4666 lines
255 KiB
Mathematica
4666 lines
255 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: rapid_shot.ma
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//Last modified: Tue, Jan 06, 2015 03:56:10 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
|
|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
|
|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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|
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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|
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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|
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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|
2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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|
2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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createNode animClip -n "rapid_shotSource";
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setAttr ".ihi" 0;
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -13.435725212097168 1 -9.6728096008300781
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -7.9268579483032227 1 -13.832542419433594
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30 -7.9268579483032227;
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -0.72551941871643066 1 9.9767980575561523
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30 -0.72551941871643066;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 29 -2.7732014656066895
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 29 -1.1063683032989502
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 29 37.800914764404297
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.2143006324768066 1 4.0382962226867676
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 15.795767784118652 1 12.072420120239258
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30 15.795767784118652;
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 26.854482650756836 1 31.89290618896484
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30 26.854482650756836;
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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30 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 20.022710800170898 1 20.531906127929688
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -26.98737907409668 1 -23.501747131347656
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -22.803079605102539 1 -22.98328971862793
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30 -22.803079605102539;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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|
createNode animCurveTU -n "cloak_right_03_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "cloak_right_03_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.7917687892913818 1 0.71551084518432617
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30 -2.7917687892913818;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.3500493764877319 1 -3.0200996398925781
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30 1.3500493764877319;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 33.062088012695312 1 42.0133056640625
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26 35.180458068847656 27 34.839496612548828 28 34.247028350830078 29 33.591682434082031
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30 33.062088012695312;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 29 -3.0690248012542725
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 29 -0.89195215702056885
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 17.855192184448242 1 17.87177848815918
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30 17.855192184448242;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.7525944709777832 1 -4.047703742980957
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2 -3.3311460018157959 3 -2.6204218864440918 4 -1.9330309629440308 5 -1.2864735126495361
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30 -4.7525944709777832;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.4619555473327637 1 2.048151969909668
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2 6.8027982711791992 3 11.435174942016602 4 15.578474998474121 5 18.865886688232422
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18 -5.1676621437072754 19 -9.4590950012207031 20 -12.010994911193848 21 -13.492347717285156
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26 -10.40883731842041 27 -8.6355962753295898 28 -6.5777158737182617 29 -4.4486756324768066
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|
30 -2.4619555473327637;
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|
createNode animCurveTL -n "cloak_right_02_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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|
30 -8.2509250640869141;
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|
createNode animCurveTL -n "cloak_right_02_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 21.306621551513672 1 21.89116096496582
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|
2 22.684898376464844 3 23.37403678894043 4 23.644773483276367 5 23.183307647705078
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|
6 21.691371917724609 7 19.378162384033203 8 16.691089630126953 9 14.077550888061523
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|
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|
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18 9.9180688858032227 19 11.707734107971191 20 13.292795181274414 21 14.766722679138184
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|
26 20.779382705688477 27 21.049726486206055 28 21.135356903076172 29 21.174812316894531
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|
30 21.306621551513672;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.5846447944641113 1 -6.0310220718383789
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|
2 -4.272186279296875 3 -2.6159567832946777 4 -1.3701550960540771 5 -0.84260135889053345
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|
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|
30 -7.5846447944641113;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.8526327610015869 1 -4.8070063591003418
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|
2 -5.7502808570861816 3 -6.6991057395935059 4 -7.6701250076293945 5 -8.6799869537353516
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|
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26 -4.7141585350036621 27 -4.3486943244934082 28 -4.1833400726318359 29 -4.0680146217346191
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|
30 -3.8526327610015869;
|
|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
|
|
30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
|
|
30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242
|
|
30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
|
|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
|
|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.919623017311096 1 -2.0078651905059814
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|
2 -1.2024537324905396 3 -2.3301193714141846 4 -4.8347978591918945 5 -5.0858349800109863
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|
30 -1.919623017311096;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 34.222293853759766 1 37.990955352783203
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|
2 42.192859649658203 3 47.072704315185547 4 45.002216339111328 5 39.968303680419922
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6 34.199581146240234 7 31.462223052978512 8 30.738986968994137 9 30.778873443603516
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10 31.302145004272461 11 32.198822021484375 12 33.099742889404297 13 33.695095062255859
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14 33.741920471191406 15 33.392780303955078 16 29.746282577514648 17 28.796478271484375
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|
18 30.561061859130863 19 30.16044807434082 20 31.274143218994137 21 32.531482696533203
|
|
22 33.062709808349609 23 32.954353332519531 24 35.395381927490234 25 36.429000854492188
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|
26 34.788520812988281 27 32.9163818359375 28 32.977287292480469 29 33.775245666503906
|
|
30 34.222293853759766;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.670665740966797 1 -18.991315841674805
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|
2 -18.495708465576172 3 -21.060403823852539 4 -24.971305847167969 5 -26.52583122253418
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26 -21.939542770385742 27 -19.986705780029297 28 -19.997249603271484 29 -20.617008209228516
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|
30 -20.670665740966797;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.5119463720766362e-013 1 -3.979039320256561e-013
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|
2 -7.1054273576010019e-015 3 -2.9487523534044158e-013 4 -2.1849189124623081e-013
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|
5 -1.5631940186722204e-013 6 -2.3092638912203256e-013 7 -2.922107000813412e-013 8 -2.5845992013273644e-013
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9 -3.8680170177940454e-013 10 -2.3980817331903381e-013 11 -3.5882408155885059e-013
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21 -4.3520742565306136e-013 22 -2.9487523534044158e-013 23 -2.8066438062523957e-013
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24 -3.4106051316484809e-013 25 -1.1013412404281553e-013 26 -5.5067062021407764e-013
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27 -3.2329694477084558e-013 28 -7.815970093361102e-014 29 -6.2172489379008766e-013
|
|
30 4.5119463720766362e-013;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.3412618637084961 1 -0.54240137338638306
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|
2 -4.4879393577575684 3 -1.1290669441223145 4 -0.2401890158653259 5 -0.92854416370391857
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|
6 -3.5166025161743164 7 -2.6667802333831787 8 -2.9557774066925049 9 -2.4159107208251953
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10 -1.9807602167129517 11 -2.3329401016235352 12 -2.8456413745880127 13 -1.2727859020233154
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|
14 1.7951202392578125 15 6.1333613395690918 16 4.1327815055847168 17 7.9449658393859863
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|
18 16.23060417175293 19 18.16883659362793 20 17.796819686889648 21 11.826641082763672
|
|
22 4.3973455429077148 23 -0.99141299724578857 24 4.9628376960754395 25 7.8969378471374512
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|
26 3.9745502471923824 27 -0.202638179063797 28 0.50163954496383667 29 2.9604396820068359
|
|
30 4.3412618637084961;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 22.925230026245117 1 28.285243988037109
|
|
2 35.625198364257813 3 37.807216644287109 4 35.150417327880859 5 31.928243637084961
|
|
6 30.554008483886719 7 27.510171890258789 8 27.942960739135742 9 27.094707489013672
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|
10 26.868951797485352 11 29.592498779296879 12 32.462146759033203 13 30.719282150268551
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|
14 26.798803329467773 15 22.571044921875 16 21.797298431396484 17 13.830349922180176
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|
18 1.3915789127349854 19 1.6990984678268433 20 5.3319129943847656 21 10.611602783203125
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|
22 17.763986587524414 23 25.741903305053711 24 22.631355285644531 25 21.377828598022461
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|
26 21.955650329589844 27 23.046249389648438 28 23.23115348815918 29 23.116779327392578
|
|
30 22.925230026245117;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.745025634765625 1 -16.206750869750977
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|
2 -12.877787590026855 3 -10.458181381225586 4 -11.240185737609863 5 -12.005650520324707
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|
6 -7.9486145973205575 7 -2.8850235939025879 8 -6.0209712982177734 9 -10.710995674133301
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10 -13.681949615478516 11 -10.582582473754883 12 -6.6087121963500977 13 -8.0428295135498047
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|
14 -11.231467247009277 15 -12.708868026733398 16 -9.0792827606201172 17 -5.562687873840332
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18 -10.265460968017578 19 -10.134184837341309 20 -8.4823007583618164 21 -3.4880611896514893
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22 -2.5108444690704346 23 -8.0426225662231445 24 -9.0430564880371094 25 -10.589290618896484
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|
26 -11.160239219665527 27 -12.101340293884277 28 -14.572760581970215 29 -17.544666290283203
|
|
30 -19.745025634765625;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4921397450962104e-013 1 -1.3500311979441904e-013
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|
2 -7.1054273576010019e-015 3 -1.7053025658242404e-013 4 -5.6843418860808015e-014
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|
5 -2.8421709430404007e-014 6 -6.3948846218409017e-014 7 -1.0302869668521453e-013
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|
8 -7.1054273576010019e-014 9 -1.7763568394002505e-013 10 -1.4566126083082054e-013
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|
11 -1.2789769243681803e-013 12 -1.8474111129762605e-013 13 -1.1723955140041653e-013
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|
14 -1.7763568394002505e-013 15 -1.5276668818842154e-013 16 -1.2789769243681803e-013
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|
17 -1.4210854715202004e-013 18 -1.5276668818842154e-013 19 -8.5265128291212022e-014
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|
20 -1.0658141036401503e-013 21 -1.6342482922482304e-013 22 -1.3500311979441904e-013
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|
23 -1.1368683772161603e-013 24 -1.1368683772161603e-013 25 -6.3948846218409017e-014
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|
26 -2.0605739337042905e-013 27 -1.3500311979441904e-013 28 -9.9475983006414026e-014
|
|
29 -2.5579538487363607e-013 30 1.4921397450962104e-013;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.0296381535445107e-006 1 -2.0294933165132534e-006
|
|
2 -2.0264860722818412e-006 3 -2.0241159290890209e-006 4 -2.021600266743917e-006 5 -2.0200347989884904e-006
|
|
6 -2.0179984403512208e-006 7 -2.0174386463622795e-006 8 -2.0175141344225267e-006
