4712 lines
259 KiB
Mathematica
4712 lines
259 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: strafe_right.ma
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//Last modified: Tue, Jan 06, 2015 04:06:51 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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|
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
|
|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
|
|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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|
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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|
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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|
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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|
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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|
2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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|
2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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createNode animClip -n "strafe_rightSource";
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setAttr ".ihi" 0;
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 4.8818221092224121 1 4.9406933784484863
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -39.41339111328125 1 -38.231365203857422
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 17.607843399047852 1 10.54938793182373
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30 17.607843399047852;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 29 -2.7732014656066895
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 29 -1.1063683032989502
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 29 37.800914764404297
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.051115036010742 1 14.66035270690918
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 7.4195165634155273 1 5.8780827522277832
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30 7.4195165634155273;
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 13.549935340881348 1 13.046854019165039
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30 13.549935340881348;
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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30 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.4253015518188477 1 1.9131293296813963
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30 1.4253015518188477;
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.682043194770813 1 1.7741276025772095
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30 1.682043194770813;
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.0348803997039795 1 2.6080253124237061
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26 4.1264052391052246 27 3.528329610824585 28 2.9302544593811035 29 2.4073729515075684
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30 2.0348803997039795;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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|
createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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|
createNode animCurveTU -n "cloak_right_03_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "cloak_right_03_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 15.865205764770508 1 13.817564964294434
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30 15.865205764770508;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -28.686380386352539 1 -29.169204711914063
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30 -28.686380386352539;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -46.647449493408203 1 -44.708637237548828
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30 -46.647449493408203;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 29 -3.0690248012542725
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 29 -0.89195215702056885
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 28.433557510375977 1 24.419700622558594
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30 28.433557510375977;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 15.810875892639162 1 16.431283950805664
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30 15.810875892639162;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 10.237545967102051 1 10.595782279968262
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30 10.237545967102051;
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createNode animCurveTL -n "cloak_right_02_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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|
30 -8.2509250640869141;
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|
createNode animCurveTL -n "cloak_right_02_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
|
|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.8833322525024414 1 -3.612810611724854
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|
2 -4.2746458053588867 3 -4.9364809989929199 4 -5.665959358215332 5 -6.5307235717773438
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|
6 -7.5984177589416504 7 -9.0485210418701172 8 -10.901250839233398 9 -12.985356330871582
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30 -2.8833322525024414;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.080211609601974487 1 -0.11913996189832689
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|
2 -0.15832459926605225 3 -0.19750922918319702 4 -0.2364376038312912 5 -0.27485337853431702
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|
30 -0.080211609601974487;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 18.25874137878418 1 19.063285827636719
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|
2 20.090490341186523 3 21.117692947387695 4 21.922237396240234 5 22.281465530395508
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26 8.7389335632324219 27 11.217678070068359 28 13.696420669555664 29 16.076374053955078
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30 18.25874137878418;
|
|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
|
|
30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
|
|
30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242
|
|
30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
|
|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
|
|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3084890842437744 1 -4.4860143661499023
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|
2 -5.4548287391662598 3 -5.7664365768432617 4 -5.6712698936462402 5 -5.6603903770446777
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|
30 -3.3084890842437744;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.1309905052185059 1 3.5377917289733887
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|
2 5.233001708984375 3 6.4319033622741699 4 6.657477855682373 5 6.3108444213867188
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6 5.9233231544494629 7 5.830815315246582 8 5.9638214111328125 9 6.0997281074523926
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|
14 4.6027746200561523 15 4.1228246688842773 16 3.2105283737182617 17 1.819804310798645
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|
18 0.68737095594406128 19 -0.17471800744533539 20 -1.0366685390472412 21 -1.5937302112579346
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22 -1.7946038246154785 23 -1.6040871143341064 24 -1.1462681293487549 25 -0.51102447509765625
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|
26 0.30023625493049622 27 1.1527382135391235 28 1.7701977491378784 29 2.0603904724121094
|
|
30 2.1309905052185059;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.960230827331543 1 10.323973655700684
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|
2 14.78623676300049 3 17.527477264404297 4 17.253681182861328 5 14.291518211364746
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|
6 9.9785537719726562 7 6.6782622337341309 8 5.6062746047973633 9 5.2438535690307617
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10 4.5628604888916016 11 2.4932050704956055 12 1.0639861822128296 13 2.3391408920288086
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|
14 4.783172607421875 15 6.6556153297424316 16 6.6522622108459473 17 6.029843807220459
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|
18 6.6442866325378418 19 7.1233320236206055 20 6.2449765205383301 21 5.4898161888122559
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|
22 5.7145462036132812 23 7.646510124206543 24 10.483626365661621 25 12.5853271484375
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|
26 12.472954750061035 27 10.408624649047852 28 8.2005243301391602 29 6.5690464973449707
|
|
30 5.960230827331543;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.5276668818842154e-013 1 9.6034291630076041e-014
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|
2 -3.1086244689504383e-015 3 1.2345680033831741e-013 4 -9.1482377229112899e-014 5 9.681144774731365e-014
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|
6 7.9936057773011271e-014 7 6.4837024638109142e-014 8 8.4376949871511897e-014 9 4.0412118096355698e-014
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|
10 3.6193270602780103e-013 11 1.2123635428906709e-013 12 7.8603790143461083e-014
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|
13 1.9739765377835283e-013 14 1.7319479184152442e-013 15 1.8340884366807586e-013
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|
16 1.5898393712632242e-013 17 1.4543921622589551e-013 18 1.2168044349891716e-013
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|
19 1.6742163211347361e-013 20 2.7478019859472624e-014 21 7.1054273576010019e-014
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|
22 1.3855583347321954e-013 23 9.7699626167013776e-014 24 1.4654943925052066e-013
|
|
25 1.8829382497642655e-013 26 1.5631940186722204e-013 27 1.6875389974302379e-013
|
|
28 -2.7533531010703882e-014 29 2.6023627697213669e-013 30 1.5276668818842154e-013;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.0360097885131836 1 -4.6570115089416504
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|
2 -4.9714145660400391 3 -4.9758868217468262 4 -5.1150741577148437 5 -5.3419103622436523
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|
6 -5.1455526351928711 7 -4.4911274909973145 8 -3.5182199478149414 9 -2.3760268688201904
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|
10 -1.4357562065124512 11 -1.0178824663162231 12 -1.0369410514831543 13 -1.1384100914001465
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|
14 -1.3526909351348877 15 -1.8512824773788454 16 -3.488516092300415 17 -5.8695516586303711
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|
18 -7.1976237297058114 19 -6.9752297401428223 20 -6.1889514923095703 21 -5.1431117057800293
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22 -4.2271232604980469 23 -3.2768585681915283 24 -2.1603710651397705 25 -1.2369383573532104
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26 -0.72182828187942505 27 -1.0533106327056885 28 -2.1718029975891113 29 -3.4321339130401611
|
|
30 -4.0360097885131836;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1515384912490845 1 1.3754476308822632
|
|
2 1.4200488328933716 3 1.5295051336288452 4 2.0197620391845703 5 2.6461648941040039
|
|
6 2.8796193599700928 7 2.5519521236419678 8 1.8641610145568848 9 1.0075091123580933
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10 0.15592899918556213 11 -0.62040811777114868 12 -1.1704761981964111 13 -1.483616828918457
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14 -1.6411341428756714 15 -1.5693894624710083 16 -0.76058918237686157 17 0.70925509929656982
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18 1.6393777132034302 19 1.6515176296234131 20 1.4282420873641968 21 1.0575824975967407
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22 0.71996629238128662 23 0.34576252102851868 24 -0.084230311214923859 25 -0.41815522313117981
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26 -0.59301871061325073 27 -0.40163329243659973 28 0.18534067273139954 29 0.84393298625946045
|
|
30 1.1515384912490845;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6873526573181152 1 3.0412209033966064
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|
2 0.29105427861213684 3 -0.93968456983566284 4 0.5544736385345459 5 4.399498462677002
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|
6 9.3070793151855469 7 12.890931129455566 8 13.65781307220459 9 13.086127281188965
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|
10 12.618595123291016 11 13.776928901672363 12 15.074958801269529 13 14.517711639404297
|
|
14 13.279660224914551 15 12.781759262084961 16 14.65248489379883 17 17.481863021850586
|
|
18 18.011524200439453 19 16.686725616455078 20 15.380218505859377 21 13.667677879333496
|
|
22 11.91093635559082 23 10.066414833068848 24 8.1100177764892578 25 6.6867790222167969
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|
26 6.4397039413452148 27 6.7891812324523926 28 6.6046147346496582 29 6.0436716079711914
|
|
30 5.6873526573181152;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.0166095156309893e-014 1 -6.1284310959308641e-014
|
|
2 -7.1054273576010019e-014 3 -4.7961634663806763e-014 4 -8.8817841970012523e-014
|
|
5 -7.460698725481052e-014 6 -1.1368683772161603e-013 7 -7.9936057773011271e-014 8 -1.0302869668521453e-013
|
|
9 -9.9475983006414026e-014 10 1.9539925233402755e-014 11 -8.3932860661661834e-014
|
|
12 -9.9475983006414026e-014 13 -6.0174087934683484e-014 14 -7.0679573305199028e-014
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|
15 -5.2291504459844873e-014 16 -7.638334409421077e-014 17 -2.8421709430404007e-014
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|
18 -6.7501559897209518e-014 19 -8.1712414612411521e-014 20 -1.1013412404281553e-013
|
|
21 -6.0396132539608516e-014 22 -5.595524044110789e-014 23 -8.8151708155237429e-014
|
|
24 -7.1054273576010019e-014 25 -6.1284310959308641e-014 26 -6.9277916736609768e-014
|
|
27 -4.6185277824406512e-014 28 -9.1038288019262836e-014 29 -7.3607786532647879e-014
|
|
30 -7.0166095156309893e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1537696284212871e-006 1 -2.1541159185289871e-006
|
|
2 -2.1530347567022545e-006 3 -2.1535331597988261e-006 4 -2.1531598122237483e-006
|
|
5 -2.1541679871006636e-006 6 -2.1543698949244572e-006 7 -2.1537437078222865e-006
|
|
8 -2.1539808585657738e-006 9 -2.1542689410125604e-006 10 -2.1538658074859995e-006
|
|
11 -2.1541120531765046e-006 12 -2.1540490706684068e-006 13 -2.1538237433560425e-006
|
|
14 -2.1539560748351505e-006 15 -2.153806008209358e-006 16 -2.1538003238674719e-006
|
|
17 -2.1538789951591752e-006 18 -2.1540049601753708e-006 19 -2.1543060029216576e-006
|
|
20 -2.1533799099415774e-006 21 -2.1536961867241189e-006 22 -2.1537009615713032e-006
|
|
23 -2.1537950942729367e-006 24 -2.153921968783834e-006 25 -2.1539337922149571e-006
|
|
26 -2.1541945898206905e-006 27 -2.1537493921641726e-006 28 -2.1531216134462738e-006
|
|
29 -2.1541966361837694e-006 30 -2.1538180590141565e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9470847948687151e-006 1 2.9473374070221325e-006
|
|
2 2.9475531846401282e-006 3 2.9471730158547871e-006 4 2.9477205316652544e-006 5 2.9472564619936747e-006
|
|
6 2.947812163256458e-006 7 2.9476270810846472e-006 8 2.9471698326233309e-006 9 2.9476536838046741e-006
