4965 lines
279 KiB
Mathematica
4965 lines
279 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: common_strafe_left.ma
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//Last modified: Tue, Jul 01, 2014 03:14:41 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 522 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 522 "hood_right.scaleZ" 0 1 "hood_right.scaleY"
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0 2 "hood_right.scaleX" 0 3 "hood_right.rotateZ" 2 1 "hood_right.rotateY"
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2 2 "hood_right.rotateX" 2 3 "hood_right.translateZ" 1 1 "hood_right.translateY"
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1 2 "hood_right.translateX" 1 3 "hood_03.scaleZ" 0 4 "hood_03.scaleY"
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0 5 "hood_03.scaleX" 0 6 "hood_03.rotateZ" 2 4 "hood_03.rotateY"
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2 5 "hood_03.rotateX" 2 6 "hood_03.translateZ" 1 4 "hood_03.translateY"
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1 5 "hood_03.translateX" 1 6 "hood_02.scaleZ" 0 7 "hood_02.scaleY"
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0 8 "hood_02.scaleX" 0 9 "hood_02.rotateZ" 2 7 "hood_02.rotateY"
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2 8 "hood_02.rotateX" 2 9 "hood_02.translateZ" 1 7 "hood_02.translateY"
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1 8 "hood_02.translateX" 1 9 "hood_01.scaleZ" 0 10 "hood_01.scaleY"
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0 11 "hood_01.scaleX" 0 12 "hood_01.rotateZ" 2 10 "hood_01.rotateY"
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2 11 "hood_01.rotateX" 2 12 "hood_01.translateZ" 1 10 "hood_01.translateY"
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1 11 "hood_01.translateX" 1 12 "eye_left.scaleZ" 0 13 "eye_left.scaleY"
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0 14 "eye_left.scaleX" 0 15 "eye_left.rotateZ" 2 13 "eye_left.rotateY"
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2 14 "eye_left.rotateX" 2 15 "eye_left.translateZ" 1 13 "eye_left.translateY"
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1 14 "eye_left.translateX" 1 15 "eye_right.scaleZ" 0 16 "eye_right.scaleY"
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0 17 "eye_right.scaleX" 0 18 "eye_right.rotateZ" 2 16 "eye_right.rotateY"
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2 17 "eye_right.rotateX" 2 18 "eye_right.translateZ" 1 16 "eye_right.translateY"
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1 17 "eye_right.translateX" 1 18 "jaw.scaleZ" 0 19 "jaw.scaleY"
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0 20 "jaw.scaleX" 0 21 "jaw.rotateZ" 2 19 "jaw.rotateY"
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2 20 "jaw.rotateX" 2 21 "jaw.translateZ" 1 19 "jaw.translateY"
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1 20 "jaw.translateX" 1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY"
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0 23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2
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22 "Character1_Head.rotateY" 2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "weapon_right.scaleZ" 0 64 "weapon_right.scaleY" 0 65 "weapon_right.scaleX"
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0 66 "weapon_right.rotateZ" 2 64 "weapon_right.rotateY" 2
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65 "weapon_right.rotateX" 2 66 "weapon_right.translateZ" 1 64 "weapon_right.translateY"
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1 65 "weapon_right.translateX" 1 66 "Character1_RightHand.scaleZ"
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0 67 "Character1_RightHand.scaleY" 0 68 "Character1_RightHand.scaleX"
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0 69 "Character1_RightHand.rotateZ" 2 67 "Character1_RightHand.rotateY"
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2 68 "Character1_RightHand.rotateX" 2 69 "Character1_RightHand.translateZ"
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1 67 "Character1_RightHand.translateY" 1 68 "Character1_RightHand.translateX"
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1 69 "Character1_RightForeArm.scaleZ" 0 70 "Character1_RightForeArm.scaleY"
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0 71 "Character1_RightForeArm.scaleX" 0 72 "Character1_RightForeArm.rotateZ"
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2 70 "Character1_RightForeArm.rotateY" 2 71 "Character1_RightForeArm.rotateX"
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2 72 "Character1_RightForeArm.translateZ" 1 70 "Character1_RightForeArm.translateY"
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1 71 "Character1_RightForeArm.translateX" 1 72 "Character1_RightArm.scaleZ"
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0 73 "Character1_RightArm.scaleY" 0 74 "Character1_RightArm.scaleX"
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0 75 "Character1_RightArm.rotateZ" 2 73 "Character1_RightArm.rotateY"
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2 74 "Character1_RightArm.rotateX" 2 75 "Character1_RightArm.translateZ"
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1 73 "Character1_RightArm.translateY" 1 74 "Character1_RightArm.translateX"
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1 75 "Character1_RightShoulder.scaleZ" 0 76 "Character1_RightShoulder.scaleY"
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0 77 "Character1_RightShoulder.scaleX" 0 78 "Character1_RightShoulder.rotateZ"
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2 76 "Character1_RightShoulder.rotateY" 2 77 "Character1_RightShoulder.rotateX"
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2 78 "Character1_RightShoulder.translateZ" 1 76 "Character1_RightShoulder.translateY"
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1 77 "Character1_RightShoulder.translateX" 1 78 "Character1_LeftHandRing3.scaleZ"
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0 79 "Character1_LeftHandRing3.scaleY" 0 80 "Character1_LeftHandRing3.scaleX"
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0 81 "Character1_LeftHandRing3.rotateZ" 2 79 "Character1_LeftHandRing3.rotateY"
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2 80 "Character1_LeftHandRing3.rotateX" 2 81 "Character1_LeftHandRing3.translateZ"
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1 79 "Character1_LeftHandRing3.translateY" 1 80 "Character1_LeftHandRing3.translateX"
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1 81 "Character1_LeftHandRing2.scaleZ" 0 82 "Character1_LeftHandRing2.scaleY"
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0 83 "Character1_LeftHandRing2.scaleX" 0 84 "Character1_LeftHandRing2.rotateZ"
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2 82 "Character1_LeftHandRing2.rotateY" 2 83 "Character1_LeftHandRing2.rotateX"
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2 84 "Character1_LeftHandRing2.translateZ" 1 82 "Character1_LeftHandRing2.translateY"
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1 83 "Character1_LeftHandRing2.translateX" 1 84 "Character1_LeftHandRing1.scaleZ"
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0 85 "Character1_LeftHandRing1.scaleY" 0 86 "Character1_LeftHandRing1.scaleX"
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0 87 "Character1_LeftHandRing1.rotateZ" 2 85 "Character1_LeftHandRing1.rotateY"
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2 86 "Character1_LeftHandRing1.rotateX" 2 87 "Character1_LeftHandRing1.translateZ"
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1 85 "Character1_LeftHandRing1.translateY" 1 86 "Character1_LeftHandRing1.translateX"
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1 87 "Character1_LeftHandMiddle3.scaleZ" 0 88 "Character1_LeftHandMiddle3.scaleY"
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0 89 "Character1_LeftHandMiddle3.scaleX" 0 90 "Character1_LeftHandMiddle3.rotateZ"
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2 88 "Character1_LeftHandMiddle3.rotateY" 2 89 "Character1_LeftHandMiddle3.rotateX"
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2 90 "Character1_LeftHandMiddle3.translateZ" 1 88 "Character1_LeftHandMiddle3.translateY"
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1 89 "Character1_LeftHandMiddle3.translateX" 1 90 "Character1_LeftHandMiddle2.scaleZ"
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0 91 "Character1_LeftHandMiddle2.scaleY" 0 92 "Character1_LeftHandMiddle2.scaleX"
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0 93 "Character1_LeftHandMiddle2.rotateZ" 2 91 "Character1_LeftHandMiddle2.rotateY"
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2 92 "Character1_LeftHandMiddle2.rotateX" 2 93 "Character1_LeftHandMiddle2.translateZ"
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1 91 "Character1_LeftHandMiddle2.translateY" 1 92 "Character1_LeftHandMiddle2.translateX"
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1 93 "Character1_LeftHandMiddle1.scaleZ" 0 94 "Character1_LeftHandMiddle1.scaleY"
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0 95 "Character1_LeftHandMiddle1.scaleX" 0 96 "Character1_LeftHandMiddle1.rotateZ"
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2 94 "Character1_LeftHandMiddle1.rotateY" 2 95 "Character1_LeftHandMiddle1.rotateX"
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2 96 "Character1_LeftHandMiddle1.translateZ" 1 94 "Character1_LeftHandMiddle1.translateY"
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1 95 "Character1_LeftHandMiddle1.translateX" 1 96 "Character1_LeftHandIndex3.scaleZ"
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0 97 "Character1_LeftHandIndex3.scaleY" 0 98 "Character1_LeftHandIndex3.scaleX"
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0 99 "Character1_LeftHandIndex3.rotateZ" 2 97 "Character1_LeftHandIndex3.rotateY"
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2 98 "Character1_LeftHandIndex3.rotateX" 2 99 "Character1_LeftHandIndex3.translateZ"
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1 97 "Character1_LeftHandIndex3.translateY" 1 98 "Character1_LeftHandIndex3.translateX"
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1 99 "Character1_LeftHandIndex2.scaleZ" 0 100 "Character1_LeftHandIndex2.scaleY"
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0 101 "Character1_LeftHandIndex2.scaleX" 0 102 "Character1_LeftHandIndex2.rotateZ"
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2 100 "Character1_LeftHandIndex2.rotateY" 2 101 "Character1_LeftHandIndex2.rotateX"
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2 102 "Character1_LeftHandIndex2.translateZ" 1 100 "Character1_LeftHandIndex2.translateY"
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1 101 "Character1_LeftHandIndex2.translateX" 1 102 "Character1_LeftHandIndex1.scaleZ"
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0 103 "Character1_LeftHandIndex1.scaleY" 0 104 "Character1_LeftHandIndex1.scaleX"
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0 105 "Character1_LeftHandIndex1.rotateZ" 2 103 "Character1_LeftHandIndex1.rotateY"
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2 104 "Character1_LeftHandIndex1.rotateX" 2 105 "Character1_LeftHandIndex1.translateZ"
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1 103 "Character1_LeftHandIndex1.translateY" 1 104 "Character1_LeftHandIndex1.translateX"
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1 105 "Character1_LeftHandThumb3.scaleZ" 0 106 "Character1_LeftHandThumb3.scaleY"
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0 107 "Character1_LeftHandThumb3.scaleX" 0 108 "Character1_LeftHandThumb3.rotateZ"
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2 106 "Character1_LeftHandThumb3.rotateY" 2 107 "Character1_LeftHandThumb3.rotateX"
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2 108 "Character1_LeftHandThumb3.translateZ" 1 106 "Character1_LeftHandThumb3.translateY"
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1 107 "Character1_LeftHandThumb3.translateX" 1 108 "Character1_LeftHandThumb2.scaleZ"
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0 109 "Character1_LeftHandThumb2.scaleY" 0 110 "Character1_LeftHandThumb2.scaleX"
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0 111 "Character1_LeftHandThumb2.rotateZ" 2 109 "Character1_LeftHandThumb2.rotateY"
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2 110 "Character1_LeftHandThumb2.rotateX" 2 111 "Character1_LeftHandThumb2.translateZ"
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1 109 "Character1_LeftHandThumb2.translateY" 1 110 "Character1_LeftHandThumb2.translateX"
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1 111 "Character1_LeftHandThumb1.scaleZ" 0 112 "Character1_LeftHandThumb1.scaleY"
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0 113 "Character1_LeftHandThumb1.scaleX" 0 114 "Character1_LeftHandThumb1.rotateZ"
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2 112 "Character1_LeftHandThumb1.rotateY" 2 113 "Character1_LeftHandThumb1.rotateX"
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2 114 "Character1_LeftHandThumb1.translateZ" 1 112 "Character1_LeftHandThumb1.translateY"
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1 113 "Character1_LeftHandThumb1.translateX" 1 114 "Character1_LeftHand.scaleZ"
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0 115 "Character1_LeftHand.scaleY" 0 116 "Character1_LeftHand.scaleX"
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0 117 "Character1_LeftHand.rotateZ" 2 115 "Character1_LeftHand.rotateY"
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2 116 "Character1_LeftHand.rotateX" 2 117 "Character1_LeftHand.translateZ"
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1 115 "Character1_LeftHand.translateY" 1 116 "Character1_LeftHand.translateX"
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1 117 "Character1_LeftForeArm.scaleZ" 0 118 "Character1_LeftForeArm.scaleY"
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0 119 "Character1_LeftForeArm.scaleX" 0 120 "Character1_LeftForeArm.rotateZ"
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2 118 "Character1_LeftForeArm.rotateY" 2 119 "Character1_LeftForeArm.rotateX"
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2 120 "Character1_LeftForeArm.translateZ" 1 118 "Character1_LeftForeArm.translateY"
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1 119 "Character1_LeftForeArm.translateX" 1 120 "Character1_LeftArm.scaleZ"
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0 121 "Character1_LeftArm.scaleY" 0 122 "Character1_LeftArm.scaleX"
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0 123 "Character1_LeftArm.rotateZ" 2 121 "Character1_LeftArm.rotateY"
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2 122 "Character1_LeftArm.rotateX" 2 123 "Character1_LeftArm.translateZ"
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1 121 "Character1_LeftArm.translateY" 1 122 "Character1_LeftArm.translateX"
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1 123 "Character1_LeftShoulder.scaleZ" 0 124 "Character1_LeftShoulder.scaleY"
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0 125 "Character1_LeftShoulder.scaleX" 0 126 "Character1_LeftShoulder.rotateZ"
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2 124 "Character1_LeftShoulder.rotateY" 2 125 "Character1_LeftShoulder.rotateX"
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2 126 "Character1_LeftShoulder.translateZ" 1 124 "Character1_LeftShoulder.translateY"
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1 125 "Character1_LeftShoulder.translateX" 1 126 "Character1_Spine1.scaleZ"
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0 127 "Character1_Spine1.scaleY" 0 128 "Character1_Spine1.scaleX"
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0 129 "Character1_Spine1.rotateZ" 2 127 "Character1_Spine1.rotateY"
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2 128 "Character1_Spine1.rotateX" 2 129 "Character1_Spine1.translateZ"
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1 127 "Character1_Spine1.translateY" 1 128 "Character1_Spine1.translateX"
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1 129 "Character1_Spine.scaleZ" 0 130 "Character1_Spine.scaleY" 0
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131 "Character1_Spine.scaleX" 0 132 "Character1_Spine.rotateZ" 2
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130 "Character1_Spine.rotateY" 2 131 "Character1_Spine.rotateX" 2
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132 "Character1_Spine.translateZ" 1 130 "Character1_Spine.translateY"
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1 131 "Character1_Spine.translateX" 1 132 "Character1_RightFootIndex2.scaleZ"
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0 133 "Character1_RightFootIndex2.scaleY" 0 134 "Character1_RightFootIndex2.scaleX"
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0 135 "Character1_RightFootIndex2.rotateZ" 2 133 "Character1_RightFootIndex2.rotateY"
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2 134 "Character1_RightFootIndex2.rotateX" 2 135 "Character1_RightFootIndex2.translateZ"
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1 133 "Character1_RightFootIndex2.translateY" 1 134 "Character1_RightFootIndex2.translateX"
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1 135 "Character1_RightFootIndex1.scaleZ" 0 136 "Character1_RightFootIndex1.scaleY"
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0 137 "Character1_RightFootIndex1.scaleX" 0 138 "Character1_RightFootIndex1.rotateZ"
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2 136 "Character1_RightFootIndex1.rotateY" 2 137 "Character1_RightFootIndex1.rotateX"
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2 138 "Character1_RightFootIndex1.translateZ" 1 136 "Character1_RightFootIndex1.translateY"
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1 137 "Character1_RightFootIndex1.translateX" 1 138 "Character1_RightToeBase.scaleZ"
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0 139 "Character1_RightToeBase.scaleY" 0 140 "Character1_RightToeBase.scaleX"
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0 141 "Character1_RightToeBase.rotateZ" 2 139 "Character1_RightToeBase.rotateY"
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2 140 "Character1_RightToeBase.rotateX" 2 141 "Character1_RightToeBase.translateZ"
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1 139 "Character1_RightToeBase.translateY" 1 140 "Character1_RightToeBase.translateX"
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1 141 "Character1_RightFoot.scaleZ" 0 142 "Character1_RightFoot.scaleY"
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0 143 "Character1_RightFoot.scaleX" 0 144 "Character1_RightFoot.rotateZ"
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2 142 "Character1_RightFoot.rotateY" 2 143 "Character1_RightFoot.rotateX"
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2 144 "Character1_RightFoot.translateZ" 1 142 "Character1_RightFoot.translateY"
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1 143 "Character1_RightFoot.translateX" 1 144 "Character1_RightLeg.scaleZ"
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0 145 "Character1_RightLeg.scaleY" 0 146 "Character1_RightLeg.scaleX"
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0 147 "Character1_RightLeg.rotateZ" 2 145 "Character1_RightLeg.rotateY"
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2 146 "Character1_RightLeg.rotateX" 2 147 "Character1_RightLeg.translateZ"
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1 145 "Character1_RightLeg.translateY" 1 146 "Character1_RightLeg.translateX"
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1 147 "Character1_RightUpLeg.scaleZ" 0 148 "Character1_RightUpLeg.scaleY"
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0 149 "Character1_RightUpLeg.scaleX" 0 150 "Character1_RightUpLeg.rotateZ"
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2 148 "Character1_RightUpLeg.rotateY" 2 149 "Character1_RightUpLeg.rotateX"
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2 150 "Character1_RightUpLeg.translateZ" 1 148 "Character1_RightUpLeg.translateY"
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1 149 "Character1_RightUpLeg.translateX" 1 150 "Character1_LeftFootIndex2.scaleZ"
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0 151 "Character1_LeftFootIndex2.scaleY" 0 152 "Character1_LeftFootIndex2.scaleX"
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0 153 "Character1_LeftFootIndex2.rotateZ" 2 151 "Character1_LeftFootIndex2.rotateY"
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2 152 "Character1_LeftFootIndex2.rotateX" 2 153 "Character1_LeftFootIndex2.translateZ"
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1 151 "Character1_LeftFootIndex2.translateY" 1 152 "Character1_LeftFootIndex2.translateX"
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1 153 "Character1_LeftFootIndex1.scaleZ" 0 154 "Character1_LeftFootIndex1.scaleY"
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0 155 "Character1_LeftFootIndex1.scaleX" 0 156 "Character1_LeftFootIndex1.rotateZ"
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2 154 "Character1_LeftFootIndex1.rotateY" 2 155 "Character1_LeftFootIndex1.rotateX"
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2 156 "Character1_LeftFootIndex1.translateZ" 1 154 "Character1_LeftFootIndex1.translateY"
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1 155 "Character1_LeftFootIndex1.translateX" 1 156 "Character1_LeftToeBase.scaleZ"
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|
0 157 "Character1_LeftToeBase.scaleY" 0 158 "Character1_LeftToeBase.scaleX"
|
|
0 159 "Character1_LeftToeBase.rotateZ" 2 157 "Character1_LeftToeBase.rotateY"
|
|
2 158 "Character1_LeftToeBase.rotateX" 2 159 "Character1_LeftToeBase.translateZ"
|
|
1 157 "Character1_LeftToeBase.translateY" 1 158 "Character1_LeftToeBase.translateX"
|
|
1 159 "Character1_LeftFoot.scaleZ" 0 160 "Character1_LeftFoot.scaleY"
|
|
0 161 "Character1_LeftFoot.scaleX" 0 162 "Character1_LeftFoot.rotateZ"
|
|
2 160 "Character1_LeftFoot.rotateY" 2 161 "Character1_LeftFoot.rotateX"
|
|
2 162 "Character1_LeftFoot.translateZ" 1 160 "Character1_LeftFoot.translateY"
|
|
1 161 "Character1_LeftFoot.translateX" 1 162 "Character1_LeftLeg.scaleZ"
|
|
0 163 "Character1_LeftLeg.scaleY" 0 164 "Character1_LeftLeg.scaleX"
|
|
0 165 "Character1_LeftLeg.rotateZ" 2 163 "Character1_LeftLeg.rotateY"
|
|
2 164 "Character1_LeftLeg.rotateX" 2 165 "Character1_LeftLeg.translateZ"
|
|
1 163 "Character1_LeftLeg.translateY" 1 164 "Character1_LeftLeg.translateX"
|
|
1 165 "Character1_LeftUpLeg.scaleZ" 0 166 "Character1_LeftUpLeg.scaleY"
|
|
0 167 "Character1_LeftUpLeg.scaleX" 0 168 "Character1_LeftUpLeg.rotateZ"
|
|
2 166 "Character1_LeftUpLeg.rotateY" 2 167 "Character1_LeftUpLeg.rotateX"
|
|
2 168 "Character1_LeftUpLeg.translateZ" 1 166 "Character1_LeftUpLeg.translateY"
|
|
1 167 "Character1_LeftUpLeg.translateX" 1 168 "Character1_Hips.scaleZ"
|
|
0 169 "Character1_Hips.scaleY" 0 170 "Character1_Hips.scaleX" 0
|
|
171 "Character1_Hips.rotateZ" 2 169 "Character1_Hips.rotateY" 2 170 "Character1_Hips.rotateX"
|
|
2 171 "Character1_Hips.translateZ" 1 169 "Character1_Hips.translateY"
|
|
1 170 "Character1_Hips.translateX" 1 171 "hood_left.scaleZ" 0
|
|
172 "hood_left.scaleY" 0 173 "hood_left.scaleX" 0 174 "hood_left.rotateZ"
|
|
2 172 "hood_left.rotateY" 2 173 "hood_left.rotateX" 2 174 "hood_left.translateZ"
|
|
1 172 "hood_left.translateY" 1 173 "hood_left.translateX" 1
|
|
174 ;
|
|
setAttr ".cd[0].cim" -type "Int32Array" 522 0 1 2 3 4
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|
5 6 7 8 9 10 11 12 13 14 15 16
|
|
17 18 19 20 21 22 23 24 25 26 27 28
|
|
29 30 31 32 33 34 35 36 37 38 39 40
|
|
41 42 43 44 45 46 47 48 49 50 51 52
|
|
53 54 55 56 57 58 59 60 61 62 63 64
|
|
65 66 67 68 69 70 71 72 73 74 75 76
|
|
77 78 79 80 81 82 83 84 85 86 87 88
|
|
89 90 91 92 93 94 95 96 97 98 99 100
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|
101 102 103 104 105 106 107 108 109 110 111 112
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|
113 114 115 116 117 118 119 120 121 122 123 124
|
|
125 126 127 128 129 130 131 132 133 134 135 136
|
|
137 138 139 140 141 142 143 144 145 146 147 148
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|
