4827 lines
271 KiB
Mathematica
4827 lines
271 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: gethit_from_left.ma
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//Last modified: Tue, Jan 06, 2015 03:52:37 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
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2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -25.714448928833008 1 -24.295427322387695
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.4329283237457275 1 -4.6639614105224609
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30 2.4329283237457275;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 29 -2.7732014656066895
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 29 -1.1063683032989502
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 29 37.800914764404297
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.1016025543212891 1 -3.2854719161987305
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.183218240737915 1 -0.01517033576965332
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr -s 31 ".ktv[0:30]" 0 17.552131652832031 1 15.90498638153076
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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30 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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30 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
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30 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.585205078125 1 18.479413986206055 2 18.941623687744141
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -27.15754508972168 1 -25.599176406860352
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -24.875137329101563 1 -26.292074203491211
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30 -24.875137329101563;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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|
createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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|
30 -21.490522384643555;
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|
createNode animCurveTU -n "cloak_right_03_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "cloak_right_03_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.9180376529693604 1 -0.36714246869087219
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27 2.5065255165100098 28 2.6570186614990234 29 2.8075118064880371 30 2.9180376529693604;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.407205581665039 1 14.034272193908691
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30 16.407205581665039;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.8110923767089844 1 -13.250336647033691
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30 -5.8110923767089844;
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 29 -3.0690248012542725
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 29 -0.89195215702056885
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.5815043449401855 1 -5.937957763671875
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30 -3.5815043449401855;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -11.996885299682617 1 -9.1714887619018555
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30 -11.996885299682617;
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createNode animCurveTA -n "cloak_right_02_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.974637508392334 1 -1.4303939342498779
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18 -33.821708679199219 19 -30.054046630859379 20 -23.856136322021484 21 -16.422307968139648
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30 -4.974637508392334;
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|
createNode animCurveTL -n "cloak_right_02_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 29 -8.2509250640869141
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|
30 -8.2509250640869141;
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|
createNode animCurveTL -n "cloak_right_02_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 29 -1.0658141036401503e-014
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|
30 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 29 36.341312408447266
|
|
30 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 17.218780517578125
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|
2 18.074424743652344 3 18.866914749145508 4 19.406789779663086 5 19.50459098815918
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|
6 19.226831436157227 7 18.773542404174805 8 18.155540466308594 9 17.383646011352539
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|
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|
30 16.489444732666016;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 -5.9668984413146973
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|
2 -4.1376547813415527 3 -2.5393571853637695 4 -1.8648471832275393 5 -2.8069639205932617
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|
6 -5.8792300224304199 7 -10.602397918701172 8 -16.180152893066406 9 -21.816181182861328
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26 -23.390007019042969 27 -19.587093353271484 28 -15.362128257751465 29 -11.137164115905762
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|
30 -7.3342490196228027;
|
|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -5.2665753364562988
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|
2 -3.1097474098205566 3 -0.8045419454574585 4 2.0941739082336426 5 6.0315327644348145
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|
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|
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|
30 -7.720158576965332;
|
|
createNode animCurveTL -n "cloak_right_01_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 -10.950087547302246 4 -10.950087547302246
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|
5 -10.950087547302246 6 -11.081796646118164 7 -11.422792434692383 8 -11.891874313354492
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|
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|
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|
|
29 -11.126840591430664 30 -10.950087547302246;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 11.778788566589355 4 11.778788566589355
|
|
5 11.778788566589355 6 11.861848831176758 7 12.07689094543457 8 12.372708320617676
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|
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|
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|
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|
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|
|
29 11.890254974365234 30 11.778788566589355;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 28 ".ktv[0:27]" 0 21.518522262573242 4 21.518522262573242
|
|
5 21.518522262573242 6 21.5130615234375 7 21.498924255371094 8 21.479476928710938
|
|
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|
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|
17 21.429203033447266 18 21.434913635253906 19 21.440311431884766 20 21.446527481079102
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|
21 21.453323364257813 22 21.46046257019043 23 21.467706680297852 24 21.474819183349609
|
|
25 21.481884002685547 26 21.489105224609375 27 21.496433258056641 28 21.503812789916992
|
|
29 21.511194229125977 30 21.518522262573242;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.5756750106811523 29 8.5756750106811523
|
|
30 8.5756750106811523;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.731372833251953 29 32.731372833251953
|
|
30 32.731372833251953;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0 29 0 30 0;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.8263006210327148 1 -16.581710815429688
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|
2 -17.643653869628906 3 -9.3238601684570312 4 -7.6807870864868173 5 -2.1865909099578857
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|
6 3.0699477195739746 7 7.1089797019958496 8 10.116924285888672 9 12.343719482421875
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10 13.832610130310059 11 14.519464492797852 12 14.405487060546877 13 13.46049690246582
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14 11.548060417175293 15 8.590972900390625 16 4.8308916091918945 17 0.96793270111083984
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18 -1.9978877305984497 19 -4.4972457885742187 20 -7.3316030502319327 21 -10.023191452026367
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26 -13.383447647094727 27 -12.210223197937012 28 -10.794300079345703 29 -9.5234403610229492
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|
30 -8.8263006210327148;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 35.962287902832031 1 29.521352767944336
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|
2 21.733802795410156 3 14.055986404418945 4 20.711736679077148 5 22.999118804931641
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|
6 20.294515609741211 7 16.908414840698242 8 13.199926376342773 9 9.3163280487060547
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22 27.392004013061523 23 27.728992462158203 24 28.448371887207031 25 29.735626220703125
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|
26 31.333652496337891 27 33.002105712890625 28 34.456859588623047 29 35.485256195068359
|
|
30 35.962287902832031;
|
|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.929933547973633 1 -41.663230895996094
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|
2 -48.323040008544922 3 -50.76092529296875 4 -50.047382354736328 5 -40.88299560546875
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6 -36.400794982910156 7 -32.321750640869141 8 -28.37006950378418 9 -24.244363784790039
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14 -17.465509414672852 15 -21.774351119995117 16 -26.641921997070313 17 -30.792011260986328
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18 -32.758510589599609 19 -33.866901397705078 20 -35.871673583984375 21 -38.010772705078125
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22 -39.669200897216797 23 -40.422855377197266 24 -39.96734619140625 25 -38.597724914550781
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26 -36.670261383056641 27 -34.225582122802734 28 -31.687997817993164 29 -29.700319290161133
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|
30 -28.929933547973633;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.907985046680551e-014 1 -1.4921397450962104e-013
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|
2 1.4210854715202004e-013 3 -2.1316282072803006e-014 4 1.4388490399142029e-013 5 1.5276668818842154e-013
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|
6 1.4566126083082054e-013 7 8.3488771451811772e-014 8 -2.0250467969162855e-013 9 -9.4146912488213275e-014
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|
10 -2.4868995751603507e-013 11 -1.4210854715202004e-013 12 -2.0250467969162855e-013
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|
13 2.3270274596143281e-013 14 -8.7041485130612273e-014 15 1.1368683772161603e-013
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|
16 -8.0824236192711396e-014 17 -1.4654943925052066e-013 18 1.6009416015094757e-013
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|
19 2.7533531010703882e-013 20 -2.6512125828048738e-013 21 2.2915003228263231e-013
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|
22 5.773159728050814e-015 23 -3.1397107136399427e-013 24 6.2172489379008766e-015
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|
25 -4.3787196091216174e-013 26 -8.8817841970012523e-015 27 -1.829647544582258e-013
|
|
28 2.4691360067663481e-013 29 -1.6697754290362354e-013 30 3.907985046680551e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1718590259552002 1 -11.562373161315918
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|
2 -24.498462677001953 3 -19.24089241027832 4 12.341339111328125 5 23.933036804199219
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|
6 26.920150756835938 7 25.733648300170898 8 22.350042343139648 9 17.866329193115234
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|
10 13.211471557617188 11 9.5105400085449219 12 8.1879034042358398 13 8.3169326782226563
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|
14 7.9749445915222168 15 7.2310156822204581 16 6.1980366706848145 17 5.001856803894043
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18 3.7738935947418217 19 2.3766365051269531 20 0.59014737606048584 21 -1.4805313348770142
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22 -3.6193561553955074 23 -5.46893310546875 24 -6.5515027046203613 25 -6.391150951385498
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|
26 -5.2868623733520508 27 -3.8367350101470952 28 -2.4956526756286621 29 -1.5463799238204956
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|
30 -1.1718590259552002;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 26.436578750610352 1 27.8759765625 2 27.304183959960937
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|
3 27.739456176757813 4 18.620429992675781 5 10.956413269042969 6 7.5274477005004883
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|
7 6.9955391883850098 8 8.6227579116821289 9 11.786540031433105 10 15.68851852416992
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|
11 19.247034072875977 12 21.176609039306641 13 22.086755752563477 14 23.390163421630859
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|
15 24.918056488037109 16 26.469385147094727 17 27.783414840698242 18 28.559783935546875
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|
19 28.922370910644531 20 29.199142456054688 21 29.371984481811523 22 29.407157897949219
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|
23 29.28933143615723 24 29.031188964843754 25 28.669746398925785 26 28.240388870239258
|
|
27 27.748497009277344 28 27.240423202514648 29 26.78167724609375 30 26.436578750610352;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -27.322633743286133
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|
2 -39.188869476318359 3 -30.553256988525391 4 -7.7121171951293945 5 -3.1912312507629395
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|
6 1.6774305105209351 7 3.9305005073547363 8 4.4671378135681152 9 3.5530188083648682
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|
10 1.653679370880127 11 -0.20123489201068878 12 -0.45740130543708801 13 0.85191404819488525
|
|
14 2.1708214282989502 15 2.9326038360595703 16 2.6453440189361572 17 0.91937530040740978
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|
18 -2.5350527763366699 19 -6.8498497009277344 20 -11.166059494018555 21 -15.492792129516602
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|
22 -19.529058456420898 23 -22.724582672119141 24 -24.49980354309082 25 -24.287260055541992
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|
26 -22.741706848144531 27 -20.942277908325195 28 -19.431529998779297 29 -18.371101379394531
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|
30 -17.809810638427734;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 -5.6843418860808015e-014
|
|
2 3.5527136788005009e-014 3 1.4210854715202004e-014 4 9.2370555648813024e-014 5 1.1723955140041653e-013
|
|
6 4.9737991503207013e-014 7 -4.6185277824406512e-014 8 -7.1054273576010019e-014 9 -6.0396132539608516e-014
|
|
