4778 lines
266 KiB
Mathematica
4778 lines
266 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: backpedal.ma
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//Last modified: Tue, Jan 06, 2015 03:26:08 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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|
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
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2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -7.4730563163757333 1 -16.418535232543945
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.5392236709594727 1 -5.2134428024291992
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr -s 31 ".ktv[0:30]" 0 -9.1808891296386719 1 1.3835593461990356
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 29 -2.7732014656066895
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 29 -1.1063683032989502
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 29 37.800914764404297
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -33.915134429931641 1 -33.135795593261719
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 15.811689376831055 1 20.000856399536133
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.771080017089844 1 17.106613159179688
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30 16.771080017089844;
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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30 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.585205078125 1 13.274529457092285 2 7.9638533592224121
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -27.15754508972168 1 -23.742834091186523
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -24.875137329101563 1 -28.307613372802734
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30 -24.875137329101563;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.8530082702636719 1 -2.697620153427124
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30 -4.8530082702636719;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 30.490850448608398 1 29.034051895141602
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26 44.201675415039063 27 40.773967742919922 28 37.056346893310547 29 33.483680725097656
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30 30.490850448608398;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 7.4939389228820792 1 3.9079530239105229
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18 39.227603912353516 19 40.414169311523438 20 41.365970611572266 21 41.815868377685547
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30 7.4939389228820792;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 29 -3.0690248012542725
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 29 -0.89195215702056885
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 5.1333770751953125 1 4.3084244728088379
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30 5.1333770751953125;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -21.160154342651367 1 -20.924549102783203
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30 -21.160154342651367;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.78165501356124878 1 3.448967456817627
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30 -0.78165501356124878;
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|
createNode animCurveTL -n "cloak_right_02_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_right_02_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 -1.0658141036401503e-014;
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|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 10.008685111999512 1 8.9698486328125 2 7.8232517242431641
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|
3 6.6335511207580566 4 5.4654026031494141 5 4.3834614753723145 6 3.4523851871490479
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|
7 2.7368285655975342 8 2.3014481067657471 9 2.1214075088500977 10 2.1413657665252686
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|
|
27 16.11509895324707 28 13.928203582763672 29 11.817021369934082 30 10.008685111999512;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.9170794486999503 1 -6.0208368301391602
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|
2 -3.9812757968902588 3 -1.8843879699707033 4 0.18383646011352539 5 2.1374061107635498
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|
30 -7.9170794486999503;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.707331657409668 1 -8.7109346389770508
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|
2 -9.8649511337280273 3 -11.079132080078125 4 -12.26323127746582 5 -13.326999664306641
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26 -12.452792167663574 27 -11.266427040100098 28 -9.9980487823486328 29 -8.7706775665283203
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|
30 -7.707331657409668;
|
|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
|
|
30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
|
|
30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242
|
|
30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
|
|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
|
|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.7265911102294922 1 -2.9875912666320801
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|
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30 -5.7265911102294922;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 36.922573089599609 1 38.949604034423828
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2 40.051464080810547 3 39.790977478027344 4 38.135047912597656 5 35.905666351318359
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14 32.314140319824219 15 33.534084320068359 16 34.740333557128906 17 36.370395660400391
|
|
18 37.940986633300781 19 38.908172607421875 20 39.202426910400391 21 38.864761352539062
|
|
22 38.091880798339844 23 37.544017791748047 24 36.724868774414063 25 35.156867980957031
|
|
26 33.628208160400391 27 32.903671264648438 28 33.177906036376953 29 34.559577941894531
|
|
30 36.922573089599609;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -17.760887145996094 1 -10.963714599609375
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|
2 -4.0882043838500977 3 0.28499341011047363 4 0.45895254611969 5 -1.9618886709213259
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|
6 -5.8158907890319824 7 -9.9843626022338867 8 -13.454549789428711 9 -17.266927719116211
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|
14 -22.202049255371094 15 -19.968622207641602 16 -17.528738021850586 17 -13.914259910583496
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|
18 -10.358148574829102 19 -9.2910022735595703 20 -11.22395133972168 21 -14.84305477142334
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|
22 -18.633884429931641 23 -20.841054916381836 24 -22.756946563720703 25 -25.772373199462891
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|
26 -28.124359130859375 27 -28.515781402587891 28 -26.894622802734375 29 -23.264715194702148
|
|
30 -17.760887145996094;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.1054273576010019e-014 1 2.2737367544323206e-013
|
|
2 2.2382096176443156e-013 3 -1.971756091734278e-013 4 -1.2434497875801753e-014 5 3.694822225952521e-013
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|
6 2.5579538487363607e-013 7 -3.1263880373444408e-013 8 2.8776980798284058e-013 9 -3.5527136788005009e-014
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|
10 -4.6185277824406512e-014 11 -1.1723955140041653e-013 12 1.1013412404281553e-013
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|
13 2.1316282072803006e-014 14 1.4210854715202004e-013 15 7.1054273576010019e-014
|
|
16 2.4868995751603507e-014 17 9.9475983006414026e-014 18 -1.4210854715202004e-013
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|
19 -2.1316282072803006e-014 20 1.7053025658242404e-013 21 -1.1368683772161603e-013
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|
22 -3.0553337637684308e-013 23 -8.1712414612411521e-014 24 2.8421709430404007e-014
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|
25 1.1368683772161603e-013 26 -3.2329694477084558e-013 27 -1.1723955140041653e-013
|
|
28 -2.1316282072803006e-013 29 -2.1316282072803006e-014 30 -7.1054273576010019e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.9965510368347168 1 -3.3602519035339355
|
|
2 -3.2244803905487061 3 -2.7319021224975586 4 -2.1373820304870605 5 -2.0101122856140137
|
|
6 -2.0172765254974365 7 -1.9260542392730711 8 -1.6360118389129639 9 -1.7970732450485229
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|
10 -2.8484461307525635 11 -4.264045238494873 12 -5.0048222541809082 13 -4.0913243293762207
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|
14 -2.5451078414916992 15 -1.2496657371520996 16 0.055418286472558975 17 1.6500622034072876
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|
18 2.9649450778961182 19 3.114055871963501 20 1.9876438379287722 21 0.088260620832443237
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|
22 -2.0136311054229736 23 -3.4571394920349121 24 -4.6069240570068359 25 -6.0503945350646973
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|
26 -7.1826353073120117 27 -7.709740161895752 28 -7.6509180068969727 29 -6.7753782272338867
|
|
30 -4.9965510368347168;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 25.397533416748047 1 24.270401000976563
|
|
2 23.390466690063477 3 22.211757659912109 4 21.037073135375977 5 20.190267562866211
|
|
6 19.64830207824707 7 19.407093048095703 8 19.527023315429688 9 20.260246276855469
|
|
10 21.546379089355469 11 22.91334342956543 12 23.567409515380859 13 23.274320602416992
|
|
14 22.882347106933594 15 22.767669677734375 16 22.7177734375 17 22.563146591186523
|
|
18 22.485601425170898 19 22.7359619140625 20 23.3070068359375 21 24.054210662841797
|
|
22 24.872039794921875 23 25.59282112121582 24 26.234661102294922 25 27.031061172485352
|
|
26 27.608144760131836 27 27.670045852661133 28 27.280429840087891 29 26.476892471313477
|
|
30 25.397533416748047;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.46882438659668 1 -11.603395462036133
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|
2 -11.554080009460449 3 -11.292431831359863 4 -10.62138557434082 5 -9.3887166976928711
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|
6 -8.0019950866699219 7 -6.8201165199279785 8 -5.9687328338623047 9 -4.3891987800598145
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|
10 -2.2029500007629395 11 -1.0527629852294922 12 -2.6655466556549072 13 -6.1130833625793457
|
|
14 -9.1452903747558594 15 -11.028244018554687 16 -12.200329780578613 17 -13.329214096069336
|
|
18 -14.458777427673338 19 -15.136394500732424 20 -15.198596954345703 21 -14.876388549804688
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|
22 -14.37385082244873 23 -13.839771270751953 24 -12.65804386138916 25 -10.714661598205566
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|
26 -8.9778594970703125 27 -8.219731330871582 28 -8.312220573425293 29 -9.1232643127441406
|
|
30 -10.46882438659668;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 4.9737991503207013e-014
|
|
2 1.0302869668521453e-013 3 -1.2079226507921703e-013 4 -2.4868995751603507e-014 5 9.9475983006414026e-014
|
|
6 3.1974423109204508e-014 7 -3.5527136788005009e-014 8 7.815970093361102e-014 9 -2.8421709430404007e-014
|
|
10 2.1316282072803006e-014 11 -4.9737991503207013e-014 12 2.8421709430404007e-014
|
|
13 7.815970093361102e-014 14 5.6843418860808015e-014 15 -1.4210854715202004e-014
|
|
16 5.6843418860808015e-014 17 3.5527136788005009e-014 18 -2.8421709430404007e-014
|
|
19 -4.2632564145606011e-014 20 1.4210854715202004e-014 21 -7.1054273576010019e-014
|
|
22 -9.9475983006414026e-014 23 -7.1054273576010019e-015 24 4.2632564145606011e-014
|
|
25 5.6843418860808015e-014 26 -1.2079226507921703e-013 27 -3.5527136788005009e-014
|
|
28 -9.2370555648813024e-014 29 0 30 -2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.231084408776951e-006 1 -2.2327897113427753e-006
|
|
2 -2.2390549929696135e-006 3 -2.2484184682980413e-006 4 -2.2583612917514984e-006
|
|
5 -2.2680824258713983e-006 6 -2.2775000161345815e-006 7 -2.283926505697309e-006 8 -2.2861245270178188e-006
|
|
9 -2.2848582830192754e-006 10 -2.2830590751254931e-006 11 -2.2802514649811201e-006
|
|
12 -2.2768656435800949e-006 13 -2.2732933757652063e-006 14 -2.271345920235035e-006
|
|
15 -2.2712729332852177e-006 16 -2.2702770365867764e-006 17 -2.2696990527037997e-006
|
|
18 -2.268636308144778e-006 19 -2.2674560113955522e-006 20 -2.2660090053250315e-006
|
|
21 -2.264859176648315e-006 22 -2.2641240775556071e-006 23 -2.2635304048890248e-006
|
|
24 -2.2617659851675853e-006 25 -2.2573631213163026e-006 26 -2.2512999748869333e-006
|
|
27 -2.2444212390837492e-006 28 -2.2380488644557772e-006 29 -2.2336230358632747e-006
|
|
30 -2.2318749870464671e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7901630801352439e-006 1 2.7809539915324422e-006
|
|
2 2.75810430139245e-006 3 2.7235566903982544e-006 4 2.6849593268707395e-006 5 2.6449295091879321e-006
|
|
6 2.6097748104803031e-006 7 2.5874494440358831e-006 8 2.5786073365452467e-006 9 2.5856500087684253e-006
|
|
10 2.6064928988489555e-006 11 2.6326104034524178e-006 12 2.6633097149897367e-006
|
|
13 2.6926227292278782e-006 14 2.7121282073494513e-006 15 2.7184019018022809e-006
|
|
16 2.7211062842980027e-006 17 2.7249138838669751e-006 18 2.7301628051645821e-006
|
|
19 2.737032218647073e-006 20 2.7450314519228414e-006 21 2.7504095214681001e-006 22 2.7545593184186146e-006
|
|
23 2.7573444185691187e-006 24 2.7589665023697307e-006 25 2.7622395464277361e-006
|
|
26 2.7692246931110276e-006 27 2.7762714580603642e-006 28 2.7814367058454081e-006
|
|
29 2.7879186745849438e-006 30 2.7886251245945459e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.9495496316230856e-006 1 5.9611083997879177e-006
|
|
2 5.9933236116194166e-006 3 6.0416937230911572e-006 4 6.0951483646931592e-006 5 6.1495302361436188e-006
|
|
6 6.1982054830878042e-006 7 6.2305803112394642e-006 8 6.2422432165476494e-006 9 6.2498083934769966e-006
|
|
10 6.2660133153258357e-006 11 6.2907774918130599e-006 12 6.3150619098450989e-006
|
|
13 6.3355200836667791e-006 14 6.3532197600579821e-006 15 6.3623251662647817e-006
|
|
16 6.3480342760158237e-006 17 6.316843609965872e-006 18 6.2719650486542378e-006 19 6.2197905208449811e-006
|
|
20 6.166391813167138e-006 21 6.1213340813992545e-006 22 6.0892607507412322e-006 23 6.0753473007935099e-006
|
|
24 6.0684747040795628e-006 25 6.0523916545207612e-006 26 6.0271577240200713e-006
|
|
27 6.0000975281582214e-006 28 5.977777618682012e-006 29 5.956637323834002e-006 30 5.9518038142414298e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
|
|
30 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
|
|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 29 51.956634521484375
|
|
30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.4858541488647461 29 8.4858541488647461
|
|
30 8.4858541488647461;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448673248291016 29 -7.2448673248291016
|
|
30 -7.2448673248291016;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
|
|
30 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
|
|
30 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
|
|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
|
|
30 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
