4473 lines
242 KiB
Mathematica
4473 lines
242 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: run.ma
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//Last modified: Tue, Jan 06, 2015 03:58:46 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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|
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
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2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 24;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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setAttr ".tan" 9;
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -5.7386560440063477 1 -9.9484748840332031
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -16.921464920043945 1 -12.583296775817871
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 23 -2.7732014656066895
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24 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 23 -1.1063683032989502
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24 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 23 37.800914764404297
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24 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -13.759458541870117 1 -16.648740768432617
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr -s 25 ".ktv[0:24]" 0 -7.9805545806884766 1 0.73289895057678223
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22 15.549142837524412 23 3.3869256973266602 24 -7.9805545806884766;
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -40.384048461914063 1 -33.400955200195313
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 23 -8.2509250640869141
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 23 36.341312408447266
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24 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -0.42548015713691711 1 0.787972092628479
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22 19.058137893676758 23 8.930877685546875 24 -0.42548015713691711;
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -22.601200103759766 1 -19.752561569213867
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22 -37.88262939453125 23 -29.959522247314453 24 -22.601200103759766;
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -23.275915145874023 1 -22.136613845825195
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22 -40.641822814941406 23 -31.55009841918945 24 -23.275915145874023;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 23 -10.950087547302246
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createNode animCurveTL -n "cloak_left_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 23 11.778788566589355
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24 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 23 -21.490522384643555
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24 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -28.313461303710937 1 -30.285581588745117
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2 -32.926498413085938 3 -34.229827880859375 4 -32.189182281494141 5 -24.586709976196289
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6 -13.053418159484863 7 -1.3562436103820801 8 6.7378754615783691 9 8.9019660949707031
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18 3.3032407760620117 19 -9.9334697723388672 20 -19.669336318969727 21 -24.444389343261719
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22 -26.314973831176758 23 -27.023771286010742 24 -28.313461303710937;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 7.566948890686036 1 12.284034729003906
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2 17.425106048583984 3 21.718208312988281 4 23.891386032104492 5 23.095211029052734
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6 20.178136825561523 7 16.415040969848633 8 13.080790519714355 9 10.592859268188477
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10 8.2454795837402344 11 5.6286687850952148 12 2.3324425220489502 13 -2.8026304244995117
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14 -5.9364190101623535 15 0.12447047233581543 16 5.6645746231079102 17 3.4945273399353027
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18 -0.98469972610473633 19 -5.3523435592651367 20 -7.187640666961669 21 -5.4400968551635742
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22 -1.5357711315155029 23 3.231266975402832 24 7.566948890686036;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 6.4881720542907715 1 10.274381637573242
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2 13.903985977172852 3 17.846799850463867 4 22.572637557983398 5 29.842380523681641
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6 38.860263824462891 7 46.261119842529297 8 48.679798126220703 9 40.283187866210938
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10 24.511280059814453 11 11.908575057983398 12 13.019569396972656 13 28.517566680908203
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14 49.583404541015625 15 58.280906677246087 16 58.16468811035157 17 48.523284912109375
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18 34.909751892089844 19 21.266624450683594 20 11.536418914794922 21 7.3507614135742179
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22 6.413543701171875 23 6.7757019996643066 24 6.4881720542907715;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 23 -3.0690248012542725
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24 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 23 -0.89195215702056885
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24 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 23 36.451198577880859
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24 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "cloak_right_02_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "cloak_right_02_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "cloak_right_02_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -21.527135848999023 1 -20.824256896972656
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2 -20.578819274902344 3 -19.418500900268555 4 -15.970993995666506 5 -8.6162481307983398
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10 23.3519287109375 11 23.392568588256836 12 23.605939865112305 13 25.609214782714844
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14 28.26295280456543 15 29.139949798583984 16 25.813014984130859 17 15.271377563476563
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18 -0.40261745452880859 19 -15.996500968933105 20 -26.297801971435547 21 -29.104614257812504
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22 -27.467561721801758 23 -24.052961349487305 24 -21.527135848999023;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -3.6230776309967045 1 -3.4046199321746826
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2 -3.3465206623077393 3 -2.9677047729492187 4 -1.7870967388153076 5 1.1747534275054932
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6 5.3775515556335449 7 9.0227546691894531 8 10.31181812286377 9 6.4110260009765625
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10 -0.93569707870483398 11 -6.6604290008544922 12 -5.6952471733093262 13 0.97480344772338878
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18 31.078525543212891 19 27.135334014892578 20 22.577854156494141 21 17.232868194580078
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22 10.54871940612793 23 3.328904390335083 24 -3.6230776309967045;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -10.352094650268555 1 -8.9365043640136719
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2 -7.5616173744201651 3 -6.1053218841552734 4 -4.4455008506774902 5 -2.2562427520751953
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6 0.29954147338867188 7 2.6107325553894043 8 4.0662097930908203 9 4.4097919464111328
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10 3.9984807968139653 11 3.1409344673156738 12 2.1458108425140381 13 1.6148700714111328
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14 1.1569080352783203 15 0.072060942649841309 16 -2.3395345211029053 17 -7.4471216201782235
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18 -14.483235359191896 19 -20.942676544189453 20 -24.320249557495117 21 -23.355865478515625
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|
22 -19.582977294921875 23 -14.686685562133791 24 -10.352094650268555;
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createNode animCurveTL -n "cloak_right_02_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 23 -8.2509250640869141
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24 -8.2509250640869141;
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createNode animCurveTL -n "cloak_right_02_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 23 -1.0658141036401503e-014
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24 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_right_02_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 23 36.341312408447266
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24 36.341312408447266;
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|
createNode animCurveTU -n "cloak_right_01_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "cloak_right_01_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "cloak_right_01_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "cloak_right_01_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -5.0093851089477539 1 -3.8866896629333501
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2 -2.5956425666809082 3 -1.6412980556488037 4 -1.5287092924118042 5 -2.8819007873535156
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6 -5.2683963775634766 7 -7.6084976196289062 8 -8.8225069046020508 9 -8.1707477569580078
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14 -5.607694149017334 15 -6.7115468978881836 16 -6.6403522491455078 17 -4.4482822418212891
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|
18 -0.89309954643249512 19 2.4654054641723633 20 4.0674409866333008 21 3.1893405914306641
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|
22 0.76556670665740967 23 -2.2764768600463867 24 -5.0093851089477539;
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|
createNode animCurveTA -n "cloak_right_01_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 9.0653104782104492 1 8.8719921112060547
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|
2 8.8399295806884766 3 8.485356330871582 4 7.3245058059692383 5 4.4303536415100098
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|
6 0.32691431045532227 7 -3.2930140495300293 8 -4.7366328239440918 9 -1.9434282779693606
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10 3.6474075317382808 11 8.4791088104248047 12 8.9949131011962891 13 5.7243199348449707
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14 -0.62401151657104492 15 -7.077486515045166 16 -10.663509368896484 17 -10.159374237060547
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|
18 -7.2938013076782227 19 -3.5213453769683838 20 -0.29655718803405762 21 2.1145799160003662
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|
22 4.4471945762634277 23 6.7484006881713867 24 9.0653104782104492;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -19.085250854492188 1 -16.363044738769531
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|
2 -13.464716911315918 3 -10.918632507324219 4 -9.2531585693359375 5 -8.8079013824462891
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|
6 -9.2348308563232422 7 -10.030851364135742 8 -10.692872047424316 9 -11.224906921386719
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|
10 -11.849216461181641 11 -12.390069961547852 12 -12.671743392944336 13 -12.947065353393555
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|
14 -13.165279388427734 15 -13.09649658203125 16 -12.510828971862793 17 -10.713041305541992
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|
18 -8.0370502471923828 19 -5.7966957092285156 20 -5.3058147430419922 21 -7.2752046585082999
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|
22 -10.884004592895508 23 -15.148568153381348 24 -19.085250854492188;
|
|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 23 -10.950087547302246
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|
24 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 23 11.778788566589355
|
|
24 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 23 21.518522262573242
|
|
24 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 23 8.5756750106811523
|
|
24 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 23 32.731372833251953
|
|
24 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 23 0 24 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -2.5761423110961914 1 -3.6725633144378662
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|
2 -3.8048667907714839 3 -1.6243635416030884 4 -0.24269521236419681 5 0.96469354629516613
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|
6 2.6682033538818359 7 3.8973855972290039 8 4.1085386276245117 9 3.7860870361328125
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|
10 2.9980287551879883 11 1.7931177616119385 12 0.094656199216842651 13 -3.1329832077026367
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|
14 -6.1649837493896484 15 -3.8546731472015385 16 -0.78246223926544189 17 1.1710299253463745
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|
18 2.3111989498138428 19 2.7829632759094238 20 2.3837130069732666 21 1.385877251625061
|
|
22 0.29036882519721985 23 -1.0804601907730103 24 -2.5761423110961914;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 28.084440231323242 1 28.505634307861328
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|
2 27.651046752929688 3 27.491720199584961 4 28.022525787353516 5 27.545793533325195
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|
6 24.876752853393555 7 20.970813751220703 8 16.853124618530273 9 13.173906326293945
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|
10 10.39076042175293 11 9.0375375747680664 12 9.1623210906982422 13 10.760971069335938
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|
14 13.291671752929687 15 13.29653263092041 16 11.243838310241699 17 9.7597188949584961
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|
18 10.085014343261719 19 12.133069038391113 20 15.488648414611816 21 19.221527099609375
|
|
22 22.765251159667969 23 25.815942764282227 24 28.084440231323242;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -35.476341247558594 1 -36.936664581298828
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|
2 -39.3582763671875 3 -36.343223571777344 4 -32.513221740722656 5 -29.089021682739254
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|
6 -25.96044921875 7 -23.86366081237793 8 -24.46061897277832 9 -26.23631477355957
|
|
10 -28.083208084106445 11 -30.745811462402344 12 -32.996711730957031 13 -36.294319152832031
|
|
14 -40.401786804199219 15 -39.171909332275391 16 -36.625892639160156 17 -33.472908020019531
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|
18 -30.310199737548828 19 -28.083808898925781 20 -28.860332489013675 21 -30.678483963012699
|
|
22 -32.027507781982422 23 -33.865772247314453 24 -35.476341247558594;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 23 13.258913993835449
|
|
24 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 23 11.648600578308105
|
|
24 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 7.6205708410270745e-013 1 7.0166095156309893e-013
|
|
2 6.0929039591428591e-013 3 5.4534154969587689e-013 4 6.4481753270229092e-013 5 7.602807272633072e-013
|
|
6 3.836930773104541e-013 7 8.4021678503631847e-013 8 5.0093262871087063e-013 9 6.3371530245603935e-013
|
|
10 6.1550764485218679e-013 11 6.0840221749458578e-013 12 7.9491968563161208e-013
|
|
13 6.4481753270229092e-013 14 7.5139894306630595e-013 15 7.9225515037251171e-013
|
|
16 8.5265128291212022e-013 17 6.7146288529329468e-013 18 5.737632591262809e-013 19 8.4510176634466916e-013
|
|
20 7.1587180627830094e-013 21 4.8139270347746788e-013 22 3.5704772471945034e-013
|
|
23 8.4909856923331972e-013 24 7.6205708410270745e-013;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 12.294061660766602 1 10.715502738952637
