skeleton-wars/Assets/3rdParty/ArcherSkeleton/animations/clips/idle.ma

4806 lines
268 KiB
Mathematica

//Maya ASCII 2013 scene
//Name: idle.ma
//Last modified: Tue, Jan 06, 2015 03:54:31 PM
//Codeset: 1252
requires maya "2013";
currentUnit -l centimeter -a degree -t ntsc;
fileInfo "application" "maya";
fileInfo "product" "Maya 2013";
fileInfo "version" "2013 x64";
fileInfo "cutIdentifier" "201202220241-825136";
fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
createNode clipLibrary -n "clipLibrary1";
setAttr -s 513 ".cel[0].cev";
setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
1 171 ;
setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
5 6 7 8 9 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24 25 26 27 28
29 30 31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50 51 52
53 54 55 56 57 58 59 60 61 62 63 64
65 66 67 68 69 70 71 72 73 74 75 76
77 78 79 80 81 82 83 84 85 86 87 88
89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112
113 114 115 116 117 118 119 120 121 122 123 124
125 126 127 128 129 130 131 132 133 134 135 136
137 138 139 140 141 142 143 144 145 146 147 148
149 150 151 152 153 154 155 156 157 158 159 160
161 162 163 164 165 166 167 168 169 170 171 172
173 174 175 176 177 178 179 180 181 182 183 184
185 186 187 188 189 190 191 192 193 194 195 196
197 198 199 200 201 202 203 204 205 206 207 208
209 210 211 212 213 214 215 216 217 218 219 220
221 222 223 224 225 226 227 228 229 230 231 232
233 234 235 236 237 238 239 240 241 242 243 244
245 246 247 248 249 250 251 252 253 254 255 256
257 258 259 260 261 262 263 264 265 266 267 268
269 270 271 272 273 274 275 276 277 278 279 280
281 282 283 284 285 286 287 288 289 290 291 292
293 294 295 296 297 298 299 300 301 302 303 304
305 306 307 308 309 310 311 312 313 314 315 316
317 318 319 320 321 322 323 324 325 326 327 328
329 330 331 332 333 334 335 336 337 338 339 340
341 342 343 344 345 346 347 348 349 350 351 352
353 354 355 356 357 358 359 360 361 362 363 364
365 366 367 368 369 370 371 372 373 374 375 376
377 378 379 380 381 382 383 384 385 386 387 388
389 390 391 392 393 394 395 396 397 398 399 400
401 402 403 404 405 406 407 408 409 410 411 412
413 414 415 416 417 418 419 420 421 422 423 424
425 426 427 428 429 430 431 432 433 434 435 436
437 438 439 440 441 442 443 444 445 446 447 448
449 450 451 452 453 454 455 456 457 458 459 460
461 462 463 464 465 466 467 468 469 470 471 472
473 474 475 476 477 478 479 480 481 482 483 484
485 486 487 488 489 490 491 492 493 494 495 496
497 498 499 500 501 502 503 504 505 506 507 508
509 510 511 512 ;
createNode animClip -n "idleSource";
setAttr ".ihi" 0;
setAttr -s 513 ".ac";
setAttr ".ac[0:499]" yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
yes yes yes yes;
setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
setAttr ".ss" 1;
setAttr ".se" 30;
setAttr ".ci" no;
createNode animCurveTU -n "cloak_left_03_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_left_03_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_left_03_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "cloak_left_03_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -4.1949858665466309 1 -3.9871551990509033
2 -3.780502080917358 3 -3.5743200778961182 4 -3.3679027557373047 5 -3.1605429649353027
6 -2.9515347480773926 7 -2.7401711940765381 8 -2.5257458686828613 9 -2.3206374645233154
10 -2.1294870376586914 11 -1.9399800300598145 12 -1.7398025989532471 13 -1.5166407823562622
14 -1.2581804990768433 15 -0.95210766792297363 16 -0.53757649660110474 17 0.0024928748607635498
18 0.61476671695709229 19 1.2459107637405396 20 1.8425912857055666 21 2.3514740467071533
22 2.7192251682281494 23 2.8925108909606934 24 2.8179965019226074 25 2.310720682144165
26 1.3271255493164063 27 0.02598416805267334 28 -1.4339301586151123 29 -2.8938446044921875
30 -4.1949858665466309;
createNode animCurveTA -n "cloak_left_03_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -25.714448928833008 1 -25.413339614868164
2 -25.128673553466797 3 -24.8505859375 4 -24.569206237792969 5 -24.274673461914063
6 -23.957122802734375 7 -23.606681823730469 8 -23.213491439819336 9 -22.75908088684082
10 -22.244478225708008 11 -21.689054489135742 12 -21.1121826171875 13 -20.533233642578125
14 -19.971580505371094 15 -19.44659423828125 16 -18.864831924438477 17 -18.162359237670898
18 -17.402811050415039 19 -16.649820327758789 20 -15.967016220092775 21 -15.418035507202147
22 -15.06651020050049 23 -14.97607421875 24 -15.210358619689941 25 -16.035469055175781
26 -17.526988983154297 27 -19.462783813476562 28 -21.620718002319336 29 -23.778652191162109
30 -25.714448928833008;
createNode animCurveTA -n "cloak_left_03_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 2.4329283237457275 1 3.3265376091003418
2 4.3235363960266113 3 5.3618907928466797 4 6.3795676231384277 5 7.3145322799682608
6 8.1047515869140625 7 8.6881923675537109 8 9.0028209686279297 9 8.949432373046875
10 8.5401124954223633 11 7.8797631263732919 12 7.0732846260070801 13 6.2255783081054687
14 5.4415454864501953 15 4.8260869979858398 16 4.3207511901855469 17 3.8060586452484135
18 3.2953715324401855 19 2.8020496368408203 20 2.3394539356231689 21 1.9209452867507935
22 1.5598849058151245 23 1.2696329355239868 24 1.0635507106781006 25 1.0224931240081787
26 1.1753222942352295 27 1.4574093818664551 28 1.8041254281997681 29 2.150841236114502
30 2.4329283237457275;
createNode animCurveTL -n "cloak_left_03_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -2.7732014656066895 1 -2.8640458583831787
2 -2.9676852226257324 3 -3.0764424800872803 4 -3.182640552520752 5 -3.2786030769348145
6 -3.3566524982452393 7 -3.4091119766235352 8 -3.4283044338226318 9 -3.3920159339904785
10 -3.2984299659729004 11 -3.1704649925231934 12 -3.0310409069061279 13 -2.9030759334564209
14 -2.8094899654388428 15 -2.7732014656066895 16 -2.7732014656066895 17 -2.7732014656066895
18 -2.7732014656066895 19 -2.7732014656066895 20 -2.7732014656066895 21 -2.7732014656066895
22 -2.7732014656066895 23 -2.7732014656066895 24 -2.7732014656066895 25 -2.7732014656066895
26 -2.7732014656066895 27 -2.7732014656066895 28 -2.7732014656066895 29 -2.7732014656066895
30 -2.7732014656066895;
createNode animCurveTL -n "cloak_left_03_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.1063683032989502 1 -1.1254327297210693
2 -1.1471823453903198 3 -1.1700060367584229 4 -1.1922926902770996 5 -1.2124310731887817
6 -1.2288104295730591 7 -1.2398194074630737 8 -1.243847131729126 9 -1.2362316846847534
10 -1.2165918350219727 11 -1.1897373199462891 12 -1.1604781150817871 13 -1.1336236000061035
14 -1.1139837503433228 15 -1.1063683032989502 16 -1.1063683032989502 17 -1.1063683032989502
18 -1.1063683032989502 19 -1.1063683032989502 20 -1.1063683032989502 21 -1.1063683032989502
22 -1.1063683032989502 23 -1.1063683032989502 24 -1.1063683032989502 25 -1.1063683032989502
26 -1.1063683032989502 27 -1.1063683032989502 28 -1.1063683032989502 29 -1.1063683032989502
30 -1.1063683032989502;
createNode animCurveTL -n "cloak_left_03_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 37.800914764404297 1 37.953285217285156
2 38.127117156982422 3 38.309535980224609 4 38.487659454345703 5 38.648616790771484
6 38.779525756835938 7 38.867519378662109 8 38.899707794189453 9 38.838844299316406
10 38.681869506835938 11 38.467235565185547 12 38.233386993408203 13 38.018753051757812
14 37.861778259277344 15 37.800914764404297 16 37.800914764404297 17 37.800914764404297
18 37.800914764404297 19 37.800914764404297 20 37.800914764404297 21 37.800914764404297
22 37.800914764404297 23 37.800914764404297 24 37.800914764404297 25 37.800914764404297
26 37.800914764404297 27 37.800914764404297 28 37.800914764404297 29 37.800914764404297
30 37.800914764404297;
createNode animCurveTU -n "cloak_left_02_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_left_02_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_left_02_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "cloak_left_02_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -5.1016025543212891 1 -5.2082247734069824
2 -5.3180961608886719 3 -5.429267406463623 4 -5.5397891998291016 5 -5.6477112770080566
6 -5.7510843276977539 7 -5.8479585647583008 8 -5.9363846778869629 9 -6.038973331451416
10 -6.164680004119873 11 -6.2910733222961426 12 -6.3957223892211914 13 -6.4561958312988281
14 -6.4500622749328613 15 -6.3548898696899414 16 -6.1517577171325684 17 -5.8557381629943848
18 -5.495389461517334 19 -5.0992703437805176 20 -4.6959409713745117 21 -4.3139591217041016
22 -3.9818840026855469 23 -3.7282748222351074 24 -3.5816903114318848 25 -3.6010708808898921
26 -3.788886547088623 27 -4.0889930725097656 28 -4.4452447891235352 29 -4.8014960289001465
30 -5.1016025543212891;
createNode animCurveTA -n "cloak_left_02_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -3.183218240737915 1 -3.517885684967041
2 -3.8627524375915523 3 -4.211698055267334 4 -4.5586042404174805 5 -4.8973517417907715
6 -5.2218203544616699 7 -5.5258913040161133 8 -5.8034453392028809 9 -6.0948286056518555
10 -6.4179449081420898 11 -6.7330083847045898 12 -7.0002360343933105 13 -7.1798424720764169
14 -7.2320437431335449 15 -7.1170554161071777 16 -6.8142867088317871 17 -6.3578701019287109
18 -5.7901039123535156 19 -5.1532878875732422 20 -4.4897212982177734 21 -3.841702938079834
22 -3.2515320777893066 23 -2.7615077495574951 24 -2.4139294624328613 25 -2.2709841728210449
26 -2.3232741355895996 27 -2.505720853805542 28 -2.7532460689544678 29 -3.0007712841033936
30 -3.183218240737915;
createNode animCurveTA -n "cloak_left_02_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 17.552131652832031 1 17.561708450317383
2 17.571577072143555 3 17.581562042236328 4 17.59149169921875 5 17.601184844970703
6 17.610469818115234 7 17.619171142578125 8 17.627115249633789 9 17.661502838134766
10 17.731527328491211 11 17.810005187988281 12 17.869749069213867 13 17.883569717407227
14 17.824285507202148 15 17.664705276489258 16 17.371238708496094 17 16.95606803894043
18 16.460672378540039 19 15.926535606384276 20 15.395134925842285 21 14.907950401306152
22 14.506460189819338 23 14.232146263122559 24 14.126487731933594 25 14.295730590820313
26 14.754195213317871 27 15.405475616455078 28 16.153162002563477 29 16.900850296020508
30 17.552131652832031;
createNode animCurveTL -n "cloak_left_02_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -8.2509250640869141 1 -8.3250045776367188
2 -8.4061832427978516 3 -8.4902009963989258 4 -8.5727996826171875 5 -8.64971923828125
6 -8.7167015075683594 7 -8.7694873809814453 8 -8.8038187026977539 9 -8.8134307861328125
10 -8.7993364334106445 11 -8.7681903839111328 12 -8.7266473770141602 13 -8.6813621520996094
14 -8.6389875411987305 15 -8.6061820983886719 16 -8.5807514190673828 17 -8.5559854507446289
18 -8.5317621231079102 19 -8.5079584121704102 20 -8.4844532012939453 21 -8.46112060546875
22 -8.437840461730957 23 -8.4144887924194336 24 -8.3909425735473633 25 -8.3673648834228516
26 -8.3439617156982422 27 -8.3206729888916016 28 -8.2974433898925781 29 -8.2742128372192383
30 -8.2509250640869141;
createNode animCurveTL -n "cloak_left_02_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 0.051795922219753265
2 0.10870798677206039 3 0.16766650974750519 4 0.22560180723667145 5 0.27944415807723999
6 0.3261239230632782 7 0.36257144808769226 8 0.38571691513061523 9 0.39083665609359741
10 0.37859049439430237 11 0.35398408770561218 12 0.32202306389808655 13 0.28771311044692993
14 0.25605988502502441 15 0.23206903040409088 16 0.21410991251468658 17 0.1970982700586319
18 0.18085922300815582 19 0.16521795094013214 20 0.14999964833259583 21 0.13502945005893707
22 0.12013255059719086 23 0.10513411462306976 24 0.089859314262866974 25 0.074539206922054291
26 0.059466458857059479 27 0.044558621942996979 28 0.029733231291174889 29 0.014907843433320522
30 -1.0658141036401503e-014;
createNode animCurveTL -n "cloak_left_02_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 36.341312408447266 1 35.669742584228516
2 34.930217742919922 3 34.163501739501953 4 33.410385131835938 5 32.711631774902344
6 32.108024597167969 7 31.640335083007813 8 31.349342346191406 9 31.299945831298828
10 31.484094619750977 11 31.833152770996094 12 32.278465270996094 13 32.751396179199219
14 33.183300018310547 15 33.505523681640625 16 33.740264892578125 17 33.957607269287109
18 34.160758972167969 19 34.352928161621094 20 34.537338256835938 21 34.717185974121094
22 34.895694732666016 23 35.076057434082031 24 35.261505126953125 25 35.447784423828125
26 35.6295166015625 27 35.808219909667969 28 35.985416412353516 29 36.162605285644531
30 36.341312408447266;
createNode animCurveTU -n "cloak_left_01_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_left_01_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_left_01_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "cloak_left_01_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 18.585205078125 1 18.567085266113281 2 18.547147750854492
3 18.525842666625977 4 18.503629684448242 5 18.480960845947266 6 18.458292007446289
7 18.436079025268555 8 18.414773941040039 9 18.39483642578125 10 18.376716613769531
11 18.360870361328125 12 18.347755432128906 13 18.337823867797852 14 18.33152961730957
15 18.32933235168457 16 18.33152961730957 17 18.337823867797852 18 18.347755432128906
19 18.360870361328125 20 18.376716613769531 21 18.39483642578125 22 18.414773941040039
23 18.436079025268555 24 18.458292007446289 25 18.480960845947266 26 18.503629684448242
27 18.525842666625977 28 18.547147750854492 29 18.567085266113281 30 18.585205078125;
createNode animCurveTA -n "cloak_left_01_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -27.15754508972168 1 -27.158143997192383
2 -27.158802032470703 3 -27.159509658813477 4 -27.160243988037109 5 -27.160991668701172
6 -27.1617431640625 7 -27.1624755859375 8 -27.163183212280273 9 -27.163841247558594
10 -27.164440155029297 11 -27.16496467590332 12 -27.165399551391602 13 -27.165725708007813
14 -27.165935516357422 15 -27.166007995605469 16 -27.165935516357422 17 -27.165725708007813
18 -27.165399551391602 19 -27.16496467590332 20 -27.164440155029297 21 -27.163841247558594
22 -27.163183212280273 23 -27.1624755859375 24 -27.1617431640625 25 -27.160991668701172
26 -27.160243988037109 27 -27.159509658813477 28 -27.158802032470703 29 -27.158143997192383
30 -27.15754508972168;
createNode animCurveTA -n "cloak_left_01_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -24.875137329101563 1 -24.930648803710937
2 -24.991735458374023 3 -25.057003021240234 4 -25.125059127807617 5 -25.194507598876953
6 -25.263956069946289 7 -25.332010269165039 8 -25.397279739379883 9 -25.458366394042969
10 -25.513877868652344 11 -25.562421798706055 12 -25.602603912353516 13 -25.633031845092773
14 -25.652309417724609 15 -25.659046173095703 16 -25.652309417724609 17 -25.633031845092773
18 -25.602603912353516 19 -25.562421798706055 20 -25.513877868652344 21 -25.458366394042969
22 -25.397279739379883 23 -25.332010269165039 24 -25.263956069946289 25 -25.194507598876953
26 -25.125059127807617 27 -25.057003021240234 28 -24.991735458374023 29 -24.930648803710937
30 -24.875137329101563;
createNode animCurveTL -n "cloak_left_01_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
30 -10.950087547302246;
createNode animCurveTL -n "cloak_left_01_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
30 11.778788566589355;
createNode animCurveTL -n "cloak_left_01_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
30 -21.490522384643555;
createNode animCurveTU -n "cloak_right_03_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_right_03_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_right_03_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "cloak_right_03_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 2.9180376529693604 1 4.0794563293457031
2 5.4175634384155273 3 6.8263463973999023 4 8.1997909545898437 5 9.4318857192993164
6 10.41661548614502 7 11.047967910766602 8 11.219929695129395 9 10.711064338684082
10 9.5247287750244141 11 7.8920907974243173 12 6.0443243980407715 13 4.2126021385192871
14 2.6280953884124756 15 1.5219758749008179 16 0.78786927461624146 17 0.16313901543617249
18 -0.35543552041053772 19 -0.77107483148574829 20 -1.0869994163513184 21 -1.3064301013946533
22 -1.4325871467590332 23 -1.4686914682388306 24 -1.4179632663726807 25 -1.1325159072875977
26 -0.53227043151855469 27 0.27784031629562378 28 1.1928837299346924 29 2.1079270839691162
30 2.9180376529693604;
createNode animCurveTA -n "cloak_right_03_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 16.407205581665039 1 15.508767127990723
2 14.473959922790527 3 13.384604454040527 4 12.32252311706543 5 11.369536399841309
6 10.607468605041504 7 10.11814022064209 8 9.9833736419677734 9 10.390836715698242
10 11.343525886535645 11 12.646262168884277 12 14.103861808776855 13 15.521142005920408
14 16.702924728393555 15 17.45402717590332 16 17.834909439086914 17 18.055282592773438
18 18.143854141235352 19 18.129318237304688 20 18.040378570556641 21 17.905735015869141
22 17.754087448120117 23 17.6141357421875 24 17.514583587646484 25 17.409727096557617
26 17.247480392456055 27 17.046976089477539 28 16.827342987060547 29 16.607707977294922
30 16.407205581665039;
createNode animCurveTA -n "cloak_right_03_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -5.8110923767089844 1 -3.9161188602447514
2 -1.8409652709960937 3 0.30626040697097778 4 2.4174501895904541 5 4.384495735168457
6 6.0992884635925293 7 7.4537205696105966 8 8.3396835327148437 9 8.6957406997680664
10 8.5801048278808594 11 8.0641412734985352 12 7.2192134857177734 13 6.1166863441467285
14 4.8279252052307129 15 3.4242944717407227 16 1.7294142246246338 17 -0.38363361358642578
18 -2.7692904472351074 19 -5.2819976806640625 20 -7.7761974334716797 21 -10.106330871582031
22 -12.126839637756348 23 -13.692163467407227 24 -14.656746864318848 25 -14.633837699890138
26 -13.565945625305176 27 -11.801395416259766 28 -9.6885185241699219 29 -7.5756416320800781
30 -5.8110923767089844;
createNode animCurveTL -n "cloak_right_03_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -3.0690248012542725 1 -3.0460190773010254
2 -3.0304617881774902 3 -3.0178837776184082 4 -3.0038161277770996 5 -2.9837896823883057
6 -2.9533352851867676 7 -2.9079837799072266 8 -2.8432660102844238 9 -2.7378544807434082
10 -2.5878932476043701 11 -2.4151201248168945 12 -2.2412726879119873 13 -2.0880894660949707
14 -1.9773074388504028 15 -1.930665135383606 16 -1.9446570873260498 17 -1.9959434270858765
18 -2.0765106678009033 19 -2.1783449649810791 20 -2.2934324741363525 21 -2.4137594699859619
22 -2.5313122272491455 23 -2.6380767822265625 24 -2.7260396480560303 25 -2.796208381652832
26 -2.8570139408111572 27 -2.9115772247314453 28 -2.9630193710327148 29 -3.0144615173339844
30 -3.0690248012542725;
createNode animCurveTL -n "cloak_right_03_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -0.89195215702056885 1 -0.91938209533691406
2 -0.94555550813674927 3 -0.97122645378112793 4 -0.99714857339859009 5 -1.0240758657455444
6 -1.0527623891830444 7 -1.0839618444442749 8 -1.118428111076355 9 -1.1653182506561279
10 -1.2271358966827393 11 -1.2946547269821167 12 -1.358648419380188 13 -1.4098911285400391
14 -1.4391562938690186 15 -1.4372178316116333 16 -1.4022748470306396 17 -1.3429826498031616
18 -1.2657983303070068 19 -1.1771794557571411 20 -1.0835834741592407 21 -0.99146789312362671
22 -0.90729004144668579 23 -0.83750748634338379 24 -0.7885776162147522 25 -0.76859825849533081
26 -0.77540898323059082 27 -0.8000798225402832 28 -0.83368062973022461 29 -0.86728143692016602
30 -0.89195215702056885;
createNode animCurveTL -n "cloak_right_03_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 36.451198577880859 1 36.203201293945313
2 35.929737091064453 3 35.646087646484375 4 35.367534637451172 5 35.109352111816406
6 34.886817932128906 7 34.7152099609375 8 34.609813690185547 9 34.576759338378906
10 34.606967926025391 11 34.692909240722656 12 34.827037811279297 13 35.001815795898437
14 35.209701538085938 15 35.443153381347656 16 35.734241485595703 17 36.101760864257813
18 36.518268585205078 19 36.956325531005859 20 37.388492584228516 21 37.787326812744141
22 38.125381469726562 23 38.375217437744141 24 38.5093994140625 25 38.451251983642578
26 38.18798828125 27 37.787979125976562 28 37.319591522216797 29 36.851207733154297
30 36.451198577880859;
createNode animCurveTU -n "cloak_right_02_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_right_02_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_right_02_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "cloak_right_02_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -3.5815043449401855 1 -3.2919209003448486