|
|
9 -2.01823399947898e-006 10 -2.0198590391373727e-006 11 -2.0225490970915416e-006
|
|
12 -2.0241734546289081e-006 13 -2.0263380520191276e-006 14 -2.027235950663453e-006
|
|
15 -2.0278876036172733e-006 16 -2.0275444967410294e-006 17 -2.027640221058391e-006
|
|
18 -2.0272680103516905e-006 19 -2.0266247702238616e-006 20 -2.0260986275388859e-006
|
|
21 -2.0257543837942649e-006 22 -2.0253519323887303e-006 23 -2.0253507955203531e-006
|
|
24 -2.0255895378795685e-006 25 -2.0255629351595417e-006 26 -2.027035407081712e-006
|
|
27 -2.0276679606467951e-006 28 -2.0284776383050485e-006 29 -2.0298120944062248e-006
|
|
30 -2.0296381535445107e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.1765232506586472e-006 1 3.1743636554892873e-006
|
|
2 3.1722599942440866e-006 3 3.1695469715486979e-006 4 3.1677134302299237e-006 5 3.1638908239983721e-006
|
|
6 3.1627062071493128e-006 7 3.1613149076292757e-006 8 3.1618878892913926e-006 9 3.1627791940991301e-006
|
|
10 3.1643946840631543e-006 11 3.1662893889006227e-006 12 3.1675372156314552e-006
|
|
13 3.1698323255113792e-006 14 3.1705228593637003e-006 15 3.1711058454675367e-006
|
|
16 3.1703561944596004e-006 17 3.1711379051557742e-006 18 3.1704189495940227e-006
|
|
19 3.1693734854343347e-006 20 3.1693798518972471e-006 21 3.1678430332249263e-006
|
|
22 3.1671477245254209e-006 23 3.1671820579504129e-006 24 3.1679010135121644e-006
|
|
25 3.1686283818999073e-006 26 3.1699937608209439e-006 27 3.1719796425022651e-006
|
|
28 3.1733961805002764e-006 29 3.1743777526571648e-006 30 3.1765232506586472e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.106820935907308e-006 1 5.1206493481004145e-006
|
|
2 5.1267757044115569e-006 3 5.1335277930775192e-006 4 5.1379456635913812e-006 5 5.1468018682498951e-006
|
|
6 5.1506785894162022e-006 7 5.1529918891901616e-006 8 5.1521537898224778e-006 9 5.1494098443072289e-006
|
|
10 5.1446663746901322e-006 11 5.1378592615947127e-006 12 5.1329657253518235e-006
|
|
13 5.1271595111757051e-006 14 5.1243555390101392e-006 15 5.1226588766439818e-006
|
|
16 5.1271081247250549e-006 17 5.134641924087191e-006 18 5.1476495173119474e-006 19 5.1640663514262997e-006
|
|
20 5.1763713599939365e-006 21 5.1919282668677624e-006 22 5.2029226935701445e-006
|
|
23 5.2049526857445017e-006 24 5.1961364988528658e-006 25 5.1922311286034528e-006
|
|
26 5.1743509175139479e-006 27 5.153727215656545e-006 28 5.1385045480856206e-006 29 5.1253246056148782e-006
|
|
30 5.106820935907308e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
|
|
30 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
|
|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 29 51.956634521484375
|
|
30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 29 8.4858531951904297
|
|
30 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 29 -7.2448678016662598
|
|
30 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
|
|
30 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
|
|
30 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
|
|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
|
|
30 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
|
|
30 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
|
|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
|
|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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2 -1.366926085211162e-006 3 -1.366028868687863e-006 4 -1.3648316325998167e-006 5 -1.3643532383866841e-006
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30 -1.3678317145604524e-006;
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.4161654437193647e-006 1 2.4138093976944219e-006
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2 2.4136220417858567e-006 3 2.4125581603584578e-006 4 2.4123312414303655e-006 5 2.4092405510600656e-006
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27 2.4124517494783504e-006 28 2.413404672552133e-006 29 2.4134519662766252e-006 30 2.4161654437193647e-006;
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createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 6.2916706156102009e-006 1 6.2971739680506289e-006
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2 6.3000188674777746e-006 3 6.3048746596905403e-006 4 6.3091588344832417e-006 5 6.3148086155706551e-006
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30 6.2916706156102009e-006;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
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30 1.5157722234725952;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
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30 -5.6740646362304687;
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createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
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30 -10.295564651489258;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 29 62.204925537109375
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30 62.204925537109375;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 29 -4.5865306854248047
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30 -4.5865306854248047;
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createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.483755350112915 29 -2.483755350112915
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30 -2.483755350112915;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
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30 -0.97258758544921875;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
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30 32.111419677734375;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
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30 -2.1981532573699951;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
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30 -7.8899731636047354;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
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30 -4.0783495903015137;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
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30 -11.57269287109375;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -12.969450950622559 29 -12.969450950622559
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|
30 -12.969450950622559;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.1389307975769043 29 -2.1389307975769043
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|
30 -2.1389307975769043;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.8249051570892334 29 -3.8249051570892334
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|
30 -3.8249051570892334;
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|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
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|
30 1.740064263343811;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
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|
30 -4.874420166015625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
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|
30 -8.0002813339233398;
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|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.158231735229492 29 -24.158231735229492
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|
30 -24.158231735229492;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.41060325503349304 29 -0.41060325503349304
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|
30 -0.41060325503349304;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.795358657836914 29 -22.795358657836914
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|
30 -22.795358657836914;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
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|
30 2.511359691619873;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
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|
30 -0.62816262245178223;
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|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
|
|
30 -9.4737987518310547;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.2661714553833008 29 6.2661714553833008
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|
30 6.2661714553833008;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.097297191619873 29 -1.097297191619873
|
|
30 -1.097297191619873;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.4083223342895508 29 -7.4083223342895508
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|
30 -7.4083223342895508;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
|
|
30 4.775383472442627;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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|
30 -4.9166936874389648;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
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|
30 -11.934831619262695;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -3.020871190528851e-006 1 -3.0207895633793669e-006
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|
2 -3.0167261684255209e-006 3 -3.0127557693049312e-006 4 -3.0088490348134656e-006
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|
29 -3.021531938429689e-006 30 -3.020871190528851e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.1418593405542197e-006 1 -2.1392690996435704e-006
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2 -2.1334392386052059e-006 3 -2.1246523829177022e-006 4 -2.1154498881514883e-006
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5 -2.1068374280730495e-006 6 -2.1011874196119606e-006 7 -2.099317725878791e-006 8 -2.1004789232392795e-006
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
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30 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
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30 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
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30 -8.5853300094604492;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
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30 -10.94325065612793;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
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30 -37.858219146728516;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 29 14.286167144775391
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30 14.286167144775391;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
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30 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
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30 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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30 -7.9121007919311523;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
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30 21.869308471679688;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
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30 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
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30 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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30 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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30 -4.3483805656433105;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHand_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -37.537395477294922 1 -39.512020111083984
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30 -37.537395477294922;
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -7.0156168937683105 1 -0.077265821397304535
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30 -7.0156168937683105;
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -6.8060765266418457 1 -9.5947599411010742
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
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30 4.773348331451416;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.2999524869883317e-006 1 -1.2999702221350162e-006
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29 -1.2999914815736702e-006 30 -1.2999524869883317e-006;
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createNode animCurveTL -n "Character1_RightHand_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
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30 -20.894018173217773;
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createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightForeArm_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -6.7801971435546875 1 -2.0992431640625
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30 -6.7801971435546875;
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createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 103.14907836914062 1 102.70244598388672
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createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -13.357772827148438 1 -4.138671875 2 15.132171630859377
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createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.3006488087703474e-012 1 2.5579538487363607e-013
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createNode animCurveTL -n "Character1_RightForeArm_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 7.3896444519050419e-013 1 -7.737810392427491e-012
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12 2.7557955917245636e-012 13 -1.4530598946294049e-012 14 4.0429881664749701e-012
|
|
15 1.7621459846850485e-012 16 5.7269744502264075e-012 17 -1.049826892085548e-012
|
|
18 -2.8279600883251987e-012 19 3.979039320256561e-013 20 -4.0145664570445661e-012
|
|
21 -3.3075764349632664e-012 22 -1.1581846592889633e-012 23 -3.5882408155885059e-012
|
|
24 -3.2187585929932538e-012 25 5.2793325266975444e-012 26 -1.9468870959826745e-012
|
|
27 2.4797941478027496e-012 28 1.8474111129762605e-012 29 -6.1888272284704726e-012
|
|
30 7.3896444519050419e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
|
|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 97.503822326660156 1 92.613677978515625
|
|
2 92.302772521972656 3 93.629440307617188 4 98.782928466796875 5 102.94574737548828
|
|
6 96.289451599121094 7 88.786033630371094 8 90.273002624511719 9 93.940574645996094
|
|
10 96.936256408691406 11 90.60760498046875 12 89.134872436523438 13 87.507942199707031
|
|
14 87.966392517089844 15 88.526924133300781 16 89.337562561035156 17 85.117477416992188
|
|
18 81.857826232910156 19 91.181930541992188 20 96.944435119628906 21 88.885643005371094
|
|
22 84.3570556640625 23 92.262504577636719 24 93.542648315429688 25 95.620071411132812
|
|
26 87.604705810546875 27 83.31719970703125 28 86.372673034667969 29 92.694038391113281
|
|
