5065 lines
292 KiB
Mathematica
5065 lines
292 KiB
Mathematica
//Maya ASCII 2013 scene
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//Name: die.ma
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//Last modified: Tue, Jan 06, 2015 03:47:11 PM
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//Codeset: 1252
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requires maya "2013";
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currentUnit -l centimeter -a degree -t ntsc;
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fileInfo "application" "maya";
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fileInfo "product" "Maya 2013";
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fileInfo "version" "2013 x64";
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fileInfo "cutIdentifier" "201202220241-825136";
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fileInfo "osv" "Microsoft Windows 7 Home Premium Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";
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createNode clipLibrary -n "clipLibrary1";
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setAttr -s 513 ".cel[0].cev";
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setAttr ".cd[0].cm" -type "characterMapping" 513 "cloak_left_03.scaleZ" 0
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1 "cloak_left_03.scaleY" 0 2 "cloak_left_03.scaleX" 0 3 "cloak_left_03.rotateZ"
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2 1 "cloak_left_03.rotateY" 2 2 "cloak_left_03.rotateX" 2
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3 "cloak_left_03.translateZ" 1 1 "cloak_left_03.translateY" 1
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2 "cloak_left_03.translateX" 1 3 "cloak_left_02.scaleZ" 0 4 "cloak_left_02.scaleY"
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0 5 "cloak_left_02.scaleX" 0 6 "cloak_left_02.rotateZ" 2
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4 "cloak_left_02.rotateY" 2 5 "cloak_left_02.rotateX" 2 6 "cloak_left_02.translateZ"
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1 4 "cloak_left_02.translateY" 1 5 "cloak_left_02.translateX"
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1 6 "cloak_left_01.scaleZ" 0 7 "cloak_left_01.scaleY" 0
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8 "cloak_left_01.scaleX" 0 9 "cloak_left_01.rotateZ" 2 7 "cloak_left_01.rotateY"
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2 8 "cloak_left_01.rotateX" 2 9 "cloak_left_01.translateZ" 1
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7 "cloak_left_01.translateY" 1 8 "cloak_left_01.translateX" 1
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9 "cloak_right_03.scaleZ" 0 10 "cloak_right_03.scaleY" 0 11 "cloak_right_03.scaleX"
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0 12 "cloak_right_03.rotateZ" 2 10 "cloak_right_03.rotateY" 2
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11 "cloak_right_03.rotateX" 2 12 "cloak_right_03.translateZ" 1
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10 "cloak_right_03.translateY" 1 11 "cloak_right_03.translateX" 1
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12 "cloak_right_02.scaleZ" 0 13 "cloak_right_02.scaleY" 0 14 "cloak_right_02.scaleX"
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0 15 "cloak_right_02.rotateZ" 2 13 "cloak_right_02.rotateY" 2
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14 "cloak_right_02.rotateX" 2 15 "cloak_right_02.translateZ" 1
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13 "cloak_right_02.translateY" 1 14 "cloak_right_02.translateX" 1
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15 "cloak_right_01.scaleZ" 0 16 "cloak_right_01.scaleY" 0 17 "cloak_right_01.scaleX"
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0 18 "cloak_right_01.rotateZ" 2 16 "cloak_right_01.rotateY" 2
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17 "cloak_right_01.rotateX" 2 18 "cloak_right_01.translateZ" 1
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16 "cloak_right_01.translateY" 1 17 "cloak_right_01.translateX" 1
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18 "helmet.scaleZ" 0 19 "helmet.scaleY" 0 20 "helmet.scaleX"
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0 21 "helmet.rotateZ" 2 19 "helmet.rotateY" 2 20 "helmet.rotateX"
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2 21 "helmet.translateZ" 1 19 "helmet.translateY" 1 20 "helmet.translateX"
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1 21 "Character1_Head.scaleZ" 0 22 "Character1_Head.scaleY" 0
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23 "Character1_Head.scaleX" 0 24 "Character1_Head.rotateZ" 2 22 "Character1_Head.rotateY"
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2 23 "Character1_Head.rotateX" 2 24 "Character1_Head.translateZ"
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1 22 "Character1_Head.translateY" 1 23 "Character1_Head.translateX"
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1 24 "Character1_Neck.scaleZ" 0 25 "Character1_Neck.scaleY" 0
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26 "Character1_Neck.scaleX" 0 27 "Character1_Neck.rotateZ" 2 25 "Character1_Neck.rotateY"
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2 26 "Character1_Neck.rotateX" 2 27 "Character1_Neck.translateZ"
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1 25 "Character1_Neck.translateY" 1 26 "Character1_Neck.translateX"
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1 27 "Character1_RightHandRing3.scaleZ" 0 28 "Character1_RightHandRing3.scaleY"
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0 29 "Character1_RightHandRing3.scaleX" 0 30 "Character1_RightHandRing3.rotateZ"
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2 28 "Character1_RightHandRing3.rotateY" 2 29 "Character1_RightHandRing3.rotateX"
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2 30 "Character1_RightHandRing3.translateZ" 1 28 "Character1_RightHandRing3.translateY"
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1 29 "Character1_RightHandRing3.translateX" 1 30 "Character1_RightHandRing2.scaleZ"
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0 31 "Character1_RightHandRing2.scaleY" 0 32 "Character1_RightHandRing2.scaleX"
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0 33 "Character1_RightHandRing2.rotateZ" 2 31 "Character1_RightHandRing2.rotateY"
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2 32 "Character1_RightHandRing2.rotateX" 2 33 "Character1_RightHandRing2.translateZ"
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1 31 "Character1_RightHandRing2.translateY" 1 32 "Character1_RightHandRing2.translateX"
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1 33 "Character1_RightHandRing1.scaleZ" 0 34 "Character1_RightHandRing1.scaleY"
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0 35 "Character1_RightHandRing1.scaleX" 0 36 "Character1_RightHandRing1.rotateZ"
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2 34 "Character1_RightHandRing1.rotateY" 2 35 "Character1_RightHandRing1.rotateX"
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2 36 "Character1_RightHandRing1.translateZ" 1 34 "Character1_RightHandRing1.translateY"
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1 35 "Character1_RightHandRing1.translateX" 1 36 "Character1_RightHandMiddle3.scaleZ"
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0 37 "Character1_RightHandMiddle3.scaleY" 0 38 "Character1_RightHandMiddle3.scaleX"
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0 39 "Character1_RightHandMiddle3.rotateZ" 2 37 "Character1_RightHandMiddle3.rotateY"
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2 38 "Character1_RightHandMiddle3.rotateX" 2 39 "Character1_RightHandMiddle3.translateZ"
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1 37 "Character1_RightHandMiddle3.translateY" 1 38 "Character1_RightHandMiddle3.translateX"
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1 39 "Character1_RightHandMiddle2.scaleZ" 0 40 "Character1_RightHandMiddle2.scaleY"
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0 41 "Character1_RightHandMiddle2.scaleX" 0 42 "Character1_RightHandMiddle2.rotateZ"
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2 40 "Character1_RightHandMiddle2.rotateY" 2 41 "Character1_RightHandMiddle2.rotateX"
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2 42 "Character1_RightHandMiddle2.translateZ" 1 40 "Character1_RightHandMiddle2.translateY"
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1 41 "Character1_RightHandMiddle2.translateX" 1 42 "Character1_RightHandMiddle1.scaleZ"
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0 43 "Character1_RightHandMiddle1.scaleY" 0 44 "Character1_RightHandMiddle1.scaleX"
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0 45 "Character1_RightHandMiddle1.rotateZ" 2 43 "Character1_RightHandMiddle1.rotateY"
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2 44 "Character1_RightHandMiddle1.rotateX" 2 45 "Character1_RightHandMiddle1.translateZ"
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1 43 "Character1_RightHandMiddle1.translateY" 1 44 "Character1_RightHandMiddle1.translateX"
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1 45 "Character1_RightHandIndex3.scaleZ" 0 46 "Character1_RightHandIndex3.scaleY"
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0 47 "Character1_RightHandIndex3.scaleX" 0 48 "Character1_RightHandIndex3.rotateZ"
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2 46 "Character1_RightHandIndex3.rotateY" 2 47 "Character1_RightHandIndex3.rotateX"
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2 48 "Character1_RightHandIndex3.translateZ" 1 46 "Character1_RightHandIndex3.translateY"
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1 47 "Character1_RightHandIndex3.translateX" 1 48 "Character1_RightHandIndex2.scaleZ"
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0 49 "Character1_RightHandIndex2.scaleY" 0 50 "Character1_RightHandIndex2.scaleX"
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0 51 "Character1_RightHandIndex2.rotateZ" 2 49 "Character1_RightHandIndex2.rotateY"
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2 50 "Character1_RightHandIndex2.rotateX" 2 51 "Character1_RightHandIndex2.translateZ"
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1 49 "Character1_RightHandIndex2.translateY" 1 50 "Character1_RightHandIndex2.translateX"
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1 51 "Character1_RightHandIndex1.scaleZ" 0 52 "Character1_RightHandIndex1.scaleY"
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0 53 "Character1_RightHandIndex1.scaleX" 0 54 "Character1_RightHandIndex1.rotateZ"
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2 52 "Character1_RightHandIndex1.rotateY" 2 53 "Character1_RightHandIndex1.rotateX"
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2 54 "Character1_RightHandIndex1.translateZ" 1 52 "Character1_RightHandIndex1.translateY"
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1 53 "Character1_RightHandIndex1.translateX" 1 54 "Character1_RightHandThumb3.scaleZ"
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0 55 "Character1_RightHandThumb3.scaleY" 0 56 "Character1_RightHandThumb3.scaleX"
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0 57 "Character1_RightHandThumb3.rotateZ" 2 55 "Character1_RightHandThumb3.rotateY"
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2 56 "Character1_RightHandThumb3.rotateX" 2 57 "Character1_RightHandThumb3.translateZ"
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1 55 "Character1_RightHandThumb3.translateY" 1 56 "Character1_RightHandThumb3.translateX"
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1 57 "Character1_RightHandThumb2.scaleZ" 0 58 "Character1_RightHandThumb2.scaleY"
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0 59 "Character1_RightHandThumb2.scaleX" 0 60 "Character1_RightHandThumb2.rotateZ"
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2 58 "Character1_RightHandThumb2.rotateY" 2 59 "Character1_RightHandThumb2.rotateX"
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2 60 "Character1_RightHandThumb2.translateZ" 1 58 "Character1_RightHandThumb2.translateY"
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1 59 "Character1_RightHandThumb2.translateX" 1 60 "Character1_RightHandThumb1.scaleZ"
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0 61 "Character1_RightHandThumb1.scaleY" 0 62 "Character1_RightHandThumb1.scaleX"
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0 63 "Character1_RightHandThumb1.rotateZ" 2 61 "Character1_RightHandThumb1.rotateY"
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2 62 "Character1_RightHandThumb1.rotateX" 2 63 "Character1_RightHandThumb1.translateZ"
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1 61 "Character1_RightHandThumb1.translateY" 1 62 "Character1_RightHandThumb1.translateX"
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1 63 "Character1_RightHand.scaleZ" 0 64 "Character1_RightHand.scaleY"
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0 65 "Character1_RightHand.scaleX" 0 66 "Character1_RightHand.rotateZ"
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2 64 "Character1_RightHand.rotateY" 2 65 "Character1_RightHand.rotateX"
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2 66 "Character1_RightHand.translateZ" 1 64 "Character1_RightHand.translateY"
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1 65 "Character1_RightHand.translateX" 1 66 "Character1_RightForeArm.scaleZ"
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0 67 "Character1_RightForeArm.scaleY" 0 68 "Character1_RightForeArm.scaleX"
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0 69 "Character1_RightForeArm.rotateZ" 2 67 "Character1_RightForeArm.rotateY"
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2 68 "Character1_RightForeArm.rotateX" 2 69 "Character1_RightForeArm.translateZ"
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1 67 "Character1_RightForeArm.translateY" 1 68 "Character1_RightForeArm.translateX"
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1 69 "Character1_RightArm.scaleZ" 0 70 "Character1_RightArm.scaleY"
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0 71 "Character1_RightArm.scaleX" 0 72 "Character1_RightArm.rotateZ"
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2 70 "Character1_RightArm.rotateY" 2 71 "Character1_RightArm.rotateX"
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2 72 "Character1_RightArm.translateZ" 1 70 "Character1_RightArm.translateY"
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1 71 "Character1_RightArm.translateX" 1 72 "Character1_RightShoulder.scaleZ"
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0 73 "Character1_RightShoulder.scaleY" 0 74 "Character1_RightShoulder.scaleX"
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0 75 "Character1_RightShoulder.rotateZ" 2 73 "Character1_RightShoulder.rotateY"
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2 74 "Character1_RightShoulder.rotateX" 2 75 "Character1_RightShoulder.translateZ"
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1 73 "Character1_RightShoulder.translateY" 1 74 "Character1_RightShoulder.translateX"
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1 75 "Character1_LeftHandRing3.scaleZ" 0 76 "Character1_LeftHandRing3.scaleY"
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0 77 "Character1_LeftHandRing3.scaleX" 0 78 "Character1_LeftHandRing3.rotateZ"
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2 76 "Character1_LeftHandRing3.rotateY" 2 77 "Character1_LeftHandRing3.rotateX"
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2 78 "Character1_LeftHandRing3.translateZ" 1 76 "Character1_LeftHandRing3.translateY"
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1 77 "Character1_LeftHandRing3.translateX" 1 78 "Character1_LeftHandRing2.scaleZ"
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0 79 "Character1_LeftHandRing2.scaleY" 0 80 "Character1_LeftHandRing2.scaleX"
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0 81 "Character1_LeftHandRing2.rotateZ" 2 79 "Character1_LeftHandRing2.rotateY"
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2 80 "Character1_LeftHandRing2.rotateX" 2 81 "Character1_LeftHandRing2.translateZ"
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1 79 "Character1_LeftHandRing2.translateY" 1 80 "Character1_LeftHandRing2.translateX"
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1 81 "Character1_LeftHandRing1.scaleZ" 0 82 "Character1_LeftHandRing1.scaleY"
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0 83 "Character1_LeftHandRing1.scaleX" 0 84 "Character1_LeftHandRing1.rotateZ"
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2 82 "Character1_LeftHandRing1.rotateY" 2 83 "Character1_LeftHandRing1.rotateX"
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2 84 "Character1_LeftHandRing1.translateZ" 1 82 "Character1_LeftHandRing1.translateY"
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1 83 "Character1_LeftHandRing1.translateX" 1 84 "Character1_LeftHandMiddle3.scaleZ"
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0 85 "Character1_LeftHandMiddle3.scaleY" 0 86 "Character1_LeftHandMiddle3.scaleX"
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0 87 "Character1_LeftHandMiddle3.rotateZ" 2 85 "Character1_LeftHandMiddle3.rotateY"
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2 86 "Character1_LeftHandMiddle3.rotateX" 2 87 "Character1_LeftHandMiddle3.translateZ"
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1 85 "Character1_LeftHandMiddle3.translateY" 1 86 "Character1_LeftHandMiddle3.translateX"
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1 87 "Character1_LeftHandMiddle2.scaleZ" 0 88 "Character1_LeftHandMiddle2.scaleY"
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0 89 "Character1_LeftHandMiddle2.scaleX" 0 90 "Character1_LeftHandMiddle2.rotateZ"
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2 88 "Character1_LeftHandMiddle2.rotateY" 2 89 "Character1_LeftHandMiddle2.rotateX"
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2 90 "Character1_LeftHandMiddle2.translateZ" 1 88 "Character1_LeftHandMiddle2.translateY"
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1 89 "Character1_LeftHandMiddle2.translateX" 1 90 "Character1_LeftHandMiddle1.scaleZ"
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0 91 "Character1_LeftHandMiddle1.scaleY" 0 92 "Character1_LeftHandMiddle1.scaleX"
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0 93 "Character1_LeftHandMiddle1.rotateZ" 2 91 "Character1_LeftHandMiddle1.rotateY"
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2 92 "Character1_LeftHandMiddle1.rotateX" 2 93 "Character1_LeftHandMiddle1.translateZ"
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1 91 "Character1_LeftHandMiddle1.translateY" 1 92 "Character1_LeftHandMiddle1.translateX"
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1 93 "Character1_LeftHandIndex3.scaleZ" 0 94 "Character1_LeftHandIndex3.scaleY"
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0 95 "Character1_LeftHandIndex3.scaleX" 0 96 "Character1_LeftHandIndex3.rotateZ"
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2 94 "Character1_LeftHandIndex3.rotateY" 2 95 "Character1_LeftHandIndex3.rotateX"
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2 96 "Character1_LeftHandIndex3.translateZ" 1 94 "Character1_LeftHandIndex3.translateY"
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1 95 "Character1_LeftHandIndex3.translateX" 1 96 "Character1_LeftHandIndex2.scaleZ"
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0 97 "Character1_LeftHandIndex2.scaleY" 0 98 "Character1_LeftHandIndex2.scaleX"
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0 99 "Character1_LeftHandIndex2.rotateZ" 2 97 "Character1_LeftHandIndex2.rotateY"
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2 98 "Character1_LeftHandIndex2.rotateX" 2 99 "Character1_LeftHandIndex2.translateZ"
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1 97 "Character1_LeftHandIndex2.translateY" 1 98 "Character1_LeftHandIndex2.translateX"
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1 99 "Character1_LeftHandIndex1.scaleZ" 0 100 "Character1_LeftHandIndex1.scaleY"
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0 101 "Character1_LeftHandIndex1.scaleX" 0 102 "Character1_LeftHandIndex1.rotateZ"
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2 100 "Character1_LeftHandIndex1.rotateY" 2 101 "Character1_LeftHandIndex1.rotateX"
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2 102 "Character1_LeftHandIndex1.translateZ" 1 100 "Character1_LeftHandIndex1.translateY"
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1 101 "Character1_LeftHandIndex1.translateX" 1 102 "Character1_LeftHandThumb3.scaleZ"
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0 103 "Character1_LeftHandThumb3.scaleY" 0 104 "Character1_LeftHandThumb3.scaleX"
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0 105 "Character1_LeftHandThumb3.rotateZ" 2 103 "Character1_LeftHandThumb3.rotateY"
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2 104 "Character1_LeftHandThumb3.rotateX" 2 105 "Character1_LeftHandThumb3.translateZ"
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1 103 "Character1_LeftHandThumb3.translateY" 1 104 "Character1_LeftHandThumb3.translateX"
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1 105 "Character1_LeftHandThumb2.scaleZ" 0 106 "Character1_LeftHandThumb2.scaleY"
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0 107 "Character1_LeftHandThumb2.scaleX" 0 108 "Character1_LeftHandThumb2.rotateZ"
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2 106 "Character1_LeftHandThumb2.rotateY" 2 107 "Character1_LeftHandThumb2.rotateX"
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2 108 "Character1_LeftHandThumb2.translateZ" 1 106 "Character1_LeftHandThumb2.translateY"
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1 107 "Character1_LeftHandThumb2.translateX" 1 108 "Character1_LeftHandThumb1.scaleZ"
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0 109 "Character1_LeftHandThumb1.scaleY" 0 110 "Character1_LeftHandThumb1.scaleX"
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0 111 "Character1_LeftHandThumb1.rotateZ" 2 109 "Character1_LeftHandThumb1.rotateY"
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2 110 "Character1_LeftHandThumb1.rotateX" 2 111 "Character1_LeftHandThumb1.translateZ"
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1 109 "Character1_LeftHandThumb1.translateY" 1 110 "Character1_LeftHandThumb1.translateX"
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1 111 "Character1_LeftHand.scaleZ" 0 112 "Character1_LeftHand.scaleY"
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0 113 "Character1_LeftHand.scaleX" 0 114 "Character1_LeftHand.rotateZ"
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2 112 "Character1_LeftHand.rotateY" 2 113 "Character1_LeftHand.rotateX"
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2 114 "Character1_LeftHand.translateZ" 1 112 "Character1_LeftHand.translateY"
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1 113 "Character1_LeftHand.translateX" 1 114 "Character1_LeftForeArm.scaleZ"
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0 115 "Character1_LeftForeArm.scaleY" 0 116 "Character1_LeftForeArm.scaleX"
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0 117 "Character1_LeftForeArm.rotateZ" 2 115 "Character1_LeftForeArm.rotateY"
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2 116 "Character1_LeftForeArm.rotateX" 2 117 "Character1_LeftForeArm.translateZ"
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1 115 "Character1_LeftForeArm.translateY" 1 116 "Character1_LeftForeArm.translateX"
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1 117 "Character1_LeftArm.scaleZ" 0 118 "Character1_LeftArm.scaleY"
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0 119 "Character1_LeftArm.scaleX" 0 120 "Character1_LeftArm.rotateZ"
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2 118 "Character1_LeftArm.rotateY" 2 119 "Character1_LeftArm.rotateX"
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2 120 "Character1_LeftArm.translateZ" 1 118 "Character1_LeftArm.translateY"
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1 119 "Character1_LeftArm.translateX" 1 120 "Character1_LeftShoulder.scaleZ"
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0 121 "Character1_LeftShoulder.scaleY" 0 122 "Character1_LeftShoulder.scaleX"
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0 123 "Character1_LeftShoulder.rotateZ" 2 121 "Character1_LeftShoulder.rotateY"
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2 122 "Character1_LeftShoulder.rotateX" 2 123 "Character1_LeftShoulder.translateZ"
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1 121 "Character1_LeftShoulder.translateY" 1 122 "Character1_LeftShoulder.translateX"
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1 123 "Character1_Spine1.scaleZ" 0 124 "Character1_Spine1.scaleY"
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0 125 "Character1_Spine1.scaleX" 0 126 "Character1_Spine1.rotateZ"
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2 124 "Character1_Spine1.rotateY" 2 125 "Character1_Spine1.rotateX"
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2 126 "Character1_Spine1.translateZ" 1 124 "Character1_Spine1.translateY"
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1 125 "Character1_Spine1.translateX" 1 126 "Character1_Spine.scaleZ"
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0 127 "Character1_Spine.scaleY" 0 128 "Character1_Spine.scaleX" 0
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129 "Character1_Spine.rotateZ" 2 127 "Character1_Spine.rotateY" 2
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128 "Character1_Spine.rotateX" 2 129 "Character1_Spine.translateZ" 1
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127 "Character1_Spine.translateY" 1 128 "Character1_Spine.translateX"
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1 129 "Character1_RightFootIndex2.scaleZ" 0 130 "Character1_RightFootIndex2.scaleY"
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0 131 "Character1_RightFootIndex2.scaleX" 0 132 "Character1_RightFootIndex2.rotateZ"
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2 130 "Character1_RightFootIndex2.rotateY" 2 131 "Character1_RightFootIndex2.rotateX"
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2 132 "Character1_RightFootIndex2.translateZ" 1 130 "Character1_RightFootIndex2.translateY"
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1 131 "Character1_RightFootIndex2.translateX" 1 132 "Character1_RightFootIndex1.scaleZ"
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0 133 "Character1_RightFootIndex1.scaleY" 0 134 "Character1_RightFootIndex1.scaleX"
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0 135 "Character1_RightFootIndex1.rotateZ" 2 133 "Character1_RightFootIndex1.rotateY"
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2 134 "Character1_RightFootIndex1.rotateX" 2 135 "Character1_RightFootIndex1.translateZ"
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1 133 "Character1_RightFootIndex1.translateY" 1 134 "Character1_RightFootIndex1.translateX"
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1 135 "Character1_RightToeBase.scaleZ" 0 136 "Character1_RightToeBase.scaleY"
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0 137 "Character1_RightToeBase.scaleX" 0 138 "Character1_RightToeBase.rotateZ"
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2 136 "Character1_RightToeBase.rotateY" 2 137 "Character1_RightToeBase.rotateX"
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2 138 "Character1_RightToeBase.translateZ" 1 136 "Character1_RightToeBase.translateY"
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1 137 "Character1_RightToeBase.translateX" 1 138 "Character1_RightFoot.scaleZ"
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0 139 "Character1_RightFoot.scaleY" 0 140 "Character1_RightFoot.scaleX"
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0 141 "Character1_RightFoot.rotateZ" 2 139 "Character1_RightFoot.rotateY"
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2 140 "Character1_RightFoot.rotateX" 2 141 "Character1_RightFoot.translateZ"
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1 139 "Character1_RightFoot.translateY" 1 140 "Character1_RightFoot.translateX"
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1 141 "Character1_RightLeg.scaleZ" 0 142 "Character1_RightLeg.scaleY"
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0 143 "Character1_RightLeg.scaleX" 0 144 "Character1_RightLeg.rotateZ"
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2 142 "Character1_RightLeg.rotateY" 2 143 "Character1_RightLeg.rotateX"
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2 144 "Character1_RightLeg.translateZ" 1 142 "Character1_RightLeg.translateY"
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1 143 "Character1_RightLeg.translateX" 1 144 "Character1_RightUpLeg.scaleZ"
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0 145 "Character1_RightUpLeg.scaleY" 0 146 "Character1_RightUpLeg.scaleX"
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0 147 "Character1_RightUpLeg.rotateZ" 2 145 "Character1_RightUpLeg.rotateY"
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2 146 "Character1_RightUpLeg.rotateX" 2 147 "Character1_RightUpLeg.translateZ"
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1 145 "Character1_RightUpLeg.translateY" 1 146 "Character1_RightUpLeg.translateX"
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1 147 "Character1_LeftFootIndex2.scaleZ" 0 148 "Character1_LeftFootIndex2.scaleY"
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0 149 "Character1_LeftFootIndex2.scaleX" 0 150 "Character1_LeftFootIndex2.rotateZ"
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2 148 "Character1_LeftFootIndex2.rotateY" 2 149 "Character1_LeftFootIndex2.rotateX"
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2 150 "Character1_LeftFootIndex2.translateZ" 1 148 "Character1_LeftFootIndex2.translateY"
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1 149 "Character1_LeftFootIndex2.translateX" 1 150 "Character1_LeftFootIndex1.scaleZ"
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0 151 "Character1_LeftFootIndex1.scaleY" 0 152 "Character1_LeftFootIndex1.scaleX"
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0 153 "Character1_LeftFootIndex1.rotateZ" 2 151 "Character1_LeftFootIndex1.rotateY"
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|
2 152 "Character1_LeftFootIndex1.rotateX" 2 153 "Character1_LeftFootIndex1.translateZ"
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1 151 "Character1_LeftFootIndex1.translateY" 1 152 "Character1_LeftFootIndex1.translateX"
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1 153 "Character1_LeftToeBase.scaleZ" 0 154 "Character1_LeftToeBase.scaleY"
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|
0 155 "Character1_LeftToeBase.scaleX" 0 156 "Character1_LeftToeBase.rotateZ"
|
|
2 154 "Character1_LeftToeBase.rotateY" 2 155 "Character1_LeftToeBase.rotateX"
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|
2 156 "Character1_LeftToeBase.translateZ" 1 154 "Character1_LeftToeBase.translateY"
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|
1 155 "Character1_LeftToeBase.translateX" 1 156 "Character1_LeftFoot.scaleZ"
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0 157 "Character1_LeftFoot.scaleY" 0 158 "Character1_LeftFoot.scaleX"
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0 159 "Character1_LeftFoot.rotateZ" 2 157 "Character1_LeftFoot.rotateY"
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2 158 "Character1_LeftFoot.rotateX" 2 159 "Character1_LeftFoot.translateZ"
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1 157 "Character1_LeftFoot.translateY" 1 158 "Character1_LeftFoot.translateX"