2 -2.9935128688812256 3 -2.6915743350982666 4 -2.3914012908935547 5 -2.09828782081604
6 -1.8175294399261475 7 -1.5544209480285645 8 -1.3142571449279785 9 -1.0719534158706665
10 -0.81529402732849121 11 -0.5688774585723877 12 -0.35730206966400146 13 -0.20516639947891235
14 -0.13706882297992706 15 -0.17760775983333588 16 -0.29662990570068359 17 -0.44538077712059021
18 -0.62055718898773193 19 -0.81885594129562378 20 -1.0369739532470703 21 -1.2716077566146851
22 -1.5194544792175293 23 -1.7772107124328613 24 -2.0415732860565186 25 -2.309239387512207
26 -2.5769050121307373 27 -2.8412675857543945 28 -3.0990240573883057 29 -3.3468704223632813
30 -3.5815043449401855;
createNode animCurveTA -n "cloak_right_02_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -11.996885299682617 1 -12.271522521972656
2 -12.554527282714844 3 -12.84088134765625 4 -13.125560760498047 5 -13.403545379638672
6 -13.669812202453613 7 -13.919340133666992 8 -14.147107124328613 9 -14.376904487609865
10 -14.620316505432129 11 -14.854014396667482 12 -15.054667472839355 13 -15.198951721191406
14 -15.263533592224121 15 -15.22508716583252 16 -15.112208366394043 17 -14.971135139465332
18 -14.805001258850098 19 -14.616937637329102 20 -14.410078048706055 21 -14.187555313110352
22 -13.95250129699707 23 -13.708048820495605 24 -13.457331657409668 25 -13.203481674194336
26 -12.949631690979004 27 -12.69891357421875 28 -12.454462051391602 29 -12.21940803527832
30 -11.996885299682617;
createNode animCurveTA -n "cloak_right_02_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -4.974637508392334 1 -4.9725022315979004
2 -4.9703021049499512 3 -4.9680757522583008 4 -4.9658622741699219 5 -4.9637012481689453
6 -4.9616308212280273 7 -4.959691047668457 8 -4.9579205513000488 9 -4.9561338424682617
10 -4.9542417526245117 11 -4.9524245262145996 12 -4.9508647918701172 13 -4.9497427940368652
14 -4.9492406845092773 15 -4.9495396614074707 16 -4.9504170417785645 17 -4.9515137672424316
18 -4.9528059959411621 19 -4.9542679786682129 20 -4.9558758735656738 21 -4.957606315612793
22 -4.9594335556030273 23 -4.9613337516784668 24 -4.9632830619812012 25 -4.9652566909790039
26 -4.9672303199768066 27 -4.969179630279541 28 -4.9710798263549805 29 -4.972907543182373
30 -4.974637508392334;
createNode animCurveTL -n "cloak_right_02_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -8.2509250640869141 1 -8.461094856262207
2 -8.6882114410400391 3 -8.9221076965332031 4 -9.152613639831543 5 -9.3695621490478516
6 -9.5627841949462891 7 -9.7221088409423828 8 -9.8373689651489258 9 -9.8989706039428711
10 -9.9111185073852539 11 -9.88433837890625 12 -9.8291587829589844 13 -9.7561092376708984
14 -9.6757135391235352 15 -9.5985012054443359 16 -9.5241050720214844 17 -9.4454545974731445
18 -9.3630228042602539 19 -9.2772808074951172 20 -9.1887035369873047 21 -9.0977611541748047
22 -9.0049285888671875 23 -8.9106788635253906 24 -8.8154821395874023 25 -8.7198143005371094
26 -8.6241455078125 27 -8.5289487838745117 28 -8.4346990585327148 29 -8.3418664932250977
30 -8.2509250640869141;
createNode animCurveTL -n "cloak_right_02_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 0.011068062856793404
2 0.022208986803889275 3 0.033379055559635162 4 0.044534556567668915 5 0.055631760507822037
6 0.066626951098442078 7 0.077476426959037781 8 0.088136456906795502 9 0.10026302188634872
10 0.1144399493932724 11 0.129015251994133 12 0.14233699440956116 13 0.15275317430496216
14 0.15861184895038605 15 0.15826103091239929 16 0.15341131389141083 17 0.14699091017246246
18 0.13917432725429535 19 0.13013610243797302 20 0.12005076557397842 21 0.10909281671047211
22 0.097436778247356415 23 0.085257180035114288 24 0.072728537023067474 25 0.060025382786989212
26 0.047322224825620651 27 0.034793581813573837 28 0.02261398546397686 29 0.01095795352011919
30 -1.0658141036401503e-014;
createNode animCurveTL -n "cloak_right_02_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 36.341312408447266 1 35.7474365234375
2 35.093635559082031 3 34.415863037109375 4 33.750080108642578 5 33.132236480712891
6 32.598285675048828 7 32.184188842773437 8 31.925899505615234 9 31.882261276245117
10 32.046718597412109 11 32.357120513916016 12 32.751327514648437 13 33.167190551757813
14 33.542564392089844 15 33.815296173095703 16 34.011833190917969 17 34.200618743896484
18 34.382514953613281 19 34.558380126953125 20 34.729080200195313 21 34.895465850830078
22 35.058414459228516 23 35.218776702880859 24 35.377414703369141 25 35.535194396972656
26 35.692970275878906 27 35.851612091064453 28 36.011970520019531 29 36.174922943115234
30 36.341312408447266;
createNode animCurveTU -n "cloak_right_01_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_right_01_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "cloak_right_01_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "cloak_right_01_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 16.459671020507813
2 16.426906585693359 3 16.391899108886719 4 16.355396270751953 5 16.318147659301758
6 16.28089714050293 7 16.244396209716797 8 16.209388732910156 9 16.176624298095703
10 16.146848678588867 11 16.120813369750977 12 16.099258422851563 13 16.082941055297852
14 16.072599411010742 15 16.068986892700195 16 16.072599411010742 17 16.082941055297852
18 16.099258422851563 19 16.120813369750977 20 16.146848678588867 21 16.176624298095703
22 16.209388732910156 23 16.244396209716797 24 16.28089714050293 25 16.318147659301758
26 16.355398178100586 27 16.391899108886719 28 16.426906585693359 29 16.459671020507813
30 16.489444732666016;
createNode animCurveTA -n "cloak_right_01_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 -7.3417801856994629
2 -7.3500671386718759 3 -7.3589215278625488 4 -7.3681540489196768 5 -7.3775758743286133
6 -7.3869967460632333 7 -7.3962297439575195 8 -7.4050836563110343 9 -7.4133710861206055
10 -7.4209017753601083 11 -7.4274873733520517 12 -7.4329390525817871 13 -7.4370665550231942
14 -7.4396815299987784 15 -7.4405956268310547 16 -7.4396815299987784 17 -7.4370665550231942
18 -7.4329385757446289 19 -7.4274873733520517 20 -7.4209017753601083 21 -7.4133710861206055
22 -7.4050836563110343 23 -7.3962297439575195 24 -7.3869967460632333 25 -7.3775758743286133
26 -7.3681540489196768 27 -7.3589215278625488 28 -7.3500676155090332 29 -7.3417801856994629
30 -7.3342490196228027;
createNode animCurveTA -n "cloak_right_01_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -7.775641918182373
2 -7.8366966247558594 3 -7.9019298553466788 4 -7.96994924545288 5 -8.0393619537353516
6 -8.1087732315063477 7 -8.176793098449707 8 -8.2420263290405273 9 -8.3030805587768555
10 -8.3585643768310547 11 -8.4070825576782227 12 -8.4472446441650391 13 -8.4776554107666016
14 -8.4969244003295898 15 -8.5036563873291016 16 -8.4969244003295898 17 -8.4776554107666016
18 -8.4472446441650391 19 -8.4070825576782227 20 -8.3585643768310547 21 -8.3030805587768555
22 -8.2420263290405273 23 -8.176793098449707 24 -8.1087732315063477 25 -8.0393619537353516
26 -7.96994924545288 27 -7.9019298553466788 28 -7.8366966247558594 29 -7.775641918182373
30 -7.720158576965332;
createNode animCurveTL -n "cloak_right_01_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
30 -10.950087547302246;
createNode animCurveTL -n "cloak_right_01_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
30 11.778788566589355;
createNode animCurveTL -n "cloak_right_01_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242
30 21.518522262573242;
createNode animCurveTU -n "helmet_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "helmet_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "helmet_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "helmet_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
createNode animCurveTA -n "helmet_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
createNode animCurveTA -n "helmet_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
createNode animCurveTL -n "helmet_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
30 8.5756750106811523;
createNode animCurveTL -n "helmet_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
30 32.731372833251953;
createNode animCurveTL -n "helmet_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
createNode animCurveTU -n "Character1_Head_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Head_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Head_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_Head_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -8.413970947265625
2 -8.0073890686035156 3 -7.6392335891723633 4 -7.3459248542785645 5 -7.1672754287719735
6 -7.1455192565917969 7 -7.3240337371826172 8 -7.7451915740966797 9 -8.2099132537841797
10 -8.5145387649536133 11 -8.6975736618041992 12 -8.8055839538574219 13 -8.8921594619750977
14 -9.0158882141113281 15 -9.330592155456543 16 -9.8561391830444336 17 -10.46519947052002
18 -11.107705116271973 19 -11.742650032043457 20 -12.337878227233887 21 -12.868202209472656
22 -13.311313629150391 23 -13.641942024230957 24 -13.654048919677734 25 -13.208617210388184
26 -12.424496650695801 27 -11.437631607055664 28 -10.397262573242187 29 -9.4665489196777344
30 -8.8263006210327148;
createNode animCurveTA -n "Character1_Head_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 35.962287902832031 1 36.55279541015625
2 37.079147338867187 3 37.530357360839844 4 37.900146484375 5 38.184925079345703
6 38.380912780761719 7 38.480453491210938 8 38.467273712158203 9 38.371669769287109
10 38.245826721191406 11 38.097354888916016 12 37.934169769287109 13 37.763660430908203
14 37.591907501220703 15 37.362548828125 16 37.017723083496094 17 36.576740264892578
18 36.081417083740234 19 35.579280853271484 20 35.123039245605469 21 34.768871307373047
22 34.574008941650391 23 34.593421936035156 24 34.760345458984375 25 34.984066009521484
26 35.222545623779297 27 35.439899444580078 28 35.623882293701172 29 35.787506103515625
30 35.962287902832031;
createNode animCurveTA -n "Character1_Head_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -27.884635925292969
2 -26.978019714355469 3 -26.237985610961914 4 -25.696413040161133 5 -25.389862060546875
6 -25.359683990478516 7 -25.652156829833984 8 -26.317996978759766 9 -26.987163543701172
10 -27.309141159057617 11 -27.371129989624023 12 -27.270357131958008 13 -27.115776062011719
14 -27.027425765991211 15 -27.316783905029297 16 -28.032796859741211 17 -28.928949356079102
18 -29.913148880004886 19 -30.90274620056152 20 -31.825143814086911 21 -32.616741180419922
22 -33.218776702880859 23 -33.570888519287109 24 -33.601505279541016 25 -33.267066955566406
26 -32.643753051757812 27 -31.814552307128903 28 -30.861907958984375 29 -29.868856430053714
30 -28.929933547973633;
createNode animCurveTL -n "Character1_Head_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
30 13.258913993835449;
createNode animCurveTL -n "Character1_Head_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
30 11.648600578308105;
createNode animCurveTL -n "Character1_Head_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.1974423109204508e-014 1 1.0658141036401503e-013
2 -1.2079226507921703e-013 3 -1.1368683772161603e-013 4 -2.2737367544323206e-013
5 6.3948846218409017e-014 6 -1.7763568394002505e-013 7 2.0605739337042905e-013 8 -2.0961010704922955e-013
9 2.1316282072803006e-014 10 3.907985046680551e-014 11 -5.3290705182007514e-014 12 1.0658141036401503e-014
13 3.5527136788005009e-015 14 -5.6843418860808015e-014 15 0 16 -4.6185277824406512e-014
17 -1.1368683772161603e-013 18 -9.5923269327613525e-014 19 3.1974423109204508e-014
20 -1.3500311979441904e-013 21 -1.5631940186722204e-013 22 -1.2079226507921703e-013
23 2.9132252166164108e-013 24 2.7711166694643907e-013 25 -1.0658141036401503e-014
26 2.5934809855243657e-013 27 -2.7355895326763857e-013 28 -6.7501559897209518e-014
29 -9.5923269327613525e-014 30 3.1974423109204508e-014;
createNode animCurveTU -n "Character1_Neck_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Neck_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Neck_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_Neck_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.1718590259552002 1 -0.2870107889175415
2 0.60304820537567139 3 1.4470335245132446 4 2.1993734836578369 5 2.8187811374664307
6 3.26603102684021 7 3.5010900497436523 8 3.4796545505523682 9 3.18630051612854 10 2.6796228885650635
11 2.0243716239929199 12 1.2880071401596069 13 0.53840386867523193 14 -0.15789471566677094
15 -0.76859939098358154 16 -1.3463765382766724 17 -1.9351733922958374 18 -2.4991400241851807
19 -3.0001518726348877 20 -3.3982458114624023 21 -3.6524035930633549 22 -3.7215950489044189
23 -3.5664255619049072 24 -3.2558333873748779 25 -2.8560731410980225 26 -2.4002532958984375
27 -1.9584336280822756 28 -1.5852587223052979 29 -1.3166155815124512 30 -1.1718590259552002;
createNode animCurveTA -n "Character1_Neck_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 26.436578750610352 1 26.131406784057617
2 25.854284286499023 3 25.611106872558594 4 25.40717887878418 5 25.247596740722656
6 25.13787841796875 7 25.084905624389648 8 25.098241806030273 9 25.165948867797852
10 25.263465881347656 11 25.381261825561523 12 25.506538391113281 13 25.624656677246094
14 25.720626831054688 15 25.786113739013672 16 25.813285827636719 17 25.800153732299805
18 25.749870300292969 19 25.666292190551758 20 25.554191589355469 21 25.419301986694336
22 25.268089294433594 23 25.10748291015625 24 25.077777862548828 25 25.245454788208008
26 25.527164459228516 27 25.854953765869141 28 26.160440444946289 29 26.376358032226562
30 26.436578750610352;
createNode animCurveTA -n "Character1_Neck_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -17.87544059753418
2 -17.770669937133789 3 -17.513410568237305 4 -17.115505218505859 5 -16.582563400268555
6 -15.915083885192869 7 -15.109654426574707 8 -14.161077499389648 9 -13.217592239379883
10 -12.43244457244873 11 -11.802895545959473 12 -11.316283226013184 13 -10.948577880859375
14 -10.665159225463867 15 -10.464856147766113 16 -10.393927574157715 17 -10.476212501525879
18 -10.688157081604004 19 -10.997428894042969 20 -11.362945556640625 21 -11.736076354980469
22 -12.064911842346191 23 -12.300629615783691 24 -12.633567810058594 25 -13.23578929901123
26 -14.061920166015625 27 -15.032369613647461 28 -16.055307388305664 29 -17.023462295532227
30 -17.809810638427734;
createNode animCurveTL -n "Character1_Neck_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
30 3.4868807792663574;
createNode animCurveTL -n "Character1_Neck_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
createNode animCurveTL -n "Character1_Neck_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 8.5265128291212022e-014
2 -9.9475983006414026e-014 3 -4.9737991503207013e-014 4 -1.2079226507921703e-013
5 7.1054273576010019e-015 6 -2.8421709430404007e-014 7 7.1054273576010019e-014 8 -5.6843418860808015e-014
9 0 10 -2.1316282072803006e-014 11 -6.3948846218409017e-014 12 7.1054273576010019e-015
13 0 14 -2.1316282072803006e-014 15 3.5527136788005009e-014 16 1.4210854715202004e-014
17 -7.1054273576010019e-014 18 -7.1054273576010019e-015 19 -3.5527136788005009e-014
20 -9.2370555648813024e-014 21 -7.1054273576010019e-014 22 0 23 1.0658141036401503e-013
24 1.2079226507921703e-013 25 2.1316282072803006e-014 26 1.4210854715202004e-013
27 -5.6843418860808015e-014 28 -7.1054273576010019e-015 29 -2.8421709430404007e-014
30 7.1054273576010019e-015;
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -2.1915514025749872e-006 1 -2.1915111574344337e-006
2 -2.1923970052739605e-006 3 -2.193088221247308e-006 4 -2.1943264982837718e-006 5 -2.1958280740363989e-006
6 -2.1974567516735988e-006 7 -2.1990833829477197e-006 8 -2.2011536202626303e-006
9 -2.2025444650353165e-006 10 -2.2036347218090668e-006 11 -2.2053131942811888e-006
12 -2.2065892153477762e-006 13 -2.2075021206546808e-006 14 -2.2082735995354597e-006
15 -2.2085450837039389e-006 16 -2.208390242230962e-006 17 -2.2077247194829397e-006
18 -2.206650151492795e-006 19 -2.2053413886169437e-006 20 -2.2038900624465896e-006
21 -2.2025030830263859e-006 22 -2.2009087388141779e-006 23 -2.198939910158515e-006
24 -2.1972084596200148e-006 25 -2.1959247078484623e-006 26 -2.194081389461644e-006
27 -2.1936214125162223e-006 28 -2.1923797248746268e-006 29 -2.1918829133937834e-006
30 -2.1915514025749872e-006;
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 2.8819638373533962e-006 1 2.8813451535825152e-006
2 2.8806196041841758e-006 3 2.8803920031350572e-006 4 2.8783520065189805e-006 5 2.877867473216611e-006
6 2.8776646558981156e-006 7 2.8763017780875089e-006 8 2.875259951906628e-006 9 2.8737651973642642e-006
10 2.8725899028358981e-006 11 2.8712534003716428e-006 12 2.8714562176901381e-006
13 2.8700667371595046e-006 14 2.8698561891360441e-006 15 2.8695860692096176e-006
16 2.8703045700240182e-006 17 2.8706760986096924e-006 18 2.8711513095913688e-006
19 2.8719803140120348e-006 20 2.8733056751661934e-006 21 2.8734134502883535e-006
22 2.87485318040126e-006 23 2.876159214793006e-006 24 2.8782581011910224e-006 25 2.8786705570382765e-006
26 2.8798142466257559e-006 27 2.8802389806514839e-006 28 2.8811125503125368e-006
29 2.8808015031245304e-006 30 2.8819638373533962e-006;
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 5.6731878430582583e-006 1 5.6736716942396015e-006
2 5.6758135542622767e-006 3 5.6770886658341624e-006 4 5.680747108272044e-006 5 5.6831599977158476e-006
6 5.685645646735793e-006 7 5.6891526583058294e-006 8 5.6927851801447105e-006 9 5.6964449868246447e-006
10 5.6994949773070402e-006 11 5.7029428717214614e-006 12 5.7044194363697898e-006
13 5.7070355978794396e-006 14 5.7082352213910781e-006 15 5.7087895584118087e-006
16 5.707890977646457e-006 17 5.7066331464739051e-006 18 5.7047063819481991e-006 19 5.7020565691345837e-006
20 5.6987446441780776e-006 21 5.6964445320772938e-006 22 5.6931021390482783e-006
23 5.6893204600783065e-006 24 5.6849553402571473e-006 25 5.6824655985110439e-006
26 5.678976776835043e-006 27 5.6775279517751187e-006 28 5.6751200645521749e-006 29 5.6747226153675001e-006
30 5.6731878430582583e-006;
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
30 -0.58270961046218872;
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
30 -5.3101654052734375;
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
30 -8.9368772506713867;
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 29 51.956634521484375
30 51.956634521484375;
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 29 8.4858531951904297
30 8.4858531951904297;
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 29 -7.2448678016662598
30 -7.2448678016662598;
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
30 0.66327178478240967;
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
30 -2.5867834091186523;
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
30 -9.3869171142578125;
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
30 13.596572875976563;
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
30 12.207106590270996;
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
30 -6.1949367523193359;
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
30 -3.4464747905731201;
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
30 -3.4834942817687988;
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
30 -11.482406616210937;
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.5180356740529533e-006 1 -1.5173267229329213e-006
2 -1.5204274177449406e-006 3 -1.5218799944705097e-006 4 -1.5241967048496008e-006
5 -1.5267745538949384e-006 6 -1.5303902500818367e-006 7 -1.533274939902185e-006 8 -1.5369469110737555e-006
9 -1.5406253623950761e-006 10 -1.5441269169969019e-006 11 -1.5471407550649019e-006
12 -1.5493191085624858e-006 13 -1.5511152469116496e-006 14 -1.5526519518971327e-006
15 -1.5519761973337154e-006 16 -1.5521305840593413e-006 17 -1.5511978972426732e-006
18 -1.5492952343265642e-006 19 -1.5469358913833275e-006 20 -1.5439314893228584e-006
21 -1.5413338587677572e-006 22 -1.5369223547168076e-006 23 -1.5326453421948827e-006
24 -1.5290240753529361e-006 25 -1.5266725768015021e-006 26 -1.5227022913677501e-006
27 -1.5215953226288548e-006 28 -1.5195843161563971e-006 29 -1.5186958535196027e-006
30 -1.5180356740529533e-006;
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 2.0091792976018041e-006 1 2.007385319302557e-006
2 2.0100053461646894e-006 3 2.0111622234253446e-006 4 2.0104964733036468e-006 5 2.0118723114137538e-006
6 2.015089876294951e-006 7 2.0156312530161813e-006 8 2.0170532479824033e-006 9 2.0192128431517631e-006
10 2.021936779783573e-006 11 2.0225070329615846e-006 12 2.0244397092028521e-006 13 2.0241989204805577e-006
14 2.025240974035114e-006 15 2.0236300315445988e-006 16 2.024944933509687e-006 17 2.0248098735464737e-006