10 -5.6843418860808015e-014 11 -3.5527136788005009e-014 12 -2.1316282072803006e-014
|
|
13 9.2370555648813024e-014 14 -1.4210854715202004e-014 15 3.1974423109204508e-014
|
|
16 -2.4868995751603507e-014 17 -6.7501559897209518e-014 18 6.3948846218409017e-014
|
|
19 1.0658141036401503e-013 20 -8.5265128291212022e-014 21 1.2789769243681803e-013
|
|
22 7.1054273576010019e-015 23 -1.3500311979441904e-013 24 1.4210854715202004e-014
|
|
25 -1.7053025658242404e-013 26 5.6843418860808015e-014 27 -7.1054273576010019e-014
|
|
28 1.2789769243681803e-013 29 -2.8421709430404007e-014 30 -2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1892981294513447e-006 1 -2.1913347154622898e-006
|
|
2 -2.1940338683634764e-006 3 -2.1968883174849907e-006 4 -2.2010660813975846e-006
|
|
5 -2.2016799903212814e-006 6 -2.201295046688756e-006 7 -2.2024926238373155e-006 8 -2.2007877760188421e-006
|
|
9 -2.2001158868079074e-006 10 -2.1991172616253607e-006 11 -2.1983742044540122e-006
|
|
12 -2.1972236936562695e-006 13 -2.1963080598652596e-006 14 -2.1953803752694512e-006
|
|
15 -2.1945088519714773e-006 16 -2.1937796645943308e-006 17 -2.1934413325652713e-006
|
|
18 -2.1932048639428103e-006 19 -2.1931818992015906e-006 20 -2.192817873947206e-006
|
|
21 -2.1924422526353737e-006 22 -2.1918692709732568e-006 23 -2.1910157101956429e-006
|
|
24 -2.1908308553975075e-006 25 -2.1903722426941385e-006 26 -2.1896184989600442e-006
|
|
27 -2.1894313704251545e-006 28 -2.1890350581088569e-006 29 -2.1888977244088892e-006
|
|
30 -2.1885571186430752e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8852559808001388e-006 1 2.9087921120662941e-006
|
|
2 2.9655800517502939e-006 3 3.0338658234541072e-006 4 3.0896610496711219e-006 5 3.1133429274632363e-006
|
|
6 3.1097576993488474e-006 7 3.0978046652307967e-006 8 3.0827884529571747e-006 9 3.0623175462096697e-006
|
|
10 3.0391727250389522e-006 11 3.013978130184114e-006 12 2.9883769911975833e-006 13 2.9636278213729383e-006
|
|
14 2.9398308925010497e-006 15 2.9201482902863063e-006 16 2.9032376005488914e-006
|
|
17 2.8925460355821997e-006 18 2.8893332455481868e-006 19 2.8894787647004705e-006
|
|
20 2.8888432552776067e-006 21 2.8899007702420931e-006 22 2.8890926841995679e-006
|
|
23 2.8879594538011588e-006 24 2.8880060654046247e-006 25 2.8877520890091546e-006
|
|
26 2.8874094368802616e-006 27 2.8853744424850447e-006 28 2.8869769721495686e-006
|
|
29 2.8862664294138085e-006 30 2.886116362788016e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.6680223678995389e-006 1 5.5686073210381437e-006
|
|
2 5.3295502766559366e-006 3 5.0437824938853737e-006 4 4.8060869630717207e-006 5 4.706529580289498e-006
|
|
6 4.7176158659567591e-006 7 4.7590410758857615e-006 8 4.8053857426566537e-006 9 4.87355509903864e-006
|
|
10 4.9507716539665125e-006 11 5.0371627366985194e-006 12 5.1224287744844332e-006
|
|
13 5.2087498261244036e-006 14 5.2861996664432809e-006 15 5.3565222515317146e-006
|
|
16 5.4026932048145682e-006 17 5.4327974794432521e-006 18 5.4516303862328641e-006
|
|
19 5.4623096730210818e-006 20 5.4728975555917714e-006 21 5.4834108595969155e-006
|
|
22 5.5077080105547793e-006 23 5.5344721658912022e-006 24 5.5599152801732998e-006
|
|
25 5.5865093600004911e-006 26 5.6107414820871782e-006 27 5.6351827879552729e-006
|
|
28 5.6499970924051013e-006 29 5.6622452575538773e-006 30 5.6665876400074922e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
|
|
30 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
|
|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 51.956634521484375 2 51.956634521484375
|
|
3 51.956634521484375 4 51.956634521484375 5 51.956634521484375 6 51.956634521484375
|
|
7 51.956634521484375 8 51.956634521484375 9 51.956634521484375 10 51.956634521484375
|
|
11 51.956634521484375 12 51.956634521484375 13 51.956634521484375 14 51.956634521484375
|
|
15 51.956634521484375 16 51.956634521484375 17 51.956634521484375 18 51.956634521484375
|
|
19 51.956634521484375 20 51.956634521484375 21 51.956634521484375 22 51.956634521484375
|
|
23 51.956634521484375 24 51.956634521484375 25 51.956634521484375 26 51.956634521484375
|
|
27 51.956634521484375 28 51.956634521484375 29 51.956634521484375 30 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 8.4858531951904297 2 8.4858531951904297
|
|
3 8.4858531951904297 4 8.4858531951904297 5 8.4858531951904297 6 8.4858531951904297
|
|
7 8.4858531951904297 8 8.4858531951904297 9 8.4858531951904297 10 8.4858531951904297
|
|
11 8.4858531951904297 12 8.4858531951904297 13 8.4858531951904297 14 8.4858531951904297
|
|
15 8.4858531951904297 16 8.4858531951904297 17 8.4858531951904297 18 8.4858531951904297
|
|
19 8.4858531951904297 20 8.4858531951904297 21 8.4858531951904297 22 8.4858531951904297
|
|
23 8.4858531951904297 24 8.4858531951904297 25 8.4858531951904297 26 8.4858531951904297
|
|
27 8.4858531951904297 28 8.4858531951904297 29 8.4858531951904297 30 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -7.2448678016662598 2 -7.2448678016662598
|
|
3 -7.2448678016662598 4 -7.2448682785034189 5 -7.2448682785034189 6 -7.2448682785034189
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|
7 -7.2448682785034189 8 -7.2448682785034189 9 -7.2448678016662598 10 -7.2448678016662598
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|
11 -7.2448678016662598 12 -7.2448678016662598 13 -7.2448678016662598 14 -7.2448678016662598
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|
15 -7.2448678016662598 16 -7.2448678016662598 17 -7.2448678016662598 18 -7.2448678016662598
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|
19 -7.2448678016662598 20 -7.2448678016662598 21 -7.2448678016662598 22 -7.2448678016662598
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|
23 -7.2448678016662598 24 -7.2448678016662598 25 -7.2448678016662598 26 -7.2448678016662598
|
|
27 -7.2448678016662598 28 -7.2448678016662598 29 -7.2448678016662598 30 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
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|
30 0.66327178478240967;
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|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
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|
30 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
|
|
30 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 29 13.596572875976563
|
|
30 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 29 12.207106590270996
|
|
30 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 29 -6.1949367523193359
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|
30 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
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|
30 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
|
|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
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|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.5190342992354999e-006 1 -1.521802687420859e-006
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|
2 -1.5259054180205567e-006 3 -1.5305589613490156e-006 4 -1.53680946368695e-006 5 -1.5386868881250848e-006
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6 -1.5386531231342815e-006 7 -1.5416295582326711e-006 8 -1.5412941820613923e-006
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9 -1.5426840036525391e-006 10 -1.5442427638845402e-006 11 -1.5462201190530322e-006
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|
18 -1.5550419902865542e-006 19 -1.5543755580438301e-006 20 -1.5522757621511118e-006
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21 -1.5491216345253633e-006 22 -1.5452310435648542e-006 23 -1.5409833622470615e-006
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24 -1.5365669696620898e-006 25 -1.5326785387514974e-006 26 -1.5276705198630225e-006
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27 -1.5248889440044877e-006 28 -1.5208790955512086e-006 29 -1.5189816622296348e-006
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|
30 -1.5190347539828508e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.0184259028610541e-006 1 2.0514032712526387e-006
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|
2 2.1305102109181462e-006 3 2.2257147520576837e-006 4 2.3045829493639758e-006 5 2.3383345251204446e-006
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|
6 2.3346767648035893e-006 7 2.3206152945931535e-006 8 2.3042323391564423e-006 9 2.2810313566878904e-006
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|
10 2.2547174012288451e-006 11 2.2260551304498222e-006 12 2.1973273760522716e-006
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|
13 2.1692890186386649e-006 14 2.1421647034003399e-006 15 2.1198820832069032e-006
|
|
16 2.1011164790252224e-006 17 2.088783503495506e-006 18 2.0854465674347011e-006 19 2.0844349819526542e-006
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|
20 2.0802460767299635e-006 21 2.0764357486768859e-006 22 2.0690881683549378e-006
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|
23 2.060870656350744e-006 24 2.0528475488390541e-006 25 2.0456295715121087e-006 26 2.0372485778352711e-006
|
|
27 2.0292027329560369e-006 28 2.0248724013072206e-006 29 2.0205366126901936e-006
|
|
30 2.0206737190164858e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.4870546339079738e-006 1 6.4579567151668016e-006
|
|
2 6.3880843299557455e-006 3 6.3047045841813087e-006 4 6.2345457081391942e-006 5 6.2052790781308431e-006
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|
6 6.2068934312264901e-006 7 6.2183698901208118e-006 8 6.2268854890135117e-006 9 6.242104518605629e-006
|
|
10 6.2594804148830008e-006 11 6.2791482378088403e-006 12 6.2978388086776249e-006
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|
13 6.3170127759804018e-006 14 6.3351540120493155e-006 15 6.350035619107075e-006 16 6.3619290813221596e-006
|
|
17 6.3709039750392549e-006 18 6.37260973235243e-006 19 6.3744382714503445e-006 20 6.3811307882133406e-006
|
|
21 6.3886541283864062e-006 22 6.4010441747086588e-006 23 6.414893960027257e-006 24 6.4291543822037056e-006
|
|
25 6.4433234001626261e-006 26 6.4567866502329707e-006 27 6.468729225161951e-006 28 6.4783389461808838e-006
|
|
29 6.4846908571780659e-006 30 6.4863515945035033e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
|
|
30 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
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|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
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|
30 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 62.204925537109375 2 62.204925537109375
|
|
3 62.204925537109375 4 62.204925537109375 5 62.204925537109375 6 62.204925537109375
|
|
7 62.204925537109375 8 62.204925537109375 9 62.204925537109375 10 62.204925537109375
|
|
11 62.204925537109375 12 62.204925537109375 13 62.204925537109375 14 62.204925537109375
|
|
15 62.204925537109375 16 62.204925537109375 17 62.204925537109375 18 62.204925537109375
|
|
19 62.204925537109375 20 62.204925537109375 21 62.204925537109375 22 62.204925537109375
|
|
23 62.204925537109375 24 62.204925537109375 25 62.204925537109375 26 62.204925537109375
|
|
27 62.204925537109375 28 62.204925537109375 29 62.204925537109375 30 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -4.5865306854248047 2 -4.5865306854248047
|
|
3 -4.5865306854248047 4 -4.5865306854248047 5 -4.5865306854248047 6 -4.5865306854248047
|
|
7 -4.5865306854248047 8 -4.5865306854248047 9 -4.5865306854248047 10 -4.5865306854248047
|
|
11 -4.5865306854248047 12 -4.5865306854248047 13 -4.5865306854248047 14 -4.5865306854248047
|
|
15 -4.5865306854248047 16 -4.5865306854248047 17 -4.5865306854248047 18 -4.5865306854248047
|
|
19 -4.5865306854248047 20 -4.5865306854248047 21 -4.5865306854248047 22 -4.5865306854248047
|
|
23 -4.5865306854248047 24 -4.5865306854248047 25 -4.5865306854248047 26 -4.5865306854248047
|
|
27 -4.5865306854248047 28 -4.5865306854248047 29 -4.5865306854248047 30 -4.5865306854248047;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 30 ".ktv[0:29]" 0 -2.4837551116943359 2 -2.4837551116943359
|
|
3 -2.4837551116943359 4 -2.483755350112915 5 -2.483755350112915 6 -2.483755350112915
|
|
7 -2.483755350112915 8 -2.483755350112915 9 -2.483755350112915 10 -2.483755350112915
|
|
11 -2.483755350112915 12 -2.4837551116943359 13 -2.4837551116943359 14 -2.4837551116943359
|
|
15 -2.4837551116943359 16 -2.4837551116943359 17 -2.4837551116943359 18 -2.4837551116943359
|
|
19 -2.4837551116943359 20 -2.4837551116943359 21 -2.4837551116943359 22 -2.4837551116943359
|
|
23 -2.4837551116943359 24 -2.4837551116943359 25 -2.4837551116943359 26 -2.4837551116943359
|
|
27 -2.4837551116943359 28 -2.4837551116943359 29 -2.4837551116943359 30 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 29 32.111419677734375
|
|
30 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 29 -2.1981532573699951
|
|
30 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 29 -7.8899731636047354
|
|
30 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
|
|
30 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
|
|
30 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.3893952604557853e-006 1 -3.3760907172109e-006
|
|
2 -3.3459646147093736e-006 3 -3.3098388030339265e-006 4 -3.2783962069515837e-006
|
|
5 -3.2654015740263276e-006 6 -3.2667958294041455e-006 7 -3.2686270969861653e-006
|
|
8 -3.2746263514127349e-006 9 -3.2813320558489067e-006 10 -3.2886903227336006e-006
|
|
11 -3.2966202070383588e-006 12 -3.3047567740140948e-006 13 -3.3124108540505404e-006
|
|
14 -3.3200765301444335e-006 15 -3.3261792395933298e-006 16 -3.3318276564386906e-006
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|
17 -3.3353749131492805e-006 18 -3.3360429370077327e-006 19 -3.3369663015037077e-006
|
|
20 -3.3401522614440182e-006 21 -3.3440958304709056e-006 22 -3.3499256915092701e-006
|
|
23 -3.35628669745347e-006 24 -3.3627388802415226e-006 25 -3.3685698781482643e-006
|
|
26 -3.3755241020116955e-006 27 -3.380785074114101e-006 28 -3.3854639696073718e-006
|
|
29 -3.3885519314935664e-006 30 -3.3886376513692085e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.1495490020461148e-006 1 3.1716288049210561e-006
|
|
2 3.2232931062026182e-006 3 3.2850971365405712e-006 4 3.3363317015755456e-006 5 3.3567766877240501e-006
|
|
6 3.3526539482409135e-006 7 3.3427897960791597e-006 8 3.3259634619753342e-006 9 3.3051398986572167e-006
|
|
10 3.2816160455695353e-006 11 3.2561258649366209e-006 12 3.2297843972628471e-006
|
|
13 3.204583208571421e-006 14 3.1804502214072272e-006 15 3.1603397019352997e-006 16 3.1427864541910822e-006
|
|
17 3.131944822598598e-006 18 3.1285840123018716e-006 19 3.129233164145262e-006 20 3.1298891371989157e-006
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setAttr ".tan" 9;
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setAttr ".tan" 9;
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setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
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setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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30 18.578117370605469;
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setAttr ".tan" 9;
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30 16.923072814941406;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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30 -8.6928825378417969;
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setAttr ".tan" 9;
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30 2.511359691619873;
