4806 lines
268 KiB
Mathematica
4806 lines
268 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: idle.ma
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//Last modified: Tue, Jan 06, 2015 03:54:31 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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|
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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|
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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|
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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|
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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|
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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createNode animClip -n "idleSource";
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setAttr ".ihi" 0;
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.1949858665466309 1 -3.9871551990509033
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -25.714448928833008 1 -25.413339614868164
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30 -25.714448928833008;
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.4329283237457275 1 3.3265376091003418
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30 2.4329283237457275;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.7732014656066895 1 -2.8640458583831787
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.1063683032989502 1 -1.1254327297210693
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 37.800914764404297 1 37.953285217285156
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.1016025543212891 1 -5.2082247734069824
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30 -5.1016025543212891;
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.183218240737915 1 -3.517885684967041
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 17.552131652832031 1 17.561708450317383
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -8.2509250640869141 1 -8.3250045776367188
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 0.051795922219753265
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 36.341312408447266 1 35.669742584228516
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26 35.6295166015625 27 35.808219909667969 28 35.985416412353516 29 36.162605285644531
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30 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.585205078125 1 18.567085266113281 2 18.547147750854492
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27 18.525842666625977 28 18.547147750854492 29 18.567085266113281 30 18.585205078125;
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -27.15754508972168 1 -27.158143997192383
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30 -27.15754508972168;
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -24.875137329101563 1 -24.930648803710937
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30 -24.875137329101563;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.9180376529693604 1 4.0794563293457031
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30 2.9180376529693604;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.407205581665039 1 15.508767127990723
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30 16.407205581665039;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.8110923767089844 1 -3.9161188602447514
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30 -5.8110923767089844;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -3.0690248012542725 1 -3.0460190773010254
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2 -3.0304617881774902 3 -3.0178837776184082 4 -3.0038161277770996 5 -2.9837896823883057
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30 -3.0690248012542725;
|
|
createNode animCurveTL -n "cloak_right_03_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.89195215702056885 1 -0.91938209533691406
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2 -0.94555550813674927 3 -0.97122645378112793 4 -0.99714857339859009 5 -1.0240758657455444
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30 -0.89195215702056885;
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|
createNode animCurveTL -n "cloak_right_03_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 36.451198577880859 1 36.203201293945313
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|
2 35.929737091064453 3 35.646087646484375 4 35.367534637451172 5 35.109352111816406
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6 34.886817932128906 7 34.7152099609375 8 34.609813690185547 9 34.576759338378906
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14 35.209701538085938 15 35.443153381347656 16 35.734241485595703 17 36.101760864257813
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18 36.518268585205078 19 36.956325531005859 20 37.388492584228516 21 37.787326812744141
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26 38.18798828125 27 37.787979125976562 28 37.319591522216797 29 36.851207733154297
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|
30 36.451198577880859;
|
|
createNode animCurveTU -n "cloak_right_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_02_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.5815043449401855 1 -3.2919209003448486
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2 -2.9935128688812256 3 -2.6915743350982666 4 -2.3914012908935547 5 -2.09828782081604
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|
30 -3.5815043449401855;
|
|
createNode animCurveTA -n "cloak_right_02_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -11.996885299682617 1 -12.271522521972656
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|
30 -11.996885299682617;
|
|
createNode animCurveTA -n "cloak_right_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.974637508392334 1 -4.9725022315979004
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|
30 -4.974637508392334;
|
|
createNode animCurveTL -n "cloak_right_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.2509250640869141 1 -8.461094856262207
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30 -8.2509250640869141;
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|
createNode animCurveTL -n "cloak_right_02_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 0.011068062856793404
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30 -1.0658141036401503e-014;
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|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 36.341312408447266 1 35.7474365234375
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2 35.093635559082031 3 34.415863037109375 4 33.750080108642578 5 33.132236480712891
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6 32.598285675048828 7 32.184188842773437 8 31.925899505615234 9 31.882261276245117
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14 33.542564392089844 15 33.815296173095703 16 34.011833190917969 17 34.200618743896484
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18 34.382514953613281 19 34.558380126953125 20 34.729080200195313 21 34.895465850830078
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22 35.058414459228516 23 35.218776702880859 24 35.377414703369141 25 35.535194396972656
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26 35.692970275878906 27 35.851612091064453 28 36.011970520019531 29 36.174922943115234
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|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 16.459671020507813
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2 16.426906585693359 3 16.391899108886719 4 16.355396270751953 5 16.318147659301758
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6 16.28089714050293 7 16.244396209716797 8 16.209388732910156 9 16.176624298095703
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14 16.072599411010742 15 16.068986892700195 16 16.072599411010742 17 16.082941055297852
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22 16.209388732910156 23 16.244396209716797 24 16.28089714050293 25 16.318147659301758
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26 16.355398178100586 27 16.391899108886719 28 16.426906585693359 29 16.459671020507813
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|
30 16.489444732666016;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 -7.3417801856994629
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2 -7.3500671386718759 3 -7.3589215278625488 4 -7.3681540489196768 5 -7.3775758743286133
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6 -7.3869967460632333 7 -7.3962297439575195 8 -7.4050836563110343 9 -7.4133710861206055
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30 -7.3342490196228027;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -7.775641918182373
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2 -7.8366966247558594 3 -7.9019298553466788 4 -7.96994924545288 5 -8.0393619537353516
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6 -8.1087732315063477 7 -8.176793098449707 8 -8.2420263290405273 9 -8.3030805587768555
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18 -8.4472446441650391 19 -8.4070825576782227 20 -8.3585643768310547 21 -8.3030805587768555
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22 -8.2420263290405273 23 -8.176793098449707 24 -8.1087732315063477 25 -8.0393619537353516
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26 -7.96994924545288 27 -7.9019298553466788 28 -7.8366966247558594 29 -7.775641918182373
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30 -7.720158576965332;
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|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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|
30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
|
|
30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 29 21.518522262573242
|
|
30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
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|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
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|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -8.413970947265625
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|
2 -8.0073890686035156 3 -7.6392335891723633 4 -7.3459248542785645 5 -7.1672754287719735
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6 -7.1455192565917969 7 -7.3240337371826172 8 -7.7451915740966797 9 -8.2099132537841797
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26 -12.424496650695801 27 -11.437631607055664 28 -10.397262573242187 29 -9.4665489196777344
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|
30 -8.8263006210327148;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 35.962287902832031 1 36.55279541015625
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|
2 37.079147338867187 3 37.530357360839844 4 37.900146484375 5 38.184925079345703
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|
6 38.380912780761719 7 38.480453491210938 8 38.467273712158203 9 38.371669769287109
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|
10 38.245826721191406 11 38.097354888916016 12 37.934169769287109 13 37.763660430908203
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|
14 37.591907501220703 15 37.362548828125 16 37.017723083496094 17 36.576740264892578
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|
18 36.081417083740234 19 35.579280853271484 20 35.123039245605469 21 34.768871307373047
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|
22 34.574008941650391 23 34.593421936035156 24 34.760345458984375 25 34.984066009521484
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|
26 35.222545623779297 27 35.439899444580078 28 35.623882293701172 29 35.787506103515625
|
|
30 35.962287902832031;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -27.884635925292969
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|
2 -26.978019714355469 3 -26.237985610961914 4 -25.696413040161133 5 -25.389862060546875
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|
6 -25.359683990478516 7 -25.652156829833984 8 -26.317996978759766 9 -26.987163543701172
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|
10 -27.309141159057617 11 -27.371129989624023 12 -27.270357131958008 13 -27.115776062011719
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|
14 -27.027425765991211 15 -27.316783905029297 16 -28.032796859741211 17 -28.928949356079102
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|
18 -29.913148880004886 19 -30.90274620056152 20 -31.825143814086911 21 -32.616741180419922
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|
22 -33.218776702880859 23 -33.570888519287109 24 -33.601505279541016 25 -33.267066955566406
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|
26 -32.643753051757812 27 -31.814552307128903 28 -30.861907958984375 29 -29.868856430053714
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|
30 -28.929933547973633;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.1974423109204508e-014 1 1.0658141036401503e-013
|
|
2 -1.2079226507921703e-013 3 -1.1368683772161603e-013 4 -2.2737367544323206e-013
|
|
5 6.3948846218409017e-014 6 -1.7763568394002505e-013 7 2.0605739337042905e-013 8 -2.0961010704922955e-013
|
|
9 2.1316282072803006e-014 10 3.907985046680551e-014 11 -5.3290705182007514e-014 12 1.0658141036401503e-014
|
|
13 3.5527136788005009e-015 14 -5.6843418860808015e-014 15 0 16 -4.6185277824406512e-014
|
|
17 -1.1368683772161603e-013 18 -9.5923269327613525e-014 19 3.1974423109204508e-014
|
|
20 -1.3500311979441904e-013 21 -1.5631940186722204e-013 22 -1.2079226507921703e-013
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|
23 2.9132252166164108e-013 24 2.7711166694643907e-013 25 -1.0658141036401503e-014
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|
26 2.5934809855243657e-013 27 -2.7355895326763857e-013 28 -6.7501559897209518e-014
|
|
29 -9.5923269327613525e-014 30 3.1974423109204508e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1718590259552002 1 -0.2870107889175415
|
|
2 0.60304820537567139 3 1.4470335245132446 4 2.1993734836578369 5 2.8187811374664307
|
|
6 3.26603102684021 7 3.5010900497436523 8 3.4796545505523682 9 3.18630051612854 10 2.6796228885650635
|
|
11 2.0243716239929199 12 1.2880071401596069 13 0.53840386867523193 14 -0.15789471566677094
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|
15 -0.76859939098358154 16 -1.3463765382766724 17 -1.9351733922958374 18 -2.4991400241851807
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|
19 -3.0001518726348877 20 -3.3982458114624023 21 -3.6524035930633549 22 -3.7215950489044189
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|
23 -3.5664255619049072 24 -3.2558333873748779 25 -2.8560731410980225 26 -2.4002532958984375
|
|
27 -1.9584336280822756 28 -1.5852587223052979 29 -1.3166155815124512 30 -1.1718590259552002;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 26.436578750610352 1 26.131406784057617
|
|
2 25.854284286499023 3 25.611106872558594 4 25.40717887878418 5 25.247596740722656
|
|
6 25.13787841796875 7 25.084905624389648 8 25.098241806030273 9 25.165948867797852
|
|
10 25.263465881347656 11 25.381261825561523 12 25.506538391113281 13 25.624656677246094
|
|
14 25.720626831054688 15 25.786113739013672 16 25.813285827636719 17 25.800153732299805
|
|
18 25.749870300292969 19 25.666292190551758 20 25.554191589355469 21 25.419301986694336
|
|
22 25.268089294433594 23 25.10748291015625 24 25.077777862548828 25 25.245454788208008
|
|
26 25.527164459228516 27 25.854953765869141 28 26.160440444946289 29 26.376358032226562
|
|
30 26.436578750610352;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -17.87544059753418
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|
2 -17.770669937133789 3 -17.513410568237305 4 -17.115505218505859 5 -16.582563400268555
|
|
6 -15.915083885192869 7 -15.109654426574707 8 -14.161077499389648 9 -13.217592239379883
|
|
10 -12.43244457244873 11 -11.802895545959473 12 -11.316283226013184 13 -10.948577880859375
|
|
14 -10.665159225463867 15 -10.464856147766113 16 -10.393927574157715 17 -10.476212501525879
|
|
18 -10.688157081604004 19 -10.997428894042969 20 -11.362945556640625 21 -11.736076354980469
|
|
22 -12.064911842346191 23 -12.300629615783691 24 -12.633567810058594 25 -13.23578929901123
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|
26 -14.061920166015625 27 -15.032369613647461 28 -16.055307388305664 29 -17.023462295532227
|
|
30 -17.809810638427734;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 8.5265128291212022e-014
|
|
2 -9.9475983006414026e-014 3 -4.9737991503207013e-014 4 -1.2079226507921703e-013
|
|
5 7.1054273576010019e-015 6 -2.8421709430404007e-014 7 7.1054273576010019e-014 8 -5.6843418860808015e-014