|
|
30 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
|
|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
|
|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.6151001318576164e-006 1 -1.6171098877748591e-006
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|
2 -1.6264817759292782e-006 3 -1.6399552578150178e-006 4 -1.6543297078897012e-006
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5 -1.667917899794702e-006 6 -1.6812462035886711e-006 7 -1.6914717662075418e-006 8 -1.6937704003794352e-006
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9 -1.697412017165334e-006 10 -1.7057906234185793e-006 11 -1.7180575468955794e-006
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18 -1.7247164123546099e-006 19 -1.7080365068977697e-006 20 -1.6915777223402984e-006
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21 -1.6766157386882696e-006 22 -1.6663544784023543e-006 23 -1.6620105043330113e-006
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24 -1.6591777693975018e-006 25 -1.6529080539839924e-006 26 -1.6442421610918245e-006
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|
30 -1.6168684169315384e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.0029901861562394e-006 1 1.9922747469536262e-006
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|
2 1.9695391983987065e-006 3 1.9341266579431249e-006 4 1.8943104578283965e-006 5 1.8516769841880885e-006
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|
6 1.8150832374885793e-006 7 1.7939736380867546e-006 8 1.7835506014307612e-006 9 1.8017842648987425e-006
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|
10 1.847578346314549e-006 11 1.9100934878224507e-006 12 1.978553200387978e-006 13 2.0426075479917927e-006
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|
14 2.0884328932879725e-006 15 2.1052089778095251e-006 16 2.101250174746383e-006 17 2.0888933249807451e-006
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|
18 2.0691184090537718e-006 19 2.0483194020926021e-006 20 2.0295958620408783e-006
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21 2.0101865629840177e-006 22 1.997279923671158e-006 23 1.9937849629059201e-006 24 1.9935341697419062e-006
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25 1.993430942093255e-006 26 1.9961373709520558e-006 27 1.9983608581242152e-006 28 1.9998244624730432e-006
|
|
29 2.00272120309819e-006 30 2.0024601781187812e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 6.6056486502930056e-006 1 6.6069655986211728e-006
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|
2 6.6102106757170986e-006 3 6.6155248532595579e-006 4 6.6212814999744296e-006 5 6.6273187258047983e-006
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6 6.6325683292234316e-006 7 6.6359725678921677e-006 8 6.6374568632454611e-006 9 6.6604843595996499e-006
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13 6.9760772021254525e-006 14 7.0362598307838198e-006 15 7.0597784542769659e-006
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|
16 7.0478472480317578e-006 17 7.0169921855267594e-006 18 6.9737643570988439e-006
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19 6.9239722506608814e-006 20 6.8738704612769652e-006 21 6.830537586210994e-006 22 6.7998066697327886e-006
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23 6.7879695961892139e-006 24 6.7780270001094323e-006 25 6.7520800257625524e-006
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26 6.7164478423364926e-006 27 6.6775282903108746e-006 28 6.6420411712897476e-006
|
|
29 6.6154652813565917e-006 30 6.6057950789399911e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
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|
30 1.5157722234725952;
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|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
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30 -5.6740646362304687;
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|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
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|
30 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 29 62.204925537109375
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|
30 62.204925537109375;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 29 -4.5865306854248047
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|
30 -4.5865306854248047;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 29 -2.4837551116943359
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|
30 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
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|
30 -0.97258758544921875;
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|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
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|
30 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
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|
30 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
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|
30 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
|
|
30 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
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|
30 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3229493965336587e-006 1 -3.3248270483454689e-006
|
|
2 -3.3254193567699986e-006 3 -3.327267904751352e-006 4 -3.3297246773145162e-006 5 -3.3335934404021828e-006
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|
6 -3.3359115150233265e-006 7 -3.3353294384141918e-006 8 -3.3370231449225685e-006
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|
9 -3.3283301945630228e-006 10 -3.3066914966184413e-006 11 -3.2770226425782312e-006
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|
12 -3.2449513582832878e-006 13 -3.2153384381672367e-006 14 -3.1935883271216881e-006
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|
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|
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|
30 -3.3220201203221222e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.022359351234627e-006 1 3.0151402370393043e-006
|
|
2 2.9957097922306275e-006 3 2.9669881769223139e-006 4 2.9348102543735877e-006 5 2.9020038709859364e-006
|
|
6 2.8730614758387674e-006 7 2.853547130143852e-006 8 2.8470137749536661e-006 9 2.8451925118133659e-006
|
|
10 2.8468625714594964e-006 11 2.8451652269723127e-006 12 2.8463921353250043e-006
|
|
13 2.8483318601502106e-006 14 2.8477456908149179e-006 15 2.8464378374337684e-006
|
|
16 2.8537424441310577e-006 17 2.869758645829279e-006 18 2.8936192393302917e-006 19 2.9212087611085735e-006
|
|
20 2.9490049655578332e-006 21 2.9728141726081958e-006 22 2.9897184958826983e-006
|
|
23 2.9970710784255061e-006 24 2.9986679237481439e-006 25 3.0009505280759186e-006
|
|
26 3.0063949907344067e-006 27 3.01171894534491e-006 28 3.0147521101753227e-006 29 3.020494659722317e-006
|
|
30 3.0204782888176851e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.7158026619581506e-006 1 9.7340043794247322e-006
|
|
2 9.7648035080055706e-006 3 9.8156879175803624e-006 4 9.8734526545740664e-006 5 9.9375129138934426e-006
|
|
6 9.99025724013336e-006 7 1.0018244211096317e-005 8 1.0034378647105768e-005 9 1.0055297025246546e-005
|
|
10 1.0109065442520659e-005 11 1.018348029901972e-005 12 1.0264325283060316e-005 13 1.0336935702071059e-005
|
|
14 1.0391017895017285e-005 15 1.041264840750955e-005 16 1.0395221579528879e-005 17 1.0348418072680943e-005
|
|
18 1.0287839359079953e-005 19 1.0214455869572703e-005 20 1.0136950550077017e-005
|
|
21 1.007577247946756e-005 22 1.0030547855421901e-005 23 1.0011507583840284e-005 24 9.9967237474629655e-006
|
|
25 9.956728717952501e-006 26 9.8964292192249559e-006 27 9.8328509920975193e-006 28 9.7764477686723694e-006
|
|
29 9.7292440841556527e-006 30 9.7151505542569794e-006;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
|
|
30 1.740064263343811;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
|
|
30 -8.0002813339233398;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 18.578117370605469 10 18.578117370605469
|
|
11 18.578117370605469 12 18.578115463256836 13 18.578115463256836 14 18.578115463256836
|
|
15 18.578115463256836 16 18.578115463256836 17 18.578115463256836 18 18.578115463256836
|
|
19 18.578117370605469 20 18.578117370605469 21 18.578117370605469 22 18.578117370605469
|
|
23 18.578117370605469 24 18.578117370605469 25 18.578117370605469 26 18.578117370605469
|
|
27 18.578117370605469 28 18.578117370605469 29 18.578117370605469 30 18.578117370605469;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 16.923074722290039 10 16.923074722290039
|
|
11 16.923074722290039 12 16.923074722290039 13 16.923074722290039 14 16.923074722290039
|
|
15 16.923074722290039 16 16.923074722290039 17 16.923074722290039 18 16.923074722290039
|
|
19 16.923074722290039 20 16.923074722290039 21 16.923074722290039 22 16.923074722290039
|
|
23 16.923074722290039 24 16.923074722290039 25 16.923074722290039 26 16.923074722290039
|
|
27 16.923074722290039 28 16.923074722290039 29 16.923074722290039 30 16.923074722290039;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 22 ".ktv[0:21]" 0 -8.6928825378417969 10 -8.6928825378417969
|
|
11 -8.6928825378417969 12 -8.6928825378417969 13 -8.6928825378417969 14 -8.6928825378417969
|
|
15 -8.6928825378417969 16 -8.6928825378417969 17 -8.6928825378417969 18 -8.6928825378417969
|
|
19 -8.6928825378417969 20 -8.6928825378417969 21 -8.6928825378417969 22 -8.6928825378417969
|
|
23 -8.6928825378417969 24 -8.6928825378417969 25 -8.6928825378417969 26 -8.6928825378417969
|
|
27 -8.6928825378417969 28 -8.6928825378417969 29 -8.6928825378417969 30 -8.6928825378417969;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
|
|
30 2.511359691619873;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
|
|
30 -0.62816262245178223;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
|
|
30 -9.4737987518310547;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 29 15.047707557678223
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|
30 15.047707557678223;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 29 -6.0322375297546387
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|
30 -6.0322375297546387;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 29 -1.2928235530853271
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|
30 -1.2928235530853271;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
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|
30 4.775383472442627;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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|
30 -4.9166936874389648;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
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|
30 -11.934831619262695;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -3.1919958018988837e-006 1 -3.1935212518874323e-006
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2 -3.1965982998372056e-006 3 -3.2021441711549414e-006 4 -3.2077707601274597e-006
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|
29 -3.1918048080115113e-006 30 -3.1915815270622261e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.0548884549498325e-006 1 -2.0566951661749044e-006
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2 -2.0568384115904337e-006 3 -2.0580839645845117e-006 4 -2.0597460661520017e-006
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5 -2.0635575310734566e-006 6 -2.0649883936130209e-006 7 -2.0639029116864549e-006
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|
29 -2.0811130525544286e-006 30 -2.0529043922579149e-006;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.0327536124968901e-006 1 8.0346890172222629e-006
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2 8.0359968706034124e-006 3 8.0389645518152975e-006 4 8.0423578765476122e-006 5 8.0476374932914041e-006
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6 8.0512954809819348e-006 7 8.0508252722211182e-006 8 8.0534891822026111e-006 9 8.1352618508390151e-006
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10 8.3551412899396382e-006 11 8.6493364506168291e-006 12 8.974087904789485e-006 13 9.2724822025047615e-006
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14 9.4884862846811302e-006 15 9.57213433139259e-006 16 9.5425939434790052e-006 17 9.4643100965186022e-006
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21 8.9985069280373864e-006 22 8.9217110144090839e-006 23 8.8925071395351551e-006
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|
30 8.0306444942834787e-006;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
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|
30 6.7731199264526367;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
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|
30 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
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|
30 -8.5853300094604492;
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|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.943249702453613 29 -10.943249702453613
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|
30 -10.943249702453613;
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|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
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|
30 -37.858219146728516;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.286165237426758 29 14.286165237426758
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|
30 14.286165237426758;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
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|
30 4.3236708641052246;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
|
|
30 -1.4508823156356812;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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|
30 -7.9121007919311523;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
|
|
30 21.869308471679688;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3681517839431763 29 1.3681517839431763
|
|
30 1.3681517839431763;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
|
|
30 51.034290313720703;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
|
|
30 5.8205676078796387;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
|
|
30 -3.5756955146789551;
|
|
createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
|
|
30 -4.3483805656433105;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.6068129539489746 1 -5.5618348121643066
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|
2 -2.7950208187103271 3 -1.284868597984314 4 -2.3631889820098877 5 -5.1730871200561523
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|
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|
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|
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|
|
30 -6.6068129539489746;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.1597423553466797 1 13.707569122314453
|
|
2 20.363126754760742 3 26.473197937011719 4 29.951841354370117 5 27.344465255737305
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|
6 20.420759201049805 7 12.310775756835938 8 5.2864542007446289 9 -2.2180976867675781
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|
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|
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|
26 -9.8232402801513672 27 -7.8201532363891602 28 -3.6096370220184326 29 1.992533802986145
