5572 lines
343 KiB
Mathematica
5572 lines
343 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: dodge.ma
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//Last modified: Tue, Jan 06, 2015 03:49:57 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
|
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
|
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
|
|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
|
|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
|
|
0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
|
|
0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
|
|
2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
|
|
1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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|
1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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|
0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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|
2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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|
2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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|
0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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|
2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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|
1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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createNode animClip -n "dodgeSource";
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setAttr ".ihi" 0;
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 45;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -4.1949858665466309 1 7.7174711227416983
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42 -15.986005783081053 43 -11.863947868347168 44 -7.8377466201782227 45 -4.1949858665466309;
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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42 -19.354343414306641 43 -21.539157867431641 44 -23.691581726074219 45 -25.714448928833008;
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 2.4329283237457275 1 -13.528085708618164
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42 22.121438980102539 43 15.352016448974608 44 8.6858863830566406 45 2.4329283237457275;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 44 -2.7732014656066895
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45 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 44 -1.1063683032989502
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45 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 44 37.800914764404297
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45 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -5.1016025543212891 1 11.546854019165039
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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42 -7.6374173164367676 43 -6.1454486846923828 44 -4.6570982933044434 45 -3.183218240737915;
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 17.552131652832031 1 24.263530731201172
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42 13.042544364929199 43 14.596885681152342 44 16.125652313232422 45 17.552131652832031;
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 44 -8.2509250640869141
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45 -8.2509250640869141;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 44 -1.0658141036401503e-014
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45 -1.0658141036401503e-014;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 44 36.341312408447266
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45 36.341312408447266;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 18.585205078125 1 2.6677889823913574 2 -10.743569374084473
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43 20.634321212768555 44 19.462945938110352 45 18.585205078125;
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createNode animCurveTA -n "cloak_left_01_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -27.15754508972168 1 -23.329601287841797
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42 -34.100570678710938 43 -31.668291091918945 44 -29.294981002807621 45 -27.15754508972168;
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -24.875137329101563 1 -43.806877136230469
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42 -34.858940124511719 43 -31.456460952758786 44 -28.091255187988281 45 -24.875137329101563;
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 44 -10.950087547302246
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45 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 44 11.778788566589355
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45 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 44 -21.490522384643555
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|
45 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 2.9180376529693604 1 -1.9723581075668337
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42 11.339351654052734 43 8.4740314483642578 44 5.6378188133239746 45 2.9180376529693604;
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 16.407205581665039 1 4.0015301704406738
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42 8.9758481979370117 43 11.488810539245605 44 13.983850479125977 45 16.407205581665039;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -5.8110923767089844 1 -37.361534118652344
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|
42 24.192636489868164 43 13.609277725219727 44 3.3169760704040527 45 -5.8110923767089844;
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createNode animCurveTL -n "cloak_right_03_translateZ";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 44 -3.0690248012542725
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|
45 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 44 -0.89195215702056885
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|
45 -0.89195215702056885;
|
|
createNode animCurveTL -n "cloak_right_03_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 44 36.451198577880859
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|
45 36.451198577880859;
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|
createNode animCurveTU -n "cloak_right_02_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "cloak_right_02_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "cloak_right_02_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "cloak_right_02_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.5815043449401855 1 -2.5428330898284912
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2 -3.6705284118652348 3 -13.293276786804199 4 -21.090484619140625 5 -20.468690872192383
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|
42 -0.74742168188095093 43 -1.655465841293335 44 -2.5818347930908203 45 -3.5815043449401855;
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|
createNode animCurveTA -n "cloak_right_02_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -11.996885299682617 1 10.468744277954102
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2 23.239141464233398 3 2.6559219360351562 4 -19.086669921875 5 -20.302766799926758
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|
30 12.722749710083008 31 16.977945327758789 32 17.883644104003906 33 15.461105346679689
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|
|
42 -10.353508949279785 43 -10.786499977111816 44 -11.276891708374023 45 -11.996885299682617;
|
|
createNode animCurveTA -n "cloak_right_02_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -4.974637508392334 1 -5.3498334884643555
|
|
2 -4.3925137519836426 3 1.6527054309844971 4 6.8497352600097656 5 7.4960517883300772
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|
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|
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|
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30 -14.325457572937013 31 -12.142457962036133 32 -10.370075225830078 33 -9.6267013549804687
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38 -7.2767782211303702 39 -6.8846020698547363 40 -6.5311093330383301 41 -6.2057485580444336
|
|
42 -5.8979706764221191 43 -5.5972261428833008 44 -5.2929649353027344 45 -4.974637508392334;
|
|
createNode animCurveTL -n "cloak_right_02_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.2509250640869141 44 -8.2509250640869141
|
|
45 -8.2509250640869141;
|
|
createNode animCurveTL -n "cloak_right_02_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.0658141036401503e-014 44 -1.0658141036401503e-014
|
|
45 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "cloak_right_02_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 36.341312408447266 44 36.341312408447266
|
|
45 36.341312408447266;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "cloak_right_01_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 16.489444732666016 1 14.7310791015625
|
|
2 13.2191162109375 3 11.972295761108398 4 11.920007705688477 5 13.647050857543945
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6 16.006132125854492 7 18.504295349121094 8 20.648591995239258 9 21.946065902709961
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|
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|
14 19.375799179077148 15 19.727216720581055 16 20.703701019287109 17 21.856470108032227
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|
|
42 23.184249877929688 43 20.90809440612793 44 18.654216766357422 45 16.489444732666016;
|
|
createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -7.3342490196228027 1 4.6494450569152832
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2 15.616733551025389 3 25.506439208984375 4 30.436471939086918 5 28.641223907470703
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42 -12.931921005249023 43 -11.055254936218262 44 -9.1839780807495117 45 -7.3342490196228027;
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createNode animCurveTA -n "cloak_right_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -7.720158576965332 1 -21.153541564941406
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42 -9.5150041580200195 43 -8.9708099365234375 44 -8.3995723724365234 45 -7.720158576965332;
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createNode animCurveTL -n "cloak_right_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 44 -10.950087547302246
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45 -10.950087547302246;
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createNode animCurveTL -n "cloak_right_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 44 11.778788566589355
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45 11.778788566589355;
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createNode animCurveTL -n "cloak_right_01_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 21.518522262573242 44 21.518522262573242
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45 21.518522262573242;
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createNode animCurveTU -n "helmet_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "helmet_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "helmet_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "helmet_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 0 1 0 2 0 3 5.8081335066847073e-016 4 1.161626595457823e-015
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5 9.8012246969604025e-016 6 5.8081329772891152e-016 7 1.815041522315624e-016 8 0
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43 0 44 0 45 0;
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createNode animCurveTA -n "helmet_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 0 1 0 2 0 3 -7.4211489360529121e-016 4 -1.484229681331464e-015
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5 -1.2523187307576962e-015 6 -7.42114840665732e-016 7 -2.319108976342086e-016 8 0
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43 0 44 0 45 0;
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createNode animCurveTA -n "helmet_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 0 1 0 2 0 3 -12.737394332885742 4 -25.474786758422852
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5 -22.800281524658203 6 -16.219875335693359 7 -7.8982272148132333 8 0 9 9.8987350463867187
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44 0 45 0;
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createNode animCurveTL -n "helmet_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 8.5756750106811523 1 8.5756750106811523
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42 8.5756750106811523 43 8.5756750106811523 44 8.5756750106811523 45 8.5756750106811523;
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createNode animCurveTL -n "helmet_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 32.731372833251953 1 32.731372833251953
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42 32.731372833251953 43 32.731372833251953 44 32.731372833251953 45 32.731372833251953;
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createNode animCurveTL -n "helmet_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 0 1 0 2 0 3 0.42419832944869995 4 0.84839671850204468
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5 0.71583473682403564 6 0.42419835925102234 7 0.13256198167800903 8 0 9 -3.5527136788005009e-014
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37 0 38 0 39 0 40 0 41 0 42 0 43 0 44 0 45 0;
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createNode animCurveTU -n "Character1_Head_scaleZ";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_Head_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_Head_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_Head_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -8.8263006210327148 1 2.6065824031829834
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2 15.021200180053711 3 7.6956219673156729 4 -5.1946625709533691 5 -13.715164184570313
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42 -11.879165649414063 43 -11.223627090454102 44 -10.222222328186035 45 -8.8263006210327148;
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createNode animCurveTA -n "Character1_Head_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 35.962287902832031 1 35.6673583984375
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42 33.052192687988281 43 33.889801025390625 44 34.870227813720703 45 35.962287902832031;
|
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createNode animCurveTA -n "Character1_Head_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -28.929933547973633 1 -20.903953552246094
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2 -6.9910402297973633 3 -17.698764801025391 4 -35.788261413574219 5 -52.903179168701172
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42 -39.509952545166016 43 -36.466007232666016 44 -32.960067749023438 45 -28.929933547973633;
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createNode animCurveTL -n "Character1_Head_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 44 13.258913993835449
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|
45 13.258913993835449;
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|
createNode animCurveTL -n "Character1_Head_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 44 11.648600578308105
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45 11.648600578308105;
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createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 3.907985046680551e-014 1 4.9737991503207013e-014
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2 1.2079226507921703e-013 3 4.2987835513486061e-013 4 -4.2987835513486061e-013 5 -6.3948846218409017e-014
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24 1.2079226507921703e-013 25 -9.5923269327613525e-014 26 -2.5224267119483557e-013
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33 -4.0500935938325711e-013 34 2.5224267119483557e-013 35 1.1013412404281553e-013
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|
45 3.907985046680551e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.1718590259552002 1 1.2428075075149536
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42 0.86816149950027466 43 0.010736191645264626 44 -0.69393134117126465 45 -1.1718590259552002;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 26.436578750610352 1 27.047439575195313
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2 26.506532669067383 3 27.086112976074219 4 26.99174690246582 5 27.272754669189453
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6 28.573581695556641 7 28.776321411132816 8 27.805517196655273 9 26.996908187866211
|
|
10 26.373912811279297 11 25.894424438476563 12 25.440349578857422 13 24.8636474609375
|
|
14 23.984035491943359 15 22.604019165039063 16 20.499300003051758 17 17.208061218261719
|
|
18 14.909781455993654 19 14.860395431518555 20 16.504135131835938 21 18.962093353271484
|
|
22 21.686225891113281 23 24.234094619750977 24 26.342561721801758 25 27.921346664428711
|
|
26 29.242748260498047 27 30.287576675415043 28 30.733287811279297 29 30.710937500000004
|
|
30 30.81680870056152 31 31.435392379760742 32 31.652812957763672 33 31.265529632568359
|
|
34 31.005392074584957 35 30.999845504760742 36 30.764938354492188 37 30.060834884643555
|
|
38 29.263044357299805 39 28.666675567626953 40 28.261346817016602 41 27.890653610229492
|
|
42 27.544509887695313 43 27.205801010131836 44 26.847835540771484 45 26.436578750610352;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -17.809810638427734 1 -21.269865036010742
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|
2 -27.990612030029297 3 -28.759313583374023 4 -27.414688110351563 5 -18.169759750366211
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|
6 -7.1464457511901855 7 -2.1375248432159424 8 -2.4470984935760498 9 -1.6361422538757324
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|
10 0.10018602758646011 11 2.5699872970581055 12 4.9294271469116211 13 6.3656401634216309
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14 6.0518507957458496 15 3.0627882480621338 16 -2.5192954540252686 17 -13.184755325317383
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|
18 -24.44732666015625 19 -31.339193344116214 20 -34.314979553222656 21 -36.562835693359375
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22 -38.35552978515625 23 -39.954986572265625 24 -41.641704559326172 25 -43.725940704345703
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26 -47.089832305908203 27 -51.183422088623047 28 -53.699901580810547 29 -52.866996765136719
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|
30 -45.610752105712891 31 -34.554569244384766 32 -28.819341659545895 33 -27.578075408935547
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34 -25.064945220947266 35 -22.117490768432617 36 -19.895288467407227 37 -18.676443099975586
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38 -17.851337432861328 39 -16.961580276489258 40 -16.113180160522461 41 -15.592917442321777
|
|
42 -15.446137428283693 43 -15.725675582885742 44 -16.490398406982422 45 -17.809810638427734;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 44 3.4868807792663574
|
|
45 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 44 19 45 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.1316282072803006e-014 1 1.4210854715202004e-014
|
|
2 1.2079226507921703e-013 3 1.5631940186722204e-013 4 -1.7763568394002505e-013 5 1.4210854715202004e-014
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|
6 -1.4921397450962104e-013 7 -2.1316282072803006e-013 8 -7.815970093361102e-014 9 -7.1054273576010019e-015
|
|
10 1.4210854715202004e-014 11 3.5527136788005009e-014 12 7.1054273576010019e-015
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|
13 -1.4210854715202004e-014 14 -8.5265128291212022e-014 15 -1.4210854715202004e-014
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|
16 7.1054273576010019e-015 17 2.8421709430404007e-014 18 -1.2079226507921703e-013
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19 9.2370555648813024e-014 20 -4.9737991503207013e-014 21 0 22 -4.2632564145606011e-014
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23 -1.2079226507921703e-013 24 4.9737991503207013e-014 25 -2.8421709430404007e-014
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|
26 -1.1368683772161603e-013 27 2.8421709430404007e-014 28 -7.1054273576010019e-015
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|
29 -2.4158453015843406e-013 30 -1.0658141036401503e-013 31 -7.815970093361102e-014
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|
32 1.4210854715202004e-014 33 -1.3500311979441904e-013 34 9.9475983006414026e-014
|
|
35 4.2632564145606011e-014 36 7.1054273576010019e-014 37 -3.5527136788005009e-014
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|
38 1.4210854715202004e-014 39 1.4210854715202004e-014 40 -7.1054273576010019e-014
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41 0 42 -2.1316282072803006e-014 43 -4.2632564145606011e-014 44 -7.1054273576010019e-014
|
|
45 -2.1316282072803006e-014;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.1896510133956326e-006 1 -2.1327512058633147e-006
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|
2 -1.9983006041002227e-006 3 -1.8356151940679408e-006 4 -1.6995049918477889e-006
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5 -1.6437624026366393e-006 6 -1.6362429278160562e-006 7 -1.6158746802830137e-006
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8 -1.5867556157900253e-006 9 -1.5508106798733934e-006 10 -1.5116708027562709e-006
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23 -1.7648626453592442e-006 24 -1.8398266092845006e-006 25 -1.9131596218358027e-006
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29 -2.1547302822000347e-006 30 -2.1923051463090815e-006 31 -2.2165891095937695e-006
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35 -2.2200592866283841e-006 36 -2.2168374016473535e-006 37 -2.2132483081804821e-006