18 2.023901515713078e-006 19 2.0231004782544915e-006 20 2.0221066279191291e-006 21 2.0201366623950889e-006
22 2.0169522940705065e-006 23 2.0145459984632907e-006 24 2.0138686522841454e-006
25 2.0125353330513462e-006 26 2.0103195765841519e-006 27 2.0096395019209012e-006
28 2.0093843886570539e-006 29 2.008196361202863e-006 30 2.0091792976018041e-006;
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 6.4897367337835021e-006 1 6.4900464167294558e-006
2 6.4893947637756355e-006 3 6.4894875322352163e-006 4 6.4895389186858665e-006 5 6.4899004428298213e-006
6 6.4899418248387519e-006 7 6.490233772638021e-006 8 6.4906284933385905e-006 9 6.4902719714154955e-006
10 6.4897103584371507e-006 11 6.489969564427156e-006 12 6.4903697420959361e-006 13 6.4903792917903047e-006
14 6.4904565988399554e-006 15 6.4911077970464248e-006 16 6.4909186221484561e-006
17 6.4906389525276609e-006 18 6.4903747443167958e-006 19 6.4900668803602457e-006
20 6.4900332290562801e-006 21 6.4895070863713045e-006 22 6.4903847487585153e-006
23 6.4905634644674137e-006 24 6.490706709882943e-006 25 6.4901851146714762e-006 26 6.4903128986770753e-006
27 6.4901500991254579e-006 28 6.4898317759798374e-006 29 6.489653060270939e-006 30 6.4897367337835021e-006;
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
30 1.5157722234725952;
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
30 -5.6740646362304687;
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
30 -10.295564651489258;
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 29 62.204925537109375
30 62.204925537109375;
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 29 -4.5865306854248047
30 -4.5865306854248047;
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 29 -2.4837551116943359
30 -2.4837551116943359;
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
30 -0.97258758544921875;
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
30 32.111419677734375;
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
30 -2.1981532573699951;
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
30 -7.8899731636047354;
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
30 -4.0783495903015137;
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
30 -11.57269287109375;
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -3.3931391953956336e-006 1 -3.3941246329050045e-006
2 -3.3911062473634956e-006 3 -3.389526909813867e-006 4 -3.387962806300493e-006 5 -3.3854460070870118e-006
6 -3.3815892948041437e-006 7 -3.3791013720474439e-006 8 -3.3757605706341565e-006
9 -3.3722644730005413e-006 10 -3.3687060749798547e-006 11 -3.3661626730463468e-006
12 -3.3637588785495609e-006 13 -3.3624392017372884e-006 14 -3.3609192087169504e-006
15 -3.3619046462263213e-006 16 -3.3613869163673371e-006 17 -3.3621786315052304e-006
18 -3.3639630601101089e-006 19 -3.3660940061963629e-006 20 -3.3687538234516978e-006
21 -3.3715859899530187e-006 22 -3.3758399240468862e-006 23 -3.3798116874095285e-006
24 -3.3827727747848257e-006 25 -3.3852400065370603e-006 26 -3.3888882171595469e-006
27 -3.3902019822562579e-006 28 -3.3918461213033879e-006 29 -3.3929904930118937e-006
30 -3.3931391953956336e-006;
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.1522276913165115e-006 1 3.1524523365078494e-006
2 3.1498516364081297e-006 3 3.1491904337599408e-006 4 3.1469589885091409e-006 5 3.1462486731470563e-006
6 3.1448564641323173e-006 7 3.1432339255843544e-006 8 3.1418815069628181e-006 9 3.1387933177029481e-006
10 3.1356385079561733e-006 11 3.1340705390903167e-006 12 3.1340125588030787e-006
13 3.1323652365244925e-006 14 3.1318327273766045e-006 15 3.1327426768257283e-006
16 3.1329700505011715e-006 17 3.1332053822552552e-006 18 3.1338777262135409e-006
19 3.1349516120826593e-006 20 3.1369415864901384e-006 21 3.1375072921946412e-006
22 3.1410872907144949e-006 23 3.1436475182999857e-006 24 3.1465708616451593e-006
25 3.1472898172069108e-006 26 3.1495594612351852e-006 27 3.1504007438343251e-006
28 3.1512072382611223e-006 29 3.1510912776866462e-006 30 3.1522276913165115e-006;
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 8.3656759670702741e-006 1 8.3691356849158183e-006
2 8.3619406723300926e-006 3 8.3584291132865474e-006 4 8.3570275819511153e-006 5 8.3517916209530085e-006
6 8.3425884440657683e-006 7 8.3384329627733678e-006 8 8.3318827819311991e-006 9 8.3246422946103849e-006
10 8.3166860349592753e-006 11 8.3122986325179227e-006 12 8.3066324805258773e-006
13 8.3050326793454587e-006 14 8.3016284406767227e-006 15 8.3049781096633524e-006
16 8.3027107393718325e-006 17 8.303950380650349e-006 18 8.3074919530190527e-006 19 8.3114045992260799e-006
20 8.3163695308030583e-006 21 8.3224222180433571e-006 22 8.332235665875487e-006 23 8.3406857811496593e-006
24 8.3458189692464657e-006 25 8.3506674855016172e-006 26 8.358442755707074e-006 27 8.360902029380668e-006
28 8.36360140965553e-006 29 8.3665909187402576e-006 30 8.3656759670702741e-006;
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
30 1.740064263343811;
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
30 -4.874420166015625;
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
30 -8.0002813339233398;
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 29 18.578117370605469
30 18.578117370605469;
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 29 16.923072814941406
30 16.923072814941406;
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 29 -8.6928825378417969
30 -8.6928825378417969;
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
30 2.511359691619873;
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
30 -0.62816262245178223;
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
30 -9.4737987518310547;
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 29 15.047707557678223
30 15.047707557678223;
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 29 -6.0322375297546387
30 -6.0322375297546387;
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 29 -1.2928235530853271
30 -1.2928235530853271;
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
30 4.775383472442627;
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
30 -4.9166936874389648;
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
30 -11.934831619262695;
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -3.2528535029996419e-006 1 -3.2537311653868528e-006
2 -3.2519458272872726e-006 3 -3.2509742595721036e-006 4 -3.2508974072698038e-006
5 -3.2501145597052528e-006 6 -3.2484949770150706e-006 7 -3.2477680633746786e-006
8 -3.2472066777700093e-006 9 -3.2451673632749589e-006 10 -3.2430514238512842e-006
11 -3.242357252020156e-006 12 -3.2418240607512416e-006 13 -3.241231752326712e-006
14 -3.2406653645011829e-006 15 -3.2418079172202852e-006 16 -3.2413386179541703e-006
17 -3.2415243822470075e-006 18 -3.2418797673017252e-006 19 -3.2422567528556101e-006
20 -3.243693072363385e-006 21 -3.2443874715681886e-006 22 -3.2466982702317182e-006
23 -3.2483887935086386e-006 24 -3.2494465358468005e-006 25 -3.2502189242222812e-006
26 -3.2517343697691103e-006 27 -3.2520038075745106e-006 28 -3.2521752473257948e-006
29 -3.2529892450838815e-006 30 -3.2528535029996419e-006;
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -2.2175347567099379e-006 1 -2.2186509340826888e-006
2 -2.2144888589537004e-006 3 -2.2117858407000313e-006 4 -2.2091103346610907e-006
5 -2.205228156526573e-006 6 -2.1997052499500569e-006 7 -2.1954379008093383e-006 8 -2.1905689209233969e-006
9 -2.184747017963673e-006 10 -2.1794310214318102e-006 11 -2.1752318843937246e-006
12 -2.1718719835917e-006 13 -2.169392701034667e-006 14 -2.1672290131391492e-006 15 -2.168132823499036e-006
16 -2.1677303720935015e-006 17 -2.1693242615583586e-006 18 -2.1720927634305554e-006
19 -2.1750736323156161e-006 20 -2.1797877707285807e-006 21 -2.1838695829501376e-006
22 -2.1902937987761106e-006 23 -2.1963794551993487e-006 24 -2.2012106910551665e-006
25 -2.2050062398193404e-006 26 -2.2107165023044217e-006 27 -2.212537765444722e-006
28 -2.2150979930302128e-006 29 -2.2170991087477887e-006 30 -2.2175347567099379e-006;
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 8.2149854279123247e-006 1 8.2167889559059404e-006
2 8.2120577644673176e-006 3 8.209733096009586e-006 4 8.2080687207053415e-006 5 8.2053338701371104e-006
6 8.200589036277961e-006 7 8.1978269008686766e-006 8 8.1948028309852816e-006 9 8.1893840615521185e-006
10 8.1836797107825987e-006 11 8.1810567280626856e-006 12 8.1788193710963242e-006
13 8.1769358075689524e-006 14 8.1751923062256537e-006 15 8.1770676843007095e-006
16 8.1763837442849763e-006 17 8.1772195699159056e-006 18 8.1790058175101876e-006
19 8.1812777352752164e-006 20 8.1849375419551507e-006 21 8.1878397395485081e-006
22 8.19397610030137e-006 23 8.1990301623591222e-006 24 8.2029428085661493e-006 25 8.2056903920602053e-006
26 8.21023786556907e-006 27 8.2117940110038035e-006 28 8.2132373790955171e-006 29 8.2148626461275853e-006
30 8.2149854279123247e-006;
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
30 6.7731199264526367;
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
30 -0.78946161270141602;
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
30 -8.5853300094604492;
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
30 -10.94325065612793;
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
30 -37.858219146728516;
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 29 14.286167144775391
30 14.286167144775391;
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
30 4.3236708641052246;
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
30 -1.4508823156356812;
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
30 -7.9121007919311523;
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
30 21.869308471679688;
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
30 1.3681526184082031;
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
30 51.034290313720703;
createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
30 5.8205676078796387;
createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
30 -3.5756955146789551;
createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
30 -4.3483805656433105;
createNode animCurveTU -n "Character1_RightHand_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHand_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightHand_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightHand_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -6.6068120002746582 1 -6.9852085113525391
2 -7.4399943351745605 3 -7.9170160293579093 4 -8.3688697814941406 5 -8.7606649398803711
6 -9.0728855133056641 7 -9.2998800277709961 8 -9.4436397552490234 9 -9.5918617248535156
10 -9.8052034378051758 11 -10.033685684204102 12 -10.221989631652832 13 -10.319232940673828
14 -10.284788131713867 15 -10.105953216552734 16 -9.7508563995361328 17 -9.2349014282226563
18 -8.6316614151000977 19 -8.0128307342529297 20 -7.4395809173583984 21 -6.957252025604248
22 -6.5946540832519531 23 -6.3697576522827148 24 -6.2519330978393555 25 -6.2157835960388184
26 -6.2626619338989258 27 -6.3629293441772461 28 -6.4814605712890625 29 -6.5774893760681152
30 -6.6068120002746582;
createNode animCurveTA -n "Character1_RightHand_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 8.159759521484375 1 7.7378778457641602
2 6.6537818908691406 3 5.1611347198486328 4 3.5072953701019287 5 1.9262539148330688
6 0.63482743501663208 7 -0.1692170649766922 8 -0.3043036162853241 9 0.34596076607704163
10 1.6195015907287598 11 3.2803831100463867 12 5.0988674163818359 13 6.8444309234619141
14 8.2775259017944336 15 9.1410045623779297 16 9.0263996124267578 17 7.9115853309631348
18 6.1221532821655273 19 3.9859960079193115 20 1.8231997489929199 21 -0.055348657071590424
22 -1.3430051803588867 23 -1.7292314767837524 24 -1.0761532783508301 25 0.34985178709030151
26 2.2539968490600586 27 4.3228259086608887 28 6.2252211570739746 29 7.6186928749084473
30 8.159759521484375;
createNode animCurveTA -n "Character1_RightHand_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.9508286714553833 1 -2.024022102355957
2 -2.0799477100372314 3 -2.1127078533172607 4 -2.1223177909851074 5 -2.1164243221282959
6 -2.1091713905334473 7 -2.1180083751678467 8 -2.1598649024963379 9 -2.2645590305328369
10 -2.4293572902679443 11 -2.6194746494293213 12 -2.8027198314666748 13 -2.9518156051635742
14 -3.0448329448699951 15 -3.0679581165313721 16 -2.9855678081512451 17 -2.7950756549835205
18 -2.5352320671081543 19 -2.2432107925415039 20 -1.9523807764053345 21 -1.693172812461853
22 -1.4954692125320435 23 -1.3905471563339233 24 -1.3842812776565552 25 -1.4505510330200195
26 -1.5678756237030029 27 -1.7071969509124756 28 -1.8380687236785891 29 -1.9292781352996828
30 -1.9508286714553833;
createNode animCurveTL -n "Character1_RightHand_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
30 4.773348331451416;
createNode animCurveTL -n "Character1_RightHand_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.300022177019855e-006 1 -1.2999581713302177e-006
2 -1.3000477565583424e-006 3 -1.3000343415114912e-006 4 -1.3000041008126573e-006
5 -1.2999884120290517e-006 6 -1.3000245644434472e-006 7 -1.2999872751606745e-006
8 -1.2999869341001613e-006 9 -1.3000053513678722e-006 10 -1.3000345688851667e-006
11 -1.3000233138882322e-006 12 -1.3000184253542102e-006 13 -1.2999989849049598e-006
14 -1.3000130820728373e-006 15 -1.2999515774936299e-006 16 -1.2999893215237535e-006
17 -1.3000072840441135e-006 18 -1.3000102399018942e-006 19 -1.3000216085856664e-006
20 -1.3000267244933639e-006 21 -1.3000448007005616e-006 22 -1.2999864793528104e-006
23 -1.2999489626963623e-006 24 -1.29995805764338e-006 25 -1.2999929595025606e-006
26 -1.2999473710806342e-006 27 -1.3000019407627406e-006 28 -1.3000093304071925e-006
29 -1.3000154694964294e-006 30 -1.300022177019855e-006;
createNode animCurveTL -n "Character1_RightHand_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
30 -20.894018173217773;
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 0.79155439138412476 1 0.92419713735580444
2 1.0438472032546997 3 1.1444286108016968 4 1.2164645195007324 5 1.2446472644805908
6 1.2055079936981201 7 1.07261061668396 8 0.84453976154327393 9 0.52227121591567993
10 0.18642558157444 11 -0.064440004527568817 12 -0.21886079013347626 13 -0.301503986120224
14 -0.33687672019004822 15 -0.33902713656425476 16 -0.31000715494155884 17 -0.24306890368461612
18 -0.11801162362098694 19 0.087409414350986481 20 0.38424685597419739 21 0.74899470806121826
22 1.0964568853378296 23 1.2869341373443604 24 1.2754589319229126 25 1.1734178066253662
26 1.0512206554412842 27 0.94117224216461193 28 0.85900604724884033 29 0.80924642086029053
30 0.79155439138412476;
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 63.320743560791016 1 64.068107604980469
2 65.910140991210938 3 68.454299926757812 4 71.323158264160156 5 74.161941528320312
6 76.63922119140625 7 78.443489074707031 8 79.273979187011719 9 78.92840576171875
10 77.592620849609375 11 75.542488098144531 12 73.062576293945313 13 70.4608154296875
14 68.078155517578125 15 66.270362854003906 16 65.608749389648438 17 66.174652099609375
18 67.5703125 19 69.386886596679688 20 71.231361389160156 21 72.735023498535156 22 73.548149108886719
23 73.325180053710937 24 72.151252746582031 25 70.496124267578125 26 68.586380004882813
27 66.661277770996094 28 64.972129821777344 29 63.774696350097656 30 63.320743560791016;
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -0.84857499599456787 1 -0.93817061185836792
2 -0.91232091188430797 3 -0.77544814348220825 4 -0.55289214849472046 5 -0.28956863284111023
6 -0.046507429331541061 7 0.11028363555669785 8 0.14176911115646362 9 0.073528088629245758
10 0.0067273308522999287 11 0.0080110933631658554 12 0.06971471756696701 13 0.15724398195743561
14 0.23800209164619449 15 0.28682816028594971 16 0.27804243564605713 17 0.20742902159690857
18 0.088001690804958344 19 -0.052896730601787567 20 -0.17735843360424042 21 -0.2578219473361969
22 -0.30774569511413574 23 -0.38367670774459839 24 -0.4972847700119018 25 -0.60894721746444702
26 -0.70149827003479004 27 -0.76810884475708008 28 -0.8125566840171814 29 -0.83955621719360352
30 -0.84857499599456787;
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 5.5422333389287814e-013 1 -3.1405988920596428e-012
2 9.5496943686157465e-012 3 6.5085714595625177e-012 4 9.5496943686157465e-012 5 3.723243935382925e-012
6 1.3500311979441904e-012 7 -5.6843418860808015e-013 8 -5.0732751333271153e-012 9 1.7337242752546445e-012
10 9.9618091553566046e-012 11 8.7396756498492323e-012 12 1.3216094885137863e-012
13 4.3627323975670151e-012 14 2.7569058147491887e-012 15 -5.4143356464919634e-012
16 -5.5422333389287814e-012 17 -1.1226575225009583e-012 18 1.7621459846850485e-012
19 5.0306425691815093e-012 20 3.6237679523765109e-012 21 9.8623331723501906e-012
22 -9.0949470177292824e-013 23 -2.9132252166164108e-012 24 -7.4180661613354459e-012
25 -2.0889956431346945e-012 26 -4.5758952182950452e-012 27 -3.964828465541359e-012
28 -2.5579538487363607e-013 29 4.7748471843078732e-012 30 5.5422333389287814e-013;
createNode animCurveTL -n "Character1_RightForeArm_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.737454790098127e-012 1 -3.0127011996228248e-012
2 2.8137492336099967e-012 3 4.4124703890702222e-012 4 -2.9274360713316128e-012 5 -2.6503244043851737e-012
6 3.2827074392116629e-012 7 -6.3948846218409017e-013 8 -3.0055957722652238e-012 9 -1.8474111129762605e-013
10 6.1319838096096646e-012 11 1.7976731214730535e-012 12 4.007461029686965e-012 13 -6.3238303482648917e-013
14 9.1660012913052924e-013 15 -7.0272676566673908e-012 16 -1.0587086762825493e-012
17 8.3133500083931722e-013 18 1.4992451724538114e-012 19 2.9913849175500218e-012
20 5.0377479965391103e-012 21 2.3234747459355276e-012 22 -2.4016344468691386e-012
23 -3.5313973967276979e-012 24 6.1106675275368616e-013 25 -2.9132252166164108e-013
26 -9.7344354799133725e-013 27 -2.0534685063466895e-012 28 9.5923269327613525e-013
29 -1.9610979506978765e-012 30 3.737454790098127e-012;
createNode animCurveTL -n "Character1_RightForeArm_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
30 -27.305597305297852;
createNode animCurveTU -n "Character1_RightArm_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightArm_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightArm_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightArm_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 88.202377319335938 1 87.998641967773438
2 86.706703186035156 3 84.723922729492188 4 82.417823791503906 5 80.111045837402344
6 78.07806396484375 7 76.55316162109375 8 75.749916076660156 9 75.643814086914063
10 75.995880126953125 11 76.707901000976563 12 77.675521850585938 13 78.773872375488281
14 79.850654602050781 15 80.55340576171875 16 80.620498657226562 17 80.164932250976562
18 79.36370849609375 19 78.403823852539063 20 77.472221374511719 21 76.750480651855469
22 76.414413452148438 23 76.637519836425781 24 77.666282653808594 25 79.4696044921875
26 81.704170227050781 27 84.035865783691406 28 86.121749877929688 29 87.620979309082031
30 88.202377319335938;
createNode animCurveTA -n "Character1_RightArm_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 28.843318939208984 1 28.328962326049805
2 27.406137466430664 3 26.166149139404297 4 24.709497451782227 5 23.160900115966797
6 21.672393798828125 7 20.419071197509766 8 19.592868804931641 9 19.169549942016602
10 18.989810943603516 11 19.045167922973633 12 19.312665939331055 13 19.751684188842773
14 20.304420471191406 15 21.084262847900391 16 22.059789657592773 17 23.090597152709961
18 24.173433303833008 19 25.294424057006836 20 26.416297912597656 21 27.477170944213867
22 28.397865295410156 23 29.094598770141602 24 29.517734527587891 25 29.667530059814457
26 29.630613327026364 27 29.465888977050781 28 29.237586975097656 29 29.010135650634762
30 28.843318939208984;
createNode animCurveTA -n "Character1_RightArm_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 56.298267364501953 1 55.792716979980469
2 54.557308197021484 3 52.865692138671875 4 50.976020812988281 5 49.118701934814453
6 47.493522644042969 7 46.274097442626953 8 45.618869781494141 9 45.443565368652344
10 45.515712738037109 11 45.768177032470703 12 46.140743255615234 13 46.585990905761719
14 47.069248199462891 15 47.606098175048828 16 48.205181121826172 17 48.825351715087891
18 49.428195953369141 19 49.986053466796875 20 50.489761352539063 21 50.951644897460938
22 51.402259826660156 23 51.878799438476563 24 52.509727478027344 25 53.331401824951172
26 54.222991943359375 27 55.054317474365234 28 55.722152709960937 29 56.154220581054688
30 56.298267364501953;
createNode animCurveTL -n "Character1_RightArm_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 7.815970093361102e-014 1 -1.5276668818842154e-013