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setAttr ".tan" 9;
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setAttr ".tan" 9;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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30 15.047707557678223;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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30 -6.0322375297546387;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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30 -1.2928235530853271;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
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30 4.775383472442627;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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30 -4.9166936874389648;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
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30 -11.934831619262695;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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setAttr ".tan" 9;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.2063825175282545e-006 1 8.2118458522018045e-006
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29 8.2059304986614734e-006 30 8.2040505731129088e-006;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
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30 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
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30 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
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30 -8.5853300094604492;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 29 -10.94325065612793
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30 -10.94325065612793;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 29 -37.858219146728516
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30 -37.858219146728516;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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30 14.286167144775391;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
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30 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
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30 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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30 -7.9121007919311523;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 29 21.869308471679688
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30 21.869308471679688;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 29 1.3681526184082031
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30 1.3681526184082031;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 29 51.034290313720703
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30 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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30 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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30 -4.3483805656433105;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHand_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -6.6068143844604492 1 -10.788397789001465
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.159759521484375 1 6.7958035469055176
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2 4.142512321472168 3 7.9481668472290048 4 13.069368362426758 5 12.984334945678711
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6 5.5510177612304687 7 -2.2996687889099121 8 -4.954566478729248 9 -7.9372215270996094
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30 8.159759521484375;
|
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createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.9508292675018311 1 -3.5598959922790527
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2 -3.1209721565246582 3 -3.2158186435699463 4 -4.8150734901428223 5 -4.7852387428283691
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30 -1.9508285522460937;
|
|
createNode animCurveTL -n "Character1_RightHand_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
|
|
30 4.773348331451416;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.3000159242437803e-006 1 -1.3000344551983289e-006
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2 -1.2999962564208545e-006 3 -1.2999448699702043e-006 4 -1.2999847740502446e-006
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5 -1.2999887530895649e-006 6 -1.2999887530895649e-006 7 -1.3000574199395487e-006
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23 -1.2999937553104246e-006 24 -1.2999895488974289e-006 25 -1.3000232002013945e-006
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26 -1.2999854561712709e-006 27 -1.3000063745494117e-006 28 -1.2999796581425471e-006
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29 -1.2999735190533102e-006 30 -1.300018084293697e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
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|
30 -20.894018173217773;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 0.79155546426773071 1 -6.8512434959411621
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2 -28.920578002929688 3 -45.584789276123047 4 -27.387571334838867 5 -16.536876678466797
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6 -17.866338729858398 7 -17.505237579345703 8 -13.110784530639648 9 -12.141883850097656
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22 9.9081745147705078 23 1.8403570652008054 24 -1.3813722133636475 25 -2.1853096485137939
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30 0.79155445098876953;
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createNode animCurveTA -n "Character1_RightForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 63.320743560791016 1 69.50640869140625
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2 77.559486389160156 3 81.623397827148438 4 80.923103332519531 5 78.405265808105469
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6 78.586135864257813 7 75.206954956054687 8 70.324989318847656 9 70.02557373046875
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14 83.697738647460938 15 85.731300354003906 16 86.146965026855469 17 85.235466003417969
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18 84.851974487304688 19 85.7056884765625 20 86.682563781738281 21 87.133583068847656
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22 86.558372497558594 23 84.788703918457031 24 82.067771911621094 25 78.638710021972656
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26 74.762054443359375 27 70.788444519042969 28 67.138938903808594 29 64.411178588867187
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30 63.320743560791016;
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createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.8485761284828186 1 4.1215276718139648
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2 -1.0569586753845215 3 -18.021697998046875 4 -8.5216436386108398 5 -1.6912099123001099
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6 -2.0937426090240479 7 2.7457649707794189 8 7.2196764945983878 9 6.9487271308898926
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30 -0.84857511520385742;
|
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createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 4.6469494918710552e-012 1 -2.2595258997171186e-012
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2 -1.9610979506978765e-012 3 -4.1069370126933791e-012 4 -1.8829382497642655e-012
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5 6.9597660967701813e-012 6 6.1390892369672656e-012 7 6.8496319727273658e-012 8 1.4424017535930034e-012
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9 2.7782220968219917e-012 10 1.7763568394002505e-013 11 1.5845103007450234e-012 12 -8.5975671026972122e-013
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13 -2.0747847884194925e-012 14 2.1458390619955026e-012 15 1.2789769243681803e-013
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16 2.4442670110147446e-012 17 5.4996007747831754e-012 18 1.9184653865522705e-012
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19 1.9895196601282805e-013 20 2.8421709430404007e-012 21 -5.5138116294983774e-012
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22 -1.6058265828178264e-012 23 5.3574922276311554e-012 24 -1.0231815394945443e-012
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25 3.694822225952521e-013 26 -1.7621459846850485e-012 27 7.815970093361102e-012 28 -6.9633188104489818e-012
|
|
29 -7.0912165028857999e-012 30 6.6933125708601438e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-012 1 8.6686213762732223e-013
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|
2 3.1832314562052488e-012 3 5.7411853049416095e-012 4 -7.1054273576010019e-013 5 5.5990767577895895e-012
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6 1.1581846592889633e-011 7 -1.5077716852829326e-011 8 5.5138116294983774e-012 9 5.6203930398623925e-012
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13 -2.2026824808563106e-013 14 -1.9895196601282805e-012 15 -5.1691984026547289e-012
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|
16 3.1050717552716378e-012 17 2.7924329515371937e-012 18 -5.6488147492927965e-013
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19 -1.3216094885137863e-012 20 3.5527136788005009e-013 21 1.0373923942097463e-012
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22 2.2879476091475226e-012 23 2.8990143619012088e-012 24 6.5369931689929217e-013
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|
25 5.2082782531215344e-012 26 2.1813661987835076e-012 27 -3.4532376957940869e-012
|
|
28 1.8971491044794675e-012 29 -1.6129320101754274e-012 30 3.5242919693700969e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
|
|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 88.202377319335938 1 81.460189819335938
|
|
2 72.432998657226562 3 54.144683837890625 4 26.462539672851563 5 17.988113403320312
|
|
6 14.255629539489746 7 23.127986907958984 8 38.615947723388672 9 52.180267333984375
|
|
10 64.882064819335938 11 74.102828979492188 12 78.213287353515625 13 78.648956298828125
|
|
14 77.648468017578125 15 75.669464111328125 16 72.653419494628906 17 70.016616821289063
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|
18 70.664665222167969 19 73.487083435058594 20 75.471504211425781 21 76.803131103515625
|
|
22 77.6822509765625 23 78.501548767089844 24 79.636711120605469 25 81.140144348144531
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|
26 82.843254089355469 27 84.672576904296875 28 86.495285034179688 29 87.880332946777344
|
|
30 88.202377319335938;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.843318939208984 1 30.633081436157227
|
|
2 34.727870941162109 3 44.112907409667969 4 45.229438781738281 5 42.263416290283203
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|
6 43.360057830810547 7 52.442619323730469 8 53.607540130615234 9 51.58282470703125
|
|
10 48.454860687255859 11 44.582962036132813 12 40.660701751708984 13 37.192832946777344
|
|
14 34.428581237792969 15 32.541145324707031 16 32.076007843017578 17 33.418586730957031
|
|
18 36.528404235839844 19 41.233646392822266 20 47.024990081787109 21 52.851642608642578
|
|
22 57.458797454833991 23 59.678131103515625 24 58.639541625976562 25 54.160945892333984
|
|
26 47.642543792724609 27 40.74151611328125 28 34.785114288330078 29 30.639360427856445
|
|
30 28.843318939208984;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 56.298267364501953 1 63.951763153076172
|
|
2 62.539764404296882 3 33.213184356689453 4 -15.807072639465334 5 -34.687381744384766
|
|
6 -25.016977310180664 7 7.7633557319641113 8 34.000225067138672 9 42.712642669677734
|
|
10 48.009452819824219 11 50.039817810058594 12 50.030475616455078 13 49.266273498535156
|
|
14 48.446880340576172 15 48.454437255859375 16 49.226947784423828 17 50.018028259277344
|
|
18 50.888221740722656 19 51.513042449951172 20 51.542690277099609 21 51.161727905273438
|
|
22 50.564205169677734 23 50.16290283203125 24 50.311553955078125 25 51.253433227539062
|
|
26 52.592746734619141 27 53.817764282226562 28 54.836593627929688 29 55.666065216064453
|
|
30 56.298267364501953;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0658141036401503e-014 1 1.9895196601282805e-013
|
|
2 3.1974423109204508e-014 3 1.7763568394002505e-013 4 -4.9737991503207013e-014 5 2.4158453015843406e-013
|
|
6 1.3500311979441904e-013 7 -2.9132252166164108e-013 8 1.1368683772161603e-013 9 2.8421709430404007e-014
|
|
10 1.8474111129762605e-013 11 7.815970093361102e-014 12 1.7053025658242404e-013 13 -1.3500311979441904e-013
|
|
14 2.1316282072803006e-014 15 -8.5265128291212022e-014 16 7.1054273576010019e-014
|
|
17 8.5265128291212022e-014 18 -1.8474111129762605e-013 19 -1.6342482922482304e-013
|
|
20 1.2789769243681803e-013 21 -7.1054273576010019e-015 22 1.4210854715202004e-014
|
|
23 3.5527136788005009e-014 24 1.4210854715202004e-014 25 3.1263880373444408e-013
|
|
26 6.3948846218409017e-014 27 -7.1054273576010019e-015 28 -9.9475983006414026e-014
|
|
29 1.4921397450962104e-013 30 -2.8421709430404007e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.7780418395996094 1 0.78207898139953613
|
|
2 8.7558841705322266 3 4.2026729583740234 4 -12.926735877990723 5 -19.535808563232422
|
|
6 -6.0660600662231445 7 12.820903778076172 8 18.647300720214844 9 11.740156173706055
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10 2.6519289016723633 11 -5.933563232421875 12 -11.055163383483887 13 -12.680374145507813
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|
|
30 -8.7780418395996094;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9631619453430176 1 -4.8427863121032715
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|
2 -3.8295531272888188 3 4.913327693939209 4 16.378925323486328 5 21.408143997192383
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6 22.514186859130859 7 12.49181079864502 8 4.9469561576843262 9 3.8558120727539058
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|
14 6.3118438720703125 15 7.2480168342590323 16 7.4156031608581552 17 6.2706499099731445
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26 -13.927363395690918 27 -10.233275413513184 28 -6.6489677429199219 29 -3.9812159538269043
|
|
30 -2.9631619453430176;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.22742065787315371 1 0.16880227625370026
|
|
2 -0.44095915555953979 3 -0.75587433576583862 4 0.3080177903175354 5 1.4810847043991089
|
|
6 5.798762321472168 7 6.3677539825439453 8 3.8740005493164058 9 2.2918293476104736
|
|
10 0.88083475828170776 11 -0.28261929750442505 12 -1.0211353302001953 13 -1.3680074214935303
|
|
14 -1.4551619291305542 15 -1.20993971824646 16 -0.47188156843185425 17 0.43180307745933533
|
|
18 0.93420654535293579 19 1.2902576923370361 20 1.8022336959838869 21 2.1648001670837402
|
|
22 2.2001287937164307 23 2.0196218490600586 24 1.942562460899353 25 1.9713081121444702
|
|
26 1.8798246383666992 27 1.6090062856674194 28 1.169751763343811 29 0.66710352897644043
|
|
30 0.22742068767547607;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
|
|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
|
|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
|
|
18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
|
|
22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
|
|