|
|
9 0 10 -2.1316282072803006e-014 11 -6.3948846218409017e-014 12 7.1054273576010019e-015
|
|
13 0 14 -2.1316282072803006e-014 15 3.5527136788005009e-014 16 1.4210854715202004e-014
|
|
17 -7.1054273576010019e-014 18 -7.1054273576010019e-015 19 -3.5527136788005009e-014
|
|
20 -9.2370555648813024e-014 21 -7.1054273576010019e-014 22 0 23 1.0658141036401503e-013
|
|
24 1.2079226507921703e-013 25 2.1316282072803006e-014 26 1.4210854715202004e-013
|
|
27 -5.6843418860808015e-014 28 -7.1054273576010019e-015 29 -2.8421709430404007e-014
|
|
30 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1915514025749872e-006 1 -2.1915111574344337e-006
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|
2 -2.1923970052739605e-006 3 -2.193088221247308e-006 4 -2.1943264982837718e-006 5 -2.1958280740363989e-006
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6 -2.1974567516735988e-006 7 -2.1990833829477197e-006 8 -2.2011536202626303e-006
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9 -2.2025444650353165e-006 10 -2.2036347218090668e-006 11 -2.2053131942811888e-006
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12 -2.2065892153477762e-006 13 -2.2075021206546808e-006 14 -2.2082735995354597e-006
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|
15 -2.2085450837039389e-006 16 -2.208390242230962e-006 17 -2.2077247194829397e-006
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|
18 -2.206650151492795e-006 19 -2.2053413886169437e-006 20 -2.2038900624465896e-006
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21 -2.2025030830263859e-006 22 -2.2009087388141779e-006 23 -2.198939910158515e-006
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|
24 -2.1972084596200148e-006 25 -2.1959247078484623e-006 26 -2.194081389461644e-006
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|
27 -2.1936214125162223e-006 28 -2.1923797248746268e-006 29 -2.1918829133937834e-006
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|
30 -2.1915514025749872e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.8819638373533962e-006 1 2.8813451535825152e-006
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|
2 2.8806196041841758e-006 3 2.8803920031350572e-006 4 2.8783520065189805e-006 5 2.877867473216611e-006
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|
6 2.8776646558981156e-006 7 2.8763017780875089e-006 8 2.875259951906628e-006 9 2.8737651973642642e-006
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|
10 2.8725899028358981e-006 11 2.8712534003716428e-006 12 2.8714562176901381e-006
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|
13 2.8700667371595046e-006 14 2.8698561891360441e-006 15 2.8695860692096176e-006
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|
16 2.8703045700240182e-006 17 2.8706760986096924e-006 18 2.8711513095913688e-006
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|
19 2.8719803140120348e-006 20 2.8733056751661934e-006 21 2.8734134502883535e-006
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|
22 2.87485318040126e-006 23 2.876159214793006e-006 24 2.8782581011910224e-006 25 2.8786705570382765e-006
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|
26 2.8798142466257559e-006 27 2.8802389806514839e-006 28 2.8811125503125368e-006
|
|
29 2.8808015031245304e-006 30 2.8819638373533962e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 5.6731878430582583e-006 1 5.6736716942396015e-006
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|
2 5.6758135542622767e-006 3 5.6770886658341624e-006 4 5.680747108272044e-006 5 5.6831599977158476e-006
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|
6 5.685645646735793e-006 7 5.6891526583058294e-006 8 5.6927851801447105e-006 9 5.6964449868246447e-006
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|
10 5.6994949773070402e-006 11 5.7029428717214614e-006 12 5.7044194363697898e-006
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|
13 5.7070355978794396e-006 14 5.7082352213910781e-006 15 5.7087895584118087e-006
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|
16 5.707890977646457e-006 17 5.7066331464739051e-006 18 5.7047063819481991e-006 19 5.7020565691345837e-006
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|
20 5.6987446441780776e-006 21 5.6964445320772938e-006 22 5.6931021390482783e-006
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|
23 5.6893204600783065e-006 24 5.6849553402571473e-006 25 5.6824655985110439e-006
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|
26 5.678976776835043e-006 27 5.6775279517751187e-006 28 5.6751200645521749e-006 29 5.6747226153675001e-006
|
|
30 5.6731878430582583e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
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|
30 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
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|
30 -5.3101654052734375;
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|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
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|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 29 51.956634521484375
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|
30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 29 8.4858531951904297
|
|
30 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 29 -7.2448678016662598
|
|
30 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
|
|
30 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
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|
30 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
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|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
|
|
30 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
|
|
30 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
|
|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
|
|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5180356740529533e-006 1 -1.5173267229329213e-006
|
|
2 -1.5204274177449406e-006 3 -1.5218799944705097e-006 4 -1.5241967048496008e-006
|
|
5 -1.5267745538949384e-006 6 -1.5303902500818367e-006 7 -1.533274939902185e-006 8 -1.5369469110737555e-006
|
|
9 -1.5406253623950761e-006 10 -1.5441269169969019e-006 11 -1.5471407550649019e-006
|
|
12 -1.5493191085624858e-006 13 -1.5511152469116496e-006 14 -1.5526519518971327e-006
|
|
15 -1.5519761973337154e-006 16 -1.5521305840593413e-006 17 -1.5511978972426732e-006
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|
18 -1.5492952343265642e-006 19 -1.5469358913833275e-006 20 -1.5439314893228584e-006
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|
21 -1.5413338587677572e-006 22 -1.5369223547168076e-006 23 -1.5326453421948827e-006
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|
24 -1.5290240753529361e-006 25 -1.5266725768015021e-006 26 -1.5227022913677501e-006
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|
27 -1.5215953226288548e-006 28 -1.5195843161563971e-006 29 -1.5186958535196027e-006
|
|
30 -1.5180356740529533e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.0091792976018041e-006 1 2.007385319302557e-006
|
|
2 2.0100053461646894e-006 3 2.0111622234253446e-006 4 2.0104964733036468e-006 5 2.0118723114137538e-006
|
|
6 2.015089876294951e-006 7 2.0156312530161813e-006 8 2.0170532479824033e-006 9 2.0192128431517631e-006
|
|
10 2.021936779783573e-006 11 2.0225070329615846e-006 12 2.0244397092028521e-006 13 2.0241989204805577e-006
|
|
14 2.025240974035114e-006 15 2.0236300315445988e-006 16 2.024944933509687e-006 17 2.0248098735464737e-006
|
|
18 2.023901515713078e-006 19 2.0231004782544915e-006 20 2.0221066279191291e-006 21 2.0201366623950889e-006
|
|
22 2.0169522940705065e-006 23 2.0145459984632907e-006 24 2.0138686522841454e-006
|
|
25 2.0125353330513462e-006 26 2.0103195765841519e-006 27 2.0096395019209012e-006
|
|
28 2.0093843886570539e-006 29 2.008196361202863e-006 30 2.0091792976018041e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.4897367337835021e-006 1 6.4900464167294558e-006
|
|
2 6.4893947637756355e-006 3 6.4894875322352163e-006 4 6.4895389186858665e-006 5 6.4899004428298213e-006
|
|
6 6.4899418248387519e-006 7 6.490233772638021e-006 8 6.4906284933385905e-006 9 6.4902719714154955e-006
|
|
10 6.4897103584371507e-006 11 6.489969564427156e-006 12 6.4903697420959361e-006 13 6.4903792917903047e-006
|
|
14 6.4904565988399554e-006 15 6.4911077970464248e-006 16 6.4909186221484561e-006
|
|
17 6.4906389525276609e-006 18 6.4903747443167958e-006 19 6.4900668803602457e-006
|
|
20 6.4900332290562801e-006 21 6.4895070863713045e-006 22 6.4903847487585153e-006
|
|
23 6.4905634644674137e-006 24 6.490706709882943e-006 25 6.4901851146714762e-006 26 6.4903128986770753e-006
|
|
27 6.4901500991254579e-006 28 6.4898317759798374e-006 29 6.489653060270939e-006 30 6.4897367337835021e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
|
|
30 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
|
|
30 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 62.204925537109375 29 62.204925537109375
|
|
30 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.5865306854248047 29 -4.5865306854248047
|
|
30 -4.5865306854248047;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4837551116943359 29 -2.4837551116943359
|
|
30 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
|
|
30 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
|
|
30 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
|
|
30 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
|
|
30 -4.0783495903015137;
|
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
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30 -11.57269287109375;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.3931391953956336e-006 1 -3.3941246329050045e-006
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30 -3.3931391953956336e-006;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.1522276913165115e-006 1 3.1524523365078494e-006
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|
28 3.1512072382611223e-006 29 3.1510912776866462e-006 30 3.1522276913165115e-006;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.3656759670702741e-006 1 8.3691356849158183e-006
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2 8.3619406723300926e-006 3 8.3584291132865474e-006 4 8.3570275819511153e-006 5 8.3517916209530085e-006
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28 8.36360140965553e-006 29 8.3665909187402576e-006 30 8.3656759670702741e-006;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
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30 1.740064263343811;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
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30 -4.874420166015625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
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30 -8.0002813339233398;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 29 18.578117370605469
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30 18.578117370605469;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 29 16.923072814941406
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30 16.923072814941406;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 29 -8.6928825378417969
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30 -8.6928825378417969;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
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30 2.511359691619873;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
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30 -0.62816262245178223;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
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30 -9.4737987518310547;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 29 15.047707557678223
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30 15.047707557678223;
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|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 29 -6.0322375297546387
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|
30 -6.0322375297546387;
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|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 29 -1.2928235530853271
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|
30 -1.2928235530853271;
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|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
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|
30 4.775383472442627;
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|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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|
30 -4.9166936874389648;
|
|
createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
|
|
30 -11.934831619262695;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.2528535029996419e-006 1 -3.2537311653868528e-006
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|
2 -3.2519458272872726e-006 3 -3.2509742595721036e-006 4 -3.2508974072698038e-006
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5 -3.2501145597052528e-006 6 -3.2484949770150706e-006 7 -3.2477680633746786e-006
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|
29 -3.2529892450838815e-006 30 -3.2528535029996419e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.2175347567099379e-006 1 -2.2186509340826888e-006
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|
2 -2.2144888589537004e-006 3 -2.2117858407000313e-006 4 -2.2091103346610907e-006
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5 -2.205228156526573e-006 6 -2.1997052499500569e-006 7 -2.1954379008093383e-006 8 -2.1905689209233969e-006
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|
9 -2.184747017963673e-006 10 -2.1794310214318102e-006 11 -2.1752318843937246e-006
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|
12 -2.1718719835917e-006 13 -2.169392701034667e-006 14 -2.1672290131391492e-006 15 -2.168132823499036e-006
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|
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|
28 -2.2150979930302128e-006 29 -2.2170991087477887e-006 30 -2.2175347567099379e-006;
|
|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.2149854279123247e-006 1 8.2167889559059404e-006
|
|
2 8.2120577644673176e-006 3 8.209733096009586e-006 4 8.2080687207053415e-006 5 8.2053338701371104e-006
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|
6 8.200589036277961e-006 7 8.1978269008686766e-006 8 8.1948028309852816e-006 9 8.1893840615521185e-006
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|
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|
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|
19 8.1812777352752164e-006 20 8.1849375419551507e-006 21 8.1878397395485081e-006
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|
22 8.19397610030137e-006 23 8.1990301623591222e-006 24 8.2029428085661493e-006 25 8.2056903920602053e-006
|
|
26 8.21023786556907e-006 27 8.2117940110038035e-006 28 8.2132373790955171e-006 29 8.2148626461275853e-006
|
|
30 8.2149854279123247e-006;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
|
|
30 6.7731199264526367;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
|
|
30 -0.78946161270141602;
|
|
createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
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|
30 -8.5853300094604492;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
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|
30 -10.94325065612793;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
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|
30 -37.858219146728516;
|
|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 29 14.286167144775391
|
|
30 14.286167144775391;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
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|
30 4.3236708641052246;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
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|
30 -1.4508823156356812;
|
|
createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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|
30 -7.9121007919311523;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
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|
30 21.869308471679688;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
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30 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
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|
30 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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|
30 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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|
30 -4.3483805656433105;
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|
createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -6.6068120002746582 1 -6.9852085113525391