2 1.1368683772161603e-013 3 1.1368683772161603e-013 4 3.5527136788005009e-014 5 -1.4210854715202004e-013
6 2.6290081223123707e-013 7 -1.7763568394002505e-013 8 1.9184653865522705e-013 9 -1.4210854715202004e-014
10 4.2632564145606011e-014 11 4.9737991503207013e-014 12 1.0658141036401503e-013
13 1.4210854715202004e-014 14 8.5265128291212022e-014 15 -8.5265128291212022e-014
16 9.2370555648813024e-014 17 1.4921397450962104e-013 18 9.9475983006414026e-014
19 -7.1054273576010019e-015 20 2.2737367544323206e-013 21 4.2632564145606011e-014
22 3.5527136788005009e-014 23 -3.1263880373444408e-013 24 -1.5631940186722204e-013
25 7.1054273576010019e-015 26 -2.7711166694643907e-013 27 2.3447910280083306e-013
28 7.1054273576010019e-014 29 3.5527136788005009e-015 30 7.815970093361102e-014;
createNode animCurveTL -n "Character1_RightArm_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
30 0.0004332000098656863;
createNode animCurveTL -n "Character1_RightArm_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
30 -20.790679931640625;
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -8.7780418395996094 1 -9.1852006912231445
2 -9.075469970703125 3 -8.5765399932861328 4 -7.8205981254577637 5 -6.9464545249938965
6 -6.0997567176818848 7 -5.4310545921325684 8 -5.0919022560119629 9 -5.0652189254760742
10 -5.2040410041809082 11 -5.4621772766113281 12 -5.7916483879089355 13 -6.1422715187072754
14 -6.4616713523864746 15 -6.4396615028381348 16 -5.9505572319030762 17 -5.1830501556396484
18 -4.2398648262023926 19 -3.2257900238037109 20 -2.2478969097137451 21 -1.4151589870452881
22 -0.83808344602584839 23 -0.62840449810028076 24 -1.0547966957092285 25 -2.1906270980834961
26 -3.7429592609405513 27 -5.4604678153991699 28 -7.068361759185791 29 -8.2737827301025391
30 -8.7780418395996094;
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -2.9631619453430176 1 -2.2926297187805176
2 -1.0179190635681152 3 0.65341061353683472 4 2.5201811790466309 5 4.3874506950378418
6 6.0672211647033691 7 7.3786106109619141 8 8.1436748504638672 9 8.5312328338623047
10 8.8178510665893555 11 8.9843635559082031 12 9.0135869979858398 13 8.8918399810791016
14 8.6096067428588867 15 8.0722694396972656 16 7.186089515686036 17 6.0098862648010254
18 4.6580586433410645 19 3.2451777458190918 20 1.881568431854248 21 0.67015397548675537
22 -0.29482981562614441 23 -0.92524659633636475 24 -1.3716915845870972 25 -1.8062499761581421
26 -2.2068421840667725 27 -2.5405809879302979 28 -2.7842128276824951 29 -2.9262504577636719
30 -2.9631619453430176;
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 0.22742053866386414 1 0.26107496023178101
2 0.25800603628158569 3 0.25446030497550964 4 0.28011989593505859 5 0.3456108570098877
6 0.43718275427818298 7 0.51915901899337769 8 0.54433697462081909 9 0.49293294548988342
10 0.38624510169029236 11 0.24572902917861936 12 0.096781991422176361 13 -0.035284001380205154
14 -0.12873001396656036 15 -0.13288234174251556 16 -0.044408295303583145 17 0.086367912590503693
18 0.22454051673412323 19 0.34119576215744019 20 0.41832861304283142 21 0.45092791318893438
22 0.44615346193313599 23 0.41984114050865173 24 0.3896796703338623 25 0.36759671568870544
26 0.35346400737762451 27 0.34230929613113403 28 0.32498455047607422 29 0.29047560691833496
30 0.22742053866386414;
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
30 11.74321174621582;
createNode animCurveTL -n "Character1_RightShoulder_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
30 20.588546752929688;
createNode animCurveTL -n "Character1_RightShoulder_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
30 -10.563965797424316;
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
30 -21.167572021484375;
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 0.40590178966522217 1 0.40590178966522217
2 0.40590181946754456 3 0.40590181946754456 4 0.40590181946754456 5 0.40590181946754456
6 0.40590181946754456 7 0.40590181946754456 8 0.40590181946754456 9 0.40590184926986694
10 0.40590184926986694 11 0.40590184926986694 12 0.40590184926986694 13 0.40590184926986694
14 0.40590184926986694 15 0.40590184926986694 16 0.40590184926986694 17 0.40590184926986694
18 0.40590184926986694 19 0.40590184926986694 20 0.40590184926986694 21 0.40590184926986694
22 0.40590181946754456 23 0.40590181946754456 24 0.40590181946754456 25 0.40590181946754456
26 0.40590178966522217 27 0.40590181946754456 28 0.40590181946754456 29 0.40590181946754456
30 0.40590178966522217;
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.1070951223373413 1 -1.1070951223373413
2 -1.1070951223373413 3 -1.1070951223373413 4 -1.1070951223373413 5 -1.1070951223373413
6 -1.1070951223373413 7 -1.1070951223373413 8 -1.1070951223373413 9 -1.1070951223373413
10 -1.1070951223373413 11 -1.1070951223373413 12 -1.1070951223373413 13 -1.1070951223373413
14 -1.1070951223373413 15 -1.1070951223373413 16 -1.1070951223373413 17 -1.1070951223373413
18 -1.1070951223373413 19 -1.1070951223373413 20 -1.1070951223373413 21 -1.1070951223373413
22 -1.1070951223373413 23 -1.1070951223373413 24 -1.1070951223373413 25 -1.1070951223373413
26 -1.1070951223373413 27 -1.1070951223373413 28 -1.1070951223373413 29 -1.1070951223373413
30 -1.1070951223373413;
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
30 -5.3101654052734375;
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
30 -35.339302062988281;
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 0.4399523138999939 1 0.4399523138999939
2 0.4399523138999939 3 0.43995234370231628 4 0.43995234370231628 5 0.4399523138999939
6 0.43995234370231628 7 0.43995234370231628 8 0.43995234370231628 9 0.43995234370231628
10 0.43995234370231628 11 0.43995234370231628 12 0.43995234370231628 13 0.43995234370231628
14 0.43995237350463867 15 0.43995237350463867 16 0.43995234370231628 17 0.43995234370231628
18 0.43995234370231628 19 0.43995234370231628 20 0.43995234370231628 21 0.43995234370231628
22 0.43995234370231628 23 0.43995234370231628 24 0.43995234370231628 25 0.43995234370231628
26 0.4399523138999939 27 0.4399523138999939 28 0.4399523138999939 29 0.4399523138999939
30 0.4399523138999939;
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.8981499671936037 1 -1.8981499671936037
2 -1.8981499671936037 3 -1.8981499671936037 4 -1.8981499671936037 5 -1.8981499671936037
6 -1.8981499671936037 7 -1.8981499671936037 8 -1.8981499671936037 9 -1.8981499671936037
10 -1.8981499671936037 11 -1.8981499671936037 12 -1.8981499671936037 13 -1.8981499671936037
14 -1.8981499671936037 15 -1.8981499671936037 16 -1.8981499671936037 17 -1.8981499671936037
18 -1.8981499671936037 19 -1.8981499671936037 20 -1.8981499671936037 21 -1.8981499671936037
22 -1.8981499671936037 23 -1.8981499671936037 24 -1.8981499671936037 25 -1.8981499671936037
26 -1.8981499671936037 27 -1.8981499671936037 28 -1.8981499671936037 29 -1.8981499671936037
30 -1.8981499671936037;
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
30 -0.34516477584838867;
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
30 -2.4525296688079834;
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
30 9.3665399551391602;
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
30 -24.766252517700195;
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
30 3.7967333793640132;
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 29 -1.1401973962783813
30 -1.1401973962783813;
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
30 -2.4379162788391113;
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
30 -3.6128604412078857;
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
30 11.50272274017334;
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 26 ".ktv[0:25]" 0 -21.044858932495117 6 -21.044858932495117
7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117 10 -21.044858932495117
11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117 14 -21.044858932495117
15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117 18 -21.044858932495117
19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117 22 -21.044858932495117
23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117 26 -21.044858932495117
27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117 30 -21.044858932495117;
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 26 ".ktv[0:25]" 0 -0.84828388690948486 6 -0.84828388690948486
7 -0.84828388690948486 8 -0.84828382730484009 9 -0.84828382730484009 10 -0.84828382730484009
11 -0.84828382730484009 12 -0.84828382730484009 13 -0.84828382730484009 14 -0.84828382730484009
15 -0.84828382730484009 16 -0.84828382730484009 17 -0.84828382730484009 18 -0.84828382730484009
19 -0.84828382730484009 20 -0.84828382730484009 21 -0.84828382730484009 22 -0.84828382730484009
23 -0.84828388690948486 24 -0.84828388690948486 25 -0.84828388690948486 26 -0.84828388690948486
27 -0.84828388690948486 28 -0.84828388690948486 29 -0.84828388690948486 30 -0.84828388690948486;
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 26 ".ktv[0:25]" 0 2.5589599609375 6 2.5589599609375 7 2.5589599609375
8 2.5589599609375 9 2.5589599609375 10 2.5589599609375 11 2.5589599609375 12 2.5589599609375
13 2.5589599609375 14 2.5589599609375 15 2.5589599609375 16 2.5589599609375 17 2.5589599609375
18 2.5589599609375 19 2.5589599609375 20 2.5589599609375 21 2.5589599609375 22 2.5589599609375
23 2.5589599609375 24 2.5589599609375 25 2.5589599609375 26 2.5589599609375 27 2.5589599609375
28 2.5589599609375 29 2.5589599609375 30 2.5589599609375;
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
30 -5.6740646362304687;
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -21.04486083984375 29 -21.04486083984375
30 -21.04486083984375;
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.84828299283981323 29 -0.84828299283981323
30 -0.84828299283981323;
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 2.5589594841003418 29 2.5589594841003418
30 2.5589594841003418;
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
30 -0.97258758544921875;
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
30 -32.049385070800781;
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
30 5.0397324562072754;
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
30 5.2298226356506348;
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
30 -4.0734620094299316;
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 28 ".ktv[0:27]" 0 -20.890859603881836 4 -20.890859603881836
5 -20.890859603881836 6 -20.890859603881836 7 -20.890859603881836 8 -20.890859603881836
9 -20.890859603881836 10 -20.890859603881836 11 -20.890859603881836 12 -20.890859603881836
13 -20.890859603881836 14 -20.890859603881836 15 -20.890859603881836 16 -20.890859603881836
17 -20.890859603881836 18 -20.890859603881836 19 -20.890859603881836 20 -20.890859603881836
21 -20.890859603881836 22 -20.890859603881836 23 -20.890859603881836 24 -20.890859603881836
25 -20.890859603881836 26 -20.890859603881836 27 -20.890859603881836 28 -20.890859603881836
29 -20.890859603881836 30 -20.890859603881836;
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 28 ".ktv[0:27]" 0 -1.374605655670166 4 -1.374605655670166
5 -1.374605655670166 6 -1.3746055364608765 7 -1.374605655670166 8 -1.3746055364608765
9 -1.3746055364608765 10 -1.3746055364608765 11 -1.3746055364608765 12 -1.3746055364608765
13 -1.3746055364608765 14 -1.3746055364608765 15 -1.3746055364608765 16 -1.3746055364608765
17 -1.3746055364608765 18 -1.3746055364608765 19 -1.3746055364608765 20 -1.3746055364608765
21 -1.3746055364608765 22 -1.3746055364608765 23 -1.374605655670166 24 -1.374605655670166
25 -1.374605655670166 26 -1.374605655670166 27 -1.374605655670166 28 -1.374605655670166
29 -1.374605655670166 30 -1.374605655670166;
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 28 ".ktv[0:27]" 0 3.594996452331543 4 3.594996452331543
5 3.594996452331543 6 3.594996452331543 7 3.594996452331543 8 3.594996452331543 9 3.594996452331543
10 3.594996452331543 11 3.594996452331543 12 3.594996452331543 13 3.594996452331543
14 3.594996452331543 15 3.594996452331543 16 3.594996452331543 17 3.594996452331543
18 3.594996452331543 19 3.594996452331543 20 3.594996452331543 21 3.594996452331543
22 3.594996452331543 23 3.594996452331543 24 3.594996452331543 25 3.594996452331543
26 3.594996452331543 27 3.594996452331543 28 3.594996452331543 29 3.594996452331543
30 3.594996452331543;
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
30 1.740404486656189;
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
30 -4.874420166015625;
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
30 8.0002069473266602;
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -29.563058853149418 29 -29.563058853149418
30 -29.563058853149418;
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.5451418161392212 29 -1.5451418161392212
30 -1.5451418161392212;
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.1903162002563477 29 5.1903162002563477
30 5.1903162002563477;
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
30 2.3851838111877441;
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
30 -0.59994673728942871;
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
30 9.4616069793701172;
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
30 -35.184162139892578;
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
30 4.3386569023132324;
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
30 4.086580753326416;
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
30 4.9016814231872559;
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
30 -4.940037727355957;
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
30 11.946962356567383;
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.6269062775318162e-007 1 3.6126564850746945e-007
2 3.6384707868819532e-007 3 3.6467719155552913e-007 4 3.6419768889572879e-007 5 3.6653972301792237e-007
6 3.6690997262667224e-007 7 3.6907104572492244e-007 8 3.6724100027640816e-007 9 3.7164087984820071e-007
10 3.7487615145437303e-007 11 3.7484545600818819e-007 12 3.7382508821792726e-007
13 3.758557056698919e-007 14 3.7626654147970839e-007 15 3.7338202218961669e-007 16 3.7478054082384915e-007
17 3.7477613545888744e-007 18 3.7403896158139105e-007 19 3.7404652175609954e-007
20 3.7193993307482742e-007 21 3.7203179203970649e-007 22 3.6921835544490023e-007
23 3.6824059179707547e-007 24 3.668291697067616e-007 25 3.6502783018477203e-007 26 3.6503371347862412e-007
27 3.6232074762665434e-007 28 3.6288020055508241e-007 29 3.6255860891287739e-007
30 3.6269062775318162e-007;
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -4.9868435780808795e-007 1 -5.0171968268841738e-007
2 -4.942062332702335e-007 3 -4.9214560249311035e-007 4 -4.9170353122462984e-007 5 -4.9160638582179672e-007
6 -4.8610564817863633e-007 7 -4.8678975872462615e-007 8 -4.8329877699870849e-007
9 -4.776999844580132e-007 10 -4.7276745362978545e-007 11 -4.698500788435922e-007
12 -4.6923858576519711e-007 13 -4.6858335167598852e-007 14 -4.6659701524731645e-007
15 -4.6969611844360775e-007 16 -4.6965180899860576e-007 17 -4.6891472038623755e-007
18 -4.6977885403975961e-007 19 -4.7119561941144644e-007 20 -4.7338033937194268e-007
21 -4.7650090095885389e-007 22 -4.8199160573858535e-007 23 -4.8804810148794786e-007
24 -4.9099480747827329e-007 25 -4.9150969516631449e-007 26 -4.9747637831387692e-007
27 -4.9527204737387365e-007 28 -4.9717499450707692e-007 29 -4.9746438435249729e-007
30 -4.9868435780808795e-007;
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.636040451558074e-006 1 1.6358737866539741e-006
2 1.6383648926421301e-006 3 1.6381777641072404e-006 4 1.6391974213547655e-006 5 1.6420442534581525e-006
6 1.6408184819738381e-006 7 1.6441383650089847e-006 8 1.6392683619415038e-006 9 1.6451322153443471e-006
10 1.6502409607710433e-006 11 1.6488078244947246e-006 12 1.6447415873699356e-006
13 1.6497639307999634e-006 14 1.6488241953993565e-006 15 1.6458301388411201e-006
16 1.6477090412081452e-006 17 1.648141619625676e-006 18 1.6466823353766813e-006 19 1.645847305553616e-006
20 1.6435806173831224e-006 21 1.6457877336506499e-006 22 1.6431786207249388e-006
23 1.6437226122434367e-006 24 1.640717641748779e-006 25 1.637667423892708e-006 26 1.6417594679296599e-006
27 1.6343717561539961e-006 28 1.6353936871382757e-006 29 1.6376852727262303e-006
30 1.636040451558074e-006;
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
30 6.4349551200866699;
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
30 -0.03984682634472847;
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
30 9.1014728546142578;
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
30 1.4698436260223389;
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
30 23.940853118896484;
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
30 13.272449493408203;
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
30 4.6623387336730957;
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
30 -2.1966321468353271;
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
30 7.3928837776184082;
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
30 -71.259834289550781;
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
30 -30.811164855957028;
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
30 20.144222259521484;
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
30 5.8201866149902344;
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
30 -3.5756998062133789;
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
30 4.3487567901611328;
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHand_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftHand_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 10.30560302734375 1 10.46110725402832
2 11.17990779876709 3 12.28787899017334 4 13.611892700195312 5 14.984590530395508
6 16.244888305664063 7 17.236408233642578 8 17.804983139038086 9 18.034278869628906
10 18.108339309692383 11 18.020729064941406 12 17.762460708618164 13 17.328559875488281
14 16.72352409362793 15 15.957065582275389 16 15.326288223266602 17 15.049638748168944
18 15.013567924499513 19 15.102704048156738 20 15.202902793884277 21 15.201904296875
22 14.987945556640623 23 14.446950912475584 24 13.665900230407715 25 12.85573673248291
26 12.076064109802246 27 11.380106925964355 28 10.820934295654297 29 10.447809219360352
30 10.30560302734375;
createNode animCurveTA -n "Character1_LeftHand_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 4.0879044532775879 1 4.2208852767944336
2 4.2033185958862305 3 4.0868058204650879 4 3.9175338745117187 5 3.7300424575805664
6 3.5454196929931641 7 3.3731751441955566 8 3.2163255214691162 9 3.0780336856842041
10 2.9689798355102539 11 2.9079422950744629 12 2.9095544815063477 13 2.9750933647155762
14 3.0898826122283936 15 3.2418904304504395 16 3.3816516399383545 17 3.4745416641235352
18 3.5407533645629883 19 3.6042139530181889 20 3.6873068809509277 21 3.8077812194824219
22 3.9783015251159668 23 4.2090449333190918 24 4.3873353004455566 25 4.4361152648925781
26 4.4079165458679199 27 4.3340950012207031 28 4.241849422454834 29 4.1531662940979004
30 4.0879044532775879;
createNode animCurveTA -n "Character1_LeftHand_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -2.005110502243042 1 -2.0342297554016113
2 -2.1849031448364258 3 -2.4196043014526367 4 -2.7024092674255371 5 -2.9985198974609375
6 -3.2741196155548096 7 -3.4962427616119385 8 -3.6321394443511963 9 -3.69722580909729
10 -3.726778507232666 11 -3.7155380249023433 12 -3.6586999893188477 13 -3.5554141998291016
14 -3.4104342460632324 15 -3.2301266193389893 16 -3.0835678577423096 17 -3.0179154872894287
18 -3.0058209896087646 19 -3.0199465751647949 20 -3.0336856842041016 21 -3.0216121673583984
22 -2.9596240520477295 23 -2.8247156143188477 24 -2.6495833396911621 25 -2.4842329025268555
26 -2.3327758312225342 27 -2.2014660835266113 28 -2.0978329181671143 29 -2.0298357009887695
30 -2.005110502243042;
createNode animCurveTL -n "Character1_LeftHand_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
30 4.771028995513916;
createNode animCurveTL -n "Character1_LeftHand_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 4.8160586629819591e-011 1 -5.0761173042701557e-011
2 9.1269214408384869e-011 3 9.0295770860393532e-011 4 1.4779288903810084e-011 5 1.7152501641248818e-011
6 1.5766943306516623e-011 7 -5.1443294069031253e-012 8 -8.4213525042287074e-011 9 3.6706637729366776e-011
10 1.0578560249996372e-010 11 7.6184392128197942e-011 12 3.1164404390437994e-011
13 1.6150636383827077e-011 14 3.6614267173717963e-011 15 -9.1525009793258505e-011
16 -4.1481484913674649e-011 17 -1.404032445861958e-011 18 1.2718714970105793e-012
19 5.716316309190006e-011 20 4.1808334572124295e-011 21 6.2719607285544043e-011 22 -2.1685764295398258e-011
23 -4.1502801195747452e-011 24 -2.5131896563834744e-011 25 -4.2206238504149951e-012