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1 159 "Character1_LeftLeg.scaleZ" 0 160 "Character1_LeftLeg.scaleY"
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0 161 "Character1_LeftLeg.scaleX" 0 162 "Character1_LeftLeg.rotateZ"
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2 160 "Character1_LeftLeg.rotateY" 2 161 "Character1_LeftLeg.rotateX"
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2 162 "Character1_LeftLeg.translateZ" 1 160 "Character1_LeftLeg.translateY"
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1 161 "Character1_LeftLeg.translateX" 1 162 "Character1_LeftUpLeg.scaleZ"
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0 163 "Character1_LeftUpLeg.scaleY" 0 164 "Character1_LeftUpLeg.scaleX"
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0 165 "Character1_LeftUpLeg.rotateZ" 2 163 "Character1_LeftUpLeg.rotateY"
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2 164 "Character1_LeftUpLeg.rotateX" 2 165 "Character1_LeftUpLeg.translateZ"
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1 163 "Character1_LeftUpLeg.translateY" 1 164 "Character1_LeftUpLeg.translateX"
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1 165 "Character1_Hips.scaleZ" 0 166 "Character1_Hips.scaleY" 0
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167 "Character1_Hips.scaleX" 0 168 "Character1_Hips.rotateZ" 2 166 "Character1_Hips.rotateY"
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2 167 "Character1_Hips.rotateX" 2 168 "Character1_Hips.translateZ"
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1 166 "Character1_Hips.translateY" 1 167 "Character1_Hips.translateX"
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1 168 "quiver.scaleZ" 0 169 "quiver.scaleY" 0 170 "quiver.scaleX"
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0 171 "quiver.rotateZ" 2 169 "quiver.rotateY" 2 170 "quiver.rotateX"
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2 171 "quiver.translateZ" 1 169 "quiver.translateY" 1 170 "quiver.translateX"
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1 171 ;
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setAttr ".cd[0].cim" -type "Int32Array" 513 0 1 2 3 4
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createNode animClip -n "dieSource";
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setAttr ".ihi" 0;
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
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yes yes yes yes;
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setAttr ".ac[500:512]" yes yes yes yes yes yes yes yes yes yes yes yes yes;
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setAttr ".ss" 1;
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setAttr ".se" 30;
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setAttr ".ci" no;
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createNode animCurveTU -n "cloak_left_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.1949858665466309 1 -4.8293571472167969
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createNode animCurveTA -n "cloak_left_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -25.714448928833008 1 -6.5694046020507813
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30 6.3575458526611328;
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createNode animCurveTA -n "cloak_left_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.4329283237457275 1 19.597126007080078
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30 1.5207271575927734;
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createNode animCurveTL -n "cloak_left_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -2.7732014656066895 29 -2.7732014656066895
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30 -2.7732014656066895;
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createNode animCurveTL -n "cloak_left_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.1063683032989502 29 -1.1063683032989502
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30 -1.1063683032989502;
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createNode animCurveTL -n "cloak_left_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 37.800914764404297 29 37.800914764404297
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30 37.800914764404297;
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createNode animCurveTU -n "cloak_left_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.1016025543212891 1 -24.723691940307617
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createNode animCurveTA -n "cloak_left_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.183218240737915 1 7.829789161682128
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30 26.642370223999023;
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createNode animCurveTA -n "cloak_left_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 17.552131652832031 1 18.174449920654297
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createNode animCurveTL -n "cloak_left_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -8.2509250640869141 11 -8.2509250640869141
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28 -6.4126524925231934 29 -6.4126524925231934 30 -6.4126524925231934;
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createNode animCurveTL -n "cloak_left_02_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -1.0658141036401503e-014 11 -1.0658141036401503e-014
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28 -0.7599678635597229 29 -0.7599678635597229 30 -0.7599678635597229;
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createNode animCurveTL -n "cloak_left_02_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 36.341312408447266 11 36.341312408447266
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28 38.018733978271484 29 38.018733978271484 30 38.018733978271484;
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createNode animCurveTU -n "cloak_left_01_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_left_01_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_left_01_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 18.585205078125 1 14.220542907714844 2 9.3195323944091797
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27 -4.1938223838806152 28 -4.5665535926818848 29 -4.920961856842041 30 -5.247887134552002;
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createNode animCurveTA -n "cloak_left_01_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -27.15754508972168 1 -26.980541229248047
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createNode animCurveTA -n "cloak_left_01_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -24.875137329101563 1 -22.025333404541016
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createNode animCurveTL -n "cloak_left_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -10.950087547302246 29 -10.950087547302246
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30 -10.950087547302246;
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createNode animCurveTL -n "cloak_left_01_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 11.778788566589355 29 11.778788566589355
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30 11.778788566589355;
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createNode animCurveTL -n "cloak_left_01_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -21.490522384643555 29 -21.490522384643555
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30 -21.490522384643555;
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createNode animCurveTU -n "cloak_right_03_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_03_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_03_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.9180376529693604 1 2.3228158950805664
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createNode animCurveTA -n "cloak_right_03_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 16.407205581665039 1 21.656303405761719
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30 2.5216548442840576;
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createNode animCurveTA -n "cloak_right_03_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -5.8110923767089844 1 3.1039488315582275
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createNode animCurveTL -n "cloak_right_03_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.0690248012542725 29 -3.0690248012542725
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30 -3.0690248012542725;
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createNode animCurveTL -n "cloak_right_03_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.89195215702056885 29 -0.89195215702056885
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30 -0.89195215702056885;
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createNode animCurveTL -n "cloak_right_03_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 36.451198577880859 29 36.451198577880859
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30 36.451198577880859;
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createNode animCurveTU -n "cloak_right_02_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "cloak_right_02_scaleX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "cloak_right_02_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.5815043449401855 1 -12.047439575195313
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30 8.6653919219970703;
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createNode animCurveTA -n "cloak_right_02_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -11.996885299682617 1 -4.1582169532775879
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createNode animCurveTA -n "cloak_right_02_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -4.974637508392334 1 -12.679375648498535
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30 -11.07028865814209;
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createNode animCurveTL -n "cloak_right_02_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -8.2509250640869141 11 -8.2509250640869141
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28 -1.7803804874420166 29 -1.7803804874420166 30 -1.7803804874420166;
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createNode animCurveTL -n "cloak_right_02_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -1.0658141036401503e-014 11 -1.0658141036401503e-014
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24 -4.0713396072387695 25 -4.0713396072387695 26 -4.0713396072387695 27 -4.0713396072387695
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|
28 -4.0713396072387695 29 -4.0713396072387695 30 -4.0713396072387695;
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|
createNode animCurveTL -n "cloak_right_02_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 21 ".ktv[0:20]" 0 36.341312408447266 11 36.341312408447266
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12 36.341312408447266 13 36.193733215332031 14 36.182476043701172 15 37.159233093261719
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20 36.301033020019531 21 36.301033020019531 22 36.301033020019531 23 36.301033020019531
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|
24 36.301033020019531 25 36.301033020019531 26 36.301033020019531 27 36.301033020019531
|
|
28 36.301033020019531 29 36.301033020019531 30 36.301033020019531;
|
|
createNode animCurveTU -n "cloak_right_01_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "cloak_right_01_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "cloak_right_01_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 16.489444732666016 1 11.56882381439209
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2 6.4217972755432129 3 1.3879733085632324 4 -3.1930382251739502 5 -6.9816298484802246
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30 2.5947811603546143;
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createNode animCurveTA -n "cloak_right_01_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -7.3342490196228027 1 -5.5742049217224121
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30 -3.7725229263305664;
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|
createNode animCurveTA -n "cloak_right_01_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -7.720158576965332 1 -11.597289085388184
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createNode animCurveTL -n "cloak_right_01_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 -10.950087547302246 11 -10.950087547302246
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28 -1.8596470355987549 29 -1.8596470355987549 30 -1.8596470355987549;
|
|
createNode animCurveTL -n "cloak_right_01_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 21 ".ktv[0:20]" 0 11.778788566589355 11 11.778788566589355
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24 12.204310417175293 25 12.204310417175293 26 12.204310417175293 27 12.204310417175293
|
|
28 12.204310417175293 29 12.204310417175293 30 12.204310417175293;
|
|
createNode animCurveTL -n "cloak_right_01_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
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setAttr -s 21 ".ktv[0:20]" 0 21.518522262573242 11 21.518522262573242
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12 21.518522262573242 13 21.549644470214844 14 21.617559432983398 15 21.739261627197266
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16 21.993396759033203 17 22.263339996337891 18 22.388914108276367 19 22.388914108276367
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20 22.388914108276367 21 22.388914108276367 22 22.388914108276367 23 22.388914108276367
|
|
24 22.388914108276367 25 22.388914108276367 26 22.388914108276367 27 22.388914108276367
|
|
28 22.388914108276367 29 22.388914108276367 30 22.388914108276367;
|
|
createNode animCurveTU -n "helmet_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "helmet_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "helmet_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0 11 0 12 0 13 1.085383415222168 14 2.9862992763519287
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|
15 4.8931937217712402 16 5.7445988655090332 17 6.0294761657714844 18 4.629511833190918
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19 -1.9283473491668701 20 -8.0857143402099609 21 -10.528828620910645 22 -10.98680591583252
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23 -9.5753021240234375 24 -7.8209443092346183 25 -7.1536865234375 26 -6.6249322891235352
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27 -6.1885156631469727 28 -5.7982673645019531 29 -5.4080185890197754 30 -4.9716024398803711;
|
|
createNode animCurveTA -n "helmet_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0 11 0 12 0 13 -1.0554655790328979 14 -2.9601161479949951
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|
15 -5.0951094627380371 16 -7.3263516426086417 17 -9.5002822875976563 18 -9.8353805541992187
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19 -4.1955318450927734 20 1.0639451742172241 21 1.9448167085647583 22 1.2072818279266357
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23 0.29187041521072388 24 -0.84064263105392456 25 -1.7394212484359741 26 -2.6192646026611328
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27 -3.4864840507507324 28 -4.3473920822143555 29 -5.2083005905151367 30 -6.0755200386047363;
|
|
createNode animCurveTA -n "helmet_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0 11 0 12 0 13 3.0048365592956543 14 8.4945278167724609
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15 14.909130096435547 16 22.943441390991211 17 31.096569061279297 18 31.691028594970703
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19 8.4168262481689453 20 -15.150071144104006 21 -27.391807556152344 22 -32.312705993652344
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23 -27.041200637817383 24 -20.587121963500977 25 -20.075918197631836 26 -20.374200820922852
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27 -21.212135314941406 28 -22.319900512695313 29 -23.427667617797852 30 -24.265604019165039;
|
|
createNode animCurveTL -n "helmet_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 8.5756750106811523 11 8.5756750106811523
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|
12 8.5756750106811523 13 14.743852615356445 14 26.925765991210937 15 44.658088684082031
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|
16 57.373897552490234 17 66.683723449707031 18 73.63739013671875 19 63.765422821044922
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|
20 54.543159484863281 21 58.069015502929688 22 62.647586822509766 23 57.811363220214844
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|
24 51.975025177001953 25 49.607139587402344 26 47.688251495361328 27 46.068695068359375
|
|
28 44.598808288574219 29 43.128921508789063 30 41.509368896484375;
|
|
createNode animCurveTL -n "helmet_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 32.731372833251953 11 32.731372833251953
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|
12 32.731372833251953 13 37.268104553222656 14 45.245983123779297 15 53.378238677978516
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|
16 52.770160675048828 17 52.428638458251953 18 55.135189056396484 19 69.846664428710938
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|
20 84.60247802734375 21 92.67340087890625 22 98.388298034667969 23 104.73273468017578
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|
24 109.00739288330078 25 110.62808227539062 26 111.6907958984375 27 112.38152313232422
|
|
28 112.88625335693359 29 113.39098358154297 30 114.08171081542969;
|
|
createNode animCurveTL -n "helmet_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 21 ".ktv[0:20]" 0 0 11 0 12 0 13 -1.0342022180557251 14 -3.2593381404876709
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|
15 -7.1456027030944824 16 -8.2828655242919922 17 -8.4492502212524414 18 -8.2683954238891602
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19 -3.7953109741210937 20 0.42974641919136047 21 1.3050928115844727 22 1.5860538482666016
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23 3.6826343536376953 24 5.5291132926940918 25 6.1818461418151855 26 6.6350975036621094
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|
27 6.9553613662719727 28 7.2091312408447266 29 7.4629006385803223 30 7.7831640243530273;
|
|
createNode animCurveTU -n "Character1_Head_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Head_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Head_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -8.8263025283813477 1 -2.2962691783905029
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|
2 4.6035141944885254 3 11.36985969543457 4 17.328378677368164 5 21.694869995117188
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6 22.391809463500977 7 19.601755142211914 8 16.199029922485352 9 12.994108200073242
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10 9.7768468856811523 11 10.04541015625 12 16.41248893737793 13 17.581813812255859
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14 16.355127334594727 15 15.452632904052736 16 13.692116737365723 17 10.69575309753418
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18 8.7029876708984375 19 8.2162351608276367 20 8.1669673919677734 21 8.1665830612182617
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22 8.1661596298217773 23 8.3055877685546875 24 8.5336284637451172 25 8.7945222854614258
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26 9.0647487640380859 27 9.3324041366577148 28 9.560877799987793 29 9.7181568145751953
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30 9.7768487930297852;
|
|
createNode animCurveTA -n "Character1_Head_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 35.962291717529297 1 32.576648712158203
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|
2 29.329935073852543 3 26.303272247314453 4 23.309347152709961 5 20.043838500976563
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6 16.098901748657227 7 12.226006507873535 8 9.3502750396728516 9 7.062528133392334
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10 6.9687995910644531 11 13.205718994140625 12 11.664021492004395 13 9.2861204147338867
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14 10.081061363220215 15 8.8521633148193359 16 6.8493003845214844 17 5.1700716018676758
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22 6.2528285980224609 23 6.5235424041748047 24 6.6903824806213379 25 6.7800765037536621
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26 6.8194332122802734 27 6.8351535797119141 28 6.8509731292724609 29 6.8887977600097656
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30 6.9687957763671875;
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|
createNode animCurveTA -n "Character1_Head_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -28.929935455322266 1 -28.45518684387207
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2 -28.263256072998047 3 -27.797914505004883 4 -26.708091735839844 5 -24.825145721435547
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6 -21.229913711547852 7 -15.915629386901855 8 -10.435606002807617 9 -7.4244122505187979
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14 23.817371368408203 15 9.6119747161865234 16 1.7601854801177979 17 -5.2138004302978516
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18 -9.8302822113037109 19 -11.968460083007812 20 -12.92623233795166 21 -13.077851295471191
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22 -12.650306701660156 23 -11.740777969360352 24 -10.481861114501953 25 -9.0129060745239258
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26 -7.3598270416259766 27 -5.5527300834655762 28 -3.7496843338012695 29 -2.114715576171875
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30 -0.80878365039825439;
|
|
createNode animCurveTL -n "Character1_Head_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 13.258913993835449 29 13.258913993835449
|
|
30 13.258913993835449;
|
|
createNode animCurveTL -n "Character1_Head_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.648600578308105 29 11.648600578308105
|
|
30 11.648600578308105;
|
|
createNode animCurveTL -n "Character1_Head_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.3145040611561853e-013 1 -1.5987211554602254e-014
|
|
2 -5.6843418860808015e-014 3 -5.6843418860808015e-014 4 -1.4210854715202004e-014
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|
5 -4.2632564145606011e-014 6 -5.6843418860808015e-014 7 7.1054273576010019e-014 8 8.5265128291212022e-014
|
|
9 -1.4210854715202004e-013 10 0 11 0 12 -9.9475983006414026e-014 13 -2.8421709430404007e-014
|
|
14 -1.4921397450962104e-013 15 1.8474111129762605e-013 16 -1.9895196601282805e-013
|
|
17 2.8421709430404007e-013 18 3.5527136788005009e-014 19 -1.1723955140041653e-013
|
|
20 -1.4210854715202004e-013 21 -7.1054273576010019e-015 22 1.1368683772161603e-013
|
|
23 4.6185277824406512e-014 24 1.7763568394002505e-013 25 2.1316282072803006e-013
|
|
26 -2.8421709430404007e-014 27 -2.3803181647963356e-013 28 -1.8474111129762605e-013
|
|
29 -2.5579538487363607e-013 30 5.6843418860808015e-014;
|
|
createNode animCurveTU -n "Character1_Neck_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Neck_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Neck_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1718587875366211 1 1.8874784708023071
|
|
2 5.0889954566955566 3 7.8579072952270508 4 9.833714485168457 5 10.853635787963867
|
|
6 9.9828786849975586 7 6.8782806396484375 8 3.0274977684020996 9 -2.0199134349822998
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|
10 -4.7824177742004395 11 4.9149036407470703 12 11.823843002319336 13 6.1697697639465332
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|
14 2.4485733509063721 15 -0.92185080051422108 16 -3.9710721969604497 17 -5.252051830291748
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|
18 -5.5410637855529785 19 -6.031031608581543 20 -6.3486900329589844 21 -6.4467644691467285
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|
22 -6.4145088195800781 23 -6.3652124404907227 24 -6.3053526878356934 25 -6.2458658218383789
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|
26 -6.1337499618530273 27 -5.9104194641113281 28 -5.590397834777832 29 -5.2015628814697266
|
|
30 -4.782414436340332;
|
|
createNode animCurveTA -n "Character1_Neck_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 26.436578750610352 1 27.229053497314453
|
|
2 28.784444808959961 3 30.739721298217777 4 32.411033630371094 5 32.933528900146484
|
|
6 30.302438735961914 7 25.347766876220703 8 21.079008102416992 9 17.897544860839844
|
|
10 15.896056175231935 11 15.028289794921875 12 18.414676666259766 13 20.042299270629883
|
|
14 20.214815139770508 15 20.449165344238281 16 19.065618515014648 17 15.439403533935547
|
|
18 12.877848625183105 19 12.709539413452148 20 13.570244789123535 21 14.32890510559082
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|
22 14.663450241088867 23 15.008092880249023 24 15.340030670166017 25 15.635490417480467
|
|
26 15.862984657287599 27 16.002399444580078 28 16.051446914672852 29 16.013681411743164
|
|
30 15.896054267883301;
|
|
createNode animCurveTA -n "Character1_Neck_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -17.809810638427734 1 -21.135042190551758
|
|
2 -24.997722625732422 3 -28.844179153442386 4 -32.026226043701172 5 -33.826980590820312
|
|
6 -32.375301361083984 7 -28.232156753540039 8 -24.061637878417969 9 -19.480722427368164
|
|
10 -16.613243103027344 11 -28.204273223876953 12 -46.130752563476563 13 -29.639453887939453
|
|
14 -7.1639046669006339 15 0.1662718802690506 16 -2.9744830131530762 17 -8.0687456130981445
|
|
18 -11.782553672790527 19 -12.917488098144531 20 -12.734615325927734 21 -12.317366600036621
|
|
22 -12.175869941711426 23 -12.161911010742187 24 -12.398968696594238 25 -13.014706611633301
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|
26 -13.947504043579102 27 -14.940027236938475 28 -15.823821067810059 29 -16.432329177856445
|
|
30 -16.613260269165039;
|
|
createNode animCurveTL -n "Character1_Neck_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 3.4868807792663574 29 3.4868807792663574
|
|
30 3.4868807792663574;
|
|
createNode animCurveTL -n "Character1_Neck_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 19 29 19 30 19;
|
|
createNode animCurveTL -n "Character1_Neck_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8421709430404007e-014 1 3.5527136788005009e-015
|
|
2 2.1316282072803006e-014 3 -4.9737991503207013e-014 4 -1.4210854715202004e-014 5 0
|
|
6 0 7 4.2632564145606011e-014 8 2.8421709430404007e-014 9 -8.5265128291212022e-014
|
|
10 2.8421709430404007e-014 11 0 12 -6.3948846218409017e-014 13 -2.8421709430404007e-014
|
|
14 -9.2370555648813024e-014 15 5.6843418860808015e-014 16 -1.3500311979441904e-013
|
|
17 1.5631940186722204e-013 18 5.6843418860808015e-014 19 -5.6843418860808015e-014
|
|
20 -7.815970093361102e-014 21 -6.3948846218409017e-014 22 4.2632564145606011e-014
|
|
23 1.4210854715202004e-014 24 1.3500311979441904e-013 25 1.4210854715202004e-013
|
|
26 -4.2632564145606011e-014 27 -1.2079226507921703e-013 28 -6.3948846218409017e-014
|
|
29 -7.815970093361102e-014 30 7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.1868954718229361e-006 1 -2.1799778551212512e-006
|
|
2 -2.1625455701723695e-006 3 -2.1423002181109041e-006 4 -2.1247124095680192e-006
|
|
5 -2.1170992567931535e-006 6 -2.1109199224156328e-006 7 -2.0950940324837575e-006
|
|
8 -2.0769107322848868e-006 9 -2.0616437268472509e-006 10 -2.0550219232973177e-006
|
|
11 -2.0604164600372314 12 -7.0216879844665527 13 -13.054033279418945 14 -18.328525543212891
|
|
15 -21.01701545715332 16 -21.656393051147461 17 -22.022462844848633 18 -22.145597457885742
|
|
19 -22.056163787841797 20 -21.784530639648438 21 -21.361059188842773 22 -20.81611442565918
|
|
23 -20.180063247680664 24 -19.483266830444336 25 -18.756097793579102 26 -18.028913497924805
|
|
27 -17.33209228515625 28 -16.696001052856445 29 -16.151010513305664 30 -15.727495193481447;
|
|
createNode animCurveTA -n "Character1_RightHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.8891749934700783e-006 1 2.8915178518218454e-006
|
|
2 2.8987003588554217e-006 3 2.9060204269626411e-006 4 2.9118932616256643e-006 5 2.9157295102777425e-006
|
|
6 2.9293541956576519e-006 7 2.9632724363182206e-006 8 3.0039841476536822e-006 9 3.0365449674718548e-006
|
|
10 3.0505480026477017e-006 11 0.060750853270292282 12 0.22117741405963898 13 0.44172853231430054
|
|
14 0.65569555759429932 15 0.7717328667640686 16 0.79998266696929932 17 0.81626689434051514
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|
18 0.82176220417022705 19 0.81776994466781616 20 0.80567353963851929 21 0.78690314292907715
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|
22 0.76290714740753174 23 0.73512792587280273 24 0.7049822211265564 25 0.67384648323059082
|
|
26 0.64304614067077637 27 0.61385160684585571 28 0.5874783992767334 29 0.56509518623352051
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30 0.54783809185028076;
|
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createNode animCurveTA -n "Character1_RightHandRing3_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 5.6631924962857738e-006 1 5.6993471844180021e-006
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|
2 5.7835641200654209e-006 3 5.885554855922237e-006 4 5.972606686555082e-006 5 6.0056217989767902e-006
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|
6 5.9863546084670816e-006 7 5.9379581216489896e-006 8 5.8784648899745662e-006 9 5.8316350077802781e-006
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14 0.78360533714294434 15 0.87950515747070313 16 0.90150398015975963 17 0.91395705938339233
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30 0.68575006723403931;
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createNode animCurveTL -n "Character1_RightHandRing3_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -0.58270961046218872 29 -0.58270961046218872
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|
30 -0.58270961046218872;
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createNode animCurveTL -n "Character1_RightHandRing3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
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|
30 -5.3101654052734375;
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|
createNode animCurveTL -n "Character1_RightHandRing3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.9368772506713867 29 -8.9368772506713867
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|
30 -8.9368772506713867;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 27 ".ktv[0:26]" 0 51.956634521484375 5 51.956634521484375
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|
6 51.956634521484375 7 51.956634521484375 8 51.956634521484375 9 51.956634521484375
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14 35.026805877685547 15 30.8883056640625 16 27.891168594360352 17 24.982872009277344
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18 22.152658462524414 19 19.389858245849609 20 16.683883666992188 21 14.024226188659668
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26 1.058175802230835 27 -1.5400460958480835 28 -4.1634020805358887 29 -6.8217887878417969
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30 -9.5250139236450195;
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createNode animCurveTA -n "Character1_RightHandRing2_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 27 ".ktv[0:26]" 0 8.4858531951904297 5 8.4858531951904297
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|
6 8.4858531951904297 7 8.4858541488647461 8 8.4858541488647461 9 8.4858541488647461
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10 8.4858541488647461 11 8.3283071517944336 12 7.9217581748962402 13 7.3648509979248047
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14 6.7386431694030762 15 6.0979080200195313 16 5.4583964347839355 17 4.8109931945800781