|
|
10 2.9465011266438523e-006 11 2.9475077099050395e-006 12 2.9476759664248675e-006
|
|
13 2.9472078040271299e-006 14 2.9472039386746474e-006 15 2.9471980269590858e-006
|
|
16 2.9468742468452547e-006 17 2.9470315894286614e-006 18 2.947493612737162e-006 19 2.9471771085809451e-006
|
|
20 2.9473928861989407e-006 21 2.9476634608727181e-006 22 2.9469922537828097e-006
|
|
23 2.9477589578164043e-006 24 2.9472951155185001e-006 25 2.9473080758180004e-006
|
|
26 2.9470406843756791e-006 27 2.9472482765413588e-006 28 2.9473235372279305e-006
|
|
29 2.9466227715602145e-006 30 2.9470099889294943e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6928142839751672e-006 1 5.6929598031274509e-006
|
|
2 5.693940693163313e-006 3 5.6923322517832275e-006 4 5.694116680388106e-006 5 5.6922708608908579e-006
|
|
6 5.6927801779238507e-006 7 5.6930739447125234e-006 8 5.6927306104626041e-006 9 5.6927556215669028e-006
|
|
10 5.6912617765192408e-006 11 5.6926774050225504e-006 12 5.6928765843622386e-006
|
|
13 5.6925955504993908e-006 14 5.692418653779896e-006 15 5.6926096476672683e-006 16 5.6922549447335768e-006
|
|
17 5.6923440752143506e-006 18 5.6926019169623032e-006 19 5.6919116104836576e-006
|
|
20 5.6933627092803363e-006 21 5.6928702178993262e-006 22 5.6923800002550706e-006
|
|
23 5.6931885410449468e-006 24 5.6925455282907933e-006 25 5.6924518503365107e-006
|
|
26 5.6919529924925882e-006 27 5.692334525519982e-006 28 5.6939675232570153e-006 29 5.691441401722841e-006
|
|
30 5.6927260629890952e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
|
|
30 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
|
|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 29 51.956634521484375
|
|
30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.4858541488647461 29 8.4858541488647461
|
|
30 8.4858541488647461;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448673248291016 29 -7.2448673248291016
|
|
30 -7.2448673248291016;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
|
|
30 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
|
|
30 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
|
|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
|
|
30 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
|
|
30 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
|
|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
|
|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.469237872697704e-006 1 -1.4695795016450575e-006
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2 -1.4687132079416187e-006 3 -1.4689261433886713e-006 4 -1.4688886267322232e-006
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5 -1.4694649053126341e-006 6 -1.4695901882078033e-006 7 -1.4691511296405224e-006
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|
29 -1.469557219024864e-006 30 -1.4692956256112666e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.9804010662483051e-006 1 1.9807416720141191e-006
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2 1.9809967852779664e-006 3 1.9800800146185793e-006 4 1.9812289338005939e-006 5 1.9803228497039527e-006
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6 1.9810058802249841e-006 7 1.9808383058261825e-006 8 1.9804792827926576e-006 9 1.9808871911664028e-006
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10 1.979178023248096e-006 11 1.9806857380899601e-006 12 1.9808624074357795e-006 13 1.9803464965661988e-006
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|
14 1.980297383852303e-006 15 1.9803378563665319e-006 16 1.9799547317234101e-006 17 1.9801282178377733e-006
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18 1.9805775082204491e-006 19 1.9801341295533348e-006 20 1.9807068838417763e-006
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21 1.9806677755696001e-006 22 1.9800597783614649e-006 23 1.9809501736745005e-006
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|
28 1.9809397144854302e-006 29 1.9795181742665591e-006 30 1.9803303530352423e-006;
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|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 6.6533289100334514e-006 1 6.6538918872538488e-006
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2 6.6555662669998128e-006 3 6.652197043877095e-006 4 6.6562670326675288e-006 5 6.6523302848509047e-006
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6 6.6537500060803723e-006 7 6.6542243075673468e-006 8 6.6533070821606088e-006 9 6.6536476879264228e-006
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16 6.6520565269456711e-006 17 6.652341198787326e-006 18 6.653078344243113e-006 19 6.6515899561636616e-006
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20 6.65454399495502e-006 21 6.6535999394545797e-006 22 6.6522979977889918e-006 23 6.6544862420414574e-006
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24 6.6528950810607057e-006 25 6.6526590671855956e-006 26 6.6516190599941183e-006
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|
27 6.6521934058982879e-006 28 6.6555498960951809e-006 29 6.65054267301457e-006 30 6.6531697484606411e-006;
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|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
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|
30 1.5157722234725952;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
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30 -5.6740646362304687;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
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30 -10.295564651489258;
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|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 29 62.204925537109375
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|
30 62.204925537109375;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 29 -4.5865306854248047
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30 -4.5865306854248047;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 29 -2.4837551116943359
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|
30 -2.4837551116943359;
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|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
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|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
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|
30 -0.97258758544921875;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
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|
30 32.111419677734375;
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|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
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|
30 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
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|
30 -7.8899731636047354;
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|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
|
|
30 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
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|
30 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.4055160540447105e-006 1 -3.4052372939186171e-006
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|
2 -3.4054753541568061e-006 3 -3.4056445201713359e-006 4 -3.4052820865326794e-006
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|
5 -3.4054135085170856e-006 6 -3.4051788588840282e-006 7 -3.4053550734824967e-006
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|
8 -3.4053671242872952e-006 9 -3.405175675652572e-006 10 -3.4058555229421472e-006
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|
17 -3.4055369724228512e-006 18 -3.4053653052978916e-006 19 -3.4053668969136197e-006
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26 -3.4053946365020238e-006 27 -3.4056245112878969e-006 28 -3.4057231914630393e-006
|
|
29 -3.40557994604751e-006 30 -3.4055112791975262e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.2821415061334847e-006 1 3.2824652862473158e-006
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|
2 3.2820526030263864e-006 3 3.282444367869175e-006 4 3.2821983495523455e-006 5 3.2827017548697768e-006
|
|
6 3.2832283523021033e-006 7 3.2827308587002335e-006 8 3.2822915727592772e-006 9 3.2830084819579497e-006
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|
10 3.2821110380609753e-006 11 3.2828302209964022e-006 12 3.2829577776283259e-006
|
|
13 3.2824220852489816e-006 14 3.2825180369400186e-006 15 3.2823948004079284e-006
|
|
16 3.2821101285662735e-006 17 3.2822988487168914e-006 18 3.2828415896801744e-006
|
|
19 3.2827754239406204e-006 20 3.2822624689288205e-006 21 3.2829182146087987e-006
|
|
22 3.2822276807564776e-006 23 3.2829123028932372e-006 24 3.2825839753058972e-006
|
|
25 3.2826442293298896e-006 26 3.2825271318870364e-006 27 3.2825955713633448e-006
|
|
28 3.2818666113598738e-006 29 3.2822149478306528e-006 30 3.2820887554407818e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4271878222352825e-006 1 8.4271550804260187e-006
|
|
2 8.4280154624138959e-006 3 8.4266766862128861e-006 4 8.4280518422019668e-006 5 8.4265584519016556e-006
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|
6 8.4267248894320801e-006 7 8.4270877778180875e-006 8 8.4270586739876308e-006 9 8.4267921920400113e-006
|
|
10 8.4260491348686628e-006 11 8.4267931015347131e-006 12 8.4268758655525744e-006
|
|
13 8.4268904174678028e-006 14 8.4267285274108872e-006 15 8.4269113358459435e-006
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|
16 8.4267767306300811e-006 17 8.4267639977042563e-006 18 8.4267230704426765e-006
|
|
19 8.4262810560176149e-006 20 8.4274533946882002e-006 21 8.4268485807115212e-006
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|
22 8.4267849160823971e-006 23 8.4270905063021928e-006 24 8.4267849160823971e-006
|
|
25 8.4266939666122198e-006 26 8.4264192992122844e-006 27 8.4266112025943585e-006
|
|
28 8.4280845840112306e-006 29 8.4261591837275773e-006 30 8.4271487139631063e-006;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
|
|
30 1.740064263343811;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
|
|
30 -8.0002813339233398;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 29 18.578117370605469
|
|
30 18.578117370605469;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 29 16.923072814941406
|
|
30 16.923072814941406;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 29 -8.6928825378417969
|
|
30 -8.6928825378417969;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
|
|
30 2.511359691619873;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
|
|
30 -0.62816262245178223;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
|
|
30 -9.4737987518310547;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 29 15.047707557678223
|
|
30 15.047707557678223;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 29 -6.0322375297546387
|
|
30 -6.0322375297546387;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 29 -1.2928235530853271
|
|
30 -1.2928235530853271;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
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|
30 4.775383472442627;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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30 -4.9166936874389648;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
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30 -11.934831619262695;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.4046838663925882e-006 1 -3.4047945973725291e-006
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30 -3.4046788641717285e-006;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.4385240067203995e-006 1 -2.4382125047850423e-006
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28 -2.440226353428443e-006 29 -2.437116108922055e-006 30 -2.4384435164392926e-006;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.4495331975631416e-006 1 8.4496869021677412e-006
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2 8.4508910731528886e-006 3 8.4486373452818953e-006 4 8.4512885223375633e-006 5 8.4487910498864949e-006
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29 8.4476951087708585e-006 30 8.4493967733578756e-006;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
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30 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
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30 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
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30 -8.5853300094604492;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
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30 -10.94325065612793;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
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30 -37.858219146728516;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 29 14.286167144775391
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30 14.286167144775391;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
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30 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
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30 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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30 -7.9121007919311523;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
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30 21.869308471679688;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
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|
30 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
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|
30 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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|
30 5.8205676078796387;
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|
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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|
30 -4.3483805656433105;
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|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.4101834297180176 1 7.1143498420715332
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|
2 9.2715740203857422 3 10.893976211547852 4 12.015317916870117 5 12.538198471069336
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30 4.4101834297180176;
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createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -6.5410928726196289 1 -2.4341423511505127
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2 4.5634980201721191 3 8.8665885925292969 4 8.1814231872558594 5 5.7039904594421387
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30 -6.5410928726196289;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.76587557792663574 1 1.6477241516113281
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2 2.6925508975982666 3 3.3149104118347168 4 3.437915563583374 5 3.2372410297393799
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30 0.76587557792663574;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
|
|
30 4.773348331451416;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.299966243095696e-006 1 -1.2999779528399813e-006
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|
2 -1.299938048759941e-006 3 -1.2999496448173886e-006 4 -1.2999450973438798e-006 5 -1.2999869341001613e-006
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30 -1.3000136505070259e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
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|
30 -20.894018173217773;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.3535003662109375 1 8.3190460205078125