149 150 151 152 153 154 155 156 157 158 159 160
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|
161 162 163 164 165 166 167 168 169 170 171 172
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|
173 174 175 176 177 178 179 180 181 182 183 184
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|
185 186 187 188 189 190 191 192 193 194 195 196
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|
197 198 199 200 201 202 203 204 205 206 207 208
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|
209 210 211 212 213 214 215 216 217 218 219 220
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|
221 222 223 224 225 226 227 228 229 230 231 232
|
|
233 234 235 236 237 238 239 240 241 242 243 244
|
|
245 246 247 248 249 250 251 252 253 254 255 256
|
|
257 258 259 260 261 262 263 264 265 266 267 268
|
|
269 270 271 272 273 274 275 276 277 278 279 280
|
|
281 282 283 284 285 286 287 288 289 290 291 292
|
|
293 294 295 296 297 298 299 300 301 302 303 304
|
|
305 306 307 308 309 310 311 312 313 314 315 316
|
|
317 318 319 320 321 322 323 324 325 326 327 328
|
|
329 330 331 332 333 334 335 336 337 338 339 340
|
|
341 342 343 344 345 346 347 348 349 350 351 352
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|
353 354 355 356 357 358 359 360 361 362 363 364
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|
365 366 367 368 369 370 371 372 373 374 375 376
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|
377 378 379 380 381 382 383 384 385 386 387 388
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|
389 390 391 392 393 394 395 396 397 398 399 400
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|
401 402 403 404 405 406 407 408 409 410 411 412
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|
413 414 415 416 417 418 419 420 421 422 423 424
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|
425 426 427 428 429 430 431 432 433 434 435 436
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|
437 438 439 440 441 442 443 444 445 446 447 448
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|
449 450 451 452 453 454 455 456 457 458 459 460
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|
461 462 463 464 465 466 467 468 469 470 471 472
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|
473 474 475 476 477 478 479 480 481 482 483 484
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|
485 486 487 488 489 490 491 492 493 494 495 496
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|
497 498 499 500 501 502 503 504 505 506 507 508
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|
509 510 511 512 513 514 515 516 517 518 519 520
|
|
521 ;
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|
createNode animClip -n "strafe_leftSource";
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|
setAttr ".ihi" 0;
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|
setAttr -s 522 ".ac";
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|
setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes;
|
|
setAttr ".ac[500:521]" yes yes yes yes yes yes yes yes yes yes yes yes yes
|
|
yes yes yes yes yes yes yes yes yes;
|
|
setAttr ".ss" 1;
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|
setAttr ".se" 30;
|
|
setAttr ".ci" no;
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|
createNode animCurveTU -n "hood_right_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_right_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_right_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.7665967941284171 1 -6.2678713798522949
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2 -4.6869254112243652 3 -3.0854241847991943 4 -1.5250331163406372 5 -0.067418232560157776
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|
6 1.2257548570632935 7 2.2928204536437988 8 3.1429688930511475 9 3.8426303863525391
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10 4.4159994125366211 11 4.8872699737548828 12 5.2806363105773926 13 5.6202926635742187
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|
14 5.9304332733154297 15 6.2352523803710938 16 6.6168527603149414 17 7.0737485885620117
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|
18 7.5047554969787598 19 7.8086867332458496 20 7.8843560218811035 21 7.6305780410766593
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|
22 6.9461665153503418 23 5.8004512786865234 24 4.2868194580078125 25 2.490175724029541
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|
26 0.49542355537414545 27 -1.6125333309173584 28 -3.7487914562225346 29 -5.8284473419189453
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|
30 -7.7665967941284171;
|
|
createNode animCurveTA -n "hood_right_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.824748039245605 1 11.424679756164551
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|
2 8.6646337509155273 3 5.8145933151245117 4 3.1445412635803223 5 0.92446213960647583
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|
6 -0.57566136121749878 7 -1.0858455896377563 8 -0.43098992109298706 9 1.1903495788574219
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|
10 3.4876713752746582 11 6.1704740524291992 12 8.9482536315917969 13 11.530508995056152
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22 11.433211326599121 23 11.446022987365723 24 11.610658645629883 25 11.892083168029785
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26 12.255258560180664 27 12.665148735046387 28 13.08671760559082 29 13.484930038452148
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|
30 13.824748039245605;
|
|
createNode animCurveTA -n "hood_right_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.345878601074217 1 -18.386987686157227
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|
2 -21.755102157592773 3 -25.20496940612793 4 -28.4913330078125 5 -31.368938446044922
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|
6 -33.592529296875 7 -34.916854858398438 8 -35.334789276123047 9 -35.091819763183594
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|
10 -34.321609497070313 11 -33.157810211181641 12 -31.734086990356445 13 -30.184097290039059
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|
14 -28.641504287719727 15 -27.239963531494141 16 -25.74822998046875 17 -23.947219848632812
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|
18 -21.988849639892578 19 -20.025026321411133 20 -18.207660675048828 21 -16.688663482666016
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|
22 -15.619950294494629 23 -15.004827499389648 24 -14.697917938232424 25 -14.628095626831056
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|
26 -14.724233627319334 27 -14.91520881652832 28 -15.129892349243162 29 -15.297156333923338
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|
30 -15.345878601074217;
|
|
createNode animCurveTL -n "hood_right_translateZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.599705696105957 1 5.1392436027526855
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|
2 4.5995817184448242 3 4.0401196479797363 4 3.5202574729919434 5 3.0993955135345459
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|
6 2.8369336128234863 7 2.7922723293304443 8 3.0028536319732666 9 3.4245278835296631
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|
10 3.9943094253540039 11 4.6492109298706055 12 5.3262462615966797 13 5.9624285697937012
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|
14 6.4947710037231445 15 6.8602871894836426 16 7.0540246963500977 17 7.131009578704834
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|
18 7.1182193756103516 19 7.042633056640625 20 6.9312295913696289 21 6.8109874725341797
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|
22 6.708885669708252 23 6.6120481491088867 24 6.4930253028869629 25 6.3569378852844238
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|
26 6.2089042663574219 27 6.0540447235107422 28 5.8974790573120117 29 5.744326114654541
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|
30 5.599705696105957;
|
|
createNode animCurveTL -n "hood_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -25.115346908569336 1 -25.800773620605469
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|
2 -26.596826553344727 3 -27.420536041259766 4 -28.188932418823242 5 -28.819046020507812
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|
6 -29.227909088134766 7 -29.332555770874023 8 -29.059593200683594 9 -28.461645126342773
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|
10 -27.644775390625 11 -26.715036392211914 12 -25.778486251831055 13 -24.941181182861328
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|
14 -24.309179306030273 15 -23.988533020019531 16 -24.072437286376953 17 -24.499631881713867
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|
18 -25.144500732421875 19 -25.881423950195313 20 -26.584787368774414 21 -27.128973007202148
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|
22 -27.388362884521484 23 -27.37928581237793 24 -27.224262237548828 25 -26.956975936889648
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|
26 -26.611103057861328 27 -26.22032356262207 28 -25.818317413330078 29 -25.438766479492188
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|
30 -25.115346908569336;
|
|
createNode animCurveTL -n "hood_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.008647918701172 1 -18.854469299316406
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|
2 -18.65106201171875 3 -18.435348510742188 4 -18.244247436523438 5 -18.11468505859375
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|
6 -18.083580017089844 7 -18.187854766845703 8 -18.47283935546875 9 -18.920539855957031
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|
10 -19.472904205322266 11 -20.071876525878906 12 -20.659399032592773 13 -21.177421569824219
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|
14 -21.567886352539063 15 -21.772735595703125 16 -21.741840362548828 17 -21.507474899291992
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|
18 -21.135200500488281 19 -20.690582275390625 20 -20.239173889160156 21 -19.84654426574707
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|
22 -19.578248977661133 23 -19.420476913452148 24 -19.30864143371582 25 -19.232141494750977
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|
26 -19.180374145507812 27 -19.142744064331055 28 -19.108646392822266 29 -19.067480087280273
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|
30 -19.008647918701172;
|
|
createNode animCurveTU -n "hood_03_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_03_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_03_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_03_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_03_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_03_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_03_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4291629791259766 29 6.4291629791259766
|
|
30 6.4291629791259766;
|
|
createNode animCurveTL -n "hood_03_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.7228443622589111 29 -3.7228443622589111
|
|
30 -3.7228443622589111;
|
|
createNode animCurveTL -n "hood_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2740335464477539 29 6.2740335464477539
|
|
30 6.2740335464477539;
|
|
createNode animCurveTU -n "hood_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3825597763061523 29 -5.3825597763061523
|
|
30 -5.3825597763061523;
|
|
createNode animCurveTL -n "hood_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.000844955444336 29 18.000844955444336
|
|
30 18.000844955444336;
|
|
createNode animCurveTL -n "hood_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.2304854393005371 29 -6.2304854393005371
|
|
30 -6.2304854393005371;
|
|
createNode animCurveTU -n "hood_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "hood_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "hood_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.171575546264648 29 17.171575546264648
|
|
30 17.171575546264648;
|
|
createNode animCurveTL -n "hood_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "eye_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "eye_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.5085573196411133 1 -5.4792499542236328
|
|
2 -5.3967804908752441 3 -5.2693285942077637 4 -5.1050715446472168 5 -4.9121894836425781
|
|
6 -4.698859691619873 7 -4.4732623100280762 8 -4.2435755729675293 9 -4.0179777145385742
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|
10 -3.8046483993530278 11 -3.6117658615112309 12 -3.4475090503692627 13 -3.320056676864624
|
|
14 -3.2375874519348145 15 -3.2082803249359131 16 -3.2280457019805908 17 -3.2846152782440186
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|
18 -3.3739004135131836 19 -3.4918107986450195 20 -3.6342575550079346 21 -3.7971510887146001
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|
22 -3.9764025211334233 23 -4.1679215431213379 24 -4.3676199913024902 25 -4.5714077949523926
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|
26 -4.7751951217651367 27 -4.9748930931091309 28 -5.1664128303527832 29 -5.3456635475158691
|
|
30 -5.5085573196411133;
|
|
createNode animCurveTA -n "eye_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5831660032272339 1 -1.5902166366577148
|
|
2 -1.6100571155548096 3 -1.6407194137573242 4 -1.6802361011505127 5 -1.7266395092010498
|
|
6 -1.7779620885848999 7 -1.8322360515594482 8 -1.8874939680099487 9 -1.9417679309844971
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|
10 -1.9930905103683472 11 -2.0394940376281738 12 -2.0790104866027832 13 -2.109673023223877
|
|
14 -2.1295132637023926 15 -2.1365640163421631 16 -2.1318089962005615 17 -2.118199348449707
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|
18 -2.0967192649841309 19 -2.0683526992797852 20 -2.0340828895568848 21 -1.9948941469192505
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|
22 -1.951770067214966 23 -1.9056946039199829 24 -1.8576513528823853 25 -1.8086243867874146
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|
26 -1.7595974206924438 27 -1.7115544080734253 28 -1.6654788255691528 29 -1.6223547458648682
|
|
30 -1.5831660032272339;
|
|
createNode animCurveTA -n "eye_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.4937496185302734 1 -8.5063323974609375
|
|
2 -8.5417394638061523 3 -8.5964603424072266 4 -8.6669826507568359 5 -8.7497949600219727
|
|
6 -8.8413858413696289 7 -8.9382448196411133 8 -9.0368576049804687 9 -9.1337165832519531
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|
10 -9.2253074645996094 11 -9.3081197738647461 12 -9.3786420822143555 13 -9.4333629608154297
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|
14 -9.4687700271606445 15 -9.4813528060913086 16 -9.4728670120239258 17 -9.4485797882080078
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|
18 -9.4102458953857422 19 -9.3596220016479492 20 -9.2984638214111328 21 -9.2285261154174805
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|
22 -9.1515665054321289 23 -9.0693387985229492 24 -8.9836006164550781 25 -8.8961067199707031
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|
26 -8.8086118698120117 27 -8.7228727340698242 28 -8.6406459808349609 29 -8.563685417175293
|
|
30 -8.4937496185302734;
|
|
createNode animCurveTL -n "eye_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
|
|
30 14.009841918945313;
|
|
createNode animCurveTL -n "eye_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.3812255859375 29 13.3812255859375 30 13.3812255859375;
|
|
createNode animCurveTL -n "eye_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.8450155258178711 29 9.8450155258178711
|
|
30 9.8450155258178711;
|
|
createNode animCurveTU -n "eye_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "eye_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "eye_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7907731533050537 1 1.8203293085098264
|
|
2 1.9034987688064573 3 2.0320334434509277 4 2.1976850032806396 5 2.3922054767608643
|
|
6 2.6073462963104248 7 2.8348596096038818 8 3.0664968490600586 9 3.2940101623535156
|
|
10 3.5091509819030762 11 3.7036714553833003 12 3.8693230152130127 13 3.9978575706481934
|
|
14 4.0810275077819824 15 4.1105833053588867 16 4.0906500816345215 17 4.033599853515625
|
|
18 3.9435570240020756 19 3.8246450424194336 20 3.6809887886047363 21 3.5167117118835449
|
|
22 3.3359386920928955 23 3.1427929401397705 24 2.941399097442627 25 2.7358810901641846
|
|
26 2.5303630828857422 27 2.3289690017700195 28 2.1358234882354736 29 1.9550501108169556
|
|
30 1.7907731533050537;
|
|
createNode animCurveTA -n "eye_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.0936641693115234 1 9.0862741470336914
|
|
2 9.0654754638671875 3 9.0333337783813477 4 8.9919109344482422 5 8.9432687759399414
|
|
6 8.8894710540771484 7 8.8325786590576172 8 8.7746553421020508 9 8.7177629470825195
|
|
10 8.6639652252197266 11 8.6153230667114258 12 8.5739002227783203 13 8.5417585372924805
|
|
14 8.5209598541259766 15 8.5135698318481445 16 8.5185537338256836 17 8.5328207015991211
|
|
18 8.5553369522094727 19 8.5850715637207031 20 8.6209945678710937 21 8.662074089050293
|
|
22 8.7072782516479492 23 8.7555761337280273 24 8.8059377670288086 25 8.8573293685913086
|
|
26 8.9087209701538086 27 8.9590816497802734 28 9.0073795318603516 29 9.0525846481323242
|
|
30 9.0936641693115234;
|
|
createNode animCurveTA -n "eye_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.0425167083740234 1 -8.0496244430541992
|
|
2 -8.0696239471435547 3 -8.1005325317382812 4 -8.1403665542602539 5 -8.1871423721313477
|
|
6 -8.2388772964477539 7 -8.2935867309570312 8 -8.3492889404296875 9 -8.4039983749389648
|
|
10 -8.4557332992553711 11 -8.5025091171264648 12 -8.5423431396484375 13 -8.5732517242431641
|
|
14 -8.5932512283325195 15 -8.6003589630126953 16 -8.5955657958984375 17 -8.5818462371826172
|
|
18 -8.5601949691772461 19 -8.5315999984741211 20 -8.4970550537109375 21 -8.4575510025024414
|
|
22 -8.4140815734863281 23 -8.3676357269287109 24 -8.3192062377929687 25 -8.2697858810424805
|
|
26 -8.2203655242919922 27 -8.17193603515625 28 -8.1254901885986328 29 -8.0820198059082031
|
|
30 -8.0425167083740234;
|
|
createNode animCurveTL -n "eye_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.009841918945313 29 14.009841918945313
|
|
30 14.009841918945313;
|
|
createNode animCurveTL -n "eye_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.75164794921875 29 13.75164794921875
|
|
30 13.75164794921875;
|
|
createNode animCurveTL -n "eye_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.6388611793518066 29 -6.6388611793518066
|
|
30 -6.6388611793518066;
|
|
createNode animCurveTU -n "jaw_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "jaw_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "jaw_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "jaw_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.5462160110473633 29 -9.5462160110473633
|
|
30 -9.5462160110473633;
|
|
createNode animCurveTA -n "jaw_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3296732902526847 29 7.3296732902526847
|
|
30 7.3296732902526847;
|
|
createNode animCurveTA -n "jaw_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -28.827953338623043 29 -28.827953338623043
|
|
30 -28.827953338623043;
|
|
createNode animCurveTL -n "jaw_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.6222553253173828 29 8.6222553253173828
|
|
30 8.6222553253173828;
|
|
createNode animCurveTL -n "jaw_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.83758300542831421 29 0.83758300542831421
|
|
30 0.83758300542831421;
|
|
createNode animCurveTL -n "jaw_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.308488130569458 1 4.5190834999084473
|
|
2 5.1378769874572754 3 5.1817917823791504 4 5.3486642837524414 5 5.9813604354858398
|
|
6 6.3830890655517578 7 5.747535228729248 8 4.654883861541748 9 4.1464080810546875
|
|
10 4.0660233497619629 11 4.1983766555786133 12 4.4241318702697754 13 4.565345287322998
|
|
14 4.4712247848510742 15 4.0549483299255371 16 3.2248499393463135 17 2.1046593189239502
|
|
18 0.96085894107818592 19 0.15179625153541565 20 -0.34820449352264404 21 -0.68799072504043579
|
|
22 -0.74557143449783325 23 -0.48600366711616516 24 -0.11621201038360594 25 0.32058635354042053
|
|
26 0.80378043651580811 27 1.2987216711044312 28 1.854738116264343 29 2.525629997253418
|
|
30 3.308488130569458;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1309912204742432 1 -4.1872806549072266
|
|
2 -6.3233671188354492 3 -8.1094427108764648 4 -8.7102155685424805 5 -8.0348300933837891
|
|
6 -6.7743692398071289 7 -5.8308162689208984 8 -5.6525263786315918 9 -5.845402717590332
|
|
10 -5.7879629135131836 11 -4.8111510276794434 12 -3.6795756816864018 13 -3.3363869190216064
|
|
14 -3.5696127414703369 15 -4.1228313446044922 16 -4.6377644538879395 17 -4.7936182022094727
|
|
18 -4.3523902893066406 19 -3.0808568000793457 20 -1.2459805011749268 21 0.60375356674194336
|
|
22 1.7946003675460813 23 2.5080351829528809 24 3.2193269729614258 25 3.569866418838501
|
|
26 3.1833128929138184 27 2.0845053195953369 28 0.66684359312057495 29 -0.82727116346359253
|
|
30 -2.1309912204742432;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.9602575302124023 1 9.5358085632324219
|
|
2 13.156381607055664 3 16.615455627441406 4 17.165765762329102 5 13.865565299987793
|
|
6 9.2754249572753906 7 6.6782598495483398 8 5.8904037475585938 9 4.6638755798339844
|
|
10 3.6474418640136719 11 3.5965538024902344 12 3.9306170940399174 13 4.1133708953857422
|
|
14 4.8983974456787109 15 6.6556038856506348 16 8.9284381866455078 17 11.242367744445801
|
|
18 13.527114868164063 19 13.691706657409668 20 11.155426025390625 21 7.8351511955261222
|
|
22 5.7145648002624512 23 4.8257622718811035 24 4.0081629753112793 25 3.5476369857788086
|
|
26 3.6201307773590088 27 3.7783865928649902 28 3.9533340930938721 29 4.5776839256286621
|
|
30 5.9602575302124023;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.242449760437012 29 10.242449760437012
|
|
30 10.242449760437012;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.225434303283691 29 10.225434303283691
|
|
30 10.225434303283691;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.7715611723760958e-014 1 -8.4376949871511897e-014
|
|
2 4.4408920985006262e-015 3 -2.9309887850104133e-014 4 9.7699626167013776e-015 5 -1.5987211554602254e-014
|
|
6 2.042810365310288e-014 7 2.7533531010703882e-014 8 1.7763568394002505e-014 9 -6.6613381477509392e-014
|
|
10 4.8960835385969403e-014 11 3.9303629795206518e-014 12 9.4368957093138306e-016
|
|
13 -8.2156503822261584e-015 14 2.4424906541753444e-014 15 1.3322676295501878e-015
|
|
16 0 17 2.6645352591003757e-014 18 -2.8421709430404007e-014 19 -6.3060667798708891e-014
|
|
20 -1.1546319456101628e-014 21 -2.5757174171303632e-014 22 0 23 1.7763568394002505e-014
|
|
24 2.6645352591003757e-015 25 -1.865174681370263e-014 26 -1.9984014443252818e-014
|
|
27 8.2156503822261584e-015 28 1.4654943925052066e-014 29 1.8096635301390052e-014
|
|
30 -7.7715611723760958e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.0360107421875 1 2.7256383895874023 2 1.3418492078781128
|
|
3 0.3254910409450531 4 0.8066246509552002 5 2.5547313690185547 6 4.1407198905944824
|
|
7 4.4911260604858398 8 3.6076784133911133 9 2.456622838973999 10 1.901884198188782
|
|
11 2.8261756896972656 12 4.0298876762390137 13 4.0519208908081055 14 3.2185683250427246
|
|
15 1.8512784242630007 16 0.24670387804508206 17 -1.174199104309082 18 -1.8739097118377686
|
|
19 -1.184486985206604 20 0.63889265060424805 21 2.7300112247467041 22 4.2271213531494141
|
|
23 5.4355816841125488 24 6.8878264427185059 25 8.0486278533935547 26 8.3306732177734375
|
|
27 7.5886006355285645 28 6.3328027725219727 29 4.984489917755127 30 4.0360107421875;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1515400409698486 1 0.092994138598442078
|
|
2 0.9101787805557251 3 1.1961685419082642 4 0.65722334384918213 5 -0.51233673095703125
|
|
6 -1.7501144409179687 7 -2.5519528388977051 8 -2.5309607982635498 9 -1.8696335554122925
|
|
10 -1.1975975036621094 11 -1.2339661121368408 12 -1.31040358543396 13 -0.66423249244689941
|
|
14 0.38697251677513123 15 1.5693897008895874 16 2.6243457794189453 17 3.3499867916107178
|
|
18 3.5528464317321777 19 2.9901807308197021 20 1.7657325267791748 21 0.3159320056438446
|
|
22 -0.71996557712554932 23 -1.5121482610702515 24 -2.5276708602905273 25 -3.3728270530700684
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|
26 -3.6129486560821529 27 -3.2377541065216064 28 -2.5602879524230957 29 -1.7833915948867798