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18 4.1567540168762207 19 3.4968640804290771 20 2.8326342105865479 21 2.1654956340789795
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22 1.4969886541366577 23 0.82876265048980713 24 0.16256335377693176 25 -0.49976852536201471
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30 -3.6832842826843262;
|
|
createNode animCurveTA -n "Character1_RightHandRing2_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 27 ".ktv[0:26]" 0 -7.2448678016662598 5 -7.2448678016662598
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|
6 -7.2448678016662598 7 -7.2448673248291016 8 -7.2448673248291016 9 -7.2448673248291016
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10 -7.2448673248291016 11 -7.3969249725341797 12 -7.7659754753112793 13 -8.2235603332519531
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18 -9.3590927124023437 19 -9.4844760894775391 20 -9.6031217575073242 21 -9.7167224884033203
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30 -10.789983749389648;
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|
createNode animCurveTL -n "Character1_RightHandRing2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.66327178478240967 29 0.66327178478240967
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|
30 0.66327178478240967;
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|
createNode animCurveTL -n "Character1_RightHandRing2_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -2.5867834091186523 29 -2.5867834091186523
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|
30 -2.5867834091186523;
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createNode animCurveTL -n "Character1_RightHandRing2_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -9.3869171142578125 29 -9.3869171142578125
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|
30 -9.3869171142578125;
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|
createNode animCurveTU -n "Character1_RightHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 13.596572875976563 9 13.596572875976563
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|
10 13.596572875976563 11 11.610133171081543 12 6.7982640266418457 13 0.8813856840133667
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14 -4.4317421913146973 15 -7.4485917091369638 16 -8.6308965682983398 17 -9.5804214477539063
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30 -12.462129592895508;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateY";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 12.207106590270996 9 12.207106590270996
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|
10 12.207106590270996 11 11.920463562011719 12 11.192081451416016 13 10.225911140441895
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22 5.9413514137268066 23 5.6271533966064453 24 5.3198509216308594 25 5.0165119171142578
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26 4.7142033576965332 27 4.4099936485290527 28 4.1009550094604492 29 3.7841513156890869
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|
30 3.4566230773925781;
|
|
createNode animCurveTA -n "Character1_RightHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -6.1949367523193359 9 -6.1949367523193359
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|
10 -6.1949367523193359 11 -6.6229596138000488 12 -7.6881732940673819 13 -9.0604124069213867
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14 -10.412731170654297 15 -11.429139137268066 16 -12.16218376159668 17 -12.872321128845215
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18 -13.562374114990234 19 -14.23507022857666 20 -14.893073081970217 21 -15.538981437683105
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22 -16.175361633300781 23 -16.804763793945313 24 -17.429727554321289 25 -18.052791595458984
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26 -18.676515579223633 27 -19.303462982177734 28 -19.936216354370117 29 -20.577362060546875
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|
30 -21.229490280151367;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4464747905731201 29 -3.4464747905731201
|
|
30 -3.4464747905731201;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.4834942817687988 29 -3.4834942817687988
|
|
30 -3.4834942817687988;
|
|
createNode animCurveTL -n "Character1_RightHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -11.482406616210937 29 -11.482406616210937
|
|
30 -11.482406616210937;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5161491546678008e-006 1 -1.5074539305715007e-006
|
|
2 -1.4866366200294578e-006 3 -1.4617700117014465e-006 4 -1.4405366073333425e-006
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|
5 -1.4313457086245762e-006 6 -1.4241575172491139e-006 7 -1.4056378176974249e-006
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|
8 -1.3843497299603769e-006 9 -1.3667182656718069e-006 10 -1.3589176433015382e-006
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|
11 -1.355169615635532e-006 12 -1.3462780543704866e-006 13 -1.3371781051318976e-006
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|
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|
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|
20 -1.3348484344533063e-006 21 -1.3388670367930899e-006 22 -1.3417466107057407e-006
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|
23 -1.3452237226374564e-006 24 -1.3475138302965206e-006 25 -1.3521355413104175e-006
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|
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|
|
29 -1.3605480262413039e-006 30 -1.3618461025544093e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.0228269477229333e-006 1 2.0334452983661322e-006
|
|
2 2.0621548628696473e-006 3 2.0939633031957783e-006 4 2.1207915779086761e-006 5 2.1333712538762484e-006
|
|
6 2.1415041828731773e-006 7 2.1616144749714294e-006 8 2.1864179871045053e-006 9 2.2056260604585987e-006
|
|
10 2.2134865957923466e-006 11 2.1940718397672754e-006 12 2.1459738945850404e-006
|
|
13 2.0882332592009334e-006 14 2.039640094153583e-006 15 2.0198633592372062e-006 16 2.0183490505587542e-006
|
|
17 2.0183956621622201e-006 18 2.0176241832814412e-006 19 2.0143456822552253e-006
|
|
20 2.0108586795686278e-006 21 2.0071877315785969e-006 22 2.0046284134878078e-006
|
|
23 2.0021902855660301e-006 24 2.0002553355880082e-006 25 1.9954782146669459e-006
|
|
26 1.9914828044420574e-006 27 1.9902552139683394e-006 28 1.9884016637661261e-006
|
|
29 1.9874723875545897e-006 30 1.9869778498105006e-006;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 6.4869418565649539e-006 1 6.6071070250472985e-006
|
|
2 6.892972578498302e-006 3 7.2348329922533594e-006 4 7.5220746111881445e-006 5 7.6408441600506194e-006
|
|
6 7.6302567322272807e-006 7 7.6030919444747269e-006 8 7.5692255450121593e-006 9 7.5446969276526943e-006
|
|
10 7.5346656558394906e-006 11 7.5284465310687665e-006 12 7.5130224104213986e-006
|
|
13 7.5080570240970701e-006 14 7.497759725083597e-006 15 7.4947270150005352e-006 16 7.485679816454649e-006
|
|
17 7.4678250712167937e-006 18 7.4372410381329246e-006 19 7.396869932563277e-006 20 7.3490400609443887e-006
|
|
21 7.2976622504938859e-006 22 7.2426523729518513e-006 23 7.1875956564326771e-006
|
|
24 7.1338072302751235e-006 25 7.0809519456815914e-006 26 7.0333444455172867e-006
|
|
27 6.9939151217113249e-006 28 6.9629895733669409e-006 29 6.9433472162927492e-006
|
|
30 6.9358206928882282e-006;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5157722234725952 29 1.5157722234725952
|
|
30 1.5157722234725952;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_RightHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.295564651489258 29 -10.295564651489258
|
|
30 -10.295564651489258;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 62.204925537109375 1 62.204925537109375
|
|
2 62.204925537109375 3 62.204925537109375 4 62.204925537109375 5 62.204925537109375
|
|
6 62.204925537109375 7 62.204925537109375 8 62.204925537109375 9 62.204925537109375
|
|
10 62.204925537109375 11 60.376529693603523 12 55.888153076171875 13 50.229484558105469
|
|
14 44.875747680664063 15 41.301380157470703 16 39.221866607666016 17 37.349021911621094
|
|
18 35.6729736328125 19 34.182533264160156 20 32.864906311035156 21 31.705530166625973
|
|
22 30.687870025634769 23 29.79338455200195 24 29.001527786254883 25 28.289825439453125
|
|
26 27.634054183959961 27 27.008480072021484 28 26.386157989501953 29 25.739274978637695
|
|
30 25.039497375488281;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.5865306854248047 1 -4.5865306854248047
|
|
2 -4.5865311622619629 3 -4.5865306854248047 4 -4.5865306854248047 5 -4.5865306854248047
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6 -4.5865306854248047 7 -4.5865306854248047 8 -4.5865306854248047 9 -4.5865306854248047
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|
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|
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|
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|
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26 -13.252026557922363 27 -13.558568000793457 28 -13.808177947998047 29 -14.005030632019043
|
|
30 -14.155643463134766;
|
|
createNode animCurveTA -n "Character1_RightHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.4837551116943359 1 -2.4837551116943359
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|
2 -2.4837551116943359 3 -2.4837541580200195 4 -2.4837541580200195 5 -2.4837539196014404
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6 -2.4837539196014404 7 -2.4837539196014404 8 -2.4837541580200195 9 -2.4837539196014404
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30 -46.681148529052734;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
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30 -0.97258758544921875;
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createNode animCurveTL -n "Character1_RightHandMiddle2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -9.319091796875 29 -9.319091796875 30 -9.319091796875;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandMiddle1_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTU -n "Character1_RightHandMiddle1_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 23 ".ktv[0:22]" 0 32.111419677734375 9 32.111419677734375
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26 14.27939510345459 27 14.96857166290283 28 15.597984313964844 29 16.137592315673828
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30 16.557331085205078;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 23 ".ktv[0:22]" 0 -2.1981532573699951 9 -2.1981532573699951
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30 -4.5494890213012695;
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createNode animCurveTA -n "Character1_RightHandMiddle1_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 23 ".ktv[0:22]" 0 -7.8899731636047354 9 -7.8899731636047354
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30 -8.254023551940918;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.0783495903015137 29 -4.0783495903015137
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30 -4.0783495903015137;
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createNode animCurveTL -n "Character1_RightHandMiddle1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -11.57269287109375 29 -11.57269287109375
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30 -11.57269287109375;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandIndex3_scaleX";
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setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.3897201774379937e-006 1 -3.3954127047763905e-006
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29 -15.873482704162598 30 -15.457984924316406;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 3.1516956369159743e-006 1 3.1510435292148031e-006
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2 3.1491606478084577e-006 3 3.1470262911170721e-006 4 3.1443501029571053e-006 5 3.1444017167814309e-006
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30 -1.8088889122009277;
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createNode animCurveTA -n "Character1_RightHandIndex3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.3499990068958141e-006 1 7.907699909992516e-006
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2 6.847211807325948e-006 3 5.5856876315374393e-006 4 4.5554838834505063e-006 5 4.0847694435797166e-006
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6 4.0039431041805074e-006 7 3.8125208448036574e-006 8 3.5860887237504357e-006 9 3.3915134736162145e-006
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30 -2.2281010150909424;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1.740064263343811 29 1.740064263343811
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|
30 1.740064263343811;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
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|
30 -4.874420166015625;
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createNode animCurveTL -n "Character1_RightHandIndex3_translateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -8.0002813339233398 29 -8.0002813339233398
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|
30 -8.0002813339233398;
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createNode animCurveTU -n "Character1_RightHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 18.578117370605469 1 18.578117370605469
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|
2 18.578117370605469 3 18.578117370605469 4 18.578117370605469 5 18.578117370605469
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|
6 18.578117370605469 7 18.578117370605469 8 18.578117370605469 9 18.578117370605469
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|
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30 2.8869812488555908;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 16.923072814941406 1 16.923072814941406
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|
2 16.923072814941406 3 16.923072814941406 4 16.923072814941406 5 16.923072814941406
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6 16.923072814941406 7 16.923072814941406 8 16.923072814941406 9 16.923072814941406
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|
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|
30 -24.695541381835937;
|
|
createNode animCurveTA -n "Character1_RightHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.6928825378417969 1 -8.6928825378417969
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2 -8.6928834915161133 3 -8.6928834915161133 4 -8.6928844451904297 5 -8.6928844451904297
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|
30 -35.411849975585937;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.511359691619873 29 2.511359691619873
|
|
30 2.511359691619873;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.62816262245178223 29 -0.62816262245178223
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|
30 -0.62816262245178223;
|
|
createNode animCurveTL -n "Character1_RightHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -9.4737987518310547 29 -9.4737987518310547
|
|
30 -9.4737987518310547;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 15.047707557678223 9 15.047707557678223
|
|
10 15.047707557678223 11 13.02177619934082 12 8.150090217590332 13 2.2476046085357666
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|
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|
30 1.9965573549270628;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -6.0322375297546387 9 -6.0322375297546387
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|
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30 -18.969255447387695;
|
|
createNode animCurveTA -n "Character1_RightHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 23 ".ktv[0:22]" 0 -1.2928235530853271 9 -1.2928235530853271
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30 -16.621829986572266;
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|
createNode animCurveTL -n "Character1_RightHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.775383472442627 29 4.775383472442627
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|
30 4.775383472442627;
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|
createNode animCurveTL -n "Character1_RightHandIndex1_translateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -4.9166936874389648 29 -4.9166936874389648
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|
30 -4.9166936874389648;
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createNode animCurveTL -n "Character1_RightHandIndex1_translateX";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -11.934831619262695 29 -11.934831619262695
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|
30 -11.934831619262695;
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|
createNode animCurveTU -n "Character1_RightHandThumb3_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb3_scaleX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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|
createNode animCurveTA -n "Character1_RightHandThumb3_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -3.242968205086072e-006 1 -3.2236880542768631e-006
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2 -3.1763020160724409e-006 3 -3.1206400308292359e-006 4 -3.0735404834558722e-006
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30 -3.3616374821576755e-006;
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 -2.2131275727588218e-006 1 -2.1957459921395639e-006
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29 -1.9715150756383082e-006 30 -1.9703927591763204e-006;
|
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createNode animCurveTA -n "Character1_RightHandThumb3_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 8.2050046330550686e-006 1 8.1636244431138039e-006
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2 8.0628078649169765e-006 3 7.943199307192117e-006 4 7.8418706834781915e-006 5 7.800073035468813e-006
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27 7.56246981836739e-006 28 7.557683147751959e-006 29 7.552657280029961e-006 30 7.5530438152782162e-006;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 6.7731199264526367 29 6.7731199264526367
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30 6.7731199264526367;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -0.78946161270141602 29 -0.78946161270141602
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30 -0.78946161270141602;
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createNode animCurveTL -n "Character1_RightHandThumb3_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -8.5853300094604492 29 -8.5853300094604492
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30 -8.5853300094604492;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTU -n "Character1_RightHandThumb2_scaleX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 23 ".ktv[0:22]" 0 -10.94325065612793 9 -10.94325065612793
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30 -25.18931770324707;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 23 ".ktv[0:22]" 0 -37.858219146728516 9 -37.858219146728516
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30 12.517488479614258;
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createNode animCurveTA -n "Character1_RightHandThumb2_rotateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 23 ".ktv[0:22]" 0 14.286167144775391 9 14.286167144775391
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26 35.898075103759766 27 36.119087219238281 28 36.344528198242188 29 36.571800231933594
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30 36.794788360595703;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateZ";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 4.3236708641052246 29 4.3236708641052246
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30 4.3236708641052246;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateY";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -1.4508823156356812 29 -1.4508823156356812
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30 -1.4508823156356812;
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createNode animCurveTL -n "Character1_RightHandThumb2_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -7.9121007919311523 29 -7.9121007919311523
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30 -7.9121007919311523;
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createNode animCurveTU -n "Character1_RightHandThumb1_scaleZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 23 ".ktv[0:22]" 0 21.869308471679688 9 21.869308471679688
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10 21.869308471679688 11 22.442468643188477 12 24.639379501342773 13 28.840198516845703
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26 46.277027130126953 27 46.793781280517578 28 47.372474670410156 29 48.030311584472656
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30 48.7828369140625;
|
|
createNode animCurveTA -n "Character1_RightHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 23 ".ktv[0:22]" 0 1.3681526184082031 9 1.3681526184082031
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10 1.3681526184082031 11 1.6217441558837891 12 2.338212251663208 13 3.189298152923584
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30 9.1101236343383789;
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createNode animCurveTA -n "Character1_RightHandThumb1_rotateX";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 23 ".ktv[0:22]" 0 51.034290313720703 9 51.034290313720703
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26 90.183433532714844 27 89.082321166992188 28 88.113082885742188 29 87.334205627441406
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30 86.803939819335937;
|
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createNode animCurveTL -n "Character1_RightHandThumb1_translateZ";
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|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 5.8205676078796387 29 5.8205676078796387
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|
30 5.8205676078796387;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateY";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -3.5756955146789551 29 -3.5756955146789551
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30 -3.5756955146789551;
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createNode animCurveTL -n "Character1_RightHandThumb1_translateX";
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setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 3 ".ktv[0:2]" 0 -4.3483805656433105 29 -4.3483805656433105
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30 -4.3483805656433105;
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createNode animCurveTU -n "Character1_RightHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.6068124771118164 1 -5.151153564453125
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|
2 3.5135595798492432 3 12.749383926391602 4 14.536099433898926 5 26.400009155273438
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30 -5.1789703369140625;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.1597585678100586 1 4.6936306953430176
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30 -4.3861002922058105;
|
|
createNode animCurveTA -n "Character1_RightHand_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.9508286714553833 1 -5.4334349632263184
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30 -0.99418050050735474;
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createNode animCurveTL -n "Character1_RightHand_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.773348331451416 29 4.773348331451416
|
|
30 4.773348331451416;
|
|
createNode animCurveTL -n "Character1_RightHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -1.2999948921788018e-006 1 -1.2999872751606745e-006
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29 -1.2999881846553762e-006 30 -1.3000028502574423e-006;
|
|
createNode animCurveTL -n "Character1_RightHand_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 -20.894018173217773 29 -20.894018173217773
|
|
30 -20.894018173217773;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightForeArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.79155451059341431 1 0.02690369077026844
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2 0.40918132662773132 3 2.5505068302154541 4 9.4381313323974609 5 8.6004972457885742
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6 7.7161130905151358 7 8.6084041595458984 8 11.39722728729248 9 17.336160659790039
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30 0.22413961589336398;
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|
createNode animCurveTA -n "Character1_RightForeArm_rotateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 63.320743560791016 1 30.124908447265625
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2 -12.862277030944824 3 0.97318786382675182 4 45.461662292480469 5 26.312902450561523
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6 2.4154770374298096 7 4.3411211967468262 8 23.180685043334961 9 46.924060821533203
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30 12.898994445800781;
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createNode animCurveTA -n "Character1_RightForeArm_rotateX";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -0.8485751748085022 1 -0.088358789682388306
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2 -1.8375314474105835 3 -11.19855785369873 4 -23.69426155090332 5 -32.471172332763672
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30 -0.90637087821960449;
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createNode animCurveTL -n "Character1_RightForeArm_translateZ";
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|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 2.0321522242738865e-012 1 -7.3896444519050419e-013
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2 -4.3982595343550202e-012 3 2.8705926524708048e-012 4 -1.9042545318370685e-012 5 -1.8332002582610585e-012
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16 -3.4106051316484809e-013 17 -2.2737367544323206e-013 18 4.7180037654470652e-012
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19 -9.0949470177292824e-013 20 -5.4001247917767614e-013 21 -8.0717654782347381e-012
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25 -9.0949470177292824e-013 26 -1.0132339411939029e-011 27 9.3791641120333225e-013
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28 -7.1054273576010019e-013 29 5.0448534238967113e-012 30 -4.4053649617126212e-012;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateY";
|
|
setAttr ".tan" 9;
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setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 4.5474735088646412e-012 1 1.1937117960769683e-012
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2 1.1226575225009583e-012 3 -1.4495071809506044e-012 4 3.2684965844964609e-012 5 -8.8107299234252423e-013
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6 5.1443294069031253e-012 7 -1.7053025658242404e-012 8 -6.4801497501321137e-012 9 -1.2789769243681803e-012
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25 0 26 -1.9042545318370685e-012 27 2.8137492336099967e-012 28 1.9326762412674725e-012
|
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29 2.3874235921539366e-012 30 3.979039320256561e-013;
|
|
createNode animCurveTL -n "Character1_RightForeArm_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -27.305597305297852 29 -27.305597305297852
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|
30 -27.305597305297852;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 88.202377319335938 1 113.77175140380859
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|
2 138.44764709472656 3 128.78924560546875 4 110.86415100097656 5 158.17915344238281
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6 178.48504638671875 7 175.78999328613281 8 233.55976867675778 9 221.34413146972656
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26 200.35224914550781 27 202.214111328125 28 204.21070861816406 29 206.30412292480469
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30 208.46244812011719;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 28.843318939208984 1 39.895130157470703
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2 37.391929626464844 3 43.250034332275391 4 62.17378234863282 5 66.987632751464844
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6 63.112895965576179 7 74.604705810546875 8 97.912773132324219 9 130.92051696777344
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14 183.0263671875 15 177.96142578125 16 186.57949829101562 17 194.16542053222656
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18 186.19972229003906 19 188.46177673339844 20 187.92555236816406 21 191.0145263671875
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22 191.0850830078125 23 190.40359497070312 24 189.67744445800781 25 189.09907531738281
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26 188.36854553222656 27 187.43466186523437 28 186.40850830078125 29 185.39630126953125
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30 184.50605773925781;
|
|
createNode animCurveTA -n "Character1_RightArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 56.298267364501953 1 80.970558166503906
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|
2 105.2008056640625 3 107.89065551757812 4 97.390243530273438 5 138.6275634765625
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6 155.71751403808594 7 150.12507629394531 8 206.6773681640625 9 195.09942626953125
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10 193.11346435546875 11 190.7833251953125 12 189.99246215820312 13 186.90701293945312
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14 185.27532958984375 15 187.37767028808594 16 189.30152893066406 17 190.430908203125
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|
18 190.93255615234375 19 191.27484130859375 20 191.05152893066406 21 190.92965698242187
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|
22 190.63255310058594 23 190.29702758789063 24 190.01817321777344 25 189.82818603515625
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|
26 189.70437622070312 27 189.65809631347656 28 189.69540405273437 29 189.80897521972656
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30 189.97882080078125;
|
|
createNode animCurveTL -n "Character1_RightArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.6342482922482304e-013 1 4.9737991503207013e-014
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|
2 1.4210854715202004e-013 3 -3.1974423109204508e-014 4 -1.7763568394002505e-014 5 4.9737991503207013e-014
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6 1.4210854715202004e-014 7 4.4408920985006262e-014 8 -6.3060667798708891e-014 9 9.9475983006414026e-014
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16 3.5527136788005009e-014 17 3.5527136788005009e-014 18 9.2370555648813024e-014
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19 -5.6843418860808015e-014 20 4.2632564145606011e-014 21 -2.4158453015843406e-013
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25 -5.6843418860808015e-014 26 -1.2079226507921703e-013 27 0 28 -3.5527136788005009e-014
|
|
29 1.0658141036401503e-013 30 -1.2789769243681803e-013;
|
|
createNode animCurveTL -n "Character1_RightArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0004332000098656863 29 0.0004332000098656863
|
|
30 0.0004332000098656863;
|
|
createNode animCurveTL -n "Character1_RightArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -20.790679931640625 29 -20.790679931640625
|
|
30 -20.790679931640625;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -8.778040885925293 1 -15.384061813354492
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|
