skeleton-wars/Assets/TurnManagerScript.cs
2016-10-29 15:20:38 +02:00

78 lines
1.5 KiB
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class TurnManagerScript : MonoBehaviour {
public int turnNum = 0;
public int playerNum = 2;
public int iaNum = 0;
public bool inTurn = true;
public List<List<GameObject> > unitList;
public List<int> terrain;
public GameObject[,] unitMap;
public Vector2 mapSize;
private int actualPlayer;
private int actualNumChars;
private int actualNumFinishedChars;
// Use this for initialization
void Start () {
//Estamos en turno
inTurn = true;
actualPlayer = 0;
actualNumChars = 1;//charList [actualPlayer].Count;
// Characters that have finished its actions
actualNumFinishedChars = 0;
}
// Update is called once per frame
void Update () {
if (actualNumFinishedChars == actualNumChars) {
changeTeam ((actualPlayer + 1) % playerNum);
}
}
// Attack position (i,j) -> row i, column j
void execute(Action<GameObject> act, int i, int j) {
GameObject c = unitMap [i, j];
act (c);
}
void attack(int i, int j, params int[] altParams ) {
}
void attackRange (int i, int j, int k, int l, params int[] altParams ) {
}
void changeTeam (int newTeam) {
actualPlayer = newTeam;
//actualNumChars = charList [actualPlayer].Count;
actualNumFinishedChars = 0;
}
public GameObject getUnitAtTile(int i, int j) {
return unitMap [i, j];
}
/*void OnGUI(){
if (showActions) {
GUI.Box (new Rect(0, 0, 100, 100), "Move");
GUI.Box (new Rect(100, 0, 100, 100), "Attack");
}
}*/
}