skeleton-wars/Assets/3rdParty/ArcherSkeleton/animations/clips/shuffle_right.ma

4242 lines
221 KiB
Mathematica

//Maya ASCII 2013 scene
//Name: shuffle_right.ma
//Last modified: Tue, Jan 06, 2015 04:05:09 PM
//Codeset: 1252
requires maya "2013";
currentUnit -l centimeter -a degree -t ntsc;
fileInfo "application" "maya";
fileInfo "product" "Maya 2013";
fileInfo "version" "2013 x64";
fileInfo "cutIdentifier" "201202220241-825136";
fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
createNode clipLibrary -n "clipLibrary1";
setAttr -s 513 ".cel[0].cev";
setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
1 171 ;
setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
5 6 7 8 9 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24 25 26 27 28
29 30 31 32 33 34 35 36 37 38 39 40
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485 486 487 488 489 490 491 492 493 494 495 496
497 498 499 500 501 502 503 504 505 506 507 508
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createNode animClip -n "shuffle_rightSource";
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createNode animCurveTU -n "helmet_scaleY";
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createNode animCurveTU -n "helmet_scaleX";
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createNode animCurveTA -n "helmet_rotateZ";
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createNode animCurveTA -n "helmet_rotateY";
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createNode animCurveTA -n "helmet_rotateX";
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createNode animCurveTL -n "helmet_translateZ";
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createNode animCurveTU -n "Character1_Head_scaleZ";
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createNode animCurveTU -n "Character1_Head_scaleY";
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createNode animCurveTU -n "Character1_Head_scaleX";
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createNode animCurveTA -n "Character1_Head_rotateZ";
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createNode animCurveTU -n "Character1_Neck_scaleZ";
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createNode animCurveTU -n "Character1_Neck_scaleY";
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createNode animCurveTU -n "Character1_Neck_scaleX";
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createNode animCurveTA -n "Character1_Neck_rotateZ";
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createNode animCurveTL -n "Character1_Neck_translateX";
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createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
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createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
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createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
setAttr ".tan" 9;
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createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
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setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 19 -0.58270961046218872
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createNode animCurveTL -n "Character1_RightHandRing3_translateY";
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createNode animCurveTL -n "Character1_RightHandRing3_translateX";
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setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 19 -8.9368772506713867
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createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
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createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
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createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
setAttr ".tan" 9;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
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setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 19 51.956634521484375
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createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
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setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 19 8.4858531951904297
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createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
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setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 19 -7.2448678016662598
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createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
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setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 19 0.66327178478240967
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createNode animCurveTL -n "Character1_RightHandRing2_translateY";
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createNode animCurveTL -n "Character1_RightHandRing2_translateX";
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createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
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createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
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createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
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createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
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createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
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createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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8 -3.0625619817925553e-009 9 -2.642314589351713e-009 10 -2.4631054973411892e-009
11 -2.4270101484091811e-009 12 -2.2534865085077627e-009 13 -1.9273724838342332e-009
14 -1.6578259875998924e-009 15 -1.6340544473081309e-009 16 -1.3780898644455419e-009
17 -1.1962598689407855e-009 18 -9.7752994587807507e-010 19 -6.4519101172777482e-010
20 -4.2452108495183443e-010;
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 19 14.426504135131836
20 14.426504135131836;
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 19 -13.258078575134277
20 -13.258078575134277;
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 8.4269904618849978e-006 1 8.4269886428955942e-006
2 8.4270077422843315e-006 3 8.4269886428955942e-006 4 8.4269840954220854e-006 5 8.4270031948108226e-006
6 8.4269959188532084e-006 7 8.4270050138002262e-006 8 8.426989552390296e-006 9 8.4269968283479102e-006
10 8.4270041043055244e-006 11 8.4269922808744013e-006 12 8.4269922808744013e-006
13 8.4269968283479102e-006 14 8.4270113802631386e-006 15 8.4270041043055244e-006
16 8.4270004663267173e-006 17 8.4269995568320155e-006 18 8.4270122897578403e-006
19 8.4270041043055244e-006 20 8.4269922808744013e-006;
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -13.481857299804687 1 -14.67534923553467
2 -14.389792442321779 3 -13.589577674865723 4 -13.339280128479004 5 -14.807510375976563