|
|
30 8.1597423553466797;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.9508281946182251 1 -1.7242627143859863
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|
2 -0.93593341112136852 3 -0.5285072922706604 4 -1.081815242767334 5 -2.0648884773254395
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|
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|
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|
30 -1.9508281946182251;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
|
|
30 4.773348331451416;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3000284297959297e-006 1 -1.2999626051168889e-006
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|
2 -1.2999907994526438e-006 3 -1.3000123999518109e-006 4 -1.3000028502574423e-006
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|
5 -1.2999591945117572e-006 6 -1.299964196732617e-006 7 -1.3000335457036272e-006 8 -1.2999790897083585e-006
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|
9 -1.3000017133890651e-006 10 -1.2999884120290517e-006 11 -1.3000053513678722e-006
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|
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|
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|
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|
|
30 -1.300025019190798e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
|
|
30 -20.894018173217773;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.79155057668685913 1 1.3282872438430786
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|
2 1.3771111965179443 3 1.5791409015655518 4 2.0010812282562256 5 2.6227607727050781
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|
6 3.3748092651367187 7 4.1535401344299316 8 5.0489182472229004 9 6.5690212249755859
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|
10 9.2873392105102539 11 12.175230979919434 12 13.599373817443848 13 15.040886878967285
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14 12.782712936401367 15 7.5698876380920419 16 3.6352977752685547 17 1.9330605268478394
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26 1.1595617532730103 27 1.0711957216262817 28 0.90775209665298462 29 0.78954386711120605
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30 0.79155057668685913;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 63.320762634277351 1 57.755184173583984
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2 50.634529113769531 3 42.952388763427734 4 37.258598327636719 5 39.819068908691406
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6 48.275047302246094 7 58.018272399902337 8 66.07525634765625 9 72.870086669921875
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14 85.263710021972656 15 82.961296081542969 16 76.9755859375 17 67.635780334472656
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18 57.583766937255866 19 50.492259979248047 20 50.367153167724609 21 55.437168121337891
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22 62.262756347656257 23 67.943603515625 24 72.4000244140625 25 75.845603942871094
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26 76.667701721191406 27 75.170913696289062 28 72.520294189453125 29 68.605117797851563
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30 63.320762634277351;
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|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84856992959976196 1 -1.9800958633422849
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2 -2.7614758014678955 3 -3.9900531768798824 4 -5.7783446311950684 5 -7.1751351356506348
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6 -7.3625106811523437 7 -6.149261474609375 8 -4.3763866424560547 9 -2.2064754962921143
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30 -0.84856992959976196;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.3590018827235326e-012 1 2.4584778657299466e-012
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2 1.7763568394002505e-012 3 4.8459014578838833e-012 4 4.0856207306205761e-012 5 1.6058265828178264e-012
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6 5.4569682106375694e-012 7 -2.2311041902867146e-012 8 -5.0874859880423173e-012 9 6.5227823142777197e-012
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23 -1.6200374375330284e-012 24 -3.2684965844964609e-012 25 2.5011104298755527e-012
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29 -5.1159076974727213e-012 30 4.007461029686965e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 5.2580162446247414e-013 1 -2.8919089345436078e-012
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2 5.7909232964448165e-012 3 2.7284841053187847e-012 4 5.0661697059695143e-012 5 -5.4356519285647664e-012
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6 -1.2775558388966601e-011 7 1.8545165403338615e-012 8 -1.9610979506978765e-012 9 1.5774048733874224e-012
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19 -4.3129944060638081e-012 20 4.6114223550830502e-012 21 -1.9895196601282805e-012
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22 -3.1121771826292388e-012 23 3.68771679859492e-012 24 1.0302869668521453e-012 25 -4.8956394493870903e-012
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26 -2.1600499167107046e-012 27 -1.3713474800169934e-012 28 -3.3182345759996679e-012
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29 3.4958702599396929e-012 30 -3.765876499528531e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
|
|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 88.202377319335938 1 94.179725646972656
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2 100.10482788085937 3 103.40343475341797 4 103.03144073486328 5 97.963058471679688
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6 90.153518676757812 7 82.199874877929687 8 75.98382568359375 9 70.779800415039063
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30 88.202377319335938;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.843330383300781 1 26.246707916259766
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2 23.098102569580078 3 21.879486083984375 4 22.285301208496094 5 22.032920837402344
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6 21.799091339111328 7 21.933832168579102 8 21.749113082885742 9 21.345848083496094
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26 32.021377563476563 27 32.634651184082031 28 32.123897552490234 29 30.715824127197262
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30 28.843330383300781;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 56.298282623291016 1 54.622383117675781
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2 50.919734954833984 3 49.191204071044922 4 50.676338195800781 5 52.591934204101563
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6 53.591941833496094 7 52.776973724365234 8 50.429843902587891 9 48.403530120849609
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10 47.155540466308594 11 46.479946136474609 12 45.625404357910156 13 44.480751037597656
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14 43.27264404296875 15 42.494098663330078 16 43.028762817382813 17 44.192699432373047
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18 45.191322326660156 19 46.083110809326172 20 46.998210906982422 21 48.328506469726563
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22 49.755535125732422 23 51.060585021972656 24 52.319942474365234 25 53.532890319824219
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26 55.282928466796875 27 56.850757598876953 28 57.254615783691406 29 56.917865753173828
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30 56.298282623291016;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.2632564145606011e-014 1 -3.3395508580724709e-013
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|
2 -1.5631940186722204e-013 3 0 4 -4.9737991503207013e-014 5 -4.1922021409845911e-013
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6 -4.8316906031686813e-013 7 4.1211478674085811e-013 8 -2.1316282072803006e-013 9 0
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13 1.9539925233402755e-013 14 7.1054273576010019e-014 15 -1.3500311979441904e-013
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16 2.1671553440683056e-013 17 6.0396132539608516e-014 18 1.8118839761882555e-013
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19 -1.3500311979441904e-013 20 -9.2370555648813024e-014 21 4.2632564145606011e-014
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22 1.8474111129762605e-013 23 2.0605739337042905e-013 24 7.1054273576010019e-015
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|
25 -2.8421709430404007e-013 26 1.9895196601282805e-013 27 9.2370555648813024e-014
|
|
28 0 29 1.7763568394002505e-013 30 2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.7780389785766602 1 -16.938028335571289
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|
2 -27.112659454345703 3 -32.131698608398438 4 -30.308488845825195 5 -25.408618927001953
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|
6 -19.505226135253906 7 -13.644516944885254 8 -8.7780494689941406 9 -4.071561336517334
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26 5.250582218170166 27 4.4246888160705566 28 2.0471725463867187 29 -2.2968299388885498
|
|
30 -8.7780389785766602;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9631834030151367 1 -0.81782299280166626
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|
2 1.81431519985199 3 3.1328489780426025 4 2.5119404792785645 5 0.97004425525665272
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6 -0.90402567386627208 7 -2.4906415939331055 8 -2.9631640911102295 9 -2.9666154384613037
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|
30 -2.9631834030151367;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.22742053866386414 1 0.22330459952354431
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|
2 0.025383921340107918 3 -0.10842647403478622 4 0.09541553258895874 5 0.20791167020797729
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6 0.19865860044956207 7 0.21708798408508301 8 0.22742137312889099 9 0.025097671896219254
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18 0.43808895349502563 19 0.44363468885421753 20 0.44069358706474304 21 0.36469528079032898
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|
|
30 0.22742056846618655;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
|
|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
|
|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
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18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
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22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
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26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40590193867683411 1 0.40590190887451172
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|
2 0.40590187907218933 3 0.40590181946754456 4 0.40590175986289978 5 0.40590167045593262
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6 0.40590164065361023 7 0.40590161085128784 8 0.40590158104896545 9 0.40590161085128784
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10 0.40590167045593262 11 0.40590175986289978 12 0.40590187907218933 13 0.40590196847915649
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14 0.40590202808380127 15 0.40590205788612366 16 0.40590205788612366 17 0.40590199828147888
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18 0.40590196847915649 19 0.40590187907218933 20 0.40590181946754456 21 0.40590178966522217
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22 0.40590173006057739 23 0.40590173006057739 24 0.40590173006057739 25 0.40590175986289978
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26 0.40590181946754456 27 0.40590184926986694 28 0.40590190887451172 29 0.40590190887451172
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|
30 0.40590193867683411;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1070951223373413 1 -1.1070951223373413
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|
2 -1.1070950031280518 3 -1.1070950031280518 4 -1.1070950031280518 5 -1.1070948839187622
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6 -1.1070948839187622 7 -1.1070948839187622 8 -1.1070947647094727 9 -1.1070947647094727
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10 -1.1070947647094727 11 -1.1070947647094727 12 -1.1070947647094727 13 -1.1070947647094727
|
|
14 -1.1070947647094727 15 -1.1070947647094727 16 -1.1070947647094727 17 -1.1070947647094727
|
|
18 -1.1070948839187622 19 -1.1070948839187622 20 -1.1070948839187622 21 -1.1070948839187622
|
|
22 -1.1070950031280518 23 -1.1070950031280518 24 -1.1070950031280518 25 -1.1070950031280518
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|
26 -1.1070950031280518 27 -1.1070950031280518 28 -1.1070950031280518 29 -1.1070951223373413
|
|
30 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
|
|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
|
|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
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|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.43995237350463867 1 0.43995237350463867
|
|
2 0.43995234370231628 3 0.43995228409767151 4 0.43995225429534912 5 0.43995219469070435
|
|
6 0.43995213508605957 7 0.43995210528373718 8 0.43995210528373718 9 0.43995210528373718
|
|
10 0.43995216488838196 11 0.43995222449302673 12 0.43995225429534912 13 0.4399523138999939
|
|
14 0.43995237350463867 15 0.43995237350463867 16 0.43995237350463867 17 0.43995237350463867
|
|
18 0.43995234370231628 19 0.4399523138999939 20 0.43995228409767151 21 0.43995225429534912
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|
22 0.43995225429534912 23 0.43995222449302673 24 0.43995225429534912 25 0.43995225429534912
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|
26 0.43995228409767151 27 0.43995234370231628 28 0.43995237350463867 29 0.43995237350463867
|
|
30 0.43995240330696106;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981499671936037 1 -1.8981499671936037
|
|
2 -1.8981498479843137 3 -1.8981498479843137 4 -1.8981498479843137 5 -1.8981498479843137
|
|
6 -1.8981498479843137 7 -1.8981497287750244 8 -1.8981497287750244 9 -1.8981497287750244
|
|
10 -1.8981497287750244 11 -1.8981497287750244 12 -1.8981497287750244 13 -1.8981497287750244
|
|
14 -1.8981496095657351 15 -1.8981496095657351 16 -1.8981496095657351 17 -1.8981497287750244
|
|
18 -1.8981497287750244 19 -1.8981497287750244 20 -1.8981497287750244 21 -1.8981498479843137
|
|
22 -1.8981498479843137 23 -1.8981498479843137 24 -1.8981498479843137 25 -1.8981498479843137
|
|
26 -1.8981498479843137 27 -1.8981498479843137 28 -1.8981498479843137 29 -1.8981499671936037
|
|
30 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
|
|
30 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
|
|
30 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 29 -1.1401973962783813
|
|
30 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.044858932495117 1 -21.044858932495117
|
|
2 -21.044858932495117 3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117
|
|
10 -21.044858932495117 11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117
|
|
14 -21.044858932495117 15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117
|
|
18 -21.044858932495117 19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117