2 -21.783500671386719 3 -28.286220550537109 4 -35.202083587646484 5 -42.840957641601563
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|
6 -52.522945404052734 7 -63.639472961425774 8 -73.607460021972656 9 -81.720451354980469
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26 -52.329189300537109 27 -53.198516845703125 28 -54.090095520019531 29 -54.981681823730469
|
|
30 -55.851005554199219;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.9631619453430176 1 -7.3502335548400879
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|
2 -12.264280319213867 3 -16.914838790893555 4 -20.511447906494141 5 -22.263645172119141
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|
6 -19.831911087036133 7 -13.740631103515625 8 -7.4951910972595215 9 -1.5948262214660645
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14 8.36138916015625 15 8.8646421432495117 16 9.1406679153442383 17 9.2241392135620117
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18 9.266505241394043 19 9.2782630920410156 20 9.2261419296264648 21 9.1682891845703125
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22 9.1029596328735352 23 9.0261316299438477 24 8.9337844848632812 25 8.8265619277954102
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26 8.7098855972290039 27 8.586909294128418 28 8.4607810974121094 29 8.3346529006958008
|
|
30 8.2116765975952148;
|
|
createNode animCurveTA -n "Character1_RightShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.22742067277431488 1 1.7781121730804443
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|
2 3.3268611431121826 3 4.8765773773193359 4 6.4301729202270508 5 7.9905633926391593
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|
6 9.586756706237793 7 11.196427345275879 8 12.745500564575195 9 14.194631576538086
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14 18.804237365722656 15 19.339868545532227 16 19.554096221923828 17 19.559326171875
|
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18 19.538751602172852 19 19.52879524230957 20 19.477825164794922 21 19.422956466674805
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22 19.363807678222656 23 19.295234680175781 24 19.212102890014648 25 19.114740371704102
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26 19.008808135986328 27 18.897167205810547 28 18.782670974731445 29 18.668174743652344
|
|
30 18.556535720825195;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_RightShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -10.563965797424316 29 -10.563965797424316
|
|
30 -10.563965797424316;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.167572021484375 1 -21.167572021484375
|
|
2 -21.167572021484375 3 -21.167572021484375 4 -21.167572021484375 5 -21.167572021484375
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|
6 -21.167572021484375 7 -21.167572021484375 8 -21.167572021484375 9 -21.167572021484375
|
|
10 -21.167572021484375 11 -21.167572021484375 12 -21.167572021484375 13 -21.167572021484375
|
|
14 -21.167572021484375 15 -21.167572021484375 16 -21.167572021484375 17 -21.167572021484375
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18 -21.167572021484375 19 -21.167572021484375 20 -21.167572021484375 21 -21.167572021484375
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22 -21.167572021484375 23 -21.167572021484375 24 -21.167572021484375 25 -21.167572021484375
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26 -21.167572021484375 27 -21.167572021484375 28 -21.167572021484375 29 -21.167572021484375
|
|
30 -21.167572021484375;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.40590178966522217 1 0.405901700258255
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|
2 0.40590149164199829 3 0.4059012234210968 4 0.4059009850025177 5 0.40590089559555054
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6 0.40590089559555054 7 0.40590092539787292 8 0.40590092539787292 9 0.40590095520019531
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10 0.40590095520019531 11 0.40590095520019531 12 0.40590092539787292 13 0.40590089559555054
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|
14 0.40590086579322815 15 0.40590086579322815 16 0.40590086579322815 17 0.40590086579322815
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|
18 0.40590086579322815 19 0.40590083599090576 20 0.40590083599090576 21 0.40590083599090576
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|
22 0.40590083599090576 23 0.40590083599090576 24 0.40590083599090576 25 0.40590083599090576
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|
26 0.40590083599090576 27 0.40590083599090576 28 0.40590083599090576 29 0.40590083599090576
|
|
30 0.40590083599090576;
|
|
createNode animCurveTA -n "Character1_LeftHandRing3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1070952415466309 1 -1.10709547996521
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|
2 -1.1070961952209473 3 -1.1070971488952637 4 -1.107097864151001 5 -1.1070982217788696
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|
6 -1.1070982217788696 7 -1.1070982217788696 8 -1.1070983409881592 9 -1.1070983409881592
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10 -1.1070983409881592 11 -1.1070983409881592 12 -1.1070984601974487 13 -1.1070984601974487
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|
14 -1.1070985794067383 15 -1.1070985794067383 16 -1.1070985794067383 17 -1.1070985794067383
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|
18 -1.1070985794067383 19 -1.1070985794067383 20 -1.1070985794067383 21 -1.1070985794067383
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|
22 -1.1070985794067383 23 -1.1070985794067383 24 -1.1070985794067383 25 -1.1070985794067383
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|
26 -1.1070985794067383 27 -1.1070986986160278 28 -1.1070986986160278 29 -1.1070986986160278
|
|
30 -1.1070986986160278;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.58251953125 29 -0.58251953125 30 -0.58251953125;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.3101654052734375 29 -5.3101654052734375
|
|
30 -5.3101654052734375;
|
|
createNode animCurveTL -n "Character1_LeftHandRing3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.9368896484375 29 8.9368896484375 30 8.9368896484375;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.339302062988281 1 -24.443096160888672
|
|
2 -12.04499340057373 3 -0.40074488520622253 4 8.2364950180053711 5 11.615793228149414
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|
6 11.615793228149414 7 11.615793228149414 8 11.615793228149414 9 11.615793228149414
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|
10 11.615793228149414 11 11.615793228149414 12 11.615793228149414 13 11.615793228149414
|
|
14 11.615793228149414 15 11.615793228149414 16 11.615793228149414 17 11.615793228149414
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|
18 11.615793228149414 19 11.615793228149414 20 11.615793228149414 21 11.615793228149414
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|
22 11.615793228149414 23 11.615793228149414 24 11.615793228149414 25 11.615793228149414
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|
26 11.615793228149414 27 11.615793228149414 28 11.615793228149414 29 11.615793228149414
|
|
30 11.615793228149414;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0.4399523138999939 1 0.43115708231925964
|
|
2 0.28143784403800964 3 0.011401776224374771 4 -0.26344946026802063 5 -0.38680437207221985
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|
6 -0.38680437207221985 7 -0.38680437207221985 8 -0.38680437207221985 9 -0.38680437207221985
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|
10 -0.38680437207221985 11 -0.38680437207221985 12 -0.38680437207221985 13 -0.38680437207221985
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|
14 -0.38680437207221985 15 -0.38680437207221985 16 -0.38680437207221985 17 -0.38680437207221985
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|
18 -0.38680437207221985 19 -0.38680437207221985 20 -0.38680437207221985 21 -0.38680437207221985
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|
22 -0.38680437207221985 23 -0.38680437207221985 24 -0.38680437207221985 25 -0.38680434226989746
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|
26 -0.38680434226989746 27 -0.38680434226989746 28 -0.38680434226989746 29 -0.38680434226989746
|
|
30 -0.38680434226989746;
|
|
createNode animCurveTA -n "Character1_LeftHandRing2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.8981499671936037 1 -1.2888011932373047
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|
2 -0.61200976371765137 3 -0.019344890490174294 4 0.37853780388832092 5 0.52223551273345947
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|
6 0.52223557233810425 7 0.52223557233810425 8 0.52223557233810425 9 0.52223557233810425
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|
10 0.52223557233810425 11 0.52223557233810425 12 0.52223551273345947 13 0.5222354531288147
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|
14 0.5222354531288147 15 0.5222354531288147 16 0.5222354531288147 17 0.5222354531288147
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18 0.52223539352416992 19 0.52223539352416992 20 0.52223539352416992 21 0.52223539352416992
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|
22 0.52223539352416992 23 0.52223539352416992 24 0.52223539352416992 25 0.52223539352416992
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|
26 0.52223539352416992 27 0.52223539352416992 28 0.52223539352416992 29 0.52223539352416992
|
|
30 0.52223539352416992;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.34516477584838867 29 -0.34516477584838867
|
|
30 -0.34516477584838867;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4525296688079834 29 -2.4525296688079834
|
|
30 -2.4525296688079834;
|
|
createNode animCurveTL -n "Character1_LeftHandRing2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.3665399551391602 29 9.3665399551391602
|
|
30 9.3665399551391602;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandRing1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -24.766252517700195 1 -21.196321487426758
|
|
2 -16.999622344970703 3 -12.915079116821289 4 -9.7852811813354492 5 -8.5352439880371094
|
|
6 -8.5352439880371094 7 -8.5352439880371094 8 -8.5352439880371094 9 -8.5352439880371094
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|
10 -8.5352439880371094 11 -6.6501579284667969 12 -2.1505787372589111 13 3.2341818809509277
|
|
14 7.7943654060363778 15 9.8403701782226563 16 9.9204206466674805 17 9.726287841796875
|
|
18 9.2881193161010742 19 8.6359682083129883 20 7.7998642921447754 21 6.8098559379577637
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|
22 5.6960558891296387 23 4.4886760711669922 24 3.2180526256561279 25 1.9146711826324463
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|
26 0.60917335748672485 27 -0.66763496398925781 28 -1.8847893476486206 29 -3.0111794471740723
|
|
30 -4.0155658721923828;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.7967333793640132 1 8.6399078369140625
|
|
2 14.138319969177246 3 19.287485122680664 4 23.095428466796875 5 24.582160949707031
|
|
6 24.582160949707031 7 24.582160949707031 8 24.582160949707031 9 24.582160949707031
|
|
10 24.582160949707031 11 24.457771301269531 12 24.15736198425293 13 23.794244766235352
|
|
14 23.497936248779297 15 23.412666320800781 16 23.495838165283203 17 23.604694366455078
|
|
18 23.736335754394531 19 23.887798309326172 20 24.056064605712891 21 24.238113403320312
|
|
22 24.430919647216797 23 24.631496429443359 24 24.836893081665039 25 25.044239044189453
|
|
26 25.250724792480469 27 25.453632354736328 28 25.650323867797852 29 25.838247299194336
|
|
30 26.014925003051758;
|
|
createNode animCurveTA -n "Character1_LeftHandRing1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.1401973962783813 1 -2.0930426120758057
|
|
2 -3.133324146270752 3 -4.0459346771240234 4 -4.6674742698669434 5 -4.8948254585266113
|
|
6 -4.8948254585266113 7 -4.8948254585266113 8 -4.8948254585266113 9 -4.8948254585266113
|
|
10 -4.8948254585266113 11 -4.211275577545166 12 -2.588092565536499 13 -0.66513258218765259
|
|
14 0.92835891246795665 15 1.5766478776931763 16 1.492335319519043 17 1.3033819198608398
|
|
18 1.0212727785110474 19 0.65742844343185425 20 0.22323325276374817 21 -0.26991626620292664
|
|
22 -0.81059360504150391 23 -1.3873137235641479 24 -1.9885181188583372 25 -2.60256028175354
|
|
26 -3.2177054882049561 27 -3.8221254348754883 28 -4.4039068222045898 29 -4.9510574340820313
|
|
30 -5.4515218734741211;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.4379162788391113 29 -2.4379162788391113
|
|
30 -2.4379162788391113;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.6128604412078857 29 -3.6128604412078857
|
|
30 -3.6128604412078857;
|
|
createNode animCurveTL -n "Character1_LeftHandRing1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.50272274017334 29 11.50272274017334
|
|
30 11.50272274017334;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.044858932495117 1 -21.044858932495117
|
|
2 -21.044858932495117 3 -21.044858932495117 4 -21.044858932495117 5 -21.044858932495117
|
|
6 -21.044858932495117 7 -21.044858932495117 8 -21.044858932495117 9 -21.04486083984375
|
|
10 -21.04486083984375 11 -21.04486083984375 12 -21.04486083984375 13 -21.04486083984375
|
|
14 -21.04486083984375 15 -21.04486083984375 16 -21.04486083984375 17 -21.04486083984375
|
|
18 -21.04486083984375 19 -21.04486083984375 20 -21.04486083984375 21 -21.04486083984375
|
|
22 -21.04486083984375 23 -21.04486083984375 24 -21.04486083984375 25 -21.04486083984375
|
|
26 -21.04486083984375 27 -21.04486083984375 28 -21.04486083984375 29 -21.04486083984375
|
|
30 -21.04486083984375;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828388690948486 1 -0.84828400611877441
|
|
2 -0.84828424453735352 3 -0.84828454256057739 4 -0.84828478097915649 5 -0.84828490018844604
|
|
6 -0.84828484058380127 7 -0.84828484058380127 8 -0.84828478097915649 9 -0.84828472137451172
|
|
10 -0.84828472137451172 11 -0.84828472137451172 12 -0.84828472137451172 13 -0.84828472137451172
|
|
14 -0.84828472137451172 15 -0.84828472137451172 16 -0.84828472137451172 17 -0.84828472137451172
|
|
18 -0.84828472137451172 19 -0.84828472137451172 20 -0.84828472137451172 21 -0.84828472137451172
|
|
22 -0.84828472137451172 23 -0.84828472137451172 24 -0.84828472137451172 25 -0.84828472137451172
|
|
26 -0.84828472137451172 27 -0.84828472137451172 28 -0.84828472137451172 29 -0.84828472137451172
|
|
30 -0.84828472137451172;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5589599609375 1 2.5589599609375 2 2.5589599609375
|
|
3 2.5589597225189209 4 2.5589597225189209 5 2.5589594841003418 6 2.5589594841003418
|
|
7 2.5589594841003418 8 2.5589594841003418 9 2.5589592456817627 10 2.5589592456817627
|
|
11 2.5589592456817627 12 2.5589592456817627 13 2.5589590072631836 14 2.5589590072631836
|
|
15 2.5589590072631836 16 2.5589590072631836 17 2.5589590072631836 18 2.5589590072631836
|
|
19 2.5589590072631836 20 2.5589590072631836 21 2.5589590072631836 22 2.5589590072631836
|
|
23 2.5589590072631836 24 2.5589590072631836 25 2.5589590072631836 26 2.5589590072631836
|
|
27 2.5589587688446045 28 2.5589587688446045 29 2.5589587688446045 30 2.5589587688446045;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.5159912109375 29 1.5159912109375 30 1.5159912109375;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -5.6740646362304687 29 -5.6740646362304687
|
|
30 -5.6740646362304687;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.2955322265625 29 10.2955322265625 30 10.2955322265625;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -21.04486083984375 1 -10.896916389465332
|
|
2 0.63926643133163452 3 11.461686134338379 4 19.482036590576172 5 22.61860466003418
|
|
6 22.61860466003418 7 22.61860466003418 8 22.61860466003418 9 22.61860466003418 10 22.61860466003418
|
|
11 22.61860466003418 12 22.61860466003418 13 22.61860466003418 14 22.61860466003418
|
|
15 22.61860466003418 16 22.61860466003418 17 22.61860466003418 18 22.61860466003418
|
|
19 22.61860466003418 20 22.61860466003418 21 22.61860466003418 22 22.61860466003418
|
|
23 22.61860466003418 24 22.61860466003418 25 22.61860466003418 26 22.61860466003418
|
|
27 22.61860466003418 28 22.61860466003418 29 22.61860466003418 30 22.61860466003418;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.84828305244445801 1 -0.55719286203384399
|
|
2 0.040193632245063782 3 0.83836543560028076 4 1.5619438886642456 5 1.8721268177032468
|
|
6 1.8721268177032468 7 1.8721266984939575 8 1.8721266984939575 9 1.8721266984939575
|
|
10 1.8721266984939575 11 1.8721266984939575 12 1.8721266984939575 13 1.8721266984939575
|
|
14 1.8721266984939575 15 1.8721266984939575 16 1.8721266984939575 17 1.8721266984939575
|
|
18 1.8721266984939575 19 1.8721266984939575 20 1.8721266984939575 21 1.8721266984939575
|
|
22 1.8721266984939575 23 1.8721266984939575 24 1.8721266984939575 25 1.8721266984939575
|
|
26 1.8721266984939575 27 1.8721266984939575 28 1.8721266984939575 29 1.8721266984939575
|
|
30 1.8721266984939575;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 2.5589594841003418 1 1.2868398427963257
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2 -0.071979641914367676 3 -1.2156730890274048 4 -1.9564746618270872 5 -2.2176940441131592
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6 -2.2176940441131592 7 -2.2176940441131592 8 -2.2176940441131592 9 -2.2176940441131592
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26 -2.2176942825317383 27 -2.2176942825317383 28 -2.2176942825317383 29 -2.2176942825317383
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|
30 -2.2176942825317383;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.7662353515625 29 0.7662353515625 30 0.7662353515625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.97258758544921875 29 -0.97258758544921875
|
|
30 -0.97258758544921875;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.319091796875 29 9.319091796875 30 9.319091796875;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandMiddle1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -32.049385070800781 1 -25.775247573852539
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|
2 -18.557119369506836 3 -11.698581695556641 4 -6.5607104301452637 5 -4.5387921333312988
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26 -4.5387921333312988 27 -4.5387921333312988 28 -4.5387921333312988 29 -4.5387921333312988
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|
30 -4.5387921333312988;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.0397324562072754 1 2.0294318199157715
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2 -1.3321391344070435 3 -4.4243154525756836 4 -6.6757316589355469 5 -7.5465912818908691
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6 -7.5465912818908691 7 -7.5465912818908691 8 -7.5465912818908691 9 -7.5465912818908691
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10 -7.5465912818908691 11 -7.5465912818908691 12 -7.5465912818908691 13 -7.5465912818908691
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14 -7.5465912818908691 15 -7.5465912818908691 16 -7.5465912818908691 17 -7.5465912818908691
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18 -7.5465912818908691 19 -7.5465912818908691 20 -7.5465912818908691 21 -7.5465912818908691
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22 -7.5465912818908691 23 -7.5465912818908691 24 -7.5465912818908691 25 -7.5465912818908691
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26 -7.5465912818908691 27 -7.5465912818908691 28 -7.5465912818908691 29 -7.5465912818908691
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|
30 -7.5465912818908691;
|
|
createNode animCurveTA -n "Character1_LeftHandMiddle1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.2298226356506348 1 4.0807600021362305
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|
2 2.7625546455383301 3 1.5146204233169556 4 0.5834241509437561 5 0.21797314286231995
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6 0.21797314286231995 7 0.21797314286231995 8 0.21797314286231995 9 0.21797314286231995
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10 0.21797314286231995 11 0.21797314286231995 12 0.21797314286231995 13 0.21797314286231995
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|
14 0.21797314286231995 15 0.21797314286231995 16 0.21797314286231995 17 0.21797314286231995
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|
18 0.21797314286231995 19 0.21797315776348114 20 0.21797314286231995 21 0.21797315776348114
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22 0.21797314286231995 23 0.21797314286231995 24 0.21797314286231995 25 0.21797314286231995
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26 0.21797315776348114 27 0.21797314286231995 28 0.21797314286231995 29 0.21797314286231995
|
|
30 0.21797314286231995;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.0220947265625 29 1.0220947265625 30 1.0220947265625;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.0734620094299316 29 -4.0734620094299316
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|
30 -4.0734620094299316;
|
|
createNode animCurveTL -n "Character1_LeftHandMiddle1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.5726318359375 29 11.5726318359375 30 11.5726318359375;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -20.890859603881836 1 -20.890859603881836
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|
2 -20.890859603881836 3 -20.890859603881836 4 -20.890859603881836 5 -20.890859603881836
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|
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|
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|
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|
18 -20.890859603881836 19 -20.890859603881836 20 -20.890859603881836 21 -20.890859603881836
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22 -20.890859603881836 23 -20.890859603881836 24 -20.890859603881836 25 -20.890859603881836
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26 -20.890859603881836 27 -20.890859603881836 28 -20.890859603881836 29 -20.890859603881836
|
|
30 -20.890859603881836;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.374605655670166 1 -1.3746057748794556
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|
2 -1.3746060132980347 3 -1.3746063709259033 4 -1.3746066093444824 5 -1.374606728553772
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6 -1.374606728553772 7 -1.374606728553772 8 -1.374606728553772 9 -1.3746066093444824
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|
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|
18 -1.374606728553772 19 -1.374606728553772 20 -1.374606728553772 21 -1.374606728553772
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|
22 -1.374606728553772 23 -1.374606728553772 24 -1.374606728553772 25 -1.374606728553772
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|
26 -1.374606728553772 27 -1.374606728553772 28 -1.374606728553772 29 -1.374606728553772
|
|
30 -1.374606728553772;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.594996452331543 1 3.5949962139129639
|
|
2 3.5949957370758052 3 3.5949950218200679 4 3.5949945449829106 5 3.5949943065643306
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6 3.5949943065643306 7 3.5949943065643306 8 3.5949943065643306 9 3.5949943065643306
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|
10 3.594994068145752 11 3.594994068145752 12 3.594994068145752 13 3.5949938297271733
|
|
14 3.5949938297271733 15 3.5949938297271733 16 3.5949938297271733 17 3.5949938297271733
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|
18 3.5949938297271733 19 3.5949938297271733 20 3.5949938297271733 21 3.5949938297271733
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|
22 3.5949935913085933 23 3.5949935913085933 24 3.5949935913085933 25 3.5949935913085933
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|
26 3.5949935913085933 27 3.5949935913085933 28 3.5949935913085933 29 3.5949935913085933
|
|
30 3.5949935913085933;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1.740404486656189 29 1.740404486656189
|
|
30 1.740404486656189;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.874420166015625 29 -4.874420166015625
|
|
30 -4.874420166015625;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex3_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 8.0002069473266602 29 8.0002069473266602
|
|
30 8.0002069473266602;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -29.563058853149418 1 -18.787961959838867
|
|
2 -6.5470466613769531 3 4.91998291015625 4 13.405189514160156 5 16.720598220825195
|
|
6 16.720598220825195 7 16.720598220825195 8 16.720598220825195 9 16.720598220825195
|
|
10 16.720598220825195 11 16.720598220825195 12 16.720598220825195 13 16.720598220825195
|
|
14 16.720598220825195 15 16.720598220825195 16 16.720598220825195 17 16.720598220825195
|
|
18 16.720598220825195 19 16.720598220825195 20 16.720598220825195 21 16.720598220825195
|
|
22 16.720598220825195 23 16.720598220825195 24 16.720598220825195 25 16.720598220825195
|
|
26 16.720598220825195 27 16.720598220825195 28 16.720598220825195 29 16.720598220825195
|
|
30 16.720598220825195;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.5451418161392212 1 -1.2966418266296387
|
|
2 -0.57166504859924316 3 0.50878536701202393 4 1.5344247817993164 5 1.9822535514831541
|
|
6 1.9822535514831541 7 1.9822534322738647 8 1.9822534322738647 9 1.9822534322738647
|
|
10 1.9822534322738647 11 1.9822534322738647 12 1.9822534322738647 13 1.9822534322738647
|
|
14 1.9822534322738647 15 1.9822534322738647 16 1.9822534322738647 17 1.9822534322738647
|
|
18 1.9822534322738647 19 1.9822534322738647 20 1.9822534322738647 21 1.9822534322738647
|
|
22 1.9822534322738647 23 1.9822534322738647 24 1.9822534322738647 25 1.9822534322738647
|
|
26 1.9822534322738647 27 1.9822534322738647 28 1.9822534322738647 29 1.9822534322738647
|
|
30 1.9822534322738647;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.1903162002563477 1 3.2157196998596191
|
|
2 1.071674108505249 3 -0.75972729921340942 4 -1.9601994752883911 5 -2.3866686820983887
|
|
6 -2.3866686820983887 7 -2.3866686820983887 8 -2.3866689205169678 9 -2.3866689205169678
|
|
10 -2.3866689205169678 11 -2.3866689205169678 12 -2.3866689205169678 13 -2.3866689205169678
|
|
14 -2.3866689205169678 15 -2.3866689205169678 16 -2.3866689205169678 17 -2.3866689205169678
|
|
18 -2.3866689205169678 19 -2.3866689205169678 20 -2.3866689205169678 21 -2.3866689205169678
|
|
22 -2.3866689205169678 23 -2.3866689205169678 24 -2.3866689205169678 25 -2.3866689205169678
|
|
26 -2.3866689205169678 27 -2.3866689205169678 28 -2.3866689205169678 29 -2.3866689205169678
|
|
30 -2.3866689205169678;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 2.3851838111877441 29 2.3851838111877441
|
|
30 2.3851838111877441;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.59994673728942871 29 -0.59994673728942871
|
|
30 -0.59994673728942871;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.4616069793701172 29 9.4616069793701172
|
|
30 9.4616069793701172;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -35.184162139892578 1 -25.391471862792969
|
|
2 -13.320844650268555 3 -0.96752697229385365 4 8.9106111526489258 5 12.954779624938965
|
|
6 12.954779624938965 7 12.954779624938965 8 12.954779624938965 9 12.954779624938965
|
|
10 12.954779624938965 11 12.954779624938965 12 12.954779624938965 13 12.954779624938965
|
|
14 12.954779624938965 15 12.954779624938965 16 12.954779624938965 17 12.954779624938965
|
|
18 12.954779624938965 19 12.954779624938965 20 12.954779624938965 21 12.954779624938965
|
|
22 12.954779624938965 23 12.954779624938965 24 12.954779624938965 25 12.954779624938965
|
|
26 12.954779624938965 27 12.954779624938965 28 12.954779624938965 29 12.954779624938965
|
|
30 12.954779624938965;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.3386569023132324 1 -4.6234531402587891
|
|
2 -14.334503173828127 3 -22.884311676025391 4 -28.811267852783203 5 -31.024671554565426
|
|
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|
|
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|
|
14 -31.024671554565426 15 -31.024671554565426 16 -31.024671554565426 17 -31.024671554565426
|
|
18 -31.024671554565426 19 -31.024671554565426 20 -31.024671554565426 21 -31.024671554565426
|
|
22 -31.024671554565426 23 -31.024671554565426 24 -31.024671554565426 25 -31.024671554565426
|
|
26 -31.024671554565426 27 -31.024671554565426 28 -31.024671554565426 29 -31.024671554565426
|
|
30 -31.024671554565426;
|
|
createNode animCurveTA -n "Character1_LeftHandIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.086580753326416 1 3.4375803470611572
|
|
2 2.378122091293335 3 0.92487072944641113 4 -0.52639847993850708 5 -1.1951873302459717
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|
6 -1.1951873302459717 7 -1.1951873302459717 8 -1.1951873302459717 9 -1.1951873302459717
|
|
10 -1.1951873302459717 11 -1.1951873302459717 12 -1.1951873302459717 13 -1.1951873302459717
|
|
14 -1.1951873302459717 15 -1.1951873302459717 16 -1.1951873302459717 17 -1.1951873302459717
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|
18 -1.1951873302459717 19 -1.1951873302459717 20 -1.1951873302459717 21 -1.1951873302459717
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|
22 -1.1951873302459717 23 -1.1951873302459717 24 -1.1951873302459717 25 -1.1951873302459717
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|
26 -1.1951873302459717 27 -1.1951873302459717 28 -1.1951873302459717 29 -1.1951873302459717
|
|
30 -1.1951873302459717;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.9016814231872559 29 4.9016814231872559
|
|
30 4.9016814231872559;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -4.940037727355957 29 -4.940037727355957
|
|
30 -4.940037727355957;
|
|
createNode animCurveTL -n "Character1_LeftHandIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.946962356567383 29 11.946962356567383
|
|
30 11.946962356567383;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb3_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.8407011970775784e-007 1 4.0272698242915794e-007
|
|
2 4.5100148327037459e-007 3 5.1089148200844647e-007 4 5.5893201533763204e-007 5 5.8029820593219483e-007
|
|
6 5.8376440392748918e-007 7 5.9161101262361626e-007 8 6.011293862684397e-007 9 6.1090059944035602e-007
|
|
10 6.1482961655201507e-007 11 5.9349025605115457e-007 12 5.4533126103706309e-007
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|
13 4.8723393319960451e-007 14 4.3869133037333086e-007 15 4.1829417796179769e-007
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|
16 4.1737112610462646e-007 17 4.1453174048911023e-007 18 4.1077001355915854e-007
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|
19 4.0531926970288623e-007 20 3.9882712599137449e-007 21 3.9198880585900042e-007
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|
22 3.836640019017068e-007 23 3.763984466331749e-007 24 3.6896423694088298e-007 25 3.616193282596214e-007
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|
26 3.5586154467637243e-007 27 3.5006021903427609e-007 28 3.4589666597639734e-007
|
|
29 3.4295635487069376e-007 30 3.4219868894069805e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -4.9165493010150385e-007 1 -4.5546397586804233e-007
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|
2 -3.6757739962922642e-007 3 -2.6572257638690644e-007 4 -1.7691500886485301e-007
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5 -1.4233275180686178e-007 6 -1.5409018772061245e-007 7 -1.8127281009583385e-007
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8 -2.1562480867487468e-007 9 -2.4343842142116046e-007 10 -2.5536542125337292e-007
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11 -2.7928194867854472e-007 12 -3.3462984561083431e-007 13 -4.0137544488061394e-007
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|