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2 -7.4399943351745605 3 -7.9170160293579093 4 -8.3688697814941406 5 -8.7606649398803711
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30 -6.6068120002746582;
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 8.159759521484375 1 7.7378778457641602
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2 6.6537818908691406 3 5.1611347198486328 4 3.5072953701019287 5 1.9262539148330688
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30 8.159759521484375;
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.9508286714553833 1 -2.024022102355957
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2 -2.0799477100372314 3 -2.1127078533172607 4 -2.1223177909851074 5 -2.1164243221282959
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30 -1.9508286714553833;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
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30 4.773348331451416;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.300022177019855e-006 1 -1.2999581713302177e-006
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2 -1.3000477565583424e-006 3 -1.3000343415114912e-006 4 -1.3000041008126573e-006
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29 -1.3000154694964294e-006 30 -1.300022177019855e-006;
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createNode animCurveTL -n "Character1_RightHand_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
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30 -20.894018173217773;
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createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 0.79155439138412476 1 0.92419713735580444
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2 1.0438472032546997 3 1.1444286108016968 4 1.2164645195007324 5 1.2446472644805908
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30 0.79155439138412476;
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|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 63.320743560791016 1 64.068107604980469
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2 65.910140991210938 3 68.454299926757812 4 71.323158264160156 5 74.161941528320312
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14 68.078155517578125 15 66.270362854003906 16 65.608749389648438 17 66.174652099609375
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18 67.5703125 19 69.386886596679688 20 71.231361389160156 21 72.735023498535156 22 73.548149108886719
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23 73.325180053710937 24 72.151252746582031 25 70.496124267578125 26 68.586380004882813
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27 66.661277770996094 28 64.972129821777344 29 63.774696350097656 30 63.320743560791016;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84857499599456787 1 -0.93817061185836792
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|
2 -0.91232091188430797 3 -0.77544814348220825 4 -0.55289214849472046 5 -0.28956863284111023
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6 -0.046507429331541061 7 0.11028363555669785 8 0.14176911115646362 9 0.073528088629245758
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30 -0.84857499599456787;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.5422333389287814e-013 1 -3.1405988920596428e-012
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|
2 9.5496943686157465e-012 3 6.5085714595625177e-012 4 9.5496943686157465e-012 5 3.723243935382925e-012
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6 1.3500311979441904e-012 7 -5.6843418860808015e-013 8 -5.0732751333271153e-012 9 1.7337242752546445e-012
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16 -5.5422333389287814e-012 17 -1.1226575225009583e-012 18 1.7621459846850485e-012
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22 -9.0949470177292824e-013 23 -2.9132252166164108e-012 24 -7.4180661613354459e-012
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|
28 -2.5579538487363607e-013 29 4.7748471843078732e-012 30 5.5422333389287814e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.737454790098127e-012 1 -3.0127011996228248e-012
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|
2 2.8137492336099967e-012 3 4.4124703890702222e-012 4 -2.9274360713316128e-012 5 -2.6503244043851737e-012
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10 6.1319838096096646e-012 11 1.7976731214730535e-012 12 4.007461029686965e-012 13 -6.3238303482648917e-013
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14 9.1660012913052924e-013 15 -7.0272676566673908e-012 16 -1.0587086762825493e-012
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17 8.3133500083931722e-013 18 1.4992451724538114e-012 19 2.9913849175500218e-012
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20 5.0377479965391103e-012 21 2.3234747459355276e-012 22 -2.4016344468691386e-012
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23 -3.5313973967276979e-012 24 6.1106675275368616e-013 25 -2.9132252166164108e-013
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26 -9.7344354799133725e-013 27 -2.0534685063466895e-012 28 9.5923269327613525e-013
|
|
29 -1.9610979506978765e-012 30 3.737454790098127e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
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|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 88.202377319335938 1 87.998641967773438
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|
2 86.706703186035156 3 84.723922729492188 4 82.417823791503906 5 80.111045837402344
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|
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14 79.850654602050781 15 80.55340576171875 16 80.620498657226562 17 80.164932250976562
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26 81.704170227050781 27 84.035865783691406 28 86.121749877929688 29 87.620979309082031
|
|
30 88.202377319335938;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.843318939208984 1 28.328962326049805
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|
2 27.406137466430664 3 26.166149139404297 4 24.709497451782227 5 23.160900115966797
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|
6 21.672393798828125 7 20.419071197509766 8 19.592868804931641 9 19.169549942016602
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26 29.630613327026364 27 29.465888977050781 28 29.237586975097656 29 29.010135650634762
|
|
30 28.843318939208984;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 56.298267364501953 1 55.792716979980469
|
|
2 54.557308197021484 3 52.865692138671875 4 50.976020812988281 5 49.118701934814453
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|
6 47.493522644042969 7 46.274097442626953 8 45.618869781494141 9 45.443565368652344
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18 49.428195953369141 19 49.986053466796875 20 50.489761352539063 21 50.951644897460938
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26 54.222991943359375 27 55.054317474365234 28 55.722152709960937 29 56.154220581054688
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|
30 56.298267364501953;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.815970093361102e-014 1 -1.5276668818842154e-013
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|
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|
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25 7.1054273576010019e-015 26 -2.7711166694643907e-013 27 2.3447910280083306e-013
|
|
28 7.1054273576010019e-014 29 3.5527136788005009e-015 30 7.815970093361102e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
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|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.7780418395996094 1 -9.1852006912231445
|
|
2 -9.075469970703125 3 -8.5765399932861328 4 -7.8205981254577637 5 -6.9464545249938965
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|
6 -6.0997567176818848 7 -5.4310545921325684 8 -5.0919022560119629 9 -5.0652189254760742
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|
10 -5.2040410041809082 11 -5.4621772766113281 12 -5.7916483879089355 13 -6.1422715187072754
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18 -4.2398648262023926 19 -3.2257900238037109 20 -2.2478969097137451 21 -1.4151589870452881
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26 -3.7429592609405513 27 -5.4604678153991699 28 -7.068361759185791 29 -8.2737827301025391
|
|
30 -8.7780418395996094;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9631619453430176 1 -2.2926297187805176
|
|
2 -1.0179190635681152 3 0.65341061353683472 4 2.5201811790466309 5 4.3874506950378418
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|
6 6.0672211647033691 7 7.3786106109619141 8 8.1436748504638672 9 8.5312328338623047
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|
10 8.8178510665893555 11 8.9843635559082031 12 9.0135869979858398 13 8.8918399810791016
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|
14 8.6096067428588867 15 8.0722694396972656 16 7.186089515686036 17 6.0098862648010254
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|
18 4.6580586433410645 19 3.2451777458190918 20 1.881568431854248 21 0.67015397548675537
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22 -0.29482981562614441 23 -0.92524659633636475 24 -1.3716915845870972 25 -1.8062499761581421
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26 -2.2068421840667725 27 -2.5405809879302979 28 -2.7842128276824951 29 -2.9262504577636719
|
|
30 -2.9631619453430176;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.22742053866386414 1 0.26107496023178101
|
|
2 0.25800603628158569 3 0.25446030497550964 4 0.28011989593505859 5 0.3456108570098877
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|
6 0.43718275427818298 7 0.51915901899337769 8 0.54433697462081909 9 0.49293294548988342
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|
10 0.38624510169029236 11 0.24572902917861936 12 0.096781991422176361 13 -0.035284001380205154
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|
14 -0.12873001396656036 15 -0.13288234174251556 16 -0.044408295303583145 17 0.086367912590503693
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|
18 0.22454051673412323 19 0.34119576215744019 20 0.41832861304283142 21 0.45092791318893438
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|
22 0.44615346193313599 23 0.41984114050865173 24 0.3896796703338623 25 0.36759671568870544
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|
26 0.35346400737762451 27 0.34230929613113403 28 0.32498455047607422 29 0.29047560691833496
|
|
30 0.22742053866386414;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
|
|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
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|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
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|
18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
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|
22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
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|
26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40590178966522217 1 0.40590178966522217
|
|
2 0.40590181946754456 3 0.40590181946754456 4 0.40590181946754456 5 0.40590181946754456
|
|
6 0.40590181946754456 7 0.40590181946754456 8 0.40590181946754456 9 0.40590184926986694
|
|
10 0.40590184926986694 11 0.40590184926986694 12 0.40590184926986694 13 0.40590184926986694
|
|
14 0.40590184926986694 15 0.40590184926986694 16 0.40590184926986694 17 0.40590184926986694
|
|
18 0.40590184926986694 19 0.40590184926986694 20 0.40590184926986694 21 0.40590184926986694
|
|
22 0.40590181946754456 23 0.40590181946754456 24 0.40590181946754456 25 0.40590181946754456
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|
26 0.40590178966522217 27 0.40590181946754456 28 0.40590181946754456 29 0.40590181946754456
|
|
30 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1070951223373413 1 -1.1070951223373413
|
|
2 -1.1070951223373413 3 -1.1070951223373413 4 -1.1070951223373413 5 -1.1070951223373413
|
|
6 -1.1070951223373413 7 -1.1070951223373413 8 -1.1070951223373413 9 -1.1070951223373413
|
|
10 -1.1070951223373413 11 -1.1070951223373413 12 -1.1070951223373413 13 -1.1070951223373413
|
|
14 -1.1070951223373413 15 -1.1070951223373413 16 -1.1070951223373413 17 -1.1070951223373413
|
|
18 -1.1070951223373413 19 -1.1070951223373413 20 -1.1070951223373413 21 -1.1070951223373413
|
|
22 -1.1070951223373413 23 -1.1070951223373413 24 -1.1070951223373413 25 -1.1070951223373413
|
|
26 -1.1070951223373413 27 -1.1070951223373413 28 -1.1070951223373413 29 -1.1070951223373413
|
|
30 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
|
|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
|
|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
|
|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.4399523138999939 1 0.4399523138999939
|
|
2 0.4399523138999939 3 0.43995234370231628 4 0.43995234370231628 5 0.4399523138999939
|
|
6 0.43995234370231628 7 0.43995234370231628 8 0.43995234370231628 9 0.43995234370231628
|
|
10 0.43995234370231628 11 0.43995234370231628 12 0.43995234370231628 13 0.43995234370231628
|
|
14 0.43995237350463867 15 0.43995237350463867 16 0.43995234370231628 17 0.43995234370231628
|
|
18 0.43995234370231628 19 0.43995234370231628 20 0.43995234370231628 21 0.43995234370231628
|
|
22 0.43995234370231628 23 0.43995234370231628 24 0.43995234370231628 25 0.43995234370231628
|
|
26 0.4399523138999939 27 0.4399523138999939 28 0.4399523138999939 29 0.4399523138999939
|
|
30 0.4399523138999939;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981499671936037 1 -1.8981499671936037
|
|
2 -1.8981499671936037 3 -1.8981499671936037 4 -1.8981499671936037 5 -1.8981499671936037
|
|
6 -1.8981499671936037 7 -1.8981499671936037 8 -1.8981499671936037 9 -1.8981499671936037
|
|
10 -1.8981499671936037 11 -1.8981499671936037 12 -1.8981499671936037 13 -1.8981499671936037
|
|
14 -1.8981499671936037 15 -1.8981499671936037 16 -1.8981499671936037 17 -1.8981499671936037
|
|
18 -1.8981499671936037 19 -1.8981499671936037 20 -1.8981499671936037 21 -1.8981499671936037
|
|
22 -1.8981499671936037 23 -1.8981499671936037 24 -1.8981499671936037 25 -1.8981499671936037
|
|
26 -1.8981499671936037 27 -1.8981499671936037 28 -1.8981499671936037 29 -1.8981499671936037
|
|
30 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
|
|
30 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
|
|
30 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 29 -1.1401973962783813
|
|
30 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 26 ".ktv[0:25]" 0 -21.044858932495117 6 -21.044858932495117
|
|
7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117 10 -21.044858932495117
|
|
11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117 14 -21.044858932495117
|
|
15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117 18 -21.044858932495117
|
|
19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117 22 -21.044858932495117
|
|
23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117 26 -21.044858932495117
|
|
27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117 30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 26 ".ktv[0:25]" 0 -0.84828388690948486 6 -0.84828388690948486
|
|
7 -0.84828388690948486 8 -0.84828382730484009 9 -0.84828382730484009 10 -0.84828382730484009
|
|
11 -0.84828382730484009 12 -0.84828382730484009 13 -0.84828382730484009 14 -0.84828382730484009
|
|
15 -0.84828382730484009 16 -0.84828382730484009 17 -0.84828382730484009 18 -0.84828382730484009
|
|
19 -0.84828382730484009 20 -0.84828382730484009 21 -0.84828382730484009 22 -0.84828382730484009
|
|
23 -0.84828388690948486 24 -0.84828388690948486 25 -0.84828388690948486 26 -0.84828388690948486
|
|
27 -0.84828388690948486 28 -0.84828388690948486 29 -0.84828388690948486 30 -0.84828388690948486;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 26 ".ktv[0:25]" 0 2.5589599609375 6 2.5589599609375 7 2.5589599609375
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|
8 2.5589599609375 9 2.5589599609375 10 2.5589599609375 11 2.5589599609375 12 2.5589599609375
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|
13 2.5589599609375 14 2.5589599609375 15 2.5589599609375 16 2.5589599609375 17 2.5589599609375
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|
18 2.5589599609375 19 2.5589599609375 20 2.5589599609375 21 2.5589599609375 22 2.5589599609375
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|
23 2.5589599609375 24 2.5589599609375 25 2.5589599609375 26 2.5589599609375 27 2.5589599609375
|
|
28 2.5589599609375 29 2.5589599609375 30 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
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|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -21.04486083984375 29 -21.04486083984375