|
|
2 9.6757593154907227 3 10.983517646789551 4 13.01137638092041 5 15.253372192382811
|
|
6 16.124317169189453 7 16.15217399597168 8 16.093421936035156 9 16.082403182983398
|
|
10 16.334020614624023 11 17.648244857788086 12 19.442714691162109 13 21.284887313842773
|
|
14 23.944732666015625 15 24.477577209472656 16 22.511684417724609 17 19.576562881469727
|
|
18 16.934453964233398 19 15.08804130554199 20 14.322910308837891 21 13.950099945068359
|
|
22 13.454409599304199 23 13.039502143859863 24 12.294061660766602;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 23.44801139831543 1 24.01441764831543
|
|
2 24.545007705688477 3 23.733259201049805 4 22.393037796020508 5 20.505525588989258
|
|
6 18.739973068237305 7 16.806903839111328 8 14.687932968139648 9 12.482114791870117
|
|
10 10.197410583496094 11 7.8833761215209961 12 5.6796989440917969 13 3.1007466316223145
|
|
14 1.2133028507232666 15 3.1410739421844482 16 5.1466636657714844 17 7.1410384178161621
|
|
18 9.6748142242431641 19 12.402393341064453 20 15.108497619628908 21 17.685897827148437
|
|
22 20.076520919799805 23 22.039779663085938 24 23.44801139831543;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -17.701047897338867 1 -12.633401870727539
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|
2 -10.935882568359375 3 -14.472403526306152 4 -14.659320831298828 5 -14.950297355651857
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|
6 -16.910945892333984 7 -18.34495735168457 8 -19.876897811889648 9 -20.817054748535156
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|
10 -19.8970947265625 11 -17.95530891418457 12 -13.910869598388672 13 -6.8366508483886719
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|
14 -5.4423131942749023 15 -13.591124534606934 16 -17.703969955444336 17 -18.855520248413086
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|
18 -20.372621536254883 19 -21.863616943359375 20 -23.164196014404297 21 -23.310653686523438
|
|
22 -22.444412231445313 23 -21.273880004882812 24 -17.701047897338867;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 23 3.4868807792663574
|
|
24 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 23 19 24 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.0658141036401503e-013 1 1.0658141036401503e-013
|
|
2 1.2789769243681803e-013 3 1.2079226507921703e-013 4 1.1368683772161603e-013 5 1.2789769243681803e-013
|
|
6 -3.5527136788005009e-014 7 2.1316282072803006e-013 8 5.6843418860808015e-014 9 1.2079226507921703e-013
|
|
10 9.9475983006414026e-014 11 4.2632564145606011e-014 12 1.9895196601282805e-013
|
|
13 1.8118839761882555e-013 14 1.4921397450962104e-013 15 1.8118839761882555e-013
|
|
16 2.4868995751603507e-013 17 9.2370555648813024e-014 18 1.1013412404281553e-013
|
|
19 1.7408297026122455e-013 20 1.2789769243681803e-013 21 7.1054273576010019e-014
|
|
22 1.4210854715202004e-014 23 2.5579538487363607e-013 24 1.0658141036401503e-013;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -2.4052287699305452e-006 1 -2.3662287276238203e-006
|
|
2 -2.3267848519026302e-006 3 -2.2890833406563615e-006 4 -2.2517119759868365e-006
|
|
5 -2.2613464807363926e-006 6 -2.2883764358994085e-006 7 -2.3255579435499385e-006
|
|
8 -2.3687000521022128e-006 9 -2.4121179649227997e-006 10 -2.4502830910932971e-006
|
|
11 -2.4758917334111175e-006 12 -2.4867640604497865e-006 13 -2.4878388558136066e-006
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|
14 -2.492427711331402e-006 15 -2.496196657375549e-006 16 -2.498321464372566e-006
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|
17 -2.4945018139987951e-006 18 -2.4838368517521303e-006 19 -2.4689218207640806e-006
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|
20 -2.4516464236512547e-006 21 -2.4346193185920129e-006 22 -2.4200285224651452e-006
|
|
23 -2.4090629722195445e-006 24 -2.40529789152788e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 3.4917634366138373e-006 1 3.639140231825877e-006
|
|
2 3.7880927266087383e-006 3 3.9317519622272812e-006 4 4.0757040551397949e-006 5 4.0377526602242142e-006
|
|
6 3.9367491808661725e-006 7 3.7956742744427179e-006 8 3.6321780498838048e-006 9 3.4697352475632215e-006
|
|
10 3.3269488994847052e-006 11 3.2272478165396024e-006 12 3.1900319754640805e-006
|
|
13 3.185433797625592e-006 14 3.174849780407385e-006 15 3.1653657970309723e-006 16 3.1609167763235746e-006
|
|
17 3.1735082757222699e-006 18 3.2117009141074959e-006 19 3.2649745662638452e-006
|
|
20 3.3259236715821316e-006 21 3.386993284948403e-006 22 3.4399001833662619e-006 23 3.4784939089149698e-006
|
|
24 3.4917638913611877e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 5.1242177505628206e-006 1 5.0781800382537767e-006
|
|
2 5.0320386435487308e-006 3 4.9851018957269844e-006 4 4.9384002522856463e-006 5 4.9410696192353498e-006
|
|
6 4.9478803703095764e-006 7 4.9575914999877568e-006 8 4.9685831982060336e-006 9 4.9799859880295116e-006
|
|
10 4.9892601055034902e-006 11 4.9971445150731597e-006 12 4.9996192501566838e-006
|
|
13 4.9965310608968139e-006 14 4.987726697436301e-006 15 4.9801838031271473e-006 16 4.9761151785787661e-006
|
|
17 4.981350230082171e-006 18 4.9988648243015632e-006 19 5.0228122745465953e-006 20 5.0501248551881872e-006
|
|
21 5.0772164286172483e-006 22 5.1007014008064289e-006 23 5.1181827984692063e-006
|
|
24 5.1242341214674525e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 23 -0.58270961046218872
|
|
24 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 23 -5.3101654052734375
|
|
24 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 23 -8.9368772506713867
|
|
24 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 23 51.956634521484375
|
|
24 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 23 8.4858531951904297
|
|
24 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 23 -7.2448678016662598
|
|
24 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 23 0.66327178478240967
|
|
24 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 23 -2.5867834091186523
|
|
24 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 23 -9.3869171142578125
|
|
24 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 23 13.596572875976563
|
|
24 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 23 12.207106590270996
|
|
24 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 23 -6.1949367523193359
|
|
24 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 23 -3.4464747905731201
|
|
24 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 23 -3.4834942817687988
|
|
24 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 23 -11.482406616210937
|
|
24 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.7012125681503676e-006 1 -1.6141244714162895e-006
|
|
2 -1.5265244428519509e-006 3 -1.4414448514799005e-006 4 -1.357095129606023e-006 5 -1.3702577916774317e-006
|
|
6 -1.4067322808841709e-006 7 -1.4561048828909406e-006 8 -1.5139643210204667e-006
|
|
9 -1.5724237982794875e-006 10 -1.6231692825385835e-006 11 -1.6587989648542134e-006
|
|
12 -1.6724573015380884e-006 13 -1.6733334859964089e-006 14 -1.6766829276093631e-006
|
|
15 -1.6793310351204127e-006 16 -1.6805561244837008e-006 17 -1.6816711649880745e-006
|
|
18 -1.6840488115121843e-006 19 -1.6874059838301037e-006 20 -1.6909028772715828e-006
|
|
21 -1.6949646806097007e-006 22 -1.6987116850941675e-006 23 -1.6999071021928103e-006
|
|
24 -1.7012780517688952e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.8204317459312733e-006 1 2.9060256565571763e-006
|
|
2 2.9933112273283768e-006 3 3.0781720852246508e-006 4 3.1644385671825148e-006 5 3.1313320505432785e-006
|
|
6 3.0436788165388862e-006 7 2.9205461942183319e-006 8 2.7778771709563443e-006 9 2.6372495085524861e-006
|
|
10 2.5122826627921313e-006 11 2.4276482690765988e-006 12 2.3941347535583191e-006
|
|
13 2.3888994746812386e-006 14 2.3741829409118509e-006 15 2.3614718429598724e-006
|
|
16 2.355151082156226e-006 17 2.3728098312858492e-006 18 2.4267278604384046e-006 19 2.5017193365783896e-006
|
|
20 2.5872038804664044e-006 21 2.6735590381576912e-006 22 2.7485875762067735e-006
|
|
23 2.8007236778648803e-006 24 2.8204224236105802e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 6.6056104515155312e-006 1 6.7056430452794302e-006
|
|
2 6.8073031798121519e-006 3 6.9023549258417916e-006 4 6.9973998506611679e-006 5 6.9639522735087675e-006
|
|
6 6.873486654512817e-006 7 6.7491637310013175e-006 8 6.6035331656166818e-006 9 6.4592513808747754e-006
|
|
10 6.331615168164717e-006 11 6.2443809838441666e-006 12 6.2112108025758062e-006 13 6.2016524680075236e-006
|
|
14 6.1755617934977636e-006 15 6.1532941799669061e-006 16 6.1420732890837826e-006
|
|
17 6.1580994952237234e-006 18 6.2126950979290996e-006 19 6.2875164985598531e-006
|
|
20 6.3732200032973196e-006 21 6.4582609411445446e-006 22 6.5319391069351695e-006
|
|
23 6.5871722654264886e-006 24 6.6055863499059342e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 23 1.5157722234725952
|
|
24 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 23 -5.6740646362304687
|
|
24 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 23 -10.295564651489258
|
|
24 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 23 62.204925537109375
|
|
24 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 23 -4.5865306854248047
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|
24 -4.5865306854248047;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 23 -2.4837551116943359
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|
24 -2.4837551116943359;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 23 0.7662353515625 24 0.7662353515625;
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|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 23 -0.97258758544921875
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|
24 -0.97258758544921875;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 23 -9.319091796875 24 -9.319091796875;
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|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 23 32.111419677734375
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|
24 32.111419677734375;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.198153018951416 23 -2.198153018951416
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|
24 -2.198153018951416;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 23 -7.8899731636047354
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24 -7.8899731636047354;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 23 1.0220947265625 24 1.0220947265625;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 23 -4.0783495903015137
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24 -4.0783495903015137;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 23 -11.57269287109375
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24 -11.57269287109375;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -3.001928007506649e-006 1 -3.0362202778633218e-006
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2 -3.0701562536705751e-006 3 -3.1046674848766997e-006 4 -3.1385081911139423e-006
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5 -3.1416163892572513e-006 6 -3.1491892968915636e-006 7 -3.161051381539437e-006 8 -3.1743022645969177e-006
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9 -3.186559297319036e-006 10 -3.1981662687030621e-006 11 -3.2054001621872885e-006
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24 -3.0018959478184115e-006;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 3.8070402297307737e-006 1 3.9866549741418567e-006
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2 4.1674866224639118e-006 3 4.3423701754363719e-006 4 4.5167639655119274e-006 5 4.480777533899527e-006
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6 4.3854347495653201e-006 7 4.2527453842922114e-006 8 4.0986774365592282e-006 9 3.9451765587728005e-006
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|
23 3.8024522837076806e-006 24 3.8070741084084143e-006;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 7.1395293161913287e-006 1 7.0051914917712566e-006
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2 6.869769094919321e-006 3 6.7364189817453735e-006 4 6.6028806031681597e-006 5 6.6284619606449269e-006
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6 6.6956863520317711e-006 7 6.7901237343903631e-006 8 6.8991344051028145e-006 9 7.0078071985335546e-006
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13 7.1946187745197676e-006 14 7.1919121182872905e-006 15 7.1898002715897746e-006
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16 7.1882654992805337e-006 17 7.1860335992823821e-006 18 7.1808044594945386e-006
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19 7.1730478339304673e-006 20 7.1641120484855492e-006 21 7.154803824960255e-006 22 7.1467252382717569e-006
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|
23 7.1413696787203662e-006 24 7.1395238592231181e-006;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 23 1.740064263343811
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|
24 1.740064263343811;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 23 -4.874420166015625
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24 -4.874420166015625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 23 -8.0002813339233398
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24 -8.0002813339233398;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 23 18.578117370605469
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|
24 18.578117370605469;
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|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 23 16.923072814941406
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|
24 16.923072814941406;
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|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 23 -8.6928825378417969
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|
24 -8.6928825378417969;
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|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 23 2.511359691619873
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|
24 2.511359691619873;
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|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 23 -0.62816262245178223
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|
24 -0.62816262245178223;
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|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 23 -9.4737987518310547
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|
24 -9.4737987518310547;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 23 15.047707557678223
|
|
24 15.047707557678223;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 23 -6.0322375297546387
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|
24 -6.0322375297546387;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 23 -1.2928235530853271
|
|
24 -1.2928235530853271;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 23 4.775383472442627
|
|
24 4.775383472442627;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 23 -4.9166936874389648
|
|
24 -4.9166936874389648;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 23 -11.934831619262695
|
|
24 -11.934831619262695;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -3.2396037568105385e-006 1 -3.2920468129304936e-006
|
|
2 -3.3446654015278909e-006 3 -3.3927203730854671e-006 4 -3.4412007607897976e-006
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|
5 -3.4343581774010094e-006 6 -3.4172730920545295e-006 7 -3.3938085834961385e-006
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|
8 -3.3668757168925367e-006 9 -3.3395513128198218e-006 10 -3.3157082270918181e-006
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|
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|
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|
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|
|
23 -3.2422271942778025e-006 24 -3.2396576443716185e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -6.2338591533261933e-007 1 -9.6265375759685412e-007
|
|
2 -1.301786369367619e-006 3 -1.6405940641561756e-006 4 -1.9774754491663771e-006 5 -1.9218196030124091e-006
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|
6 -1.766928221513808e-006 7 -1.5523100955761038e-006 8 -1.3050814686721424e-006 9 -1.0564189096839982e-006