14 -4.5753648691970733e-007 15 -4.8074156211441732e-007 16 -4.8167953536903951e-007
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|
17 -4.8575390110272565e-007 18 -4.9067750751419226e-007 19 -4.9692073389451252e-007
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20 -5.0563448894536123e-007 21 -5.1407704404482502e-007 22 -5.2447506959651946e-007
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|
23 -5.3385184628496063e-007 24 -5.4341109034794499e-007 25 -5.5239058838196797e-007
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26 -5.601380621556018e-007 27 -5.6717607321843388e-007 28 -5.726232643610274e-007
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|
29 -5.7630319361123838e-007 30 -5.7755295301831211e-007;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb3_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.6649739791319007e-006 1 1.7181588418679896e-006
|
|
2 1.8528897953729029e-006 3 2.0097227206861135e-006 4 2.1448906863952288e-006 5 2.2000240278430283e-006
|
|
6 2.1959781406621914e-006 7 2.1862542780581862e-006 8 2.1731716515205335e-006 9 2.1618111532006878e-006
|
|
10 2.1569937871390721e-006 11 2.134384203600348e-006 12 2.0787279026990291e-006 13 2.0123043213970959e-006
|
|
14 1.956567984962021e-006 15 1.9335600427439203e-006 16 1.9318324575579027e-006 17 1.9285032522020629e-006
|
|
18 1.9237998003518442e-006 19 1.9168207927577896e-006 20 1.9079570847679861e-006
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|
21 1.898040068226692e-006 22 1.8879952676797982e-006 23 1.8782466213451698e-006 24 1.8691972627493667e-006
|
|
25 1.8588305010780457e-006 26 1.8509755363993463e-006 27 1.8435862330079544e-006
|
|
28 1.8381463178229751e-006 29 1.8351727248955283e-006 30 1.8337254914513323e-006;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 6.4349551200866699 29 6.4349551200866699
|
|
30 6.4349551200866699;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateY";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.03984682634472847 29 -0.03984682634472847
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|
30 -0.03984682634472847;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb3_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 9.1014728546142578 29 9.1014728546142578
|
|
30 9.1014728546142578;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4698436260223389 1 8.2421331405639648
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|
2 14.919905662536619 3 20.980302810668945 4 25.790506362915039 5 27.824920654296875
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|
6 27.824920654296875 7 27.824920654296875 8 27.824920654296875 9 27.824920654296875
|
|
10 27.824920654296875 11 27.824920654296875 12 27.824920654296875 13 27.824920654296875
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|
14 27.824920654296875 15 27.824920654296875 16 27.824920654296875 17 27.824920654296875
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|
18 27.824920654296875 19 27.824920654296875 20 27.824920654296875 21 27.824920654296875
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22 27.824920654296875 23 27.824920654296875 24 27.824920654296875 25 27.824920654296875
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26 27.824920654296875 27 27.824920654296875 28 27.824920654296875 29 27.824920654296875
|
|
30 27.824920654296875;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 23.940853118896484 1 14.203996658325195
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|
2 2.4156444072723389 3 -8.8501167297363281 4 -17.070085525512695 5 -20.209554672241211
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|
6 -20.209554672241211 7 -20.209554672241211 8 -20.209554672241211 9 -20.209554672241211
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10 -20.209554672241211 11 -20.209554672241211 12 -20.209554672241211 13 -20.209554672241211
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|
14 -20.209554672241211 15 -20.209554672241211 16 -20.209554672241211 17 -20.209554672241211
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18 -20.209554672241211 19 -20.209554672241211 20 -20.209554672241211 21 -20.209554672241211
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22 -20.209554672241211 23 -20.209554672241211 24 -20.209554672241211 25 -20.209554672241211
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|
26 -20.209554672241211 27 -20.209554672241211 28 -20.209554672241211 29 -20.209554672241211
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|
30 -20.209554672241211;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.272449493408203 1 22.621049880981445
|
|
2 30.432714462280273 3 35.359535217285156 4 37.5296630859375 5 38.014026641845703
|
|
6 38.014026641845703 7 38.014026641845703 8 38.014026641845703 9 38.014026641845703
|
|
10 38.014026641845703 11 38.014026641845703 12 38.014026641845703 13 38.014026641845703
|
|
14 38.014026641845703 15 38.014026641845703 16 38.014026641845703 17 38.014026641845703
|
|
18 38.014026641845703 19 38.014026641845703 20 38.014026641845703 21 38.014026641845703
|
|
22 38.014026641845703 23 38.014026641845703 24 38.014026641845703 25 38.014026641845703
|
|
26 38.014026641845703 27 38.014026641845703 28 38.014026641845703 29 38.014026641845703
|
|
30 38.014026641845703;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.6623387336730957 29 4.6623387336730957
|
|
30 4.6623387336730957;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1966321468353271 29 -2.1966321468353271
|
|
30 -2.1966321468353271;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.3928837776184082 29 7.3928837776184082
|
|
30 7.3928837776184082;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHandThumb1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -71.259834289550781 1 -66.471969604492187
|
|
2 -61.475082397460938 3 -57.154491424560547 4 -54.143924713134766 5 -53.004684448242188
|
|
6 -53.004684448242188 7 -53.004684448242188 8 -53.004684448242188 9 -53.004684448242188
|
|
10 -53.004684448242188 11 -51.592010498046875 12 -48.114215850830078 13 -43.736362457275391
|
|
14 -39.718330383300781 15 -37.398811340332031 16 -36.472911834716797 17 -35.710784912109375
|
|
18 -35.095127105712891 19 -34.608108520507813 20 -34.231433868408203 21 -33.946334838867188
|
|
22 -33.733543395996094 23 -33.573257446289063 24 -33.445022583007813 25 -33.327674865722656
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|
26 -33.199241638183594 27 -33.036869049072266 28 -32.816761016845703 29 -32.514194488525391
|
|
30 -32.103618621826172;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -30.811164855957028 1 -27.48005485534668
|
|
2 -23.390739440917969 3 -19.317470550537109 4 -16.179164886474609 5 -14.928426742553711
|
|
6 -14.928426742553711 7 -14.928426742553711 8 -14.928426742553711 9 -14.928426742553711
|
|
10 -14.928426742553711 11 -15.131222724914549 12 -15.566511154174806 13 -16.00956916809082
|
|
14 -16.444490432739258 15 -17.096080780029297 16 -17.990194320678711 17 -18.931083679199219
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|
18 -19.917776107788086 19 -20.94792366027832 20 -22.017965316772461 21 -23.12327766418457
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|
22 -24.258258819580078 23 -25.416418075561523 24 -26.590429306030273 25 -27.772172927856445
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|
26 -28.952720642089844 27 -30.122322082519528 28 -31.270334243774414 29 -32.385108947753906
|
|
30 -33.453830718994141;
|
|
createNode animCurveTA -n "Character1_LeftHandThumb1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 20.144222259521484 1 13.698477745056152
|
|
2 6.9849557876586914 3 1.2358986139297485 4 -2.705787181854248 5 -4.1769413948059082
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|
6 -4.1769413948059082 7 -4.1769413948059082 8 -4.1769413948059082 9 -4.1769413948059082
|
|
10 -4.1769413948059082 11 -5.018458366394043 12 -7.0816845893859863 13 -9.6821022033691406
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|
14 -12.190058708190918 15 -14.054368019104004 16 -15.406681060791016 17 -16.739696502685547
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|
18 -18.056245803833008 19 -19.358730316162109 20 -20.649444580078125 21 -21.930908203125
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|
22 -23.206151962280273 23 -24.478986740112305 24 -25.754240036010742 25 -27.037942886352539
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|
26 -28.337472915649414 27 -29.661643981933597 28 -31.020717620849606 29 -32.426315307617187
|
|
30 -33.891223907470703;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.8201866149902344 29 5.8201866149902344
|
|
30 5.8201866149902344;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -3.5756998062133789 29 -3.5756998062133789
|
|
30 -3.5756998062133789;
|
|
createNode animCurveTL -n "Character1_LeftHandThumb1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.3487567901611328 29 4.3487567901611328
|
|
30 4.3487567901611328;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftHand_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 10.30560302734375 1 -13.194676399230957
|
|
2 -22.105928421020508 3 -14.220799446105957 4 0.73467159271240234 5 8.8181304931640625
|
|
6 8.8181304931640625 7 8.8181304931640625 8 8.8181304931640625 9 8.8181304931640625
|
|
10 8.8181304931640625 11 24.874662399291992 12 57.551071166992195 13 76.728675842285156
|
|
14 61.28277587890625 15 53.269996643066406 16 33.432323455810547 17 10.184197425842285
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|
18 0.56278634071350098 19 0.36426222324371338 20 4.2564263343811035 21 7.7558207511901847
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|
22 7.0344915390014648 23 3.6417267322540283 24 3.4998009204864502 25 4.5006766319274902
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|
26 5.9159269332885742 27 7.2581305503845215 28 8.3786888122558594 29 9.2117834091186523
|
|
30 9.7311058044433594;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.0879044532775879 1 8.8469257354736328
|
|
2 -4.5237550735473633 3 -8.0188102722167969 4 -11.062556266784668 5 -12.364021301269531
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|
6 -12.364021301269531 7 -12.364021301269531 8 -12.364021301269531 9 -12.364021301269531
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|
10 -12.364021301269531 11 -12.489972114562988 12 -13.297872543334961 13 -10.009963989257812
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|
14 -7.6310467720031747 15 -14.542457580566408 16 -24.372640609741211 17 -32.640354156494141
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|
18 -43.094524383544922 19 -52.172046661376953 20 -58.46241760253907 21 -64.977790832519531
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22 -67.937721252441406 23 -61.787670135498054 24 -56.495574951171875 25 -51.097991943359375
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|
26 -45.722805023193359 27 -40.444084167480469 28 -35.290744781494141 29 -30.323892593383789
|
|
30 -25.620080947875977;
|
|
createNode animCurveTA -n "Character1_LeftHand_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.005110502243042 1 2.7883725166320801
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2 5.9915695190429687 3 3.6065514087676998 4 -0.6351170539855957 5 -2.9007208347320557
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30 -4.2225842475891113;
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|
createNode animCurveTL -n "Character1_LeftHand_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 3 ".ktv[0:2]" 0 4.771028995513916 29 4.771028995513916
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|
30 4.771028995513916;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 4.9439563554187771e-011 1 5.0199844281451078e-012
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2 -1.4793499758525286e-011 3 3.765876499528531e-011 4 7.3328010330442339e-012 5 -2.6346924641984515e-011
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6 -9.4928509497549385e-012 7 1.2704504115390591e-011 8 -2.4840574042173102e-011 9 1.3642420526593924e-011
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|
28 5.9827698351000436e-012 29 -2.155786660296144e-011 30 8.9670493252924643e-012;
|
|
createNode animCurveTL -n "Character1_LeftHand_translateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.910079956054687 29 20.910079956054687
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|
30 20.910079956054687;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftForeArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -37.578029632568359 1 -13.854114532470703
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2 -9.4840717315673828 3 -8.1537437438964844 4 -8.4521541595458984 5 -9.9170303344726563
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30 0.48610034584999084;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -69.55010986328125 1 -21.834480285644531
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2 8.3507747650146484 3 2.9871883392333984 4 -16.437566757202148 5 -32.863410949707031
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6 -42.269859313964844 7 -51.1573486328125 8 -58.522914886474616 9 -63.410957336425781
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30 -19.669328689575195;
|
|
createNode animCurveTA -n "Character1_LeftForeArm_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -71.311134338378906 1 -87.116058349609375
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2 -47.791130065917969 3 -39.262622833251953 4 -36.207721710205078 5 -34.427993774414063
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30 1.8429614305496216;
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createNode animCurveTL -n "Character1_LeftForeArm_translateZ";
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|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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setAttr -s 31 ".ktv[0:30]" 0 6.8069994085817598e-012 1 -1.9637624859569769e-012
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|
2 -4.2490455598453991e-012 3 3.4958702599396929e-012 4 -3.893774191965349e-012 5 3.1405988920596428e-012
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28 -3.836930773104541e-012 29 4.8032688937382773e-012 30 -4.2632564145606011e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
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|
setAttr -s 31 ".ktv[0:30]" 0 -3.90087961932295e-012 1 2.3447910280083306e-013
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2 -4.3343106881366111e-012 3 2.8421709430404007e-012 4 7.9580786405131221e-013 5 -4.6611603465862572e-012
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28 -1.4210854715202004e-013 29 -7.3896444519050419e-012 30 -4.5190517994342372e-012;
|
|
createNode animCurveTL -n "Character1_LeftForeArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 27.305465698242187 29 27.305465698242187
|
|
30 27.305465698242187;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftArm_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -78.72515869140625 1 -51.616477966308594
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|
2 -25.727182388305664 3 -21.173521041870117 4 -22.33216667175293 5 -19.661287307739258
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|
6 -9.7266054153442383 7 1.9916917085647585 8 13.472122192382813 9 23.362825393676758
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|
30 1.1082887649536133;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -26.442649841308594 1 -33.671733856201172
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|
2 -22.029695510864258 3 -20.670883178710938 4 -24.248317718505859 5 -24.885971069335938
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30 -1.0856966972351074;
|
|
createNode animCurveTA -n "Character1_LeftArm_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.6421420574188232 1 5.7191176414489746
|
|
2 13.906100273132324 3 35.508293151855469 4 57.247108459472656 5 64.797821044921875
|
|
6 55.467830657958984 7 41.586433410644531 8 28.969371795654293 9 19.973123550415039
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|
10 14.413440704345703 11 5.734346866607666 12 1.4090468883514404 13 13.959619522094727
|
|
14 57.438480377197266 15 102.20166015625 16 102.16226959228516 17 85.571479797363281
|
|
18 67.23931884765625 19 52.421939849853516 20 53.59039306640625 21 61.205642700195313
|
|
22 67.273735046386719 23 69.075897216796875 24 70.766021728515625 25 72.298606872558594
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|
26 73.707412719726563 27 75.006324768066406 28 76.253898620605469 29 77.502838134765625
|
|
30 78.791084289550781;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.2632564145606011e-014 1 -2.1316282072803006e-014
|
|
2 -2.5224267119483557e-013 3 1.2789769243681803e-013 4 -6.7501559897209518e-014 5 -4.2632564145606011e-014
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|
6 -1.2789769243681803e-013 7 4.2632564145606011e-014 8 -1.1368683772161603e-013 9 -1.2434497875801753e-013
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19 -1.3500311979441904e-013 20 -5.6843418860808015e-014 21 -1.3500311979441904e-013
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22 1.7763568394002505e-013 23 -2.8421709430404007e-014 24 -9.9475983006414026e-014
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25 1.2789769243681803e-013 26 -9.2370555648813024e-014 27 3.5527136788005009e-014
|
|
28 -8.5265128291212022e-014 29 -1.5631940186722204e-013 30 -8.5265128291212022e-014;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 0.0001373999984934926 29 0.0001373999984934926
|
|
30 0.0001373999984934926;
|
|
createNode animCurveTL -n "Character1_LeftArm_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.848133087158203 29 20.848133087158203
|
|
30 20.848133087158203;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftShoulder_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.9611411094665523 1 -21.956441879272461
|
|
2 -37.25262451171875 3 -27.503864288330078 4 -8.3138618469238281 5 7.1406850814819336
|
|
6 15.355335235595701 7 21.917665481567383 8 27.289012908935547 9 31.930709838867184
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10 36.304103851318359 11 39.94036865234375 12 41.976985931396484 13 42.284767150878906
|
|
14 38.218147277832031 15 33.305633544921875 16 32.556365966796875 17 33.11907958984375
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18 33.801284790039062 19 34.635726928710938 20 35.35137939453125 21 36.013118743896484
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22 36.304103851318359 23 36.304103851318359 24 36.304103851318359 25 36.304103851318359
|
|
26 36.304103851318359 27 36.304103851318359 28 36.304103851318359 29 36.304103851318359
|
|
30 36.304103851318359;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.346549987792969 1 13.682229995727539
|
|
2 12.131851196289063 3 16.089496612548828 4 21.926197052001953 5 25.449192047119141
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|
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26 19.880256652832031 27 19.880256652832031 28 19.880256652832031 29 19.880256652832031
|
|
30 19.880256652832031;
|
|
createNode animCurveTA -n "Character1_LeftShoulder_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.3488500118255615 1 -3.2673122882843018
|
|
2 -7.1439576148986816 3 -4.6445717811584473 4 0.28993800282478333 5 4.5119915008544922
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6 7.1690473556518555 7 9.5382814407348633 8 11.66670036315918 9 13.601311683654785
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14 16.615333557128906 15 14.45899486541748 16 14.081323623657227 17 14.255993843078613
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22 15.389121055603027 23 15.389121055603027 24 15.389121055603027 25 15.389121055603027
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26 15.389121055603027 27 15.389121055603027 28 15.389121055603027 29 15.389121055603027
|
|
30 15.389121055603027;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 11.74321174621582 29 11.74321174621582
|
|
30 11.74321174621582;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 20.588546752929688 29 20.588546752929688
|
|
30 20.588546752929688;
|
|
createNode animCurveTL -n "Character1_LeftShoulder_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 10.506512641906738 29 10.506512641906738
|
|
30 10.506512641906738;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.5605447292327881 1 1.4315047264099121
|
|
2 5.8681445121765137 3 10.154545783996582 4 13.707964897155762 5 15.961373329162598
|
|
6 16.77638053894043 7 16.528938293457031 8 15.451937675476072 9 13.817074775695801
|
|
10 11.946502685546875 11 6.6510753631591797 12 3.3167037963867187 13 4.7381196022033691
|
|
14 6.8908572196960449 15 7.8653440475463867 16 7.9512805938720703 17 7.9708719253540039
|
|
18 8.0066509246826172 19 8.0813751220703125 20 8.1197385787963867 21 8.1105031967163086
|
|
22 8.0454311370849609 23 7.9187946319580078 24 7.7268610000610352 25 7.4668107032775888
|
|
26 7.1583137512207031 27 6.8411068916320801 28 6.5442976951599121 29 6.2994809150695801
|
|
30 6.1398773193359375;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.310242652893068 1 -13.272299766540527
|
|
2 -11.29000186920166 3 -9.4519081115722656 4 -7.852961540222168 5 -6.5851645469665527
|
|
6 -5.7999520301818848 7 -5.3619799613952637 8 -4.9075479507446289 9 -4.0836300849914551
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|
10 -2.5653493404388428 11 2.3938615322113037 12 7.7115488052368155 13 10.447402954101562
|
|
14 13.728941917419434 15 16.195541381835937 16 16.577594757080078 17 16.010164260864258
|
|
18 15.534716606140137 19 15.498128890991211 20 15.530252456665039 21 15.61060905456543
|
|
22 15.71112537384033 23 15.800856590270996 24 15.850367546081543 25 15.83568000793457
|
|
26 15.830840110778807 27 15.916893005371096 28 16.089010238647461 29 16.345895767211914
|
|
30 16.689722061157227;
|
|
createNode animCurveTA -n "Character1_Spine1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 11.84716796875 1 12.462361335754395 2 12.92226505279541
|
|
3 13.359603881835937 4 13.945660591125488 5 14.885577201843262 6 16.247711181640625
|
|
7 17.938222885131836 8 19.928939819335938 9 22.177909851074219 10 24.636608123779297
|
|
11 29.94119834899902 12 32.323795318603516 13 25.450296401977539 14 15.435740470886232
|
|
15 10.256096839904785 16 12.624015808105469 17 18.04081916809082 18 21.828289031982422
|
|
19 22.872360229492188 20 23.097301483154297 21 22.721397399902344 22 21.956626892089844
|
|
23 21.015190124511719 24 20.113510131835938 25 19.473493576049805 26 18.927356719970703
|
|
27 18.176897048950195 28 17.253101348876953 29 16.19078254699707 30 15.030401229858398;
|
|
createNode animCurveTL -n "Character1_Spine1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4210854715202004e-014 1 -7.1054273576010019e-015
|
|
2 -1.7763568394002505e-015 3 -2.8421709430404007e-014 4 -1.7763568394002505e-014
|
|
5 -1.4210854715202004e-014 6 0 7 -7.1054273576010019e-015 8 -7.1054273576010019e-015
|
|
9 -3.5527136788005009e-014 10 -1.7763568394002505e-014 11 -2.1316282072803006e-014
|
|
12 7.1054273576010019e-015 13 1.4210854715202004e-014 14 -7.1054273576010019e-015
|
|
15 -1.4210854715202004e-014 16 1.4210854715202004e-014 17 -2.8421709430404007e-014
|
|
18 0 19 1.4210854715202004e-014 20 0 21 -1.4210854715202004e-014 22 1.4210854715202004e-014
|
|
23 0 24 0 25 -1.4210854715202004e-014 26 -4.2632564145606011e-014 27 1.4210854715202004e-014
|
|
28 -7.1054273576010019e-015 29 -3.5527136788005009e-014 30 -3.5527136788005009e-014;
|
|
createNode animCurveTL -n "Character1_Spine1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.090845108032227 29 17.090845108032227
|
|
30 17.090845108032227;
|
|
createNode animCurveTL -n "Character1_Spine1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.1316282072803006e-014 1 0 2 1.4210854715202004e-014
|
|
3 -3.5527136788005009e-014 4 -1.4210854715202004e-014 5 -1.4210854715202004e-014
|
|
6 1.4210854715202004e-014 7 -1.4210854715202004e-014 8 1.4210854715202004e-014 9 7.1054273576010019e-015
|
|
10 2.1316282072803006e-014 11 3.5527136788005009e-015 12 -2.4868995751603507e-014
|
|
13 7.1054273576010019e-015 14 7.1054273576010019e-015 15 7.1054273576010019e-015
|
|
16 -1.4210854715202004e-014 17 2.1316282072803006e-014 18 2.1316282072803006e-014
|
|
19 -1.4210854715202004e-014 20 0 21 -2.1316282072803006e-014 22 7.1054273576010019e-015
|
|
23 1.4210854715202004e-014 24 2.8421709430404007e-014 25 1.4210854715202004e-014
|
|
26 -3.5527136788005009e-014 27 -1.4210854715202004e-014 28 0 29 0 30 -1.4210854715202004e-014;
|
|
createNode animCurveTU -n "Character1_Spine_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Spine_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Spine_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7312959432601929 1 7.0354118347167969
|
|
2 13.951305389404297 3 20.932788848876953 4 26.174678802490234 5 28.201587677001953
|
|
6 28.201587677001953 7 28.201587677001953 8 28.201587677001953 9 28.201587677001953
|
|
10 28.201587677001953 11 22.661405563354492 12 17.391820907592773 13 17.98548698425293
|
|
14 19.795047760009766 15 20.553956985473633 16 19.596897125244141 17 18.155855178833008
|
|
18 17.232418060302734 19 16.933717727661133 20 16.836318969726562 21 16.881963729858398
|
|
22 17.021116256713867 23 17.20421028137207 24 17.376256942749023 25 17.474815368652344
|
|
26 17.501310348510742 27 17.509756088256836 28 17.511480331420898 29 17.51725959777832
|
|
30 17.5361328125;
|
|
createNode animCurveTA -n "Character1_Spine_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -15.521477699279785 1 -18.42237663269043
|
|
2 -20.330377578735352 3 -20.65673828125 4 -19.973155975341797 5 -19.498285293579102
|
|
6 -19.498285293579102 7 -19.498285293579102 8 -19.498285293579102 9 -19.498285293579102
|
|
10 -19.498285293579102 11 -18.173942565917969 12 -15.786003112792969 13 -14.769412040710449
|
|
14 -13.657936096191406 15 -12.893461227416992 16 -12.885995864868164 17 -13.156445503234863
|
|
18 -13.264565467834473 19 -13.2530517578125 20 -13.248480796813965 21 -13.254800796508789
|
|
22 -13.271233558654785 23 -13.297347068786621 24 -13.336244583129883 25 -13.395708084106445
|
|
26 -13.444982528686523 27 -13.444268226623535 28 -13.392189025878906 29 -13.289116859436035
|
|
30 -13.136687278747559;
|
|
createNode animCurveTA -n "Character1_Spine_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.338279724121092 1 6.8221936225891113
|
|
2 -1.8360021114349365 3 -9.7897739410400391 4 -15.374687194824219 5 -17.452875137329102
|
|
6 -17.452875137329102 7 -17.452875137329102 8 -17.452875137329102 9 -17.452875137329102
|
|
10 -17.452875137329102 11 -12.259634017944336 12 -7.9253783226013184 13 -13.752932548522949
|
|
14 -22.118860244750977 15 -25.92835807800293 16 -23.509922027587891 17 -18.988430023193359
|
|
18 -15.865983009338379 19 -14.935579299926758 20 -14.714114189147949 21 -15.017553329467773
|
|
22 -15.67025852203369 23 -16.49751091003418 24 -17.320835113525391 25 -17.956167221069336
|
|
26 -18.48643684387207 27 -19.102016448974609 28 -19.775634765625 29 -20.477743148803711
|
|
30 -21.174932479858398;
|
|
createNode animCurveTL -n "Character1_Spine_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 0 1 -3.5527136788005009e-015 2 -5.3290705182007514e-015
|
|
3 -3.5527136788005009e-015 4 -7.1054273576010019e-015 5 0 6 -3.5527136788005009e-014
|
|
7 -2.1316282072803006e-014 8 0 9 1.0658141036401503e-014 10 5.3290705182007514e-015
|
|
11 -4.4408920985006262e-015 12 1.5099033134902129e-014 13 4.4408920985006262e-015
|
|
14 0 15 -1.5987211554602254e-014 16 -8.8817841970012523e-016 17 -7.1054273576010019e-015
|
|
18 7.1054273576010019e-015 19 7.1054273576010019e-015 20 2.8421709430404007e-014
|
|
21 0 22 -1.4210854715202004e-014 23 -2.8421709430404007e-014 24 1.0658141036401503e-014
|
|
25 3.5527136788005009e-015 26 -7.1054273576010019e-015 27 -5.3290705182007514e-015
|
|
28 9.3258734068513149e-015 29 -8.8817841970012523e-016 30 5.3290705182007514e-015;
|
|
createNode animCurveTL -n "Character1_Spine_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 12.593589782714844 29 12.593589782714844
|
|
30 12.593589782714844;
|
|
createNode animCurveTL -n "Character1_Spine_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5527136788005009e-015 1 -1.0658141036401503e-014
|
|
2 -3.5527136788005009e-015 3 7.1054273576010019e-015 4 1.4210854715202004e-014 5 -1.4210854715202004e-014
|
|
6 0 7 -7.1054273576010019e-015 8 -2.1316282072803006e-014 9 -2.1316282072803006e-014
|
|
10 -2.8421709430404007e-014 11 -1.4210854715202004e-014 12 -2.1316282072803006e-014
|
|
13 -3.5527136788005009e-014 14 -3.1974423109204508e-014 15 -3.5527136788005009e-015
|
|
16 0 17 1.7763568394002505e-014 18 -1.7763568394002505e-014 19 0 20 5.3290705182007514e-014
|
|
21 1.0658141036401503e-014 22 -2.8421709430404007e-014 23 -7.1054273576010019e-015
|
|
24 -2.1316282072803006e-014 25 -3.5527136788005009e-014 26 -3.5527136788005009e-015
|
|
27 2.1316282072803006e-014 28 1.7763568394002505e-014 29 2.4868995751603507e-014
|
|
30 -7.1054273576010019e-015;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.0497658742281146e-008 1 1.3228864226277892e-008
|
|
2 2.0146009305221924e-008 3 2.8320906508838558e-008 4 3.4879363397521956e-008 5 3.775988233201133e-008
|
|
6 3.9108414284783066e-008 7 4.2198621486022603e-008 8 4.6027331279674399e-008 9 4.9146546388101342e-008
|
|
10 5.0466880452404439e-008 11 5.1819057489410625e-008 12 5.5053764214108021e-008
|
|
13 5.9206076485907033e-008 14 6.2433677783246821e-008 15 6.3775672742849565e-008
|
|
16 6.3765227764633892e-008 17 6.3837063635219238e-008 18 6.3976095532325417e-008
|
|
19 6.4218646400604484e-008 20 6.4281429956736247e-008 21 6.450098055665876e-008 22 6.4618603801136487e-008
|
|
23 6.4874910776779871e-008 24 6.514061823281736e-008 25 6.5253651371222077e-008 26 6.5649913949528127e-008
|
|
27 6.5648670499740547e-008 28 6.573961996991784e-008 29 6.5955894967828499e-008 30 6.5919316227791569e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.4406977650623958e-008 1 4.8814772668492878e-008
|
|
2 5.9718608724779187e-008 3 7.225013831657634e-008 4 8.2851613569800975e-008 5 8.7431615725108713e-008
|
|
6 8.5732857257880823e-008 7 8.1890469516565645e-008 8 7.6904868251403968e-008 9 7.3109362119794241e-008
|
|
10 7.126222101305757e-008 11 6.9864853458057041e-008 12 6.6434772350021376e-008 13 6.2425911551144964e-008
|
|
14 5.9285039100132047e-008 15 5.7667158159802057e-008 16 5.7613739556927619e-008
|
|
17 5.7748401616208873e-008 18 5.7952409093786628e-008 19 5.7905580774786358e-008
|
|
20 5.7767145733578211e-008 21 5.7693085864229943e-008 22 5.7720782820069871e-008
|
|
23 5.7790245477917785e-008 24 5.7700514588532315e-008 25 5.7693366528610575e-008
|
|
26 5.7572556499962957e-008 27 5.7653682716818366e-008 28 5.7681859289004933e-008
|
|
29 5.7597876690351775e-008 30 5.7601766911830055e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.5928780900130732e-008 1 2.5463256392299627e-008
|
|
2 2.6391186125351851e-008 3 2.7314047912341266e-008 4 2.749934679968646e-008 5 2.6439412437184728e-008
|
|
6 2.6281176346287793e-008 7 2.5374404799549666e-008 8 2.4515108165701349e-008 9 2.3969228379883134e-008
|
|
10 2.3553170080958807e-008 11 2.2769325980220856e-008 12 2.0731288685738036e-008
|
|
13 1.861048737339388e-008 14 1.6851535278306073e-008 15 1.5793835572708304e-008 16 1.5708858214225074e-008
|
|
17 1.5892181792764859e-008 18 1.6015416548498251e-008 19 1.6010790915288453e-008
|
|
20 1.589126163992205e-008 21 1.5875201597737032e-008 22 1.5913425244207247e-008 23 1.591495468744597e-008
|
|
24 1.5870160297026814e-008 25 1.5892315019527814e-008 26 1.5798748975726085e-008
|
|
27 1.5857876789482361e-008 28 1.5880432968629066e-008 29 1.5832585020802981e-008
|
|
30 1.5840781131259973e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.3963377121228859e-008 1 -1.4037434326041875e-008
|
|
2 -1.3947251353840784e-008 3 -1.3848964641738348e-008 4 -1.3860297798373722e-008
