.0658141036401503e-014 10 7.1054273576010019e-015
|
|
11 0 12 -7.1054273576010019e-015 13 -1.7763568394002505e-014 14 0 15 -3.5527136788005009e-014
|
|
16 -2.8421709430404007e-014 17 0 18 -5.6843418860808015e-014 19 -1.4210854715202004e-014
|
|
20 -4.2632564145606011e-014 21 -2.1316282072803006e-014 22 -7.1054273576010019e-015
|
|
23 -2.1316282072803006e-014 24 -1.4210854715202004e-014 25 7.1054273576010019e-015
|
|
26 0 27 0 28 -1.4210854715202004e-014 29 -7.1054273576010019e-015 30 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 7.1054273576010019e-015
|
|
2 -2.4868995751603507e-014 3 1.0658141036401503e-014 4 -1.4210854715202004e-014 5 -3.5527136788005009e-015
|
|
6 1.4210854715202004e-014 7 -3.5527136788005009e-015 8 -7.1054273576010019e-015 9 0
|
|
10 -3.5527136788005009e-015 11 -8.8817841970012523e-015 12 -1.2434497875801753e-014
|
|
13 1.0658141036401503e-014 14 -3.5527136788005009e-015 15 1.0658141036401503e-014
|
|
16 7.1054273576010019e-015 17 -3.5527136788005009e-015 18 7.1054273576010019e-015
|
|
19 2.4868995751603507e-014 20 3.5527136788005009e-015 21 3.907985046680551e-014 22 -2.8421709430404007e-014
|
|
23 -7.1054273576010019e-015 24 -7.1054273576010019e-015 25 -7.1054273576010019e-015
|
|
26 3.5527136788005009e-015 27 -1.4210854715202004e-014 28 -7.1054273576010019e-015
|
|
29 -3.5527136788005009e-015 30 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7312958240509033 1 4.3542428016662598
|
|
2 6.5213580131530762 3 4.915769100189209 4 4.3931379318237305 5 4.506138801574707
|
|
6 3.366534948348999 7 3.4802742004394531 8 4.4230570793151855 9 5.7857470512390137
|
|
10 7.1124591827392578 11 7.8695435523986816 12 7.4565253257751465 13 6.1818032264709473
|
|
14 4.8403239250183105 15 3.5412287712097168 16 2.3319582939147949 17 1.1725850105285645
|
|
18 -0.045396782457828522 19 -1.0005666017532349 20 -1.4363456964492798 21 -1.513737678527832
|
|
22 -1.3560423851013184 23 -1.0917954444885254 24 -0.86187350749969482 25 -0.5682864785194397
|
|
26 -0.090587057173252106 27 0.46986779570579523 28 1.0189465284347534 29 1.4680628776550293
|
|
30 1.7312958240509033;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.521477699279785 1 -16.703479766845703
|
|
2 -18.036792755126953 3 -16.610902786254883 4 -15.908615112304686 5 -15.721522331237795
|
|
6 -14.575231552124023 7 -14.355932235717773 8 -14.800416946411133 9 -15.60476589202881
|
|
10 -16.455499649047852 11 -17.029863357543945 12 -16.959373474121094 13 -16.267749786376953
|
|
14 -15.340183258056641 15 -14.312454223632813 16 -13.299304008483887 17 -12.334810256958008
|
|
18 -11.364287376403809 19 -10.626625061035156 20 -10.328547477722168 21 -10.355832099914551
|
|
22 -10.61247444152832 23 -10.991047859191895 24 -11.373494148254395 25 -11.923541069030762
|
|
26 -12.764644622802734 27 -13.722126007080078 28 -14.62014102935791 29 -15.280110359191895
|
|
30 -15.521477699279785;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.338279724121092 1 12.35549259185791
|
|
2 9.9508256912231445 3 11.394693374633789 4 11.864763259887695 5 11.905365943908691
|
|
6 13.335784912109375 7 13.594752311706543 8 13.112384796142578 9 12.297564506530762
|
|
10 11.558971405029297 11 11.311200141906738 12 11.958254814147949 13 12.954458236694336
|
|
14 13.520837783813477 15 13.750208854675293 16 13.856529235839844 17 14.145194053649902
|
|
18 14.959959030151367 19 15.936317443847658 20 16.595920562744141 21 17.014614105224609
|
|
22 17.219146728515625 23 17.257711410522461 24 17.225013732910156 25 17.02427864074707
|
|
26 16.541492462158203 27 15.886708259582518 28 15.193526268005371 29 14.619941711425779
|
|
30 14.338279724121092;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 7.1054273576010019e-015 2 -2.1316282072803006e-014
|
|
3 0 4 7.1054273576010019e-015 5 3.5527136788005009e-015 6 0 7 0 8 0 9 0 10 3.5527136788005009e-015
|
|
11 1.0658141036401503e-014 12 1.4210854715202004e-014 13 2.1316282072803006e-014
|
|
14 -3.5527136788005009e-015 15 1.4210854715202004e-014 16 -1.4210854715202004e-014
|
|
17 0 18 -7.1054273576010019e-015 19 0 20 2.1316282072803006e-014 21 -1.4210854715202004e-014
|
|
22 1.4210854715202004e-014 23 3.5527136788005009e-015 24 7.1054273576010019e-015
|
|
25 0 26 1.4210854715202004e-014 27 2.1316282072803006e-014 28 -1.4210854715202004e-014
|
|
29 7.1054273576010019e-015 30 0;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 0 2 4.2632564145606011e-014
|
|
3 0 4 -1.0658141036401503e-014 5 0 6 1.0658141036401503e-014 7 -2.4868995751603507e-014
|
|
8 -3.5527136788005009e-015 9 0 10 0 11 7.1054273576010019e-015 12 -1.0658141036401503e-014
|
|
13 3.5527136788005009e-015 14 0 15 -7.1054273576010019e-015 16 7.1054273576010019e-015
|
|
17 0 18 0 19 3.5527136788005009e-015 20 0 21 3.5527136788005009e-014 22 -7.1054273576010019e-015
|
|
23 1.0658141036401503e-014 24 -2.1316282072803006e-014 25 0 26 -3.5527136788005009e-015
|
|
27 0 28 0 29 0 30 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0393182314771821e-008 1 1.0333316424748773e-008
|
|
2 1.0564545682711923e-008 3 1.0349513246410424e-008 4 1.0342451339795389e-008 5 1.0441700837304779e-008
|
|
6 1.0415353024484375e-008 7 1.0410804662797091e-008 8 1.0308601972042197e-008 9 1.0240503556246949e-008
|
|
10 1.0069647338184495e-008 11 9.9129566777378386e-009 12 9.8825738703567367e-009
|
|
13 9.5894527873952029e-009 14 9.4628358482395925e-009 15 9.4290433239052618e-009
|
|
16 9.3836707293348809e-009 17 9.3137026979661641e-009 18 9.2019840636226036e-009
|
|
19 9.2400487261556918e-009 20 9.3629308750564633e-009 21 9.4474144063383392e-009
|
|
22 9.6101571145368325e-009 23 9.7001766619086993e-009 24 9.6999057674906908e-009
|
|
25 1.0000691830214237e-008 26 1.009315120370502e-008 27 1.007475702863303e-008 28 1.0234033176459434e-008
|
|
29 1.0441511655301383e-008 30 1.0420396989729852e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.4386137432184114e-008 1 4.42926442190128e-008
|
|
2 4.4753839745226287e-008 3 4.4603901017126191e-008 4 4.4842629165486869e-008 5 4.5000298598552035e-008
|
|
6 4.4933429421689652e-008 7 4.455393565194754e-008 8 4.4002966603784444e-008 9 4.3380367742429371e-008
|
|
10 4.2618918172365738e-008 11 4.1755551904998356e-008 12 4.0686838786996304e-008
|
|
13 3.969037365436634e-008 14 3.8964117266004905e-008 15 3.8439154081970628e-008 16 3.7631423310813261e-008
|
|
17 3.7375937012029681e-008 18 3.7247236406301454e-008 19 3.760314015721633e-008 20 3.775117463078459e-008
|
|
21 3.8328177964785937e-008 22 3.9214985037006045e-008 23 3.9812285024254379e-008
|
|
24 4.0886259711214734e-008 25 4.1721410326545083e-008 26 4.2485417850457452e-008
|
|
27 4.3218442158377002e-008 28 4.3948134020865837e-008 29 4.4447556746263217e-008
|
|
30 4.4415752853410595e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5492484567735119e-008 1 2.5566121664155617e-008
|
|
2 2.7728153995099092e-008 3 2.7803743307686091e-008 4 2.8650950056885452e-008 5 2.9610328411422412e-008
|
|
6 2.9354906061485057e-008 7 2.9218554686849533e-008 8 2.8423041698033554e-008 9 2.7655955747718511e-008
|
|
10 2.6373287553838054e-008 11 2.5189548225057479e-008 12 2.4707551560254615e-008
|
|
13 2.2792661980020057e-008 14 2.1612224898603927e-008 15 2.1198165001123925e-008
|
|
16 2.0690629654041004e-008 17 2.023917033966427e-008 18 1.9498287429087213e-008 19 1.9542531148886155e-008
|
|
20 2.0217063578797934e-008 21 2.0772015218994966e-008 22 2.1538234307172388e-008
|
|
23 2.1988039833331641e-008 24 2.1943256101053521e-008 25 2.3572253482484484e-008
|
|
26 2.3993926845378155e-008 27 2.3778467195256781e-008 28 2.4575804502546816e-008