|
|
22 -21.044858932495117 23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117
|
|
26 -21.044858932495117 27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828376770019531 1 -0.84828376770019531
|
|
2 -0.84828382730484009 3 -0.84828388690948486 4 -0.84828394651412964 5 -0.84828400611877441
|
|
6 -0.84828406572341919 7 -0.84828412532806396 8 -0.84828412532806396 9 -0.84828412532806396
|
|
10 -0.84828406572341919 11 -0.84828394651412964 12 -0.84828382730484009 13 -0.84828376770019531
|
|
14 -0.84828370809555054 15 -0.84828364849090576 16 -0.84828364849090576 17 -0.84828370809555054
|
|
18 -0.84828376770019531 19 -0.84828382730484009 20 -0.84828388690948486 21 -0.84828394651412964
|
|
22 -0.84828394651412964 23 -0.84828394651412964 24 -0.84828394651412964 25 -0.84828394651412964
|
|
26 -0.84828388690948486 27 -0.84828382730484009 28 -0.84828376770019531 29 -0.84828376770019531
|
|
30 -0.84828376770019531;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589601993560791 1 2.5589601993560791
|
|
2 2.5589601993560791 3 2.5589601993560791 4 2.5589601993560791 5 2.5589601993560791
|
|
6 2.5589604377746582 7 2.5589604377746582 8 2.5589604377746582 9 2.5589604377746582
|
|
10 2.5589604377746582 11 2.5589604377746582 12 2.5589604377746582 13 2.5589604377746582
|
|
14 2.5589604377746582 15 2.5589604377746582 16 2.5589604377746582 17 2.5589604377746582
|
|
18 2.5589604377746582 19 2.5589604377746582 20 2.5589601993560791 21 2.5589601993560791
|
|
22 2.5589601993560791 23 2.5589601993560791 24 2.5589601993560791 25 2.5589601993560791
|
|
26 2.5589601993560791 27 2.5589601993560791 28 2.5589601993560791 29 2.5589601993560791
|
|
30 2.5589601993560791;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.04486083984375 1 -21.04486083984375
|
|
2 -21.04486083984375 3 -21.04486083984375 4 -21.04486083984375 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117
|
|
10 -21.044858932495117 11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117
|
|
14 -21.044858932495117 15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117
|
|
18 -21.044858932495117 19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117
|
|
22 -21.044858932495117 23 -21.04486083984375 24 -21.04486083984375 25 -21.04486083984375
|
|
26 -21.04486083984375 27 -21.04486083984375 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828293323516846 1 -0.84828299283981323
|
|
2 -0.84828299283981323 3 -0.84828305244445801 4 -0.84828311204910278 5 -0.84828317165374756
|
|
6 -0.84828323125839233 7 -0.84828323125839233 8 -0.84828323125839233 9 -0.84828323125839233
|
|
10 -0.84828317165374756 11 -0.84828311204910278 12 -0.84828305244445801 13 -0.84828299283981323
|
|
14 -0.84828293323516846 15 -0.84828293323516846 16 -0.84828293323516846 17 -0.84828293323516846
|
|
18 -0.84828293323516846 19 -0.84828299283981323 20 -0.84828305244445801 21 -0.84828305244445801
|
|
22 -0.84828305244445801 23 -0.84828305244445801 24 -0.84828305244445801 25 -0.84828305244445801
|
|
26 -0.84828305244445801 27 -0.84828299283981323 28 -0.84828299283981323 29 -0.84828299283981323
|
|
30 -0.84828293323516846;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589594841003418 1 2.5589594841003418
|
|
2 2.5589594841003418 3 2.5589594841003418 4 2.5589597225189209 5 2.5589597225189209
|
|
6 2.5589597225189209 7 2.5589597225189209 8 2.5589597225189209 9 2.5589597225189209
|
|
10 2.5589597225189209 11 2.5589597225189209 12 2.5589597225189209 13 2.5589597225189209
|
|
14 2.5589597225189209 15 2.5589597225189209 16 2.5589597225189209 17 2.5589597225189209
|
|
18 2.5589597225189209 19 2.5589597225189209 20 2.5589597225189209 21 2.5589597225189209
|
|
22 2.5589597225189209 23 2.5589597225189209 24 2.5589597225189209 25 2.5589597225189209
|
|
26 2.5589594841003418 27 2.5589594841003418 28 2.5589594841003418 29 2.5589594841003418
|
|
30 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
|
|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
|
|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
|
|
30 5.2298226356506348;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
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|
30 -4.0734620094299316;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -20.890859603881836 2 -20.890859603881836
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|
3 -20.890859603881836 4 -20.890859603881836 5 -20.890859603881836 6 -20.890859603881836
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|
7 -20.890859603881836 8 -20.890859603881836 9 -20.890859603881836 10 -20.890859603881836
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11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836 14 -20.890859603881836
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15 -20.890859603881836 16 -20.890859603881836 17 -20.890859603881836 18 -20.890859603881836
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19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836 22 -20.890859603881836
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23 -20.890859603881836 24 -20.890859603881836 25 -20.890859603881836 26 -20.890859603881836
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|
27 -20.890859603881836 28 -20.890859603881836 29 -20.890859603881836 30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 30 ".ktv[0:29]" 0 -1.3746055364608765 2 -1.3746055364608765
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3 -1.3746055364608765 4 -1.374605655670166 5 -1.374605655670166 6 -1.374605655670166
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7 -1.3746057748794556 8 -1.3746057748794556 9 -1.3746057748794556 10 -1.374605655670166
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11 -1.374605655670166 12 -1.3746055364608765 13 -1.3746054172515869 14 -1.3746054172515869
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15 -1.3746054172515869 16 -1.3746054172515869 17 -1.3746054172515869 18 -1.3746054172515869
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19 -1.3746055364608765 20 -1.3746055364608765 21 -1.374605655670166 22 -1.374605655670166
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23 -1.374605655670166 24 -1.374605655670166 25 -1.374605655670166 26 -1.3746055364608765
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|
27 -1.3746055364608765 28 -1.3746055364608765 29 -1.3746055364608765 30 -1.3746054172515869;
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|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 30 ".ktv[0:29]" 0 3.594996452331543 2 3.594996452331543
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|
3 3.594996452331543 4 3.594996452331543 5 3.5949966907501225 6 3.5949966907501225
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|
7 3.5949966907501225 8 3.5949966907501225 9 3.5949966907501225 10 3.5949966907501225
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|
11 3.5949966907501225 12 3.5949966907501225 13 3.5949966907501225 14 3.5949966907501225
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|
15 3.5949966907501225 16 3.5949966907501225 17 3.5949966907501225 18 3.5949966907501225
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|
19 3.5949966907501225 20 3.5949966907501225 21 3.5949966907501225 22 3.5949966907501225
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|
23 3.5949966907501225 24 3.5949966907501225 25 3.5949966907501225 26 3.594996452331543
|
|
27 3.594996452331543 28 3.594996452331543 29 3.594996452331543 30 3.594996452331543;
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|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
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|
30 1.740404486656189;
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|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
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|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
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|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 30 ".ktv[0:29]" 0 -29.563058853149418 2 -29.563058853149418
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|
3 -29.563058853149418 4 -29.563058853149418 5 -29.563058853149418 6 -29.563058853149418
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|
7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418 10 -29.563058853149418
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|
11 -29.563058853149418 12 -29.563058853149418 13 -29.563058853149418 14 -29.563058853149418
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|
15 -29.563058853149418 16 -29.563058853149418 17 -29.563058853149418 18 -29.563058853149418
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19 -29.563058853149418 20 -29.563058853149418 21 -29.563058853149418 22 -29.563058853149418
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|
23 -29.563058853149418 24 -29.563058853149418 25 -29.563058853149418 26 -29.563058853149418
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|
27 -29.563058853149418 28 -29.563058853149418 29 -29.563058853149418 30 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 30 ".ktv[0:29]" 0 -1.5451418161392212 2 -1.5451418161392212
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|
3 -1.5451418161392212 4 -1.5451419353485107 5 -1.5451419353485107 6 -1.5451420545578003
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|
7 -1.5451420545578003 8 -1.5451420545578003 9 -1.5451420545578003 10 -1.5451419353485107
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|
11 -1.5451419353485107 12 -1.5451418161392212 13 -1.5451418161392212 14 -1.5451418161392212
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|
15 -1.5451418161392212 16 -1.5451418161392212 17 -1.5451418161392212 18 -1.5451418161392212
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19 -1.5451418161392212 20 -1.5451418161392212 21 -1.5451419353485107 22 -1.5451419353485107
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23 -1.5451419353485107 24 -1.5451419353485107 25 -1.5451419353485107 26 -1.5451418161392212
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|
27 -1.5451418161392212 28 -1.5451418161392212 29 -1.5451418161392212 30 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 30 ".ktv[0:29]" 0 5.1903162002563477 2 5.1903162002563477
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|
3 5.1903162002563477 4 5.1903162002563477 5 5.1903162002563477 6 5.1903166770935059
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|
7 5.1903166770935059 8 5.1903166770935059 9 5.1903166770935059 10 5.1903166770935059
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|
11 5.1903166770935059 12 5.1903166770935059 13 5.1903166770935059 14 5.1903166770935059
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|
15 5.1903166770935059 16 5.1903166770935059 17 5.1903166770935059 18 5.1903166770935059
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|
19 5.1903166770935059 20 5.1903166770935059 21 5.1903162002563477 22 5.1903162002563477
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|
23 5.1903162002563477 24 5.1903162002563477 25 5.1903162002563477 26 5.1903162002563477
|
|
27 5.1903162002563477 28 5.1903162002563477 29 5.1903162002563477 30 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
|
|
30 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
|
|
30 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
|
|
30 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
|
|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
|
|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
|
|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.1549694174136675e-007 1 4.2131100030928792e-007
|
|
2 4.3592601173259022e-007 3 4.536738060778589e-007 4 4.768581902681035e-007 5 4.9789167633207398e-007
|
|
6 5.1642012977026752e-007 7 5.2942476713724318e-007 8 5.3507619668380357e-007 9 5.3504464858633582e-007
|
|
10 5.3058522553328658e-007 11 5.2739909506271943e-007 12 5.2301220421213657e-007
|
|
13 5.1881272611353779e-007 14 5.1603956308099441e-007 15 5.1451951321723755e-007
|
|
16 5.116673946758965e-007 17 5.0259569661648129e-007 18 4.8999203272614977e-007 19 4.7486400944762863e-007
|
|
20 4.6008753429305216e-007 21 4.4680979272015975e-007 22 4.3677630401361967e-007
|
|
23 4.3368825686229684e-007 24 4.3289503537380364e-007 25 4.3145158201696177e-007
|
|
26 4.2487133100621577e-007 27 4.2250402998433856e-007 28 4.1944230133594829e-007
|
|
29 4.1588060639696778e-007 30 4.1529918348715e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.5706034395843744e-007 1 -3.6415281101653818e-007
|
|
2 -3.726361512690346e-007 3 -3.8146538372529903e-007 4 -3.9823285646889417e-007 5 -4.1989443388956715e-007
|
|
6 -4.3106754787913809e-007 7 -4.3428445906101837e-007 8 -4.4414289845917665e-007
|
|
9 -4.2051647142216098e-007 10 -3.7331062685552752e-007 11 -3.0226786407183681e-007
|
|
12 -2.2934123933282533e-007 13 -1.5948587872571807e-007 14 -1.1031493585278441e-007
|
|
15 -9.2315659117048199e-008 16 -1.058018099797664e-007 17 -1.4783338997403916e-007
|
|
18 -2.0655012633596925e-007 19 -2.7712820838132757e-007 20 -3.4799066384039179e-007
|
|
21 -4.0663152844899741e-007 22 -4.4782800046050397e-007 23 -4.6707538103873958e-007
|
|
24 -4.6130392661325454e-007 25 -4.4614890271077456e-007 26 -4.1980607079494803e-007
|
|
27 -3.9727777334519487e-007 28 -3.7470394431693421e-007 29 -3.6003436321152549e-007
|
|
30 -3.5338123893779994e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.791353952285135e-006 1 1.8115847524313724e-006
|
|
2 1.8633108993526546e-006 3 1.9398269159864867e-006 4 2.0248410237400094e-006 5 2.1088915218570037e-006
|
|
6 2.1837468011653982e-006 7 2.233631903436617e-006 8 2.2546719264937565e-006 9 2.2424846974899992e-006
|
|
10 2.203075155193801e-006 11 2.1539892713917652e-006 12 2.098043978548958e-006 13 2.0458203380258055e-006
|
|
14 2.0090374164283276e-006 15 1.9947283362853341e-006 16 1.9849308046104852e-006
|
|
17 1.959213477675803e-006 18 1.9247106592956698e-006 19 1.8834615502782981e-006 20 1.8395741108179209e-006
|
|
21 1.8030035562333069e-006 22 1.7758922012944824e-006 23 1.7649962273935669e-006
|
|
24 1.7674300352155115e-006 25 1.7749641756381605e-006 26 1.7743517446433543e-006
|
|
27 1.782927483873209e-006 28 1.7899918702823925e-006 29 1.789973794075195e-006 30 1.7931994307218702e-006;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
|
|
30 6.4349551200866699;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
|
|
30 -0.03984682634472847;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
|
|
30 9.1014728546142578;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
|
|
30 1.4698436260223389;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
|
|
30 23.940853118896484;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
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30 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
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30 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
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30 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
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30 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
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30 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
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30 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