|
|
30 -1.1515400409698486;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6873283386230469 1 3.2789247035980225
|
|
2 1.366660475730896 3 0.20319312810897827 4 1.5914099216461182 5 5.7631545066833496
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|
6 10.499876976013184 7 12.890937805175781 8 13.59862232208252 9 14.867325782775879
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|
10 15.858750343322754 11 15.641359329223631 12 15.100054740905763 13 14.878390312194824
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|
14 14.237260818481445 15 12.781769752502441 16 10.8997802734375 17 8.8361930847167969
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|
18 6.3862462043762207 19 5.6077580451965332 20 7.3392858505249023 21 9.9445676803588867
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|
22 11.910918235778809 23 13.021278381347656 24 13.745506286621094 25 13.617795944213867
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|
26 12.259224891662598 27 10.544855117797852 28 8.8970003128051758 29 7.2365331649780282
|
|
30 5.6873283386230469;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3887042999267578 29 1.3887042999267578
|
|
30 1.3887042999267578;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031
|
|
30 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-015 1 0 2 -1.4210854715202004e-014
|
|
3 -5.3290705182007514e-015 4 -5.3290705182007514e-015 5 -8.8817841970012523e-015
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|
6 -3.5527136788005009e-015 7 4.9737991503207013e-014 8 5.3290705182007514e-015 9 -3.730349362740526e-014
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|
10 1.4210854715202004e-014 11 2.1316282072803006e-014 12 -1.3322676295501878e-014
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|
13 1.7763568394002505e-015 14 1.3322676295501878e-015 15 2.8588242884097781e-015
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|
16 -5.773159728050814e-015 17 2.8421709430404007e-014 18 -1.5987211554602254e-014
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19 -3.1974423109204508e-014 20 -7.1054273576010019e-015 21 -8.4376949871511897e-015
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22 0 23 3.9968028886505635e-015 24 -3.5527136788005009e-015 25 -2.1316282072803006e-014
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|
26 5.3290705182007514e-015 27 1.0658141036401503e-014 28 1.7763568394002505e-015
|
|
29 3.5527136788005009e-015 30 1.7763568394002505e-015;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.537521362304687 1 23.537521362304687
|
|
2 23.537521362304687 3 23.537521362304687 4 23.537521362304687 5 23.537521362304687
|
|
6 23.537521362304687 7 23.537521362304687 8 23.537521362304687 9 23.537521362304687
|
|
10 23.537521362304687 11 23.537521362304687 12 23.537521362304687 13 23.537521362304687
|
|
14 23.537521362304687 15 23.537521362304687 16 23.537521362304687 17 23.537521362304687
|
|
18 23.537521362304687 19 23.537521362304687 20 23.537521362304687 21 23.537521362304687
|
|
22 23.537521362304687 23 23.537521362304687 24 23.537521362304687 25 23.537521362304687
|
|
26 23.537521362304687 27 23.537521362304687 28 23.537521362304687 29 23.537521362304687
|
|
30 23.537521362304687;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0786995887756348 1 -1.0786995887756348
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|
2 -1.0786994695663452 3 -1.0786994695663452 4 -1.0786994695663452 5 -1.0786994695663452
|
|
6 -1.0786994695663452 7 -1.0786994695663452 8 -1.0786994695663452 9 -1.0786994695663452
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|
10 -1.0786994695663452 11 -1.0786993503570557 12 -1.0786993503570557 13 -1.0786992311477661
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|
14 -1.0786992311477661 15 -1.0786992311477661 16 -1.0786992311477661 17 -1.0786992311477661
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|
18 -1.0786992311477661 19 -1.0786992311477661 20 -1.0786992311477661 21 -1.0786991119384766
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|
22 -1.0786991119384766 23 -1.0786992311477661 24 -1.0786992311477661 25 -1.0786992311477661
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|
26 -1.0786993503570557 27 -1.0786994695663452 28 -1.0786994695663452 29 -1.0786994695663452
|
|
30 -1.0786995887756348;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.8385038375854492 1 -3.8385038375854492
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|
2 -3.8385038375854492 3 -3.8385038375854492 4 -3.8385038375854492 5 -3.8385038375854492
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|
6 -3.8385038375854492 7 -3.8385038375854492 8 -3.8385038375854492 9 -3.8385038375854492
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|
10 -3.8385035991668697 11 -3.8385035991668697 12 -3.8385035991668697 13 -3.8385035991668697
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|
14 -3.8385035991668697 15 -3.8385035991668697 16 -3.8385035991668697 17 -3.838503360748291
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|
18 -3.838503360748291 19 -3.838503360748291 20 -3.838503360748291 21 -3.838503360748291
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22 -3.838503360748291 23 -3.838503360748291 24 -3.838503360748291 25 -3.8385035991668697
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|
26 -3.8385035991668697 27 -3.8385038375854492 28 -3.8385038375854492 29 -3.8385038375854492
|
|
30 -3.8385038375854492;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.50238901376724243 29 -0.50238901376724243
|
|
30 -0.50238901376724243;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3544845581054688 29 -1.3544845581054688
|
|
30 -1.3544845581054688;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.6074624061584473 29 -2.6074624061584473
|
|
30 -2.6074624061584473;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 43.147258758544922 7 43.147258758544922
|
|
8 43.147258758544922 9 43.147258758544922 10 43.147258758544922 11 43.147258758544922
|
|
12 43.147258758544922 13 43.147258758544922 14 43.147258758544922 15 43.147258758544922
|
|
16 43.147258758544922 17 43.147258758544922 18 43.147258758544922 19 43.147258758544922
|
|
20 43.147258758544922 21 43.147258758544922 22 43.147258758544922 23 43.147258758544922
|
|
24 43.147258758544922 25 43.147258758544922 26 43.147258758544922 27 43.147258758544922
|
|
28 43.147258758544922 29 43.147258758544922 30 43.147258758544922;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -0.736652672290802 7 -0.736652672290802
|
|
8 -0.736652672290802 9 -0.73665261268615723 10 -0.73665261268615723 11 -0.73665255308151245
|
|
12 -0.73665255308151245 13 -0.73665255308151245 14 -0.73665249347686768 15 -0.73665249347686768
|
|
16 -0.73665249347686768 17 -0.73665249347686768 18 -0.73665249347686768 19 -0.73665249347686768
|
|
20 -0.73665249347686768 21 -0.73665249347686768 22 -0.7366524338722229 23 -0.73665249347686768
|
|
24 -0.73665249347686768 25 -0.73665255308151245 26 -0.73665255308151245 27 -0.73665261268615723
|
|
28 -0.736652672290802 29 -0.736652672290802 30 -0.736652672290802;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -7.1498456001281738 7 -7.1498456001281738
|
|
8 -7.1498456001281738 9 -7.1498456001281738 10 -7.1498456001281738 11 -7.1498456001281738
|
|
12 -7.1498456001281738 13 -7.1498456001281738 14 -7.1498456001281738 15 -7.1498456001281738
|
|
16 -7.1498456001281738 17 -7.1498456001281738 18 -7.1498456001281738 19 -7.1498456001281738
|
|
20 -7.1498456001281738 21 -7.1498456001281738 22 -7.1498456001281738 23 -7.1498456001281738
|
|
24 -7.1498456001281738 25 -7.1498456001281738 26 -7.1498456001281738 27 -7.1498456001281738
|
|
28 -7.1498456001281738 29 -7.1498456001281738 30 -7.1498456001281738;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.18733929097652435 29 -0.18733929097652435
|
|
30 -0.18733929097652435;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1584912538528442 29 -1.1584912538528442
|
|
30 -1.1584912538528442;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.8861594200134277 29 -4.8861594200134277
|
|
30 -4.8861594200134277;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 40.371490478515625 29 40.371490478515625
|
|
30 40.371490478515625;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.317907333374023 29 11.317907333374023
|
|
30 11.317907333374023;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.919908761978149 29 -3.919908761978149
|
|
30 -3.919908761978149;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2298541069030762 29 -4.2298541069030762
|
|
30 -4.2298541069030762;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1903555393218994 29 -1.1903555393218994
|
|
30 -1.1903555393218994;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.923664093017578 29 -18.923664093017578
|
|
30 -18.923664093017578;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 25.101982116699219 1 25.101982116699219
|
|
2 25.101982116699219 3 25.101982116699219 4 25.101982116699219 5 25.101982116699219
|
|
6 25.101982116699219 7 25.101982116699219 8 25.101982116699219 9 25.101982116699219
|
|
10 25.101982116699219 11 25.101982116699219 12 25.101982116699219 13 25.101982116699219
|
|
14 25.101982116699219 15 25.101982116699219 16 25.101982116699219 17 25.101982116699219
|
|
18 25.101982116699219 19 25.101982116699219 20 25.101982116699219 21 25.101982116699219
|
|
22 25.101982116699219 23 25.101982116699219 24 25.101982116699219 25 25.101982116699219
|
|
26 25.101982116699219 27 25.101982116699219 28 25.101982116699219 29 25.101982116699219
|
|
30 25.101982116699219;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.36503490805625916 1 -0.36503490805625916
|
|
2 -0.36503487825393677 3 -0.36503487825393677 4 -0.36503487825393677 5 -0.36503487825393677
|
|
6 -0.36503487825393677 7 -0.36503487825393677 8 -0.36503487825393677 9 -0.36503484845161438
|
|
10 -0.36503481864929199 11 -0.36503475904464722 12 -0.36503472924232483 13 -0.36503469944000244
|
|
14 -0.36503466963768005 15 -0.36503466963768005 16 -0.36503466963768005 17 -0.36503463983535767
|
|
18 -0.36503463983535767 19 -0.36503461003303528 20 -0.36503461003303528 21 -0.36503458023071289
|
|
22 -0.36503458023071289 23 -0.36503461003303528 24 -0.36503463983535767 25 -0.36503466963768005
|
|
26 -0.36503472924232483 27 -0.3650347888469696 28 -0.36503484845161438 29 -0.36503487825393677
|
|
30 -0.36503490805625916;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2057192325592041 1 -1.2057192325592041
|
|
2 -1.2057192325592041 3 -1.2057192325592041 4 -1.2057192325592041 5 -1.2057192325592041
|
|
6 -1.2057191133499146 7 -1.2057191133499146 8 -1.2057191133499146 9 -1.2057191133499146
|
|
10 -1.2057191133499146 11 -1.2057191133499146 12 -1.205718994140625 13 -1.205718994140625
|
|
14 -1.205718994140625 15 -1.205718994140625 16 -1.205718994140625 17 -1.205718994140625
|
|
18 -1.2057188749313354 19 -1.2057188749313354 20 -1.2057188749313354 21 -1.2057188749313354
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|
22 -1.2057188749313354 23 -1.2057188749313354 24 -1.2057188749313354 25 -1.205718994140625
|
|
26 -1.2057191133499146 27 -1.2057191133499146 28 -1.2057192325592041 29 -1.2057192325592041
|
|
30 -1.2057192325592041;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357845306396484 29 -0.22357845306396484
|
|
30 -0.22357845306396484;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1687469482421875 29 -2.1687469482421875
|
|
30 -2.1687469482421875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.8498001098632813 29 -3.8498001098632813
|
|
30 -3.8498001098632813;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 43.622997283935547 1 43.622997283935547
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|
2 43.622997283935547 3 43.622997283935547 4 43.622997283935547 5 43.622997283935547
|
|
6 43.622997283935547 7 43.622997283935547 8 43.622997283935547 9 43.622997283935547
|
|
10 43.622997283935547 11 43.622997283935547 12 43.622997283935547 13 43.622997283935547
|
|
14 43.622997283935547 15 43.622997283935547 16 43.622997283935547 17 43.622997283935547
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|
18 43.622997283935547 19 43.622997283935547 20 43.622997283935547 21 43.622997283935547
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|
22 43.622997283935547 23 43.622997283935547 24 43.622997283935547 25 43.622997283935547
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|
26 43.622997283935547 27 43.622997283935547 28 43.622997283935547 29 43.622997283935547
|
|
30 43.622997283935547;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.28425157070159912 1 -0.28425157070159912
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|
2 -0.28425157070159912 3 -0.28425157070159912 4 -0.28425154089927673 5 -0.28425154089927673
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|
6 -0.28425154089927673 7 -0.28425154089927673 8 -0.28425154089927673 9 -0.28425151109695435
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|
10 -0.28425151109695435 11 -0.28425148129463196 12 -0.28425145149230957 13 -0.28425142168998718
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18 -0.28425139188766479 19 -0.28425139188766479 20 -0.28425136208534241 21 -0.28425136208534241
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|
30 -0.28425157070159912;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.1350138187408447 1 -2.1350138187408447
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2 -2.1350135803222656 3 -2.1350135803222656 4 -2.1350135803222656 5 -2.1350135803222656
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6 -2.1350135803222656 7 -2.1350135803222656 8 -2.1350135803222656 9 -2.1350135803222656
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10 -2.1350135803222656 11 -2.1350135803222656 12 -2.1350135803222656 13 -2.1350135803222656
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|
14 -2.1350135803222656 15 -2.1350135803222656 16 -2.1350135803222656 17 -2.1350135803222656
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|
18 -2.1350135803222656 19 -2.1350135803222656 20 -2.1350135803222656 21 -2.1350135803222656
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22 -2.1350135803222656 23 -2.1350135803222656 24 -2.1350135803222656 25 -2.1350135803222656
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26 -2.1350135803222656 27 -2.1350135803222656 28 -2.1350135803222656 29 -2.1350135803222656
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|
30 -2.1350138187408447;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.41343829035758972 29 -0.41343829035758972
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|
30 -0.41343829035758972;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.75771737098693848 29 -0.75771737098693848
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|
30 -0.75771737098693848;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.394721508026123 29 -4.394721508026123
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|
30 -4.394721508026123;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 41.899082183837891 29 41.899082183837891
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|
30 41.899082183837891;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.14365553855896 29 3.14365553855896 30 3.14365553855896;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.9025231599807737 29 1.9025231599807737
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|
30 1.9025231599807737;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.6068978309631348 29 2.6068978309631348
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|
30 2.6068978309631348;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.3741570711135864 29 -1.3741570711135864
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|
30 -1.3741570711135864;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.684198379516602 29 -19.684198379516602
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|
30 -19.684198379516602;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 12.76560115814209 1 12.76560115814209
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|
2 12.76560115814209 3 12.76560115814209 4 12.76560115814209 5 12.76560115814209 6 12.76560115814209
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|
7 12.76560115814209 8 12.76560115814209 9 12.76560115814209 10 12.76560115814209
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|
11 12.76560115814209 12 12.76560115814209 13 12.76560115814209 14 12.76560115814209
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|
15 12.76560115814209 16 12.76560115814209 17 12.76560115814209 18 12.76560115814209
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|
19 12.76560115814209 20 12.76560115814209 21 12.76560115814209 22 12.76560115814209
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|
23 12.76560115814209 24 12.76560115814209 25 12.76560115814209 26 12.76560115814209
|
|
27 12.76560115814209 28 12.76560115814209 29 12.76560115814209 30 12.76560115814209;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.3579354286193848 1 4.3579354286193848
|
|
2 4.3579354286193848 3 4.3579354286193848 4 4.3579354286193848 5 4.3579354286193848
|
|
6 4.3579354286193848 7 4.3579354286193848 8 4.3579354286193848 9 4.3579354286193848
|
|
10 4.3579354286193848 11 4.3579354286193848 12 4.3579354286193848 13 4.3579354286193848
|
|
14 4.3579354286193848 15 4.3579354286193848 16 4.3579354286193848 17 4.3579354286193848
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|
18 4.3579354286193848 19 4.3579354286193848 20 4.3579354286193848 21 4.3579354286193848
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|
22 4.3579354286193848 23 4.3579354286193848 24 4.3579354286193848 25 4.3579354286193848
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|
26 4.3579354286193848 27 4.3579354286193848 28 4.3579354286193848 29 4.3579354286193848
|
|
30 4.3579354286193848;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6485189199447632 1 -1.6485189199447632
|
|
2 -1.6485188007354736 3 -1.6485188007354736 4 -1.6485188007354736 5 -1.6485188007354736
|
|
6 -1.6485188007354736 7 -1.6485188007354736 8 -1.6485188007354736 9 -1.6485188007354736
|
|
10 -1.6485188007354736 11 -1.6485186815261841 12 -1.6485186815261841 13 -1.6485186815261841
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|
14 -1.6485185623168945 15 -1.6485185623168945 16 -1.6485185623168945 17 -1.6485185623168945
|
|
18 -1.6485185623168945 19 -1.6485185623168945 20 -1.6485185623168945 21 -1.6485185623168945
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|
22 -1.6485185623168945 23 -1.6485185623168945 24 -1.6485185623168945 25 -1.6485186815261841
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|
26 -1.6485186815261841 27 -1.6485186815261841 28 -1.6485188007354736 29 -1.6485188007354736
|
|
30 -1.6485189199447632;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.050153255462646484 29 0.050153255462646484
|
|
30 0.050153255462646484;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.524078369140625 29 -1.524078369140625
|
|
30 -1.524078369140625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.3633809089660645 29 -3.3633809089660645
|
|
30 -3.3633809089660645;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 43.664737701416016 1 43.664737701416016
|
|
2 43.664737701416016 3 43.664737701416016 4 43.664737701416016 5 43.664737701416016
|
|
6 43.664737701416016 7 43.664737701416016 8 43.664737701416016 9 43.664737701416016
|
|
10 43.664737701416016 11 43.664737701416016 12 43.664737701416016 13 43.664737701416016
|
|
14 43.664737701416016 15 43.664737701416016 16 43.664737701416016 17 43.664737701416016
|
|
18 43.664737701416016 19 43.664737701416016 20 43.664737701416016 21 43.664737701416016
|
|
22 43.664737701416016 23 43.664737701416016 24 43.664737701416016 25 43.664737701416016
|
|
26 43.664737701416016 27 43.664737701416016 28 43.664737701416016 29 43.664737701416016
|
|
30 43.664737701416016;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.025886347517371178 1 0.025886347517371178
|
|
2 0.025886345654726028 3 0.025886343792080879 4 0.025886340066790581 5 0.025886338204145432
|
|
6 0.025886336341500282 7 0.025886334478855133 8 0.025886338204145432 9 0.025886349380016327
|
|
10 0.025886362418532372 11 0.025886379182338715 12 0.025886394083499908 13 0.025886408984661102
|
|
14 0.025886418297886848 15 0.025886422023177147 16 0.025886423885822296 17 0.025886429473757744
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|
18 0.025886435061693192 19 0.025886442512273788 20 0.025886449962854385 21 0.025886453688144684
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|
22 0.025886455550789833 23 0.025886451825499535 24 0.02588643878698349 25 0.025886422023177147
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|
26 0.025886401534080505 27 0.025886381044983864 28 0.025886364281177521 29 0.025886353105306625
|
|
30 0.025886347517371178;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.57822829484939575 1 0.57822829484939575
|
|
2 0.57822829484939575 3 0.57822829484939575 4 0.57822829484939575 5 0.57822829484939575
|
|
6 0.57822829484939575 7 0.57822835445404053 8 0.57822835445404053 9 0.57822835445404053
|
|
10 0.57822835445404053 11 0.57822835445404053 12 0.57822835445404053 13 0.57822835445404053
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|
14 0.57822835445404053 15 0.57822835445404053 16 0.57822835445404053 17 0.57822835445404053
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|
18 0.5782284140586853 19 0.5782284140586853 20 0.5782284140586853 21 0.5782284140586853
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|
22 0.5782284140586853 23 0.5782284140586853 24 0.57822835445404053 25 0.57822835445404053
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|
26 0.57822835445404053 27 0.57822835445404053 28 0.57822829484939575 29 0.57822829484939575
|
|
30 0.57822829484939575;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.21691970527172089 29 0.21691970527172089
|
|
30 0.21691970527172089;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.2413421869277954 29 -1.2413421869277954
|
|
30 -1.2413421869277954;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.403416633605957 29 -5.403416633605957
|
|
30 -5.403416633605957;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 50.707569122314453 29 50.707569122314453
|
|
30 50.707569122314453;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.138594388961792 29 1.138594388961792
|
|
30 1.138594388961792;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.087230682373047 29 17.087230682373047
|
|
30 17.087230682373047;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0014705657958984 29 8.0014705657958984
|
|
30 8.0014705657958984;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.3211886882781982 29 -2.3211886882781982
|
|
30 -2.3211886882781982;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -18.606718063354492 29 -18.606718063354492
|
|
30 -18.606718063354492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -45.536056518554687 29 -45.536056518554687
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30 -45.536056518554687;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -18.404392242431641 29 -18.404392242431641
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30 -18.404392242431641;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.383121490478514 29 14.383121490478514
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30 14.383121490478514;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.15521393716335297 29 -0.15521393716335297
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30 -0.15521393716335297;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.52972978353500366 29 0.52972978353500366
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30 0.52972978353500366;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.1216654777526855 29 -5.1216654777526855
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30 -5.1216654777526855;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.0221173119571176e-007 1 3.1008107725938316e-007
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2 3.3008774380505201e-007 3 3.5747004289987672e-007 4 3.8728884987904166e-007 5 4.1458940813754452e-007
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6 4.3465365706651932e-007 7 4.4224771045264783e-007 8 4.4458633396970981e-007 9 4.5056995645609282e-007