|
|
29 2.5713154272466454e-008 30 2.5615761956032657e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3998906034373704e-008 1 -1.4059790665044147e-008
|
|
2 -1.3887604843887402e-008 3 -1.4050776542262611e-008 4 -1.4068615605822288e-008
|
|
5 -1.3991398262191979e-008 6 -1.4005128612382123e-008 7 -1.39616567196299e-008 8 -1.3974147172746143e-008
|
|
9 -1.3962952571944243e-008 10 -1.3989249758594724e-008 11 -1.39948301836057e-008
|
|
12 -1.3929814635105231e-008 13 -1.4040054452379991e-008 14 -1.4066374731669384e-008
|
|
15 -1.3973438406367222e-008 16 -1.3989531311153769e-008 17 -1.3963854073040238e-008
|
|
18 -1.404526894788205e-008 19 -1.404150751227462e-008 20 -1.4022677241598558e-008
|
|
21 -1.3996972469954017e-008 22 -1.397140092507243e-008 23 -1.401843441328765e-008
|
|
24 -1.4092827349543313e-008 25 -1.3974218227019719e-008 26 -1.4014539750917265e-008
|
|
27 -1.4124060143672068e-008 28 -1.4073695098204553e-008 29 -1.3949130739376869e-008
|
|
30 -1.3991283687175837e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.08548634267936e-007 1 8.0859427953328122e-007
|
|
2 8.0851378925217432e-007 3 8.0860979778663022e-007 4 8.0858774254011223e-007 5 8.0856392514760955e-007
|
|
6 8.0854636053118156e-007 7 8.0855147643887904e-007 8 8.0854800899032853e-007 9 8.0852765904637636e-007
|
|
10 8.0851026496020495e-007 11 8.0850560379985836e-007 12 8.0855789974521031e-007
|
|
13 8.0858603723754641e-007 14 8.0856193562794942e-007 15 8.0851407346926862e-007
|
|
16 8.0858615092438413e-007 17 8.0855306805460714e-007 18 8.0855107853494701e-007
|
|
19 8.0848894867813215e-007 20 8.0855966189119499e-007 21 8.0856239037530031e-007
|
|
22 8.0851998518483015e-007 23 8.0858944784267806e-007 24 8.0853226336330408e-007
|
|
25 8.0855016904024524e-007 26 8.085699505500088e-007 27 8.0856767681325437e-007 28 8.0852959172261762e-007
|
|
29 8.0850026051848545e-007 30 8.0855045325733954e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.0291534249331562e-009 1 8.9812592918292466e-009
|
|
2 9.1097067667078591e-009 3 8.9508853662323418e-009 4 8.9323224372606091e-009 5 8.9848981588147581e-009
|
|
6 8.9693514837563271e-009 7 8.9620213472585419e-009 8 8.8967579969789767e-009 9 8.8515523799514995e-009
|
|
10 8.7455624964150047e-009 11 8.6443634472743724e-009 12 8.6114742003928768e-009
|
|
13 8.4258653387792037e-009 14 8.3459621436077214e-009 15 8.3270617068365027e-009
|
|
16 8.2838287340791794e-009 17 8.2437345838570764e-009 18 8.1763129600176399e-009
|
|
19 8.2105175991387114e-009 20 8.2825817315779204e-009 21 8.3444211540495417e-009
|
|
22 8.4590974225307036e-009 23 8.5235418723073053e-009 24 8.5456921539162067e-009
|
|
25 8.7412912463946668e-009 26 8.8116012264549681e-009 27 8.81535733299188e-009 28 8.9252862878197448e-009
|
|
29 9.0612575220916369e-009 30 9.0461025337162937e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7607153896269668e-008 1 2.7529576840379377e-008
|
|
2 2.7741497987676667e-008 3 2.7590440154767745e-008 4 2.7676824387867782e-008 5 2.7745114650201685e-008
|
|
6 2.7716033912383864e-008 7 2.7522373713395613e-008 8 2.7246807476899445e-008 9 2.6935767394320468e-008
|
|
10 2.6559355603694712e-008 11 2.6126185659336443e-008 12 2.5568501982320413e-008
|
|
13 2.5062441011414194e-008 14 2.4703163958861296e-008 15 2.4449834157280748e-008
|
|
16 2.4019984223855317e-008 17 2.3902526180563655e-008 18 2.3839589857743704e-008
|
|
19 2.4041675317221234e-008 20 2.4102529749825408e-008 21 2.4407070142729026e-008
|
|
22 2.4884197813435094e-008 23 2.5183505059089839e-008 24 2.5766512479208359e-008
|
|
25 2.620053507484954e-008 26 2.6600487146311025e-008 27 2.6991243018414934e-008 28 2.7382991873992069e-008
|
|
29 2.7651191558675237e-008 30 2.7622716558539651e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7077529551888805e-008 1 2.7048974615695442e-008
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|
2 2.827951384176686e-008 3 2.8135186624922429e-008 4 2.8551244923846752e-008 5 2.9083622621328683e-008
|
|
6 2.8939600937860632e-008 7 2.8847269462062286e-008 8 2.8369372628844755e-008 9 2.7921910117356677e-008
|
|
10 2.7164963611880921e-008 11 2.6448557122193961e-008 12 2.6112060069749532e-008
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|
13 2.4938763942827791e-008 14 2.4251882280168502e-008 15 2.4038667945092129e-008
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|
16 2.3669898041589477e-008 17 2.3418403216624029e-008 18 2.2979605773798539e-008
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|
19 2.307248614386026e-008 20 2.3452063402373824e-008 21 2.3818007122144991e-008 22 2.4346816118736569e-008
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|
23 2.4643290075232471e-008 24 2.4705407497549459e-008 25 2.5734031794399925e-008
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|
26 2.6037769274012135e-008 27 2.5964046912463346e-008 28 2.6501439265302906e-008
|
|
29 2.7232793797793423e-008 30 2.7154806403473234e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1000934787643928e-008 1 9.0940218910873227e-008
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|
2 9.1102428712019901e-008 3 9.0947388287077047e-008 4 9.0938392816042324e-008 5 9.1006590707820578e-008
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|
6 9.0996856272340665e-008 7 9.1032141824598511e-008 8 9.1022087644887506e-008 9 9.1035218474644353e-008
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|
10 9.1018961256850162e-008 11 9.1015294856333639e-008 12 9.1055476048040873e-008
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13 9.0956888243454159e-008 14 9.0941817632028688e-008 15 9.1035531113448087e-008
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|
16 9.0998369728367834e-008 17 9.1029988880109158e-008 18 9.0962331000810082e-008
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|
19 9.0984350720191287e-008 20 9.0980712741384195e-008 21 9.1001425062131602e-008
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|
22 9.102802778215846e-008 23 9.097625763843098e-008 24 9.0924338280728989e-008 25 9.102024023377453e-008
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26 9.0982823053309403e-008 27 9.0890821979883185e-008 28 9.0939302310744097e-008
|
|
29 9.1053543371799606e-008 30 9.1006775448931876e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0989402679042541e-007 1 -9.0985065526183462e-007
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|
2 -9.0992625700891949e-007 3 -9.0983570544267423e-007 4 -9.0985798806286766e-007
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|
5 -9.0988015699622338e-007 6 -9.0989658474427415e-007 7 -9.0989090040238807e-007
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|
8 -9.0989527734564035e-007 9 -9.0991295564890606e-007 10 -9.0993137291661697e-007
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|
11 -9.0993626145063899e-007 12 -9.0988373813161161e-007 13 -9.0986026179962209e-007
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14 -9.0988305601058528e-007 15 -9.0992676859968924e-007 16 -9.0985724909842247e-007
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17 -9.0988993406426744e-007 18 -9.0989243517469731e-007 19 -9.0995280288552749e-007
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20 -9.0988362444477389e-007 21 -9.0988140755143831e-007 22 -9.0992216428276151e-007
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23 -9.0985446377089829e-007 24 -9.0991176193710999e-007 25 -9.0989277623521048e-007
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26 -9.0987435896749957e-007 27 -9.0987873591075186e-007 28 -9.099139219870267e-007