30 97.503822326660156;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 31.693632125854489 1 22.204666137695313
|
|
2 7.1697688102722168 3 9.7898130416870117 4 20.587057113647461 5 24.777532577514648
|
|
6 16.668577194213867 7 3.0366811752319336 8 11.622993469238281 9 23.743017196655273
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|
10 28.354400634765625 11 19.701213836669922 12 2.4849917888641357 13 11.498892784118652
|
|
14 25.187673568725586 15 29.827051162719723 16 20.077569961547852 17 6.8313655853271484
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|
18 16.835304260253906 19 23.398422241210938 20 22.901863098144531 21 16.199743270874023
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|
22 7.4318480491638184 23 13.669764518737793 24 20.768947601318359 25 23.425626754760742
|
|
26 21.473178863525391 27 14.992321014404297 28 20.645458221435547 29 28.968358993530273
|
|
30 31.693632125854489;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 59.840690612792969 1 58.075870513916016
|
|
2 51.87750244140625 3 55.718414306640625 4 64.501243591308594 5 66.531143188476563
|
|
6 64.108299255371094 7 62.630931854248047 8 64.363410949707031 9 65.206985473632813
|
|
10 64.009864807128906 11 64.532798767089844 12 60.341575622558601 13 63.180793762207038
|
|
14 65.455718994140625 15 66.327857971191406 16 72.292716979980469 17 75.767074584960937
|
|
18 81.372039794921875 19 83.418632507324219 20 83.670669555664063 21 78.791061401367188
|
|
22 66.743484497070312 23 65.488143920898438 24 69.498039245605469 25 69.402862548828125
|
|
26 62.096511840820312 27 52.778240203857422 28 54.814792633056641 29 59.705791473388672
|
|
30 59.840690612792969;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.659295089164516e-013 1 6.3948846218409017e-014
|
|
2 -1.3855583347321954e-013 3 2.4868995751603507e-013 4 1.2079226507921703e-013 5 -2.0961010704922955e-013
|
|
6 -1.7763568394002505e-014 7 7.1054273576010019e-014 8 9.9475983006414026e-014 9 2.3092638912203256e-013
|
|
10 1.6342482922482304e-013 11 2.2026824808563106e-013 12 1.5631940186722204e-013
|
|
13 7.1054273576010019e-015 14 1.9895196601282805e-013 15 1.9539925233402755e-013
|
|
16 1.8474111129762605e-013 17 2.1316282072803006e-013 18 2.4513724383723456e-013
|
|
19 4.9737991503207013e-014 20 2.1671553440683056e-013 21 2.7711166694643907e-013
|
|
22 2.1493917756743031e-013 23 6.7501559897209518e-014 24 1.4210854715202004e-013
|
|
25 1.7408297026122455e-013 26 3.3395508580724709e-013 27 2.2382096176443156e-013
|
|
28 -3.5527136788005009e-015 29 3.1619151741324458e-013 30 -3.659295089164516e-013;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -17.205663681030273 1 -23.920047760009766
|
|
2 -28.970863342285156 3 -21.931169509887695 4 -18.474096298217773 5 -18.093109130859375
|
|
6 -22.94630241394043 7 -23.168436050415039 8 -20.190082550048828 9 -16.501968383789063
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10 -13.839298248291016 11 -13.402571678161621 12 -13.672884941101074 13 -11.311152458190918
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|
14 -7.9361457824707031 15 -4.1681389808654785 16 -10.509324073791504 17 -14.463204383850096
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|
18 -13.70402717590332 19 -10.699376106262207 20 -8.8524923324584961 21 -14.068316459655762
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22 -21.624275207519531 23 -23.27647590637207 24 -15.521782875061035 25 -11.990422248840332
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|
26 -18.339405059814453 27 -25.834087371826172 28 -24.0804443359375 29 -19.360422134399414
|
|
30 -17.205663681030273;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -12.986026763916016 1 -8.7286844253540039
|
|
2 0.41709542274475098 3 4.4490008354187012 4 -3.1745271682739258 5 -9.0829868316650391
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|
6 -6.2282133102416992 7 -4.4415373802185059 8 -6.5917658805847168 9 -12.01522159576416
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|
10 -14.28919792175293 11 -5.4390811920166016 12 4.9604792594909668 13 0.73377007246017456
|
|
14 -8.7861185073852539 15 -15.421639442443848 16 -14.5369930267334 17 -18.896425247192383
|
|
18 -31.342218399047848 19 -31.740810394287113 20 -28.639934539794922 21 -21.341142654418945
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|
22 -14.255992889404297 23 -10.10704517364502 24 -11.689573287963867 25 -12.412829399108887
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|
26 -11.728205680847168 27 -10.620833396911621 28 -11.363468170166016 29 -12.46692943572998
|
|
30 -12.986026763916016;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.6255733966827393 1 2.7387063503265381
|
|
2 2.8037495613098145 3 1.869127631187439 4 1.503035306930542 5 1.3359204530715942
|
|
6 2.1937696933746338 7 2.221297025680542 8 1.8760981559753418 9 1.1977294683456421
|
|
10 0.61354142427444458 11 0.86934757232666016 12 1.0455708503723145 13 0.59067147970199585
|
|
14 -0.33109214901924133 15 -1.5481703281402588 16 0.079649388790130615 17 1.1530822515487671
|
|
18 1.0168710947036743 19 -0.3914676308631897 20 -1.306052565574646 21 0.46889862418174749
|
|
22 2.3981258869171143 23 2.6929237842559814 24 1.2593003511428833 25 0.50528401136398315
|
|
26 1.7496672868728638 27 3.1764607429504395 28 2.9231431484222412 29 2.0343558788299561
|
|
30 1.6255733966827393;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -21.167572021484375 4 -21.167572021484375
|
|
5 -21.167572021484375 6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375
|
|
9 -21.167572021484375 10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375
|
|
13 -21.167572021484375 14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375
|
|
17 -21.167572021484375 18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375
|
|
21 -21.167572021484375 22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375
|
|
25 -21.167572021484375 26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375
|
|
29 -21.167572021484375 30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 0.40590140223503113 4 0.40590140223503113
|
|
5 0.40590140223503113 6 0.40590143203735352 7 0.40590143203735352 8 0.40590143203735352
|
|
9 0.40590143203735352 10 0.40590140223503113 11 0.40590140223503113 12 0.40590140223503113
|
|
13 0.40590140223503113 14 0.40590140223503113 15 0.40590140223503113 16 0.40590140223503113
|
|
17 0.40590140223503113 18 0.40590140223503113 19 0.40590140223503113 20 0.40590140223503113
|
|
21 0.40590140223503113 22 0.40590140223503113 23 0.40590140223503113 24 0.40590140223503113
|
|
25 0.40590140223503113 26 0.40590140223503113 27 0.40590140223503113 28 0.40590140223503113
|
|
29 0.40590140223503113 30 0.40590140223503113;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.1070953607559204 4 -1.1070953607559204
|
|
5 -1.1070953607559204 6 -1.1070953607559204 7 -1.1070953607559204 8 -1.1070953607559204
|
|
9 -1.1070953607559204 10 -1.1070953607559204 11 -1.1070953607559204 12 -1.1070953607559204
|
|
13 -1.1070953607559204 14 -1.1070953607559204 15 -1.1070953607559204 16 -1.1070953607559204
|
|
17 -1.1070953607559204 18 -1.1070953607559204 19 -1.1070953607559204 20 -1.1070953607559204
|
|
21 -1.1070953607559204 22 -1.1070953607559204 23 -1.1070953607559204 24 -1.1070953607559204
|
|
25 -1.1070953607559204 26 -1.1070953607559204 27 -1.1070953607559204 28 -1.1070953607559204
|
|
29 -1.1070953607559204 30 -1.1070953607559204;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 29 ".ktv[0:28]" 0 -35.339302062988281 3 -35.339302062988281
|
|
4 -35.339302062988281 5 -35.339302062988281 6 -35.339302062988281 7 -35.339302062988281
|
|
8 -35.339302062988281 9 -35.339302062988281 10 -35.339302062988281 11 -35.339302062988281
|
|
12 -35.339302062988281 13 -35.339302062988281 14 -35.339302062988281 15 -35.339302062988281
|
|
16 -35.339302062988281 17 -35.339302062988281 18 -35.339302062988281 19 -35.339302062988281
|
|
20 -35.339302062988281 21 -35.339302062988281 22 -35.339302062988281 23 -35.339302062988281
|
|
24 -35.339302062988281 25 -35.339302062988281 26 -35.339302062988281 27 -35.339302062988281
|
|
28 -35.339302062988281 29 -35.339302062988281 30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 29 ".ktv[0:28]" 0 0.43995213508605957 3 0.43995213508605957
|
|
4 0.43995213508605957 5 0.43995213508605957 6 0.43995213508605957 7 0.43995213508605957
|
|
8 0.43995213508605957 9 0.43995213508605957 10 0.43995213508605957 11 0.43995213508605957
|
|
12 0.43995213508605957 13 0.43995213508605957 14 0.43995213508605957 15 0.43995213508605957
|
|
16 0.43995213508605957 17 0.43995213508605957 18 0.43995213508605957 19 0.43995213508605957
|
|
20 0.43995213508605957 21 0.43995213508605957 22 0.43995213508605957 23 0.43995213508605957
|
|
24 0.43995213508605957 25 0.43995213508605957 26 0.43995213508605957 27 0.43995213508605957
|
|
28 0.43995213508605957 29 0.43995213508605957 30 0.43995213508605957;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 29 ".ktv[0:28]" 0 -1.8981502056121824 3 -1.8981502056121824
|
|
4 -1.8981502056121824 5 -1.8981500864028931 6 -1.8981502056121824 7 -1.8981500864028931
|
|
8 -1.8981500864028931 9 -1.8981500864028931 10 -1.8981500864028931 11 -1.8981502056121824
|
|
12 -1.8981502056121824 13 -1.8981502056121824 14 -1.8981502056121824 15 -1.8981502056121824
|
|
16 -1.8981502056121824 17 -1.8981502056121824 18 -1.8981502056121824 19 -1.8981502056121824
|
|
20 -1.8981502056121824 21 -1.8981502056121824 22 -1.8981502056121824 23 -1.8981502056121824
|
|
24 -1.8981502056121824 25 -1.8981502056121824 26 -1.8981502056121824 27 -1.8981502056121824
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28 -1.8981502056121824 29 -1.8981502056121824 30 -1.8981502056121824;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
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|
30 -0.34516477584838867;
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createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
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30 -2.4525296688079834;
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|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
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|
30 9.3665399551391602;
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|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
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|
30 -24.766252517700195;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
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|
30 3.7967333793640132;
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|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 29 -1.1401973962783813
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30 -1.1401973962783813;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
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30 -2.4379162788391113;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
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30 -3.6128604412078857;
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createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
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|
30 11.50272274017334;
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createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.044858932495117 29 -21.044858932495117
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|
30 -21.044858932495117;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.84828424453735352 29 -0.84828424453735352
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|
30 -0.84828424453735352;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.5589597225189209 29 2.5589597225189209
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|
30 2.5589597225189209;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
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|
30 -5.6740646362304687;
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createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
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|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.04486083984375 29 -21.04486083984375
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|
30 -21.04486083984375;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.84828317165374756 29 -0.84828317165374756
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|
30 -0.84828317165374756;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.5589592456817627 29 2.5589592456817627
|
|
30 2.5589592456817627;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
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|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
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|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
|
|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
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|
30 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
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|
30 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.890859603881836 29 -20.890859603881836
|
|
30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.3746060132980347 29 -1.3746060132980347
|
|
30 -1.3746060132980347;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.5949962139129639 29 3.5949962139129639
|
|
30 3.5949962139129639;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
|
|
30 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
|
|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -29.563058853149418 29 -29.563058853149418
|
|
30 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.5451420545578003 29 -1.5451420545578003
|
|
30 -1.5451420545578003;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.1903162002563477 29 5.1903162002563477
|
|
30 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
|
|
30 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
|
|
30 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
|
|
30 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
|
|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
|
|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
|
|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3984122183028376e-007 1 3.3775435781535634e-007
|
|
2 3.3791931741689041e-007 3 3.3551708611412323e-007 4 3.3506256613691221e-007 5 3.3402253052372544e-007
|
|
6 3.336425038469315e-007 7 3.3326102766295662e-007 8 3.3300261748081539e-007 9 3.3329206416965462e-007
|
|
10 3.3316231906610483e-007 11 3.3318949022032029e-007 12 3.3368255003551894e-007
|
|
13 3.3402329790988006e-007 14 3.3392018394806655e-007 15 3.3359143003508507e-007
|
|
16 3.3339247806907224e-007 17 3.3347686212437111e-007 18 3.331144284857146e-007 19 3.3385418873876915e-007
|