26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40590178966522217 1 0.40590181946754456
|
|
2 0.40590181946754456 3 0.40590181946754456 4 0.40590181946754456 5 0.40590181946754456
|
|
6 0.40590181946754456 7 0.40590181946754456 8 0.40590181946754456 9 0.40590184926986694
|
|
10 0.40590184926986694 11 0.40590184926986694 12 0.40590187907218933 13 0.40590187907218933
|
|
14 0.40590190887451172 15 0.40590190887451172 16 0.40590190887451172 17 0.40590190887451172
|
|
18 0.40590190887451172 19 0.40590190887451172 20 0.40590190887451172 21 0.40590190887451172
|
|
22 0.40590187907218933 23 0.40590187907218933 24 0.40590184926986694 25 0.40590184926986694
|
|
26 0.40590181946754456 27 0.40590181946754456 28 0.40590181946754456 29 0.40590181946754456
|
|
30 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1070951223373413 1 -1.1070951223373413
|
|
2 -1.1070950031280518 3 -1.1070948839187622 4 -1.1070948839187622 5 -1.1070947647094727
|
|
6 -1.1070947647094727 7 -1.1070948839187622 8 -1.1070948839187622 9 -1.1070948839187622
|
|
10 -1.1070948839187622 11 -1.1070950031280518 12 -1.1070950031280518 13 -1.1070950031280518
|
|
14 -1.1070950031280518 15 -1.1070951223373413 16 -1.1070951223373413 17 -1.1070951223373413
|
|
18 -1.1070951223373413 19 -1.1070951223373413 20 -1.1070951223373413 21 -1.1070951223373413
|
|
22 -1.1070951223373413 23 -1.1070951223373413 24 -1.1070951223373413 25 -1.1070951223373413
|
|
26 -1.1070951223373413 27 -1.1070951223373413 28 -1.1070951223373413 29 -1.1070951223373413
|
|
30 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -35.339302062988281
|
|
2 -35.339302062988281 3 -35.339302062988281 4 -35.339302062988281 5 -35.339302062988281
|
|
6 -35.339302062988281 7 -35.339302062988281 8 -35.339302062988281 9 -35.339302062988281
|
|
10 -35.339302062988281 11 -35.339302062988281 12 -35.339302062988281 13 -35.339302062988281
|
|
14 -35.339302062988281 15 -35.339302062988281 16 -35.339302062988281 17 -35.339302062988281
|
|
18 -35.339302062988281 19 -35.339302062988281 20 -35.339302062988281 21 -35.339302062988281
|
|
22 -35.339302062988281 23 -35.339302062988281 24 -35.339302062988281 25 -35.339302062988281
|
|
26 -35.339302062988281 27 -35.339302062988281 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.4399523138999939 1 0.4399523138999939
|
|
2 0.43995228409767151 3 0.43995228409767151 4 0.43995225429534912 5 0.43995225429534912
|
|
6 0.43995225429534912 7 0.43995225429534912 8 0.43995225429534912 9 0.43995228409767151
|
|
10 0.43995228409767151 11 0.4399523138999939 12 0.4399523138999939 13 0.4399523138999939
|
|
14 0.43995234370231628 15 0.43995234370231628 16 0.43995237350463867 17 0.43995237350463867
|
|
18 0.43995237350463867 19 0.43995237350463867 20 0.43995237350463867 21 0.43995234370231628
|
|
22 0.43995234370231628 23 0.43995234370231628 24 0.43995234370231628 25 0.43995234370231628
|
|
26 0.4399523138999939 27 0.4399523138999939 28 0.4399523138999939 29 0.4399523138999939
|
|
30 0.4399523138999939;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981499671936037 1 -1.8981499671936037
|
|
2 -1.8981499671936037 3 -1.8981498479843137 4 -1.8981498479843137 5 -1.8981498479843137
|
|
6 -1.8981498479843137 7 -1.8981498479843137 8 -1.8981498479843137 9 -1.8981498479843137
|
|
10 -1.8981498479843137 11 -1.8981498479843137 12 -1.8981498479843137 13 -1.8981498479843137
|
|
14 -1.8981499671936037 15 -1.8981499671936037 16 -1.8981499671936037 17 -1.8981499671936037
|
|
18 -1.8981499671936037 19 -1.8981499671936037 20 -1.8981499671936037 21 -1.8981499671936037
|
|
22 -1.8981499671936037 23 -1.8981499671936037 24 -1.8981499671936037 25 -1.8981499671936037
|
|
26 -1.8981499671936037 27 -1.8981499671936037 28 -1.8981499671936037 29 -1.8981499671936037
|
|
30 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.766252517700195 29 -24.766252517700195
|
|
30 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.7967333793640132 29 3.7967333793640132
|
|
30 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.1401973962783813 29 -1.1401973962783813
|
|
30 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.044858932495117 1 -21.044858932495117
|
|
2 -21.044858932495117 3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.044858932495117
|
|
10 -21.044858932495117 11 -21.044858932495117 12 -21.044858932495117 13 -21.044858932495117
|
|
14 -21.044858932495117 15 -21.044858932495117 16 -21.044858932495117 17 -21.044858932495117
|
|
18 -21.044858932495117 19 -21.044858932495117 20 -21.044858932495117 21 -21.044858932495117
|
|
22 -21.044858932495117 23 -21.044858932495117 24 -21.044858932495117 25 -21.044858932495117
|
|
26 -21.044858932495117 27 -21.044858932495117 28 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828388690948486 1 -0.84828388690948486
|
|
2 -0.84828388690948486 3 -0.84828388690948486 4 -0.84828394651412964 5 -0.84828394651412964
|
|
6 -0.84828394651412964 7 -0.84828394651412964 8 -0.84828388690948486 9 -0.84828388690948486
|
|
10 -0.84828388690948486 11 -0.84828388690948486 12 -0.84828382730484009 13 -0.84828382730484009
|
|
14 -0.84828382730484009 15 -0.84828382730484009 16 -0.84828376770019531 17 -0.84828376770019531
|
|
18 -0.84828376770019531 19 -0.84828376770019531 20 -0.84828376770019531 21 -0.84828376770019531
|
|
22 -0.84828382730484009 23 -0.84828382730484009 24 -0.84828382730484009 25 -0.84828382730484009
|
|
26 -0.84828388690948486 27 -0.84828388690948486 28 -0.84828388690948486 29 -0.84828388690948486
|
|
30 -0.84828388690948486;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589599609375 1 2.5589599609375 2 2.5589601993560791
|
|
3 2.5589601993560791 4 2.5589604377746582 5 2.5589604377746582 6 2.5589604377746582
|
|
7 2.5589604377746582 8 2.5589604377746582 9 2.5589604377746582 10 2.5589601993560791
|
|
11 2.5589601993560791 12 2.5589601993560791 13 2.5589601993560791 14 2.5589601993560791
|
|
15 2.5589601993560791 16 2.5589601993560791 17 2.5589601993560791 18 2.5589601993560791
|
|
19 2.5589601993560791 20 2.5589601993560791 21 2.5589599609375 22 2.5589599609375
|
|
23 2.5589599609375 24 2.5589599609375 25 2.5589599609375 26 2.5589599609375 27 2.5589599609375
|
|
28 2.5589599609375 29 2.5589599609375 30 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.04486083984375 1 -21.04486083984375
|
|
2 -21.04486083984375 3 -21.04486083984375 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.04486083984375
|
|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
|
|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
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|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 -21.04486083984375
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|
22 -21.04486083984375 23 -21.04486083984375 24 -21.04486083984375 25 -21.04486083984375
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|
26 -21.04486083984375 27 -21.04486083984375 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828299283981323 1 -0.84828305244445801
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|
2 -0.84828305244445801 3 -0.84828311204910278 4 -0.84828311204910278 5 -0.84828311204910278
|
|
6 -0.84828311204910278 7 -0.84828311204910278 8 -0.84828311204910278 9 -0.84828311204910278
|
|
10 -0.84828305244445801 11 -0.84828305244445801 12 -0.84828305244445801 13 -0.84828305244445801
|
|
14 -0.84828299283981323 15 -0.84828299283981323 16 -0.84828299283981323 17 -0.84828299283981323
|
|
18 -0.84828299283981323 19 -0.84828299283981323 20 -0.84828299283981323 21 -0.84828299283981323
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|
22 -0.84828299283981323 23 -0.84828299283981323 24 -0.84828299283981323 25 -0.84828299283981323
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|
26 -0.84828299283981323 27 -0.84828299283981323 28 -0.84828299283981323 29 -0.84828299283981323
|
|
30 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589594841003418 1 2.5589594841003418
|
|
2 2.5589594841003418 3 2.5589594841003418 4 2.5589597225189209 5 2.5589597225189209
|
|
6 2.5589597225189209 7 2.5589597225189209 8 2.5589597225189209 9 2.5589597225189209
|
|
10 2.5589597225189209 11 2.5589594841003418 12 2.5589594841003418 13 2.5589594841003418
|
|
14 2.5589594841003418 15 2.5589594841003418 16 2.5589594841003418 17 2.5589594841003418
|
|
18 2.5589594841003418 19 2.5589594841003418 20 2.5589594841003418 21 2.5589594841003418
|
|
22 2.5589594841003418 23 2.5589594841003418 24 2.5589594841003418 25 2.5589594841003418
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|
26 2.5589594841003418 27 2.5589594841003418 28 2.5589594841003418 29 2.5589594841003418
|
|
30 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -32.049385070800781 29 -32.049385070800781
|
|
30 -32.049385070800781;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.0397324562072754 29 5.0397324562072754
|
|
30 5.0397324562072754;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.2298226356506348 29 5.2298226356506348
|
|
30 5.2298226356506348;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
|
|
30 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.890859603881836 1 -20.890859603881836
|
|
2 -20.890859603881836 3 -20.890859603881836 4 -20.890859603881836 5 -20.890859603881836
|
|
6 -20.890859603881836 7 -20.890859603881836 8 -20.890859603881836 9 -20.890859603881836
|
|
10 -20.890859603881836 11 -20.890859603881836 12 -20.890859603881836 13 -20.890859603881836
|
|
14 -20.890859603881836 15 -20.890859603881836 16 -20.890859603881836 17 -20.890859603881836
|
|
18 -20.890859603881836 19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836
|
|
22 -20.890859603881836 23 -20.890859603881836 24 -20.890859603881836 25 -20.890859603881836
|
|
26 -20.890859603881836 27 -20.890859603881836 28 -20.890859603881836 29 -20.890859603881836
|
|
30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.374605655670166 1 -1.374605655670166
|
|
2 -1.374605655670166 3 -1.3746055364608765 4 -1.3746055364608765 5 -1.3746055364608765
|
|
6 -1.3746055364608765 7 -1.3746055364608765 8 -1.3746055364608765 9 -1.3746055364608765
|
|
10 -1.3746055364608765 11 -1.3746055364608765 12 -1.3746055364608765 13 -1.3746055364608765
|
|
14 -1.3746055364608765 15 -1.3746055364608765 16 -1.3746055364608765 17 -1.3746055364608765
|
|
18 -1.3746055364608765 19 -1.3746055364608765 20 -1.3746055364608765 21 -1.3746055364608765
|
|
22 -1.3746055364608765 23 -1.3746055364608765 24 -1.3746055364608765 25 -1.3746055364608765
|
|
26 -1.3746055364608765 27 -1.3746055364608765 28 -1.374605655670166 29 -1.374605655670166
|
|
30 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.594996452331543 1 3.594996452331543
|
|
2 3.594996452331543 3 3.5949966907501225 4 3.5949966907501225 5 3.5949966907501225
|
|
6 3.5949966907501225 7 3.5949966907501225 8 3.5949966907501225 9 3.5949966907501225
|
|
10 3.5949966907501225 11 3.5949966907501225 12 3.5949966907501225 13 3.594996452331543
|
|
14 3.594996452331543 15 3.594996452331543 16 3.594996452331543 17 3.594996452331543
|
|
18 3.594996452331543 19 3.594996452331543 20 3.594996452331543 21 3.594996452331543
|
|
22 3.594996452331543 23 3.594996452331543 24 3.594996452331543 25 3.594996452331543
|
|
26 3.594996452331543 27 3.594996452331543 28 3.594996452331543 29 3.594996452331543
|
|
30 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
|
|
30 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
|
|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -29.563058853149418 1 -29.563058853149418
|
|
2 -29.563058853149418 3 -29.563058853149418 4 -29.563058853149418 5 -29.563058853149418
|
|
6 -29.563058853149418 7 -29.563058853149418 8 -29.563058853149418 9 -29.563058853149418
|
|
10 -29.563058853149418 11 -29.563058853149418 12 -29.563058853149418 13 -29.563058853149418
|
|
14 -29.563058853149418 15 -29.563058853149418 16 -29.563058853149418 17 -29.563058853149418
|
|
18 -29.563058853149418 19 -29.563058853149418 20 -29.563058853149418 21 -29.563058853149418
|
|
22 -29.563058853149418 23 -29.563058853149418 24 -29.563058853149418 25 -29.563058853149418
|
|
26 -29.563058853149418 27 -29.563058853149418 28 -29.563058853149418 29 -29.563058853149418
|
|
30 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5451418161392212 1 -1.5451418161392212
|
|
2 -1.5451418161392212 3 -1.5451419353485107 4 -1.5451419353485107 5 -1.5451419353485107
|
|
6 -1.5451419353485107 7 -1.5451419353485107 8 -1.5451419353485107 9 -1.5451419353485107
|
|
10 -1.5451418161392212 11 -1.5451418161392212 12 -1.5451418161392212 13 -1.5451418161392212
|
|
14 -1.5451418161392212 15 -1.5451418161392212 16 -1.5451418161392212 17 -1.5451418161392212
|
|
18 -1.5451418161392212 19 -1.5451418161392212 20 -1.5451418161392212 21 -1.5451418161392212
|
|
22 -1.5451418161392212 23 -1.5451418161392212 24 -1.5451418161392212 25 -1.5451418161392212
|
|
26 -1.5451418161392212 27 -1.5451418161392212 28 -1.5451418161392212 29 -1.5451418161392212
|
|
30 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.1903162002563477 1 5.1903162002563477
|
|
2 5.1903162002563477 3 5.1903162002563477 4 5.1903166770935059 5 5.1903166770935059
|
|
6 5.1903166770935059 7 5.1903166770935059 8 5.1903166770935059 9 5.1903162002563477
|
|
10 5.1903162002563477 11 5.1903162002563477 12 5.1903162002563477 13 5.1903162002563477
|
|
14 5.1903162002563477 15 5.1903162002563477 16 5.1903162002563477 17 5.1903162002563477
|
|
18 5.1903162002563477 19 5.1903162002563477 20 5.1903162002563477 21 5.1903162002563477
|
|
22 5.1903162002563477 23 5.1903162002563477 24 5.1903162002563477 25 5.1903162002563477
|
|
26 5.1903162002563477 27 5.1903162002563477 28 5.1903162002563477 29 5.1903162002563477
|
|
30 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -35.184162139892578 29 -35.184162139892578
|
|
30 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3386569023132324 29 4.3386569023132324
|
|
30 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.086580753326416 29 4.086580753326416
|
|
30 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
|
|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
|
|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
|
|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.7597521895804675e-007 1 3.9222044279085821e-007
|
|
2 4.3727729348574934e-007 3 4.9201366891793441e-007 4 5.3719742254543235e-007 5 5.5751951322235982e-007
|
|
6 5.5323954484265414e-007 7 5.4393291293308721e-007 8 5.3018982271169079e-007 9 5.1428344249870861e-007
|
|
10 4.9639896815278917e-007 11 4.7648404688516171e-007 12 4.561844946238125e-007 13 4.3715894548768125e-007
|
|
14 4.1760208091545792e-007 15 4.0173404158849735e-007 16 3.8830694393254817e-007
|
|
17 3.8034281146792637e-007 18 3.7804394992235757e-007 19 3.7828644394721778e-007
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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29 -4.851593189414416e-007 30 -4.8833919663593406e-007;
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createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.6531303117517382e-006 1 1.6790887684692279e-006
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
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30 6.4349551200866699;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
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30 -0.03984682634472847;
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createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
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30 9.1014728546142578;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.4698436260223389 29 1.4698436260223389