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|
29 -9.0994097945440444e-007 30 -9.0989203727076529e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.8338942565683283e-009 1 5.806714220568665e-009
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|
2 5.8671014713240766e-009 3 5.7841020861815196e-009 4 5.775514289041439e-009 5 5.7977462830649529e-009
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|
6 5.7900209071704012e-009 7 5.7795772612223573e-009 8 5.7426690069917186e-009 9 5.7129025954338886e-009
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|
10 5.6565587769341619e-009 11 5.5982929403342041e-009 12 5.5626037109846038e-009
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|
13 5.4645434843791918e-009 14 5.4192597076507809e-009 15 5.4068096666526344e-009
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|
16 5.3677817746233814e-009 17 5.3492144047595502e-009 18 5.3181223869103178e-009
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|
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|
22 5.4810884719813657e-009 23 5.5201532234150363e-009 24 5.5523643460730909e-009
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|
25 5.6539506410047125e-009 26 5.6999898134790783e-009 27 5.7165632227906826e-009
|
|
28 5.7795457308884579e-009 29 5.851118256572363e-009 30 5.8419642456897236e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1971581947989307e-008 1 1.1935966881537752e-008
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|
2 1.2013416039735603e-008 3 1.1943097177891104e-008 4 1.1972892899336784e-008 5 1.1997039806033172e-008
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|
6 1.1986021952736792e-008 7 1.1908792174608607e-008 8 1.1803098942664292e-008 9 1.1679254008356565e-008
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|
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13 1.0949959161621337e-008 14 1.0810807360428498e-008 15 1.0711173281663378e-008
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16 1.0537457129089489e-008 17 1.0495658564479982e-008 18 1.0472879452549932e-008
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|
19 1.055759391022093e-008 20 1.0575583075933537e-008 21 1.0697181807017841e-008 22 1.0889223744925403e-008
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|
23 1.1003122857289327e-008 24 1.1242592634630455e-008 25 1.1410723033122849e-008
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26 1.1569760260954354e-008 27 1.1729328619480839e-008 28 1.1885172845893521e-008
|
|
29 1.1991133419542166e-008 30 1.1976073466257731e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9146352059351557e-008 1 1.9092796677000479e-008
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|
2 1.96438119104414e-008 3 1.9480678403738239e-008 4 1.9646416049567961e-008 5 1.986994746516757e-008
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|
6 1.9810164175737555e-008 7 1.974655816638915e-008 8 1.9515256965974004e-008 9 1.9304303933154188e-008
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|
10 1.8953716818259636e-008 11 1.8600834650328579e-008 12 1.8374574750623651e-008
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13 1.7801834673036865e-008 14 1.7491489145982086e-008 15 1.7405653807145427e-008
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|
16 1.7160518339665032e-008 17 1.7055397094623004e-008 18 1.6863239693520882e-008
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|
19 1.6969943672506815e-008 20 1.711177333163505e-008 21 1.7303138477586799e-008 22 1.7603108304342641e-008
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23 1.7757917802896372e-008 24 1.7870023683030922e-008 25 1.8371656196336517e-008
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26 1.8553853564640121e-008 27 1.8574317195430012e-008 28 1.8868338003130702e-008
|
|
29 1.9238578730096378e-008 30 1.9184000166205806e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
|
|
30 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
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|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 0.21520943939685822
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|
2 -7.6522545814514151 3 -16.572629928588867 4 -23.654417037963867 5 -26.095037460327148
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|
6 -26.521879196166992 7 -25.28965950012207 8 -22.854215621948242 9 -19.608949661254883
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10 -15.917663574218748 11 -12.252419471740723 12 -9.3062887191772461 13 -7.1163172721862793
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18 0.073657415807247162 19 0.64436048269271851 20 0.73938316106796265 21 0.55696684122085571
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22 0.33794870972633362 23 0.27916449308395386 24 0.46338808536529535 25 0.89739686250686646
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26 1.5448722839355469 27 2.3583316802978516 28 3.1911571025848389 29 3.7795202732086186
|
|
30 3.8139698505401611;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4119267463684082 1 0.19218672811985016
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|
2 -2.8864641189575195 3 -6.2046031951904297 4 -8.4957437515258789 5 -9.5249710083007812
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|
6 -10.24227237701416 7 -10.500392913818359 8 -10.193132400512695 9 -9.2882308959960937
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10 -7.8956990242004403 11 -6.294553279876709 12 -4.9061284065246582 13 -3.8345298767089844
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18 0.16368564963340759 19 0.48332071304321289 20 0.5250399112701416 21 0.42885991930961609
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22 0.32425779104232788 23 0.27614057064056396 24 0.29131251573562622 25 0.37307253479957581
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26 0.53764772415161133 27 0.80099213123321533 28 1.1262089014053345 29 1.3901619911193848
|
|
30 1.4119265079498291;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -51.952640533447266
|
|
2 -52.57501220703125 3 -50.945892333984375 4 -48.671375274658203 5 -48.772117614746094
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|
6 -50.470050811767578 7 -52.934162139892578 8 -55.502792358398438 9 -57.652175903320313
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|
10 -59.13603591918946 11 -60.000770568847663 12 -60.476238250732429 13 -61.098808288574219
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|
14 -62.056255340576172 15 -63.049438476562493 16 -63.731967926025391 17 -63.736297607421882
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|
18 -62.693115234375007 19 -59.939781188964844 20 -55.579765319824219 21 -50.392780303955078
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|
22 -45.155460357666016 23 -40.710746765136719 24 -38.065181732177734 25 -38.024391174316406
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|
26 -40.025157928466797 27 -43.111740112304688 28 -46.349418640136719 29 -48.869235992431641
|
|
30 -49.841320037841797;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899971721431939e-007 1 9.1899852350252331e-007
|
|
2 9.189992624669685e-007 3 9.1899778453807812e-007 4 9.1900011511825141e-007 5 9.1899903509329306e-007
|
|
6 9.1900022880508914e-007 7 9.1899840981568559e-007 8 9.1899971721431939e-007 9 9.1900011511825141e-007
|
|
10 9.1900238885500585e-007 11 9.1900290044577559e-007 12 9.1899801191175357e-007
|
|
13 9.189992624669685e-007 14 9.1900039933534572e-007 15 9.1900142251688521e-007 16 9.1899710241705179e-007