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|
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|
|
44 -2.189989800172043e-006 45 -2.1892981294513447e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.8847409794252599e-006 1 2.9234370231279172e-006
|
|
2 3.0169512683642097e-006 3 3.1279780614568153e-006 4 3.2220445973507594e-006 5 3.2597629342490109e-006
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|
6 3.2696043490432203e-006 7 3.2970078791549895e-006 8 3.3356941457896028e-006 9 3.383927150935051e-006
|
|
10 3.4358113225607667e-006 11 3.486521791273844e-006 12 3.5356620173843112e-006 13 3.5743671560339858e-006
|
|
14 3.601085609261645e-006 15 3.6090698358748341e-006 16 3.6063286188436905e-006 17 3.5890661820303653e-006
|
|
18 3.5688417483470403e-006 19 3.5384921375225531e-006 20 3.5035527616855684e-006
|
|
21 3.4641477668628795e-006 22 3.4210695503134048e-006 23 3.3775063457142096e-006
|
|
24 3.3315038763248594e-006 25 3.2871209896256914e-006 26 3.2450707294628955e-006
|
|
27 3.2049490528152091e-006 28 3.169809133396484e-006 29 3.140740545859444e-006 30 3.1178963126876624e-006
|
|
31 3.1026243050291669e-006 32 3.0984617751528276e-006 33 3.0939731914259028e-006
|
|
34 3.0847775178699521e-006 35 3.069165131819318e-006 36 3.0503890684485668e-006 37 3.0273627089627553e-006
|
|
38 3.0037620035727741e-006 39 2.9792713576171082e-006 40 2.9554103093687445e-006
|
|
41 2.9328887194424169e-006 42 2.9142197490727995e-006 43 2.8986064535274636e-006
|
|
44 2.8883871436846675e-006 45 2.8852559808001388e-006;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 5.6689527809794527e-006 1 5.5374080147885252e-006
|
|
2 5.2237464842619374e-006 3 4.8473621063749306e-006 4 4.5304614104679786e-006 5 4.402533704706002e-006
|
|
6 4.3840227590408176e-006 7 4.3338900468370412e-006 8 4.2620504245860502e-006 9 4.1730636439751834e-006
|
|
10 4.0768281905911863e-006 11 3.9822589315008372e-006 12 3.8918401514820289e-006
|
|
13 3.8198672882572282e-006 14 3.7700749544455898e-006 15 3.7547263218584703e-006
|
|
16 3.7683157643186864e-006 17 3.8222215152927674e-006 18 3.8938014768064022e-006
|
|
19 3.9947617551661097e-006 20 4.1128296288661659e-006 21 4.2458700590941589e-006
|
|
22 4.3907007238885853e-006 23 4.5371371015789919e-006 24 4.6918762564018834e-006
|
|
25 4.8414235607197043e-006 26 4.9838713493954856e-006 27 5.1180763875890989e-006
|
|
28 5.2365217015903909e-006 29 5.3349463087215554e-006 30 5.4115803322929423e-006
|
|
31 5.4613446991425008e-006 32 5.4776537581346929e-006 33 5.4820889090478886e-006
|
|
34 5.4898478083487134e-006 35 5.5038276514096651e-006 36 5.5206396609719377e-006
|
|
37 5.5411846915376373e-006 38 5.5623013395234011e-006 39 5.5842801884864457e-006
|
|
40 5.6056842367979698e-006 41 5.6257758842548355e-006 42 5.642340056510875e-006 43 5.6564927035651635e-006
|
|
44 5.6652720559213776e-006 45 5.6680223678995389e-006;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 44 -0.58270961046218872
|
|
45 -0.58270961046218872;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 44 -5.3101654052734375
|
|
45 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 44 -8.9368772506713867
|
|
45 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 51.956634521484375 44 51.956634521484375
|
|
45 51.956634521484375;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.4858531951904297 44 8.4858531951904297
|
|
45 8.4858531951904297;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.2448678016662598 44 -7.2448678016662598
|
|
45 -7.2448678016662598;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 44 0.66327178478240967
|
|
45 0.66327178478240967;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 44 -2.5867834091186523
|
|
45 -2.5867834091186523;
|
|
createNode animCurveTL -n "Character1_RightHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 44 -9.3869171142578125
|
|
45 -9.3869171142578125;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.596572875976563 44 13.596572875976563
|
|
45 13.596572875976563;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.207106590270996 44 12.207106590270996
|
|
45 12.207106590270996;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -6.1949367523193359 44 -6.1949367523193359
|
|
45 -6.1949367523193359;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 44 -3.4464747905731201
|
|
45 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 44 -3.4834942817687988
|
|
45 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 44 -11.482406616210937
|
|
45 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.5184410813162685e-006 1 -1.4531392480421346e-006
|
|
2 -1.2991266657991218e-006 3 -1.1134411579405423e-006 4 -9.5801942734397016e-007
|
|
5 -8.9422036353425938e-007 6 -8.8509062834418739e-007 7 -8.5977467279008124e-007
|
|
8 -8.2356916664139135e-007 9 -7.7894134165035211e-007 10 -7.303175380002358e-007
|
|
11 -6.8264068886492169e-007 12 -6.3712457176734461e-007 13 -6.0095862863818184e-007
|
|
14 -5.7558349908504169e-007 15 -5.6733102837824845e-007 16 -5.7612470527601545e-007
|
|
17 -6.0437008642111323e-007 18 -6.4538556898696697e-007 19 -7.0144380970305065e-007
|
|
20 -7.6697551776305772e-007 21 -8.4092636143395794e-007 22 -9.2090249381726618e-007
|
|
23 -1.0039655080618104e-006 24 -1.0890859130086028e-006 25 -1.1720746897481149e-006
|
|
26 -1.25146766549733e-006 27 -1.3259358411232824e-006 28 -1.3917416481490363e-006
|
|
29 -1.4475289162874105e-006 30 -1.4897043456585379e-006 31 -1.5172682878983323e-006
|
|
32 -1.5257866152751376e-006 33 -1.5266177797457203e-006 34 -1.5250216165441088e-006
|
|
35 -1.5247159126374754e-006 36 -1.5237829984471318e-006 37 -1.5238997548294719e-006
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|
38 -1.5234918464557268e-006 39 -1.5222685760818422e-006 40 -1.5222718730001361e-006
|
|
41 -1.5209087678158539e-006 42 -1.5202519989543362e-006 43 -1.5198970686469693e-006
|
|
44 -1.5190563544820179e-006 45 -1.5190342992354999e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.0163129192951601e-006 1 2.0491424947977066e-006
|
|
2 2.1296373233781196e-006 3 2.2251113023230573e-006 4 2.3063655589794507e-006 5 2.3389357011183165e-006
|
|
6 2.3450052140105981e-006 7 2.362062559768674e-006 8 2.38576581068628e-006 9 2.4159664917533519e-006
|
|
10 2.4478713385178708e-006 11 2.4786777430563234e-006 12 2.5096333047258668e-006
|
|
13 2.5334088604722638e-006 14 2.5495955924270675e-006 15 2.553496642576647e-006 16 2.5543395167915151e-006
|
|
17 2.5440713216084987e-006 18 2.5365773126395652e-006 19 2.5225479021173669e-006
|
|
20 2.5065587578865234e-006 21 2.4886041956051486e-006 22 2.4686244159966009e-006
|
|
23 2.4497865069861291e-006 24 2.4282505819428479e-006 25 2.4077373836917104e-006
|
|
26 2.3891566343081649e-006 27 2.3703639726591064e-006 28 2.3543348106613848e-006
|
|
29 2.3424790924764238e-006 30 2.3314264581131283e-006 31 2.3237598725245334e-006
|
|
32 2.3220482034957968e-006 33 2.3161228455137461e-006 34 2.3022223558655242e-006
|
|
35 2.2800331862526946e-006 36 2.2530837213707855e-006 37 2.2208462269190932e-006
|
|
38 2.187604877690319e-006 39 2.1522100723814219e-006 40 2.1189489416428842e-006 41 2.0861552911810577e-006
|
|
42 2.0596587546606315e-006 43 2.0373252027638955e-006 44 2.0226170818204992e-006
|
|
45 2.0184259028610541e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 6.4877635850280058e-006 1 6.4046812440210488e-006
|
|
2 6.2072040236671455e-006 3 5.9696576499845833e-006 4 5.7703668971953448e-006 5 5.6888625294959638e-006
|
|
6 5.6799513004079927e-006 7 5.6564390433777589e-006 8 5.6216695156763308e-006 9 5.5793352657929063e-006
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|
10 5.5332525334961247e-006 11 5.487226189870853e-006 12 5.4447759794129524e-006 13 5.4099341468827333e-006
|
|
14 5.386135853768792e-006 15 5.3779485824634321e-006 16 5.3887529247731436e-006 17 5.4230117711995263e-006
|
|
18 5.4725628615415189e-006 19 5.539735866477713e-006 20 5.6189401220763102e-006 21 5.7081447266682517e-006
|
|
22 5.8048453865922056e-006 23 5.9034578043792862e-006 24 6.0069514802307822e-006
|
|
25 6.1071305026416667e-006 26 6.2028625507082324e-006 27 6.2924718804424629e-006
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|
28 6.3718644014443271e-006 29 6.4378664319519885e-006 30 6.4891264628386125e-006
|
|
31 6.5217841438425239e-006 32 6.5338549575244542e-006 33 6.532994575536577e-006 34 6.5309714045724832e-006
|
|
35 6.5275521592411678e-006 36 6.5235913098149467e-006 37 6.5182416619791184e-006
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|
38 6.5129229369631503e-006 39 6.5078806983365212e-006 40 6.5023564275179524e-006
|
|
41 6.49776393402135e-006 42 6.4935006776067894e-006 43 6.4902783378784079e-006 44 6.4879286583163776e-006
|
|
45 6.4870546339079738e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 44 1.5157722234725952
|
|
45 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 44 -5.6740646362304687
|
|
45 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 44 -10.295564651489258
|
|
45 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 37 ".ktv[0:36]" 0 62.204925537109375 10 62.204925537109375
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|
11 62.204925537109375 12 62.204925537109375 13 62.204925537109375 14 62.204925537109375
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|
15 62.204925537109375 16 62.204925537109375 17 62.204925537109375 18 62.204925537109375
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|
19 62.204925537109375 20 62.204925537109375 21 62.204925537109375 22 62.204925537109375
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|
23 62.204925537109375 24 62.204925537109375 25 62.204925537109375 26 62.204925537109375
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|
27 62.204925537109375 28 62.204925537109375 29 62.204925537109375 30 62.204925537109375
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|
31 62.204925537109375 32 62.204925537109375 33 62.204925537109375 34 62.204925537109375
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|
35 62.204925537109375 36 62.204925537109375 37 62.204925537109375 38 62.204925537109375
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|
39 62.204925537109375 40 62.204925537109375 41 62.204925537109375 42 62.204925537109375
|
|
43 62.204925537109375 44 62.204925537109375 45 62.204925537109375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 37 ".ktv[0:36]" 0 -4.5865306854248047 10 -4.5865306854248047
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|
11 -4.5865306854248047 12 -4.5865306854248047 13 -4.5865306854248047 14 -4.5865306854248047
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23 -4.5865306854248047 24 -4.5865306854248047 25 -4.5865306854248047 26 -4.5865306854248047
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35 -4.5865306854248047 36 -4.5865306854248047 37 -4.5865306854248047 38 -4.5865306854248047
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39 -4.5865306854248047 40 -4.5865306854248047 41 -4.5865306854248047 42 -4.5865306854248047
|
|
43 -4.5865306854248047 44 -4.5865306854248047 45 -4.5865306854248047;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 37 ".ktv[0:36]" 0 -2.4837551116943359 10 -2.4837551116943359
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|
11 -2.4837551116943359 12 -2.483755350112915 13 -2.483755350112915 14 -2.483755350112915
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|
15 -2.483755350112915 16 -2.483755350112915 17 -2.483755350112915 18 -2.483755350112915
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|
19 -2.483755350112915 20 -2.483755350112915 21 -2.4837551116943359 22 -2.4837551116943359
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|
23 -2.4837551116943359 24 -2.4837551116943359 25 -2.4837551116943359 26 -2.4837551116943359
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|
27 -2.4837551116943359 28 -2.4837551116943359 29 -2.4837551116943359 30 -2.4837551116943359
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|
31 -2.4837551116943359 32 -2.4837551116943359 33 -2.4837551116943359 34 -2.4837551116943359
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|
35 -2.4837551116943359 36 -2.4837551116943359 37 -2.4837551116943359 38 -2.4837551116943359
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|
39 -2.4837551116943359 40 -2.4837551116943359 41 -2.4837551116943359 42 -2.4837551116943359
|
|
43 -2.4837551116943359 44 -2.4837551116943359 45 -2.4837551116943359;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 44 0.7662353515625 45 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 44 -0.97258758544921875
|
|
45 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 44 -9.319091796875 45 -9.319091796875;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 32.111419677734375 44 32.111419677734375
|
|
45 32.111419677734375;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1981532573699951 44 -2.1981532573699951
|
|
45 -2.1981532573699951;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -7.8899731636047354 44 -7.8899731636047354
|
|
45 -7.8899731636047354;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 44 1.0220947265625 45 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 44 -4.0783495903015137
|
|
45 -4.0783495903015137;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 44 -11.57269287109375
|
|
45 -11.57269287109375;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.3904789233929478e-006 1 -3.4312379284529015e-006
|
|
2 -3.5264251891931053e-006 3 -3.6415935937839095e-006 4 -3.7374134080891963e-006
|
|
5 -3.7773340864077905e-006 6 -3.7815491396031575e-006 7 -3.7932941268081773e-006
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|
8 -3.8106766169221369e-006 9 -3.8316261452564504e-006 10 -3.8547213989659213e-006
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|
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|
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|
17 -3.9086007745936513e-006 18 -3.8805051190138329e-006 19 -3.8438088267866988e-006
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|
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|
|
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|
|
26 -3.4808313102985267e-006 27 -3.4320137274335138e-006 28 -3.3886801702465164e-006
|
|
29 -3.3509486456750892e-006 30 -3.3235562568734167e-006 31 -3.3057367545552552e-006
|
|
32 -3.300130174466176e-006 33 -3.3012358926498564e-006 34 -3.3062574402720202e-006
|
|
35 -3.3126457310572732e-006 36 -3.32085960508266e-006 37 -3.3296043966402067e-006
|
|
38 -3.3390701901225839e-006 39 -3.3499068194942083e-006 40 -3.3590599741728511e-006
|
|
41 -3.3692645047267433e-006 42 -3.3770418212952791e-006 43 -3.3835758586064912e-006
|
|
44 -3.3882492971315514e-006 45 -3.3893952604557853e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.1504864637099672e-006 1 3.1446525099454448e-006
|
|
2 3.1324852898251265e-006 3 3.1148949801718118e-006 4 3.1015752028906718e-006 5 3.0955238798924256e-006
|
|
6 3.1026725082483608e-006 7 3.1231961656885687e-006 8 3.1518966352450661e-006 9 3.1876820685283747e-006
|
|
10 3.2262573768093716e-006 11 3.2638215543556726e-006 12 3.3004162105498835e-006
|
|
13 3.3290450573986163e-006 14 3.3489873203507159e-006 15 3.3549817999301013e-006
|
|
16 3.3566559523023898e-006 17 3.3556784728716593e-006 18 3.3578899092390202e-006
|
|
19 3.3582871310500195e-006 20 3.35975710186176e-006 21 3.3612841434660368e-006 22 3.3627213724685134e-006
|
|
23 3.3638341392361326e-006 24 3.3658766369626392e-006 25 3.3674057249299949e-006
|
|
26 3.3685382732073776e-006 27 3.3701874144753674e-006 28 3.3715423342073336e-006
|
|
29 3.3719263683451572e-006 30 3.3728995276760543e-006 31 3.3729652386682574e-006
|
|
32 3.3743892799975583e-006 33 3.3700559924909612e-006 34 3.3601804716454353e-006
|
|
35 3.3438391255913302e-006 36 3.3241435630770866e-006 37 3.2996308618749026e-006
|
|
38 3.2744210329838097e-006 39 3.2491132060386008e-006 40 3.2234142963716295e-006
|
|
41 3.200331548214308e-006 42 3.1802610465092584e-006 43 3.1641818623029394e-006 44 3.1532513276033569e-006
|
|
45 3.1495490020461148e-006;
|
|
createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 8.3562099462142214e-006 1 8.3696622823481448e-006
|
|
2 8.3962377175339498e-006 3 8.4307685028761625e-006 4 8.457594049104955e-006 5 8.4697830970981158e-006
|
|
6 8.4786324805463664e-006 7 8.5034844232723117e-006 8 8.540636372345034e-006 9 8.5847395894234069e-006
|
|
10 8.6337877291953191e-006 11 8.6831614680704661e-006 12 8.7272619566647336e-006
|
|
13 8.7641710706520826e-006 14 8.7898488345672376e-006 15 8.800237083050888e-006 16 8.7897406046977267e-006
|
|
17 8.768651241553016e-006 18 8.7308017100440338e-006 19 8.682544830662664e-006 20 8.626037924841512e-006
|
|
21 8.5621395555790514e-006 22 8.4938683357904665e-006 23 8.4193725342629477e-006
|
|
24 8.3473050835891627e-006 25 8.2760398072423413e-006 26 8.2059732449124567e-006
|
|
27 8.1427897384855896e-006 28 8.0859826994128525e-006 29 8.0347535913460888e-006
|
|
30 7.9995852502179332e-006 31 7.9772062235861085e-006 32 7.9694063970237039e-006
|
|
33 7.9760957305552438e-006 34 7.99493591330247e-006 35 8.0228264778270386e-006 36 8.0572972365189344e-006
|
|
37 8.0969857663149014e-006 38 8.1384596342104487e-006 39 8.1838934420375153e-006
|
|
40 8.2248616308788769e-006 41 8.2673041106318124e-006 42 8.300569788843859e-006 43 8.3288277892279439e-006
|
|
44 8.3481272667995654e-006 45 8.3530858319136314e-006;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 44 1.740064263343811
|
|
45 1.740064263343811;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 44 -4.874420166015625
|
|
45 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 44 -8.0002813339233398
|
|
45 -8.0002813339233398;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 18.578117370605469 44 18.578117370605469
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45 18.578117370605469;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 16.923072814941406 44 16.923072814941406
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45 16.923072814941406;
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createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.6928825378417969 44 -8.6928825378417969
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45 -8.6928825378417969;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 44 2.511359691619873
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45 2.511359691619873;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 44 -0.62816262245178223
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45 -0.62816262245178223;
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createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 44 -9.4737987518310547
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45 -9.4737987518310547;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 15.047707557678223 44 15.047707557678223
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45 15.047707557678223;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -6.0322375297546387 44 -6.0322375297546387
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45 -6.0322375297546387;
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createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.2928235530853271 44 -1.2928235530853271
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45 -1.2928235530853271;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 44 4.775383472442627
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45 4.775383472442627;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 44 -4.9166936874389648
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45 -4.9166936874389648;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 44 -11.934831619262695
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45 -11.934831619262695;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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43 -3.2406437640020158e-006 44 -3.2445634587929817e-006 45 -3.2455402561026858e-006;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 8.2086380643886514e-006 1 8.1883445091079921e-006
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|
45 8.2063825175282545e-006;
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|
createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 44 6.7731199264526367
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45 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 44 -0.78946161270141602
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45 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 44 -8.5853300094604492
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45 -8.5853300094604492;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -10.94325065612793 44 -10.94325065612793
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45 -10.94325065612793;
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|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -37.858219146728516 44 -37.858219146728516
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|
45 -37.858219146728516;
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|
createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.286167144775391 44 14.286167144775391
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|
45 14.286167144775391;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 44 4.3236708641052246
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|
45 4.3236708641052246;
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|
createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 44 -1.4508823156356812
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45 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 44 -7.9121007919311523
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|
45 -7.9121007919311523;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 21.869308471679688 44 21.869308471679688
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|
45 21.869308471679688;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.3681526184082031 44 1.3681526184082031
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|
45 1.3681526184082031;
