4890 lines
275 KiB
Mathematica
4890 lines
275 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: whack.ma
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//Last modified: Tue, Jan 06, 2015 04:09:51 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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|
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
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|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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createNode animClip -n "whackSource";
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setAttr ".ihi" 0;
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.1949858665466309 1 13.357744216918945
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -25.714448928833008 1 -17.228158950805664
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.4329283237457275 1 -5.2658052444458008
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30 2.4329283237457275;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 29 -2.7732014656066895
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 29 -1.1063683032989502
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 29 37.800914764404297
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.1016025543212891 1 0.60437405109405518
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.183218240737915 1 -16.387393951416016
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 17.552131652832031 1 16.310739517211914
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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30 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.585205078125 1 14.091171264648438 2 11.995081901550293
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -27.15754508972168 1 -26.629539489746094
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -24.875137329101563 1 -37.469245910644531
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30 -24.875137329101563;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "cloak_right_03_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.9180376529693604 1 0.90652626752853382
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30 2.9180376529693604;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.407205581665039 1 25.453466415405273
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26 86.931938171386719 27 71.837066650390625 28 53.360450744628906 29 34.03839111328125
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30 16.407205581665039;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.8110923767089844 1 -14.922214508056642
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30 -5.8110923767089844;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.0690248012542725 1 -2.9801995754241943
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.89195215702056885 1 0.29677435755729675
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 36.451198577880859 1 37.232448577880859
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18 36.451198577880859 19 36.451198577880859 20 36.451198577880859 21 36.451198577880859
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22 36.451198577880859 23 36.451198577880859 24 36.451198577880859 25 36.451198577880859
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26 36.451198577880859 27 36.451198577880859 28 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.5815043449401855 1 7.5728225708007813
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2 15.833841323852539 3 19.106561660766602 4 19.807451248168945 5 16.023778915405273
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6 -10.820297241210937 7 27.277542114257813 8 53.707275390625 9 45.027889251708984
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30 -3.5815043449401855;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -11.996885299682617 1 -13.610244750976562
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2 -16.736721038818359 3 -26.074182510375977 4 -36.756637573242188 5 -38.977638244628906
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6 4.3774456977844238 7 21.022733688354492 8 30.078361511230472 9 32.654762268066406
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30 -11.996885299682617;
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|
createNode animCurveTA -n "cloak_right_02_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.974637508392334 1 -0.27065253257751465
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|
2 1.3449380397796631 3 -4.760861873626709 4 -13.611900329589844 5 -20.059642791748047
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6 -12.774714469909668 7 22.936397552490234 8 43.273712158203125 9 44.396980285644531
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18 -5.1878948211669922 19 -6.9262194633483887 20 -6.4485282897949219 21 -3.0545930862426758
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22 4.5479111671447754 23 17.521800994873047 24 29.724990844726566 25 35.015403747558594
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26 31.999582290649414 27 24.624349594116211 28 14.758020401000975 29 4.268918514251709
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30 -4.974637508392334;
|
|
createNode animCurveTL -n "cloak_right_02_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.2509250640869141 1 -10.675136566162109
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|
2 -12.129663467407227 3 -11.124064445495605 4 -9.2565240859985352 5 -8.2509250640869141
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6 -8.2509250640869141 7 -8.2509250640869141 8 -8.2509250640869141 9 -8.2509250640869141
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14 -8.2509250640869141 15 -8.2509250640869141 16 -8.2509250640869141 17 -8.2509250640869141
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18 -8.2509250640869141 19 -8.2509250640869141 20 -8.2509250640869141 21 -8.2509250640869141
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22 -8.2509250640869141 23 -8.2509250640869141 24 -8.2509250640869141 25 -8.2509250640869141
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26 -8.2509250640869141 27 -8.2509250640869141 28 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
|
|
createNode animCurveTL -n "cloak_right_02_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 -1.8853154182434082
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|
2 -3.0165045261383057 3 -2.234447717666626 4 -0.78205674886703491 5 -1.0658141036401503e-014
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|
9 -1.0658141036401503e-014 10 -1.0658141036401503e-014 11 -1.0658141036401503e-014
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12 -1.0658141036401503e-014 13 -1.0658141036401503e-014 14 -1.0658141036401503e-014
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18 -1.0658141036401503e-014 19 -1.0658141036401503e-014 20 -1.0658141036401503e-014
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21 -1.0658141036401503e-014 22 -1.0658141036401503e-014 23 -1.0658141036401503e-014
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24 -1.0658141036401503e-014 25 -1.0658141036401503e-014 26 -1.0658141036401503e-014
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27 -1.0658141036401503e-014 28 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 36.341312408447266 1 31.442594528198242
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|
2 28.503364562988281 3 30.535425186157227 4 34.309249877929687 5 36.341312408447266
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|
6 36.341312408447266 7 36.341312408447266 8 36.341312408447266 9 36.341312408447266
|
|
10 36.341312408447266 11 36.341312408447266 12 36.341312408447266 13 36.341312408447266
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|
14 36.341312408447266 15 36.341312408447266 16 36.341312408447266 17 36.341312408447266
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|
18 36.341312408447266 19 36.341312408447266 20 36.341312408447266 21 36.341312408447266
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|
22 36.341312408447266 23 36.341312408447266 24 36.341312408447266 25 36.341312408447266
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|
26 36.341312408447266 27 36.341312408447266 28 36.341312408447266 29 36.341312408447266
|
|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 14.78687572479248
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|
2 11.324556350708008 3 3.4729897975921631 4 -5.9427986145019531 5 -14.020275115966797
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|
30 16.489444732666016;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 -5.234715461730957
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|
2 -3.967288732528687 3 -5.1594414710998535 4 -7.0912446975708008 5 -7.2379207611083993
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|
27 -14.435818672180174 28 -12.068629264831543 29 -9.4958019256591797 30 -7.3342490196228027;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -17.344917297363281
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30 -7.720158576965332;
|
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createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -10.950087547302246 1 -11.597786903381348
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|
2 -12.152875900268555 3 -12.63231372833252 4 -13.029431343078613 5 -13.030954360961914
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6 -10.950087547302246 7 -10.950087547302246 8 -10.950087547302246 9 -10.950087547302246
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10 -10.950087547302246 11 -10.950087547302246 12 -10.950087547302246 13 -10.950087547302246
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|
14 -10.950087547302246 15 -10.950087547302246 16 -10.950087547302246 17 -10.950087547302246
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18 -10.950087547302246 19 -10.950087547302246 20 -10.950087547302246 21 -10.950087547302246
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22 -10.950087547302246 23 -10.950087547302246 24 -10.950087547302246 25 -10.950087547302246
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26 -10.950087547302246 27 -10.950087547302246 28 -10.950087547302246 29 -10.950087547302246
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|
30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.778788566589355 1 15.89829158782959
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|
2 18.847583770751953 3 19.486043930053711 4 19.084312438964844 5 17.7486572265625
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|
6 11.778788566589355 7 11.778788566589355 8 11.778788566589355 9 11.778788566589355
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|
10 11.778788566589355 11 11.778788566589355 12 11.778788566589355 13 11.778788566589355
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|
14 11.778788566589355 15 11.778788566589355 16 11.778788566589355 17 11.778788566589355
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|
18 11.778788566589355 19 11.778788566589355 20 11.778788566589355 21 11.778788566589355
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|
22 11.778788566589355 23 11.778788566589355 24 11.778788566589355 25 11.778788566589355
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|
26 11.778788566589355 27 11.778788566589355 28 11.778788566589355 29 11.778788566589355
|
|
30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 21.518522262573242 1 17.387521743774414
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|
2 14.458497047424316 3 13.936478614807129 4 14.48288631439209 5 15.888241767883301
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|
6 21.518522262573242 7 21.518522262573242 8 21.518522262573242 9 21.518522262573242
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|
10 21.518522262573242 11 21.518522262573242 12 21.518522262573242 13 21.518522262573242
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|
14 21.518522262573242 15 21.518522262573242 16 21.518522262573242 17 21.518522262573242
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|
18 21.518522262573242 19 21.518522262573242 20 21.518522262573242 21 21.518522262573242
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|
22 21.518522262573242 23 21.518522262573242 24 21.518522262573242 25 21.518522262573242
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|
26 21.518522262573242 27 21.518522262573242 28 21.518522262573242 29 21.518522262573242
|
|
30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
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|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
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|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -3.2902536392211914
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|
2 5.828315258026123 3 10.460268974304199 4 -0.24736154079437253 5 -4.799339771270752
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6 -13.801398277282715 7 -10.36198616027832 8 -1.9815495014190676 9 2.6545450687408447
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18 -26.328649520874023 19 -20.459375381469727 20 -14.909661293029785 21 -11.484150886535645
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30 -8.8263006210327148;
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|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 35.962287902832031 1 40.400424957275391
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|
2 46.735851287841797 3 52.528461456298828 4 53.279804229736328 5 45.43878173828125
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6 26.147994995117187 7 5.9915275573730469 8 -2.4218544960021973 9 -6.713010311126709
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26 18.175348281860352 27 24.796506881713867 28 30.415515899658203 29 34.346656799316406
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30 35.962287902832031;
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|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -23.806337356567383
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2 -18.098094940185547 3 -15.428595542907715 4 -25.800317764282227 5 -27.778966903686523
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6 -28.408052444458008 7 -17.034866333007812 8 3.633191585540771 9 3.7678556442260742
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18 -16.468238830566406 19 -21.141698837280273 20 -24.67437744140625 21 -27.009088516235352
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22 -28.69561767578125 23 -30.114290237426761 24 -31.063125610351566 25 -31.445529937744141
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26 -31.265823364257813 27 -30.644985198974609 28 -29.829118728637692 29 -29.151666641235355
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|
30 -28.929933547973633;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.907985046680551e-014 1 3.5527136788005009e-014
|
|
2 -1.1723955140041653e-013 3 1.5631940186722204e-013 4 2.5579538487363607e-013 5 3.5527136788005009e-014
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|
6 -5.6843418860808015e-014 7 -1.0125233984581428e-013 8 -1.7763568394002505e-014
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|
9 2.4868995751603507e-013 10 5.6843418860808015e-014 11 -1.8118839761882555e-013
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|
12 2.1849189124623081e-013 13 1.5898393712632242e-013 14 6.5725203057809267e-014
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|
15 -2.8421709430404007e-014 16 3.5527136788005009e-014 17 -2.4513724383723456e-013
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|
18 7.815970093361102e-014 19 2.3092638912203256e-014 20 1.4210854715202004e-014 21 -5.6843418860808015e-014
|
|
22 1.0658141036401503e-013 23 -8.4376949871511897e-014 24 4.1522341120980855e-014
|
|
25 1.5187850976872141e-013 26 1.8385293287792592e-013 27 -1.0302869668521453e-013
|
|
28 2.078337502098293e-013 29 3.2684965844964609e-013 30 3.907985046680551e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1718590259552002 1 5.451512336730957
|
|
2 14.386093139648438 3 18.924228668212891 4 16.674205780029297 5 4.7592425346374512
|
|
6 -22.157281875610352 7 -3.4170012474060059 8 5.0772256851196289 9 7.6147198677062988
|
|
10 10.216000556945801 11 10.647141456604004 12 9.3567056655883789 13 6.7356696128845215
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|
14 2.3157448768615723 15 -2.3946526050567627 16 -6.0312886238098145 17 -9.3626852035522461
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|
18 -11.960273742675781 19 -13.53142261505127 20 -14.03856372833252 21 -13.907936096191406
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|
22 -13.371970176696777 23 -12.301674842834473 24 -10.842353820800781 25 -9.0987110137939453
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|
26 -7.1535954475402832 27 -5.1227984428405762 28 -3.2221333980560303 29 -1.7808058261871338
|
|
30 -1.1718590259552002;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 26.436578750610352 1 27.586658477783203
|
|
2 32.628097534179688 3 37.618400573730469 4 36.010250091552734 5 33.135955810546875
|
|
6 33.98974609375 7 8.2044048309326172 8 -7.8757462501525879 9 -8.7642307281494141
|
|
10 -9.3504819869995117 11 -10.81993579864502 12 -13.774751663208008 13 -18.353752136230469
|
|
14 -22.847728729248047 15 -23.994306564331055 16 -20.909770965576172 17 -15.203908920288088
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|
18 -8.7588644027709961 19 -3.2275166511535645 20 0.91717851161956787 21 3.9193916320800777
|
|
22 6.6658320426940918 23 9.8490142822265625 24 13.354231834411621 25 16.936496734619141