|
|
17 9.1899948984064395e-007 18 9.1900034249192686e-007 19 9.1900380994047737e-007
|
|
20 9.1899903509329306e-007 21 9.189992624669685e-007 22 9.1900074039585888e-007 23 9.1899823928542901e-007
|
|
24 9.1900341203654534e-007 25 9.1899971721431939e-007 26 9.1899983090115711e-007
|
|
27 9.1900267307210015e-007 28 9.1900272991551901e-007 29 9.1900125198662863e-007
|
|
30 9.1899943299722509e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 14.490306854248049
|
|
2 13.53841495513916 3 12.03001594543457 4 11.207205772399902 5 11.724202156066895
|
|
6 12.933509826660156 7 15.010464668273924 8 18.017314910888672 9 21.783819198608398
|
|
10 25.782527923583984 11 29.256919860839844 12 31.537664413452152 13 32.488273620605469
|
|
14 32.511016845703125 15 31.908798217773438 16 30.914249420166019 17 29.696918487548828
|
|
18 28.395151138305664 19 26.777309417724609 20 24.786767959594727 21 22.736289978027344
|
|
22 20.776729583740234 23 18.995080947875977 24 17.575193405151367 25 16.553768157958984
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|
26 15.744492530822752 27 15.08482837677002 28 14.594940185546875 29 14.391044616699217
|
|
30 14.611199378967285;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.4827332496643066 1 4.0364475250244141
|
|
2 2.4663770198822021 3 1.6572120189666748 4 1.4310333728790283 5 1.0349287986755371
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|
6 0.22446869313716886 7 -0.95961743593215953 8 -2.4888150691986084 9 -4.1341166496276855
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|
10 -5.4370403289794922 11 -6.0231709480285645 12 -5.9968223571777344 13 -5.7470779418945313
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22 7.2225022315979004 23 9.1762628555297852 24 10.256099700927734 25 10.126720428466797
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|
26 9.1135149002075195 27 7.7665791511535636 28 6.5292930603027344 29 5.6971511840820313
|
|
30 5.4827332496643066;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 65.259323120117188 1 70.151649475097656
|
|
2 75.255020141601562 3 77.659584045410156 4 78.203971862792969 5 80.413749694824219
|
|
6 84.410469055175781 7 88.961746215820313 8 92.99237060546875 9 95.613395690917969
|
|
10 96.485855102539063 11 95.997200012207031 12 95.04888916015625 13 94.324699401855469
|
|
14 93.760498046875 15 93.201301574707031 16 92.437522888183594 17 91.208595275878906
|
|
18 89.194183349609375 19 85.71722412109375 20 80.539924621582031 21 74.083877563476563
|
|
22 67.05401611328125 23 60.530948638916016 24 56.046455383300781 25 54.781856536865234
|
|
26 56.059734344482422 27 58.760005950927741 28 61.796833038330078 29 64.237205505371094
|
|
30 65.259323120117188;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7159996989212232e-006 1 -2.7159994715475477e-006
|
|
2 -2.7160006084159249e-006 3 -2.7159994715475477e-006 4 -2.7159994715475477e-006
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|
5 -2.7159999262948986e-006 6 -2.7159999262948986e-006 7 -2.7159999262948986e-006
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|
8 -2.7160001536685741e-006 9 -2.7160001536685741e-006 10 -2.7160003810422495e-006
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|
11 -2.7160001536685741e-006 12 -2.7160001536685741e-006 13 -2.7159999262948986e-006
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|
14 -2.7159992441738723e-006 15 -2.7159996989212232e-006 16 -2.7159999262948986e-006
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|
17 -2.7160001536685741e-006 18 -2.7159992441738723e-006 19 -2.7159999262948986e-006
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|
20 -2.7160001536685741e-006 21 -2.7160001536685741e-006 22 -2.7160001536685741e-006
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|
23 -2.7159996989212232e-006 24 -2.7159996989212232e-006 25 -2.7159999262948986e-006
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|
26 -2.7159999262948986e-006 27 -2.7159994715475477e-006 28 -2.7159994715475477e-006
|
|
29 -2.7160003810422495e-006 30 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0137797594070435 1 -4.0163984298706055
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|
2 -2.1529650688171387 3 2.0169363021850586 4 5.4966878890991211 5 6.1606321334838867
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|
6 4.331392765045166 7 1.4251407384872437 8 -2.5822427272796631 9 -7.4363098144531241
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|
14 -15.554028511047365 15 -11.739980697631836 16 -7.5008411407470712 17 -3.594212532043457
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|
18 -0.73378586769104004 19 1.2738919258117676 20 2.8209776878356934 21 3.6148891448974609
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|
22 3.6430320739746094 23 3.1717040538787842 24 2.644169807434082 25 2.1040065288543701
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|
26 1.3808845281600952 27 0.5931471586227417 28 -0.15761271119117737 29 -0.74731844663619995
|
|
30 -1.0137797594070435;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -48.349132537841797 1 -47.622062683105469
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|
2 -47.129661560058594 3 -46.667270660400391 4 -46.110401153564453 5 -45.725578308105469
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|
6 -45.505546569824219 7 -45.303691864013672 8 -45.103916168212891 9 -44.88275146484375
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|
10 -44.636478424072266 11 -44.421615600585938 12 -44.331432342529297 13 -44.41607666015625
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|
14 -44.575843811035156 15 -44.671890258789063 16 -44.635025024414063 17 -44.488582611083984
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|
18 -44.338680267333984 19 -44.259651184082031 20 -44.257431030273438 21 -44.380916595458984
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22 -44.645942687988281 23 -45.019912719726563 24 -45.441997528076172 25 -45.898628234863281
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26 -46.391708374023438 27 -46.894443511962891 28 -47.391334533691406 29 -47.876472473144531
|
|
30 -48.349132537841797;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.048620223999023 1 -18.674352645874023
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|
2 -22.59834098815918 3 -27.034585952758789 4 -29.9581298828125 5 -31.748178482055664
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|
6 -32.725936889648438 7 -33.598110198974609 8 -33.877994537353516 9 -33.277870178222656
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|
10 -31.948165893554688 11 -30.4635009765625 12 -29.613338470458988 13 -30.079826354980465
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|
14 -31.644062042236325 15 -33.810009002685547 16 -36.069610595703125 17 -37.882545471191406
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|
18 -38.662921905517578 19 -38.213481903076172 20 -36.597347259521484 21 -33.733707427978516
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|
22 -29.936052322387695 23 -25.945234298706055 24 -22.84295654296875 25 -21.061574935913086
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|
26 -20.080848693847656 27 -19.589805603027344 28 -19.317293167114258 29 -19.13690185546875
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|
30 -19.048620223999023;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -2.1316282072803006e-014
|
|
2 -1.4210854715202004e-014 3 3.5527136788005009e-014 4 2.8421709430404007e-014 5 1.4210854715202004e-014