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30 20.144222259521484;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
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30 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
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30 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
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30 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 10.305587768554687 1 8.4852943420410156
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30 10.305587768554687;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 4.087916374206543 1 2.3206276893615723
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30 4.087916374206543;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.0051069259643555 1 -1.800497770309448
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
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30 4.771028995513916;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.6697754290362354e-011 1 -1.5951684417814249e-011
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28 1.3017142919125035e-011 29 7.3896444519050419e-012 30 1.8303580873180181e-011;
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createNode animCurveTL -n "Character1_LeftHand_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
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30 20.910079956054687;
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createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -37.578006744384766 1 -33.877056121826172
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30 -37.578006744384766;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -69.550102233886719 1 -67.581573486328125
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2 -63.634090423583984 3 -59.383502960205085 4 -58.205768585205078 5 -61.070503234863288
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30 -69.550102233886719;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -71.311164855957031 1 -75.721702575683594
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30 -71.311164855957031;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4273027204581012e-012 1 4.3609560407276149e-012
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|
2 7.3789863108686404e-012 3 1.1990408665951691e-012 4 5.2753357238088938e-012 5 5.6195048614426923e-012
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|
28 -1.3433698597964394e-012 29 -1.3837819778927951e-012 30 1.5791812302268227e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.6894042548519792e-012 1 1.1368683772161603e-012
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2 -9.446665671930532e-012 3 7.709388682997087e-012 4 3.0198066269804258e-013 5 2.3661073100811336e-012
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28 5.4427573559223674e-012 29 -3.787192781601334e-012 30 2.7178259642823832e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
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|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -78.725166320800781 1 -82.975181579589844
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30 -78.725166320800781;
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|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.442667007446289 1 -23.920402526855469
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30 -26.442667007446289;
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|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.6421513557434082 1 5.4456572532653809
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|
|
14 5.7105827331542969 15 5.6316752433776855 16 5.4955511093139648 17 5.6732807159423828
|
|
18 5.173820972442627 19 3.9809005260467529 20 2.776383638381958 21 1.7423073053359985
|
|
22 0.95471733808517445 23 0.66318684816360474 24 0.097905389964580536 25 -0.75715917348861694
|
|
26 -0.98558247089385997 27 -0.31647384166717529 28 0.84484457969665527 29 2.3104012012481689
|
|
30 3.6421513557434082;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 2.8421709430404007e-013
|
|
2 -1.4210854715202004e-014 3 -4.9737991503207013e-014 4 -3.1974423109204508e-014
|
|
5 4.8316906031686813e-013 6 4.8316906031686813e-013 7 -3.979039320256561e-013 8 2.2026824808563106e-013
|
|
9 2.1316282072803006e-014 10 -8.5265128291212022e-014 11 3.5527136788005009e-014
|
|
12 1.7053025658242404e-013 13 -2.1316282072803006e-013 14 -1.4921397450962104e-013
|
|
15 1.6342482922482304e-013 16 -2.4158453015843406e-013 17 -7.1054273576010019e-014
|
|
18 -1.4210854715202004e-013 19 1.4921397450962104e-013 20 1.4210854715202004e-014
|
|
21 -9.9475983006414026e-014 22 -1.4210854715202004e-013 23 -1.7763568394002505e-013
|
|
24 0 25 1.7763568394002505e-013 26 -2.2737367544323206e-013 27 -4.9737991503207013e-014
|
|
28 -4.9737991503207013e-014 29 -1.6342482922482304e-013 30 7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9611358642578121 1 8.0972118377685547
|
|
2 7.0169882774353027 3 5.2377972602844238 4 2.0674088001251221 5 -3.2359778881072998
|
|
6 -8.4466018676757812 7 -12.059843063354492 8 -13.698165893554688 9 -15.630444526672363
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|
10 -18.605438232421875 11 -20.726226806640625 12 -19.686578750610352 13 -14.715541839599609
|
|
14 -8.5255403518676758 15 -3.4314141273498535 16 1.3676680326461792 17 7.5485639572143555
|
|
18 13.741467475891113 19 16.379634857177734 20 14.602656364440918 21 10.680472373962402
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|
22 6.678006649017334 23 4.4347085952758789 24 2.4178767204284668 25 -0.5656549334526062
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|
26 -2.6198434829711914 27 -3.1019480228424072 28 -2.4172122478485107 29 -0.2008601576089859
|
|
30 3.9611358642578121;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.346565246582031 1 16.273542404174805
|
|
2 14.594552040100098 3 11.418390274047852 4 6.6795387268066406 5 1.7369909286499023
|
|
6 -2.6527581214904785 7 -5.711850643157959 8 -6.6833372116088867 9 -5.3732881546020508
|
|
10 -2.7423732280731201 11 0.19510897994041443 12 2.4840068817138672 13 4.279179573059082
|
|
14 5.9169721603393555 15 7.0288810729980469 16 7.7136831283569336 17 8.3261699676513672
|
|
18 8.7421655654907227 19 9.1343498229980469 20 9.7589302062988281 21 10.448978424072266
|
|
22 11.204310417175293 23 12.233362197875977 24 13.330909729003906 25 14.674221992492676
|
|
26 15.853864669799806 27 16.637279510498047 28 17.10200309753418 29 17.324262619018555
|
|
30 17.346565246582031;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3488481044769287 1 4.8305263519287109
|
|
2 4.6342835426330566 3 4.0524301528930664 4 3.0949783325195313 5 2.1934630870819092
|
|
6 1.7683475017547607 7 1.6617921590805054 8 1.602891206741333 9 1.7199798822402954
|
|
10 1.847650408744812 11 1.5967562198638916 12 1.1283720731735229 13 0.95184284448623646
|
|
14 1.2414146661758423 15 1.7798151969909668 16 2.4439613819122314 17 3.4697461128234863
|
|
18 4.6279001235961914 19 5.2820749282836914 20 5.2015442848205566 21 4.6684370040893555
|
|
22 4.0150752067565918 23 3.5980529785156246 24 3.1277830600738525 25 2.3362190723419189
|
|
26 1.6928913593292236 27 1.4522304534912109 28 1.5602689981460571 29 2.1460144519805908
|
|
30 3.3488481044769287;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -16.406366348266602 1 -18.626070022583008
|
|
2 -19.472002029418945 3 -20.026346206665039 4 -20.267290115356445 5 -19.925765991210937
|
|
6 -19.357524871826172 7 -18.847724914550781 8 -18.599592208862305 9 -17.954963684082031
|
|
10 -16.360164642333984 11 -14.544613838195799 12 -13.896886825561523 13 -15.17841911315918
|
|
14 -17.185958862304687 15 -19.130580902099609 16 -21.508033752441406 17 -24.292366027832031
|
|
18 -25.873031616210938 19 -25.631343841552734 20 -24.305196762084961 21 -22.478355407714844
|
|
22 -20.719156265258789 23 -19.586103439331055 24 -18.473545074462891 25 -17.208219528198242
|
|
26 -16.288677215576172 27 -15.735614776611328 28 -15.445565223693848 29 -15.5955867767334
|
|
30 -16.406366348266602;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.55268591642379761 1 -0.043879032135009766
|
|
2 -0.53282088041305542 3 -0.85443723201751709 4 -0.92209959030151356 5 -1.3854508399963379
|
|
6 -2.3893778324127197 7 -4.101801872253418 8 -6.749506950378418 9 -10.867512702941895
|
|
10 -16.06987190246582 11 -21.273422241210938 12 -25.278989791870117 13 -28.417470932006836
|
|
14 -31.080974578857425 15 -32.0740966796875 16 -31.089567184448239 17 -29.451194763183594
|
|
18 -27.898859024047852 19 -26.602998733520508 20 -25.169807434082031 21 -23.500967025756836
|
|
22 -21.518600463867188 23 -19.181346893310547 24 -16.259443283081055 25 -12.963127136230469
|
|
26 -9.8470993041992187 27 -7.0457453727722168 28 -4.403414249420166 29 -2.1741061210632324
|
|
30 -0.55268591642379761;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.287494659423828 1 23.472097396850586
|
|
2 23.483465194702148 3 23.531414031982422 4 23.745033264160156 5 24.041231155395508
|
|
6 24.415653228759766 7 24.834728240966797 8 25.176477432250977 9 24.75908088684082
|
|
10 23.751241683959961 11 23.290050506591797 12 24.700033187866211 13 27.576253890991211
|
|
14 30.513643264770511 15 32.719608306884766 16 34.702796936035156 17 36.734718322753906
|
|
18 37.806262969970703 19 38.204193115234375 20 38.604076385498047 21 38.732402801513672
|
|
22 38.230403900146484 23 36.561431884765625 24 33.334182739257813 25 29.627079010009762
|
|
26 26.846553802490234 27 25.367856979370117 28 24.503818511962891 29 23.919763565063477
|
|
30 23.287494659423828;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 -2.4868995751603507e-014 2 -3.907985046680551e-014
|
|
3 2.1316282072803006e-014 4 -6.2172489379008766e-015 5 -3.9968028886505635e-014 6 -1.2434497875801753e-014
|
|
7 -8.8817841970012523e-015 8 -1.7763568394002505e-014 9 -1.4210854715202004e-014
|
|
10 -1.4210854715202004e-014 11 -7.1054273576010019e-015 12 -1.4210854715202004e-014
|
|
13 -1.4210854715202004e-014 14 -2.1316282072803006e-014 15 0 16 -1.4210854715202004e-014
|
|
17 -1.7763568394002505e-014 18 -1.0658141036401503e-014 19 -1.4210854715202004e-014
|
|
20 -1.0658141036401503e-014 21 -7.1054273576010019e-015 22 -1.0658141036401503e-014
|
|
23 -1.7763568394002505e-014 24 -3.5527136788005009e-015 25 -3.5527136788005009e-015
|
|
26 -7.1054273576010019e-015 27 -1.0658141036401503e-014 28 7.1054273576010019e-015
|
|
29 -2.4868995751603507e-014 30 0;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2434497875801753e-014 1 -2.4868995751603507e-014
|
|
2 2.4868995751603507e-014 3 -3.5527136788005009e-014 4 1.0658141036401503e-014 5 -2.1316282072803006e-014
|
|
6 -2.1316282072803006e-014 7 1.0658141036401503e-014 8 -7.1054273576010019e-015 9 -3.5527136788005009e-015
|
|
10 0 11 -1.7763568394002505e-015 12 0 13 8.8817841970012523e-015 14 8.8817841970012523e-015
|
|
15 0 16 1.0658141036401503e-014 17 7.1054273576010019e-015 18 1.9539925233402755e-014
|
|
19 -1.0658141036401503e-014 20 3.5527136788005009e-015 21 3.5527136788005009e-015
|
|
22 -3.5527136788005009e-015 23 7.1054273576010019e-015 24 1.0658141036401503e-014
|
|
25 -7.1054273576010019e-015 26 -3.5527136788005009e-015 27 3.5527136788005009e-015
|
|
28 -1.7763568394002505e-014 29 -1.7763568394002505e-015 30 -1.2434497875801753e-014;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.71543031930923462 1 -1.202399730682373
|
|
2 -0.80016869306564331 3 -0.52956020832061768 4 -0.483756273984909 5 -0.39644825458526611
|
|
6 -0.45089703798294062 7 -0.78428053855895996 8 -1.5066190958023071 9 -2.5103955268859863
|
|
10 -3.4986064434051514 11 -4.4473071098327637 12 -5.5362563133239746 13 -7.2036795616149902
|
|
14 -8.9461736679077148 15 -10.180119514465332 16 -11.293596267700195 17 -12.442474365234375
|
|
18 -12.981767654418945 19 -12.47329044342041 20 -11.126571655273438 21 -9.3869953155517578
|
|
22 -7.6760573387146005 23 -6.3782477378845215 24 -5.1717829704284668 25 -3.9557747840881348
|
|
26 -3.0071649551391602 27 -2.2570836544036865 28 -1.5654011964797974 29 -1.0203492641448975
|
|
30 -0.71543031930923462;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.683578491210938 1 -11.149521827697754
|
|
2 -11.403117179870605 3 -11.292671203613281 4 -10.878437042236328 5 -10.78560733795166
|
|
6 -11.067989349365234 7 -11.813763618469238 8 -13.16365909576416 9 -15.635716438293457
|
|
10 -19.256654739379883 11 -23.366090774536133 12 -27.137882232666016 13 -30.252054214477536
|
|
14 -32.647956848144531 15 -33.512840270996094 16 -32.933616638183594 17 -31.485708236694336
|
|
18 -29.744600296020504 19 -28.26030158996582 20 -27.052051544189453 21 -25.960939407348633
|
|
22 -24.845586776733398 23 -23.564193725585938 24 -21.788707733154297 25 -19.615419387817383
|
|
26 -17.545516967773438 27 -15.77677059173584 28 -14.179682731628418 29 -12.806686401367188
|
|
30 -11.683578491210938;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.764257431030273 1 17.536308288574219
|
|
2 16.677812576293945 3 16.216108322143555 4 16.432394027709961 5 16.835142135620117
|
|
6 17.345584869384766 7 17.820034027099609 8 17.994455337524414 9 17.297786712646484
|
|
10 15.843605995178223 11 14.421416282653809 12 14.059585571289063 13 14.704279899597166
|
|
14 15.526551246643066 15 16.378978729248047 16 17.538190841674805 17 18.953277587890625
|
|
18 19.79298210144043 19 20.027555465698242 20 20.130878448486328 21 20.136053085327148
|
|
22 19.954004287719727 23 19.280105590820312 24 18.11029052734375 25 17.197185516357422
|
|
26 16.928815841674805 27 17.245866775512695 28 17.66973876953125 29 17.926300048828125
|
|
30 17.764257431030273;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.5527136788005009e-015 1 -1.7763568394002505e-015
|
|
2 -1.2434497875801753e-014 3 1.7763568394002505e-015 4 -5.3290705182007514e-015 5 -7.1054273576010019e-015
|
|
6 7.1054273576010019e-015 7 2.8421709430404007e-014 8 4.6185277824406512e-014 9 1.7763568394002505e-014
|
|
10 0 11 -7.1054273576010019e-015 12 7.1054273576010019e-015 13 7.1054273576010019e-015
|
|
14 1.4210854715202004e-014 15 3.907985046680551e-014 16 3.0198066269804258e-014 17 7.1054273576010019e-015
|
|
18 -3.5527136788005009e-015 19 1.0658141036401503e-014 20 -1.7763568394002505e-014
|
|
21 -1.0658141036401503e-014 22 3.5527136788005009e-015 23 -3.5527136788005009e-015
|
|
24 -3.5527136788005009e-015 25 -1.4210854715202004e-014 26 -1.7763568394002505e-015
|
|
27 1.0658141036401503e-014 28 8.8817841970012523e-015 29 -7.1054273576010019e-015
|
|
30 -3.5527136788005009e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 -7.1054273576010019e-015
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2 -5.3290705182007514e-015 3 8.8817841970012523e-015 4 -1.7763568394002505e-015 5 -3.5527136788005009e-015
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6 -1.7763568394002505e-015 7 1.2434497875801753e-014 8 1.0658141036401503e-014 9 6.2172489379008766e-015
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17 5.3290705182007514e-015 18 8.8817841970012523e-016 19 0 20 3.5527136788005009e-015
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21 0 22 8.8817841970012523e-016 23 0 24 3.5527136788005009e-015 25 1.0658141036401503e-014
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26 -1.7763568394002505e-014 27 3.5527136788005009e-015 28 -5.3290705182007514e-015