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|
30 3.3535003662109375;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 99.601417541503906 1 95.785514831542969
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26 102.56693267822266 27 102.02304077148437 28 101.04750061035156 29 100.0623779296875
|
|
30 99.601417541503906;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.7544403076171875 1 11.93798828125 2 -31.039060592651367
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|
3 -5.6285748481750488 4 -5.4440646171569824 5 -7.3624053001403817 6 -5.8471641540527344
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7 -2.0826416015625 8 0.24986611306667325 9 -6.6275787353515625 10 -0.598419189453125
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|
11 1.82861328125 12 4.7093353271484375 13 7.8440246582031259 14 10.809951782226563
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15 14.062835693359375 16 24.9227294921875 17 61.880096435546882 18 91.481559753417969
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19 49.926422119140625 20 15.270050048828125 21 2.5111236572265625 22 -2.2845916748046875
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23 -4.25872802734375 24 -5.23199462890625 25 -5.4400177001953125 26 -5.365936279296875
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|
27 -3.5903472900390621 28 0.1000823974609375 29 3.9357452392578125 30 5.7544403076171875;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7213786779611837e-012 1 1.6768808563938364e-012
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|
2 6.1319838096096646e-012 3 3.0553337637684308e-013 4 6.3522520576952957e-012 5 -6.3948846218409017e-013
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|
6 -8.9528384705772623e-013 7 1.5631940186722204e-012 8 1.8829382497642655e-012 9 -6.8212102632969618e-013
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10 -6.4659388954169117e-013 11 -4.5474735088646412e-013 12 -5.6132876125047915e-013
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|
13 1.1652900866465643e-012 14 1.7053025658242404e-013 15 1.1723955140041653e-012
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16 1.7124079931818414e-012 17 7.602807272633072e-013 18 -3.4816594052244909e-013
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19 -1.9824142327706795e-012 20 3.929301328753354e-012 21 2.2737367544323206e-013
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22 2.0676793610618915e-012 23 8.2422957348171622e-013 24 1.9184653865522705e-013
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25 -2.4158453015843406e-013 26 -1.2292389328649733e-012 27 3.694822225952521e-013
|
|
28 7.9296569310827181e-012 29 -1.4779288903810084e-012 30 2.7355895326763857e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.2632564145606011e-014 1 1.3500311979441904e-012
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|
2 1.3642420526593924e-012 3 -1.4637180356658064e-012 4 1.7337242752546445e-012 5 6.1106675275368616e-013
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6 3.964828465541359e-012 7 1.9753088054130785e-012 8 6.2527760746888816e-013 9 3.2116531656356528e-012
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10 -5.1727511163335294e-012 11 1.7337242752546445e-012 12 2.3874235921539366e-012
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13 8.5265128291212022e-014 14 1.4210854715202004e-014 15 4.2632564145606011e-013
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16 -1.4352963262354024e-012 17 -5.5422333389287814e-013 18 1.3926637620897964e-012
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19 -3.2684965844964609e-013 20 1.9610979506978765e-012 21 2.1032064978498966e-012
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22 -9.0949470177292824e-013 23 3.0979663279140368e-012 24 7.673861546209082e-013
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25 5.5422333389287814e-013 26 -1.0231815394945443e-012 27 -9.9475983006414026e-014
|
|
28 2.4016344468691386e-012 29 -2.8990143619012088e-012 30 -3.2684965844964609e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
|
|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 49.455284118652344 1 50.443771362304687
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|
2 53.172981262207031 3 52.396770477294922 4 45.210727691650391 5 33.479412078857422
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6 21.362890243530273 7 13.972575187683105 8 12.145672798156738 9 13.453361511230469
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10 16.677783966064453 11 20.65495491027832 12 26.332416534423828 13 33.854152679443359
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14 40.556934356689453 15 43.868381500244141 16 43.415721893310547 17 40.865383148193359
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18 36.755435943603516 19 30.205646514892575 20 22.015592575073242 21 15.077890396118162
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22 12.032608985900879 23 13.973001480102539 24 19.405012130737305 25 26.1572265625
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26 31.605186462402344 27 36.526004791259766 28 42.285324096679688 29 47.291072845458984
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30 49.455284118652344;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.828115463256836 1 -13.368088722229004
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2 -15.578704833984375 3 -16.266603469848633 4 -16.248470306396484 5 -15.343247413635254
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6 -13.656872749328613 7 -12.667715072631836 8 -12.99482536315918 9 -13.977840423583984
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|
30 -10.828115463256836;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 22.077327728271484 1 20.349231719970703
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|
2 18.562379837036133 3 17.536548614501953 4 18.210395812988281 5 19.908147811889648
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6 21.1658935546875 7 21.459495544433594 8 21.341829299926758 9 20.998483657836914
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14 21.224918365478516 15 21.706758499145508 16 23.040565490722656 17 24.978992462158203
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18 26.963695526123047 19 27.957284927368164 20 26.709403991699219 21 23.644287109375
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|
22 21.2545166015625 23 21.76530647277832 24 24.153068542480469 25 26.50004768371582
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26 27.419696807861328 27 26.706052780151367 28 24.914270401000977 29 22.977712631225586
|
|
30 22.077327728271484;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7763568394002505e-014 1 -4.1744385725905886e-014
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|
2 1.2079226507921703e-013 3 1.2878587085651816e-014 4 1.4521717162097048e-013 5 -5.5067062021407764e-014
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6 -2.8421709430404007e-014 7 4.4408920985006262e-015 8 -7.1054273576010019e-015 9 -3.3750779948604759e-014
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10 -1.1368683772161603e-013 11 -3.1974423109204508e-014 12 -7.9936057773011271e-015
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13 -2.1316282072803006e-014 14 -5.3290705182007514e-014 15 -5.2402526762307389e-014
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16 -2.042810365310288e-014 17 -2.8421709430404007e-014 18 -4.4408920985006262e-014
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19 -1.0480505352461478e-013 20 7.460698725481052e-014 21 1.9539925233402755e-014
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22 -2.1316282072803006e-014 23 0 24 -3.3750779948604759e-014 25 -7.638334409421077e-014
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26 -9.1482377229112899e-014 27 -1.1546319456101628e-014 28 1.5276668818842154e-013
|
|
29 -9.1482377229112899e-014 30 -1.7763568394002505e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.7862732410430908 1 -5.396327018737793
|
|
2 -7.9878535270690909 3 -6.3676514625549316 4 1.8926260471343994 5 13.479804039001465
|
|
6 24.263525009155273 7 30.827993392944339 8 32.992321014404297 9 32.646255493164063
|
|
10 30.499345779418949 11 27.428119659423828 12 23.074872970581055 13 17.389080047607422
|
|
14 12.103524208068848 15 9.2623653411865234 16 9.0502386093139648 17 9.8426055908203125
|
|
18 11.778220176696777 19 16.48725700378418 20 22.959634780883789 21 28.683561325073242
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22 31.479990005493161 23 30.584583282470703 24 27.134792327880859 25 22.341800689697266
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26 17.923501968383789 27 12.806314468383789 28 5.8602714538574219 29 -0.75908803939819336
|
|
30 -3.7862732410430908;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.044303894042969 1 24.883010864257812
|
|
2 26.724086761474609 3 27.557716369628906 4 26.789407730102539 5 24.306625366210938
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|
6 20.992031097412109 7 18.942897796630859 8 19.305233001708984 9 21.265069961547852
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|
10 23.843812942504883 11 26.153121948242188 12 28.479324340820313 13 30.892873764038086
|
|
14 32.545005798339844 15 32.786689758300781 16 31.506500244140625 17 29.066028594970703
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18 25.412702560424805 19 20.795873641967773 20 16.446380615234375 21 13.437995910644531
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|
22 11.932125091552734 23 11.472585678100586 24 11.855523109436035 25 13.104944229125977
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|
26 14.831102371215819 27 17.188573837280273 28 20.002696990966797 29 22.200803756713867
|
|
30 23.044303894042969;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.4566665887832641 1 -1.1406975984573364
|
|
2 -2.250673770904541 3 -1.595486044883728 4 1.8282713890075681 5 6.590792179107666
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|
6 11.038478851318359 7 13.86400032043457 8 14.925806999206541 9 14.978229522705076
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|
10 14.303004264831543 11 13.181772232055664 12 11.435935974121094 13 9.081939697265625
|
|
14 6.8622965812683105 15 5.6953802108764648 16 5.47747802734375 17 5.4206933975219727
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18 5.8459153175354004 19 7.4809436798095712 20 9.8154487609863281 21 11.884965896606445
|
|
22 12.852583885192871 23 12.362153053283691 24 10.89261531829834 25 8.9489231109619141
|
|
26 7.1679525375366211 27 5.2619714736938477 28 2.8614320755004883 29 0.59649169445037842
|
|
30 -0.4566665887832641;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.40590199828147888 29 0.40590199828147888
|
|
30 0.40590199828147888;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1070942878723145 29 -1.1070942878723145
|
|
30 -1.1070942878723145;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
|
|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
|
|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
|
|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.43995282053947449 1 0.4399527907371521
|
|
2 0.4399527907371521 3 0.43995282053947449 4 0.4399527907371521 5 0.43995282053947449
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|
6 0.43995282053947449 7 0.43995282053947449 8 0.43995282053947449 9 0.43995282053947449
|
|
10 0.43995285034179688 11 0.4399527907371521 12 0.43995282053947449 13 0.43995282053947449
|
|
14 0.43995282053947449 15 0.43995282053947449 16 0.43995282053947449 17 0.43995282053947449
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18 0.43995282053947449 19 0.43995282053947449 20 0.43995282053947449 21 0.43995282053947449
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22 0.43995282053947449 23 0.43995282053947449 24 0.43995282053947449 25 0.43995282053947449
|
|
26 0.43995282053947449 27 0.43995282053947449 28 0.43995282053947449 29 0.43995282053947449
|
|
30 0.43995282053947449;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981490135192871 1 -1.8981490135192871
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|
2 -1.8981490135192871 3 -1.8981490135192871 4 -1.8981490135192871 5 -1.8981490135192871
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|
6 -1.8981490135192871 7 -1.8981490135192871 8 -1.8981490135192871 9 -1.8981490135192871
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|
10 -1.8981490135192871 11 -1.8981490135192871 12 -1.8981490135192871 13 -1.8981490135192871
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|
14 -1.8981490135192871 15 -1.8981490135192871 16 -1.8981490135192871 17 -1.8981490135192871
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|
18 -1.8981490135192871 19 -1.8981490135192871 20 -1.8981490135192871 21 -1.8981490135192871
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|
22 -1.8981490135192871 23 -1.8981490135192871 24 -1.8981490135192871 25 -1.8981490135192871
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|
26 -1.8981490135192871 27 -1.8981490135192871 28 -1.8981490135192871 29 -1.8981490135192871
|
|
30 -1.8981490135192871;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 24 ".ktv[0:23]" 0 -24.766252517700195 8 -24.766252517700195
|
|
9 -24.766252517700195 10 -24.766252517700195 11 -24.766252517700195 12 -24.766252517700195
|
|
13 -24.766252517700195 14 -24.766252517700195 15 -24.766252517700195 16 -24.766252517700195
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|
17 -24.766252517700195 18 -24.766252517700195 19 -24.766252517700195 20 -24.766252517700195
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|
21 -24.766252517700195 22 -24.766252517700195 23 -24.766252517700195 24 -24.766252517700195
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|
25 -24.766252517700195 26 -24.766252517700195 27 -24.766252517700195 28 -24.766252517700195
|
|
29 -24.766252517700195 30 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 24 ".ktv[0:23]" 0 3.7967333793640132 8 3.7967333793640132
|
|
9 3.7967333793640132 10 3.7967333793640132 11 3.7967333793640132 12 3.7967333793640132
|
|
13 3.7967333793640132 14 3.7967333793640132 15 3.7967333793640132 16 3.7967333793640132
|
|
17 3.7967333793640132 18 3.7967333793640132 19 3.7967333793640132 20 3.7967333793640132
|
|
21 3.7967333793640132 22 3.7967333793640132 23 3.7967333793640132 24 3.7967333793640132
|
|
25 3.7967333793640132 26 3.7967333793640132 27 3.7967333793640132 28 3.7967333793640132
|
|
29 3.7967333793640132 30 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 24 ".ktv[0:23]" 0 -1.1401975154876709 8 -1.1401975154876709
|
|
9 -1.1401975154876709 10 -1.1401976346969604 11 -1.1401975154876709 12 -1.1401975154876709
|
|
13 -1.1401975154876709 14 -1.1401975154876709 15 -1.1401975154876709 16 -1.1401975154876709
|
|
17 -1.1401975154876709 18 -1.1401975154876709 19 -1.1401975154876709 20 -1.1401975154876709
|
|
21 -1.1401975154876709 22 -1.1401975154876709 23 -1.1401975154876709 24 -1.1401975154876709
|
|
25 -1.1401975154876709 26 -1.1401975154876709 27 -1.1401975154876709 28 -1.1401975154876709
|
|
29 -1.1401976346969604 30 -1.1401975154876709;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.84828352928161621 29 -0.84828352928161621
|
|
30 -0.84828352928161621;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.5589611530303955 29 2.5589611530303955
|
|