|
20 3.3314418601548823e-007 21 3.3305963142993278e-007 22 3.3295100365648977e-007
|
|
23 3.3310658409391181e-007 24 3.3327359005852486e-007 25 3.3393456533303834e-007
|
|
26 3.3436623425586731e-007 27 3.361150504588295e-007 28 3.3738925253601337e-007 29 3.3695789625198813e-007
|
|
30 3.3984122183028376e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.9657039603043813e-007 1 -6.9143993641773704e-007
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21 -6.8130600539006991e-007 22 -6.8006380615770468e-007 23 -6.805112207075581e-007
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30 -6.9657039603043813e-007;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.3874722526452388e-006 1 1.3888634384784382e-006
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2 1.389425847264647e-006 3 1.3900761359764147e-006 4 1.392792569276935e-006 5 1.3946015542387613e-006
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6 1.3948896366855479e-006 7 1.3959157740828232e-006 8 1.394893274664355e-006 9 1.396351194671297e-006
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30 1.3874722526452388e-006;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
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30 6.4349551200866699;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
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30 -0.03984682634472847;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
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30 9.1014728546142578;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
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30 1.4698436260223389;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
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30 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
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30 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
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30 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
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30 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
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30 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
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30 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
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30 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
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30 20.144222259521484;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
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30 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
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30 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
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30 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 59.724021911621087 1 59.268424987792962
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2 55.966922760009766 3 41.041233062744141 4 16.606184005737305 5 6.568941593170166
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6 55.153038024902344 7 81.593780517578125 8 82.502922058105469 9 74.172752380371094
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30 59.724021911621087;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 28.393749237060547 1 22.340518951416016
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2 17.700170516967773 3 23.518476486206055 4 28.733612060546871 5 29.351652145385742
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26 23.645725250244141 27 17.199270248413086 28 20.125837326049805 29 25.794197082519531
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30 28.393749237060547;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.9292647838592532 1 -2.2006843090057373
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2 -4.8888425827026367 3 -1.2922184467315674 4 0.190158411860466 5 0.13021919131278992
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30 1.9292647838592532;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
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30 4.771028995513916;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.8504310850839829e-011 1 -5.616840326183592e-012
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2 5.0157211717305472e-011 3 -2.0236257114447653e-011 4 -7.4322770160506479e-012 5 4.7464254748774692e-012
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29 -2.4069635173873394e-011 30 3.8504310850839829e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
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|
30 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -29.982023239135742 1 -43.006145477294922
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|
2 -55.431392669677734 3 -27.043415069580078 4 -13.98915958404541 5 -12.848574638366699
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30 150.01797485351562;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -63.568614959716797 1 -71.031005859375
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2 -74.491043090820312 3 -60.821186065673828 4 -23.047130584716797 5 0.3431362509727478
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|
30 -116.43138122558592;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -62.124416351318352 1 -53.732471466064453
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2 -44.367176055908203 3 -71.632568359375 4 -86.253646850585937 5 -88.495933532714844
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30 -242.12442016601562;
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createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 7.9580786405131221e-013 1 6.2101435105432756e-012
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2 -1.0729195309977513e-011 3 1.3642420526593924e-012 4 4.6611603465862572e-012 5 2.6005864128819667e-012
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28 -8.0717654782347381e-012 29 6.4090954765561037e-012 30 7.9580786405131221e-013;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.667022158675536e-011 1 3.5456082514428999e-012
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10 -2.9771740628348198e-012 11 -1.9184653865522705e-012 12 -3.659295089164516e-012
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|
13 3.964828465541359e-012 14 -5.0306425691815093e-012 15 -5.4072302191343624e-012
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|
16 -8.2494011621747632e-012 17 -2.6716406864579767e-012 18 -4.0287773117597681e-012
|
|
19 5.3645976549887564e-012 20 1.8047785488306545e-012 21 -4.0429881664749701e-012
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|
22 -2.4371615836571436e-012 23 5.5777604757167865e-013 24 3.836930773104541e-013
|
|
25 -2.6751934001367772e-012 26 -7.3931971655838424e-012 27 -3.5882408155885059e-012
|
|
28 1.879385536085465e-012 29 -4.0820680169417756e-012 30 2.667022158675536e-011;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
|
|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -99.402458190917969 1 -84.057632446289062
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|
2 -111.88045501708984 3 -148.16337585449219 4 -221.77436828613281 5 -239.41082763671875
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|
6 -170.9180908203125 7 -226.897216796875 8 -210.68519592285156 9 -278.74981689453125
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26 -497.77365112304688 27 -474.22613525390625 28 -465.78561401367187 29 -461.72467041015625
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|
30 -459.40246582031244;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -103.00513458251953 1 -92.832725524902344
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|
2 -82.597892761230469 3 -79.883712768554688 4 -71.399345397949219 5 -59.818973541259766
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6 -88.328643798828125 7 -99.581413269042969 8 -94.815940856933594 9 -84.634071350097656
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22 -104.89419555664062 23 -97.001106262207031 24 -96.003646850585937 25 -96.764854431152344
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26 -95.669242858886719 27 -94.778831481933594 28 -96.53704833984375 29 -99.778762817382812
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|
30 -103.00513458251953;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9368896484375 1 -0.773406982421875 2 37.816905975341797
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|
3 72.918357849121094 4 144.99302673339844 5 162.83279418945312 6 99.883392333984375
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|
7 159.18959045410156 8 137.18247985839844 9 199.65104675292969 10 185.59840393066406
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|
11 269.4774169921875 12 322.47915649414062 13 323.5445556640625 14 375.7076416015625
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|
15 347.21173095703125 16 429.571044921875 17 488.91522216796869 18 466.8675537109375
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|
19 455.23297119140625 20 463.6165771484375 21 488.03256225585943 22 503.6397705078125
|
|
23 491.03680419921875 24 450.36795043945313 25 419.53793334960937 26 413.9820556640625
|
|
27 397.9974365234375 28 384.2510986328125 29 370.82733154296875 30 362.9368896484375;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.9842794901924208e-013 1 -1.7763568394002505e-013
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|
2 -1.3500311979441904e-013 3 -3.3395508580724709e-013 4 -2.7000623958883807e-013
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5 -4.9737991503207013e-014 6 -9.9475983006414026e-014 7 -1.2079226507921703e-013
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8 -1.6342482922482304e-013 9 -2.7000623958883807e-013 10 -2.7711166694643907e-013
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11 -3.3395508580724709e-013 12 -2.7000623958883807e-013 13 -1.2079226507921703e-013
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17 -3.2684965844964609e-013 18 -4.1922021409845911e-013 19 -1.0658141036401503e-013
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20 -1.7053025658242404e-013 21 -3.836930773104541e-013 22 -2.9132252166164108e-013
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23 -2.2026824808563106e-013 24 -2.0605739337042905e-013 25 -3.0553337637684308e-013
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26 -4.4053649617126212e-013 27 -3.4106051316484809e-013 28 -2.2026824808563106e-013
|
|
29 -3.836930773104541e-013 30 2.9842794901924208e-013;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 24.855524063110352 1 14.53388500213623
|
|
2 4.627253532409668 3 4.1726069450378418 4 3.9102864265441895 5 2.7704629898071289
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|
6 -2.1178679466247559 7 -4.6218113899230957 8 -0.25330635905265808 9 5.3013081550598145
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|
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14 15.018226623535156 15 18.126752853393555 16 8.9469318389892578 17 0.55915874242782593
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|
18 0.40311989188194275 19 5.0472455024719238 20 10.544707298278809 21 4.6001529693603516
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22 -0.47573930025100702 23 2.1326384544372559 24 13.034579277038574 25 20.00579833984375
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|
26 15.075241088867188 27 10.063078880310059 28 13.701170921325684 29 20.379806518554687
|
|
30 24.855524063110352;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.375561714172363 1 13.454984664916992
|
|
2 17.701250076293945 3 26.957195281982422 4 29.510324478149411 5 28.348943710327148
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|
6 20.625524520874023 7 12.204347610473633 8 15.084208488464354 9 17.419902801513672
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10 18.189125061035156 11 16.054397583007812 12 14.498172760009766 13 14.532355308532715
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18 -5.2301182746887207 19 -2.4994120597839355 20 -1.8339022397994997 21 -3.91141676902771
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26 5.6366806030273437 27 4.7631120681762695 28 7.4525046348571786 29 11.337018966674805
|
|
30 13.375561714172363;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.2318401336669922 1 5.711787223815918
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|
2 3.2194933891296387 3 3.2305052280426025 4 3.5572783946990967 5 3.4165832996368408
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|
6 1.7672373056411743 7 1.0824167728424072 8 2.1258716583251953 9 3.6275620460510249
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|
10 4.8244385719299316 11 4.9325971603393555 12 4.430056095123291 13 4.9493770599365234
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|
14 5.8273377418518066 15 6.5897703170776367 16 4.4114327430725098 17 3.2240655422210693
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|
18 3.6807818412780762 19 3.5532219409942627 20 3.6720583438873287 21 2.5804862976074219
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|
22 1.908560037612915 23 2.5337224006652832 24 4.4716796875 25 5.8088960647583008
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|
26 4.8709359169006348 27 4.2575359344482422 28 5.2400884628295898 29 6.9815692901611328
|
|
30 8.2318401336669922;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.2270784378051758 1 -8.3384475708007812
|
|
2 -8.288818359375 3 -10.971419334411621 4 -11.862051963806152 5 -11.917786598205566
|
|
6 -10.339240074157715 7 -9.3785018920898437 8 -11.830876350402832 9 -14.324930191040039
|
|
10 -16.430807113647461 11 -18.163423538208008 12 -18.022193908691406 13 -18.256427764892578
|
|
14 -18.461524963378906 15 -18.529863357543945 16 -16.005342483520508 17 -13.43656063079834
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|
18 -11.315300941467285 19 -9.8450202941894531 20 -8.4520540237426758 21 -5.2019939422607422
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|
26 -4.6355438232421875 27 -3.7410519123077397 28 -5.3826780319213867 29 -7.8033924102783203
|
|
30 -9.2270784378051758;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.2901134490966797 1 -3.178288459777832
|
|
2 -0.61940836906433105 3 3.0675680637359619 4 4.5612869262695312 5 5.8057589530944824
|
|
6 5.431786060333252 7 4.7453446388244629 8 3.1894176006317139 9 2.1861629486083984
|
|
10 0.70093226432800293 11 -2.5327551364898682 12 -5.0022673606872559 13 -5.8185367584228516
|
|
14 -5.9870071411132812 15 -6.648430347442627 16 -9.3117046356201172 17 -11.967820167541504
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|