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28 3.3553135381225729e-007 29 3.1135144240579393e-007 30 3.0221173119571176e-007;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 9.4978517495292181e-008 1 9.2913225557822443e-008
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2 8.7777749513406889e-008 3 8.052798250446358e-008 4 7.2779982929205289e-008 5 6.5548590555408737e-008
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6 6.0324929052057996e-008 7 5.8273766256888848e-008 8 5.8549723291889677e-008 9 5.91924909087993e-008
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30 9.4978517495292181e-008;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.2193216036848753e-007 1 -1.1697671453703153e-007
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29 -1.1957359902226017e-007 30 -1.2193216036848753e-007;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.56331372261047363 29 -0.56331372261047363
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30 -0.56331372261047363;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3259270191192627 29 -1.3259270191192627
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30 -1.3259270191192627;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.1413974761962891 29 -9.1413974761962891
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30 -9.1413974761962891;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 28.15301513671875 29 28.15301513671875
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30 28.15301513671875;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.822746276855469 29 20.822746276855469
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30 20.822746276855469;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 17.629024505615234 29 17.629024505615234
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30 17.629024505615234;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2828145027160645 29 4.2828145027160645
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30 4.2828145027160645;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5269510746002197 29 -3.5269510746002197
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30 -3.5269510746002197;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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30 -4.3483805656433105;
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|
createNode animCurveTU -n "weapon_right_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "weapon_right_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "weapon_right_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "weapon_right_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "weapon_right_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "weapon_right_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "weapon_right_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.28223690390586853 29 0.28223690390586853
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|
30 0.28223690390586853;
|
|
createNode animCurveTL -n "weapon_right_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.0544857978820801 29 -6.0544857978820801
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|
30 -6.0544857978820801;
|
|
createNode animCurveTL -n "weapon_right_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.206550598144531 29 -17.206550598144531
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|
30 -17.206550598144531;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.3090744018554687 1 -5.9392061233520508
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|
2 -3.3347363471984863 3 -2.8224332332611084 4 -6.2842903137207031 5 -12.583364486694336
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6 -18.148357391357422 7 -20.644077301025391 8 -20.509788513183594 9 -19.30192756652832
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|
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|
30 -9.3090744018554687;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -41.426094055175781 1 -39.004287719726562
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|
2 -38.164005279541016 3 -38.823684692382813 4 -40.815475463867188 5 -43.054080963134766
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30 -41.426094055175781;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.0651636123657227 1 1.1615473031997681
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|
2 0.54376572370529175 3 0.51264750957489014 4 1.59757399559021 5 3.475841760635376
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30 2.0651636123657227;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1963162422180176 29 4.1963162422180176
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|
30 4.1963162422180176;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.3000034186916309e-006 1 -1.3000126273254864e-006
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|
2 -1.300009103033517e-006 3 -1.3000092167203547e-006 4 -1.3000077387914644e-006 5 -1.2999989849049598e-006
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|
28 -1.3000009175812011e-006 29 -1.299999325965473e-006 30 -1.3000034186916309e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.529909133911133 29 -24.529909133911133
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|
30 -24.529909133911133;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.3153581619262695 1 4.8705244064331055
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|
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30 5.3153581619262695;
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|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 18.752304077148438 1 11.308040618896484
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2 8.5298128128051758 3 10.237483978271484 4 14.749508857727051 5 19.218111038208008
|
|
6 21.873569488525391 7 23.506704330444336 8 25.464923858642578 9 27.29633903503418
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|
10 28.420440673828125 11 28.292526245117188 12 26.33441162109375 13 21.959543228149414
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|
14 15.473185539245604 15 8.3192510604858398 16 1.6228257417678833 17 -3.3530600070953369
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|
18 -3.3499228954315186 19 7.3969740867614746 20 21.18971061706543 21 31.062797546386719
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|
22 34.1060791015625 23 33.172756195068359 24 31.723096847534183 25 29.868124008178711
|
|
26 27.72102165222168 27 25.267122268676758 28 22.679815292358398 29 20.35059928894043
|
|
30 18.752304077148438;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -29.268156051635742 1 -28.276638031005859
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|
2 -26.66722297668457 3 -25.795183181762695 4 -27.336153030395508 5 -30.618696212768555
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6 -33.515251159667969 7 -33.904067993164063 8 -31.181436538696289 9 -26.752569198608398
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10 -21.502649307250977 11 -16.315969467163086 12 -11.483577728271484 13 -7.2583346366882324
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18 1.9351227283477785 19 -1.2346035242080688 20 -7.2677168846130371 21 -14.169910430908203
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22 -19.639104843139648 23 -20.816085815429688 24 -21.904031753540039 25 -23.095249176025391
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26 -24.527486801147461 27 -25.982095718383789 28 -27.313425064086914 29 -28.436042785644531
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|
30 -29.268156051635742;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
|
|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2789769243681803e-013 1 -1.2505552149377763e-012
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|
2 -1.0516032489249483e-012 3 -7.9580786405131221e-013 4 -2.8421709430404007e-014
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|
5 4.8316906031686813e-013 6 2.5579538487363607e-013 7 1.8758328224066645e-012 8 6.8212102632969618e-013
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|
9 -1.9468870959826745e-012 10 1.2363443602225743e-012 11 1.1937117960769683e-012
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|
12 9.9475983006414026e-014 13 -5.5422333389287814e-013 14 6.1817218011128716e-013
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15 -3.5527136788005009e-013 16 0 17 6.6080474425689317e-013 18 -1.1652900866465643e-012
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|
19 -1.4281908988778014e-012 20 -3.836930773104541e-013 21 -5.2580162446247414e-013
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22 8.5265128291212022e-014 23 3.5527136788005009e-013 24 9.9475983006414026e-014
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|
25 -5.6843418860808015e-013 26 5.6843418860808015e-014 27 -1.4210854715202004e-014
|
|
28 -2.4158453015843406e-013 29 -7.1054273576010019e-013 30 -1.2789769243681803e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -17.09416389465332 29 -17.09416389465332
|
|
30 -17.09416389465332;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 53.943923950195312 1 61.730159759521477
|
|
2 66.871650695800781 3 70.698822021484375 4 70.855216979980469 5 66.749946594238281
|
|
6 62.009498596191413 7 59.909839630126953 8 59.477554321289063 9 58.383964538574219
|
|
10 57.068084716796875 11 55.794864654541016 12 54.763427734375 13 54.424201965332031
|
|
14 54.55010986328125 15 54.507205963134766 16 54.227188110351562 17 54.343318939208984
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|
18 56.194053649902344 19 58.983665466308601 20 58.577827453613281 21 55.479259490966797
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22 52.539390563964844 23 50.996433258056641 24 50.324432373046875 25 50.620536804199219
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|
26 51.928623199462891 27 53.439258575439453 28 54.352901458740234 29 54.583560943603516
|
|
30 53.943923950195312;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.2636628150939941 1 -1.8208664655685423
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|
2 -2.7551674842834473 3 -6.5140914916992188 4 -10.304390907287598 5 -11.962512969970703
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6 -11.805554389953613 7 -11.78099250793457 8 -13.252565383911133 9 -15.154145240783691
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14 -6.7461023330688477 15 -0.90559411048889149 16 5.1888251304626465 17 10.746991157531738
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|
|
30 -4.2636628150939941;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 10.632678985595703 1 11.576441764831543
|
|
2 12.945293426513672 3 14.165744781494141 4 14.867713928222654 5 14.866983413696289
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|
6 13.625127792358398 7 10.651788711547852 8 5.6060442924499512 9 -1.0334285497665405
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|
10 -8.5974407196044922 11 -16.283893585205078 12 -23.274656295776367 13 -28.821189880371094
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|
14 -33.130508422851562 15 -36.308311462402344 16 -37.112163543701172 17 -35.040134429931641
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|
18 -30.504623413085934 19 -23.750665664672852 20 -15.935502052307131 21 -7.8633637428283691
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22 -0.59964257478713989 23 2.2085871696472168 24 3.9989225864410405 25 5.0479469299316406
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26 5.6291699409484863 27 6.1245527267456055 28 6.8729977607727051 29 8.2346086502075195
|
|
30 10.632678985595703;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.3948846218409017e-014 1 6.5725203057809267e-014
|
|
2 -2.1316282072803006e-014 3 2.4868995751603507e-014 4 -1.7763568394002505e-014 5 1.0658141036401503e-014
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|
6 -2.3092638912203256e-014 7 8.8817841970012523e-015 8 -1.5987211554602254e-014 9 1.9539925233402755e-014
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|
10 -3.5527136788005009e-014 11 -1.4210854715202004e-014 12 -1.4210854715202004e-014
|
|
13 1.0658141036401503e-014 14 -1.9539925233402755e-014 15 0 16 0 17 5.3290705182007514e-015
|
|
18 -4.4408920985006262e-015 19 2.3092638912203256e-014 20 -8.8817841970012523e-016
|
|
21 1.4210854715202004e-014 22 -8.8817841970012523e-016 23 -1.7763568394002505e-015
|
|
24 8.8817841970012523e-016 25 2.6645352591003757e-015 26 2.8421709430404007e-014
|
|
27 0 28 -3.5527136788005009e-015 29 -3.5527136788005009e-015 30 6.3948846218409017e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.813052177429199 29 -13.813052177429199
|
|
30 -13.813052177429199;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.2807053028373048e-005 1 -7.3800439834594727
|
|
2 -13.640936851501465 3 -18.943948745727539 4 -17.917009353637695 5 -9.7853899002075195
|
|
6 -1.2191017866134644 7 1.9586137533187866 8 1.0449368953704834 9 0.82759660482406616
|
|
10 1.9791104793548584 11 5.0656142234802246 12 8.0248260498046875 13 8.2354154586791992
|
|
14 6.4642348289489746 15 4.044334888458252 16 1.5767450332641602 17 -0.6294216513633728
|
|
18 -2.3412272930145264 19 -1.7602430582046509 20 1.2300457954406738 21 4.4631037712097168
|
|
22 6.2713041305541992 23 8.1095199584960937 24 9.8272409439086914 25 10.454797744750977
|
|
26 9.0452728271484375 27 6.1667008399963379 28 3.2652046680450439 29 0.97186994552612305
|
|
30 -2.2807053028373048e-005;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.3522190986113856e-006 1 -0.90469926595687877
|
|
2 -2.6056580543518066 3 -4.0896186828613281 4 -4.2761964797973633 5 -3.2666590213775635
|
|
6 -1.6851025819778442 7 -0.3026454746723175 8 0.79228538274765015 9 2.0221436023712158
|
|
10 3.3316488265991211 11 4.6476964950561523 12 5.8217859268188477 13 6.6240444183349609
|
|
14 6.2914876937866211 15 4.4373531341552734 16 0.96221524477005016 17 -3.610973596572876
|
|
18 -7.8312153816223153 19 -9.2387208938598633 20 -7.6772408485412607 21 -5.1245813369750977
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|
22 -3.3368282318115234 23 -2.7956197261810303 24 -1.9115631580352781 25 -0.84894710779190063
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|
26 0.23083856701850894 27 1.0418949127197266 28 1.3975963592529297 29 1.1193492412567139
|
|
30 -2.3522190986113856e-006;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.5021668604892113e-011 1 -0.32163670659065247
|
|
2 -0.72451364994049072 3 -0.76483947038650513 4 -0.51882487535476685 5 -0.39345705509185791
|
|
6 -0.17034041881561279 7 0.03521411120891571 8 -0.0079373801127076149 9 -0.25460711121559143
|
|
10 -0.52759236097335815 11 -0.55924522876739502 12 -0.3753172755241394 13 -0.28015142679214478
|
|
14 -0.05434877797961235 15 0.42048588395118713 16 0.88574981689453125 17 1.1529899835586548
|
|
18 1.2602171897888184 19 1.0598727464675903 20 0.53942137956619263 21 0.062585696578025818
|
|
22 -0.26486581563949585 23 -0.41255813837051392 24 -0.46596840023994446 25 -0.40116167068481445
|
|
26 -0.25848740339279175 27 -0.13424882292747498 28 -0.06210608035326004 29 -0.023452293127775192
|
|
30 -6.5021668604892113e-011;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 7.1054273576010019e-015
|
|
2 1.7763568394002505e-015 3 3.5527136788005009e-015 4 0 5 -3.5527136788005009e-015
|
|
6 -1.7763568394002505e-015 7 1.7763568394002505e-015 8 -1.7763568394002505e-015 9 1.7763568394002505e-015
|
|
10 -1.7763568394002505e-015 11 -3.5527136788005009e-015 12 0 13 -1.7763568394002505e-015
|
|
14 0 15 0 16 8.8817841970012523e-016 17 -1.7763568394002505e-015 18 0 19 2.6645352591003757e-015
|
|
20 0 21 8.8817841970012523e-016 22 -1.7763568394002505e-015 23 0 24 -4.4408920985006262e-015
|
|
25 1.7763568394002505e-015 26 1.7763568394002505e-015 27 7.1054273576010019e-015
|
|
28 -1.7763568394002505e-015 29 3.5527136788005009e-015 30 3.5527136788005009e-015;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.974835395812988 29 11.974835395812988
|
|
30 11.974835395812988;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.9999995231628418 29 -6.9999995231628418
|
|
30 -6.9999995231628418;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.497829437255859 1 -48.578510284423828
|
|
2 -48.757884979248047 3 -49.211917877197266 4 -49.116615295410156 5 -47.647834777832031
|
|
6 -43.980422973632812 7 -37.287815093994141 8 -37.877712249755859 9 -39.349727630615234
|
|
10 -41.410140991210938 11 -43.765186309814453 12 -46.121158599853516 13 -48.184581756591797
|
|
14 -49.662288665771484 15 -50.261341094970703 16 -49.64654541015625 17 -47.959365844726563
|
|
18 -45.621784210205078 19 -43.056133270263672 20 -40.685207366943359 21 -38.932052612304688
|
|
22 -38.219707489013672 23 -38.511234283447266 24 -39.396373748779297 25 -40.738082885742188
|
|
26 -42.399272918701172 27 -44.242855072021484 28 -46.13177490234375 29 -47.929050445556641
|
|
30 -49.497829437255859;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.5198932886123657 1 1.5566549301147461
|
|
2 1.5496741533279419 3 1.531588077545166 4 1.5354340076446533 5 1.5913761854171753
|
|
6 1.7036126852035522 7 1.8063991069793701 8 1.8026666641235352 9 1.7888534069061279
|
|
10 1.7587434053421021 11 1.7089754343032837 12 1.6428749561309814 13 1.5716582536697388
|
|
14 1.513059139251709 15 1.4875062704086304 16 1.5137168169021606 17 1.5800336599349976
|
|
18 1.6582437753677368 19 1.7256789207458496 20 1.7707690000534058 21 1.793425440788269
|
|
22 1.8000302314758303 23 1.7975089550018308 24 1.7883107662200928 25 1.769944429397583
|
|
26 1.739831805229187 27 1.6968895196914673 28 1.6425403356552124 29 1.581149697303772
|
|
30 1.5198932886123657;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.0299081802368164 1 -7.8777561187744132
|
|
2 -7.9074883460998526 3 -7.9826507568359366 4 -7.9668850898742685 5 -7.723158836364747
|
|
6 -7.109189510345459 7 -5.9756779670715332 8 -6.0759735107421875 9 -6.3260402679443359
|
|
10 -6.675316333770752 11 -7.0729541778564453 12 -7.4684319496154785 13 -7.8123865127563477
|
|
14 -8.0570659637451172 15 -8.1558256149291992 16 -8.0544672012329102 17 -7.7749691009521493
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|
18 -7.3848319053649893 19 -6.9534473419189453 20 -6.5525498390197754 21 -6.2551217079162598
|
|
22 -6.134101390838623 23 -6.1836385726928711 24 -6.333958625793457 25 -6.5615086555480957
|
|
26 -6.8425660133361816 27 -7.1533441543579102 28 -7.4702081680297852 29 -7.7699303627014169
|
|
30 -8.0299081802368164;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.5023651123046875 29 -0.5023651123046875
|
|
30 -0.5023651123046875;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.7042083740234375 29 -1.7042083740234375
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|
30 -1.7042083740234375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.393585205078125 29 2.393585205078125
|
|
30 2.393585205078125;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -49.497829437255859 1 -48.578510284423828
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2 -48.757884979248047 3 -49.211917877197266 4 -49.116615295410156 5 -47.647834777832031
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6 -43.980422973632812 7 -37.287815093994141 8 -37.877712249755859 9 -39.349727630615234
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30 -49.497829437255859;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.5198935270309448 1 1.5566551685333252
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2 1.549674391746521 3 1.5315883159637451 4 1.5354342460632324 5 1.5913764238357544
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6 1.7036129236221313 7 1.806399345397949 8 1.802666902542114 9 1.788853645324707
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30 1.5198935270309448;
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createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -8.0299081802368164 1 -7.8777561187744132
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2 -7.9074883460998526 3 -7.9826507568359366 4 -7.9668850898742685 5 -7.723158359527587
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6 -7.109189510345459 7 -5.9756779670715332 8 -6.0759735107421875 9 -6.3260402679443359
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30 -8.0299081802368164;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.10316276550292969 29 -0.10316276550292969
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|
30 -0.10316276550292969;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.8364721536636353 29 -1.8364721536636353
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|
30 -1.8364721536636353;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.6960220336914062 29 4.6960220336914062
|
|
30 4.6960220336914062;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -52.059806823730469 1 -51.136791229248047
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2 -51.321636199951172 3 -51.783370971679688 4 -51.690933227539063 5 -50.213146209716797
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30 -52.059806823730469;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.9910925030708313 1 -0.8375694751739502
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2 -0.67396068572998047 3 -0.50784718990325928 4 -0.34676453471183777 5 -0.19855760037899017
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30 -0.9910925030708313;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -5.1266298294067383 1 -5.1261191368103027
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2 -5.1476473808288574 3 -5.174685001373291 4 -5.1907262802124023 5 -5.1790847778320312
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26 -5.0583643913269043 27 -5.0768413543701172 28 -5.0952301025390625 29 -5.112210750579834
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|
30 -5.1266298294067383;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.9271669387817383 29 -3.9271669387817383
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|
30 -3.9271669387817383;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.2987790107727051 29 -4.2987790107727051
|
|
30 -4.2987790107727051;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.107076644897461 29 19.107076644897461
|
|
30 19.107076644897461;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.975574493408203 1 -49.047824859619141
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|
2 -49.228836059570313 3 -49.687030792236328 4 -49.590850830078125 5 -48.108711242675781
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|
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|
30 -49.975574493408203;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.52611756324768066 1 0.53596699237823486
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|
2 0.53410369157791138 3 0.52926051616668701 4 0.53029215335845947 5 0.54517918825149536
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6 0.57400768995285034 7 0.59566473960876465 8 0.59536927938461304 9 0.59327030181884766
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|
30 0.52611756324768066;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.3912754058837891 1 -2.3453977108001709
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|
2 -2.3543612957000732 3 -2.3770241737365723 4 -2.3722701072692871 5 -2.298802375793457
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|
30 -2.3912754058837891;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.22357940673828125 29 -0.22357940673828125
|
|
30 -0.22357940673828125;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.683441162109375 29 -2.683441162109375
|
|
30 -2.683441162109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.5105056762695312 29 3.5105056762695312
|
|
30 3.5105056762695312;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.28691291809082 1 -23.453519821166992
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|
2 -25.390535354614258 3 -27.270177841186523 4 -29.264684677124027 5 -31.546291351318359
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|
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|
30 -21.28691291809082;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.48193860054016113 1 0.51034343242645264
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|
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|
30 0.48193860054016113;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.956093430519104 1 -1.0619269609451294