|
|
26 20.281251907348633 27 23.097488403320313 28 25.170356750488281 29 26.338607788085938
|
|
30 26.436578750610352;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -23.856193542480469
|
|
2 -26.200704574584961 3 -25.648012161254883 4 -17.184238433837891 5 -16.867992401123047
|
|
6 -2.0972459316253662 7 40.114139556884766 8 17.443363189697266 9 5.5418972969055176
|
|
10 1.2694573402404785 11 1.9737818241119387 12 6.0401453971862793 13 14.730570793151855
|
|
14 24.634742736816406 15 31.579818725585938 16 34.893856048583984 17 35.057598114013672
|
|
18 31.212409973144535 19 24.557308197021484 20 17.57197380065918 21 12.427952766418457
|
|
22 8.9534482955932617 23 5.5880861282348633 24 1.9679158926010132 25 -2.0461840629577637
|
|
26 -6.3181629180908203 27 -10.46619987487793 28 -14.010120391845703 29 -16.545753479003906
|
|
30 -17.809810638427734;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 1.4210854715202004e-014
|
|
2 -1.4210854715202004e-014 3 8.5265128291212022e-014 4 8.5265128291212022e-014 5 3.5527136788005009e-014
|
|
6 -7.1054273576010019e-014 7 -6.7501559897209518e-014 8 -5.3290705182007514e-014
|
|
9 9.2370555648813024e-014 10 2.1316282072803006e-014 11 -9.2370555648813024e-014
|
|
12 7.1054273576010019e-014 13 1.4210854715202004e-014 14 4.9737991503207013e-014
|
|
15 -4.4408920985006262e-014 16 5.1514348342607263e-014 17 -1.4210854715202004e-014
|
|
18 -2.1316282072803006e-014 19 -1.4210854715202004e-014 20 8.5265128291212022e-014
|
|
21 -2.1316282072803006e-014 22 4.6185277824406512e-014 23 2.1316282072803006e-014
|
|
24 -2.3980817331903381e-014 25 1.7763568394002505e-014 26 9.5923269327613525e-014
|
|
27 -2.1316282072803006e-014 28 7.815970093361102e-014 29 1.7053025658242404e-013
|
|
30 -2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1892981294513447e-006 1 -2.1901698801229941e-006
|
|
2 -2.1917983303865185e-006 3 -2.1932958134129876e-006 4 -2.1948187622911064e-006
|
|
5 -2.1956136606604559e-006 6 -2.1950229438516544e-006 7 -2.1929849935986567e-006
|
|
8 -2.1908176677243318e-006 9 -2.1889497929805657e-006 10 -2.1872772322240053e-006
|
|
11 -2.1863556867174339e-006 12 -2.186353185607004e-006 13 -2.1859220851183636e-006
|
|
14 -2.1845282844878966e-006 15 -2.1845642095286166e-006 16 -2.1846292383997934e-006
|
|
17 -2.1848193227924639e-006 18 -2.185335915783071e-006 19 -2.1859891603526194e-006
|
|
20 -2.186191068176413e-006 21 -2.1865600956516573e-006 22 -2.1865685084776487e-006
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|
23 -2.1864286736672511e-006 24 -2.1873227069590939e-006 25 -2.1875539459870197e-006
|
|
26 -2.1875475795241073e-006 27 -2.1883975023229141e-006 28 -2.1885628029849613e-006
|
|
29 -2.1885578007641016e-006 30 -2.1885571186430752e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8852559808001388e-006 1 2.9041980269539636e-006
|
|
2 2.9494765385607025e-006 3 3.0043429433135316e-006 4 3.0500052616844187e-006 5 3.0689216146129183e-006
|
|
6 3.0719775168108754e-006 7 3.0798953503108351e-006 8 3.0907683594705304e-006 9 3.1003730782686034e-006
|
|
10 3.1078991469257744e-006 11 3.111273372269352e-006 12 3.1065806069818791e-006 13 3.0970586522016674e-006
|
|
14 3.0884552870702464e-006 15 3.0835090001346543e-006 16 3.0788673939241562e-006
|
|
17 3.0658438845421188e-006 18 3.0490296012430917e-006 19 3.0319149573188042e-006
|
|
20 3.0195319595804904e-006 21 3.0137571229715832e-006 22 3.0099076866463292e-006
|
|
23 2.9979701139382087e-006 24 2.9808870749548078e-006 25 2.9598854780488182e-006
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|
26 2.9395794172160095e-006 27 2.9190414352342486e-006 28 2.9026373340457212e-006
|
|
29 2.8901240511913784e-006 30 2.886116362788016e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6680223678995389e-006 1 5.671975486620795e-006
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|
2 5.6814365052559879e-006 3 5.6905632845882792e-006 4 5.6994931583176367e-006 5 5.7037664191739168e-006
|
|
6 5.6970015975821298e-006 7 5.6802837207214907e-006 8 5.6572066569060553e-006 9 5.634722128888825e-006
|
|
10 5.6176268117269501e-006 11 5.6099870562320575e-006 12 5.6113462960638572e-006
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|
13 5.6124958973668981e-006 14 5.6110925470420625e-006 15 5.6131311794160865e-006
|
|
16 5.6134767874027602e-006 17 5.6168014452850912e-006 18 5.6216631492134184e-006
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|
19 5.6253029470099136e-006 20 5.6307080740225501e-006 21 5.6298472372873221e-006
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|
22 5.6320695875911042e-006 23 5.6359776863246225e-006 24 5.6400563153147232e-006
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|
25 5.6464341469109058e-006 26 5.651620540447766e-006 27 5.6579033298476133e-006 28 5.6619905990373809e-006
|
|
29 5.6655162552488036e-006 30 5.6665876400074922e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
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|
30 -0.58270961046218872;
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|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
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|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
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|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.956634521484375 1 51.956634521484375
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|
2 51.956634521484375 3 51.956634521484375 4 51.956634521484375 5 51.956634521484375
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|
6 51.956634521484375 7 51.956634521484375 8 51.956634521484375 9 51.956634521484375
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|
10 51.956634521484375 11 51.956634521484375 12 51.956634521484375 13 51.956634521484375
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|
14 51.956634521484375 15 51.956634521484375 16 51.956634521484375 17 51.956634521484375
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|
18 51.956634521484375 19 51.956634521484375 20 51.956634521484375 21 51.956634521484375
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22 51.956634521484375 23 51.956634521484375 24 51.956634521484375 25 51.956634521484375
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|
26 51.956634521484375 27 51.956634521484375 28 51.956634521484375 29 51.956634521484375
|
|
30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4858531951904297 1 8.4858531951904297
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|
2 8.4858531951904297 3 8.4858541488647461 4 8.4858541488647461 5 8.4858541488647461
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6 8.4858541488647461 7 8.4858541488647461 8 8.4858541488647461 9 8.4858541488647461
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|
10 8.4858541488647461 11 8.4858541488647461 12 8.4858541488647461 13 8.4858541488647461
|
|
14 8.4858541488647461 15 8.4858541488647461 16 8.4858541488647461 17 8.4858541488647461
|
|
18 8.4858541488647461 19 8.4858541488647461 20 8.4858541488647461 21 8.4858541488647461
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|
22 8.4858541488647461 23 8.4858541488647461 24 8.4858541488647461 25 8.4858541488647461
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|
26 8.4858531951904297 27 8.4858531951904297 28 8.4858531951904297 29 8.4858531951904297
|
|
30 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.2448678016662598 1 -7.2448678016662598
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|
2 -7.2448678016662598 3 -7.2448673248291016 4 -7.2448673248291016 5 -7.2448673248291016
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6 -7.2448673248291016 7 -7.2448673248291016 8 -7.2448673248291016 9 -7.2448673248291016
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10 -7.2448673248291016 11 -7.2448673248291016 12 -7.2448673248291016 13 -7.2448673248291016
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14 -7.2448673248291016 15 -7.2448673248291016 16 -7.2448673248291016 17 -7.2448673248291016
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18 -7.2448673248291016 19 -7.2448673248291016 20 -7.2448673248291016 21 -7.2448673248291016
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22 -7.2448673248291016 23 -7.2448673248291016 24 -7.2448673248291016 25 -7.2448673248291016
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26 -7.2448678016662598 27 -7.2448678016662598 28 -7.2448678016662598 29 -7.2448678016662598
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|
30 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
|
|
30 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
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|
30 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
|
|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
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|
30 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
|
|
30 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
|
|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
|
|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5190342992354999e-006 1 -1.513513780082576e-006
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|
2 -1.5014654763945146e-006 3 -1.4868130620016018e-006 4 -1.4746461829417967e-006
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|
5 -1.4692907370772446e-006 6 -1.4736936009285273e-006 7 -1.4839382629361353e-006
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|
8 -1.4973165889387019e-006 9 -1.5113431572899572e-006 10 -1.5217635791486828e-006
|
|
11 -1.5258196981449146e-006 12 -1.5261172165992321e-006 13 -1.5261114185705082e-006
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|
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|
17 -1.5254402114805998e-006 18 -1.5248552927005221e-006 19 -1.5242392237269087e-006
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|
20 -1.5242551398841897e-006 21 -1.5233850945151062e-006 22 -1.5234687680276693e-006
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|
23 -1.5231066754495259e-006 24 -1.5227806215989403e-006 25 -1.5219148963296902e-006
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|
26 -1.520621253803256e-006 27 -1.5202582517304108e-006 28 -1.5190810245258035e-006
|
|
29 -1.5175636463027331e-006 30 -1.5190347539828508e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.0184259028610541e-006 1 2.0361464976303978e-006
|
|
2 2.0805741769436281e-006 3 2.1348075733840233e-006 4 2.1797216049890267e-006 5 2.1980065412208205e-006
|
|
6 2.2048000118957134e-006 7 2.2221206563699525e-006 8 2.2448164145316696e-006 9 2.2663446088699857e-006
|
|
10 2.2828689907328226e-006 11 2.2900840122019872e-006 12 2.2846911633678246e-006
|
|
13 2.2738508960173931e-006 14 2.264552904307493e-006 15 2.2585279566555982e-006 16 2.2532753973791841e-006
|
|
17 2.2374497348209843e-006 18 2.2171250293467892e-006 19 2.1961959646432661e-006
|
|
20 2.1820060283062048e-006 21 2.1739181192970136e-006 22 2.1697069314541295e-006
|
|
23 2.1556231786235003e-006 24 2.134552460120176e-006 25 2.1092632778163534e-006 26 2.0847146515734494e-006
|
|
27 2.0595373371179448e-006 28 2.0391271391417831e-006 29 2.0227373624948086e-006
|
|
30 2.0206737190164858e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.4870546339079738e-006 1 6.5279782575089484e-006
|
|
2 6.6249244810023811e-006 3 6.7399791987554636e-006 4 6.836838110757526e-006 5 6.8775784711760943e-006
|
|
6 6.8756166911043684e-006 7 6.8711619860550854e-006 8 6.8638937591458671e-006 9 6.8572753662010646e-006
|
|
10 6.8522122091962947e-006 11 6.8499102781061083e-006 12 6.8428776103246491e-006
|
|
13 6.8268818722572178e-006 14 6.8100134740234353e-006 15 6.8034573814657051e-006
|
|
16 6.7946280069008935e-006 17 6.7741520979325287e-006 18 6.7468440647644456e-006
|
|
19 6.718753411405487e-006 20 6.7023802330368198e-006 21 6.6880002123070881e-006 22 6.6839506871474441e-006
|
|
23 6.6661145865509752e-006 24 6.6379002419125754e-006 25 6.6055617935489863e-006
|
|
26 6.5720300881366711e-006 27 6.5398908191127703e-006 28 6.5129984250233974e-006
|
|
29 6.4943346842483152e-006 30 6.4863515945035033e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
|
|
30 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
|
|
30 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 29 62.204925537109375
|
|
30 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 29 -4.5865306854248047
|
|
30 -4.5865306854248047;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 29 -2.4837551116943359
|
|
30 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
|
|
30 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
|
|
30 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
|
|
30 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
|
|
30 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
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|
30 -11.57269287109375;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -3.3893952604557853e-006 1 -3.3898847959790146e-006
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2 -3.3894198168127332e-006 3 -3.3885467018990312e-006 4 -3.3879839520523092e-006
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29 -3.3886587971210247e-006 30 -3.3886376513692085e-006;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.1495490020461148e-006 1 3.1675162972533144e-006
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2 3.2086600185721181e-006 3 3.2580733204667922e-006 4 3.2994937555486104e-006 5 3.3168466870847624e-006
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22 3.239539410060388e-006 23 3.2302602903655497e-006 24 3.2185412237595301e-006 25 3.2029113299358869e-006
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30 3.1488698368775658e-006;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.3530858319136314e-006 1 8.3509912656154484e-006
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2 8.34089132695226e-006 3 8.3269833339727484e-006 4 8.3166578406235203e-006 5 8.3132654253859073e-006
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6 8.292527127196081e-006 7 8.2430542533984408e-006 8 8.1745247371145524e-006 9 8.1082207543659024e-006
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|
30 8.3500999608077109e-006;
|
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
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|
30 1.740064263343811;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
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30 -4.874420166015625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
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30 -8.0002813339233398;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 29 18.578117370605469
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30 18.578117370605469;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 29 16.923072814941406
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30 16.923072814941406;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 29 -8.6928825378417969
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30 -8.6928825378417969;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
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30 2.511359691619873;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
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30 -0.62816262245178223;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
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30 -9.4737987518310547;
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|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 29 15.047707557678223
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|
30 15.047707557678223;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 29 -6.0322375297546387
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|
30 -6.0322375297546387;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 29 -1.2928235530853271
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|
30 -1.2928235530853271;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
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|
30 4.775383472442627;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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|
30 -4.9166936874389648;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
|
|
30 -11.934831619262695;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.2455402561026858e-006 1 -3.2428765734948684e-006
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|
2 -3.2355637813452631e-006 3 -3.2263783396047074e-006 4 -3.21889001497766e-006 5 -3.2157249734154902e-006
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|
30 -3.2436050787509885e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.2124593215266941e-006 1 -2.1998505417286651e-006
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|
2 -2.16850935430557e-006 3 -2.1312748685886618e-006 4 -2.099970288327313e-006 5 -2.086640733978129e-006
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|
6 -2.0875868358416483e-006 7 -2.0894347017019754e-006 8 -2.0928982849000022e-006
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|
9 -2.0964673694834346e-006 10 -2.0989168660889845e-006 11 -2.1000330434617354e-006
|
|
12 -2.1022194687247975e-006 13 -2.1069811282359296e-006 14 -2.1123828446434345e-006
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|
15 -2.1149953681742772e-006 16 -2.1171083517401712e-006 17 -2.1237442524579819e-006
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|
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|
30 -2.2112174065114232e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.2063825175282545e-006 1 8.2001170085277408e-006
|
|