30 2.5589611530303955;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.8482825756072998 29 -0.8482825756072998
|
|
30 -0.8482825756072998;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.5589599609375 29 2.5589599609375 30 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
|
|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
|
|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
|
|
30 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
|
|
30 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.890859603881836 29 -20.890859603881836
|
|
30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3746055364608765 29 -1.3746055364608765
|
|
30 -1.3746055364608765;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.5949971675872803 29 3.5949971675872803
|
|
30 3.5949971675872803;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
|
|
30 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
|
|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -29.563058853149418 29 -29.563058853149418
|
|
30 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.545141339302063 29 -1.545141339302063
|
|
30 -1.545141339302063;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.1903171539306641 29 5.1903171539306641
|
|
30 5.1903171539306641;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.184162139892578 1 -35.184162139892578
|
|
2 -35.184162139892578 3 -35.184162139892578 4 -35.184162139892578 5 -35.184162139892578
|
|
6 -35.184162139892578 7 -35.184162139892578 8 -35.184162139892578 9 -35.184162139892578
|
|
10 -35.184162139892578 11 -35.184162139892578 12 -35.184162139892578 13 -35.184162139892578
|
|
14 -35.184162139892578 15 -35.184162139892578 16 -35.184162139892578 17 -35.184162139892578
|
|
18 -35.184162139892578 19 -35.184162139892578 20 -35.184162139892578 21 -35.184162139892578
|
|
22 -35.184162139892578 23 -35.184162139892578 24 -35.184162139892578 25 -35.184162139892578
|
|
26 -35.184162139892578 27 -35.184162139892578 28 -35.184162139892578 29 -35.184162139892578
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30 -35.184162139892578;
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|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 4.3386569023132324 1 4.3386569023132324
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2 4.3386569023132324 3 4.3386569023132324 4 4.3386569023132324 5 4.3386569023132324
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6 4.3386569023132324 7 4.3386569023132324 8 4.3386569023132324 9 4.3386569023132324
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10 4.3386569023132324 11 4.3386569023132324 12 4.3386569023132324 13 4.3386569023132324
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14 4.3386569023132324 15 4.3386569023132324 16 4.3386569023132324 17 4.3386569023132324
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18 4.3386569023132324 19 4.3386569023132324 20 4.3386569023132324 21 4.3386569023132324
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22 4.3386569023132324 23 4.3386569023132324 24 4.3386569023132324 25 4.3386569023132324
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|
26 4.3386569023132324 27 4.3386569023132324 28 4.3386569023132324 29 4.3386569023132324
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|
30 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 4.086580753326416 1 4.0865812301635742
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2 4.086580753326416 3 4.086580753326416 4 4.0865812301635742 5 4.086580753326416
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6 4.086580753326416 7 4.086580753326416 8 4.086580753326416 9 4.086580753326416 10 4.086580753326416
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11 4.086580753326416 12 4.086580753326416 13 4.086580753326416 14 4.086580753326416
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|
15 4.086580753326416 16 4.086580753326416 17 4.086580753326416 18 4.086580753326416
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19 4.086580753326416 20 4.086580753326416 21 4.086580753326416 22 4.086580753326416
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|
23 4.086580753326416 24 4.086580753326416 25 4.086580753326416 26 4.086580753326416
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|
27 4.086580753326416 28 4.086580753326416 29 4.086580753326416 30 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
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|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
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|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
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|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.9230084546961734e-007 1 1.9100967563190352e-007
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|
2 1.9157845088102476e-007 3 1.9108176729787374e-007 4 1.9050652610985708e-007 5 1.9129676331886003e-007
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|
6 1.9109700133412844e-007 7 1.9150400021317182e-007 8 1.9167509890394285e-007 9 1.9094228775884403e-007
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10 1.9190889588571736e-007 11 1.9132326656290388e-007 12 1.9126446204609238e-007
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|
13 1.9159514863531513e-007 14 1.9194177980352833e-007 15 1.9178374088824057e-007
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|
16 1.9179400112534495e-007 17 1.9160268038831418e-007 18 1.9146415297655039e-007
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19 1.9177923604729585e-007 20 1.9158288466769591e-007 21 1.9113851124075154e-007
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22 1.9162682463047531e-007 23 1.9176187038283388e-007 24 1.9165366893503233e-007
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|
25 1.9151785579651914e-007 26 1.911982110414101e-007 27 1.9113143423510337e-007 28 1.9233331727264158e-007
|
|
29 1.916979499583249e-007 30 1.9230081704790791e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.2223974863445619e-006 1 -1.2197419891890604e-006
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2 -1.2207062809466152e-006 3 -1.2192834901725291e-006 4 -1.2174883750049048e-006
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5 -1.2197906471556053e-006 6 -1.2190602092232439e-006 7 -1.2206030532979639e-006
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8 -1.2206309065732057e-006 9 -1.2188876326035825e-006 10 -1.2224892316226033e-006
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11 -1.2198031527077546e-006 12 -1.2196089755889261e-006 13 -1.2212271940370556e-006
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20 -1.2205554185129586e-006 21 -1.219454247802787e-006 22 -1.220765966536419e-006
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23 -1.2211786497573485e-006 24 -1.2207655117890681e-006 25 -1.2205888424432487e-006
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26 -1.2196973102618358e-006 27 -1.2199362799947266e-006 28 -1.2223865724081406e-006
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|
29 -1.220982426275441e-006 30 -1.2223971452840487e-006;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.3282433403437605e-007 1 -2.302138284449029e-007
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2 -2.3091527623364527e-007 3 -2.2894005269336049e-007 4 -2.2709431846124059e-007
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5 -2.2950004563426776e-007 6 -2.2874642979786586e-007 7 -2.2999803661605253e-007
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8 -2.3054406028677477e-007 9 -2.2845536307158909e-007 10 -2.3210377264604176e-007
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11 -2.296103218668577e-007 12 -2.2930375109808665e-007 13 -2.3104468027668188e-007
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17 -2.3081433653260322e-007 18 -2.2996145787601563e-007 19 -2.3115971714560146e-007
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20 -2.3012526639831779e-007 21 -2.2908211860794836e-007 22 -2.3021648587473464e-007
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23 -2.3129203441385473e-007 24 -2.3069208054948828e-007 25 -2.3033733498323275e-007
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26 -2.294872984975882e-007 27 -2.2937673804790395e-007 28 -2.3324670905822131e-007
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|
29 -2.3043024555136069e-007 30 -2.3282399297386294e-007;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
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|
30 6.4349551200866699;
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|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
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|
30 -0.03984682634472847;
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|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
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|
30 9.1014728546142578;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
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|
30 1.4698436260223389;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
|
|
30 23.940853118896484;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
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|
30 13.272449493408203;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
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|
30 4.6623387336730957;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
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|
30 -2.1966321468353271;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
|
|
30 7.3928837776184082;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
|
|
30 -71.259834289550781;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
|
|
30 -30.811164855957028;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
|
|
30 20.144222259521484;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
|
|
30 5.8201866149902344;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
|
|
30 -3.5756998062133789;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
|
|
30 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3960063457489014 1 -1.4993926286697388
|
|
2 -5.5406670570373535 3 -7.8478579521179199 4 -9.7119045257568359 5 -13.565245628356934
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|
6 -18.443822860717773 7 -21.646049499511719 8 -19.548856735229492 9 -14.973766326904297
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|
10 -11.212586402893066 11 -9.4754018783569336 12 -8.4007596969604492 13 -7.1484346389770508
|
|
14 -6.6676025390625 15 -7.5962529182434082 16 -11.553604125976563 17 -18.046489715576172
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|
18 -23.119205474853516 19 -24.59412956237793 20 -24.817983627319336 21 -22.395275115966797
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|
26 6.7362790107727051 27 7.1199140548706055 28 5.4948058128356934 29 3.4145584106445313
|
|
30 2.3960063457489014;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.315305709838867 1 -10.509949684143066
|
|
2 -9.8788108825683594 3 -8.3135366439819336 4 -4.3353729248046875 5 2.3486549854278564
|
|
6 9.3865346908569336 7 13.525091171264648 8 11.838809967041016 9 7.4347586631774911
|
|
10 3.4503581523895264 11 1.2820843458175659 12 -0.12298315018415451 13 -1.6734111309051514
|
|
14 -2.63124680519104 15 -2.5602715015411377 16 -0.27477270364761353 17 4.5812892913818359
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|
18 9.1177453994750977 19 11.551831245422363 20 13.576212882995605 21 13.535568237304688
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22 11.301548004150391 23 6.6139492988586426 24 1.1786315441131592 25 -3.2335054874420166
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26 -6.0203413963317871 27 -7.7494592666625977 28 -9.1182098388671875 29 -10.005244255065918
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|
30 -10.315305709838867;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4893186092376709 1 -0.27124157547950745
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|
2 0.96828037500381459 3 1.5813312530517578 4 1.8168977499008179 5 2.0828919410705566
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|
6 1.9980576038360598 7 1.6896578073501587 8 1.7417514324188232 9 1.7262551784515381
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|
10 1.480903148651123 11 1.3069756031036377 12 1.1719521284103394 13 0.97743135690689087
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|
14 0.91455501317977916 15 1.1429075002670288 16 1.9147261381149292 17 2.6913325786590576
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|
18 2.7722072601318359 19 2.4728167057037354 20 2.0505585670471191 21 1.7751233577728271
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|
22 1.6040418148040771 23 1.1349825859069824 24 -0.054806660860776901 25 -1.5548496246337891
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|
26 -2.6185810565948486 27 -2.8223574161529541 28 -2.4061043262481689 29 -1.7992368936538696
|
|
30 -1.4893186092376709;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
|
|
30 4.771028995513916;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0244254857243504e-011 1 3.2713387554395013e-011
|
|
2 4.4281023292569444e-011 3 1.432454155292362e-011 4 3.737454790098127e-012 5 2.5579538487363607e-011
|
|
6 1.8260948309034575e-011 7 3.5157654565409757e-011 8 3.1647573450754862e-011 9 1.3926637620897964e-011
|
|
10 4.7791104407224339e-011 11 1.9070967027801089e-011 12 1.4225065569917206e-011
|
|
13 4.0699887904338539e-011 14 4.7776893552509136e-011 15 5.0590642786119133e-011
|
|
16 4.0159875425160863e-011 17 3.8824055081931874e-011 18 2.7625901566352695e-011
|
|
19 4.0046188587439246e-011 20 3.0880187296133954e-011 21 1.7159607068606419e-011
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|
22 3.4589220376801677e-011 23 4.5190517994342372e-011 24 3.3153924050566275e-011
|
|
25 3.0468072509393096e-011 26 1.1766587704187259e-011 27 9.9760200100718066e-012
|
|
28 7.2688521868258249e-011 29 3.4773961488099303e-011 30 7.0244254857243504e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
|
|
30 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -88.563491821289063 1 -69.080245971679688
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|
2 -47.690658569335938 3 -36.181900024414063 4 -27.111879348754883 5 -18.774139404296875
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6 -14.145966529846191 7 -12.513521194458008 8 -13.34024715423584 9 -16.060081481933594
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|
30 -88.563491821289063;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -78.459220886230469 1 -77.850273132324219
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|
2 -74.798057556152344 3 -71.153472900390625 4 -65.99285888671875 5 -55.959861755371094
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6 -43.475704193115234 7 -35.261646270751953 8 -39.469715118408203 9 -49.302993774414063
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10 -57.336578369140625 11 -61.133747100830078 12 -63.055183410644524 13 -64.804756164550781
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14 -65.240219116210937 15 -63.70173263549804 16 -57.553401947021484 17 -46.161994934082031
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18 -36.143566131591797 19 -32.470512390136719 20 -30.926361083984375 21 -34.6177978515625
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|