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30 1.4698436260223389;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 23.940853118896484 29 23.940853118896484
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30 23.940853118896484;
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createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 13.272449493408203 29 13.272449493408203
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30 13.272449493408203;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
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30 4.6623387336730957;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
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30 -2.1966321468353271;
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createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
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30 7.3928837776184082;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -71.259834289550781 29 -71.259834289550781
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30 -71.259834289550781;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -30.811164855957028 29 -30.811164855957028
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30 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.144222259521484 29 20.144222259521484
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30 20.144222259521484;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
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30 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
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30 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
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30 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 10.30560302734375 1 -6.9989051818847656
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30 10.30560302734375;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 4.0879054069519043 1 4.6348962783813477
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30 4.0879054069519043;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.005110502243042 1 0.96608853340148915
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30 -2.005110502243042;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
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30 4.771028995513916;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 5.942979441897478e-011 1 5.8548721426632255e-012
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28 -8.8888896243588533e-012 29 -3.5356606531422585e-011 30 5.9195315316173946e-011;
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createNode animCurveTL -n "Character1_LeftHand_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
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30 20.910079956054687;
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|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -37.578029632568359 1 -48.448978424072266
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30 -37.578029632568359;
|
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createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -69.55010986328125 1 -74.314109802246094
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30 -69.55010986328125;
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createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -71.311134338378906 1 -67.743812561035156
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30 -71.311134338378906;
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createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 6.2243543652584776e-012 1 -3.2116531656356528e-012
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23 3.6308733797341119e-012 24 6.8034466949029593e-013 25 -1.8136603330276557e-012
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|
26 5.7145399523506057e-012 27 -1.6058265828178264e-012 28 3.9275249719139538e-012
|
|
29 -7.9634077110313228e-012 30 6.2865268546374864e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5544011350575602e-012 1 -1.6342482922482304e-012
|
|
2 -7.3168138214896317e-012 3 -1.8971491044794675e-012 4 2.3874235921539366e-012 5 5.8122395785176195e-012
|
|
6 1.2931877790833823e-012 7 7.9207751468857168e-012 8 -3.4159342021666816e-012 9 -1.3606893389805919e-012
|
|
10 -4.1353587221237831e-012 11 -1.8989254613188677e-012 12 -4.6718184876226587e-012
|
|
13 2.0659030042224913e-012 14 2.3803181647963356e-013 15 3.3271163601966691e-012
|
|
16 -2.333244708552229e-012 17 -1.7035262089848402e-012 18 5.9685589803848416e-013
|
|
19 2.1316282072803006e-013 20 -2.1849189124623081e-013 21 -6.7856831265089568e-013
|
|
22 -4.2987835513486061e-013 23 3.4603431231516879e-012 24 -4.000355602329364e-012
|
|
25 -9.617195928512956e-012 26 4.1566750041965861e-013 27 2.3447910280083306e-013
|
|
28 -4.8601123125990853e-012 29 2.6076918402395677e-012 30 -2.5082158572331537e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
|
|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -78.72515869140625 1 -69.35479736328125
|
|
2 -62.89027404785157 3 -58.730072021484368 4 -32.87322998046875 5 25.005788803100586
|
|
6 6.8356146812438965 7 -20.07929801940918 8 -27.286008834838867 9 -24.158885955810547
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|
10 -19.982698440551758 11 -15.846793174743654 12 -13.664626121520996 13 -11.921348571777344
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|
14 -8.4626865386962891 15 -4.917205810546875 16 -1.3548159599304199 17 2.8896758556365967
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|
18 7.2247309684753418 19 9.5059566497802734 20 8.1084184646606445 21 -1.6435765027999878
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|
22 -37.384048461914063 23 -76.306495666503906 24 -84.333511352539063 25 -82.804962158203125
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|
26 -80.818244934082031 27 -79.422164916992188 28 -78.690925598144531 29 -78.477653503417969
|
|
30 -78.72515869140625;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.442651748657227 1 -17.527021408081055
|
|
2 -17.338518142700195 3 -33.020069122314453 4 -64.665390014648438 5 -65.999038696289062
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|
6 -56.027431488037109 7 -45.318206787109375 8 -39.44879150390625 9 -38.565982818603516
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|
10 -38.675365447998047 11 -38.828506469726563 12 -37.972263336181641 13 -36.629283905029297
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|
14 -36.446605682373047 15 -37.769096374511719 16 -41.07666015625 17 -45.856464385986328
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|
18 -50.537696838378906 19 -55.668132781982422 20 -63.174583435058594 21 -72.381217956542969
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|
22 -78.474884033203125 23 -74.653053283691406 24 -66.799400329589844 25 -58.01470947265625
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|
26 -48.739151000976562 27 -40.141036987304688 28 -33.104122161865234 29 -28.324182510375977
|
|
30 -26.442651748657227;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.6421430110931401 1 5.5520896911621094
|
|
2 4.4909787178039551 3 -2.6234667301177979 4 -33.962909698486328 5 -97.546211242675781
|
|
6 -89.258033752441406 7 -74.654182434082031 8 -73.6068115234375 9 -77.000663757324219
|
|
10 -79.816879272460938 11 -82.247406005859375 12 -83.776725769042969 13 -84.756942749023438
|
|
14 -85.719154357910156 15 -86.2122802734375 16 -86.664825439453125 17 -88.148666381835938
|
|
18 -90.612724304199219 19 -92.399978637695313 20 -91.85052490234375 21 -82.993820190429687
|
|
22 -46.504531860351563 23 -4.7026758193969727 24 7.2247004508972159 25 9.1237516403198242
|
|
26 9.1873788833618164 27 8.1660976409912109 28 6.5154423713684082 29 4.8089027404785156
|
|
30 3.6421430110931401;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.9737991503207013e-014 1 -1.8474111129762605e-013
|
|
2 -2.8421709430404007e-014 3 -2.0250467969162855e-013 4 3.5527136788005009e-014 5 -4.2632564145606011e-014
|
|
6 -2.8421709430404007e-014 7 3.1619151741324458e-013 8 2.8421709430404007e-014 9 1.3500311979441904e-013
|
|
10 9.2370555648813024e-014 11 6.3948846218409017e-014 12 9.9475983006414026e-014
|
|
13 5.3290705182007514e-014 14 -4.2632564145606011e-014 15 -3.907985046680551e-014
|
|
16 6.0396132539608516e-014 17 1.7763568394002505e-014 18 4.2632564145606011e-014
|
|
19 1.5631940186722204e-013 20 -5.6843418860808015e-014 21 1.4210854715202004e-014
|
|
22 -4.2632564145606011e-014 23 3.5527136788005009e-014 24 -4.2632564145606011e-014
|
|
25 -3.0553337637684308e-013 26 -6.3948846218409017e-014 27 -4.2632564145606011e-014
|
|
28 8.5265128291212022e-014 29 -1.3500311979441904e-013 30 -4.9737991503207013e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9611413478851318 1 -2.3880531787872314
|
|
2 -10.908370018005371 3 -14.579022407531738 4 -11.780826568603516 5 -7.4055824279785156
|
|
6 -2.8214943408966064 7 -0.41006490588188171 8 0.76907020807266235 9 1.5043673515319824
|
|
10 2.2334208488464355 11 3.1529941558837891 12 4.433741569519043 13 5.3807048797607422
|
|
14 5.3891887664794922 15 4.9683957099914551 16 4.6364874839782715 17 4.740384578704834
|
|
18 5.3529644012451172 19 6.4129858016967773 20 7.3769893646240234 21 7.6326770782470703
|
|
22 7.0388789176940918 23 5.877312183380127 24 4.510378360748291 25 3.3635385036468506
|
|
26 2.8530399799346924 27 2.901465892791748 28 3.2986643314361572 29 3.7516026496887211
|
|
30 3.9611413478851318;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.346549987792969 1 22.666238784790039
|
|
2 21.137104034423828 3 7.1470446586608887 4 -3.6740527153015137 5 -10.260716438293457
|
|
6 -20.281291961669922 7 -27.149271011352539 8 -31.486103057861328 9 -34.077785491943359
|
|
10 -35.644260406494141 11 -36.9713134765625 12 -39.036338806152344 13 -41.536636352539063
|
|
14 -43.188938140869141 15 -43.723445892333984 16 -42.947765350341797 17 -40.655307769775391
|
|
18 -36.478733062744141 19 -29.178726196289063 20 -18.299243927001953 21 -5.3885684013366699
|
|
22 6.7101531028747559 23 15.395840644836426 24 19.445653915405273 25 20.216987609863281
|
|
26 19.936891555786133 27 19.184442520141602 28 18.330280303955078 29 17.636995315551758
|
|
30 17.346549987792969;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3488500118255615 1 1.0910822153091431
|
|
2 -0.7186773419380188 3 2.3269362449645996 4 5.7134466171264648 5 7.105717658996582
|
|
6 7.8389582633972168 7 7.8114748001098633 8 7.4371075630187979 9 6.7663688659667969
|
|
10 5.8002290725708008 11 4.5853104591369629 12 3.1381609439849854 13 1.8274992704391479
|
|
14 1.0456624031066895 15 0.59504586458206177 16 0.19091488420963287 17 -0.34186339378356934
|
|
18 -0.92670464515686035 19 -1.2596828937530518 20 -0.85298234224319458 21 0.34131261706352234
|
|
22 1.6970208883285522 23 2.5753569602966309 24 2.8043711185455322 25 2.7016963958740234
|
|
26 2.6895856857299805 27 2.812551736831665 28 3.0099878311157227 29 3.2029876708984375
|
|
30 3.3488500118255615;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5605447292327881 1 -3.9397764205932617
|
|
2 -3.5801529884338379 3 -0.51650959253311157 4 3.352811336517334 5 5.7155208587646484
|
|
6 6.6488790512084961 7 8.2207574844360352 8 10.053126335144043 9 11.76197338104248
|
|
10 13.032832145690918 11 13.648242950439453 12 13.456222534179688 13 12.461441040039063
|
|
14 10.939579010009766 15 9.1284933090209961 16 7.2589998245239249 17 5.5696601867675781
|
|
18 4.312410831451416 19 3.3528800010681152 20 2.3833267688751221 21 1.4181386232376099
|
|
22 0.49460151791572571 23 -0.32590362429618835 24 -0.96254801750183094 25 -1.415953516960144
|
|
26 -1.7509421110153198 27 -1.9861906766891482 28 -2.1599643230438232 29 -2.329110860824585
|
|
30 -2.5605447292327881;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.310243606567383 1 -16.276163101196289
|
|
2 -17.01738166809082 3 -16.04115104675293 4 -14.419364929199221 5 -13.826373100280762
|
|
6 -13.524823188781738 7 -14.13636302947998 8 -15.413541793823242 9 -17.048721313476562
|
|
10 -18.673910140991211 11 -19.898109436035156 12 -20.348695755004883 13 -19.992916107177734
|
|
14 -19.166816711425781 15 -18.074333190917969 16 -16.91368293762207 17 -15.876248359680176
|
|
18 -15.148344039916992 19 -14.692752838134766 20 -14.322605133056641 21 -14.017800331115723
|
|
22 -13.784843444824219 23 -13.653931617736816 24 -13.661520004272461 25 -13.825011253356934
|
|
26 -14.125130653381348 27 -14.504375457763672 28 -14.884775161743166 29 -15.181414604187012
|
|
30 -15.310243606567383;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.847168922424316 1 9.4982967376708984
|
|
2 8.3911161422729492 3 9.5974206924438477 4 12.19059944152832 5 14.831822395324707
|
|
6 15.921328544616697 7 18.483078002929688 8 21.982688903808594 9 25.875043869018555
|
|
10 29.625585556030273 11 32.731407165527344 12 34.714344024658203 13 35.683639526367188
|
|
14 36.176891326904297 15 36.348396301269531 16 36.364845275878906 17 36.416900634765625
|
|
18 36.71612548828125 19 37.302940368652344 20 37.907871246337891 21 38.244449615478516
|
|
22 37.971717834472656 23 36.724746704101563 24 34.183010101318359 25 30.265600204467773
|
|
26 25.569276809692383 27 20.819568634033203 28 16.628063201904297 29 13.49052619934082
|
|
30 11.847168922424316;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1316282072803006e-014 1 -3.5527136788005009e-014
|
|
2 -4.2632564145606011e-014 3 -3.5527136788005009e-014 4 -2.8421709430404007e-014
|
|
5 -5.3290705182007514e-014 6 3.5527136788005009e-015 7 5.3290705182007514e-014 8 0
|
|
9 3.5527136788005009e-015 10 -3.5527136788005009e-014 11 -1.7763568394002505e-014
|
|
12 -2.8421709430404007e-014 13 3.5527136788005009e-015 14 -1.4210854715202004e-014
|
|
15 7.1054273576010019e-015 16 -4.2632564145606011e-014 17 -2.8421709430404007e-014
|
|
18 0 19 -7.1054273576010019e-015 20 -7.1054273576010019e-015 21 -7.1054273576010019e-015
|
|
22 7.1054273576010019e-015 23 0 24 -1.4210854715202004e-014 25 -1.4210854715202004e-014
|
|
26 -2.8421709430404007e-014 27 -7.1054273576010019e-015 28 -2.1316282072803006e-014
|
|
29 -7.1054273576010019e-015 30 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.1054273576010019e-015 1 -7.1054273576010019e-015
|
|
2 1.4210854715202004e-014 3 1.4210854715202004e-014 4 7.1054273576010019e-015 5 1.4210854715202004e-014
|
|
6 1.4210854715202004e-014 7 -2.4868995751603507e-014 8 -1.4210854715202004e-014 9 -3.907985046680551e-014
|
|
10 0 11 -1.4210854715202004e-014 12 3.5527136788005009e-015 13 1.7763568394002505e-014
|
|
14 -7.1054273576010019e-015 15 -7.1054273576010019e-015 16 1.7763568394002505e-014
|
|
17 3.5527136788005009e-015 18 -7.1054273576010019e-015 19 7.1054273576010019e-015
|
|
20 -1.0658141036401503e-014 21 1.7763568394002505e-014 22 -7.1054273576010019e-015
|
|
23 -2.1316282072803006e-014 24 7.1054273576010019e-015 25 -7.1054273576010019e-015
|
|
26 7.1054273576010019e-015 27 -1.4210854715202004e-014 28 1.7763568394002505e-014
|
|
29 -3.5527136788005009e-015 30 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7312958240509033 1 -1.5498145818710327
|
|
2 -3.0031363964080811 3 -1.0643043518066406 4 2.1784908771514893 5 4.0710620880126953
|
|
6 4.1746277809143066 7 4.730194091796875 8 5.4549894332885742 9 6.1116867065429687
|
|