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|
30 -21.04486083984375;
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|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.84828299283981323 29 -0.84828299283981323
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|
30 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.5589594841003418 29 2.5589594841003418
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|
30 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
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|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
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|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
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|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
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|
30 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
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|
30 -4.0734620094299316;
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|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -20.890859603881836 4 -20.890859603881836
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|
5 -20.890859603881836 6 -20.890859603881836 7 -20.890859603881836 8 -20.890859603881836
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|
9 -20.890859603881836 10 -20.890859603881836 11 -20.890859603881836 12 -20.890859603881836
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|
13 -20.890859603881836 14 -20.890859603881836 15 -20.890859603881836 16 -20.890859603881836
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|
17 -20.890859603881836 18 -20.890859603881836 19 -20.890859603881836 20 -20.890859603881836
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|
21 -20.890859603881836 22 -20.890859603881836 23 -20.890859603881836 24 -20.890859603881836
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|
25 -20.890859603881836 26 -20.890859603881836 27 -20.890859603881836 28 -20.890859603881836
|
|
29 -20.890859603881836 30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -1.374605655670166 4 -1.374605655670166
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|
5 -1.374605655670166 6 -1.3746055364608765 7 -1.374605655670166 8 -1.3746055364608765
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|
9 -1.3746055364608765 10 -1.3746055364608765 11 -1.3746055364608765 12 -1.3746055364608765
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|
13 -1.3746055364608765 14 -1.3746055364608765 15 -1.3746055364608765 16 -1.3746055364608765
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|
17 -1.3746055364608765 18 -1.3746055364608765 19 -1.3746055364608765 20 -1.3746055364608765
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|
21 -1.3746055364608765 22 -1.3746055364608765 23 -1.374605655670166 24 -1.374605655670166
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|
25 -1.374605655670166 26 -1.374605655670166 27 -1.374605655670166 28 -1.374605655670166
|
|
29 -1.374605655670166 30 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 3.594996452331543 4 3.594996452331543
|
|
5 3.594996452331543 6 3.594996452331543 7 3.594996452331543 8 3.594996452331543 9 3.594996452331543
|
|
10 3.594996452331543 11 3.594996452331543 12 3.594996452331543 13 3.594996452331543
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|
14 3.594996452331543 15 3.594996452331543 16 3.594996452331543 17 3.594996452331543
|
|
18 3.594996452331543 19 3.594996452331543 20 3.594996452331543 21 3.594996452331543
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|
22 3.594996452331543 23 3.594996452331543 24 3.594996452331543 25 3.594996452331543
|
|
26 3.594996452331543 27 3.594996452331543 28 3.594996452331543 29 3.594996452331543
|
|
30 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
|
|
30 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
|
|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -29.563058853149418 29 -29.563058853149418
|
|
30 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.5451418161392212 29 -1.5451418161392212
|
|
30 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.1903162002563477 29 5.1903162002563477
|
|
30 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
|
|
30 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
|
|
30 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
|
|
30 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
|
|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
|
|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
|
|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.6269062775318162e-007 1 3.6126564850746945e-007
|
|
2 3.6384707868819532e-007 3 3.6467719155552913e-007 4 3.6419768889572879e-007 5 3.6653972301792237e-007
|
|
6 3.6690997262667224e-007 7 3.6907104572492244e-007 8 3.6724100027640816e-007 9 3.7164087984820071e-007
|
|
10 3.7487615145437303e-007 11 3.7484545600818819e-007 12 3.7382508821792726e-007
|
|
13 3.758557056698919e-007 14 3.7626654147970839e-007 15 3.7338202218961669e-007 16 3.7478054082384915e-007
|
|
17 3.7477613545888744e-007 18 3.7403896158139105e-007 19 3.7404652175609954e-007
|
|
20 3.7193993307482742e-007 21 3.7203179203970649e-007 22 3.6921835544490023e-007
|
|
23 3.6824059179707547e-007 24 3.668291697067616e-007 25 3.6502783018477203e-007 26 3.6503371347862412e-007
|
|
27 3.6232074762665434e-007 28 3.6288020055508241e-007 29 3.6255860891287739e-007
|
|
30 3.6269062775318162e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.9868435780808795e-007 1 -5.0171968268841738e-007
|
|
2 -4.942062332702335e-007 3 -4.9214560249311035e-007 4 -4.9170353122462984e-007 5 -4.9160638582179672e-007
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|
6 -4.8610564817863633e-007 7 -4.8678975872462615e-007 8 -4.8329877699870849e-007
|
|
9 -4.776999844580132e-007 10 -4.7276745362978545e-007 11 -4.698500788435922e-007
|
|
12 -4.6923858576519711e-007 13 -4.6858335167598852e-007 14 -4.6659701524731645e-007
|
|
15 -4.6969611844360775e-007 16 -4.6965180899860576e-007 17 -4.6891472038623755e-007
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|
18 -4.6977885403975961e-007 19 -4.7119561941144644e-007 20 -4.7338033937194268e-007
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|
21 -4.7650090095885389e-007 22 -4.8199160573858535e-007 23 -4.8804810148794786e-007
|
|
24 -4.9099480747827329e-007 25 -4.9150969516631449e-007 26 -4.9747637831387692e-007
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|
27 -4.9527204737387365e-007 28 -4.9717499450707692e-007 29 -4.9746438435249729e-007
|
|
30 -4.9868435780808795e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.636040451558074e-006 1 1.6358737866539741e-006
|
|
2 1.6383648926421301e-006 3 1.6381777641072404e-006 4 1.6391974213547655e-006 5 1.6420442534581525e-006
|
|
6 1.6408184819738381e-006 7 1.6441383650089847e-006 8 1.6392683619415038e-006 9 1.6451322153443471e-006
|
|
10 1.6502409607710433e-006 11 1.6488078244947246e-006 12 1.6447415873699356e-006
|
|
13 1.6497639307999634e-006 14 1.6488241953993565e-006 15 1.6458301388411201e-006
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|
16 1.6477090412081452e-006 17 1.648141619625676e-006 18 1.6466823353766813e-006 19 1.645847305553616e-006
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20 1.6435806173831224e-006 21 1.6457877336506499e-006 22 1.6431786207249388e-006
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23 1.6437226122434367e-006 24 1.640717641748779e-006 25 1.637667423892708e-006 26 1.6417594679296599e-006
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27 1.6343717561539961e-006 28 1.6353936871382757e-006 29 1.6376852727262303e-006
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|
30 1.636040451558074e-006;
|
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
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30 6.4349551200866699;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
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30 -0.03984682634472847;
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|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
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|
30 9.1014728546142578;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
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30 1.4698436260223389;
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|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
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30 23.940853118896484;
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|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
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30 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
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30 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
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30 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
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30 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
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30 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
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30 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
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|
30 20.144222259521484;
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|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
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30 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
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30 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
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30 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 10.30560302734375 1 10.46110725402832
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|
2 11.17990779876709 3 12.28787899017334 4 13.611892700195312 5 14.984590530395508
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6 16.244888305664063 7 17.236408233642578 8 17.804983139038086 9 18.034278869628906
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30 10.30560302734375;
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|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 4.0879044532775879 1 4.2208852767944336
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2 4.2033185958862305 3 4.0868058204650879 4 3.9175338745117187 5 3.7300424575805664
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6 3.5454196929931641 7 3.3731751441955566 8 3.2163255214691162 9 3.0780336856842041
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30 4.0879044532775879;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -2.005110502243042 1 -2.0342297554016113
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2 -2.1849031448364258 3 -2.4196043014526367 4 -2.7024092674255371 5 -2.9985198974609375
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30 -2.005110502243042;
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|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
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|
30 4.771028995513916;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.8160586629819591e-011 1 -5.0761173042701557e-011
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|
2 9.1269214408384869e-011 3 9.0295770860393532e-011 4 1.4779288903810084e-011 5 1.7152501641248818e-011
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6 1.5766943306516623e-011 7 -5.1443294069031253e-012 8 -8.4213525042287074e-011 9 3.6706637729366776e-011
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|
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|
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|
16 -4.1481484913674649e-011 17 -1.404032445861958e-011 18 1.2718714970105793e-012
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19 5.716316309190006e-011 20 4.1808334572124295e-011 21 6.2719607285544043e-011 22 -2.1685764295398258e-011
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23 -4.1502801195747452e-011 24 -2.5131896563834744e-011 25 -4.2206238504149951e-012
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|
|
29 2.219735506514553e-011 30 4.8160586629819591e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
|
|
30 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -37.578029632568359 1 -37.80426025390625
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|
2 -39.614292144775391 3 -42.832607269287109 4 -47.33258056640625 5 -52.854240417480469
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|
6 -58.825080871582031 7 -64.279266357421875 8 -67.983299255371094 9 -70.045921325683594
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|
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22 -44.252693176269531 23 -41.832817077636719 24 -39.661968231201172 25 -38.326450347900391
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|
26 -37.602100372314453 27 -37.323005676269531 28 -37.337055206298828 29 -37.481525421142578
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|
30 -37.578029632568359;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -69.55010986328125 1 -69.6326904296875
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|
2 -70.425033569335938 3 -71.658828735351563 4 -73.060096740722656 5 -74.386421203613281
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|
6 -75.459892272949219 7 -76.192291259765625 8 -76.580047607421875 9 -76.765106201171875
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|
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|
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|
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|
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|
30 -69.55010986328125;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -71.311134338378906 1 -70.831344604492188
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|
2 -68.637290954589844 3 -64.94683837890625 4 -59.930160522460938 5 -53.890830993652344
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|
6 -47.444931030273438 7 -41.602584838867188 8 -37.643486022949219 9 -35.484619140625
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|
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|
14 -41.922161102294922 15 -47.010768890380859 16 -51.694293975830078 17 -54.999240875244141
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|
18 -57.424205780029297 19 -59.362537384033203 20 -61.133563995361321 21 -63.001392364501953
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|
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|
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|
30 -71.311134338378906;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.2152058793144533e-012 1 -8.0113693456951296e-013
|
|
2 6.7821304128301563e-012 3 4.3183234765820089e-012 4 2.2559731860383181e-013 5 4.5368153678282397e-012
|
|
6 -2.7249313916399842e-012 7 2.2808421817899216e-012 8 -1.1588952020247234e-011 9 3.2454039455842576e-012
|
|
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|
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|
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|
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|
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|
25 -2.3128166048991261e-012 26 2.9558577807620168e-012 27 -8.5691453932668082e-012
|
|
28 -7.2830630415410269e-013 29 6.8922645368729718e-013 30 3.2152058793144533e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.744560217455728e-012 1 1.3855583347321954e-012
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|
2 3.3040237212844659e-012 3 4.9382720135326963e-013 4 7.666756118851481e-012 5 -1.5241141682054149e-012
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|
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|
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|
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|
16 -7.1409544943890069e-013 17 1.3038459201197838e-012 18 -8.2778228716051672e-013
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|
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|
22 1.7159607068606419e-012 23 -1.6910917111090384e-012 24 -4.5901060730102472e-012
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|
25 -1.1333156635373598e-012 26 -3.4958702599396929e-012 27 3.1441516057384433e-012
|
|
28 -3.659295089164516e-013 29 4.7890580390230753e-012 30 -3.744560217455728e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
|
|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -78.72515869140625 1 -79.697776794433594
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|
2 -80.265243530273437 3 -80.523025512695312 4 -80.553627014160156 5 -80.422966003417969