26 -3.4958702599396929e-011 27 -1.8658852241060231e-011 28 2.8663293960562441e-011
29 2.219735506514553e-011 30 4.8160586629819591e-011;
createNode animCurveTL -n "Character1_LeftHand_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
30 20.910079956054687;
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -37.578029632568359 1 -37.80426025390625
2 -39.614292144775391 3 -42.832607269287109 4 -47.33258056640625 5 -52.854240417480469
6 -58.825080871582031 7 -64.279266357421875 8 -67.983299255371094 9 -70.045921325683594
10 -71.30902099609375 11 -71.58270263671875 12 -70.676155090332031 13 -68.459495544433594
14 -64.933937072753906 15 -60.242652893066406 16 -55.933635711669922 17 -52.988597869873047
18 -50.903583526611328 19 -49.280841827392578 20 -47.798728942871094 21 -46.192844390869141
22 -44.252693176269531 23 -41.832817077636719 24 -39.661968231201172 25 -38.326450347900391
26 -37.602100372314453 27 -37.323005676269531 28 -37.337055206298828 29 -37.481525421142578
30 -37.578029632568359;
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -69.55010986328125 1 -69.6326904296875
2 -70.425033569335938 3 -71.658828735351563 4 -73.060096740722656 5 -74.386421203613281
6 -75.459892272949219 7 -76.192291259765625 8 -76.580047607421875 9 -76.765106201171875
10 -76.874076843261719 11 -76.907386779785156 12 -76.85223388671875 13 -76.678047180175781
14 -76.333885192871094 15 -75.746620178222656 16 -75.064872741699219 17 -74.5128173828125
18 -74.075447082519531 19 -73.705184936523438 20 -73.338287353515625 21 -72.901687622070313
22 -72.312660217285156 23 -71.473899841308594 24 -70.606964111328125 25 -70.001022338867188
26 -69.633399963378906 27 -69.468193054199219 28 -69.449729919433594 29 -69.504714965820313
30 -69.55010986328125;
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -71.311134338378906 1 -70.831344604492188
2 -68.637290954589844 3 -64.94683837890625 4 -59.930160522460938 5 -53.890830993652344
6 -47.444931030273438 7 -41.602584838867188 8 -37.643486022949219 9 -35.484619140625
10 -34.274227142333984 11 -34.189678192138672 12 -35.396930694580078 13 -37.989391326904297
14 -41.922161102294922 15 -47.010768890380859 16 -51.694293975830078 17 -54.999240875244141
18 -57.424205780029297 19 -59.362537384033203 20 -61.133563995361321 21 -63.001392364501953
22 -65.177177429199219 23 -67.805953979492188 24 -70.089744567871094 25 -71.372413635253906
26 -71.915557861328125 27 -71.958526611328125 28 -71.721382141113281 29 -71.427635192871094
30 -71.311134338378906;
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.2152058793144533e-012 1 -8.0113693456951296e-013
2 6.7821304128301563e-012 3 4.3183234765820089e-012 4 2.2559731860383181e-013 5 4.5368153678282397e-012
6 -2.7249313916399842e-012 7 2.2808421817899216e-012 8 -1.1588952020247234e-011 9 3.2454039455842576e-012
10 1.0761169733086717e-011 11 4.9045212335840915e-012 12 6.2350125062948791e-013
13 2.007283228522283e-013 14 6.4126481902349042e-013 15 -5.9205973457210348e-012
16 -4.0039083160081645e-012 17 -3.4159342021666816e-012 18 -2.9132252166164108e-012
19 3.2951419370874646e-012 20 1.0480505352461478e-012 21 3.8049563499953365e-012
22 -4.1762149294299888e-012 23 2.2772894681111211e-012 24 4.9205084451386938e-013
25 -2.3128166048991261e-012 26 2.9558577807620168e-012 27 -8.5691453932668082e-012
28 -7.2830630415410269e-013 29 6.8922645368729718e-013 30 3.2152058793144533e-012;
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -3.744560217455728e-012 1 1.3855583347321954e-012
2 3.3040237212844659e-012 3 4.9382720135326963e-013 4 7.666756118851481e-012 5 -1.5241141682054149e-012
6 1.5027978861326119e-012 7 -2.5366375666635577e-012 8 7.744915819785092e-013 9 -5.4001247917767614e-013
10 -2.9061197892588098e-012 11 2.1671553440683056e-012 12 -2.9487523534044158e-012
13 7.3541173151170369e-013 14 -2.2879476091475226e-012 15 3.6841640849161195e-012
16 -7.1409544943890069e-013 17 1.3038459201197838e-012 18 -8.2778228716051672e-013
19 -8.7041485130612273e-013 20 -1.5454304502782179e-012 21 3.979039320256561e-013
22 1.7159607068606419e-012 23 -1.6910917111090384e-012 24 -4.5901060730102472e-012
25 -1.1333156635373598e-012 26 -3.4958702599396929e-012 27 3.1441516057384433e-012
28 -3.659295089164516e-013 29 4.7890580390230753e-012 30 -3.744560217455728e-012;
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
30 27.305465698242187;
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftArm_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftArm_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -78.72515869140625 1 -79.697776794433594
2 -80.265243530273437 3 -80.523025512695312 4 -80.553627014160156 5 -80.422966003417969
6 -80.181900024414063 7 -79.870628356933594 8 -79.525070190429688 9 -78.705276489257813
10 -77.127410888671875 11 -75.072235107421875 12 -72.835983276367188 13 -70.72515869140625
14 -69.048103332519531 15 -67.954421997070313 16 -67.456611633300781 17 -67.425666809082031
18 -67.76568603515625 19 -68.371955871582031 20 -69.126686096191406 21 -69.898422241210937
22 -70.546043395996094 23 -70.926536560058594 24 -71.452552795410156 25 -72.604133605957031
26 -74.163093566894531 27 -75.832160949707031 28 -77.324722290039063 29 -78.373184204101563
30 -78.72515869140625;
createNode animCurveTA -n "Character1_LeftArm_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -26.442651748657227 1 -25.944595336914063
2 -25.036113739013672 3 -23.875335693359375 4 -22.612373352050781 5 -21.382837295532227
6 -20.30693244934082 7 -19.493074417114258 8 -19.046197891235352 9 -18.853309631347656
10 -18.726255416870117 11 -18.660293579101563 12 -18.662717819213867 13 -18.762838363647461
14 -19.01234245300293 15 -19.644937515258789 16 -20.641918182373047 17 -21.768253326416016
18 -22.973390579223633 19 -24.200031280517578 20 -25.383237838745117 21 -26.452573776245117
22 -27.337383270263672 23 -27.973028182983398 24 -28.290246963500977 25 -28.257623672485352
26 -27.978736877441406 27 -27.54401969909668 28 -27.061746597290039 29 -26.652936935424805
30 -26.442651748657227;
createNode animCurveTA -n "Character1_LeftArm_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.6421437263488765 1 3.3114790916442871
2 2.7172534465789795 3 1.9668828248977659 4 1.1622663736343384 5 0.39860612154006958
6 -0.23406121134757998 7 -0.64865756034851074 8 -0.75886881351470947 9 -0.87273550033569336
10 -1.2845915555953979 11 -1.8838592767715452 12 -2.5436728000640869 13 -3.1164414882659912
14 -3.4388868808746338 15 -3.4035258293151855 16 -3.0051693916320801 17 -2.348330020904541
18 -1.511829137802124 19 -0.58207708597183228 20 0.34452018141746521 21 1.1609205007553101
22 1.7520287036895752 23 2.0001726150512695 24 2.1574363708496094 25 2.4702532291412354
26 2.8174111843109131 27 3.1306486129760742 28 3.3732776641845703 29 3.5400867462158203
30 3.6421437263488765;
createNode animCurveTL -n "Character1_LeftArm_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -9.2370555648813024e-014 1 1.6342482922482304e-013
2 -1.2789769243681803e-013 3 -2.1316282072803006e-013 4 -8.5265128291212022e-014
5 8.5265128291212022e-014 6 -2.4158453015843406e-013 7 2.0605739337042905e-013 8 -1.7763568394002505e-013
9 -4.2632564145606011e-014 10 -4.9737991503207013e-014 11 -8.5265128291212022e-014
12 -1.4921397450962104e-013 13 0 14 -9.2370555648813024e-014 15 1.2789769243681803e-013
16 -2.1316282072803006e-014 17 -1.0658141036401503e-013 18 -1.2079226507921703e-013
19 -1.4210854715202004e-014 20 -2.4868995751603507e-013 21 -1.4210854715202004e-013
22 -4.9737991503207013e-014 23 2.4868995751603507e-013 24 1.2789769243681803e-013
25 -6.3948846218409017e-014 26 2.4158453015843406e-013 27 -1.5631940186722204e-013
28 -9.9475983006414026e-014 29 7.1054273576010019e-015 30 -9.2370555648813024e-014;
createNode animCurveTL -n "Character1_LeftArm_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
30 0.0001373999984934926;
createNode animCurveTL -n "Character1_LeftArm_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
30 20.848133087158203;
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.9611415863037109 1 5.1734819412231445
2 6.0670366287231445 3 6.6664323806762695 4 7.0001368522644043 5 7.1002793312072754
6 7.0020585060119629 7 6.7425580024719238 8 6.3591446876525879 9 5.5277490615844727
10 4.0655984878540039 11 2.2237484455108643 12 0.25170129537582397 13 -1.6106007099151611
14 -3.1372566223144531 15 -4.2085561752319336 16 -4.8177123069763184 17 -5.079017162322998
18 -5.0707721710205078 19 -4.8704204559326172 20 -4.5549530982971191 21 -4.200624942779541
22 -3.8818495273590083 23 -3.6707217693328853 24 -3.2427318096160889 25 -2.208101749420166
26 -0.72045475244522095 27 0.94108366966247559 28 2.4790947437286377 29 3.5875048637390137
30 3.9611415863037109;
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 17.346549987792969 1 16.963733673095703
2 16.372978210449219 3 15.666665077209474 4 14.932197570800781 5 14.252033233642578
6 13.704480171203613 7 13.365020751953125 8 13.308538436889648 9 13.281015396118164
10 13.029037475585938 11 12.633885383605957 12 12.188252449035645 13 11.798208236694336
14 11.581005096435547 15 11.648076057434082 16 12.005836486816406 17 12.552951812744141
18 13.233469009399414 19 13.982970237731934 20 14.725090026855469 21 15.371181488037111
22 15.82384204864502 23 15.98319149017334 24 16.083423614501953 25 16.339838027954102
26 16.645421981811523 27 16.928190231323242 28 17.145908355712891 29 17.284975051879883
30 17.346549987792969;
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.3488500118255615 1 3.6724555492401123
2 3.8810195922851562 3 3.9925024509429936 4 4.027620792388916 5 4.0063638687133789
6 3.9457402229309086 7 3.8587934970855713 8 3.754957914352417 9 3.5596282482147217
10 3.2313027381896973 11 2.8267405033111572 12 2.398963451385498 13 1.9943133592605593
14 1.6524710655212402 15 1.3903995752334595 16 1.203853964805603 17 1.0781692266464233
18 1.0136728286743164 19 1.0074902772903442 20 1.0501925945281982 21 1.1241744756698608
22 1.2046301364898682 23 1.2634464502334595 24 1.3847615718841553 25 1.6740649938583374
26 2.088965892791748 27 2.5515737533569336 28 2.976123571395874 29 3.2722625732421875
30 3.3488500118255615;
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
30 11.74321174621582;
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
30 20.588546752929688;
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
30 10.506512641906738;
createNode animCurveTU -n "Character1_Spine1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Spine1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Spine1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_Spine1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -2.5605449676513672 1 -2.808476448059082
2 -3.1083004474639893 3 -3.4446337223052979 4 -3.8025858402252197 5 -4.167788028717041
6 -4.526402473449707 7 -4.864990234375 8 -5.1703839302062988 9 -5.4356212615966797
10 -5.6596994400024414 11 -5.8382539749145508 12 -5.9666790962219238 13 -6.0401601791381836
14 -6.0538015365600586 15 -6.0390110015869141 16 -6.0145621299743652 17 -5.9694690704345703
18 -5.8976497650146484 19 -5.7927579879760742 20 -5.6483612060546875 21 -5.4581136703491211
22 -5.2160520553588867 23 -4.9168500900268555 24 -4.5560832023620605 25 -4.1519875526428223
26 -3.7428059577941895 27 -3.3541507720947266 28 -3.0109763145446777 29 -2.7380683422088623
30 -2.5605449676513672;
createNode animCurveTA -n "Character1_Spine1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -15.310242652893068 1 -15.251271247863768
2 -15.187453269958496 3 -15.123479843139647 4 -15.063686370849609 5 -15.012085914611816
6 -14.972384452819826 7 -14.94808292388916 8 -14.942561149597168 9 -14.95106887817383
10 -14.965944290161131 11 -14.986389160156252 12 -15.011858940124512 13 -15.042008399963377
14 -15.076573371887207 15 -15.091629981994629 16 -15.069310188293457 17 -15.018850326538086
18 -14.950369834899902 19 -14.874348640441893 20 -14.801476478576658 21 -14.742403030395508
22 -14.707276344299315 23 -14.705218315124512 24 -14.743738174438478 25 -14.822760581970215
26 -14.926424980163572 27 -15.039163589477539 28 -15.147997856140137 29 -15.241813659667969
30 -15.310242652893068;
createNode animCurveTA -n "Character1_Spine1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 11.847168922424316 1 11.705081939697266
2 11.566858291625977 3 11.446871757507324 4 11.358338356018066 5 11.313612937927246
6 11.324793815612793 7 11.404328346252441 8 11.565918922424316 9 11.785788536071777
10 12.022483825683594 11 12.264470100402832 12 12.499614715576172 13 12.714873313903809
14 12.896265029907227 15 13.123236656188965 16 13.446027755737305 17 13.826395988464355
18 14.229992866516113 19 14.619563102722168 20 14.954940795898438 21 15.193511962890623
22 15.291489601135254 23 15.205749511718748 24 14.896265983581543 25 14.377479553222656
26 13.749896049499512 27 13.102767944335938 28 12.518938064575195 29 12.075522422790527
30 11.847168922424316;
createNode animCurveTL -n "Character1_Spine1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -2.8421709430404007e-014 1 0 2 -2.1316282072803006e-014
3 -2.1316282072803006e-014 4 -1.4210854715202004e-014 5 7.1054273576010019e-015 6 -2.8421709430404007e-014
7 -2.8421709430404007e-014 8 -1.4210854715202004e-014 9 -1.4210854715202004e-014
10 -3.5527136788005009e-014 11 -2.1316282072803006e-014 12 -2.1316282072803006e-014
13 -7.1054273576010019e-015 14 -1.4210854715202004e-014 15 7.1054273576010019e-015
16 -1.4210854715202004e-014 17 0 18 -7.1054273576010019e-015 19 -2.1316282072803006e-014
20 -3.5527136788005009e-014 21 -2.8421709430404007e-014 22 -2.1316282072803006e-014
23 -7.1054273576010019e-015 24 0 25 -2.1316282072803006e-014 26 -7.1054273576010019e-015
27 -1.4210854715202004e-014 28 -7.1054273576010019e-015 29 -7.1054273576010019e-015
30 -2.8421709430404007e-014;
createNode animCurveTL -n "Character1_Spine1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
30 17.090845108032227;
createNode animCurveTL -n "Character1_Spine1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 0 2 0 3 3.5527136788005009e-015
4 -2.1316282072803006e-014 5 7.1054273576010019e-015 6 -7.1054273576010019e-015 7 7.1054273576010019e-015
8 -7.1054273576010019e-015 9 -3.5527136788005009e-015 10 7.1054273576010019e-015
11 -7.1054273576010019e-015 12 1.0658141036401503e-014 13 3.5527136788005009e-015
14 0 15 -7.1054273576010019e-015 16 7.1054273576010019e-015 17 -3.5527136788005009e-015
18 7.1054273576010019e-015 19 3.5527136788005009e-015 20 -1.0658141036401503e-014
21 0 22 3.5527136788005009e-015 23 1.4210854715202004e-014 24 2.8421709430404007e-014
25 3.5527136788005009e-015 26 1.4210854715202004e-014 27 -3.5527136788005009e-015
28 0 29 -7.1054273576010019e-015 30 7.1054273576010019e-015;
createNode animCurveTU -n "Character1_Spine_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Spine_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Spine_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_Spine_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.7312958240509033 1 1.6632732152938843
2 1.5785354375839233 3 1.4870039224624634 4 1.3978193998336792 5 1.3193899393081665
6 1.2595492601394653 7 1.2258409261703491 8 1.2258853912353516 9 1.2559545040130615
10 1.3047842979431152 11 1.369135856628418 12 1.4458227157592773 13 1.5316128730773926
14 1.6231132745742798 15 1.7086738348007202 16 1.7799226045608521 17 1.8387644290924072
18 1.8872889280319216 19 1.9273200035095215 20 1.9602005481719971 21 1.9866665601730347
22 2.0067658424377441 23 2.0199151039123535 24 2.0250933170318604 25 2.0108954906463623
26 1.9718539714813232 27 1.9161487817764282 28 1.8521090745925901 29 1.7878663539886475
30 1.7312958240509033;
createNode animCurveTA -n "Character1_Spine_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -15.521477699279785 1 -15.522825241088867
2 -15.522158622741697 3 -15.523984909057615 4 -15.53254222869873 5 -15.551843643188475
6 -15.585757255554197 7 -15.638151168823242 8 -15.713049888610842 9 -15.804991722106935
10 -15.903245925903322 11 -16.004179000854492 12 -16.104106903076172 13 -16.19926643371582
14 -16.285758972167969 15 -16.345880508422852 16 -16.365942001342773 17 -16.35087776184082
18 -16.307086944580078 19 -16.24102783203125 20 -16.159339904785156 21 -16.06892204284668
22 -15.976922035217287 23 -15.890664100646973 24 -15.817541122436523 25 -15.75577449798584
26 -15.699347496032715 27 -15.64877414703369 28 -15.603504180908205 29 -15.561861991882322
30 -15.521477699279785;
createNode animCurveTA -n "Character1_Spine_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 14.338279724121092 1 14.080981254577637
2 13.815250396728516 3 13.55568790435791 4 13.315981864929199 5 13.109122276306152
6 12.947835922241211 7 12.845029830932617 8 12.814460754394531 9 12.84034252166748
10 12.89249324798584 11 12.963932037353516 12 13.047204971313477 13 13.134166717529297
14 13.216002464294434 15 13.370595932006836 16 13.648540496826172 17 14.01318359375
18 14.430263519287111 19 14.862966537475586 20 15.272034645080565 21 15.616268157958984
22 15.853742599487305 23 15.943475723266602 24 15.847587585449217 25 15.582141876220703
26 15.234990119934082 27 14.875872611999512 28 14.568354606628418 29 14.370577812194826
30 14.338279724121092;
createNode animCurveTL -n "Character1_Spine_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 0 1 0 2 -1.4210854715202004e-014 3 7.1054273576010019e-015
4 -7.1054273576010019e-015 5 0 6 0 7 0 8 -1.4210854715202004e-014 9 -1.4210854715202004e-014
10 -7.1054273576010019e-015 11 2.8421709430404007e-014 12 -2.8421709430404007e-014
13 -1.4210854715202004e-014 14 7.1054273576010019e-015 15 -2.8421709430404007e-014
16 -7.1054273576010019e-015 17 0 18 -2.8421709430404007e-014 19 0 20 -1.4210854715202004e-014
21 -7.1054273576010019e-015 22 0 23 1.4210854715202004e-014 24 2.8421709430404007e-014
25 7.1054273576010019e-015 26 -2.1316282072803006e-014 27 0 28 -7.1054273576010019e-015
29 4.2632564145606011e-014 30 0;
createNode animCurveTL -n "Character1_Spine_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
30 12.593589782714844;
createNode animCurveTL -n "Character1_Spine_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 7.1054273576010019e-015
2 -7.1054273576010019e-015 3 -7.1054273576010019e-015 4 3.5527136788005009e-015 5 1.7763568394002505e-014
6 -1.4210854715202004e-014 7 7.1054273576010019e-015 8 -3.5527136788005009e-015 9 3.5527136788005009e-015
10 0 11 1.0658141036401503e-014 12 1.7763568394002505e-014 13 -1.4210854715202004e-014
14 1.0658141036401503e-014 15 1.4210854715202004e-014 16 7.1054273576010019e-015
17 0 18 1.7763568394002505e-014 19 1.4210854715202004e-014 20 0 21 -2.8421709430404007e-014
22 0 23 7.1054273576010019e-015 24 2.4868995751603507e-014 25 7.1054273576010019e-015
26 -3.5527136788005009e-015 27 -7.1054273576010019e-015 28 3.5527136788005009e-015
29 7.1054273576010019e-015 30 3.5527136788005009e-015;
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.0115049242642726e-008 1 9.9129655595220356e-009
2 9.9989021506985409e-009 3 9.9161727717955728e-009 4 9.6462517973350259e-009 5 9.7061603199222191e-009
6 9.7414636357484596e-009 7 9.5144088163578999e-009 8 9.2954239860887355e-009 9 9.2735996659598641e-009
10 9.2948315710827956e-009 11 9.0816545395000503e-009 12 8.9456202445603594e-009
13 8.9202982778147089e-009 14 8.8056983926776411e-009 15 8.7533180703758262e-009
16 8.8437284162523611e-009 17 8.9596596808405593e-009 18 8.8500389239243304e-009
19 9.0217371351286602e-009 20 9.1857836892472733e-009 21 9.1862810691623054e-009
22 9.4378904691438947e-009 23 9.4650234316873139e-009 24 9.6979908548178173e-009
25 9.7743795279825463e-009 26 9.8786241409243303e-009 27 9.8251167202079159e-009
28 9.960563929212185e-009 29 9.9304306999670189e-009 30 1.0115049242642726e-008;
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 4.3760177703688896e-008 1 4.3570388186253695e-008
2 4.331769787313533e-008 3 4.3113949743656121e-008 4 4.2619497264695383e-008 5 4.2348304418737825e-008
6 4.1976093712037255e-008 7 4.134112074893892e-008 8 4.0535123702056808e-008 9 4.0169297221837041e-008
10 3.9843335741807095e-008 11 3.9848448096790889e-008 12 3.8933354318260172e-008
13 3.8571553062638486e-008 14 3.831635098094921e-008 15 3.8050419703949956e-008 16 3.8343468844459494e-008
17 3.8794521373120006e-008 18 3.8937436386277113e-008 19 3.9575077437348227e-008
20 3.9961960851542244e-008 21 4.0077551943795697e-008 22 4.0738392215189378e-008
23 4.1320962651525406e-008 24 4.19334860168874e-008 25 4.2686203016728541e-008 26 4.2670031064062641e-008
27 4.3132608595897182e-008 28 4.3425288254184125e-008 29 4.3655592918412367e-008
30 4.3760177703688896e-008;