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29 5.3290705182007514e-015 30 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.8637533696432911e-009 1 9.7993435588250577e-009
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|
2 1.0012696449734904e-008 3 1.0017513929483357e-008 4 1.0104393766141584e-008 5 9.844913329004612e-009
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|
6 1.0071938838507322e-008 7 1.0099379110783957e-008 8 1.0163450525624285e-008 9 1.0135488892615285e-008
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10 1.0287199536662683e-008 11 1.0500722069650692e-008 12 1.068412558424825e-008 13 1.0796843419313973e-008
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14 1.0945133688267106e-008 15 1.099870150511606e-008 16 1.0938956407358091e-008 17 1.0467632094446344e-008
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|
18 9.9527479591188239e-009 19 9.3285290603262183e-009 20 8.723146649458613e-009 21 8.1995290557301814e-009
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22 7.6760091616279169e-009 23 7.5221198159169944e-009 24 7.8732087516186766e-009
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25 8.2367623832624304e-009 26 8.4214937245974397e-009 27 9.078142682028556e-009 28 9.4994092592060042e-009
|
|
29 9.9681036758170194e-009 30 1.0001352634958494e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.8237694727504277e-008 1 4.793104579903229e-008
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|
2 4.7793491830816492e-008 3 4.742836523519145e-008 4 4.712146051133459e-008 5 4.6395161490409009e-008
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6 4.6288061383847889e-008 7 4.617971427478551e-008 8 4.5653287372715567e-008 9 4.6601943637369914e-008
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22 5.2913396331177864e-008 23 5.2711044418174424e-008 24 5.2364299563123495e-008
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25 5.169328431975373e-008 26 5.1089699582007597e-008 27 5.0106859106335833e-008 28 4.9140854940787904e-008
|
|
29 4.8545622632900631e-008 30 4.8176591604942587e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.2074905459135152e-008 1 2.1964948970776277e-008
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2 2.2137488286944063e-008 3 2.2112505604354737e-008 4 2.2191585458131158e-008 5 2.1920499193583964e-008
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6 2.2118594955600202e-008 7 2.2086481976657524e-008 8 2.2181964709488966e-008 9 2.197266901760031e-008
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|
|
29 2.2241119168597834e-008 30 2.2140845601370529e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
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|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.3997622616557237e-008 1 -1.4022951688730245e-008
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2 -1.3993629366382265e-008 3 -1.3998292303085691e-008 4 -1.3983655122729033e-008
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5 -1.4035888895591597e-008 6 -1.3998332271114577e-008 7 -1.4010047344470422e-008
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8 -1.3989111202761251e-008 9 -1.40075666621442e-008 10 -1.3972782930693484e-008 11 -1.4002802473100928e-008
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30 -1.3993638248166462e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 8.0855591022555018e-007 1 8.0861542528509744e-007
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2 8.0858177398113185e-007 3 8.0857648754317779e-007 4 8.0854016459852573e-007 5 8.0861150308919605e-007
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6 8.0854158568399725e-007 7 8.0849258665693924e-007 8 8.0861747164817643e-007 9 8.0853681083681295e-007
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17 8.0854596262724954e-007 18 8.0855625128606334e-007 19 8.0854397310758941e-007
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23 8.0854857742451713e-007 24 8.085786475930945e-007 25 8.0859007312028552e-007 26 8.0851179973251419e-007
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27 8.0852538530962192e-007 28 8.0855454598349752e-007 29 8.0854448469835916e-007
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|
30 8.0858029605224147e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 8.864325273805207e-009 1 8.8120160057769681e-009
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|
2 8.9255705049140488e-009 3 8.9019103199916572e-009 4 8.9260820956837961e-009 5 8.7343536847583891e-009
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6 8.8522069674468185e-009 7 8.852779842527525e-009 8 8.877546697760863e-009 9 8.854284416770497e-009
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13 9.1306455729522895e-009 14 9.1972180982224927e-009 15 9.2185921118925762e-009
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16 9.1922780498521206e-009 17 8.9381115842002146e-009 18 8.670153484047205e-009 19 8.3406952455788996e-009
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|
20 8.0230737609099378e-009 21 7.7481523419464793e-009 22 7.4617343415184223e-009
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23 7.380257738276442e-009 24 7.5950721267759036e-009 25 7.82426923251478e-009 26 7.9504962613441421e-009
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|
27 8.3627105240680066e-009 28 8.6298515000748921e-009 29 8.9232621292012482e-009
|
|
30 8.9465359565110703e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9773149279321842e-008 1 2.9600704110066545e-008
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|
2 2.9540625945401185e-008 3 2.936236853656737e-008 4 2.9221807196222468e-008 5 2.8848091915278925e-008
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|
6 2.8811442120968422e-008 7 2.8776650395911932e-008 8 2.8471301760646384e-008 9 2.8983173194774284e-008
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|
10 2.9933794110093004e-008 11 3.1066687000702586e-008 12 3.2385081283337058e-008
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13 3.3619251382788207e-008 14 3.4490781786189473e-008 15 3.4898732792498777e-008
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|
16 3.4790542002838265e-008 17 3.4499628043249686e-008 18 3.4067845433582988e-008
|
|
19 3.3619425465758468e-008 20 3.3123498610621027e-008 21 3.273984461316104e-008 22 3.2414884998388516e-008
|
|
23 3.2323150378488208e-008 24 3.212221244552893e-008 25 3.1738753847321277e-008 26 3.1404173483906561e-008
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|
27 3.0841476927889744e-008 28 3.0288465069361337e-008 29 2.9949482893698587e-008
|
|
30 2.9736106910149832e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5053482843873098e-008 1 2.4979740942399076e-008
|
|
2 2.5067789621857628e-008 3 2.5030336914255713e-008 4 2.5050525209735497e-008 5 2.4856033675746403e-008
|
|
6 2.4957955702120671e-008 7 2.4921808616795715e-008 8 2.4970262302304036e-008 9 2.4861087410954497e-008
|
|
10 2.4793640918119308e-008 11 2.4546773502720498e-008 12 2.4336365811450378e-008
|
|
13 2.4132974729695889e-008 14 2.3998797615831791e-008 15 2.3939556115237792e-008
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|
16 2.4019026767518881e-008 17 2.4188501868138701e-008 18 2.4371656692778743e-008
|
|
19 2.4654323027561986e-008 20 2.4928089814579835e-008 21 2.5197875785920587e-008
|
|
22 2.5273626746979971e-008 23 2.5379701895644757e-008 24 2.5334220055128753e-008
|
|
25 2.5305572748379745e-008 26 2.5255632252196847e-008 27 2.522135389426694e-008 28 2.5132992576004654e-008
|
|
29 2.5144307969071633e-008 30 2.5092033340001763e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.100196507461078e-008 1 9.0979312972194748e-008
|
|
2 9.1004181967946352e-008 3 9.1001226110165589e-008 4 9.1014250358512072e-008 5 9.096746111936227e-008
|
|
6 9.100178743892684e-008 7 9.0990063483786798e-008 8 9.1010278424619173e-008 9 9.0992820389601548e-008
|
|
10 9.1026670645533159e-008 11 9.0997360757683055e-008 12 9.0997957613581093e-008
|
|
13 9.1000629254267551e-008 14 9.1002398505679594e-008 15 9.099932896106111e-008 16 9.0998717894308356e-008
|
|
17 9.1013134806416929e-008 18 9.0979440869887185e-008 19 9.0995015966655046e-008
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|
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23 9.0996877588622738e-008 24 9.1001687962943834e-008 25 9.1004089597390703e-008
|
|
26 9.0986659984082507e-008 27 9.1004295654784073e-008 28 9.1000195823198737e-008
|
|
29 9.1011109759620012e-008 30 9.1005055935511336e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0988794454460731e-007 1 -9.0982985057053156e-007
|
|
2 -9.0985980705227121e-007 3 -9.0986537770731957e-007 4 -9.0990005219282466e-007
|
|
5 -9.0983752443207777e-007 6 -9.099002795665001e-007 7 -9.0994927859355812e-007 8 -9.0982678102591308e-007
|
|
9 -9.0990636181231821e-007 10 -9.0993245294157532e-007 11 -9.098857844946906e-007
|
|
12 -9.0987686007792945e-007 13 -9.0987992962254793e-007 14 -9.0986651457569678e-007
|
|
15 -9.0989590262324782e-007 16 -9.0989800582974567e-007 17 -9.0989755108239478e-007
|
|
18 -9.0988652345913579e-007 19 -9.0989908585470403e-007 20 -9.0988817191828275e-007
|
|
21 -9.0990255330325454e-007 22 -9.0988470446973224e-007 23 -9.0989453838119516e-007
|
|
24 -9.0986486611654982e-007 25 -9.0985355427619652e-007 26 -9.0993142976003583e-007
|
|
27 -9.0991693468822632e-007 28 -9.0988879719589022e-007 29 -9.0989817636000225e-007
|
|
30 -9.0986355871791602e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.0021550536621361971 1 0.03887581080198288
|
|
2 0.11300911009311676 3 0.15962351858615875 4 0.14753806591033936 5 0.10624982416629791
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|
6 0.056288156658411026 7 0.015978187322616577 8 -0.00025590075529180467 9 -0.00025466136867180467
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|
10 -0.00025015932624228299 11 -0.00024348426086362451 12 -0.00023576286912430078
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|
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23 -0.00088993343524634838 24 -0.00096710998332127929 25 -0.001092374324798584 26 -0.0012846618192270398
|
|
27 -0.00149634073022753 28 -0.0017141990829259157 29 -0.0019334951648488643 30 -0.0021550536621361971;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.00083620951045304537 1 0.06948341429233551
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|
2 0.11179763078689575 3 0.11202917993068695 4 0.093553833663463593 5 0.068312123417854309
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|
6 0.039177998900413513 7 0.0123817203566432 8 0.00021135849237907678 9 0.00020871746528428048
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|
10 0.00020346505334600806 11 0.00019690672343131155 12 0.00019030654220841825 13 0.00018489707144908607
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14 0.00018190701666753739 15 0.00018260585784446448 16 0.00020267146464902908 17 0.00023966495064087212
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18 0.00026063257246278226 19 0.0002868113515432924 20 0.0003586189413908869 21 0.00046247956925071781
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26 0.00091751239961013198 27 0.000932391791138798 28 0.000921443453989923 29 0.00089047831716015935
|
|
30 0.00083620945224538445;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -42.680805206298828 1 -27.425518035888672
|
|
2 -12.170119285583496 3 -2.734182596206665 4 -0.091204576194286346 5 -0.43906596302986145
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30 -42.680805206298828;
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createNode animCurveTL -n "Character1_RightToeBase_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
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30 14.426532745361328;
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createNode animCurveTL -n "Character1_RightToeBase_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
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30 -13.258078575134277;
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createNode animCurveTL -n "Character1_RightToeBase_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
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|
30 -0.0010853810235857964;
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|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 5.0199069976806641 1 8.2646017074584961
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2 12.521123886108398 3 6.6262388229370117 4 -6.3006477355957031 5 -15.538156509399414
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30 5.0199069976806641;
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createNode animCurveTA -n "Character1_RightFoot_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.50468939542770386 1 1.5362968444824219
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2 3.9885265827178955 3 2.9212741851806641 4 -3.3950026035308838 5 -7.8819031715393066
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30 0.50468939542770386;
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createNode animCurveTA -n "Character1_RightFoot_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -20.699125289916992 1 -34.891624450683594
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2 -44.699184417724609 3 -54.930889129638672 4 -60.48823547363282 5 -57.84185791015625
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30 -20.699125289916992;
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createNode animCurveTL -n "Character1_RightFoot_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
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30 -1.8263884782791138;
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createNode animCurveTL -n "Character1_RightFoot_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
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30 -22.639778137207031;
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createNode animCurveTL -n "Character1_RightFoot_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 9.1899966037090053e-007 1 9.189963634526066e-007
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2 9.1899539711448597e-007 3 9.1899659082628204e-007 4 9.1899880771961762e-007 5 9.1899886456303648e-007
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30 9.1899704557363293e-007;
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|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 26.730478286743164 1 20.797775268554688
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2 7.7046627998352051 3 14.95479679107666 4 34.407283782958984 5 38.09527587890625
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6 27.498390197753906 7 11.787752151489258 8 -0.067561402916908264 9 -6.0177211761474609
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30 26.730478286743164;
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 34.117454528808594 1 36.643222808837891
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2 36.380226135253906 3 36.135406494140625 4 28.654899597167969 5 15.963346481323242
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26 27.046300888061523 27 28.122442245483398 28 29.885927200317383 29 32.211071014404297
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30 34.117454528808594;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 37.307941436767578 1 27.860311508178711