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30 -0.956093430519104;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.18783910572528839 29 0.18783910572528839
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|
30 0.18783910572528839;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.3418197631835938 29 -1.3418197631835938
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30 -1.3418197631835938;
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createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.2333579063415527 29 4.2333579063415527
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30 4.2333579063415527;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -51.164039611816406 1 -50.26947021484375
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 14.577402114868162 1 14.048126220703125
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 12.134448051452637 1 12.513837814331055
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.3924803733825684 29 2.3924803733825684
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30 2.3924803733825684;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.616032600402832 29 -4.616032600402832
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30 -4.616032600402832;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 19.866424560546875 29 19.866424560546875
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30 19.866424560546875;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -38.606830596923828 1 -38.909175872802734
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.11726341396570204 1 -0.11681878566741943
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.49923238158226013 1 0.50330120325088501
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.050222177058458328 29 0.050222177058458328
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30 0.050222177058458328;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.9773330688476563 29 -1.9773330688476563
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30 -1.9773330688476563;
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createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 3.1185297966003418 29 3.1185297966003418
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30 3.1185297966003418;
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createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -38.606800079345703 1 -38.909145355224609
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2 -39.788742065429688 3 -40.812644958496094 4 -41.547924041748047 5 -41.5616455078125
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30 -38.606800079345703;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.11633127182722092 1 -0.11587256193161012
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30 -0.11633127182722092;
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createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.50189357995986938 1 0.50597995519638062
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.73360329866409302 29 0.73360329866409302
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30 0.73360329866409302;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.146676778793335 29 -2.146676778793335
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30 -2.146676778793335;
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createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.9628968238830566 29 4.9628968238830566
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30 4.9628968238830566;
|
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createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -39.695186614990234 1 -40.010433197021484
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 15.399605751037598 1 15.408848762512209
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30 15.399605751037598;
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createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 33.902515411376953 1 33.774303436279297
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30 33.902515411376953;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.8716464042663574 29 7.8716464042663574
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30 7.8716464042663574;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.2183413505554199 29 -5.2183413505554199
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30 -5.2183413505554199;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 18.869667053222656 29 18.869667053222656
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|
30 18.869667053222656;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.3132448196411133 1 8.6669425964355469
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|
2 9.0707149505615234 3 9.4858245849609375 4 9.8740749359130859 5 10.197737693786621
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18 9.5916957855224609 19 9.0807828903198242 20 8.586461067199707 21 8.1791925430297852
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30 8.3132448196411133;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.5312824249267578 1 1.4915919303894043
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2 1.4478335380554199 3 1.404604434967041 4 1.3658163547515869 5 1.3347164392471313
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6 1.3140757083892822 7 1.3065551519393921 8 1.3065551519393921 9 1.3065551519393921
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30 1.5312824249267578;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.8696317672729492 1 -0.97691774368286133
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2 0.046968486160039902 3 1.1048246622085571 4 2.0989217758178711 5 2.9310376644134521
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6 3.5026121139526367 7 3.7150170803070068 8 3.7150170803070068 9 3.7150170803070068
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10 3.7150170803070068 11 3.7150170803070068 12 3.7150170803070068 13 3.7150170803070068
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14 3.7150170803070068 15 3.7150170803070068 16 3.4206156730651855 17 2.6546263694763184
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18 1.594085693359375 19 0.41214317083358765 20 -0.72595489025115967 21 -1.6635040044784546
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26 -2.4732720851898193 27 -2.3049349784851074 28 -2.1221532821655273 29 -1.9637973308563235
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30 -1.8696317672729492;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0046461820602417 29 -1.0046461820602417
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|
30 -1.0046461820602417;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.32945960760116577 29 -0.32945960760116577
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|
30 -0.32945960760116577;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.0041308403015137 29 5.0041308403015137
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|
30 5.0041308403015137;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.3132448196411133 1 8.6669425964355469
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|
2 9.0707149505615234 3 9.4858245849609375 4 9.8740749359130859 5 10.197737693786621
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6 10.419381141662598 7 10.501608848571777 8 10.501608848571777 9 10.501608848571777
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18 9.5916948318481445 19 9.0807828903198242 20 8.586461067199707 21 8.1791925430297852
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30 8.3132448196411133;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.531282901763916 1 1.4915924072265625
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2 1.4478338956832886 3 1.4046047925949097 4 1.3658168315887451 5 1.3347169160842896
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6 1.3140761852264404 7 1.3065555095672607 8 1.3065555095672607 9 1.3065555095672607
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10 1.3065555095672607 11 1.3065555095672607 12 1.3065555095672607 13 1.3065555095672607
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14 1.3065555095672607 15 1.3065555095672607 16 1.0852674245834351 17 0.51424020528793335
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18 -0.26735368371009827 19 -1.1195179224014282 20 -1.9009289741516116 21 -2.4691119194030762
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30 1.531282901763916;
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|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8696311712265012 1 -0.97691714763641369
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|
2 0.046969067305326462 3 1.1048252582550049 4 2.0989224910736084 5 2.9310381412506104
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6 3.502612829208374 7 3.7150177955627441 8 3.7150177955627441 9 3.7150177955627441
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10 3.7150177955627441 11 3.7150177955627441 12 3.7150177955627441 13 3.7150177955627441
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14 3.7150177955627441 15 3.7150177955627441 16 3.4206161499023437 17 2.6546270847320557
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26 -2.4732716083526611 27 -2.3049345016479492 28 -2.1221528053283691 29 -1.9637967348098755
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|
30 -1.8696311712265012;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0796340703964233 29 -1.0796340703964233
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|
30 -1.0796340703964233;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.7368408441543579 29 -1.7368408441543579
|
|
30 -1.7368408441543579;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5969715118408203 29 8.5969715118408203
|
|
30 8.5969715118408203;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.074687957763672 1 -20.430763244628906
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|
2 -20.878591537475586 3 -21.384449005126953 4 -21.898593902587891 5 -22.356878280639648
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|
6 -22.68592643737793 7 -22.811090469360352 8 -22.669309616088867 9 -22.305374145507813
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|
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|
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18 -20.074687957763672 19 -20.074687957763672 20 -20.074687957763672 21 -20.074687957763672
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22 -20.074687957763672 23 -20.074687957763672 24 -20.074687957763672 25 -20.074687957763672
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|
26 -20.074687957763672 27 -20.074687957763672 28 -20.074687957763672 29 -20.074687957763672
|
|
30 -20.074687957763672;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -22.783084869384766 1 -23.352005004882812
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|
2 -23.982265472412109 3 -24.606243133544922 4 -25.165351867675781 5 -25.611648559570312
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|
6 -25.906150817871094 7 -26.013008117675781 8 -25.891756057739258 9 -25.563676834106445
|
|
10 -25.079799652099609 11 -24.497900009155273 12 -23.889045715332031 13 -23.337667465209961
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|
14 -22.937150955200195 15 -22.783084869384766 16 -22.783084869384766 17 -22.783084869384766
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18 -22.783084869384766 19 -22.783084869384766 20 -22.783084869384766 21 -22.783084869384766
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22 -22.783084869384766 23 -22.783084869384766 24 -22.783084869384766 25 -22.783084869384766
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|
26 -22.783084869384766 27 -22.783084869384766 28 -22.783084869384766 29 -22.783084869384766
|
|
30 -22.783084869384766;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3801484107971191 1 -0.48053455352783203
|
|
2 2.8608119487762451 3 6.3308825492858887 4 9.6084499359130859 5 12.364300727844238
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|
6 14.263713836669922 7 14.970883369445803 8 14.169223785400391 9 12.061346054077148
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|
10 9.0951986312866211 11 5.7152647972106934 12 2.3570332527160645 13 -0.55487340688705444
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|
14 -2.6047196388244629 15 -3.3801484107971191 16 -3.3801484107971191 17 -3.3801484107971191
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|
18 -3.3801484107971191 19 -3.3801484107971191 20 -3.3801484107971191 21 -3.3801484107971191
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|
22 -3.3801484107971191 23 -3.3801484107971191 24 -3.3801484107971191 25 -3.3801484107971191
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|
26 -3.3801484107971191 27 -3.3801484107971191 28 -3.3801484107971191 29 -3.3801484107971191
|
|
30 -3.3801484107971191;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.2824339866638184 29 4.2824339866638184
|
|
30 4.2824339866638184;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.357668399810791 29 -5.357668399810791
|
|
30 -5.357668399810791;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
|
|
30 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.074114702641963959 1 0.099056720733642578
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|
2 -0.90438950061798085 3 -2.5378613471984863 4 -3.8882102966308594 5 -4.7304019927978516
|
|
6 -5.4708981513977051 7 -5.7272205352783203 8 -5.3118710517883301 9 -4.7122416496276855
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|
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|
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|
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|
|
30 0.074114702641963959;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.3582572937011719 1 7.3342537879943839
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|
2 6.1758832931518555 3 5.8913946151733398 4 6.167576789855957 5 6.9595165252685547
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|
6 8.0738649368286133 7 8.888092041015625 8 8.9082508087158203 9 7.9466614723205566
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|
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|
14 2.6339364051818848 15 3.3925902843475342 16 4.4084572792053223 17 4.7524309158325195
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26 5.1474061012268066 27 5.9346890449523926 28 7.0388054847717285 29 8.1629695892333984
|
|
30 9.3582572937011719;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.0066162212751805782 1 -0.007039723452180624
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|
2 0.11367432773113251 3 0.3162136971950531 4 0.47295352816581726 5 0.54057079553604126
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6 0.56416577100753784 7 0.53530901670455933 8 0.47256293892860407 9 0.42976474761962891
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18 0.18074852228164673 19 0.36347660422325134 20 0.56459790468215942 21 0.70266479253768921
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|
30 -0.0066162212751805782;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.060394287109375 29 4.060394287109375
|
|
30 4.060394287109375;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2356338174868142e-011 1 -1.7763568394002505e-011
|
|
2 1.0977885267493548e-011 3 -4.7180037654470652e-012 4 1.567457275086781e-011 5 2.3447910280083306e-013
|
|
6 7.8514972301491071e-012 7 -1.922018100231071e-011 8 -2.1174173525650986e-012 9 1.0658141036401503e-011
|
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10 -2.4300561562995426e-012 11 -8.3772988546115812e-012 12 8.5265128291212022e-013
|
|
13 -7.787548383930698e-012 14 6.5654148784233257e-012 15 -8.2351903074595612e-012
|
|
16 1.5774048733874224e-012 17 -1.0132339411939029e-011 18 1.4352963262354024e-012
|
|
19 -1.3145040611561853e-012 20 -4.1922021409845911e-013 21 -3.680611371237319e-012
|
|
22 4.3414161154942121e-012 23 9.4502183856093325e-013 24 -4.9666937229631003e-012
|
|
25 2.6929569685307797e-012 26 -9.7131191978405695e-012 27 4.0500935938325711e-013
|
|
28 8.7396756498492323e-013 29 -2.6858515411731787e-012 30 -1.2491341294662561e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.902036666870117 29 23.902036666870117
|
|
30 23.902036666870117;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.3719344139099121 1 4.2036948204040527
|
|
2 3.8782479763031001 3 3.4334383010864258 4 2.962130069732666 5 2.5258653163909912
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|
6 2.105701208114624 7 1.7072689533233643 8 1.3400278091430664 9 0.98741441965103149
|
|
10 0.72026163339614868 11 0.59800523519515991 12 0.51123929023742676 13 0.34066477417945862
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|
14 0.11467677354812622 15 -0.16437423229217529 16 -0.44366872310638428 17 -0.62459361553192139
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18 -0.67438989877700806 19 -0.57188022136688232 20 -0.36296474933624268 21 -0.11200266331434248
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|
22 0.15401679277420044 23 0.61673110723495483 24 1.2194950580596924 25 1.8996431827545166
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|
26 2.5462453365325928 27 3.1595637798309326 28 3.7450025081634521 29 4.1991524696350098
|
|
30 4.3719344139099121;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -24.470905303955078 1 -21.171985626220703
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|
2 -21.530044555664063 3 -24.313674926757813 4 -27.297824859619141 5 -30.090927124023441
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|
6 -32.911975860595703 7 -34.358131408691406 8 -34.260219573974609 9 -33.054908752441406
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|
10 -31.206741333007809 11 -29.608192443847656 12 -28.211843490600586 13 -26.833438873291016
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|
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18 -19.652740478515625 19 -13.632049560546875 20 -6.6034064292907715 21 -0.076731219887733459
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|
22 2.5615189075469971 23 2.648747444152832 24 0.48796305060386658 25 -2.358569860458374
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|
26 -4.5718364715576172 27 -7.890650749206543 28 -13.317312240600586 29 -19.160966873168945
|
|
30 -24.470905303955078;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 22.354398727416992 1 22.265382766723633
|
|
2 20.358654022216797 3 17.354013442993164 4 14.340854644775391 5 11.71391487121582
|
|
6 9.3223209381103516 7 7.363438606262207 8 5.7798657417297363 9 4.3393149375915527
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|
10 3.2557499408721924 11 2.7666435241699219 12 2.4112777709960937 13 1.6359630823135376
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|
14 0.55572372674942017 15 -0.79202210903167725 16 -2.1431915760040283 17 -3.108403205871582
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|
18 -3.5146133899688721 19 -3.1387038230895996 20 -2.08123779296875 21 -0.65918296575546265
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|
22 0.91265714168548584 23 3.6576569080352779 24 7.2088494300842285 25 11.171035766601563
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|
26 14.922858238220217 27 18.341293334960938 28 21.154975891113281 29 22.707408905029297
|
|
30 22.354398727416992;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3000893592834473 29 -5.3000893592834473
|
|
30 -5.3000893592834473;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6843418860808015e-014 1 -6.1817218011128716e-013
|
|
2 3.4106051316484809e-013 3 1.4210854715202004e-013 4 7.1054273576010019e-013 5 8.5265128291212022e-013
|
|
6 1.4921397450962104e-013 7 -1.8332002582610585e-012 8 6.3948846218409017e-014 9 2.4868995751603507e-013
|
|
10 -5.6843418860808015e-014 11 -3.2684965844964609e-013 12 6.0396132539608516e-013
|
|
13 9.2370555648813024e-014 14 7.1054273576010019e-014 15 -5.0448534238967113e-013
|
|
16 -1.0658141036401503e-013 17 -4.6185277824406512e-013 18 2.7000623958883807e-013
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|
19 -3.5527136788005009e-014 20 -4.2632564145606011e-014 21 -2.7000623958883807e-013
|
|
22 2.9842794901924208e-013 23 -1.7763568394002505e-013 24 -5.1869619710487314e-013
|
|
25 4.7606363295926712e-013 26 -5.0448534238967113e-013 27 -4.7606363295926712e-013
|
|
28 -6.0396132539608516e-013 29 3.5527136788005009e-014 30 7.1054273576010019e-014;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19.571178436279297 29 19.571178436279297
|
|
30 19.571178436279297;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -78.484169006347656 1 -87.389091491699219
|
|
2 -92.22772216796875 3 -94.428268432617188 4 -92.031692504882813 5 -83.892044067382813
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|
6 -73.252120971679688 7 -65.280044555664063 8 -60.015960693359382 9 -54.747360229492188
|
|
10 -50.874137878417969 11 -49.593975067138672 12 -49.311077117919922 13 -48.378494262695313
|
|
14 -47.911880493164063 15 -48.511627197265625 16 -50.424110412597656 17 -53.901725769042969
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|
18 -59.103904724121087 19 -62.815265655517578 20 -63.423065185546875 21 -63.329551696777344
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|
22 -64.27703857421875 23 -67.511688232421875 24 -70.362464904785156 25 -73.41217041015625
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|
26 -77.029792785644531 27 -79.61407470703125 28 -80.14947509765625 29 -79.548759460449219
|
|
30 -78.484169006347656;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -13.332395553588867 1 -14.601517677307129
|
|
2 -13.646214485168457 3 -11.030454635620117 4 -8.4281301498413086 5 -6.6126580238342285
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|
6 -5.4657087326049805 7 -5.53375244140625 8 -6.2577376365661621 9 -7.166008472442627
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|
10 -8.3037223815917969 11 -9.5817575454711914 12 -10.926547050476074 13 -12.231618881225586
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|
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|
18 -13.93250846862793 19 -15.402431488037109 20 -17.6015625 21 -19.769914627075195
|
|
22 -19.992643356323242 23 -18.648794174194336 24 -17.098678588867188 25 -16.001863479614258
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|
26 -15.903708457946777 27 -15.74151134490967 28 -15.050532341003418 29 -14.251211166381836
|
|
30 -13.332395553588867;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 24.153755187988281 1 24.219795227050781
|
|
2 23.211568832397461 3 21.628849029541016 4 19.845180511474609 5 18.19056510925293
|
|
6 17.012369155883789 7 16.957382202148437 8 17.857294082641602 9 18.835725784301758
|
|
10 19.735849380493164 11 20.205516815185547 12 20.70622444152832 13 21.839288711547852
|
|
14 23.568378448486328 15 25.873281478881836 16 28.297445297241211 17 30.167606353759762
|
|
18 31.229593276977539 19 31.218120574951172 20 30.471918106079102 21 29.569404602050778
|
|
22 28.626676559448242 23 26.780323028564453 24 25.428510665893555 25 24.217031478881836
|
|
26 22.8818359375 27 21.901617050170898 28 21.956089019775391 29 22.80424690246582
|
|
30 24.153755187988281;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.3290705182007514e-014 1 -7.460698725481052e-014
|
|
2 3.3750779948604759e-014 3 -1.2434497875801753e-014 4 3.3750779948604759e-014 5 -1.5987211554602254e-014
|
|
6 2.1316282072803006e-014 7 -1.0658141036401503e-014 8 1.0658141036401503e-014 9 -1.4210854715202004e-014
|
|
10 1.5987211554602254e-014 11 1.2434497875801753e-014 12 1.6875389974302379e-014
|
|
13 8.8817841970012523e-016 14 1.7763568394002505e-014 15 6.2172489379008766e-015
|
|
16 5.3290705182007514e-015 17 -5.3290705182007514e-015 18 -7.5495165674510645e-015
|
|
19 -1.6875389974302379e-014 20 0 21 -5.3290705182007514e-015 22 1.0658141036401503e-014
|
|
23 7.9936057773011271e-015 24 9.7699626167013776e-015 25 -1.7763568394002505e-015
|
|
26 -2.1316282072803006e-014 27 1.7763568394002505e-015 28 1.0658141036401503e-014
|
|
29 1.0658141036401503e-014 30 -5.3290705182007514e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.266913414001465 29 12.266913414001465
|
|
30 12.266913414001465;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.710870742797852 1 18.847766876220703
|
|
2 23.149200439453125 3 25.692178726196289 4 24.567747116088867 5 18.562162399291992