18 -13.097029685974121 19 -14.273412704467773 20 -16.174446105957031 21 -19.380725860595703
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|
22 -22.146369934082031 23 -23.360855102539063 24 -20.70904541015625 25 -18.154508590698242
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|
26 -16.570363998413086 27 -14.872244834899904 28 -12.067643165588379 29 -8.9339704513549805
|
|
30 -6.2901134490966797;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.424373626708984 1 18.976802825927734
|
|
2 14.549495697021483 3 10.823390007019043 4 10.502775192260742 5 10.190973281860352
|
|
6 8.2969999313354492 7 6.3111972808837891 8 7.4370760917663574 9 9.5959796905517578
|
|
10 11.260490417480469 11 10.286311149597168 12 8.3700246810913086 13 9.3572540283203125
|
|
14 11.326809883117676 15 12.452033996582031 16 12.063385009765625 17 11.681245803833008
|
|
18 14.271945953369141 19 15.436018943786621 20 16.3350830078125 21 15.306170463562013
|
|
22 15.297001838684082 23 18.103425979614258 24 20.021505355834961 25 21.172508239746094
|
|
26 20.70488166809082 27 20.312891006469727 28 21.34478759765625 29 22.686025619506836
|
|
30 23.424373626708984;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -1.4210854715202004e-014
|
|
2 -3.907985046680551e-014 3 -3.5527136788005009e-014 4 -3.5527136788005009e-014 5 -2.1316282072803006e-014
|
|
6 -2.8421709430404007e-014 7 -3.5527136788005009e-014 8 -2.8421709430404007e-014
|
|
9 -1.4210854715202004e-014 10 -1.4210854715202004e-014 11 -2.8421709430404007e-014
|
|
12 -2.8421709430404007e-014 13 -2.8421709430404007e-014 14 -5.6843418860808015e-014
|
|
15 -4.2632564145606011e-014 16 -3.5527136788005009e-014 17 -2.8421709430404007e-014
|
|
18 -1.4210854715202004e-014 19 -2.8421709430404007e-014 20 -1.4210854715202004e-014
|
|
21 -2.8421709430404007e-014 22 -1.4210854715202004e-014 23 -4.2632564145606011e-014
|
|
24 -2.1316282072803006e-014 25 -2.8421709430404007e-014 26 -4.2632564145606011e-014
|
|
27 -3.907985046680551e-014 28 -2.8421709430404007e-014 29 -1.0658141036401503e-014
|
|
30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.1316282072803006e-014 1 -1.7763568394002505e-014
|
|
2 7.1054273576010019e-015 3 0 4 -3.5527136788005009e-015 5 0 6 0 7 -1.4210854715202004e-014
|
|
8 3.5527136788005009e-015 9 -1.5987211554602254e-014 10 -1.4210854715202004e-014
|
|
11 -7.1054273576010019e-015 12 -1.4210854715202004e-014 13 -7.1054273576010019e-015
|
|
14 -1.3322676295501878e-014 15 -1.3766765505351941e-014 16 -6.2172489379008766e-015
|
|
17 -7.9936057773011271e-015 18 -1.6875389974302379e-014 19 -5.3290705182007514e-015
|
|
20 -8.8817841970012523e-015 21 -1.7763568394002505e-014 22 -3.5527136788005009e-015
|
|
23 0 24 -1.4210854715202004e-014 25 0 26 -1.0658141036401503e-014 27 -7.1054273576010019e-015
|
|
28 -1.4210854715202004e-014 29 -3.5527136788005009e-014 30 2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.149738073348999 1 2.1888678073883057
|
|
2 2.8978340625762939 3 1.8383891582489014 4 1.2253615856170654 5 1.0807961225509644
|
|
6 2.214672327041626 7 3.0621440410614014 8 1.1173554658889771 9 -0.92958176136016835
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|
10 -2.5871210098266602 11 -3.6225466728210449 12 -3.3704361915588379 13 -3.7418215274810787
|
|
14 -4.0945472717285156 15 -4.244725227355957 16 -2.5460588932037354 17 -0.75145870447158813
|
|
18 0.483653724193573 19 0.63001638650894165 20 0.91377043724060059 21 2.4333164691925049
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|
22 4.3328123092651367 23 4.7295007705688477 24 3.4907920360565186 25 2.6993339061737061
|
|
26 3.5929534435272217 27 4.4883208274841309 28 3.6398506164550786 29 2.1995534896850586
|
|
30 1.149738073348999;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -14.002406120300293 1 -13.475346565246582
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|
2 -13.066179275512695 3 -11.170597076416016 4 -10.568378448486328 5 -10.358604431152344
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|
6 -11.392539024353027 7 -12.185734748840332 8 -12.33305549621582 9 -11.969807624816895
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10 -11.889610290527344 11 -13.068177223205566 12 -14.188814163208008 13 -13.909812927246094
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14 -13.190876007080078 15 -12.900870323181152 16 -14.539015769958496 17 -15.978174209594725
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18 -16.305965423583984 19 -15.902513504028322 20 -15.835380554199219 21 -17.037448883056641
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|
22 -18.322698593139648 23 -18.566761016845703 24 -17.084739685058594 25 -16.083526611328125
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|
26 -16.320518493652344 27 -16.573509216308594 28 -15.863466262817385 29 -14.860040664672852
|
|
30 -14.002406120300293;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 19.249748229980469 1 15.662595748901369
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|
2 12.340265274047852 3 10.857241630554199 4 11.362424850463867 5 11.804258346557617
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|
6 10.34620189666748 7 8.9189538955688477 8 10.246586799621582 9 12.355497360229492
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|
10 13.843114852905273 11 12.960077285766602 12 11.288219451904297 13 12.142641067504883
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|
14 13.701671600341797 15 14.535444259643553 16 13.299113273620605 17 11.970418930053711
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|
18 13.110608100891113 19 13.659955978393555 20 13.830860137939453 21 12.00745677947998
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|
22 10.866086006164551 23 12.680206298828125 24 14.704921722412111 25 16.104251861572266
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|
26 15.400216102600099 27 14.769593238830568 28 16.125595092773438 29 17.949640274047852
|
|
30 19.249748229980469;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 7.1054273576010019e-015
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|
2 7.1054273576010019e-015 3 3.5527136788005009e-015 4 1.0658141036401503e-014 5 -7.1054273576010019e-015
|
|
6 1.4210854715202004e-014 7 7.1054273576010019e-015 8 7.1054273576010019e-015 9 -2.8421709430404007e-014
|
|
10 0 11 7.1054273576010019e-015 12 7.1054273576010019e-015 13 7.1054273576010019e-015
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|
14 -7.1054273576010019e-015 15 1.4210854715202004e-014 16 -1.4210854715202004e-014
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|
17 4.9737991503207013e-014 18 7.1054273576010019e-015 19 0 20 -7.1054273576010019e-015
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|
21 0 22 0 23 3.5527136788005009e-015 24 -2.1316282072803006e-014 25 3.5527136788005009e-015
|
|
26 0 27 1.7763568394002505e-014 28 -3.5527136788005009e-015 29 0 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 -3.5527136788005009e-015 2 -2.1316282072803006e-014
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|
3 -3.5527136788005009e-015 4 7.1054273576010019e-015 5 1.4210854715202004e-014 6 -7.1054273576010019e-015
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|
7 0 8 8.8817841970012523e-015 9 -2.6645352591003757e-015 10 2.6645352591003757e-015
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|
11 -4.4408920985006262e-016 12 0 13 -2.6645352591003757e-015 14 -3.5527136788005009e-015
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|
15 1.7763568394002505e-015 16 5.3290705182007514e-015 17 -5.3290705182007514e-015
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|
18 -3.5527136788005009e-015 19 6.2172489379008766e-015 20 -1.7763568394002505e-015
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|
21 -8.8817841970012523e-015 22 1.2434497875801753e-014 23 0 24 -7.1054273576010019e-015
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|
25 7.1054273576010019e-015 26 0 27 -1.4210854715202004e-014 28 1.7763568394002505e-014
|
|
29 3.5527136788005009e-015 30 0;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.6836332851826228e-009 1 7.5837185420368769e-009
|
|
2 7.6634059098523721e-009 3 7.615975405883546e-009 4 7.6652391101106332e-009 5 7.5693700196666214e-009
|
|
6 7.5388788545183161e-009 7 7.56359863629541e-009 8 7.5009607414244783e-009 9 7.5017947409605767e-009
|
|
10 7.6231163603779351e-009 11 7.6581354591098716e-009 12 7.6535524584642189e-009
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|
13 7.6578308139119144e-009 14 7.6807165072523276e-009 15 7.7215238647454498e-009
|
|
16 7.6666291093374639e-009 17 7.6803354787102762e-009 18 7.609382457474112e-009 19 7.5329023019321539e-009
|
|
20 7.5292376777724712e-009 21 7.3763928298831161e-009 22 7.4606578692737457e-009
|
|
23 7.3801440514387195e-009 24 7.4384707282604268e-009 25 7.4578512254674934e-009
|
|
26 7.4797323890152256e-009 27 7.5527761822513639e-009 28 7.5550543598978948e-009
|
|
29 7.6830168893593509e-009 30 7.6836332851826228e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5084944727259426e-008 1 3.5221017213871164e-008
|
|
2 3.5019390054458199e-008 3 3.5409154719445723e-008 4 3.5349085436564565e-008 5 3.5183870039645626e-008
|
|
6 3.5190989677857942e-008 7 3.5136888953957168e-008 8 3.5086031857645139e-008 9 3.5099255057957635e-008
|
|
10 3.5058604908044799e-008 11 3.5173862045212445e-008 12 3.504660739395149e-008 13 3.5011794352612924e-008
|
|
14 3.4994066311355709e-008 15 3.5064470438328499e-008 16 3.5074553039748935e-008
|
|
17 3.5062939218732936e-008 18 3.514873014864861e-008 19 3.50878650579034e-008 20 3.524312575109434e-008
|
|
21 3.5238791440406203e-008 22 3.528479908254667e-008 23 3.537009973797467e-008 24 3.5316219282321981e-008
|
|
25 3.5432051959105593e-008 26 3.5352318406012273e-008 27 3.538683301940182e-008 28 3.5315164126359377e-008
|
|
29 3.5101010098514962e-008 30 3.5084944727259426e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.012602535155338e-008 1 9.4366274794310812e-009
|
|
2 1.0013261331209833e-008 3 9.6406571614693348e-009 4 1.0031711461522264e-008 5 9.4480840928667931e-009
|
|
6 9.3335721373932756e-009 7 9.5192618232431414e-009 8 9.1704102089806838e-009 9 9.1449390282605236e-009
|
|
10 9.8357588740327628e-009 11 1.0060993815841357e-008 12 1.0094552749251307e-008
|
|
13 1.0147215512290586e-008 14 1.0266288263949264e-008 15 1.0440628805952201e-008
|
|
16 1.0174311171340378e-008 17 1.0224147750648171e-008 18 9.7794252695848627e-009
|
|
19 9.2731866629947035e-009 20 9.2841121457354348e-009 21 8.3590201427341526e-009
|
|
22 8.7880938082207649e-009 23 8.2810336365923831e-009 24 8.6493630035988645e-009
|
|
25 8.7489882005797881e-009 26 8.85741524569994e-009 27 9.2829708364661201e-009 28 9.2877421309367492e-009
|
|
29 1.0082845669501239e-008 30 1.012602535155338e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3957492939198346e-008 1 -1.40476696941505e-008
|
|
2 -1.3976848123320451e-008 3 -1.3982275781643239e-008 4 -1.3914095653433378e-008
|
|
5 -1.4000534953595434e-008 6 -1.4001572345989644e-008 7 -1.3978507240608451e-008
|
|
8 -1.4031840578354604e-008 9 -1.4044945650937279e-008 10 -1.3983440183551465e-008
|
|
11 -1.3961120259864401e-008 12 -1.3988104008433311e-008 13 -1.4000952397452693e-008
|
|
14 -1.4000451464823982e-008 15 -1.3981430235787684e-008 16 -1.400256088857077e-008
|
|
17 -1.3979404300812348e-008 18 -1.3994345238188544e-008 19 -1.4033433970439546e-008
|
|
20 -1.3978301183215081e-008 21 -1.4064527320556408e-008 22 -1.3991425795722989e-008
|
|
23 -1.4040199225462402e-008 24 -1.4006213078232577e-008 25 -1.399948068581125e-008
|
|
26 -1.4024646333155033e-008 27 -1.3993775915821516e-008 28 -1.4028249673003756e-008
|
|
29 -1.396417559362817e-008 30 -1.3957492939198346e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.085999638751673e-007 1 8.0855676287683309e-007
|
|
2 8.0861764217843302e-007 3 8.0850026051848545e-007 4 8.0851970096773584e-007 5 8.0856420936470386e-007
|
|
6 8.0856040085564018e-007 7 8.0857518014454399e-007 8 8.085870604190859e-007 9 8.0857506645770627e-007
|
|
10 8.0857824968916248e-007 11 8.0853533290792257e-007 12 8.085589229267498e-007 13 8.0855807027546689e-007
|
|
14 8.0855664918999537e-007 15 8.085336844487756e-007 16 8.0853476447373396e-007 17 8.08553124898026e-007
|
|
18 8.0854607631408726e-007 19 8.0858421824814286e-007 20 8.0856267459239461e-007
|
|
21 8.0858029605224147e-007 22 8.0858251294557704e-007 23 8.085615377240174e-007 24 8.0857500961428741e-007
|
|
25 8.0853453710005851e-007 26 8.0854800899032853e-007 27 8.0852930750552332e-007
|
|
28 8.0853931194724282e-007 29 8.0859683748712996e-007 30 8.085999638751673e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1926349320960989e-009 1 7.1371242249540501e-009
|
|
2 7.180799510564384e-009 3 7.1691310665755745e-009 4 7.201589102834304e-009 5 7.1431252024467548e-009
|
|
6 7.1275652047120283e-009 7 7.1411303537161075e-009 8 7.1008288138330053e-009 9 7.0999939261184863e-009
|
|
10 7.1660353206937089e-009 11 7.1853576422142851e-009 12 7.1723693650938003e-009
|
|
13 7.1691395042705608e-009 14 7.1794747924514013e-009 15 7.2053163435725764e-009
|
|
16 7.1742487506298866e-009 17 7.1887442665286017e-009 18 7.1596417683394975e-009
|
|
19 7.1237060694784304e-009 20 7.1360024556099696e-009 21 7.0553203279644086e-009
|
|
22 7.1130408230146713e-009 23 7.0707857346974379e-009 24 7.1003363188992807e-009
|
|
25 7.1086256880903428e-009 26 7.108886368456524e-009 27 7.1429333559080987e-009 28 7.1320904737603996e-009
|
|
29 7.1946235635778075e-009 30 7.1926349320960989e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3584455277614325e-008 1 2.367006679548922e-008
|
|
2 2.3549246108700572e-008 3 2.3788414793557422e-008 4 2.3753278455274085e-008 5 2.3661472781100201e-008
|
|
6 2.3669427307027036e-008 7 2.3638856205820957e-008 8 2.3609441512917329e-008 9 2.3619790567863674e-008
|
|
10 2.3595756459826589e-008 11 2.3664341597395833e-008 12 2.3592708231490178e-008
|
|
13 2.3574713736707054e-008 14 2.356498107758398e-008 15 2.3607329424635282e-008 16 2.3614381561287701e-008
|
|
17 2.3606098409345577e-008 18 2.3658607517518249e-008 19 2.3623849543241704e-008
|
|
20 2.3714514796324693e-008 21 2.3715163166571074e-008 22 2.3740208021649778e-008
|
|
23 2.379265495733307e-008 24 2.3757852574135541e-008 25 2.3821925765332708e-008 26 2.3768002677115874e-008
|
|
27 2.3779728408612755e-008 28 2.3731832499152006e-008 29 2.359672990337458e-008 30 2.3584455277614325e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.6553213910697195e-008 1 1.6163809846148069e-008
|
|
2 1.6481539688584235e-008 3 1.6352524667695434e-008 4 1.6597967444909045e-008 5 1.6240528921684927e-008
|
|
6 1.6181775919221764e-008 7 1.6282861281524674e-008 8 1.6054945817245425e-008 9 1.6029343186119149e-008
|
|
10 1.6399228641716945e-008 11 1.6513466150058775e-008 12 1.6463266305777324e-008