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|
2 8.2365016937255859 3 19.75609016418457 4 50.390090942382813 5 66.056526184082031
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6 69.459762573242188 7 61.710849761962891 8 48.224872589111328 9 36.484977722167969
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14 18.474727630615234 15 8.3654403686523437 16 -14.686957359313967 17 -3.9622094631195073
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18 5.9159364700317383 19 27.30461311340332 20 54.211929321289063 21 76.525161743164062
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22 92.042984008789063 23 99.740615844726563 24 92.098320007324219 25 65.632316589355469
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|
26 44.069355010986328 27 43.007072448730469 28 42.192134857177734 29 40.762607574462891
|
|
30 37.307941436767578;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7160003810422495e-006 1 -2.7160008357896004e-006
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|
2 -2.7160001536685741e-006 3 -2.7159999262948986e-006 4 -2.7159994715475477e-006
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|
5 -2.7159990168001968e-006 6 -2.7159994715475477e-006 7 -2.7160001536685741e-006
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8 -2.7159996989212232e-006 9 -2.7159999262948986e-006 10 -2.7159999262948986e-006
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|
11 -2.7159999262948986e-006 12 -2.7159999262948986e-006 13 -2.7159999262948986e-006
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|
14 -2.7159996989212232e-006 15 -2.7159999262948986e-006 16 -2.7159999262948986e-006
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|
17 -2.7159996989212232e-006 18 -2.7159999262948986e-006 19 -2.7160001536685741e-006
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20 -2.7159999262948986e-006 21 -2.7159999262948986e-006 22 -2.7159999262948986e-006
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|
23 -2.7160001536685741e-006 24 -2.7159996989212232e-006 25 -2.7159996989212232e-006
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|
26 -2.7159999262948986e-006 27 -2.7159999262948986e-006 28 -2.7159999262948986e-006
|
|
29 -2.7160003810422495e-006 30 -2.7160001536685741e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -46.140346527099609 1 -49.194549560546875
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|
2 -50.261783599853516 3 -49.210617065429688 4 -44.2239990234375 5 -34.140552520751953
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|
6 -19.505392074584961 7 -4.2502155303955078 8 5.0466365814208984 9 7.7579565048217773
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26 -36.123935699462891 27 -37.272632598876953 28 -39.765628814697266 29 -43.154861450195312
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|
30 -46.140346527099609;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 27.084808349609375 1 31.40040397644043
|
|
2 34.308273315429688 3 33.343292236328125 4 27.210182189941406 5 16.917917251586914
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|
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26 6.6198792457580566 27 12.703352928161621 28 18.461221694946289 29 23.13372802734375
|
|
30 27.084808349609375;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.076984405517578 1 29.340358734130859
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|
2 41.466178894042969 3 42.351364135742188 4 33.424320220947266 5 24.458032608032227
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|
6 14.561428070068359 7 4.6921138763427734 8 -1.8640735149383545 9 -7.2332072257995614
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|
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22 -27.815139770507813 23 -12.328072547912598 24 9.5663232803344727 25 27.452997207641602
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26 34.087982177734375 27 29.924247741699222 28 26.621965408325195 29 24.124671936035156
|
|
30 23.076984405517578;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4210854715202004e-014 1 3.5527136788005009e-014
|
|
2 2.1316282072803006e-014 3 2.1316282072803006e-014 4 7.1054273576010019e-015 5 0
|
|
6 -7.1054273576010019e-015 7 5.6843418860808015e-014 8 5.6843418860808015e-014 9 0
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|
14 -2.1316282072803006e-014 15 0 16 0 17 0 18 -2.1316282072803006e-014 19 1.4210854715202004e-014
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20 -2.1316282072803006e-014 21 -4.2632564145606011e-014 22 4.2632564145606011e-014
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23 0 24 -2.8421709430404007e-014 25 2.8421709430404007e-014 26 -1.4210854715202004e-014
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|
27 2.8421709430404007e-014 28 0 29 -2.8421709430404007e-014 30 -1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
|
|
30 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.5465527988048962e-009 1 -8.5675182504019176e-009
|
|
2 -8.78467254494808e-009 3 -9.5936396604656693e-009 4 -1.0336927758203274e-008 5 -1.0927773352875647e-008
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|
6 -1.1726028148473233e-008 7 -1.2140999317011847e-008 8 -1.198987842343513e-008 9 -1.2052256082029089e-008
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|
10 -1.2244770530855931e-008 11 -1.2214673716925972e-008 12 -1.2468305499169219e-008
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|
13 -1.2840329688401653e-008 14 -1.2942513727409732e-008 15 -1.3110837748797621e-008
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|
16 -1.3012226851571995e-008 17 -1.2660606785175332e-008 18 -1.2538253990612702e-008
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|
19 -1.189610543406161e-008 20 -1.1483673567624919e-008 21 -1.1223135309990084e-008
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22 -1.1017994516748786e-008 23 -1.0983259635111153e-008 24 -1.0786255444372728e-008
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|
25 -1.0478172107752926e-008 26 -1.012587880211413e-008 27 -9.6159720186506092e-009
|
|
28 -9.3298577752420897e-009 29 -8.9367189204381248e-009 30 -8.7584259844675216e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1483412382394818e-008 1 -2.1628839164122837e-008
|
|
2 -2.1473535838367752e-008 3 -2.1776109804250154e-008 4 -2.1695090168805109e-008
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|
5 -2.1587567289316212e-008 6 -2.1899198898722716e-008 7 -2.218710548618219e-008 8 -2.2159770907137499e-008
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|
9 -2.1819417383994733e-008 10 -2.1387732473954202e-008 11 -2.0672450418146582e-008
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|
12 -1.9697417030783981e-008 13 -1.886295564190732e-008 14 -1.8322962702654877e-008
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|
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18 -2.0013688484254999e-008 19 -2.0880017714830501e-008 20 -2.1968094898738855e-008
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21 -2.2685362921492924e-008 22 -2.3586286701515746e-008 23 -2.3960838646530647e-008
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|
24 -2.3644043167792006e-008 25 -2.3126322190591964e-008 26 -2.2875903837871192e-008
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|
27 -2.2299410318282753e-008 28 -2.1918324932812538e-008 29 -2.1744449796301524e-008
|
|
30 -2.160202505763209e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.6200470298599612e-008 1 1.6015919257483802e-008
|
|
2 1.5613119686008758e-008 3 1.5120566132509339e-008 4 1.4576103879448963e-008 5 1.3890835148799852e-008
|
|
6 1.3384715558117932e-008 7 1.2980234664894397e-008 8 1.279641281826116e-008 9 1.3071521642871176e-008
|
|
10 1.3663176368083894e-008 11 1.4603838138782519e-008 12 1.5508049955315073e-008
|
|
13 1.6326032081792619e-008 14 1.6965218563314011e-008 15 1.7260113338579686e-008
|
|
16 1.7249380590556029e-008 17 1.716286490704988e-008 18 1.7185783462991822e-008 19 1.6941664071623563e-008
|
|
20 1.6852075290785251e-008 21 1.6814061254422086e-008 22 1.6790743018191279e-008
|
|
23 1.6813824998962446e-008 24 1.6748574083180756e-008 25 1.6610966824259776e-008
|
|
26 1.6576871431084328e-008 27 1.6362129429126071e-008 28 1.6359894772222106e-008
|
|
29 1.6377509126641598e-008 30 1.6169128258525234e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7001335450572697e-008 1 -1.6997182328282179e-008
|
|
2 -1.7011554831469766e-008 3 -1.69526934712394e-008 4 -1.6984813555609435e-008 5 -1.7006072994263377e-008
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|
6 -1.6974407657244228e-008 7 -1.7009682551361038e-008 8 -1.6997809382246487e-008
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|
9 -1.6994540885661991e-008 10 -1.69962319773731e-008 11 -1.7004403218834341e-008
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|
12 -1.7013064734783256e-008 13 -1.7019004872054211e-008 14 -1.700097129742062e-008
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|
15 -1.6995636897831901e-008 16 -1.6988073170409734e-008 17 -1.6991084095252518e-008
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|
18 -1.6981079653533016e-008 19 -1.7006072994263377e-008 20 -1.7004099461814803e-008
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21 -1.7003205954324585e-008 22 -1.6992832030382488e-008 23 -1.6981136496951876e-008
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|
24 -1.6987719675398694e-008 25 -1.7006618335813073e-008 26 -1.6984440520673161e-008
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|
27 -1.7006062336122341e-008 28 -1.6983451089913615e-008 29 -1.6942179215106989e-008
|
|
30 -1.6987822704095379e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0025691911723698e-009 1 7.0352541570173344e-009
|
|
2 6.96877400230278e-009 3 7.0260099960250955e-009 4 6.9645018641040224e-009 5 6.8965455568559264e-009
|
|
6 6.9589312090556632e-009 7 7.0211800817787662e-009 8 7.0049193112708963e-009 9 6.970154231566994e-009
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|
10 7.0127761375715636e-009 11 7.0316374944923155e-009 12 6.9967036608886701e-009
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|
13 6.9834342752983503e-009 14 6.9937016178300837e-009 15 6.9882801767562341e-009
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|
16 7.0606844815301884e-009 17 7.0328880497072532e-009 18 7.035367843855056e-009 19 6.9939858349243877e-009
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|
20 7.0152523790056875e-009 21 6.9624377374566393e-009 22 7.0424164277937962e-009
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|
23 7.0830914467023831e-009 24 7.0224679404873314e-009 25 6.9571477467889054e-009
|
|
26 7.0053118861324037e-009 27 6.96732271876499e-009 28 6.9756609377691348e-009 29 7.011291103253825e-009
|
|
30 7.0045356181935858e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.4336072591022457e-009 1 -4.4341672555958667e-009
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|
2 -4.5338932608274263e-009 3 -4.9775188415424054e-009 4 -5.3727626792010597e-009
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|
5 -5.675286018913539e-009 6 -6.1161733455605827e-009 7 -6.3343241762936486e-009 8 -6.2342482287647272e-009
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|
9 -6.2544782686302369e-009 10 -6.3271978767431847e-009 11 -6.2510285836481216e-009
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12 -6.3397487259919671e-009 13 -6.5049259312388585e-009 14 -6.5242029556600301e-009
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15 -6.6083272187711373e-009 16 -6.5788885450501766e-009 17 -6.4273382172075344e-009
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|
18 -6.4431913138207619e-009 19 -6.155508547323052e-009 20 -6.0117133493520214e-009
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21 -5.940091529765823e-009 22 -5.883970644049441e-009 23 -5.8879980890935713e-009
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|
24 -5.7681104337348188e-009 25 -5.5837277024295418e-009 26 -5.3749680262171751e-009
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|
27 -5.071004505197152e-009 28 -4.9011901204210062e-009 29 -4.6672248288359697e-009
|
|
30 -4.5611239229970124e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2070233701422239e-008 1 -1.216264156056468e-008
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|
2 -1.2088200662674353e-008 3 -1.2294694151648855e-008 4 -1.2272739269292288e-008
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5 -1.2236564650436321e-008 6 -1.2450801278873769e-008 7 -1.2641103275257137e-008
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|
8 -1.2631669932261502e-008 9 -1.2426053963565664e-008 10 -1.2164806051373489e-008
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11 -1.1729367699331306e-008 12 -1.1139930755632577e-008 13 -1.0636390435081466e-008
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|
17 -1.0777319481292125e-008 18 -1.1322017989812139e-008 19 -1.1848491965338326e-008
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|
20 -1.2504951740766046e-008 21 -1.293481943775987e-008 22 -1.3476960880609568e-008
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23 -1.3703019163813224e-008 24 -1.3503435702943989e-008 25 -1.317123388133723e-008
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|
26 -1.2994419762435427e-008 27 -1.2618440514700069e-008 28 -1.2361954127015906e-008
|
|
29 -1.2235807034244317e-008 30 -1.2143516414653277e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.6883771288626122e-009 1 8.5918641090643177e-009
|
|
2 8.3844096110397004e-009 3 8.1392146356051853e-009 4 7.8684827542474522e-009 5 7.5160695445219972e-009
|
|
6 7.2628569824928499e-009 7 7.0561019249737447e-009 8 6.9582650752408881e-009 9 7.0931078788305513e-009
|
|
10 7.3778245734956718e-009 11 7.8419537530294292e-009 12 8.2754914032534543e-009
|
|
13 8.6672784505026357e-009 14 8.9783194212600392e-009 15 9.1273193447705125e-009
|
|
16 9.1356566755962376e-009 17 9.1149114922473018e-009 18 9.1764009724215612e-009
|
|
19 9.0826137721933264e-009 20 9.0826555165790523e-009 21 9.1048422135031615e-009
|
|
22 9.1259320100789409e-009 23 9.1544887226291394e-009 24 9.1080085695693924e-009
|
|
25 9.0102245664525071e-009 26 8.9725693541709006e-009 27 8.8222851246655409e-009
|
|
28 8.8025453592877057e-009 29 8.8010665422189049e-009 30 8.6707139246300358e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.7001992581053855e-008 1 -3.6995814411966421e-008
|
|
2 -3.7011115949781015e-008 3 -3.6947838566447899e-008 4 -3.6985873919093137e-008
|
|
5 -3.7005712272275559e-008 6 -3.6971663064377935e-008 7 -3.7009900921702865e-008
|
|
8 -3.6995658092564554e-008 9 -3.6993235141835612e-008 10 -3.6994002527990233e-008
|
|
11 -3.7005783326549135e-008 12 -3.7014373788224475e-008 13 -3.7019795229298325e-008
|
|
14 -3.7000564390154977e-008 15 -3.6996301133740417e-008 16 -3.6988218710121146e-008
|
|
17 -3.6991565366406576e-008 18 -3.6983067275286885e-008 19 -3.7005477793172759e-008
|
|
20 -3.7003040631589101e-008 21 -3.7003786701461649e-008 22 -3.699300421544649e-008
|
|
23 -3.6980708273404161e-008 24 -3.6987650275932538e-008 25 -3.7007520603538069e-008
|
|
26 -3.6985650098131373e-008 27 -3.7007076514328219e-008 28 -3.6986275375738842e-008
|
|
29 -3.6944229009350238e-008 30 -3.6988378582236692e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8812507935072063e-012 1 3.3820057865341369e-011