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 2.4168812728930789e-008 1 2.2996273330022632e-008
2 2.349507965959674e-008 3 2.2878925420855012e-008 4 2.1231720381820196e-008 5 2.135903898192737e-008
6 2.149181632660202e-008 7 1.995305609625575e-008 8 1.8649679134341568e-008 9 1.8321372863283614e-008
10 1.8242705124293934e-008 11 1.6731366514477486e-008 12 1.6004474190367546e-008
13 1.5713711221110316e-008 14 1.5038654765930914e-008 15 1.4822894911503683e-008
16 1.5266746089537264e-008 17 1.599101473459541e-008 18 1.5417887411217635e-008 19 1.6442056605114885e-008
20 1.7527717943721655e-008 21 1.7841911059690574e-008 22 1.9373288751012296e-008
23 1.9672459217190408e-008 24 2.1158832907985925e-008 25 2.1701625385617263e-008
26 2.2575193270313321e-008 27 2.2320886472471102e-008 28 2.3202094467933421e-008
29 2.3121035752637908e-008 30 2.4168812728930789e-008;
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
30 7.9202537536621094;
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.3920470109951566e-008 1 -1.4076423582309872e-008
2 -1.3970331558255111e-008 3 -1.3983792790384086e-008 4 -1.4137165216254743e-008
5 -1.4015644644871372e-008 6 -1.387232906324698e-008 7 -1.3989284397553092e-008 8 -1.4075029142190942e-008
9 -1.3996776182523263e-008 10 -1.3885244065647839e-008 11 -1.3948044497169576e-008
12 -1.4021896532767641e-008 13 -1.4011821924952983e-008 14 -1.406538174819616e-008
15 -1.4095169476036062e-008 16 -1.4029664541226339e-008 17 -1.3940034016002301e-008
18 -1.4103328282999428e-008 19 -1.4023977534804999e-008 20 -1.3979150281784314e-008
21 -1.4066682041402601e-008 22 -1.3961550138219536e-008 23 -1.4031152240079336e-008
24 -1.3931572340197818e-008 25 -1.3941950705032014e-008 26 -1.3948226573745615e-008
27 -1.4061527942033081e-008 28 -1.4005042459075412e-008 29 -1.4047532026495446e-008
30 -1.3920470109951566e-008;
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 8.0852407791098813e-007 1 8.0855483020059182e-007
2 8.0857563489189488e-007 3 8.0854886164161144e-007 4 8.085757485787326e-007 5 8.0853283179749269e-007
6 8.0849980577113456e-007 7 8.0852964856603649e-007 8 8.0860468187893275e-007 9 8.0856352724367753e-007
10 8.0852004202824901e-007 11 8.0838606208999408e-007 12 8.0853783401835244e-007
13 8.0855949136093841e-007 14 8.0857432749326108e-007 15 8.086291245490429e-007 16 8.0856841577769956e-007
17 8.0849508776736911e-007 18 8.0853294548433041e-007 19 8.084618912107544e-007 20 8.0847894423641264e-007
21 8.085870604190859e-007 22 8.0855119222178473e-007 23 8.0853351391851902e-007 24 8.0851094708123128e-007
25 8.0843341265790514e-007 26 8.085699505500088e-007 27 8.0854044881562004e-007 28 8.0854363204707624e-007
29 8.0853106965150801e-007 30 8.0852407791098813e-007;
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 8.8442000389932218e-009 1 8.7179357066702323e-009
2 8.7623535094394356e-009 3 8.7104039536711753e-009 4 8.5363609514388372e-009 5 8.5681604033993608e-009
6 8.5820941464476164e-009 7 8.4311837511563681e-009 8 8.2783291333043962e-009 9 8.2587563454694646e-009
10 8.2672846346554252e-009 11 8.1488611414215484e-009 12 8.0371806987500349e-009
13 8.0129085588964699e-009 14 7.9380289008668115e-009 15 7.8975412876047812e-009
16 7.9620940951485863e-009 17 8.0452569051203682e-009 18 7.9802910946114025e-009
19 8.1001996221630179e-009 20 8.2056175187972258e-009 21 8.2040658710980097e-009
22 8.3714546406099544e-009 23 8.4004065925569193e-009 24 8.5544007433213665e-009
25 8.618108005009617e-009 26 8.6777873775645276e-009 27 8.6563680667950393e-009 28 8.7435099160870777e-009
29 8.730758338515443e-009 30 8.8442000389932218e-009;
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 2.7245006251064297e-008 1 2.7140631075894813e-008
2 2.6996191948569503e-008 3 2.6890184301464618e-008 4 2.6621652438052479e-008 5 2.647403007927096e-008
6 2.6274168618556359e-008 7 2.5925670499304942e-008 8 2.5477325138467677e-008 9 2.5280954218942497e-008
10 2.5105746814801932e-008 11 2.5134687220429441e-008 12 2.4612388571654265e-008
13 2.4409226639932058e-008 14 2.4271026077826718e-008 15 2.4118945063378305e-008
16 2.4285109034849484e-008 17 2.4541567000824216e-008 18 2.4618987737312636e-008
19 2.4975726375942031e-008 20 2.5183691576557976e-008 21 2.5229699218698443e-008
22 2.5592342467462004e-008 23 2.5915763757211607e-008 24 2.6250564388874409e-008
25 2.6676596931451968e-008 26 2.6642050343639312e-008 27 2.6904597660859508e-008
28 2.706139312635969e-008 29 2.7190209195282478e-008 30 2.7245006251064297e-008;
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 2.6184656221062141e-008 1 2.5454289342974334e-008
2 2.5714607332361084e-008 3 2.5337417497439674e-008 4 2.4286318733857115e-008 5 2.4348841165533486e-008
6 2.4389201769281499e-008 7 2.3396276915832459e-008 8 2.2495578733128241e-008 9 2.227122131159831e-008
10 2.2210640437947404e-008 11 2.1368590452652825e-008 12 2.0761177665917785e-008
13 2.0545645185165995e-008 14 2.0106494247329465e-008 15 1.9921447602655462e-008
16 2.0249371956992945e-008 17 2.0755958729523627e-008 18 2.0413983392586488e-008
19 2.1120376558769749e-008 20 2.1804657635016156e-008 21 2.1971242603058272e-008
22 2.2976450964051764e-008 23 2.3220342981744579e-008 24 2.4184437563690153e-008
25 2.4603917125887165e-008 26 2.5103066292331278e-008 27 2.5006766435353711e-008
28 2.5563931416172636e-008 29 2.554167544133179e-008 30 2.6184656221062141e-008;
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
30 17.825912475585938;
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 9.1073694363785762e-008 1 9.0933674812276877e-008
2 9.1018428349798342e-008 3 9.1015429859453434e-008 4 9.0877257719057525e-008 5 9.0991342460711166e-008
6 9.1120426759516704e-008 7 9.1014811687273323e-008 8 9.0921140838418069e-008 9 9.0997588131358498e-008
10 9.1106898025827832e-008 11 9.1093234289019165e-008 12 9.0984229927926208e-008
13 9.0988685030879424e-008 14 9.0939160202196945e-008 15 9.0897714244420058e-008
16 9.0972037014580565e-008 17 9.1067562379976152e-008 18 9.0916536521490343e-008
19 9.1001616908670258e-008 20 9.1034657145883102e-008 21 9.0934086927063618e-008
22 9.1033577120924747e-008 23 9.0976577382662072e-008 24 9.106739184971957e-008 25 9.1073033559041505e-008
26 9.1041670202685054e-008 27 9.0950258879729518e-008 28 9.0996671531229367e-008
29 9.0963602872307092e-008 30 9.1073694363785762e-008;
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -9.0991704837506404e-007 1 -9.0988982037742971e-007
2 -9.0986810619142489e-007 3 -9.09894197320682e-007 4 -9.0987174417023198e-007 5 -9.0990863554907264e-007
6 -9.0993989942944609e-007 7 -9.0991244405813632e-007 8 -9.0984207190558664e-007
9 -9.0987975909229135e-007 10 -9.0991909473814303e-007 11 -9.1005108515673783e-007
12 -9.099055091610353e-007 13 -9.0988305601058528e-007 14 -9.0987100520578679e-007
15 -9.0981916400778573e-007 16 -9.0987555267929565e-007 17 -9.0994558377133217e-007
18 -9.0991238721471746e-007 19 -9.0997934876213549e-007 20 -9.099630915443413e-007
21 -9.0985867018389399e-007 22 -9.0989090040238807e-007 23 -9.09909715574031e-007
24 -9.0992949708379456e-007 25 -9.1000640622951323e-007 26 -9.0987202838732628e-007
27 -9.0990414491898264e-007 28 -9.0989954060205491e-007 29 -9.0991233037129859e-007
30 -9.0991704837506404e-007;
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 5.7344058390640384e-009 1 5.6733258091412608e-009
2 5.6849129848046687e-009 3 5.6581574980896221e-009 4 5.5674380661230316e-009 5 5.5750266625409495e-009
6 5.5715108082665665e-009 7 5.4877000721376135e-009 8 5.3962825319331387e-009 9 5.3785287335017529e-009
10 5.3755684348288924e-009 11 5.3304183289526463e-009 12 5.2493960289723418e-009
13 5.2281809992393846e-009 14 5.1881325902058961e-009 15 5.1609441165112457e-009
16 5.1999982098038799e-009 17 5.2511217596418192e-009 18 5.2247650650372179e-009
19 5.2963526897542579e-009 20 5.3521440612769311e-009 21 5.352076115627824e-009 22 5.4449733610795192e-009
23 5.472995834310268e-009 24 5.5577737967382745e-009 25 5.6060818209857644e-009 26 5.6318474328520551e-009
27 5.6349049870618728e-009 28 5.6806581660850952e-009 29 5.6812989868149089e-009
30 5.7344058390640384e-009;
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.1825687096234105e-008 1 1.1786852383011137e-008
2 1.1724516468802904e-008 3 1.1684438305792355e-008 4 1.1582254266784275e-008 5 1.1518204168226021e-008
6 1.1438174851718941e-008 7 1.130027538209788e-008 8 1.1120895315741564e-008 9 1.104105340488104e-008
10 1.0968778774156362e-008 11 1.0993504773182394e-008 12 1.07776880753363e-008 13 1.0692709828674651e-008
14 1.0640627934321856e-008 15 1.0578709463970881e-008 16 1.0644632730816284e-008
17 1.0749686474298414e-008 18 1.0784637183292034e-008 19 1.0928229876583373e-008
20 1.1009909428594256e-008 21 1.1022132540006169e-008 22 1.1164840607591486e-008
23 1.1298179281027387e-008 24 1.1429514223948445e-008 25 1.1607542482749977e-008
26 1.1581347436617762e-008 27 1.1694053725364029e-008 28 1.175375885509311e-008 29 1.1807307132016831e-008
30 1.1825687096234105e-008;
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.8653947719826647e-008 1 1.8303111914974579e-008
2 1.8374285204458829e-008 3 1.8192771733538393e-008 4 1.7656722306469419e-008 5 1.7658635442785453e-008
6 1.7624305570507204e-008 7 1.7103786831285106e-008 8 1.6574713157524457e-008 9 1.6434695382372411e-008
10 1.6381568102019628e-008 11 1.6062436714037176e-008 12 1.5614586956758103e-008
13 1.547115502376073e-008 14 1.5238676098761061e-008 15 1.5100058092798463e-008 16 1.5307753287174819e-008
17 1.5607284353791329e-008 18 1.5466392611074298e-008 19 1.5879223269621434e-008
20 1.6225955690174487e-008 21 1.6289899207322378e-008 22 1.6833574534302898e-008
23 1.7018825460013431e-008 24 1.7530078721961218e-008 25 1.7820802611367981e-008
26 1.8027591863756243e-008 27 1.8051194317081354e-008 28 1.833269891449163e-008 29 1.8353810915527902e-008
30 1.8653947719826647e-008;
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
30 14.426532745361328;
createNode animCurveTL -n "Character1_RightToeBase_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
30 -13.258078575134277;
createNode animCurveTL -n "Character1_RightToeBase_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
30 -0.0010853810235857964;
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightFoot_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightFoot_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 3.3564023971557617
2 2.7647559642791748 3 2.0875399112701416 4 1.3722789287567139 5 0.66596287488937378
6 0.015556817874312401 7 -0.53148859739303589 8 -0.92683690786361694 9 -1.1863266229629517
10 -1.3601398468017578 11 -1.4502190351486206 12 -1.4581331014633179 13 -1.3852963447570801
14 -1.2331881523132324 15 -0.95277428627014149 16 -0.51901865005493164 17 0.028888460248708728
18 0.65192937850952148 19 1.3126069307327271 20 1.9748616218566895 21 2.6032140254974365
22 3.1616804599761963 23 3.6130850315093994 24 3.9192917346954346 25 4.0647978782653809
26 4.0878901481628418 27 4.0319385528564453 28 3.9398863315582275 29 3.8535199165344238
30 3.8139698505401611;
createNode animCurveTA -n "Character1_RightFoot_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.4119272232055664 1 1.3141882419586182
2 1.1601958274841309 3 0.95291900634765625 4 0.70042526721954346 5 0.41748532652854919
6 0.12620061635971069 7 -0.14429540932178497 8 -0.35920006036758423 9 -0.51572149991989136
10 -0.63312923908233643 11 -0.70736980438232422 12 -0.73514813184738159 13 -0.71415138244628906
14 -0.64330732822418213 15 -0.49386566877365112 16 -0.25800415873527527 17 0.029607355594635006
18 0.33576717972755432 19 0.63285434246063232 20 0.90045589208602905 21 1.1255683898925781
22 1.3019149303436279 23 1.4285883903503418 24 1.5078494548797607 25 1.5445601940155029
26 1.5486159324645996 27 1.5285604000091553 28 1.492597222328186 29 1.4500956535339355
30 1.4119272232055664;
createNode animCurveTA -n "Character1_RightFoot_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -51.059886932373047
2 -52.625907897949219 3 -54.408710479736328 4 -56.286521911621094 5 -58.145843505859368
6 -59.879177093505859 7 -61.382179260253899 8 -62.550998687744141 9 -63.409824371337891
10 -64.05645751953125 11 -64.496231079101563 12 -64.734054565429688 13 -64.774559020996094
14 -64.622200012207031 15 -64.023269653320313 16 -62.816371917724616 17 -61.141765594482422
18 -59.137088775634766 19 -56.939167022705078 20 -54.6871337890625 21 -52.526554107666016
22 -50.613357543945313 23 -49.115715026855469 24 -48.211269378662109 25 -47.951709747314453
26 -48.148971557617187 27 -48.619159698486328 28 -49.178123474121094 29 -49.644851684570313
30 -49.841320037841797;
createNode animCurveTL -n "Character1_RightFoot_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
30 -1.8263884782791138;
createNode animCurveTL -n "Character1_RightFoot_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
30 -22.639778137207031;
createNode animCurveTL -n "Character1_RightFoot_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 9.1899931931038736e-007 1 9.1900142251688521e-007
2 9.1899829612884787e-007 3 9.1899971721431939e-007 4 9.1900193410765496e-007 5 9.1900045617876458e-007
6 9.1900096776953433e-007 7 9.1900085408269661e-007 8 9.1899818244201015e-007 9 9.1899909193671192e-007
10 9.1899937615380622e-007 11 9.1900938059552573e-007 12 9.1900125198662863e-007
13 9.1899892140645534e-007 14 9.1899954668406281e-007 15 9.1899710241705179e-007
16 9.1899903509329306e-007 17 9.1900244569842471e-007 18 9.1900335519312648e-007
19 9.1900557208646205e-007 20 9.1900386678389623e-007 21 9.1899983090115711e-007
22 9.1899852350252331e-007 23 9.1900142251688521e-007 24 9.1899971721431939e-007
25 9.1900471943517914e-007 26 9.1899721610388951e-007 27 9.1900204779449268e-007
28 9.1900039933534572e-007 29 9.1900227516816813e-007 30 9.1899931931038736e-007;
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 14.934617042541506
2 15.380882263183594 3 15.898706436157225 4 16.44459342956543 5 16.983695983886719
6 17.489187240600586 7 17.940389633178711 8 18.319805145263672 9 18.64152717590332
10 18.930442810058594 11 19.1832275390625 12 19.394302368164063 13 19.556461334228516
14 19.661479949951172 15 19.618196487426758 16 19.361932754516602 17 18.927152633666992
18 18.351299285888672 19 17.67506217956543 20 16.943868637084961 21 16.209686279296875
22 15.532129287719725 23 14.977964401245117 24 14.618011474609375 25 14.446919441223145
26 14.39135265350342 27 14.415427207946777 28 14.482552528381349 29 14.55854320526123
30 14.611199378967285;
createNode animCurveTA -n "Character1_RightLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 5.4827327728271484 1 5.0471010208129883
2 4.4915156364440918 3 3.845356702804565 4 3.1422104835510254 5 2.4212973117828369
6 1.7277070283889771 7 1.1119781732559204 8 0.62930023670196533 9 0.27709466218948364
10 0.015016534365713596 11 -0.15573157370090485 12 -0.23424912989139554 13 -0.22024337947368622
14 -0.11438325047492981 15 0.19070327281951904 16 0.75464701652526855 17 1.4999831914901733
18 2.3492536544799805 19 3.2301266193389893 20 4.0783166885375977 21 4.8389010429382324
22 5.4663639068603516 23 5.9233508110046387 24 6.177617073059082 25 6.2210297584533691
26 6.1134347915649414 27 5.9223594665527344 28 5.7120871543884277 29 5.5449457168579102
30 5.4827327728271484;
createNode animCurveTA -n "Character1_RightLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 65.259323120117188 1 67.1336669921875
2 69.497283935546875 3 72.138877868652344 4 74.867294311523438 5 77.51239013671875
6 79.922103881835938 7 81.957679748535156 8 83.487937927246094 9 84.566490173339844
10 85.344047546386719 11 85.835441589355469 12 86.053192138671875 13 86.0078125 14 85.707962036132812
15 84.852828979492188 16 83.241409301757813 17 81.022468566894531 18 78.343315124511719
19 75.36029052734375 20 72.247978210449219 21 69.206863403320313 22 66.468421936035156
23 64.294540405273437 24 62.967117309570312 25 62.575202941894538 26 62.847454071044922
27 63.516628265380859 28 64.314323425292969 29 64.97967529296875 30 65.259323120117188;
createNode animCurveTL -n "Character1_RightLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
30 4.7834453582763672;
createNode animCurveTL -n "Character1_RightLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
30 -31.589393615722656;
createNode animCurveTL -n "Character1_RightLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -2.7160003810422495e-006 1 -2.7159994715475477e-006
2 -2.7160001536685741e-006 3 -2.7160001536685741e-006 4 -2.7159994715475477e-006
5 -2.7159994715475477e-006 6 -2.7160008357896004e-006 7 -2.7159999262948986e-006
8 -2.7159994715475477e-006 9 -2.7159996989212232e-006 10 -2.7160003810422495e-006
11 -2.7160003810422495e-006 12 -2.7159996989212232e-006 13 -2.7159996989212232e-006
14 -2.7159996989212232e-006 15 -2.7159994715475477e-006 16 -2.7159996989212232e-006
17 -2.7160003810422495e-006 18 -2.7159994715475477e-006 19 -2.7159996989212232e-006
20 -2.7160003810422495e-006 21 -2.7159994715475477e-006 22 -2.7160001536685741e-006
23 -2.7159996989212232e-006 24 -2.7160001536685741e-006 25 -2.7160003810422495e-006
26 -2.7160001536685741e-006 27 -2.7159996989212232e-006 28 -2.7159996989212232e-006
29 -2.7159996989212232e-006 30 -2.7160003810422495e-006;
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.0137797594070435 1 -0.95517623424530029
2 -0.92903369665145874 3 -0.93602186441421498 4 -0.97819089889526367 5 -1.0588401556015015
6 -1.182133674621582 7 -1.3524852991104126 8 -1.5735405683517456 9 -1.8289024829864502
10 -2.099299430847168 11 -2.3821356296539307 12 -2.6742117404937744 13 -2.9720199108123779
14 -3.2719957828521729 15 -3.4721815586090088 16 -3.4969871044158936 17 -3.3863627910614014
18 -3.1812088489532471 19 -2.9198307991027832 20 -2.6360514163970947 21 -2.3588664531707764
22 -2.1130292415618896 23 -1.9203935861587522 24 -1.8017879724502563 25 -1.6917176246643066
26 -1.5313977003097534 27 -1.3521329164505005 28 -1.1851825714111328 29 -1.0619019269943237
30 -1.0137797594070435;
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -48.349132537841797 1 -48.352046966552734
2 -48.353584289550781 3 -48.353218078613281 4 -48.350379943847656 5 -48.344593048095703
6 -48.335552215576172 7 -48.323192596435547 8 -48.307880401611328 9 -48.291000366210938
10 -48.273574829101563 11 -48.255783081054687 12 -48.237712860107422 13 -48.2193603515625
14 -48.200637817382813 15 -48.193294525146484 16 -48.205951690673828 17 -48.232307434082031
18 -48.265407562255859 19 -48.298954010009766 20 -48.328121185302734 21 -48.349876403808594
22 -48.362892150878906 23 -48.367233276367188 24 -48.363807678222656 25 -48.356784820556641
26 -48.350940704345703 27 -48.347663879394531 28 -48.347187042236328 29 -48.348411560058594
30 -48.349132537841797;
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -19.048620223999023 1 -19.721181869506836
2 -20.503440856933594 3 -21.320146560668945 4 -22.104948043823242 5 -22.802127838134766
6 -23.366737365722656 7 -23.763566970825195 8 -23.965160369873047 9 -24.012168884277344
10 -23.967226028442383 11 -23.838817596435547 12 -23.633926391601563 13 -23.357931137084961
14 -23.014581680297852 15 -22.614984512329102 16 -22.166070938110352 17 -21.657093048095703
18 -21.07880973815918 19 -20.433189392089844 20 -19.73939323425293 21 -19.036584854125977
22 -18.384174346923828 23 -17.858787536621094 24 -17.54661750793457 25 -17.535451889038086
26 -17.782373428344727 27 -18.171586990356445 28 -18.58668327331543 29 -18.915195465087891
30 -19.048620223999023;
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
30 5.112642765045166;
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 3.5527136788005009e-014
2 -4.9737991503207013e-014 3 -2.1316282072803006e-014 4 0 5 -5.6843418860808015e-014
6 2.1316282072803006e-014 7 2.1316282072803006e-014 8 -7.1054273576010019e-015 9 -3.5527136788005009e-014
10 0 11 2.1316282072803006e-014 12 -2.8421709430404007e-014 13 -2.8421709430404007e-014
14 -7.1054273576010019e-015 15 4.2632564145606011e-014 16 1.4210854715202004e-014
17 -7.1054273576010019e-015 18 -2.8421709430404007e-014 19 0 20 -7.1054273576010019e-015
21 -7.1054273576010019e-015 22 1.4210854715202004e-014 23 -1.4210854715202004e-014
24 -7.1054273576010019e-015 25 1.4210854715202004e-014 26 -7.1054273576010019e-015
27 1.4210854715202004e-014 28 0 29 -2.8421709430404007e-014 30 1.4210854715202004e-014;
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
30 -24.037439346313477;
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -7.0367089932688032e-009 1 -7.1109718113859791e-009
2 -7.0425580922517375e-009 3 -6.8924541629655786e-009 4 -6.7116596724758901e-009
5 -6.3217373558188683e-009 6 -6.2706857484329248e-009 7 -5.8661129287429503e-009