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|
6 -7.1054273576010019e-015 7 0 8 2.8421709430404007e-014 9 -6.3948846218409017e-014
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|
10 -7.1054273576010019e-015 11 7.1054273576010019e-015 12 -5.6843418860808015e-014
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|
13 -1.4210854715202004e-014 14 -7.1054273576010019e-015 15 -3.907985046680551e-014
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|
16 1.7763568394002505e-014 17 -2.8421709430404007e-014 18 3.1974423109204508e-014
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|
19 1.0658141036401503e-014 20 3.1974423109204508e-014 21 4.9737991503207013e-014
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|
22 3.5527136788005009e-014 23 -1.4210854715202004e-014 24 1.4210854715202004e-014
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|
25 -3.5527136788005009e-014 26 -2.8421709430404007e-014 27 2.8421709430404007e-014
|
|
28 6.3948846218409017e-014 29 4.2632564145606011e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
|
|
30 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7444765328161793e-009 1 -6.2943961154360295e-009
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|
2 -5.4637441238014617e-009 3 -4.2739825012461097e-009 4 -3.3200120430620927e-009
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|
5 -2.9114863853152428e-009 6 -2.9479856333836096e-009 7 -2.8160296317025768e-009
|
|
8 -2.5864150821064413e-009 9 -2.4219999339436526e-009 10 -2.3432520368515952e-009
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|
11 -1.9477572887893757e-009 12 -1.771152891016925e-009 13 -1.4400373116174592e-009
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|
14 -1.1354885920411562e-009 15 -9.6533792071085145e-010 16 -7.2955524954565476e-010
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|
17 -7.5603273641533519e-010 18 -5.1581322546567776e-010 19 -6.8031169586646456e-010
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|
20 -1.0918204118581798e-009 21 -1.5682577458875357e-009 22 -2.1851900289249215e-009
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|
23 -2.7709221583904764e-009 24 -3.5924367924877738e-009 25 -4.4342578497946761e-009
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|
26 -4.9744977026477954e-009 27 -5.6205062826109042e-009 28 -6.0553864145163061e-009
|
|
29 -6.4680101274916524e-009 30 -6.5347287581118962e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.2873818394941736e-008 1 -2.2768235297121464e-008
|
|
2 -2.3442892072012e-008 3 -2.337678672859056e-008 4 -2.3751933753146659e-008 5 -2.4026565625945295e-008
|
|
6 -2.405140264727379e-008 7 -2.3739202603678677e-008 8 -2.3518191838434177e-008 9 -2.2954687040055433e-008
|
|
10 -2.2858602122255434e-008 11 -2.2200735472210908e-008 12 -2.1610603084809554e-008
|
|
13 -2.1113333303901527e-008 14 -2.0411887291515995e-008 15 -2.0070155315465854e-008
|
|
16 -1.9652523164381819e-008 17 -1.9626382297133205e-008 18 -1.931256043974372e-008
|
|
19 -1.9392599526213417e-008 20 -1.9568229703281759e-008 21 -2.0046565296638619e-008
|
|
22 -2.0043744441977651e-008 23 -2.0492736396704458e-008 24 -2.1034292529975573e-008
|
|
25 -2.1579719344799742e-008 26 -2.1790397042309451e-008 27 -2.189240433381201e-008
|
|
28 -2.2432544710682123e-008 29 -2.2667778765139701e-008 30 -2.2732372428890812e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7579825595248622e-008 1 1.7415203501514043e-008
|
|
2 1.7436319055263994e-008 3 1.7308602551224794e-008 4 1.6883186404470507e-008 5 1.706586338912075e-008
|
|
6 1.705247676397903e-008 7 1.6986751560921221e-008 8 1.6921386958301809e-008 9 1.6728780138919319e-008
|
|
10 1.6682053072258896e-008 11 1.6459237528465565e-008 12 1.6255750523441748e-008
|
|
13 1.6075761166689517e-008 14 1.5879656700690248e-008 15 1.5746435266805747e-008
|
|
16 1.5563275113095187e-008 17 1.5541960607379224e-008 18 1.5451719903580852e-008
|
|
19 1.54926862450111e-008 20 1.565419616156305e-008 21 1.5776176809367826e-008 22 1.5933137476054071e-008
|
|
23 1.6158947957478631e-008 24 1.6456386475738327e-008 25 1.6743914699191009e-008
|
|
26 1.6908408895233151e-008 27 1.7046271949539005e-008 28 1.72232841322284e-008 29 1.7342134839282153e-008
|
|
30 1.7408650521133495e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6992926177294976e-008 1 -1.7023985776631889e-008
|
|
2 -1.698847107434176e-008 3 -1.6983957351612844e-008 4 -1.7071599245355173e-008 5 -1.7001767105284671e-008
|
|
6 -1.7002742325189502e-008 7 -1.6999258889427438e-008 8 -1.6975784333794763e-008
|
|
9 -1.6998711771520902e-008 10 -1.6973373817563697e-008 11 -1.6977663719330849e-008
|
|
12 -1.6990291840102145e-008 13 -1.6987328876894026e-008 14 -1.6990856721577074e-008
|
|
15 -1.6991904772112321e-008 16 -1.7002205865424003e-008 17 -1.700165164209011e-008
|
|
18 -1.7000536089994966e-008 19 -1.7004566643663566e-008 20 -1.6999646135218427e-008
|
|
21 -1.7006517083473227e-008 22 -1.7024994747316669e-008 23 -1.7015343800608207e-008
|
|
24 -1.7006081876047574e-008 25 -1.7000960639279583e-008 26 -1.7009625707942178e-008
|
|
27 -1.7034246013736265e-008 28 -1.7021180909182476e-008 29 -1.7025424625671803e-008
|
|
30 -1.7013510600349946e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0062000645521039e-009 1 6.9392349644203932e-009
|
|
2 7.0518453298973327e-009 3 6.9294472382352978e-009 4 6.9567249738611281e-009 5 7.0015886421970208e-009
|
|
6 7.0319750022918015e-009 7 7.0019083864281129e-009 8 7.033996496375039e-009 9 6.9890973009023583e-009
|
|
10 7.1005068491558632e-009 11 7.0580519206941972e-009 12 7.0387962125550985e-009
|
|
13 7.0444983180095733e-009 14 6.9830683457894338e-009 15 7.0030168330958986e-009
|
|
16 6.9815726533306588e-009 17 7.0310655075900286e-009 18 6.967518118017324e-009 19 6.971667687594163e-009
|
|
20 6.9671415303673712e-009 21 7.0302696997259773e-009 22 6.9300973848385183e-009
|
|
23 6.950191533405814e-009 24 6.987232126220988e-009 25 7.0268697527353652e-009 26 6.9768120170010661e-009
|
|
27 6.9072534358838311e-009 28 6.9858892004504014e-009 29 7.0010841568546311e-009
|
|
30 7.0025976128818002e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3224945017451546e-009 1 -3.0825904051567932e-009
|
|
2 -2.6672732911237063e-009 3 -2.0466806027741313e-009 4 -1.5529292296534436e-009
|
|
5 -1.3398581133472476e-009 6 -1.3622033501192732e-009 7 -1.2883377698003073e-009
|
|
8 -1.1580496561691689e-009 9 -1.0649405801643752e-009 10 -1.0309341158531993e-009
|
|
11 -8.0288969916963993e-010 12 -7.0501249282983736e-010 13 -5.1623066932293682e-010
|
|
14 -3.3838240542927167e-010 15 -2.4425586553356027e-010 16 -1.1023464779880142e-010
|
|
17 -1.3101121576486463e-010 18 1.3336662503526943e-011 19 -7.7105190288140335e-011
|
|
20 -2.9908484022733717e-010 21 -5.5748305971548007e-010 22 -8.7852408681143846e-010
|
|
23 -1.1855570969387941e-009 24 -1.6305841121777576e-009 25 -2.0880446260918006e-009
|
|
26 -2.3615067679116919e-009 27 -2.7037645455862958e-009 28 -2.9353517394525852e-009
|
|
29 -3.1619318274778152e-009 30 -3.1935574185126825e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2557561213100144e-008 1 -1.2472932908735856e-008
|
|
2 -1.2826617101779902e-008 3 -1.2725379860967223e-008 4 -1.2902454216145998e-008
|
|
5 -1.3045865721039718e-008 6 -1.3070346582821912e-008 7 -1.2906503421561411e-008
|
|
8 -1.281291250876393e-008 9 -1.2522002990067449e-008 10 -1.251877179697658e-008 11 -1.2183916098251757e-008
|
|
12 -1.1890163520433816e-008 13 -1.165258556312665e-008 14 -1.1291843904359666e-008
|
|
15 -1.1133595378964856e-008 16 -1.0926980209546855e-008 17 -1.0929909421975026e-008