6 -17.588115692138672 7 -20.123311996459961 8 -21.677423477172852 9 -21.713750839233398
10 -19.866479873657227 11 -14.513718605041504 12 -5.7892074584960937 13 3.8835246562957768
14 11.777224540710449 15 15.141299247741699 16 6.9256143569946289 17 -1.5773342847824097
18 -7.5322055816650382 19 -12.449172973632812 20 -13.481857299804687;
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -1.6704962253570557 1 -1.8131008148193359
2 -1.9150837659835815 3 -1.9941755533218386 4 -2.1803390979766846 5 -2.781538724899292
6 -3.6508829593658443 7 -4.5724716186523437 8 -5.510983943939209 9 -6.0606169700622559
10 -5.6457352638244629 11 -3.9919219017028809 12 -1.4085698127746582 13 0.95907235145568837
14 1.9578607082366946 15 1.86801540851593 16 -0.29110977053642273 17 -1.3323283195495605
18 -1.8375083208084109 19 -2.1363112926483154 20 -1.6704961061477661;
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -34.771656036376953 1 -36.267463684082031
2 -39.899505615234375 3 -44.633888244628906 4 -49.085945129394531 5 -51.626827239990234
6 -52.898086547851563 7 -54.749702453613281 8 -57.192733764648438 9 -59.4122314453125
10 -60.176700592041023 11 -60.519802093505859 12 -60.558959960937507 13 -58.871849060058587
14 -56.180164337158203 15 -49.838024139404297 16 -43.23638916015625 17 -39.082130432128906
18 -37.080707550048828 19 -35.289077758789063 20 -34.771652221679688;
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 19 -1.8263884782791138
20 -1.8263884782791138;
createNode animCurveTL -n "Character1_LeftFoot_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 19 -22.639778137207031
20 -22.639778137207031;
createNode animCurveTL -n "Character1_LeftFoot_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 4.0643044485477731e-012 1 4.6753712013014592e-012
2 3.4816594052244909e-012 3 1.6271428648906294e-012 4 5.1159076974727213e-012 5 -4.3129944060638081e-012
6 -1.8758328224066645e-012 7 -7.1409544943890069e-012 8 -2.3803181647963356e-012
9 -3.3111291486420669e-012 10 -5.5919713304319885e-012 11 -2.7640112421067897e-012
12 -4.9169557314598933e-012 13 -4.5758952182950452e-012 14 -4.6540549192286562e-012
15 -7.744915819785092e-012 16 -2.0321522242738865e-012 17 -4.7108983380894642e-012
18 -6.4801497501321137e-012 19 -7.3256956056866329e-012 20 -1.7763568394002505e-012;
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -16.432348251342773 1 -13.710911750793457
2 -11.983440399169922 3 -11.335334777832031 4 -11.591721534729004 5 -11.922606468200684
6 -11.707083702087402 7 -11.623722076416016 8 -11.853675842285156 9 -12.177095413208008
10 -12.31824779510498 11 -13.475908279418945 12 -16.307270050048828 13 -19.585409164428711
14 -21.628259658813477 15 -25.454343795776367 16 -26.207595825195312 17 -24.743940353393555
18 -21.682731628417969 19 -17.261272430419922 20 -16.432346343994141;
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -6.4840941429138184 1 -3.393352746963501
2 -0.70324116945266724 3 1.2890291213989258 4 2.3450906276702881 5 2.1917655467987061
6 1.8920890092849731 7 2.3927187919616699 8 3.1127581596374512 9 3.4625132083892822
10 2.8999321460723877 11 0.51459908485412598 12 -2.5567114353179932 13 -4.6691656112670898
14 -5.3733696937561035 15 -2.7957038879394531 16 -4.9041543006896973 17 -6.9902634620666504
18 -7.8514251708984375 19 -7.5812401771545419 20 -6.4840950965881348;
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 61.83134460449218 1 63.209892272949219
2 64.802253723144531 3 65.125411987304688 4 62.843765258789063 5 56.867446899414063
6 50.424526214599609 7 48.04400634765625 8 49.251960754394531 9 52.455715179443359
10 55.757106781005859 11 60.971096038818359 12 69.489967346191406 13 78.951667785644531
14 87.370597839355469 15 90.003379821777344 16 86.153594970703125 17 81.316574096679687
18 74.320762634277344 19 65.711174011230469 20 61.831340789794922;
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 19 4.7830061912536621
20 4.7830061912536621;
createNode animCurveTL -n "Character1_LeftLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 19 -31.589393615722656
20 -31.589393615722656;
createNode animCurveTL -n "Character1_LeftLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -3.0553337637684308e-013 1 -1.6342482922482304e-013
2 1.9895196601282805e-013 3 -4.5474735088646412e-013 4 7.815970093361102e-014 5 -5.6843418860808015e-014
6 2.0605739337042905e-013 7 -2.7000623958883807e-013 8 8.5265128291212022e-014 9 1.2079226507921703e-013
10 -7.1054273576010019e-014 11 1.1368683772161603e-013 12 -5.6843418860808015e-013
13 -3.5527136788005009e-015 14 3.659295089164516e-013 15 1.1723955140041653e-013
16 1.4210854715202004e-014 17 8.8817841970012523e-014 18 1.7408297026122455e-013
19 -2.4158453015843406e-013 20 -1.0658141036401503e-014;
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 34.691062927246094 1 34.783561706542969
2 34.122638702392578 3 33.590167999267578 4 33.903511047363281 5 35.281154632568359
6 36.439422607421875 7 36.661407470703125 8 36.302505493164063 9 35.502006530761719
10 34.320659637451172 11 32.323188781738281 12 29.328248977661133 13 25.576154708862305
14 21.054908752441406 15 20.54771614074707 16 23.832441329956055 17 27.701658248901367
18 30.987203598022461 19 33.236637115478516 20 34.691062927246094;
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 44.672721862792969 1 43.047859191894531
2 41.948921203613281 3 41.214534759521484 4 40.360877990722656 5 38.817138671875
6 37.237689971923828 7 36.357582092285156 8 36.047157287597656 9 36.319171905517578
10 37.210735321044922 11 38.891124725341797 12 41.448551177978516 13 44.554866790771484
14 47.401073455810547 15 47.012973785400391 16 45.262615203857422 17 44.784858703613281
18 44.683830261230469 19 44.605682373046875 20 44.672721862792969;
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -5.5194478034973145 1 -5.4220070838928223
2 -3.9858343601226807 3 -0.23493348062038422 4 6.3824148178100586 5 15.76973342895508
6 24.296831130981445 7 29.094385147094727 8 30.91773796081543 9 30.558015823364258
10 28.710712432861328 11 24.871648788452148 12 18.741724014282227 13 10.869349479675293
14 1.4125146865844727 15 -7.688220500946044 16 -13.665417671203613 17 -15.830761909484863
18 -12.96672248840332 19 -8.2757797241210937 20 -5.5194458961486816;
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 19 5.112642765045166
20 5.112642765045166;
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -1.0658141036401503e-013 1 -6.3948846218409017e-014
2 -4.9737991503207013e-014 3 4.2632564145606011e-014 4 -1.2079226507921703e-013 5 -4.9737991503207013e-014
6 -4.9737991503207013e-014 7 -4.9737991503207013e-014 8 -9.9475983006414026e-014
9 -7.1054273576010019e-015 10 -9.9475983006414026e-014 11 -4.2632564145606011e-014
12 1.4210854715202004e-014 13 7.1054273576010019e-015 14 -3.5527136788005009e-014
15 -4.9737991503207013e-014 16 2.8421709430404007e-014 17 -5.6843418860808015e-014
18 -4.9737991503207013e-014 19 0 20 -1.0658141036401503e-013;
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 19 24.674720764160156
20 24.674720764160156;