30 -78.459220886230469;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -27.708942413330078 1 -49.589038848876953
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|
2 -73.036529541015625 3 -86.707984924316406 4 -98.941047668457031 5 -110.70982360839844
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6 -117.86852264404297 7 -120.61722564697266 8 -118.81437683105467 9 -114.04402160644531
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26 -38.092315673828125 27 -25.401760101318359 28 -23.255397796630859 29 -25.771907806396484
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|
30 -27.708942413330078;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.8856027850233659e-012 1 -3.7836400679225335e-013
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|
2 -9.8587804586713901e-014 3 -2.4282797994601424e-012 4 -4.673594844462059e-012 5 -2.0019541580040823e-012
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6 -4.5119463720766362e-013 7 -1.3056222769591841e-012 8 -6.7856831265089568e-013
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9 -1.6289192217300297e-012 10 8.9972473915622686e-013 11 -1.751487843648647e-012
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|
12 -2.085442929455894e-012 13 9.8676622428683913e-013 14 1.0746958878371515e-013
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15 9.9831254374294076e-013 16 -3.1796787425264483e-013 17 6.5725203057809267e-014
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21 -1.893596390800667e-012 22 -4.2454928461665986e-013 23 8.8817841970012523e-013
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|
24 -5.7998050806418178e-013 25 -4.9471537977296975e-013 26 -1.8918200339612667e-012
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|
27 -1.7070789226636407e-012 28 2.0392576516314875e-012 29 -1.2345680033831741e-013
|
|
30 1.8856027850233659e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5650592760939617e-012 1 2.8279600883251987e-012
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|
2 2.2524204723595176e-012 3 6.8922645368729718e-013 4 1.8971491044794675e-012 5 2.1529444893531036e-012
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6 4.2561509872030001e-012 7 1.9682033780554775e-012 8 4.0643044485477731e-012 9 2.7569058147491887e-012
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|
10 -3.5740299608733039e-012 11 2.9771740628348198e-012 12 1.8687273950490635e-012
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|
13 5.6843418860808015e-013 14 7.3896444519050419e-013 15 1.3145040611561853e-012
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16 8.9528384705772623e-013 17 -1.2789769243681803e-013 18 2.8492763703980017e-012
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|
19 1.9326762412674725e-012 20 1.4068746168049984e-012 21 1.1155520951433573e-012
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|
22 6.6080474425689317e-013 23 2.3305801732931286e-012 24 2.4726887204451486e-012
|
|
25 1.9682033780554775e-012 26 1.4992451724538114e-012 27 2.6290081223123707e-013
|
|
28 3.872457909892546e-012 29 3.1263880373444408e-013 30 2.5863755581667647e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
|
|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -52.803249359130859 1 -47.670829772949219
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|
2 -42.706855773925781 3 -35.627571105957031 4 -25.456138610839844 5 -16.159992218017578
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6 -10.263484001159668 7 -8.0507631301879883 8 -9.4871749877929687 9 -13.663335800170898
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10 -19.576133728027344 11 -25.42140007019043 12 -31.506137847900394 13 -38.769275665283203
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18 -37.044216156005859 19 -33.613121032714844 20 -29.948944091796875 21 -27.373106002807617
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26 -47.696567535400391 27 -50.740047454833984 28 -52.153465270996094 29 -52.690574645996094
|
|
30 -52.803249359130859;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.9829730987548828 1 5.200136661529541
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|
2 2.783933162689209 3 0.031589195132255554 4 -3.8552358150482173 5 -9.0627307891845703
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|
6 -14.505889892578127 7 -18.088350296020508 8 -16.728801727294922 9 -13.277641296386719
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|
26 7.8396735191345215 27 9.2846307754516602 28 8.8368988037109375 29 7.6545162200927734
|
|
30 6.9829730987548828;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.2296543121337891 1 -3.1171917915344238
|
|
2 -1.5330561399459839 3 -0.65257555246353149 4 -0.41288575530052185 5 -0.71307343244552612
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|
6 -1.1028598546981812 7 -1.3122783899307251 8 -1.4629981517791748 9 -1.7050268650054932
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|
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|
14 0.052672445774078369 15 0.64458507299423218 16 2.3529517650604248 17 4.3699197769165039
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|
18 5.0680675506591797 19 3.9761853218078618 20 1.8136112689971924 21 -0.46562790870666504
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|
22 -1.9285213947296143 23 -2.2909367084503174 24 -2.2516701221466064 25 -2.3339600563049316
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|
26 -2.9328773021697998 27 -3.7850651741027832 28 -4.513181209564209 29 -5.0294022560119629
|
|
30 -5.2296543121337891;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7452705947107461e-013 1 7.2830630415410269e-014
|
|
2 7.5051076464660582e-014 3 6.1284310959308641e-014 4 1.7763568394002505e-015 5 1.2079226507921703e-013
|
|
6 1.6342482922482304e-013 7 1.4388490399142029e-013 8 1.7053025658242404e-013 9 1.4388490399142029e-013
|
|
10 2.3980817331903381e-013 11 1.6342482922482304e-013 12 1.3500311979441904e-013
|
|
13 2.2826185386293218e-013 14 1.9451107391432743e-013 15 1.8873791418627661e-013
|
|
16 1.7896795156957523e-013 17 1.5543122344752192e-013 18 1.4743761767022079e-013
|
|
19 1.6342482922482304e-013 20 1.3500311979441904e-013 21 1.0835776720341528e-013
|
|
22 1.6875389974302379e-013 23 1.794120407794253e-013 24 1.829647544582258e-013 25 1.971756091734278e-013
|
|
26 1.3855583347321954e-013 27 1.5720758028692217e-013 28 7.638334409421077e-014 29 2.7577939931688888e-013
|
|
30 1.7452705947107461e-013;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -34.649429321289063 1 -41.164810180664063
|
|
2 -47.584754943847656 3 -54.334136962890625 4 -61.904144287109375 5 -68.336013793945312
|
|
6 -71.930366516113281 7 -72.517349243164063 8 -69.98077392578125 9 -65.057579040527344
|
|
10 -59.129451751708991 11 -54.014106750488281 12 -49.152545928955078 13 -43.319374084472656
|
|
14 -38.240493774414063 15 -36.267314910888672 16 -40.564983367919922 17 -48.231918334960938
|
|
18 -53.621803283691406 19 -55.805973052978516 20 -56.793888092041016 21 -56.4351806640625
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|
22 -55.007320404052734 23 -51.763381958007813 24 -46.455776214599609 25 -40.418228149414063
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|
26 -35.702224731445313 27 -33.920169830322266 28 -33.874885559082031 29 -34.363945007324219
|
|
30 -34.649429321289063;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -12.370373725891113 1 -9.8635053634643555
|
|
2 -7.6383085250854492 3 -5.0402665138244629 4 -1.4638118743896484 5 1.7434655427932739
|
|
6 3.7112741470336914 7 4.480262279510498 8 4.0952143669128418 9 2.8521559238433838
|
|
10 1.2881076335906982 11 0.10734155774116516 12 -0.77463817596435547 13 -1.9285832643508913
|
|
14 -2.9854662418365479 15 -3.1188375949859619 16 -0.93583762645721436 17 2.5755414962768555
|
|
18 4.6214914321899414 19 4.1742730140686035 20 2.2744343280792236 21 -0.19865812361240387
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|
22 -2.0541799068450928 23 -2.9290087223052979 24 -3.7554247379302979 25 -5.1325435638427734
|
|
26 -7.0196356773376465 27 -8.9115514755249023 28 -10.603841781616211 29 -11.864672660827637
|
|
30 -12.370373725891113;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.872472763061523 1 5.1303091049194336
|
|
2 6.1308364868164062 3 6.8868951797485352 4 7.2323603630065927 5 7.1086702346801758
|
|
6 6.818854808807373 7 6.6058492660522461 8 6.5325155258178711 9 6.478703498840332
|
|
10 6.2896180152893066 11 5.9728841781616211 12 5.5498194694519043 13 4.9579901695251465
|
|
14 4.3539619445800781 15 4.0911612510681152 16 4.561793327331543 17 5.0473446846008301
|
|
18 5.1804800033569336 19 5.4176974296569824 20 5.8615207672119141 21 6.2996697425842285
|
|
22 6.4655575752258301 23 6.1751537322998047 24 5.5388565063476562 25 4.752622127532959
|
|
26 4.0499305725097656 27 3.7377252578735352 28 3.7181911468505855 29 3.81253981590271
|
|
30 3.872472763061523;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.3113777637481689 1 -1.2803153991699219
|
|
2 -0.23907260596752164 3 1.277421236038208 4 4.1881074905395508 5 8.1291007995605469
|
|
6 11.76747989654541 7 13.956683158874512 8 14.511341094970703 9 14.13590145111084
|
|
10 13.253064155578613 11 12.248424530029297 12 10.551867485046387 13 7.8388657569885254
|
|
14 4.9946985244750977 15 2.9933958053588867 16 2.6872124671936035 17 3.448655366897583
|
|
18 3.9072542190551758 19 3.722521305084229 20 3.5891087055206299 21 3.4282386302947998
|
|
22 3.1558575630187988 23 2.5516188144683838 24 1.6204017400741577 25 0.5813136100769043
|
|
26 -0.45336157083511353 27 -1.3122231960296631 28 -1.8968348503112791 29 -2.2164487838745117
|
|
30 -2.3113777637481689;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.418313980102539 1 14.662173271179199
|
|
2 11.877579689025879 3 9.5795364379882812 4 7.928466796875 5 6.6640701293945313 6 5.6701183319091797
|
|
7 4.8558740615844727 8 4.3001937866210938 9 3.9796774387359615 10 3.7312524318695073
|
|
11 3.3932981491088867 12 2.9611270427703857 13 2.5371270179748535 14 1.9551342725753784
|
|
15 1.0250785350799561 16 -0.59417152404785156 17 -2.5741229057312012 18 -4.0687084197998047
|
|
19 -5.0318746566772461 20 -5.757105827331543 21 -5.9039068222045898 22 -5.1817560195922852
|
|
23 -3.2467749118804932 24 -0.34025147557258606 25 2.9446640014648438 26 6.074554443359375
|
|
27 9.4613218307495117 28 13.178869247436523 29 16.183370590209961 30 17.418313980102539;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.33415928483009338 1 -0.17411725223064423
|
|
2 -0.091453224420547485 3 0.17884054780006409 4 0.82184785604476929 5 1.7786810398101807
|
|
6 2.7736208438873291 7 3.5414004325866699 8 4.1294078826904297 9 4.7225246429443359
|
|
10 5.1484379768371582 11 5.210385799407959 12 4.8584961891174316 13 4.221552848815918
|
|
14 3.4995481967926025 15 2.8279433250427246 16 2.0142300128936768 17 1.0110663175582886
|
|
18 0.67360758781433105 19 1.4072778224945068 20 2.6153650283813477 21 3.7718679904937744
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|
22 4.250969409942627 23 3.7418637275695805 24 2.6004617214202881 25 1.2788209915161133
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|
26 0.2298235297203064 27 -0.36274927854537964 28 -0.55736863613128662 29 -0.4499126672744751
|
|
30 -0.33415928483009338;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 0 2 -7.1054273576010019e-015 3 0 4 -1.7763568394002505e-015
|
|
5 -1.7763568394002505e-015 6 3.5527136788005009e-015 7 -8.8817841970012523e-016 8 8.8817841970012523e-016
|
|
9 0 10 -8.8817841970012523e-016 11 0 12 8.8817841970012523e-016 13 -1.7763568394002505e-015
|
|
14 8.8817841970012523e-016 15 -1.7763568394002505e-015 16 8.8817841970012523e-016
|
|
17 4.4408920985006262e-016 18 0 19 -8.8817841970012523e-016 20 -1.7763568394002505e-015
|
|
21 1.7763568394002505e-015 22 0 23 -1.7763568394002505e-015 24 0 25 1.7763568394002505e-015
|
|
26 0 27 -1.7763568394002505e-015 28 -3.5527136788005009e-015 29 5.3290705182007514e-015
|
|
30 0;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4654943925052066e-014 1 -1.0658141036401503e-014
|
|
2 -8.8817841970012523e-015 3 -1.0658141036401503e-014 4 -1.0658141036401503e-014
|
|
5 -1.3322676295501878e-014 6 -1.4210854715202004e-014 7 -1.4210854715202004e-014
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|
8 -2.3092638912203256e-014 9 -2.4868995751603507e-014 10 0 11 -1.7763568394002505e-014
|
|
12 -2.4868995751603507e-014 13 -1.0658141036401503e-014 14 -1.7763568394002505e-014
|
|
15 -1.0658141036401503e-014 16 -1.4876988529977098e-014 17 -8.8817841970012523e-015
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|
18 -1.4210854715202004e-014 19 -1.9539925233402755e-014 20 -2.5757174171303632e-014
|
|
21 -8.8817841970012523e-015 22 -1.2878587085651816e-014 23 -1.6431300764452317e-014
|
|
24 -1.4210854715202004e-014 25 -1.4210854715202004e-014 26 -1.4210854715202004e-014
|
|
27 -9.7699626167013776e-015 28 -1.7319479184152442e-014 29 -1.6431300764452317e-014
|
|
30 -1.4654943925052066e-014;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1239855289459229 1 -1.625973105430603
|
|
2 -1.2234302759170532 3 -0.84095072746276855 4 0.095182649791240692 5 1.5607435703277588
|
|
6 2.8796935081481934 7 3.5166163444519043 8 3.3807036876678467 9 2.8391363620758057
|
|
10 2.2213537693023682 11 1.8254387378692627 12 1.2542340755462646 13 0.13848856091499329
|
|
14 -1.0789834260940552 15 -1.8756235837936399 16 -1.5831152200698853 17 -0.67373639345169067
|
|
18 -0.38121795654296875 19 -0.95271688699722301 20 -1.612568736076355 21 -2.2178120613098145
|
|
22 -2.6828057765960693 23 -3.1721067428588867 24 -3.6925401687622075 25 -3.9942967891693111
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|
26 -4.0131664276123047 27 -3.6113038063049316 28 -2.929797887802124 29 -2.3530220985412598
|
|
30 -2.1239855289459229;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1958808898925781 1 5.6681976318359375
|
|
2 4.146791934967041 3 2.9442081451416016 4 2.1428878307342529 5 1.6191776990890503
|
|
6 1.3383599519729614 7 1.2205917835235596 8 1.2994867563247681 9 1.5607682466506958
|
|
10 1.8254990577697752 11 1.9178400039672854 12 1.8306168317794802 13 1.7027031183242798
|
|
14 1.5078785419464111 15 1.1470361948013306 16 0.36987030506134033 17 -0.59850984811782837
|
|
18 -1.1893298625946045 19 -1.3685559034347534 20 -1.4053254127502441 21 -1.1905996799468994
|
|
22 -0.70397400856018066 23 0.14348788559436798 24 1.2681444883346558 25 2.423081636428833
|
|
26 3.4191443920135498 27 4.4918746948242187 28 5.744720458984375 29 6.7735733985900879
|
|
30 7.1958808898925781;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.82102090120315552 1 -1.0779439210891724
|
|
2 -1.4184130430221558 3 -1.6121091842651367 4 -1.4845881462097168 5 -1.1137181520462036
|
|
6 -0.72521787881851196 7 -0.43830856680870056 8 -0.13619355857372284 9 0.31010183691978455
|
|
10 0.7813948392868042 11 1.1202446222305298 12 1.1467970609664917 13 0.83305478096008301
|
|
14 0.34614190459251404 15 -0.17556819319725037 16 -0.88234084844589233 17 -1.8080742359161379
|
|
18 -2.1907997131347656 19 -1.5577001571655273 20 -0.3765656054019928 21 0.82808709144592285
|
|
22 1.4387023448944092 23 1.1265171766281128 24 0.21569210290908813 25 -0.85061174631118774
|
|
26 -1.6061240434646606 27 -1.8296955823898315 28 -1.5940381288528442 29 -1.1028627157211304
|
|
30 -0.82102090120315552;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 2.1316282072803006e-014
|
|
2 1.4210854715202004e-014 3 3.5527136788005009e-014 4 2.8421709430404007e-014 5 1.4210854715202004e-014