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|
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|
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|
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|
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|
|
22 -6.1924993133288808e-007 23 -6.2261847233457956e-007 24 -6.2327154637387139e-007;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 6.4879168348852545e-006 1 6.981802471273113e-006
|
|
2 7.474841368093621e-006 3 7.9686597018735483e-006 4 8.4602042988990434e-006 5 8.3754202933050692e-006
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|
6 8.1433336163172498e-006 7 7.81886228651274e-006 8 7.4459057941567153e-006 9 7.0716264417569627e-006
|
|
10 6.7453415795171168e-006 11 6.5178983277291991e-006 12 6.4268747337337118e-006
|
|
13 6.4230948737531435e-006 14 6.4100290728674736e-006 15 6.3967722780944314e-006
|
|
16 6.3889465309330262e-006 17 6.3917063926055562e-006 18 6.4045207182061858e-006
|
|
19 6.4204459704342298e-006 20 6.438849595724605e-006 21 6.4564910644548945e-006 22 6.471821507147979e-006
|
|
23 6.4832452153495979e-006 24 6.4878213379415683e-006;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 23 6.7731199264526367
|
|
24 6.7731199264526367;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 23 -0.78946161270141602
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|
24 -0.78946161270141602;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 23 -8.5853300094604492
|
|
24 -8.5853300094604492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.943249702453613 23 -10.943249702453613
|
|
24 -10.943249702453613;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 23 -37.858219146728516
|
|
24 -37.858219146728516;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 14.286165237426758 23 14.286165237426758
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24 14.286165237426758;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 23 4.3236708641052246
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24 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 23 -1.4508823156356812
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24 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 23 -7.9121007919311523
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24 -7.9121007919311523;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 23 21.869308471679688
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24 21.869308471679688;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 23 1.3681526184082031
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24 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 23 51.034290313720703
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24 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 23 5.8205676078796387
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24 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 23 -3.5756955146789551
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24 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 23 -4.3483805656433105
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24 -4.3483805656433105;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightHand_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "Character1_RightHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 8.3823719024658203 1 7.1572747230529785
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2 5.9456081390380859 3 6.5643291473388672 4 5.6815457344055176 5 1.4213569164276123
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22 6.5235152244567871 23 8.3872432708740234 24 8.3823699951171875;
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -11.111293792724609 1 -16.262372970581055
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2 -17.791881561279297 3 -6.4805402755737305 4 6.625432014465332 5 15.408884048461916
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6 21.30589485168457 7 23.860191345214844 8 23.604995727539063 9 17.583244323730469
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22 -0.95736241340637196 23 -7.7335038185119629 24 -11.111293792724609;
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 1.1266157627105713 1 0.89782452583312977
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2 0.80564022064208984 3 1.5655192136764526 4 1.6068189144134521 5 -0.22314128279685974
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6 -2.4022719860076904 7 -3.0830051898956299 8 -1.9567204713821411 9 -0.64696043729782104
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22 0.60752862691879272 23 0.94217169284820557 24 1.1266155242919922;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 23 4.773348331451416
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24 4.773348331451416;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -1.2999986438444466e-006 1 -1.3000027365706046e-006
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2 -1.3000267244933639e-006 3 -1.3000039871258195e-006 4 -1.3000296803511446e-006
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5 -1.3000116041439469e-006 6 -1.3000299077248201e-006 7 -1.2999913678868324e-006
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23 -1.2999935279367492e-006 24 -1.3000009175812011e-006;
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createNode animCurveTL -n "Character1_RightHand_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 23 -20.894018173217773
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24 -20.894018173217773;
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createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 6.8889179229736328 1 17.411724090576172
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2 54.189380645751953 3 35.059959411621094 4 6.8910694122314453 5 1.9180709123611452
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6 0.95551729202270519 7 0.4505153596401214 8 -0.49482351541519165 9 -1.5387026071548462
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22 0.52592015266418457 23 3.7041206359863277 24 6.8889193534851074;
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|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 79.0406494140625 1 83.273056030273437
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2 85.989906311035156 3 85.154571533203125 4 78.780601501464844 5 68.37237548828125
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6 58.923072814941413 7 52.312908172607422 8 49.515232086181641 9 57.032306671142578
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10 70.646324157714844 11 82.001007080078125 12 86.675125122070313 13 90.606185913085938
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14 92.9254150390625 15 87.180686950683594 16 79.252899169921875 17 71.983139038085938
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18 64.575439453125 19 59.434005737304688 20 56.257102966308594 21 59.511714935302734
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|
22 68.225822448730469 23 75.965843200683594 24 79.0406494140625;
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|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.0344918966293335 1 8.4678049087524414
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2 39.725608825683594 3 22.686517715454102 4 0.89403808116912842 5 -1.3125194311141968
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6 -1.3410675525665283 7 -0.84915798902511597 8 1.030019998550415 9 2.3765108585357666
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22 -0.36558631062507629 23 -0.33883428573608398 24 1.0344921350479126;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -1.1510792319313623e-012 1 -1.6768808563938364e-012
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2 -3.0908609005564358e-012 3 -4.5332626541494392e-012 4 -1.0089706847793423e-012
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5 7.3185901783290319e-013 6 5.1940673984063324e-012 7 -6.7004179982177448e-012 8 -6.5583094510657247e-012
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9 -5.4427573559223674e-012 10 -7.2191141953226179e-012 11 4.3129944060638081e-012
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12 -8.6259888121276163e-012 13 -2.6290081223123707e-012 14 -4.0571990211901721e-012
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15 -5.3574922276311554e-012 16 -1.0373923942097463e-011 17 -2.5934809855243657e-012
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21 2.6005864128819667e-012 22 5.5422333389287814e-012 23 -8.2778228716051672e-012
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|
24 -1.6413537196058314e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.3414161154942121e-012 1 2.2026824808563106e-012
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|
2 8.9386276158620603e-012 3 5.2153836804791354e-012 4 4.2632564145606011e-012 5 5.0235371418239083e-012
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|
6 2.6432189770275727e-012 7 5.5351279115711804e-012 8 3.3395508580724709e-013 9 4.5190517994342372e-012
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10 -3.0695446184836328e-012 11 1.1382894626876805e-011 12 4.6611603465862572e-012
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|
13 1.2473577726268559e-011 14 4.5901060730102472e-012 15 7.7982065249670995e-012
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|
16 5.4782844927103724e-012 17 -2.8670399387920042e-012 18 1.9397816686250735e-012
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|
19 3.5385028240852989e-012 20 3.893774191965349e-012 21 5.9188209888816345e-012 22 4.4551029532158282e-012
|
|
23 9.4075858214637265e-012 24 4.2419401324877981e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 23 -27.305597305297852
|
|
24 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 71.412818908691406 1 64.190788269042969
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|
2 59.374004364013672 3 64.689895629882813 4 74.377433776855469 5 84.156455993652344
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6 94.028717041015625 7 101.86424255371094 8 105.15009307861328 9 102.92980194091797
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14 54.781398773193359 15 61.323005676269538 16 66.624473571777344 17 79.605331420898437
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18 97.030166625976562 19 107.68721008300781 20 107.25765228271484 21 99.9208984375
|
|
22 90.168106079101563 23 79.862617492675781 24 71.412818908691406;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 27.810344696044922 1 28.03416633605957
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|
2 36.327339172363281 3 39.041820526123047 4 34.660118103027344 5 32.122737884521484
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|
|
22 27.960655212402344 23 28.846563339233398 24 27.810344696044922;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 26.953433990478516 1 29.831277847290043
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|
2 33.060291290283203 3 33.606658935546875 4 33.542659759521484 5 34.534336090087891
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|
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|
|
22 26.616338729858398 23 25.854652404785156 24 26.953433990478516;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.7763568394002505e-013 1 2.1316282072803006e-013
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|
2 4.3343106881366111e-013 3 3.3395508580724709e-013 4 2.9842794901924208e-013 5 1.9895196601282805e-013
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|
6 2.3447910280083306e-013 7 2.8421709430404007e-013 8 4.5474735088646412e-013 9 3.5527136788005009e-013
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|
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|
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|
|
22 3.2684965844964609e-013 23 3.4106051316484809e-013 24 1.7763568394002505e-013;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 23 0.0004332000098656863
|
|
24 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 23 -20.790679931640625
|
|
24 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -3.7862703800201416 1 3.4928689002990723
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2 8.9211530685424805 3 5.391843318939209 4 -2.2559893131256104 5 -10.409529685974121
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6 -20.240341186523438 7 -27.986421585083008 8 -30.002252578735348 9 -27.10023307800293
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10 -18.96320915222168 11 -6.5243306159973145 12 5.8210597038269043 13 18.475509643554687
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18 -8.5542984008789062 19 -19.592388153076172 20 -23.514923095703125 21 -21.462291717529297
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22 -17.073995590209961 23 -10.534658432006836 24 -3.7862703800201416;
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createNode animCurveTA -n "Character1_RightShoulder_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 23.044315338134766 1 22.03178596496582
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2 14.681376457214355 3 11.025196075439453 4 15.289376258850099 5 20.868564605712891
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6 24.545507431030273 7 27.356042861938477 8 30.192399978637695 9 33.190822601318359
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10 35.206783294677734 11 34.812171936035156 12 32.366626739501953 13 31.022991180419922
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14 28.161079406738281 15 28.561424255371094 16 30.314777374267578 17 26.580299377441406
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18 22.616607666015625 19 19.920595169067383 20 20.324184417724609 21 21.967035293579102
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|
22 22.123947143554688 23 21.844379425048828 24 23.044315338134766;
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|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -0.45666378736495972 1 1.4974285364151001
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2 3.1087937355041504 3 1.8850306272506714 4 -0.34085375070571899 5 -3.3114540576934814
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10 -7.7219476699829102 11 -1.9022606611251833 12 4.033289909362793 13 10.452600479125977
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18 -2.3779401779174805 19 -6.8145203590393066 20 -8.3787775039672852 21 -7.6684842109680176
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22 -5.8751707077026367 23 -3.1976315975189209 24 -0.45666378736495972;
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createNode animCurveTL -n "Character1_RightShoulder_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 23 11.74321174621582
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|
24 11.74321174621582;
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createNode animCurveTL -n "Character1_RightShoulder_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 23 20.588546752929688
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|
24 20.588546752929688;
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createNode animCurveTL -n "Character1_RightShoulder_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 23 -10.563965797424316
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|
24 -10.563965797424316;
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|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -21.167572021484375 1 -21.167572021484375
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2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
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6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
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10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
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18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
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22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375;
|
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createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 0.40590009093284607 1 0.40590006113052368
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2 0.40590003132820129 3 0.40589997172355652 4 0.40589994192123413 5 0.40589994192123413