|
|
18 -1.0757180035625424e-008 19 -1.0798447469539951e-008 20 -1.0881698209175283e-008
|
|
21 -1.1144189571155039e-008 22 -1.1108736153175869e-008 23 -1.134070348740579e-008
|
|
24 -1.1622007356493214e-008 25 -1.1907335562000299e-008 26 -1.1996537097047622e-008
|
|
27 -1.2023778417358244e-008 28 -1.2320212405825259e-008 29 -1.2441935481888322e-008
|
|
30 -1.2475789290533612e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.3019245639425208e-009 1 9.1991418926795632e-009
|
|
2 9.208427798057528e-009 3 9.1202876362217467e-009 4 8.8599669822997384e-009 5 8.9653129364819506e-009
|
|
6 8.9630587396527517e-009 7 8.9362766075851141e-009 8 8.9198604058537967e-009 9 8.8250091678787612e-009
|
|
10 8.8302458678413132e-009 11 8.7238181123439063e-009 12 8.6360429918386217e-009
|
|
13 8.5550153627877989e-009 14 8.4667588495790369e-009 15 8.4106597242339376e-009
|
|
16 8.3253173244202117e-009 17 8.3211171286734498e-009 18 8.27503043865363e-009 19 8.2941218337850842e-009
|
|
20 8.3738100897789991e-009 21 8.4296098989966595e-009 22 8.4947213707664559e-009
|
|
23 8.603293188969019e-009 24 8.7535152459849996e-009 25 8.896703818095375e-009 26 8.9632505861914069e-009
|
|
27 9.0188336798746604e-009 28 9.1082688058463646e-009 29 9.1666683132984872e-009
|
|
30 9.2004563967407194e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6992673813074362e-008 1 -3.7023468735242204e-008
|
|
2 -3.6988101470569745e-008 3 -3.6985042584092298e-008 4 -3.7070122971272212e-008
|
|
5 -3.7001825603510952e-008 6 -3.700266049122547e-008 7 -3.6999452390773513e-008 8 -3.6973879957713507e-008
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|
9 -3.699907580312356e-008 10 -3.6974149963953096e-008 11 -3.6978171635837498e-008
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|
12 -3.6990808638392991e-008 13 -3.6988623719480529e-008 14 -3.6991369967154242e-008
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|
15 -3.6993249352690327e-008 16 -3.6999956876115903e-008 17 -3.7002759967208476e-008
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|
18 -3.6998525132503346e-008 19 -3.7003118791290035e-008 20 -3.7001100849920476e-008
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|
21 -3.7004987518685084e-008 22 -3.7025344568064611e-008 23 -3.7014402209933905e-008
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|
24 -3.7006319786314634e-008 25 -3.7001026242933222e-008 26 -3.7009314723945863e-008
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|
27 -3.7034514122069595e-008 28 -3.7019642462610136e-008 29 -3.7024612709046778e-008
|
|
30 -3.7012750198073263e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.6648908614297397e-012 1 -5.9248606021355954e-011
|
|
2 5.0807358320525964e-011 3 -7.0148331587915891e-011 4 -4.2216896645186353e-011 5 1.6733281427150359e-012
|
|
6 3.1601388172930456e-011 7 1.2150280781497713e-012 8 3.3143265909529873e-011 9 -1.1848300118799671e-011
|
|
10 9.7138297405763296e-011 11 5.4907189905861742e-011 12 3.5520031360647408e-011
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|
13 4.1115555404758197e-011 14 -1.6431300764452317e-011 15 2.0108359422010835e-012
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|
16 -1.6274981362585095e-011 17 2.8620661396416835e-011 18 -3.0112801141513046e-011
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|
19 -2.6318502932554111e-011 20 -3.2617464285067399e-011 21 3.0272673257059068e-011
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|
22 -6.766143201275554e-011 23 -4.7084114385143039e-011 24 -1.1993961379630491e-011
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|
25 2.6432189770275727e-011 26 -2.2023272094884305e-011 27 -9.0075502612307901e-011
|
|
28 -1.3422152278508293e-011 29 7.1409544943890069e-013 30 3.1761260288476478e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.392078452511214e-009 1 -1.2930403414657121e-009
|
|
2 -1.1372790487129691e-009 3 -8.9036666928166152e-010 4 -6.9559563664611801e-010
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|
5 -6.1026417252918463e-010 6 -6.1952515340024661e-010 7 -5.8916971301670173e-010
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|
8 -5.3436599589673506e-010 9 -4.9300785676109626e-010 10 -4.8430248700270795e-010
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|
11 -3.854229990718494e-010 12 -3.4280475680326106e-010 13 -2.6192206736830315e-010
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|
14 -1.8162557569034732e-010 15 -1.4204536158413106e-010 16 -8.5675792849126964e-011
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|
17 -9.6588279041576186e-011 18 -3.1571974201671793e-011 19 -6.9004121860949397e-011
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|
20 -1.5786902340941822e-010 21 -2.6817165155179623e-010 22 -3.9082059810624514e-010
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|
23 -5.1549176038889755e-010 24 -6.9964373183850626e-010 25 -8.8987806012852388e-010
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|
26 -9.937692890815697e-010 27 -1.1293443957782756e-009 28 -1.2259054882335363e-009
|
|
29 -1.3206794546860579e-009 30 -1.3319458869176515e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.2010400430901882e-009 1 -5.156512550286152e-009
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|
2 -5.2953721407789089e-009 3 -5.2293502861289198e-009 4 -5.2933049055070569e-009
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|
5 -5.3494098040118843e-009 6 -5.3643871567032875e-009 7 -5.3004867162087521e-009
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|
8 -5.2752584522863799e-009 9 -5.1649187149394038e-009 10 -5.1847015569705945e-009
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|
11 -5.0605168944173329e-009 12 -4.9544039981697097e-009 13 -4.8740758096244008e-009
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|
14 -4.7418029502921399e-009 15 -4.689594490514537e-009 16 -4.6192338842843128e-009
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|
17 -4.6239923001678562e-009 18 -4.5580592633598371e-009 19 -4.5729886544165765e-009
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|
20 -4.597860758792649e-009 21 -4.7040180639612572e-009 22 -4.6736787773227206e-009
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|
23 -4.7603871955459454e-009 24 -4.8639616778700656e-009 25 -4.9708286375960142e-009
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|
26 -4.9944821611802581e-009 27 -4.9915751532125796e-009 28 -5.1099489084549532e-009
|
|
29 -5.1543018741995184e-009 30 -5.1679753809708018e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5633738182383463e-009 1 3.5148242094606985e-009
|
|
2 3.5183251867465511e-009 3 3.4711640228834995e-009 4 3.3536731169903078e-009 5 3.397223169443464e-009
|
|
6 3.3992308967611962e-009 7 3.3922962217047821e-009 8 3.3962055390190926e-009 9 3.3600460191962611e-009
|
|
10 3.3781566433077619e-009 11 3.3403346755278558e-009 12 3.3161937640358019e-009
|
|
13 3.2893106016729234e-009 14 3.2621367829221981e-009 15 3.2462987853421055e-009
|
|
16 3.2216871392876101e-009 17 3.2208367084507472e-009 18 3.2053442122759179e-009
|
|
19 3.2114266801386293e-009 20 3.2375255809569126e-009 21 3.2586289222535925e-009
|
|
22 3.2736233723795749e-009 23 3.3123321863115507e-009 24 3.368671341874574e-009 25 3.4222065181666039e-009
|
|
26 3.4375939872433041e-009 27 3.4507539048433955e-009 28 3.4860923037172142e-009
|
|
29 3.5073590698431194e-009 30 3.5193361558327756e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.426997737842612e-006 1 8.4269768194644712e-006
|
|