|
|
6 2.4868995751603507e-014 7 1.865174681370263e-014 8 1.7763568394002505e-014 9 2.2204460492503131e-014
|
|
10 2.3980817331903381e-014 11 2.0872192862952943e-014 12 1.8207657603852567e-014
|
|
13 2.5757174171303632e-014 14 1.7319479184152442e-014 15 2.6645352591003757e-014
|
|
16 2.2204460492503131e-014 17 1.5099033134902129e-014 18 2.3536728122053319e-014
|
|
19 2.0872192862952943e-014 20 1.865174681370263e-014 21 2.1316282072803006e-014 22 1.9539925233402755e-014
|
|
23 1.9539925233402755e-014 24 1.9539925233402755e-014 25 2.1316282072803006e-014
|
|
26 2.3092638912203256e-014 27 1.7763568394002505e-014 28 1.9539925233402755e-014
|
|
29 2.4868995751603507e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7763568394002505e-015 1 3.5527136788005009e-015
|
|
2 -3.5527136788005009e-015 3 -1.7763568394002505e-015 4 -1.7763568394002505e-015
|
|
5 1.9984014443252818e-015 6 5.3290705182007514e-015 7 -5.3290705182007514e-015 8 1.7763568394002505e-014
|
|
9 7.1054273576010019e-015 10 -2.1316282072803006e-014 11 1.7763568394002505e-014
|
|
12 3.5527136788005009e-015 13 -7.1054273576010019e-015 14 -1.7763568394002505e-015
|
|
15 1.2656542480726785e-014 16 2.2204460492503131e-015 17 -4.4408920985006262e-015
|
|
18 0 19 3.5527136788005009e-015 20 1.7763568394002505e-015 21 0 22 5.3290705182007514e-015
|
|
23 -3.3306690738754696e-015 24 4.6629367034256575e-015 25 6.2172489379008766e-015
|
|
26 7.1054273576010019e-015 27 3.9968028886505635e-015 28 4.6629367034256575e-015
|
|
29 4.8849813083506888e-015 30 -1.7763568394002505e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2214050951198097e-011 1 -2.5509639539622597e-011
|
|
2 4.2120085197439039e-011 3 5.0586722311063426e-011 4 -1.8569350224151293e-010 5 3.8885460823534501e-011
|
|
6 -1.1511381431406065e-010 7 7.3992423299529264e-011 8 -4.573637649163409e-011 9 -4.5063688891566756e-011
|
|
10 4.4276055044534246e-011 11 3.9518391272037878e-013 12 -3.8371802263403865e-011
|
|
13 -6.3149117879301997e-011 14 -4.6917754403796863e-011 15 -1.9145745752680021e-011
|
|
16 -1.3056972170133463e-011 17 -5.7405830089507497e-011 18 7.8973570738494203e-011
|
|
19 -7.7228640149584749e-011 20 3.7216268261586194e-011 21 1.4273236238759866e-011
|
|
22 1.9813447757477398e-011 23 -1.7401125679272766e-011 24 -5.9415185445221841e-012
|
|
25 -6.9945514657998586e-011 26 -7.074778957116834e-011 27 -5.3206966610375162e-011
|
|
28 6.5203287213932981e-011 29 -9.3002090403859761e-012 30 -1.2214050951198097e-011;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3517995056666621e-010 1 -3.6054787627692875e-011
|
|
2 1.4615600396616912e-010 3 1.1262342447526663e-010 4 -9.1666785273503137e-011 5 -2.3141735056020352e-011
|
|
6 -2.0002510758843073e-010 7 1.6505963262858359e-010 8 -3.2287419265975004e-011 9 6.9804412250462633e-011
|
|
10 2.5038325579540555e-011 11 2.061714826639971e-010 12 -6.84709997034183e-011 13 -9.0089227744449829e-011
|
|
14 -1.2030132445772779e-010 15 7.1463862605369854e-011 16 1.4545628590489912e-010
|
|
17 -1.4043741169977864e-010 18 9.4452910770481679e-011 19 1.5826420035613964e-011
|
|
20 7.7029833900343903e-011 21 5.0783897920236853e-011 22 -1.2292862908158675e-011
|
|
23 3.1753048107541204e-011 24 -2.0580592785535146e-011 25 -6.0285845759899814e-011
|
|
26 9.7004515531295965e-011 27 2.8027028614596716e-011 28 2.3692586781365321e-010
|
|
29 2.386815189936442e-010 30 -1.3515451258161448e-010;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.8749965869676615e-011 1 2.0050694438111805e-010
|
|
2 5.0017396474588693e-011 3 5.9279171849002665e-011 4 3.2490959922526486e-010 5 1.5307054235247364e-010
|
|
6 2.9463070871926789e-010 7 5.9358677695353634e-011 8 1.8392512513010217e-010 9 1.5296242050766296e-010
|
|
10 1.7963136533794e-010 11 2.0661201916016836e-010 12 6.2612408313622581e-011 13 7.8268690140159691e-011
|
|
14 4.4358409306832769e-011 15 1.6292710236509578e-010 16 9.4959436147679099e-011
|
|
17 1.5583685730735652e-010 18 1.5906111150432167e-010 19 1.2784638625529254e-010
|
|
20 1.54715684708151e-010 21 1.4615343657542468e-010 22 2.0728331551200796e-010 23 7.3079008122700628e-011
|
|
24 1.5999661318044645e-010 25 1.1037157299220722e-010 26 1.0348745471677745e-010
|
|
27 2.6934379726561986e-010 28 5.6366824402465099e-011 29 2.5561291971953892e-010
|
|
30 4.8749965869676615e-011;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3979505553152194e-008 1 -1.3945060217679384e-008
|
|
2 -1.3972117685057128e-008 3 -1.3967326850661266e-008 4 -1.3935766318695642e-008
|
|
5 -1.3945470556109285e-008 6 -1.39248719221996e-008 7 -1.3960246292299416e-008 8 -1.3950616661873028e-008
|
|
9 -1.3951624744379387e-008 10 -1.3935487430671856e-008 11 -1.393911830405159e-008
|
|
12 -1.3975137491684109e-008 13 -1.3962195843930658e-008 14 -1.3975791191001008e-008
|
|
15 -1.3942012877521393e-008 16 -1.3957397015929018e-008 17 -1.3948605825930827e-008
|
|
18 -1.3966944045762375e-008 19 -1.3946540811105024e-008 20 -1.3956633182488076e-008
|
|
21 -1.3956418243310509e-008 22 -1.3938587173356609e-008 23 -1.3977006219079158e-008
|
|
24 -1.3950849364618989e-008 25 -1.3965470557764093e-008 26 -1.3971783729971321e-008
|
|
27 -1.3923751041033938e-008 28 -1.3978623591981432e-008 29 -1.3928719511113741e-008
|
|
30 -1.3979504664973774e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.0860286288952921e-007 1 8.0857290640778956e-007
|
|
2 8.085233957899618e-007 3 8.0853106965150801e-007 4 8.0858450246523716e-007 5 8.0856852946453728e-007
|
|
6 8.0861991591518745e-007 7 8.0851373240875546e-007 8 8.0857194006966893e-007 9 8.0854169937083498e-007
|
|
10 8.0855539863478043e-007 11 8.0850139738686266e-007 12 8.0858268347583362e-007
|
|
13 8.0858990259002894e-007 14 8.085970648608054e-007 15 8.0854260886553675e-007 16 8.0852032624534331e-007
|
|
17 8.0860297657636693e-007 18 8.0853419603954535e-007 19 8.0855784290179145e-007
|
|
20 8.085402214419446e-007 21 8.085473268693022e-007 22 8.085660283541074e-007 23 8.0855329542828258e-007
|
|
24 8.0856852946453728e-007 25 8.085799549917283e-007 26 8.0853453710005851e-007 27 8.0855221540332423e-007
|
|
28 8.0849417827266734e-007 29 8.0849105188463e-007 30 8.0860286288952921e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7657018208661057e-011 1 -2.0772997905149637e-011
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2 2.0374632536679371e-011 3 2.4245367866160272e-011 4 -1.1531577776002778e-010 5 1.5408197287514191e-011
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6 -7.8416578785933666e-011 7 3.7430357424650396e-011 8 -3.5507711354521021e-011 9 -3.4868420650813192e-011
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28 3.0599110051321432e-011 29 -1.3795802174254581e-011 30 -1.7657018208661057e-011;
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.0491693624992138e-010 1 -4.4779010360818106e-011
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2 6.0083875375038787e-011 3 4.2641716546665265e-011 4 -7.2863305666803768e-011 5 -3.6185152096912532e-011
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28 1.1750879436167594e-010 29 1.2166895269061229e-010 30 -1.0488831331256776e-010;
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createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 3.03232543241716e-011 1 1.1163110713585665e-010
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2 2.3170344115586161e-011 3 3.0717799831547765e-011 4 1.8372153798296154e-010 5 8.5878158750940514e-011
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28 2.4287365521513671e-011 29 1.4196074871186681e-010 30 3.03232543241716e-011;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
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|
30 17.825912475585938;
|
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createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 9.1015834868812817e-008 1 9.104505949153463e-008
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2 9.1021242099031952e-008 3 9.1026834070362383e-008 4 9.1050630146582989e-008 5 9.1047077432904189e-008
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|
|
29 9.1059582985053567e-008 30 9.1015834868812817e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -9.0984048028985853e-007 1 -9.0987060730185476e-007
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2 -9.0991670731455088e-007 3 -9.0991034085163847e-007 4 -9.0986191025876906e-007
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29 -9.0995115442638053e-007 30 -9.0984048028985853e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -6.8397988661761389e-011 1 -6.0787555544727923e-011
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2 -3.4803219334245128e-011 3 -2.6050333765126332e-011 4 -7.9699927213461308e-011
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29 -7.9141526665438278e-011 30 -7.2956883589991861e-011;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.5828282968795045e-011 1 -1.270727134627947e-010
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2 -1.6304478600570604e-010 3 -2.4088886441120394e-010 4 -3.6762443089699559e-010
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|
30 -3.2826512341710412e-011;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.7145948256499537e-010 1 5.7139776243886331e-010
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|
2 6.1398697237535771e-010 3 7.0020866882458677e-010 4 8.3999085465080725e-010 5 8.7195545228624383e-010
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6 9.6709851238330202e-010 7 9.4600505207154129e-010 8 9.9535457653843196e-010 9 9.7961716516437036e-010
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26 6.7477490262035644e-010 27 6.8344530035346907e-010 28 5.8364257871090786e-010
|
|
29 5.9905230775925133e-010 30 5.4795540327390313e-010;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
|
|
30 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.361347198486328 1 -45.474460601806641
|
|
2 -39.114494323730469 3 -30.608879089355469 4 -25.281026840209961 5 -20.452596664428711
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6 -14.686507225036619 7 -9.4914016723632812 8 -6.8963041305541992 9 -5.3776235580444336
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|
14 30.712528228759769 15 38.331142425537109 16 43.472816467285156 17 41.697418212890625
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18 35.418472290039062 19 32.71881103515625 20 30.597021102905277 21 18.151603698730469
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|
|
30 -49.361347198486328;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 15.939790725708008 1 2.2806932926177979
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|
2 -2.2418391704559326 3 -3.1316540241241455 4 -2.7054195404052734 5 -1.8433870077133179
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26 3.7140035629272456 27 6.8681511878967285 28 11.096416473388672 29 15.025227546691895
|
|
30 15.939790725708008;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -12.551041603088379 1 -36.438339233398437
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|
2 -43.763240814208984 3 -45.564441680908203 4 -39.274257659912109 5 -27.903957366943359
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|
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|
|
30 -12.551041603088379;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899960352748167e-007 1 9.1900170673397952e-007
|
|
2 9.1900221832474926e-007 3 9.1900011511825141e-007 4 9.1900483312201686e-007 5 9.1899840981568559e-007
|
|
6 9.1900170673397952e-007 7 9.1899886456303648e-007 8 9.1900085408269661e-007 9 9.1900147936030407e-007
|
|
10 9.1899869403277989e-007 11 9.1900085408269661e-007 12 9.1900039933534572e-007
|
|
13 9.1900199095107382e-007 14 9.1900153620372294e-007 15 9.190018772642361e-007 16 9.1900227516816813e-007
|
|
17 9.1900039933534572e-007 18 9.1899744347756496e-007 19 9.1900307097603218e-007
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|
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|
|
23 9.1900045617876458e-007 24 9.1899983090115711e-007 25 9.190018772642361e-007 26 9.1900443521808484e-007
|
|
27 9.1900409415757167e-007 28 9.1899659082628204e-007 29 9.1899562448816141e-007
|
|
30 9.1899960352748167e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.11873854696750641 1 -4.6493229866027832
|
|
2 -4.6248197555541992 3 -3.6918997764587402 4 3.5157153606414795 5 12.698283195495605
|
|
6 19.546226501464844 7 22.928562164306641 8 25.716968536376953 9 29.155059814453125
|
|
10 31.485912322998043 11 29.809299468994141 12 22.179067611694336 13 13.151344299316406
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30 0.11873854696750641;
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createNode animCurveTA -n "Character1_RightLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 5.4564375877380371 1 -6.9772582054138184
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30 5.4564375877380371;
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createNode animCurveTA -n "Character1_RightLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -10.249885559082031 1 45.239246368408203
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2 70.694923400878906 3 84.549346923828125 4 85.594367980957031 5 78.077423095703125
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30 -10.249885559082031;
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createNode animCurveTL -n "Character1_RightLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
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30 4.7834453582763672;
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createNode animCurveTL -n "Character1_RightLeg_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
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30 -31.589393615722656;
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createNode animCurveTL -n "Character1_RightLeg_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.7160003810422495e-006 1 -2.7159994715475477e-006
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2 -2.7160001536685741e-006 3 -2.7160006084159249e-006 4 -2.7159992441738723e-006
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5 -2.7160003810422495e-006 6 -2.7159992441738723e-006 7 -2.7160010631632758e-006
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20 -2.7160003810422495e-006 21 -2.7160003810422495e-006 22 -2.7160003810422495e-006
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23 -2.7160003810422495e-006 24 -2.7160003810422495e-006 25 -2.7160001536685741e-006
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29 -2.7160019726579776e-006 30 -2.7160003810422495e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 36.650993347167969 1 33.658943176269531
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2 27.931205749511719 3 25.893545150756836 4 25.241565704345703 5 25.183319091796875
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26 38.6494140625 27 39.7520751953125 28 38.965572357177734 29 37.466007232666016
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30 36.650993347167969;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 10.758155822753906 1 13.409933090209961
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2 17.057353973388672 3 19.674871444702148 4 21.286453247070313 5 21.874137878417969
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30 10.758155822753906;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 33.047119140625 1 9.7823925018310547 2 -0.0090658003464341164