|
|
13 1.6452236906161488e-008 14 1.6500496968774314e-008 15 1.661385873319432e-008 16 1.6463358676332973e-008
|
|
17 1.6533718394384778e-008 18 1.6350851339552719e-008 19 1.611392974609771e-008 20 1.6206787023520519e-008
|
|
21 1.572163554897088e-008 22 1.6027664528905916e-008 23 1.5761145277792821e-008 24 1.5950988085933204e-008
|
|
25 1.5996770130755067e-008 26 1.5993846247397414e-008 27 1.6200580432723655e-008
|
|
28 1.6139310332619061e-008 29 1.653800474343825e-008 30 1.6553213910697195e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1031417071008036e-008 1 9.0958018006404018e-008
|
|
2 9.1004672242434026e-008 3 9.1026109316771908e-008 4 9.1081822972682858e-008 5 9.0998213408965967e-008
|
|
6 9.0996799428921804e-008 7 9.101126607902188e-008 8 9.096346076375994e-008 9 9.0958735654567135e-008
|
|
10 9.1008814706583507e-008 11 9.1037563265672361e-008 12 9.1006690183803585e-008
|
|
13 9.0995541768279509e-008 14 9.099793629729902e-008 15 9.1020133652364166e-008 16 9.099912290366774e-008
|
|
17 9.1014051406546059e-008 18 9.1005595947990514e-008 19 9.0965343702009704e-008
|
|
20 9.1013859560007404e-008 21 9.0939593633265758e-008 22 9.0999350277343183e-008
|
|
23 9.0964100252222124e-008 24 9.0987740009040863e-008 25 9.100409670281806e-008 26 9.097895059539951e-008
|
|
27 9.101073317197006e-008 28 9.0979618505571125e-008 29 9.1021540526980971e-008 30 9.1031417071008036e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0984326561738271e-007 1 -9.098873761104187e-007
|
|
2 -9.0982609890488675e-007 3 -9.0994200263594394e-007 4 -9.0992091372754658e-007
|
|
5 -9.0987839485023869e-007 6 -9.0988254441981553e-007 7 -9.0986861778219463e-007
|
|
8 -9.0985685119449045e-007 9 -9.098692430598021e-007 10 -9.0986543455073843e-007
|
|
11 -9.0990596390838618e-007 12 -9.0988413603554363e-007 13 -9.0988550027759629e-007
|
|
14 -9.0988658030255465e-007 15 -9.099086923924915e-007 16 -9.0990846501881606e-007
|
|
17 -9.0988953616033541e-007 18 -9.0989703949162504e-007 19 -9.098605460167164e-007
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|
20 -9.0988044121331768e-007 21 -9.0986463874287438e-007 22 -9.0986128498116159e-007
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|
23 -9.0988243073297781e-007 24 -9.0986907252954552e-007 25 -9.0990863554907264e-007
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|
26 -9.0989573209299124e-007 27 -9.0991312617916265e-007 28 -9.0990431544923922e-007
|
|
29 -9.0984713096986525e-007 30 -9.0984326561738271e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.9595110240829854e-009 1 4.940654108054332e-009
|
|
2 4.9597237428145036e-009 3 4.9763491105636604e-009 4 4.9992316952796045e-009 5 4.9776822663716302e-009
|
|
6 4.977303902364838e-009 7 4.9835460202984905e-009 8 4.9598694040753344e-009 9 4.9496802212445346e-009
|
|
10 4.960317934177283e-009 11 4.953541132834971e-009 12 4.9239647914589568e-009 13 4.9048716199706632e-009
|
|
14 4.8976702693437346e-009 15 4.9072581553843975e-009 16 4.8939554631033388e-009
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|
17 4.9032684579231045e-009 18 4.898954575338621e-009 19 4.8874397862164187e-009 20 4.9017261360972952e-009
|
|
21 4.8721218171010605e-009 22 4.9013877401193895e-009 23 4.8873425306794616e-009
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|
24 4.8993378243267216e-009 25 4.9107837796213971e-009 26 4.9133865864803283e-009
|
|
27 4.9352917308453925e-009 28 4.9336441598768488e-009 29 4.9583044336998228e-009
|
|
30 4.9595110240829854e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0532562377818522e-008 1 1.058549692345423e-008
|
|
2 1.0560650132163119e-008 3 1.0710489384280208e-008 4 1.073817923469278e-008 5 1.0743573142235618e-008
|
|
6 1.0779148240658287e-008 7 1.0778543391154471e-008 8 1.0764466651380644e-008 9 1.0765796254474935e-008
|
|
10 1.0747332801486209e-008 11 1.0767850611159702e-008 12 1.0731534771935003e-008
|
|
13 1.0718484766414349e-008 14 1.070933119962092e-008 15 1.0725867305438896e-008 16 1.072647748401323e-008
|
|
17 1.0711926456963283e-008 18 1.0722970067433835e-008 19 1.0694172658531897e-008
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|
20 1.0716592946380388e-008 21 1.0706749264954851e-008 22 1.0705807795829969e-008
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|
23 1.0726649790626652e-008 24 1.0705349495765404e-008 25 1.0718943066478914e-008
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|
26 1.067633359497222e-008 27 1.0658674831631743e-008 28 1.0619983115134346e-008 29 1.0544423112435197e-008
|
|
30 1.0532562377818522e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4114045931989949e-008 1 1.3964720935177866e-008
|
|
2 1.4077047083560503e-008 3 1.4112957025247397e-008 4 1.4231141598486373e-008 5 1.4065773434879246e-008
|
|
6 1.4048825214274528e-008 7 1.4083136434805965e-008 8 1.3954211119937554e-008 9 1.390663140199422e-008
|
|
10 1.3990089975379759e-008 11 1.3978198154518397e-008 12 1.3844282165109691e-008
|
|
13 1.3760685035890672e-008 14 1.3733545856098319e-008 15 1.378308756017077e-008 16 1.3706588752881999e-008
|
|
17 1.3730957704183311e-008 18 1.3666265452627613e-008 19 1.3550901734049601e-008
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|
20 1.3600173431882467e-008 21 1.3387517761032084e-008 22 1.3524101838413571e-008
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|
23 1.342521560587784e-008 24 1.3514313224050055e-008 25 1.3613182581195817e-008 26 1.3671825449534936e-008
|
|
27 1.3853113323136766e-008 28 1.3889608574402244e-008 29 1.4081574128965711e-008
|
|
30 1.4114045931989949e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
|
|
30 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.182662010192871 1 -11.217178344726562
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|
2 -6.6322031021118164 3 -1.7234880924224854 4 2.5623998641967773 5 7.0222830772399902
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|
6 11.630954742431641 7 16.46070671081543 8 15.94132614135742 9 15.453141212463381
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10 15.083550453186035 11 14.933620452880858 12 15.445419311523439 13 16.074243545532227
|
|
14 16.826116561889648 15 17.703908920288086 16 18.414789199829102 17 19.352031707763672
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18 20.491567611694336 19 15.275677680969238 20 11.745779991149902 21 9.6881475448608398
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26 -2.2344622611999512 27 -5.619809627532959 28 -8.9275312423706055 29 -12.12433910369873
|
|
30 -15.182662010192871;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.9187331199645996 1 -4.8748283386230469
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|
2 -4.1499476432800293 3 -2.7963716983795166 4 -1.1789931058883667 5 1.0536198616027832
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|
6 3.6915686130523686 7 6.4622550010681152 8 6.7311768531799316 9 6.9194755554199219
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|
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|
30 -4.9187331199645996;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -45.488533020019531 1 -48.777267456054688
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|
2 -51.416427612304688 3 -53.328189849853516 4 -56.9058837890625 5 -59.602249145507813
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|
6 -61.216560363769538 7 -61.468429565429687 8 -62.491897583007812 9 -63.065711975097656
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10 -63.147560119628906 11 -62.717041015625007 12 -61.424190521240227 13 -60.033763885498054
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14 -58.554096221923821 15 -56.997051239013672 16 -54.676570892333984 17 -52.265815734863281
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|
18 -49.77227783203125 19 -54.326740264892578 20 -57.410850524902337 21 -58.953468322753906
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|
22 -58.946086883544929 23 -57.564376831054687 24 -56.594120025634766 25 -55.290287017822266
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|
26 -53.689914703369141 27 -51.847366333007812 28 -49.826259613037109 29 -47.689357757568359
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|
30 -45.488533020019531;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899551080132369e-007 1 9.1900079723927774e-007
|
|
2 9.1899539711448597e-007 3 9.1900278675893787e-007 4 9.1899988774457597e-007 5 9.1899823928542901e-007
|
|
6 9.1899892140645534e-007 7 9.1899772769465926e-007 8 9.1899761400782154e-007 9 9.1899875087619876e-007
|
|
10 9.1899721610388951e-007 11 9.1899943299722509e-007 12 9.1899920562354964e-007
|
|
13 9.1899983090115711e-007 14 9.1899971721431939e-007 15 9.1900017196167028e-007
|
|
16 9.1900193410765496e-007 17 9.1899920562354964e-007 18 9.1900005827483255e-007
|
|
19 9.1899852350252331e-007 20 9.1899875087619876e-007 21 9.1899943299722509e-007
|
|
22 9.1899750032098382e-007 23 9.1899988774457597e-007 24 9.1899869403277989e-007
|
|
25 9.1900119514320977e-007 26 9.1900085408269661e-007 27 9.1900108145637205e-007
|
|
28 9.1900136567346635e-007 29 9.1899676135653863e-007 30 9.1899551080132369e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 35.700031280517578 1 31.421604156494141
|
|
2 26.570066452026367 3 21.147666931152344 4 19.488929748535156 5 17.65496826171875
|
|
6 15.676408767700197 7 13.527834892272949 8 16.350746154785156 9 19.39787483215332
|
|
10 22.578092575073242 11 25.75370979309082 12 26.898204803466797 13 27.979104995727539
|
|
14 28.9841423034668 15 29.909250259399414 16 31.144382476806641 17 32.122463226318359
|
|
18 32.861709594726563 19 32.250701904296875 20 29.624269485473633 21 25.681430816650391
|
|
22 21.254379272460937 23 17.082695007324219 24 20.358814239501953 25 23.508480072021484
|
|
26 26.463796615600586 27 29.174282073974609 28 31.612894058227539 29 33.779193878173828
|
|
30 35.700031280517578;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.3208940029144287 1 2.0694475173950195
|
|
2 2.1270046234130859 3 2.1723001003265381 4 2.616877555847168 5 3.1212053298950195
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|
6 3.6172087192535405 7 4.0604233741760254 8 5.0516252517700195 9 6.1057748794555664
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|
10 7.2445988655090332 11 8.4830732345581055 12 9.4986057281494141 13 10.539254188537598
|
|
14 11.606349945068359 15 12.704004287719727 16 13.369625091552734 17 13.990921974182129
|
|
18 14.595345497131346 19 10.968681335449219 20 7.9886960983276376 21 5.7597212791442871
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|
22 4.1837835311889648 23 3.0566198825836182 24 3.2407815456390381 25 3.2899675369262695
|
|
26 3.2247395515441895 27 3.0696091651916504 28 2.8507206439971924 29 2.593538761138916
|
|
30 2.3208940029144287;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 82.162269592285156 1 81.785446166992188
|
|
2 80.732666015625 3 79.210960388183594 4 77.440032958984375 5 75.130943298339844
|
|
6 72.234046936035156 7 68.504043579101563 8 69.02325439453125 9 69.335235595703125
|
|
10 69.4281005859375 11 69.287757873535156 12 68.197128295898438 13 67.033866882324219
|
|
14 65.791770935058594 15 64.465965270996094 16 65.00830078125 17 65.248504638671875
|
|
18 65.184585571289063 19 69.843025207519531 20 72.892784118652344 21 74.669281005859375
|
|
22 75.370582580566406 23 75.156501770019531 24 76.364654541015625 25 77.506065368652344
|
|
26 78.573776245117188 27 79.566741943359375 28 80.489540100097656 29 81.350975036621094
|
|
30 82.162269592285156;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7159996989212232e-006 1 -2.7159992441738723e-006
|
|
2 -2.7159994715475477e-006 3 -2.7160003810422495e-006 4 -2.7160003810422495e-006
|
|
5 -2.7159999262948986e-006 6 -2.7159999262948986e-006 7 -2.7160003810422495e-006
|
|
8 -2.7159996989212232e-006 9 -2.7159996989212232e-006 10 -2.7160006084159249e-006
|
|
11 -2.7160006084159249e-006 12 -2.7159999262948986e-006 13 -2.7159999262948986e-006
|
|
14 -2.7159999262948986e-006 15 -2.7159999262948986e-006 16 -2.7159990168001968e-006
|
|
17 -2.7159999262948986e-006 18 -2.7159999262948986e-006 19 -2.7159996989212232e-006
|
|
20 -2.7160001536685741e-006 21 -2.7159994715475477e-006 22 -2.7160001536685741e-006
|
|
23 -2.7159994715475477e-006 24 -2.7159996989212232e-006 25 -2.7159999262948986e-006
|
|
26 -2.7159996989212232e-006 27 -2.7159999262948986e-006 28 -2.7160001536685741e-006
|
|
29 -2.7159996989212232e-006 30 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.7506875991821289 1 -6.5656390190124512
|
|
2 -3.8352429866790771 3 -1.4465628862380981 4 -5.0115847587585449 5 -9.1016836166381836
|
|
6 -13.854734420776367 7 -19.387195587158203 8 -28.080251693725586 9 -38.818977355957031
|
|
10 -51.566162109375 11 -65.602897644042969 12 -72.29876708984375 13 -79.002822875976563
|
|
14 -85.506561279296875 15 -91.632766723632812 16 -95.718490600585937 17 -98.996650695800781
|
|
18 -101.64619445800781 19 -84.293746948242188 20 -61.907936096191406 21 -39.931045532226563
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|
22 -23.225139617919922 23 -11.842963218688965 24 -11.885528564453125 25 -11.851775169372559
|
|
26 -11.718592643737793 27 -11.462637901306152 28 -11.06169605255127 29 -10.496182441711426
|
|
30 -9.7506875991821289;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.103702545166016 1 -43.443431854248047
|
|
2 -37.510231018066406 3 -31.422889709472653 4 -35.443351745605469 5 -39.505229949951172
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|
6 -43.477809906005859 7 -47.190670013427734 8 -51.327774047851563 9 -54.717075347900391
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10 -56.953460693359375 11 -57.672466278076172 12 -58.130950927734382 13 -58.144134521484375
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14 -57.729896545410163 15 -56.927589416503906 16 -54.738685607910156 17 -52.589588165283203
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18 -50.497844696044922 19 -55.733009338378906 20 -57.331317901611328 21 -54.232723236083984
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|
30 -49.103702545166016;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -21.784460067749023 1 -23.377450942993164
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|
2 -24.374950408935547 3 -24.986381530761719 4 -19.078201293945313 5 -12.303253173828125
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|
6 -4.5877475738525391 7 4.1926345825195312 8 11.482046127319336 9 20.755355834960938
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10 31.976848602294922 11 44.437019348144531 12 51.188072204589844 13 57.980075836181641
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14 64.612403869628906 15 70.915786743164063 16 71.650016784667969 17 71.650421142578125