2 8.4270141087472439e-006 3 8.4269804574432783e-006 4 8.4269877334008925e-006 5 8.426997737842612e-006
|
|
6 8.427009561273735e-006 7 8.4270004663267173e-006 8 8.4270059232949279e-006 9 8.4269959188532084e-006
|
|
10 8.4270359366200864e-006 11 8.4270159277366474e-006 12 8.4270150182419457e-006
|
|
13 8.4270122897578403e-006 14 8.4269931903691031e-006 15 8.4269995568320155e-006
|
|
16 8.4269931903691031e-006 17 8.4270113802631386e-006 18 8.4269850049167871e-006
|
|
19 8.4269886428955942e-006 20 8.426989552390296e-006 21 8.4270086517790332e-006 22 8.4269813669379801e-006
|
|
23 8.4269813669379801e-006 24 8.4269950093585066e-006 25 8.4270131992525421e-006
|
|
26 8.426989552390296e-006 27 8.4269731814856641e-006 28 8.4269904618849978e-006 29 8.4269995568320155e-006
|
|
30 8.426997737842612e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7750091552734375 1 -7.9770607948303223
|
|
2 -9.2027044296264648 3 -9.0066156387329102 4 -7.0802159309387207 5 -8.157475471496582
|
|
6 -11.512685775756836 7 -16.33221435546875 8 -21.280960083007812 9 -25.673341751098633
|
|
10 -29.125528335571289 11 -31.50262451171875 12 -32.877639770507812 13 -33.375808715820312
|
|
14 -33.032325744628906 15 -31.985254287719727 16 -30.512073516845703 17 -28.91947174072266
|
|
18 -27.466064453125 19 -26.156806945800781 20 -24.813173294067383 21 -23.376348495483398
|
|
22 -21.782949447631836 23 -20.050518035888672 24 -18.324029922485352 25 -16.406215667724609
|
|
26 -14.127108573913574 27 -11.709470748901367 28 -9.4256811141967773 29 -7.6362190246582031
|
|
30 -6.7750091552734375;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1582428216934204 1 -1.1639848947525024
|
|
2 -0.62247830629348755 3 0.35875982046127319 4 1.1170049905776978 5 1.9454977512359619
|
|
6 2.851099967956543 7 3.0619561672210693 8 2.1386358737945557 9 0.081676200032234192
|
|
10 -2.8276326656341553 11 -6.0823283195495605 12 -8.9874258041381836 13 -11.263738632202148
|
|
14 -12.997000694274902 15 -13.974963188171387 16 -14.157395362854004 17 -13.727285385131836
|
|
18 -12.99176025390625 19 -11.863018989562988 20 -10.251594543457031 21 -8.3810634613037109
|
|
22 -6.4592804908752441 23 -4.719202995300293 24 -3.3954370021820068 25 -2.4527702331542969
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|
26 -1.7375690937042236 27 -1.2446886301040649 28 -0.97514081001281738 29 -0.94199234247207642
|
|
30 -1.15824294090271;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.605560302734375 1 -23.442140579223633
|
|
2 -11.791390419006348 3 2.9708993434906006 4 16.860208511352539 5 17.562536239624023
|
|
6 11.44742488861084 7 1.2678905725479126 8 -10.18782901763916 9 -21.78227424621582
|
|
10 -32.796298980712891 11 -42.458053588867188 12 -49.713108062744141 13 -54.749561309814453
|
|
14 -58.538906097412102 15 -60.807674407958984 16 -61.34742736816407 17 -60.391738891601563
|
|
18 -58.712501525878906 19 -56.107635498046875 20 -52.227931976318359 21 -47.590274810791016
|
|
22 -42.683582305908203 23 -38.130966186523438 24 -34.754554748535156 25 -32.691188812255859
|
|
26 -31.269084930419925 27 -30.218837738037106 28 -29.391231536865238 29 -28.809537887573246
|
|
30 -28.605560302734375;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6733281427150359e-012 1 -7.567280135845067e-013
|
|
2 -4.2277292777725961e-013 3 -3.2684965844964609e-013 4 -9.5567997959733475e-013
|
|
5 -9.3081098384573124e-013 6 1.1191048088221578e-012 7 7.567280135845067e-013 8 -2.1174173525650986e-012
|
|
9 1.0729195309977513e-012 10 -1.1581846592889633e-012 11 -3.0340174816956278e-012
|
|
12 8.1001871876651421e-013 13 -2.2879476091475226e-012 14 4.1211478674085811e-013
|
|
15 4.2632564145606011e-014 16 -4.9382720135326963e-013 17 -2.0961010704922955e-013
|
|
18 -4.4053649617126212e-013 19 3.907985046680551e-013 20 2.6538771180639742e-012
|
|
21 -1.8332002582610585e-012 22 4.4373393848218257e-012 23 -2.0250467969162855e-013
|
|
24 -4.2632564145606011e-013 25 8.4199314187571872e-013 26 -8.1712414612411521e-013
|
|
27 2.7071678232459817e-012 28 -1.6022738691390259e-012 29 4.6185277824406512e-014
|
|
30 -1.4885870314174099e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.685200691223145 1 14.448216438293459
|
|
2 14.816465377807619 3 13.430742263793945 4 9.1425027847290039 5 9.2571296691894531
|
|
6 12.391157150268555 7 16.072397232055664 8 18.377902984619141 9 19.272125244140625
|
|
10 19.273677825927734 11 18.924276351928711 12 18.551471710205078 13 17.937253952026367
|
|
14 16.919391632080078 15 15.826828956604004 16 15.042710304260254 17 14.8045711517334
|
|
18 15.121415138244629 19 15.953646659851076 20 17.013643264770508 21 17.916080474853516
|
|
22 18.380439758300781 23 18.286697387695313 24 17.744672775268555 25 16.905027389526367
|
|
26 15.915453910827638 27 14.973075866699221 28 14.22047233581543 29 13.763383865356445
|
|
30 13.685200691223145;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1564228534698486 1 2.8716700077056885
|
|
2 6.8844881057739258 3 13.039739608764648 4 19.377237319946289 5 20.335567474365234
|
|
6 18.356550216674805 7 14.073801040649414 8 8.9741020202636719 9 4.0812854766845703
|
|
10 -0.084009476006031036 11 -3.3624088764190674 12 -5.7316632270812988 13 -7.5546708106994629
|
|
14 -9.0933046340942383 15 -10.212777137756348 16 -10.920384407043457 17 -11.259965896606445
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|
18 -11.177770614624023 19 -10.292490005493164 20 -8.4370021820068359 21 -5.8857641220092773
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|
22 -3.0320436954498291 23 -0.40962952375411987 24 1.3451101779937744 25 2.0361466407775879
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|
26 2.0923604965209961 27 1.834194540977478 28 1.5064066648483276 29 1.2522716522216797
|
|
30 1.1564228534698486;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 80.649826049804688 1 74.38433837890625
|
|
2 61.009944915771491 3 42.012649536132812 4 21.263826370239258 5 20.51472282409668
|
|
6 30.28841590881348 7 45.223030090332031 8 60.236766815185547 9 73.882369995117188
|
|
10 85.628089904785156 11 95.095474243164062 12 101.9603271484375 13 107.49200439453125
|
|
14 112.84185791015625 15 117.41224670410155 16 120.5684356689453 17 121.84461975097656
|
|
18 121.04303741455078 19 117.39386749267578 20 111.00543212890625 21 102.98594665527344
|
|
22 94.432746887207031 23 86.627212524414063 24 81.192276000976563 25 78.719886779785156
|
|
26 78.091400146484375 27 78.563278198242188 28 79.465377807617188 29 80.289314270019531
|
|
30 80.649826049804688;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
|
|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-014 1 -1.0480505352461478e-012
|
|
2 5.4001247917767614e-013 3 -9.0949470177292824e-013 4 -9.2370555648813024e-014 5 1.0658141036401503e-013
|
|
6 2.8066438062523957e-013 7 -1.4921397450962104e-013 8 7.9225515037251171e-013 9 -2.0250467969162855e-013
|
|
10 1.0089706847793423e-012 11 7.531752999057062e-013 12 1.8474111129762605e-013 13 4.1922021409845911e-013
|
|
14 -4.4764192352886312e-013 15 -6.0396132539608516e-014 16 -3.1974423109204508e-013
|
|
17 6.1106675275368616e-013 18 -1.1084466677857563e-012 19 -7.496225862269057e-013
|
|
20 -5.7198690228688065e-013 21 9.5567997959733475e-013 22 -4.6895820560166612e-013
|
|
23 -6.0396132539608516e-013 24 -8.4199314187571872e-013 25 4.9382720135326963e-013
|
|
26 -4.7961634663806763e-013 27 -9.0949470177292824e-013 28 -6.6435745793569367e-013
|
|
29 -4.2632564145606011e-013 30 -1.5987211554602254e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.12037835270166398 1 1.745124340057373
|
|