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3 -4.0631213188171387 4 -4.7584562301635742 5 -3.9234745502471924 6 -2.4005076885223389
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7 -2.0555739402770996 8 -4.4915933609008789 9 -7.8651266098022461 10 -10.285793304443359
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27 29.130884170532223 28 31.593107223510742 29 33.532737731933594 30 33.047119140625;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
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|
30 5.112642765045166;
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|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -6.3948846218409017e-014 1 -7.1054273576010019e-015
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2 7.1054273576010019e-015 3 0 4 5.6843418860808015e-014 5 9.9475983006414026e-014
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13 7.1054273576010019e-015 14 0 15 -7.1054273576010019e-015 16 0 17 6.3948846218409017e-014
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18 -4.9737991503207013e-014 19 0 20 0 21 -1.2789769243681803e-013 22 1.1368683772161603e-013
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23 1.9895196601282805e-013 24 -1.1368683772161603e-013 25 -5.6843418860808015e-014
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|
29 7.1054273576010019e-015 30 -6.3948846218409017e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
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|
30 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.4169767470009269e-012 1 1.2646307612218521e-010
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|
2 -1.5104582862246474e-010 3 -1.4270543080563414e-010 4 -1.8784555508299938e-011
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5 -1.6312647066474284e-010 6 -2.5578119483560258e-011 7 -1.1539916938696493e-010
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8 -1.0044976656020665e-010 9 -8.0648841771502333e-011 10 1.8731897977186662e-010
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11 4.7469779843045679e-012 12 -2.0334557648826745e-010 13 -4.5677534671328957e-011
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|
|
29 -1.1078349348991878e-010 30 1.1402189088738357e-011;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.124803201968394e-011 1 6.8081359994032198e-011
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|
2 1.4670308370878793e-011 3 2.432329164470115e-011 4 5.9662434714891077e-011 5 -4.0234017506524111e-011
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6 -4.1779767145921909e-011 7 2.6874096697993007e-011 8 -8.0255732615164277e-011 9 -9.1573734706251741e-011
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|
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19 -9.5667904154161931e-011 20 1.4625781141752725e-010 21 -1.426256196479514e-010
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22 -1.923917448964918e-011 23 -7.4285036455457032e-011 24 -4.6633294448206186e-011
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|
25 -1.3487141958812288e-010 26 4.6261167639671807e-012 27 -3.1980078307736193e-011
|
|
28 9.7968237688927928e-011 29 -1.91882863764814e-011 30 -1.3776095542095135e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.140883469450074e-011 1 1.8577937799246769e-010
|
|
2 -2.3072935922963111e-011 3 6.4383172404536282e-011 4 2.7903403546081229e-011 5 1.0519764226391004e-010
|
|
6 9.8246938362578362e-011 7 1.0737035566199538e-010 8 5.6384872465509162e-011 9 1.1354321649559296e-010
|
|
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|
|
13 -4.181077706277847e-011 14 1.5006294817876409e-010 15 1.5483420101602974e-010
|
|
16 1.9076371038373452e-010 17 1.500498197914979e-010 18 -1.759784956645305e-010 19 2.7753996323376384e-010
|
|
20 -1.0370198623432803e-011 21 1.7251965134246205e-010 22 1.1437911034972716e-010
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|
23 3.3872907950760478e-011 24 1.0959555485356988e-010 25 6.9456954077118382e-011
|
|
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|
|
29 1.2061975029897809e-010 30 1.3669029796936627e-010;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6982571793278112e-008 1 -1.6947900860486698e-008
|
|
2 -1.6992286688832792e-008 3 -1.6967621974117719e-008 4 -1.6987362627673974e-008
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|
5 -1.695538642820793e-008 6 -1.6966840377108383e-008 7 -1.6958670912003981e-008 8 -1.6973510597040331e-008
|
|
9 -1.6957020676500179e-008 10 -1.6976485994746326e-008 11 -1.6971467786675021e-008
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|
12 -1.6987323547823507e-008 13 -1.6999585739085887e-008 14 -1.6946161807140925e-008
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18 -1.6998193075323798e-008 19 -1.694285955977648e-008 20 -1.6964136761998816e-008
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|
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|
|
30 -1.6958237480935168e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0088361781017738e-009 1 6.9902998944826322e-009
|
|
2 7.0102021965112726e-009 3 7.0074674951570159e-009 4 6.9939556368581179e-009 5 7.0265713247863459e-009
|
|
6 7.0255161688237422e-009 7 7.005930058312515e-009 8 7.0372436766774626e-009 9 7.04101310589067e-009
|
|
10 6.9950694125964219e-009 11 6.9765455634751561e-009 12 6.996135226700062e-009 13 6.9484045184253773e-009
|
|
14 7.0579524447111908e-009 15 7.087759712476327e-009 16 7.1170624948990735e-009 17 7.0230328219622606e-009
|
|
18 7.0635195470458711e-009 19 7.0416596997802117e-009 20 6.9715575534701202e-009
|
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21 7.0540160379550798e-009 22 7.0187677891908606e-009 23 7.0353642911413772e-009
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24 7.0274079888577035e-009 25 7.0539307728267886e-009 26 7.0127530449326514e-009
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27 7.0223844517158795e-009 28 6.9847398975753094e-009 29 7.0206933600047705e-009
|
|
30 7.0529573292787973e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.0885322077622845e-011 1 4.9276482200211191e-011
|
|
2 -1.1469646760131624e-010 3 -1.080700806621593e-010 4 -3.5479286175643665e-011 5 -1.1980463843208611e-010
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9 -7.0259596751665043e-011 10 8.9287487126110676e-011 11 -2.2142326167040594e-011
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|
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18 3.9680599084324086e-011 19 -1.4884836418982417e-010 20 -9.2032527432284184e-011
|
|
21 -1.0775401404483631e-010 22 -1.2799188098266967e-010 23 -5.242190362353405e-011
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|
24 -1.2691844797352303e-010 25 9.0149644693671149e-011 26 3.7461367341506957e-011
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|
27 9.0992192947059181e-011 28 -4.7243660372675578e-011 29 -8.9185936413826994e-011
|
|
30 -1.6163827221138405e-011;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6421204673822132e-011 1 1.9724210112426199e-011
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|
2 -1.7130467183656961e-011 3 -1.1310052720758801e-011 4 1.3264503211096734e-011 5 -5.0154165542881657e-011
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|
6 -4.940196515756945e-011 7 -8.8705666076438483e-012 8 -7.2927733296701547e-011 9 -8.0196890794859144e-011
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|
10 1.1491344334424447e-011 11 5.0262304734927099e-011 12 1.2276940748734422e-011
|
|
13 1.0836150032833558e-010 14 -1.1508201336329904e-010 15 -1.7704557264686116e-010
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|
16 -2.3563456741371169e-010 17 -4.4416446215445049e-011 18 -1.255937437383281e-010
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|
19 -8.1892922998427764e-011 20 6.1903135395446895e-011 21 -1.086700104901972e-010
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|
22 -3.5774879586503161e-011 23 -6.914208094954688e-011 24 -5.2863997901386745e-011
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|
25 -1.0639273489987389e-010 26 -2.2456305912021968e-011 27 -4.3163306262528067e-011
|
|
28 3.4145641175653552e-011 29 -3.7740463532109914e-011 30 -1.060015270004655e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3713022864746414e-011 1 1.1152932744007416e-010
|
|
2 -1.4087471640611417e-011 3 3.774523402166885e-011 4 1.5620896937074136e-011 5 6.0423381575969159e-011
|
|
6 5.6603933346055513e-011 7 6.1581503785212988e-011 8 3.1980078307736193e-011 9 6.5917195313236476e-011
|
|
10 2.8188660173428248e-012 11 2.1549052472980001e-011 12 3.3386678838231987e-011
|
|
13 -2.9170457715999021e-011 14 8.7014409566599227e-011 15 8.7431895057221709e-011
|
|
16 1.1070357824882748e-010 17 8.7792849379209059e-011 18 -1.0931725663576587e-010
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|
19 1.6553355908222045e-010 20 -8.7353934849487835e-012 21 1.0030833108576331e-010
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|
22 6.6413159693912149e-011 23 1.8081453001528303e-011 24 6.3852818865672845e-011
|
|
25 3.6837182609827934e-011 26 1.5619703447322664e-011 27 4.6824124438904491e-011
|
|
28 5.108050440960632e-011 29 7.0229828896817281e-011 30 7.7827182198841882e-011;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6988083707001351e-008 1 -3.6954372006903213e-008
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|
2 -3.699637929344135e-008 3 -3.6972338079976907e-008 4 -3.6992936713886593e-008 5 -3.696098715977314e-008
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|
6 -3.6973197836687177e-008 7 -3.6964685534712771e-008 8 -3.6978857309577506e-008
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|
9 -3.6962880756163941e-008 10 -3.6980857487378671e-008 11 -3.6976636863528256e-008
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|
12 -3.6994858731986824e-008 13 -3.700508699466809e-008 14 -3.6952510384935522e-008
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|
15 -3.6951401938267736e-008 16 -3.6941894876463266e-008 17 -3.6959360016908249e-008
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|
18 -3.6998972774426875e-008 19 -3.6952592097350134e-008 20 -3.6966209648880977e-008
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21 -3.6984637574732915e-008 22 -3.6985291274049814e-008 23 -3.6982100937166251e-008
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|
24 -3.6980878803660744e-008 25 -3.6937802150305288e-008 26 -3.6971819383779803e-008
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|
27 -3.696732520097612e-008 28 -3.697028816418424e-008 29 -3.6960059901502973e-008
|
|
30 -3.6965644767406047e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.489298236076138e-012 1 -9.7637453677634767e-012
|
|
2 1.2113865466290008e-011 3 9.5790042564658506e-012 4 -5.545786052607582e-012 5 2.8403945862010005e-011
|
|
6 2.6503244043851737e-011 7 7.6489925504574785e-012 8 3.8255620893323794e-011 9 4.2220449358865153e-011
|
|
10 -4.1353587221237831e-012 11 -2.1664448013325455e-011 12 -1.3180567748349858e-012
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|
13 -4.8910209216046496e-011 14 5.8623328413887066e-011 15 8.7108986690509482e-011
|
|
16 1.1669953892123885e-010 17 2.4012791755012586e-011 18 6.4641625385775114e-011
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|
19 4.2602366079336207e-011 20 -2.5650592760939617e-011 21 5.3772986063904682e-011
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|
22 1.9779733406721789e-011 23 3.637978807091713e-011 24 2.8592239686986431e-011 25 5.496403332472255e-011
|
|
26 1.4544809801009251e-011 27 2.3314683517128287e-011 28 -1.3294254586071474e-011
|
|
29 2.2897239659869228e-011 30 5.3042015224491479e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6918195733239829e-009 1 -1.8041634852750123e-009
|
|
2 -2.0212136409014647e-009 3 -2.1657011739506515e-009 4 -2.3103321478146199e-009
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|
5 -2.5380515467077203e-009 6 -2.6651159057422547e-009 7 -2.7767583787863259e-009
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|
8 -2.7661910539933388e-009 9 -2.6927133855991769e-009 10 -2.5151483118435181e-009
|
|
11 -2.4395179210046081e-009 12 -2.3659880721282889e-009 13 -2.2290616019660092e-009
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14 -2.1786616954955207e-009 15 -2.0985093662773124e-009 16 -1.9725858724228829e-009
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|
17 -1.8332017015509905e-009 18 -1.6019945370260302e-009 19 -1.5195878999563206e-009
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|
20 -1.3424898970271215e-009 21 -1.236539204363396e-009 22 -1.1811975841879985e-009
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|
23 -1.1464214022538499e-009 24 -1.2298679852307259e-009 25 -1.2186088804710948e-009
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26 -1.3504658502583311e-009 27 -1.4376319024123063e-009 28 -1.5995780255906311e-009
|
|
29 -1.6890089327148416e-009 30 -1.6840808747531353e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4837128747835493e-010 1 -1.7651601014190277e-010
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|
2 -2.4363366879498471e-010 3 -2.9288615976952315e-010 4 -3.2846222963733851e-010
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|
5 -4.0833073033930134e-010 6 -4.7033404948493285e-010 7 -5.5017074229724017e-010
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|
8 -7.2207018142478319e-010 9 -9.0614338255079474e-010 10 -1.0616484358294542e-009
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|
11 -1.2441343510971592e-009 12 -1.4432498529615145e-009 13 -1.5418597509864185e-009
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14 -1.6989473161643787e-009 15 -1.7909289606876657e-009 16 -2.0046049264976773e-009
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|
17 -2.1839279273905277e-009 18 -2.5209838661055528e-009 19 -2.7908253485975365e-009
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|
20 -2.966697332240642e-009 21 -3.1816678180973668e-009 22 -3.1534117539422368e-009
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|
23 -2.9803768342162584e-009 24 -2.6123008201039966e-009 25 -2.1635691016541614e-009
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|
26 -1.6023666837838846e-009 27 -1.0965598429280021e-009 28 -6.2052463167816541e-010
|
|
29 -3.4364303069800428e-010 30 -2.539625176822824e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.8979902094429235e-009 1 2.1102570801900811e-009
|
|
2 2.2266546384486219e-009 3 2.4370614415403224e-009 4 2.6625071036789905e-009 5 2.9473254947731675e-009
|
|
6 3.1859066496053856e-009 7 3.3441329705397038e-009 8 3.3904088425629193e-009 9 3.4015359418049229e-009
|
|
10 3.3267562038474807e-009 11 3.2642473168920105e-009 12 3.1928626409438721e-009
|
|
13 3.1033022818149902e-009 14 3.0937989947688038e-009 15 3.0256690486396565e-009
|
|
16 2.9841626947302302e-009 17 2.9273603541213333e-009 18 2.7936195579059131e-009
|
|
19 2.8725180012401097e-009 20 2.7461719565025078e-009 21 2.7399016389040298e-009
|
|
22 2.6638384831301209e-009 23 2.5619113497299395e-009 24 2.4823973987508907e-009
|
|
25 2.3567783280498134e-009 26 2.237879659361397e-009 27 2.1482133849559659e-009 28 2.0675514633694547e-009
|
|
29 2.0162795877354256e-009 30 1.9962007602458698e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4269995568320155e-006 1 8.4269859144114889e-006
|
|
2 8.4270104707684368e-006 3 8.4270077422843315e-006 4 8.4269959188532084e-006 5 8.4270141087472439e-006
|
|