|
|
5 -1.4000740122810384e-008 6 -1.3997151881994796e-008 7 -1.4007106585722795e-008
|
|
8 -1.3999880366100115e-008 9 -1.3975139268040948e-008 10 -1.3998601389175747e-008
|
|
11 -1.3997620840200398e-008 12 -1.4021878769199247e-008 13 -1.4012812243890949e-008
|
|
14 -1.3971771295473445e-008 15 -1.4014617022439779e-008 16 -1.4004825743541005e-008
|
|
17 -1.4002836223880877e-008 18 -1.4004257309352397e-008 19 -1.4001813042341382e-008
|
|
20 -1.3999425618749228e-008 21 -1.4002779380462016e-008 22 -1.4001543036101793e-008
|
|
23 -1.3995204994898813e-008 24 -1.3989478020448587e-008 25 -1.399781979216641e-008
|
|
26 -1.4012684346198512e-008 27 -1.4004626791574992e-008 28 -1.3994707614983781e-008
|
|
29 -1.3998487702338025e-008 30 -1.4000718806528312e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.0853487816057168e-007 1 8.085534091151203e-007
|
|
2 8.0849156347539974e-007 3 8.0855261330725625e-007 4 8.0857779494181159e-007 5 8.085515332822979e-007
|
|
6 8.0855431860982208e-007 7 8.0850458061831887e-007 8 8.0855988926487043e-007 9 8.0849650885284063e-007
|
|
10 8.0854425732468371e-007 11 8.085447120720346e-007 12 8.0857370221565361e-007 13 8.0858200135480729e-007
|
|
14 8.0852606743064825e-007 15 8.08588652034814e-007 16 8.0860530715654022e-007 17 8.0856216300162487e-007
|
|
18 8.0849878258959507e-007 19 8.0850958283917862e-007 20 8.0854704265220789e-007
|
|
21 8.0856386830419069e-007 22 8.0855448914007866e-007 23 8.0852805695030838e-007
|
|
24 8.0854823636400397e-007 25 8.0854795214690967e-007 26 8.0857142847889918e-007
|
|
27 8.0855011219682638e-007 28 8.0854056250245776e-007 29 8.0855767237153486e-007
|
|
30 8.085586387096555e-007;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.092113728570439e-009 1 9.8791508307272125e-009
|
|
2 1.2005807903392451e-008 3 1.4489057953426254e-008 4 1.6402688984840097e-008 5 1.7279212727316917e-008
|
|
6 1.8047215277761097e-008 7 1.979936747886768e-008 8 2.1984423170806622e-008 9 2.3750699185143276e-008
|
|
10 2.4507484042146643e-008 11 2.5161360994729876e-008 12 2.6726990398628914e-008
|
|
13 2.8770358539986777e-008 14 3.0330763678421135e-008 15 3.0975591869264463e-008
|
|
16 3.0965978226049629e-008 17 3.1005690459551261e-008 18 3.1081494711315827e-008
|
|
19 3.1212177731276824e-008 20 3.1235526165573901e-008 21 3.1352183071930995e-008
|
|
22 3.1406564460212394e-008 23 3.1538696987354342e-008 24 3.1684344037330447e-008
|
|
25 3.1736028915929637e-008 26 3.1957657853354249e-008 27 3.1944303202635638e-008
|
|
28 3.1989028315138057e-008 29 3.2113515402443227e-008 30 3.2089523926970287e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7614230901917832e-008 1 2.9775618415328612e-008
|
|
2 3.5155093058847342e-008 3 4.1294395458635336e-008 4 4.6494264438479149e-008 5 4.8752738734947343e-008
|
|
6 4.791280261429165e-008 7 4.6030184108758476e-008 8 4.3546375394498682e-008 9 4.1691812668886996e-008
|
|
10 4.0761612751794019e-008 11 4.0123047995166417e-008 12 3.8542935953955748e-008
|
|
13 3.6709479900309816e-008 14 3.5302971213013734e-008 15 3.4534895831939139e-008
|
|
16 3.4502100731970131e-008 17 3.4587429809107562e-008 18 3.4714634722377014e-008
|
|
19 3.4691119310537033e-008 20 3.4612895660757204e-008 21 3.457543940044161e-008 22 3.4595174724927347e-008
|
|
23 3.4645097457541851e-008 24 3.4599594300743775e-008 25 3.4599491272047089e-008
|
|
26 3.4542168236839643e-008 27 3.4588964581416803e-008 28 3.4608081733722429e-008
|
|
29 3.456693775660824e-008 30 3.4567143814001611e-008;
|
|
createNode animCurveTA -n "Character1_RightFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 2.7356209741924434e-008 1 2.7108114863949595e-008
|
|
2 2.7783247702473091e-008 3 2.8444160804497187e-008 4 2.8640393168188893e-008 5 2.8084917502724238e-008
|
|
6 2.801013643249917e-008 7 2.7525871360012388e-008 8 2.7083641995773178e-008 9 2.6818295140174083e-008
|
|
10 2.6589114909825184e-008 11 2.6234145522607832e-008 12 2.5282144378024896e-008
|
|
13 2.4336108239708665e-008 14 2.3551672612143193e-008 15 2.3031208939983117e-008
|
|
16 2.2980650271620107e-008 17 2.3094470336104678e-008 18 2.3170869667410443e-008
|
|
19 2.3170667162730751e-008 20 2.3103950752556557e-008 21 2.3099158141803855e-008
|
|
22 2.3125853232386362e-008 23 2.3133543081144126e-008 24 2.3111180524892916e-008
|
|
25 2.3128349013745719e-008 26 2.3080298561239943e-008 27 2.3117427971897087e-008
|
|
28 2.3132106008461051e-008 29 2.3106290214514047e-008 30 2.3112528779734021e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.825912475585938 29 17.825912475585938
|
|
30 17.825912475585938;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1034422666780301e-008 1 9.0967532173635846e-008
|
|
2 9.1045052386107272e-008 3 9.1128264045892138e-008 4 9.1108788069504953e-008 5 9.1001268742729735e-008
|
|
6 9.0999101587385667e-008 7 9.0994177526226849e-008 8 9.1001531643541966e-008 9 9.1023252934974153e-008
|
|
10 9.1000416091446823e-008 11 9.1001226110165589e-008 12 9.0979241917921172e-008
|
|
13 9.0984968892371398e-008 14 9.1025306403480499e-008 15 9.0986873146903235e-008
|
|
16 9.1000032398369513e-008 17 9.099704811887932e-008 18 9.099139219870267e-008 19 9.0993921730841976e-008
|
|
20 9.1000373458882677e-008 21 9.0997161805717042e-008 22 9.0996735480075586e-008
|
|
23 9.1003755642304895e-008 24 9.1010363689747464e-008 25 9.1000742941105273e-008
|
|
26 9.0990141643487732e-008 27 9.0995797563664382e-008 28 9.100406828110863e-008 29 9.1001624014097615e-008
|
|
30 9.1000089241788373e-008;
|
|
createNode animCurveTL -n "Character1_RightFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -9.0990687340308796e-007 1 -9.0989044565503718e-007
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|
2 -9.0994984702774673e-007 3 -9.0989209411418415e-007 4 -9.0986731038356083e-007
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|
5 -9.0989146883657668e-007 6 -9.0988976353401085e-007 7 -9.0993790990978596e-007
|
|
8 -9.0988464762631338e-007 9 -9.0994603851868305e-007 10 -9.0989942691521719e-007
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|
11 -9.0989863110735314e-007 12 -9.0986958412031527e-007 13 -9.0986156919825589e-007
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|
14 -9.0991557044617366e-007 15 -9.0985548695243779e-007 16 -9.0983809286626638e-007
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|
17 -9.098815780816949e-007 18 -9.0994404899902293e-007 19 -9.0993319190602051e-007
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|
20 -9.0989612999692326e-007 21 -9.0987987277912907e-007 22 -9.0988703504990553e-007
|
|
23 -9.0991363776993239e-007 24 -9.0989482259828947e-007 25 -9.0989385626016883e-007
|
|
26 -9.0987521161878249e-007 27 -9.0989283307862934e-007 28 -9.0990147327829618e-007
|
|
29 -9.0988800138802617e-007 30 -9.0988550027759629e-007;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.8619544773819143e-009 1 5.830311344823258e-009
|
|
2 5.872387021099712e-009 3 5.8927778212591875e-009 4 -1.791222095489502 5 -5.0159263610839844
|
|
6 -4.2986092567443848 7 -2.5066416263580322 8 -1.2199862003326416 9 -0.38936406373977661
|
|
10 1.0752383872159044e-008 11 1.114285375081181e-008 12 1.1524861065481673e-008 13 1.1897488327861083e-008
|
|
14 1.2463350351765712e-008 15 1.2763467616139224e-008 16 1.2729708842584841e-008
|
|
17 1.2691135253817265e-008 18 1.2677423555373935e-008 19 1.2737244148297577e-008
|
|
20 1.2793478276762471e-008 21 1.2887418243678894e-008 22 1.2903803359165522e-008
|
|
23 1.2911796076764404e-008 24 1.2938356164227116e-008 25 1.2925609915726e-008 26 1.2992150466573094e-008
|
|
27 1.2962333428845341e-008 28 1.2964540552218295e-008 29 1.3009790578166758e-008
|
|
30 1.2995712062036091e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1968897872804973e-008 1 1.1954235823452564e-008
|
|
2 1.2008378291739064e-008 3 1.1956404755153471e-008 4 -15.68110942840576 5 -32.356884002685547
|
|
6 -29.401857376098629 7 -20.280845642089844 8 -11.451411247253418 9 -4.1037631034851074
|
|
10 1.7323701584359696e-008 11 1.6966723137556983e-008 12 1.6584086992565972e-008
|
|
13 1.6125918378406823e-008 14 1.5338466496928049e-008 15 1.4832166606026929e-008
|
|
16 1.4782534307755668e-008 17 1.4760217936782281e-008 18 1.47843390863045e-008 19 1.4717051577406435e-008
|
|
20 1.4556511551688802e-008 21 1.4415530991129801e-008 22 1.4364387901366626e-008
|
|
23 1.441202979179934e-008 24 1.445560648960509e-008 25 1.4540343151736579e-008 26 1.4623768862520592e-008
|
|
27 1.4737150166865831e-008 28 1.4830719763381241e-008 29 1.4880432885888693e-008
|
|
30 1.4900787270732962e-008;
|
|
createNode animCurveTA -n "Character1_RightToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9286900965198583e-008 1 1.9120745875511602e-008
|
|
2 1.932796145354132e-008 3 1.9481795732190221e-008 4 1.6337908506393433 5 4.779759407043457
|
|
6 4.0707273483276367 7 2.3194096088409424 8 1.0960152149200439 9 0.33884233236312866
|
|
10 1.9287034191961538e-008 11 1.9151775276782246e-008 12 1.8971407556023223e-008
|
|
13 1.8699463311122599e-008 14 1.8157242820393549e-008 15 1.7777457728129775e-008
|
|
16 1.7767389337564055e-008 17 1.7842678445845195e-008 18 1.7888158510004359e-008
|
|
19 1.7889695058670441e-008 20 1.7867591850517783e-008 21 1.78723986721252e-008 22 1.7885181335941525e-008
|
|
23 1.7896217840984718e-008 24 1.7903325044699159e-008 25 1.7934976170863592e-008
|
|
26 1.7946428343407206e-008 27 1.7989885137126294e-008 28 1.8020138270458119e-008
|
|
29 1.8027742854087592e-008 30 1.8038006643905646e-008;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426532745361328 29 14.426532745361328
|
|
30 14.426532745361328;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_RightToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -0.0010853810235857964 29 -0.0010853810235857964
|
|
30 -0.0010853810235857964;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.8139698505401611 1 -3.7778344154357915
|
|
2 -17.960756301879883 3 -21.237667083740234 4 -29.817611694335934 5 -32.100410461425781
|
|
6 -17.714963912963867 7 8.7168025970458984 8 21.523904800415039 9 4.184354305267334
|
|
10 -0.21881011128425598 11 -2.8679723739624023 12 1.9289385080337522 13 3.3976800441741943
|
|
14 8.9234333038330078 15 14.683413505554197 16 12.561960220336914 17 7.3687486648559579
|
|
18 6.6252288818359375 19 10.371234893798828 20 14.469231605529785 21 16.116758346557617
|
|
22 15.475537300109863 23 14.411965370178223 24 13.56413745880127 25 13.086788177490234
|
|
26 12.858853340148926 27 12.586481094360352 28 12.179360389709473 29 11.697227478027344
|
|
30 11.281696319580078;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4119263887405396 1 -1.1620286703109741
|
|
2 -1.8188607692718506 3 3.3529331684112549 4 1.7346780300140381 5 12.988636016845703
|
|
6 10.710814476013184 7 -1.0626022815704346 8 -7.4916024208068848 9 -2.8779187202453613
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|
10 0.18427017331123352 11 1.5087398290634155 12 -0.55890834331512451 13 -0.54383856058120728
|
|
14 0.52064985036849976 15 1.1064881086349487 16 0.98757255077362061 17 0.19608528912067413
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|
18 0.067853227257728577 19 0.1412845104932785 20 -1.3942548036575317 21 -4.2473306655883789
|
|
22 -6.4862895011901855 23 -7.5953974723815918 24 -8.3958721160888672 25 -9.1449317932128906
|
|
26 -9.780055046081543 27 -10.039557456970215 28 -10.044943809509277 29 -10.073821067810059
|
|
30 -10.455353736877441;
|
|
createNode animCurveTA -n "Character1_RightFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -49.841320037841797 1 -43.408710479736328
|
|
2 -20.696172714233398 3 8.5212593078613281 4 25.817827224731445 5 33.951213836669922
|
|
6 34.682727813720703 7 33.757564544677734 8 33.382061004638672 9 49.589767456054688
|
|
10 70.974761962890625 11 49.732940673828125 12 21.198020935058594 13 -5.4056234359741211
|
|
14 -20.168605804443359 15 -17.796352386474609 16 -17.198486328125 17 -14.77552318572998
|
|
18 -6.424100399017334 19 6.6436886787414551 20 22.782148361206055 21 38.450485229492187
|
|
22 50.215118408203125 23 57.752296447753913 24 63.271533966064453 25 67.540336608886719
|
|
26 70.529792785644531 27 72.012298583984375 28 72.877548217773438 29 74.080062866210938
|
|
30 76.395439147949219;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_RightFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1899943299722509e-007 1 9.1900085408269661e-007
|
|
2 9.1899937615380622e-007 3 9.1899255494354293e-007 4 9.1900085408269661e-007 5 9.1900045617876458e-007
|
|
6 9.1899761400782154e-007 7 9.1899869403277989e-007 8 9.1899818244201015e-007 9 9.189973866341461e-007
|
|
10 9.1899903509329306e-007 11 9.1899960352748167e-007 12 9.1900227516816813e-007
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13 9.1899545395790483e-007 14 9.1899880771961762e-007 15 9.1899880771961762e-007
|
|
16 9.1899948984064395e-007 17 9.19000285648508e-007 18 9.1900000143141369e-007 19 9.1899744347756496e-007
|
|
20 9.1900068355244002e-007 21 9.1900045617876458e-007 22 9.1900250254184357e-007
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|
23 9.1900011511825141e-007 24 9.1899948984064395e-007 25 9.1900125198662863e-007
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|
26 9.189989782498742e-007 27 9.1900022880508914e-007 28 9.1900011511825141e-007 29 9.1899886456303648e-007
|
|
30 9.1900005827483255e-007;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 14.611199378967285 1 15.001642227172852
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|
2 17.156036376953125 3 10.945701599121094 4 15.524350166320801 5 3.5675556659698486
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6 -3.0560367107391357 7 -10.960206985473633 8 -11.929466247558594 9 11.907700538635254
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14 31.013069152832028 15 19.358741760253906 16 16.998128890991211 17 20.76689338684082
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|
|
30 2.9897568225860596;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 5.4827332496643066 1 5.6898255348205566
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|
2 13.138373374938965 3 34.187088012695312 4 33.14337158203125 5 10.391434669494629
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6 -5.0429577827453613 7 -9.198216438293457 8 -7.4365715980529794 9 9.4735631942749023
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14 17.319026947021484 15 23.944492340087891 16 25.406980514526367 17 28.574563980102539
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26 22.022232055664063 27 25.210659027099609 28 28.307268142700195 29 31.182960510253906
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30 33.780441284179687;
|
|
createNode animCurveTA -n "Character1_RightLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 65.259323120117188 1 65.08514404296875
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|
2 49.023662567138672 3 14.380577087402342 4 22.321779251098633 5 14.455727577209471
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6 26.660669326782227 7 45.850933074951172 8 53.895362854003906 9 47.414798736572266
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10 52.160007476806641 11 68.957611083984375 12 79.819076538085938 13 78.101173400878906
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14 59.043830871582024 15 36.270633697509766 16 30.857728958129883 17 33.795619964599609
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18 29.358694076538082 19 21.557790756225586 20 16.2572021484375 21 13.01432991027832
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26 -0.36826375126838684 27 -0.87327450513839722 28 -0.113506980240345 29 0.77781760692596436
|
|
30 0.75412678718566895;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7834453582763672 29 4.7834453582763672
|
|
30 4.7834453582763672;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_RightLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.7160001536685741e-006 1 -2.7159996989212232e-006
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|
2 -2.7160003810422495e-006 3 -2.7160003810422495e-006 4 -2.7159992441738723e-006
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5 -2.7159999262948986e-006 6 -2.7159999262948986e-006 7 -2.7160006084159249e-006
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8 -2.7160001536685741e-006 9 -2.7160006084159249e-006 10 -2.7160001536685741e-006
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11 -2.7160001536685741e-006 12 -2.7159996989212232e-006 13 -2.7159999262948986e-006
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14 -2.7160001536685741e-006 15 -2.7159999262948986e-006 16 -2.7159999262948986e-006
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17 -2.7159999262948986e-006 18 -2.7159999262948986e-006 19 -2.7159999262948986e-006
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20 -2.7159999262948986e-006 21 -2.7159996989212232e-006 22 -2.7159999262948986e-006
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23 -2.7160001536685741e-006 24 -2.7159999262948986e-006 25 -2.7160001536685741e-006
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|
|
29 -2.7159996989212232e-006 30 -2.7159996989212232e-006;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_RightUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.0137797594070435 1 -11.024718284606934
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|
2 -18.028604507446289 3 -27.187171936035156 4 -18.570056915283203 5 -4.2561917304992676
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|
6 3.5917396545410156 7 12.581582069396973 8 24.138898849487305 9 62.366695404052727
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|
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18 -30.325019836425785 19 -39.730690002441406 20 -38.910678863525391 21 -33.043056488037109
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26 6.5278143882751465 27 21.147844314575195 28 35.499412536621094 29 47.238731384277344
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|
30 55.957538604736328;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -48.349132537841797 1 -47.645095825195312
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|
2 -47.909595489501953 3 -49.498382568359375 4 -48.847709655761719 5 -48.304798126220703
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6 -41.564365386962891 7 -28.883306503295898 8 -23.575342178344727 9 -35.047313690185547
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|
30 -76.371864318847656;
|
|
createNode animCurveTA -n "Character1_RightUpLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -19.048620223999023 1 -13.8582763671875
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|
2 -8.385258674621582 3 8.6826210021972656 4 -0.87850445508956909 5 -5.6490983963012695
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6 -14.961226463317871 7 -32.218856811523438 8 -53.369487762451172 9 -86.618095397949219
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|
14 -110.32359313964844 15 -84.50238037109375 16 -65.742584228515625 17 -30.690011978149414
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|
18 11.148077011108398 19 22.9586181640625 20 23.83222770690918 21 19.108894348144531
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|
22 13.638874053955078 23 8.9595212936401367 24 2.437889575958252 25 -5.3227872848510742
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26 -16.085929870605469 27 -30.683370590209957 28 -45.487602233886719 29 -57.691486358642571
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|
30 -66.50115966796875;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -5.6843418860808015e-014
|
|
2 -4.2632564145606011e-014 3 4.2632564145606011e-014 4 0 5 0 6 -1.4210854715202004e-014
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|
7 0 8 -4.2632564145606011e-014 9 -5.6843418860808015e-014 10 8.5265128291212022e-014
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|
11 -2.8421709430404007e-014 12 2.8421709430404007e-014 13 -1.4210854715202004e-013
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14 -2.8421709430404007e-014 15 0 16 -1.4210854715202004e-013 17 0 18 0 19 -1.7053025658242404e-013
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|
20 0 21 0 22 -1.4210854715202004e-013 23 2.8421709430404007e-014 24 -1.1368683772161603e-013
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|
25 0 26 5.6843418860808015e-014 27 -5.6843418860808015e-014 28 -5.6843418860808015e-014
|
|
29 -5.6843418860808015e-014 30 -1.1368683772161603e-013;
|
|
createNode animCurveTL -n "Character1_RightUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -24.037439346313477 29 -24.037439346313477
|
|
30 -24.037439346313477;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex2_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.3931930860405828e-009 1 2.9004127988230266e-009
|
|
2 2.5042947271458615e-008 3 5.1616588336855784e-008 4 7.3827706614792987e-008 5 8.3124312766358344e-008
|
|
6 8.3645396387055371e-008 7 8.4749089523938892e-008 8 8.6321705339287291e-008 9 8.7486284883198095e-008
|
|
10 8.8044785684360249e-008 11 8.8809770204534288e-008 12 9.0935898811039806e-008
|
|
13 9.3568353065620613e-008 14 9.5712735515007807e-008 15 9.6657657877585734e-008
|
|
16 9.6579015007591806e-008 17 9.6517183578725962e-008 18 9.6329259235972131e-008
|
|
19 9.6275471150875092e-008 20 9.611950702037575e-008 21 9.5717929582406214e-008 22 9.571047598910809e-008
|
|
23 9.5336950778346363e-008 24 9.5061665206230828e-008 25 9.5056243765156978e-008
|
|
26 9.4935906247428647e-008 27 9.433126990643359e-008 28 9.4505985259729641e-008 29 9.4511477755077067e-008
|
|
30 9.4539473138866015e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -2.2670377575195744e-008 1 -2.4523689745592492e-008
|
|
2 -2.9061981265954273e-008 3 -3.4432453333010926e-008 4 -3.9171620613842606e-008
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|
5 -4.1084973645411083e-008 6 -4.0916820154279776e-008 7 -4.0602607498385623e-008
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|
8 -4.0263770983983704e-008 9 -4.0157161151910259e-008 10 -3.9857589229086443e-008
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|
11 -3.9971602916466509e-008 12 -3.995471686835117e-008 13 -4.0075750717960545e-008
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|
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|
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|
|
20 -4.0609837270721982e-008 21 -4.0838688875055595e-008 22 -4.0966227743410855e-008
|
|
23 -4.1249464288739546e-008 24 -4.1488064539407787e-008 25 -4.1566554642713527e-008
|
|
26 -4.2052274551451774e-008 27 -4.176332879524125e-008 28 -4.1993359900516225e-008
|
|
29 -4.2193029514692171e-008 30 -4.2297173763472529e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex2_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7361822202133226e-008 1 1.239200475566804e-008
|
|
2 4.8343634651004663e-010 3 -1.3708823409785964e-008 4 -2.5588386520780659e-008 5 -3.0654284444153745e-008
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|
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|
9 -2.7619977416293292e-008 10 -2.724979353274648e-008 11 -2.644154051267833e-008
|
|
12 -2.4503234996586798e-008 13 -2.2162895518818004e-008 14 -2.0194287131403144e-008
|
|
15 -1.9415828944602254e-008 16 -1.946488659143597e-008 17 -1.9451395161240725e-008
|
|
18 -1.9500253856108429e-008 19 -1.9461149136645872e-008 20 -1.94714928625217e-008
|
|
21 -1.9584687649398802e-008 22 -1.9603898948616916e-008 23 -1.9749537116808824e-008
|
|
24 -1.9867115952365566e-008 25 -1.9870206813266122e-008 26 -1.9860088684708899e-008
|
|
27 -1.9929798256157483e-008 28 -1.9997397515680859e-008 29 -2.0017250079717996e-008
|
|
30 -2.0008545931204935e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 7.9202537536621094 29 7.9202537536621094
|
|
30 7.9202537536621094;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.7007680597203034e-008 1 -1.7002621532924422e-008
|
|
2 -1.7005582719775703e-008 3 -1.6990568951769092e-008 4 -1.7006438923772293e-008
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|
5 -1.6999649687932106e-008 6 -1.6998967566905776e-008 7 -1.6995535645492055e-008
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|
8 -1.6995386431517545e-008 9 -1.7006364316785039e-008 10 -1.6995556961774128e-008
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|
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|
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|
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|
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|
|
29 -1.6999109675452928e-008 30 -1.6999422314256663e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex2_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 7.0178032274270663e-009 1 6.9991585860407213e-009
|
|
2 6.9950356618164733e-009 3 6.97286139939024e-009 4 7.0262515805552539e-009 5 7.025839465768513e-009
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|
6 7.0089996029309987e-009 7 6.9948602465785825e-009 8 6.988940981500491e-009 9 7.0353749492824136e-009
|
|
10 6.9768688604199269e-009 11 7.0077348368613457e-009 12 6.9856511686339218e-009
|
|
13 7.0000751861698518e-009 14 7.0220878001236997e-009 15 7.0050205636107421e-009
|
|
16 7.0239494220913912e-009 17 7.0114580807967286e-009 18 7.0031376253609778e-009
|
|
19 7.0196648493947578e-009 20 6.9774870326000382e-009 21 6.9919252609906835e-009
|
|
22 6.9655641254939837e-009 23 6.9934937840798739e-009 24 7.0057915024790418e-009
|
|
25 6.9665304636146175e-009 26 7.0575367772107711e-009 27 6.9417360748502688e-009
|
|
28 6.9671486357947288e-009 29 7.0019154918554705e-009 30 7.0240737670701492e-009;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFootIndex1_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.106469081970431e-009 1 6.5226518630723263e-010
|
|
2 9.6019467932251246e-009 3 2.0370640285705122e-008 4 2.936335619097008e-008 5 3.3121391851409498e-008
|
|
6 3.3340633365241956e-008 7 3.3776665020468499e-008 8 3.4448078167770291e-008 9 3.492075961730734e-008
|
|
10 3.5157782463102194e-008 11 3.5553675559185649e-008 12 3.667060965995006e-008 13 3.8065003593601432e-008
|
|
14 3.9197008305791314e-008 15 3.9696935516531084e-008 16 3.9654231898111902e-008
|
|
17 3.9624538317184488e-008 18 3.9525371420268129e-008 19 3.9508410765165536e-008
|
|
20 3.9431824916391633e-008 21 3.9215546365767295e-008 22 3.9227710857403508e-008
|
|
23 3.9029167453463742e-008 24 3.8888149589411114e-008 25 3.8901283971881639e-008
|
|
26 3.8858207318526183e-008 27 3.849974561376257e-008 28 3.8620207476469659e-008 29 3.8634986765373469e-008
|
|
30 3.8656711609519334e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2440478869280014e-008 1 -1.4027184747078538e-008
|
|
2 -1.7887604286670467e-008 3 -2.2463906290681734e-008 4 -2.6443556677691049e-008
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|
5 -2.806661747456474e-008 6 -2.795812470424153e-008 7 -2.7751536180176121e-008 8 -2.7527404355964794e-008
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|
9 -2.744478244665061e-008 10 -2.7253967971319071e-008 11 -2.7300211868919174e-008
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|
12 -2.722560488166437e-008 13 -2.7220297127428239e-008 14 -2.723702863249855e-008
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|
15 -2.7188631790409093e-008 16 -2.7239886790653145e-008 17 -2.7267736513181265e-008
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|
18 -2.7323018514380241e-008 19 -2.7452745854361634e-008 20 -2.747747096520925e-008
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|
21 -2.7628239251953346e-008 22 -2.7709790018093375e-008 23 -2.7895570298142044e-008
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|
24 -2.805058407773231e-008 25 -2.8100179960688365e-008 26 -2.8398627449632841e-008
|
|
27 -2.8246970984469048e-008 28 -2.8380950922723969e-008 29 -2.850182845293148e-008
|
|
30 -2.8564638654415827e-008;
|
|
createNode animCurveTA -n "Character1_LeftFootIndex1_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 9.1714618122296088e-009 1 7.4268653449394143e-009
|
|
2 3.236849011045706e-009 3 -1.7514646399874325e-009 4 -5.9274167796274924e-009 5 -7.7254149744021561e-009
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|
6 -7.5162045476417916e-009 7 -7.0049743783329177e-009 8 -6.383252593167299e-009 9 -5.8854925377715972e-009
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|
10 -5.6613811416639237e-009 11 -5.2660538152338177e-009 12 -4.3146863859533369e-009
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|
13 -3.1632143571158622e-009 14 -2.1935491201219293e-009 15 -1.8159599379785618e-009
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|
16 -1.8454500150255624e-009 17 -1.8354980868551252e-009 18 -1.8632706488830308e-009
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|
19 -1.8373134125226896e-009 20 -1.8424237691050394e-009 21 -1.9089561043017511e-009
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|
22 -1.9134345219384841e-009 23 -1.9968127151770432e-009 24 -2.0599641992191664e-009
|
|
25 -2.061167903022465e-009 26 -2.0558850177820887e-009 27 -2.0914787679515712e-009
|
|
28 -2.1307013930993435e-009 29 -2.1412511763685416e-009 30 -2.1366044489212754e-009;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 17.826379776000977 29 17.826379776000977
|
|
30 17.826379776000977;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -3.7006621766977332e-008 1 -3.7002621411375003e-008
|
|
2 -3.700594675137836e-008 3 -3.6990847718243458e-008 4 -3.7009662889886386e-008 5 -3.7000134511799843e-008
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|
6 -3.6999068697696202e-008 7 -3.699522466149574e-008 8 -3.6995459140598541e-008 9 -3.7006621766977332e-008
|
|
10 -3.6995146501794807e-008 11 -3.6999125541115063e-008 12 -3.7004724617872853e-008
|
|
13 -3.7000432939748862e-008 14 -3.7008575759500673e-008 15 -3.699960871017538e-008
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|
16 -3.6965374761166458e-008 17 -3.7000560837441299e-008 18 -3.6998912378294335e-008
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|
19 -3.700840522924409e-008 20 -3.700171191667323e-008 21 -3.6997590768805821e-008
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|
22 -3.6999637131884811e-008 23 -3.6997249708292657e-008 24 -3.6993469620938413e-008
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|
25 -3.6996368635300314e-008 26 -3.7007879427619628e-008 27 -3.6998500263507594e-008
|
|
28 -3.6997704455643543e-008 29 -3.6998414998379303e-008 30 -3.6999296071371646e-008;
|
|
createNode animCurveTL -n "Character1_LeftFootIndex1_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.7823964526542113e-011 1 -1.4068746168049984e-012
|
|
2 -4.1779912862693891e-012 3 -2.6858515411731787e-011 4 2.5607960196794011e-011 5 2.4748203486524289e-011
|
|
6 8.1605833202047506e-012 7 -5.375699885235008e-012 8 -1.0917489134953939e-011 9 3.4631852940947283e-011
|
|
10 -2.4449775537505047e-011 11 8.4767748376179952e-012 12 -1.3383072428041487e-011
|
|
13 4.1566750041965861e-013 14 2.1181278953008587e-011 15 5.0732751333271153e-012
|
|
16 2.638245177877252e-011 17 1.0686562745831907e-011 18 3.4106051316484809e-012 19 1.9156232156092301e-011
|
|
20 -2.1572077457676642e-011 21 -5.9969806898152456e-012 22 -3.4674485505092889e-011
|
|
23 -4.5616843635798432e-012 24 7.9900530636223266e-012 25 -3.4283687000424834e-011
|
|
26 5.4363624713005265e-011 27 -5.2658322147181025e-011 28 -3.2880365097298636e-011
|
|
29 -1.0658141036401503e-013 30 2.1255885940263397e-011;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftToeBase_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.2912688696076202e-009 1 -1.3585725877618415e-009
|
|
2 2.0270520817433635e-009 3 5.4469895260922385e-009 4 7.3652675069979515e-009 5 9.2743785984339411e-009
|
|
6 9.3816714397121359e-009 7 9.5958396784112665e-009 8 9.9162065225755214e-009 9 1.0146702145163999e-008
|
|
10 1.0257282134773504e-008 11 1.0304288089457714e-008 12 1.0371321579327741e-008
|
|
13 1.0747165823943305e-008 14 1.1415906442380219e-008 15 1.1785490805493737e-008