2 8.1829011833178811e-006 3 8.162101948983036e-006 4 8.1446978583699092e-006 5 8.1374109868193045e-006
|
|
6 8.1405987657490186e-006 7 8.1467687778058462e-006 8 8.1573443821980618e-006 9 8.1683738244464621e-006
|
|
10 8.1762427726062015e-006 11 8.179208634828683e-006 12 8.1798680184874684e-006 13 8.1805737863760442e-006
|
|
14 8.1812504504341632e-006 15 8.1823900472954847e-006 16 8.1825883171404712e-006
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|
17 8.1842326835612766e-006 18 8.186546438082587e-006 19 8.1883517850656062e-006 20 8.1909411164815538e-006
|
|
21 8.1896114352275617e-006 22 8.1914859038079157e-006 23 8.203236575354822e-006 24 8.1946645877906121e-006
|
|
25 8.1967091318801977e-006 26 8.198546311177779e-006 27 8.2018286775564775e-006 28 8.2048190961359069e-006
|
|
29 8.2073183875763789e-006 30 8.2040505731129088e-006;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
|
|
30 6.7731199264526367;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
|
|
30 -0.78946161270141602;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
|
|
30 -8.5853300094604492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
|
|
30 -10.94325065612793;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
|
|
30 -37.858219146728516;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 29 14.286167144775391
|
|
30 14.286167144775391;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
|
|
30 4.3236708641052246;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
|
|
30 -1.4508823156356812;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
|
|
30 -7.9121007919311523;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
|
|
30 21.869308471679688;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
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30 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
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|
30 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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30 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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|
30 -4.3483805656433105;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -6.6068143844604492 1 -18.967872619628906
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30 -6.6068124771118164;
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.159759521484375 1 10.424695014953613
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30 8.159759521484375;
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.9508292675018311 1 -10.66392707824707
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30 -1.9508285522460937;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
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30 4.773348331451416;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.3000159242437803e-006 1 -1.2999878435948631e-006
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30 -1.300018084293697e-006;
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createNode animCurveTL -n "Character1_RightHand_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
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30 -20.894018173217773;
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createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.79155546426773071 1 -5.3487629890441895
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30 0.79155445098876953;
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createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 63.320743560791016 1 66.327255249023438
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26 85.405517578125 27 82.538909912109375 28 74.684730529785156 29 66.862716674804687
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30 63.320743560791016;
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createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.8485761284828186 1 4.5350432395935059
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2 6.3951377868652344 3 7.5522136688232422 4 4.4541912078857422 5 2.5304913520812988
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6 27.36713981628418 7 81.656929016113281 8 -16.026769638061523 9 -36.426044464111328
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30 -0.84857511520385742;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 4.6469494918710552e-012 1 -1.2363443602225743e-012
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|
2 2.9558577807620168e-012 3 -7.3896444519050419e-013 4 -3.1121771826292388e-012 5 1.3713474800169934e-012
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6 4.0500935938325711e-013 7 7.3896444519050419e-013 8 -2.9807267765136203e-012 9 -1.751487843648647e-012
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28 -5.4285465012071654e-012 29 -8.4980911196907982e-012 30 6.6933125708601438e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-012 1 -4.7606363295926712e-013
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|
2 -2.6858515411731787e-012 3 3.5527136788005009e-012 4 5.9827698351000436e-012 5 7.3896444519050419e-013
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16 -3.1263880373444408e-013 17 -3.694822225952521e-013 18 3.2684965844964609e-013
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|
28 -7.2475359047530219e-013 29 -7.581490990560269e-012 30 3.5242919693700969e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
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|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 88.202377319335938 1 97.096763610839844
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30 88.202377319335938;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.843318939208984 1 27.720230102539063
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|
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6 36.279590606689453 7 -4.5370650291442871 8 42.338287353515625 9 18.301233291625977
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26 16.773012161254883 27 21.359004974365234 28 25.69328498840332 29 28.320819854736328
|
|
30 28.843318939208984;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 56.298267364501953 1 52.960556030273438
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|
2 48.850761413574219 3 46.768257141113281 4 35.418529510498047 5 22.184165954589844
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6 22.292997360229492 7 28.249086380004883 8 44.955623626708984 9 16.771627426147461
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26 42.211021423339844 27 43.728919982910156 28 48.783016204833984 29 54.272422790527344
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30 56.298267364501953;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 -7.815970093361102e-014
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|
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28 -1.2079226507921703e-013 29 -4.0856207306205761e-013 30 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
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|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.7780418395996094 1 -20.577884674072266
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|
2 -29.629531860351559 3 -24.506185531616211 4 -16.224855422973633 5 -18.866714477539063
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6 -68.525779724121094 7 -33.306697845458984 8 -9.6769084930419922 9 4.6126723289489746
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|
30 -8.7780418395996094;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9631619453430176 1 1.1074107885360718
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|
2 5.7602977752685547 3 6.9942522048950195 4 6.8446073532104492 5 3.0342116355895996
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6 -0.92293888330459606 7 1.8396151065826416 8 -27.363948822021484 9 20.065435409545898
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18 29.625228881835934 19 26.624362945556641 20 22.914466857910156 21 20.452178955078125
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26 3.1096670627593994 27 2.1823115348815918 28 0.3219151496887207 29 -1.8019104003906248
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30 -2.9631619453430176;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.22742065787315371 1 0.16980813443660736
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2 -0.90383392572402943 3 -0.69568997621536255 4 0.073624849319458008 5 0.22126831114292145
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6 7.1577539443969727 7 -0.14140762388706207 8 -7.7317743301391593 9 -5.6756210327148438
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18 8.1300745010375977 19 7.1046915054321289 20 7.5875959396362305 21 7.5676894187927246
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22 6.2025661468505859 23 4.4773368835449219 24 3.29067063331604 25 2.7170374393463135
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26 2.2149972915649414 27 1.6371041536331177 28 1.0560181140899658 29 0.56091386079788208
|
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30 0.22742068767547607;
|
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createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
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2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
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26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
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|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40590178966522217 1 0.40590178966522217
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|
2 0.40590178966522217 3 0.40590175986289978 4 0.40590173006057739 5 0.40590173006057739
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6 0.40590175986289978 7 0.40590178966522217 8 0.40590181946754456 9 0.40590184926986694
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10 0.40590187907218933 11 0.40590187907218933 12 0.40590187907218933 13 0.40590187907218933
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14 0.40590187907218933 15 0.40590187907218933 16 0.40590187907218933 17 0.40590187907218933
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18 0.40590187907218933 19 0.40590187907218933 20 0.40590184926986694 21 0.40590184926986694
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22 0.40590184926986694 23 0.40590184926986694 24 0.40590184926986694 25 0.40590184926986694
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26 0.40590181946754456 27 0.40590181946754456 28 0.40590181946754456 29 0.40590178966522217
|
|
30 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1070951223373413 1 -1.1070951223373413
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2 -1.1070951223373413 3 -1.1070951223373413 4 -1.1070951223373413 5 -1.1070951223373413
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6 -1.1070951223373413 7 -1.1070952415466309 8 -1.1070953607559204 9 -1.1070953607559204
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18 -1.1070953607559204 19 -1.1070953607559204 20 -1.1070953607559204 21 -1.1070953607559204
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22 -1.1070953607559204 23 -1.1070953607559204 24 -1.1070952415466309 25 -1.1070952415466309
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26 -1.1070952415466309 27 -1.1070952415466309 28 -1.1070952415466309 29 -1.1070952415466309
|
|
30 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
|
|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
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|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
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|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.4399523138999939 1 0.4399523138999939
|
|
2 0.43995228409767151 3 0.43995225429534912 4 0.43995222449302673 5 0.43995222449302673
|
|
6 0.43995225429534912 7 0.43995228409767151 8 0.4399523138999939 9 0.43995234370231628
|
|
10 0.43995237350463867 11 0.43995240330696106 12 0.43995237350463867 13 0.43995237350463867
|
|
14 0.43995237350463867 15 0.43995237350463867 16 0.43995237350463867 17 0.43995237350463867
|
|
18 0.43995237350463867 19 0.43995237350463867 20 0.43995234370231628 21 0.43995237350463867
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|
22 0.43995234370231628 23 0.43995234370231628 24 0.43995234370231628 25 0.43995234370231628
|
|
26 0.43995234370231628 27 0.4399523138999939 28 0.4399523138999939 29 0.4399523138999939
|
|
30 0.4399523138999939;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981499671936037 1 -1.8981499671936037
|
|
2 -1.8981499671936037 3 -1.8981499671936037 4 -1.8981499671936037 5 -1.8981499671936037
|
|
6 -1.8981499671936037 7 -1.8981500864028931 8 -1.8981500864028931 9 -1.8981500864028931
|
|
10 -1.8981500864028931 11 -1.8981500864028931 12 -1.8981500864028931 13 -1.8981500864028931
|
|
14 -1.8981500864028931 15 -1.8981500864028931 16 -1.8981500864028931 17 -1.8981500864028931
|
|
18 -1.8981500864028931 19 -1.8981500864028931 20 -1.8981500864028931 21 -1.8981500864028931
|
|
22 -1.8981500864028931 23 -1.8981500864028931 24 -1.8981500864028931 25 -1.8981500864028931
|
|
26 -1.8981499671936037 27 -1.8981499671936037 28 -1.8981499671936037 29 -1.8981499671936037
|
|
30 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
|
|
30 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
|
|
30 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 29 -1.1401973962783813
|
|
30 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.044858932495117 1 -21.044858932495117
|
|
2 -21.044858932495117 3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117
|
|
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|
|
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|
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|
|
22 -21.044858932495117 23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117
|
|
26 -21.044858932495117 27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828388690948486 1 -0.84828388690948486
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|
2 -0.84828388690948486 3 -0.84828394651412964 4 -0.84828394651412964 5 -0.84828394651412964
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6 -0.84828394651412964 7 -0.84828394651412964 8 -0.84828388690948486 9 -0.84828382730484009
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|
|
14 -0.84828376770019531 15 -0.84828376770019531 16 -0.84828376770019531 17 -0.84828376770019531
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|
18 -0.84828382730484009 19 -0.84828382730484009 20 -0.84828382730484009 21 -0.84828382730484009
|
|
22 -0.84828382730484009 23 -0.84828382730484009 24 -0.84828382730484009 25 -0.84828382730484009
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|
26 -0.84828388690948486 27 -0.84828388690948486 28 -0.84828388690948486 29 -0.84828388690948486
|
|
30 -0.84828388690948486;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589599609375 1 2.5589599609375 2 2.5589599609375
|
|
3 2.5589601993560791 4 2.5589601993560791 5 2.5589601993560791 6 2.5589601993560791
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|
7 2.5589599609375 8 2.5589599609375 9 2.5589597225189209 10 2.5589597225189209 11 2.5589597225189209
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|
12 2.5589597225189209 13 2.5589597225189209 14 2.5589597225189209 15 2.5589597225189209
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|
16 2.5589597225189209 17 2.5589597225189209 18 2.5589597225189209 19 2.5589597225189209
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|
20 2.5589599609375 21 2.5589599609375 22 2.5589599609375 23 2.5589599609375 24 2.5589599609375
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|
25 2.5589599609375 26 2.5589599609375 27 2.5589599609375 28 2.5589599609375 29 2.5589599609375
|
|
30 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.04486083984375 1 -21.04486083984375
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|
2 -21.04486083984375 3 -21.04486083984375 4 -21.04486083984375 5 -21.04486083984375
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|
6 -21.04486083984375 7 -21.04486083984375 8 -21.04486083984375 9 -21.04486083984375
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|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
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|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
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|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 -21.04486083984375
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22 -21.04486083984375 23 -21.04486083984375 24 -21.04486083984375 25 -21.04486083984375
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|
26 -21.04486083984375 27 -21.04486083984375 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828299283981323 1 -0.84828305244445801
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|
2 -0.84828305244445801 3 -0.84828311204910278 4 -0.84828311204910278 5 -0.84828311204910278
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|
6 -0.84828311204910278 7 -0.84828305244445801 8 -0.84828305244445801 9 -0.84828299283981323
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|
10 -0.84828299283981323 11 -0.84828293323516846 12 -0.84828293323516846 13 -0.84828293323516846
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|
14 -0.84828293323516846 15 -0.84828293323516846 16 -0.84828299283981323 17 -0.84828299283981323
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|
18 -0.84828299283981323 19 -0.84828299283981323 20 -0.84828299283981323 21 -0.84828299283981323
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|
22 -0.84828299283981323 23 -0.84828299283981323 24 -0.84828299283981323 25 -0.84828299283981323