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|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 51.034290313720703 44 51.034290313720703
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|
45 51.034290313720703;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 44 5.8205676078796387
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45 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 44 -3.5756955146789551
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45 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 44 -4.3483805656433105
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45 -4.3483805656433105;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTU -n "Character1_RightHand_scaleX";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -6.6068110466003418 1 -30.775907516479492
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createNode animCurveTA -n "Character1_RightHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 8.159759521484375 1 2.3859627246856689
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22 37.1190185546875 23 29.56303596496582 24 25.219625473022461 25 23.751192092895508
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|
42 16.167461395263672 43 13.105891227722168 44 10.33161449432373 45 8.159759521484375;
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createNode animCurveTA -n "Character1_RightHand_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -1.9508283138275146 1 -8.3339347839355469
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42 -3.1541373729705811 43 -2.6578891277313232 44 -2.2519230842590332 45 -1.9508292675018311;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 44 4.773348331451416
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|
45 4.773348331451416;
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createNode animCurveTL -n "Character1_RightHand_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -1.3000188801015611e-006 1 -1.2999975069760694e-006
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44 -1.3000017133890651e-006 45 -1.3000159242437803e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 44 -20.894018173217773
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|
45 -20.894018173217773;
|
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createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 0.79155391454696655 1 33.663890838623047
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42 0.77196508646011353 43 0.71780192852020264 44 0.72645491361618042 45 0.79155546426773071;
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createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 63.320743560791016 1 83.781173706054687
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43 61.618328094482422 44 62.838939666748047 45 63.320743560791016;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -0.84857451915740967 1 18.241146087646484
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42 -1.0189412832260132 43 -0.86215215921401978 44 -0.80537867546081543 45 -0.8485761284828186;
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|
createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 3.808509063674137e-012 1 2.3305801732931286e-012
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|
43 -1.7195134205394424e-012 44 3.765876499528531e-012 45 4.6469494918710552e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.6166625250189099e-012 1 2.6716406864579767e-012
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|
2 -6.6862071435025427e-012 3 -2.3021584638627246e-012 4 2.8563817977556027e-012 5 -1.4495071809506044e-012
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|
|
43 1.0729195309977513e-012 44 -1.2789769243681803e-013 45 3.5527136788005009e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 44 -27.305597305297852
|
|
45 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 88.202377319335938 1 71.892768859863281
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|
2 55.020034790039063 3 51.071300506591797 4 52.964080810546875 5 50.364097595214844
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|
6 51.350780487060547 7 49.719642639160156 8 47.688266754150391 9 45.867511749267578
|
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|
|
14 42.373451232910156 15 42.061611175537109 16 41.233852386474609 17 41.326133728027344
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18 42.315052032470703 19 44.189300537109375 20 46.878250122070313 21 49.887516021728516
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|
|
42 87.926307678222656 43 87.641250610351562 44 87.675872802734375 45 88.202377319335938;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 28.843317031860352 1 28.752412796020504
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|
2 16.798185348510742 3 4.8139715194702148 4 4.5553631782531738 5 -1.3736851215362549
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|
|
43 31.309074401855472 44 29.892440795898438 45 28.843318939208984;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 56.298267364501953 1 65.134330749511719
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2 51.666416168212891 3 27.787149429321289 4 6.1331195831298828 5 -1.0881130695343018
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|
|
42 55.859104156494141 43 55.713939666748047 44 55.848743438720703 45 56.298267364501953;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.1974423109204508e-014 1 2.8421709430404007e-014
|
|
2 6.3948846218409017e-014 3 2.8421709430404007e-014 4 2.3803181647963356e-013 5 -3.5527136788005009e-015
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|
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10 8.9261931179862586e-014 11 -1.5765166949677223e-013 12 1.5565326805244695e-013
|
|
13 2.8421709430404007e-014 14 2.0650148258027912e-014 15 -2.7622348852673895e-013
|
|
16 1.4033219031261979e-013 17 -3.8458125573015423e-013 18 1.9539925233402755e-014
|
|
19 -3.1974423109204508e-014 20 1.4210854715202004e-014 21 -1.0658141036401503e-014
|
|
22 -1.2079226507921703e-013 23 4.5474735088646412e-013 24 -2.0605739337042905e-013
|
|
25 2.1316282072803006e-014 26 2.9842794901924208e-013 27 -1.3500311979441904e-013
|
|
28 -1.4210854715202004e-014 29 2.1316282072803006e-013 30 1.0658141036401503e-013
|
|
31 1.4210854715202004e-013 32 9.9475983006414026e-014 33 2.4158453015843406e-013
|
|
34 -2.4868995751603507e-014 35 -6.3948846218409017e-014 36 -4.9737991503207013e-014
|
|
37 0 38 -6.3948846218409017e-014 39 9.9475983006414026e-014 40 1.6342482922482304e-013
|
|
41 2.1316282072803006e-014 42 1.8474111129762605e-013 43 2.1316282072803006e-013
|
|
44 2.4868995751603507e-014 45 -1.0658141036401503e-014;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 44 0.0004332000098656863
|
|
45 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 44 -20.790679931640625
|
|
45 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -8.7780418395996094 1 -15.583155632019043
|
|
2 -26.903070449829102 3 -27.986570358276367 4 -24.958929061889648 5 -22.933731079101563
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|
6 -25.071317672729492 7 -24.199794769287109 8 -21.493110656738281 9 -18.979009628295898
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|
10 -17.022201538085938 11 -15.66420364379883 12 -14.683437347412108 13 -13.792501449584961
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|
14 -12.648118019104004 15 -10.90259838104248 16 -8.1815528869628906 17 -6.2480306625366211
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|
18 -5.0758442878723145 19 -4.6198925971984863 20 -4.7719020843505859 21 -4.9971704483032227
|
|
22 -4.7457714080810547 23 -3.8834850788116455 24 -2.0731394290924072 25 1.2113288640975952
|
|
26 6.789642333984375 27 13.572378158569336 28 19.364561080932617 29 22.756597518920898
|
|
30 21.593271255493164 31 14.826733589172363 32 9.8319692611694336 33 9.1378059387207031
|
|
34 7.384185791015625 35 4.9448747634887695 36 2.2162971496582031 37 -0.40603998303413391
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|
38 -2.563467264175415 39 -4.1265830993652344 40 -5.2635936737060547 41 -6.1124649047851562
|
|
42 -6.8039779663085938 43 -7.4442453384399414 44 -8.0979957580566406 45 -8.7780418395996094;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.9631619453430176 1 -0.98279643058776844
|
|
2 8.7048711776733398 3 8.3289451599121094 4 0.7693907618522644 5 -4.2372188568115234
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|
6 -5.3401107788085937 7 -8.1240472793579102 8 -10.584348678588867 9 -12.559966087341309
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|
10 -13.90932559967041 11 -14.602379798889162 12 -14.847287178039551 13 -14.829977035522463
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|
14 -14.732064247131348 15 -14.710100173950195 16 -14.902386665344238 17 -14.334323883056641
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|
18 -13.085204124450684 19 -11.200345993041992 20 -8.7177934646606445 21 -5.8084263801574707
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|
22 -2.931957483291626 23 -0.42233416438102722 24 1.4415422677993774 25 2.221919059753418
|
|
26 1.2816120386123657 27 -0.87144804000854492 28 -3.0108292102813721 29 -4.8484516143798828
|
|
30 -6.9103193283081055 31 -8.0726127624511719 32 -7.8719148635864258 33 -7.6838040351867667
|
|
34 -7.2149701118469238 35 -6.5756673812866211 36 -5.8633599281311035 37 -5.1473321914672852
|
|
38 -4.4562559127807617 39 -3.8334629535675053 40 -3.3283877372741699 41 -2.9491739273071289
|
|
42 -2.7086694240570068 43 -2.6216046810150146 44 -2.7021892070770264 45 -2.9631619453430176;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 0.2274206280708313 1 -1.4604443311691284
|
|
2 0.17264127731323242 3 0.17583756148815155 4 1.88631808757782 5 2.7839560508728027
|
|
6 3.1027798652648926 7 2.8891148567199707 8 2.5371160507202148 9 2.1542446613311768
|
|
10 1.8501462936401367 11 1.666944146156311 12 1.5647258758544922 13 1.4785159826278687
|
|
14 1.3354356288909912 15 1.0714966058731079 16 0.62292182445526123 17 0.34581142663955688
|
|
18 0.2231106162071228 19 0.21119633316993713 20 0.24297915399074554 21 0.17741884291172028
|
|
22 0.034886006265878677 23 -0.11192332208156586 24 -0.3448290228843689 25 -0.58456563949584961
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|
26 -0.64002418518066406 27 -0.76735961437225342 28 -1.1856104135513306 29 -1.7487834692001343
|
|
30 -2.2269413471221924 31 -1.9787662029266357 32 -1.5468087196350098 33 -1.4831215143203735
|
|
34 -1.2425105571746826 35 -0.91977798938751221 36 -0.59970945119857788 37 -0.33610802888870239
|
|
38 -0.1492391973733902 39 -0.029117997735738754 40 0.048213634639978409 41 0.098969466984272003
|
|
42 0.1349443793296814 43 0.164683997631073 44 0.19424684345722198 45 0.22742065787315371;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 44 11.74321174621582
|
|
45 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 44 20.588546752929688
|
|
45 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 44 -10.563965797424316
|
|
45 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -21.167572021484375 1 -19.340690612792969
|
|
2 -17.261871337890625 3 -15.309095382690428 4 -13.860300064086914 5 -13.293390274047852
|
|
6 -13.293390274047852 7 -13.293390274047852 8 -13.293390274047852 9 -13.293390274047852
|
|
10 -13.293390274047852 11 -13.293390274047852 12 -13.293390274047852 13 -13.293390274047852
|
|
14 -13.293390274047852 15 -13.293390274047852 16 -13.293390274047852 17 -13.293390274047852
|
|
18 -13.293390274047852 19 -13.293390274047852 20 -13.293390274047852 21 -13.723513603210449
|
|
22 -14.711591720581056 23 -15.80416965484619 24 -17.013198852539063 25 -18.261737823486328
|
|
26 -19.491844177246094 27 -20.652578353881836 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375 31 -21.167572021484375 32 -21.167572021484375 33 -21.167572021484375
|
|
34 -21.167572021484375 35 -21.167572021484375 36 -21.167572021484375 37 -21.167572021484375
|
|
38 -21.167572021484375 39 -21.167572021484375 40 -21.167572021484375 41 -21.167572021484375
|
|
42 -21.167572021484375 43 -21.167572021484375 44 -21.167572021484375 45 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 0.40590178966522217 1 0.3873172402381897
|
|
2 0.36227977275848389 3 0.33501654863357544 4 0.31246468424797058 5 0.30310460925102234
|
|
6 0.30310460925102234 7 0.30310463905334473 8 0.30310463905334473 9 0.30310466885566711
|
|
10 0.30310466885566711 11 0.3031046986579895 12 0.3031046986579895 13 0.3031046986579895
|
|
14 0.30310472846031189 15 0.30310472846031189 16 0.30310472846031189 17 0.30310472846031189
|
|
18 0.30310472846031189 19 0.30310472846031189 20 0.30310472846031189 21 0.31023386120796204
|
|
22 0.32595488429069519 23 0.34226986765861511 24 0.35900881886482239 25 0.37483716011047363
|
|
26 0.38897642493247986 27 0.40098771452903748 28 0.40590178966522217 29 0.40590181946754456
|
|
30 0.40590181946754456 31 0.40590181946754456 32 0.40590181946754456 33 0.40590181946754456
|
|
34 0.40590178966522217 35 0.40590181946754456 36 0.40590178966522217 37 0.40590181946754456
|
|
38 0.40590178966522217 39 0.40590181946754456 40 0.40590181946754456 41 0.40590181946754456
|
|
42 0.40590181946754456 43 0.40590181946754456 44 0.40590181946754456 45 0.40590178966522217;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.1070951223373413 1 -1.0064669847488403
|
|
2 -0.89274781942367554 3 -0.78681379556655884 4 -0.70885109901428223 5 -0.67850327491760254
|
|
6 -0.67850327491760254 7 -0.67850327491760254 8 -0.67850321531295776 9 -0.67850315570831299
|
|
10 -0.67850309610366821 11 -0.67850309610366821 12 -0.67850303649902344 13 -0.67850297689437866
|
|
14 -0.67850297689437866 15 -0.67850291728973389 16 -0.67850297689437866 17 -0.67850297689437866
|
|
18 -0.67850297689437866 19 -0.67850303649902344 20 -0.67850303649902344 21 -0.70152002573013306
|
|
22 -0.75459200143814087 23 -0.81358182430267334 24 -0.87920725345611572 25 -0.94733107089996338
|
|
26 -1.0147699117660522 27 -1.0786691904067993 28 -1.1070951223373413 29 -1.1070951223373413
|
|
30 -1.1070951223373413 31 -1.1070951223373413 32 -1.1070951223373413 33 -1.1070951223373413
|
|
34 -1.1070951223373413 35 -1.1070951223373413 36 -1.1070951223373413 37 -1.1070951223373413
|
|
38 -1.1070951223373413 39 -1.1070951223373413 40 -1.1070951223373413 41 -1.1070951223373413
|
|
42 -1.1070951223373413 43 -1.1070951223373413 44 -1.1070951223373413 45 -1.1070951223373413;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 44 -0.58251953125 45 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 44 -5.3101654052734375
|
|
45 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 44 8.9368896484375 45 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -35.339302062988281 1 -23.423040390014648
|
|
2 -9.8645668029785156 3 2.8690066337585449 4 12.314002990722656 5 16.009309768676758
|
|
6 16.009309768676758 7 16.009309768676758 8 16.009309768676758 9 16.009309768676758
|
|
10 16.009309768676758 11 16.009309768676758 12 16.009309768676758 13 16.009309768676758
|
|
14 16.009309768676758 15 16.009309768676758 16 16.009309768676758 17 16.009309768676758
|
|
18 16.009309768676758 19 16.009309768676758 20 16.009309768676758 21 7.0867700576782227
|
|
22 -10.937821388244629 23 -24.435361862182617 24 -21.360563278198242 25 -16.385610580444336
|
|
26 -22.267375946044922 27 -30.909320831298828 28 -35.339302062988281 29 -35.339302062988281
|
|
30 -35.339302062988281 31 -35.339302062988281 32 -35.339302062988281 33 -35.339302062988281
|
|
34 -35.339302062988281 35 -35.339302062988281 36 -35.339302062988281 37 -35.339302062988281
|
|
38 -35.339302062988281 39 -35.339302062988281 40 -35.339302062988281 41 -35.339302062988281
|
|
42 -35.339302062988281 43 -35.339302062988281 44 -35.339302062988281 45 -35.339302062988281;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 0.4399523138999939 1 0.42440691590309143
|
|
2 0.24013629555702212 3 -0.085551723837852478 4 -0.41333547234535217 5 -0.55947226285934448
|
|
6 -0.55947226285934448 7 -0.55947226285934448 8 -0.55947226285934448 9 -0.55947226285934448
|
|
10 -0.55947226285934448 11 -0.55947226285934448 12 -0.55947226285934448 13 -0.55947226285934448
|
|
14 -0.55947226285934448 15 -0.55947226285934448 16 -0.55947226285934448 17 -0.55947226285934448
|
|
18 -0.55947226285934448 19 -0.55947226285934448 20 -0.55947226285934448 21 0.7690238356590271
|
|
22 3.0997183322906494 23 4.2604517936706543 24 2.3229186534881592 25 0.35049378871917725
|
|
26 0.4155401885509491 27 0.45036700367927551 28 0.4399523138999939 29 0.4399523138999939
|
|
30 0.4399523138999939 31 0.4399523138999939 32 0.4399523138999939 33 0.4399523138999939
|
|
34 0.4399523138999939 35 0.4399523138999939 36 0.4399523138999939 37 0.4399523138999939
|
|
38 0.4399523138999939 39 0.4399523138999939 40 0.4399523138999939 41 0.4399523138999939
|
|
42 0.4399523138999939 43 0.4399523138999939 44 0.4399523138999939 45 0.4399523138999939;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.8981499671936037 1 -1.2320644855499268
|
|
2 -0.49705767631530762 3 0.13610221445560455 4 0.5510062575340271 5 0.69776266813278198
|
|
6 0.69776266813278198 7 0.69776266813278198 8 0.69776266813278198 9 0.69776260852813721
|
|
10 0.69776260852813721 11 0.69776260852813721 12 0.69776260852813721 13 0.69776254892349243
|
|
14 0.69776254892349243 15 0.69776254892349243 16 0.69776254892349243 17 0.69776254892349243
|
|
18 0.69776260852813721 19 0.69776260852813721 20 0.69776260852813721 21 -2.2038910388946533
|
|
22 -7.7796449661254883 23 -11.041769981384277 24 -5.9964361190795898 25 -0.84509861469268799
|
|
26 -1.167941689491272 27 -1.6502933502197266 28 -1.8981499671936037 29 -1.8981499671936037
|
|
30 -1.8981499671936037 31 -1.8981499671936037 32 -1.8981499671936037 33 -1.8981499671936037
|
|
34 -1.8981499671936037 35 -1.8981499671936037 36 -1.8981499671936037 37 -1.8981499671936037
|
|
38 -1.8981499671936037 39 -1.8981499671936037 40 -1.8981499671936037 41 -1.8981499671936037
|
|
42 -1.8981499671936037 43 -1.8981499671936037 44 -1.8981499671936037 45 -1.8981499671936037;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 44 -0.34516477584838867
|
|
45 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 44 -2.4525296688079834
|
|
45 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 44 9.3665399551391602
|
|
45 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -24.766252517700195 1 -21.122360229492188
|
|
2 -16.803373336791992 3 -12.564718246459961 4 -9.2927532196044922 5 -7.979741096496582
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|
6 -7.979741096496582 7 -7.979741096496582 8 -7.979741096496582 9 -7.979741096496582
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|
10 -7.979741096496582 11 -7.979741096496582 12 -7.979741096496582 13 -7.979741096496582
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|
14 -7.979741096496582 15 -7.979741096496582 16 -7.3999691009521484 17 -5.9528555870056152
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|
18 -4.0804152488708496 19 -2.1845066547393799 20 -0.60021686553955078 21 -4.1693158149719238
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|
22 -11.118237495422363 23 -14.982681274414063 24 -3.3207643032073975 25 6.5896096229553223
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|
26 -2.8790833950042725 27 -17.401729583740234 28 -24.766252517700195 29 -24.766252517700195
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|
30 -24.766252517700195 31 -24.766252517700195 32 -24.766252517700195 33 -24.766252517700195
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|
34 -24.766252517700195 35 -24.766252517700195 36 -24.766252517700195 37 -24.766252517700195
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|
38 -24.766252517700195 39 -24.766252517700195 40 -24.766252517700195 41 -24.766252517700195
|
|
42 -24.766252517700195 43 -24.766252517700195 44 -24.766252517700195 45 -24.766252517700195;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.7967333793640132 1 9.0380887985229492
|
|
2 14.99377918243408 3 20.576400756835938 4 24.708181381225586 5 26.322092056274414
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|
6 26.322092056274414 7 26.322092056274414 8 26.322092056274414 9 26.322092056274414
|
|
10 26.322092056274414 11 26.322092056274414 12 26.322092056274414 13 26.322092056274414
|
|
14 26.322092056274414 15 26.322092056274414 16 26.783761978149414 17 27.979700088500977
|
|
18 29.634021759033203 19 31.457853317260742 20 33.121654510498047 21 30.842256546020508
|
|
22 27.231346130371094 23 24.739616394042969 24 26.084245681762695 25 25.925409317016602
|
|
26 18.420440673828125 27 8.6741676330566406 28 3.7967333793640132 29 3.7967333793640132
|
|
30 3.7967333793640132 31 3.7967333793640132 32 3.7967333793640132 33 3.7967333793640132
|
|
34 3.7967333793640132 35 3.7967333793640132 36 3.7967333793640132 37 3.7967333793640132
|
|
38 3.7967333793640132 39 3.7967333793640132 40 3.7967333793640132 41 3.7967333793640132
|
|
42 3.7967333793640132 43 3.7967333793640132 44 3.7967333793640132 45 3.7967333793640132;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.1401973962783813 1 2.0240359306335449
|
|
2 5.656792163848877 3 9.1328001022338867 4 11.773666381835938 5 12.825811386108398
|
|
6 12.825811386108398 7 12.825811386108398 8 12.825811386108398 9 12.825811386108398
|
|
10 12.825811386108398 11 12.825811386108398 12 12.825811386108398 13 12.825811386108398
|
|
14 12.825811386108398 15 12.825811386108398 16 14.352914810180664 17 18.23222541809082
|
|
18 23.402658462524414 19 28.824275970458984 20 33.510555267333984 21 22.424148559570313
|
|
22 2.8286325931549072 23 -11.35466194152832 24 -6.0644211769104004 25 3.2595376968383789
|
|
26 2.8212339878082275 27 0.33639746904373169 28 -1.1401973962783813 29 -1.1401973962783813
|
|
30 -1.1401973962783813 31 -1.1401973962783813 32 -1.1401973962783813 33 -1.1401973962783813
|
|
34 -1.1401973962783813 35 -1.1401973962783813 36 -1.1401973962783813 37 -1.1401973962783813
|
|
38 -1.1401973962783813 39 -1.1401973962783813 40 -1.1401973962783813 41 -1.1401973962783813
|
|