|
|
16 1.1834118573972319e-008 17 1.1898775298391229e-008 18 1.1713927605683239e-008
|
|
19 1.1425891344174488e-008 20 1.1262576649073708e-008 21 1.127225512931318e-008 22 1.1442969238828482e-008
|
|
23 1.1529810883814662e-008 24 1.1573864533431788e-008 25 1.1597490967574231e-008
|
|
26 1.1569606606087746e-008 27 1.1355794526934915e-008 28 1.1360393514792122e-008
|
|
29 1.1327068172306554e-008 30 1.1320634207834246e-008;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -5.1541717560610323e-009 1 -5.2726218946475001e-009
|
|
2 -7.7325230662950162e-009 3 -1.0174352915726104e-008 4 -1.1788098497333976e-008
|
|
5 -1.3352262406840511e-008 6 -1.3343867344417502e-008 7 -1.3347125182860964e-008
|
|
8 -1.3361499462405391e-008 9 -1.3418941513521077e-008 10 -1.3370824447633822e-008
|
|
11 -1.3304522816781628e-008 12 -1.3187557712512898e-008 13 -1.3185443847874012e-008
|
|
14 -1.3177361424254741e-008 15 -1.3148306443611091e-008 16 -1.3096419948510629e-008
|
|
17 -1.3008380150836274e-008 18 -1.3043029767345615e-008 19 -1.3134524579072604e-008
|
|
20 -1.313841746508615e-008 21 -1.3222157591030737e-008 22 -1.3345698768318925e-008
|
|
23 -1.3524916298024436e-008 24 -1.3605357729318259e-008 25 -1.3594020131790785e-008
|
|
26 -1.374651059649068e-008 27 -1.3744664961734545e-008 28 -1.3854720037898005e-008
|
|
29 -1.3956160671568797e-008 30 -1.4004152504298872e-008;
|
|
createNode animCurveTA -n "Character1_LeftToeBase_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 3.5057219349710067e-009 1 3.5097147410567686e-009
|
|
2 2.355307282542185e-009 3 1.2070745514236592e-009 4 5.00572416850531e-010 5 -2.2695802182060021e-010
|
|
6 -1.4238707435332287e-010 7 6.5560772088968378e-011 8 3.1898420016496232e-010 9 5.2177956400001335e-010
|
|
10 6.1341770551948116e-010 11 8.933590533999336e-010 12 1.1753342743503481e-009 13 1.4202067299962096e-009
|
|
14 1.8724943817716166e-009 15 2.101564255951871e-009 16 2.0867905181631841e-009 17 2.0936796740755881e-009
|
|
18 2.1547399420285274e-009 19 2.2986981207395729e-009 20 2.3726556275249777e-009
|
|
21 2.3356625522552577e-009 22 2.3100528157016242e-009 23 2.2470156846310374e-009
|
|
24 2.2186021908510156e-009 25 2.2145660860672933e-009 26 2.1899135838054917e-009
|
|
27 2.1431181274067512e-009 28 2.0881072426703895e-009 29 2.0540722456274807e-009
|
|
30 2.042946700697712e-009;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 14.426504135131836 29 14.426504135131836
|
|
30 14.426504135131836;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -13.258078575134277 29 -13.258078575134277
|
|
30 -13.258078575134277;
|
|
createNode animCurveTL -n "Character1_LeftToeBase_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 8.4270022853161208e-006 1 8.4269986473373137e-006
|
|
2 8.4270031948108226e-006 3 8.4269931903691031e-006 4 8.4270059232949279e-006 5 8.4270068327896297e-006
|
|
6 8.4270004663267173e-006 7 8.4270022853161208e-006 8 8.4269913713796996e-006 9 8.4270031948108226e-006
|
|
10 8.4269850049167871e-006 11 8.4270031948108226e-006 12 8.4270022853161208e-006
|
|
13 8.4270013758214191e-006 14 8.4270068327896297e-006 15 8.4270013758214191e-006
|
|
16 8.4270113802631386e-006 17 8.4270041043055244e-006 18 8.4270059232949279e-006
|
|
19 8.4270031948108226e-006 20 8.4269922808744013e-006 21 8.4270077422843315e-006
|
|
22 8.4269877334008925e-006 23 8.4270050138002262e-006 24 8.4270104707684368e-006
|
|
25 8.4269868239061907e-006 26 8.426997737842612e-006 27 8.4270113802631386e-006 28 8.4269913713796996e-006
|
|
29 8.4269913713796996e-006 30 8.4269913713796996e-006;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftFoot_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -6.7750091552734375 1 -5.7666716575622559
|
|
2 1.7792308330535889 3 8.4899883270263672 4 7.8667550086975098 5 13.849141120910645
|
|
6 15.229510307312012 7 16.887178421020508 8 15.90691661834717 9 8.7486391067504883
|
|
10 -1.3376525640487671 11 -7.2024707794189453 12 -4.7603940963745117 13 18.581453323364258
|
|
14 29.57518196105957 15 35.786136627197266 16 40.111316680908203 17 30.016990661621094
|
|
18 19.489192962646484 19 2.1142933368682861 20 -26.900983810424805 21 -24.321861267089844
|
|
22 -15.518088340759277 23 -5.2756409645080566 24 3.3916094303131104 25 5.9394116401672363
|
|
26 6.275599479675293 27 5.3805856704711914 28 3.8850476741790771 29 2.3007514476776123
|
|
30 1.0949140787124634;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.15824294090271 1 -0.20729191601276398
|
|
2 1.5268222093582153 3 -2.9540901184082031 4 -0.42177599668502808 5 4.2838449478149414
|
|
6 4.1364026069641113 7 2.0389666557312012 8 -1.6673734188079834 9 -3.6847622394561768
|
|
10 0.70176434516906738 11 4.8074822425842285 12 1.921223521232605 13 -10.476946830749512
|
|
14 -7.5586199760437012 15 0.56598573923110962 16 3.9598152637481689 17 3.6678409576416016
|
|
18 -4.530663013458252 19 -5.114555835723877 20 11.798511505126953 21 15.828701019287108
|
|
22 13.232889175415039 23 5.1286492347717285 24 -2.6234209537506104 25 -4.4997725486755371
|
|
26 -4.5516462326049805 27 -3.6850390434265132 28 -2.4893677234649658 29 -1.3704270124435425
|
|
30 -0.62009924650192261;
|
|
createNode animCurveTA -n "Character1_LeftFoot_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.605560302734375 1 -13.338241577148438
|
|
2 9.1401243209838867 3 32.814605712890625 4 -14.231887817382813 5 -43.457595825195313
|
|
6 -47.285259246826172 7 -37.01629638671875 8 -14.216144561767578 9 18.803737640380859
|
|
10 46.139247894287109 11 39.956649780273438 12 34.020458221435547 13 26.49822998046875
|
|
14 4.8260297775268555 15 -10.977229118347168 16 -13.310436248779297 17 -22.844919204711914
|
|
18 -12.09247875213623 19 18.627130508422852 20 34.981685638427734 21 44.920387268066406
|
|
22 57.370285034179695 23 64.8773193359375 24 60.156177520751946 25 57.635322570800781
|
|
26 55.409282684326172 27 53.459804534912109 28 51.869781494140625 29 50.631198883056641
|
|
30 49.824409484863281;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -1.8263884782791138 29 -1.8263884782791138
|
|
30 -1.8263884782791138;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -22.639778137207031 29 -22.639778137207031
|
|
30 -22.639778137207031;
|
|
createNode animCurveTL -n "Character1_LeftFoot_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -1.4992451724538114e-012 1 -2.4868995751603507e-014
|
|
2 1.7035262089848402e-012 3 -9.1837648596992949e-013 4 -6.3238303482648917e-013 5 -1.1155520951433573e-012
|
|
6 -6.0396132539608516e-013 7 1.8633983245308627e-012 8 -2.1103119252074976e-012 9 -1.3429257705865894e-012
|
|
10 -3.851141627819743e-012 11 9.5923269327613525e-013 12 1.4601653219870059e-012
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|
13 1.2718714970105793e-012 14 8.9528384705772623e-013 15 -7.1054273576010019e-015
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|
16 4.007461029686965e-012 17 1.1937117960769683e-012 18 2.3305801732931286e-012 19 -3.1263880373444408e-013
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|
20 -1.7053025658242404e-012 21 3.723243935382925e-012 22 -3.666400516522117e-012
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23 1.1581846592889633e-012 24 2.8919089345436078e-012 25 -3.4816594052244909e-012
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26 -4.3343106881366111e-013 27 3.5669245335157029e-012 28 -2.1529444893531036e-012
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|
29 -2.3732127374387346e-012 30 -2.5508484213787597e-012;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 13.685200691223145 1 14.458629608154295
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|
2 4.06866455078125 3 2.9564130306243896 4 9.6309394836425781 5 0.086258254945278168
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6 -4.2491416931152344 7 -4.964601993560791 8 -5.6754012107849121 9 -6.3368263244628906
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|
30 -191.38990783691406;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateY";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.1564228534698486 1 8.8072223663330078
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|
2 3.6346249580383296 3 4.7028021812438965 4 4.3220982551574707 5 0.028257858008146286
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6 -1.582802414894104 7 -2.3197197914123535 8 -3.7009429931640625 9 -8.2999105453491211
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|
30 -164.64385986328125;
|
|
createNode animCurveTA -n "Character1_LeftLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 80.649826049804688 1 54.685897827148437
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|
2 43.679737091064453 3 27.59527587890625 4 61.441062927246094 5 67.249267578125 6 64.994277954101563
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|
7 60.404457092285156 8 52.383457183837891 9 32.958827972412109 10 11.544412612915039
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11 38.799476623535156 12 60.318584442138679 13 66.015777587890625 14 67.92926025390625
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|
15 73.978958129882813 16 75.439445495605469 17 68.608757019042969 18 64.601951599121094
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|
19 62.119300842285163 20 97.287376403808594 21 136.32858276367187 22 159.33915710449219
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|
23 165.0308837890625 24 179.15422058105469 25 185.70846557617187 26 191.79927062988281
|
|
27 197.88668823242187 28 203.58680725097656 29 208.63165283203125 30 212.64877319335937;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.7830061912536621 29 4.7830061912536621
|
|
30 4.7830061912536621;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -31.589393615722656 29 -31.589393615722656
|
|
30 -31.589393615722656;
|
|
createNode animCurveTL -n "Character1_LeftLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 4.6185277824406512e-014 1 -2.4513724383723456e-013
|
|
2 2.3092638912203256e-013 3 -3.0908609005564358e-013 4 2.4158453015843406e-013 5 -2.8421709430404007e-014
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|
6 -2.5579538487363607e-013 7 2.6290081223123707e-013 8 -4.9027448767446913e-013 9 3.0553337637684308e-013
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|
10 -5.0093262871087063e-013 11 2.5579538487363607e-013 12 -1.8829382497642655e-013
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|
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17 -4.1211478674085811e-013 18 -1.8474111129762605e-013 19 -2.7000623958883807e-013
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20 -4.5474735088646412e-013 21 6.6791017161449417e-013 22 -2.1316282072803006e-013
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|
29 1.5631940186722204e-013 30 4.9737991503207013e-013;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_LeftUpLeg_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateZ";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -0.12037838995456694 1 2.1191537380218506
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|
2 -2.5399749279022217 3 -16.087253570556641 4 -20.254987716674805 5 -29.85470008850098
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|
6 -11.357818603515625 7 5.7149882316589355 8 15.384490966796873 9 19.756837844848633
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14 -51.876617431640625 15 -56.734699249267578 16 -77.435775756835938 17 -91.480216979980469
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26 -152.91926574707031 27 -150.75828552246094 28 -148.42790222167969 29 -146.18281555175781
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|
30 -144.24360656738281;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 32.086540222167969 1 33.518352508544922
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|
2 55.692012786865234 3 70.487213134765625 4 74.308021545410156 5 73.473541259765625
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6 72.172370910644531 7 64.143516540527344 8 53.981510162353516 9 44.268718719482422
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26 50.984859466552734 27 50.776462554931641 28 50.663227081298828 29 50.617462158203125
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|
30 50.588577270507813;
|
|
createNode animCurveTA -n "Character1_LeftUpLeg_rotateX";
|
|
setAttr ".tan" 9;
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|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -70.050567626953125 1 -42.085193634033203
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|
2 -43.966972351074219 3 -66.187034606933594 4 -97.425926208496094 5 -121.29496002197266
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|
6 -101.18055725097656 7 -84.819801330566406 8 -79.524787902832031 9 -77.08319091796875
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|
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22 -217.03530883789062 23 -214.86680603027344 24 -218.41926574707031 25 -220.37007141113281
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|
26 -221.73200988769531 27 -222.65786743164062 28 -223.22238159179687 29 -223.57379150390625
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|
30 -223.85459899902344;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 5.112642765045166 29 5.112642765045166
|
|
30 5.112642765045166;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.4210854715202004e-014 1 -4.9737991503207013e-014
|
|
2 7.1054273576010019e-014 3 -1.4210854715202004e-014 4 -2.8421709430404007e-014 5 -1.4210854715202004e-014
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|
6 -5.6843418860808015e-014 7 0 8 -1.4210854715202004e-014 9 2.8421709430404007e-014
|
|
10 0 11 -1.1368683772161603e-013 12 1.7053025658242404e-013 13 -1.4210854715202004e-013
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|
14 1.1368683772161603e-013 15 0 16 0 17 -2.8421709430404007e-014 18 1.7053025658242404e-013
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|
19 0 20 0 21 0 22 -1.7053025658242404e-013 23 -2.8421709430404007e-014 24 5.6843418860808015e-014
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|
25 0 26 5.6843418860808015e-014 27 2.8421709430404007e-014 28 -1.9895196601282805e-013
|
|
29 2.8421709430404007e-014 30 0;
|
|
createNode animCurveTL -n "Character1_LeftUpLeg_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 24.674720764160156 29 24.674720764160156
|
|
30 24.674720764160156;
|
|
createNode animCurveTU -n "Character1_Hips_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "Character1_Hips_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "Character1_Hips_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -10.302592277526855 1 -1.6256611347198486
|
|
2 16.212991714477539 3 36.001522064208984 4 51.126430511474609 5 58.186527252197266
|
|
6 54.587692260742188 7 47.160293579101563 8 38.559135437011719 9 28.744598388671875
|
|
10 20.94584846496582 11 17.137153625488281 12 15.32926082611084 13 14.494196891784668
|
|
14 14.635152816772463 15 14.887202262878418 16 14.861641883850099 17 14.864042282104492
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|
18 14.887202262878418 19 14.887203216552733 20 14.887203216552733 21 14.887203216552733
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|
22 14.887203216552733 23 14.887204170227053 24 14.887204170227053 25 14.887204170227053
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|
26 14.887204170227053 27 14.887203216552733 28 14.887203216552733 29 14.887203216552733
|
|
30 14.887202262878418;
|
|
createNode animCurveTA -n "Character1_Hips_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.93575286865234 1 -34.957057952880859
|
|
2 -42.206943511962891 3 -42.096836090087891 4 -36.066116333007812 5 -28.470325469970703
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|
6 -25.681133270263672 7 -25.421142578125 8 -25.765691757202148 9 -26.081502914428711
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|
10 -25.081502914428711 11 -22.5802001953125 12 -19.834005355834961 13 -17.387716293334961
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|
14 -15.076478004455568 15 -13.481964111328125 16 -13.010834693908691 17 -13.247127532958984
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18 -13.481964111328125 19 -13.481964111328125 20 -13.481963157653809 21 -13.481963157653809
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22 -13.481963157653809 23 -13.481963157653809 24 -13.481963157653809 25 -13.481963157653809
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|
26 -13.481963157653809 27 -13.481963157653809 28 -13.481964111328125 29 -13.481964111328125
|
|
30 -13.481964111328125;
|
|
createNode animCurveTA -n "Character1_Hips_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 17.372287750244141 1 0.42455786466598511
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|
2 -27.164644241333008 3 -55.892780303955078 4 -79.211166381835938 5 -94.548240661621094
|
|
6 -98.531173706054687 7 -97.849784851074219 8 -95.073013305664063 9 -90.407752990722656
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|
10 -87.479583740234375 11 -89.099327087402344 12 -91.178901672363281 13 -89.781410217285156
|
|
14 -87.225265502929688 15 -86.473640441894531 16 -89.59210205078125 17 -94.507759094238281
|
|
18 -97.965507507324219 19 -99.087158203125 20 -99.309730529785156 21 -98.84063720703125
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|
22 -97.885879516601563 23 -96.651222229003906 24 -95.342864990234375 25 -94.167434692382812
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|
26 -92.947502136230469 27 -91.447967529296875 28 -89.789138793945313 29 -88.091156005859375
|
|
30 -86.473640441894531;
|
|
createNode animCurveTL -n "Character1_Hips_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 -28.244651794433594 1 -32.305015563964844
|
|
2 -40.939823150634766 3 -50.064804077148438 4 -59.165107727050781 5 -70.530921936035156
|
|
6 -85.576797485351563 7 -101.17447662353516 8 -114.81243896484375 9 -127.86263275146484
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|
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|
|
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|
|
18 -190.42027282714844 19 -191.56106567382812 20 -192.59165954589844 21 -193.53266906738281
|
|
22 -194.40519714355469 23 -195.23036193847656 24 -196.02909851074219 25 -196.82205200195312
|
|
26 -197.5535888671875 27 -198.18342590332031 28 -198.75514221191406 29 -199.31221008300781
|
|
30 -199.898193359375;
|
|
createNode animCurveTL -n "Character1_Hips_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 51.446670532226563 1 54.912334442138672
|
|
2 63.187629699707031 3 70.646148681640625 4 75.180122375488281 5 75.768539428710938
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|
6 69.376762390136719 7 58.034175872802734 8 42.406089782714844 9 25.056207656860352
|
|
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|
14 14.007532119750977 15 16.031898498535156 16 15.828880310058594 17 14.586915969848633
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|
22 13.370070457458496 23 13.351978302001953 24 13.269222259521484 25 13.075283050537109
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|
26 12.720773696899414 27 12.229259490966797 28 11.661974906921387 29 11.07913875579834
|
|
30 10.539791107177734;
|
|
createNode animCurveTL -n "Character1_Hips_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 31 ".ktv[0:30]" 0 1.9807353019714355 1 3.3820757865905762
|
|
2 6.4859724044799805 3 9.6221284866333008 4 12.658775329589844 5 15.658926963806152
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|
6 18.312173843383789 7 20.492803573608398 8 21.923233032226562 9 22.989322662353516
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|
10 24.078256607055664 11 25.502761840820313 12 26.727529525756836 13 27.493608474731445
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14 28.068889617919922 15 28.399505615234375 16 28.378990173339844 17 28.113115310668945
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18 27.902278900146484 19 27.845249176025391 20 27.820781707763672 21 27.81982421875
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22 27.83287239074707 23 27.850372314453125 24 27.862960815429688 25 27.86161994934082
|
|
26 27.846036911010742 27 27.823263168334961 28 27.795705795288086 29 27.766025543212891
|
|
30 27.737209320068359;
|
|
createNode animCurveTU -n "quiver_scaleZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTU -n "quiver_scaleX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 1 29 1 30 1;
|
|
createNode animCurveTA -n "quiver_rotateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 4.1551990509033203 29 4.1551990509033203
|
|
30 4.1551990509033203;
|
|
createNode animCurveTA -n "quiver_rotateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 29.305034637451175 29 29.305034637451175
|
|
30 29.305034637451175;
|
|
createNode animCurveTA -n "quiver_rotateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -14.732060432434082 29 -14.732060432434082
|
|
30 -14.732060432434082;
|
|
createNode animCurveTL -n "quiver_translateZ";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -19.811498641967773 29 -19.811498641967773
|
|
30 -19.811498641967773;
|
|
createNode animCurveTL -n "quiver_translateY";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -2.1555929183959961 29 -2.1555929183959961
|
|
30 -2.1555929183959961;
|
|
createNode animCurveTL -n "quiver_translateX";
|
|
setAttr ".tan" 9;
|
|
setAttr ".wgt" no;
|
|
setAttr -s 3 ".ktv[0:2]" 0 -8.1722145080566406 29 -8.1722145080566406
|
|
30 -8.1722145080566406;
|
|
select -ne :time1;
|
|
setAttr ".o" 1;
|
|
setAttr ".unw" 1;
|
|
select -ne :renderPartition;
|
|
setAttr -s 2 ".st";
|
|
select -ne :initialShadingGroup;
|
|
setAttr ".ro" yes;
|
|
select -ne :initialParticleSE;
|
|
setAttr ".ro" yes;
|
|
select -ne :defaultShaderList1;
|
|
setAttr -s 2 ".s";
|
|
select -ne :postProcessList1;
|
|
setAttr -s 2 ".p";
|
|
select -ne :defaultRenderingList1;
|
|
select -ne :renderGlobalsList1;
|
|
select -ne :defaultHardwareRenderGlobals;
|
|
setAttr ".fn" -type "string" "im";
|
|
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
|
|
select -ne :characterPartition;
|
|
connectAttr "dieSource.cl" "clipLibrary1.sc[0]";
|
|
connectAttr "cloak_left_03_scaleZ.a" "clipLibrary1.cel[0].cev[0].cevr";
|
|
connectAttr "cloak_left_03_scaleY.a" "clipLibrary1.cel[0].cev[1].cevr";
|
|
connectAttr "cloak_left_03_scaleX.a" "clipLibrary1.cel[0].cev[2].cevr";
|
|
connectAttr "cloak_left_03_rotateZ.a" "clipLibrary1.cel[0].cev[3].cevr";
|
|
connectAttr "cloak_left_03_rotateY.a" "clipLibrary1.cel[0].cev[4].cevr";
|
|
connectAttr "cloak_left_03_rotateX.a" "clipLibrary1.cel[0].cev[5].cevr";
|
|
connectAttr "cloak_left_03_translateZ.a" "clipLibrary1.cel[0].cev[6].cevr";
|
|
connectAttr "cloak_left_03_translateY.a" "clipLibrary1.cel[0].cev[7].cevr";
|
|
connectAttr "cloak_left_03_translateX.a" "clipLibrary1.cel[0].cev[8].cevr";
|
|
connectAttr "cloak_left_02_scaleZ.a" "clipLibrary1.cel[0].cev[9].cevr";
|
|
connectAttr "cloak_left_02_scaleY.a" "clipLibrary1.cel[0].cev[10].cevr";
|
|
connectAttr "cloak_left_02_scaleX.a" "clipLibrary1.cel[0].cev[11].cevr";
|
|
connectAttr "cloak_left_02_rotateZ.a" "clipLibrary1.cel[0].cev[12].cevr";
|
|
connectAttr "cloak_left_02_rotateY.a" "clipLibrary1.cel[0].cev[13].cevr";
|
|
connectAttr "cloak_left_02_rotateX.a" "clipLibrary1.cel[0].cev[14].cevr";
|
|
connectAttr "cloak_left_02_translateZ.a" "clipLibrary1.cel[0].cev[15].cevr";
|
|
connectAttr "cloak_left_02_translateY.a" "clipLibrary1.cel[0].cev[16].cevr";
|
|
connectAttr "cloak_left_02_translateX.a" "clipLibrary1.cel[0].cev[17].cevr";
|
|
connectAttr "cloak_left_01_scaleZ.a" "clipLibrary1.cel[0].cev[18].cevr";
|
|
connectAttr "cloak_left_01_scaleY.a" "clipLibrary1.cel[0].cev[19].cevr";
|
|
connectAttr "cloak_left_01_scaleX.a" "clipLibrary1.cel[0].cev[20].cevr";
|
|
connectAttr "cloak_left_01_rotateZ.a" "clipLibrary1.cel[0].cev[21].cevr";
|
|
connectAttr "cloak_left_01_rotateY.a" "clipLibrary1.cel[0].cev[22].cevr";
|
|
connectAttr "cloak_left_01_rotateX.a" "clipLibrary1.cel[0].cev[23].cevr";
|
|
connectAttr "cloak_left_01_translateZ.a" "clipLibrary1.cel[0].cev[24].cevr";
|
|
connectAttr "cloak_left_01_translateY.a" "clipLibrary1.cel[0].cev[25].cevr";
|
|
connectAttr "cloak_left_01_translateX.a" "clipLibrary1.cel[0].cev[26].cevr";
|
|
connectAttr "cloak_right_03_scaleZ.a" "clipLibrary1.cel[0].cev[27].cevr";
|
|
connectAttr "cloak_right_03_scaleY.a" "clipLibrary1.cel[0].cev[28].cevr";
|
|
connectAttr "cloak_right_03_scaleX.a" "clipLibrary1.cel[0].cev[29].cevr";
|
|
connectAttr "cloak_right_03_rotateZ.a" "clipLibrary1.cel[0].cev[30].cevr";
|
|
connectAttr "cloak_right_03_rotateY.a" "clipLibrary1.cel[0].cev[31].cevr";
|
|
connectAttr "cloak_right_03_rotateX.a" "clipLibrary1.cel[0].cev[32].cevr";
|
|
connectAttr "cloak_right_03_translateZ.a" "clipLibrary1.cel[0].cev[33].cevr";
|
|
connectAttr "cloak_right_03_translateY.a" "clipLibrary1.cel[0].cev[34].cevr";
|
|
connectAttr "cloak_right_03_translateX.a" "clipLibrary1.cel[0].cev[35].cevr";
|
|
connectAttr "cloak_right_02_scaleZ.a" "clipLibrary1.cel[0].cev[36].cevr";
|
|
connectAttr "cloak_right_02_scaleY.a" "clipLibrary1.cel[0].cev[37].cevr";
|
|
connectAttr "cloak_right_02_scaleX.a" "clipLibrary1.cel[0].cev[38].cevr";
|
|
connectAttr "cloak_right_02_rotateZ.a" "clipLibrary1.cel[0].cev[39].cevr";
|
|
connectAttr "cloak_right_02_rotateY.a" "clipLibrary1.cel[0].cev[40].cevr";
|
|
connectAttr "cloak_right_02_rotateX.a" "clipLibrary1.cel[0].cev[41].cevr";
|
|
connectAttr "cloak_right_02_translateZ.a" "clipLibrary1.cel[0].cev[42].cevr";
|
|
connectAttr "cloak_right_02_translateY.a" "clipLibrary1.cel[0].cev[43].cevr";
|
|
connectAttr "cloak_right_02_translateX.a" "clipLibrary1.cel[0].cev[44].cevr";
|
|
connectAttr "cloak_right_01_scaleZ.a" "clipLibrary1.cel[0].cev[45].cevr";
|
|
connectAttr "cloak_right_01_scaleY.a" "clipLibrary1.cel[0].cev[46].cevr";
|
|
connectAttr "cloak_right_01_scaleX.a" "clipLibrary1.cel[0].cev[47].cevr";
|
|
connectAttr "cloak_right_01_rotateZ.a" "clipLibrary1.cel[0].cev[48].cevr";
|
|
connectAttr "cloak_right_01_rotateY.a" "clipLibrary1.cel[0].cev[49].cevr";
|
|
connectAttr "cloak_right_01_rotateX.a" "clipLibrary1.cel[0].cev[50].cevr";
|
|
connectAttr "cloak_right_01_translateZ.a" "clipLibrary1.cel[0].cev[51].cevr";
|
|
connectAttr "cloak_right_01_translateY.a" "clipLibrary1.cel[0].cev[52].cevr";
|
|
connectAttr "cloak_right_01_translateX.a" "clipLibrary1.cel[0].cev[53].cevr";
|
|
connectAttr "helmet_scaleZ.a" "clipLibrary1.cel[0].cev[54].cevr";
|
|
connectAttr "helmet_scaleY.a" "clipLibrary1.cel[0].cev[55].cevr";
|
|
connectAttr "helmet_scaleX.a" "clipLibrary1.cel[0].cev[56].cevr";
|
|
connectAttr "helmet_rotateZ.a" "clipLibrary1.cel[0].cev[57].cevr";
|
|
connectAttr "helmet_rotateY.a" "clipLibrary1.cel[0].cev[58].cevr";
|
|
connectAttr "helmet_rotateX.a" "clipLibrary1.cel[0].cev[59].cevr";
|
|
connectAttr "helmet_translateZ.a" "clipLibrary1.cel[0].cev[60].cevr";
|
|
connectAttr "helmet_translateY.a" "clipLibrary1.cel[0].cev[61].cevr";
|
|
connectAttr "helmet_translateX.a" "clipLibrary1.cel[0].cev[62].cevr";
|
|
connectAttr "Character1_Head_scaleZ.a" "clipLibrary1.cel[0].cev[63].cevr";
|
|
connectAttr "Character1_Head_scaleY.a" "clipLibrary1.cel[0].cev[64].cevr";
|
|
connectAttr "Character1_Head_scaleX.a" "clipLibrary1.cel[0].cev[65].cevr";
|
|
connectAttr "Character1_Head_rotateZ.a" "clipLibrary1.cel[0].cev[66].cevr";
|
|
connectAttr "Character1_Head_rotateY.a" "clipLibrary1.cel[0].cev[67].cevr";
|
|
connectAttr "Character1_Head_rotateX.a" "clipLibrary1.cel[0].cev[68].cevr";
|
|
connectAttr "Character1_Head_translateZ.a" "clipLibrary1.cel[0].cev[69].cevr";
|
|
connectAttr "Character1_Head_translateY.a" "clipLibrary1.cel[0].cev[70].cevr";
|
|
connectAttr "Character1_Head_translateX.a" "clipLibrary1.cel[0].cev[71].cevr";
|
|
connectAttr "Character1_Neck_scaleZ.a" "clipLibrary1.cel[0].cev[72].cevr";
|
|
connectAttr "Character1_Neck_scaleY.a" "clipLibrary1.cel[0].cev[73].cevr";
|
|
connectAttr "Character1_Neck_scaleX.a" "clipLibrary1.cel[0].cev[74].cevr";
|
|
connectAttr "Character1_Neck_rotateZ.a" "clipLibrary1.cel[0].cev[75].cevr";
|
|
connectAttr "Character1_Neck_rotateY.a" "clipLibrary1.cel[0].cev[76].cevr";
|
|
connectAttr "Character1_Neck_rotateX.a" "clipLibrary1.cel[0].cev[77].cevr";
|
|
connectAttr "Character1_Neck_translateZ.a" "clipLibrary1.cel[0].cev[78].cevr";
|
|
connectAttr "Character1_Neck_translateY.a" "clipLibrary1.cel[0].cev[79].cevr";
|
|
connectAttr "Character1_Neck_translateX.a" "clipLibrary1.cel[0].cev[80].cevr";
|
|
connectAttr "Character1_RightHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[81].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[82].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[83].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[84].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[85].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[86].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[87].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateY.a" "clipLibrary1.cel[0].cev[88].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing3_translateX.a" "clipLibrary1.cel[0].cev[89].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[90].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[91].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[92].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[93].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[94].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[95].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[96].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateY.a" "clipLibrary1.cel[0].cev[97].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing2_translateX.a" "clipLibrary1.cel[0].cev[98].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[99].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[100].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[101].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[102].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[103].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[104].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[105].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateY.a" "clipLibrary1.cel[0].cev[106].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandRing1_translateX.a" "clipLibrary1.cel[0].cev[107].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[108].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[109].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[110].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[111].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[112].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[113].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[114].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[115].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[116].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[117].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[118].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[119].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[120].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[121].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[122].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[123].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[124].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[125].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[126].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[127].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[128].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[129].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[130].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[131].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[132].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[133].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[134].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[135].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[136].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[137].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[138].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[139].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[140].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[141].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[142].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[143].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[144].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[145].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[146].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[147].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[148].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[149].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[150].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[151].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[152].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[153].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[154].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[155].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[156].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[157].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[158].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[159].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[160].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[161].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[162].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[163].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[164].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[165].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[166].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[167].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[168].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[169].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[170].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[171].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[172].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[173].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[174].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[175].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[176].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[177].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[178].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[179].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[180].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[181].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[182].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[183].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[184].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[185].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[186].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[187].cevr"