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|
6 -80.181900024414063 7 -79.870628356933594 8 -79.525070190429688 9 -78.705276489257813
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10 -77.127410888671875 11 -75.072235107421875 12 -72.835983276367188 13 -70.72515869140625
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|
14 -69.048103332519531 15 -67.954421997070313 16 -67.456611633300781 17 -67.425666809082031
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|
30 -78.72515869140625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.442651748657227 1 -25.944595336914063
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|
2 -25.036113739013672 3 -23.875335693359375 4 -22.612373352050781 5 -21.382837295532227
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6 -20.30693244934082 7 -19.493074417114258 8 -19.046197891235352 9 -18.853309631347656
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10 -18.726255416870117 11 -18.660293579101563 12 -18.662717819213867 13 -18.762838363647461
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18 -22.973390579223633 19 -24.200031280517578 20 -25.383237838745117 21 -26.452573776245117
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22 -27.337383270263672 23 -27.973028182983398 24 -28.290246963500977 25 -28.257623672485352
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26 -27.978736877441406 27 -27.54401969909668 28 -27.061746597290039 29 -26.652936935424805
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|
30 -26.442651748657227;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.6421437263488765 1 3.3114790916442871
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|
2 2.7172534465789795 3 1.9668828248977659 4 1.1622663736343384 5 0.39860612154006958
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|
6 -0.23406121134757998 7 -0.64865756034851074 8 -0.75886881351470947 9 -0.87273550033569336
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22 1.7520287036895752 23 2.0001726150512695 24 2.1574363708496094 25 2.4702532291412354
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|
26 2.8174111843109131 27 3.1306486129760742 28 3.3732776641845703 29 3.5400867462158203
|
|
30 3.6421437263488765;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.2370555648813024e-014 1 1.6342482922482304e-013
|
|
2 -1.2789769243681803e-013 3 -2.1316282072803006e-013 4 -8.5265128291212022e-014
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|
5 8.5265128291212022e-014 6 -2.4158453015843406e-013 7 2.0605739337042905e-013 8 -1.7763568394002505e-013
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|
9 -4.2632564145606011e-014 10 -4.9737991503207013e-014 11 -8.5265128291212022e-014
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|
12 -1.4921397450962104e-013 13 0 14 -9.2370555648813024e-014 15 1.2789769243681803e-013
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|
16 -2.1316282072803006e-014 17 -1.0658141036401503e-013 18 -1.2079226507921703e-013
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|
19 -1.4210854715202004e-014 20 -2.4868995751603507e-013 21 -1.4210854715202004e-013
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|
22 -4.9737991503207013e-014 23 2.4868995751603507e-013 24 1.2789769243681803e-013
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|
25 -6.3948846218409017e-014 26 2.4158453015843406e-013 27 -1.5631940186722204e-013
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|
28 -9.9475983006414026e-014 29 7.1054273576010019e-015 30 -9.2370555648813024e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9611415863037109 1 5.1734819412231445
|
|
2 6.0670366287231445 3 6.6664323806762695 4 7.0001368522644043 5 7.1002793312072754
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|
6 7.0020585060119629 7 6.7425580024719238 8 6.3591446876525879 9 5.5277490615844727
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|
10 4.0655984878540039 11 2.2237484455108643 12 0.25170129537582397 13 -1.6106007099151611
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|
30 3.9611415863037109;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.346549987792969 1 16.963733673095703
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|
2 16.372978210449219 3 15.666665077209474 4 14.932197570800781 5 14.252033233642578
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|
6 13.704480171203613 7 13.365020751953125 8 13.308538436889648 9 13.281015396118164
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|
10 13.029037475585938 11 12.633885383605957 12 12.188252449035645 13 11.798208236694336
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|
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|
18 13.233469009399414 19 13.982970237731934 20 14.725090026855469 21 15.371181488037111
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|
22 15.82384204864502 23 15.98319149017334 24 16.083423614501953 25 16.339838027954102
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|
26 16.645421981811523 27 16.928190231323242 28 17.145908355712891 29 17.284975051879883
|
|
30 17.346549987792969;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3488500118255615 1 3.6724555492401123
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|
2 3.8810195922851562 3 3.9925024509429936 4 4.027620792388916 5 4.0063638687133789
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|
6 3.9457402229309086 7 3.8587934970855713 8 3.754957914352417 9 3.5596282482147217
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|
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|
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18 1.0136728286743164 19 1.0074902772903442 20 1.0501925945281982 21 1.1241744756698608
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22 1.2046301364898682 23 1.2634464502334595 24 1.3847615718841553 25 1.6740649938583374
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|
26 2.088965892791748 27 2.5515737533569336 28 2.976123571395874 29 3.2722625732421875
|
|
30 3.3488500118255615;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5605449676513672 1 -2.808476448059082
|
|
2 -3.1083004474639893 3 -3.4446337223052979 4 -3.8025858402252197 5 -4.167788028717041
|
|
6 -4.526402473449707 7 -4.864990234375 8 -5.1703839302062988 9 -5.4356212615966797
|
|
10 -5.6596994400024414 11 -5.8382539749145508 12 -5.9666790962219238 13 -6.0401601791381836
|
|
14 -6.0538015365600586 15 -6.0390110015869141 16 -6.0145621299743652 17 -5.9694690704345703
|
|
18 -5.8976497650146484 19 -5.7927579879760742 20 -5.6483612060546875 21 -5.4581136703491211
|
|
22 -5.2160520553588867 23 -4.9168500900268555 24 -4.5560832023620605 25 -4.1519875526428223
|
|
26 -3.7428059577941895 27 -3.3541507720947266 28 -3.0109763145446777 29 -2.7380683422088623
|
|
30 -2.5605449676513672;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.310242652893068 1 -15.251271247863768
|
|
2 -15.187453269958496 3 -15.123479843139647 4 -15.063686370849609 5 -15.012085914611816
|
|
6 -14.972384452819826 7 -14.94808292388916 8 -14.942561149597168 9 -14.95106887817383
|
|
10 -14.965944290161131 11 -14.986389160156252 12 -15.011858940124512 13 -15.042008399963377
|
|
14 -15.076573371887207 15 -15.091629981994629 16 -15.069310188293457 17 -15.018850326538086
|
|
18 -14.950369834899902 19 -14.874348640441893 20 -14.801476478576658 21 -14.742403030395508
|
|
22 -14.707276344299315 23 -14.705218315124512 24 -14.743738174438478 25 -14.822760581970215
|
|
26 -14.926424980163572 27 -15.039163589477539 28 -15.147997856140137 29 -15.241813659667969
|
|
30 -15.310242652893068;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.847168922424316 1 11.705081939697266
|
|
2 11.566858291625977 3 11.446871757507324 4 11.358338356018066 5 11.313612937927246
|
|
6 11.324793815612793 7 11.404328346252441 8 11.565918922424316 9 11.785788536071777
|
|
10 12.022483825683594 11 12.264470100402832 12 12.499614715576172 13 12.714873313903809
|
|
14 12.896265029907227 15 13.123236656188965 16 13.446027755737305 17 13.826395988464355
|
|
18 14.229992866516113 19 14.619563102722168 20 14.954940795898438 21 15.193511962890623
|
|
22 15.291489601135254 23 15.205749511718748 24 14.896265983581543 25 14.377479553222656
|
|
26 13.749896049499512 27 13.102767944335938 28 12.518938064575195 29 12.075522422790527
|
|
30 11.847168922424316;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.8421709430404007e-014 1 0 2 -2.1316282072803006e-014
|
|
3 -2.1316282072803006e-014 4 -1.4210854715202004e-014 5 7.1054273576010019e-015 6 -2.8421709430404007e-014
|
|
7 -2.8421709430404007e-014 8 -1.4210854715202004e-014 9 -1.4210854715202004e-014
|
|
10 -3.5527136788005009e-014 11 -2.1316282072803006e-014 12 -2.1316282072803006e-014
|
|
13 -7.1054273576010019e-015 14 -1.4210854715202004e-014 15 7.1054273576010019e-015
|
|
16 -1.4210854715202004e-014 17 0 18 -7.1054273576010019e-015 19 -2.1316282072803006e-014
|
|
20 -3.5527136788005009e-014 21 -2.8421709430404007e-014 22 -2.1316282072803006e-014
|
|
23 -7.1054273576010019e-015 24 0 25 -2.1316282072803006e-014 26 -7.1054273576010019e-015
|
|
27 -1.4210854715202004e-014 28 -7.1054273576010019e-015 29 -7.1054273576010019e-015
|
|
30 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 0 2 0 3 3.5527136788005009e-015
|
|
4 -2.1316282072803006e-014 5 7.1054273576010019e-015 6 -7.1054273576010019e-015 7 7.1054273576010019e-015
|
|
8 -7.1054273576010019e-015 9 -3.5527136788005009e-015 10 7.1054273576010019e-015
|
|
11 -7.1054273576010019e-015 12 1.0658141036401503e-014 13 3.5527136788005009e-015
|
|
14 0 15 -7.1054273576010019e-015 16 7.1054273576010019e-015 17 -3.5527136788005009e-015
|
|
18 7.1054273576010019e-015 19 3.5527136788005009e-015 20 -1.0658141036401503e-014
|
|
21 0 22 3.5527136788005009e-015 23 1.4210854715202004e-014 24 2.8421709430404007e-014
|
|
25 3.5527136788005009e-015 26 1.4210854715202004e-014 27 -3.5527136788005009e-015
|
|
28 0 29 -7.1054273576010019e-015 30 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7312958240509033 1 1.6632732152938843
|
|
2 1.5785354375839233 3 1.4870039224624634 4 1.3978193998336792 5 1.3193899393081665
|
|
6 1.2595492601394653 7 1.2258409261703491 8 1.2258853912353516 9 1.2559545040130615
|
|
10 1.3047842979431152 11 1.369135856628418 12 1.4458227157592773 13 1.5316128730773926
|
|
14 1.6231132745742798 15 1.7086738348007202 16 1.7799226045608521 17 1.8387644290924072
|
|
18 1.8872889280319216 19 1.9273200035095215 20 1.9602005481719971 21 1.9866665601730347
|
|
22 2.0067658424377441 23 2.0199151039123535 24 2.0250933170318604 25 2.0108954906463623
|
|
26 1.9718539714813232 27 1.9161487817764282 28 1.8521090745925901 29 1.7878663539886475
|
|
30 1.7312958240509033;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.521477699279785 1 -15.522825241088867
|
|
2 -15.522158622741697 3 -15.523984909057615 4 -15.53254222869873 5 -15.551843643188475
|
|
6 -15.585757255554197 7 -15.638151168823242 8 -15.713049888610842 9 -15.804991722106935
|
|
10 -15.903245925903322 11 -16.004179000854492 12 -16.104106903076172 13 -16.19926643371582
|
|
14 -16.285758972167969 15 -16.345880508422852 16 -16.365942001342773 17 -16.35087776184082
|
|
18 -16.307086944580078 19 -16.24102783203125 20 -16.159339904785156 21 -16.06892204284668
|
|
22 -15.976922035217287 23 -15.890664100646973 24 -15.817541122436523 25 -15.75577449798584
|
|
26 -15.699347496032715 27 -15.64877414703369 28 -15.603504180908205 29 -15.561861991882322
|
|
30 -15.521477699279785;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.338279724121092 1 14.080981254577637
|
|
2 13.815250396728516 3 13.55568790435791 4 13.315981864929199 5 13.109122276306152
|
|
6 12.947835922241211 7 12.845029830932617 8 12.814460754394531 9 12.84034252166748
|
|
10 12.89249324798584 11 12.963932037353516 12 13.047204971313477 13 13.134166717529297
|
|
14 13.216002464294434 15 13.370595932006836 16 13.648540496826172 17 14.01318359375
|
|
18 14.430263519287111 19 14.862966537475586 20 15.272034645080565 21 15.616268157958984
|
|
22 15.853742599487305 23 15.943475723266602 24 15.847587585449217 25 15.582141876220703
|
|
26 15.234990119934082 27 14.875872611999512 28 14.568354606628418 29 14.370577812194826
|
|
30 14.338279724121092;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 0 2 -1.4210854715202004e-014 3 7.1054273576010019e-015
|
|
4 -7.1054273576010019e-015 5 0 6 0 7 0 8 -1.4210854715202004e-014 9 -1.4210854715202004e-014
|
|
10 -7.1054273576010019e-015 11 2.8421709430404007e-014 12 -2.8421709430404007e-014
|
|
13 -1.4210854715202004e-014 14 7.1054273576010019e-015 15 -2.8421709430404007e-014
|
|
16 -7.1054273576010019e-015 17 0 18 -2.8421709430404007e-014 19 0 20 -1.4210854715202004e-014
|
|
21 -7.1054273576010019e-015 22 0 23 1.4210854715202004e-014 24 2.8421709430404007e-014
|
|
25 7.1054273576010019e-015 26 -2.1316282072803006e-014 27 0 28 -7.1054273576010019e-015
|
|
29 4.2632564145606011e-014 30 0;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 7.1054273576010019e-015
|
|
2 -7.1054273576010019e-015 3 -7.1054273576010019e-015 4 3.5527136788005009e-015 5 1.7763568394002505e-014
|
|
6 -1.4210854715202004e-014 7 7.1054273576010019e-015 8 -3.5527136788005009e-015 9 3.5527136788005009e-015
|
|
10 0 11 1.0658141036401503e-014 12 1.7763568394002505e-014 13 -1.4210854715202004e-014
|
|
14 1.0658141036401503e-014 15 1.4210854715202004e-014 16 7.1054273576010019e-015
|
|
17 0 18 1.7763568394002505e-014 19 1.4210854715202004e-014 20 0 21 -2.8421709430404007e-014
|
|
22 0 23 7.1054273576010019e-015 24 2.4868995751603507e-014 25 7.1054273576010019e-015
|
|
26 -3.5527136788005009e-015 27 -7.1054273576010019e-015 28 3.5527136788005009e-015
|
|
29 7.1054273576010019e-015 30 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0115049242642726e-008 1 9.9129655595220356e-009
|
|
2 9.9989021506985409e-009 3 9.9161727717955728e-009 4 9.6462517973350259e-009 5 9.7061603199222191e-009
|
|
6 9.7414636357484596e-009 7 9.5144088163578999e-009 8 9.2954239860887355e-009 9 9.2735996659598641e-009
|
|
10 9.2948315710827956e-009 11 9.0816545395000503e-009 12 8.9456202445603594e-009
|
|
13 8.9202982778147089e-009 14 8.8056983926776411e-009 15 8.7533180703758262e-009
|
|
16 8.8437284162523611e-009 17 8.9596596808405593e-009 18 8.8500389239243304e-009
|
|
19 9.0217371351286602e-009 20 9.1857836892472733e-009 21 9.1862810691623054e-009
|
|
22 9.4378904691438947e-009 23 9.4650234316873139e-009 24 9.6979908548178173e-009
|
|
25 9.7743795279825463e-009 26 9.8786241409243303e-009 27 9.8251167202079159e-009
|
|
28 9.960563929212185e-009 29 9.9304306999670189e-009 30 1.0115049242642726e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.3760177703688896e-008 1 4.3570388186253695e-008
|
|
2 4.331769787313533e-008 3 4.3113949743656121e-008 4 4.2619497264695383e-008 5 4.2348304418737825e-008
|
|
6 4.1976093712037255e-008 7 4.134112074893892e-008 8 4.0535123702056808e-008 9 4.0169297221837041e-008
|
|
10 3.9843335741807095e-008 11 3.9848448096790889e-008 12 3.8933354318260172e-008
|
|
13 3.8571553062638486e-008 14 3.831635098094921e-008 15 3.8050419703949956e-008 16 3.8343468844459494e-008
|
|
17 3.8794521373120006e-008 18 3.8937436386277113e-008 19 3.9575077437348227e-008
|
|
20 3.9961960851542244e-008 21 4.0077551943795697e-008 22 4.0738392215189378e-008
|
|
23 4.1320962651525406e-008 24 4.19334860168874e-008 25 4.2686203016728541e-008 26 4.2670031064062641e-008
|
|
27 4.3132608595897182e-008 28 4.3425288254184125e-008 29 4.3655592918412367e-008
|
|
30 4.3760177703688896e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.4168812728930789e-008 1 2.2996273330022632e-008
|
|
2 2.349507965959674e-008 3 2.2878925420855012e-008 4 2.1231720381820196e-008 5 2.135903898192737e-008
|
|
6 2.149181632660202e-008 7 1.995305609625575e-008 8 1.8649679134341568e-008 9 1.8321372863283614e-008
|
|
10 1.8242705124293934e-008 11 1.6731366514477486e-008 12 1.6004474190367546e-008
|
|
13 1.5713711221110316e-008 14 1.5038654765930914e-008 15 1.4822894911503683e-008
|
|
16 1.5266746089537264e-008 17 1.599101473459541e-008 18 1.5417887411217635e-008 19 1.6442056605114885e-008
|
|
20 1.7527717943721655e-008 21 1.7841911059690574e-008 22 1.9373288751012296e-008
|
|
23 1.9672459217190408e-008 24 2.1158832907985925e-008 25 2.1701625385617263e-008
|
|
26 2.2575193270313321e-008 27 2.2320886472471102e-008 28 2.3202094467933421e-008
|
|
29 2.3121035752637908e-008 30 2.4168812728930789e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3920470109951566e-008 1 -1.4076423582309872e-008
|
|
2 -1.3970331558255111e-008 3 -1.3983792790384086e-008 4 -1.4137165216254743e-008
|
|
5 -1.4015644644871372e-008 6 -1.387232906324698e-008 7 -1.3989284397553092e-008 8 -1.4075029142190942e-008
|
|
9 -1.3996776182523263e-008 10 -1.3885244065647839e-008 11 -1.3948044497169576e-008
|
|
12 -1.4021896532767641e-008 13 -1.4011821924952983e-008 14 -1.406538174819616e-008