42 -1.1401973962783813 43 -1.1401973962783813 44 -1.1401973962783813 45 -1.1401973962783813;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 44 -2.4379162788391113
|
|
45 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 44 -3.6128604412078857
|
|
45 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 44 11.50272274017334
|
|
45 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -21.044858932495117 1 -19.22747802734375
|
|
2 -17.159633636474609 3 -15.217361450195313 4 -13.776496887207031 5 -13.212724685668945
|
|
6 -13.212724685668945 7 -13.212724685668945 8 -13.212724685668945 9 -13.212724685668945
|
|
10 -13.212724685668945 11 -13.212724685668945 12 -13.212724685668945 13 -13.212724685668945
|
|
14 -13.212724685668945 15 -13.212724685668945 16 -13.212724685668945 17 -13.212724685668945
|
|
18 -13.212724685668945 19 -13.212724685668945 20 -13.212724685668945 21 -13.64046573638916
|
|
22 -14.62311363220215 23 -15.70975399017334 24 -16.912288665771484 25 -18.154197692871094
|
|
26 -19.377840042114258 27 -20.53253173828125 28 -21.044858932495117 29 -21.044858932495117
|
|
30 -21.044858932495117 31 -21.044858932495117 32 -21.044858932495117 33 -21.044858932495117
|
|
34 -21.044858932495117 35 -21.044858932495117 36 -21.044858932495117 37 -21.044858932495117
|
|
38 -21.044858932495117 39 -21.044858932495117 40 -21.044858932495117 41 -21.044858932495117
|
|
42 -21.044858932495117 43 -21.044858932495117 44 -21.044858932495117 45 -21.044858932495117;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -0.84828388690948486 1 -0.81280380487442017
|
|
2 -0.76353466510772705 3 -0.70868182182312012 4 -0.66265815496444702 5 -0.64342093467712402
|
|
6 -0.64342093467712402 7 -0.64342093467712402 8 -0.64342093467712402 9 -0.64342093467712402
|
|
10 -0.64342093467712402 11 -0.64342093467712402 12 -0.64342093467712402 13 -0.64342093467712402
|
|
14 -0.64342093467712402 15 -0.64342093467712402 16 -0.64342093467712402 17 -0.64342093467712402
|
|
18 -0.64342093467712402 19 -0.64342093467712402 20 -0.64342093467712402 21 -0.65807956457138062
|
|
22 -0.69024884700775146 23 -0.72337055206298828 24 -0.75700974464416504 25 -0.78841078281402588
|
|
26 -0.816017746925354 27 -0.83902484178543091 28 -0.84828388690948486 29 -0.84828388690948486
|
|
30 -0.84828388690948486 31 -0.84828388690948486 32 -0.84828388690948486 33 -0.84828388690948486
|
|
34 -0.84828388690948486 35 -0.84828388690948486 36 -0.84828388690948486 37 -0.84828388690948486
|
|
38 -0.84828388690948486 39 -0.84828388690948486 40 -0.84828388690948486 41 -0.84828388690948486
|
|
42 -0.84828388690948486 43 -0.84828388690948486 44 -0.84828388690948486 45 -0.84828388690948486;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.5589599609375 1 2.3277156352996826 2 2.0661008358001709
|
|
3 1.8221132755279543 4 1.6423686742782593 5 1.5723584890365601 6 1.5723584890365601
|
|
7 1.5723583698272705 8 1.572358250617981 9 1.5723580121994019 10 1.5723578929901123
|
|
11 1.5723576545715332 12 1.5723574161529541 13 1.5723572969436646 14 1.572357177734375
|
|
15 1.572357177734375 16 1.572357177734375 17 1.572357177734375 18 1.572357177734375
|
|
19 1.572357177734375 20 1.5723570585250854 21 1.625457763671875 22 1.7478433847427368
|
|
23 1.8837912082672119 24 2.0349290370941162 25 2.1917095184326172 26 2.346804141998291
|
|
27 2.4936604499816895 28 2.5589599609375 29 2.5589599609375 30 2.5589599609375 31 2.5589599609375
|
|
32 2.5589599609375 33 2.5589599609375 34 2.5589599609375 35 2.5589599609375 36 2.5589599609375
|
|
37 2.5589599609375 38 2.5589599609375 39 2.5589599609375 40 2.5589599609375 41 2.5589599609375
|
|
42 2.5589599609375 43 2.5589599609375 44 2.5589599609375 45 2.5589599609375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 44 1.5159912109375 45 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 44 -5.6740646362304687
|
|
45 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 44 10.2955322265625 45 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -21.04486083984375 1 -10.89534854888916
|
|
2 0.67437517642974854 3 11.554845809936523 4 19.631402969360352 5 22.792316436767578
|
|
6 22.792316436767578 7 22.792316436767578 8 22.792316436767578 9 22.792316436767578
|
|
10 22.792316436767578 11 22.792316436767578 12 22.792316436767578 13 22.792316436767578
|
|
14 22.792316436767578 15 22.792316436767578 16 22.792316436767578 17 22.792316436767578
|
|
18 22.792316436767578 19 22.792316436767578 20 22.792316436767578 21 13.410624504089355
|
|
22 -5.0826969146728516 23 -18.090608596801758 24 -12.617509841918945 25 -4.8925809860229492
|
|
26 -9.3969545364379883 27 -17.022396087646484 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375 31 -21.04486083984375 32 -21.04486083984375 33 -21.04486083984375
|
|
34 -21.04486083984375 35 -21.04486083984375 36 -21.04486083984375 37 -21.04486083984375
|
|
38 -21.04486083984375 39 -21.04486083984375 40 -21.04486083984375 41 -21.04486083984375
|
|
42 -21.04486083984375 43 -21.04486083984375 44 -21.04486083984375 45 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -0.84828299283981323 1 -1.1240922212600708
|
|
2 -1.1711746454238892 3 -0.97688889503479004 4 -0.70013684034347534 5 -0.56451576948165894
|
|
6 -0.56451576948165894 7 -0.56451576948165894 8 -0.56451570987701416 9 -0.56451570987701416
|
|
10 -0.56451570987701416 11 -0.56451565027236938 12 -0.56451565027236938 13 -0.56451559066772461
|
|
14 -0.56451559066772461 15 -0.56451559066772461 16 -0.56451559066772461 17 -0.56451559066772461
|
|
18 -0.56451559066772461 19 -0.56451559066772461 20 -0.56451559066772461 21 1.0042668581008911
|
|
22 4.2487378120422363 23 6.322329044342041 24 2.963641881942749 25 -1.182843804359436
|
|
26 -1.811782240867615 27 -1.3174728155136108 28 -0.84828299283981323 29 -0.84828299283981323
|
|
30 -0.84828299283981323 31 -0.84828299283981323 32 -0.84828299283981323 33 -0.84828299283981323
|
|
34 -0.84828299283981323 35 -0.84828299283981323 36 -0.84828299283981323 37 -0.84828299283981323
|
|
38 -0.84828299283981323 39 -0.84828299283981323 40 -0.84828299283981323 41 -0.84828299283981323
|
|
42 -0.84828299283981323 43 -0.84828299283981323 44 -0.84828299283981323 45 -0.84828299283981323;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.5589594841003418 1 1.2539209127426147
|
|
2 -0.14318273961544037 3 -1.3228243589401245 4 -2.089566707611084 5 -2.3606398105621338
|
|
6 -2.3606398105621338 7 -2.3606398105621338 8 -2.3606398105621338 9 -2.3606398105621338
|
|
10 -2.3606398105621338 11 -2.3606400489807129 12 -2.3606400489807129 13 -2.3606400489807129
|
|
14 -2.3606400489807129 15 -2.3606400489807129 16 -2.3606400489807129 17 -2.3606400489807129
|
|
18 -2.3606400489807129 19 -2.3606400489807129 20 -2.3606400489807129 21 -4.4879922866821289
|
|
22 -8.0694236755371094 23 -9.5110921859741211 24 -4.8905620574951172 25 0.51378977298736572
|
|
26 2.0828425884246826 27 2.5439486503601074 28 2.5589594841003418 29 2.5589594841003418
|
|
30 2.5589594841003418 31 2.5589594841003418 32 2.5589594841003418 33 2.5589594841003418
|
|
34 2.5589594841003418 35 2.5589594841003418 36 2.5589594841003418 37 2.5589594841003418
|
|
38 2.5589594841003418 39 2.5589594841003418 40 2.5589594841003418 41 2.5589594841003418
|
|
42 2.5589594841003418 43 2.5589594841003418 44 2.5589594841003418 45 2.5589594841003418;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 44 0.7662353515625 45 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 44 -0.97258758544921875
|
|
45 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 44 9.319091796875 45 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -32.049385070800781 1 -29.661069869995114
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42 -32.049385070800781 43 -32.049385070800781 44 -32.049385070800781 45 -32.049385070800781;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 5.0397324562072754 1 5.0614571571350098
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|
42 5.0397324562072754 43 5.0397324562072754 44 5.0397324562072754 45 5.0397324562072754;
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createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 5.2298226356506348 1 5.0118818283081055
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34 5.2298226356506348 35 5.2298226356506348 36 5.2298226356506348 37 5.2298226356506348
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|
42 5.2298226356506348 43 5.2298226356506348 44 5.2298226356506348 45 5.2298226356506348;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 44 1.0220947265625 45 1.0220947265625;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 44 -4.0734620094299316
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45 -4.0734620094299316;
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createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 44 11.5726318359375 45 11.5726318359375;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -20.890859603881836 1 -19.084878921508789
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42 -20.890859603881836 43 -20.890859603881836 44 -20.890859603881836 45 -20.890859603881836;
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createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -1.374605655670166 1 -1.3087331056594849
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|
42 -1.374605655670166 43 -1.374605655670166 44 -1.374605655670166 45 -1.374605655670166;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.594996452331543 1 3.2675483226776123
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2 2.8976874351501465 3 2.5533182621002197 4 2.2999799251556396 5 2.201387882232666
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6 2.201387882232666 7 2.201387882232666 8 2.201387882232666 9 2.201387882232666 10 2.201387882232666
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11 2.201387882232666 12 2.2013876438140869 13 2.2013876438140869 14 2.2013876438140869
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23 2.6403200626373291 24 2.8536605834960938 25 3.0751898288726807 26 3.2945601940155029
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39 3.594996452331543 40 3.594996452331543 41 3.594996452331543 42 3.594996452331543
|
|
43 3.594996452331543 44 3.594996452331543 45 3.594996452331543;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 44 1.740404486656189
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|
45 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 44 -4.874420166015625
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|
45 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 44 8.0002069473266602
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|
45 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -29.563058853149418 1 -16.526676177978516
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|
2 -1.7263197898864746 3 12.126749038696289 4 22.374210357666016 5 26.378870010375977
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|
6 26.378870010375977 7 26.378870010375977 8 26.378870010375977 9 26.378870010375977
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14 26.378870010375977 15 26.378870010375977 16 26.378870010375977 17 26.378870010375977
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|
18 26.378870010375977 19 26.378870010375977 20 26.378870010375977 21 23.340677261352539
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22 16.355661392211914 23 8.6194782257080078 24 0.040613904595375061 25 -8.8388633728027344
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34 -29.563058853149418 35 -29.563058853149418 36 -29.563058853149418 37 -29.563058853149418
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38 -29.563058853149418 39 -29.563058853149418 40 -29.563058853149418 41 -29.563058853149418
|
|
42 -29.563058853149418 43 -29.563058853149418 44 -29.563058853149418 45 -29.563058853149418;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.5451418161392212 1 -1.197595477104187
|
|
2 -0.16266718506813049 3 1.3685377836227417 4 2.8009734153747559 5 3.4191453456878662
|
|
6 3.4191453456878662 7 3.4191453456878662 8 3.4191453456878662 9 3.4191453456878662
|
|
10 3.4191453456878662 11 3.4191453456878662 12 3.4191453456878662 13 3.4191453456878662
|
|
14 3.4191453456878662 15 3.4191453456878662 16 3.4191453456878662 17 3.4191453456878662
|
|
18 3.4191453456878662 19 3.4191453456878662 20 3.4191453456878662 21 2.9474086761474609
|
|
22 1.9317450523376465 23 0.93375545740127575 24 0.0039267698302865028 25 -0.74216431379318237
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26 -1.2468129396438599 27 -1.502178430557251 28 -1.5451418161392212 29 -1.5451418161392212
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|
30 -1.5451418161392212 31 -1.5451418161392212 32 -1.5451418161392212 33 -1.5451418161392212
|
|
34 -1.5451418161392212 35 -1.5451418161392212 36 -1.5451418161392212 37 -1.5451418161392212
|
|
38 -1.5451418161392212 39 -1.5451418161392212 40 -1.5451418161392212 41 -1.5451418161392212
|
|
42 -1.5451418161392212 43 -1.5451418161392212 44 -1.5451418161392212 45 -1.5451418161392212;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 5.1903162002563477 1 2.809091329574585
|
|
2 0.27629926800727844 3 -1.7890564203262329 4 -3.0526552200317383 5 -3.474543571472168
|
|
6 -3.474543571472168 7 -3.474543571472168 8 -3.474543571472168 9 -3.474543571472168
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|
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|
|
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|
|
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|
|
22 -2.3409841060638428 23 -1.3013671636581421 24 -0.0064418069086968899 25 1.4609014987945557
|
|
26 3.0024445056915283 27 4.5119209289550781 28 5.1903162002563477 29 5.1903162002563477
|
|
30 5.1903162002563477 31 5.1903162002563477 32 5.1903162002563477 33 5.1903162002563477
|
|
34 5.1903162002563477 35 5.1903162002563477 36 5.1903162002563477 37 5.1903162002563477
|
|
38 5.1903162002563477 39 5.1903162002563477 40 5.1903162002563477 41 5.1903162002563477
|
|
42 5.1903162002563477 43 5.1903162002563477 44 5.1903162002563477 45 5.1903162002563477;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 44 2.3851838111877441
|
|
45 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 44 -0.59994673728942871
|
|
45 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 44 9.4616069793701172
|
|
45 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -35.184162139892578 1 -33.212604522705078
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|
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|
|
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|
38 -35.184162139892578 39 -35.184162139892578 40 -35.184162139892578 41 -35.184162139892578
|
|
42 -35.184162139892578 43 -35.184162139892578 44 -35.184162139892578 45 -35.184162139892578;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 4.3386569023132324 1 0.96784400939941406
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2 -2.8753488063812256 3 -6.490837574005127 4 -9.1753053665161133 5 -10.225987434387207
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6 -10.225987434387207 7 -10.225987434387207 8 -10.225987434387207 9 -10.225987434387207
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10 -10.225987434387207 11 -10.225987434387207 12 -10.225987434387207 13 -10.225987434387207
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14 -10.225987434387207 15 -10.225987434387207 16 -9.1153697967529297 17 -6.2820882797241211
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18 -2.4753482341766357 19 1.5605974197387695 20 5.0923223495483398 21 7.442000389099122
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26 5.5563979148864746 27 4.5276141166687012 28 4.3386569023132324 29 4.3386569023132324
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30 4.3386569023132324 31 4.3386569023132324 32 4.3386569023132324 33 4.3386569023132324
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34 4.3386569023132324 35 4.3386569023132324 36 4.3386569023132324 37 4.3386569023132324
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38 4.3386569023132324 39 4.3386569023132324 40 4.3386569023132324 41 4.3386569023132324
|
|
42 4.3386569023132324 43 4.3386569023132324 44 4.3386569023132324 45 4.3386569023132324;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 4.086580753326416 1 5.8930034637451172
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2 7.8901386260986319 3 9.7048406600952148 4 11.009600639343262 5 11.509894371032715
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18 15.53383731842041 19 17.784784317016602 20 19.843097686767578 21 3.9456541538238525
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22 -20.839174270629883 23 -38.086402893066406 24 -34.506259918212891 25 -22.706838607788086
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26 -11.820616722106934 27 -0.79209864139556885 28 4.086580753326416 29 4.086580753326416
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30 4.086580753326416 31 4.086580753326416 32 4.086580753326416 33 4.086580753326416
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34 4.086580753326416 35 4.086580753326416 36 4.086580753326416 37 4.086580753326416
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38 4.086580753326416 39 4.086580753326416 40 4.086580753326416 41 4.086580753326416
|
|
42 4.086580753326416 43 4.086580753326416 44 4.086580753326416 45 4.086580753326416;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 44 4.9016814231872559
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|
45 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 44 -4.940037727355957
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|
45 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 44 11.946962356567383
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|
45 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.7261176544234331e-007 1 3.8610775732195179e-007
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|
2 4.2116897702726419e-007 3 4.6349609306162165e-007 4 4.9943480462388834e-007 5 5.1338298590053455e-007
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6 5.1690898317247047e-007 7 5.2639586556324502e-007 8 5.3953021961206105e-007 9 5.5557615041834651e-007
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26 4.0282770896737929e-007 27 3.8401532265197602e-007 28 3.7358410054366686e-007
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32 3.7395685126284661e-007 33 3.7556819165729394e-007 34 3.7210239156593161e-007
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38 3.747487085092871e-007 39 3.7435074773384258e-007 40 3.7609513015013363e-007 41 3.7493845184144448e-007
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42 3.7446480405378679e-007 43 3.7412209508147498e-007 44 3.7389844464996713e-007
|
|
45 3.7597521895804675e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -4.9244914634982706e-007 1 -5.3204081496005529e-007
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2 -6.2387374555328279e-007 3 -7.3268836331408238e-007 4 -8.2683015989459818e-007
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5 -8.6357766804212588e-007 6 -8.6842396740394189e-007 7 -8.8066087755578337e-007
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41 -4.9035378424377996e-007 42 -4.9040806970879203e-007 43 -4.8918229822447756e-007
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|
44 -4.902822183794342e-007 45 -4.903979515802348e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.6489259451191174e-006 1 1.6515206198164378e-006
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2 1.6647019265292329e-006 3 1.679490992501087e-006 4 1.6914540310608572e-006 5 1.6986463151624775e-006
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16 1.4750885384273715e-006 17 1.4806719264015555e-006 18 1.4879324226058088e-006
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19 1.4979287925598328e-006 20 1.4989335568316164e-006 21 1.490047338847944e-006 22 1.4731646160726086e-006
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23 1.4634384797318489e-006 24 1.4555831739926361e-006 25 1.4463141724263551e-006
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26 1.498516780884529e-006 27 1.5948992313497001e-006 28 1.6456585854029981e-006 29 1.6465339740534546e-006
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30 1.6461374343634816e-006 31 1.6450773046017275e-006 32 1.6457370293210261e-006
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33 1.6481820921399049e-006 34 1.6450306929982617e-006 35 1.6480512385896873e-006
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36 1.6469426782350638e-006 37 1.6485945479871589e-006 38 1.6496621810802026e-006
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39 1.6484378875247785e-006 40 1.6501270465596463e-006 41 1.6504953919138643e-006
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42 1.6489311747136526e-006 43 1.6481179727634299e-006 44 1.6491268297613715e-006
|
|
45 1.6531303117517382e-006;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 44 6.4349551200866699
|
|
45 6.4349551200866699;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 44 -0.03984682634472847
|
|
45 -0.03984682634472847;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 44 9.1014728546142578
|
|
45 9.1014728546142578;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.4698436260223389 1 3.9003551006317143
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|
2 6.2790212631225586 3 8.3490333557128906 4 9.8841819763183594 5 10.500576972961426
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|
6 10.500576972961426 7 10.500576972961426 8 10.500576972961426 9 10.500576972961426
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|
14 10.500576972961426 15 10.500576972961426 16 10.500576972961426 17 10.500576972961426
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|
18 10.500576972961426 19 10.500576972961426 20 10.500576972961426 21 10.031779289245605
|
|
22 8.9776458740234375 23 7.8293237686157218 24 6.5475106239318848 25 5.1706809997558594
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26 3.7142884731292725 27 2.199786901473999 28 1.4698436260223389 29 1.4698436260223389