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6 0.40589997172355652 7 0.40590000152587891 8 0.40590003132820129 9 0.40590006113052368
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10 0.40590006113052368 11 0.40590009093284607 12 0.40590009093284607 13 0.40590009093284607
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14 0.40590009093284607 15 0.40590009093284607 16 0.40590009093284607 17 0.40590009093284607
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18 0.40590009093284607 19 0.40590009093284607 20 0.40590009093284607 21 0.40590009093284607
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|
22 0.40590009093284607 23 0.40590009093284607 24 0.40590009093284607;
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|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -1.1070957183837891 1 -1.1070957183837891
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2 -1.1070957183837891 3 -1.1070958375930786 4 -1.1070958375930786 5 -1.1070958375930786
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6 -1.1070959568023682 7 -1.1070960760116577 8 -1.1070960760116577 9 -1.1070961952209473
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10 -1.1070963144302368 11 -1.1070964336395264 12 -1.1070964336395264 13 -1.1070964336395264
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14 -1.1070964336395264 15 -1.1070964336395264 16 -1.1070964336395264 17 -1.1070964336395264
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18 -1.1070963144302368 19 -1.1070961952209473 20 -1.1070960760116577 21 -1.1070959568023682
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|
22 -1.1070958375930786 23 -1.1070957183837891 24 -1.1070957183837891;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 23 -0.58251953125 24 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 23 -5.3101654052734375
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|
24 -5.3101654052734375;
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|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 23 8.9368896484375 24 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -35.339302062988281 1 -35.339302062988281
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|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
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6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
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10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
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14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
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18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
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|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 0.43995139002799988 1 0.43995136022567749
|
|
2 0.43995130062103271 3 0.43995127081871033 4 0.43995124101638794 5 0.43995124101638794
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|
6 0.43995121121406555 7 0.43995118141174316 8 0.43995115160942078 9 0.439951092004776
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|
10 0.43995106220245361 11 0.43995106220245361 12 0.43995103240013123 13 0.43995103240013123
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|
14 0.43995103240013123 15 0.43995103240013123 16 0.43995103240013123 17 0.43995103240013123
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|
18 0.439951092004776 19 0.43995112180709839 20 0.43995121121406555 21 0.43995127081871033
|
|
22 0.4399513304233551 23 0.43995136022567749 24 0.43995139002799988;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.8981500864028931 1 -1.8981500864028931
|
|
2 -1.8981500864028931 3 -1.8981500864028931 4 -1.8981500864028931 5 -1.8981500864028931
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|
6 -1.8981502056121824 7 -1.8981502056121824 8 -1.8981502056121824 9 -1.8981503248214724
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|
10 -1.8981503248214724 11 -1.8981504440307617 12 -1.8981504440307617 13 -1.8981504440307617
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|
14 -1.8981504440307617 15 -1.8981505632400513 16 -1.8981505632400513 17 -1.8981505632400513
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|
18 -1.8981504440307617 19 -1.8981504440307617 20 -1.8981503248214724 21 -1.8981502056121824
|
|
22 -1.8981500864028931 23 -1.8981500864028931 24 -1.8981500864028931;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 23 -0.34516477584838867
|
|
24 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 23 -2.4525296688079834
|
|
24 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 23 9.3665399551391602
|
|
24 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 23 -24.766252517700195
|
|
24 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 23 3.7967333793640132
|
|
24 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 23 -1.1401973962783813
|
|
24 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 23 -2.4379162788391113
|
|
24 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 23 -3.6128604412078857
|
|
24 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 23 11.50272274017334
|
|
24 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -21.044858932495117 1 -21.044858932495117
|
|
2 -21.044858932495117 3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.04486083984375 9 -21.04486083984375
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|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
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|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
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|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 -21.044858932495117
|
|
22 -21.044858932495117 23 -21.044858932495117 24 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -0.84828555583953857 1 -0.84828561544418335
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|
2 -0.84828567504882813 3 -0.84828567504882813 4 -0.8482857346534729 5 -0.8482857346534729
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|
6 -0.8482857346534729 7 -0.84828567504882813 8 -0.84828567504882813 9 -0.84828567504882813
|
|
10 -0.84828567504882813 11 -0.84828567504882813 12 -0.84828567504882813 13 -0.84828567504882813
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|
14 -0.84828567504882813 15 -0.84828567504882813 16 -0.84828567504882813 17 -0.84828567504882813
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|
18 -0.84828567504882813 19 -0.84828567504882813 20 -0.84828561544418335 21 -0.84828561544418335
|
|
22 -0.84828555583953857 23 -0.84828555583953857 24 -0.84828555583953857;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.5589594841003418 1 2.5589594841003418
|
|
2 2.5589594841003418 3 2.5589594841003418 4 2.5589594841003418 5 2.5589594841003418
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|
6 2.5589594841003418 7 2.5589592456817627 8 2.5589592456817627 9 2.5589590072631836
|
|
10 2.5589590072631836 11 2.5589587688446045 12 2.5589587688446045 13 2.5589587688446045
|
|
14 2.5589587688446045 15 2.5589587688446045 16 2.5589587688446045 17 2.5589587688446045
|
|
18 2.5589590072631836 19 2.5589590072631836 20 2.5589592456817627 21 2.5589592456817627
|
|
22 2.5589594841003418 23 2.5589594841003418 24 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 23 1.5159912109375 24 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 23 -5.6740646362304687
|
|
24 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 23 10.2955322265625 24 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -21.04486083984375 1 -21.04486083984375
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|
2 -21.04486083984375 3 -21.04486083984375 4 -21.04486083984375 5 -21.04486083984375
|
|
6 -21.04486083984375 7 -21.04486083984375 8 -21.04486083984375 9 -21.04486083984375
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|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
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|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
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|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 -21.04486083984375
|
|
22 -21.04486083984375 23 -21.04486083984375 24 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -0.84828382730484009 1 -0.84828388690948486
|
|
2 -0.84828388690948486 3 -0.84828394651412964 4 -0.84828394651412964 5 -0.84828394651412964
|
|
6 -0.84828394651412964 7 -0.84828400611877441 8 -0.84828400611877441 9 -0.84828406572341919
|
|
10 -0.84828406572341919 11 -0.84828406572341919 12 -0.84828412532806396 13 -0.84828412532806396
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|
14 -0.84828412532806396 15 -0.84828412532806396 16 -0.84828412532806396 17 -0.84828412532806396
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|
18 -0.84828406572341919 19 -0.84828400611877441 20 -0.84828394651412964 21 -0.84828394651412964
|
|
22 -0.84828388690948486 23 -0.84828382730484009 24 -0.84828382730484009;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.5589594841003418 1 2.5589594841003418
|
|
2 2.5589594841003418 3 2.5589592456817627 4 2.5589592456817627 5 2.5589592456817627
|
|
6 2.5589592456817627 7 2.5589592456817627 8 2.5589592456817627 9 2.5589592456817627
|
|
10 2.5589592456817627 11 2.5589592456817627 12 2.5589592456817627 13 2.5589592456817627
|
|
14 2.5589592456817627 15 2.5589590072631836 16 2.5589590072631836 17 2.5589590072631836
|
|
18 2.5589592456817627 19 2.5589592456817627 20 2.5589592456817627 21 2.5589592456817627
|
|
22 2.5589594841003418 23 2.5589594841003418 24 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 23 0.7662353515625 24 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 23 -0.97258758544921875
|
|
24 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 23 9.319091796875 24 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 23 -32.049385070800781
|
|
24 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 23 5.0397324562072754
|
|
24 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 23 5.2298226356506348
|
|
24 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 23 1.0220947265625 24 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 23 -4.0734620094299316
|
|
24 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 23 11.5726318359375 24 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -20.890859603881836 1 -20.890859603881836
|
|
2 -20.890859603881836 3 -20.890859603881836 4 -20.890859603881836 5 -20.890859603881836
|
|
6 -20.890859603881836 7 -20.890859603881836 8 -20.890859603881836 9 -20.890859603881836
|
|
10 -20.890859603881836 11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836
|
|
14 -20.890859603881836 15 -20.890859603881836 16 -20.890859603881836 17 -20.890859603881836
|
|
18 -20.890859603881836 19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836
|
|
22 -20.890859603881836 23 -20.890859603881836 24 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.3746072053909302 1 -1.3746072053909302
|
|
2 -1.3746072053909302 3 -1.3746073246002197 4 -1.3746073246002197 5 -1.3746073246002197
|
|
6 -1.3746073246002197 7 -1.3746073246002197 8 -1.3746072053909302 9 -1.3746072053909302
|
|
10 -1.3746072053909302 11 -1.3746070861816406 12 -1.3746070861816406 13 -1.3746070861816406
|
|
14 -1.3746070861816406 15 -1.3746070861816406 16 -1.3746070861816406 17 -1.3746070861816406
|
|
18 -1.3746070861816406 19 -1.3746070861816406 20 -1.3746072053909302 21 -1.3746072053909302
|
|
22 -1.3746072053909302 23 -1.3746072053909302 24 -1.3746072053909302;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 3.5949957370758052 1 3.5949957370758052
|
|
2 3.5949957370758052 3 3.5949957370758052 4 3.5949957370758052 5 3.5949957370758052
|
|
6 3.5949957370758052 7 3.5949954986572266 8 3.5949954986572266 9 3.5949954986572266
|
|
10 3.5949952602386479 11 3.5949952602386479 12 3.5949952602386479 13 3.5949952602386479
|
|
14 3.5949952602386479 15 3.5949952602386479 16 3.5949952602386479 17 3.5949952602386479
|
|
18 3.5949952602386479 19 3.5949954986572266 20 3.5949954986572266 21 3.5949957370758052
|
|
22 3.5949957370758052 23 3.5949957370758052 24 3.5949957370758052;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 23 1.740404486656189
|
|
24 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 23 -4.874420166015625
|
|
24 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 23 8.0002069473266602
|
|
24 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -29.563058853149418 1 -29.563058853149418
|
|
2 -29.563058853149418 3 -29.563058853149418 4 -29.563058853149418 5 -29.563058853149418
|
|
6 -29.563058853149418 7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418
|
|
10 -29.563058853149418 11 -29.563058853149418 12 -29.563058853149418 13 -29.563058853149418
|
|
14 -29.563058853149418 15 -29.563058853149418 16 -29.563058853149418 17 -29.563058853149418
|
|
18 -29.563058853149418 19 -29.563058853149418 20 -29.563058853149418 21 -29.563058853149418
|
|
22 -29.563058853149418 23 -29.563058853149418 24 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.5451427698135376 1 -1.5451427698135376
|
|
2 -1.5451427698135376 3 -1.5451428890228271 4 -1.5451428890228271 5 -1.5451428890228271
|
|
6 -1.5451428890228271 7 -1.5451428890228271 8 -1.5451428890228271 9 -1.5451430082321167
|
|
10 -1.5451430082321167 11 -1.5451430082321167 12 -1.5451430082321167 13 -1.5451430082321167
|
|
14 -1.5451430082321167 15 -1.5451430082321167 16 -1.5451430082321167 17 -1.5451430082321167
|
|
18 -1.5451430082321167 19 -1.5451430082321167 20 -1.5451428890228271 21 -1.5451428890228271
|
|
22 -1.5451427698135376 23 -1.5451427698135376 24 -1.5451427698135376;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 5.1903162002563477 1 5.1903162002563477
|
|
2 5.1903162002563477 3 5.1903162002563477 4 5.1903162002563477 5 5.1903162002563477
|
|
6 5.1903162002563477 7 5.1903157234191895 8 5.1903157234191895 9 5.1903157234191895
|
|
10 5.1903157234191895 11 5.1903157234191895 12 5.1903157234191895 13 5.1903157234191895
|
|
14 5.1903157234191895 15 5.1903157234191895 16 5.1903152465820313 17 5.1903157234191895
|
|
18 5.1903157234191895 19 5.1903157234191895 20 5.1903157234191895 21 5.1903157234191895
|
|
22 5.1903162002563477 23 5.1903162002563477 24 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 23 2.3851838111877441
|
|
24 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 23 -0.59994673728942871
|
|
24 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 23 9.4616069793701172
|
|
24 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 23 -35.184162139892578
|
|
24 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 23 4.3386569023132324
|
|
24 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 23 4.086580753326416
|
|
24 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 23 4.9016814231872559
|
|
24 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 23 -4.940037727355957
|
|
24 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 23 11.946962356567383
|
|
24 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 3.2227632118519978e-007 1 2.9344676022446947e-007
|
|
2 2.2971579483055393e-007 3 1.6717288531253871e-007 4 1.3677072274731472e-007 5 1.4543901727392949e-007
|
|
6 1.6475740949317697e-007 7 1.9224778213811078e-007 8 2.2425741974529956e-007 9 2.5605132236705686e-007
|
|
10 2.8552710773510626e-007 11 3.0199521461327095e-007 12 3.1141431122705399e-007
|
|
13 3.1039471082294767e-007 14 3.1475534001401684e-007 15 3.1690365176473279e-007
|
|
16 3.1778728271092405e-007 17 3.1730252203487908e-007 18 3.1851362791712745e-007
|
|
19 3.2006042260945833e-007 20 3.2016168916015886e-007 21 3.2165945640372229e-007
|
|
22 3.2377460001953295e-007 23 3.2185076292989834e-007 24 3.2227632118519978e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.0620084367474192e-006 1 -1.1321449164825026e-006
|
|
2 -1.2790948176188977e-006 3 -1.427321194569231e-006 4 -1.4919594377715839e-006 5 -1.4682850633107591e-006
|
|
6 -1.4056590771360788e-006 7 -1.3162397181076813e-006 8 -1.2166979104222264e-006
|
|
9 -1.1134337682960904e-006 10 -1.0273121233694837e-006 11 -9.6370638402731856e-007
|
|
12 -9.3727624062012183e-007 13 -9.3612783302887692e-007 14 -9.2853281330462789e-007