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|
26 -0.84828299283981323 27 -0.84828299283981323 28 -0.84828299283981323 29 -0.84828305244445801
|
|
30 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589594841003418 1 2.5589594841003418
|
|
2 2.5589594841003418 3 2.5589594841003418 4 2.5589594841003418 5 2.5589594841003418
|
|
6 2.5589594841003418 7 2.5589594841003418 8 2.5589594841003418 9 2.5589592456817627
|
|
10 2.5589592456817627 11 2.5589592456817627 12 2.5589592456817627 13 2.5589592456817627
|
|
14 2.5589592456817627 15 2.5589592456817627 16 2.5589592456817627 17 2.5589592456817627
|
|
18 2.5589592456817627 19 2.5589594841003418 20 2.5589594841003418 21 2.5589594841003418
|
|
22 2.5589594841003418 23 2.5589594841003418 24 2.5589594841003418 25 2.5589594841003418
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|
26 2.5589594841003418 27 2.5589594841003418 28 2.5589594841003418 29 2.5589594841003418
|
|
30 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
|
|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
|
|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
|
|
30 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
|
|
30 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 26 ".ktv[0:25]" 0 -20.890859603881836 6 -20.890859603881836
|
|
7 -20.890859603881836 8 -20.890859603881836 9 -20.890859603881836 10 -20.890859603881836
|
|
11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836 14 -20.890859603881836
|
|
15 -20.890859603881836 16 -20.890859603881836 17 -20.890859603881836 18 -20.890859603881836
|
|
19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836 22 -20.890859603881836
|
|
23 -20.890859603881836 24 -20.890859603881836 25 -20.890859603881836 26 -20.890859603881836
|
|
27 -20.890859603881836 28 -20.890859603881836 29 -20.890859603881836 30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 26 ".ktv[0:25]" 0 -1.374605655670166 6 -1.374605655670166
|
|
7 -1.374605655670166 8 -1.3746055364608765 9 -1.3746055364608765 10 -1.3746055364608765
|
|
11 -1.3746055364608765 12 -1.3746055364608765 13 -1.3746055364608765 14 -1.3746055364608765
|
|
15 -1.3746055364608765 16 -1.3746055364608765 17 -1.3746055364608765 18 -1.3746055364608765
|
|
19 -1.3746055364608765 20 -1.3746055364608765 21 -1.3746055364608765 22 -1.3746055364608765
|
|
23 -1.3746055364608765 24 -1.3746055364608765 25 -1.3746055364608765 26 -1.3746055364608765
|
|
27 -1.374605655670166 28 -1.374605655670166 29 -1.374605655670166 30 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 26 ".ktv[0:25]" 0 3.594996452331543 6 3.594996452331543
|
|
7 3.594996452331543 8 3.5949962139129639 9 3.5949962139129639 10 3.5949962139129639
|
|
11 3.5949962139129639 12 3.5949962139129639 13 3.5949962139129639 14 3.5949962139129639
|
|
15 3.5949962139129639 16 3.5949962139129639 17 3.5949962139129639 18 3.5949962139129639
|
|
19 3.5949962139129639 20 3.5949962139129639 21 3.5949962139129639 22 3.5949962139129639
|
|
23 3.5949962139129639 24 3.5949962139129639 25 3.5949962139129639 26 3.5949962139129639
|
|
27 3.594996452331543 28 3.594996452331543 29 3.594996452331543 30 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
|
|
30 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
|
|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -29.563058853149418 1 -29.563058853149418
|
|
2 -29.563058853149418 3 -29.563058853149418 4 -29.563058853149418 5 -29.563058853149418
|
|
6 -29.563058853149418 7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418
|
|
10 -29.563058853149418 11 -29.563058853149418 12 -29.563058853149418 13 -29.563058853149418
|
|
14 -29.563058853149418 15 -29.563058853149418 16 -29.563058853149418 17 -29.563058853149418
|
|
18 -29.563058853149418 19 -29.563058853149418 20 -29.563058853149418 21 -29.563058853149418
|
|
22 -29.563058853149418 23 -29.563058853149418 24 -29.563058853149418 25 -29.563058853149418
|
|
26 -29.563058853149418 27 -29.563058853149418 28 -29.563058853149418 29 -29.563058853149418
|
|
30 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5451418161392212 1 -1.5451418161392212
|
|
2 -1.5451418161392212 3 -1.5451419353485107 4 -1.5451419353485107 5 -1.5451419353485107
|
|
6 -1.5451419353485107 7 -1.5451419353485107 8 -1.5451418161392212 9 -1.5451418161392212
|
|
10 -1.5451418161392212 11 -1.5451418161392212 12 -1.5451418161392212 13 -1.5451418161392212
|
|
14 -1.5451418161392212 15 -1.5451418161392212 16 -1.5451418161392212 17 -1.5451418161392212
|
|
18 -1.5451418161392212 19 -1.5451418161392212 20 -1.5451418161392212 21 -1.5451418161392212
|
|
22 -1.5451418161392212 23 -1.5451418161392212 24 -1.5451418161392212 25 -1.5451418161392212
|
|
26 -1.5451418161392212 27 -1.5451418161392212 28 -1.5451418161392212 29 -1.5451418161392212
|
|
30 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.1903162002563477 1 5.1903162002563477
|
|
2 5.1903162002563477 3 5.1903162002563477 4 5.1903162002563477 5 5.1903162002563477
|
|
6 5.1903162002563477 7 5.1903162002563477 8 5.1903162002563477 9 5.1903162002563477
|
|
10 5.1903162002563477 11 5.1903162002563477 12 5.1903162002563477 13 5.1903162002563477
|
|
14 5.1903162002563477 15 5.1903162002563477 16 5.1903162002563477 17 5.1903162002563477
|
|
18 5.1903162002563477 19 5.1903162002563477 20 5.1903162002563477 21 5.1903162002563477
|
|
22 5.1903162002563477 23 5.1903162002563477 24 5.1903162002563477 25 5.1903162002563477
|
|
26 5.1903162002563477 27 5.1903162002563477 28 5.1903162002563477 29 5.1903162002563477
|
|
30 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
|
|
30 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
|
|
30 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
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30 4.086580753326416;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
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30 4.9016814231872559;
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|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
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30 -4.940037727355957;
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createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
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30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.7597521895804675e-007 1 3.8123107515275478e-007
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2 3.9596906731276249e-007 3 4.1417754914618854e-007 4 4.2785868004102673e-007 5 4.3550414829951473e-007
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6 4.3155779394510319e-007 7 4.2328380800427112e-007 8 4.1278124740529165e-007 9 4.0172909621105646e-007
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|
29 3.7764368698844919e-007 30 3.7938781360935536e-007;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.903979515802348e-007 1 -4.9613606734055793e-007
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29 -4.9386721912014764e-007 30 -4.8833919663593406e-007;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.6531303117517382e-006 1 1.6643085700707161e-006
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2 1.6927932620092179e-006 3 1.7277729966735931e-006 4 1.7570207546668826e-006 5 1.7691728544377838e-006
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6 1.7559195839567108e-006 7 1.7217370213984397e-006 8 1.6771106174928718e-006 9 1.6323358522640774e-006
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29 1.6531517985640676e-006 30 1.6573280845477711e-006;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
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30 6.4349551200866699;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
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30 -0.03984682634472847;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
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30 9.1014728546142578;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
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30 1.4698436260223389;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
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30 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
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30 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
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30 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
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30 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
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30 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
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|
30 -71.259834289550781;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
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|
30 -30.811164855957028;
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|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
|
|
30 20.144222259521484;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
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|
30 5.8201866149902344;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
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30 -3.5756998062133789;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
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|
30 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 10.30560302734375 1 -5.7858562469482422
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2 1.8852870464324949 3 15.03153133392334 4 19.629549026489258 5 8.6643209457397461
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6 -53.854015350341797 7 -55.743968963623047 8 -45.410518646240234 9 -12.396180152893066
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18 69.283126831054687 19 75.367111206054687 20 69.786544799804688 21 63.756851196289062
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22 66.099624633789063 23 68.018363952636719 24 65.51171875 25 59.044502258300781
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26 49.511207580566406 27 36.862834930419922 28 23.865684509277344 29 14.170146942138672
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30 10.30560302734375;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.0879054069519043 1 10.743819236755371
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2 12.070487976074219 3 10.855873107910156 4 2.2030313014984131 5 -16.060552597045898
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6 6.8266968727111816 7 18.442459106445313 8 -22.630546569824219 9 -12.958850860595703
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30 4.0879054069519043;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.005110502243042 1 0.76302158832550049
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2 -0.35807695984840393 3 -2.1988222599029541 4 -4.234860897064209 5 -3.1046731472015381
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6 9.9535675048828125 7 3.803198099136353 8 19.348415374755859 9 6.041325569152832
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30 -2.005110502243042;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
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|
30 4.771028995513916;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 5.942979441897478e-011 1 -3.3978153624047991e-011
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2 -2.4868995751603507e-012 3 1.7148948927570018e-011 4 -4.4705572577186103e-011 5 1.5436540934388177e-012
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|
29 -7.8394180036411854e-011 30 5.9195315316173946e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
|
|
30 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -37.578029632568359 1 -21.889619827270508
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26 47.150299072265625 27 95.324554443359375 28 129.92108154296875 29 140.47348022460937
|
|
30 142.42196655273437;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -69.55010986328125 1 -55.415016174316406
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2 -76.134201049804688 3 -117.29983520507814 4 -119.753173828125 5 -104.4185791015625
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30 -110.44989013671875;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -71.311134338378906 1 -90.078262329101563
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2 -40.680343627929688 3 -120.46279907226562 4 -103.54942321777344 5 -145.31976318359375
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6 -155.94056701660156 7 -174.13618469238281 8 -118.61837768554687 9 -96.837150573730469
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30 -251.31112670898437;
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|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 6.2243543652584776e-012 1 -1.5685230891904212e-012
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|
2 -1.368682944757893e-012 3 1.106670310946356e-012 4 -3.6237679523765109e-012 5 -9.6633812063373625e-013
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6 -1.6768808563938364e-012 7 3.673505943879718e-012 8 1.2221335055073723e-012 9 5.2580162446247414e-013
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10 -5.5422333389287814e-013 11 -2.3163693185779266e-012 12 1.5489831639570184e-012
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19 -1.2789769243681803e-013 20 1.1937117960769683e-012 21 1.3358203432289883e-012
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22 2.1564972030319041e-012 23 -2.3518964553659316e-012 24 1.2239098623467726e-012
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28 1.7390533457728452e-012 29 -1.794120407794253e-012 30 6.2865268546374864e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.5544011350575602e-012 1 -1.2239098623467726e-012
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2 1.8411938640383596e-012 3 5.5067062021407764e-013 4 -8.1428197518107481e-012 5 -2.0587975768648903e-012
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6 5.1727511163335294e-012 7 2.4940050025179517e-012 8 1.5205614545266144e-012 9 1.1155520951433573e-012
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10 -1.6910917111090384e-012 11 -2.0534685063466895e-012 12 1.8260948309034575e-012
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13 -4.8316906031686813e-013 14 1.1084466677857563e-012 15 -5.5564441936439835e-012
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16 -4.2632564145606011e-014 17 -1.4210854715202004e-014 18 -1.0516032489249483e-012
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19 3.6699532302009175e-012 20 -4.4515502395370277e-012 21 5.3006488087703474e-012
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22 -3.865352482534945e-012 23 -3.3253400033572689e-012 24 7.3185901783290319e-013
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25 1.7763568394002505e-013 26 -5.893951993130031e-012 27 1.9895196601282805e-012
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28 -3.2542857297812589e-012 29 -2.4229507289419416e-012 30 -2.5082158572331537e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
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|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -78.72515869140625 1 -97.304458618164062
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2 -111.12272644042969 3 -111.63888549804687 4 -107.92852783203125 5 -90.065719604492188
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30 -78.72515869140625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.442651748657227 1 -38.616275787353516
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2 -32.086345672607422 3 -28.079963684082031 4 -34.863697052001953 5 -48.765708923339844
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30 -26.442651748657227;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.6421430110931401 1 3.0165820121765137
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2 -6.7022523880004883 3 -15.24763298034668 4 -0.87141543626785278 5 12.243288040161133
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6 -6.6370511054992676 7 66.014892578125 8 37.501182556152344 9 -20.73682975769043
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30 3.6421430110931401;
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createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -4.9737991503207013e-014 1 4.2632564145606011e-014
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2 1.4210854715202004e-014 3 1.7763568394002505e-014 4 -1.3011813848606835e-013 5 -1.9539925233402755e-014
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19 -7.815970093361102e-014 20 9.2370555648813024e-014 21 -4.9737991503207013e-014
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22 -7.1054273576010019e-015 23 -7.1054273576010019e-015 24 5.6843418860808015e-014
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25 9.9475983006414026e-014 26 7.1054273576010019e-015 27 1.4210854715202004e-014
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|
28 9.9475983006414026e-014 29 3.765876499528531e-013 30 -4.9737991503207013e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
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|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9611413478851318 1 27.325529098510742
|
|
2 48.667034149169922 3 44.8609619140625 4 30.125955581665039 5 7.2395515441894522
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|
6 -65.080596923828125 7 -68.947097778320313 8 -6.3301792144775391 9 56.649402618408203
|
|
10 63.928779602050781 11 59.52107238769532 12 50.825473785400391 13 33.695384979248047
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14 10.392363548278809 15 -10.983929634094238 16 -27.818887710571289 17 -42.451229095458984