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30 1.4698436260223389 31 1.4698436260223389 32 1.4698436260223389 33 1.4698436260223389
|
|
34 1.4698436260223389 35 1.4698436260223389 36 1.4698436260223389 37 1.4698436260223389
|
|
38 1.4698436260223389 39 1.4698436260223389 40 1.4698436260223389 41 1.4698436260223389
|
|
42 1.4698436260223389 43 1.4698436260223389 44 1.4698436260223389 45 1.4698436260223389;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 23.940853118896484 1 16.255807876586914
|
|
2 7.5360283851623526 3 -0.55333119630813599 4 -6.4499530792236328 5 -8.726043701171875
|
|
6 -8.726043701171875 7 -8.726043701171875 8 -8.726043701171875 9 -8.726043701171875
|
|
10 -8.726043701171875 11 -8.726043701171875 12 -8.726043701171875 13 -8.726043701171875
|
|
14 -8.726043701171875 15 -8.726043701171875 16 -8.726043701171875 17 -8.726043701171875
|
|
18 -8.726043701171875 19 -8.726043701171875 20 -8.726043701171875 21 -7.0008907318115234
|
|
22 -2.9979808330535889 23 1.4842445850372314 24 6.4988923072814941 25 11.721156120300293
|
|
26 16.891914367675781 27 21.776712417602539 28 23.940853118896484 29 23.940853118896484
|
|
30 23.940853118896484 31 23.940853118896484 32 23.940853118896484 33 23.940853118896484
|
|
34 23.940853118896484 35 23.940853118896484 36 23.940853118896484 37 23.940853118896484
|
|
38 23.940853118896484 39 23.940853118896484 40 23.940853118896484 41 23.940853118896484
|
|
42 23.940853118896484 43 23.940853118896484 44 23.940853118896484 45 23.940853118896484;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 13.272449493408203 1 13.070849418640137
|
|
2 11.847491264343262 3 9.8358793258666992 4 7.8233160972595224 5 6.9140453338623047
|
|
6 6.9140453338623047 7 6.9140453338623047 8 6.9140453338623047 9 6.9140453338623047
|
|
10 6.9140453338623047 11 6.9140453338623047 12 6.9140453338623047 13 6.9140453338623047
|
|
14 6.9140453338623047 15 6.9140453338623047 16 6.9140453338623047 17 6.9140453338623047
|
|
18 6.9140453338623047 19 6.9140453338623047 20 6.9140453338623047 21 7.6102657318115225
|
|
22 9.0596084594726563 23 10.422209739685059 24 11.636479377746582 25 12.558962821960449
|
|
26 13.120344161987305 27 13.306427955627441 28 13.272449493408203 29 13.272449493408203
|
|
30 13.272449493408203 31 13.272449493408203 32 13.272449493408203 33 13.272449493408203
|
|
34 13.272449493408203 35 13.272449493408203 36 13.272449493408203 37 13.272449493408203
|
|
38 13.272449493408203 39 13.272449493408203 40 13.272449493408203 41 13.272449493408203
|
|
42 13.272449493408203 43 13.272449493408203 44 13.272449493408203 45 13.272449493408203;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 44 4.6623387336730957
|
|
45 4.6623387336730957;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 44 -2.1966321468353271
|
|
45 -2.1966321468353271;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 44 7.3928837776184082
|
|
45 7.3928837776184082;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -71.259834289550781 1 -67.872604370117188
|
|
2 -63.930103302001953 3 -60.162765502929687 4 -57.339885711669922 5 -56.230766296386719
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|
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34 -71.259834289550781 35 -71.259834289550781 36 -71.259834289550781 37 -71.259834289550781
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38 -71.259834289550781 39 -71.259834289550781 40 -71.259834289550781 41 -71.259834289550781
|
|
42 -71.259834289550781 43 -71.259834289550781 44 -71.259834289550781 45 -71.259834289550781;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -30.811164855957028 1 -30.915464401245117
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|
2 -30.848354339599613 3 -30.605808258056637 4 -30.315265655517575 5 -30.176420211791996
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42 -30.811164855957028 43 -30.811164855957028 44 -30.811164855957028 45 -30.811164855957028;
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createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 20.144222259521484 1 14.756376266479492
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42 20.144222259521484 43 20.144222259521484 44 20.144222259521484 45 20.144222259521484;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 44 5.8201866149902344
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45 5.8201866149902344;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 44 -3.5756998062133789
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45 -3.5756998062133789;
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createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 44 4.3487567901611328
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45 4.3487567901611328;
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createNode animCurveTU -n "Character1_LeftHand_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTU -n "Character1_LeftHand_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
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createNode animCurveTA -n "Character1_LeftHand_rotateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 10.30560302734375 1 64.500640869140625
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42 6.0044450759887695 43 7.4982924461364746 44 9.0529403686523437 45 10.30560302734375;
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createNode animCurveTA -n "Character1_LeftHand_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 4.0879054069519043 1 37.719020843505859
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2 30.138885498046875 3 7.8899507522582999 4 -14.464027404785156 5 -4.7394752502441406
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42 1.8228585720062256 43 2.3471291065216064 44 3.0682644844055176 45 4.0879054069519043;
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createNode animCurveTA -n "Character1_LeftHand_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 -2.005110502243042 1 11.393033981323242
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42 -2.2881724834442139 43 -2.2827606201171875 44 -2.209486722946167 45 -2.005110502243042;
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createNode animCurveTL -n "Character1_LeftHand_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 44 4.771028995513916
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45 4.771028995513916;
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createNode animCurveTL -n "Character1_LeftHand_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 46 ".ktv[0:45]" 0 5.9792171214212431e-011 1 -5.0306425691815093e-012
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43 1.2349232747510541e-011 44 1.5333512237702962e-011 45 5.942979441897478e-011;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 44 20.910079956054687
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|
45 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -37.578029632568359 1 -2.5890445709228516
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2 3.633879423141479 3 6.857093334197998 4 8.9562139511108398 5 10.76739501953125
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|
|
42 -37.514186859130859 43 -37.759033203125 44 -38.064132690429688 45 -37.578029632568359;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -69.55010986328125 1 -62.923606872558587
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2 -53.1038818359375 3 -32.420139312744141 4 -19.333723068237305 5 -38.113742828369141
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|
|
42 -69.33978271484375 43 -69.539115905761719 44 -69.750473022460938 45 -69.55010986328125;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -71.311134338378906 1 -2.8656718730926514
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2 6.6995530128479004 3 22.668754577636719 4 37.6214599609375 5 33.944099426269531
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|
|
42 -69.692527770996094 43 -70.210098266601562 44 -70.502761840820312 45 -71.311134338378906;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 6.2527760746888816e-012 1 2.4122925879055401e-012
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|
|
45 6.2243543652584776e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
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setAttr -s 46 ".ktv[0:45]" 0 -2.4940050025179517e-012 1 -2.4584778657299466e-012
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30 1.4743761767022079e-013 31 -4.89386309254769e-012 32 -4.2650327714000014e-012
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33 5.2597926014641416e-012 34 -1.0997425192726951e-011 35 8.5709217501062085e-013
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36 -4.8752113457339874e-012 37 1.5072387782311125e-012 38 -1.1182166304024577e-012
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|
|
45 -2.5544011350575602e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 44 27.305465698242187
|
|
45 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -78.72515869140625 1 -56.994102478027344
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|
2 -26.500732421875 3 -6.251856803894043 4 9.429203987121582 5 0.14330124855041504
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6 -3.0387182235717773 7 -4.5810894966125488 8 -4.7590847015380859 9 -3.8536860942840581
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|
42 92.342155456542969 43 95.903038024902344 44 98.996650695800781 45 101.27484130859375;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -26.442651748657227 1 -34.632606506347656
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2 -40.057807922363281 3 -34.813690185546875 4 -21.763223648071289 5 -29.052005767822269
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|
42 -147.83876037597656 43 -149.96246337890625 44 -151.94935607910156 45 -153.55734252929687;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 3.6421430110931401 1 19.932907104492188
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2 8.9740962982177734 3 -21.410881042480469 4 -68.018928527832031 5 -70.545913696289063
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34 -158.0509033203125 35 -160.73220825195312 36 -163.22764587402344 37 -165.34364318847656
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|
42 -172.295654296875 43 -173.56242370605469 44 -174.89285278320312 45 -176.35786437988281;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -4.9737991503207013e-014 1 -8.5265128291212022e-014
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2 1.3500311979441904e-013 3 -4.9737991503207013e-014 4 -2.4158453015843406e-013 5 -1.7763568394002505e-014
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25 0 26 -1.2079226507921703e-013 27 5.6843418860808015e-014 28 -7.1054273576010019e-015
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45 -4.9737991503207013e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 44 0.0001373999984934926
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|
45 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 44 20.848133087158203
|
|
45 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.9611413478851318 1 8.67718505859375
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2 17.150779724121094 3 -3.5589733123779297 4 -11.58095645904541 5 0.674172043800354
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14 6.5181140899658203 15 6.0648589134216309 16 7.327512264251709 17 9.2882976531982422
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18 11.811285972595215 19 14.781571388244629 20 17.511856079101563 21 22.022350311279297
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22 27.582880020141602 23 32.453289031982422 24 35.635765075683594 25 38.160381317138672
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|
|
42 14.581732749938965 43 10.459388732910156 44 6.8080425262451172 45 3.9611413478851318;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 17.346549987792969 1 21.431838989257813
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|
2 24.740423202514648 3 22.777730941772461 4 8.1505842208862305 5 17.644443511962891
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6 21.385932922363281 7 23.49006462097168 8 24.094522476196289 9 23.489931106567383
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|
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|
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26 6.2406344413757324 27 10.496885299682617 28 15.542195320129396 29 20.956394195556641
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30 26.37330436706543 31 31.413784027099609 32 33.679046630859375 33 33.310203552246094
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34 32.2615966796875 35 30.645355224609371 36 28.687856674194336 37 26.716836929321289
|
|
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|
|
42 20.407920837402344 43 19.361474990844727 44 18.343503952026367 45 17.346549987792969;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.3488500118255615 1 4.953700065612793
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|
2 8.0269384384155273 3 2.4843847751617432 4 -0.02283179759979248 5 3.0537831783294678
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|
6 4.9142212867736816 7 6.5047206878662109 8 7.5764327049255371 9 8.0468263626098633
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|
|
42 7.3247904777526855 43 5.6594171524047852 44 4.3217487335205078 45 3.3488500118255615;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 44 11.74321174621582
|
|
45 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 44 20.588546752929688
|
|
45 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 44 10.506512641906738
|
|
45 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.5605447292327881 1 1.0254889726638794
|
|
2 2.7754671573638916 3 -1.5743700265884399 4 -8.602290153503418 5 -12.37855339050293
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|
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|
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|
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|
|
42 -8.1775646209716797 43 -6.1074810028076172 44 -4.1941852569580078 45 -2.5605447292327881;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -15.310243606567383 1 -14.969882965087891
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|
2 -15.765995979309082 3 -15.785398483276365 4 -13.299258232116699 5 -11.114094734191895
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|
|
42 -14.51026725769043 43 -14.886826515197754 44 -15.155593872070311 45 -15.310243606567383;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 11.847168922424316 1 1.8085048198699951
|
|
2 -5.5552287101745605 3 4.7598466873168945 4 19.287639617919922 5 25.067630767822266
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6 26.833671569824219 7 27.508838653564453 8 27.639457702636719 9 27.728034973144531
|
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|
14 23.232522964477539 15 23.969026565551758 16 25.776580810546875 17 28.095035552978516
|
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18 30.717338562011722 19 33.444942474365234 20 36.102790832519531 21 38.551864624023438
|
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22 40.695114135742187 23 42.474544525146484 24 43.858409881591797 25 44.818164825439453
|
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26 45.653408050537109 27 46.257678985595703 28 45.941722869873047 29 44.259914398193359
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30 38.877288818359375 31 31.151147842407223 32 27.192611694335938 33 27.260509490966797
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34 27.323574066162109 35 27.3111572265625 36 27.129264831542969 37 26.642152786254883
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38 25.665454864501953 39 24.186458587646484 40 22.381687164306641 41 20.325407028198242
|
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42 18.113834381103516 43 15.866708755493164 44 13.725320816040039 45 11.847168922424316;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.1316282072803006e-014 1 -2.8421709430404007e-014
|
|
2 7.1054273576010019e-015 3 -3.5527136788005009e-014 4 -3.5527136788005009e-014 5 0
|
|
6 -3.5527136788005009e-015 7 -6.3948846218409017e-014 8 -2.1316282072803006e-014
|
|
9 -1.4210854715202004e-014 10 -3.5527136788005009e-014 11 1.7763568394002505e-014
|
|
12 -5.6843418860808015e-014 13 0 14 -4.6185277824406512e-014 15 -1.7763568394002505e-014
|
|
16 -1.4210854715202004e-014 17 -2.8421709430404007e-014 18 -4.2632564145606011e-014
|
|
19 1.4210854715202004e-014 20 0 21 0 22 -7.1054273576010019e-015 23 1.4210854715202004e-014
|
|
24 -1.4210854715202004e-014 25 0 26 -1.4210854715202004e-014 27 -4.2632564145606011e-014
|
|
28 0 29 -2.8421709430404007e-014 30 -1.4210854715202004e-014 31 -4.2632564145606011e-014
|
|
32 -2.8421709430404007e-014 33 0 34 0 35 -2.1316282072803006e-014 36 0 37 0 38 -2.8421709430404007e-014
|
|
39 -7.1054273576010019e-015 40 -2.8421709430404007e-014 41 0 42 -2.8421709430404007e-014
|
|
43 -7.1054273576010019e-015 44 -2.1316282072803006e-014 45 -2.1316282072803006e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 44 17.090845108032227
|
|
45 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 7.1054273576010019e-015 1 7.1054273576010019e-015
|
|
2 2.1316282072803006e-014 3 3.5527136788005009e-014 4 -7.1054273576010019e-015 5 7.1054273576010019e-015
|
|
6 -3.1974423109204508e-014 7 -2.4868995751603507e-014 8 -1.0658141036401503e-014
|
|
9 3.5527136788005009e-015 10 3.5527136788005009e-015 11 -2.4868995751603507e-014
|
|
12 2.8421709430404007e-014 13 7.1054273576010019e-015 14 -3.5527136788005009e-015
|
|
15 -2.1316282072803006e-014 16 1.4210854715202004e-014 17 3.5527136788005009e-015
|
|
18 -2.8421709430404007e-014 19 7.1054273576010019e-015 20 -1.7763568394002505e-014
|
|
21 0 22 -1.4210854715202004e-014 23 3.5527136788005009e-015 24 0 25 -1.4210854715202004e-014
|
|
26 -1.4210854715202004e-014 27 7.1054273576010019e-015 28 7.1054273576010019e-015
|
|
29 -2.1316282072803006e-014 30 -2.1316282072803006e-014 31 7.1054273576010019e-015
|
|
32 7.1054273576010019e-015 33 0 34 2.8421709430404007e-014 35 -7.1054273576010019e-015
|
|
36 1.4210854715202004e-014 37 -1.4210854715202004e-014 38 1.4210854715202004e-014
|
|
39 -7.1054273576010019e-015 40 7.1054273576010019e-015 41 -7.1054273576010019e-015
|
|
42 3.5527136788005009e-015 43 0 44 -3.5527136788005009e-015 45 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.7312958240509033 1 3.4903955459594727
|
|
2 4.0876517295837402 3 3.7176172733306889 4 1.9662064313888548 5 0.60297036170959473
|
|
6 0.13907451927661896 7 -0.29947382211685181 8 -0.68792372941970825 9 -1.0073314905166626
|
|
10 -1.190093994140625 11 -1.244509220123291 12 -1.2463001012802124 13 -1.2697905302047729
|
|
14 -1.391389012336731 15 -1.6831210851669312 16 -2.1434094905853271 17 -2.5833001136779785
|
|
18 -2.9821031093597412 19 -3.3295137882232666 20 -3.6250412464141841 21 -3.8753454685211182
|
|
22 -4.0905661582946777 23 -4.2807331085205078 24 -4.4526329040527344 25 -4.6070637702941895
|
|
26 -4.7478184700012207 27 -4.7524313926696777 28 -4.4982295036315918 29 -4.0268340110778809
|
|
30 -3.2544827461242676 31 -2.2588918209075928 32 -1.7446219921112061 33 -1.9007083177566526
|
|
34 -2.1460013389587402 35 -2.3840823173522949 36 -2.5337481498718262 37 -2.5265917778015137
|
|
38 -2.2940268516540527 39 -1.8566044569015503 40 -1.310434103012085 41 -0.68781495094299316
|
|
42 -0.025461282581090927 43 0.63312435150146484 44 1.237352728843689 45 1.7312958240509033;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -15.521477699279785 1 -16.066761016845703
|
|
2 -17.153013229370117 3 -16.423681259155273 4 -15.52228832244873 5 -14.865710258483885
|
|
6 -14.711859703063965 7 -14.447402954101561 8 -14.152170181274414 9 -13.885791778564453
|
|
10 -13.743589401245117 11 -13.739382743835449 12 -13.790234565734863 13 -13.812881469726562
|
|
14 -13.726408958435059 15 -13.451647758483887 16 -12.972784042358398 17 -12.433566093444824
|
|
18 -11.869392395019531 19 -11.315229415893555 20 -10.799466133117676 21 -10.339910507202148
|
|
22 -9.9426727294921875 23 -9.6038055419921875 24 -9.3130388259887695 25 -9.0586690902709961
|
|
26 -8.8993387222290039 27 -8.9348545074462891 28 -9.2076120376586914 29 -9.7522525787353516
|
|
30 -11.100635528564453 31 -12.908078193664551 32 -13.858180046081543 33 -13.852025032043457
|
|
34 -13.694480895996094 35 -13.470229148864746 36 -13.261627197265625 37 -13.149068832397461
|
|
38 -13.213541984558105 39 -13.447649955749512 40 -13.765132904052734 41 -14.132726669311523
|
|
42 -14.518927574157713 43 -14.894880294799805 44 -15.235715866088869 45 -15.521477699279785;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 14.338279724121092 1 4.6124811172485352
|
|
2 -2.2191224098205566 3 4.0286545753479004 4 13.760851860046387 5 17.430570602416992
|
|
6 17.895084381103516 7 18.00330924987793 8 18.007993698120117 9 18.166915893554688
|
|
10 18.127285003662109 11 17.58934211730957 12 16.883399963378906 13 16.340417861938477
|
|
14 16.297988891601562 15 17.099010467529297 16 18.691434860229492 17 20.618141174316406
|
|
18 22.754959106445313 19 24.980558395385742 20 27.185304641723633 21 29.279989242553711
|
|
22 31.20167350769043 23 32.914871215820313 24 34.406955718994141 25 35.677043914794922
|
|
26 37.140846252441406 27 38.635837554931641 28 39.242252349853516 29 38.264926910400391
|
|
30 33.462642669677734 31 26.452142715454102 32 22.870285034179688 33 22.883003234863281
|
|
34 22.939844131469727 35 22.987211227416992 36 22.957881927490234 37 22.755294799804687
|
|
38 22.246322631835938 39 21.418996810913086 40 20.394424438476562 41 19.216232299804687
|
|
42 17.941551208496094 43 16.642971038818359 44 15.408363342285154 45 14.338279724121092;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 0 1 -7.1054273576010019e-015 2 -1.4210854715202004e-014
|
|
3 7.1054273576010019e-015 4 7.1054273576010019e-015 5 7.1054273576010019e-015 6 -7.1054273576010019e-015
|
|
7 -7.1054273576010019e-015 8 2.8421709430404007e-014 9 0 10 -1.4210854715202004e-014
|
|