|
|
15 -9.1866286311415024e-007 16 -9.1523492073974921e-007 17 -9.2112367156005337e-007
|
|
18 -9.4100238356986665e-007 19 -9.6025007678690599e-007 20 -9.8997929853794631e-007
|
|
21 -1.0157471024285769e-006 22 -1.0385361974840635e-006 23 -1.0598058679534006e-006
|
|
24 -1.0620086641210946e-006;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 1.9339133814355591e-006 1 1.8303546767128864e-006
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2 1.6167471130756894e-006 3 1.402262910232821e-006 4 1.3129778153597726e-006 5 1.3533737046600436e-006
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6 1.466619323764462e-006 7 1.628946847631596e-006 8 1.8122445908375087e-006 9 1.9984363461844623e-006
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22 1.9968792912550271e-006 23 1.947335704244324e-006 24 1.9339129266882082e-006;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 23 6.4349551200866699
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24 6.4349551200866699;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 23 -0.03984682634472847
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24 -0.03984682634472847;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 23 9.1014728546142578
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24 9.1014728546142578;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 23 1.4698436260223389
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24 1.4698436260223389;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 23 23.940853118896484
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24 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 23 13.272449493408203
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24 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 23 4.6623387336730957
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24 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 23 -2.1966321468353271
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24 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 23 7.3928837776184082
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24 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 23 -71.259834289550781
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24 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 23 -30.811164855957028
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24 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 23 20.144222259521484
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24 20.144222259521484;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 23 5.8201866149902344
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24 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 23 -3.5756998062133789
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24 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 23 4.3487567901611328
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24 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 26.73469352722168 1 34.288009643554688
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2 48.46368408203125 3 53.740196228027344 4 44.825160980224609 5 32.334934234619141
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22 13.670722961425781 23 21.709159851074219 24 26.73469352722168;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -0.31653165817260742 1 -2.4039955139160156
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2 -4.3639864921569824 3 -6.8396663665771484 4 -8.892207145690918 5 -7.916832923889161
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22 1.3193249702453613 23 -1.1541348695755005 24 -0.31653165817260742;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -6.2781352996826172 1 -8.7021751403808594
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2 -13.454195022583008 3 -16.277336120605469 4 -14.134024620056152 5 -9.8951349258422852
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22 -3.1120772361755371 23 -5.2976484298706055 24 -6.2781352996826172;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 23 4.771028995513916
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24 4.771028995513916;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 4.3911541069974191e-012 1 2.2737367544323206e-013
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2 1.7408297026122455e-011 3 -1.3706369372812333e-011 4 8.6401996668428183e-012 5 2.9203306439740118e-011
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|
22 8.1087137004942633e-011 23 -1.1084466677857563e-011 24 4.3769432522822171e-012;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 23 20.910079956054687
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|
24 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -113.48295593261719 1 -134.22921752929687
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2 -154.5006103515625 3 -160.50765991210937 4 -159.70062255859375 5 -151.63265991210937
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|
22 -49.678501129150391 23 -97.82366943359375 24 -113.48295593261719;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -76.600898742675781 1 -73.112747192382813
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2 -61.423759460449219 3 -50.808174133300781 4 -52.189212799072266 5 -63.775302886962891
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|
22 -74.533126831054687 23 -77.837104797363281 24 -76.600898742675781;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 6.484100341796875 1 24.351417541503906
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2 44.531639099121094 3 55.636810302734375 4 56.256778717041016 5 44.399593353271484
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|
22 -65.844383239746094 23 -12.704191207885742 24 6.484100341796875;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.000355602329364e-012 1 -5.7553961596568115e-013
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|
2 -1.9539925233402755e-013 3 -9.1020524450868834e-012 4 3.1157298963080393e-012 5 2.5899282718455652e-012
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|
22 3.0588864774472313e-012 23 -4.2277292777725961e-012 24 3.964828465541359e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -4.3023362650274066e-012 1 -2.2524204723595176e-012
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|
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|
22 1.9184653865522705e-012 23 -6.9775296651641838e-012 24 -4.2881254103122046e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 23 27.305465698242187
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|
24 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -77.995353698730469 1 -64.885231018066406
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22 -88.674530029296875 23 -85.936798095703125 24 -77.995353698730469;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -13.511643409729004 1 -14.797113418579102
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10 -52.651485443115234 11 -51.853504180908203 12 -49.620624542236328 13 -47.438789367675781
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|
14 -49.315528869628906 15 -50.943077087402344 16 -47.374900817871094 17 -39.312362670898438
|
|
18 -32.658924102783203 19 -29.846441268920898 20 -30.779083251953121 21 -27.544635772705078
|
|
22 -20.024415969848633 23 -15.337250709533691 24 -13.511643409729004;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -8.4665184020996094 1 -4.3171377182006836
|
|
2 -4.0767102241516113 3 -3.8619537353515621 4 -2.753831148147583 5 -2.5039577484130859
|
|
6 -1.6757843494415283 7 0.68253636360168457 8 4.3491058349609375 9 8.6321516036987305
|
|
10 11.253512382507324 11 10.67449951171875 12 10.813486099243164 13 10.221490859985352
|
|
14 0.99995803833007813 15 -9.5604333877563477 16 -12.08546257019043 17 -9.3909139633178711
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|
18 -4.9062156677246094 19 -3.2261919975280762 20 -6.1095433235168457 21 -10.032148361206055
|
|
22 -11.331290245056152 23 -10.836655616760254 24 -8.4665184020996094;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.4764192352886312e-013 1 4.1922021409845911e-013
|
|
2 2.7000623958883807e-013 3 2.7711166694643907e-013 4 3.1974423109204508e-013 5 2.9842794901924208e-013
|
|
6 2.2737367544323206e-013 7 4.1211478674085811e-013 8 4.3343106881366111e-013 9 4.1922021409845911e-013
|
|
10 4.4764192352886312e-013 11 3.2684965844964609e-013 12 3.694822225952521e-013 13 3.0553337637684308e-013
|
|
14 4.1211478674085811e-013 15 3.5527136788005009e-013 16 4.9027448767446913e-013
|
|
17 5.0448534238967113e-013 18 3.979039320256561e-013 19 5.6132876125047915e-013 20 3.979039320256561e-013
|
|
21 2.1316282072803006e-013 22 2.0605739337042905e-013 23 4.1211478674085811e-013
|
|
24 4.4764192352886312e-013;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 23 0.0001373999984934926
|
|
24 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 23 20.848133087158203
|
|
24 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 3.9611506462097164 1 -8.0078916549682617
|
|
2 -10.72080135345459 3 0.91573065519332886 4 12.336923599243164 5 24.113121032714844
|
|
6 36.693992614746094 7 45.253108978271484 8 47.976642608642578 9 45.446308135986328
|
|
10 37.887229919433594 11 27.672771453857422 12 18.429439544677734 13 6.8810148239135742
|
|
14 -1.5006792545318604 15 3.8053035736083989 16 14.469009399414063 17 24.352739334106445
|
|
18 33.269142150878906 19 39.670845031738281 20 40.290992736816406 21 35.748348236083984
|
|
22 28.165925979614258 23 18.118223190307617 24 3.9611506462097164;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 17.346555709838867 1 23.043449401855469
|
|
2 26.65928840637207 3 27.373973846435547 4 27.873836517333984 5 27.285764694213867
|
|
6 25.034639358520508 7 22.767602920532227 8 22.222879409790039 9 23.713275909423828
|
|
10 26.673774719238281 11 29.767160415649411 12 31.64113616943359 13 34.846706390380859
|
|
14 37.862014770507813 15 37.199565887451172 16 33.036945343017578 17 26.261348724365234
|
|
18 18.935054779052734 19 12.483579635620117 20 8.6859159469604492 21 7.3607196807861328
|
|
22 8.1900405883789063 23 11.3267822265625 24 17.346555709838867;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 3.3488531112670898 1 -1.0643842220306396
|
|
2 -3.1117305755615234 3 1.5453660488128662 4 6.6431622505187988 5 12.179459571838379
|
|
6 17.955236434936523 7 21.685586929321289 8 22.953903198242188 9 22.131799697875977
|
|
10 18.971990585327148 11 14.150895118713379 12 9.4208536148071289 13 3.0724368095397949
|
|
14 -2.0343081951141357 15 1.1140060424804687 16 7.3015422821044922 17 12.300379753112793
|
|
18 15.639885902404785 19 16.802383422851562 20 15.584481239318849 21 13.10767936706543
|
|
22 10.351703643798828 23 7.421961784362793 24 3.3488531112670898;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 23 11.74321174621582
|
|
24 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 23 20.588546752929688
|
|
24 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 23 10.506512641906738
|
|
24 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -5.4600529670715332 1 -3.7336678504943848
|
|
2 -4.4911599159240723 3 -6.9860305786132812 4 -8.4486560821533203 5 -10.138862609863281
|
|
6 -11.654762268066406 7 -11.887153625488281 8 -11.279830932617188 9 -10.470893859863281
|
|
10 -9.2242965698242187 11 -8.2781887054443359 12 -7.3689260482788086 13 -4.804375171661377
|
|
14 -3.4510118961334229 15 -6.1783270835876465 16 -8.8992433547973633 17 -10.413836479187012
|
|
18 -11.615028381347656 19 -12.01335620880127 20 -11.551178932189941 21 -10.489392280578613
|
|
22 -9.0788202285766602 23 -7.6484599113464347 24 -5.4600529670715332;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -5.7582898139953613 1 -5.4088082313537598
|
|
2 -4.4474287033081055 3 -3.4608035087585449 4 -4.0985221862792969 5 -6.4372482299804687
|
|
6 -9.1281833648681641 7 -11.668366432189941 8 -14.02679443359375 9 -16.211700439453125
|
|
10 -18.153106689453125 11 -20.06544303894043 12 -21.875442504882813 13 -23.42169189453125
|
|
14 -23.764352798461914 15 -22.789663314819336 16 -20.905246734619141 17 -18.216686248779297
|
|
18 -15.296107292175291 19 -13.08397388458252 20 -10.865506172180176 21 -8.9435091018676758
|
|
22 -7.7042331695556632 23 -6.376335620880127 24 -5.7582898139953613;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 5.1199202537536621 1 0.20130939781665802
|
|
2 -1.9308985471725462 3 -0.70106232166290283 4 0.57845127582550049 5 3.628815889358521
|
|
6 8.0609645843505859 7 10.1407470703125 8 11.214402198791504 9 12.064610481262207
|
|
10 11.424301147460938 11 10.431467056274414 12 7.6640090942382821 13 2.6005392074584961
|
|
14 2.1956400871276855 15 8.3329868316650391 16 12.179413795471191 17 13.467514991760254
|
|
18 14.755966186523436 19 15.152944564819336 20 14.363398551940916 21 12.534505844116211
|
|
22 10.455594062805176 23 8.3993005752563477 24 5.1199202537536621;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.4210854715202004e-014 1 2.8421709430404007e-014
|
|
2 -7.1054273576010019e-015 3 3.5527136788005009e-014 4 7.1054273576010019e-015 5 0
|
|
6 2.1316282072803006e-014 7 2.8421709430404007e-014 8 2.1316282072803006e-014 9 7.1054273576010019e-015
|
|
10 2.8421709430404007e-014 11 -7.1054273576010019e-015 12 2.1316282072803006e-014
|
|
13 7.1054273576010019e-015 14 2.8421709430404007e-014 15 2.1316282072803006e-014
|
|
16 3.5527136788005009e-014 17 1.4210854715202004e-014 18 2.1316282072803006e-014
|
|
19 2.8421709430404007e-014 20 2.1316282072803006e-014 21 1.4210854715202004e-014
|
|
22 2.1316282072803006e-014 23 3.5527136788005009e-014 24 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 23 17.090845108032227
|
|
24 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -7.1054273576010019e-015 1 1.7763568394002505e-014
|
|
2 2.8421709430404007e-014 3 1.0658141036401503e-014 4 2.1316282072803006e-014 5 2.1316282072803006e-014
|
|
6 -3.5527136788005009e-015 7 3.907985046680551e-014 8 3.5527136788005009e-015 9 1.4210854715202004e-014
|
|
10 3.5527136788005009e-015 11 1.5543122344752192e-014 12 3.2862601528904634e-014
|
|
13 3.397282455352979e-014 14 2.0650148258027912e-014 15 3.3639757646142243e-014 16 3.2862601528904634e-014
|
|
17 7.9936057773011271e-015 18 1.3322676295501878e-014 19 1.9539925233402755e-014
|
|
20 1.9539925233402755e-014 21 7.1054273576010019e-015 22 7.1054273576010019e-015
|
|
23 3.1974423109204508e-014 24 -7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 0.52872079610824585 1 1.8766937255859373
|
|
2 1.3821828365325928 3 -0.30365502834320068 4 -1.0394124984741211 5 -1.8654049634933474
|
|
6 -2.4081645011901855 7 -2.2604174613952637 8 -1.7356246709823608 9 -1.0333280563354492
|
|
10 -0.28990617394447327 11 0.058320373296737664 12 -0.14086984097957611 13 0.044001303613185883
|
|
14 0.8130805492401123 15 0.7475736141204834 16 0.021462075412273407 17 -0.55000686645507813
|
|
18 -0.96395665407180786 19 -1.2307121753692627 20 -1.3827893733978271 21 -1.4026725292205811
|
|
22 -1.1394995450973511 23 -0.68356025218963623 24 0.52872079610824585;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -12.606451988220215 1 -13.169100761413574
|
|
2 -13.003903388977051 3 -12.445551872253418 4 -12.599272727966309 5 -13.232667922973633
|
|
6 -13.953066825866699 7 -14.486891746520996 8 -14.869112968444824 9 -15.257518768310549
|
|
10 -15.589457511901854 11 -15.993995666503906 12 -16.485906600952148 13 -17.152416229248047
|
|
14 -17.481674194335938 15 -17.117425918579102 16 -16.21143913269043 17 -14.948358535766603
|
|
18 -13.801272392272949 19 -13.119929313659668 20 -12.438748359680176 21 -11.93455982208252
|
|
22 -11.94776725769043 23 -12.003933906555176 24 -12.606451988220215;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 12.217050552368164 1 10.553120613098145
|
|
2 11.689271926879883 3 14.588876724243162 4 15.732872962951658 5 16.936395645141602
|
|
6 18.521953582763672 7 18.395576477050781 8 17.986915588378906 9 17.466224670410156
|
|
10 15.946990966796873 11 14.640176773071291 12 12.58848762512207 13 9.152587890625
|
|
14 9.2412385940551758 15 13.77662467956543 16 16.307315826416016 17 16.753023147583008
|
|
18 17.160503387451172 19 17.207080841064453 20 17.231796264648438 21 16.634506225585938
|
|