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18 -51.348060607910156 19 -50.758693695068359 20 -39.423130035400391 21 -25.729595184326172
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26 -3.075753927230835 27 -0.81901180744171143 28 1.125025749206543 29 2.7157998085021973
|
|
30 3.9611413478851318;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.346549987792969 1 14.794118881225586
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|
2 11.410703659057617 3 5.044431209564209 4 -1.7092996835708618 5 -8.7659072875976563
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|
6 -9.824763298034668 7 -6.111142635345459 8 -64.865432739257813 9 -55.092334747314453
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26 -10.50159740447998 27 0.79303985834121704 28 9.7291393280029297 29 15.457351684570311
|
|
30 17.346549987792969;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3488500118255615 1 9.6955947875976563
|
|
2 13.966167449951172 3 10.768470764160156 4 6.2862706184387207 5 2.5825040340423584
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|
6 9.8833827972412109 7 -8.0107793807983398 8 -72.713821411132813 9 -91.504554748535156
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14 19.590713500976562 15 27.652729034423828 16 37.180191040039062 17 47.129207611083984
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|
18 55.479080200195312 19 57.309204101562493 20 48.676063537597656 21 36.429985046386719
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22 29.122791290283203 23 24.665948867797852 24 22.061809539794922 25 20.212514877319336
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26 18.250579833984375 27 15.595745086669922 28 12.04660701751709 29 7.7978897094726571
|
|
30 3.3488500118255615;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5605447292327881 1 -9.5287065505981445
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|
2 -21.875583648681641 3 -29.484905242919925 4 -28.125494003295898 5 -18.438323974609375
|
|
6 11.810710906982422 7 6.9782004356384277 8 -6.7296490669250488 9 -14.841019630432127
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10 -22.723091125488281 11 -25.034643173217773 12 -22.819807052612305 13 -17.617095947265625
|
|
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22 19.363552093505859 23 17.341396331787109 24 14.49014186859131 25 11.186822891235352
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26 7.7651567459106445 27 4.4933223724365234 28 1.5750027894973755 29 -0.82858479022979736
|
|
30 -2.5605447292327881;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.310243606567383 1 -17.559516906738281
|
|
2 -22.98729133605957 3 -30.702993392944332 4 -37.824939727783203 5 -42.452594757080078
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6 -41.221408843994141 7 -13.715473175048828 8 -1.5047341585159302 9 3.0791370868682861
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14 12.293438911437988 15 13.75974178314209 16 16.025039672851563 17 18.228200912475586
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18 19.236310958862305 19 18.713432312011719 20 17.152877807617188 21 15.058796882629393
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22 12.204283714294434 23 8.4240026473999023 24 3.9538486003875737 25 -0.88672488927841187
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26 -5.6728630065917969 27 -9.929377555847168 28 -13.207131385803223 29 -15.118032455444336
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|
30 -15.310243606567383;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.847168922424316 1 23.325046539306641
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|
2 35.319313049316406 3 41.021240234375 4 39.652000427246094 5 32.784934997558594
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6 5.3000431060791016 7 -21.095487594604492 8 -22.484766006469727 9 -23.035148620605469
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26 6.5480127334594727 27 7.808204174041748 28 9.1209869384765625 29 10.477808952331543
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|
30 11.847168922424316;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 -7.1054273576010019e-015
|
|
2 -7.1054273576010019e-015 3 -2.1316282072803006e-014 4 -7.1054273576010019e-015
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|
5 2.8421709430404007e-014 6 -1.7763568394002505e-014 7 -3.5527136788005009e-015 8 -7.1054273576010019e-015
|
|
9 -3.5527136788005009e-015 10 -7.1054273576010019e-015 11 -1.7763568394002505e-014
|
|
12 -1.7763568394002505e-015 13 -6.2172489379008766e-015 14 -9.7699626167013776e-015
|
|
15 -1.2434497875801753e-014 16 -8.8817841970012523e-015 17 -1.7763568394002505e-014
|
|
18 -1.7763568394002505e-014 19 -7.1054273576010019e-015 20 -1.4210854715202004e-014
|
|
21 0 22 -7.1054273576010019e-015 23 -2.1316282072803006e-014 24 -1.4210854715202004e-014
|
|
25 -1.4210854715202004e-014 26 -1.4210854715202004e-014 27 0 28 -7.1054273576010019e-015
|
|
29 1.4210854715202004e-014 30 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 -7.1054273576010019e-015
|
|
2 0 3 1.4210854715202004e-014 4 2.8421709430404007e-014 5 0 6 -1.0658141036401503e-014
|
|
7 -1.4210854715202004e-014 8 -1.9539925233402755e-014 9 2.4868995751603507e-014 10 8.8817841970012523e-015
|
|
11 -2.4868995751603507e-014 12 1.9539925233402755e-014 13 5.3290705182007514e-015
|
|
14 3.5527136788005009e-015 15 -8.8817841970012523e-016 16 6.2172489379008766e-015
|
|
17 -1.0658141036401503e-014 18 1.7763568394002505e-015 19 2.6645352591003757e-015
|
|
20 1.6542323066914832e-014 21 6.2172489379008766e-015 22 7.1054273576010019e-015
|
|
23 1.7763568394002505e-015 24 -7.1054273576010019e-015 25 0 26 2.1316282072803006e-014
|
|
27 -7.1054273576010019e-015 28 1.0658141036401503e-014 29 1.7763568394002505e-014
|
|
30 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7312958240509033 1 -0.98274487257003784
|
|
2 -4.7264871597290039 3 -7.478818416595459 4 -7.9350376129150391 5 -4.5959310531616211
|
|
6 8.9457292556762695 7 4.6969647407531738 8 -4.3908324241638184 9 -9.9635734558105469
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|
10 -15.290700912475586 11 -16.685529708862305 12 -14.820981025695803 13 -10.639753341674805
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|
14 -5.5957174301147461 15 -0.91554427146911632 16 3.4650559425354004 17 7.7827191352844247
|
|
18 10.78605842590332 19 11.889599800109863 20 11.599665641784668 21 10.973478317260742
|
|
22 10.286425590515137 23 9.1304149627685547 24 7.6247544288635254 25 5.9496669769287109
|
|
26 4.3226175308227539 27 2.9549000263214111 28 2.009066104888916 29 1.5832240581512451
|
|
30 1.7312958240509033;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.521477699279785 1 -13.630544662475586
|
|
2 -12.915451049804687 3 -14.845108985900879 4 -17.833175659179688 5 -20.770946502685547
|
|
6 -22.512058258056641 7 -0.91225945949554443 8 8.4709377288818359 9 8.9079971313476562
|
|
10 7.4387612342834464 11 6.4880542755126953 12 5.9302053451538086 13 5.1584353446960449
|
|
14 4.2734684944152832 15 3.7059845924377437 16 3.7069180011749272 17 3.735471248626709
|
|
18 3.5551481246948242 19 3.3853902816772461 20 3.3279283046722412 21 2.9087738990783691
|
|
22 1.6827090978622437 23 -0.15216216444969177 24 -2.4583539962768555 25 -5.0699014663696289
|
|
26 -7.7897744178771964 27 -10.403177261352539 28 -12.696474075317383 29 -14.467645645141602
|
|
30 -15.521477699279785;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.338279724121092 1 18.992156982421875
|
|
2 23.567287445068359 3 24.831541061401367 4 22.220621109008789 5 16.973426818847656
|
|
6 0.8386693000793457 7 -8.013890266418457 8 -1.7653381824493408 9 -0.17181597650051117
|
|
10 -0.97782379388809193 11 -1.0043617486953735 12 -0.0056094340980052948 13 -0.2525230348110199
|
|
14 -1.5702803134918213 15 -2.1255655288696289 16 -0.35435310006141663 17 3.4243290424346924
|
|
18 8.4039955139160156 19 13.233735084533691 20 16.795578002929688 21 18.635368347167969
|
|
22 19.212831497192383 23 19.209362030029297 24 18.840970993041992 25 18.270246505737305
|
|
26 17.601263046264648 27 16.876689910888672 28 16.095251083374023 29 15.245630264282228
|
|
30 14.338279724121092;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 -1.4210854715202004e-014 2 1.0658141036401503e-014
|
|
3 3.5527136788005009e-015 4 0 5 -1.4210854715202004e-014 6 3.5527136788005009e-015
|
|
7 0 8 0 9 3.5527136788005009e-015 10 5.3290705182007514e-015 11 3.5527136788005009e-015
|
|
12 -8.8817841970012523e-016 13 1.7763568394002505e-015 14 3.5527136788005009e-015
|
|
15 0 16 7.1054273576010019e-015 17 5.3290705182007514e-015 18 -3.5527136788005009e-015
|
|
19 -1.4210854715202004e-014 20 -3.5527136788005009e-015 21 3.1974423109204508e-014
|
|
22 -3.5527136788005009e-015 23 -3.5527136788005009e-015 24 0 25 -3.5527136788005009e-015
|
|
26 -1.0658141036401503e-014 27 -1.7763568394002505e-014 28 0 29 7.1054273576010019e-015
|
|
30 0;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 7.1054273576010019e-015
|
|
2 -1.4210854715202004e-014 3 7.1054273576010019e-015 4 2.8421709430404007e-014 5 3.5527136788005009e-015
|
|
6 0 7 -7.1054273576010019e-015 8 1.7763568394002505e-015 9 -4.4408920985006262e-016
|
|
10 8.8817841970012523e-015 11 -1.7763568394002505e-015 12 -1.7763568394002505e-015
|
|
13 8.8817841970012523e-015 14 -5.3290705182007514e-015 15 -6.2172489379008766e-015
|
|
16 2.2204460492503131e-014 17 -8.8817841970012523e-015 18 -1.4210854715202004e-014
|
|
19 7.1054273576010019e-015 20 1.9539925233402755e-014 21 1.4210854715202004e-014
|
|
22 -3.5527136788005009e-015 23 -3.5527136788005009e-015 24 3.5527136788005009e-015
|
|
25 1.4210854715202004e-014 26 1.7763568394002505e-014 27 7.1054273576010019e-015
|
|
28 -7.1054273576010019e-015 29 -3.5527136788005009e-015 30 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0393182314771821e-008 1 1.0329793020957823e-008
|
|
2 1.0214219692272763e-008 3 1.005991911995352e-008 4 9.9653965079937734e-009 5 9.9250740959178074e-009
|
|
6 9.5380423559277006e-009 7 8.5628100165990872e-009 8 7.3132322420121901e-009 9 6.0773022170224067e-009
|
|
10 5.127978042196446e-009 11 4.7161581306909284e-009 12 4.7026200711286492e-009 13 5.0985851096640999e-009
|
|
14 5.3434003888241932e-009 15 5.4235647084510674e-009 16 5.3956488166306826e-009
|
|
17 5.9450515621506383e-009 18 6.3010174855548939e-009 19 6.7273293602454479e-009
|
|
20 7.05896185948518e-009 21 7.3260815192099934e-009 22 7.3345467477281545e-009 23 7.7499944239889373e-009
|
|
24 8.0382065448247886e-009 25 8.5255091875069411e-009 26 9.0863805368712747e-009
|
|
27 9.4583274545811946e-009 28 9.9987307322635388e-009 29 1.0269395112061375e-008
|
|
30 1.0420396989729852e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.4386137432184114e-008 1 4.4300513479811343e-008
|
|
2 4.4259493847675913e-008 3 4.383933571716625e-008 4 4.3659081683244949e-008 5 4.3460197218792018e-008
|
|
6 4.3307395003466809e-008 7 4.2486249185458291e-008 8 4.1710869425060082e-008 9 4.0683140412056673e-008
|
|
10 3.9457269451759203e-008 11 3.9251567329756654e-008 12 3.9336359947128585e-008
|
|
13 3.9434098653146066e-008 14 3.9395477102743826e-008 15 3.9206014434967074e-008
|
|
16 3.9648927696589453e-008 17 4.0094032982551653e-008 18 4.0499891440504143e-008
|
|
19 4.1095255198797531e-008 20 4.1527709271349522e-008 21 4.1640806358600457e-008
|
|
22 4.1553658292059481e-008 23 4.1986456977838316e-008 24 4.218524196630824e-008 25 4.2791000964825798e-008
|
|
26 4.3206252797745037e-008 27 4.343866066847113e-008 28 4.381614360227104e-008 29 4.4111384767120398e-008
|
|
30 4.4415752853410595e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5492484567735119e-008 1 2.5167310013785027e-008
|
|
2 2.4455729885630717e-008 3 2.3798037318556453e-008 4 2.3271478966080394e-008 5 2.3093377876648447e-008
|
|
6 2.398801690617347e-008 7 2.633772844262694e-008 8 3.011628280091827e-008 9 3.3037739655128462e-008
|
|
10 3.4709309204572492e-008 11 3.5776245965735143e-008 12 3.5430776534894903e-008
|
|
13 3.4968202555774042e-008 14 3.4161061535087356e-008 15 3.3675480182182582e-008
|
|
16 3.345823529343761e-008 17 3.3343223293513802e-008 18 3.2178423481354912e-008 19 3.1546193213216611e-008
|
|
20 3.1026324620597734e-008 21 3.1524912458280596e-008 22 3.075171406408117e-008 23 3.1003562384057659e-008
|
|
24 2.9482535524039122e-008 25 2.8545759533926688e-008 26 2.7817410597208436e-008
|
|
27 2.6300027045067509e-008 28 2.6273648146002415e-008 29 2.5578080098398459e-008
|
|
30 2.5615761956032657e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3998906034373704e-008 1 -1.400587734678993e-008
|
|
2 -1.4005723691923322e-008 3 -1.4001638071192701e-008 4 -1.3994604586287096e-008
|
|
5 -1.3992891290115494e-008 6 -1.3985006930283816e-008 7 -1.3984777780251534e-008
|
|
8 -1.3888906025272263e-008 9 -1.3915106400474997e-008 10 -1.4054929664553129e-008
|
|
11 -1.4035808959533824e-008 12 -1.4029149397742913e-008 13 -1.3961896527803219e-008
|
|
14 -1.3979819968312768e-008 15 -1.4022509375877235e-008 16 -1.4042718987639091e-008
|
|
17 -1.3966093170836302e-008 18 -1.4066853459837603e-008 19 -1.4013187055184062e-008
|
|
20 -1.3999787107366046e-008 21 -1.3920079311446898e-008 22 -1.4013219917785591e-008
|
|
23 -1.3895023798227157e-008 24 -1.4018592509046357e-008 25 -1.4013128435408362e-008
|
|
26 -1.4000002934722033e-008 27 -1.4104529100222862e-008 28 -1.4008374904506127e-008
|
|
29 -1.4039859053127657e-008 30 -1.3991283687175837e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.08548634267936e-007 1 8.0854539419306093e-007
|
|
2 8.0849514461078797e-007 3 8.0853817507886561e-007 4 8.0852720429902547e-007 5 8.085586387096555e-007
|
|
6 8.0851316397456685e-007 7 8.0852709061218775e-007 8 8.0846280070545617e-007 9 8.0846979244597605e-007
|
|
10 8.0860309026320465e-007 11 8.0857199691308779e-007 12 8.0855278383751283e-007
|
|
13 8.0854539419306093e-007 14 8.085725653472764e-007 15 8.0863685525400797e-007 16 8.0855267015067511e-007
|
|
17 8.085291938186856e-007 18 8.0854874795477372e-007 19 8.0852151995713939e-007 20 8.0850458061831887e-007
|
|
21 8.0851793882175116e-007 22 8.0856972317633335e-007 23 8.085249874056899e-007 24 8.0857392958932905e-007
|
|
25 8.0853124018176459e-007 26 8.0855033957050182e-007 27 8.0861167361945263e-007
|
|
28 8.0861786955210846e-007 29 8.0861059359449428e-007 30 8.0855045325733954e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.0291534249331562e-009 1 9.0211438319443005e-009
|
|
2 9.0287146647938243e-009 3 9.013539248314828e-009 4 9.0274365760478759e-009 5 9.0290095400291648e-009
|
|
6 8.8452276614248149e-009 7 8.362940562278709e-009 8 7.7537567477747871e-009 9 7.1489201225460874e-009
|
|
10 6.679613306914689e-009 11 6.4755805162519664e-009 12 6.4579110947704521e-009 13 6.6735035275655719e-009
|
|
14 6.7951102522556547e-009 15 6.835492172285739e-009 16 6.7943233261757996e-009 17 7.0758692238825915e-009
|
|
18 7.2227175351713413e-009 19 7.4203896360813823e-009 20 7.5691186651738462e-009
|
|
21 7.7068289527915113e-009 22 7.6908968082989304e-009 23 7.8961450711290126e-009
|
|
24 7.9965039034846086e-009 25 8.2123854383553407e-009 26 8.4611038175808062e-009
|
|
27 8.5958298257082788e-009 28 8.8513667506617821e-009 29 8.9675529224564343e-009
|
|
30 9.0461025337162937e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7607153896269668e-008 1 2.751686167812295e-008
|
|
2 2.7393875612347071e-008 3 2.7031056504256412e-008 4 2.6826262100598797e-008 5 2.6666683083931275e-008
|
|
6 2.6574150879810077e-008 7 2.6080703818820439e-008 8 2.5610949805354721e-008 9 2.4992830915948616e-008
|
|
10 2.4256411990108973e-008 11 2.4133418818905739e-008 12 2.4205828452750211e-008
|
|
13 2.4302710954771101e-008 14 2.4323693281758096e-008 15 2.422884470831832e-008 16 2.4498861606048195e-008
|
|
17 2.4785713037545065e-008 18 2.5055976848875616e-008 19 2.5429233829754594e-008
|
|
20 2.5705261919028999e-008 21 2.5777174172958439e-008 22 2.5734356867701536e-008
|
|
23 2.6005459119460284e-008 24 2.615489336221799e-008 25 2.6545246001319356e-008 26 2.6823917309570788e-008
|
|
27 2.6996236357490488e-008 28 2.7242048616926695e-008 29 2.7434312599439185e-008
|
|
30 2.7622716558539651e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7077529551888805e-008 1 2.7063764562740289e-008
|
|
2 2.7110937494967402e-008 3 2.718304514814918e-008 4 2.7297932803094224e-008 5 2.735005288911907e-008
|
|
6 2.7776172473181756e-008 7 2.8810410057644731e-008 8 3.0623805713503316e-008 9 3.1902875008427145e-008
|
|
10 3.2534408944684401e-008 11 3.3035927771152274e-008 12 3.2845903774614271e-008
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|
13 3.2598574506437217e-008 14 3.2146346029549022e-008 15 3.1871135064420741e-008
|
|
16 3.1741731021384112e-008 17 3.169029128002876e-008 18 3.1004788070276845e-008 19 3.0676996942702317e-008
|
|
20 3.0374255999277011e-008 21 3.0660917360592066e-008 22 3.0182999211092465e-008
|
|
23 3.0352751423379232e-008 24 2.9429147119230947e-008 25 2.8899949100491537e-008
|
|
26 2.8458918777118924e-008 27 2.7514325040556283e-008 28 2.7503556765395842e-008
|
|
29 2.7099666510821407e-008 30 2.7154806403473234e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1000934787643928e-008 1 9.0995683876826661e-008
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|
2 9.101200504346707e-008 3 9.1001908231191919e-008 4 9.1008054425856244e-008 5 9.1002732460765401e-008
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|
6 9.1020666559415986e-008 7 9.1017938075310667e-008 8 9.1104624289073399e-008 9 9.1081162167938601e-008
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|