11 -2.1316282072803006e-014 12 -7.1054273576010019e-015 13 0 14 1.4210854715202004e-014
|
|
15 0 16 3.5527136788005009e-014 17 -7.1054273576010019e-015 18 -2.1316282072803006e-014
|
|
19 1.4210854715202004e-014 20 2.1316282072803006e-014 21 1.7763568394002505e-014
|
|
22 3.5527136788005009e-015 23 -7.1054273576010019e-015 24 1.4210854715202004e-014
|
|
25 1.0658141036401503e-014 26 -3.5527136788005009e-015 27 1.7763568394002505e-014
|
|
28 -7.1054273576010019e-015 29 1.4210854715202004e-014 30 -1.4210854715202004e-014
|
|
31 -1.4210854715202004e-014 32 0 33 -2.8421709430404007e-014 34 4.2632564145606011e-014
|
|
35 0 36 -2.8421709430404007e-014 37 7.1054273576010019e-015 38 1.4210854715202004e-014
|
|
39 0 40 2.8421709430404007e-014 41 1.4210854715202004e-014 42 0 43 -7.1054273576010019e-015
|
|
44 -7.1054273576010019e-015 45 0;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 44 12.593589782714844
|
|
45 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.5527136788005009e-015 1 7.1054273576010019e-015
|
|
2 3.5527136788005009e-015 3 3.5527136788005009e-015 4 -3.5527136788005009e-015 5 1.7763568394002505e-014
|
|
6 -7.1054273576010019e-015 7 -7.1054273576010019e-015 8 -1.0658141036401503e-014
|
|
9 -3.5527136788005009e-015 10 1.4210854715202004e-014 11 -7.1054273576010019e-015
|
|
12 1.0658141036401503e-014 13 7.1054273576010019e-015 14 1.0658141036401503e-014
|
|
15 -3.5527136788005009e-015 16 0 17 -1.0658141036401503e-014 18 1.7763568394002505e-014
|
|
19 1.0658141036401503e-014 20 1.0658141036401503e-014 21 7.1054273576010019e-015
|
|
22 3.5527136788005009e-015 23 0 24 7.1054273576010019e-015 25 0 26 7.1054273576010019e-015
|
|
27 0 28 -3.5527136788005009e-015 29 7.1054273576010019e-015 30 3.5527136788005009e-015
|
|
31 3.5527136788005009e-015 32 0 33 3.5527136788005009e-015 34 3.5527136788005009e-015
|
|
35 -3.5527136788005009e-015 36 7.1054273576010019e-015 37 1.0658141036401503e-014
|
|
38 7.1054273576010019e-015 39 0 40 -1.0658141036401503e-014 41 3.5527136788005009e-015
|
|
42 3.5527136788005009e-015 43 3.5527136788005009e-015 44 -7.1054273576010019e-015
|
|
45 3.5527136788005009e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.0358142787936231e-008 1 1.0699784169787563e-008
|
|
2 1.0992608601156917e-008 3 1.1696105417513536e-008 4 1.2205224386718783e-008 5 1.2417837425005018e-008
|
|
6 1.2440657393142374e-008 7 1.2370017898888364e-008 8 1.2170767504926516e-008 9 1.2162328921760945e-008
|
|
10 1.1986875492198124e-008 11 1.1956855949790679e-008 12 1.1751306594476318e-008
|
|
13 1.1693011003899301e-008 14 1.1723789050677169e-008 15 1.1647782294232911e-008
|
|
16 1.1674892164137418e-008 17 1.1760641349667367e-008 18 1.1726069004680539e-008
|
|
19 1.1742006478243638e-008 20 1.1815716405294552e-008 21 1.1883870776330241e-008
|
|
22 1.185591269603492e-008 23 1.2121408765608521e-008 24 1.2119333092641682e-008 25 1.2277896921375486e-008
|
|
26 1.2335409138586328e-008 27 1.231120716482792e-008 28 1.2338806421041681e-008 29 1.2328073673018025e-008
|
|
30 1.2541564231582925e-008 31 1.261538695729314e-008 32 1.2656919068376737e-008 33 1.2412695760133374e-008
|
|
34 1.2442381347455012e-008 35 1.2170601415562032e-008 36 1.2044072406069972e-008
|
|
37 1.180455644345102e-008 38 1.1678276123916476e-008 39 1.1288507906215273e-008 40 1.1096938479226992e-008
|
|
41 1.0902585501071371e-008 42 1.0646583170625945e-008 43 1.0384620274805911e-008
|
|
44 1.0344765044578708e-008 45 1.0393182314771821e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 4.4194301551669923e-008 1 4.5482305921495936e-008
|
|
2 4.812984499835693e-008 3 5.2050797449965103e-008 4 5.5077300942230074e-008 5 5.6369533041333852e-008
|
|
6 5.6209671583928866e-008 7 5.6216528321328958e-008 8 5.5905783113985308e-008 9 5.5882797056483469e-008
|
|
10 5.5660347442199054e-008 11 5.5508369456447326e-008 12 5.5205461535479117e-008
|
|
13 5.5115098263058826e-008 14 5.5172161950167713e-008 15 5.4976059260525283e-008
|
|
16 5.5015338062958108e-008 17 5.4583690456411198e-008 18 5.4175146146917541e-008
|
|
19 5.3156401946807819e-008 20 5.2470124245473926e-008 21 5.1364871467285411e-008
|
|
22 5.0218780245359085e-008 23 4.9048512806848521e-008 24 4.7909711753391093e-008
|
|
25 4.6966931677161483e-008 26 4.5809727566847869e-008 27 4.4870581916711672e-008
|
|
28 4.3760191914543611e-008 29 4.3220634182716822e-008 30 4.2721087112340683e-008
|
|
31 4.1954660190413051e-008 32 4.2210857031932392e-008 33 4.2044817405439971e-008
|
|
34 4.2249439502484165e-008 35 4.2278610834500796e-008 36 4.2392201748953084e-008
|
|
37 4.3079989353600467e-008 38 4.3086807011150086e-008 39 4.3651709802361438e-008
|
|
40 4.3804568861105508e-008 41 4.4068023896670638e-008 42 4.4048778846672576e-008
|
|
43 4.4166924340061087e-008 44 4.4302005619556439e-008 45 4.4386137432184114e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.5269951464679252e-008 1 2.8126072137979463e-008
|
|
2 3.2120013315761753e-008 3 3.8795150203441153e-008 4 4.3984840658595203e-008 5 4.6255749452939199e-008
|
|
6 4.623492344535407e-008 7 4.5461515441047595e-008 8 4.3951793315955001e-008 9 4.3540630656480062e-008
|
|
10 4.190979296936348e-008 11 4.1365389336078806e-008 12 3.9316923050591868e-008 13 3.879770815728989e-008
|
|
14 3.8896033061064372e-008 15 3.807205928296753e-008 16 3.8393828560856491e-008 17 3.8675661784282056e-008
|
|
18 3.8473160657304106e-008 19 3.7904815286537996e-008 20 3.8269003965751835e-008
|
|
21 3.8310233207994315e-008 22 3.756742117388967e-008 23 3.8772313359913824e-008 24 3.8364436960591775e-008
|
|
25 3.8999242946147206e-008 26 3.8809773172943096e-008 27 3.8384211364927978e-008
|
|
28 3.8002593072405944e-008 29 3.815499027837177e-008 30 3.9228421400139268e-008 31 3.9081999858581185e-008
|
|
32 3.9393700745904425e-008 33 3.7990641743590459e-008 34 3.8111675593199834e-008
|
|
35 3.6523513102793004e-008 36 3.5701891221151527e-008 37 3.4107152657725237e-008
|
|
38 3.3330923798757794e-008 39 3.1002993949869051e-008 40 2.9803814527440409e-008
|
|
41 2.8524427264642327e-008 42 2.7083450149234523e-008 43 2.5500394684740968e-008
|
|
44 2.5269638825875518e-008 45 2.5492484567735119e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 44 7.9202537536621094
|
|
45 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.3997126124820625e-008 1 -1.3901467532662082e-008
|
|
2 -1.4085396848884102e-008 3 -1.3985804514504707e-008 4 -1.3973212809048619e-008
|
|
5 -1.3935231635286982e-008 6 -1.3933686204836704e-008 7 -1.3969009060588178e-008
|
|
8 -1.4046420915292401e-008 9 -1.3938032061844297e-008 10 -1.4017193628035329e-008
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|
11 -1.3911970242475036e-008 12 -1.412177486059818e-008 13 -1.4031401818215272e-008
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17 -1.3940373300158626e-008 18 -1.3915033569844582e-008 19 -1.4082345956012432e-008
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|
20 -1.3977981438983988e-008 21 -1.3999237324924252e-008 22 -1.4137128800939536e-008
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|
23 -1.3988135094678e-008 24 -1.4045082430413913e-008 25 -1.3947751398291075e-008
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|
26 -1.4007715876118709e-008 27 -1.4071105169932707e-008 28 -1.4118658242523452e-008
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|
29 -1.408792016377447e-008 30 -1.3939816412289474e-008 31 -1.4009049920105099e-008
|
|
32 -1.3933261655552087e-008 33 -1.4112763402351902e-008 34 -1.3999884806992213e-008
|
|
35 -1.4092322864200924e-008 36 -1.4050654861819112e-008 37 -1.4045414609142881e-008
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|
38 -1.3961785505500757e-008 39 -1.4037720319493019e-008 40 -1.4001749981673584e-008
|
|
41 -1.3992983660671143e-008 42 -1.4032418782505829e-008 43 -1.4120709934672959e-008
|
|
44 -1.4061045661151184e-008 45 -1.3998906034373704e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 8.0850600170379039e-007 1 8.0850537642618292e-007
|
|
2 8.0860468187893275e-007 3 8.0851737038756255e-007 4 8.0851759776123799e-007 5 8.0851305028772913e-007
|
|
6 8.0854698580878903e-007 7 8.0851725670072483e-007 8 8.0856750628299778e-007 9 8.0853095596467028e-007
|
|
10 8.0854113093664637e-007 11 8.0853612871578662e-007 12 8.0856671047513373e-007
|
|
13 8.0855903661358752e-007 14 8.0852123574004509e-007 15 8.0855954820435727e-007
|
|
16 8.0851799566517002e-007 17 8.085347076303151e-007 18 8.084929277174524e-007 19 8.0856216300162487e-007
|
|
20 8.0851089023781242e-007 21 8.0854107409322751e-007 22 8.0855903661358752e-007
|
|
23 8.0857097373154829e-007 24 8.0857330431172159e-007 25 8.085204967755999e-007 26 8.0854192674451042e-007
|
|
27 8.0852623796090484e-007 28 8.0859331319516059e-007 29 8.0853214967646636e-007
|
|
30 8.0851305028772913e-007 31 8.0863082985160872e-007 32 8.0851850725593977e-007
|
|
33 8.0857324746830272e-007 34 8.085476110863965e-007 35 8.085844456218183e-007 36 8.0861411788646365e-007
|
|
37 8.0848218431128771e-007 38 8.085573313110217e-007 39 8.0846649552768213e-007 40 8.0849628147916519e-007
|
|
41 8.0849144978856202e-007 42 8.0855431860982208e-007 43 8.0856557360675652e-007
|
|
44 8.0855852502281778e-007 45 8.08548634267936e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 9.0024245835707006e-009 1 9.206517326276753e-009
|
|
2 9.3655900812450454e-009 3 9.7885797245567119e-009 4 1.00884705034332e-008 5 1.0214934675900622e-008
|
|
6 1.0227153346420437e-008 7 1.0187579668752278e-008 8 1.0079215684299925e-008 9 1.0079872048152083e-008
|
|
10 9.9836530154107095e-009 11 9.9733989955552715e-009 12 9.8536832027207311e-009
|
|
13 9.8276551341314189e-009 14 9.8505372747581532e-009 15 9.8027150841062394e-009
|
|
16 9.820925406245351e-009 17 9.8606873777384862e-009 18 9.8323722497184463e-009 19 9.8239780754738604e-009
|
|
20 9.8525747560529453e-009 21 9.8658006209006999e-009 22 9.8283736704729563e-009
|
|
23 9.9567118994059456e-009 24 9.9325454527843249e-009 25 9.9995558500154402e-009
|
|
26 1.0010178463915054e-008 27 9.9754036142485347e-009 28 9.9742516468381837e-009
|
|
29 9.9490806704238821e-009 30 1.0065666522507399e-008 31 1.0094671765159546e-008
|
|
32 1.012629269325771e-008 33 9.9781329865322732e-009 34 1.0011572015855563e-008 35 9.8637231715770213e-009
|
|
36 9.8082972854740547e-009 37 9.7054622116843348e-009 38 9.6522594361658776e-009
|
|
39 9.4573442410705866e-009 40 9.3696277403410022e-009 41 9.2804377516131353e-009
|
|
42 9.1443936867108278e-009 43 9.0054665946581736e-009 44 8.9939531378036008e-009
|
|
45 9.0291534249331562e-009;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.7494261090055258e-008 1 2.8169189647542225e-008
|
|
2 2.9551609159739201e-008 3 3.1637448216770281e-008 4 3.3233501284257727e-008 5 3.3914105301846575e-008
|
|
6 3.3826740519771192e-008 7 3.38451400239137e-008 8 3.3679373956374548e-008 9 3.3684631972619172e-008
|
|
10 3.3580001002064819e-008 11 3.3512048247530402e-008 12 3.336544196486102e-008 13 3.3324937476209016e-008
|
|
14 3.3366106322318956e-008 15 3.3263873433497793e-008 16 3.3292391066197524e-008
|
|
17 3.3076009486876501e-008 18 3.2885104417346156e-008 19 3.2367093893981291e-008
|
|
20 3.2041910458247003e-008 21 3.1487449092537645e-008 22 3.0918748450403655e-008
|
|
23 3.0338842549326728e-008 24 2.977556334826659e-008 25 2.9330058382015526e-008 26 2.8753751379895224e-008
|
|
27 2.8296376797243283e-008 28 2.7723951134817068e-008 29 2.7481112496730024e-008
|
|
30 2.7240812272566473e-008 31 2.6820126564075508e-008 32 2.6986700873976588e-008
|
|
33 2.688148903473575e-008 34 2.6968708155550303e-008 35 2.6939892094901552e-008 36 2.6943460795791907e-008
|
|
37 2.7284213999223539e-008 38 2.7209159370045199e-008 39 2.7471633856634984e-008
|
|
40 2.7486601439363767e-008 41 2.7570228766649049e-008 42 2.7500385968437513e-008
|
|
43 2.7524610146656414e-008 44 2.7572005123488452e-008 45 2.7607153896269668e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.6918733908587456e-008 1 2.8600311452464666e-008
|
|
2 3.0829593100634156e-008 3 3.4755263556007776e-008 4 3.7765840232850678e-008 5 3.9091286652137569e-008
|
|
6 3.9070471302693477e-008 7 3.864144204612785e-008 8 3.7811730635439744e-008 9 3.7623838267109022e-008
|
|
10 3.6721480967116804e-008 11 3.646396251610895e-008 12 3.5277899712582439e-008 13 3.5036173073876853e-008
|
|
14 3.5135951037545965e-008 15 3.4632051892913296e-008 16 3.4836787676795211e-008
|
|
17 3.4929971803876469e-008 18 3.4759253253469069e-008 19 3.4293563544451899e-008
|
|
20 3.4409886495723185e-008 21 3.425375538768094e-008 22 3.3667305388007662e-008 23 3.4191923958815096e-008
|
|
24 3.3793540410442802e-008 25 3.3994734138786953e-008 26 3.3723360104431777e-008
|
|
27 3.3334085713931927e-008 28 3.2980974395968587e-008 29 3.2957089501906012e-008
|
|
30 3.3518855246938983e-008 31 3.3338913851821417e-008 32 3.3562436385636829e-008
|
|
33 3.2718176612434036e-008 34 3.2896593893383397e-008 35 3.2057485555014864e-008
|
|
36 3.1717100057448988e-008 37 3.1029941283122753e-008 38 3.0737535183789078e-008
|
|
39 2.9597979178674905e-008 40 2.9077352081685603e-008 41 2.8506441651643403e-008
|
|
42 2.7772495414524198e-008 43 2.695365175497955e-008 44 2.690123679371936e-008 45 2.7077529551888805e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 44 17.825912475585938
|
|
45 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 9.1011791880646342e-008 1 9.1096438836757443e-008
|
|
2 9.0917630757303414e-008 3 9.1016779890651378e-008 4 9.1027743565064156e-008 5 9.106721421403563e-008
|
|
6 9.1056023165947408e-008 7 9.102379294745333e-008 8 9.0966643995216145e-008 9 9.1061693296978774e-008
|
|
10 9.0992649859344965e-008 11 9.1086008069396485e-008 12 9.0884576309235854e-008
|
|
13 9.0975653677105583e-008 14 9.1095436971500021e-008 15 9.0953506060031941e-008
|
|
16 9.1056122641930415e-008 17 9.1048825368034159e-008 18 9.1095799348295259e-008
|
|
19 9.0925553308807139e-008 20 9.1036966409774323e-008 21 9.1008118374702462e-008
|
|
22 9.088556396363856e-008 23 9.1002910096449341e-008 24 9.0959602516704763e-008 25 9.1045215810936497e-008
|
|
26 9.0988692136306781e-008 27 9.093686514916044e-008 28 9.0899291649293446e-008 29 9.0928949703084072e-008
|
|
30 9.1057152928897267e-008 31 9.0978453215484478e-008 32 9.1064244145400153e-008
|
|
33 9.0898545579420897e-008 34 9.1001808755208913e-008 35 9.0916223882686609e-008
|
|
36 9.0944730857245304e-008 37 9.0974474176164222e-008 38 9.1033349747249304e-008
|
|
39 9.0983412803780084e-008 40 9.101043474402104e-008 41 9.1016659098386299e-008 42 9.0970488031416608e-008
|
|
43 9.0893841786510166e-008 44 9.0944510588997218e-008 45 9.1000934787643928e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -9.0993603407696355e-007 1 -9.0993358980995254e-007
|
|
2 -9.098424129660998e-007 3 -9.0992534751421772e-007 4 -9.0992409695900278e-007 5 -9.099271096602024e-007
|
|
6 -9.0989544787589693e-007 7 -9.0992494961028569e-007 8 -9.0987691692134831e-007
|
|
9 -9.0990954504377441e-007 10 -9.0990118906120188e-007 11 -9.0990442913607694e-007
|
|
12 -9.0988032752647996e-007 13 -9.0988453393947566e-007 14 -9.0991818524344126e-007
|
|
15 -9.098860687117849e-007 16 -9.0992216428276151e-007 17 -9.0990715762018226e-007
|
|
18 -9.0994501533714356e-007 19 -9.0988339707109844e-007 20 -9.099294402403757e-007
|
|
21 -9.0990090484410757e-007 22 -9.0988459078289452e-007 23 -9.0987430212408071e-007
|
|
24 -9.0987043677159818e-007 25 -9.0992216428276151e-007 26 -9.0990278067692998e-007
|
|
27 -9.0991716206190176e-007 28 -9.0985065526183462e-007 29 -9.099113071897591e-007
|
|
30 -9.0992875811934937e-007 31 -9.0981336597906193e-007 32 -9.0992301693404443e-007
|
|
33 -9.0987242629125831e-007 34 -9.098957889364101e-007 35 -9.0986111445090501e-007
|
|
36 -9.0983070322181447e-007 37 -9.0995990831288509e-007 38 -9.0988521606050199e-007
|
|
39 -9.0997531287939637e-007 40 -9.0994666379629052e-007 41 -9.0994973334090901e-007
|
|
42 -9.0989021828136174e-007 43 -9.0988015699622338e-007 44 -9.0988646661571693e-007
|
|
45 -9.0989402679042541e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 5.8164495442269981e-009 1 5.911021005999828e-009
|
|
2 5.9820561837398145e-009 3 6.2841305492611355e-009 4 6.4278236067139005e-009 5 6.4257523746391598e-009
|
|
6 6.4212404282670832e-009 7 6.39820685321979e-009 8 6.3540146477691906e-009 9 6.3519474124973385e-009
|
|
10 6.3115361825794025e-009 11 6.3080412004978825e-009 12 6.2538139111723012e-009
|
|
13 6.2471543493813897e-009 14 6.2587242055656134e-009 15 6.2346732221385537e-009
|
|
16 6.2452794047374027e-009 17 6.2530389755011129e-009 18 6.2374665432685106e-009
|
|
19 6.2201963579866515e-009 20 6.2239755571624755e-009 21 6.2112888166154789e-009
|
|
22 6.1829914521638329e-009 23 6.2199791983630348e-009 24 6.1987539545782511e-009
|
|
25 6.2143623580368512e-009 26 6.1771041615088507e-009 27 6.082540693341798e-009 28 6.0043068295101421e-009
|
|
29 5.9518061590324578e-009 30 6.0683622571389151e-009 31 6.1989462452061161e-009
|
|
32 6.290197696046107e-009 33 6.2192420102746837e-009 34 6.2387557342447053e-009 35 6.172020672323697e-009
|
|
36 6.146916309290873e-009 37 6.1180016608375354e-009 38 6.0909690624555424e-009 39 6.0169358384598581e-009
|
|
40 5.9793143769582002e-009 41 5.9430438348329062e-009 42 5.879504438865979e-009 43 5.8197349162014689e-009
|
|
44 5.8161191418548697e-009 45 5.8338942565683283e-009;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.1923931175772395e-008 1 1.1853685144558312e-008
|
|
2 1.2440068530850112e-008 3 1.3755625083433642e-008 4 1.4422790961532426e-008 5 1.4421869032332778e-008
|
|
6 1.4385092228508256e-008 7 1.4399894610050978e-008 8 1.4339463838553e-008 9 1.4352011135088105e-008
|
|
10 1.4326557717936339e-008 11 1.4311916984866001e-008 12 1.4275808091213095e-008
|
|
13 1.4266269943163934e-008 14 1.428783757972951e-008 15 1.425689344358716e-008 16 1.4290585603760064e-008
|
|
17 1.4282687921252089e-008 18 1.4323128461057877e-008 19 1.4278215942908899e-008
|
|
20 1.4328799480267664e-008 21 1.4312365514967949e-008 22 1.4307302009797242e-008
|
|
23 1.430484086739625e-008 24 1.4306366757921296e-008 25 1.4355309829738871e-008 26 1.40528229053416e-008
|
|
27 1.3439901636047581e-008 28 1.2752058964338175e-008 29 1.2523011072573809e-008
|
|
30 1.2363741141996343e-008 31 1.1931965637757003e-008 32 1.1857371973178488e-008
|
|
33 1.1814100808749117e-008 34 1.1841669866896609e-008 35 1.1820289635977588e-008
|
|
36 1.1804765165379649e-008 37 1.1938043442683011e-008 38 1.1884775830139915e-008
|
|
39 1.1984508496709623e-008 40 1.1973487090699564e-008 41 1.1990869630551515e-008
|
|
42 1.1949156331070299e-008 43 1.1950540113048191e-008 44 1.1962542956212019e-008
|
|
45 1.1971581947989307e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.9050895971872706e-008 1 1.9475168144822419e-008
|
|
2 2.0534111300207769e-008 3 2.3433203821809911e-008 4 2.4898119121985474e-008 5 2.4896785077999084e-008
|
|
6 2.4800144160508353e-008 7 2.4575147250516238e-008 8 2.4226185502129738e-008 9 2.4146796562263262e-008
|
|
10 2.3779774593890579e-008 11 2.3695916340216172e-008 12 2.3187631370547024e-008
|
|
13 2.3129860693416049e-008 14 2.3200325216521378e-008 15 2.2965146229125821e-008
|
|
16 2.3086750289280644e-008 17 2.310814650741122e-008 18 2.3079604005715737e-008 19 2.2866498028406568e-008
|
|
20 2.2963684287446995e-008 21 2.2888460904368912e-008 22 2.2671740040891564e-008
|
|
23 2.290641809565841e-008 24 2.2786725395462781e-008 25 2.2912965746968439e-008 26 2.2442344871365094e-008
|
|
27 2.1437410069324869e-008 28 2.0438443826265029e-008 29 2.0053853688750678e-008
|
|
30 2.0652217713745813e-008 31 2.1148192530517917e-008 32 2.1628025592690392e-008
|
|
33 2.122833109297062e-008 34 2.1343959488717701e-008 35 2.0981719472956684e-008 36 2.0850498216873348e-008
|
|
37 2.0662687560957238e-008 38 2.054154357722382e-008 39 2.0124975463886585e-008 40 1.9928643624211873e-008
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41 1.9719870181234e-008 42 1.93929459157971e-008 43 1.9057109668096928e-008 44 1.905052648965011e-008
|
|
45 1.9146352059351557e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 44 14.426532745361328
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|
45 14.426532745361328;
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createNode animCurveTL -n "Character1_RightToeBase_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 44 -13.258078575134277
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|
45 -13.258078575134277;
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|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 44 -0.0010853810235857964
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|
45 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 3.8139698505401611 1 -3.7864441871643062
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2 14.073472023010254 3 48.023593902587891 4 49.621486663818359 5 50.502384185791016
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42 0.93253934383392323 43 1.9840252399444582 44 2.974851131439209 45 3.8139698505401611;
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createNode animCurveTA -n "Character1_RightFoot_rotateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 1.4119268655776978 1 -2.0585131645202637
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2 16.191690444946289 3 6.3929958343505859 4 -12.470878601074219 5 -14.545978546142578
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42 -0.14619125425815582 43 0.54447567462921143 44 1.0782216787338257 45 1.4119267463684082;
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createNode animCurveTA -n "Character1_RightFoot_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -49.841320037841797 1 -66.273765563964844
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2 -64.236663818359375 3 -6.7645735740661621 4 17.370857238769531 5 15.929886817932127
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34 -47.95098876953125 35 -48.959125518798828 36 -49.985950469970703 37 -50.843990325927734
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42 -51.013553619384766 43 -50.623001098632813 44 -50.208873748779297 45 -49.841320037841797;
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|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 44 -1.8263884782791138