|
|
2 -3.0219382551877061e-011 3 2.5607960196794011e-011 4 -3.5562663924793014e-011 5 -1.0238565550935164e-010
|
|
6 -3.9808156770959613e-011 7 2.1154633600417583e-011 8 5.3308468750401516e-012 9 -2.893330020015128e-011
|
|
10 1.3139711541043653e-011 11 3.0599522915508715e-011 12 -3.701927653310122e-012
|
|
13 -1.6150636383827077e-011 14 -6.1035621001792606e-012 15 -1.3073986337985843e-011
|
|
16 5.8790305956790689e-011 17 3.2478908451594179e-011 18 3.2720492981752614e-011
|
|
19 -5.6559201766503975e-012 20 1.6129320101754274e-011 21 -3.6720848584081978e-011
|
|
22 4.1939784978239913e-011 23 8.2348350360916811e-011 24 2.1778134851047071e-011
|
|
25 -4.3034020791310468e-011 26 5.1478821205819258e-012 27 -3.1853630844125291e-011
|
|
28 -2.3735680088066147e-011 29 1.042721464727947e-011 30 4.4106940322308219e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.9124419825544692e-009 1 -1.9246879645606896e-009
|
|
2 -1.9645880477980882e-009 3 -2.0781425469351689e-009 4 -2.1589903198560023e-009
|
|
5 -2.2785666686786499e-009 6 -2.513093066980332e-009 7 -2.655562880704565e-009 8 -2.6363824456865359e-009
|
|
9 7.8246910106827272e-007 10 2.9465361421898706e-006 11 5.7968345572589897e-006 12 7.6356736826710403e-006
|
|
13 9.7862275652005337e-006 14 1.3265142115415074e-005 15 1.4842943528492468e-005
|
|
16 -0.00015978154260665178 17 -0.0006288955919444561 18 -0.00095292006153613329 19 -0.00085201370529830456
|
|
20 -0.00058959133457392454 21 -0.00029738069861195982 22 -7.8415650932583958e-005
|
|
23 5.6246622079925146e-006 24 5.2018622227478772e-006 25 4.2435849536559545e-006
|
|
26 3.0301750939543126e-006 27 1.8246837498736566e-006 28 8.3899976743850857e-007
|
|
29 2.1044930065272638e-007 30 -1.969348240038471e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.0991193489835496e-009 1 -5.1853983329408493e-009
|
|
2 -5.2329665045647289e-009 3 -5.3423474533076387e-009 4 -5.2972639608128702e-009
|
|
5 -5.2634718805677494e-009 6 -5.3539319644357874e-009 7 -5.4376187996751923e-009
|
|
8 -5.4347393252385245e-009 9 -1.3218385674917954e-006 10 -3.924735210603103e-006
|
|
11 -5.9114008763572201e-006 12 -6.1619502957910299e-006 13 -5.9677813624148257e-006
|
|
14 -5.9231201703369152e-006 15 -6.4351961555075832e-006 16 -0.00025470225955359638
|
|
17 -0.00058652897132560611 18 -0.00066367420367896557 19 -0.00059722864534705877
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|
20 -0.00046743598068133002 21 -0.00028016231954097748 22 -9.1634523414541036e-005
|
|
23 -4.6283089432108682e-006 24 -4.5039555516268592e-006 25 -4.0131299101631157e-006
|
|
26 -3.2158445719687734e-006 27 -2.2140375222079456e-006 28 -1.1788258689193754e-006
|
|
29 -3.4825029615603853e-007 30 -5.1336281892133684e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3654503628355319e-009 1 3.306383833390214e-009
|
|
2 3.2066924671170227e-009 3 3.1687834578519869e-009 4 3.1365612329636861e-009 5 3.0048226129508748e-009
|
|
6 2.8760929193794027e-009 7 2.7554736270474223e-009 8 2.6954134479950653e-009 9 -2.5463576316833496
|
|
10 -8.6957607269287109 11 -16.213705062866211 12 -22.865686416625977 13 -30.389829635620117
|
|
14 -37.698635101318359 15 -38.319145202636719 16 -30.344814300537109 17 -17.465734481811523
|
|
18 -9.6298666000366211 19 -9.8004932403564453 20 -13.047796249389648 21 -17.480096817016602
|
|
22 -21.205713272094727 23 -22.332965850830078 24 -20.896944046020508 25 -18.388786315917969
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|
26 -15.100895881652832 27 -11.325672149658203 28 -7.3555145263671875 29 -3.4828240871429443
|
|
30 3.3587292946890561e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
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|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 8.4270050138002262e-006 1 8.4270022853161208e-006
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2 8.4269750004750676e-006 3 8.4270050138002262e-006 4 8.4269950093585066e-006 5 8.4269722719909623e-006
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19 8.4269931903691031e-006 20 8.426997737842612e-006 21 8.4269913713796996e-006 22 8.4270104707684368e-006
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23 8.4270222941995598e-006 24 8.4270050138002262e-006 25 8.4269931903691031e-006
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30 8.4270050138002262e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -13.057058334350586 1 -12.30042552947998
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2 -1.649791955947876 3 -2.3623416423797607 4 -4.4655318260192871 5 0.31648242473602295
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30 -13.057058334350586;
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createNode animCurveTA -n "Character1_LeftFoot_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.330237865447998 1 -0.0032244729809463024
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2 -1.1981662511825562 3 -1.1674555540084839 4 -1.1057634353637695 5 0.094881445169448853
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30 2.330237865447998;
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createNode animCurveTA -n "Character1_LeftFoot_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 10.930154800415039 1 -0.6517518162727356
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30 10.930154800415039;
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createNode animCurveTL -n "Character1_LeftFoot_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
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30 -1.8263884782791138;
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createNode animCurveTL -n "Character1_LeftFoot_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
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30 -22.639778137207031;
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createNode animCurveTL -n "Character1_LeftFoot_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.0534685063466895e-012 1 -2.4531487952117459e-012
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2 -6.7483796328815515e-012 3 -6.6968652845389443e-013 4 3.0233593406592263e-012 5 3.1015190415928373e-012
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28 5.623945753541193e-012 29 3.1548097467748448e-012 30 2.0321522242738865e-012;
|
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createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 12.831226348876953 1 10.573740005493164
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2 -3.68171238899231 3 2.7012958526611328 4 7.4507699012756357 5 0.35560646653175354
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30 12.831226348876953;
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createNode animCurveTA -n "Character1_LeftLeg_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 25.567785263061523 1 26.099752426147461
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2 22.981832504272461 3 16.551187515258789 4 6.5054759979248047 5 0.097357280552387238
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30 25.567785263061523;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 23.210903167724609 1 18.380020141601563
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2 -13.970703125 3 4.7920007705688477 4 44.484260559082031 5 70.076889038085938 6 86.130142211914063
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7 90.254951477050781 8 84.917213439941406 9 72.44744873046875 10 52.359565734863281
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11 28.090478897094727 12 23.133832931518555 13 35.572044372558594 14 39.388458251953125
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27 24.91423225402832 28 26.366668701171875 29 26.008584976196289 30 23.210903167724609;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
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|
30 4.7830061912536621;
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|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
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|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.0145664570445661e-013 1 -1.8474111129762605e-013
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|
2 -7.4251715886930469e-013 3 -3.0198066269804258e-013 4 5.3290705182007514e-014 5 -9.3436369752453174e-013
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22 -4.2632564145606011e-014 23 1.9184653865522705e-013 24 7.815970093361102e-014
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25 -5.6843418860808015e-014 26 3.3040237212844659e-013 27 1.0302869668521453e-013
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|
28 1.2434497875801753e-013 29 3.5527136788005009e-014 30 1.4566126083082054e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 24.050891876220703 1 25.859689712524414
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2 27.624160766601563 3 26.381923675537109 4 22.886192321777344 5 18.991731643676758
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30 24.050891876220703;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 33.948768615722656 1 35.12371826171875
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2 37.1693115234375 3 37.67620849609375 4 37.207439422607422 5 37.887313842773438
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6 39.676155090332031 7 40.531288146972656 8 38.279476165771484 9 33.035312652587891
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30 33.948768615722656;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.0549111366271973 1 8.6840152740478516
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2 18.309497833251953 3 9.9171380996704102 4 -3.540647029876709 5 -7.2279672622680655
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14 46.940761566162109 15 45.907890319824219 16 51.713600158691406 17 61.467262268066406
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18 69.625297546386719 19 66.911865234375 20 58.477783203125007 21 48.562717437744141
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30 5.0549111366271973;
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createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
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|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.1054273576010019e-015 1 3.5527136788005009e-014
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|
2 0 3 7.1054273576010019e-015 4 4.9737991503207013e-014 5 -3.5527136788005009e-014
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|
6 -1.4210854715202004e-014 7 4.2632564145606011e-014 8 0 9 2.8421709430404007e-014
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|
29 -2.8421709430404007e-014 30 -7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.484767913818359 1 19.181900024414062
|
|
2 23.114841461181641 3 23.990739822387695 4 22.066898345947266 5 18.652355194091797
|
|
6 14.740413665771486 7 11.127361297607422 8 8.3759059906005859 9 6.3404097557067871
|
|
10 5.0180487632751465 11 4.4736366271972656 12 4.1701583862304687 13 3.8577218055725098
|
|
14 3.3054764270782471 15 2.7737128734588623 16 2.2394194602966309 17 1.6575754880905151
|
|
18 1.3106404542922974 19 0.84474438428878784 20 0.10321245342493057 21 -0.58961772918701172
|
|
22 -0.88023269176483154 23 -0.34530028700828552 24 1.066058874130249 25 2.6442229747772217
|
|
26 4.0550422668457031 27 5.4903521537780762 28 7.4165120124816895 29 10.096756935119629
|
|
30 13.484767913818359;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -52.606616973876953 1 -52.306606292724609
|
|
2 -50.229640960693359 3 -47.478664398193359 4 -44.649971008300781 5 -41.461952209472656
|
|
6 -37.675392150878906 7 -33.158203125 8 -27.908941268920898 9 -21.204713821411133
|
|
10 -13.168147087097168 11 -4.9993400573730469 12 2.0937080383300781 13 8.6185016632080078
|
|
14 14.292877197265625 15 16.753135681152344 16 15.947174072265625 17 13.723318099975586
|
|
18 10.605351448059082 19 6.8548355102539062 20 2.4873983860015869 21 -2.3315169811248779
|
|
22 -7.4863562583923349 23 -12.933125495910645 24 -19.489486694335938 25 -26.977512359619141
|
|
26 -33.768112182617188 27 -39.586135864257813 28 -44.964176177978516 29 -49.455905914306641
|
|
30 -52.606616973876953;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -27.521379470825195 1 -35.888626098632812
|
|
2 -42.715473175048828 3 -45.531368255615234 4 -44.261569976806641 5 -40.795364379882813
|
|
6 -36.273689270019531 7 -31.636199951171875 8 -27.580657958984375 9 -22.979705810546875
|
|
10 -17.725225448608398 11 -13.381184577941895 12 -11.396795272827148 13 -11.643794059753418
|
|
14 -12.676359176635742 15 -14.010648727416992 16 -16.785236358642578 17 -20.763628005981445
|
|
18 -23.346796035766602 19 -23.792133331298828 20 -23.199968338012695 21 -21.864866256713867
|
|
22 -20.124916076660156 23 -18.37872314453125 24 -16.289905548095703 25 -14.206768989562988
|
|
26 -13.562641143798828 27 -15.010580062866213 28 -18.063396453857422 29 -22.419181823730469
|
|
30 -27.521379470825195;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.826826095581055 1 -24.087568283081055
|
|
2 -20.117610931396484 3 -18.125347137451172 4 -18.927942276000977 5 -20.832679748535156
|
|
6 -23.293918609619141 7 -25.765542984008789 8 -27.707036972045898 9 -29.102619171142578
|
|
10 -30.180990219116211 11 -30.907371520996094 12 -31.339664459228516 13 -31.578773498535156
|
|
14 -31.659816741943359 15 -31.648357391357422 16 -31.014925003051758 17 -29.851337432861328
|
|
18 -29.209745407104492 19 -29.252166748046875 20 -29.393451690673828 21 -29.597160339355469
|
|
22 -29.826589584350586 23 -30.047029495239258 24 -30.408002853393555 25 -30.797143936157227
|
|
26 -30.858661651611328 27 -30.403467178344727 28 -29.507230758666992 29 -28.276512145996094
|
|
30 -26.826826095581055;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 54.226173400878906 1 52.188667297363281
|
|
2 50.885757446289063 3 50.882167816162109 4 52.366542816162109 5 54.753654479980469
|
|
6 57.443332672119141 7 59.8297119140625 8 61.296604156494141 9 61.745853424072266
|
|
10 61.409717559814453 11 60.3499755859375 12 58.622821807861328 13 56.170188903808594
|
|
14 53.630817413330078 15 52.099166870117188 16 51.545185089111328 17 51.329971313476563
|
|
18 51.618995666503906 19 53.3631591796875 20 56.679111480712891 21 60.474117279052734
|
|
22 63.660625457763672 23 65.157958984375 24 65.299644470214844 25 64.9678955078125
|
|
26 63.894870758056641 27 61.988964080810547 28 59.543025970458984 29 56.856037139892578
|
|
30 54.226173400878906;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.592339038848877 1 1.4991332292556763
|
|
2 1.2556477785110474 3 0.91851919889450073 4 0.48671773076057434 5 -0.040120698511600494
|
|
6 -0.60576248168945313 7 -1.1511573791503906 8 -1.6135901212692261 9 -1.9952707290649414
|
|
10 -2.3312382698059082 11 -2.6201329231262207 12 -2.8300061225891113 13 -3.0235588550567627
|
|
14 -3.2153029441833496 15 -3.3002378940582275 16 -3.2227509021759033 17 -3.0308496952056885
|
|
18 -2.7867085933685303 19 -2.5226092338562012 20 -2.2251074314117432 21 -1.8851906061172485
|
|
22 -1.4971499443054199 23 -1.0587459802627563 24 -0.51099002361297607 25 0.090885475277900696
|
|
26 0.58703571557998657 27 0.96097785234451294 28 1.2645586729049683 29 1.4778585433959961
|
|
30 1.592339038848877;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "backpedalSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of backpedal.ma
|