|
|
15 -1.4095169476036062e-008 16 -1.4029664541226339e-008 17 -1.3940034016002301e-008
|
|
18 -1.4103328282999428e-008 19 -1.4023977534804999e-008 20 -1.3979150281784314e-008
|
|
21 -1.4066682041402601e-008 22 -1.3961550138219536e-008 23 -1.4031152240079336e-008
|
|
24 -1.3931572340197818e-008 25 -1.3941950705032014e-008 26 -1.3948226573745615e-008
|
|
27 -1.4061527942033081e-008 28 -1.4005042459075412e-008 29 -1.4047532026495446e-008
|
|
30 -1.3920470109951566e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.0852407791098813e-007 1 8.0855483020059182e-007
|
|
2 8.0857563489189488e-007 3 8.0854886164161144e-007 4 8.085757485787326e-007 5 8.0853283179749269e-007
|
|
6 8.0849980577113456e-007 7 8.0852964856603649e-007 8 8.0860468187893275e-007 9 8.0856352724367753e-007
|
|
10 8.0852004202824901e-007 11 8.0838606208999408e-007 12 8.0853783401835244e-007
|
|
13 8.0855949136093841e-007 14 8.0857432749326108e-007 15 8.086291245490429e-007 16 8.0856841577769956e-007
|
|
17 8.0849508776736911e-007 18 8.0853294548433041e-007 19 8.084618912107544e-007 20 8.0847894423641264e-007
|
|
21 8.085870604190859e-007 22 8.0855119222178473e-007 23 8.0853351391851902e-007 24 8.0851094708123128e-007
|
|
25 8.0843341265790514e-007 26 8.085699505500088e-007 27 8.0854044881562004e-007 28 8.0854363204707624e-007
|
|
29 8.0853106965150801e-007 30 8.0852407791098813e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.8442000389932218e-009 1 8.7179357066702323e-009
|
|
2 8.7623535094394356e-009 3 8.7104039536711753e-009 4 8.5363609514388372e-009 5 8.5681604033993608e-009
|
|
6 8.5820941464476164e-009 7 8.4311837511563681e-009 8 8.2783291333043962e-009 9 8.2587563454694646e-009
|
|
10 8.2672846346554252e-009 11 8.1488611414215484e-009 12 8.0371806987500349e-009
|
|
13 8.0129085588964699e-009 14 7.9380289008668115e-009 15 7.8975412876047812e-009
|
|
16 7.9620940951485863e-009 17 8.0452569051203682e-009 18 7.9802910946114025e-009
|
|
19 8.1001996221630179e-009 20 8.2056175187972258e-009 21 8.2040658710980097e-009
|
|
22 8.3714546406099544e-009 23 8.4004065925569193e-009 24 8.5544007433213665e-009
|
|
25 8.618108005009617e-009 26 8.6777873775645276e-009 27 8.6563680667950393e-009 28 8.7435099160870777e-009
|
|
29 8.730758338515443e-009 30 8.8442000389932218e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7245006251064297e-008 1 2.7140631075894813e-008
|
|
2 2.6996191948569503e-008 3 2.6890184301464618e-008 4 2.6621652438052479e-008 5 2.647403007927096e-008
|
|
6 2.6274168618556359e-008 7 2.5925670499304942e-008 8 2.5477325138467677e-008 9 2.5280954218942497e-008
|
|
10 2.5105746814801932e-008 11 2.5134687220429441e-008 12 2.4612388571654265e-008
|
|
13 2.4409226639932058e-008 14 2.4271026077826718e-008 15 2.4118945063378305e-008
|
|
16 2.4285109034849484e-008 17 2.4541567000824216e-008 18 2.4618987737312636e-008
|
|
19 2.4975726375942031e-008 20 2.5183691576557976e-008 21 2.5229699218698443e-008
|
|
22 2.5592342467462004e-008 23 2.5915763757211607e-008 24 2.6250564388874409e-008
|
|
25 2.6676596931451968e-008 26 2.6642050343639312e-008 27 2.6904597660859508e-008
|
|
28 2.706139312635969e-008 29 2.7190209195282478e-008 30 2.7245006251064297e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.6184656221062141e-008 1 2.5454289342974334e-008
|
|
2 2.5714607332361084e-008 3 2.5337417497439674e-008 4 2.4286318733857115e-008 5 2.4348841165533486e-008
|
|
6 2.4389201769281499e-008 7 2.3396276915832459e-008 8 2.2495578733128241e-008 9 2.227122131159831e-008
|
|
10 2.2210640437947404e-008 11 2.1368590452652825e-008 12 2.0761177665917785e-008
|
|
13 2.0545645185165995e-008 14 2.0106494247329465e-008 15 1.9921447602655462e-008
|
|
16 2.0249371956992945e-008 17 2.0755958729523627e-008 18 2.0413983392586488e-008
|
|
19 2.1120376558769749e-008 20 2.1804657635016156e-008 21 2.1971242603058272e-008
|
|
22 2.2976450964051764e-008 23 2.3220342981744579e-008 24 2.4184437563690153e-008
|
|
25 2.4603917125887165e-008 26 2.5103066292331278e-008 27 2.5006766435353711e-008
|
|
28 2.5563931416172636e-008 29 2.554167544133179e-008 30 2.6184656221062141e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1073694363785762e-008 1 9.0933674812276877e-008
|
|
2 9.1018428349798342e-008 3 9.1015429859453434e-008 4 9.0877257719057525e-008 5 9.0991342460711166e-008
|
|
6 9.1120426759516704e-008 7 9.1014811687273323e-008 8 9.0921140838418069e-008 9 9.0997588131358498e-008
|
|
10 9.1106898025827832e-008 11 9.1093234289019165e-008 12 9.0984229927926208e-008
|
|
13 9.0988685030879424e-008 14 9.0939160202196945e-008 15 9.0897714244420058e-008
|
|
16 9.0972037014580565e-008 17 9.1067562379976152e-008 18 9.0916536521490343e-008
|
|
19 9.1001616908670258e-008 20 9.1034657145883102e-008 21 9.0934086927063618e-008
|
|
22 9.1033577120924747e-008 23 9.0976577382662072e-008 24 9.106739184971957e-008 25 9.1073033559041505e-008
|
|
26 9.1041670202685054e-008 27 9.0950258879729518e-008 28 9.0996671531229367e-008
|
|
29 9.0963602872307092e-008 30 9.1073694363785762e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0991704837506404e-007 1 -9.0988982037742971e-007
|
|
2 -9.0986810619142489e-007 3 -9.09894197320682e-007 4 -9.0987174417023198e-007 5 -9.0990863554907264e-007
|
|
6 -9.0993989942944609e-007 7 -9.0991244405813632e-007 8 -9.0984207190558664e-007
|
|
9 -9.0987975909229135e-007 10 -9.0991909473814303e-007 11 -9.1005108515673783e-007
|
|
12 -9.099055091610353e-007 13 -9.0988305601058528e-007 14 -9.0987100520578679e-007
|
|
15 -9.0981916400778573e-007 16 -9.0987555267929565e-007 17 -9.0994558377133217e-007
|
|
18 -9.0991238721471746e-007 19 -9.0997934876213549e-007 20 -9.099630915443413e-007
|
|
21 -9.0985867018389399e-007 22 -9.0989090040238807e-007 23 -9.09909715574031e-007
|
|
24 -9.0992949708379456e-007 25 -9.1000640622951323e-007 26 -9.0987202838732628e-007
|
|
27 -9.0990414491898264e-007 28 -9.0989954060205491e-007 29 -9.0991233037129859e-007
|
|
30 -9.0991704837506404e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.7344058390640384e-009 1 5.6733258091412608e-009
|
|
2 5.6849129848046687e-009 3 5.6581574980896221e-009 4 5.5674380661230316e-009 5 5.5750266625409495e-009
|
|
6 5.5715108082665665e-009 7 5.4877000721376135e-009 8 5.3962825319331387e-009 9 5.3785287335017529e-009
|
|
10 5.3755684348288924e-009 11 5.3304183289526463e-009 12 5.2493960289723418e-009
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13 5.2281809992393846e-009 14 5.1881325902058961e-009 15 5.1609441165112457e-009
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16 5.1999982098038799e-009 17 5.2511217596418192e-009 18 5.2247650650372179e-009
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19 5.2963526897542579e-009 20 5.3521440612769311e-009 21 5.352076115627824e-009 22 5.4449733610795192e-009
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23 5.472995834310268e-009 24 5.5577737967382745e-009 25 5.6060818209857644e-009 26 5.6318474328520551e-009
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27 5.6349049870618728e-009 28 5.6806581660850952e-009 29 5.6812989868149089e-009
|
|
30 5.7344058390640384e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.1825687096234105e-008 1 1.1786852383011137e-008
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|
2 1.1724516468802904e-008 3 1.1684438305792355e-008 4 1.1582254266784275e-008 5 1.1518204168226021e-008
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6 1.1438174851718941e-008 7 1.130027538209788e-008 8 1.1120895315741564e-008 9 1.104105340488104e-008
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17 1.0749686474298414e-008 18 1.0784637183292034e-008 19 1.0928229876583373e-008
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20 1.1009909428594256e-008 21 1.1022132540006169e-008 22 1.1164840607591486e-008
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23 1.1298179281027387e-008 24 1.1429514223948445e-008 25 1.1607542482749977e-008
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26 1.1581347436617762e-008 27 1.1694053725364029e-008 28 1.175375885509311e-008 29 1.1807307132016831e-008
|
|
30 1.1825687096234105e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.8653947719826647e-008 1 1.8303111914974579e-008
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|
2 1.8374285204458829e-008 3 1.8192771733538393e-008 4 1.7656722306469419e-008 5 1.7658635442785453e-008
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|
6 1.7624305570507204e-008 7 1.7103786831285106e-008 8 1.6574713157524457e-008 9 1.6434695382372411e-008
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10 1.6381568102019628e-008 11 1.6062436714037176e-008 12 1.5614586956758103e-008
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13 1.547115502376073e-008 14 1.5238676098761061e-008 15 1.5100058092798463e-008 16 1.5307753287174819e-008
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17 1.5607284353791329e-008 18 1.5466392611074298e-008 19 1.5879223269621434e-008
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20 1.6225955690174487e-008 21 1.6289899207322378e-008 22 1.6833574534302898e-008
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23 1.7018825460013431e-008 24 1.7530078721961218e-008 25 1.7820802611367981e-008
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26 1.8027591863756243e-008 27 1.8051194317081354e-008 28 1.833269891449163e-008 29 1.8353810915527902e-008
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|
30 1.8653947719826647e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
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|
30 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
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|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
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|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 3.3564023971557617
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2 2.7647559642791748 3 2.0875399112701416 4 1.3722789287567139 5 0.66596287488937378
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6 0.015556817874312401 7 -0.53148859739303589 8 -0.92683690786361694 9 -1.1863266229629517
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30 3.8139698505401611;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 1.4119272232055664 1 1.3141882419586182
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2 1.1601958274841309 3 0.95291900634765625 4 0.70042526721954346 5 0.41748532652854919
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6 0.12620061635971069 7 -0.14429540932178497 8 -0.35920006036758423 9 -0.51572149991989136
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30 1.4119272232055664;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -51.059886932373047
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2 -52.625907897949219 3 -54.408710479736328 4 -56.286521911621094 5 -58.145843505859368
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6 -59.879177093505859 7 -61.382179260253899 8 -62.550998687744141 9 -63.409824371337891
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22 -50.613357543945313 23 -49.115715026855469 24 -48.211269378662109 25 -47.951709747314453
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26 -48.148971557617187 27 -48.619159698486328 28 -49.178123474121094 29 -49.644851684570313
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30 -49.841320037841797;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
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|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
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|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899931931038736e-007 1 9.1900142251688521e-007
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|
2 9.1899829612884787e-007 3 9.1899971721431939e-007 4 9.1900193410765496e-007 5 9.1900045617876458e-007
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6 9.1900096776953433e-007 7 9.1900085408269661e-007 8 9.1899818244201015e-007 9 9.1899909193671192e-007
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10 9.1899937615380622e-007 11 9.1900938059552573e-007 12 9.1900125198662863e-007
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13 9.1899892140645534e-007 14 9.1899954668406281e-007 15 9.1899710241705179e-007
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16 9.1899903509329306e-007 17 9.1900244569842471e-007 18 9.1900335519312648e-007
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19 9.1900557208646205e-007 20 9.1900386678389623e-007 21 9.1899983090115711e-007
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22 9.1899852350252331e-007 23 9.1900142251688521e-007 24 9.1899971721431939e-007
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25 9.1900471943517914e-007 26 9.1899721610388951e-007 27 9.1900204779449268e-007
|
|
28 9.1900039933534572e-007 29 9.1900227516816813e-007 30 9.1899931931038736e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 14.934617042541506
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|
2 15.380882263183594 3 15.898706436157225 4 16.44459342956543 5 16.983695983886719
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|
6 17.489187240600586 7 17.940389633178711 8 18.319805145263672 9 18.64152717590332
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10 18.930442810058594 11 19.1832275390625 12 19.394302368164063 13 19.556461334228516
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14 19.661479949951172 15 19.618196487426758 16 19.361932754516602 17 18.927152633666992
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18 18.351299285888672 19 17.67506217956543 20 16.943868637084961 21 16.209686279296875
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22 15.532129287719725 23 14.977964401245117 24 14.618011474609375 25 14.446919441223145
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26 14.39135265350342 27 14.415427207946777 28 14.482552528381349 29 14.55854320526123
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30 14.611199378967285;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.4827327728271484 1 5.0471010208129883
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|
2 4.4915156364440918 3 3.845356702804565 4 3.1422104835510254 5 2.4212973117828369
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6 1.7277070283889771 7 1.1119781732559204 8 0.62930023670196533 9 0.27709466218948364
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10 0.015016534365713596 11 -0.15573157370090485 12 -0.23424912989139554 13 -0.22024337947368622
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18 2.3492536544799805 19 3.2301266193389893 20 4.0783166885375977 21 4.8389010429382324
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22 5.4663639068603516 23 5.9233508110046387 24 6.177617073059082 25 6.2210297584533691
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26 6.1134347915649414 27 5.9223594665527344 28 5.7120871543884277 29 5.5449457168579102
|
|
30 5.4827327728271484;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 65.259323120117188 1 67.1336669921875
|
|
2 69.497283935546875 3 72.138877868652344 4 74.867294311523438 5 77.51239013671875
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|
6 79.922103881835938 7 81.957679748535156 8 83.487937927246094 9 84.566490173339844
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|
10 85.344047546386719 11 85.835441589355469 12 86.053192138671875 13 86.0078125 14 85.707962036132812
|
|
15 84.852828979492188 16 83.241409301757813 17 81.022468566894531 18 78.343315124511719
|
|
19 75.36029052734375 20 72.247978210449219 21 69.206863403320313 22 66.468421936035156
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|
23 64.294540405273437 24 62.967117309570312 25 62.575202941894538 26 62.847454071044922
|
|
27 63.516628265380859 28 64.314323425292969 29 64.97967529296875 30 65.259323120117188;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7160003810422495e-006 1 -2.7159994715475477e-006
|
|
2 -2.7160001536685741e-006 3 -2.7160001536685741e-006 4 -2.7159994715475477e-006
|
|
5 -2.7159994715475477e-006 6 -2.7160008357896004e-006 7 -2.7159999262948986e-006
|
|
8 -2.7159994715475477e-006 9 -2.7159996989212232e-006 10 -2.7160003810422495e-006
|
|
11 -2.7160003810422495e-006 12 -2.7159996989212232e-006 13 -2.7159996989212232e-006
|
|
14 -2.7159996989212232e-006 15 -2.7159994715475477e-006 16 -2.7159996989212232e-006
|
|
17 -2.7160003810422495e-006 18 -2.7159994715475477e-006 19 -2.7159996989212232e-006
|
|
20 -2.7160003810422495e-006 21 -2.7159994715475477e-006 22 -2.7160001536685741e-006
|
|
23 -2.7159996989212232e-006 24 -2.7160001536685741e-006 25 -2.7160003810422495e-006
|
|
26 -2.7160001536685741e-006 27 -2.7159996989212232e-006 28 -2.7159996989212232e-006
|
|