10 6.5353436470031738 11 6.6271190643310547 12 6.3152170181274414 13 5.648193359375
|
|
14 4.8059329986572266 15 3.8825578689575195 16 2.9786250591278076 17 2.220613956451416
|
|
18 1.7671281099319458 19 1.6287790536880493 20 1.6466051340103149 21 1.7486327886581421
|
|
22 1.8676950931549072 23 1.9511494636535647 24 1.9756689071655273 25 1.8938239812850952
|
|
26 1.7299042940139771 27 1.5745251178741455 28 1.4928147792816162 29 1.5313178300857544
|
|
30 1.7312958240509033;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.521477699279785 1 -14.542036056518555
|
|
2 -14.31006908416748 3 -14.485045433044434 4 -14.747167587280273 5 -15.072539329528809
|
|
6 -15.013756752014158 7 -15.585380554199219 8 -16.544755935668945 9 -17.630603790283203
|
|
10 -18.585357666015625 11 -19.176599502563477 12 -19.196161270141602 13 -18.627569198608398
|
|
14 -17.712030410766602 15 -16.625236511230469 16 -15.538679122924806 17 -14.61872386932373
|
|
18 -14.023350715637207 19 -13.72955322265625 20 -13.600011825561523 21 -13.616763114929199
|
|
22 -13.763140678405762 23 -14.020313262939453 24 -14.363015174865724 25 -14.693056106567381
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|
26 -14.954097747802736 27 -15.167712211608887 28 -15.339317321777344 29 -15.460741043090819
|
|
30 -15.521477699279785;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.338279724121092 1 11.780590057373047
|
|
2 9.8961315155029297 3 9.5144472122192383 4 9.9816789627075195 5 10.603183746337891
|
|
6 9.8421421051025391 7 9.9504203796386719 8 10.71168327331543 9 11.858868598937988
|
|
10 13.096879959106445 11 14.132085800170898 12 14.691133499145508 13 14.86419105529785
|
|
14 14.978999137878418 15 15.130184173583984 16 15.405556678771974 17 15.885370254516603
|
|
18 16.640956878662109 19 17.815788269042969 20 19.347160339355469 21 20.951179504394531
|
|
22 22.294240951538086 23 23.01508903503418 24 22.778154373168945 25 21.469339370727539
|
|
26 19.521835327148437 27 17.450077056884766 28 15.682594299316406 29 14.551486968994141
|
|
30 14.338279724121092;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 2.1316282072803006e-014 2 -7.1054273576010019e-015
|
|
3 -1.4210854715202004e-014 4 -1.0658141036401503e-014 5 3.5527136788005009e-015 6 1.4210854715202004e-014
|
|
7 7.1054273576010019e-015 8 2.1316282072803006e-014 9 7.1054273576010019e-015 10 1.7763568394002505e-014
|
|
11 -7.1054273576010019e-015 12 -3.5527136788005009e-015 13 7.1054273576010019e-015
|
|
14 -3.5527136788005009e-015 15 -1.7763568394002505e-014 16 1.7763568394002505e-014
|
|
17 -7.1054273576010019e-015 18 -2.8421709430404007e-014 19 -1.4210854715202004e-014
|
|
20 -2.1316282072803006e-014 21 -7.1054273576010019e-015 22 0 23 -1.4210854715202004e-014
|
|
24 0 25 0 26 -2.1316282072803006e-014 27 0 28 7.1054273576010019e-015 29 2.1316282072803006e-014
|
|
30 0;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 -3.5527136788005009e-015
|
|
2 1.0658141036401503e-014 3 -7.1054273576010019e-015 4 -1.4210854715202004e-014 5 1.4210854715202004e-014
|
|
6 1.4210854715202004e-014 7 -2.8421709430404007e-014 8 -7.1054273576010019e-015 9 3.5527136788005009e-015
|
|
10 -1.0658141036401503e-014 11 3.5527136788005009e-015 12 1.4210854715202004e-014
|
|
13 -7.1054273576010019e-015 14 -7.1054273576010019e-015 15 1.4210854715202004e-014
|
|
16 1.7763568394002505e-014 17 0 18 1.4210854715202004e-014 19 -3.5527136788005009e-015
|
|
20 3.5527136788005009e-015 21 -5.3290705182007514e-015 22 1.7763568394002505e-015
|
|
23 -1.0658141036401503e-014 24 0 25 0 26 1.0658141036401503e-014 27 -1.4210854715202004e-014
|
|
28 2.1316282072803006e-014 29 0 30 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0393182314771821e-008 1 1.0120504434496524e-008
|
|
2 9.4180228060736226e-009 3 8.733545442396462e-009 4 8.0020363668609207e-009 5 7.7988966395992065e-009
|
|
6 7.7894970473835201e-009 7 7.7505832862811985e-009 8 7.6399757631406828e-009 9 7.5851289693673607e-009
|
|
10 7.4920833981195756e-009 11 7.3259021071692124e-009 12 7.2499357628430516e-009
|
|
13 7.1396186740457787e-009 14 7.1121135647445044e-009 15 7.0188712619767565e-009
|
|
16 7.0307817345849344e-009 17 7.0044543498681833e-009 18 6.8353811499832781e-009
|
|
19 6.9510681655060572e-009 20 7.1416801361579027e-009 21 7.3964954161453988e-009
|
|
22 7.6203416909947919e-009 23 8.0472384311747192e-009 24 8.6402378585148654e-009
|
|
25 9.1987466532827966e-009 26 9.5128145360945382e-009 27 9.9081791660182716e-009
|
|
28 1.0146325557514047e-008 29 1.0354995083616814e-008 30 1.0420396989729852e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.4386137432184114e-008 1 4.4003581223250876e-008
|
|
2 4.3278184591599711e-008 3 4.2443481618192891e-008 4 4.1762937996736582e-008 5 4.1567215447457784e-008
|
|
6 4.1654875104768507e-008 7 4.1535436423600913e-008 8 4.1399776051775916e-008 9 4.1318141796864438e-008
|
|
10 4.1121133165233914e-008 11 4.0866641626280398e-008 12 4.0716177096555839e-008
|
|
13 4.0594095196411217e-008 14 4.0501021203454002e-008 15 4.0419330105123663e-008
|
|
16 4.0348769658749006e-008 17 4.0494033015647801e-008 18 4.0153885549898405e-008
|
|
19 4.0157530634132854e-008 20 4.0701735315451515e-008 21 4.0815709922981114e-008
|
|
22 4.1343803047766414e-008 23 4.2061401472892612e-008 24 4.2425028823345201e-008
|
|
25 4.2974459546485377e-008 26 4.3128359550337336e-008 27 4.3621000145321887e-008
|
|
28 4.4140854527086049e-008 29 4.4408682953189782e-008 30 4.4415752853410595e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5492484567735119e-008 1 2.4502837092654772e-008
|
|
2 2.1987140996770904e-008 3 1.9758585878548729e-008 4 1.6990028939289914e-008 5 1.6371615174648468e-008
|
|
6 1.6257944324138407e-008 7 1.6019047421877985e-008 8 1.5091167426817265e-008 9 1.4462097297496257e-008
|
|
10 1.3609014359872162e-008 11 1.236724500586206e-008 12 1.1520596920888693e-008 13 1.0600817113015637e-008
|
|
14 1.0144632689446098e-008 15 9.3351184560219735e-009 16 9.2346912339280607e-009
|
|
17 8.9794225388573068e-009 18 7.934274570686739e-009 19 8.4727362903436187e-009 20 9.3900309749983535e-009
|
|
21 1.0684363616064729e-008 22 1.1588116244354296e-008 23 1.3660402586879174e-008
|
|
24 1.6749915232594503e-008 25 1.9574116549847531e-008 26 2.123736564385581e-008 27 2.3166064622159865e-008
|
|
28 2.4271219700722213e-008 29 2.5253646285250397e-008 30 2.5615761956032657e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3998906034373704e-008 1 -1.4017052407666597e-008
|
|
2 -1.4041341422910136e-008 3 -1.3979677859765616e-008 4 -1.4036023898711392e-008
|
|
5 -1.3985459901277864e-008 6 -1.3968313616885553e-008 7 -1.3944631227502668e-008
|
|
8 -1.4009791549085548e-008 9 -1.3999870596137498e-008 10 -1.4018877614319081e-008
|
|
11 -1.4076176668709195e-008 12 -1.4081530608223147e-008 13 -1.4075357768206231e-008
|
|
14 -1.402222693513977e-008 15 -1.4028124439846579e-008 16 -1.3961109601723365e-008
|
|
17 -1.3915199659209065e-008 18 -1.4081853905167918e-008 19 -1.407115579610263e-008
|
|
20 -1.4040521634228753e-008 21 -1.4068968212654909e-008 22 -1.4184271535100379e-008
|
|
23 -1.4158802130737058e-008 24 -1.4038744389210933e-008 25 -1.3942703880331919e-008
|
|
26 -1.399506732724376e-008 27 -1.3973438406367222e-008 28 -1.3994638337067045e-008
|
|
29 -1.3991731329099366e-008 30 -1.3991283687175837e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.08548634267936e-007 1 8.0857410011958564e-007
|
|
2 8.0858131923378096e-007 3 8.0858535511652008e-007 4 8.0858012552198488e-007 5 8.0855397754930891e-007
|
|
6 8.0852538530962192e-007 7 8.0854101724980865e-007 8 8.0855039641392068e-007 9 8.085394824774994e-007
|
|
10 8.0855323858486372e-007 11 8.0858120554694324e-007 12 8.0858001183514716e-007
|
|
13 8.0857233797360095e-007 14 8.085631293397455e-007 15 8.0855147643887904e-007 16 8.0854772477323422e-007
|
|
17 8.084874139058229e-007 18 8.0857250850385753e-007 19 8.0859888385020895e-007 20 8.0850611539062811e-007
|
|
21 8.0857216744334437e-007 22 8.0853965300775599e-007 23 8.0847240724324365e-007
|
|
24 8.0852066730585648e-007 25 8.0851350503508002e-007 26 8.0861042306423769e-007
|
|
27 8.0859246054387768e-007 28 8.0853976669459371e-007 29 8.0852800010688952e-007
|
|
30 8.0855045325733954e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.0291534249331562e-009 1 8.8903782113902707e-009
|
|
2 8.537851314827094e-009 3 8.2069702145304291e-009 4 7.841018501153485e-009 5 7.7483877092276998e-009
|
|
6 7.7437709578020986e-009 7 7.7121518060607741e-009 8 7.6282722361042943e-009 9 7.5764097218211646e-009
|
|
10 7.4948385275774854e-009 11 7.3704895520165792e-009 12 7.2968644460047472e-009
|
|
13 7.2117578575614516e-009 14 7.1743011531566489e-009 15 7.1024373049510822e-009
|
|
16 7.0957750786249107e-009 17 7.0797265827593492e-009 18 6.9621610698789019e-009
|
|
19 7.0265580021100496e-009 20 7.1478809537950391e-009 21 7.2888806101900619e-009
|
|
22 7.4190751320202245e-009 23 7.6720017005982299e-009 24 8.0146858039142899e-009
|
|
25 8.3421296537267153e-009 26 8.5143359029871135e-009 27 8.7452338703997157e-009
|
|
28 8.8884748450368534e-009 29 9.0106020422808797e-009 30 9.0461025337162937e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7607153896269668e-008 1 2.7436701799388178e-008
|
|
2 2.7141648928363793e-008 3 2.680268629262628e-008 4 2.6533637509373875e-008 5 2.6471600023114661e-008
|
|
6 2.6520456941625525e-008 7 2.6451280277228761e-008 8 2.6374877393209317e-008 9 2.6327999336217545e-008
|
|
10 2.6216392612354866e-008 11 2.6070395620081399e-008 12 2.5983776907878564e-008
|
|
13 2.5913008627753698e-008 14 2.585533565024889e-008 15 2.5809065107296192e-008 16 2.5764878230916111e-008
|
|
17 2.5852514795587922e-008 18 2.5658037472453543e-008 19 2.5644997236895506e-008
|
|
20 2.5939044689948787e-008 21 2.5960408933656254e-008 22 2.6220858373449119e-008
|
|
23 2.6582350542980748e-008 24 2.6723908419512554e-008 25 2.6978206335570579e-008
|
|
26 2.7003032698758034e-008 27 2.7237488708919951e-008 28 2.7501943833385667e-008
|
|
29 2.7630457921645754e-008 30 2.7622716558539651e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7077529551888805e-008 1 2.6574301870141426e-008
|
|
2 2.5318804830476438e-008 3 2.4280726762526683e-008 4 2.2900202623077348e-008 5 2.2650796793755035e-008
|
|
6 2.2594736748260402e-008 7 2.2396696053306187e-008 8 2.1762186719342935e-008 9 2.1304114028453114e-008
|
|
10 2.0668903033538299e-008 11 1.9798559236505753e-008 12 1.9167881504245088e-008
|
|
13 1.8523101275036424e-008 14 1.8154317160679057e-008 15 1.7597475476804902e-008
|
|
16 1.7468869017989164e-008 17 1.731699583729096e-008 18 1.660713522255719e-008 19 1.6915704392772568e-008
|
|
20 1.7518138051286769e-008 21 1.8252855227274267e-008 22 1.8805637935770392e-008
|
|
23 2.006803434539961e-008 24 2.1886132017812088e-008 25 2.3576102847755465e-008 26 2.4516296548426908e-008
|
|
27 2.5670997771953807e-008 28 2.6362053873185687e-008 29 2.6953262732831718e-008
|
|
30 2.7154806403473234e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1000934787643928e-008 1 9.0978105049543956e-008
|
|
2 9.0955495579692069e-008 3 9.1003315105808724e-008 4 9.0961087551022501e-008 5 9.1008992342267447e-008
|
|
6 9.10324118308381e-008 7 9.1050026185257593e-008 8 9.09914206204121e-008 9 9.1002405611106951e-008
|
|
10 9.097909980937402e-008 11 9.0924075379916758e-008 12 9.0915897033028159e-008 13 9.0927478879621049e-008
|
|
14 9.0974786814967956e-008 15 9.0976371325268701e-008 16 9.1034081606267137e-008
|
|
17 9.109010790098182e-008 18 9.0924025641925255e-008 19 9.0927450457911618e-008 20 9.0973692579154886e-008
|
|
21 9.0937831487281073e-008 22 9.08456385673162e-008 23 9.0878252478887589e-008 24 9.0970424082570389e-008
|
|
25 9.1054097595133499e-008 26 9.0992067214301642e-008 27 9.1012310576843447e-008
|
|
28 9.100794784444588e-008 29 9.1011074232483224e-008 30 9.1006775448931876e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0989402679042541e-007 1 -9.0986998202424729e-007
|
|
2 -9.0986395662184805e-007 3 -9.0985884071415057e-007 4 -9.098647524297121e-007 5 -9.0988936563007883e-007
|
|
6 -9.099152293856605e-007 7 -9.0990067747043213e-007 8 -9.0989266254837275e-007 9 -9.0990306489402428e-007
|
|
10 -9.0989152567999554e-007 11 -9.0986554823757615e-007 12 -9.0986691247962881e-007
|
|
13 -9.0987418843724299e-007 14 -9.0988078227383085e-007 15 -9.0989237833127845e-007
|
|
16 -9.0989408363384428e-007 17 -9.0995280288552749e-007 18 -9.0987418843724299e-007
|
|
19 -9.098463351620012e-007 20 -9.0993700041508419e-007 21 -9.0987271050835261e-007
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|
22 -9.0990658918599365e-007 23 -9.0997230017819675e-007 24 -9.0992284640378784e-007
|
|
25 -9.099284170588362e-007 26 -9.0983388645327068e-007 27 -9.0985105316576664e-007
|
|
28 -9.0990306489402428e-007 29 -9.0991443357779644e-007 30 -9.0989203727076529e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.8338942565683283e-009 1 5.7780513706973124e-009
|
|
2 5.6449298568850281e-009 3 5.5233919660224728e-009 4 5.3882938111371459e-009 5 5.3570423652615773e-009
|
|
6 5.3570792246659948e-009 7 5.3393978127758146e-009 8 5.2917292769905089e-009 9 5.2580455545125915e-009
|
|
10 5.206176378891314e-009 11 5.1372253118131539e-009 12 5.0872399626200604e-009 13 5.0412918284337138e-009
|
|
14 5.0131907514128216e-009 15 4.9739181662289411e-009 16 4.9637254306844625e-009
|
|
17 4.9605590746182315e-009 18 4.8943009645086022e-009 19 4.9195780782440579e-009
|
|
20 4.9851767158770599e-009 21 5.0434008080912918e-009 22 5.1065156547736024e-009
|
|
23 5.2260480387644748e-009 24 5.3759876550429908e-009 25 5.5247020291915305e-009
|
|
26 5.5954272326630417e-009 27 5.7008477938325086e-009 28 5.7722129298554137e-009
|
|
29 5.8281464099252389e-009 30 5.8419642456897236e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1971581947989307e-008 1 1.1917735243116567e-008
|
|
2 1.183790665493234e-008 3 1.1743110484019326e-008 4 1.1673837896353234e-008 5 1.1664385013432366e-008
|
|
6 1.1682867118167906e-008 7 1.1656647203039938e-008 8 1.1630528540251817e-008 9 1.1615169270839942e-008
|
|
10 1.1576386071965317e-008 11 1.1522653053930298e-008 12 1.1492406137847411e-008
|
|
13 1.1468055838292912e-008 14 1.1444710956709514e-008 15 1.1430540958201618e-008
|
|
16 1.1411811051686982e-008 17 1.145271966151995e-008 18 1.1377066400086733e-008 19 1.1362480734078417e-008
|
|
20 1.1477460759579117e-008 21 1.1466542382265743e-008 22 1.1558383583576415e-008
|
|
23 1.1686871914662333e-008 24 1.1712968372989963e-008 25 1.178992459216488e-008 26 1.1771207120148119e-008
|
|
27 1.1847013148269525e-008 28 1.1943018130011751e-008 29 1.1985112458035019e-008
|
|
30 1.1976073466257731e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9146352059351557e-008 1 1.8915192967483563e-008
|
|
2 1.8376550059429064e-008 3 1.7933937002112543e-008 4 1.7366707183441576e-008 5 1.7277349328992386e-008
|
|
6 1.7269652374807265e-008 7 1.7151334574805333e-008 8 1.6828742843699729e-008 9 1.6587600626394305e-008
|
|
10 1.6234686484040139e-008 11 1.5779626494349941e-008 12 1.5432586764063672e-008
|
|
13 1.510909974911101e-008 14 1.4899157463332813e-008 15 1.4625169519888459e-008 16 1.4533705794406158e-008
|
|
17 1.4489016209040528e-008 18 1.4102347734024077e-008 19 1.4233918044226357e-008
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|
20 1.4577785201197457e-008 21 1.4900623845903739e-008 22 1.5205944947638272e-008
|
|
23 1.5839390243854723e-008 24 1.666657922783088e-008 25 1.7469105273448804e-008 26 1.7881035319078364e-008
|
|
27 1.8439015647686574e-008 28 1.8812146507229954e-008 29 1.9101268122767578e-008