8 -5.6780451451743374e-009 9 -5.4001554339322411e-009 10 -5.2035260544869288e-009
11 -4.9206985153205096e-009 12 -4.6666261965810918e-009 13 -4.6322781166452387e-009
14 -4.5801220593943981e-009 15 -4.5616705968143378e-009 16 -4.5750376820308247e-009
17 -4.8286858955748357e-009 18 -4.7609902686929217e-009 19 -4.9405075586150815e-009
20 -5.1926396515966644e-009 21 -5.3457358539787947e-009 22 -5.6841518158989857e-009
23 -5.9569646992940761e-009 24 -6.1610609947138073e-009 25 -6.4084000328534785e-009
26 -6.7006422632687182e-009 27 -6.7993770613838933e-009 28 -6.9598815599647423e-009
29 -7.0574754928998126e-009 30 -7.0367089932688032e-009;
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -2.3169972607206546e-008 1 -2.3016173855694433e-008
2 -2.282724764768318e-008 3 -2.2778172237281069e-008 4 -2.2301595237195215e-008 5 -2.1821431772650612e-008
6 -2.1624899204653047e-008 7 -2.0924909804875824e-008 8 -2.0481007112493899e-008
9 -1.9941825968317062e-008 10 -1.9647879767603627e-008 11 -1.9135804052439198e-008
12 -1.8783236299668715e-008 13 -1.8550995406485526e-008 14 -1.8316518080041533e-008
15 -1.8175175142687294e-008 16 -1.8271707702410822e-008 17 -1.884776068550309e-008
18 -1.8875237373094933e-008 19 -1.9331020340018767e-008 20 -1.9670592266152198e-008
21 -1.9882872237531046e-008 22 -2.052797754004132e-008 23 -2.0901806507822585e-008
24 -2.1344209955032056e-008 25 -2.1964398300156063e-008 26 -2.2333505711458201e-008
27 -2.2577749447805218e-008 28 -2.2902401752844526e-008 29 -2.3122025183397454e-008
30 -2.3169972607206546e-008;
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.7612276081990785e-008 1 1.7686442532749425e-008
2 1.7620688907982185e-008 3 1.7493681170321906e-008 4 1.7474613756007784e-008 5 1.7221472248252212e-008
6 1.7136351004864991e-008 7 1.6975253203099783e-008 8 1.687067907596429e-008 9 1.6633459054560262e-008
10 1.6614141173931785e-008 11 1.6455716789209873e-008 12 1.6283044246279132e-008
13 1.6248019818476678e-008 14 1.6232428734497262e-008 15 1.6234590560770812e-008
16 1.627594414799205e-008 17 1.6425376614392917e-008 18 1.6383214784809752e-008 19 1.6426989546403092e-008
20 1.6576754191532928e-008 21 1.6675482328309954e-008 22 1.6896738230798292e-008
23 1.7000148844203977e-008 24 1.723489440053072e-008 25 1.7272885344254973e-008 26 1.7464294899127708e-008
27 1.7469389490543108e-008 28 1.7680630293170907e-008 29 1.7620365611037414e-008
30 1.7612276081990785e-008;
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
30 7.9202537536621094;
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.7012435904462109e-008 1 -1.6996800411561708e-008
2 -1.7003685570671223e-008 3 -1.701346974414264e-008 4 -1.6993146445543061e-008 5 -1.7017139697372841e-008
6 -1.7015757691751787e-008 7 -1.7012697028917501e-008 8 -1.7007872443741689e-008
9 -1.7033292110113507e-008 10 -1.7004269992071386e-008 11 -1.7011736019867385e-008
12 -1.7024941456611487e-008 13 -1.7021353215795898e-008 14 -1.7016345665865629e-008
15 -1.7013242370467196e-008 16 -1.7005410413162281e-008 17 -1.6985412187864313e-008
18 -1.7004401442477501e-008 19 -1.7017416809039787e-008 20 -1.7013466191428961e-008
21 -1.7018932041423795e-008 22 -1.7001012153627926e-008 23 -1.7013690012390725e-008
24 -1.698408702566212e-008 25 -1.7007630859211531e-008 26 -1.6994219365074059e-008
27 -1.7015146624999034e-008 28 -1.6979418759888176e-008 29 -1.7009753605634614e-008
30 -1.7012435904462109e-008;
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 7.0054611001069134e-009 1 6.9760730525558756e-009
2 6.9706480587683473e-009 3 7.034014259943433e-009 4 6.9929981805216812e-009 5 6.9709038541532209e-009
6 7.0409846841812396e-009 7 6.9738668173613405e-009 8 6.9809011904453655e-009 9 6.960483744933299e-009
10 7.0019652298469737e-009 11 6.9698593563316535e-009 12 6.9670207381022919e-009
13 6.9740409003316017e-009 14 6.954802955760897e-009 15 6.9310317485360429e-009 16 6.9410290848281875e-009
17 7.0593415557596018e-009 18 6.9930621293678996e-009 19 7.0279817521168297e-009
20 7.0112093908392126e-009 21 6.9441057348740287e-009 22 6.9937868829583749e-009
23 6.9649992440190545e-009 24 6.9581886918967939e-009 25 7.0118488793013967e-009
26 7.0017485143125668e-009 27 6.9759806820002268e-009 28 6.9935630619966105e-009
29 7.0088574943838466e-009 30 7.0054611001069134e-009;
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -3.5051184177348205e-009 1 -3.5488505467640152e-009
2 -3.509472046303586e-009 3 -3.4269331816716435e-009 4 -3.3199383242532576e-009 5 -3.0901476932854166e-009
6 -3.0699545128243244e-009 7 -2.8289504072631644e-009 8 -2.7227753385261622e-009
9 -2.5612585385914599e-009 10 -2.4509354545898532e-009 11 -2.2840556113123966e-009
12 -2.1365293978448108e-009 13 -2.1200001754095865e-009 14 -2.0890191798628166e-009
15 -2.0775328124500447e-009 16 -2.0849864057481682e-009 17 -2.2430526325223354e-009
18 -2.19421325553526e-009 19 -2.300149182232758e-009 20 -2.4450741431536471e-009
21 -2.5266717607053124e-009 22 -2.7268460822682528e-009 23 -2.8828990306095648e-009
24 -2.9983537874755939e-009 25 -3.1447149329011381e-009 26 -3.3140041821866362e-009
27 -3.3676692545725477e-009 28 -3.4609985988254266e-009 29 -3.5190930169903818e-009
30 -3.5051184177348205e-009;
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.2729028497915351e-008 1 -1.2636455437586847e-008
2 -1.2528551529555898e-008 3 -1.2508224678242641e-008 4 -1.2232521662269846e-008
5 -1.1959760293223098e-008 6 -1.1854016435108861e-008 7 -1.1451167125642314e-008
8 -1.1198227234388014e-008 9 -1.0890947699238041e-008 10 -1.0727136512400648e-008
11 -1.0434312081031294e-008 12 -1.0235011949077943e-008 13 -1.0101953940022668e-008
14 -9.9662900154839917e-009 15 -9.8833732309344668e-009 16 -9.9388230978547654e-009
17 -1.0277618756049378e-008 18 -1.0289081586734028e-008 19 -1.0552129836582935e-008
20 -1.0743319123207584e-008 21 -1.0856575194395646e-008 22 -1.1225456120200761e-008
23 -1.1435064450893151e-008 24 -1.1685647116621567e-008 25 -1.2044305996994353e-008
26 -1.2251216929826114e-008 27 -1.2388998271717355e-008 28 -1.2574755459127118e-008
29 -1.2701741880505324e-008 30 -1.2729028497915351e-008;
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 9.3264551637162185e-009 1 9.3688852231821329e-009
2 9.3297485292964666e-009 3 9.2584251376592874e-009 4 9.2431999831887879e-009 5 9.092679498223788e-009
6 9.0476044434240066e-009 7 8.9472971254167533e-009 8 8.8856939584047723e-009 9 8.7465412690335143e-009
10 8.7346778698815797e-009 11 8.6386773290314522e-009 12 8.5379090464243745e-009
13 8.5180875686319268e-009 14 8.5069711275309601e-009 15 8.5066593769056453e-009
16 8.53016235424775e-009 17 8.6250473430027341e-009 18 8.5968068219699489e-009 19 8.6266371823739973e-009
20 8.7135276771732606e-009 21 8.7680378513255164e-009 22 8.9008160841785866e-009
23 8.9623082288881051e-009 24 9.098016562347766e-009 25 9.1255651923916048e-009 26 9.2380636473876621e-009
27 9.240690879153135e-009 28 9.3640029064090413e-009 29 9.3314866944638197e-009 30 9.3264551637162185e-009;
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
30 17.826379776000977;
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -3.7011187004054591e-008 1 -3.6997501950963851e-008
2 -3.7004770803150677e-008 3 -3.7012831910487876e-008 4 -3.6994244112520391e-008
5 -3.7016139486922839e-008 6 -3.7014530107626342e-008 7 -3.7011570697131901e-008
8 -3.7007389153131953e-008 9 -3.7031373523177535e-008 10 -3.7003474062657915e-008
11 -3.7010948972238111e-008 12 -3.7022378052142813e-008 13 -3.7019599830045991e-008
14 -3.7015830400832783e-008 15 -3.7013485609804775e-008 16 -3.7006099518066549e-008
17 -3.6985944973366713e-008 18 -3.7003434982807448e-008 19 -3.701474327044707e-008
20 -3.7012156894888903e-008 21 -3.7018160981006076e-008 22 -3.7000994268510112e-008
23 -3.7013510478800526e-008 24 -3.6985390750032821e-008 25 -3.7006682163109872e-008
26 -3.6994716623439672e-008 27 -3.701456563476313e-008 28 -3.6980615902848513e-008
29 -3.700926498595436e-008 30 -3.7011187004054591e-008;
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 5.9934279761364451e-012 1 -2.390265763096977e-011
2 -2.9071856033624499e-011 3 3.3342217875542701e-011 4 -7.1196382123162039e-012 5 -2.7647217848425498e-011
6 4.0387249100604095e-011 7 -2.4343194127141032e-011 8 -1.84421367066534e-011 9 -3.7594816149066901e-011
10 2.2204460492503131e-012 11 -2.8347102443149197e-011 12 -3.0397018235817086e-011
13 -2.4655832930875476e-011 14 -4.3662851112458156e-011 15 -6.6915362140207435e-011
16 -5.7575277878640918e-011 17 5.8001603520096978e-011 18 -5.4356519285647664e-012
19 2.914646302087931e-011 20 1.298161578233703e-011 21 -5.3116622211746289e-011 22 -6.4446226133441087e-012
23 -3.4290792427782435e-011 24 -4.1151082541546202e-011 25 1.1901590823981678e-011
26 9.8054897534893826e-013 27 -2.3064217202772852e-011 28 -6.2279070789372781e-012
29 9.2192919964872999e-012 30 5.9934279761364451e-012;
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.4800591863206591e-009 1 -1.4974170792214636e-009
2 -1.4782778334776481e-009 3 -1.4440159068485059e-009 4 -1.391620707558161e-009 5 -1.2863174969623969e-009
6 -1.2790525305561573e-009 7 -1.1651570819282142e-009 8 -1.1155044665756009e-009
9 -1.0401223216049971e-009 10 -9.9028096833819745e-010 11 -9.1148494307802252e-010
12 -8.4448853465701745e-010 13 -8.3604118072955202e-010 14 -8.1931644801969128e-010
15 -8.1270962182244944e-010 16 -8.16636813727456e-010 17 -8.9559770710678777e-010
18 -8.7104778945246153e-010 19 -9.2272683938077193e-010 20 -9.8836194784013287e-010
21 -1.02295727444357e-009 22 -1.1176894965103656e-009 23 -1.1884120354466177e-009
24 -1.2417108452567049e-009 25 -1.3129882736606646e-009 26 -1.3896427342174889e-009
27 -1.4145093985007406e-009 28 -1.4580266993746704e-009 29 -1.4865687569809438e-009
30 -1.4800591863206591e-009;
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -5.270557768000117e-009 1 -5.2283133378239199e-009
2 -5.1830286729170894e-009 3 -5.1782738097472247e-009 4 -5.0604915813323714e-009
5 -4.9479380592742928e-009 6 -4.9054298401074448e-009 7 -4.7359667298962904e-009
8 -4.6288550770157144e-009 9 -4.5008508031685324e-009 10 -4.4329078185967319e-009
11 -4.3106567204631574e-009 12 -4.2286014689807416e-009 13 -4.1712495679746553e-009
14 -4.1132524053466568e-009 15 -4.0773979748109923e-009 16 -4.1005079332023797e-009
17 -4.246501816851378e-009 18 -4.2513232934027201e-009 19 -4.3634251767343812e-009
20 -4.4427070911012834e-009 21 -4.4866590442893539e-009 22 -4.6399142306086105e-009
23 -4.726590674408726e-009 24 -4.8308934630370004e-009 25 -4.9840438443027324e-009
26 -5.0681947527664306e-009 27 -5.1265929279509237e-009 28 -5.2044213383339866e-009
29 -5.2589643750877713e-009 30 -5.270557768000117e-009;
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 3.5790554964165726e-009 1 3.595435060788077e-009
2 3.5766429817840613e-009 3 3.5472149662041375e-009 4 3.5340088633262208e-009 5 3.4647882340976821e-009
6 3.446576357646336e-009 7 3.3945197763785018e-009 8 3.3640197294459991e-009 9 3.3009068811651332e-009
10 3.2916227521440078e-009 11 3.2444258390995628e-009 12 3.1993565574595095e-009
13 3.1893034879715287e-009 14 3.1811455691865831e-009 15 3.1790332588599313e-009
16 3.1887747997672022e-009 17 3.2374405378732263e-009 18 3.2244573677786548e-009
19 3.2440050645732299e-009 20 3.2832803142923694e-009 21 3.3069371685456872e-009
22 3.3702174384586669e-009 23 3.4011118366095161e-009 24 3.4608633736610268e-009
25 3.4814406912886398e-009 26 3.5327785141703312e-009 27 3.5364404737947548e-009
28 3.5904259565455732e-009 29 3.5808092047062697e-009 30 3.5790554964165726e-009;
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
30 14.426504135131836;
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
30 -13.258078575134277;
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 8.4269986473373137e-006 1 8.4269959188532084e-006
2 8.4269959188532084e-006 3 8.4270131992525421e-006 4 8.4270013758214191e-006 5 8.4269840954220854e-006
6 8.4270150182419457e-006 7 8.4269868239061907e-006 8 8.4269922808744013e-006 9 8.4269850049167871e-006
10 8.426997737842612e-006 11 8.4269840954220854e-006 12 8.4269795479485765e-006 13 8.4269877334008925e-006
14 8.4269840954220854e-006 15 8.4269786384538747e-006 16 8.4269795479485765e-006
17 8.4270232036942616e-006 18 8.4269922808744013e-006 19 8.4270031948108226e-006
20 8.4270013758214191e-006 21 8.4269768194644712e-006 22 8.4269950093585066e-006
23 8.426989552390296e-006 24 8.4269840954220854e-006 25 8.4270013758214191e-006 26 8.4270022853161208e-006
27 8.4269913713796996e-006 28 8.426997737842612e-006 29 8.4270031948108226e-006 30 8.4269986473373137e-006;
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -6.7750015258789062 1 -6.8662858009338379
2 -7.0312809944152832 3 -7.245150089263916 4 -7.4851827621459952 5 -7.731436252593995
6 -7.9670476913452157 7 -8.1781997680664062 8 -8.3535871505737305 9 -8.5020942687988281
10 -8.6386508941650391 11 -8.7622051239013672 12 -8.87139892578125 13 -8.9645299911499023
14 -9.0394535064697266 15 -9.0699863433837891 16 -9.0369596481323242 17 -8.9460945129394531
18 -8.8029584884643555 19 -8.6151437759399414 20 -8.3935737609863281 21 -8.1532278060913086
22 -7.9132051467895499 23 -7.6961040496826181 24 -7.5263962745666513 25 -7.3800330162048349
26 -7.2246079444885254 27 -7.0717554092407227 28 -6.9347286224365234 29 -6.8296160697937012
30 -6.7750015258789062;
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.158241868019104 1 -1.1813411712646484
2 -1.224468469619751 3 -1.2812432050704956 4 -1.3459261655807495 5 -1.4136115312576294
6 -1.4804315567016602 7 -1.5436617136001587 8 -1.6015511751174927 9 -1.6563315391540527
10 -1.7108919620513916 11 -1.7647043466567993 12 -1.8169188499450684 13 -1.8663574457168579
14 -1.911502480506897 15 -1.937117338180542 16 -1.9306808710098267 17 -1.8945717811584473
18 -1.8323431015014648 19 -1.7494233846664429 20 -1.6531826257705688 21 -1.5525522232055664
22 -1.4573589563369751 23 -1.3776024580001831 24 -1.3228120803833008 25 -1.2843031883239746
26 -1.2483648061752319 27 -1.2159761190414429 28 -1.1885051727294922 29 -1.1682336330413818
30 -1.158241868019104;
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -28.605562210083008 1 -28.723367691040039
2 -28.952672958374023 3 -29.248514175415043 4 -29.57496452331543 5 -29.907892227172848
6 -30.235824584960934 7 -30.558969497680668 8 -30.886077880859375 9 -31.227394104003906
10 -31.584205627441406 11 -31.95307540893555 12 -32.327831268310547 13 -32.699798583984375
14 -33.058021545410156 15 -33.289207458496094 16 -33.296733856201172 17 -33.092575073242188
18 -32.695484161376953 19 -32.137325286865234 20 -31.465932846069336 21 -30.745447158813473
22 -30.054519653320313 23 -29.4825439453125 24 -29.123382568359375 25 -28.932186126708984
26 -28.797344207763668 27 -28.705930709838867 28 -28.646299362182617 29 -28.612894058227539
30 -28.605562210083008;
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
30 -1.8263884782791138;
createNode animCurveTL -n "Character1_LeftFoot_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
30 -22.639778137207031;
createNode animCurveTL -n "Character1_LeftFoot_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -1.4921397450962104e-012 1 2.1742607714259066e-012
2 2.5615065624151612e-012 3 4.6185277824406512e-014 4 1.5312195955630159e-012 5 -1.8047785488306545e-012
6 -3.0553337637684308e-013 7 -1.4885870314174099e-012 8 -1.1723955140041653e-013
9 -3.3040237212844659e-013 10 -1.0302869668521453e-012 11 -1.744382416291046e-012
12 -3.2471803024236578e-012 13 -9.4502183856093325e-013 14 4.6540549192286562e-013
15 1.9042545318370685e-012 16 1.2398970739013748e-012 17 4.6185277824406512e-014
18 -2.1778134851047071e-012 19 -3.6415315207705135e-012 20 -2.1564972030319041e-012
21 -1.2470025012589758e-012 22 -4.5119463720766362e-013 23 9.9120711638533976e-013
24 4.5474735088646412e-013 25 -1.1759482276829658e-012 26 1.1723955140041653e-012
27 8.8817841970012523e-014 28 6.7501559897209518e-014 29 -2.6645352591003757e-013
30 -1.4921397450962104e-012;
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 13.68519401550293 1 13.700915336608887
2 13.697182655334473 3 13.664870262145996 4 13.599278450012207 5 13.501766204833984
6 13.380144119262695 7 13.248051643371582 8 13.123536109924316 9 13.014010429382324
10 12.916013717651367 11 12.833231925964355 12 12.768978118896484 13 12.726114273071289
14 12.706918716430664 15 12.741928100585937 16 12.847709655761719 17 13.00092601776123
18 13.176284790039063 19 13.350075721740723 20 13.503210067749023 21 13.623653411865234
22 13.707791328430176 23 13.760160446166992 24 13.79082202911377 25 13.802218437194824
26 13.794087409973145 27 13.77242374420166 28 13.742799758911133 29 13.711380958557129
30 13.68519401550293;
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.1564222574234009 1 0.89562815427780151
2 0.54205501079559326 3 0.13060621917247772 4 -0.30534869432449341 5 -0.73537123203277588
6 -1.1330291032791138 7 -1.476372241973877 8 -1.7474813461303711 9 -1.956269383430481
10 -2.1245419979095459 11 -2.2540392875671387 12 -2.3459022045135498 13 -2.4006381034851074
14 -2.4180710315704346 15 -2.3377959728240967 16 -2.1159741878509521 17 -1.7741246223449707
18 -1.3343863487243652 19 -0.82332998514175415 20 -0.27416574954986572 21 0.2725740373134613
22 0.76976203918457031 23 1.1656023263931274 24 1.40654456615448 25 1.4889781475067139
26 1.4696694612503052 27 1.3882850408554077 28 1.2842710018157959 29 1.1951142549514771
30 1.1564222574234009;
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 80.649826049804688 1 81.719253540039063
2 83.1649169921875 3 84.850662231445313 4 86.649864196777344 5 88.447471618652344
6 90.139884948730469 7 91.6331787109375 8 92.83978271484375 9 93.789543151855469
10 94.57061767578125 11 95.183349609375 12 95.62603759765625 13 95.895210266113281
14 95.98590087890625 15 95.613349914550781 16 94.58367919921875 17 93.025070190429688
18 91.068435668945313 19 88.852874755859375 20 86.529388427734375 21 84.263336181640625
22 82.235298156738281 23 80.639305114746094 24 79.677017211914062 25 79.349952697753906
26 79.424041748046875 27 79.742881774902344 28 80.151664733886719 29 80.501747131347656
30 80.649826049804688;
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
30 4.7830061912536621;
createNode animCurveTL -n "Character1_LeftLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
30 -31.589393615722656;
createNode animCurveTL -n "Character1_LeftLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -9.9475983006414026e-014 1 5.3290705182007514e-014
2 7.815970093361102e-014 3 3.659295089164516e-013 4 2.6645352591003757e-013 5 -7.1409544943890069e-013
6 6.0040861171728466e-013 7 -2.9487523534044158e-013 8 -2.9132252166164108e-013 9 -5.5067062021407764e-013
10 -5.6843418860808015e-014 11 -4.9382720135326963e-013 12 -7.2830630415410269e-013
13 -5.6488147492927965e-013 14 -6.0396132539608516e-013 15 -5.7909232964448165e-013
16 -7.2120087679650169e-013 17 1.1546319456101628e-012 18 -1.6342482922482304e-013
19 1.6342482922482304e-013 20 4.4053649617126212e-013 21 -6.2883032114768866e-013
22 -4.3343106881366111e-013 23 -4.4053649617126212e-013 24 -5.0448534238967113e-013
25 -8.8817841970012523e-014 26 0 27 -2.4513724383723456e-013 28 9.5923269327613525e-014
29 2.1671553440683056e-013 30 -9.9475983006414026e-014;
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -0.1203852742910385 1 -0.039670698344707489
2 0.10488006472587585 3 0.29719910025596619 4 0.52086412906646729 5 0.75843572616577148
6 0.99112731218338002 7 1.1988239288330078 8 1.3604061603546143 9 1.4798859357833862
10 1.5756229162216187 11 1.6479498147964478 12 1.6974841356277466 13 1.7250642776489258
14 1.7316453456878662 15 1.7048938274383545 16 1.6384191513061523 17 1.5416855812072754
18 1.4236756563186646 19 1.2924149036407471 20 1.1546006202697754 21 1.0155109167098999
22 0.87914359569549561 23 0.74857032299041748 24 0.62632566690444946 25 0.494193285703659
26 0.34233009815216064 27 0.18662159144878387 28 0.0445210300385952 29 -0.064743585884571075
30 -0.1203852742910385;
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 32.0865478515625 1 32.111690521240234
2 32.18914794921875 3 32.310272216796875 4 32.465183258056641 5 32.642059326171875
6 32.826606750488281 7 33.001869201660156 8 33.148487091064453 9 33.267124176025391
10 33.370548248291016 11 33.456123352050781 12 33.521324157714844 13 33.563835144042969
14 33.581695556640625 15 33.562187194824219 16 33.499279022216797 17 33.402973175048828
18 33.283641815185547 19 33.150882720947266 20 33.013015747070312 21 32.876953125
22 32.748271942138672 23 32.631351470947266 24 32.529598236083984 25 32.429531097412109
26 32.323780059814453 27 32.224140167236328 28 32.142799377441406 29 32.092567443847656
30 32.0865478515625;