29 -2.7159996989212232e-006 30 -2.7160003810422495e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0137797594070435 1 -0.95517623424530029
|
|
2 -0.92903369665145874 3 -0.93602186441421498 4 -0.97819089889526367 5 -1.0588401556015015
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|
6 -1.182133674621582 7 -1.3524852991104126 8 -1.5735405683517456 9 -1.8289024829864502
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|
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|
14 -3.2719957828521729 15 -3.4721815586090088 16 -3.4969871044158936 17 -3.3863627910614014
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|
18 -3.1812088489532471 19 -2.9198307991027832 20 -2.6360514163970947 21 -2.3588664531707764
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|
26 -1.5313977003097534 27 -1.3521329164505005 28 -1.1851825714111328 29 -1.0619019269943237
|
|
30 -1.0137797594070435;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -48.349132537841797 1 -48.352046966552734
|
|
2 -48.353584289550781 3 -48.353218078613281 4 -48.350379943847656 5 -48.344593048095703
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|
6 -48.335552215576172 7 -48.323192596435547 8 -48.307880401611328 9 -48.291000366210938
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|
10 -48.273574829101563 11 -48.255783081054687 12 -48.237712860107422 13 -48.2193603515625
|
|
14 -48.200637817382813 15 -48.193294525146484 16 -48.205951690673828 17 -48.232307434082031
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|
18 -48.265407562255859 19 -48.298954010009766 20 -48.328121185302734 21 -48.349876403808594
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|
22 -48.362892150878906 23 -48.367233276367188 24 -48.363807678222656 25 -48.356784820556641
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|
26 -48.350940704345703 27 -48.347663879394531 28 -48.347187042236328 29 -48.348411560058594
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|
30 -48.349132537841797;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.048620223999023 1 -19.721181869506836
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|
2 -20.503440856933594 3 -21.320146560668945 4 -22.104948043823242 5 -22.802127838134766
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|
6 -23.366737365722656 7 -23.763566970825195 8 -23.965160369873047 9 -24.012168884277344
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|
10 -23.967226028442383 11 -23.838817596435547 12 -23.633926391601563 13 -23.357931137084961
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|
14 -23.014581680297852 15 -22.614984512329102 16 -22.166070938110352 17 -21.657093048095703
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|
18 -21.07880973815918 19 -20.433189392089844 20 -19.73939323425293 21 -19.036584854125977
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22 -18.384174346923828 23 -17.858787536621094 24 -17.54661750793457 25 -17.535451889038086
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|
26 -17.782373428344727 27 -18.171586990356445 28 -18.58668327331543 29 -18.915195465087891
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|
30 -19.048620223999023;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 3.5527136788005009e-014
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|
2 -4.9737991503207013e-014 3 -2.1316282072803006e-014 4 0 5 -5.6843418860808015e-014
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|
6 2.1316282072803006e-014 7 2.1316282072803006e-014 8 -7.1054273576010019e-015 9 -3.5527136788005009e-014
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|
10 0 11 2.1316282072803006e-014 12 -2.8421709430404007e-014 13 -2.8421709430404007e-014
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|
14 -7.1054273576010019e-015 15 4.2632564145606011e-014 16 1.4210854715202004e-014
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|
17 -7.1054273576010019e-015 18 -2.8421709430404007e-014 19 0 20 -7.1054273576010019e-015
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|
21 -7.1054273576010019e-015 22 1.4210854715202004e-014 23 -1.4210854715202004e-014
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|
24 -7.1054273576010019e-015 25 1.4210854715202004e-014 26 -7.1054273576010019e-015
|
|
27 1.4210854715202004e-014 28 0 29 -2.8421709430404007e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
|
|
30 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.0367089932688032e-009 1 -7.1109718113859791e-009
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|
2 -7.0425580922517375e-009 3 -6.8924541629655786e-009 4 -6.7116596724758901e-009
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5 -6.3217373558188683e-009 6 -6.2706857484329248e-009 7 -5.8661129287429503e-009
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|
8 -5.6780451451743374e-009 9 -5.4001554339322411e-009 10 -5.2035260544869288e-009
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|
11 -4.9206985153205096e-009 12 -4.6666261965810918e-009 13 -4.6322781166452387e-009
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|
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20 -5.1926396515966644e-009 21 -5.3457358539787947e-009 22 -5.6841518158989857e-009
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23 -5.9569646992940761e-009 24 -6.1610609947138073e-009 25 -6.4084000328534785e-009
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|
26 -6.7006422632687182e-009 27 -6.7993770613838933e-009 28 -6.9598815599647423e-009
|
|
29 -7.0574754928998126e-009 30 -7.0367089932688032e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.3169972607206546e-008 1 -2.3016173855694433e-008
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|
2 -2.282724764768318e-008 3 -2.2778172237281069e-008 4 -2.2301595237195215e-008 5 -2.1821431772650612e-008
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6 -2.1624899204653047e-008 7 -2.0924909804875824e-008 8 -2.0481007112493899e-008
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9 -1.9941825968317062e-008 10 -1.9647879767603627e-008 11 -1.9135804052439198e-008
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18 -1.8875237373094933e-008 19 -1.9331020340018767e-008 20 -1.9670592266152198e-008
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21 -1.9882872237531046e-008 22 -2.052797754004132e-008 23 -2.0901806507822585e-008
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24 -2.1344209955032056e-008 25 -2.1964398300156063e-008 26 -2.2333505711458201e-008
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|
27 -2.2577749447805218e-008 28 -2.2902401752844526e-008 29 -2.3122025183397454e-008
|
|
30 -2.3169972607206546e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7612276081990785e-008 1 1.7686442532749425e-008
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|
2 1.7620688907982185e-008 3 1.7493681170321906e-008 4 1.7474613756007784e-008 5 1.7221472248252212e-008
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|
6 1.7136351004864991e-008 7 1.6975253203099783e-008 8 1.687067907596429e-008 9 1.6633459054560262e-008
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|
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|
13 1.6248019818476678e-008 14 1.6232428734497262e-008 15 1.6234590560770812e-008
|
|
16 1.627594414799205e-008 17 1.6425376614392917e-008 18 1.6383214784809752e-008 19 1.6426989546403092e-008
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|
20 1.6576754191532928e-008 21 1.6675482328309954e-008 22 1.6896738230798292e-008
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|
23 1.7000148844203977e-008 24 1.723489440053072e-008 25 1.7272885344254973e-008 26 1.7464294899127708e-008
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|
27 1.7469389490543108e-008 28 1.7680630293170907e-008 29 1.7620365611037414e-008
|
|
30 1.7612276081990785e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7012435904462109e-008 1 -1.6996800411561708e-008
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|
2 -1.7003685570671223e-008 3 -1.701346974414264e-008 4 -1.6993146445543061e-008 5 -1.7017139697372841e-008
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|
6 -1.7015757691751787e-008 7 -1.7012697028917501e-008 8 -1.7007872443741689e-008
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|
9 -1.7033292110113507e-008 10 -1.7004269992071386e-008 11 -1.7011736019867385e-008
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12 -1.7024941456611487e-008 13 -1.7021353215795898e-008 14 -1.7016345665865629e-008
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|
27 -1.7015146624999034e-008 28 -1.6979418759888176e-008 29 -1.7009753605634614e-008
|
|
30 -1.7012435904462109e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0054611001069134e-009 1 6.9760730525558756e-009
|
|
2 6.9706480587683473e-009 3 7.034014259943433e-009 4 6.9929981805216812e-009 5 6.9709038541532209e-009
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|
6 7.0409846841812396e-009 7 6.9738668173613405e-009 8 6.9809011904453655e-009 9 6.960483744933299e-009
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|
10 7.0019652298469737e-009 11 6.9698593563316535e-009 12 6.9670207381022919e-009
|
|
13 6.9740409003316017e-009 14 6.954802955760897e-009 15 6.9310317485360429e-009 16 6.9410290848281875e-009
|
|
17 7.0593415557596018e-009 18 6.9930621293678996e-009 19 7.0279817521168297e-009
|
|
20 7.0112093908392126e-009 21 6.9441057348740287e-009 22 6.9937868829583749e-009
|
|
23 6.9649992440190545e-009 24 6.9581886918967939e-009 25 7.0118488793013967e-009
|
|
26 7.0017485143125668e-009 27 6.9759806820002268e-009 28 6.9935630619966105e-009
|
|
29 7.0088574943838466e-009 30 7.0054611001069134e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.5051184177348205e-009 1 -3.5488505467640152e-009
|
|
2 -3.509472046303586e-009 3 -3.4269331816716435e-009 4 -3.3199383242532576e-009 5 -3.0901476932854166e-009
|
|
6 -3.0699545128243244e-009 7 -2.8289504072631644e-009 8 -2.7227753385261622e-009
|
|
9 -2.5612585385914599e-009 10 -2.4509354545898532e-009 11 -2.2840556113123966e-009
|
|
12 -2.1365293978448108e-009 13 -2.1200001754095865e-009 14 -2.0890191798628166e-009
|
|
15 -2.0775328124500447e-009 16 -2.0849864057481682e-009 17 -2.2430526325223354e-009
|
|
18 -2.19421325553526e-009 19 -2.300149182232758e-009 20 -2.4450741431536471e-009
|
|
21 -2.5266717607053124e-009 22 -2.7268460822682528e-009 23 -2.8828990306095648e-009
|
|
24 -2.9983537874755939e-009 25 -3.1447149329011381e-009 26 -3.3140041821866362e-009
|
|
27 -3.3676692545725477e-009 28 -3.4609985988254266e-009 29 -3.5190930169903818e-009
|
|
30 -3.5051184177348205e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2729028497915351e-008 1 -1.2636455437586847e-008
|
|
2 -1.2528551529555898e-008 3 -1.2508224678242641e-008 4 -1.2232521662269846e-008
|
|
5 -1.1959760293223098e-008 6 -1.1854016435108861e-008 7 -1.1451167125642314e-008
|
|
8 -1.1198227234388014e-008 9 -1.0890947699238041e-008 10 -1.0727136512400648e-008
|
|
11 -1.0434312081031294e-008 12 -1.0235011949077943e-008 13 -1.0101953940022668e-008
|
|
14 -9.9662900154839917e-009 15 -9.8833732309344668e-009 16 -9.9388230978547654e-009
|
|
17 -1.0277618756049378e-008 18 -1.0289081586734028e-008 19 -1.0552129836582935e-008
|
|
20 -1.0743319123207584e-008 21 -1.0856575194395646e-008 22 -1.1225456120200761e-008
|
|
23 -1.1435064450893151e-008 24 -1.1685647116621567e-008 25 -1.2044305996994353e-008
|
|
26 -1.2251216929826114e-008 27 -1.2388998271717355e-008 28 -1.2574755459127118e-008
|
|
29 -1.2701741880505324e-008 30 -1.2729028497915351e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.3264551637162185e-009 1 9.3688852231821329e-009
|
|
2 9.3297485292964666e-009 3 9.2584251376592874e-009 4 9.2431999831887879e-009 5 9.092679498223788e-009
|
|
6 9.0476044434240066e-009 7 8.9472971254167533e-009 8 8.8856939584047723e-009 9 8.7465412690335143e-009
|
|
10 8.7346778698815797e-009 11 8.6386773290314522e-009 12 8.5379090464243745e-009
|
|
13 8.5180875686319268e-009 14 8.5069711275309601e-009 15 8.5066593769056453e-009
|
|
16 8.53016235424775e-009 17 8.6250473430027341e-009 18 8.5968068219699489e-009 19 8.6266371823739973e-009
|
|
20 8.7135276771732606e-009 21 8.7680378513255164e-009 22 8.9008160841785866e-009
|
|
23 8.9623082288881051e-009 24 9.098016562347766e-009 25 9.1255651923916048e-009 26 9.2380636473876621e-009
|
|
27 9.240690879153135e-009 28 9.3640029064090413e-009 29 9.3314866944638197e-009 30 9.3264551637162185e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.7011187004054591e-008 1 -3.6997501950963851e-008
|
|
2 -3.7004770803150677e-008 3 -3.7012831910487876e-008 4 -3.6994244112520391e-008
|
|
5 -3.7016139486922839e-008 6 -3.7014530107626342e-008 7 -3.7011570697131901e-008
|
|
8 -3.7007389153131953e-008 9 -3.7031373523177535e-008 10 -3.7003474062657915e-008
|
|
11 -3.7010948972238111e-008 12 -3.7022378052142813e-008 13 -3.7019599830045991e-008
|
|
14 -3.7015830400832783e-008 15 -3.7013485609804775e-008 16 -3.7006099518066549e-008
|
|
17 -3.6985944973366713e-008 18 -3.7003434982807448e-008 19 -3.701474327044707e-008
|
|
20 -3.7012156894888903e-008 21 -3.7018160981006076e-008 22 -3.7000994268510112e-008
|
|
23 -3.7013510478800526e-008 24 -3.6985390750032821e-008 25 -3.7006682163109872e-008
|
|
26 -3.6994716623439672e-008 27 -3.701456563476313e-008 28 -3.6980615902848513e-008
|
|
29 -3.700926498595436e-008 30 -3.7011187004054591e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.9934279761364451e-012 1 -2.390265763096977e-011
|
|
2 -2.9071856033624499e-011 3 3.3342217875542701e-011 4 -7.1196382123162039e-012 5 -2.7647217848425498e-011
|
|
6 4.0387249100604095e-011 7 -2.4343194127141032e-011 8 -1.84421367066534e-011 9 -3.7594816149066901e-011
|
|
10 2.2204460492503131e-012 11 -2.8347102443149197e-011 12 -3.0397018235817086e-011
|
|
13 -2.4655832930875476e-011 14 -4.3662851112458156e-011 15 -6.6915362140207435e-011
|
|
16 -5.7575277878640918e-011 17 5.8001603520096978e-011 18 -5.4356519285647664e-012
|
|
19 2.914646302087931e-011 20 1.298161578233703e-011 21 -5.3116622211746289e-011 22 -6.4446226133441087e-012
|
|
23 -3.4290792427782435e-011 24 -4.1151082541546202e-011 25 1.1901590823981678e-011
|
|
26 9.8054897534893826e-013 27 -2.3064217202772852e-011 28 -6.2279070789372781e-012
|
|
29 9.2192919964872999e-012 30 5.9934279761364451e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4800591863206591e-009 1 -1.4974170792214636e-009
|
|
2 -1.4782778334776481e-009 3 -1.4440159068485059e-009 4 -1.391620707558161e-009 5 -1.2863174969623969e-009
|
|
6 -1.2790525305561573e-009 7 -1.1651570819282142e-009 8 -1.1155044665756009e-009
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
27 -1.4145093985007406e-009 28 -1.4580266993746704e-009 29 -1.4865687569809438e-009
|
|
30 -1.4800591863206591e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.270557768000117e-009 1 -5.2283133378239199e-009
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|
2 -5.1830286729170894e-009 3 -5.1782738097472247e-009 4 -5.0604915813323714e-009
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|
5 -4.9479380592742928e-009 6 -4.9054298401074448e-009 7 -4.7359667298962904e-009
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8 -4.6288550770157144e-009 9 -4.5008508031685324e-009 10 -4.4329078185967319e-009
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11 -4.3106567204631574e-009 12 -4.2286014689807416e-009 13 -4.1712495679746553e-009
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|
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20 -4.4427070911012834e-009 21 -4.4866590442893539e-009 22 -4.6399142306086105e-009
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23 -4.726590674408726e-009 24 -4.8308934630370004e-009 25 -4.9840438443027324e-009
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|
26 -5.0681947527664306e-009 27 -5.1265929279509237e-009 28 -5.2044213383339866e-009
|
|
29 -5.2589643750877713e-009 30 -5.270557768000117e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5790554964165726e-009 1 3.595435060788077e-009
|
|
2 3.5766429817840613e-009 3 3.5472149662041375e-009 4 3.5340088633262208e-009 5 3.4647882340976821e-009
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|
6 3.446576357646336e-009 7 3.3945197763785018e-009 8 3.3640197294459991e-009 9 3.3009068811651332e-009
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|
10 3.2916227521440078e-009 11 3.2444258390995628e-009 12 3.1993565574595095e-009
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|
13 3.1893034879715287e-009 14 3.1811455691865831e-009 15 3.1790332588599313e-009
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|
16 3.1887747997672022e-009 17 3.2374405378732263e-009 18 3.2244573677786548e-009
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|
19 3.2440050645732299e-009 20 3.2832803142923694e-009 21 3.3069371685456872e-009
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|