22 15.513916015625 23 14.469390869140625 24 12.217050552368164;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -2.1316282072803006e-014 1 -2.1316282072803006e-014
|
|
2 -7.1054273576010019e-015 3 1.4210854715202004e-014 4 -4.2632564145606011e-014 5 -1.0658141036401503e-014
|
|
6 3.5527136788005009e-015 7 1.4210854715202004e-014 8 0 9 0 10 -7.1054273576010019e-015
|
|
11 -7.1054273576010019e-015 12 2.8421709430404007e-014 13 7.1054273576010019e-015
|
|
14 7.1054273576010019e-015 15 2.8421709430404007e-014 16 -1.0658141036401503e-014
|
|
17 -2.8421709430404007e-014 18 1.4210854715202004e-014 19 -1.0658141036401503e-014
|
|
20 -1.4210854715202004e-014 21 -4.2632564145606011e-014 22 7.1054273576010019e-015
|
|
23 2.1316282072803006e-014 24 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 23 12.593589782714844
|
|
24 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -3.5527136788005009e-015 1 -1.4210854715202004e-014
|
|
2 3.907985046680551e-014 3 -3.1974423109204508e-014 4 2.8421709430404007e-014 5 8.8817841970012523e-015
|
|
6 2.4868995751603507e-014 7 1.9539925233402755e-014 8 1.3766765505351941e-014 9 1.1990408665951691e-014
|
|
10 7.1054273576010019e-015 11 1.0658141036401503e-014 12 1.2434497875801753e-014
|
|
13 1.9539925233402755e-014 14 1.2434497875801753e-014 15 2.6645352591003757e-014
|
|
16 8.8817841970012523e-015 17 1.2434497875801753e-014 18 9.7699626167013776e-015
|
|
19 1.0436096431476471e-014 20 4.4408920985006262e-015 21 0 22 3.5527136788005009e-015
|
|
23 3.5527136788005009e-015 24 -3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.8549026132604922e-008 1 4.9377163691133319e-008
|
|
2 5.0765560644094876e-008 3 5.2546337059311554e-008 4 5.3201532068669621e-008 5 5.3268600197498017e-008
|
|
6 5.2773312830822761e-008 7 5.2276202922030279e-008 8 5.1769475817309285e-008 9 5.1218986385492826e-008
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|
10 5.065530928050066e-008 11 5.0447347632598394e-008 12 5.0136904405917448e-008 13 5.0311982136008737e-008
|
|
14 5.1035353720862986e-008 15 5.1456620298040434e-008 16 5.1594700067880694e-008
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|
17 5.1612076390483708e-008 18 5.1191840100273112e-008 19 5.0776165494426095e-008
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|
20 5.0163730946906071e-008 21 4.9556103220993464e-008 22 4.914436146918888e-008 23 4.8681020103913397e-008
|
|
24 4.8549026132604922e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 6.4088716555943392e-008 1 6.3670050565178826e-008
|
|
2 6.2765018071786471e-008 3 6.1989219091174164e-008 4 6.1582859700592962e-008 5 6.1642765558644896e-008
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|
6 6.1446044696822355e-008 7 6.1497232195506513e-008 8 6.1212929836074181e-008 9 6.114848360994074e-008
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|
10 6.120650652974291e-008 11 6.1198051071187365e-008 12 6.0968353920998197e-008 13 5.9733260115990561e-008
|
|
14 5.6329977127234088e-008 15 5.3386433052082787e-008 16 5.1713765714112014e-008
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|
17 5.2233826153269547e-008 18 5.3815920608712986e-008 19 5.5635116069652213e-008
|
|
20 5.7890392923809479e-008 21 6.0231066356664087e-008 22 6.2246414245237247e-008
|
|
23 6.3450947607179842e-008 24 6.4088716555943392e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.5263823033583321e-008 1 2.6136834918588647e-008
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|
2 2.7816279057901742e-008 3 2.9623402397760398e-008 4 3.0396424932632726e-008 5 3.00614608761407e-008
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|
6 2.914643282281304e-008 7 2.79103424816185e-008 8 2.6356673288319143e-008 9 2.4947082621906702e-008
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|
10 2.3600721377192713e-008 11 2.2735612503765879e-008 12 2.2395829191168559e-008
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|
13 2.2814672817617065e-008 14 2.4157520428502721e-008 15 2.5403954495573089e-008
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|
16 2.5834536288016352e-008 17 2.5896014221871155e-008 18 2.5709585571576099e-008
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|
19 2.5655687352355017e-008 20 2.559024991910519e-008 21 2.5310438189762863e-008 22 2.5280598947574617e-008
|
|
23 2.5272543169307937e-008 24 2.5263823033583321e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 23 7.9202537536621094
|
|
24 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.3994025493957452e-008 1 -1.3997421888234385e-008
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|
2 -1.3995602898830839e-008 3 -1.3996967140883498e-008 4 -1.39938833854103e-008 5 -1.3995958170198719e-008
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6 -1.3999326142766222e-008 7 -1.3998430858919164e-008 8 -1.4001912518324389e-008
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9 -1.4003660453454359e-008 10 -1.3996584335984608e-008 11 -1.3997826897593768e-008
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12 -1.3984504221298266e-008 13 -1.4025578920495718e-008 14 -1.3977885515714661e-008
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15 -1.3960811173774346e-008 16 -1.3991515501743379e-008 17 -1.3970844925381698e-008
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18 -1.400534532791653e-008 19 -1.3996450221043233e-008 20 -1.3985997249221782e-008
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21 -1.4040193008213464e-008 22 -1.4029165384954467e-008 23 -1.3980852031636459e-008
|
|
24 -1.3994025493957452e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 8.0852953487919876e-007 1 8.0853970985117485e-007
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|
2 8.085647209554736e-007 3 8.0854391626417055e-007 4 8.0855170381255448e-007 5 8.0852623796090484e-007
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|
6 8.0857188322625007e-007 7 8.0853550343817915e-007 8 8.085970648608054e-007 9 8.0858984574661008e-007
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|
10 8.0855329542828258e-007 11 8.0853902773014852e-007 12 8.0860405660132528e-007
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|
13 8.0854061934587662e-007 14 8.0860570506047225e-007 15 8.0853567396843573e-007
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|
16 8.0860348816713667e-007 17 8.0860394291448756e-007 18 8.0854289308263105e-007
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|
19 8.0858063711275463e-007 20 8.0857029161052196e-007 21 8.085378908617713e-007 22 8.0851486927713268e-007
|
|
23 8.0856307249632664e-007 24 8.0852953487919876e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.5501094569335692e-008 1 2.581958469249912e-008
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|
2 2.6259582952548044e-008 3 2.6930983665351963e-008 4 2.7145325987021351e-008 5 2.718516611821542e-008
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|
6 2.6890418780567416e-008 7 2.6592170243588953e-008 8 2.6292070742783835e-008 9 2.5962954453007114e-008
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|
10 2.5624730781714788e-008 11 2.5500149547497131e-008 12 2.5314985663271727e-008
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13 2.5287413052410557e-008 14 2.5428992245224435e-008 15 2.5392479230390563e-008
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|
16 2.5342448140008855e-008 17 2.5434722772388341e-008 18 2.5411958759491426e-008
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|
19 2.5474090392663129e-008 20 2.5474278686488105e-008 21 2.5477485010583223e-008
|
|
22 2.5548025917032646e-008 23 2.5496582622963615e-008 24 2.5501094569335692e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 3.8189153173107115e-008 1 3.8022303527895929e-008
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|
2 3.7655762952226723e-008 3 3.7376285177970203e-008 4 3.72149351335338e-008 5 3.7232343430559922e-008
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|
6 3.705588369484758e-008 7 3.7008266673410617e-008 8 3.6745639420132648e-008 9 3.6618846621649936e-008
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|
10 3.6573414519125436e-008 11 3.6514872903126161e-008 12 3.6352641785697415e-008
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|
13 3.5730504777120586e-008 14 3.394687908553351e-008 15 3.243942714448167e-008 16 3.1551724788414504e-008
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|
17 3.1829777924485825e-008 18 3.2689513318473473e-008 19 3.3653080322437745e-008
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20 3.4863468556523003e-008 21 3.6121619473306055e-008 22 3.7206163483460841e-008
|
|
23 3.7841381583803013e-008 24 3.8189153173107115e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.8015023190164353e-008 1 2.843819046915996e-008
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|
2 2.9241785881595206e-008 3 3.0111429794033029e-008 4 3.0482699031608718e-008 5 3.03037381854665e-008
|
|
6 2.9806471957272151e-008 7 2.9142185553610037e-008 8 2.8296097909219494e-008 9 2.7538655800185555e-008
|
|
10 2.6807185804500477e-008 11 2.6342535264234357e-008 12 2.6160217103665673e-008
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|
13 2.6345702508479008e-008 14 2.7010692349449528e-008 15 2.7614923681085202e-008
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|
16 2.7811237757191524e-008 17 2.7870193264334375e-008 18 2.7821020154306098e-008
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|
19 2.7876174257812636e-008 20 2.7936598812061675e-008 21 2.7867272933690405e-008
|
|
22 2.7937486990481372e-008 23 2.7995501028499348e-008 24 2.8015023190164353e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 23 17.825912475585938
|
|
24 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 9.1005404101451859e-008 1 9.0998966584265872e-008
|
|
2 9.1003826696578471e-008 3 9.1000671886831697e-008 4 9.1005119884357555e-008 5 9.1002618773927679e-008
|
|
6 9.0999051849394164e-008 7 9.099844078264141e-008 8 9.099701969716989e-008 9 9.0993275136952434e-008
|
|
10 9.1002917201876699e-008 11 9.1000181612344022e-008 12 9.1015124326077057e-008
|
|
13 9.097385600398411e-008 14 9.1021412629288534e-008 15 9.1037335891996918e-008 16 9.10084807514977e-008
|
|
17 9.1027530402243428e-008 18 9.0994426216184365e-008 19 9.1002796409611619e-008
|
|
20 9.1012623215647181e-008 21 9.0958401699481328e-008 22 9.0968860888551717e-008
|
|
23 9.102026865548396e-008 24 9.1005404101451859e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -9.099126145883929e-007 1 -9.0990312173744314e-007
|
|
2 -9.0987612111348426e-007 3 -9.0989800582974567e-007 4 -9.0989044565503718e-007
|
|
5 -9.0991670731455088e-007 6 -9.0987043677159818e-007 7 -9.0990658918599365e-007
|
|
8 -9.098450277633674e-007 9 -9.0985378164987196e-007 10 -9.0988885403930908e-007
|
|
11 -9.0990403123214492e-007 12 -9.0983843392677954e-007 13 -9.099015869651339e-007
|
|
14 -9.0983826339652296e-007 15 -9.0990721446360112e-007 16 -9.0984013922934537e-007
|
|
17 -9.0983962763857562e-007 18 -9.0989925638496061e-007 19 -9.0986105760748615e-007
|
|
20 -9.0987219891758286e-007 21 -9.0990334911111859e-007 22 -9.0992659806943266e-007
|
|
23 -9.0988015699622338e-007 24 -9.099126145883929e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.1120250498208861e-008 1 1.1207300865123671e-008
|
|
2 1.1283029621722562e-008 3 1.1456941173548785e-008 4 1.1497572671714806e-008 5 1.1503519026234699e-008
|
|
6 1.1365615115721539e-008 7 1.1261244381444158e-008 8 1.1233393770737621e-008 9 1.115816683494586e-008
|
|
10 1.0966014762914256e-008 11 1.083114842259647e-008 12 1.0707178255131566e-008 13 1.0837141850572607e-008
|
|
14 1.103886404507648e-008 15 1.0759534596616049e-008 16 1.0473816480782716e-008 17 1.0562327901197932e-008
|
|
18 1.0668360417298572e-008 19 1.0799403149519549e-008 20 1.0847418074888537e-008
|
|
21 -6.5978042584902141e-007 22 -1.2942955436301418e-006 23 -8.2415908764232881e-007
|
|
24 1.1120250498208861e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.6298830729510883e-008 1 1.6247321710238793e-008
|
|
2 1.6125728308225007e-008 3 1.6051609819101031e-008 4 1.6000905489477191e-008 5 1.5967385635917708e-008
|
|
6 1.5796672414580826e-008 7 1.5701836275638925e-008 8 1.5587341195555382e-008 9 1.557727635770334e-008
|
|
10 1.5570053690794339e-008 11 1.5545037257425065e-008 12 1.5466611102965544e-008
|
|
13 1.4967698191981071e-008 14 1.4352220745195153e-008 15 1.4030483441729302e-008
|
|
16 1.3582885927121426e-008 17 1.3765216522187984e-008 18 1.4222274913322508e-008
|
|
19 1.4589244479168428e-008 20 1.4782474799801547e-008 21 -6.3067581379527837e-008
|
|
22 -2.9172070981076104e-007 23 -1.0526259330845278e-007 24 1.6298830729510883e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 1.9874372370054516e-008 1 2.0023582791850458e-008
|
|
2 2.031128865098708e-008 3 2.0619017604417422e-008 4 2.0752628060449752e-008 5 2.0615345874830382e-008
|
|
6 2.0298271508067955e-008 7 2.0000376466100533e-008 8 1.9835239228882529e-008 9 1.9722705246749683e-008
|
|
10 1.9418314067820575e-008 11 1.9142460061516431e-008 12 1.9014402496964067e-008
|
|
13 1.9144829721540191e-008 14 1.9351858782101772e-008 15 1.9520937755146406e-008
|
|
16 1.9651562155331703e-008 17 1.9698363828979382e-008 18 1.9724968325363079e-008
|
|
19 1.9792040006905154e-008 20 1.9826888575380508e-008 21 -13.255342483520508 22 -26.510684967041016
|
|
23 -16.569177627563477 24 1.9874372370054516e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 23 14.426532745361328
|
|
24 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 23 -13.258078575134277
|
|
24 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 23 -0.0010853810235857964
|
|
24 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -12.156130790710449 1 -4.1891441345214844
|
|
2 -2.9757640361785889 3 -2.5356037616729736 4 -10.425693511962891 5 -13.938973426818848
|
|
6 -12.65895938873291 7 -7.8944482803344727 8 -2.2176403999328613 9 4.3649649620056152
|
|
10 7.1608004570007324 11 -0.61546111106872559 12 -11.477688789367676 13 -12.828205108642578
|
|
14 -12.778002738952637 15 -19.828413009643555 16 -22.826847076416016 17 -18.157739639282227
|
|
18 -15.641090393066404 19 -18.59044075012207 20 -21.357793807983398 21 -12.831914901733398
|
|
22 -12.99918270111084 23 -15.576070785522463 24 -12.156130790710449;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.609224796295166 1 1.864276647567749
|
|
2 1.420867919921875 3 1.262050986289978 4 3.2863974571228027 5 3.5934085845947266
|
|
6 3.2808315753936768 7 2.1075282096862793 8 0.68627047538757324 9 -1.1006672382354736
|
|
10 -1.7315685749053955 11 0.42935663461685181 12 2.2037131786346436 13 0.91275948286056519
|
|
14 1.1472289562225342 15 1.4337748289108276 16 -0.32305583357810974 17 -4.5434432029724121
|
|
18 -7.0642766952514648 19 -9.3445444107055664 20 -6.7249102592468262 21 1.8750914335250854
|
|
22 3.3341326713562012 23 2.6400794982910156 24 2.609224796295166;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 14.920031547546387 1 38.917278289794922
|
|
2 42.731643676757813 3 44.810543060302734 4 25.685775756835938 5 19.119916915893555
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6 19.262678146362305 7 20.727466583251953 8 24.924306869506836 9 23.211078643798828
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10 22.598842620849609 11 22.487594604492187 12 12.444281578063965 13 -2.2945346832275391
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14 -6.0573596954345703 15 -6.1971197128295898 16 -10.824461936950684 17 -34.31585693359375
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18 -54.132286071777344 19 -61.815753936767571 20 -47.473953247070313 21 -9.1770162582397461
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22 7.354316234588623 23 4.9930810928344727 24 14.920031547546387;
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createNode animCurveTL -n "Character1_RightFoot_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 23 -1.8263884782791138
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|
24 -1.8263884782791138;
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createNode animCurveTL -n "Character1_RightFoot_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 23 -22.639778137207031
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|
24 -22.639778137207031;