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45 -1.8263884782791138;
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|
createNode animCurveTL -n "Character1_RightFoot_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 44 -22.639778137207031
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45 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 9.1900238885500585e-007 1 9.1900085408269661e-007
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|
43 9.190018772642361e-007 44 9.1900142251688521e-007 45 9.1899971721431939e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 14.611199378967285 1 20.732599258422852
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2 4.4099531173706055 3 -2.98569655418396 4 -3.5446574687957764 5 -0.9622659683227538
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6 0.72323054075241089 7 1.5578207969665527 8 1.6742641925811768 9 1.3238871097564697
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|
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|
|
42 15.93387508392334 43 15.341906547546387 44 14.887177467346193 45 14.611199378967285;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 5.4827332496643066 1 -1.7359451055526733
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|
2 -2.5207548141479492 3 -0.14207339286804199 4 -2.8846197128295898 5 -0.76726418733596802
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6 0.54925227165222168 7 1.1139909029006958 8 1.1323186159133911 9 0.8635563850402832
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|
|
42 4.8917279243469238 43 5.0713534355163574 44 5.2739949226379395 45 5.4827332496643066;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 65.259323120117188 1 89.963531494140625
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|
2 115.08362579345702 3 82.666007995605469 4 46.297061920166016 5 46.824287414550781
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|
6 48.174934387207031 7 49.827743530273438 8 51.326240539550781 9 52.277442932128906
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|
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22 33.695358276367188 23 27.422519683837891 24 19.695425033569336 25 9.592656135559082
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26 23.897363662719727 27 43.035282135009766 28 57.125274658203125 29 63.935745239257813
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30 65.262893676757812 31 63.484733581542969 32 62.096851348876946 33 63.016101837158203
|
|
34 64.859214782714844 35 67.049766540527344 36 69.114334106445312 37 70.671730041503906
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38 71.380172729492187 39 71.287078857421875 40 70.748435974121094 41 69.869728088378906
|
|
42 68.757827758789062 43 67.529075622558594 44 66.314125061035156 45 65.259323120117188;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 44 4.7834453582763672
|
|
45 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 44 -31.589393615722656
|
|
45 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.7159999262948986e-006 1 -2.7160003810422495e-006
|
|
2 -2.7159990168001968e-006 3 -2.7160001536685741e-006 4 -2.7160001536685741e-006
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|
5 -2.7160006084159249e-006 6 -2.7159999262948986e-006 7 -2.7159999262948986e-006
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|
8 -2.7160001536685741e-006 9 -2.7160003810422495e-006 10 -2.7160001536685741e-006
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|
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|
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|
17 -2.7159996989212232e-006 18 -2.7160010631632758e-006 19 -2.7159990168001968e-006
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|
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|
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|
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|
29 -2.7159999262948986e-006 30 -2.7160001536685741e-006 31 -2.7159999262948986e-006
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|
32 -2.7160003810422495e-006 33 -2.7159992441738723e-006 34 -2.7160001536685741e-006
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|
35 -2.7159996989212232e-006 36 -2.7159994715475477e-006 37 -2.7159996989212232e-006
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|
38 -2.7160003810422495e-006 39 -2.7159996989212232e-006 40 -2.7160003810422495e-006
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|
41 -2.7159999262948986e-006 42 -2.7159999262948986e-006 43 -2.7159992441738723e-006
|
|
44 -2.7159994715475477e-006 45 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.0137797594070435 1 14.75930118560791
|
|
2 6.8166337013244629 3 -21.72447395324707 4 -30.649604797363278 5 -31.806743621826172
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|
6 -32.536506652832031 7 -32.947536468505859 8 -33.08221435546875 9 -32.937698364257813
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|
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|
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|
|
42 2.8788089752197266 43 1.546284556388855 44 0.24356107413768766 45 -1.0137797594070435;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -48.349132537841797 1 -48.065940856933594
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|
2 -36.355499267578125 3 -40.33746337890625 4 -41.011348724365234 5 -40.9412841796875
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22 -29.983407974243164 23 -31.339374542236328 24 -33.434738159179688 25 -35.948959350585937
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26 -38.358890533447266 27 -40.985996246337891 28 -42.921844482421875 29 -44.095188140869141
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30 -45.083724975585937 31 -46.199623107910156 32 -47.199588775634766 33 -47.801094055175781
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34 -48.297847747802734 35 -48.672447204589844 36 -48.922210693359375 37 -49.057083129882813
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38 -49.093223571777344 39 -49.051834106445313 40 -48.953773498535156 41 -48.817405700683594
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|
42 -48.663902282714844 43 -48.517108917236328 44 -48.403053283691406 45 -48.349132537841797;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 46 ".ktv[0:45]" 0 -19.048620223999023 1 -46.104576110839844
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|
42 -22.849676132202148 43 -21.572593688964844 44 -20.298250198364258 45 -19.048620223999023;
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|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 44 5.112642765045166
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|
45 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.4210854715202004e-014 1 0 2 -1.0658141036401503e-014
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|
3 1.0658141036401503e-014 4 0 5 1.7763568394002505e-015 6 5.3290705182007514e-015
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|
7 -1.5987211554602254e-014 8 1.7763568394002505e-014 9 -2.1316282072803006e-014 10 7.1054273576010019e-015
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35 -2.1316282072803006e-014 36 1.4210854715202004e-014 37 0 38 -3.5527136788005009e-014
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|
43 0 44 3.5527136788005009e-014 45 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 44 -24.037439346313477
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|
45 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -6.8901129246512474e-009 1 -7.0025309995003218e-009
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|
2 -7.3159212021778322e-009 3 -7.7195130288032487e-009 4 -8.1768538606752372e-009
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|
|
44 -6.8079986093039216e-009 45 -6.7444765328161793e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -2.2874733218714027e-008 1 -2.5942197723338722e-008
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|
2 -3.3416867495361657e-008 3 -4.2612672501718407e-008 4 -5.0213799340781406e-008
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|
|
45 -2.2873818394941736e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.7637473703757678e-008 1 1.9508144433189045e-008
|
|
2 2.3684481931240953e-008 3 2.8910303484508401e-008 4 3.3488557704686173e-008 5 3.5436752199302646e-008
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|
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|
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|
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|
|
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|
|
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|
33 1.7505234595205366e-008 34 1.7527636231307042e-008 35 1.7473571034543056e-008
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|
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|
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|
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|
|
45 1.7579825595248622e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 44 7.9202537536621094
|
|
45 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.6998830787429142e-008 1 -1.6987279138902522e-008
|
|
2 -1.7040578725868727e-008 3 -1.7032522947602047e-008 4 -1.6982147243993495e-008
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5 -1.6956981596649712e-008 6 -1.6974485816945162e-008 7 -1.6989790907473434e-008
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|
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|
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|
41 -1.7006740904434992e-008 42 -1.6996454021978025e-008 43 -1.7002770746898932e-008
|
|
44 -1.7014846420693175e-008 45 -1.6992926177294976e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 7.0283121544889582e-009 1 6.9968990601410042e-009
|
|
2 6.972932453663816e-009 3 7.0245924632672541e-009 4 7.0358794346248033e-009 5 7.0703691790185985e-009
|
|
6 7.0403345375780191e-009 7 7.0541261720791226e-009 8 7.0476318114742753e-009 9 7.0260455231618835e-009
|
|
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|
|
14 6.991328405092645e-009 15 6.9794054979865905e-009 16 7.0492234272023779e-009 17 7.0290724352162215e-009
|
|
18 7.1054344630283595e-009 19 7.0007857289056119e-009 20 7.0447256916850165e-009
|
|
21 6.9991443751860061e-009 22 7.0216117364907404e-009 23 6.9993646434340917e-009
|
|
24 7.0763590542810562e-009 25 6.9702892346867884e-009 26 7.007372460066108e-009 27 6.995779955332182e-009
|
|
28 6.954483211529805e-009 29 7.0221659598246333e-009 30 6.9325487572768907e-009 31 7.009866465068626e-009
|
|
32 7.024059556215434e-009 33 6.9712449146663857e-009 34 6.9763963495006465e-009 35 6.9755472509314131e-009
|
|
36 6.9721153295176919e-009 37 7.0238428406810272e-009 38 7.0255694595289242e-009
|
|
39 7.0321917178262083e-009 40 7.0306533928032877e-009 41 6.9937478031079081e-009
|
|
42 6.954607556508563e-009 43 7.0076033864552301e-009 44 6.9967001081749913e-009 45 7.0062000645521039e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.410272952919513e-009 1 -3.375626667079246e-009
|
|
2 -3.3284877076766861e-009 3 -3.2858331611151925e-009 4 -3.3229026197290068e-009
|
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|
|
44 -3.3636635698996997e-009 45 -3.3224945017451546e-009;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.2554832728994825e-008 1 -1.4161365413656313e-008
|
|
2 -1.8092467968244819e-008 3 -2.2948068334471827e-008 4 -2.6952847065331295e-008
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|
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|
|
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|
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|
|
45 -1.2557561213100144e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 9.3364311837262903e-009 1 1.0252151128042897e-008
|
|
2 1.2274877114748506e-008 3 1.4834315997802603e-008 4 1.7094142990004002e-008 5 1.8058237571949576e-008
|
|
6 1.8013931679661255e-008 7 1.7960383402737534e-008 8 1.8025458459192123e-008 9 1.8002500823399714e-008
|
|
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|
13 1.7906765847897077e-008 14 1.7934972618149914e-008 15 1.7854304701359069e-008
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|
16 1.7930295470591773e-008 17 1.7611416325280516e-008 18 1.7299214505328564e-008
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19 1.663959636744039e-008 20 1.6094615418182912e-008 21 1.5486921967067246e-008 22 1.4726420971555855e-008
|
|
23 1.4014805316264757e-008 24 1.3274667587381828e-008 25 1.2511416791483043e-008
|
|
26 1.174019459426745e-008 27 1.1052438075864757e-008 28 1.0543565132081767e-008 29 9.979632231704727e-009
|
|
30 9.7051131575653926e-009 31 9.4148058238374688e-009 32 9.3760412767096568e-009
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|
33 9.3038705628600837e-009 34 9.3148804225506865e-009 35 9.2800460649300476e-009
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|
36 9.3567953385331748e-009 37 9.3289820313202654e-009 38 9.3200211992439108e-009
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|
39 9.3229282072115893e-009 40 9.2704377507857316e-009 41 9.2930845241312454e-009
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|
42 9.2925693806478193e-009 43 9.303072978639193e-009 44 9.2732852507992902e-009 45 9.3019245639425208e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 44 17.826379776000977
|
|
45 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.6998709873614644e-008 1 -3.6988303975249437e-008
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|
2 -3.703977213831422e-008 3 -3.703017625866778e-008 4 -3.6982527262807707e-008 5 -3.695917882851063e-008
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|
6 -3.6976619099959862e-008 7 -3.6989689533584169e-008 8 -3.6971997019463743e-008
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9 -3.6979450612761866e-008 10 -3.6996308239167774e-008 11 -3.6990680740700554e-008
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42 -3.6996382846155029e-008 43 -3.7002997999024956e-008 44 -3.7014984854977229e-008
|
|
45 -3.6992673813074362e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 2.7498003873915877e-011 1 -3.979039320256561e-012
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|
2 -2.6712854150900966e-011 3 2.489031203367631e-011 4 3.5669245335157029e-011 5 6.9547922976198606e-011
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6 3.9463543544115964e-011 7 5.2274629069870571e-011 8 4.8174797484534793e-011 9 2.7107205369247822e-011
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|
16 4.9922732614504639e-011 17 2.8023805498378351e-011 18 1.0381029369455064e-010
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|
19 -1.0942358130705543e-012 20 4.2618353290890809e-011 21 -4.6895820560166612e-013
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|
22 2.1955770534987096e-011 23 -4.7606363295926712e-013 24 7.5161210588703398e-011
|
|
25 -2.8272495455894386e-011 26 6.8069994085817598e-012 27 -4.6718184876226587e-012
|
|
28 -4.496669703257794e-011 29 2.1902479829805088e-011 30 -6.6279426391702145e-011
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|
31 9.9475983006414026e-012 32 2.2566837287740782e-011 33 -2.8212099323354778e-011
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|
34 -2.2922108655620832e-011 35 -2.2104984509496717e-011 36 -2.7704061267286306e-011
|
|
37 2.3682389382884139e-011 38 2.5682567184048821e-011 39 3.1111113685255987e-011
|
|
40 3.1498359476245241e-011 41 -5.9827698351000436e-012 42 -4.3723247244997765e-011
|
|
43 6.9242389599821763e-012 44 -2.6041391265607672e-012 45 6.6648908614297397e-012;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.4312875329380859e-009 1 -1.4283992877395235e-009
|
|
2 -1.290786810770328e-009 3 -1.0452219090240078e-009 4 -9.427469915834763e-010 5 -9.5875041239423808e-010
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6 -9.3745500251429803e-010 7 -8.9927876256723504e-010 8 -9.2044416533099138e-010
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|
9 -9.0289287157929721e-010 10 -8.5998086429839304e-010 11 -8.5776241665058695e-010
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21 -8.0665346624542167e-010 22 -8.1089118753041589e-010 23 -7.9997669599762844e-010
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|
24 -7.9587636481193158e-010 25 -8.2594753259002118e-010 26 -7.6543071880763591e-010
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|
27 -7.6134132331873161e-010 28 -7.8699408101456925e-010 29 -7.3615746831734441e-010
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|
30 -9.0210988679118021e-010 31 -1.1469467597891025e-009 32 -1.3134126009006764e-009
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33 -1.2706168339704504e-009 34 -1.2887454436949497e-009 35 -1.279241601537251e-009
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|
36 -1.3063203851970684e-009 37 -1.3318188774036344e-009 38 -1.3218846017792885e-009
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|
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|
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|
|
45 -1.392078452511214e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -5.1965716174606769e-009 1 -5.2166693187416513e-009
|
|
2 -6.8515793039125591e-009 3 -9.9728962865697213e-009 4 -1.1638135788416548e-008
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|
5 -1.1671204447338823e-008 6 -1.1648571884848025e-008 7 -1.1666996257986284e-008
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|
8 -1.1673189526106853e-008 9 -1.1663829013741633e-008 10 -1.1661354548664349e-008
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11 -1.1657127707564996e-008 12 -1.1641953179264419e-008 13 -1.1652416809226906e-008
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|
17 -1.1711934533309432e-008 18 -1.1786477571718024e-008 19 -1.1694623047731056e-008
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|
20 -1.1740658223402534e-008 21 -1.1707077973710511e-008 22 -1.1733132687652414e-008
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|
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|
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|
29 -7.4594597165855703e-009 30 -6.7660450575601763e-009 31 -5.6997384589863032e-009
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|
32 -5.0988777644533911e-009 33 -5.0545185814598881e-009 34 -5.0648139016118421e-009
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|
35 -5.0738435675157234e-009 36 -5.0791486572165923e-009 37 -5.1384692056899439e-009
|
|
38 -5.1535642420219574e-009 39 -5.1718269666878314e-009 40 -5.1852517835015988e-009
|
|
41 -5.1629434061339907e-009 42 -5.138981240548901e-009 43 -5.1935851175244352e-009
|
|
44 -5.1902264708303392e-009 45 -5.2010400430901882e-009;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.5785725494008606e-009 1 3.6007994363984604e-009
|
|
2 4.3868366716992568e-009 3 5.945117731442906e-009 4 6.832342691609484e-009 5 6.8589436352795019e-009
|
|
6 6.8355201499059612e-009 7 6.8106578154925054e-009 8 6.8339387482296851e-009 9 6.8215855186792859e-009
|
|
10 6.7910219669897751e-009 11 6.7958958460678778e-009 12 6.7775460799168741e-009
|
|
13 6.7714771567750631e-009 14 6.7797074621012152e-009 15 6.7432632810948681e-009
|
|
16 6.8088232829666148e-009 17 6.7763168409840091e-009 18 6.8057324220660584e-009
|
|
19 6.7405254711161433e-009 20 6.7600587350113983e-009 21 6.7873324738343407e-009
|
|
22 6.771359029045243e-009 23 6.7854641905285007e-009 24 6.7919669888283343e-009 25 6.7885865817629565e-009
|
|
26 6.4119038967191955e-009 27 5.6292535077773209e-009 28 4.8917403461246067e-009
|
|
29 4.5091113065609534e-009 30 4.3082346579126352e-009 31 3.8328584750502159e-009
|
|
32 3.6070098019536086e-009 33 3.5735743253439974e-009 34 3.578160212569514e-009 35 3.5626721572867841e-009
|
|
36 3.5927076869057828e-009 37 3.5831770883731906e-009 38 3.5788858543384094e-009
|
|
39 3.577886209527037e-009 40 3.5555753896687743e-009 41 3.5621416927256182e-009 42 3.5585612234712016e-009
|
|
43 3.5657270469613427e-009 44 3.551760885400768e-009 45 3.5633738182383463e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 44 14.426504135131836
|
|
45 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 44 -13.258078575134277
|
|
45 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 8.427009561273735e-006 1 8.426997737842612e-006
|
|
2 8.426989552390296e-006 3 8.4269995568320155e-006 4 8.4270077422843315e-006 5 8.4270204752101563e-006
|
|
6 8.4270104707684368e-006 7 8.4270068327896297e-006 8 8.4270159277366474e-006 9 8.4270113802631386e-006
|
|
10 8.4270013758214191e-006 11 8.4270031948108226e-006 12 8.4269950093585066e-006
|
|
13 8.4269959188532084e-006 14 8.4270031948108226e-006 15 8.426989552390296e-006 16 8.4270186562207527e-006
|
|
17 8.4270022853161208e-006 18 8.4270268416730687e-006 19 8.4269877334008925e-006
|
|
20 8.4270004663267173e-006 21 8.4270013758214191e-006 22 8.4270077422843315e-006
|
|
23 8.4269995568320155e-006 24 8.4270159277366474e-006 25 8.4270004663267173e-006
|
|
26 8.4269940998638049e-006 27 8.4269913713796996e-006 28 8.4269904618849978e-006
|
|
29 8.4269950093585066e-006 30 8.4269813669379801e-006 31 8.4270013758214191e-006
|
|
32 8.4270122897578403e-006 33 8.4269886428955942e-006 34 8.4269931903691031e-006
|
|
35 8.426989552390296e-006 36 8.4269904618849978e-006 37 8.4270077422843315e-006 38 8.4270022853161208e-006
|
|
39 8.4270113802631386e-006 40 8.4270068327896297e-006 41 8.426997737842612e-006 42 8.4269804574432783e-006
|
|
43 8.4270041043055244e-006 44 8.4270004663267173e-006 45 8.426997737842612e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -6.7750072479248047 1 -12.207549095153809
|
|
2 -20.945343017578125 3 -24.173162460327148 4 -23.162487030029297 5 -22.327865600585938
|
|
6 -22.157203674316406 7 -22.30076789855957 8 -22.452041625976563 9 -22.425632476806641
|
|
10 -22.447103500366211 11 -22.677042007446289 12 -22.986364364624023 13 -23.287765502929688
|
|
14 -23.444440841674805 15 -23.140497207641602 16 -22.16459846496582 17 -19.819799423217773
|
|
18 -15.973443031311033 19 -11.802385330200195 20 -9.1083431243896484 21 -8.4984540939331055
|
|