10 9.0948390152334468e-008 11 9.0966771892908582e-008 12 9.0975518673985789e-008
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|
13 9.1039055405417457e-008 14 9.1021412629288534e-008 15 9.0979739297836204e-008
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|
16 9.0957740894737071e-008 17 9.1028447002372559e-008 18 9.0933419016892003e-008
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|
19 9.0995619927980442e-008 20 9.1010527114576689e-008 21 9.1070219809807895e-008
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|
22 9.0984656253567664e-008 23 9.1091251874786394e-008 24 9.0979867195528641e-008
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|
25 9.0994149104517419e-008 26 9.1000387669737393e-008 27 9.0897152915658808e-008
|
|
28 9.0978822697707074e-008 29 9.0954110021357337e-008 30 9.1006775448931876e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0989402679042541e-007 1 -9.0989794898632681e-007
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|
2 -9.0994547008449445e-007 3 -9.0990488388342783e-007 4 -9.0991500201198505e-007
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|
5 -9.0988402234870591e-007 6 -9.0992858758909279e-007 7 -9.0991585466326796e-007
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|
8 -9.0997781398982625e-007 9 -9.0997173174400814e-007 10 -9.0984156031481689e-007
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|
11 -9.0987276735177147e-007 12 -9.0989277623521048e-007 13 -9.098973805521382e-007
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|
14 -9.0987134626629995e-007 15 -9.0980751110691926e-007 16 -9.0988908141298452e-007
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|
17 -9.0991352408309467e-007 18 -9.0989664158769301e-007 19 -9.0992091372754658e-007
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|
20 -9.0993739831901621e-007 21 -9.0992273271695012e-007 22 -9.0987356315963552e-007
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|
23 -9.0991500201198505e-007 24 -9.0987037992817932e-007 25 -9.0991147772001568e-007
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|
26 -9.0989277623521048e-007 27 -9.0983536438216106e-007 28 -9.0982695155616966e-007
|
|
29 -9.0983314748882549e-007 30 -9.0989203727076529e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.8338942565683283e-009 1 5.8312785711223114e-009
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|
2 5.8421183446455416e-009 3 5.8301519167969218e-009 4 5.8375837497237626e-009 5 5.8349356457654267e-009
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|
6 5.8411417924730813e-009 7 5.8285944959379776e-009 8 4.5479106903076172 9 7.9175119400024414
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|
10 10.777467727661133 11 12.133832931518555 12 12.712174415588379 13 12.784423828125
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|
14 12.32548999786377 15 11.276993751525879 16 8.8580656051635742 17 5.1303129196166992
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|
18 1.5832921266555786 19 5.8710312167420398e-009 20 5.8666596025602757e-009 21 5.8952567272285705e-009
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|
22 5.8607687591916147e-009 23 5.8944435998853351e-009 24 5.8489844079190334e-009
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|
25 5.8479305842240592e-009 26 5.849518647238483e-009 27 5.8013833736936249e-009 28 5.8294391536151124e-009
|
|
29 5.823543425265143e-009 30 5.8419642456897236e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1971581947989307e-008 1 1.1943698474681241e-008
|
|
2 1.190629550507083e-008 3 1.1758872986433744e-008 4 1.1647353304056196e-008 5 1.1508334729626313e-008
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|
6 1.146862516065994e-008 7 1.1425554724553422e-008 8 1.7032368183135986 9 2.9279336929321289
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|
10 4.6694016456604004 11 5.8486809730529785 12 6.4039773941040039 13 6.463350772857666
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|
14 6.028010368347168 15 5.1526541709899902 16 3.4594283103942871 17 1.5286098718643188
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|
18 0.34391751885414124 19 1.2073878785656689e-008 20 1.2087287615258901e-008 21 1.2069031107841965e-008
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|
22 1.2017576267453478e-008 23 1.2046440289736893e-008 24 1.1996877269382367e-008
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|
25 1.2025053841568933e-008 26 1.1998273485858135e-008 27 1.1937546950946398e-008
|
|
28 1.1922550946508181e-008 29 1.192385834514198e-008 30 1.1976073466257731e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9146352059351557e-008 1 1.9140721008170658e-008
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|
2 1.9206373380598052e-008 3 1.9197278433580323e-008 4 1.9261662487224385e-008 5 1.9286135355400802e-008
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|
6 1.9337523582407812e-008 7 1.9305360865473631e-008 8 0.028443312272429466 9 -5.3521151542663574
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|
10 -11.48622989654541 11 -14.906735420227051 12 -16.125757217407227 13 -16.167634963989258
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|
14 -15.310109138488768 15 -13.808874130249023 16 -10.761929512023926 17 -6.1769967079162598
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|
18 -1.894981861114502 19 1.9221399583102539e-008 20 1.9217090141410154e-008 21 1.9375983484337667e-008
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|
22 1.9192231803799586e-008 23 1.9403856299504696e-008 24 1.9160193431844164e-008
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|
25 1.9167355702620625e-008 26 1.9188771460676435e-008 27 1.8946987978551988e-008
|
|
28 1.9124096084510711e-008 29 1.9082127877823041e-008 30 1.9184000166205806e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
|
|
30 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 -3.0279257297515869
|
|
2 -11.067461967468262 3 -16.670604705810547 4 -21.498315811157227 5 -19.149621963500977
|
|
6 4.1963558197021484 7 28.420200347900391 8 24.569976806640625 9 17.376117706298828
|
|
10 10.394054412841797 11 6.543637752532959 12 2.7577512264251709 13 -1.2833012342453003
|
|
14 -3.3606729507446289 15 -2.7441630363464355 16 2.0163311958312988 17 13.92860221862793
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|
18 27.19605827331543 19 33.757640838623047 20 27.441459655761719 21 19.933055877685547
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|
22 14.826535224914551 23 10.86074161529541 24 7.9505224227905282 25 5.9593873023986816
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|
26 4.7352566719055176 27 4.1096343994140625 28 3.8915164470672607 29 3.8681881427764893
|
|
30 3.8139698505401611;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4119267463684082 1 -1.5493296384811401
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|
2 -6.2693390846252441 3 -9.0381975173950195 4 -10.23758602142334 5 -8.8937788009643555
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|
6 0.88664299249649048 7 4.9666681289672852 8 2.5732007026672363 9 0.15608331561088562
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|
10 0.82090258598327637 11 1.0696495771408081 12 0.63001382350921631 13 0.89905244112014782
|
|
14 1.2727574110031128 15 -0.2164856493473053 16 -5.0904841423034668 17 -8.0117301940917969
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|
18 -4.3312420845031738 19 2.8136003017425537 20 9.0824689865112305 21 9.4749822616577148
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|
22 8.4427299499511719 23 6.9415073394775391 24 5.3802614212036133 25 3.9989135265350337
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|
26 2.9159619808197021 27 2.1612186431884766 28 1.7046536207199097 29 1.4816771745681763
|
|
30 1.4119265079498291;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -56.636322021484375
|
|
2 -63.580070495605469 3 -60.642150878906243 4 -54.115715026855469 5 -52.153717041015625
|
|
6 -55.514553070068359 7 -28.661565780639652 8 -17.828100204467773 9 -17.949552536010742
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|
10 -26.173446655273438 11 -27.77244758605957 12 -20.141447067260742 13 -7.1233348846435547
|
|
14 6.615851879119873 15 13.917223930358887 16 18.641897201538086 17 5.4628725051879883
|
|
18 -3.7412064075469971 19 -18.478960037231445 20 -40.390464782714844 21 -49.675930023193359
|
|
22 -53.592445373535156 23 -55.549098968505859 24 -56.037513732910156 25 -55.486415863037109
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|
26 -54.288719177246094 27 -52.805854797363281 28 -51.369640350341797 29 -50.286808013916016
|
|
30 -49.841320037841797;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899971721431939e-007 1 9.1900051302218344e-007
|
|
2 9.1900307097603218e-007 3 9.1900091092611547e-007 4 9.1900130883004749e-007 5 9.1899903509329306e-007
|
|
6 9.1900170673397952e-007 7 9.1900210463791154e-007 8 9.1900369625363965e-007 9 9.1900420784440939e-007
|
|
10 9.1899840981568559e-007 11 9.1900108145637205e-007 12 9.1900460574834142e-007
|
|
13 9.1899886456303648e-007 14 9.1899732979072724e-007 15 9.1899698873021407e-007
|
|
16 9.190031846628699e-007 17 9.1899732979072724e-007 18 9.1899892140645534e-007 19 9.1900295728919446e-007
|
|
20 9.1900392362731509e-007 21 9.1899948984064395e-007 22 9.1899869403277989e-007
|
|
23 9.1899903509329306e-007 24 9.1899903509329306e-007 25 9.1900125198662863e-007
|
|
26 9.1899971721431939e-007 27 9.189992624669685e-007 28 9.1899642029602546e-007 29 9.1899659082628204e-007
|
|
30 9.1899943299722509e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 16.72882080078125
|
|
2 16.294889450073242 3 18.110267639160156 4 21.735069274902344 5 24.67289924621582
|
|
6 29.441162109374996 7 6.4040484428405762 8 2.263507604598999 9 3.1093959808349609
|
|
10 3.1515293121337891 11 1.0230354070663452 12 -0.39298763871192932 13 -0.32082551717758179
|
|
14 0.33435943722724915 15 0.33196878433227539 16 0.19479043781757355 17 1.5091333389282227
|
|
18 2.7798938751220703 19 -3.3293836116790771 20 -3.2936811447143555 21 0.68286013603210449
|
|
22 3.5550551414489746 23 6.1427578926086426 24 8.4513750076293945 25 10.439756393432617
|
|
26 12.042505264282227 27 13.21599006652832 28 13.973215103149414 29 14.394652366638184
|
|
30 14.611199378967285;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.4827332496643066 1 2.2724051475524902
|
|
2 -1.9329309463500977 3 -2.9977281093597412 4 -3.0391881465911865 5 -2.4696693420410156
|
|
6 4.9697222709655762 7 13.101139068603516 8 3.2079510688781738 9 3.9345347881317134
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|
10 2.7898905277252197 11 0.8218461275100708 12 -0.37941610813140869 13 -0.45057982206344599
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|
14 0.8305172324180603 15 1.5893697738647461 16 -1.2861824035644531 17 -9.8663606643676758
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|
18 -17.759477615356445 19 -13.987316131591797 20 -2.8425233364105225 21 0.34343570470809937
|
|
22 1.3272087574005127 23 1.8730504512786865 24 2.3265845775604248 25 2.8425288200378418
|
|
26 3.4602174758911133 27 4.1369833946228027 28 4.7765288352966309 29 5.2613811492919922
|
|
30 5.4827332496643066;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 65.259323120117188 1 77.872703552246094
|
|
2 91.969764709472656 3 94.472740173339844 4 92.963363647460938 5 90.746627807617188
|
|
6 76.66192626953125 7 21.730859756469727 8 30.622554779052734 9 33.755882263183594
|
|
10 43.910984039306641 11 46.615707397460938 12 41.394493103027344 13 30.839752197265625
|
|
14 17.318424224853516 15 7.1872859001159668 16 -13.224981307983398 17 -13.353058815002441
|
|
18 -13.657185554504395 19 8.9204435348510742 20 44.63580322265625 21 58.689212799072266
|
|
22 64.941444396972656 23 68.494430541992187 24 70.10662841796875 25 70.323707580566406
|
|
26 69.590660095214844 27 68.311378479003906 28 66.885383605957031 29 65.726821899414063
|
|
30 65.259323120117188;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7159996989212232e-006 1 -2.7159999262948986e-006
|
|
2 -2.7159999262948986e-006 3 -2.7160001536685741e-006 4 -2.7160001536685741e-006
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|
5 -2.7159996989212232e-006 6 -2.7159996989212232e-006 7 -2.7159996989212232e-006
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|
8 -2.7159996989212232e-006 9 -2.7160001536685741e-006 10 -2.7159996989212232e-006
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|
11 -2.7159992441738723e-006 12 -2.7159994715475477e-006 13 -2.7160001536685741e-006
|
|
14 -2.7160001536685741e-006 15 -2.7159999262948986e-006 16 -2.7159996989212232e-006
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|
17 -2.7160003810422495e-006 18 -2.7160003810422495e-006 19 -2.7159994715475477e-006
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|
20 -2.7159996989212232e-006 21 -2.7160001536685741e-006 22 -2.7159999262948986e-006
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|
23 -2.7160001536685741e-006 24 -2.7159999262948986e-006 25 -2.7159996989212232e-006
|
|
26 -2.7159999262948986e-006 27 -2.7159994715475477e-006 28 -2.7159999262948986e-006
|
|
29 -2.7159994715475477e-006 30 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0137797594070435 1 -2.6749801635742187
|
|
2 2.3820264339447021 3 14.243963241577148 4 28.341770172119141 5 30.476531982421879
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|
6 -6.5888915061950684 7 -23.675886154174805 8 -28.769702911376953 9 -37.283935546875
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|
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|
14 -35.279914855957031 15 -31.839393615722653 16 -28.513975143432617 17 -25.153858184814453
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|
18 -25.325361251831055 19 -26.740852355957031 20 -26.476062774658203 21 -25.433544158935547
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22 -23.703029632568359 23 -21.185087203979492 24 -17.994504928588867 25 -14.328628540039064
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|
26 -10.484706878662109 27 -6.8412666320800781 28 -3.8045649528503418 29 -1.7524687051773071
|
|
30 -1.0137797594070435;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -48.349132537841797 1 -47.764450073242187
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|
2 -47.281730651855469 3 -46.539665222167969 4 -42.511955261230469 5 -40.644134521484375
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|
6 -48.826942443847656 7 -49.673820495605469 8 -48.569515228271484 9 -46.456192016601563
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|
10 -40.972587585449219 11 -36.693332672119141 12 -35.697166442871094 13 -37.431190490722656
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|
14 -40.231216430664063 15 -41.864292144775391 16 -41.91796875 17 -40.586765289306641
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|
18 -39.438861846923828 19 -38.904186248779297 20 -39.254642486572266 21 -40.338623046875
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|
22 -41.745395660400391 23 -43.318008422851563 24 -44.830341339111328 25 -46.1124267578125
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|
26 -47.063793182373047 27 -47.668380737304688 28 -47.995769500732422 29 -48.175983428955078
|
|
30 -48.349132537841797;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.048620223999023 1 -15.252745628356932
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|
2 -19.657707214355469 3 -36.054477691650391 4 -56.369571685791016 5 -63.604866027832031
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|
6 -25.594198226928711 7 22.966789245605469 8 31.189874649047852 9 36.495780944824219
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|
10 33.979408264160156 11 33.959789276123047 12 38.496910095214844 13 45.038921356201172
|
|
14 52.278602600097656 15 56.919731140136719 16 65.112548828125 17 64.502670288085938
|
|
18 64.998260498046875 19 55.292484283447266 20 37.766136169433594 21 29.082487106323242
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|
22 22.779657363891602 23 16.247898101806641 24 9.4507551193237305 25 2.5617640018463135
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|
26 -4.0779047012329102 27 -10.018950462341309 28 -14.782679557800293 29 -17.925039291381836
|
|
30 -19.048620223999023;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -6.3948846218409017e-014
|
|
2 0 3 7.1054273576010019e-015 4 0 5 1.7763568394002505e-014 6 7.1054273576010019e-015
|
|
7 7.1054273576010019e-015 8 2.8421709430404007e-014 9 7.1054273576010019e-015 10 0
|
|
11 0 12 -5.6843418860808015e-014 13 -7.1054273576010019e-015 14 0 15 0 16 7.1054273576010019e-015
|
|
17 4.9737991503207013e-014 18 2.8421709430404007e-014 19 -1.4210854715202004e-014
|
|
20 -7.1054273576010019e-015 21 -1.4210854715202004e-014 22 2.8421709430404007e-014
|
|
23 -1.4210854715202004e-014 24 -4.9737991503207013e-014 25 -6.3948846218409017e-014
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|
26 -7.1054273576010019e-015 27 -7.1054273576010019e-015 28 1.4210854715202004e-014
|
|
29 -2.1316282072803006e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
|
|
30 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7444765328161793e-009 1 -6.7808225701071478e-009
|
|
2 -7.0310242072935125e-009 3 -7.0873751312205968e-009 4 -7.2648553839371743e-009
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|
5 -7.2023937924825532e-009 6 -7.5321979764453317e-009 7 -8.418199470838772e-009 8 -9.1047205330596626e-009
|
|
9 -1.0180666087933332e-008 10 -1.0851358034358327e-008 11 -1.1108457265152083e-008
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|