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|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 9.1899988774457597e-007 1 9.1899772769465926e-007
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2 9.1900403731415281e-007 3 9.1900051302218344e-007 4 9.1900267307210015e-007 5 9.1899676135653863e-007
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6 9.1900182042081724e-007 7 9.1900136567346635e-007 8 9.1900136567346635e-007 9 9.1900039933534572e-007
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10 9.1900182042081724e-007 11 9.1899806875517243e-007 12 9.1900369625363965e-007
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13 9.190044920615037e-007 14 9.1899761400782154e-007 15 9.1900005827483255e-007 16 9.1900204779449268e-007
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17 9.1899624976576888e-007 18 9.1900034249192686e-007 19 9.1899579501841799e-007
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|
23 9.1899869403277989e-007 24 9.1899988774457597e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 6.6960239410400391 1 -3.2457361221313477
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2 -3.3243067264556885 3 -3.3706152439117432 4 8.2304058074951172 5 9.6567459106445312
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|
22 2.2996180057525635 23 8.4114189147949219 24 6.6960239410400391;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 14.446428298950197 1 20.500886917114258
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2 20.954015731811523 3 21.219789505004883 4 16.605117797851562 5 10.653695106506348
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6 4.2376022338867187 7 -0.59930533170700073 8 -1.76543128490448 9 0.32972341775894165
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14 9.5961084365844727 15 4.2544388771057129 16 -0.70844525098800659 17 -1.7175313234329224
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18 -1.3147690296173096 19 0.18536384403705597 20 11.974701881408691 21 20.620204925537109
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|
22 19.390718460083008 23 14.911133766174316 24 14.446428298950197;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 20.589485168457031 1 -13.809891700744629
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2 -13.837699890136719 3 -13.854361534118652 4 22.234001159667969 5 38.014240264892578
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6 47.558830261230469 7 59.44273376464843 8 71.434738159179688 9 86.85772705078125
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10 93.234580993652344 11 81.398750305175781 12 66.930496215820312 13 43.715621948242187
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14 16.870315551757813 15 37.020233154296875 16 57.851806640625 17 73.597396850585938
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18 76.595359802246094 19 65.569358825683594 20 33.599002838134766 21 -10.773616790771484
|
|
22 2.2844564914703369 23 25.271923065185547 24 20.589485168457031;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 23 4.7834453582763672
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|
24 4.7834453582763672;
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createNode animCurveTL -n "Character1_RightLeg_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 23 -31.589393615722656
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|
24 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -2.7159999262948986e-006 1 -2.7159999262948986e-006
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2 -2.7159996989212232e-006 3 -2.7159996989212232e-006 4 -2.7159999262948986e-006
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5 -2.7160003810422495e-006 6 -2.7159996989212232e-006 7 -2.7160001536685741e-006
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|
14 -2.7159999262948986e-006 15 -2.7159999262948986e-006 16 -2.7159992441738723e-006
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17 -2.7159996989212232e-006 18 -2.7159996989212232e-006 19 -2.7160001536685741e-006
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20 -2.7160001536685741e-006 21 -2.7159996989212232e-006 22 -2.7159999262948986e-006
|
|
23 -2.7160001536685741e-006 24 -2.7159999262948986e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 6.3665246963500977 1 3.0765748023986816
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|
2 0.72974669933319092 3 0.028211938217282295 4 -0.23506301641464236 5 3.1167421340942383
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|
6 11.432668685913086 7 21.543764114379883 8 28.678388595581055 9 30.662366867065433
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10 25.232158660888672 11 23.373678207397461 12 33.390300750732422 13 37.352523803710937
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14 37.783870697021484 15 36.155616760253906 16 32.150093078613281 17 27.679431915283203
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18 27.611293792724609 19 24.979034423828125 20 19.455066680908203 21 15.849857330322264
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|
22 12.961116790771484 23 9.2877864837646484 24 6.3665246963500977;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.1433029174804687 1 5.4246134757995605
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|
2 7.520777702331543 3 8.7386083602905273 4 7.5062389373779306 5 2.2911365032196045
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6 -4.2455296516418457 7 -7.6361417770385751 8 -6.9673357009887695 9 -3.0374934673309326
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10 -0.97551256418228149 11 -8.733006477355957 12 -14.451694488525392 13 -18.471811294555664
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14 -20.712472915649414 15 -20.499635696411133 16 -19.519500732421875 17 -15.26749801635742
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18 -13.902137756347656 19 -16.730123519897461 20 -18.09344482421875 21 -15.553952217102051
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|
22 -9.6902265548706055 23 -2.9014179706573486 24 4.1433029174804687;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 20.671178817749023 1 33.700828552246094
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|
2 35.765842437744141 3 43.054115295410156 4 38.385738372802734 5 38.600212097167969
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|
6 34.863117218017578 7 19.839286804199219 8 -4.1158699989318848 9 -34.623447418212891
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|
10 -69.079910278320312 11 -93.19757080078125 12 -105.90184783935547 13 -98.692008972167969
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|
14 -85.694244384765625 15 -91.5931396484375 16 -88.668708801269531 17 -72.904243469238281
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|
18 -49.2503662109375 19 -24.58277702331543 20 -2.582341194152832 21 18.308908462524414
|
|
22 17.396677017211914 23 14.529549598693848 24 20.671178817749023;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 23 5.112642765045166
|
|
24 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 2.8421709430404007e-014 1 2.1316282072803006e-014
|
|
2 1.4210854715202004e-014 3 3.5527136788005009e-014 4 4.2632564145606011e-014 5 4.9737991503207013e-014
|
|
6 2.1316282072803006e-014 7 3.5527136788005009e-014 8 4.2632564145606011e-014 9 3.5527136788005009e-014
|
|
10 2.1316282072803006e-014 11 -4.9737991503207013e-014 12 4.2632564145606011e-014
|
|
13 1.4210854715202004e-014 14 3.5527136788005009e-014 15 7.1054273576010019e-015
|
|
16 1.4210854715202004e-014 17 0 18 2.1316282072803006e-014 19 1.4210854715202004e-014
|
|
20 2.1316282072803006e-014 21 -1.4210854715202004e-014 22 0 23 2.8421709430404007e-014
|
|
24 2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 23 -24.037439346313477
|
|
24 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.4429707206886631e-008 1 -1.3995773429087423e-008
|
|
2 -1.2965144513543692e-008 3 -1.2219945944025312e-008 4 -1.1810439737303113e-008
|
|
5 -1.2069162558248081e-008 6 -1.2353961409417025e-008 7 -1.2798849091666398e-008
|
|
8 -1.3480564220458291e-008 9 -1.4026448447168605e-008 10 -1.4557185679109354e-008
|
|
11 -1.5091607963313436e-008 12 -1.4899310230021e-008 13 -1.4645100243626532e-008
|
|
14 -1.3924354114180915e-008 15 -1.3081152161475984e-008 16 -1.2656006020961286e-008
|
|
17 -1.2731376841657038e-008 18 -1.2983559116719334e-008 19 -1.3342094540291782e-008
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|
20 -1.3478811844436223e-008 21 -1.3745889759775311e-008 22 -1.3987141223026356e-008
|
|
23 -1.418174466749633e-008 24 -1.4429707206886631e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -2.0339944839520285e-008 1 -2.1557797325044703e-008
|
|
2 -2.4912266027854457e-008 3 -2.7946125413791378e-008 4 -2.9445905269653846e-008
|
|
5 -2.8735460233519919e-008 6 -2.7282926140514974e-008 7 -2.5109731183192707e-008
|
|
8 -2.268656018600268e-008 9 -2.0260365829471993e-008 10 -1.809554461829066e-008 11 -1.6541990888185865e-008
|
|
12 -1.580841768600294e-008 13 -1.5787279039614077e-008 14 -1.5586316237659048e-008
|
|
15 -1.5027186606175746e-008 16 -1.4865578989997628e-008 17 -1.5051536905730245e-008
|
|
18 -1.5777398942873333e-008 19 -1.6614727371688787e-008 20 -1.7530222606865209e-008
|
|
21 -1.8564350057204138e-008 22 -1.9325822719906682e-008 23 -2.0166702086044097e-008
|
|
24 -2.0339944839520285e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 3.0493197300529573e-008 1 3.1034684155883951e-008
|
|
2 3.2134057192934051e-008 3 3.3415716416129726e-008 4 3.3954680844772156e-008 5 3.3899404172643699e-008
|
|
6 3.3470364257937035e-008 7 3.2892824464170189e-008 8 3.2281985085091947e-008 9 3.1712239945136389e-008
|
|
10 3.1126688782023848e-008 11 3.0821251328916333e-008 12 3.0551344565310501e-008
|
|
13 3.0689214725043712e-008 14 3.100909751196923e-008 15 3.1181116355583072e-008 16 3.1323907023761421e-008
|
|
17 3.120617719787333e-008 18 3.1153028601238475e-008 19 3.09879197857299e-008 20 3.0759469638041992e-008
|
|
21 3.0567598230391013e-008 22 3.0604773826325982e-008 23 3.0414863516625701e-008
|
|
24 3.0493197300529573e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 23 7.9202537536621094
|
|
24 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.6957343973444949e-008 1 -1.6968954241747269e-008
|
|
2 -1.7005636010480885e-008 3 -1.6999788243765579e-008 4 -1.7007021568815617e-008
|
|
5 -1.6987090845077546e-008 6 -1.6995970852917708e-008 7 -1.7005987729135086e-008
|
|
8 -1.7004843755330512e-008 9 -1.6990865603361271e-008 10 -1.7006874131197947e-008
|
|
11 -1.7009135433454503e-008 12 -1.7006229313665244e-008 13 -1.700064444776217e-008
|
|
14 -1.7000857610582898e-008 15 -1.7001980268105399e-008 16 -1.7008218833325373e-008
|
|
17 -1.6992871110232954e-008 18 -1.7001994478960114e-008 19 -1.7005476138365339e-008
|
|
20 -1.6995393536944903e-008 21 -1.6994412987969554e-008 22 -1.7007867114671171e-008
|
|
23 -1.6989700313274625e-008 24 -1.6957343973444949e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 7.0239583038755882e-009 1 6.9611445496775559e-009
|
|
2 7.0268342255985772e-009 3 6.9931775925624606e-009 4 7.0149539510566683e-009 5 6.9736634245032292e-009
|
|
6 6.9932895030433428e-009 7 6.9862267082498875e-009 8 6.9900583099524738e-009 9 6.9995707008274621e-009
|
|
10 6.9896568533067693e-009 11 6.9787091661055456e-009 12 6.9282020120908783e-009
|
|
13 6.975808375386805e-009 14 7.0311330091499258e-009 15 6.9800956126186975e-009 16 6.9827832405167101e-009
|
|
17 6.9725185625202357e-009 18 7.0078183256327975e-009 19 7.0020469422615861e-009
|
|
20 6.9825567550196865e-009 21 6.9978636219047985e-009 22 6.9715042627649382e-009
|
|
23 7.0403123331175266e-009 24 7.0239583038755882e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -6.5916032632173938e-009 1 -6.3090643820373771e-009
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2 -5.6516764601610703e-009 3 -5.1580477666846036e-009 4 -4.8940869135094545e-009
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5 -5.0415542851567352e-009 6 -5.2009405671071818e-009 7 -5.4497104606809899e-009
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|
23 -6.4314011893884526e-009 24 -6.5916032632173938e-009;
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|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 25 ".ktv[0:24]" 0 -1.1159066559685016e-008 1 -1.1757543383339453e-008
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2 -1.3485109917610318e-008 3 -1.5015009680041658e-008 4 -1.5784438645027876e-008
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5 -1.5420717147662799e-008 6 -1.4719602425827816e-008 7 -1.3656998198996463e-008
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8 -1.24706129867036e-008 9 -1.128970161801135e-008 10 -1.0226311353278561e-008 11 -9.4634993175191084e-009
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12 -9.0832115162697846e-009 13 -9.0219955950487929e-009 14 -8.7900904333082508e-009
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|
24 -1.1159066559685016e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 1.5340221537485377e-008 1 1.5454020285687875e-008
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2 1.5648550899527436e-008 3 1.5951902909705495e-008 4 1.6062863039678632e-008 5 1.6081624920616377e-008
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6 1.5963866673018856e-008 7 1.5811611575600182e-008 8 1.567193663731814e-008 9 1.5552730658896508e-008
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10 1.5396480534946022e-008 11 1.5351659499174275e-008 12 1.5237878514540171e-008
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16 1.5464525660036088e-008 17 1.5411968590228753e-008 18 1.5422871868508992e-008
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19 1.5383385232325963e-008 20 1.5314252976850184e-008 21 1.5268232900211842e-008
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|
22 1.534995597296529e-008 23 1.5276897968874437e-008 24 1.5340221537485377e-008;
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|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 23 17.826379776000977
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|
24 17.826379776000977;
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createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -3.6958198279535281e-008 1 -3.6969730388136668e-008
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2 -3.7005339237339285e-008 3 -3.6999978192397975e-008 4 -3.7007566788815893e-008
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5 -3.6988527796211201e-008 6 -3.6995960073227252e-008 7 -3.7006159914199088e-008
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11 -3.7011616882409726e-008 12 -3.7004937780693581e-008 13 -3.6999523445047089e-008
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23 -3.6989288076938465e-008 24 -3.6958198279535281e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 2.4024782163678537e-011 1 -3.8241410038608592e-011
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2 2.7976732042134245e-011 3 -6.4108718333955039e-012 4 1.5323742275086261e-011 5 -2.5778490453376435e-011
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6 -5.4658499948345707e-012 7 -1.0652811965883302e-011 8 -9.4999563771125395e-012
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9 1.0373923942097463e-012 10 -1.0105694059348025e-011 11 -2.0193624550302047e-011
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12 -7.1757710884412518e-011 13 -2.383160335739376e-011 14 3.0869529155097553e-011
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15 -1.9387158545214334e-011 16 -1.7580603639544279e-011 17 -2.5996982344622666e-011
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21 -2.0126122990404838e-012 22 -2.7141844327616127e-011 23 4.0009773272231541e-011
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24 2.4024782163678537e-011;
|
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createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
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|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -2.4206137094751057e-009 1 -2.1562636121075229e-009
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2 -1.8626425957180002e-009 3 -1.7819987707667906e-009 4 -1.6769580168940479e-009
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5 -1.7501977644940325e-009 6 -1.8307203530909533e-009 7 -1.9114556604193922e-009