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18 71.113639831542969 19 54.180511474609375 20 32.832294464111328 21 12.26413631439209
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22 -2.8371908664703369 23 -12.50839900970459 24 -13.680597305297852 25 -14.878374099731447
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26 -16.115909576416016 27 -17.409128189086914 28 -18.774673461914063 29 -20.228538513183594
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|
30 -21.784460067749023;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
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|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.1316282072803006e-014 1 1.4210854715202004e-014
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|
2 -2.8421709430404007e-014 3 -1.4210854715202004e-014 4 -3.5527136788005009e-014
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5 -2.1316282072803006e-014 6 -1.4210854715202004e-014 7 -2.8421709430404007e-014
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8 -7.1054273576010019e-015 9 -7.1054273576010019e-015 10 3.5527136788005009e-014
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|
11 -2.8421709430404007e-014 12 -1.4210854715202004e-014 13 4.2632564145606011e-014
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17 0 18 -2.1316282072803006e-014 19 -1.4210854715202004e-014 20 2.8421709430404007e-014
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24 -2.1316282072803006e-014 25 2.8421709430404007e-014 26 3.5527136788005009e-014
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|
|
30 2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
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|
30 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3551468280859069e-010 1 8.9701780725537361e-011
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|
2 2.0215089324704394e-010 3 1.8902394927078348e-010 4 3.401420256565757e-010 5 4.5071102405813695e-010
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|
6 6.041823152891368e-010 7 4.9710163763094783e-010 8 5.238127154250094e-010 9 4.7424814075824884e-010
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|
10 3.2191088683575231e-010 11 1.9143381324582265e-010 12 4.4081096411963117e-011
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|
13 -9.7785952946072285e-011 14 -1.7461523893480546e-010 15 -2.8723192227464448e-011
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|
16 -1.8243045962762494e-010 17 -7.3439206105252453e-011 18 1.0180160534001281e-011
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|
19 7.3269043610046936e-011 20 1.7897915094433614e-010 21 2.4651744534587294e-010
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|
22 2.45659076414384e-010 23 3.7330030733251363e-010 24 1.9244940363538632e-010 25 2.4901258832699114e-010
|
|
26 1.5261791830312177e-010 27 1.4469854481280464e-010 28 1.5476062098507271e-010
|
|
29 2.0021989274865426e-011 30 1.3551468280859069e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.6263529652796933e-009 1 -8.7031342133059297e-009
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|
2 -8.6834006651770324e-009 3 -8.9177794038164393e-009 4 -8.7889855393541438e-009
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5 -8.5884641620737057e-009 6 -8.5044487008190117e-009 7 -8.5095068769192039e-009
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|
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|
|
29 -8.8683806964695577e-009 30 -8.6263529652796933e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3578731916652485e-008 1 1.3579307456268451e-008
|
|
2 1.3547017729820254e-008 3 1.3507722940175881e-008 4 1.3427463585458098e-008 5 1.3366767248612632e-008
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6 1.3309829682839336e-008 7 1.3419398037228802e-008 8 1.3329059633804263e-008 9 1.3391346698199415e-008
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|
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|
14 1.3753791883175381e-008 15 1.3756358718808313e-008 16 1.3701022538725736e-008
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|
17 1.3736060289204488e-008 18 1.3645163221553959e-008 19 1.3517980512744998e-008
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20 1.3405967003166097e-008 21 1.3369493956361113e-008 22 1.3323017356015043e-008
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|
23 1.3247664298887685e-008 24 1.3346304506001161e-008 25 1.3357810857428378e-008
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|
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|
|
29 1.361752133277605e-008 30 1.3578731916652485e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7010556518926023e-008 1 -1.700840535079351e-008
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|
2 -1.7002857788384063e-008 3 -1.7002317775904885e-008 4 -1.7003003449644893e-008
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|
5 -1.7002445673597322e-008 6 -1.7000994390059532e-008 7 -1.6975318928302841e-008
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|
8 -1.7001193342025545e-008 9 -1.6997709906263481e-008 10 -1.7007446118100233e-008
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|
11 -1.6997194762780055e-008 12 -1.6996327900642427e-008 13 -1.6995079121784329e-008
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|
26 -1.7001019259055283e-008 27 -1.6998539464907481e-008 28 -1.7002186325498769e-008
|
|
29 -1.700099971913005e-008 30 -1.7010556518926023e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.9340408970219869e-009 1 6.9597980711932905e-009
|
|
2 6.964402388121016e-009 3 7.0448606948048109e-009 4 7.0232175630735583e-009 5 6.9780838884980767e-009
|
|
6 6.9666121760292299e-009 7 6.9697421167802531e-009 8 6.9713692596451438e-009 9 6.9791354917470017e-009
|
|
10 6.9937904356720537e-009 11 6.9850969453000289e-009 12 7.0001036078792822e-009
|
|
13 7.0065553359199839e-009 14 7.0087757819692342e-009 15 7.0109784644500905e-009
|
|
16 7.0052941225640097e-009 17 7.0066583646166691e-009 18 6.9967107663160277e-009
|
|
19 7.0140409036412166e-009 20 6.98447166769256e-009 21 6.9483832021433045e-009 22 6.9832566396144102e-009
|
|
23 6.9712946526578889e-009 24 7.0133694407559233e-009 25 6.9718879558422486e-009
|
|
26 6.9859282803008682e-009 27 6.9857577500442858e-009 28 7.0044734457042068e-009
|
|
29 6.9952506009940407e-009 30 6.9340408970219869e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.9162829363069704e-010 1 4.5813286497775612e-010
|
|
2 5.181658435660097e-010 3 4.9196186013844567e-010 4 5.7395571628759967e-010 5 6.3519173254533712e-010
|
|
6 7.206379382118655e-010 7 6.5186284148310847e-010 8 6.7188837826748227e-010 9 6.518717787784567e-010
|
|
10 5.7397481212362322e-010 11 5.1224008368322416e-010 12 4.3938766514095562e-010
|
|
13 3.6841080186533759e-010 14 3.3254010656236233e-010 15 4.2448139447870403e-010
|
|
16 3.2715583020426209e-010 17 3.8040190442067967e-010 18 4.1395117889031496e-010
|
|
19 4.3159928408975645e-010 20 4.768513917063899e-010 21 5.0263337936229391e-010 22 4.8819825959611762e-010
|
|
23 5.6166032935678345e-010 24 4.5277043225766533e-010 25 5.0082604730050662e-010
|
|
26 4.5441916896038492e-010 27 4.6469117442882174e-010 28 4.808786147059152e-010 29 4.1135267414560417e-010
|
|
30 4.9162829363069704e-010;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.3563069535300656e-009 1 -5.404829472865913e-009
|
|
2 -5.4026636497894742e-009 3 -5.5529842946100416e-009 4 -5.4908060320713048e-009
|
|
5 -5.3831938906512278e-009 6 -5.3453610426856812e-009 7 -5.3491966411911562e-009
|
|
8 -5.3444559888760068e-009 9 -5.3375193154181488e-009 10 -5.3348889750282069e-009
|
|
11 -5.2811741646507926e-009 12 -5.2755559920569794e-009 13 -5.2566950792254374e-009
|
|
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|
|
17 -5.3157180879281896e-009 18 -5.388115731363996e-009 19 -5.5293813971957206e-009
|
|
20 -5.5742148674653436e-009 21 -5.594096297301121e-009 22 -5.7311084766809017e-009
|
|
23 -5.728966190332585e-009 24 -5.802230251816809e-009 25 -5.6715920848660062e-009
|
|
26 -5.6439835027788376e-009 27 -5.5797184650430154e-009 28 -5.5592135339566084e-009
|
|
29 -5.4994031550847922e-009 30 -5.3563069535300656e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0454548861675895e-009 1 7.0509873495439024e-009
|
|
2 7.0351582337480068e-009 3 7.02256341966745e-009 4 6.9815659919925119e-009 5 6.9510956990370679e-009
|
|
6 6.9199734831215656e-009 7 6.9870975671904034e-009 8 6.9353869314170424e-009 9 6.9700569760300368e-009
|
|
10 7.0022103670908101e-009 11 7.0756436265639877e-009 12 7.1322752148716972e-009
|
|
13 7.1852630512125862e-009 14 7.1747288110657329e-009 15 7.1751049546264767e-009
|
|
16 7.1435861670465792e-009 17 7.1682881852552782e-009 18 7.12009384784551e-009 19 7.0496186665991445e-009
|
|
20 6.9893255627562204e-009 21 6.9720664797046075e-009 22 6.9480434738977684e-009
|
|
23 6.9041452555040897e-009 24 6.962689980127835e-009 25 6.9588623752281364e-009 26 6.9907408750680133e-009
|
|
27 7.0220371739537768e-009 28 7.0341630298287328e-009 29 7.0755628023277942e-009
|
|
30 7.0454548861675895e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.7010696729566916e-008 1 -3.7007509945397032e-008
|
|
2 -3.7002848785050446e-008 3 -3.7002084951609504e-008 4 -3.7002546804387748e-008
|
|
5 -3.7001989028340176e-008 6 -3.7000717156843166e-008 7 -3.6976910422481524e-008
|
|
8 -3.7000770447548348e-008 9 -3.6997441554831312e-008 10 -3.7007261255439516e-008
|
|
11 -3.6997096941604468e-008 12 -3.6996247843035235e-008 13 -3.6995299268482995e-008
|
|
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|
|
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|
|
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|
|
23 -3.7003079711439568e-008 24 -3.6993089480574781e-008 25 -3.6998919483721693e-008
|
|
26 -3.7001115060775192e-008 27 -3.6998841324020759e-008 28 -3.700123940575395e-008
|
|
29 -3.7001004926651149e-008 30 -3.7010696729566916e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.2883032114768866e-011 1 -3.7971403799019754e-011
|
|
2 -3.3651303965598345e-011 3 4.3730352672355366e-011 4 2.2659207843389595e-011 5 -2.2080115513745113e-011
|
|
6 -3.1732838579046074e-011 7 -3.0013325158506632e-011 8 -2.8649083105847239e-011
|
|
9 -2.0840218439843738e-011 10 -5.9543481256696396e-012 11 -1.4715340057591675e-011
|
|
12 -9.5923269327613525e-014 13 6.4233063312713057e-012 14 8.3666407135751797e-012
|
|
15 1.1102230246251565e-011 16 4.7464254748774692e-012 17 6.7466032760421513e-012
|
|
18 -3.2471803024236578e-012 19 1.3741896509600338e-011 20 -1.4807710613240488e-011
|
|
21 -5.0949466867677984e-011 22 -1.7081447367672808e-011 23 -2.7263524771115044e-011
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|
24 1.1681322575896047e-011 25 -2.6641799877324956e-011 26 -1.3702816659133532e-011
|
|
27 -1.3237411167210666e-011 28 5.7909232964448165e-012 29 -4.000355602329364e-012
|
|
30 -6.2883032114768866e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.2966215574888906e-010 1 5.892037413524065e-010
|
|
2 5.5767013229512941e-010 3 4.5865586328908132e-010 4 4.1072947820630645e-010 5 3.6334518727088039e-010
|
|
6 3.4379529778583162e-010 7 2.8922730876956848e-010 8 3.0039265519476999e-010 9 2.9681074265042184e-010
|
|
10 2.6950330855868287e-010 11 2.5151825067126765e-010 12 2.2759830131668934e-010
|
|
13 2.0405643841314713e-010 14 1.9391821481917759e-010 15 2.3733517928725689e-010
|
|
16 1.9918661164908258e-010 17 2.3723678577169949e-010 18 2.7308938443937336e-010
|
|
19 3.03740976814737e-010 20 3.4863908981996872e-010 21 3.8292466419953541e-010 22 3.8921837974825735e-010
|
|
23 4.2864056748470597e-010 24 3.8901384891154578e-010 25 4.4706413571127262e-010
|
|
26 4.6913140039350765e-010 27 5.2261600602676594e-010 28 5.7108312523368454e-010
|
|
29 5.7439863976327388e-010 30 6.2966215574888906e-010;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.2410855393673046e-009 1 -2.2848707370570764e-009
|
|
2 -2.3446651287173381e-009 3 -2.4907751416947121e-009 4 -2.5545086046463439e-009
|
|
5 -2.5895328104041937e-009 6 -2.6364936900336033e-009 7 -2.6589437318591536e-009
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|
8 -2.6508206740771811e-009 9 -2.6322255486377344e-009 10 -2.6091553362306286e-009
|
|
11 -2.5593764885201153e-009 12 -2.5309407902796011e-009 13 -2.5004853743126887e-009
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|
14 -2.4763973094366065e-009 15 -2.469358717505088e-009 16 -2.4661703790229694e-009
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|
17 -2.4761446226762018e-009 18 -2.4781086072067637e-009 19 -2.5065967079740403e-009
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|
20 -2.4932924613807472e-009 21 -2.4713719959379432e-009 22 -2.5101716261133333e-009
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|
23 -2.504305207651214e-009 24 -2.5262907321632611e-009 25 -2.4585926627906929e-009
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|
26 -2.4251967101207583e-009 27 -2.3767363632742899e-009 28 -2.3494997059003708e-009
|
|
29 -2.3068500443201856e-009 30 -2.2410855393673046e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.4148794075529167e-009 1 2.4295570000276712e-009
|
|
2 2.4435884427020937e-009 3 2.4732542680538927e-009 4 2.4884903027100336e-009 5 2.5051722918334463e-009
|
|
6 2.51225484859674e-009 7 2.5504145462207362e-009 8 2.5289703664554963e-009 9 2.5400708203449085e-009
|
|
10 2.5497799427398604e-009 11 2.5766544453631468e-009 12 2.596397319365451e-009 13 2.6148787579671762e-009
|
|
14 2.6065627434235239e-009 15 2.6049045143139438e-009 16 2.5914830281692502e-009
|
|
17 2.6026267807566228e-009 18 2.5829074434824406e-009 19 2.5520980884152777e-009
|
|
20 2.5268429570957096e-009 21 2.5190161068167072e-009 22 2.5089836874769844e-009
|
|
23 2.4896054107159671e-009 24 2.5101414280470635e-009 25 2.4865360881420884e-009
|
|
26 2.4758395333890348e-009 27 2.4601438664006992e-009 28 2.4409532173308435e-009
|
|
29 2.4395216957628918e-009 30 2.4148794075529167e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4269713624962606e-006 1 8.4269840954220854e-006
|
|
2 8.4269831859273836e-006 3 8.4270141087472439e-006 4 8.4270050138002262e-006 5 8.4269913713796996e-006
|
|
6 8.4269840954220854e-006 7 8.4269940998638049e-006 8 8.4269904618849978e-006 9 8.4269904618849978e-006
|
|
10 8.426997737842612e-006 11 8.4269950093585066e-006 12 8.4269995568320155e-006 13 8.4270031948108226e-006
|
|
14 8.4270031948108226e-006 15 8.4269922808744013e-006 16 8.4270022853161208e-006
|
|
17 8.4269986473373137e-006 18 8.4269959188532084e-006 19 8.4270013758214191e-006
|
|
20 8.4269931903691031e-006 21 8.4269822764326818e-006 22 8.4269959188532084e-006
|
|
23 8.4269859144114889e-006 24 8.4270077422843315e-006 25 8.4269904618849978e-006