|
|
;
|
|
connectAttr "Character1_RightHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[188].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_scaleZ.a" "clipLibrary1.cel[0].cev[189].cevr";
|
|
connectAttr "Character1_RightHand_scaleY.a" "clipLibrary1.cel[0].cev[190].cevr";
|
|
connectAttr "Character1_RightHand_scaleX.a" "clipLibrary1.cel[0].cev[191].cevr";
|
|
connectAttr "Character1_RightHand_rotateZ.a" "clipLibrary1.cel[0].cev[192].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateY.a" "clipLibrary1.cel[0].cev[193].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_rotateX.a" "clipLibrary1.cel[0].cev[194].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateZ.a" "clipLibrary1.cel[0].cev[195].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateY.a" "clipLibrary1.cel[0].cev[196].cevr"
|
|
;
|
|
connectAttr "Character1_RightHand_translateX.a" "clipLibrary1.cel[0].cev[197].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[198].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleY.a" "clipLibrary1.cel[0].cev[199].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_scaleX.a" "clipLibrary1.cel[0].cev[200].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[201].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateY.a" "clipLibrary1.cel[0].cev[202].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_rotateX.a" "clipLibrary1.cel[0].cev[203].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateZ.a" "clipLibrary1.cel[0].cev[204].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateY.a" "clipLibrary1.cel[0].cev[205].cevr"
|
|
;
|
|
connectAttr "Character1_RightForeArm_translateX.a" "clipLibrary1.cel[0].cev[206].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_scaleZ.a" "clipLibrary1.cel[0].cev[207].cevr";
|
|
connectAttr "Character1_RightArm_scaleY.a" "clipLibrary1.cel[0].cev[208].cevr";
|
|
connectAttr "Character1_RightArm_scaleX.a" "clipLibrary1.cel[0].cev[209].cevr";
|
|
connectAttr "Character1_RightArm_rotateZ.a" "clipLibrary1.cel[0].cev[210].cevr";
|
|
connectAttr "Character1_RightArm_rotateY.a" "clipLibrary1.cel[0].cev[211].cevr";
|
|
connectAttr "Character1_RightArm_rotateX.a" "clipLibrary1.cel[0].cev[212].cevr";
|
|
connectAttr "Character1_RightArm_translateZ.a" "clipLibrary1.cel[0].cev[213].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateY.a" "clipLibrary1.cel[0].cev[214].cevr"
|
|
;
|
|
connectAttr "Character1_RightArm_translateX.a" "clipLibrary1.cel[0].cev[215].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[216].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleY.a" "clipLibrary1.cel[0].cev[217].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_scaleX.a" "clipLibrary1.cel[0].cev[218].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[219].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateY.a" "clipLibrary1.cel[0].cev[220].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_rotateX.a" "clipLibrary1.cel[0].cev[221].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateZ.a" "clipLibrary1.cel[0].cev[222].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateY.a" "clipLibrary1.cel[0].cev[223].cevr"
|
|
;
|
|
connectAttr "Character1_RightShoulder_translateX.a" "clipLibrary1.cel[0].cev[224].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleZ.a" "clipLibrary1.cel[0].cev[225].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleY.a" "clipLibrary1.cel[0].cev[226].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_scaleX.a" "clipLibrary1.cel[0].cev[227].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateZ.a" "clipLibrary1.cel[0].cev[228].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateY.a" "clipLibrary1.cel[0].cev[229].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_rotateX.a" "clipLibrary1.cel[0].cev[230].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateZ.a" "clipLibrary1.cel[0].cev[231].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateY.a" "clipLibrary1.cel[0].cev[232].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing3_translateX.a" "clipLibrary1.cel[0].cev[233].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleZ.a" "clipLibrary1.cel[0].cev[234].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleY.a" "clipLibrary1.cel[0].cev[235].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_scaleX.a" "clipLibrary1.cel[0].cev[236].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateZ.a" "clipLibrary1.cel[0].cev[237].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateY.a" "clipLibrary1.cel[0].cev[238].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_rotateX.a" "clipLibrary1.cel[0].cev[239].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateZ.a" "clipLibrary1.cel[0].cev[240].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateY.a" "clipLibrary1.cel[0].cev[241].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing2_translateX.a" "clipLibrary1.cel[0].cev[242].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleZ.a" "clipLibrary1.cel[0].cev[243].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleY.a" "clipLibrary1.cel[0].cev[244].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_scaleX.a" "clipLibrary1.cel[0].cev[245].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateZ.a" "clipLibrary1.cel[0].cev[246].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateY.a" "clipLibrary1.cel[0].cev[247].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_rotateX.a" "clipLibrary1.cel[0].cev[248].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateZ.a" "clipLibrary1.cel[0].cev[249].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateY.a" "clipLibrary1.cel[0].cev[250].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandRing1_translateX.a" "clipLibrary1.cel[0].cev[251].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleZ.a" "clipLibrary1.cel[0].cev[252].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleY.a" "clipLibrary1.cel[0].cev[253].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_scaleX.a" "clipLibrary1.cel[0].cev[254].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateZ.a" "clipLibrary1.cel[0].cev[255].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateY.a" "clipLibrary1.cel[0].cev[256].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_rotateX.a" "clipLibrary1.cel[0].cev[257].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateZ.a" "clipLibrary1.cel[0].cev[258].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateY.a" "clipLibrary1.cel[0].cev[259].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle3_translateX.a" "clipLibrary1.cel[0].cev[260].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleZ.a" "clipLibrary1.cel[0].cev[261].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleY.a" "clipLibrary1.cel[0].cev[262].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_scaleX.a" "clipLibrary1.cel[0].cev[263].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateZ.a" "clipLibrary1.cel[0].cev[264].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateY.a" "clipLibrary1.cel[0].cev[265].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_rotateX.a" "clipLibrary1.cel[0].cev[266].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateZ.a" "clipLibrary1.cel[0].cev[267].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateY.a" "clipLibrary1.cel[0].cev[268].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle2_translateX.a" "clipLibrary1.cel[0].cev[269].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleZ.a" "clipLibrary1.cel[0].cev[270].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleY.a" "clipLibrary1.cel[0].cev[271].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_scaleX.a" "clipLibrary1.cel[0].cev[272].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateZ.a" "clipLibrary1.cel[0].cev[273].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateY.a" "clipLibrary1.cel[0].cev[274].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_rotateX.a" "clipLibrary1.cel[0].cev[275].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateZ.a" "clipLibrary1.cel[0].cev[276].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateY.a" "clipLibrary1.cel[0].cev[277].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandMiddle1_translateX.a" "clipLibrary1.cel[0].cev[278].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleZ.a" "clipLibrary1.cel[0].cev[279].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleY.a" "clipLibrary1.cel[0].cev[280].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_scaleX.a" "clipLibrary1.cel[0].cev[281].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateZ.a" "clipLibrary1.cel[0].cev[282].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateY.a" "clipLibrary1.cel[0].cev[283].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_rotateX.a" "clipLibrary1.cel[0].cev[284].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateZ.a" "clipLibrary1.cel[0].cev[285].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateY.a" "clipLibrary1.cel[0].cev[286].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex3_translateX.a" "clipLibrary1.cel[0].cev[287].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[288].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleY.a" "clipLibrary1.cel[0].cev[289].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_scaleX.a" "clipLibrary1.cel[0].cev[290].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[291].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateY.a" "clipLibrary1.cel[0].cev[292].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_rotateX.a" "clipLibrary1.cel[0].cev[293].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateZ.a" "clipLibrary1.cel[0].cev[294].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateY.a" "clipLibrary1.cel[0].cev[295].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex2_translateX.a" "clipLibrary1.cel[0].cev[296].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[297].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleY.a" "clipLibrary1.cel[0].cev[298].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_scaleX.a" "clipLibrary1.cel[0].cev[299].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[300].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateY.a" "clipLibrary1.cel[0].cev[301].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_rotateX.a" "clipLibrary1.cel[0].cev[302].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateZ.a" "clipLibrary1.cel[0].cev[303].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateY.a" "clipLibrary1.cel[0].cev[304].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandIndex1_translateX.a" "clipLibrary1.cel[0].cev[305].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleZ.a" "clipLibrary1.cel[0].cev[306].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleY.a" "clipLibrary1.cel[0].cev[307].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_scaleX.a" "clipLibrary1.cel[0].cev[308].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateZ.a" "clipLibrary1.cel[0].cev[309].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateY.a" "clipLibrary1.cel[0].cev[310].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_rotateX.a" "clipLibrary1.cel[0].cev[311].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateZ.a" "clipLibrary1.cel[0].cev[312].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateY.a" "clipLibrary1.cel[0].cev[313].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb3_translateX.a" "clipLibrary1.cel[0].cev[314].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleZ.a" "clipLibrary1.cel[0].cev[315].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleY.a" "clipLibrary1.cel[0].cev[316].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_scaleX.a" "clipLibrary1.cel[0].cev[317].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateZ.a" "clipLibrary1.cel[0].cev[318].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateY.a" "clipLibrary1.cel[0].cev[319].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_rotateX.a" "clipLibrary1.cel[0].cev[320].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateZ.a" "clipLibrary1.cel[0].cev[321].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateY.a" "clipLibrary1.cel[0].cev[322].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb2_translateX.a" "clipLibrary1.cel[0].cev[323].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleZ.a" "clipLibrary1.cel[0].cev[324].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleY.a" "clipLibrary1.cel[0].cev[325].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_scaleX.a" "clipLibrary1.cel[0].cev[326].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateZ.a" "clipLibrary1.cel[0].cev[327].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateY.a" "clipLibrary1.cel[0].cev[328].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_rotateX.a" "clipLibrary1.cel[0].cev[329].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateZ.a" "clipLibrary1.cel[0].cev[330].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateY.a" "clipLibrary1.cel[0].cev[331].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHandThumb1_translateX.a" "clipLibrary1.cel[0].cev[332].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_scaleZ.a" "clipLibrary1.cel[0].cev[333].cevr";
|
|
connectAttr "Character1_LeftHand_scaleY.a" "clipLibrary1.cel[0].cev[334].cevr";
|
|
connectAttr "Character1_LeftHand_scaleX.a" "clipLibrary1.cel[0].cev[335].cevr";
|
|
connectAttr "Character1_LeftHand_rotateZ.a" "clipLibrary1.cel[0].cev[336].cevr";
|
|
connectAttr "Character1_LeftHand_rotateY.a" "clipLibrary1.cel[0].cev[337].cevr";
|
|
connectAttr "Character1_LeftHand_rotateX.a" "clipLibrary1.cel[0].cev[338].cevr";
|
|
connectAttr "Character1_LeftHand_translateZ.a" "clipLibrary1.cel[0].cev[339].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateY.a" "clipLibrary1.cel[0].cev[340].cevr"
|
|
;
|
|
connectAttr "Character1_LeftHand_translateX.a" "clipLibrary1.cel[0].cev[341].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleZ.a" "clipLibrary1.cel[0].cev[342].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleY.a" "clipLibrary1.cel[0].cev[343].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_scaleX.a" "clipLibrary1.cel[0].cev[344].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateZ.a" "clipLibrary1.cel[0].cev[345].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateY.a" "clipLibrary1.cel[0].cev[346].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_rotateX.a" "clipLibrary1.cel[0].cev[347].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateZ.a" "clipLibrary1.cel[0].cev[348].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateY.a" "clipLibrary1.cel[0].cev[349].cevr"
|
|
;
|
|
connectAttr "Character1_LeftForeArm_translateX.a" "clipLibrary1.cel[0].cev[350].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_scaleZ.a" "clipLibrary1.cel[0].cev[351].cevr";
|
|
connectAttr "Character1_LeftArm_scaleY.a" "clipLibrary1.cel[0].cev[352].cevr";
|
|
connectAttr "Character1_LeftArm_scaleX.a" "clipLibrary1.cel[0].cev[353].cevr";
|
|
connectAttr "Character1_LeftArm_rotateZ.a" "clipLibrary1.cel[0].cev[354].cevr";
|
|
connectAttr "Character1_LeftArm_rotateY.a" "clipLibrary1.cel[0].cev[355].cevr";
|
|
connectAttr "Character1_LeftArm_rotateX.a" "clipLibrary1.cel[0].cev[356].cevr";
|
|
connectAttr "Character1_LeftArm_translateZ.a" "clipLibrary1.cel[0].cev[357].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateY.a" "clipLibrary1.cel[0].cev[358].cevr"
|
|
;
|
|
connectAttr "Character1_LeftArm_translateX.a" "clipLibrary1.cel[0].cev[359].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleZ.a" "clipLibrary1.cel[0].cev[360].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleY.a" "clipLibrary1.cel[0].cev[361].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_scaleX.a" "clipLibrary1.cel[0].cev[362].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateZ.a" "clipLibrary1.cel[0].cev[363].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateY.a" "clipLibrary1.cel[0].cev[364].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_rotateX.a" "clipLibrary1.cel[0].cev[365].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateZ.a" "clipLibrary1.cel[0].cev[366].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateY.a" "clipLibrary1.cel[0].cev[367].cevr"
|
|
;
|
|
connectAttr "Character1_LeftShoulder_translateX.a" "clipLibrary1.cel[0].cev[368].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_scaleZ.a" "clipLibrary1.cel[0].cev[369].cevr";
|
|
connectAttr "Character1_Spine1_scaleY.a" "clipLibrary1.cel[0].cev[370].cevr";
|
|
connectAttr "Character1_Spine1_scaleX.a" "clipLibrary1.cel[0].cev[371].cevr";
|
|
connectAttr "Character1_Spine1_rotateZ.a" "clipLibrary1.cel[0].cev[372].cevr";
|
|
connectAttr "Character1_Spine1_rotateY.a" "clipLibrary1.cel[0].cev[373].cevr";
|
|
connectAttr "Character1_Spine1_rotateX.a" "clipLibrary1.cel[0].cev[374].cevr";
|
|
connectAttr "Character1_Spine1_translateZ.a" "clipLibrary1.cel[0].cev[375].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateY.a" "clipLibrary1.cel[0].cev[376].cevr"
|
|
;
|
|
connectAttr "Character1_Spine1_translateX.a" "clipLibrary1.cel[0].cev[377].cevr"
|
|
;
|
|
connectAttr "Character1_Spine_scaleZ.a" "clipLibrary1.cel[0].cev[378].cevr";
|
|
connectAttr "Character1_Spine_scaleY.a" "clipLibrary1.cel[0].cev[379].cevr";
|
|
connectAttr "Character1_Spine_scaleX.a" "clipLibrary1.cel[0].cev[380].cevr";
|
|
connectAttr "Character1_Spine_rotateZ.a" "clipLibrary1.cel[0].cev[381].cevr";
|
|
connectAttr "Character1_Spine_rotateY.a" "clipLibrary1.cel[0].cev[382].cevr";
|
|
connectAttr "Character1_Spine_rotateX.a" "clipLibrary1.cel[0].cev[383].cevr";
|
|
connectAttr "Character1_Spine_translateZ.a" "clipLibrary1.cel[0].cev[384].cevr";
|
|
connectAttr "Character1_Spine_translateY.a" "clipLibrary1.cel[0].cev[385].cevr";
|
|
connectAttr "Character1_Spine_translateX.a" "clipLibrary1.cel[0].cev[386].cevr";
|
|
connectAttr "Character1_RightFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[387].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[388].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[389].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[390].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[391].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[392].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[393].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[394].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[395].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[396].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[397].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[398].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[399].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[400].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[401].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[402].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[403].cevr"
|
|
;
|
|
connectAttr "Character1_RightFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[404].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[405].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleY.a" "clipLibrary1.cel[0].cev[406].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_scaleX.a" "clipLibrary1.cel[0].cev[407].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[408].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateY.a" "clipLibrary1.cel[0].cev[409].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_rotateX.a" "clipLibrary1.cel[0].cev[410].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateZ.a" "clipLibrary1.cel[0].cev[411].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateY.a" "clipLibrary1.cel[0].cev[412].cevr"
|
|
;
|
|
connectAttr "Character1_RightToeBase_translateX.a" "clipLibrary1.cel[0].cev[413].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_scaleZ.a" "clipLibrary1.cel[0].cev[414].cevr";
|
|
connectAttr "Character1_RightFoot_scaleY.a" "clipLibrary1.cel[0].cev[415].cevr";
|
|
connectAttr "Character1_RightFoot_scaleX.a" "clipLibrary1.cel[0].cev[416].cevr";
|
|
connectAttr "Character1_RightFoot_rotateZ.a" "clipLibrary1.cel[0].cev[417].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateY.a" "clipLibrary1.cel[0].cev[418].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_rotateX.a" "clipLibrary1.cel[0].cev[419].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateZ.a" "clipLibrary1.cel[0].cev[420].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateY.a" "clipLibrary1.cel[0].cev[421].cevr"
|
|
;
|
|
connectAttr "Character1_RightFoot_translateX.a" "clipLibrary1.cel[0].cev[422].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_scaleZ.a" "clipLibrary1.cel[0].cev[423].cevr";
|
|
connectAttr "Character1_RightLeg_scaleY.a" "clipLibrary1.cel[0].cev[424].cevr";
|
|
connectAttr "Character1_RightLeg_scaleX.a" "clipLibrary1.cel[0].cev[425].cevr";
|
|
connectAttr "Character1_RightLeg_rotateZ.a" "clipLibrary1.cel[0].cev[426].cevr";
|
|
connectAttr "Character1_RightLeg_rotateY.a" "clipLibrary1.cel[0].cev[427].cevr";
|
|
connectAttr "Character1_RightLeg_rotateX.a" "clipLibrary1.cel[0].cev[428].cevr";
|
|
connectAttr "Character1_RightLeg_translateZ.a" "clipLibrary1.cel[0].cev[429].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateY.a" "clipLibrary1.cel[0].cev[430].cevr"
|
|
;
|
|
connectAttr "Character1_RightLeg_translateX.a" "clipLibrary1.cel[0].cev[431].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[432].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[433].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[434].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[435].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[436].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[437].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[438].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateY.a" "clipLibrary1.cel[0].cev[439].cevr"
|
|
;
|
|
connectAttr "Character1_RightUpLeg_translateX.a" "clipLibrary1.cel[0].cev[440].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleZ.a" "clipLibrary1.cel[0].cev[441].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleY.a" "clipLibrary1.cel[0].cev[442].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_scaleX.a" "clipLibrary1.cel[0].cev[443].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateZ.a" "clipLibrary1.cel[0].cev[444].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateY.a" "clipLibrary1.cel[0].cev[445].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_rotateX.a" "clipLibrary1.cel[0].cev[446].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateZ.a" "clipLibrary1.cel[0].cev[447].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateY.a" "clipLibrary1.cel[0].cev[448].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex2_translateX.a" "clipLibrary1.cel[0].cev[449].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleZ.a" "clipLibrary1.cel[0].cev[450].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleY.a" "clipLibrary1.cel[0].cev[451].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_scaleX.a" "clipLibrary1.cel[0].cev[452].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateZ.a" "clipLibrary1.cel[0].cev[453].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateY.a" "clipLibrary1.cel[0].cev[454].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_rotateX.a" "clipLibrary1.cel[0].cev[455].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateZ.a" "clipLibrary1.cel[0].cev[456].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateY.a" "clipLibrary1.cel[0].cev[457].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFootIndex1_translateX.a" "clipLibrary1.cel[0].cev[458].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleZ.a" "clipLibrary1.cel[0].cev[459].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleY.a" "clipLibrary1.cel[0].cev[460].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_scaleX.a" "clipLibrary1.cel[0].cev[461].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateZ.a" "clipLibrary1.cel[0].cev[462].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateY.a" "clipLibrary1.cel[0].cev[463].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_rotateX.a" "clipLibrary1.cel[0].cev[464].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateZ.a" "clipLibrary1.cel[0].cev[465].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateY.a" "clipLibrary1.cel[0].cev[466].cevr"
|
|
;
|
|
connectAttr "Character1_LeftToeBase_translateX.a" "clipLibrary1.cel[0].cev[467].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_scaleZ.a" "clipLibrary1.cel[0].cev[468].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleY.a" "clipLibrary1.cel[0].cev[469].cevr";
|
|
connectAttr "Character1_LeftFoot_scaleX.a" "clipLibrary1.cel[0].cev[470].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateZ.a" "clipLibrary1.cel[0].cev[471].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateY.a" "clipLibrary1.cel[0].cev[472].cevr";
|
|
connectAttr "Character1_LeftFoot_rotateX.a" "clipLibrary1.cel[0].cev[473].cevr";
|
|
connectAttr "Character1_LeftFoot_translateZ.a" "clipLibrary1.cel[0].cev[474].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateY.a" "clipLibrary1.cel[0].cev[475].cevr"
|
|
;
|
|
connectAttr "Character1_LeftFoot_translateX.a" "clipLibrary1.cel[0].cev[476].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_scaleZ.a" "clipLibrary1.cel[0].cev[477].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleY.a" "clipLibrary1.cel[0].cev[478].cevr";
|
|
connectAttr "Character1_LeftLeg_scaleX.a" "clipLibrary1.cel[0].cev[479].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateZ.a" "clipLibrary1.cel[0].cev[480].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateY.a" "clipLibrary1.cel[0].cev[481].cevr";
|
|
connectAttr "Character1_LeftLeg_rotateX.a" "clipLibrary1.cel[0].cev[482].cevr";
|
|
connectAttr "Character1_LeftLeg_translateZ.a" "clipLibrary1.cel[0].cev[483].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateY.a" "clipLibrary1.cel[0].cev[484].cevr"
|
|
;
|
|
connectAttr "Character1_LeftLeg_translateX.a" "clipLibrary1.cel[0].cev[485].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_scaleZ.a" "clipLibrary1.cel[0].cev[486].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleY.a" "clipLibrary1.cel[0].cev[487].cevr";
|
|
connectAttr "Character1_LeftUpLeg_scaleX.a" "clipLibrary1.cel[0].cev[488].cevr";
|
|
connectAttr "Character1_LeftUpLeg_rotateZ.a" "clipLibrary1.cel[0].cev[489].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateY.a" "clipLibrary1.cel[0].cev[490].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_rotateX.a" "clipLibrary1.cel[0].cev[491].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateZ.a" "clipLibrary1.cel[0].cev[492].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateY.a" "clipLibrary1.cel[0].cev[493].cevr"
|
|
;
|
|
connectAttr "Character1_LeftUpLeg_translateX.a" "clipLibrary1.cel[0].cev[494].cevr"
|
|
;
|
|
connectAttr "Character1_Hips_scaleZ.a" "clipLibrary1.cel[0].cev[495].cevr";
|
|
connectAttr "Character1_Hips_scaleY.a" "clipLibrary1.cel[0].cev[496].cevr";
|
|
connectAttr "Character1_Hips_scaleX.a" "clipLibrary1.cel[0].cev[497].cevr";
|
|
connectAttr "Character1_Hips_rotateZ.a" "clipLibrary1.cel[0].cev[498].cevr";
|
|
connectAttr "Character1_Hips_rotateY.a" "clipLibrary1.cel[0].cev[499].cevr";
|
|
connectAttr "Character1_Hips_rotateX.a" "clipLibrary1.cel[0].cev[500].cevr";
|
|
connectAttr "Character1_Hips_translateZ.a" "clipLibrary1.cel[0].cev[501].cevr";
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connectAttr "Character1_Hips_translateY.a" "clipLibrary1.cel[0].cev[502].cevr";
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connectAttr "Character1_Hips_translateX.a" "clipLibrary1.cel[0].cev[503].cevr";
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connectAttr "quiver_scaleZ.a" "clipLibrary1.cel[0].cev[504].cevr";
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connectAttr "quiver_scaleY.a" "clipLibrary1.cel[0].cev[505].cevr";
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connectAttr "quiver_scaleX.a" "clipLibrary1.cel[0].cev[506].cevr";
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connectAttr "quiver_rotateZ.a" "clipLibrary1.cel[0].cev[507].cevr";
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connectAttr "quiver_rotateY.a" "clipLibrary1.cel[0].cev[508].cevr";
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connectAttr "quiver_rotateX.a" "clipLibrary1.cel[0].cev[509].cevr";
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connectAttr "quiver_translateZ.a" "clipLibrary1.cel[0].cev[510].cevr";
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connectAttr "quiver_translateY.a" "clipLibrary1.cel[0].cev[511].cevr";
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connectAttr "quiver_translateX.a" "clipLibrary1.cel[0].cev[512].cevr";
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// End of die.ma
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