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23 -2.4051862723695194e-009 24 -2.4206137094751057e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 -4.6202970338526939e-009 1 -4.956553389945384e-009
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2 -5.411280312728195e-009 3 -5.8930016422209519e-009 4 -6.42634434555589e-009 5 -6.1884848356896782e-009
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9 -4.6873918080336807e-009 10 -4.5869832376865816e-009 11 -4.0588972183286387e-009
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24 -4.6202970338526939e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 25 ".ktv[0:24]" 0 5.7344795578728736e-009 1 5.727097462937536e-009
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2 5.6868443287783066e-009 3 5.6586615393428019e-009 4 5.61290702805195e-009 5 5.6344555687815046e-009
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6 5.6205000653619663e-009 7 5.6050919461370086e-009 8 5.6094138223272694e-009 9 -13.881349563598633
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10 -27.762701034545898 11 -13.881350517272949 12 5.5912843244243504e-009 13 5.6060347475295202e-009
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14 5.6332840614459201e-009 15 5.617959875081624e-009 16 5.6271551862607794e-009 17 5.6112425816934319e-009
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18 5.6305138329548754e-009 19 5.6306439510933615e-009 20 5.6169136009032172e-009
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21 5.622565524276979e-009 22 5.6943854076507705e-009 23 5.692464721818169e-009 24 5.7344795578728736e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 23 14.426504135131836
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|
24 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 23 -13.258078575134277
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|
24 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 8.427017746726051e-006 1 8.4269968283479102e-006
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|
2 8.4270031948108226e-006 3 8.426997737842612e-006 4 8.4270013758214191e-006 5 8.426997737842612e-006
|
|
6 8.4269986473373137e-006 7 8.4269931903691031e-006 8 8.4269968283479102e-006 9 8.426997737842612e-006
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|
10 8.4269959188532084e-006 11 8.4270086517790332e-006 12 8.4269704530015588e-006
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13 8.4269904618849978e-006 14 8.4270086517790332e-006 15 8.4269959188532084e-006
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16 8.4269931903691031e-006 17 8.4269922808744013e-006 18 8.4270050138002262e-006
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19 8.4270104707684368e-006 20 8.4269959188532084e-006 21 8.426997737842612e-006 22 8.4269922808744013e-006
|
|
23 8.4270086517790332e-006 24 8.427017746726051e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 12.304149627685547 1 19.449447631835938
|
|
2 20.641777038574219 3 27.766429901123047 4 28.430105209350586 5 16.81456184387207
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|
6 11.455419540405273 7 15.67342472076416 8 18.047643661499023 9 11.82198429107666
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10 12.839145660400391 11 12.940923690795898 12 12.917516708374023 13 14.576509475708006
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14 17.299501419067383 15 20.268764495849609 16 17.993467330932617 17 20.038093566894531
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18 21.916202545166016 19 13.134547233581543 20 0.72441560029983521 21 -7.4097547531127939
|
|
22 -9.4076919555664062 23 -2.2510969638824463 24 12.304149627685547;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -0.37206900119781494 1 1.6608861684799194
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|
2 1.8598412275314331 3 0.11188491433858871 4 1.8362529277801514 5 6.2969059944152832
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|
6 7.7634682655334473 7 10.75062084197998 8 7.8173322677612305 9 0.72680538892745972
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10 -0.64620840549468994 11 -2.6777815818786621 12 -4.6948504447937012 13 -6.1086063385009766
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|
14 -7.1145029067993164 15 -7.1448760032653809 16 -6.2121663093566895 17 -5.5252528190612793
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18 -2.910761833190918 19 -0.51364612579345703 20 0.4663277268409729 21 1.9875327348709106
|
|
22 1.7275521755218506 23 0.0075517245568335056 24 -0.37206900119781494;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -5.7735099792480469 1 -22.612173080444336
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|
2 -22.731712341308594 3 -10.896326065063477 4 -16.464088439941406 5 -45.479640960693359
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|
6 -69.741851806640625 7 -75.936187744140625 8 -59.951934814453125 9 -25.139606475830078
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|
10 -1.7524681091308594 11 17.010322570800781 12 30.587390899658203 13 33.338241577148438
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|
14 30.922704696655273 15 26.595062255859375 16 28.612920761108398 17 24.136241912841797
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|
18 10.780570030212402 19 4.1363248825073242 20 14.372288703918459 21 20.179874420166016
|
|
22 15.548308372497559 23 7.7051620483398437 24 -5.7735099792480469;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 23 -1.8263884782791138
|
|
24 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 23 -22.639778137207031
|
|
24 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.8210324621322798e-012 1 5.1247894816697226e-012
|
|
2 -3.6508573941773648e-012 3 -3.7725378376762819e-013 4 -2.7737812047234911e-012
|
|
5 2.8301805343744491e-012 6 1.794120407794253e-013 7 -4.5297099404706387e-013 8 6.9988459472369868e-013
|
|
9 -1.1013412404281553e-012 10 2.2026824808563106e-013 11 4.3876013933186186e-012
|
|
12 -6.9917405198793858e-012 13 -2.4122925879055401e-012 14 1.5276668818842154e-012
|
|
15 -3.2684965844964609e-013 16 -2.5721647034515627e-012 17 -4.6895820560166612e-013
|
|
18 1.8403056856186595e-012 19 4.3840486796398181e-012 20 2.007283228522283e-013 21 -5.6576965334897977e-013
|
|
22 -5.6488147492927965e-013 23 -2.3092638912203256e-014 24 4.8210324621322798e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 13.245863914489746 1 1.9136443138122556
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|
2 -4.3155698776245117 3 -2.7933077812194824 4 9.7433557510375977 5 18.089801788330078
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|
6 15.062049865722656 7 -0.35759630799293518 8 -9.9551591873168945 9 -2.4713423252105713
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18 -14.923130035400392 19 -4.909210205078125 20 0.21349044144153595 21 4.1140875816345215
|
|
22 10.972756385803223 23 16.756824493408203 24 13.245863914489746;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -3.5881354808807377 1 0.4825480580329895
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|
2 -6.9572014808654785 3 -3.3618431091308594 4 3.7153213024139404 5 0.73836886882781982
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6 0.28915295004844666 7 -0.11301318556070328 8 -12.654227256774902 9 -22.763605117797852
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|
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|
18 -6.299187183380127 19 0.35521283745765686 20 -0.060683559626340866 21 -1.5456881523132324
|
|
22 -5.2821512222290039 23 -7.3194556236267081 24 -3.5881354808807377;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 100.27664184570312 1 71.24029541015625
|
|
2 27.31108283996582 3 35.149044036865234 4 64.712791442871094 5 83.128669738769531
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|
6 84.313491821289062 7 67.84967041015625 8 34.090156555175781 9 1.752550482749939
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10 15.074531555175781 11 22.059244155883789 12 25.815990447998047 13 29.006675720214844
|
|
14 30.677392959594727 15 32.298049926757812 16 22.576387405395508 17 33.686470031738281
|
|
18 63.011371612548828 19 89.516220092773438 20 101.25529479980469 21 105.94463348388672
|
|
22 110.78691101074219 23 108.32232666015625 24 100.27664184570312;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 23 4.7830061912536621
|
|
24 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 23 -31.589393615722656
|
|
24 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -1.0125233984581428e-013 1 -2.4868995751603507e-014
|
|
2 -2.1316282072803006e-013 3 -8.2600593032111647e-014 4 -6.616929226765933e-014 5 3.5971225997855072e-014
|
|
6 4.7739590058881731e-014 7 -2.7888802378583932e-013 8 4.6185277824406512e-014 9 -2.8421709430404007e-014
|
|
10 2.8421709430404007e-014 11 -2.4868995751603507e-013 12 -5.9685589803848416e-013
|
|
13 -2.2026824808563106e-013 14 2.2026824808563106e-013 15 -5.2580162446247414e-013
|
|
16 -5.5422333389287814e-013 17 2.3447910280083306e-013 18 3.1263880373444408e-013
|
|
19 -1.4210854715202004e-014 20 -1.6164847238542279e-013 21 1.794120407794253e-013
|
|
22 -1.0635936575909e-013 23 3.5349501104064984e-013 24 -1.0125233984581428e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -21.467134475708008 1 -22.382865905761719
|
|
2 -22.905649185180664 3 -24.448308944702148 4 -22.332366943359375 5 -20.788883209228516
|
|
6 -21.354698181152344 7 -14.140768051147461 8 -4.481025218963623 9 1.4281944036483765
|
|
10 5.0461392402648926 11 8.0128841400146484 12 10.355550765991211 13 13.907999992370605
|
|
14 18.241567611694336 15 21.527681350708008 16 23.686008453369141 17 21.244857788085938
|
|
18 11.001479148864746 19 -3.8697161674499512 20 -13.356448173522949 21 -14.208209991455078
|
|
22 -13.567838668823242 23 -15.047456741333008 24 -21.467134475708008;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 10.728721618652344 1 14.060652732849121
|
|
2 16.634708404541016 3 15.046478271484375 4 11.936594009399414 5 8.6815242767333984
|
|
6 11.725906372070313 7 16.832090377807617 8 16.750465393066406 9 14.132287979125977
|
|
10 11.508545875549316 11 9.89111328125 12 9.1136302947998047 13 8.1239233016967773
|
|
14 5.5123329162597656 15 2.1485483646392822 16 0.15891270339488983 17 1.8760331869125364
|
|
18 5.7174887657165527 19 8.144439697265625 20 5.1827850341796875 21 2.5352919101715088
|
|
22 3.6327946186065674 23 8.017364501953125 24 10.728721618652344;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -111.59429168701172 1 -110.5738525390625
|
|
2 -96.237808227539063 3 -97.588356018066406 4 -96.8822021484375 5 -77.299034118652344
|
|
6 -45.216598510742188 7 -14.36664867401123 8 9.3349332809448242 9 25.995267868041992
|
|
10 22.136648178100586 11 18.349449157714844 12 16.612838745117188 13 17.196062088012695
|
|
14 21.695945739746094 15 31.183958053588871 16 45.811908721923828 17 47.889751434326172
|
|
18 35.670925140380859 19 13.281314849853516 20 -16.705318450927734 21 -42.571296691894531
|
|
22 -67.829414367675781 23 -92.728622436523438 24 -111.59429168701172;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 23 5.112642765045166
|
|
24 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 0 1 4.9737991503207013e-014 2 0 3 0 4 6.3948846218409017e-014
|
|
5 2.1316282072803006e-014 6 1.4210854715202004e-014 7 3.5527136788005009e-014 8 0
|
|
9 0 10 0 11 0 12 1.4210854715202004e-014 13 6.3948846218409017e-014 14 0 15 0 16 -7.1054273576010019e-015
|
|
17 -7.1054273576010019e-015 18 -7.1054273576010019e-015 19 7.1054273576010019e-015
|
|
20 5.6843418860808015e-014 21 -2.8421709430404007e-014 22 1.4210854715202004e-014
|
|
23 2.1316282072803006e-014 24 0;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 23 24.674720764160156
|
|
24 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -19.496307373046875 1 -21.226396560668945
|
|
2 -22.681764602661133 3 -23.717439651489258 4 -22.887199401855469 5 -19.28904914855957
|
|
6 -15.153580665588379 7 -11.546615600585937 8 -8.1285877227783203 9 -4.5694870948791504
|
|
10 -1.2187455892562866 11 2.2493882179260254 12 5.469883918762207 13 7.287236213684082
|
|
14 7.6534295082092294 15 7.1620898246765137 16 5.469883918762207 17 2.2929260730743408
|
|
18 -0.98277312517166138 19 -3.6139795780181885 20 -6.4326624870300293 21 -9.710413932800293
|
|
22 -13.008075714111328 23 -16.508388519287109 24 -19.496307373046875;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -20.20335578918457 1 -21.385826110839844
|
|
2 -21.919166564941406 3 -21.605588912963867 4 -20.218902587890625 5 -16.020980834960938
|
|
6 -9.0832738876342773 7 -1.5022017955780029 8 6.4363579750061035 9 13.912859916687012
|
|
10 20.058052062988281 11 25.177619934082031 12 28.166452407836914 13 29.760251998901364
|
|
14 30.600254058837894 15 30.209413528442383 16 28.166452407836914 17 23.452098846435547
|
|
18 16.512163162231445 19 9.0323858261108398 20 1.0569127798080444 21 -6.3695073127746582
|
|
22 -12.330440521240234 23 -17.206729888916016 24 -20.20335578918457;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 36.185504913330078 1 40.689708709716797
|
|
2 43.397174835205078 3 41.392215728759766 4 36.608726501464844 5 29.334499359130859
|
|
6 21.690326690673828 7 18.28923225402832 8 18.850738525390625 9 20.509321212768555
|
|
10 23.125566482543945 11 26.562742233276367 12 30.596719741821293 13 35.614246368408203
|
|
14 38.558143615722656 15 35.730121612548828 16 30.596719741821293 17 24.813268661499023
|
|
18 19.195579528808594 19 16.382980346679688 20 18.253475189208984 21 22.393421173095703
|
|
22 26.551729202270508 23 31.322946548461918 24 36.185504913330078;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 -12.356741905212402 1 -8.8244552612304687
|
|
2 -6.019132137298584 3 -6.225797176361084 4 -6.9568047523498535 5 -8.3385086059570312
|
|
6 -10.350593566894531 7 -12.93795108795166 8 -15.85100269317627 9 -17.216222763061523
|
|
10 -16.349649429321289 11 -14.454147338867188 12 -12.103385925292969 13 -8.3559389114379883
|
|
14 -5.7534456253051758 15 -5.9241647720336914 16 -6.5825576782226562 17 -7.8621907234191895
|
|
18 -9.862574577331543 19 -12.614832878112793 20 -15.618332862854004 21 -17.000995635986328
|
|
22 -16.63636589050293 23 -15.260293960571289 24 -12.356741905212402;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 73.265304565429687 1 71.4749755859375
|
|
2 67.311668395996094 3 60.82489013671875 4 55.110332489013672 5 52.709030151367188
|
|
6 51.652996063232422 7 52.234977722167969 8 56.222526550292969 9 61.536052703857422
|
|
10 66.369010925292969 11 70.995246887207031 12 73.161331176757812 13 70.752754211425781
|
|
14 66.109893798828125 15 60.668067932128906 16 56.057697296142578 17 53.397628784179688
|
|
18 51.659454345703125 19 51.685768127441406 20 55.993354797363281 21 61.853321075439453
|
|
22 66.685195922851563 23 71.172637939453125 24 73.265304565429687;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 25 ".ktv[0:24]" 0 4.9726934432983398 1 5.4096999168395996
|
|
2 5.9529595375061035 3 6.3945183753967285 4 6.4965920448303223 5 5.9023442268371582
|
|
6 4.9029607772827148 7 3.8973903656005859 8 2.9294581413269043 9 2.0238180160522461
|
|
10 1.2796036005020142 11 0.65608447790145874 12 0.30822589993476868 13 0.20533449947834015
|
|
14 0.19053708016872406 15 0.18634282052516937 16 0.30822589993476868 17 0.68044775724411011
|
|
18 1.255049467086792 19 1.9120972156524658 20 2.6776247024536133 21 3.4370851516723633
|
|
22 4.0664882659912109 23 4.6059350967407227 24 4.9726934432983398;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 23 1 24 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 23 4.1551990509033203
|
|
24 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 23 29.305034637451175
|
|
24 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 23 -14.732060432434082
|
|
24 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 23 -19.811498641967773
|
|
24 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 23 -2.1555929183959961
|
|
24 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 23 -8.1722145080566406
|
|
24 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "runSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of run.ma
|