|
|
26 8.4269968283479102e-006 27 8.4269931903691031e-006 28 8.4269959188532084e-006
|
|
29 8.4269986473373137e-006 30 8.4269713624962606e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.8205156326293945 1 -4.4798002243041992
|
|
2 -1.9657105207443237 3 0.70374912023544312 4 1.5750565528869629 5 2.4032769203186035
|
|
6 3.8529713153839111 7 6.0026412010192871 8 6.9040017127990723 9 7.8069663047790536
|
|
10 8.7001066207885742 11 9.5752010345458984 12 9.9443197250366211 13 10.292960166931152
|
|
14 10.632801055908203 15 10.974259376525879 16 10.532617568969727 17 10.68638801574707
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|
18 11.353679656982422 19 7.6661829948425293 20 3.8217520713806148 21 0.057074382901191711
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|
22 -3.2937524318695068 23 -5.9330449104309082 24 -6.0894656181335449 25 -6.2136626243591309
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|
26 -6.314539909362793 27 -6.406153678894043 28 -6.5066752433776855 29 -6.6372075080871582
|
|
30 -6.8205156326293945;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9157521724700928 1 -0.70711332559585571
|
|
2 1.5121238231658936 3 3.6150178909301753 4 4.7049360275268555 5 5.4447741508483887
|
|
6 5.9618072509765625 7 6.1159420013427734 8 5.672645092010498 9 4.8493361473083496
|
|
10 3.7562079429626465 11 2.5140883922576904 12 1.4679487943649292 13 0.59179437160491943
|
|
14 0.0050317947752773762 15 -0.19068263471126556 16 0.3774675726890564 17 1.307166576385498
|
|
18 2.3678197860717773 19 4.0645737648010254 20 4.9564371109008789 21 4.9666833877563477
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|
22 4.1881241798400879 23 2.8920416831970215 24 2.3218240737915039 25 1.5795177221298218
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|
26 0.7331387996673584 27 -0.16896679997444153 28 -1.0923835039138794 29 -2.0129742622375488
|
|
30 -2.9157521724700928;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -56.536857604980469 1 -56.364643096923828
|
|
2 -55.693691253662109 3 -54.553798675537109 4 -51.857978820800781 5 -46.920249938964844
|
|
6 -40.275844573974609 7 -32.662567138671875 8 -28.469903945922852 9 -24.153257369995117
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|
10 -19.730169296264648 11 -15.194612503051758 12 -13.131348609924316 13 -10.998982429504395
|
|
14 -8.7728567123413086 15 -6.4288969039916992 16 -6.5737099647521973 17 -6.5202841758728027
|
|
18 -6.3428115844726563 19 -15.096405982971191 20 -23.810506820678711 21 -32.346790313720703
|
|
22 -40.370555877685547 23 -47.369297027587891 24 -49.2205810546875 25 -50.908596038818359
|
|
26 -52.421955108642578 27 -53.749721527099609 28 -54.882408142089844 29 -55.8128662109375
|
|
30 -56.536857604980469;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.6733281427150359e-012 1 1.1191048088221578e-012
|
|
2 4.7961634663806763e-013 3 -2.5686119897727622e-012 4 -1.5738521597086219e-012 5 9.8054897534893826e-013
|
|
6 -6.7501559897209518e-013 7 1.900701818158268e-012 8 9.8054897534893826e-013 9 -4.5119463720766362e-013
|
|
10 -6.7501559897209518e-014 11 -7.460698725481052e-014 12 1.4566126083082054e-013
|
|
13 5.773159728050814e-013 14 4.1566750041965861e-013 15 -4.7766235411472735e-012
|
|
16 5.9330318435968366e-013 17 -1.1155520951433573e-012 18 -1.4939161019356106e-012
|
|
19 -7.8514972301491071e-013 20 -4.4764192352886312e-013 21 1.3713474800169934e-012
|
|
22 1.3820056210533949e-012 23 -1.0658141036401503e-013 24 9.6989083431253675e-013
|
|
25 8.5975671026972122e-013 26 1.0729195309977513e-012 27 1.7763568394002505e-014
|
|
28 -1.964650664376677e-012 29 -8.5265128291212022e-014 30 1.6733281427150359e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.3898792266845703 1 -8.4212541580200195
|
|
2 -12.386205673217773 3 -16.248956680297852 4 -10.14305591583252 5 -4.4948840141296387
|
|
6 0.091625228524208069 7 3.3865542411804199 8 4.6304998397827148 9 5.8388032913208008
|
|
10 6.8802146911621094 11 7.6119465827941895 12 8.8174972534179687 13 9.779271125793457
|
|
14 10.391242027282715 15 10.576093673706055 16 13.10407543182373 17 14.731057167053221
|
|
18 15.696714401245117 19 16.241508483886719 20 15.311312675476076 21 12.969664573669434
|
|
22 9.2255077362060547 23 4.1530256271362305 24 2.7968542575836182 25 1.5472333431243896
|
|
26 0.34956875443458557 27 -0.82966256141662598 28 -2.0090937614440918 29 -3.1964397430419922
|
|
30 -4.3898792266845703;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4123605489730835 1 3.3686330318450928
|
|
2 5.1450562477111816 3 6.6719765663146973 4 4.2708091735839844 5 1.9528397321701048
|
|
6 0.40328174829483032 7 -0.25788182020187378 8 0.56400609016418457 9 1.5361425876617432
|
|
10 2.6534461975097656 11 3.8605527877807617 12 4.696082592010498 13 5.4393272399902344
|
|
14 6.0051097869873047 15 6.2913427352905273 16 8.5670642852783203 17 10.271475791931152
|
|
18 11.561074256896973 19 7.8653459548950186 20 4.3555498123168945 21 1.4451687335968018
|
|
22 -0.46329343318939203 23 -1.0551676750183105 24 -0.61925125122070313 25 -0.20433732867240906
|
|
26 0.18846084177494049 27 0.55526137351989746 28 0.88892775774002075 29 1.1791205406188965
|
|
30 1.4123605489730835;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 103.18806457519531 1 104.13236236572266
|
|
2 104.38184356689453 3 104.21928405761719 4 103.45928192138672 5 100.43536376953125
|
|
6 95.453742980957031 7 88.894073486328125 8 83.450111389160156 9 77.717399597167969
|
|
10 71.695327758789063 11 65.357536315917969 12 62.960845947265632 13 60.448196411132805
|
|
14 57.795352935791016 15 54.978668212890625 16 54.855979919433594 17 54.407676696777344
|
|
18 53.592948913574219 19 64.892318725585937 20 75.077362060546875 21 84.267852783203125
|
|
22 92.353561401367188 23 98.999954223632813 24 100.14491271972656 25 101.11293029785156
|
|
26 101.90008544921875 27 102.50265502929687 28 102.91815948486328 29 103.14601898193359
|
|
30 103.18806457519531;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
|
|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3677947663381929e-012 1 -5.3645976549887564e-013
|
|
2 -9.6633812063373625e-013 3 5.5067062021407764e-013 4 4.2632564145606011e-014 5 -6.1817218011128716e-013
|
|
6 -6.8567374000849668e-013 7 -2.4158453015843406e-013 8 -5.3645976549887564e-013
|
|
9 -5.8975047068088315e-013 10 3.5527136788005009e-014 11 -2.3803181647963356e-013
|
|
12 -3.5527136788005009e-014 13 1.2434497875801753e-013 14 9.2370555648813024e-014
|
|
15 -4.2277292777725961e-013 16 6.3948846218409017e-014 17 -9.5923269327613525e-014
|
|
18 -3.5527136788005009e-013 19 2.8421709430404007e-014 20 -1.3855583347321954e-013
|
|
21 -8.3488771451811772e-013 22 -2.7355895326763857e-013 23 -6.4304117586289067e-013
|
|
24 2.0605739337042905e-013 25 -1.0302869668521453e-013 26 3.5527136788005009e-014
|
|
27 -2.6290081223123707e-013 28 -3.4461322684364859e-013 29 1.5987211554602254e-013
|
|
30 -1.3677947663381929e-012;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 29.133756637573239 1 31.611515045166019
|
|
2 33.754375457763672 3 35.519542694091797 4 8.051447868347168 5 -2.4787580966949463
|
|
6 -7.3592867851257324 7 -10.13767147064209 8 -11.64801025390625 9 -13.208698272705078
|
|
10 -14.854802131652832 11 -16.617511749267578 12 -16.867347717285156 13 -17.163389205932617
|
|
14 -17.517410278320313 15 -17.945131301879883 16 -17.296844482421875 17 -17.531414031982422
|
|
18 -18.530118942260742 19 -15.449239730834959 20 -12.432537078857422 21 -9.1177463531494141
|
|
22 -4.9217185974121094 23 1.2256889343261719 24 3.2300446033477783 25 5.6793832778930664
|
|
26 8.6837530136108398 27 12.376776695251465 28 16.913110733032227 29 22.454498291015625
|
|
30 29.133756637573239;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 63.085311889648438 1 65.932670593261719
|
|
2 69.170997619628906 3 72.786117553710938 4 62.306091308593757 5 49.327289581298828
|
|
6 36.574466705322266 7 24.901844024658203 8 19.861049652099609 9 15.08099937438965
|
|
10 10.574889183044434 11 6.3597493171691895 12 3.3726418018341064 13 0.43576118350028992
|
|
14 -2.4412617683410645 15 -5.2466349601745605 16 -8.4018096923828125 17 -11.00966739654541
|
|
18 -13.050508499145508 19 -4.3529119491577148 20 5.3837757110595703 21 16.155406951904297
|
|
22 27.903621673583984 23 40.379413604736328 24 44.019474029541016 25 47.623023986816406
|
|
26 51.145458221435547 27 54.530654907226563 28 57.708675384521477 29 60.593891143798835
|
|
30 63.085311889648438;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -33.198524475097656 1 -33.574970245361328
|
|
2 -33.792697906494141 3 -34.085075378417969 4 -61.787986755371087 5 -72.276092529296875
|
|
6 -76.669082641601563 7 -78.16497802734375 8 -75.561988830566406 9 -72.746917724609375
|
|
10 -69.705436706542969 11 -66.4140625 12 -65.9410400390625 13 -65.395362854003906
|
|
14 -64.766929626464844 15 -64.043289184570313 16 -61.708946228027344 17 -59.311222076416016
|
|
18 -56.764976501464844 19 -61.86152267456054 20 -65.642654418945312 21 -67.976226806640625
|
|
22 -68.463096618652344 23 -66.204788208007812 24 -63.547222137451165 25 -60.410156249999993
|
|
26 -56.690273284912109 27 -52.259807586669922 28 -46.968780517578125 29 -40.658718109130859
|
|
30 -33.198524475097656;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4210854715202004e-014 1 -2.1316282072803006e-014
|
|
2 0 3 -2.8421709430404007e-014 4 -4.2632564145606011e-014 5 2.1316282072803006e-014
|
|
6 -7.1054273576010019e-015 7 3.5527136788005009e-014 8 -5.6843418860808015e-014 9 -1.4210854715202004e-014
|
|
10 0 11 0 12 0 13 -2.1316282072803006e-014 14 -2.8421709430404007e-014 15 -2.1316282072803006e-014
|
|
16 3.5527136788005009e-014 17 -7.1054273576010019e-015 18 -2.8421709430404007e-014
|
|
19 7.1054273576010019e-015 20 9.2370555648813024e-014 21 -5.6843418860808015e-014
|
|
22 -2.8421709430404007e-014 23 1.4210854715202004e-014 24 -2.1316282072803006e-014
|
|
25 -7.1054273576010019e-015 26 -7.1054273576010019e-015 27 -3.5527136788005009e-014
|
|
28 0 29 -1.4210854715202004e-014 30 -1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.375168800354004 1 -16.857402801513672
|
|
2 -18.319318771362305 3 -19.75724983215332 4 -15.942590713500975 5 -12.891379356384277
|
|
6 -10.32686710357666 7 -8.0782337188720703 8 -5.1584548950195312 9 -2.3470149040222168
|
|
10 0.3695545494556427 11 3.0045995712280273 12 3.5605006217956543 13 4.1314225196838379
|
|
14 4.7184610366821289 15 5.3227624893188477 16 5.7225542068481445 17 6.1267595291137695
|
|
18 6.5348958969116211 19 3.4265551567077637 20 0.15599781274795532 21 -3.3760404586791992
|
|
22 -7.2918109893798828 23 -11.746705055236816 24 -12.237911224365234 25 -12.734745025634766
|
|
26 -13.238926887512207 27 -13.752463340759277 28 -14.277715682983398 29 -14.817493438720701
|
|
30 -15.375168800354004;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.935447692871094 1 -49.733222961425781
|
|
2 -49.492435455322266 3 -49.213912963867188 4 -41.4359130859375 5 -33.483776092529297
|
|
6 -25.477018356323242 7 -17.522304534912109 8 -14.195858001708984 9 -10.800095558166504
|
|
10 -7.3549618721008301 11 -3.8798952102661133 12 -1.7567679882049561 13 0.36393797397613525
|
|
14 2.480278491973877 15 4.5902934074401855 16 4.4274382591247559 17 4.2757596969604492
|
|
18 4.1354465484619141 19 -3.5113983154296875 20 -11.247045516967773 21 -18.960784912109375
|
|
22 -26.532602310180664 23 -33.835651397705078 24 -36.127288818359375 25 -38.425277709960938
|
|
26 -40.727489471435547 27 -43.031780242919922 28 -45.335983276367188 29 -47.637928009033203
|
|
30 -49.935447692871094;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 12.711652755737305 1 15.039865493774412
|
|
2 17.349115371704102 3 19.635646820068359 4 17.115514755249023 5 15.456352233886719
|
|
6 14.392395019531248 7 13.765447616577148 8 12.444273948669434 9 11.311156272888184
|
|
10 10.357965469360352 11 9.5770864486694336 12 9.9777603149414062 13 10.39915943145752
|
|
14 10.842069625854492 15 11.307352066040039 16 9.7054719924926758 17 8.1024770736694336
|
|
18 6.4990983009338379 19 6.9049148559570313 20 7.7556943893432617 21 9.1103897094726563
|
|
22 11.057916641235352 23 13.725937843322754 24 13.517472267150879 25 13.32724666595459
|
|
26 13.156691551208496 27 13.00753116607666 28 12.88184928894043 29 12.782186508178711
|
|
30 12.711652755737305;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -27.445350646972656 1 -27.628089904785156
|
|
2 -27.705795288085938 3 -27.722255706787109 4 -28.044210433959961 5 -28.319786071777344
|
|
6 -28.534811019897461 7 -28.651508331298828 8 -28.695602416992188 9 -28.718833923339844
|
|
10 -28.720523834228516 11 -28.700380325317383 12 -28.627586364746094 13 -28.54728889465332
|
|
14 -28.459518432617188 15 -28.364337921142578 16 -28.101062774658203 17 -27.833711624145508
|
|
18 -27.562250137329102 19 -27.864519119262695 20 -28.070011138916016 21 -28.17735481262207
|
|
22 -28.19148063659668 23 -28.123090744018555 24 -28.047647476196289 25 -27.964614868164063
|
|
26 -27.874233245849609 27 -27.776782989501953 28 -27.672578811645508 29 -27.561973571777344
|
|
30 -27.445350646972656;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 45.206233978271484 1 45.048702239990234
|
|
2 45.124538421630859 3 45.333404541015625 4 45.829483032226563 5 46.246097564697266
|
|
6 46.578125 7 46.888332366943359 8 47.059249877929688 9 47.213619232177734 10 47.351703643798828
|
|
11 47.474067687988281 12 47.497348785400391 13 47.518608093261719 14 47.537784576416016
|
|
15 47.554843902587891 16 47.329113006591797 17 47.102821350097656 18 46.87615966796875
|
|
19 46.886650085449219 20 46.859745025634766 21 46.791664123535156 22 46.681198120117188
|
|
23 46.529842376708984 24 46.342144012451172 25 46.153640747070313 26 45.964542388916016
|
|
27 45.775043487548828 28 45.585353851318359 29 45.395683288574219 30 45.206233978271484;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.8932737112045288 1 1.3757337331771851
|
|
2 0.87416452169418335 3 0.38143151998519897 4 0.63753432035446167 5 0.81445461511611938
|
|
6 0.92986500263214111 7 1.0097092390060425 8 1.0568596124649048 9 1.0997490882873535
|
|
10 1.1413955688476563 11 1.1848385334014893 12 1.3705751895904541 13 1.5564025640487671
|
|
14 1.7427719831466675 15 1.9301325082778931 16 3.6180660724639893 17 5.3074736595153809
|
|
18 6.9983277320861816 19 6.0830693244934082 20 5.1837096214294434 21 4.2774033546447754
|
|
22 3.3412597179412842 23 2.3547518253326416 24 2.304368257522583 25 2.249521017074585
|
|
26 2.1897547245025635 27 2.1246366500854492 28 2.0537614822387695 29 1.9767540693283081
|
|
30 1.8932737112045288;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "rapid_shotSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of rapid_shot.ma
|