|
|
6 10.274196624755859 7 3.3423004150390625 8 -2.476299524307251 9 -8.4097356796264648
|
|
10 -12.280825614929199 11 -12.015859603881836 12 -10.563789367675781 13 -11.23115348815918
|
|
14 -12.584560394287109 15 -13.575867652893066 16 -14.022465705871582 17 -13.560256004333496
|
|
18 -11.246918678283691 19 -9.3147153854370117 20 -9.3024368286132812 21 -9.2625589370727539
|
|
22 -7.576490879058837 23 -3.044048547744751 24 1.9406224489212036 25 6.9536480903625488
|
|
26 11.473946571350098 27 14.012529373168945 28 14.156243324279785 29 13.041585922241211
|
|
30 11.710870742797852;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.6487565040588379 1 -5.4493589401245117
|
|
2 -5.9828076362609863 3 -6.9279308319091797 4 -7.9102644920349121 5 -8.6203107833862305
|
|
6 -8.7526636123657227 7 -8.1018257141113281 8 -7.0144591331481934 9 -5.8231539726257324
|
|
10 -4.4837231636047363 11 -3.0276768207550049 12 -1.4301440715789795 13 0.14242583513259888
|
|
14 1.6397461891174316 15 3.0533263683319092 16 4.2124886512756348 17 4.9680743217468262
|
|
18 5.3696537017822266 19 5.3478569984436035 20 4.8996443748474121 21 4.169133186340332
|
|
22 3.2651691436767578 23 1.6735637187957764 24 0.34042662382125854 25 -1.1150832176208496
|
|
26 -2.9978749752044678 27 -4.835693359375 28 -5.8577156066894531 29 -6.1120386123657227
|
|
30 -5.6487565040588379;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.57970118522644043 1 -1.293971061706543
|
|
2 -1.8368004560470579 3 -2.3398668766021729 4 -2.4370236396789551 5 -1.76746666431427
|
|
6 -0.66910725831985474 7 0.16238194704055786 8 0.58873426914215088 9 0.72298288345336914
|
|
10 0.41119533777236938 11 -0.21778546273708344 12 -0.70843714475631714 13 -0.99387836456298828
|
|
14 -1.2039743661880493 15 -1.3357619047164917 16 -1.4011317491531372 17 -1.3945163488388062
|
|
18 -1.2329195737838745 19 -1.0876944065093994 20 -1.0894515514373779 21 -1.0912336111068726
|
|
22 -1.0010133981704712 23 -0.93705528974533092 24 -1.0058425664901733 25 -1.0757631063461304
|
|
26 -1.1466665267944336 27 -1.2153661251068115 28 -1.1336687803268433 29 -0.90072476863861084
|
|
30 -0.57970118522644043;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.1054273576010019e-015 1 0 2 0 3 -1.7763568394002505e-015
|
|
4 3.5527136788005009e-015 5 -3.5527136788005009e-015 6 3.5527136788005009e-015 7 0
|
|
8 0 9 3.5527136788005009e-015 10 0 11 -1.7763568394002505e-015 12 3.5527136788005009e-015
|
|
13 -5.3290705182007514e-015 14 0 15 -3.5527136788005009e-015 16 2.6645352591003757e-015
|
|
17 -1.7763568394002505e-015 18 -8.8817841970012523e-016 19 8.8817841970012523e-016
|
|
20 0 21 0 22 -1.7763568394002505e-015 23 -8.8817841970012523e-016 24 -1.7763568394002505e-015
|
|
25 0 26 1.7763568394002505e-015 27 3.5527136788005009e-015 28 3.5527136788005009e-015
|
|
29 1.0658141036401503e-014 30 -7.1054273576010019e-015;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.825918197631836 29 15.825918197631836
|
|
30 15.825918197631836;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.0000004768371582 29 7.0000004768371582
|
|
30 7.0000004768371582;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.0020986553281545639 1 -0.40556785464286804
|
|
2 -0.69665288925170898 3 -1.1906343698501587 4 -3.588231086730957 5 -7.938401699066163
|
|
6 -12.17314338684082 7 -14.335857391357422 8 -14.440097808837889 9 -14.016914367675781
|
|
10 -13.6298828125 11 -13.857656478881836 12 -13.088028907775879 13 -10.152411460876465
|
|
14 -6.1738686561584473 15 -2.3083713054656982 16 1.036583423614502 17 3.8196067810058598
|
|
18 5.389521598815918 19 4.8900322914123535 20 2.7037167549133301 21 0.065083548426628113
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|
30 0.0020986553281545639;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -16.598634719848633 1 -14.706916809082033
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|
2 -11.453927040100098 3 -9.0273618698120117 4 -7.7781071662902823 5 -6.5819230079650879
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|
6 -5.4696173667907715 7 -4.6478586196899414 8 -4.1770882606506348 9 -3.7776939868927006
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18 2.1590812206268311 19 3.1385765075683594 20 3.972102165222168 21 4.5220761299133301
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22 4.6707262992858887 23 3.930848360061646 24 2.0043189525604248 25 -0.89504784345626831
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|
26 -4.5583114624023437 27 -8.6726207733154297 28 -12.545384407043457 29 -15.432865142822267
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|
30 -16.598634719848633;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3462924957275391 1 3.1705067157745361
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|
2 2.8070893287658691 3 2.26129150390625 4 2.2779664993286133 5 3.1675817966461182
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6 4.3421096801757812 7 5.2177448272705078 8 5.4009819030761719 9 5.2128591537475586
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|
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|
14 4.7990212440490723 15 4.5435690879821777 16 4.2311325073242187 17 3.9207789897918697
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18 3.8513667583465572 19 3.900434017181396 20 3.8302276134490962 21 3.6149959564208989
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|
22 3.1994051933288574 23 2.7031922340393066 24 2.4273076057434082 25 2.5217859745025635
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|
26 3.0383174419403076 27 3.4618508815765381 28 3.6767103672027588 29 3.6295063495635986
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|
30 3.3462924957275391;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 -1.7763568394002505e-015 2 3.5527136788005009e-015
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|
3 1.7763568394002505e-015 4 1.7763568394002505e-015 5 -1.7763568394002505e-015 6 1.7763568394002505e-015
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|
7 1.7763568394002505e-015 8 -8.8817841970012523e-016 9 -1.7763568394002505e-015 10 -4.4408920985006262e-016
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|
11 4.4408920985006262e-016 12 -4.4408920985006262e-016 13 0 14 -4.4408920985006262e-016
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|
15 -4.4408920985006262e-016 16 0 17 -2.2204460492503131e-016 18 7.7715611723760958e-016
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|
19 8.8817841970012523e-016 20 2.2204460492503131e-016 21 1.3322676295501878e-015
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|
22 -4.4408920985006262e-016 23 8.8817841970012523e-016 24 -8.8817841970012523e-016
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|
25 8.8817841970012523e-016 26 2.6645352591003757e-015 27 3.5527136788005009e-015
|
|
28 -1.7763568394002505e-015 29 1.7763568394002505e-015 30 0;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.211067199707031 29 18.211067199707031
|
|
30 18.211067199707031;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.4408920985006262e-015 1 -8.8817841970012523e-016
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|
2 -4.4408920985006262e-015 3 1.7763568394002505e-015 4 -1.7763568394002505e-015 5 -1.3322676295501878e-015
|
|
6 -8.8817841970012523e-016 7 7.1054273576010019e-015 8 1.7763568394002505e-015 9 -7.1054273576010019e-015
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|
10 -3.5527136788005009e-015 11 8.8817841970012523e-015 12 -8.8817841970012523e-015
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|
13 3.5527136788005009e-015 14 -8.8817841970012523e-016 15 2.6645352591003757e-015
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|
16 -8.8817841970012523e-016 17 4.8849813083506888e-015 18 -4.8849813083506888e-015
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|
19 -9.7699626167013776e-015 20 -3.1086244689504383e-015 21 -2.2204460492503131e-015
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|
22 -8.8817841970012523e-016 23 8.8817841970012523e-016 24 2.2204460492503131e-016
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|
25 -1.7763568394002505e-015 26 0 27 3.5527136788005009e-015 28 8.8817841970012523e-016
|
|
29 0 30 4.4408920985006262e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.6979937553405762 1 3.1123697757720947
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|
2 3.7746059894561768 3 4.3524646759033203 4 3.6363930702209477 5 1.5979611873626709
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|
6 -0.41624981164932251 7 -1.1150083541870117 8 -0.64356201887130737 9 -0.16650162637233734
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10 -0.14929312467575073 11 -1.0818856954574585 12 -1.6923298835754395 13 -0.82794725894927979
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|
14 0.91363167762756337 15 2.9038527011871338 16 4.8181486129760742 17 6.4369673728942871
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|
18 7.2359218597412109 19 6.5751805305480957 20 4.7523980140686035 21 2.6588873863220215
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22 1.2089334726333618 23 0.29132449626922607 24 -0.63555079698562622 25 -1.2241485118865967
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|
26 -1.0631619691848755 27 -0.10448776930570602 28 1.1812105178833008 29 2.2920341491699219
|
|
30 2.6979937553405762;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.0799026489257812 1 -4.5201268196105957
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|
2 -3.3030328750610352 3 -2.4899725914001465 4 -2.2328834533691406 5 -2.0117599964141846
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|
6 -1.872999429702759 7 -1.8749192953109741 8 -1.9181076288223267 9 -1.8609511852264404
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|
10 -1.735828161239624 11 -1.5714783668518066 12 -1.4002872705459595 13 -1.2767571210861206
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|
14 -1.1917314529418945 15 -1.1093603372573853 16 -0.92000776529312134 17 -0.65009140968322754
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|
18 -0.45337265729904169 19 -0.31405800580978394 20 -0.13017310202121735 21 0.072639554738998413
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22 0.28915974497795105 23 0.29065752029418945 24 -0.12699022889137268 25 -0.90831643342971813
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26 -2.0029010772705078 27 -3.3048985004425049 28 -4.4852957725524902 29 -5.1914162635803223
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|
30 -5.0799026489257812;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0957213640213013 1 0.54822856187820435
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|
2 -0.17055509984493256 3 -1.0335249900817871 4 -1.3919106721878052 5 -0.89696860313415527
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|
6 -0.065974250435829163 7 0.61224007606506348 8 0.78077125549316406 9 0.68527400493621826
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|
10 0.63465315103530884 11 0.90285110473632813 12 1.0893666744232178 13 1.0149269104003906
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|
14 0.82674938440322876 15 0.68078523874282837 16 0.54511380195617676 17 0.47982203960418701
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|
18 0.63735073804855347 19 0.90361768007278453 20 1.0600351095199585 21 1.0276119709014893
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22 0.69623482227325439 23 0.20856983959674835 24 -0.057753253728151328 25 0.067083194851875305
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|
26 0.6257559061050415 27 1.1295167207717896 28 1.3786376714706421 29 1.3374136686325073
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|
30 1.0957213640213013;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.5527136788005009e-015 1 0 2 -7.1054273576010019e-015
|
|
3 -1.0658141036401503e-014 4 -1.7763568394002505e-015 5 0 6 8.8817841970012523e-016
|
|
7 8.8817841970012523e-016 8 -1.3322676295501878e-015 9 4.4408920985006262e-016 10 4.4408920985006262e-016
|
|
11 -4.4408920985006262e-016 12 -2.6645352591003757e-015 13 8.8817841970012523e-016
|
|
14 -1.7763568394002505e-015 15 0 16 1.3322676295501878e-015 17 -8.8817841970012523e-016
|
|
18 2.2204460492503131e-016 19 -1.6653345369377348e-016 20 0 21 1.1102230246251565e-015
|
|
22 2.2204460492503131e-015 23 -4.4408920985006262e-016 24 4.4408920985006262e-016
|
|
25 2.6645352591003757e-015 26 0 27 0 28 -3.5527136788005009e-015 29 0 30 -3.5527136788005009e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3493785858154297 29 9.3493785858154297
|
|
30 9.3493785858154297;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.6645352591003757e-015 1 0 2 0 3 1.7763568394002505e-015
|
|
4 1.7763568394002505e-015 5 -2.886579864025407e-015 6 -3.5527136788005009e-015 7 0
|
|
8 -8.8817841970012523e-015 9 7.1054273576010019e-015 10 3.5527136788005009e-015 11 3.5527136788005009e-015
|
|
12 1.7763568394002505e-015 13 -3.5527136788005009e-015 14 -8.8817841970012523e-016
|
|
15 -1.3877787807814457e-016 16 -1.3322676295501878e-015 17 8.8817841970012523e-016
|
|
18 8.8817841970012523e-016 19 -2.6645352591003757e-015 20 -4.8849813083506888e-015
|
|
21 7.7715611723760958e-016 22 1.1102230246251565e-016 23 1.4432899320127035e-015
|
|
24 -1.1102230246251565e-016 25 -8.8817841970012523e-016 26 4.4408920985006262e-016
|
|
27 8.8817841970012523e-016 28 8.8817841970012523e-016 29 -8.8817841970012523e-016
|
|
30 -2.6645352591003757e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.4960703483052384e-009 1 6.5403416016351912e-009
|
|
2 7.169070670443034e-009 3 8.0741102692627464e-009 4 8.9297707006608107e-009 5 9.8605124065898053e-009
|
|
6 1.051115461336849e-008 7 1.0785114135103413e-008 8 1.0644265024950528e-008 9 1.0359671342996535e-008
|
|
10 1.0118735183084482e-008 11 9.7085228745186214e-009 12 9.3276817381138244e-009
|
|
13 8.928682682096678e-009 14 8.6983389380179688e-009 15 8.5936413540821377e-009 16 8.3968956232638448e-009
|
|
17 7.7832149614209811e-009 18 6.6049210545315873e-009 19 5.6600195641465234e-009
|
|
20 4.7158463800656136e-009 21 4.1100336467536636e-009 22 3.749180521595008e-009 23 4.0780596677336689e-009
|
|
24 4.1888399415768163e-009 25 4.5561154848883234e-009 26 4.9380379785191053e-009
|
|
27 5.5277054045177465e-009 28 5.9119318329692305e-009 29 6.1438978349315221e-009
|
|
30 6.4995493431752038e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9594405532028532e-010 1 5.6847326845854695e-010
|
|
2 8.4890594553854736e-010 3 1.3605252480175523e-009 4 2.0016455160032365e-009 5 2.5624871113905101e-009
|
|
6 2.9073641272248096e-009 7 3.048011398831818e-009 8 3.3532412402337282e-009 9 4.2924375165398487e-009
|
|
10 5.5020565881136463e-009 11 6.9946457514902241e-009 12 8.3672695438963274e-009
|
|
13 9.7537302679029381e-009 14 1.046346831401479e-008 15 1.0722648546845903e-008 16 1.125143445079857e-008
|
|
17 1.2426583317903805e-008 18 1.4232228728872086e-008 19 1.5811421505418366e-008
|
|
20 1.7358098958197843e-008 21 1.8543273583304654e-008 22 1.9027998732212836e-008
|
|
23 1.818866302016886e-008 24 1.5988426582680404e-008 25 1.3063928605561159e-008 26 9.4155829799547064e-009
|
|
27 6.1694476194418257e-009 28 3.2071090227958621e-009 29 1.0795582205957999e-009
|
|
30 4.0032049897220645e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4297315794401584e-009 1 8.7863671893728679e-009
|
|
2 9.6010115413491803e-009 3 1.0639470637840986e-008 4 1.1778396924455592e-008 5 1.2710812846705721e-008
|
|
6 1.3490438988128517e-008 7 1.3830973699668903e-008 8 1.3805079746020965e-008 9 1.3578217661347479e-008
|
|
10 1.340349964351617e-008 11 1.3172460455734836e-008 12 1.2948590644157321e-008 13 1.2676379945730787e-008
|
|
14 1.2526834680670618e-008 15 1.2443788222071817e-008 16 1.2478008848404443e-008
|
|
17 1.2309652852593445e-008 18 1.1840002756002832e-008 19 1.1486687157002962e-008
|
|
20 1.1154163814808271e-008 21 1.1059701598981064e-008 22 1.087545786759847e-008 23 1.0960655494329785e-008
|
|
24 1.0528697913514407e-008 25 1.0158405672200388e-008 26 9.843657444719156e-009 27 9.2830179099223642e-009
|
|
28 8.9569995864735574e-009 29 8.6912965713281665e-009 30 8.4305327163747279e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
|
|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4004291948310765e-008 1 -1.4002431214521494e-008
|
|
2 -1.3998198156173203e-008 3 -1.3996826808693186e-008 4 -1.3996937830995648e-008
|
|
5 -1.4002316639505352e-008 6 -1.4000095305277682e-008 7 -1.3996667824756059e-008
|
|
8 -1.3995063774530081e-008 9 -1.3999847503498586e-008 10 -1.3997774495067006e-008
|
|
11 -1.3996944048244586e-008 12 -1.3996736214494376e-008 13 -1.3998833203743288e-008
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|
14 -1.4000125503343952e-008 15 -1.400066551582313e-008 16 -1.3995352432516484e-008
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|
17 -1.3993647129950659e-008 18 -1.4002035975124727e-008 19 -1.400223403891232e-008
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|
20 -1.4000761439092457e-008 21 -1.3998548098470565e-008 22 -1.400238325288683e-008
|
|
23 -1.399601501361758e-008 24 -1.3999216008642179e-008 25 -1.3999680525955682e-008
|
|
26 -1.3993043168625263e-008 27 -1.4000119286095014e-008 28 -1.3996777958880102e-008
|
|
29 -1.3996737990851216e-008 30 -1.4004238657605583e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.7848299544739348e-008 1 4.7847972695080898e-008
|
|
2 4.7855330365109694e-008 3 4.7856282492375612e-008 4 4.7852140028226131e-008 5 4.7849752604633977e-008
|
|
6 4.7852573459294945e-008 7 4.7853156104338268e-008 8 4.7855671425622859e-008 9 4.785247043059826e-008
|
|
10 4.7855774454319544e-008 11 4.7852431350747793e-008 12 4.7857664497996666e-008
|
|
13 4.784897456033832e-008 14 4.786173946058625e-008 15 4.7867089847386524e-008 16 4.7860844176739192e-008
|
|
17 4.7858168983339056e-008 18 4.7844519457385104e-008 19 4.7852608986431733e-008
|
|
20 4.7854548768100358e-008 21 4.7851578699464881e-008 22 4.7849304962710448e-008
|
|
23 4.7851013817989951e-008 24 4.7858044638360298e-008 25 4.785427520914709e-008 26 4.7870312158693196e-008
|
|
27 4.7857483309599047e-008 28 4.7856389073785977e-008 29 4.785794871509097e-008 30 4.7848001116790329e-008;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5612077731173027e-009 1 3.5858607194683145e-009
|
|
2 3.9529464146426108e-009 3 4.4795696041433075e-009 4 4.9757917786052985e-009 5 5.5186357705849787e-009
|
|
6 5.8978932848674503e-009 7 6.0582170391398904e-009 8 5.9863474177745957e-009 9 5.847327066987873e-009
|
|
10 5.7497540062456665e-009 11 5.5561546474791612e-009 12 5.380779377617273e-009 13 5.1855906235687144e-009
|
|
14 5.0831348019642064e-009 15 5.0354409530939392e-009 16 4.9405790569778674e-009
|
|
17 4.6341415149697696e-009 18 4.0108893983870075e-009 19 3.5422822453057283e-009
|
|
20 3.0625624258817652e-009 21 2.7595732365881531e-009 22 2.5694493199779345e-009
|
|
23 2.7353230791504757e-009 24 2.7312536676760146e-009 25 2.8483377878529836e-009
|
|
26 2.9662445832911999e-009 27 3.192371256233173e-009 28 3.3168365831670599e-009 29 3.3832574519720993e-009
|
|
30 3.5632672368279832e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.1378894488055522e-010 1 2.9523816724719154e-010
|
|
2 4.2183856407973508e-010 3 6.7266980874336468e-010 4 9.9330310643352959e-010 5 1.2733096799166788e-009
|
|
6 1.4388272795429202e-009 7 1.5072919579139921e-009 8 1.6296287652650676e-009 9 2.0352999285933038e-009
|
|
10 2.5397595138088036e-009 11 3.1803686351139504e-009 12 3.7480676340351238e-009
|
|
13 4.357057825643551e-009 14 4.625124283563764e-009 15 4.7216572873765017e-009 16 4.9866359930206272e-009
|
|
17 5.5551154787281121e-009 18 6.4332890126195252e-009 19 7.1764860720691096e-009
|
|
20 7.9112831841143816e-009 21 8.4836271341259817e-009 22 8.7176648122522238e-009
|
|
23 8.3336484379969988e-009 24 7.3122827792815306e-009 25 5.9834786014789643e-009
|
|
26 4.2837386970973057e-009 27 2.8295901177699534e-009 28 1.477941768968094e-009 29 5.0211418356482795e-010
|
|
30 2.1640177150228368e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.7431822913779342e-009 1 4.9530783918783072e-009
|
|
2 5.4303224139573558e-009 3 6.0381597499770123e-009 4 6.7049481522474244e-009 5 7.2498180792024405e-009
|
|
6 7.7063226910922822e-009 7 7.9047177692359583e-009 8 7.8887136822913817e-009 9 7.753294894996543e-009
|
|
10 7.6455206610148707e-009 11 7.505200017021707e-009 12 7.3677322021126193e-009 13 7.2030630349217964e-009
|
|
14 7.1141919022466019e-009 15 7.0680323815963675e-009 16 7.1000041401703121e-009
|
|
17 7.0291230613861436e-009 18 6.7793335389865206e-009 19 6.6201750748007271e-009
|
|
20 6.4610583550006595e-009 21 6.4328120608081463e-009 22 6.3344787193386765e-009
|
|
23 6.3797731542081237e-009 24 6.1082521263244871e-009 25 5.8664411106690295e-009
|
|
26 5.6501345824244709e-009 27 5.2951718565452666e-009 28 5.07616393363719e-009 29 4.9050434824948752e-009
|
|
30 4.7434127736778464e-009;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.421916007995605 29 12.421916007995605
|
|
30 12.421916007995605;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.0988287126947398e-008 1 9.0992870127593051e-008
|
|
2 9.1005006197519833e-008 3 9.1009226821370248e-008 4 9.1008338642950548e-008 5 9.0993239609815646e-008
|
|
6 9.0999776602984639e-008 7 9.1009312086498539e-008 8 9.101378140030647e-008 9 9.1000600832558121e-008
|
|
10 9.1006008062777255e-008 11 9.1008523384061846e-008 12 9.1008338642950548e-008
|
|
13 9.1003116153842711e-008 14 9.09991797470866e-008 15 9.0998860002855508e-008 16 9.1013113490134856e-008
|
|
17 9.1016850944924954e-008 18 9.0993481194345804e-008 19 9.0994490165030584e-008
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|
20 9.0998888424564939e-008 21 9.1003172997261572e-008 22 9.0993069079559064e-008
|
|
23 9.1009290770216467e-008 24 9.1002881674739911e-008 25 9.1001247426447662e-008
|
|
26 9.1018577563772851e-008 27 9.0999954238668579e-008 28 9.1008175218121323e-008
|
|
29 9.1008963920558017e-008 30 9.0988358181220974e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.1704342973171151e-007 1 -3.1704226444162487e-007
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|
2 -3.1702114711151808e-007 3 -3.1701887337476364e-007 4 -3.170302420585358e-007 5 -3.1703740432931227e-007
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|
6 -3.1702950309409061e-007 7 -3.1702793990007194e-007 8 -3.1702029446023516e-007
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|
9 -3.1702944625067175e-007 10 -3.1702040814707289e-007 11 -3.1703027048024524e-007
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|
12 -3.1701489433544339e-007 13 -3.1704004754828929e-007 14 -3.1700295721748262e-007
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|
15 -3.1698778002464678e-007 16 -3.1700656677458028e-007 17 -3.170157469867263e-007
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|
18 -3.1705047831565025e-007 19 -3.1702921887699631e-007 20 -3.1702290925750276e-007
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|
21 -3.1703234526503365e-007 22 -3.1703817171546689e-007 23 -3.1703487479717296e-007
|
|
24 -3.1701330271971528e-007 25 -3.1702370506536681e-007 26 -3.1697726399215753e-007
|
|
27 -3.1701549119134143e-007 28 -3.1701804914519016e-007 29 -3.1701293323749269e-007
|
|
30 -3.1704428238299442e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7130846741153503e-009 1 1.720544706707017e-009
|
|
2 1.868891708056708e-009 3 2.0803010425396451e-009 4 2.2769419683044134e-009 5 2.4962985012422223e-009
|
|
6 2.6491302484998869e-009 7 2.7145115044646673e-009 8 2.6777833284086228e-009 9 2.6017517029686132e-009
|
|
10 2.5401016845449931e-009 11 2.4320190306070799e-009 12 2.3325028575271745e-009
|
|
13 2.2249788678152527e-009 14 2.1690975682275848e-009 15 2.1455186516305957e-009
|
|
16 2.147531930063451e-009 17 2.1371608927012176e-009 18 2.0527746169562988e-009 19 1.9369992276807579e-009
|
|
20 1.6279573245014944e-009 21 1.3387877473292065e-009 22 1.1767956609176622e-009
|
|
23 1.2467646914871011e-009 24 1.2404131055632206e-009 25 1.2682632721805476e-009
|
|
26 1.2756214973208557e-009 27 1.3478442806302837e-009 28 1.448613895504991e-009 29 1.5439722833576752e-009
|
|
30 1.6511194633750392e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3655533087918457e-010 1 2.5954122184757011e-010
|
|
2 2.9720376160113915e-010 3 3.8386749334762271e-010 4 4.962699140520499e-010 5 5.954157167309404e-010
|
|