2 5.3386073112487793 3 9.3175296783447266 4 12.50494384765625 5 13.93370246887207
|
|
6 14.490489959716795 7 14.519135475158691 8 14.095921516418457 9 13.258194923400879
|
|
10 12.071884155273437 11 10.731218338012695 12 9.6422433853149414 13 9.089961051940918
|
|
14 8.8455572128295898 15 8.6558456420898437 16 8.3109397888183594 17 7.7672085762023917
|
|
18 7.1700711250305185 19 6.9026579856872559 20 7.129061222076416 21 7.6737618446350098
|
|
22 8.2888250350952148 23 8.7063121795654297 24 8.6614179611206055 25 7.8342647552490225
|
|
26 6.2870855331420898 27 4.3352627754211426 28 2.3381533622741699 29 0.70373547077178955
|
|
30 -0.12037838995456694;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.086540222167969 1 32.649833679199219
|
|
2 34.388526916503906 3 36.057849884033203 4 36.969589233398437 5 36.964862823486328
|
|
6 36.532203674316406 7 35.83453369140625 8 34.970893859863281 9 34.054279327392578
|
|
10 33.190948486328125 11 32.480072021484375 12 32.049507141113281 13 32.029129028320312
|
|
14 32.407375335693359 15 33.079246520996094 16 33.841423034667969 17 34.473526000976562
|
|
18 34.861671447753906 19 35.2484130859375 20 35.797950744628906 21 36.339431762695312
|
|
22 36.732189178466797 23 36.895557403564453 24 36.769607543945313 25 36.231643676757813
|
|
26 35.3248291015625 27 34.212680816650391 28 33.101398468017578 29 32.276390075683594
|
|
30 32.086540222167969;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -61.825340270996087
|
|
2 -49.786975860595703 3 -34.880935668945313 4 -20.555347442626953 5 -17.638967514038086
|
|
6 -19.477306365966797 7 -24.687362670898437 8 -30.744796752929684 9 -36.512641906738281
|
|
10 -41.401638031005859 11 -45.211597442626953 12 -48.156890869140625 13 -51.946243286132813
|
|
14 -57.537006378173828 15 -64.278640747070312 16 -71.315467834472656 17 -77.370407104492188
|
|
18 -80.768608093261719 19 -80.273887634277344 20 -76.542938232421875 21 -70.798934936523438
|
|
22 -64.404670715332031 23 -58.843196868896477 24 -55.744926452636719 25 -55.920631408691406
|
|
26 -58.337631225585938 27 -61.954765319824212 28 -65.747810363769531 29 -68.751472473144531
|
|
30 -70.050567626953125;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -2.8421709430404007e-014
|
|
2 -1.4210854715202004e-014 3 -7.1054273576010019e-015 4 -2.8421709430404007e-014
|
|
5 7.1054273576010019e-015 6 0 7 -1.4210854715202004e-014 8 7.1054273576010019e-015
|
|
9 -7.1054273576010019e-015 10 0 11 1.4210854715202004e-014 12 -7.1054273576010019e-015
|
|
13 -1.4210854715202004e-014 14 -2.8421709430404007e-014 15 -1.7763568394002505e-014
|
|
16 -1.4210854715202004e-014 17 -2.4868995751603507e-014 18 1.7763568394002505e-014
|
|
19 -1.0658141036401503e-014 20 3.907985046680551e-014 21 6.3948846218409017e-014
|
|
22 4.2632564145606011e-014 23 -1.4210854715202004e-014 24 -7.1054273576010019e-015
|
|
25 0 26 -4.2632564145606011e-014 27 0 28 0 29 -1.4210854715202004e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -6.9555749893188477
|
|
2 -2.086653470993042 3 3.7001898288726807 4 8.784541130065918 5 10.688719749450684
|
|
6 11.693363189697266 7 11.079853057861328 8 9.1728878021240234 9 6.3734102249145508
|
|
10 3.1421501636505127 11 -0.050693117082118988 12 -2.7886397838592529 13 -5.5032572746276855
|
|
14 -8.5179643630981445 15 -11.382807731628418 16 -13.782778739929199 17 -15.542973518371582
|
|
18 -16.573591232299805 19 -16.901060104370117 20 -16.699972152709961 21 -16.079313278198242
|
|
22 -15.173815727233885 23 -14.19221305847168 24 -13.407516479492188 25 -12.751017570495605
|
|
26 -12.046198844909668 27 -11.383627891540527 28 -10.829987525939941 29 -10.447007179260254
|
|
30 -10.302592277526855;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -31.200277328491211
|
|
2 -35.200656890869141 3 -39.310798645019531 4 -42.418083190917969 5 -44.024501800537109
|
|
6 -45.073799133300781 7 -45.863811492919922 8 -46.386497497558594 9 -46.586238861083984
|
|
10 -46.439727783203125 11 -46.007137298583984 12 -45.443958282470703 13 -44.586158752441406
|
|
14 -43.190998077392578 15 -41.428081512451172 16 -39.561843872070313 17 -37.919597625732422
|
|
18 -36.847801208496094 19 -36.638896942138672 20 -37.130714416503906 21 -37.961406707763672
|
|
22 -38.766494750976562 23 -39.202434539794922 24 -38.95989990234375 25 -37.74700927734375
|
|
26 -35.757808685302734 27 -33.436622619628906 28 -31.229907989501953 29 -29.582538604736325
|
|
30 -28.93575286865234;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 11.406280517578125
|
|
2 3.4706823825836182 3 -5.0580530166625977 4 -11.891547203063965 5 -13.95273494720459
|
|
6 -14.794459342956543 7 -13.290642738342285 8 -9.9608516693115234 9 -5.3948192596435547
|
|
10 -0.24086560308933258 11 4.8415451049804687 12 9.243626594543457 13 13.704693794250488
|
|
14 18.809597015380859 15 23.83433723449707 16 28.172643661499023 17 31.341367721557614
|
|
18 32.931964874267578 19 32.650524139404297 20 30.854974746704102 21 28.09343147277832
|
|
22 24.932048797607422 23 21.995155334472656 24 19.957977294921875 25 18.802427291870117
|
|
26 18.034738540649414 27 17.597753524780273 28 17.40728759765625 29 17.365375518798828
|
|
30 17.372287750244141;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -30.276182174682617
|
|
2 -34.839317321777344 3 -39.919334411621094 4 -43.580520629882813 5 -43.933258056640625
|
|
6 -42.658134460449219 7 -40.064849853515625 8 -36.607955932617188 9 -32.739917755126953
|
|
10 -28.91596794128418 11 -25.597246170043945 12 -23.252004623413086 13 -21.940837860107422
|
|
14 -21.284420013427734 15 -21.102251052856445 16 -21.223928451538086 17 -21.488500595092773
|
|
18 -21.740224838256836 19 -22.099016189575195 20 -22.718618392944336 21 -23.491540908813477
|
|
22 -24.313573837280273 23 -25.08818244934082 24 -25.725980758666992 25 -26.291484832763672
|
|
26 -26.86933708190918 27 -27.403480529785156 28 -27.841621398925781 29 -28.136590957641602
|
|
30 -28.244651794433594;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 51.511474609375 2 52.053596496582031
|
|
3 52.672344207763672 4 52.945907592773437 5 52.415477752685547 6 51.464393615722656
|
|
7 50.159870147705078 8 48.633346557617187 9 47.01788330078125 10 45.445610046386719
|
|
11 44.047119140625 12 42.952243804931641 13 42.033927917480469 14 41.163440704345703
|
|
15 40.467334747314453 16 40.072250366210938 17 40.106773376464844 18 40.701770782470703
|
|
19 42.2021484375 20 44.572437286376953 21 47.373111724853516 22 50.166610717773437
|
|
23 52.518051147460938 24 53.994106292724609 25 54.426692962646484 26 54.129470825195313
|
|
27 53.392330169677734 28 52.50555419921875 29 51.759925842285156 30 51.446670532226563;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 1.6084949970245361
|
|
2 0.74864464998245239 3 -0.22638563811779022 4 -0.94101899862289429 5 -0.9997328519821167
|
|
6 -0.72407078742980957 7 -0.18656189739704132 8 0.52150791883468628 9 1.3079701662063599
|
|
10 2.0809497833251953 11 2.7494933605194092 12 3.2236020565032959 13 3.4928536415100098
|
|
14 3.6287331581115723 15 3.6659226417541504 16 3.6408114433288574 17 3.5906801223754883
|
|
18 3.5525364875793457 19 3.5139999389648437 20 3.4419417381286621 21 3.3416345119476318
|
|
22 3.2199251651763916 23 3.0861823558807373 24 2.9519340991973877 25 2.7918436527252197
|
|
26 2.5905227661132813 27 2.3761782646179199 28 2.1800799369812012 29 2.0364279747009277
|
|
30 1.9807353019714355;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "gethit_from_frontSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of gethit_from_front.ma
|