|
|
30 1.9184000166205806e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
|
|
30 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 -3.5626916885375977
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|
2 -12.766742706298828 3 -19.585769653320313 4 -25.927040100097656 5 -28.55975341796875
|
|
6 -29.844482421875 7 -29.24009895324707 8 -27.24614143371582 9 -24.601980209350586
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|
10 -22.057928085327148 11 -20.118036270141602 12 -19.002229690551758 13 -18.376008987426758
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|
14 -17.465194702148437 15 -15.947799682617188 16 -13.865257263183594 17 -11.492164611816406
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|
18 -9.0626974105834961 19 -6.4396581649780273 20 -3.5884079933166499 21 -0.67487329244613647
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|
22 2.0917561054229736 23 4.427433967590332 24 6.0022993087768555 25 6.648951530456543
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|
26 6.5901799201965332 27 6.058077335357666 28 5.267615795135498 29 4.4372296333312988
|
|
30 3.8139698505401611;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4119267463684082 1 -0.40369606018066406
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|
2 -6.2196788787841797 3 -11.672325134277344 4 -16.531326293945312 5 -18.814212799072266
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|
6 -20.701435089111328 7 -21.656211853027344 8 -21.575214385986328 9 -20.523578643798828
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|
10 -18.845626831054688 11 -17.017177581787109 12 -15.451010704040527 13 -14.004626274108887
|
|
14 -12.084121704101563 15 -9.6331577301025391 16 -6.9785523414611816 17 -4.5673127174377441
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|
18 -2.6360511779785156 19 -1.0003141164779663 20 0.43159657716751099 21 1.5831667184829712
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|
22 2.3895113468170166 23 2.8235440254211426 24 2.9434962272644043 25 2.9035181999206543
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|
26 2.8030350208282471 27 2.6178851127624512 28 2.3098537921905518 29 1.8846732378005981
|
|
30 1.4119265079498291;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -63.03303527832032
|
|
2 -74.782325744628906 3 -77.130485534667969 4 -75.515518188476563 5 -75.346878051757812
|
|
6 -77.703781127929687 7 -81.40936279296875 8 -85.647506713867187 9 -89.395881652832031
|
|
10 -91.810600280761719 11 -92.516716003417969 12 -91.649803161621094 13 -89.403350830078125
|
|
14 -85.724525451660156 15 -80.738510131835938 16 -74.830001831054687 17 -68.763595581054687
|
|
18 -63.481048583984375 19 -58.845184326171882 20 -54.197277069091797 21 -49.47052001953125
|
|
22 -44.748584747314453 23 -40.478660583496094 24 -37.584827423095703 25 -37.257461547851563
|
|
26 -39.230678558349609 27 -42.490631103515625 28 -45.998157501220703 29 -48.763599395751953
|
|
30 -49.841320037841797;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899971721431939e-007 1 9.1899875087619876e-007
|
|
2 9.1899823928542901e-007 3 9.1899676135653863e-007 4 9.1899789822491584e-007 5 9.1899931931038736e-007
|
|
6 9.1900074039585888e-007 7 9.19000285648508e-007 8 9.1900005827483255e-007 9 9.190005698656023e-007
|
|
10 9.1900000143141369e-007 11 9.189979550683347e-007 12 9.1899750032098382e-007 13 9.1899903509329306e-007
|
|
14 9.1899880771961762e-007 15 9.1900017196167028e-007 16 9.1899937615380622e-007
|
|
17 9.1900358256680192e-007 18 9.1900079723927774e-007 19 9.1899806875517243e-007
|
|
20 9.1900363941022079e-007 21 9.1900034249192686e-007 22 9.19004776278598e-007 23 9.1900756160612218e-007
|
|
24 9.1900199095107382e-007 25 9.1899914878013078e-007 26 9.1899750032098382e-007
|
|
27 9.1899732979072724e-007 28 9.1900022880508914e-007 29 9.1900068355244002e-007
|
|
30 9.1899943299722509e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 17.282119750976563
|
|
2 22.153802871704102 3 28.131383895874023 4 34.909610748291016 5 37.929080963134766
|
|
6 39.059013366699219 7 38.516918182373047 8 37.015750885009766 9 35.299076080322266
|
|
10 33.944023132324219 11 33.158790588378906 12 32.744270324707031 13 32.076023101806641
|
|
14 30.692481994628906 15 28.757221221923828 16 26.741090774536133 17 25.078584671020508
|
|
18 23.926456451416016 19 22.97181510925293 20 21.720684051513672 21 19.929187774658203
|
|
22 17.629467010498047 23 15.19676685333252 24 13.284595489501953 25 12.282899856567383
|
|
26 11.999751091003418 27 12.261338233947754 28 12.892903327941895 29 13.735077857971191
|
|
30 14.611199378967285;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.4827332496643066 1 3.3759849071502686
|
|
2 2.5899562835693359 3 2.8113386631011963 4 3.6236491203308105 5 2.787055492401123
|
|
6 -0.50794798135757446 7 -3.795989990234375 8 -6.7239127159118652 9 -9.1947336196899414
|
|
10 -11.311052322387695 11 -13.198713302612305 12 -14.866787910461426 13 -16.277765274047852
|
|
14 -17.00300407409668 15 -16.626113891601563 16 -15.193909645080566 17 -13.07907772064209
|
|
18 -10.63115406036377 19 -7.5680570602417001 20 -3.919760942459106 21 -0.25460189580917358
|
|
22 2.9017677307128906 23 5.1526656150817871 24 6.3466267585754395 25 6.6425189971923828
|
|
26 6.4448351860046387 27 6.050011157989502 28 5.6543169021606445 29 5.4102425575256348
|
|
30 5.4827332496643066;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 65.259323120117188 1 74.669929504394531
|
|
2 79.054763793945313 3 80.146377563476563 4 80.212890625 5 81.817489624023438 6 86.013748168945313
|
|
7 90.142723083496094 8 94.214714050292969 9 98.105728149414063 10 101.63375854492187
|
|
11 104.65090942382812 12 107.13857269287109 13 109.48407745361328 14 111.6146240234375
|
|
15 112.92453765869141 16 112.87000274658203 17 111.19438934326172 18 107.96524810791016
|
|
19 102.6478271484375 20 95.124908447265625 21 86.090011596679688 22 76.336555480957031
|
|
23 67.092460632324219 24 60.299175262451179 25 57.406471252441406 26 57.549747467041023
|
|
27 59.516109466552741 28 62.099155426025384 29 64.293632507324219 30 65.259323120117188;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7159996989212232e-006 1 -2.7159999262948986e-006
|
|
2 -2.7159999262948986e-006 3 -2.7160003810422495e-006 4 -2.7159996989212232e-006
|
|
5 -2.7160006084159249e-006 6 -2.7159999262948986e-006 7 -2.7160001536685741e-006
|
|
8 -2.7159994715475477e-006 9 -2.7159999262948986e-006 10 -2.7160001536685741e-006
|
|
11 -2.7159994715475477e-006 12 -2.7159996989212232e-006 13 -2.7159994715475477e-006
|
|
14 -2.7159996989212232e-006 15 -2.7159999262948986e-006 16 -2.7159999262948986e-006
|
|
17 -2.7160006084159249e-006 18 -2.7159996989212232e-006 19 -2.7159992441738723e-006
|
|
20 -2.7159999262948986e-006 21 -2.7159996989212232e-006 22 -2.7159994715475477e-006
|
|
23 -2.7159999262948986e-006 24 -2.7159999262948986e-006 25 -2.7160006084159249e-006
|
|
26 -2.7159996989212232e-006 27 -2.7159996989212232e-006 28 -2.7160001536685741e-006
|
|
29 -2.7159999262948986e-006 30 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0137797594070435 1 0.047122985124588013
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createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -48.349132537841797 1 -48.433483123779297
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30 -48.349132537841797;
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createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -19.048620223999023 1 -22.753519058227539
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30 -19.048620223999023;
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createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
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30 5.112642765045166;
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createNode animCurveTL -n "Character1_RightUpLeg_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 0 2 -2.1316282072803006e-014
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30 1.4210854715202004e-014;
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createNode animCurveTL -n "Character1_RightUpLeg_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
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30 -24.037439346313477;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -6.7444765328161793e-009 1 -6.6202949788873866e-009
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30 -6.5347287581118962e-009;
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.2873818394941736e-008 1 -2.2559522250276132e-008
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29 -2.2445918901325967e-008 30 -2.2732372428890812e-008;
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createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 1.7579825595248622e-008 1 1.7106629002228146e-008
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27 1.7083033654330393e-008 28 1.728844623016812e-008 29 1.7370977545283495e-008 30 1.7408650521133495e-008;
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
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30 7.9202537536621094;
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -1.6992926177294976e-008 1 -1.7005733710107052e-008
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2 -1.7040347799479605e-008 3 -1.6995096885352723e-008 4 -1.6959338822175596e-008
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29 -1.7015853615021115e-008 30 -1.7013510600349946e-008;
|
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createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 7.0062000645521039e-009 1 7.0316517053470307e-009
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2 6.9546857162094966e-009 3 7.0126766615885572e-009 4 6.9869443564130052e-009 5 6.9789756196314556e-009
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30 7.0025976128818002e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -3.3224945017451546e-009 1 -3.2936287031049005e-009
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|
29 -3.2110090142367653e-009 30 -3.1935574185126825e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2557561213100144e-008 1 -1.2454784759086124e-008
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2 -1.1925114229427436e-008 3 -1.1605840732897832e-008 4 -1.1186573445343129e-008
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|
|
29 -1.2317439512798956e-008 30 -1.2475789290533612e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.3019245639425208e-009 1 9.1094278786840732e-009
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2 8.6183309377929618e-009 3 8.20664158851514e-009 4 7.8490174360013043e-009 5 7.6587181041531949e-009
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30 9.2004563967407194e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.6992673813074362e-008 1 -3.7004980413257726e-008
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30 -3.7012750198073263e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.6648908614297397e-012 1 3.1405988920596428e-011
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2 -4.234124162394437e-011 3 1.2171597063570516e-011 4 -1.4949819160392508e-011 5 -2.1806556560477475e-011
|
|
6 -2.2101431795817916e-011 7 2.8336444302112795e-011 8 5.822897719554021e-012 9 4.6256332097982522e-012
|
|
10 7.4791728366108146e-011 11 2.5114132995440741e-011 12 -8.0010664760266081e-011
|
|
13 -1.319122588938626e-011 14 -6.6126659703513724e-011 15 1.2459366871553357e-011
|
|
16 -7.1231909259950044e-012 17 -1.7532642004880472e-011 18 -2.9569235948656569e-011
|
|
19 -4.4437342694436666e-011 20 5.3219650908431504e-012 21 -3.0691893471157528e-011
|
|
22 -4.4746428784492309e-011 23 -4.5801584747096058e-011 24 6.9306338446040172e-011
|
|
25 2.4986235303003923e-011 26 1.531930138298776e-011 27 -7.1757710884412518e-011
|
|
28 -2.2811974531578016e-011 29 -5.7706728284756537e-011 30 3.1761260288476478e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.392078452511214e-009 1 -1.3916757746201824e-009
|
|
2 -1.3274563670506723e-009 3 -1.2712949581938915e-009 4 -1.2098456680931235e-009
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|
5 -1.1870014970938314e-009 6 -1.1875956884566108e-009 7 -1.2222184375687561e-009
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|
8 -1.2299697926820841e-009 9 -1.241746150348888e-009 10 -1.3078160776558434e-009
|
|
11 -1.2953230710266439e-009 12 -1.3313911084722463e-009 13 -1.3674001930752411e-009
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|
14 -1.3847453184112624e-009 15 -1.4511865042976524e-009 16 -1.4259513569925275e-009
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|
17 -1.4609523590891627e-009 18 -1.4571971407306705e-009 19 -1.4455729946405427e-009
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|
20 -1.4498737765933356e-009 21 -1.4319809782392667e-009 22 -1.4372900647430242e-009
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|
23 -1.3816784383280378e-009 24 -1.3924619235439195e-009 25 -1.384875325527446e-009
|
|
26 -1.3643337570812264e-009 27 -1.3577098334494053e-009 28 -1.3432224221787692e-009
|
|
29 -1.3374558127665637e-009 30 -1.3319458869176515e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.2010400430901882e-009 1 -5.1788524579876594e-009
|
|
2 -5.0047681554588053e-009 3 -4.9269655022499137e-009 4 -4.794600272362004e-009 5 -4.7437271888384203e-009
|
|
6 -4.7426396143634975e-009 7 -4.7806727465626864e-009 8 -4.7515675838383231e-009
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|
9 -4.7373758249591447e-009 10 -4.7856025808812319e-009 11 -4.725429825214178e-009
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|
12 -4.6139065901229515e-009 13 -4.658978092209054e-009 14 -4.5957646577221567e-009
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|
15 -4.6544808007809024e-009 16 -4.6269947873156525e-009 17 -4.6106718443184036e-009
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|
18 -4.597215053081527e-009 19 -4.5943142623627864e-009 20 -4.6694870192709459e-009
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|
21 -4.6806536424526257e-009 22 -4.7233115196831932e-009 23 -4.7859076701683989e-009
|
|
24 -4.9586534878187649e-009 25 -4.9845652050350964e-009 26 -5.0390798200794507e-009
|
|
27 -5.0142938690100891e-009 28 -5.1039727999580009e-009 29 -5.1012660762239648e-009
|
|
30 -5.1679753809708018e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5633738182383463e-009 1 3.5076210824769301e-009
|
|
2 3.3470071159058534e-009 3 3.2419946727202387e-009 4 3.1472155992418038e-009 5 3.08600589526975e-009
|
|
6 3.0147515595047025e-009 7 3.1061710981106216e-009 8 3.0559030861354586e-009 9 3.0924780514141048e-009
|
|
10 3.149232208343733e-009 11 3.1498814667685338e-009 12 3.1210627415845238e-009 13 3.1666103073035856e-009
|
|
14 3.1698033087224076e-009 15 3.2193092636134679e-009 16 3.2089630952469861e-009
|
|
17 3.2252447379477189e-009 18 3.2231883828615082e-009 19 3.2263813842803302e-009
|
|
20 3.2499365421045923e-009 21 3.2710840702776522e-009 22 3.3124856191335539e-009
|
|
23 3.3257250287022089e-009 24 3.3770910512487262e-009 25 3.4146470095919308e-009
|
|
26 3.4414047167530271e-009 27 3.4767080325792681e-009 28 3.5079017468575553e-009
|
|
29 3.5126181963107683e-009 30 3.5193361558327756e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.426997737842612e-006 1 8.4270104707684368e-006
|
|
2 8.426989552390296e-006 3 8.4270041043055244e-006 4 8.4269950093585066e-006 5 8.4269931903691031e-006