12 -1.1000137689620715e-008 13 -1.0753918644468285e-008 14 -1.0448997223022616e-008
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|
15 -1.0318180976298663e-008 16 -1.0191144816928954e-008 17 -9.9679446918798931e-009
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|
18 -9.6018286654953044e-009 19 -9.339935935770427e-009 20 -9.0260705576383771e-009
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|
21 -8.9567322447692277e-009 22 -8.8168778944464066e-009 23 -8.6636484653013213e-009
|
|
24 -8.3570981246339215e-009 25 -8.0046529404853572e-009 26 -7.535700952132629e-009
|
|
27 -7.1722934258389168e-009 28 -6.8824066445927201e-009 29 -6.6114576036113704e-009
|
|
30 -6.5347287581118962e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.2873818394941736e-008 1 -2.2393662035824491e-008
|
|
2 -2.2197053084482832e-008 3 -2.1283145912320833e-008 4 -2.0796257160782261e-008
|
|
5 -2.030006562847575e-008 6 -2.1030269081734332e-008 7 -2.239798746472843e-008 8 -2.4066245885023818e-008
|
|
9 -2.6121373508658507e-008 10 -2.706351409642593e-008 11 -2.7758916942843829e-008
|
|
12 -2.7623505260976344e-008 13 -2.7401563684747998e-008 14 -2.6921181728312149e-008
|
|
15 -2.6747198234033931e-008 16 -2.6461750124440186e-008 17 -2.645667507295002e-008
|
|
18 -2.5807462833427053e-008 19 -2.5684839144446414e-008 20 -2.5490869859368104e-008
|
|
21 -2.5436438733095201e-008 22 -2.5153148897061328e-008 23 -2.5017975247010327e-008
|
|
24 -2.4508810980705675e-008 25 -2.4456880964862648e-008 26 -2.3897154477481308e-008
|
|
27 -2.3334896681603823e-008 28 -2.2915386921340541e-008 29 -2.2664488952273132e-008
|
|
30 -2.2732372428890812e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7579825595248622e-008 1 1.7478955172123278e-008
|
|
2 1.7411085906360313e-008 3 1.7246669870019105e-008 4 1.7195892709764848e-008 5 1.6984772699402129e-008
|
|
6 1.6976654748646069e-008 7 1.6945957526104394e-008 8 1.6495834032070888e-008 9 1.6287888371380177e-008
|
|
10 1.6229980914772568e-008 11 1.6086165288697885e-008 12 1.6046723061435841e-008
|
|
13 1.5948465659221256e-008 14 1.5974503497773185e-008 15 1.5954061183265367e-008
|
|
16 1.5963079746939002e-008 17 1.6076054265568018e-008 18 1.6225568444383498e-008
|
|
19 1.6341951791787324e-008 20 1.6129186874991319e-008 21 1.6346515252507743e-008
|
|
22 1.6486660925352226e-008 23 1.6457869733699226e-008 24 1.6810336234129863e-008
|
|
25 1.6791718238096109e-008 26 1.7027819154691315e-008 27 1.7097159243917304e-008
|
|
28 1.7427922216484149e-008 29 1.7486433634417153e-008 30 1.7408650521133495e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6992926177294976e-008 1 -1.7006911434691574e-008
|
|
2 -1.6995064910929614e-008 3 -1.6990918894066454e-008 4 -1.6970323812870447e-008
|
|
5 -1.7009414321478289e-008 6 -1.6996125395962736e-008 7 -1.6969034177805042e-008
|
|
8 -1.7011213770956601e-008 9 -1.7014365027989697e-008 10 -1.6982486528149821e-008
|
|
11 -1.6998841445570179e-008 12 -1.7010716391041569e-008 13 -1.7037361743632573e-008
|
|
14 -1.701915586238556e-008 15 -1.7020351350538476e-008 16 -1.7017979914157877e-008
|
|
17 -1.7013128683629475e-008 18 -1.6987069528795473e-008 19 -1.698811580297388e-008
|
|
20 -1.7064742507955089e-008 21 -1.7011990038895419e-008 22 -1.6978040306980802e-008
|
|
23 -1.701986640512132e-008 24 -1.6961834603534953e-008 25 -1.701524610098204e-008
|
|
26 -1.6993830342926231e-008 27 -1.7024502696472155e-008 28 -1.6975999272972331e-008
|
|
29 -1.6982971473566977e-008 30 -1.7013510600349946e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0062000645521039e-009 1 6.9412458003625943e-009
|
|
2 7.062631368626171e-009 3 7.0117209816089598e-009 4 7.047940897564331e-009 5 6.9802581492695026e-009
|
|
6 7.032465276779476e-009 7 7.0273316055136092e-009 8 7.0028569609803526e-009 9 7.0805903362725076e-009
|
|
10 6.958721598948614e-009 11 7.0004162466830167e-009 12 7.0050347744654573e-009 13 7.0333108226350305e-009
|
|
14 6.9902696964163624e-009 15 6.9827024162805174e-009 16 6.9311028028096189e-009
|
|
17 7.0075927283141937e-009 18 6.9197518826058513e-009 19 6.9846990413680032e-009
|
|
20 7.0025585330313334e-009 21 7.0204180246946635e-009 22 6.9651306944251701e-009
|
|
23 6.9948100644978695e-009 24 6.9502164024015656e-009 25 7.0554442288539576e-009
|
|
26 7.0214341008068004e-009 27 6.9778209876858455e-009 28 6.9569026095450681e-009
|
|
29 6.9543801828331198e-009 30 7.0025976128818002e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3224945017451546e-009 1 -3.3231901674923847e-009
|
|
2 -3.4378730973116944e-009 3 -3.4182583430464319e-009 4 -3.4829523709589694e-009
|
|
5 -3.4267786386266152e-009 6 -3.6547063153591353e-009 7 -4.2551757672981694e-009
|
|
8 -4.7529646884925114e-009 9 -5.4916506897484396e-009 10 -5.9533777907461172e-009
|
|
11 -6.1372129600556491e-009 12 -6.0758869047106145e-009 13 -5.9368110427726606e-009
|
|
14 -5.7627498328827187e-009 15 -5.6882578647332593e-009 16 -5.6061075781599357e-009
|
|
17 -5.4574265107021347e-009 18 -5.215417431259084e-009 19 -5.0395900785815684e-009
|
|
20 -4.8366812777089763e-009 21 -4.7914254786007859e-009 22 -4.7006705194974074e-009
|
|
23 -4.5963446382302209e-009 24 -4.391492058886115e-009 25 -4.1623935409518253e-009
|
|
26 -3.855323615908901e-009 27 -3.6118832369425036e-009 28 -3.4176279584130502e-009
|
|
29 -3.2419802398209185e-009 30 -3.1935574185126825e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2557561213100144e-008 1 -1.2252371561771724e-008
|
|
2 -1.2090951351240165e-008 3 -1.149489659013625e-008 4 -1.1159580814990022e-008 5 -1.0847061915342238e-008
|
|
6 -1.1257576204570796e-008 7 -1.2007690841642216e-008 8 -1.293363638410483e-008 9 -1.4078581855869743e-008
|
|
10 -1.4583008578483714e-008 11 -1.4972579620575743e-008 12 -1.4909540269059107e-008
|
|
13 -1.4812650661610858e-008 14 -1.456540132949158e-008 15 -1.4478415799601407e-008
|
|
16 -1.4318300323168387e-008 17 -1.4341887677460363e-008 18 -1.3987933478176728e-008
|
|
19 -1.3948077359771107e-008 20 -1.3854248415157146e-008 21 -1.383498027252017e-008
|
|
22 -1.367545632291467e-008 23 -1.3616475946776063e-008 24 -1.3347582594747108e-008
|
|
25 -1.3355935024605969e-008 26 -1.3065429627090452e-008 27 -1.2768607504654028e-008
|
|
28 -1.2550777306330474e-008 29 -1.2424471229621759e-008 30 -1.2475789290533612e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.3019245639425208e-009 1 9.2252250283308967e-009
|
|
2 9.1543821412187754e-009 3 9.0121430318390594e-009 4 8.9478531251074855e-009 5 8.804226681036198e-009
|
|
6 8.8922309515737652e-009 7 9.1118792511224456e-009 8 9.1506651145323303e-009 9 9.3387830801816563e-009
|
|
10 9.5336334382523091e-009 11 9.5452730164424793e-009 12 9.4990069143818801e-009
|
|
13 9.3926466604443704e-009 14 9.365727748900099e-009 15 9.3342213958180764e-009 16 9.3201117934427202e-009
|
|
17 9.3145331447885837e-009 18 9.3248724297723129e-009 19 9.3042178406221865e-009
|
|
20 9.1114351619125955e-009 21 9.2149194941271162e-009 22 9.2752605596047033e-009
|
|
23 9.2000860263397044e-009 24 9.3217051855276623e-009 25 9.2122354189427824e-009
|
|
26 9.243238174860835e-009 27 9.1830916204571622e-009 28 9.2892209480055499e-009 29 9.2648342331358435e-009
|
|
30 9.2004563967407194e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6992673813074362e-008 1 -3.7006792297233915e-008
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|
2 -3.6995441377030147e-008 3 -3.6991192331470302e-008 4 -3.6971023575915751e-008
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|
5 -3.7009730391446283e-008 6 -3.6997853669618053e-008 7 -3.6973151651409353e-008
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|
8 -3.7010185138797169e-008 9 -3.7012867437624664e-008 10 -3.6983443862936838e-008
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|
11 -3.6998063279725102e-008 12 -3.701086370710982e-008 13 -3.7038521583099282e-008
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14 -3.701930495481065e-008 15 -3.7019326271092723e-008 16 -3.7012981124462385e-008
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17 -3.7013066389590676e-008 18 -3.6983859530437257e-008 19 -3.6988250684544255e-008
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|
20 -3.7062918067931605e-008 21 -3.701181228166206e-008 22 -3.6978377693230868e-008
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23 -3.7019407983507335e-008 24 -3.6963285765523324e-008 25 -3.7014661558032458e-008
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26 -3.6993526464357274e-008 27 -3.7023532684088423e-008 28 -3.6977915840452624e-008
|
|
29 -3.6984019402552804e-008 30 -3.7012750198073263e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.6648908614297397e-012 1 -5.6896709565990022e-011
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|
2 6.0801141898991773e-011 3 1.1738165994756855e-011 4 4.6032511136218091e-011 5 -1.9191759292880306e-011
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|
6 3.1075586548467982e-011 7 2.3284485450858483e-011 8 3.694822225952521e-012 9 7.7882589266664581e-011
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|
10 -3.9765524206814007e-011 11 -1.1723955140041653e-013 12 4.8743231673142873e-012
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|
13 3.063505005229672e-011 14 -1.0572875908110291e-011 15 -1.8133050616597757e-011
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|
16 -6.7736039000010351e-011 17 6.9526606694125803e-012 18 -7.8220097066150629e-011
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19 -1.4875212173137697e-011 20 8.1712414612411521e-013 21 1.9902302028640406e-011
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22 -3.3463010140621918e-011 23 -5.5067062021407764e-012 24 -4.7993609086915967e-011
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|
25 5.38982192210824e-011 26 2.1653789872289053e-011 27 -2.1572077457676642e-011 28 -4.2565062585708802e-011
|
|
29 -4.5144332716517965e-011 30 3.1761260288476478e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.392078452511214e-009 1 -1.3807839316370973e-009
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|
2 -1.4186719576869677e-009 3 -1.3837703205510365e-009 4 -1.3933078024663814e-009
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5 -1.3591784364663795e-009 6 -1.4737709941314847e-009 7 -1.768117652289902e-009 8 -2.0220385366087612e-009
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|
9 -2.3895674328144878e-009 10 -2.6130788643996539e-009 11 -2.7082980302850501e-009
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12 -2.6814728215640571e-009 13 -2.6219324489318296e-009 14 -2.5474526932356412e-009
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18 -2.2896382567694218e-009 19 -2.2052228931812579e-009 20 -2.1102328773281442e-009
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21 -2.0901336217349353e-009 22 -2.0463888361632598e-009 23 -1.996460774478237e-009
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24 -1.8972969861863476e-009 25 -1.7929945306249808e-009 26 -1.6469889896342238e-009
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27 -1.5286385490753673e-009 28 -1.4348571220068607e-009 29 -1.3526701980737244e-009
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|
30 -1.3319458869176515e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.2010400430901882e-009 1 -5.0620436731207974e-009
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|
2 -4.9780992661396795e-009 3 -4.7038430928125763e-009 4 -4.5432728690286694e-009
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5 -4.4033505730567413e-009 6 -4.5722541308634845e-009 7 -4.8713979516890049e-009
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|
8 -5.2547819429094034e-009 9 -5.7219131655017463e-009 10 -5.9219034120872038e-009
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11 -6.0813731828091022e-009 12 -6.0585367833709824e-009 13 -6.0224882858506135e-009
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20 -5.6648064017394972e-009 21 -5.6633782108406194e-009 22 -5.5979638702297052e-009
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26 -5.3851718639919e-009 27 -5.269654490547282e-009 28 -5.1862572014726993e-009 29 -5.1400785849864405e-009
|
|
30 -5.1679753809708018e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5633738182383463e-009 1 3.5233671535905842e-009
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|
2 3.4854585884147582e-009 3 3.4077953792177591e-009 4 3.3696219148282576e-009 5 3.299160056258188e-009
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|
6 3.3627038931172137e-009 7 3.5260936392944586e-009 8 3.6303515749125377e-009 9 3.8035756766419127e-009
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|
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|
13 3.8966763149517192e-009 14 3.8774006227981772e-009 15 3.8606557950515707e-009
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|
16 3.8539202940057748e-009 17 3.8249541312040947e-009 18 3.8117486944599932e-009
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|
19 3.7735370383984446e-009 20 3.6703091677026119e-009 21 3.7081064885313712e-009
|
|
22 3.7272851471925605e-009 23 3.6790568369582388e-009 24 3.7058633939324186e-009
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|
25 3.6327754138198998e-009 26 3.6140519465988064e-009 27 3.5593725744575977e-009
|
|
28 3.5771587914013026e-009 29 3.5500369310881297e-009 30 3.5193361558327756e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.426997737842612e-006 1 8.4269795479485765e-006
|
|
2 8.4270213847048581e-006 3 8.4270031948108226e-006 4 8.4270159277366474e-006 5 8.4269931903691031e-006
|
|
6 8.4270086517790332e-006 7 8.4270168372313492e-006 8 8.4269968283479102e-006 9 8.4270259321783669e-006
|
|
10 8.426989552390296e-006 11 8.4269986473373137e-006 12 8.4270004663267173e-006 13 8.4270068327896297e-006
|
|
14 8.4269959188532084e-006 15 8.4269950093585066e-006 16 8.4269813669379801e-006
|
|
17 8.4270013758214191e-006 18 8.4269768194644712e-006 19 8.4269968283479102e-006
|
|
20 8.4269959188532084e-006 21 8.4270050138002262e-006 22 8.4269868239061907e-006
|
|
23 8.4269986473373137e-006 24 8.4269886428955942e-006 25 8.4270168372313492e-006
|
|
26 8.4270031948108226e-006 27 8.4269913713796996e-006 28 8.4269877334008925e-006
|
|
29 8.4269831859273836e-006 30 8.426997737842612e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7750091552734375 1 -5.773658275604248
|
|
2 -5.7324557304382324 3 -12.563043594360352 4 -23.421049118041992 5 -29.171945571899418
|
|
6 -22.199287414550781 7 -4.1503744125366211 8 11.434565544128418 9 19.475055694580078
|
|
10 24.86479377746582 11 29.078235626220707 12 33.131782531738281 13 35.129478454589844
|
|
14 35.165927886962891 15 35.865322113037109 16 38.380165100097656 17 39.561954498291016
|
|
18 37.475193023681641 19 32.320095062255859 20 25.8507080078125 21 20.315427780151367
|
|
22 15.913381576538084 23 11.521535873413086 24 7.2862997055053702 25 3.372791051864624
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|
26 -0.056887406855821616 27 -2.8669736385345459 28 -4.9611821174621582 29 -6.2792854309082031
|
|
30 -6.7750091552734375;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1582428216934204 1 -0.42277872562408447
|
|
2 0.081079870462417603 3 -0.87663865089416504 4 -2.814885139465332 5 -4.9802680015563965
|
|
6 -11.084042549133301 7 -3.1956801414489746 8 2.6994543075561523 9 4.9789385795593262
|
|
10 5.9665031433105469 11 5.7999296188354492 12 3.9087636470794678 13 0.53634309768676758
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|
14 -2.8679478168487549 15 -4.4198951721191406 16 -3.522611141204834 17 -1.1808294057846069
|
|
18 1.4356467723846436 19 3.1775548458099365 20 3.6955091953277583 21 3.5176925659179687
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|
22 3.188309907913208 23 2.7321510314941406 24 2.1710000038146973 25 1.5351943969726562
|
|
26 0.87230217456817627 27 0.23649495840072632 28 -0.32766866683959961 29 -0.79503852128982544
|
|
30 -1.15824294090271;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.605560302734375 1 -27.711996078491211
|
|
2 -23.862646102905273 3 -23.86359977722168 4 -24.567087173461914 5 -28.199750900268555
|
|
6 -59.38701248168946 7 -58.745506286621094 8 -49.362396240234375 9 -43.831066131591797
|
|
10 -38.160923004150391 11 -31.328802108764645 12 -21.589010238647461 13 -10.864934921264648
|
|
14 -1.849543571472168 15 1.8512653112411499 16 -0.66447174549102783 17 -5.6556897163391113
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|
18 -11.203948974609375 19 -16.021938323974609 20 -19.330034255981445 21 -21.139614105224609
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|
22 -22.367527008056641 23 -23.658706665039063 24 -24.968170166015625 25 -26.180028915405273
|
|
26 -27.182191848754883 27 -27.910625457763672 28 -28.36109733581543 29 -28.574499130249023
|
|
30 -28.605560302734375;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6733281427150359e-012 1 2.8421709430404007e-013
|
|
2 1.6342482922482304e-013 3 -2.9842794901924208e-013 4 6.0751403907488566e-013 5 4.9737991503207013e-014
|
|
6 -1.957545237019076e-012 7 1.4992451724538114e-012 8 -1.5933920849420247e-012 9 -2.9896085607106215e-012
|
|
10 2.1973534103381098e-012 11 1.3287149158713873e-012 12 -8.5798035343032097e-013
|
|
13 -1.2070344723724702e-012 14 -1.269206961751479e-012 15 8.3666407135751797e-013
|
|
16 1.0560441410234489e-012 17 -7.5761619200420682e-013 18 2.6254554086335702e-012
|
|
19 2.3625545964023331e-012 20 -5.0448534238967113e-013 21 -5.773159728050814e-013
|
|
22 -6.7856831265089568e-013 23 6.7856831265089568e-013 24 1.6129320101754274e-012
|
|
25 -6.7146288529329468e-013 26 -1.6378010059270309e-012 27 6.7501559897209518e-014
|
|