22 -9.1167840957641602 23 -9.870758056640625 24 -10.204815864562988 25 -10.350903511047363
|
|
26 -8.3302173614501953 27 -3.5219583511352539 28 -5.8419036865234375 29 -8.7498340606689453
|
|
30 -8.0533733367919922 31 -9.6067333221435547 32 -12.592371940612793 33 -14.626618385314943
|
|
34 -15.407844543457031 35 -15.232586860656738 36 -14.421010971069338 37 -13.309614181518555
|
|
38 -12.236225128173828 39 -11.283632278442383 40 -10.331120491027832 41 -9.4041728973388672
|
|
42 -8.5364809036254883 43 -7.7719645500183105 44 -7.1643357276916504 45 -6.7750091552734375;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -1.1582427024841309 1 -2.1782147884368896
|
|
2 -0.50916898250579834 3 5.87738037109375 4 9.9769706726074219 5 10.661776542663574
|
|
6 11.584766387939453 7 12.510063171386719 8 13.226154327392578 9 13.5604248046875
|
|
10 13.714853286743164 11 13.907904624938965 12 14.045770645141602 13 14.040630340576172
|
|
14 13.776487350463867 15 13.073221206665039 16 12.006974220275879 17 10.445947647094727
|
|
18 8.4038152694702148 19 6.4004440307617187 20 5.1132698059082031 21 4.6749167442321777
|
|
22 4.6610426902770996 23 4.6727919578552246 24 4.6047835350036621 25 4.6847672462463379
|
|
26 3.3849172592163086 27 0.96658796072006214 28 1.390985369682312 29 1.6797434091567993
|
|
30 0.88665288686752319 31 -0.82245475053787231 32 -2.6314432621002197 33 -3.1413748264312744
|
|
34 -3.2101569175720215 35 -2.9740819931030273 36 -2.579993724822998 37 -2.1608574390411377
|
|
38 -1.823627233505249 39 -1.5841385126113892 40 -1.4003617763519287 41 -1.2699236869812012
|
|
42 -1.1875456571578979 43 -1.1463941335678101 44 -1.1391279697418213 45 -1.1582428216934204;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -28.605562210083008 1 -29.385499954223633
|
|
2 -3.8965756893157959 3 23.293581008911133 4 36.917182922363281 5 39.121128082275391
|
|
6 41.707569122314453 7 44.320125579833984 8 46.664852142333984 9 48.400993347167969
|
|
10 49.723209381103516 11 50.928134918212891 12 51.744400024414063 13 51.884029388427734
|
|
14 51.096714019775391 15 49.245418548583984 16 46.746330261230469 17 44.346488952636719
|
|
18 42.384563446044922 19 40.84527587890625 20 39.332645416259766 21 37.660160064697266
|
|
22 36.259845733642578 23 35.769573211669922 24 36.674209594726563 25 39.385025024414063
|
|
26 37.259143829345703 27 29.136781692504883 28 17.63115119934082 29 6.5205183029174805
|
|
30 -9.4232845306396484 31 -26.369028091430664 32 -32.742515563964844 33 -31.494831085205075
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34 -29.792064666748047 35 -27.951629638671875 36 -26.246894836425781 37 -24.960248947143555
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38 -24.399868011474609 39 -24.535367965698242 40 -25.035318374633789 41 -25.767850875854492
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|
42 -26.605016708374023 43 -27.427314758300781 44 -28.126508712768555 45 -28.605560302734375;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 44 -1.8263884782791138
|
|
45 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 44 -22.639778137207031
|
|
45 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -3.907985046680551e-014 1 2.2026824808563106e-013
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|
2 -9.5212726591853425e-013 3 -1.7408297026122455e-012 4 1.5631940186722204e-012 5 5.6559201766503975e-012
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|
6 2.0250467969162855e-012 7 9.5212726591853425e-013 8 5.0839332743635168e-012 9 4.5048409447190352e-012
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|
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|
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|
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|
19 -4.1708858589117881e-012 20 -1.2931877790833823e-012 21 6.6791017161449417e-013
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22 1.9042545318370685e-012 23 4.9737991503207013e-014 24 2.5579538487363607e-012
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|
25 1.0373923942097463e-012 26 -1.8758328224066645e-012 27 -2.4478197246935451e-012
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|
28 6.0396132539608516e-014 29 -3.9399594697897555e-012 30 7.4251715886930469e-013
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|
31 -9.1304741545172874e-013 32 1.5596413049934199e-012 33 -2.8421709430404007e-014
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|
34 6.8567374000849668e-013 35 -1.6626700016786344e-012 36 8.1001871876651421e-013
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|
37 -6.5725203057809267e-013 38 -2.7604585284279892e-012 39 1.4566126083082054e-013
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|
40 -2.3803181647963356e-012 41 2.3092638912203256e-013 42 -1.2754242106893798e-012
|
|
43 8.8462570602132473e-013 44 2.4158453015843406e-013 45 -1.6733281427150359e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 13.685198783874512 1 15.697978019714354
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|
2 8.4462881088256836 3 -1.7898628711700439 4 -7.2565932273864755 5 -8.5292186737060547
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6 -8.527674674987793 7 -7.7640948295593262 8 -6.7448935508728027 9 -5.9600472450256348
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|
38 17.444538116455078 39 16.819931030273437 40 16.145669937133789 41 15.465530395507813
|
|
42 14.825203895568849 43 14.275317192077637 44 13.873513221740723 45 13.685200691223145;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.1564227342605591 1 -3.8129034042358398
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|
2 -2.6645717620849609 3 -0.27281776070594788 4 -3.5049047470092773 5 -4.0514326095581055
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|
|
42 0.71603399515151978 43 0.85356295108795166 44 0.99864625930786122 45 1.1564228534698486;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 80.649826049804688 1 98.699691772460938
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|
2 102.77167510986328 3 76.724113464355469 4 59.741664886474609 5 60.162738800048835
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|
6 58.914234161376953 7 56.755302429199219 8 54.435401916503906 9 52.745906829833984
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|
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18 50.2943115234375 19 49.727508544921875 20 48.322341918945313 21 45.667404174804688
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22 41.585700988769531 23 36.059028625488281 24 28.941310882568359 25 19.497348785400391
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|
26 23.100736618041992 27 40.037479400634766 28 54.012527465820313 29 64.000686645507813
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|
30 74.001991271972656 31 83.771903991699219 32 87.787094116210937 33 87.663887023925781
|
|
34 87.35650634765625 35 86.8668212890625 36 86.2296142578125 37 85.535011291503906
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|
38 84.9168701171875 39 84.385589599609375 40 83.848075866699219 41 83.286308288574219
|
|
42 82.684661865234375 43 82.037094116210937 44 81.35137939453125 45 80.649826049804688;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 44 4.7830061912536621
|
|
45 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 44 -31.589393615722656
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|
45 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 3.1263880373444408e-013 1 -2.4513724383723456e-013
|
|
2 -7.0699002208129968e-013 3 3.872457909892546e-013 4 8.7752027866372373e-013 5 7.3896444519050419e-013
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|
6 5.2224891078367364e-013 7 9.8410168902773876e-013 8 5.2935433814127464e-013 9 2.2382096176443156e-013
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|
16 2.9132252166164108e-013 17 5.0803805606847163e-013 18 1.0658141036401503e-012
|
|
19 1.8474111129762605e-013 20 5.1514348342607263e-013 21 -1.3855583347321954e-013
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|
22 4.7961634663806763e-013 23 -3.5527136788005009e-015 24 1.0018652574217413e-012
|
|
25 1.4921397450962104e-013 26 1.1013412404281553e-013 27 -3.1974423109204508e-014
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|
28 -5.6843418860808015e-013 29 3.3750779948604759e-013 30 -3.659295089164516e-013
|
|
31 8.5265128291212022e-014 32 5.0448534238967113e-013 33 -8.0291329140891321e-013
|
|
34 -2.5934809855243657e-013 35 -1.7763568394002505e-013 36 -1.5987211554602254e-013
|
|
37 2.8421709430404007e-013 38 3.1619151741324458e-013 39 9.2370555648813024e-014
|
|
40 5.2935433814127464e-013 41 -3.5527136788005009e-015 42 -4.7606363295926712e-013
|
|
43 8.1712414612411521e-014 44 9.9475983006414026e-014 45 1.7763568394002505e-014;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -0.12037986516952515 1 -1.3023078441619873
|
|
2 5.3181934356689453 3 3.5035006999969482 4 1.0905817747116089 5 0.85021227598190308
|
|
6 1.2280937433242798 7 1.7639172077178955 8 2.0952184200286865 9 2.0787727832794189
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|
10 1.5928405523300171 11 0.68841230869293213 12 -0.14153881371021271 13 -0.25974714756011963
|
|
14 0.78286677598953247 15 2.6898736953735352 16 3.9203402996063237 17 2.0134708881378174
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|
18 -3.9425470829010014 19 -10.665924072265625 20 -13.180971145629883 21 -9.0403299331665039
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|
22 -0.45642808079719549 23 7.1486902236938477 24 9.2467575073242187 25 2.9656906127929687
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|
26 -10.92941951751709 27 -30.629814147949219 28 -20.706533432006836 29 -15.349263191223146
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|
30 -10.891265869140625 31 -2.3539783954620361 32 2.5969924926757813 33 5.0196418762207031
|
|
34 6.748781681060791 35 7.8571810722351083 36 8.3941135406494141 37 8.4044084548950195
|
|
38 7.9345145225524902 39 7.0560665130615234 40 5.886354923248291 41 4.5412335395812988
|
|
42 3.1412882804870605 43 1.8119500875473022 44 0.68180942535400391 45 -0.12037835270166398;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 32.086544036865234 1 30.847444534301761
|
|
2 47.918468475341797 3 64.885772705078125 4 69.724311828613281 5 69.996665954589844
|
|
6 69.971633911132813 7 69.8282470703125 8 69.6497802734375 9 69.471588134765625 10 69.404052734375
|
|
11 69.45574951171875 12 69.526344299316406 13 69.522193908691406 14 69.292434692382813
|
|
15 68.568794250488281 16 67.336578369140625 17 65.543609619140625 18 63.522930145263665
|
|
19 62.092075347900384 20 62.224094390869141 21 63.634052276611328 22 64.822349548339844
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|
23 65.276298522949219 24 66.003471374511719 25 67.91131591796875 26 69.179756164550781
|
|
27 68.0946044921875 28 64.5439453125 29 59.724124908447266 30 53.088043212890625
|
|
31 41.938243865966797 32 34.574226379394531 33 32.865653991699219 34 31.740972518920898
|
|
35 31.087093353271484 36 30.786659240722656 37 30.73244476318359 38 30.828208923339844
|
|
39 31.012317657470703 40 31.267539978027344 41 31.560111999511722 42 31.846155166625973
|
|
43 32.072219848632812 44 32.175960540771484 45 32.086540222167969;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -70.050567626953125 1 -98.555839538574219
|
|
2 -129.98197937011719 3 -132.0233154296875 4 -129.70854187011719 5 -132.50177001953125
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|
6 -133.86714172363281 7 -134.40141296386719 8 -134.65754699707031 9 -135.01760864257812
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|
10 -135.94175720214844 11 -137.3443603515625 12 -138.46859741210937 13 -138.43719482421875
|
|
14 -136.53587341308594 15 -132.68229675292969 16 -128.38153076171875 17 -125.91793823242187
|
|
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|
|
22 -96.209388732910156 23 -82.134552001953125 24 -73.020118713378906 25 -71.430625915527344
|
|
26 -82.387931823730469 27 -103.37316131591797 28 -95.47576904296875 29 -90.276443481445312
|
|
30 -86.666725158691406 31 -81.302421569824219 32 -79.004730224609375 33 -77.658889770507813
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|
34 -76.6807861328125 35 -75.927680969238281 36 -75.30596923828125 37 -74.761138916015625
|
|
38 -74.265922546386719 39 -73.793083190917969 40 -73.3154296875 41 -72.811668395996094
|
|
42 -72.257637023925781 43 -71.628257751464844 44 -70.899505615234375 45 -70.050567626953125;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 44 5.112642765045166
|
|
45 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.4210854715202004e-014 1 0 2 5.3290705182007514e-015
|
|
3 2.8421709430404007e-014 4 -8.8817841970012523e-016 5 8.8817841970012523e-016 6 -7.1054273576010019e-015
|
|
7 -4.4408920985006262e-015 8 -2.6645352591003757e-015 9 -2.4868995751603507e-014
|
|
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|
|
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|
|
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|
|
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|
|
22 -4.9737991503207013e-014 23 0 24 0 25 2.8421709430404007e-014 26 0 27 2.1316282072803006e-014
|
|
28 -1.4210854715202004e-014 29 -7.1054273576010019e-015 30 -2.1316282072803006e-014
|
|
31 -2.1316282072803006e-014 32 7.1054273576010019e-015 33 4.9737991503207013e-014
|
|
34 -2.1316282072803006e-014 35 -1.4210854715202004e-014 36 2.1316282072803006e-014
|
|
37 2.1316282072803006e-014 38 1.4210854715202004e-014 39 -1.4210854715202004e-014
|
|
40 2.8421709430404007e-014 41 -2.1316282072803006e-014 42 -3.5527136788005009e-014
|
|
43 2.8421709430404007e-014 44 -7.1054273576010019e-015 45 1.4210854715202004e-014;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 44 24.674720764160156
|
|
45 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -10.302592277526855 1 -11.893745422363281
|
|
2 -14.274019241333008 3 -16.621133804321289 4 -18.499118804931641 5 -19.367433547973633
|
|
6 -19.753820419311523 7 -19.824913024902344 8 -19.747552871704102 9 -19.694328308105469
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|
10 -19.646097183227539 11 -19.487310409545898 12 -19.252695083618164 13 -18.980194091796875
|
|
14 -18.70897102355957 15 -18.476095199584961 16 -18.272373199462891 17 -18.061864852905273
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|
18 -17.836427688598633 19 -17.590240478515625 20 -17.321554183959961 21 -17.033332824707031
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|
22 -16.732799530029297 23 -16.430116653442383 24 -16.136844635009766 25 -15.864700317382813
|
|
26 -15.616484642028809 27 -15.397387504577635 28 -15.218324661254885 29 -15.080130577087404
|
|
30 -14.981017112731934 31 -14.926713943481445 32 -14.910936355590819 33 -14.842062950134276
|
|
34 -14.655594825744629 35 -14.382479667663574 36 -14.053627967834473 37 -13.69846248626709
|
|
38 -13.343594551086426 39 -12.973208427429199 40 -12.562735557556152 41 -12.123110771179199
|
|
42 -11.665485382080078 43 -11.201408386230469 44 -10.742924690246582 45 -10.302592277526855;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -28.93575286865234 1 -29.273988723754883
|
|
2 -29.613805770874027 3 -29.865653991699219 4 -30.230325698852539 5 -30.217927932739254
|
|
6 -30.016031265258789 7 -29.707502365112308 8 -29.386539459228519 9 -29.146894454956055
|
|
10 -28.962352752685547 11 -28.767129898071286 12 -28.592466354370117 13 -28.466262817382813
|
|
14 -28.411954879760742 15 -28.449855804443359 16 -28.532289505004883 17 -28.668289184570313
|
|
18 -28.841417312622067 19 -29.035831451416016 20 -29.236738204956055 21 -29.431488037109379
|
|
22 -29.610746383666992 23 -29.769212722778324 24 -29.905544281005859 25 -30.021497726440433
|
|
26 -30.143840789794918 27 -30.292772293090824 28 -30.452440261840817 29 -30.597450256347656
|
|
30 -30.729642868041989 31 -30.841947555541996 32 -30.889278411865234 33 -30.871763229370117
|
|
34 -30.8204460144043 35 -30.736166000366211 36 -30.62148475646973 37 -30.483169555664066
|
|
38 -30.333066940307617 39 -30.169202804565426 40 -29.983699798583981 41 -29.782987594604492
|
|
42 -29.573024749755859 43 -29.359050750732422 44 -29.145452499389648 45 -28.93575286865234;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 17.372287750244141 1 30.877368927001957
|
|
2 42.392784118652344 3 40.355239868164063 4 35.219253540039062 5 34.127628326416016
|
|
6 34.046390533447266 7 34.562393188476563 8 35.265388488769531 9 35.745769500732422
|
|
10 36.316230773925781 11 37.308071136474609 12 38.341304779052734 13 39.039199829101563
|
|
14 39.026645660400391 15 37.924571990966797 16 35.964828491210937 17 32.963542938232422
|
|
18 29.198480606079102 19 24.959403991699219 20 20.548990249633789 21 16.277673721313477
|
|
22 12.455472946166992 23 9.3850021362304687 24 7.3591995239257813 25 6.6653199195861816
|
|
26 8.1691627502441406 27 11.699536323547363 28 15.982076644897461 29 19.730875015258789
|
|
30 23.300239562988281 31 26.734399795532227 32 28.271461486816406 33 27.750011444091797
|
|
34 26.409168243408203 35 24.584991455078125 36 22.614572525024414 37 20.834535598754883
|
|
38 19.579080581665039 39 18.846160888671875 40 18.366697311401367 41 18.072050094604492
|
|
42 17.893682479858398 43 17.763151168823242 44 17.612104415893555 45 17.372287750244141;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 -28.244651794433594 1 -30.024398803710937
|
|
2 -31.907577514648438 3 -30.638545989990234 4 -29.235166549682617 5 -29.381368637084961
|
|
6 -29.823793411254883 7 -30.406070709228516 8 -30.970438003540039 9 -31.360343933105469
|
|
10 -31.593534469604492 11 -31.785120010375977 12 -31.926509857177734 13 -32.010765075683594
|
|
14 -32.031974792480469 15 -31.983190536499023 16 -31.866626739501953 17 -31.724597930908203
|
|
18 -31.548563003540039 19 -31.331384658813477 20 -31.069984436035156 21 -30.767406463623047
|
|
22 -30.433591842651367 23 -30.084421157836914 24 -29.73912239074707 25 -29.416479110717773
|
|
26 -29.151538848876953 27 -28.925416946411133 28 -28.678146362304687 29 -28.372438430786133
|
|
30 -27.892156600952148 31 -27.34965705871582 32 -27.089973449707031 33 -27.371181488037109
|
|
34 -28.076787948608398 35 -28.99949836730957 36 -29.933431625366211 37 -30.675376892089844
|
|
38 -31.024799346923828 39 -30.983007431030273 40 -30.723945617675781 41 -30.307077407836914
|
|
42 -29.791606903076172 43 -29.236654281616211 44 -28.701309204101562 45 -28.244651794433594;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 51.446670532226563 1 43.929428100585938
|
|
2 32.691390991210937 3 27.703145980834961 4 25.060731887817383 5 23.360864639282227
|
|
6 22.051181793212891 7 21.077482223510742 8 20.384529113769531 9 19.917591094970703
|
|
10 19.507720947265625 11 19.125091552734375 12 18.924797058105469 13 19.063215255737305
|
|
14 19.697664260864258 15 20.984569549560547 16 22.808858871459961 17 24.864347457885742
|
|
18 27.118158340454102 19 29.540637969970703 20 32.106117248535156 21 34.792007446289063
|
|
22 37.576801300048828 23 40.438182830810547 24 43.352035522460937 25 46.292877197265625
|
|
26 50.054389953613281 27 54.576450347900391 28 58.550563812255859 29 60.668025970458984
|
|
30 58.652774810791016 31 54.117462158203125 32 51.596889495849609 33 51.442527770996094
|
|
34 51.055423736572266 35 50.549564361572266 36 50.039722442626953 37 49.641754150390625
|
|
38 49.472251892089844 39 49.535129547119141 40 49.732089996337891 41 50.026538848876953
|
|
42 50.381851196289063 43 50.761394500732422 44 51.128532409667969 45 51.446670532226563;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 46 ".ktv[0:45]" 0 1.9807353019714355 1 1.5381336212158203
|
|
2 1.177344799041748 3 2.1727800369262695 4 3.1883232593536377 5 3.4521262645721436
|
|
6 3.568018913269043 7 3.5900609493255615 8 3.5697479248046875 9 3.559150218963623
|
|
10 3.5707917213439941 11 3.5743408203125 12 3.5589783191680908 13 3.5152943134307861
|
|
14 3.4349832534790039 15 3.3091945648193359 16 3.1248772144317627 17 2.8893857002258301
|
|
18 2.6116352081298828 19 2.3021235466003418 20 1.9745616912841797 21 1.6467145681381226
|
|
22 1.3402546644210815 23 1.0796974897384644 24 0.89071178436279297 25 0.79809486865997314
|
|
26 1.0536816120147705 27 1.6688210964202881 28 2.3090734481811523 29 2.6547625064849854
|
|
30 2.4074850082397461 31 1.8416653871536255 32 1.5251967906951904 33 1.5370757579803467
|
|
34 1.5674920082092285 35 1.6085330247879028 36 1.6532590389251709 37 1.6963444948196411
|
|
38 1.7338709831237793 39 1.7679004669189453 40 1.8027435541152954 41 1.8382043838500977
|
|
42 1.8739819526672363 43 1.9097890853881836 44 1.9454153776168823 45 1.9807353019714355;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 44 1 45 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 44 4.1551990509033203
|
|
45 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 44 29.305034637451175
|
|
45 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 44 -14.732060432434082
|
|
45 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 44 -19.811498641967773
|
|
45 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 44 -2.1555929183959961
|
|
45 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 44 -8.1722145080566406
|
|
45 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 0;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "dodgeSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
|
|
connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
|
|
connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
|
|
connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
|
|
connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
|
|
connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
|
|
connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
|
|
connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
|
|
connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
|
|
connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
|
|
connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
|
|
connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
|
|
// End of dodge.ma
|