6 8.4270041043055244e-006 7 8.4270059232949279e-006 8 8.4270122897578403e-006 9 8.4270113802631386e-006
|
|
10 8.4269822764326818e-006 11 8.4269913713796996e-006 12 8.4270086517790332e-006
|
|
13 8.4269877334008925e-006 14 8.4270168372313492e-006 15 8.4270213847048581e-006
|
|
16 8.4270286606624722e-006 17 8.427009561273735e-006 18 8.4270050138002262e-006 19 8.4270204752101563e-006
|
|
20 8.4269968283479102e-006 21 8.427017746726051e-006 22 8.4270122897578403e-006 23 8.4270086517790332e-006
|
|
24 8.4270150182419457e-006 25 8.4269959188532084e-006 26 8.4269931903691031e-006
|
|
27 8.4269886428955942e-006 28 8.4269959188532084e-006 29 8.4270104707684368e-006
|
|
30 8.4270086517790332e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 21.694419860839844 1 20.899190902709961
|
|
2 20.221591949462891 3 18.846818923950195 4 17.046449661254883 5 13.785014152526855
|
|
6 8.9383058547973633 7 2.7165687084197998 8 -1.7015472650527954 9 -6.6264705657958984
|
|
10 -11.94331169128418 11 -16.133743286132812 12 -18.446533203125 13 -19.812322616577148
|
|
14 -17.253292083740234 15 -15.225963592529299 16 -11.67131519317627 17 -4.6893024444580078
|
|
18 0.15977694094181061 19 6.8649401664733887 20 12.80744457244873 21 17.543842315673828
|
|
22 20.029169082641602 23 19.432085037231445 24 17.317049026489258 25 15.369955062866213
|
|
26 14.748573303222658 27 16.395856857299805 28 20.17671012878418 29 21.290933609008789
|
|
30 21.694419860839844;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -13.993656158447266 1 -14.502312660217285
|
|
2 -14.073798179626465 3 -12.749485015869141 4 -9.8033199310302734 5 -7.7195243835449219
|
|
6 -5.8936824798583984 7 -3.7443103790283203 8 -1.1469936370849609 9 1.5095685720443726
|
|
10 4.2285122871398926 11 7.1918516159057617 12 9.7278423309326172 13 11.08545970916748
|
|
14 12.907754898071289 15 10.803865432739258 16 4.9673399925231934 17 -0.1933683305978775
|
|
18 -3.9034416675567623 19 -6.7662076950073242 20 -9.0925264358520508 21 -11.129999160766602
|
|
22 -12.533354759216309 23 -12.664778709411621 24 -11.992071151733398 25 -11.204290390014648
|
|
26 -10.736764907836914 27 -10.765177726745605 28 -11.386990547180176 29 -12.643203735351563
|
|
30 -13.993657112121582;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 19.040075302124023 1 25.076608657836914
|
|
2 26.580329895019531 3 25.764776229858398 4 16.929510116577148 5 13.927281379699707
|
|
6 14.782821655273438 7 21.265714645385742 8 18.420246124267578 9 13.355654716491699
|
|
10 12.180630683898926 11 15.598896026611326 12 19.037849426269531 13 18.814264297485352
|
|
14 30.701772689819336 15 30.135536193847656 16 14.096559524536133 17 4.4243431091308594
|
|
18 -1.7844525575637817 19 -4.007443904876709 20 -1.9914594888687134 21 1.9458800554275513
|
|
22 5.1329717636108398 23 5.1035518646240234 24 2.7946369647979736 25 0.098957858979701996
|
|
26 -0.65394347906112671 27 1.254962682723999 28 4.8324084281921387 29 12.127994537353516
|
|
30 19.040073394775391;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.8688162956314045e-012 1 -7.8586026575067081e-012
|
|
2 2.0277113321753859e-012 3 2.4675816945318729e-012 4 -2.2239987629291136e-012 5 3.7996272794771357e-012
|
|
6 -3.5882408155885059e-013 7 1.84385839929746e-012 8 1.9326762412674725e-012 9 1.2505552149377763e-012
|
|
10 -6.7501559897209518e-012 11 -1.8545165403338615e-012 12 4.8530068852414843e-012
|
|
13 -1.9326762412674725e-012 14 1.9184653865522705e-012 15 2.3376856006507296e-012
|
|
16 1.5880630144238239e-012 17 2.2595258997171186e-012 18 -4.1193715105691808e-012
|
|
19 4.2508219166847994e-012 20 2.8492763703980017e-012 21 2.2097879082139116e-012
|
|
22 3.794298208958935e-012 23 -5.3290705182007514e-014 24 3.8049563499953365e-012
|
|
25 -6.8105521222605603e-012 26 -4.0571990211901721e-012 27 -7.815970093361102e-012
|
|
28 -3.1974423109204508e-014 29 3.3892888495756779e-012 30 -1.1812772982011666e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.156069278717041 1 2.085085391998291
|
|
2 1.7260442972183228 3 1.5470937490463257 4 1.2096480131149292 5 -1.2398650646209717
|
|
6 -2.9179196357727051 7 -1.9590333700180054 8 -2.7617282867431641 9 -3.7885324954986572
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18 15.102325439453125 19 22.328695297241211 20 28.056745529174805 21 30.999032974243168
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26 30.327438354492188 27 23.664953231811523 28 14.07795238494873 29 8.036224365234375
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|
30 4.156069278717041;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.496623039245605 1 10.732725143432617
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|
2 8.6296100616455078 3 5.8767919540405273 4 2.3177871704101562 5 -2.7228212356567383
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30 13.496623992919922;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.496119499206543 1 -13.358249664306641
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2 -13.30927848815918 3 -10.554165840148926 4 3.6682453155517574 5 6.5236959457397461
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26 46.243919372558594 27 37.422203063964844 28 25.04466438293457 29 8.2410850524902344
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30 -5.496119499206543;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
|
|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
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|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.2862601528904634e-013 1 -1.2665424264923786e-012
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|
2 3.3839597790574771e-013 3 3.4128255776977312e-013 4 -3.6237679523765109e-013 5 5.8264504332328215e-013
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6 1.4921397450962104e-013 7 3.659295089164516e-013 8 4.5830006456526462e-013 9 4.0500935938325711e-013
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10 -7.0343730840249918e-013 11 -1.0658141036401503e-013 12 5.0448534238967113e-013
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|
13 -7.1054273576010019e-013 14 4.0500935938325711e-013 15 5.9685589803848416e-013
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|
16 1.0729195309977513e-012 17 2.4868995751603507e-013 18 2.4558133304708463e-013
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25 -1.0729195309977513e-012 26 -6.0751403907488566e-013 27 -1.0373923942097463e-012
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|
28 7.460698725481052e-014 29 9.0061291757592699e-013 30 9.7699626167013776e-014;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -37.833583831787109 1 -36.326679229736328
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|
2 -34.565273284912109 3 -30.834762573242188 4 -23.206497192382812 5 -12.027782440185547
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|
6 0.56521487236022949 7 11.101470947265625 8 18.636434555053711 9 24.613044738769531
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18 -23.368619918823242 19 -35.074485778808594 20 -43.458209991455078 21 -48.522365570068359
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30 -37.833583831787109;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.1178243160247803 1 -4.0094294548034668
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|
2 -4.8877954483032227 3 -3.6589078903198247 4 0.70739114284515381 5 6.1955585479736328
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|
6 10.331701278686523 7 12.539770126342773 8 14.43997859954834 9 16.955070495605469
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|
30 -3.1178243160247803;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -27.961359024047852 1 -23.782167434692383
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|
2 -22.872962951660156 3 -22.428134918212891 4 -25.493375778198242 5 -22.747718811035156
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6 -16.588457107543945 7 -7.5371303558349609 8 -7.0203123092651367 9 -9.2813119888305664
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14 -4.5940799713134766 15 -9.6978340148925781 16 -25.541294097900391 17 -35.869117736816406
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18 -43.007877349853516 19 -45.819984436035156 20 -45.241901397705078 21 -42.813060760498047
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22 -40.546176910400391 23 -40.237705230712891 24 -41.288848876953125 25 -42.109363555908203
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26 -41.213897705078125 27 -38.892852783203125 28 -36.357406616210937 29 -32.286441802978516
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|
30 -27.961359024047852;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
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|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.3948846218409017e-014 1 -2.1316282072803006e-014
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|
2 -2.8421709430404007e-014 3 -2.1316282072803006e-014 4 7.815970093361102e-014 5 -1.4210854715202004e-014
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6 -2.8421709430404007e-014 7 5.6843418860808015e-014 8 -1.4210854715202004e-014 9 2.8421709430404007e-014
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|
10 -1.4210854715202004e-014 11 5.6843418860808015e-014 12 -2.8421709430404007e-014
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13 0 14 -6.3948846218409017e-014 15 -6.3948846218409017e-014 16 0 17 0 18 -9.2370555648813024e-014
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19 0 20 -1.4210854715202004e-014 21 -1.4210854715202004e-014 22 1.4210854715202004e-014
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23 2.1316282072803006e-013 24 7.1054273576010019e-015 25 -7.1054273576010019e-015
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|
26 -1.4210854715202004e-014 27 -1.4210854715202004e-014 28 -6.3948846218409017e-014
|
|
29 5.6843418860808015e-014 30 -6.3948846218409017e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.1070141792297363 1 6.1285600662231445
|
|
2 6.817781925201416 3 5.9578690528869629 4 2.4449789524078369 5 -2.8240039348602295
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|
6 -8.1040802001953125 7 -11.656438827514648 8 -13.179899215698242 9 -13.546708106994629
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|
10 -12.878159523010254 11 -11.293149948120117 12 -8.2434988021850586 13 -3.8550329208374028
|
|
14 0.69322925806045532 15 4.243107795715332 16 6.633784294128418 17 8.334141731262207
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18 9.1256952285766602 19 8.7533235549926758 20 7.4978122711181641 21 5.963160514831543
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22 4.7317018508911133 23 3.7130906581878667 24 2.6725382804870605 25 1.9071829319000244
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|
26 1.6779922246932983 27 2.2834484577178955 28 3.45912766456604 29 4.5956530570983887
|
|
30 5.1070141792297363;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.714513778686523 1 -19.170982360839844
|
|
2 -16.601638793945312 3 -14.455323219299318 4 -12.957036972045898 5 -11.883475303649902
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|
6 -11.024234771728516 7 -10.157980918884277 8 -9.2875270843505859 9 -8.4663324356079102
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|
10 -7.6019535064697266 11 -6.6036372184753418 12 -5.3937835693359375 13 -3.9654595851898193
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|
14 -2.294262170791626 15 -0.42975804209709167 16 1.7249163389205933 17 3.9595663547515869
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|
18 5.7833542823791504 19 7.4310941696167001 20 9.0585622787475586 21 10.050630569458008
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|
22 9.757634162902832 23 7.7386484146118173 24 4.3887872695922852 25 0.33880850672721863
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|
26 -3.7684211730957027 27 -8.7698736190795898 28 -14.69423770904541 29 -19.644514083862305
|
|
30 -21.714513778686523;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.2914848327636719 1 4.4694409370422363
|
|
2 4.6480245590209961 3 4.6952180862426758 4 4.6498656272888184 5 4.4662890434265137
|
|
6 4.1020488739013672 7 3.5405063629150391 8 2.7672119140625 9 1.7747452259063721
|
|
10 0.73069638013839722 11 -0.19870138168334961 12 -1.2033804655075073 13 -2.242509126663208
|
|
14 -3.0208249092102051 15 -3.3065521717071533 16 -3.014359712600708 17 -2.2103724479675293
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|
18 -1.2922190427780151 19 -0.26610496640205383 20 0.93767893314361572 21 2.0303735733032227
|
|
22 2.7799406051635742 23 2.9834964275360107 24 2.8496584892272949 25 2.670637845993042
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|
26 2.6734542846679687 27 3.083331823348999 28 3.6671075820922847 29 4.1194243431091309
|
|
30 4.2914848327636719;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.854170799255371 1 -11.682768821716309
|
|
2 -11.502105712890625 3 -10.993583679199219 4 -9.8712759017944336 5 -8.3595943450927734
|
|
6 -6.9065008163452148 7 -5.9581866264343262 8 -5.7752532958984375 9 -6.0725092887878418
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|
10 -6.4750986099243164 11 -6.608642578125 12 -6.4038329124450684 13 -6.0487027168273926
|
|
14 -5.5563383102416992 15 -4.9405908584594727 16 -3.9133546352386475 17 -2.7140378952026367
|
|
18 -2.1511650085449219 19 -2.6641216278076172 20 -3.8185842037200928 21 -5.1239757537841797
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|
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|
26 -7.1649870872497559 27 -8.3295755386352539 28 -9.9077587127685547 29 -11.273700714111328
|
|
30 -11.854170799255371;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 54.086299896240234 1 55.055881500244141
|
|
2 56.010643005371094 3 57.820964813232422 4 61.429801940917969 5 66.189720153808594
|
|
6 70.608146667480469 7 73.194198608398438 8 73.302719116210938 9 71.801445007324219
|
|
10 69.48089599609375 11 67.131599426269531 12 64.341033935546875 13 60.885448455810547
|
|
14 57.826885223388672 15 56.231956481933594 16 56.953868865966797 17 59.165725708007813
|
|
18 61.394390106201172 19 63.575603485107422 20 66.065628051757812 21 68.016937255859375
|
|
22 68.576225280761719 23 67.020072937011719 24 63.961246490478516 25 60.546707153320312
|
|
26 57.929134368896484 27 56.293682098388672 28 55.083942413330078 29 54.339515686035156
|
|
30 54.086299896240234;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1979484558105469 1 3.7583413124084473
|
|
2 6.3169479370117188 3 7.5756945610046387 4 6.9172515869140625 5 5.0481715202331543
|
|
6 2.6576652526855469 7 0.44298776984214783 8 -1.7162995338439941 9 -4.0899152755737305
|
|
10 -6.1879839897155762 11 -7.5210857391357422 12 -7.9644970893859863 13 -7.7744226455688477
|
|
14 -7.0498747825622559 15 -5.8953642845153809 16 -3.682729959487915 17 -0.85069078207015991
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|
18 0.89495992660522461 19 0.77545839548110962 20 -0.39006718993186951 21 -1.9103087186813354
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|
22 -3.0985672473907471 23 -4.0141124725341797 24 -4.9392457008361816 25 -5.5284113883972168
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|
26 -5.4387655258178711 27 -4.0918197631835938 28 -1.839314341545105 29 0.26819372177124023
|
|
30 1.1979484558105469;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "strafe_rightSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of strafe_right.ma
|