|
|
6 8.4269950093585066e-006 7 8.4270086517790332e-006 8 8.4270031948108226e-006 9 8.426997737842612e-006
|
|
10 8.4270222941995598e-006 11 8.4270022853161208e-006 12 8.426977728959173e-006 13 8.4269950093585066e-006
|
|
14 8.426977728959173e-006 15 8.4270077422843315e-006 16 8.4269922808744013e-006 17 8.4269940998638049e-006
|
|
18 8.426989552390296e-006 19 8.4269831859273836e-006 20 8.4269986473373137e-006 21 8.4269868239061907e-006
|
|
22 8.4269868239061907e-006 23 8.4269786384538747e-006 24 8.4270150182419457e-006
|
|
25 8.4270050138002262e-006 26 8.4270004663267173e-006 27 8.4269795479485765e-006
|
|
28 8.4269913713796996e-006 29 8.4269822764326818e-006 30 8.426997737842612e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7750091552734375 1 -17.909215927124023
|
|
2 -31.914329528808594 3 -40.232872009277344 4 -45.526145935058594 5 -48.341266632080078
|
|
6 -50.779041290283203 7 -50.991344451904297 8 -48.206649780273438 9 -42.430587768554688
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|
10 -34.374641418457031 11 -25.473499298095703 12 -17.801746368408203 13 -12.464401245117188
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|
14 -9.2808513641357422 15 -8.1690597534179687 16 -8.3334693908691406 17 -8.7454166412353516
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|
18 -8.6277046203613281 19 -7.9654126167297363 20 -7.0517950057983398 21 -5.9646162986755371
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|
22 -4.8771076202392578 23 -3.988467931747437 24 -3.4922826290130615 25 -3.5086767673492432
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|
26 -3.955568790435791 27 -4.6731128692626953 28 -5.493006706237793 29 -6.2509474754333496
|
|
30 -6.7750091552734375;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1582428216934204 1 -3.4888112545013428
|
|
2 -3.9184529781341553 3 -2.0132300853729248 4 1.1465755701065063 5 0.85670047998428345
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|
6 -2.2714047431945801 7 -6.2223696708679199 8 -9.672795295715332 9 -11.549006462097168
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|
10 -11.400942802429199 11 -9.7942104339599609 12 -7.9940414428710929 13 -6.67071533203125
|
|
14 -5.7384524345397949 15 -5.1814885139465332 16 -4.8488202095031738 17 -4.5106296539306641
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|
18 -4.0218644142150879 19 -3.4299030303955078 20 -2.7956576347351074 21 -2.1548168659210205
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|
22 -1.5881595611572266 23 -1.1673470735549927 24 -0.92734283208847035 25 -0.85388678312301636
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|
26 -0.88660180568695068 27 -0.97237151861190796 28 -1.0678999423980713 29 -1.139195442199707
|
|
30 -1.15824294090271;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.605560302734375 1 -25.242790222167969
|
|
2 -18.508354187011719 3 -12.534623146057129 4 -6.2831172943115234 5 -7.3155946731567374
|
|
6 -13.216131210327148 7 -20.315868377685547 8 -27.291444778442383 9 -33.162742614746094
|
|
10 -36.945446014404297 11 -38.349655151367188 12 -38.647773742675781 13 -39.569065093994141
|
|
14 -41.300075531005859 15 -43.147022247314453 16 -44.366371154785156 17 -44.746116638183594
|
|
18 -44.549751281738281 19 -44.033500671386719 20 -42.886463165283203 21 -40.869121551513672
|
|
22 -38.124599456787109 23 -35.135814666748047 24 -32.627002716064453 25 -31.005962371826172
|
|
26 -30.019891738891602 27 -29.431367874145504 28 -29.039146423339844 29 -28.759311676025394
|
|
30 -28.605560302734375;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6733281427150359e-012 1 -7.9225515037251171e-013
|
|
2 6.1817218011128716e-013 3 2.0676793610618915e-012 4 -2.5011104298755527e-012 5 1.9184653865522705e-013
|
|
6 1.0942358130705543e-012 7 -9.2370555648813024e-013 8 2.8315128020039992e-012 9 1.4246381851990009e-012
|
|
10 1.5987211554602254e-012 11 -2.9913849175500218e-012 12 2.5153212845907547e-012
|
|
13 -1.4566126083082054e-013 14 1.8687273950490635e-012 15 8.6330942394852173e-013
|
|
16 -1.6875389974302379e-012 17 7.4251715886930469e-013 18 5.7909232964448165e-013
|
|
19 7.602807272633072e-013 20 -1.1333156635373598e-012 21 2.1671553440683056e-013
|
|
22 2.3199220322567271e-012 23 -1.3393730569077889e-012 24 -4.6682657739438582e-012
|
|
25 -1.829647544582258e-012 26 -1.858069254012662e-012 27 2.4868995751603507e-012
|
|
28 1.4210854715202004e-014 29 1.6413537196058314e-012 30 -1.4885870314174099e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.685200691223145 1 12.454446792602539
|
|
2 10.960434913635254 3 12.034452438354492 4 12.472285270690918 5 12.968371391296387
|
|
6 13.428956031799316 7 11.158474922180176 8 6.4635224342346191 9 1.0147731304168701
|
|
10 -3.1587562561035156 11 -4.7510957717895508 12 -3.8730597496032715 13 -1.2100229263305664
|
|
14 2.746774435043335 15 7.3251152038574228 16 11.979043006896973 17 16.154352188110352
|
|
18 19.257139205932617 19 21.063407897949219 20 21.766147613525391 21 21.53795051574707
|
|
22 20.668186187744141 23 19.534328460693359 24 18.578824996948242 25 17.694599151611328
|
|
26 16.62236213684082 27 15.508668899536135 28 14.501753807067871 29 13.808982849121094
|
|
30 13.685200691223145;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1564228534698486 1 2.2849719524383545
|
|
2 4.6221828460693359 3 8.7359848022460937 4 14.745991706848145 5 14.564154624938967
|
|
6 9.9860973358154297 7 4.5119075775146484 8 0.78774428367614746 9 -0.12488036602735519
|
|
10 1.0741701126098633 11 2.4953367710113525 12 2.577573299407959 13 0.92399543523788452
|
|
14 -2.2626540660858154 15 -6.106783390045166 16 -9.5105466842651367 17 -11.633218765258789
|
|
18 -12.173917770385742 19 -11.027602195739746 20 -8.4814090728759766 21 -5.284996509552002
|
|
22 -2.1245474815368652 23 0.47878599166870117 24 2.1639525890350342 25 2.8105525970458984
|
|
26 2.7154607772827148 27 2.2462646961212158 28 1.7092199325561523 29 1.304408073425293
|
|
30 1.1564228534698486;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 80.649826049804688 1 75.155029296875 2 62.795307159423835
|
|
3 49.920246124267578 4 36.378089904785156 5 37.870822906494141 6 49.398162841796875
|
|
7 63.645210266113281 8 78.468597412109375 9 92.402786254882813 10 104.15029144287109
|
|
11 113.03531646728516 12 118.98294830322267 13 122.74854278564452 14 124.83895874023437
|
|
15 124.99768829345703 16 123.29724884033203 17 120.2311248779297 18 116.50408935546875
|
|
19 111.79972076416016 20 105.66107940673828 21 98.524452209472656 22 91.000434875488281
|
|
23 84.038627624511719 24 78.978317260742188 25 76.650253295898437 26 76.370574951171875
|
|
27 77.348091125488281 28 78.809654235839844 29 80.096389770507813 30 80.649826049804688;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
|
|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7763568394002505e-014 1 1.4921397450962104e-013
|
|
2 -6.8922645368729718e-013 3 2.4868995751603507e-013 4 -2.7711166694643907e-013 5 1.5631940186722204e-013
|
|
6 -3.6237679523765109e-013 7 -1.8474111129762605e-013 8 -3.3750779948604759e-013
|
|
9 9.9475983006414026e-014 10 8.1001871876651421e-013 11 5.0803805606847163e-013 12 -1.0373923942097463e-012
|
|
13 -2.8421709430404007e-013 14 -9.1304741545172874e-013 15 3.6237679523765109e-013
|
|
16 -6.0396132539608516e-014 17 -2.3447910280083306e-013 18 -2.0605739337042905e-013
|
|
19 -4.3343106881366111e-013 20 -8.5265128291212022e-014 21 -5.1159076974727213e-013
|
|
22 -3.765876499528531e-013 23 -5.4711790653527714e-013 24 4.4053649617126212e-013
|
|
25 2.1316282072803006e-013 26 -2.0605739337042905e-013 27 -6.1461946643248666e-013
|
|
28 -7.1054273576010019e-014 29 -5.3645976549887564e-013 30 -1.5987211554602254e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.12037835270166398 1 4.6926107406616211
|
|
2 13.292471885681152 3 15.816371917724608 4 16.961320877075195 5 19.165716171264648
|
|
6 22.221405029296875 7 27.239986419677734 8 33.154457092285156 9 38.509468078613281
|
|
10 41.330574035644531 11 39.431716918945312 12 32.602287292480469 13 23.052894592285156
|
|
14 13.213042259216309 15 5.1910347938537598 16 -0.68908935785293579 17 -4.7484111785888672
|
|
18 -7.2724332809448242 19 -8.4872217178344727 20 -8.7603969573974609 21 -8.4044094085693359
|
|
22 -7.697467803955079 23 -6.8733253479003906 24 -6.1110572814941406 25 -5.2688431739807129
|
|
26 -4.1870827674865723 27 -2.9759840965270996 28 -1.7678135633468628 29 -0.74049079418182373
|
|
30 -0.12037838995456694;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.086540222167969 1 35.958740234375 2 40.30963134765625
|
|
3 41.906608581542969 4 43.118515014648438 5 43.740249633789063 6 43.882476806640625
|
|
7 43.9632568359375 8 44.196277618408203 9 45.181877136230469 10 47.464210510253906
|
|
11 50.574565887451172 12 52.725349426269531 13 52.531909942626953 14 49.877487182617188
|
|
15 45.719810485839844 16 41.260490417480469 17 37.388156890869141 18 34.60113525390625
|
|
19 33.041072845458984 20 32.401203155517578 21 32.242954254150391 22 32.2230224609375
|
|
23 32.139320373535156 24 31.891962051391605 25 31.692966461181641 26 31.725833892822269
|
|
27 31.899003982543945 28 32.107795715332031 29 32.221736907958984 30 32.086540222167969;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -61.574451446533203
|
|
2 -45.629508972167969 3 -34.081871032714844 4 -23.758241653442383 5 -21.81572151184082
|
|
6 -24.950347900390625 7 -29.220180511474609 8 -34.293674468994141 9 -40.599422454833984
|
|
10 -48.857662200927734 11 -59.591770172119134 12 -71.396720886230469 13 -81.913581848144531
|
|
14 -89.891891479492188 15 -94.247161865234375 16 -95.652984619140625 17 -95.158218383789063
|
|
18 -93.473220825195313 19 -90.066413879394531 20 -84.973045349121094 21 -79.228134155273437
|
|
22 -73.634567260742187 23 -68.915992736816406 24 -65.842185974121094 25 -64.8258056640625
|
|
26 -65.316337585449219 27 -66.686134338378906 28 -68.314132690429688 29 -69.616905212402344
|
|
30 -70.050567626953125;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -7.1054273576010019e-015
|
|
2 -2.8421709430404007e-014 3 -2.8421709430404007e-014 4 3.5527136788005009e-014 5 4.9737991503207013e-014
|
|
6 -3.5527136788005009e-014 7 0 8 7.1054273576010019e-015 9 0 10 -2.1316282072803006e-014
|
|
11 -1.7763568394002505e-014 12 4.6185277824406512e-014 13 1.0658141036401503e-014
|
|
14 -1.4210854715202004e-014 15 2.1316282072803006e-014 16 -3.5527136788005009e-015
|
|
17 2.1316282072803006e-014 18 -2.8421709430404007e-014 19 -2.4868995751603507e-014
|
|
20 0 21 3.5527136788005009e-014 22 -2.8421709430404007e-014 23 -7.1054273576010019e-015
|
|
24 -7.1054273576010019e-015 25 -1.4210854715202004e-014 26 -2.1316282072803006e-014
|
|
27 2.8421709430404007e-014 28 1.4210854715202004e-014 29 -2.1316282072803006e-014
|
|
30 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -3.3745620250701904
|
|
2 3.6628072261810307 3 8.3777875900268555 4 11.443575859069824 5 11.02390193939209
|
|
6 9.344630241394043 7 6.0287108421325684 8 1.8010938167572021 9 -2.7044129371643066
|
|
10 -6.9452729225158691 11 -10.42805004119873 12 -12.675772666931152 13 -13.624936103820801
|
|
14 -13.72474479675293 15 -13.257013320922852 16 -12.503035545349121 17 -11.753952026367188
|
|
18 -11.313458442687988 19 -11.141581535339355 20 -10.993727684020996 21 -10.870386123657227
|
|
22 -10.769065856933594 23 -10.684700012207031 24 -10.610683441162109 25 -10.543779373168945
|
|
26 -10.480862617492676 27 -10.419149398803711 28 -10.36223030090332 29 -10.319375991821289
|
|
30 -10.302592277526855;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -33.033836364746094
|
|
2 -38.710494995117188 3 -44.141132354736328 4 -49.379329681396484 5 -51.04608154296875
|
|
6 -50.925148010253906 7 -49.106834411621094 8 -46.172725677490234 9 -42.738571166992188
|
|
10 -39.417396545410156 11 -36.762149810791016 12 -35.240314483642578 13 -34.892826080322266
|
|
14 -35.262100219726563 15 -36.037303924560547 16 -36.916164398193359 17 -37.595920562744141
|
|
18 -37.771442413330078 19 -37.404869079589844 20 -36.732563018798828 21 -35.860782623291016
|
|
22 -34.895915985107422 23 -33.944351196289063 24 -33.11236572265625 25 -32.291122436523438
|
|
26 -31.374065399169925 27 -30.470729827880859 28 -29.690532684326168 29 -29.14259147644043
|
|
30 -28.93575286865234;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 18.020980834960938
|
|
2 18.834959030151367 3 20.672252655029297 4 22.984386444091797 5 24.152399063110352
|
|
6 24.502578735351563 7 24.295072555541992 8 23.450681686401367 9 22.031177520751953
|
|
10 20.28333854675293 11 18.584207534790039 12 17.360481262207031 13 16.677822113037109
|
|
14 16.271879196166992 15 16.04962158203125 16 15.916679382324219 17 15.793894767761229
|
|
18 15.619903564453125 19 15.389845848083494 20 15.159095764160154 21 14.961419105529785
|
|
22 14.828220367431641 23 14.789064407348631 24 14.872529983520508 25 15.167304992675779
|
|
26 15.66387939453125 27 16.24537467956543 28 16.797945022583008 29 17.210292816162109
|
|
30 17.372287750244141;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -28.037029266357422
|
|
2 -27.655996322631836 3 -27.097080230712891 4 -26.475555419921875 5 -26.263227462768555
|
|
6 -26.320968627929688 7 -26.532085418701172 8 -26.849765777587891 9 -27.222867965698242
|
|
10 -27.60040283203125 11 -27.938238143920898 12 -28.201902389526367 13 -28.440971374511719
|
|
14 -28.702442169189453 15 -28.951469421386719 16 -29.15287971496582 17 -29.272226333618164
|
|
18 -29.275688171386719 19 -29.103511810302734 20 -28.770730972290039 21 -28.355583190917969
|
|
22 -27.936553955078125 23 -27.59257698059082 24 -27.403066635131836 25 -27.406625747680664
|
|
26 -27.54692268371582 27 -27.761800765991211 28 -27.989967346191406 29 -28.170944213867188
|
|
30 -28.244651794433594;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 51.185626983642578
|
|
2 50.715103149414063 3 50.873626708984375 4 51.068279266357422 5 50.161918640136719
|
|
6 48.141189575195313 7 45.553459167480469 8 42.649032592773437 9 39.685153961181641
|
|
10 36.924667358398437 11 34.627998352050781 12 33.047008514404297 13 32.18585205078125
|
|
14 31.858806610107422 15 32.028881072998047 16 32.659568786621094 17 33.713462829589844
|
|
18 35.152137756347656 19 37.369533538818359 20 40.474925994873047 21 44.002639770507812
|
|
22 47.487037658691406 23 50.462417602539063 24 52.463027954101563 25 53.330848693847656
|
|
26 53.406818389892578 27 52.973602294921875 28 52.313926696777344 29 51.710639953613281
|
|
30 51.446670532226563;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 -4.4702434539794922
|
|
2 -13.412202835083008 3 -18.334577560424805 4 -22.057050704956055 5 -22.720361709594727
|
|
6 -21.524190902709961 7 -19.579946517944336 8 -17.120487213134766 9 -14.372114181518555
|
|
10 -11.538370132446289 11 -8.7958822250366211 12 -6.3030123710632324 13 -3.8104286193847656
|
|
14 -1.0983380079269409 15 1.6315991878509521 16 4.1759448051452637 17 6.3316364288330078
|
|
18 7.8965744972229004 19 8.8164567947387695 20 9.2419424057006836 21 9.2786369323730469
|
|
22 9.0323686599731445 23 8.6092901229858398 24 8.1158533096313477 25 7.3192963600158691
|
|
26 6.087745189666748 27 4.6793904304504395 28 3.3528127670288086 29 2.3669157028198242
|
|
30 1.9807353019714355;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "gethit_from_leftSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of gethit_from_left.ma
|