createNode animCurveTU -n "Character1_Hips_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Hips_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "Character1_Hips_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTA -n "Character1_Hips_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -1.5500035285949707 1 -2.3808479309082031
2 -3.3599452972412109 3 -4.3092179298400879 4 -5.0444455146789551 5 -5.3730535507202148
6 -5.0546793937683105 7 -4.2026290893554687 8 -3.152834415435791 9 -2.2493197917938232
10 -1.8395814895629883 11 -0.96138161420822144 12 0.95058804750442516 13 2.9590897560119629
14 4.1458892822265625 15 3.8994565010070801 16 2.7653164863586426 17 1.5727094411849976
18 0.42107623815536499 19 -0.79331415891647339 20 -1.5500035285949707;
createNode animCurveTA -n "Character1_Hips_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 4.826542854309082 1 5.1899957656860352
2 6.1609482765197754 3 7.5301809310913086 4 9.0918359756469727 5 10.642850875854492
6 12.000450134277344 7 13.09745979309082 8 13.905759811401367 9 14.402931213378908
10 14.573175430297852 11 14.086760520935059 12 12.822464942932129 13 11.085453987121582
14 9.1879711151123047 15 7.5893931388854972 16 6.4451236724853516 17 5.6106209754943848
18 5.0853533744812012 19 4.8696532249450684 20 4.826542854309082;
createNode animCurveTA -n "Character1_Hips_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 0.74096781015396118 1 0.48188871145248419
2 0.17776541411876678 3 -0.12183765321969986 4 -0.35236868262290955 5 -0.43115013837814331
6 -0.29946455359458923 7 -0.011330931447446346 8 0.34579667448997498 9 0.66810953617095947
10 0.84509974718093872 11 0.96362030506134033 12 1.116192102432251 13 1.2156541347503662
14 1.2396763563156128 15 1.1874959468841553 16 1.0725632905960083 17 0.97316724061965942
18 0.88568210601806641 19 0.79530173540115356 20 0.74096781015396118;
createNode animCurveTL -n "Character1_Hips_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 0.30013987421989441 1 -0.27102923393249512
2 -1.5029183626174927 3 -2.9949891567230225 4 -4.3474545478820801 5 -5.1621799468994141
6 -5.7356147766113281 7 -6.5108213424682617 8 -7.3108992576599121 9 -7.9587192535400391
10 -8.2768144607543945 11 -7.4067530632019043 12 -5.3141689300537109 13 -3.0568592548370361
14 -1.6939719915390015 15 -0.62371337413787842 16 0.78755491971969604 17 1.5277652740478516
18 1.2612451314926147 19 0.67668318748474121 20 0.30013987421989441;
createNode animCurveTL -n "Character1_Hips_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 54.934436798095703 1 55.158184051513672
2 55.714683532714844 3 56.399024963378906 4 57.004947662353516 5 57.324684143066406
6 56.878974914550781 7 55.653419494628906 8 54.138145446777344 9 52.824550628662109
10 52.204574584960938 11 51.994777679443359 12 51.688392639160156 13 51.441310882568359
14 51.404308319091797 15 52.871574401855469 16 55.396995544433594 17 56.523754119873047
18 55.937404632568359 19 55.258419036865234 20 54.934436798095703;
createNode animCurveTL -n "Character1_Hips_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 21 ".ktv[0:20]" 0 -2.4680540561676025 1 -1.8721588850021362
2 -0.99309909343719482 3 -0.073377363383769989 4 0.64458781480789185 5 0.91805571317672729
6 0.94922667741775513 7 1.0438883304595947 8 1.1143808364868164 9 1.0732158422470093
10 0.83302336931228638 11 0.28898638486862183 12 -0.50786679983139038 13 -1.4119924306869507
14 -2.2807052135467529 15 -3.3779315948486328 16 -4.5792512893676758 17 -5.1610684394836426
18 -4.5773940086364746 19 -3.3746287822723389 20 -2.4680540561676025;
createNode animCurveTU -n "quiver_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "quiver_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTU -n "quiver_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 19 1 20 1;
createNode animCurveTA -n "quiver_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 19 4.1551990509033203
20 4.1551990509033203;
createNode animCurveTA -n "quiver_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 19 29.305034637451175
20 29.305034637451175;
createNode animCurveTA -n "quiver_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 19 -14.732060432434082
20 -14.732060432434082;
createNode animCurveTL -n "quiver_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 19 -19.811498641967773
20 -19.811498641967773;
createNode animCurveTL -n "quiver_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 19 -2.1555929183959961
20 -2.1555929183959961;
createNode animCurveTL -n "quiver_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 19 -8.1722145080566406
20 -8.1722145080566406;
select -ne :time1;
setAttr ".o" 0;
select -ne :renderPartition;
setAttr -s 2 ".st";
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :defaultShaderList1;
setAttr -s 2 ".s";
select -ne :postProcessList1;
setAttr -s 2 ".p";
select -ne :defaultRenderingList1;
select -ne :renderGlobalsList1;
select -ne :defaultHardwareRenderGlobals;
setAttr ".fn" -type "string" "im";
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
select -ne :characterPartition;
connectAttr "shuffle_rightSource.cl" "clipLibrary1.sc[0]";
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
;
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
;
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
;
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
;
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
;
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
;
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
;
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
;
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
;
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
;
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
;
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
;
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
;
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
;
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
;
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
;
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
;
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
;
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
;
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
;
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
;
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
;
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
;
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
;
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
;
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
;
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
;
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
;
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
;
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
;
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
;
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
;
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
;
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
;
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
;
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
;
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
;
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
;