28 1.5063505998114124e-012 29 7.0343730840249918e-013 30 -1.4885870314174099e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.685200691223145 1 9.6422700881958008
|
|
2 5.7478995323181152 3 7.8757724761962891 4 13.186439514160156 5 17.450521469116211
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|
6 17.462207794189453 7 14.64280319213867 8 4.4334311485290527 9 -1.8679878711700439
|
|
10 -6.8098745346069336 11 -10.696723937988281 12 -14.407274246215819 13 -15.899287223815918
|
|
14 -15.5799503326416 15 -16.235780715942383 16 -17.911113739013672 17 -16.640964508056641
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|
18 -12.24876880645752 19 -6.8796591758728027 20 -2.6642525196075439 21 -0.3079545795917511
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|
22 1.1738908290863037 23 2.7058191299438477 24 4.4024605751037598 25 6.2648987770080566
|
|
26 8.2092008590698242 27 10.09446907043457 28 11.750836372375488 29 13.00334644317627
|
|
30 13.685200691223145;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1564228534698486 1 -0.65489250421524048
|
|
2 -1.1294369697570801 3 -1.808014988899231 4 -3.3254640102386475 5 -5.400209903717041
|
|
6 -9.2934560775756836 7 -3.1449131965637207 8 0.38945233821868896 9 -0.53419709205627441
|
|
10 -3.3550081253051758 11 -7.1575136184692383 12 -13.085330009460449 13 -19.979829788208008
|
|
14 -25.912832260131836 15 -27.027414321899414 16 -21.33729362487793 17 -13.076400756835938
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|
18 -6.0147595405578613 19 -1.9092974662780762 20 -0.3541351854801178 21 -0.017031986266374588
|
|
22 0.027324570342898369 23 0.024748319759964943 24 0.034418042749166489 25 0.098929047584533691
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|
26 0.24725854396820068 27 0.48241105675697327 28 0.76841580867767334 29 1.0277529954910278
|
|
30 1.1564228534698486;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 80.649826049804688 1 89.236618041992188
|
|
2 96.467483520507813 3 98.23614501953125 4 99.293548583984375 5 102.05481719970703
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|
6 112.56221008300781 7 97.246162414550781 8 80.37762451171875 9 69.434242248535156
|
|
10 59.279945373535156 11 51.978183746337891 12 43.997703552246094 13 35.203598022460938
|
|
14 27.927560806274414 15 28.040836334228516 16 37.001712799072266 17 48.263439178466797
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|
18 59.623149871826172 19 69.950790405273437 20 77.821853637695312 21 82.222251892089844
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|
22 84.054603576660156 23 84.86419677734375 24 84.940803527832031 25 84.486770629882813
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|
26 83.674453735351563 27 82.680137634277344 28 81.699028015136719 29 80.946495056152344
|
|
30 80.649826049804688;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
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|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-014 1 -5.0803805606847163e-013
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|
2 6.7146288529329468e-013 3 4.4053649617126212e-013 4 9.5567997959733475e-013 5 -3.907985046680551e-013
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|
6 4.2987835513486061e-013 7 8.1712414612411521e-013 8 -1.9184653865522705e-013 9 6.0396132539608516e-013
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|
10 -3.1086244689504383e-013 11 8.2778228716051672e-013 12 -1.5987211554602254e-014
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|
13 -5.0714987764877151e-013 14 -6.6924243924404436e-013 15 -3.4916514124461173e-013
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|
16 2.2037927038809357e-013 17 1.0014211682118912e-013 18 -6.6613381477509392e-014
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19 5.3290705182007514e-015 20 5.2757798130187439e-013 21 2.2559731860383181e-013
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|
22 -4.5652370772586437e-013 23 7.2830630415410269e-014 24 -1.9184653865522705e-013
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|
25 5.0093262871087063e-013 26 2.0961010704922955e-013 27 -3.1619151741324458e-013
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|
28 -1.8118839761882555e-013 29 -5.2224891078367364e-013 30 -1.5987211554602254e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.12037835270166398 1 8.5687427520751953
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|
2 18.059246063232422 3 20.228464126586914 4 19.807281494140625 5 16.187204360961914
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6 2.7890129089355469 7 -3.3567259311676025 8 -5.1872663497924805 9 -12.706472396850586
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26 2.5992693901062012 27 1.7408108711242676 28 0.8315504789352417 29 0.13480199873447418
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|
30 -0.12037838995456694;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.086540222167969 1 37.745082855224609
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|
2 43.775222778320313 3 45.97174072265625 4 46.368392944335938 5 43.369674682617188
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|
6 32.355480194091797 7 26.856071472167969 8 25.34382438659668 9 23.766782760620117
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|
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18 22.979202270507813 19 25.708969116210937 20 28.845336914062504 21 31.41084098815918
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22 32.988895416259766 23 33.997161865234375 24 34.487762451171875 25 34.523647308349609
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|
26 34.190380096435547 27 33.606689453125 28 32.929801940917969 29 32.351696014404297
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|
30 32.086540222167969;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -68.589988708496094
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|
2 -69.623191833496094 3 -72.589935302734375 4 -77.851776123046875 5 -83.667808532714844
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|
6 -74.600807189941406 7 -63.297103881835938 8 -51.359073638916016 9 -42.829151153564453
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10 -35.389511108398438 11 -31.237409591674801 12 -27.906644821166992 13 -25.336921691894531
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14 -24.221042633056641 15 -26.574295043945313 16 -33.191211700439453 17 -41.596691131591797
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18 -49.869514465332031 19 -56.577255249023438 20 -60.72331237792968 21 -62.366535186767578
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22 -63.010162353515625 23 -63.6156005859375 24 -64.370635986328125 25 -65.356391906738281
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26 -66.541267395019531 27 -67.797012329101563 28 -68.935798645019531 29 -69.751914978027344
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|
30 -70.050567626953125;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -7.1054273576010019e-015
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|
2 0 3 -7.1054273576010019e-015 4 0 5 7.1054273576010019e-015 6 5.6843418860808015e-014
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|
7 -2.8421709430404007e-014 8 -7.1054273576010019e-015 9 -7.1054273576010019e-015
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|
10 -5.6843418860808015e-014 11 -5.6843418860808015e-014 12 -5.6843418860808015e-014
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13 -2.1316282072803006e-014 14 1.4210854715202004e-014 15 0 16 -3.5527136788005009e-014
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17 7.1054273576010019e-015 18 1.4210854715202004e-014 19 7.1054273576010019e-015
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|
20 -1.4210854715202004e-014 21 -1.4210854715202004e-014 22 5.6843418860808015e-014
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|
23 -3.5527136788005009e-014 24 -1.4210854715202004e-014 25 0 26 -2.1316282072803006e-014
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|
27 2.8421709430404007e-014 28 0 29 7.1054273576010019e-015 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -13.084207534790039
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|
2 -15.295276641845701 3 -15.989370346069336 4 -17.100896835327148 5 -17.590044021606445
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|
6 -15.26377487182617 7 -14.936203002929688 8 -15.227426528930666 9 -10.001995086669922
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10 -2.1782939434051514 11 1.2627370357513428 12 0.043218143284320831 13 -4.4023451805114746
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|
14 -10.082117080688477 15 -14.354049682617188 16 -16.36784553527832 17 -17.296995162963867
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|
18 -17.305702209472656 19 -16.698408126831055 20 -15.832869529724121 21 -15.091766357421875
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|
22 -14.425881385803223 23 -13.641384124755859 24 -12.852209091186523 25 -12.127845764160156
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|
26 -11.506608009338379 27 -11.005702972412109 28 -10.631454467773437 29 -10.39068603515625
|
|
30 -10.302592277526855;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -31.322128295898438
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|
2 -35.446182250976562 3 -39.585403442382812 4 -43.383327484130859 5 -43.096103668212891
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|
6 -33.839046478271484 7 -19.916116714477539 8 -7.1929712295532227 9 -0.12526784837245941
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|
10 4.546410083770752 11 8.9770526885986328 12 15.165990829467775 13 21.796150207519531
|
|
14 26.690664291381836 15 27.919147491455078 16 24.67640495300293 17 18.133071899414062
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|
18 9.6618852615356445 19 0.71405541896820068 20 -7.2670869827270517 21 -12.958892822265625
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|
22 -16.730384826660156 23 -19.848747253417969 24 -22.415065765380859 25 -24.500308990478516
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|
26 -26.151470184326172 27 -27.399551391601562 28 -28.266847610473633 29 -28.772344589233402
|
|
30 -28.93575286865234;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 9.8924951553344727
|
|
2 5.7803263664245605 3 13.220161437988281 4 26.524715423583984 5 34.873191833496094
|
|
6 29.216381072998047 7 19.620281219482422 8 11.077752113342285 9 7.5966253280639648
|
|
10 6.8227434158325195 11 6.3031740188598633 12 4.9039850234985352 13 2.724125862121582
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|
14 -0.24467842280864718 15 -2.996650218963623 16 -5.0433650016784668 17 -6.7187948226928711
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|
18 -7.94291114807129 19 -8.7231588363647461 20 -8.9848403930664062 21 -8.5058870315551758
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|
22 -6.8967752456665039 23 -4.1913318634033203 24 -0.69820195436477661 25 3.2600295543670654
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|
26 7.3370137214660636 27 11.165228843688965 28 14.365806579589844 29 16.559318542480469
|
|
30 17.372287750244141;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -31.489398956298828
|
|
2 -35.112056732177734 3 -35.816173553466797 4 -35.266326904296875 5 -32.712936401367188
|
|
6 -19.450174331665039 7 -13.659946441650391 8 -9.9376745223999023 9 -6.7960996627807617
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|
10 -4.4730339050292969 11 -4.072136402130127 12 -4.814366340637207 13 -6.4438009262084961
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|
14 -8.6432809829711914 15 -11.137017250061035 16 -14.133510589599609 17 -17.715728759765625
|
|
18 -21.408233642578125 19 -24.771966934204102 20 -27.440673828125 21 -29.116447448730469
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|
22 -29.957559585571289 23 -30.358957290649414 24 -30.402975082397461 25 -30.173257827758789
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|
26 -29.758577346801758 27 -29.254632949829102 28 -28.763576507568359 29 -28.391550064086914
|
|
30 -28.244651794433594;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 46.649787902832031
|
|
2 41.253211975097656 3 40.996112823486328 4 42.412288665771484 5 43.634258270263672
|
|
6 44.424549102783203 7 50.926467895507813 8 56.449905395507812 9 57.130863189697266
|
|
10 56.128810882568359 11 55.961681365966797 12 57.530426025390625 13 59.924938201904297
|
|
14 61.939926147460937 15 62.308883666992188 16 60.640487670898438 17 57.787899017333984
|
|
18 54.342231750488281 19 50.912654876708984 20 48.109127044677734 21 46.525527954101562
|
|
22 46.074714660644531 23 46.193893432617187 24 46.749275207519531 25 47.603984832763672
|
|
26 48.617862701416016 27 49.649085998535156 28 50.556529998779297 29 51.20135498046875
|
|
30 51.446670532226563;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 1.0255532264709473
|
|
2 0.10752440989017487 3 0.75234973430633545 4 1.7769558429718018 5 2.581840991973877
|
|
6 3.5420684814453125 7 4.3445096015930176 8 5.1682357788085938 9 6.801609992980957
|
|
10 8.7366209030151367 11 10.052034378051758 12 10.996355056762695 13 11.785625457763672
|
|
14 12.124666213989258 15 11.684308052062988 16 10.355151176452637 17 8.481903076171875
|
|
18 6.395136833190918 19 4.3914027214050293 20 2.7429735660552979 21 1.7299343347549438
|
|
22 1.2746518850326538 23 1.0650228261947632 24 1.0446909666061401 25 1.1567022800445557
|
|
26 1.3467845916748047 27 1.565782904624939 28 1.7703386545181274 29 1.9213956594467163
|
|
30 1.9807353019714355;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 4.1551990509033203 9 4.1551990509033203
|
|
10 4.1551990509033203 11 3.7893867492675777 12 2.7994868755340576 13 1.3468047380447388
|
|
14 -0.4073544442653656 15 -2.3016855716705322 16 -4.1748828887939453 17 -6.367708683013916
|
|
18 -9.1574859619140625 19 -11.845391273498535 20 -13.732602119445801 21 -14.120296478271484
|
|
22 -13.223990440368652 23 -11.795980453491211 24 -9.9426040649414062 25 -7.7702059745788574
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|
26 -5.3851251602172852 27 -2.8937027454376221 28 -0.40228128433227539 29 1.982800245285034
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 29.305034637451175 9 29.305034637451175
|
|
10 29.305034637451175 11 28.934993743896484 12 27.965837478637695 13 26.609012603759766
|
|
14 25.075958251953125 15 23.578130722045898 16 22.326969146728516 17 21.020534515380859
|
|
18 19.518531799316406 19 18.163713455200195 20 17.298839569091797 21 17.266670227050781
|
|
22 17.941225051879883 23 18.926578521728516 24 20.160573959350586 25 21.581050872802734
|
|
26 23.125846862792969 27 24.732803344726563 28 26.339761734008789 29 27.884557723999023
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -14.732060432434082 9 -14.732060432434082
|
|
10 -14.732060432434082 11 -14.378979682922363 12 -13.47447395324707 13 -12.25064754486084
|
|
14 -10.939604759216309 15 -9.7734489440917969 16 -8.9842863082885742 17 -8.3108940124511719
|
|
18 -7.7075624465942374 19 -7.2724199295043945 20 -7.1035957336425781 21 -7.2992181777954102
|
|
22 -7.796938419342041 23 -8.4484796524047852 24 -9.2230777740478516 25 -10.089967727661133
|
|
26 -11.018385887145996 27 -11.977568626403809 28 -12.936751365661621 29 -13.865170478820801
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -19.811498641967773 9 -19.811498641967773
|
|
10 -19.811498641967773 11 -19.900213241577148 12 -20.148080825805664 13 -20.527687072753906
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|
14 -21.011613845825195 15 -21.572456359863281 16 -22.182790756225586 17 -22.935628890991211
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|
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|
22 -25.533296585083008 23 -25.075662612915039 24 -24.470832824707031 25 -23.755609512329102
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|
26 -22.966787338256836 27 -22.141166687011719 28 -21.315546035766602 29 -20.526721954345703
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -2.1555929183959961 9 -2.1555929183959961
|
|
10 -2.1555929183959961 11 -1.0719211101531982 12 1.6645851135253906 13 5.282160758972168
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|
14 9.0090427398681641 15 12.073466300964355 16 13.703666687011719 17 14.64877986907959
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|
18 14.876580238342285 19 14.533873558044434 20 13.76746940612793 21 12.724174499511719
|
|
22 11.482129096984863 23 10.047304153442383 24 8.4582557678222656 25 6.7535409927368164
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26 4.9717140197753906 27 3.1513314247131348 28 1.3309488296508789 29 -0.45087778568267822
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -8.1722145080566406 9 -8.1722145080566406
|
|
10 -8.1722145080566406 11 -8.2908143997192383 12 -8.5931854248046875 13 -8.9991865158081055
|
|
14 -9.4286737442016602 15 -9.8015031814575195 16 -10.037534713745117 17 -10.22258186340332
|
|
18 -10.365670204162598 19 -10.450270652770996 20 -10.459857940673828 21 -10.377901077270508
|
|
22 -10.221190452575684 23 -10.023059844970703 24 -9.7917909622192383 25 -9.5356683731079102
|
|
26 -9.2629776000976563 27 -8.9820032119750977 28 -8.7010269165039062 29 -8.4283361434936523
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "whackSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
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connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
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// End of whack.ma
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