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -70.926292419433594
2 -72.015533447265625 3 -73.240478515625 4 -74.5238037109375 5 -75.788619995117187
6 -76.958023071289063 7 -77.954437255859375 8 -78.699264526367188 9 -79.212348937988281
10 -79.566139221191406 11 -79.760536193847656 12 -79.795921325683594 13 -79.673194885253906
14 -79.393928527832031 15 -78.789619445800781 16 -77.766799926757813 17 -76.438545227050781
18 -74.91424560546875 19 -73.299400329589844 20 -71.697006225585938 21 -70.209762573242188
22 -68.942359924316406 23 -68.002937316894531 24 -67.5029296875 25 -67.520797729492188
26 -67.940620422363281 27 -68.583473205566406 28 -69.269844055175781 29 -69.819320678710938
30 -70.050567626953125;
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
30 5.112642765045166;
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -7.1054273576010019e-015
2 -2.1316282072803006e-014 3 0 4 1.4210854715202004e-014 5 7.1054273576010019e-015
6 7.1054273576010019e-015 7 -1.4210854715202004e-014 8 -1.4210854715202004e-014 9 -7.815970093361102e-014
10 0 11 4.2632564145606011e-014 12 -4.9737991503207013e-014 13 -7.1054273576010019e-014
14 -2.1316282072803006e-014 15 7.1054273576010019e-014 16 2.1316282072803006e-014
17 -3.5527136788005009e-014 18 -2.1316282072803006e-014 19 -1.4210854715202004e-014
20 -4.9737991503207013e-014 21 4.9737991503207013e-014 22 0 23 1.4210854715202004e-014
24 7.1054273576010019e-015 25 -1.4210854715202004e-014 26 -7.1054273576010019e-015
27 7.1054273576010019e-015 28 0 29 2.1316282072803006e-014 30 1.4210854715202004e-014;
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
30 24.674720764160156;
createNode animCurveTU -n "Character1_Hips_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Hips_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "Character1_Hips_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "Character1_Hips_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -10.28818416595459
2 -10.279634475708008 3 -10.275726318359375 4 -10.275270462036133 5 -10.277112007141113
6 -10.280131340026855 7 -10.283243179321289 8 -10.285380363464355 9 -10.288459777832031
10 -10.294196128845215 11 -10.301214218139648 12 -10.308124542236328 13 -10.313526153564453
14 -10.31601619720459 15 -10.315313339233398 16 -10.312437057495117 17 -10.307930946350098
18 -10.302338600158691 19 -10.296205520629883 20 -10.290073394775391 21 -10.284482955932617
22 -10.27996826171875 23 -10.277054786682129 24 -10.27625846862793 25 -10.278652191162109
26 -10.283842086791992 27 -10.29020881652832 28 -10.296295166015625 29 -10.30081844329834
30 -10.302592277526855;
createNode animCurveTA -n "Character1_Hips_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -28.9627685546875
2 -29.025442123413086 3 -29.114049911499023 4 -29.218873977661136 5 -29.33018684387207
6 -29.438264846801758 7 -29.533376693725589 8 -29.605794906616207 9 -29.659645080566403
10 -29.705265045166016 11 -29.742242813110348 12 -29.770170211791996 13 -29.788633346557614
14 -29.797225952148437 15 -29.798831939697266 16 -29.796195983886719 17 -29.788705825805668
18 -29.775739669799805 19 -29.756687164306637 20 -29.730930328369137 21 -29.697856903076175
22 -29.656850814819339 23 -29.607301712036133 24 -29.548591613769531 25 -29.459108352661133
26 -29.333282470703125 27 -29.1945686340332 28 -29.066429138183594 29 -28.972333908081058
30 -28.93575286865234;
createNode animCurveTA -n "Character1_Hips_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 17.326274871826172
2 17.272222518920898 3 17.213533401489258 4 17.153633117675781 5 17.09596061706543
6 17.043968200683594 7 17.001123428344727 8 16.970895767211914 9 16.957162857055664
10 16.957950592041016 11 16.967947006225586 12 16.981836318969727 13 16.994293212890625
14 16.99998664855957 15 16.996442794799805 16 16.986360549926758 17 16.972173690795898
18 16.956314086914062 19 16.941215515136719 20 16.929313659667969 21 16.923040390014648
22 16.924821853637695 23 16.937082290649414 24 16.962238311767578 25 17.015195846557617
26 17.097557067871094 27 17.191818237304687 28 17.28056526184082 29 17.346477508544922
30 17.372287750244141;
createNode animCurveTL -n "Character1_Hips_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -28.442142486572266
2 -28.659177780151367 3 -28.881881713867188 4 -29.096385955810547 5 -29.288812637329102
6 -29.445306777954102 7 -29.552013397216797 8 -29.59507942199707 9 -29.581634521484375
10 -29.53076171875 11 -29.446537017822266 12 -29.333047866821289 13 -29.194370269775391
14 -29.034589767456055 15 -28.864730834960937 16 -28.695415496826172 17 -28.530105590820313
18 -28.372272491455078 19 -28.225379943847656 20 -28.092903137207031 21 -27.978305816650391
22 -27.885055541992188 23 -27.816621780395508 24 -27.776466369628906 25 -27.793901443481445
26 -27.875802993774414 27 -27.991981506347656 28 -28.112270355224609 29 -28.206535339355469
30 -28.244651794433594;
createNode animCurveTL -n "Character1_Hips_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 50.927928924560547
2 50.247566223144531 3 49.45806884765625 4 48.611900329589844 5 47.761547088623047
6 46.959484100341797 7 46.2581787109375 8 45.710117340087891 9 45.305641174316406
10 44.998897552490234 11 44.788063049316406 12 44.671318054199219 13 44.6468505859375
14 44.712825775146484 15 44.988285064697266 16 45.548027038574219 17 46.323848724365234
18 47.247554779052734 19 48.250965118408203 20 49.265884399414063 21 50.224117279052734
22 51.057476043701172 23 51.697765350341797 24 52.076797485351563 25 52.186840057373047
26 52.114028930664062 27 51.930992126464844 28 51.710338592529297 29 51.524692535400391
30 51.446670532226563;
createNode animCurveTL -n "Character1_Hips_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 1.9365636110305786
2 1.8680461645126343 3 1.7821477651596069 4 1.6858330965042114 5 1.5860693454742432
6 1.489825963973999 7 1.4040755033493042 8 1.3357928991317749 9 1.2837611436843872
10 1.2422024011611938 11 1.2112507820129395 12 1.1910407543182373 13 1.1817066669464111
14 1.1833827495574951 15 1.2061407566070557 16 1.2561243772506714 17 1.3275755643844604
18 1.4147359132766724 19 1.5118474960327148 20 1.6131521463394165 21 1.7128918170928955
22 1.8053081035614014 23 1.884642481803894 24 1.9451361894607544 25 1.9819144010543823
26 1.9980751276016235 27 1.9998222589492798 28 1.9933675527572632 29 1.9849305152893066
30 1.9807353019714355;
createNode animCurveTU -n "quiver_scaleZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "quiver_scaleY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTU -n "quiver_scaleX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
createNode animCurveTA -n "quiver_rotateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
30 4.1551990509033203;
createNode animCurveTA -n "quiver_rotateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
30 29.305034637451175;
createNode animCurveTA -n "quiver_rotateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
30 -14.732060432434082;
createNode animCurveTL -n "quiver_translateZ";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
30 -19.811498641967773;
createNode animCurveTL -n "quiver_translateY";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
30 -2.1555929183959961;
createNode animCurveTL -n "quiver_translateX";
setAttr ".tan" 9;
setAttr ".wgt" no;
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
30 -8.1722145080566406;
select -ne :time1;
setAttr ".o" 0;
select -ne :renderPartition;
setAttr -s 2 ".st";
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :defaultShaderList1;
setAttr -s 2 ".s";
select -ne :postProcessList1;
setAttr -s 2 ".p";
select -ne :defaultRenderingList1;
select -ne :renderGlobalsList1;
select -ne :defaultHardwareRenderGlobals;
setAttr ".fn" -type "string" "im";
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
select -ne :characterPartition;
connectAttr "idleSource.cl" "clipLibrary1.sc[0]";
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
;
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
;
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
;
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
;
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
;
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
;
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
;
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
;
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
;
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
;
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
;
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
;
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
;
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
;
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
;
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
;
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
;
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
;
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
;
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
;
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
;
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
;
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
;
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
;
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
;
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
;
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
;
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
;
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
;
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
;
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
;
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
;
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
;
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
;
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
;
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
;
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
;
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
;
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
;
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
;
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
;
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
;
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
;
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
;
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
;
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
;
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
;
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
;
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
;
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
;
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
;
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
;
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
;
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
;
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
;
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
;
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
;
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
;
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
;
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
;
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
;
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
;
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
;
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
;
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
;
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
;
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
;
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
;
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
;
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
;
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
;
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
;
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
;
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
;
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
;
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
;
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
;
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
;
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
;
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
;
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
;
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
;
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
;
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
;
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
;
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
;
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
;
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
;
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
;
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
;
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
;
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
;
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
;
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
;
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
;
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
;
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
;
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
;
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
;
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
;
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
;
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
;
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
;
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
;
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
;
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
;
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
;
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
;
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
;
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
;
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
;
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
;
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
;
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
;
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
;
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
;
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
;
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
;
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
;
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
;
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
;
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
;
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
;
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
;
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
;
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
;
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
;
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
;
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
;
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
;
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
;
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
;
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
;
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
;
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
;
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
;
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
;
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
;
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
;
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
;
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
;
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
;
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
;
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
;
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
;
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
;
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
;
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
;
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
;
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
;
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
;
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
;
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
;
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
;
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
;
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
;
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
;
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
;
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
;
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
;
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
;
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
;
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
;
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
;
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
;
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
;
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
;
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
;
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
;
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
;
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
;
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
;
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
;
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
;
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
;
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
;
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
;
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
;
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
;
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
;
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
;
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
;
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
;
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
;
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
;
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
;
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
;
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
;
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
;
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
;
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
;
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
;
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
;
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
;
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
;
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
;
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
;
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
;
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
;
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
;
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
;
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
;
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
;
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
;
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
;
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
;
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
;
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
;
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
;
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
;
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
;
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
;
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
;
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
;
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
;
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
;
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
;
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
;
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
;
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
;
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
;
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
;
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
;
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
;
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
;
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
;
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
;
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
;
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
// End of idle.ma