22 3.3702174384586669e-009 23 3.4011118366095161e-009 24 3.4608633736610268e-009
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|
25 3.4814406912886398e-009 26 3.5327785141703312e-009 27 3.5364404737947548e-009
|
|
28 3.5904259565455732e-009 29 3.5808092047062697e-009 30 3.5790554964165726e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4269986473373137e-006 1 8.4269959188532084e-006
|
|
2 8.4269959188532084e-006 3 8.4270131992525421e-006 4 8.4270013758214191e-006 5 8.4269840954220854e-006
|
|
6 8.4270150182419457e-006 7 8.4269868239061907e-006 8 8.4269922808744013e-006 9 8.4269850049167871e-006
|
|
10 8.426997737842612e-006 11 8.4269840954220854e-006 12 8.4269795479485765e-006 13 8.4269877334008925e-006
|
|
14 8.4269840954220854e-006 15 8.4269786384538747e-006 16 8.4269795479485765e-006
|
|
17 8.4270232036942616e-006 18 8.4269922808744013e-006 19 8.4270031948108226e-006
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|
20 8.4270013758214191e-006 21 8.4269768194644712e-006 22 8.4269950093585066e-006
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|
23 8.426989552390296e-006 24 8.4269840954220854e-006 25 8.4270013758214191e-006 26 8.4270022853161208e-006
|
|
27 8.4269913713796996e-006 28 8.426997737842612e-006 29 8.4270031948108226e-006 30 8.4269986473373137e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7750015258789062 1 -6.8662858009338379
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|
2 -7.0312809944152832 3 -7.245150089263916 4 -7.4851827621459952 5 -7.731436252593995
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|
6 -7.9670476913452157 7 -8.1781997680664062 8 -8.3535871505737305 9 -8.5020942687988281
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|
10 -8.6386508941650391 11 -8.7622051239013672 12 -8.87139892578125 13 -8.9645299911499023
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14 -9.0394535064697266 15 -9.0699863433837891 16 -9.0369596481323242 17 -8.9460945129394531
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|
18 -8.8029584884643555 19 -8.6151437759399414 20 -8.3935737609863281 21 -8.1532278060913086
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22 -7.9132051467895499 23 -7.6961040496826181 24 -7.5263962745666513 25 -7.3800330162048349
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26 -7.2246079444885254 27 -7.0717554092407227 28 -6.9347286224365234 29 -6.8296160697937012
|
|
30 -6.7750015258789062;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.158241868019104 1 -1.1813411712646484
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|
2 -1.224468469619751 3 -1.2812432050704956 4 -1.3459261655807495 5 -1.4136115312576294
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6 -1.4804315567016602 7 -1.5436617136001587 8 -1.6015511751174927 9 -1.6563315391540527
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26 -1.2483648061752319 27 -1.2159761190414429 28 -1.1885051727294922 29 -1.1682336330413818
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|
30 -1.158241868019104;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.605562210083008 1 -28.723367691040039
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|
2 -28.952672958374023 3 -29.248514175415043 4 -29.57496452331543 5 -29.907892227172848
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|
6 -30.235824584960934 7 -30.558969497680668 8 -30.886077880859375 9 -31.227394104003906
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10 -31.584205627441406 11 -31.95307540893555 12 -32.327831268310547 13 -32.699798583984375
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|
14 -33.058021545410156 15 -33.289207458496094 16 -33.296733856201172 17 -33.092575073242188
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|
18 -32.695484161376953 19 -32.137325286865234 20 -31.465932846069336 21 -30.745447158813473
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|
22 -30.054519653320313 23 -29.4825439453125 24 -29.123382568359375 25 -28.932186126708984
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26 -28.797344207763668 27 -28.705930709838867 28 -28.646299362182617 29 -28.612894058227539
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|
30 -28.605562210083008;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4921397450962104e-012 1 2.1742607714259066e-012
|
|
2 2.5615065624151612e-012 3 4.6185277824406512e-014 4 1.5312195955630159e-012 5 -1.8047785488306545e-012
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|
6 -3.0553337637684308e-013 7 -1.4885870314174099e-012 8 -1.1723955140041653e-013
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|
9 -3.3040237212844659e-013 10 -1.0302869668521453e-012 11 -1.744382416291046e-012
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|
12 -3.2471803024236578e-012 13 -9.4502183856093325e-013 14 4.6540549192286562e-013
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|
15 1.9042545318370685e-012 16 1.2398970739013748e-012 17 4.6185277824406512e-014
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|
18 -2.1778134851047071e-012 19 -3.6415315207705135e-012 20 -2.1564972030319041e-012
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|
21 -1.2470025012589758e-012 22 -4.5119463720766362e-013 23 9.9120711638533976e-013
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|
24 4.5474735088646412e-013 25 -1.1759482276829658e-012 26 1.1723955140041653e-012
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|
27 8.8817841970012523e-014 28 6.7501559897209518e-014 29 -2.6645352591003757e-013
|
|
30 -1.4921397450962104e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.68519401550293 1 13.700915336608887
|
|
2 13.697182655334473 3 13.664870262145996 4 13.599278450012207 5 13.501766204833984
|
|
6 13.380144119262695 7 13.248051643371582 8 13.123536109924316 9 13.014010429382324
|
|
10 12.916013717651367 11 12.833231925964355 12 12.768978118896484 13 12.726114273071289
|
|
14 12.706918716430664 15 12.741928100585937 16 12.847709655761719 17 13.00092601776123
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|
18 13.176284790039063 19 13.350075721740723 20 13.503210067749023 21 13.623653411865234
|
|
22 13.707791328430176 23 13.760160446166992 24 13.79082202911377 25 13.802218437194824
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|
26 13.794087409973145 27 13.77242374420166 28 13.742799758911133 29 13.711380958557129
|
|
30 13.68519401550293;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1564222574234009 1 0.89562815427780151
|
|
2 0.54205501079559326 3 0.13060621917247772 4 -0.30534869432449341 5 -0.73537123203277588
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|
6 -1.1330291032791138 7 -1.476372241973877 8 -1.7474813461303711 9 -1.956269383430481
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|
10 -2.1245419979095459 11 -2.2540392875671387 12 -2.3459022045135498 13 -2.4006381034851074
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|
14 -2.4180710315704346 15 -2.3377959728240967 16 -2.1159741878509521 17 -1.7741246223449707
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18 -1.3343863487243652 19 -0.82332998514175415 20 -0.27416574954986572 21 0.2725740373134613
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22 0.76976203918457031 23 1.1656023263931274 24 1.40654456615448 25 1.4889781475067139
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|
26 1.4696694612503052 27 1.3882850408554077 28 1.2842710018157959 29 1.1951142549514771
|
|
30 1.1564222574234009;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 80.649826049804688 1 81.719253540039063
|
|
2 83.1649169921875 3 84.850662231445313 4 86.649864196777344 5 88.447471618652344
|
|
6 90.139884948730469 7 91.6331787109375 8 92.83978271484375 9 93.789543151855469
|
|
10 94.57061767578125 11 95.183349609375 12 95.62603759765625 13 95.895210266113281
|
|
14 95.98590087890625 15 95.613349914550781 16 94.58367919921875 17 93.025070190429688
|
|
18 91.068435668945313 19 88.852874755859375 20 86.529388427734375 21 84.263336181640625
|
|
22 82.235298156738281 23 80.639305114746094 24 79.677017211914062 25 79.349952697753906
|
|
26 79.424041748046875 27 79.742881774902344 28 80.151664733886719 29 80.501747131347656
|
|
30 80.649826049804688;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
|
|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.9475983006414026e-014 1 5.3290705182007514e-014
|
|
2 7.815970093361102e-014 3 3.659295089164516e-013 4 2.6645352591003757e-013 5 -7.1409544943890069e-013
|
|
6 6.0040861171728466e-013 7 -2.9487523534044158e-013 8 -2.9132252166164108e-013 9 -5.5067062021407764e-013
|
|
10 -5.6843418860808015e-014 11 -4.9382720135326963e-013 12 -7.2830630415410269e-013
|
|
13 -5.6488147492927965e-013 14 -6.0396132539608516e-013 15 -5.7909232964448165e-013
|
|
16 -7.2120087679650169e-013 17 1.1546319456101628e-012 18 -1.6342482922482304e-013
|
|
19 1.6342482922482304e-013 20 4.4053649617126212e-013 21 -6.2883032114768866e-013
|
|
22 -4.3343106881366111e-013 23 -4.4053649617126212e-013 24 -5.0448534238967113e-013
|
|
25 -8.8817841970012523e-014 26 0 27 -2.4513724383723456e-013 28 9.5923269327613525e-014
|
|
29 2.1671553440683056e-013 30 -9.9475983006414026e-014;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.1203852742910385 1 -0.039670698344707489
|
|
2 0.10488006472587585 3 0.29719910025596619 4 0.52086412906646729 5 0.75843572616577148
|
|
6 0.99112731218338002 7 1.1988239288330078 8 1.3604061603546143 9 1.4798859357833862
|
|
10 1.5756229162216187 11 1.6479498147964478 12 1.6974841356277466 13 1.7250642776489258
|
|
14 1.7316453456878662 15 1.7048938274383545 16 1.6384191513061523 17 1.5416855812072754
|
|
18 1.4236756563186646 19 1.2924149036407471 20 1.1546006202697754 21 1.0155109167098999
|
|
22 0.87914359569549561 23 0.74857032299041748 24 0.62632566690444946 25 0.494193285703659
|
|
26 0.34233009815216064 27 0.18662159144878387 28 0.0445210300385952 29 -0.064743585884571075
|
|
30 -0.1203852742910385;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.0865478515625 1 32.111690521240234
|
|
2 32.18914794921875 3 32.310272216796875 4 32.465183258056641 5 32.642059326171875
|
|
6 32.826606750488281 7 33.001869201660156 8 33.148487091064453 9 33.267124176025391
|
|
10 33.370548248291016 11 33.456123352050781 12 33.521324157714844 13 33.563835144042969
|
|
14 33.581695556640625 15 33.562187194824219 16 33.499279022216797 17 33.402973175048828
|
|
18 33.283641815185547 19 33.150882720947266 20 33.013015747070312 21 32.876953125
|
|
22 32.748271942138672 23 32.631351470947266 24 32.529598236083984 25 32.429531097412109
|
|
26 32.323780059814453 27 32.224140167236328 28 32.142799377441406 29 32.092567443847656
|
|
30 32.0865478515625;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -70.926292419433594
|
|
2 -72.015533447265625 3 -73.240478515625 4 -74.5238037109375 5 -75.788619995117187
|
|
6 -76.958023071289063 7 -77.954437255859375 8 -78.699264526367188 9 -79.212348937988281
|
|
10 -79.566139221191406 11 -79.760536193847656 12 -79.795921325683594 13 -79.673194885253906
|
|
14 -79.393928527832031 15 -78.789619445800781 16 -77.766799926757813 17 -76.438545227050781
|
|
18 -74.91424560546875 19 -73.299400329589844 20 -71.697006225585938 21 -70.209762573242188
|
|
22 -68.942359924316406 23 -68.002937316894531 24 -67.5029296875 25 -67.520797729492188
|
|
26 -67.940620422363281 27 -68.583473205566406 28 -69.269844055175781 29 -69.819320678710938
|
|
30 -70.050567626953125;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -7.1054273576010019e-015
|
|
2 -2.1316282072803006e-014 3 0 4 1.4210854715202004e-014 5 7.1054273576010019e-015
|
|
6 7.1054273576010019e-015 7 -1.4210854715202004e-014 8 -1.4210854715202004e-014 9 -7.815970093361102e-014
|
|
10 0 11 4.2632564145606011e-014 12 -4.9737991503207013e-014 13 -7.1054273576010019e-014
|
|
14 -2.1316282072803006e-014 15 7.1054273576010019e-014 16 2.1316282072803006e-014
|
|
17 -3.5527136788005009e-014 18 -2.1316282072803006e-014 19 -1.4210854715202004e-014
|
|
20 -4.9737991503207013e-014 21 4.9737991503207013e-014 22 0 23 1.4210854715202004e-014
|
|
24 7.1054273576010019e-015 25 -1.4210854715202004e-014 26 -7.1054273576010019e-015
|
|
27 7.1054273576010019e-015 28 0 29 2.1316282072803006e-014 30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -10.28818416595459
|
|
2 -10.279634475708008 3 -10.275726318359375 4 -10.275270462036133 5 -10.277112007141113
|
|
6 -10.280131340026855 7 -10.283243179321289 8 -10.285380363464355 9 -10.288459777832031
|
|
10 -10.294196128845215 11 -10.301214218139648 12 -10.308124542236328 13 -10.313526153564453
|
|
14 -10.31601619720459 15 -10.315313339233398 16 -10.312437057495117 17 -10.307930946350098
|
|
18 -10.302338600158691 19 -10.296205520629883 20 -10.290073394775391 21 -10.284482955932617
|
|
22 -10.27996826171875 23 -10.277054786682129 24 -10.27625846862793 25 -10.278652191162109
|
|
26 -10.283842086791992 27 -10.29020881652832 28 -10.296295166015625 29 -10.30081844329834
|
|
30 -10.302592277526855;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -28.9627685546875
|
|
2 -29.025442123413086 3 -29.114049911499023 4 -29.218873977661136 5 -29.33018684387207
|
|
6 -29.438264846801758 7 -29.533376693725589 8 -29.605794906616207 9 -29.659645080566403
|
|
10 -29.705265045166016 11 -29.742242813110348 12 -29.770170211791996 13 -29.788633346557614
|
|
14 -29.797225952148437 15 -29.798831939697266 16 -29.796195983886719 17 -29.788705825805668
|
|
18 -29.775739669799805 19 -29.756687164306637 20 -29.730930328369137 21 -29.697856903076175
|
|
22 -29.656850814819339 23 -29.607301712036133 24 -29.548591613769531 25 -29.459108352661133
|
|
26 -29.333282470703125 27 -29.1945686340332 28 -29.066429138183594 29 -28.972333908081058
|
|
30 -28.93575286865234;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 17.326274871826172
|
|
2 17.272222518920898 3 17.213533401489258 4 17.153633117675781 5 17.09596061706543
|
|
6 17.043968200683594 7 17.001123428344727 8 16.970895767211914 9 16.957162857055664
|
|
10 16.957950592041016 11 16.967947006225586 12 16.981836318969727 13 16.994293212890625
|
|
14 16.99998664855957 15 16.996442794799805 16 16.986360549926758 17 16.972173690795898
|
|
18 16.956314086914062 19 16.941215515136719 20 16.929313659667969 21 16.923040390014648
|
|
22 16.924821853637695 23 16.937082290649414 24 16.962238311767578 25 17.015195846557617
|
|
26 17.097557067871094 27 17.191818237304687 28 17.28056526184082 29 17.346477508544922
|
|
30 17.372287750244141;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -28.442142486572266
|
|
2 -28.659177780151367 3 -28.881881713867188 4 -29.096385955810547 5 -29.288812637329102
|
|
6 -29.445306777954102 7 -29.552013397216797 8 -29.59507942199707 9 -29.581634521484375
|
|
10 -29.53076171875 11 -29.446537017822266 12 -29.333047866821289 13 -29.194370269775391
|
|
14 -29.034589767456055 15 -28.864730834960937 16 -28.695415496826172 17 -28.530105590820313
|
|
18 -28.372272491455078 19 -28.225379943847656 20 -28.092903137207031 21 -27.978305816650391
|
|
22 -27.885055541992188 23 -27.816621780395508 24 -27.776466369628906 25 -27.793901443481445
|
|
26 -27.875802993774414 27 -27.991981506347656 28 -28.112270355224609 29 -28.206535339355469
|
|
30 -28.244651794433594;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 50.927928924560547
|
|
2 50.247566223144531 3 49.45806884765625 4 48.611900329589844 5 47.761547088623047
|
|
6 46.959484100341797 7 46.2581787109375 8 45.710117340087891 9 45.305641174316406
|
|
10 44.998897552490234 11 44.788063049316406 12 44.671318054199219 13 44.6468505859375
|
|
14 44.712825775146484 15 44.988285064697266 16 45.548027038574219 17 46.323848724365234
|
|
18 47.247554779052734 19 48.250965118408203 20 49.265884399414063 21 50.224117279052734
|
|
22 51.057476043701172 23 51.697765350341797 24 52.076797485351563 25 52.186840057373047
|
|
26 52.114028930664062 27 51.930992126464844 28 51.710338592529297 29 51.524692535400391
|
|
30 51.446670532226563;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 1.9365636110305786
|
|
2 1.8680461645126343 3 1.7821477651596069 4 1.6858330965042114 5 1.5860693454742432
|
|
6 1.489825963973999 7 1.4040755033493042 8 1.3357928991317749 9 1.2837611436843872
|
|
10 1.2422024011611938 11 1.2112507820129395 12 1.1910407543182373 13 1.1817066669464111
|
|
14 1.1833827495574951 15 1.2061407566070557 16 1.2561243772506714 17 1.3275755643844604
|
|
18 1.4147359132766724 19 1.5118474960327148 20 1.6131521463394165 21 1.7128918170928955
|
|
22 1.8053081035614014 23 1.884642481803894 24 1.9451361894607544 25 1.9819144010543823
|
|
26 1.9980751276016235 27 1.9998222589492798 28 1.9933675527572632 29 1.9849305152893066
|
|
30 1.9807353019714355;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "idleSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of idle.ma
|