6 6.5051086739487118e-010 7 6.7391026092877837e-010 8 7.1097561171740153e-010 9 8.4777446174300053e-010
|
|
10 1.0125319471754324e-009 11 1.2276940575262074e-009 12 1.409723560108489e-009 13 1.6191281648758604e-009
|
|
14 1.6952229620059709e-009 15 1.7226265969227939e-009 16 1.7936387930461706e-009
|
|
17 1.8913073329684948e-009 18 1.9806649653730801e-009 19 2.1419859219662385e-009
|
|
20 2.5495772160155639e-009 21 2.9776257015612373e-009 22 3.1737228400885442e-009
|
|
23 2.9193611972289091e-009 24 2.3379986835436739e-009 25 1.7990980927251599e-009
|
|
26 1.4864950381721087e-009 27 1.3225986972287274e-009 28 8.5264945104412949e-010
|
|
29 3.7257175122817898e-010 30 1.9991694411025662e-010;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9368986414747269e-009 1 2.0335413353222975e-009
|
|
2 2.2536885690982444e-009 3 2.5355213484345995e-009 4 2.8444249178249947e-009 5 3.0988087651451224e-009
|
|
6 3.3100731045010434e-009 7 3.3999973947373974e-009 8 3.3927320952642503e-009 9 3.3341145400100913e-009
|
|
10 3.2845710595807986e-009 11 3.2219842349689998e-009 12 3.1592195526286559e-009
|
|
13 3.0859275135242115e-009 14 3.0483036095318994e-009 15 3.0320486121837575e-009
|
|
16 3.098715062321844e-009 17 3.1776141717898554e-009 18 3.1537521483215869e-009 19 3.0856215360586248e-009
|
|
20 2.918031594134618e-009 21 2.792526876405077e-009 22 2.6954565246484208e-009 23 2.6961974874950556e-009
|
|
24 2.5483970489403873e-009 25 2.4449813285087885e-009 26 2.4227175821067704e-009
|
|
27 2.3365245294115766e-009 28 2.2143609168523426e-009 29 2.0869113104282633e-009
|
|
30 1.9851595922659726e-009;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.78973388671875 29 12.78973388671875
|
|
30 12.78973388671875;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -13.891304016113281 1 -13.88668155670166
|
|
2 -13.747043609619141 3 -13.291099548339844 4 -11.89748477935791 5 -9.6693906784057617
|
|
6 -6.8890781402587891 7 -3.865185022354126 8 -0.22223496437072754 9 4.1413869857788086
|
|
10 8.3459901809692383 11 11.486955642700195 12 13.075940132141113 13 12.888075828552246
|
|
14 10.835857391357422 15 7.0942134857177734 16 0.53852027654647827 17 -4.3224616050720215
|
|
18 -9.3437137603759766 19 -15.54781436920166 20 -19.21015739440918 21 -18.455341339111328
|
|
22 -16.731430053710937 23 -16.456174850463867 24 -16.331085205078125 25 -14.534933090209959
|
|
26 -10.34421443939209 27 -9.5191020965576172 28 -10.431130409240723 29 -12.825931549072266
|
|
30 -13.891304016113281;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 15.77474880218506 1 13.778129577636719
|
|
2 12.71784496307373 3 11.451315879821777 4 9.7683963775634766 5 7.9946861267089853
|
|
6 5.9478731155395508 7 3.5827529430389404 8 0.68690085411071777 9 -2.7263309955596924
|
|
10 -6.090172290802002 11 -8.7213048934936523 12 -10.452139854431152 13 -11.369960784912109
|
|
14 -11.131580352783203 15 -9.2240114212036133 16 -3.3668403625488281 17 7.0351243019104004
|
|
18 18.56342887878418 19 24.116546630859375 20 23.5107421875 21 19.510025024414063
|
|
22 16.965179443359375 23 17.448154449462891 24 19.578144073486328 25 20.908662796020508
|
|
26 19.352165222167969 27 18.031978607177734 28 17.786050796508789 29 16.62702751159668
|
|
30 15.77474880218506;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 38.249755859375 1 31.875654220581051 2 29.146238327026367
|
|
3 26.03154182434082 4 23.892654418945313 5 24.304306030273438 6 25.828329086303711
|
|
7 26.556642532348633 8 26.019853591918945 9 25.818826675415039 10 26.094579696655273
|
|
11 26.444978713989258 12 27.842704772949219 13 31.517061233520511 14 37.421016693115234
|
|
15 45.824058532714844 16 59.293498992919929 17 71.180702209472656 18 64.020515441894531
|
|
19 51.309543609619141 20 40.044116973876953 21 33.2274169921875 22 31.709514617919925
|
|
23 34.273143768310547 24 41.268272399902344 25 52.031047821044922 26 66.217582702636719
|
|
27 66.960830688476562 28 61.37237548828125 29 46.173793792724609 30 38.249755859375;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
|
|
30 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
|
|
30 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899443077636533e-007 1 9.1900136567346635e-007
|
|
2 9.190005698656023e-007 3 9.1899886456303648e-007 4 9.1900204779449268e-007 5 9.1900051302218344e-007
|
|
6 9.1899943299722509e-007 7 9.1899823928542901e-007 8 9.1899971721431939e-007 9 9.1900125198662863e-007
|
|
10 9.1899789822491584e-007 11 9.1899823928542901e-007 12 9.189976708512404e-007 13 9.1899943299722509e-007
|
|
14 9.1899829612884787e-007 15 9.1899931931038736e-007 16 9.1899818244201015e-007
|
|
17 9.1899642029602546e-007 18 9.1900284360235673e-007 19 9.1900085408269661e-007
|
|
20 9.1900204779449268e-007 21 9.1899829612884787e-007 22 9.1900244569842471e-007
|
|
23 9.1899448761978419e-007 24 9.1900096776953433e-007 25 9.1900170673397952e-007
|
|
26 9.1900523102594889e-007 27 9.19000285648508e-007 28 9.1900091092611547e-007 29 9.1900233201158699e-007
|
|
30 9.1899426024610875e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.2284505367279053 1 -0.325704425573349
|
|
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6 1.3761858940124512 7 1.6597447395324707 8 1.9143280982971189 9 1.7088592052459717
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30 2.2284505367279053;
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -8.9099674224853516 1 -8.8157453536987305
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2 -5.9886279106140137 3 -3.4597206115722656 4 -1.1724393367767334 5 2.025702953338623
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30 -8.9099674224853516;
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -43.651870727539062 1 -27.424232482910156
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30 -43.651870727539062;
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createNode animCurveTL -n "Character1_RightLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.207496643066406 29 13.207496643066406
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30 13.207496643066406;
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createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
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30 -19.365411758422852;
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createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.7160003810422495e-006 1 -2.7160001536685741e-006
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2 -2.7159999262948986e-006 3 -2.7159999262948986e-006 4 -2.7159999262948986e-006
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5 -2.7159999262948986e-006 6 -2.7159999262948986e-006 7 -2.7160001536685741e-006
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23 -2.7159999262948986e-006 24 -2.7159996989212232e-006 25 -2.7159999262948986e-006
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29 -2.7159996989212232e-006 30 -2.7160003810422495e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 33.875148773193359 1 31.854114532470703
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2 29.855783462524414 3 26.602659225463867 4 20.174320220947266 5 10.961873054504395
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6 1.1658364534378052 7 -7.1132793426513672 8 -13.599550247192383 9 -18.988882064819336
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30 33.875148773193359;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.65527284145355225 1 1.0121135711669922
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2 1.2608300447463989 3 0.56344139575958252 4 -1.6358777284622192 5 -4.7967453002929687
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6 -8.2823667526245117 7 -11.695671081542969 8 -14.987400054931642 9 -18.284599304199219
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30 0.65527284145355225;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.1826715469360352 1 -16.01171875 2 -18.9791259765625
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3 -21.327079772949219 4 -20.882480621337891 5 -16.341264724731445 6 -10.471415519714355
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7 -6.6445136070251465 8 -5.1387720108032227 9 -3.5389218330383301 10 -2.374154806137085
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|
27 10.074016571044922 28 6.0700559616088867 29 -5.4937543869018555 30 -8.1826715469360352;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0 1 7.1054273576010019e-015 2 0 3 -1.7763568394002505e-015
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4 1.7763568394002505e-015 5 0 6 2.6645352591003757e-015 7 8.8817841970012523e-016
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21 1.9984014443252818e-015 22 6.6613381477509392e-016 23 1.3322676295501878e-015
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24 2.6645352591003757e-015 25 8.8817841970012523e-016 26 -8.8817841970012523e-016
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|
27 0 28 -3.5527136788005009e-015 29 0 30 0;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 29 -0.76475369930267334
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|
30 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.465810775756836 29 -14.465810775756836
|
|
30 -14.465810775756836;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9371491910558092e-010 1 1.5921061691237526e-010
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|
2 -2.6586416401741531e-010 3 -4.717207735538409e-010 4 -7.2551076257809655e-010 5 -1.0690035523452934e-009
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|
6 -1.2850427388855223e-009 7 -1.2582671571337301e-009 8 -1.3128963471942257e-009
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9 -1.4547261173447623e-009 10 -1.4658496638730867e-009 11 -1.5087692206705583e-009
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|
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|
|
30 1.9371491910558092e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7721160094907871e-009 1 2.2454746950728577e-009
|
|
2 2.8663795781369572e-009 3 3.9567087384284605e-009 4 5.1287054603221804e-009 5 6.3273319916845594e-009
|
|
6 6.8509011796891173e-009 7 7.2041408394341042e-009 8 7.8964408345427728e-009 9 1.0229920022197803e-008
|
|
10 1.329871146538153e-008 11 1.6919646128599197e-008 12 2.0461802918703142e-008 13 2.3689276318350494e-008
|
|
14 2.6007704434505285e-008 15 2.6777366102237465e-008 16 2.6994461777007931e-008
|
|
17 2.7310939287872316e-008 18 2.7913563016568332e-008 19 2.8514245187238881e-008
|
|
20 2.9032172221832294e-008 21 2.9519821254098133e-008 22 2.961951572899579e-008 23 2.8446306643559183e-008
|
|
24 2.5295999961372218e-008 25 2.078660443771696e-008 26 1.5599184166603663e-008 27 1.0773031355881812e-008
|
|
28 6.2591998251093628e-009 29 2.9934490441974049e-009 30 1.7721160094907871e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9161213443984479e-009 1 3.0273377138456681e-009
|
|
2 3.3382943076532001e-009 3 3.9920924344016839e-009 4 4.6136139353336603e-009 5 5.1951656310222916e-009
|
|
6 5.5513433849796456e-009 7 5.7636007078087914e-009 8 5.7454778712440202e-009 9 5.8932752011742195e-009
|
|
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|
|
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|
|
16 7.1536949697303961e-009 17 7.2678956186678079e-009 18 7.5034387592154417e-009
|
|
19 8.0405433422470196e-009 20 8.3182580823404351e-009 21 8.6909164309645348e-009
|
|
22 8.570952836350898e-009 23 8.4276354783696661e-009 24 7.7453155000739571e-009 25 6.8010113096761415e-009
|
|
26 5.8393050395011414e-009 27 4.822210630806012e-009 28 3.7858720602912399e-009 29 3.1269351552509761e-009
|
|
30 2.9161213443984479e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.8750065565109253 29 1.8750065565109253
|
|
30 1.8750065565109253;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6997494967085913e-008 1 -1.7003168650830958e-008
|
|
2 -1.7007785402256559e-008 3 -1.70006728694716e-008 4 -1.7000559182633879e-008 5 -1.699833340751411e-008
|
|
6 -1.7000896690433365e-008 7 -1.6998907170773236e-008 8 -1.7001672958372183e-008
|
|
9 -1.7000044039150453e-008 10 -1.6999997853872628e-008 11 -1.6999241125859044e-008
|
|
12 -1.6999720742205682e-008 13 -1.6998367158294059e-008 14 -1.7001164920316114e-008
|
|
15 -1.7000790109023001e-008 16 -1.699475049576904e-008 17 -1.7002999896931215e-008
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|
18 -1.7006531294327942e-008 19 -1.6998781049437639e-008 20 -1.700079188537984e-008
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|
21 -1.6993189078107207e-008 22 -1.700757579214951e-008 23 -1.7000747476458855e-008
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|
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|
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|
|
30 -1.6997494967085913e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0038304045283439e-009 1 6.9912715616737842e-009
|
|
2 7.0017343034578516e-009 3 6.9981744843516935e-009 4 6.9954708692421264e-009 5 6.9851644468599261e-009
|
|
6 7.0020007569837617e-009 7 6.9975580885284216e-009 8 7.0081025427271015e-009 9 7.0005405916617747e-009
|
|
10 7.0054255729701254e-009 11 7.0039618549344596e-009 12 7.0078556291264249e-009
|
|
13 7.0015886421970208e-009 14 6.9945471636856382e-009 15 6.9997199148019718e-009
|
|
16 6.9954140258232655e-009 17 7.0020753639710165e-009 18 6.9988743689464172e-009
|
|
19 6.9991372697586485e-009 20 7.0018515430092521e-009 21 6.9963395077365931e-009
|
|
22 7.0004713137450381e-009 23 6.9988903561579718e-009 24 6.9989671835912759e-009
|
|
25 7.0028720600134875e-009 26 7.0087926573592085e-009 27 6.9896701759830648e-009
|
|
28 6.9936998414732443e-009 29 7.0020238496226739e-009 30 7.0038304045283439e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4064893694154534e-010 1 1.3441500690269947e-010
|
|
2 -7.6241873925297909e-011 3 -1.4008912085916592e-010 4 -2.2831372903375777e-010
|
|
5 -3.7829994692373248e-010 6 -4.6083692417653305e-010 7 -4.2856701520932461e-010
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|
8 -4.5419434879789833e-010 9 -5.2660048543984317e-010 10 -5.1162363234880104e-010
|
|
11 -5.1451337634844663e-010 12 -5.0845938570631688e-010 13 -5.1243270737799662e-010
|
|
14 -4.8213871783886475e-010 15 -4.9529746970478072e-010 16 -5.5171250901153712e-010
|
|
17 -6.7754479804449375e-010 18 -8.2428208703078099e-010 19 -1.0595779809108308e-009
|
|
20 -1.2204366406365352e-009 21 -1.3740671933604176e-009 22 -1.4076931842410545e-009
|
|
23 -1.3825920408550019e-009 24 -1.1378795683469889e-009 25 -8.9286333881943847e-010
|
|
26 -6.3073918310507793e-010 27 -3.2124514159903583e-010 28 -9.0005364272727206e-011
|
|
29 6.0739094309703034e-011 30 1.4064893694154534e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.8731824131564849e-010 1 7.2357619895768721e-010
|
|
2 9.6760743861779019e-010 3 1.4512863133475662e-009 4 1.9685422181225931e-009 5 2.5136932535474443e-009
|
|
6 2.7013309367163174e-009 7 2.8666322648973619e-009 8 3.1786622223251015e-009 9 4.3065857546764619e-009
|
|
10 5.7651385887425022e-009 11 7.4984587428161831e-009 12 9.1850793637604511e-009
|
|
13 1.0739171329987585e-008 14 1.1860568527310988e-008 15 1.2219029343896182e-008
|
|
16 1.2329591569937293e-008 17 1.2465169341169258e-008 18 1.2754861167252329e-008
|
|
19 1.3037364077206348e-008 20 1.3275946564306196e-008 21 1.3515566443800255e-008
|
|
22 1.355446510586944e-008 23 1.3007461774350304e-008 24 1.1529881938088238e-008 25 9.4077048373719663e-009
|
|
26 6.9632957178100696e-009 27 4.7350665610679243e-009 28 2.6112210171902461e-009
|
|
29 1.0634184643976141e-009 30 4.8731824131564849e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4529983882738406e-009 1 1.4951787585815168e-009
|
|
2 1.6149203085902286e-009 3 1.9172257115229741e-009 4 2.1919619452859251e-009 5 2.4502198048281798e-009
|
|
6 2.5981345963543845e-009 7 2.701044721220569e-009 8 2.682311261992254e-009 9 2.7484476916583844e-009
|
|
10 2.8450570788152163e-009 11 2.9629474429526681e-009 12 3.0711690968132643e-009
|
|
13 3.1750571061195387e-009 14 3.1899289876236026e-009 15 3.2313838271846862e-009
|
|
16 3.3293179324545008e-009 17 3.3446045932805646e-009 18 3.4237646051593625e-009
|
|
19 3.6639664635629288e-009 20 3.7661616048012547e-009 21 3.9378962313207921e-009
|
|
22 3.8464391671766407e-009 23 3.8041712002723216e-009 24 3.5081033633588273e-009
|
|
25 3.1008828837997271e-009 26 2.7067619257081788e-009 27 2.2823889445078294e-009
|
|
28 1.8210585261968504e-009 29 1.5380665630004842e-009 30 1.4529983882738406e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.422383308410645 29 12.422383308410645
|
|
30 12.422383308410645;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6992755525488974e-008 1 -3.7009449727065657e-008
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|
2 -3.7022459764557425e-008 3 -3.7001999686481213e-008 4 -3.7002063635327431e-008
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|
5 -3.6995764673974918e-008 6 -3.7002799047058943e-008 7 -3.6997601426946858e-008
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|
8 -3.7004724617872853e-008 9 -3.699987516370129e-008 10 -3.6999850294705539e-008
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|
11 -3.6997970909169453e-008 12 -3.6999729502440459e-008 13 -3.6996169683334301e-008
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|
14 -3.7002578778810857e-008 15 -3.7002102715177898e-008 16 -3.6984804552275818e-008
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|
17 -3.700840522924409e-008 18 -3.7016974374637357e-008 19 -3.6997310104425196e-008
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|
20 -3.7001697705818515e-008 21 -3.698068340440841e-008 22 -3.7022125809471618e-008
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|
23 -3.7002390484985881e-008 24 -3.7005026598535551e-008 25 -3.7009833420142968e-008
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|
26 -3.6989622032024272e-008 27 -3.6979642459300521e-008 28 -3.6999605157461701e-008
|
|
29 -3.6997576557951106e-008 30 -3.6992755525488974e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1308287639621994e-011 1 -2.5348612098241574e-011
|
|
2 5.6843418860808015e-012 3 -5.2722270993399434e-012 4 -1.3720580227527535e-011 5 -4.2721381987576024e-011
|
|
6 6.0360605402820511e-012 7 -7.6258999115452752e-012 8 2.2962520773717188e-011 9 1.6662227153574349e-012
|
|
10 1.5845103007450234e-011 11 1.1830536550405668e-011 12 2.3035795493342448e-011
|
|
13 4.7322146201622672e-012 14 -1.5965895272529451e-011 15 -8.0291329140891321e-013
|
|
16 -1.3507417406799505e-011 17 6.3522520576952957e-012 18 -2.9558577807620168e-012
|
|
19 -2.5188739982695552e-012 20 5.3219650908431504e-012 21 -1.0327738664273056e-011
|
|
22 1.6662227153574349e-012 23 -3.0864200084579352e-012 24 -2.8461677459290513e-012
|
|
25 8.2643891730072028e-012 26 2.5507596035367897e-011 27 -2.9411140189949947e-011
|
|
28 -1.822364481540717e-011 29 6.2865268546374864e-012 30 1.1308287639621994e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4128995436749676e-011 1 2.8395197651520657e-011
|
|
2 -1.4682235982554914e-010 3 -1.8528718837007574e-010 4 -1.5371223738291917e-010
|
|
5 -1.44957754133479e-010 6 -1.146399156159994e-010 7 -7.5030877344506308e-011 8 -3.8449726041944743e-011
|
|
9 4.3420139012040337e-011 10 2.0159866831459539e-010 11 3.5011069043910936e-010 12 4.6905390682638881e-010
|
|
13 5.1364290598598927e-010 14 3.8352321318768645e-010 15 2.397756437844123e-010 16 2.277857624743973e-010
|
|
17 2.1770896196926515e-010 18 2.0465874828179409e-010 19 1.6714649109239588e-010
|
|
20 1.5093083727268919e-010 21 1.2521710057722402e-010 22 1.266083210493818e-010 23 1.0615509860034678e-010
|
|
24 1.3247039576391728e-010 25 1.2395671988851831e-010 26 1.0605681610709182e-010
|
|
27 1.11050800499779e-010 28 9.6351163159091868e-011 29 8.0688948578266917e-011 30 8.4128995436749676e-011;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8628172749067815e-011 1 7.6749967492517612e-011
|
|
2 3.4439045365486365e-011 3 4.8583768952337181e-011 4 1.795979753804744e-010 5 4.8084580761553752e-010
|
|
6 6.794110274377374e-010 7 8.1720696876175225e-010 8 9.6943941763072417e-010 9 1.4794334646239804e-009
|
|
10 2.0875268180731155e-009 11 2.71952371733164e-009 12 3.1868394589906757e-009 13 3.4036959917216332e-009
|
|
14 3.6141882819862299e-009 15 3.7770711003304314e-009 16 3.8246867894997649e-009
|
|
17 3.8776621913427789e-009 18 3.9986729483132422e-009 19 4.1163694675105944e-009
|
|
20 4.2145082979061499e-009 21 4.3148040695939471e-009 22 4.3295202978299585e-009
|
|
23 4.1515755277998778e-009 24 3.6656178092897562e-009 25 2.9641318288753382e-009
|
|
26 2.1539876549070414e-009 27 1.4389019975524775e-009 28 7.3761513563752601e-010
|
|
29 2.1963637852895346e-010 30 2.8628172749067815e-011;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.5329457682162797e-010 1 5.3552273726609201e-010
|
|
2 4.9606158070147899e-010 3 5.1606408035809181e-010 4 5.9114108053037739e-010 5 7.5129791277106506e-010
|
|
6 8.9200247188614402e-010 7 9.780078968901762e-010 8 9.3742713591637994e-010 9 8.8263890640760689e-010
|
|
10 8.1451462241588501e-010 11 7.4944361827533612e-010 12 6.9618683040673091e-010
|
|
13 6.7906114065152678e-010 14 7.9764017613115357e-010 15 9.4120766735983352e-010
|
|
16 9.678372547838876e-010 17 9.2230917347890795e-010 18 8.9520846291435419e-010 19 9.2078172864162866e-010
|
|
20 9.0204466118848359e-010 21 9.2671287310608374e-010 22 8.6699836199244373e-010
|
|
23 8.8100982065242306e-010 24 8.3461826339004119e-010 25 7.7311068658048043e-010
|
|
26 7.3492317786971739e-010 27 6.864086521396473e-010 28 6.0210436636509712e-010 29 5.6044602292359968e-010
|
|
30 5.5329457682162797e-010;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.789706230163574 29 12.789706230163574
|
|
30 12.789706230163574;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.902908325195313 29 -11.902908325195313
|
|
30 -11.902908325195313;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4270041043055244e-006 1 8.4269904618849978e-006
|
|
2 8.4270122897578403e-006 3 8.4270013758214191e-006 4 8.4269931903691031e-006 5 8.4269886428955942e-006
|
|
6 8.4270013758214191e-006 7 8.426989552390296e-006 8 8.4270013758214191e-006 9 8.4270031948108226e-006
|
|
10 8.4270059232949279e-006 11 8.4270050138002262e-006 12 8.4270077422843315e-006
|
|
13 8.4270022853161208e-006 14 8.4269940998638049e-006 15 8.4269995568320155e-006
|
|
16 8.4269968283479102e-006 17 8.4270013758214191e-006 18 8.4269968283479102e-006
|
|
19 8.4269986473373137e-006 20 8.4270004663267173e-006 21 8.426997737842612e-006 22 8.4269995568320155e-006
|
|
23 8.4270022853161208e-006 24 8.4269959188532084e-006 25 8.4269995568320155e-006
|
|
26 8.4270077422843315e-006 27 8.4269877334008925e-006 28 8.4269931903691031e-006
|
|
29 8.4270031948108226e-006 30 8.4270041043055244e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 37.053646087646484 1 26.901611328125 2 16.068902969360352
|
|
3 8.7467451095581055 4 3.9312756061553955 5 -0.16592121124267578 6 -2.9386336803436279
|
|
7 -3.6056470870971675 8 -1.3758488893508911 9 2.1452980041503906 10 4.5548882484436035
|
|
11 4.1653027534484863 12 1.7164310216903687 13 1.3725018501281738 14 -5.7078547477722168
|
|
15 -26.913764953613281 16 -37.817226409912109 17 -43.206134796142578 18 -42.6488037109375
|
|
19 -35.858341217041016 20 -24.926359176635742 21 -13.470085144042969 22 -4.7875537872314453
|
|
23 0.81524860858917236 24 5.3908638954162598 25 9.6814422607421875 26 14.617711067199709
|
|
27 20.504814147949219 28 26.653984069824219 29 32.381355285644531 30 37.053646087646484;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -17.69404411315918 1 -18.907096862792969
|
|
2 -16.469404220581055 3 -11.023823738098145 4 -5.5404496192932129 5 -0.83709371089935303
|
|
6 2.1812851428985596 7 3.165541410446167 8 1.863737940788269 9 -0.55975586175918579
|
|
10 -2.1451935768127441 11 -1.6534488201141357 12 0.50839447975158691 13 1.2119879722595215
|
|
14 10.73920726776123 15 23.441074371337891 16 24.735305786132813 17 22.620790481567383
|
|
18 19.013219833374023 19 15.004267692565916 20 10.826837539672852 21 6.4625663757324219
|
|
22 2.6403868198394775 23 -0.10833331197500229 24 -2.3619952201843262 25 -4.4057912826538086
|
|
26 -6.6770668029785156 27 -9.3875284194946289 28 -12.292435646057129 29 -15.125939369201662
|
|
30 -17.69404411315918;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.2707939147949219 1 1.7460707426071167
|
|
2 16.108156204223633 3 23.521120071411133 4 24.751667022705078 5 25.291269302368164