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
;
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
;
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
;
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
;
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
;
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
;
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
;
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
;
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
;
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
;
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
;
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
;
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
;
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
;
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
;
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
;
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
;
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
;
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
;
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
;
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
;
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
;
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
;
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
;
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
;
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
;
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
;
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
;
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
;
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
;
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
;
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
;
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
;
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
;
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
;
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
;
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
;
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
;
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
;
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
;
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
;
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
;
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
;
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
;
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
;
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
;
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
;
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
;
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
;
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
;
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
;
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
;
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
;
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
;
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
;
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
;
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
;
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
;
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
;
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
;
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
;
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
;
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
;
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
;
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
;
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
;
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
;
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
;
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
;
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
;
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
;
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
;
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
;
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
;
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
;
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
;
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
;
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
;
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
;
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
;
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
;
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
;
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
;
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
;
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
;
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
;
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
;
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
;
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
;
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
;
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
;
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
;
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
;
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
;
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
;
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
;
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
;
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
;
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
;
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
;
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
;
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
;
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
;
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
;
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
;
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
;
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
;
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
;
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
;
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
;
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
;
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
;
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
;
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
;
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
;
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
;
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
;
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
;
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
;
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
;
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
;
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
;
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
;
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
;
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
;
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
;
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
;
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
// End of shuffle_right.ma