|
|
6 24.637598037719727 7 23.461244583129883 8 23.112642288208008 9 22.330652236938477
|
|
10 20.828266143798828 11 21.034929275512695 12 26.257328033447266 13 42.190849304199219
|
|
14 43.830455780029297 15 22.755161285400391 16 9.3467884063720703 17 -0.80698835849761963
|
|
18 -7.2863116264343253 19 -9.1618766784667969 20 -7.2041215896606445 21 -3.7140994071960449
|
|
22 -1.3620414733886719 23 -1.3175386190414429 24 -2.3759698867797852 25 -4.4126272201538086
|
|
26 -6.7917385101318359 27 -8.653834342956543 28 -9.7252569198608398 29 -10.018560409545898
|
|
30 -9.2707939147949219;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -12.51378059387207 29 -12.51378059387207
|
|
30 -12.51378059387207;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.074438095092773 29 -22.074438095092773
|
|
30 -22.074438095092773;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.0396132539608516e-013 1 -4.1566750041965861e-013
|
|
2 4.1815439999481896e-012 3 1.6164847238542279e-012 4 -7.1409544943890069e-013 5 1.6981971384666394e-012
|
|
6 -2.0961010704922955e-013 7 -3.1139535394686391e-012 8 -2.7036151095671812e-012
|
|
9 1.3749001936957939e-012 10 -8.5265128291212022e-014 11 2.7711166694643907e-013
|
|
12 -7.1054273576010019e-015 13 2.7000623958883807e-013 14 -6.7501559897209518e-013
|
|
15 -1.1368683772161603e-013 16 -1.6413537196058314e-012 17 2.0605739337042905e-013
|
|
18 -1.4708234630234074e-012 19 9.1660012913052924e-013 20 -8.7041485130612273e-013
|
|
21 6.3238303482648917e-013 22 -2.3270274596143281e-013 23 1.6742163211347361e-012
|
|
24 -1.2470025012589758e-012 25 -1.9559909247846008e-012 26 -1.9992896227449819e-012
|
|
27 2.3909763058327371e-012 28 1.7408297026122455e-012 29 1.099564883588755e-012 30 6.0396132539608516e-013;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3944001197814941 1 1.3252849578857422
|
|
2 4.1146740913391113 3 6.5381221771240234 4 6.3724346160888672 5 0.8060029149055481
|
|
6 -7.592341423034668 7 -13.988585472106934 8 -16.330465316772461 9 -13.839128494262695
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30 -1.3944001197814941;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.8660247325897221 1 2.8181333541870117
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|
2 8.7875375747680664 3 10.515255928039551 4 6.4281392097473145 5 0.57988053560256958
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30 -3.8660247325897221;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.6975860595703125 1 -4.3494195938110352
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2 -4.3331813812255859 3 2.5806493759155273 4 15.38078022003174 5 24.720573425292969
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26 -14.811618804931642 27 -10.23948860168457 28 -7.3606805801391593 29 -6.7549076080322266
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30 -9.6975860595703125;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.207057952880859 29 13.207057952880859
|
|
30 13.207057952880859;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.365411758422852 29 -19.365411758422852
|
|
30 -19.365411758422852;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.8829382497642655e-013 1 -2.0961010704922955e-013
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|
2 3.3395508580724709e-013 3 -1.2789769243681803e-013 4 -3.0198066269804258e-013 5 -4.0856207306205761e-013
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6 1.7053025658242404e-013 7 -1.0391687510491465e-013 8 1.3322676295501878e-013 9 -1.0658141036401503e-014
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13 -1.2789769243681803e-013 14 -1.8474111129762605e-013 15 -4.9737991503207013e-014
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16 -3.1263880373444408e-013 17 7.815970093361102e-014 18 -1.4921397450962104e-013
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19 -2.4868995751603507e-014 20 -4.9737991503207013e-014 21 3.730349362740526e-014
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22 2.8466118351389014e-013 23 1.9140244944537699e-013 24 -7.9936057773011271e-014
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25 -6.7501559897209518e-014 26 -6.9277916736609768e-014 27 -1.0658141036401503e-013
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|
28 -5.8619775700208265e-014 29 1.936228954946273e-013 30 1.8829382497642655e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -23.782567977905273 1 -29.872411727905273
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|
2 -36.499614715576172 3 -39.906105041503906 4 -39.686988830566406 5 -36.498493194580078
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|
6 -29.789613723754879 7 -21.549812316894531 8 -12.840672492980957 9 -4.3406620025634766
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26 -20.450897216796875 27 -20.779281616210937 28 -21.036470413208008 29 -21.813234329223633
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|
30 -23.782567977905273;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -16.557407379150391 1 -15.201477050781252
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|
2 -13.856724739074707 3 -14.034168243408203 4 -16.860923767089844 5 -20.921598434448242
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6 -23.346637725830078 7 -21.513454437255859 8 -14.849246978759764 9 -6.7582836151123047
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26 -15.520634651184084 27 -15.884583473205565 28 -16.260711669921875 29 -16.538965225219727
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|
30 -16.557407379150391;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.568832397460938 1 22.585994720458984
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|
2 24.090259552001953 3 21.296939849853516 4 14.259224891662598 5 7.0268011093139648
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6 0.62698781490325928 7 -4.1805691719055176 8 -6.6953339576721191 9 -6.3872079849243164
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10 -3.0247888565063477 11 3.7243590354919434 12 13.757468223571777 13 32.697139739990234
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18 3.1992127895355225 19 4.839207649230957 20 9.2290449142456055 21 15.158906936645506
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22 20.431064605712891 23 23.076990127563477 24 23.659429550170898 25 22.512296676635742
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|
26 20.47796630859375 27 18.611749649047852 28 18.044475555419922 29 19.428314208984375
|
|
30 23.568832397460938;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-015 1 3.5527136788005009e-015
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|
2 -8.8817841970012523e-015 3 -3.5527136788005009e-015 4 -1.7763568394002505e-015
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5 0 6 0 7 2.6645352591003757e-015 8 4.4408920985006262e-016 9 -4.4408920985006262e-016
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|
14 -8.8817841970012523e-016 15 2.2204460492503131e-015 16 0 17 -4.9960036108132044e-016
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21 -8.8817841970012523e-016 22 -1.3322676295501878e-015 23 8.8817841970012523e-016
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24 4.4408920985006262e-016 25 -8.8817841970012523e-016 26 -1.7763568394002505e-015
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|
27 0 28 5.3290705182007514e-015 29 -1.7763568394002505e-015 30 1.7763568394002505e-015;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.76475369930267334 29 -0.76475369930267334
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|
30 -0.76475369930267334;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.465805053710938 29 14.465805053710938
|
|
30 14.465805053710938;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.8537983894348145 1 -6.9604072570800781
|
|
2 -7.0416083335876465 3 -6.5514097213745117 4 -3.9349088668823242 5 0.76763427257537842
|
|
6 5.6953530311584473 7 8.9990453720092773 8 10.477553367614746 9 11.179121017456055
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|
10 11.249301910400391 11 10.841486930847168 12 8.7050638198852539 13 4.467775821685791
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|
14 -0.44414687156677246 15 -4.6002120971679687 16 -7.4825024604797354 17 -9.3914451599121094
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|
18 -10.038878440856934 19 -8.8154449462890625 20 -6.1870827674865723 21 -3.4419431686401367
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|
22 -1.8765150308609011 23 -1.5855060815811157 24 -1.7501567602157593 25 -2.309535026550293
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|
26 -3.2127740383148193 27 -4.3650293350219727 28 -5.5813460350036621 29 -6.5277490615844727
|
|
30 -6.8537983894348145;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 20.576196670532227 1 18.804487228393555
|
|
2 15.449342727661131 3 13.507418632507324 4 13.114787101745605 5 12.469792366027832
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|
6 11.665971755981445 7 10.774554252624512 8 9.8151779174804687 9 8.7298736572265625
|
|
10 7.5430798530578613 11 6.2807102203369141 12 4.9772577285766602 13 3.5383737087249756
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|
14 1.9114038944244383 15 0.096475601196289063 16 -2.0935258865356445 17 -4.4218120574951172
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|
18 -6.3056755065917969 19 -7.6646046638488778 20 -8.7677822113037109 21 -9.5478935241699219
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|
22 -9.9091663360595703 23 -9.0579423904418945 24 -6.4442605972290039 25 -2.3462274074554443
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|
26 2.9509463310241699 27 8.9635524749755859 28 14.651814460754396 29 18.894124984741211
|
|
30 20.576196670532227;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.066169261932373 1 5.1632633209228516
|
|
2 5.1860861778259277 3 5.170403003692627 4 5.0705580711364746 5 4.7772164344787598
|
|
6 4.2513070106506348 7 3.5107550621032715 8 2.8166654109954834 9 2.1467750072479248
|
|
10 1.2972540855407715 11 0.063468217849731445 12 -1.1346435546875 13 -2.0155644416809082
|
|
14 -2.5139176845550537 15 -2.6296355724334717 16 -2.2124526500701904 17 -1.3546360731124878
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|
18 -0.45907741785049438 19 0.30171340703964233 20 0.98638808727264393 21 1.5788133144378662
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|
22 2.1134903430938721 23 2.6076219081878662 24 3.0424032211303711 25 3.4159815311431885
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|
26 3.7068908214569092 27 4.1355886459350586 28 4.501187801361084 29 4.7909550666809082
|
|
30 5.066169261932373;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.5357027053833008 1 -6.3618474006652832
|
|
2 -5.8554463386535645 3 -5.033447265625 4 -4.1937541961669922 5 -3.6127102375030518
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|
6 -3.274216890335083 7 -3.1614325046539307 8 -3.1557564735412598 9 -3.1448390483856201
|
|
10 -3.118574857711792 11 -3.0668947696685791 12 -2.9948022365570068 13 -2.8998126983642578
|
|
14 -2.7543048858642578 15 -2.5315291881561279 16 -2.1229009628295898 17 -1.5428727865219116
|
|
18 -0.9498136043548584 19 -0.46188181638717651 20 -0.093602865934371948 21 0.1526963859796524
|
|
22 0.27537015080451965 23 0.11135001480579376 24 -0.46920597553253174 25 -1.4179995059967041
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|
26 -2.6871302127838135 27 -4.0822105407714844 28 -5.3178091049194336 29 -6.2005524635314941
|
|
30 -6.5357027053833008;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.331104278564453 1 50.669223785400391
|
|
2 50.463531494140625 3 50.573398590087891 4 52.025337219238281 5 54.971717834472656
|
|
6 57.963817596435547 7 59.560581207275391 8 59.772354125976563 9 59.556667327880859
|
|
10 58.897293090820313 11 57.777507781982422 12 56.458942413330078 13 55.252948760986328
|
|
14 54.218723297119141 15 53.420658111572266 16 53.001991271972656 17 52.95147705078125
|
|
18 53.106166839599609 19 53.978710174560547 20 55.63323974609375 21 57.234889984130859
|
|
22 57.951763153076172 23 57.724109649658203 24 57.101554870605469 25 56.167751312255859
|
|
26 55.006210327148438 27 53.846908569335938 28 52.856029510498047 29 52.021369934082031
|
|
30 51.331104278564453;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7657201290130615 1 -3.3013796806335449
|
|
2 -3.6592631340026855 3 -3.7876229286193848 4 -3.5313787460327148 5 -2.7924294471740723
|
|
6 -1.6035257577896118 7 0.0027809832245111465 8 1.9350012540817261 9 3.8494935035705566
|
|
10 5.3340606689453125 11 5.9767041206359863 12 5.7904024124145508 13 5.248659610748291
|
|
14 4.6311979293823242 15 4.2169179916381836 16 4.0301570892333984 17 3.8687901496887207
|
|
18 3.6718976497650146 19 3.4246516227722168 20 3.1535708904266357 21 2.8604388236999512
|
|
22 2.5473628044128418 23 1.9366610050201416 24 0.95071864128112793 25 -0.10830339044332504
|
|
26 -0.9383847713470459 27 -1.4812662601470947 28 -1.9227455854415894 29 -2.328904390335083
|
|
30 -2.7657201290130615;
|
|
createNode animCurveTU -n "hood_left_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_left_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "hood_left_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "hood_left_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.578450202941896 1 -15.518190383911135
|
|
2 -15.538597106933594 3 -15.57916831970215 4 -15.579407691955568 5 -15.478816986083984
|
|
6 -15.216896057128904 7 -14.733147621154785 8 -13.955386161804199 9 -12.913983345031738
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|
10 -11.702277183532715 11 -10.413605690002441 12 -9.1413068771362305 13 -7.978717327117919
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|
14 -7.0191760063171387 15 -6.3560194969177246 16 -5.9872570037841797 17 -5.8332571983337402
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|
18 -5.8708963394165039 19 -6.0770511627197266 20 -6.4285988807678223 21 -6.9024162292480469
|
|
22 -7.475379467010498 23 -8.183502197265625 24 -9.0533351898193359 25 -10.04755973815918
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|
26 -11.12885856628418 27 -12.259916305541992 28 -13.403411865234375 29 -14.522028923034668
|
|
30 -15.578450202941896;
|
|
createNode animCurveTA -n "hood_left_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.505581855773926 1 -10.908383369445801
|
|
2 -11.413942337036133 3 -11.945191383361816 4 -12.425061225891113 5 -12.776483535766602
|
|
6 -12.922389984130859 7 -12.785714149475098 8 -12.305227279663086 9 -11.532790184020996
|
|
10 -10.560966491699219 11 -9.4823160171508789 12 -8.3894033432006836 13 -7.374791145324707
|
|
14 -6.5310406684875488 15 -5.9507145881652832 16 -5.6381039619445801 17 -5.5132136344909668
|
|
18 -5.542180061340332 19 -5.691138744354248 20 -5.9262242317199707 21 -6.2135729789733887
|
|
22 -6.5193195343017578 23 -6.8685927391052246 24 -7.2969317436218262 25 -7.7860918045043945
|
|
26 -8.3178253173828125 27 -8.8738880157470703 28 -9.4360322952270508 29 -9.9860115051269531
|
|
30 -10.505581855773926;
|
|
createNode animCurveTA -n "hood_left_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -25.803094863891602 1 -24.816520690917969
|
|
2 -23.673610687255859 3 -22.491613388061523 4 -21.387786865234375 5 -20.479381561279297
|
|
6 -19.883651733398438 7 -19.717851638793945 8 -20.050632476806641 9 -20.792594909667969
|
|
10 -21.823909759521484 11 -23.024753570556641 12 -24.275291442871094 13 -25.455698013305664
|
|
14 -26.446147918701172 15 -27.126808166503906 16 -27.487812042236328 17 -27.634466171264648
|
|
18 -27.61970329284668 19 -27.496461868286133 20 -27.317680358886719 21 -27.136293411254883
|
|
22 -27.005233764648438 23 -26.902450561523438 24 -26.774471282958984 25 -26.627109527587891
|
|
26 -26.466184616088867 27 -26.297504425048828 28 -26.126888275146484 29 -25.960145950317383
|
|
30 -25.803094863891602;
|
|
createNode animCurveTL -n "hood_left_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.5667763948440552 1 1.8218457698822021
|
|
2 2.1159138679504395 3 2.4197320938110352 4 2.7040505409240723 5 2.9396204948425293
|
|
6 3.0971922874450684 7 3.1475169658660889 8 3.0528583526611328 9 2.8266849517822266
|
|
10 2.5165543556213379 11 2.1700234413146973 12 1.8346498012542725 13 1.557990550994873
|
|
14 1.3876034021377563 15 1.3710452318191528 16 1.5871652364730835 17 2.0222976207733154
|
|
18 2.585228443145752 19 3.1847434043884277 20 3.729628324508667 21 4.128669261932373
|
|
22 4.290651798248291 23 4.2208414077758789 24 4.0074076652526855 25 3.6834952831268311
|
|
26 3.2822475433349609 27 2.8368079662322998 28 2.3803203105926514 29 1.9459285736083984
|
|
30 1.5667763948440552;
|
|
createNode animCurveTL -n "hood_left_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -23.694440841674805 1 -24.214174270629883
|
|
2 -24.809663772583008 3 -25.424093246459961 4 -26.000646591186523 5 -26.482498168945313
|
|
6 -26.812833786010742 7 -26.934833526611328 8 -26.794149398803711 9 -26.425071716308594
|
|
10 -25.903730392456055 11 -25.306264877319336 12 -24.708805084228516 13 -24.187490463256836
|
|
14 -23.818450927734375 15 -23.677827835083008 16 -23.856481552124023 17 -24.318925857543945
|
|
18 -24.951766967773438 19 -25.641611099243164 20 -26.275066375732422 21 -26.738737106323242
|
|
22 -26.919231414794922 23 -26.825603485107422 24 -26.567766189575195 25 -26.183614730834961
|
|
26 -25.711042404174805 27 -25.187944412231445 28 -24.652214050292969 29 -24.141748428344727
|
|
30 -23.694440841674805;
|
|
createNode animCurveTL -n "hood_left_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 19.730827331542969 1 19.509735107421875
|
|
2 19.279117584228516 3 19.046117782592773 4 18.817882537841797 5 18.601552963256836
|
|
6 18.404275894165039 7 18.233198165893555 8 18.068391799926758 9 17.894079208374023
|
|
10 17.723623275756836 11 17.570384979248047 12 17.447723388671875 13 17.369007110595703
|
|
14 17.34759521484375 15 17.396846771240234 16 17.56352424621582 17 17.854785919189453
|
|
18 18.224603652954102 19 18.626941680908203 20 19.015775680541992 21 19.345071792602539
|
|
22 19.56879997253418 23 19.692678451538086 24 19.761571884155273 25 19.788169860839844
|
|
26 19.785158157348633 27 19.765232086181641 28 19.74107551574707 29 19.725378036499023
|
|
30 19.730827331542969;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 4 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 4 ".s";
|
|
select -ne :defaultTextureList1;
|
|
setAttr -s 2 ".tx";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderUtilityList1;
|
|
setAttr -s 2 ".u";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "strafe_leftSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "hood_right_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "hood_right_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "hood_right_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "hood_right_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "hood_right_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "hood_right_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "hood_right_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "hood_right_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "hood_right_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "hood_03_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "hood_03_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "hood_03_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "hood_03_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "hood_03_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "hood_03_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "hood_03_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "hood_03_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "hood_03_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "hood_02_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "hood_02_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "hood_02_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "hood_02_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "hood_02_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "hood_02_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "hood_02_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "hood_02_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "hood_02_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "hood_01_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "hood_01_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "hood_01_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "hood_01_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "hood_01_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "hood_01_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "hood_01_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "hood_01_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "hood_01_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "eye_left_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "eye_left_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "eye_left_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "eye_left_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "eye_left_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "eye_left_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "eye_left_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "eye_left_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "eye_left_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "eye_right_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "eye_right_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "eye_right_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "eye_right_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "eye_right_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "eye_right_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "eye_right_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "eye_right_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "eye_right_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "jaw_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "jaw_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "jaw_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "jaw_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "jaw_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "jaw_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "jaw_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "jaw_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "jaw_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "weapon_right_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "weapon_right_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "weapon_right_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "weapon_right_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr";
|
|
connectAttr "weapon_right_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr";
|
|
connectAttr "weapon_right_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr";
|
|
connectAttr "weapon_right_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr";
|
|
connectAttr "weapon_right_translateY.a" "clipLibrary1.cel[0].cev[196].cevr";
|
|
connectAttr "weapon_right_translateX.a" "clipLibrary1.cel[0].cev[197].cevr";
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[385].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[386].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[394].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[395].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[502].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[503].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
connectAttr "hood_left_scaleZ.a" "clipLibrary1.cel[0].cev[513].cevr";
|
|
connectAttr "hood_left_scaleY.a" "clipLibrary1.cel[0].cev[514].cevr";
|
|
connectAttr "hood_left_scaleX.a" "clipLibrary1.cel[0].cev[515].cevr";
|
|
connectAttr "hood_left_rotateZ.a" "clipLibrary1.cel[0].cev[516].cevr";
|
|
connectAttr "hood_left_rotateY.a" "clipLibrary1.cel[0].cev[517].cevr";
|
|
connectAttr "hood_left_rotateX.a" "clipLibrary1.cel[0].cev[518].cevr";
|
|
connectAttr "hood_left_translateZ.a" "clipLibrary1.cel[0].cev[519].cevr";
|
|
connectAttr "hood_left_translateY.a" "clipLibrary1.cel[0].cev[520].cevr";
|
|
connectAttr "hood_left_translateX.a" "clipLibrary1.cel[0].cev[521].cevr";
|
|
// End of common_strafe_left.ma
|