83 lines
1.8 KiB
C#
83 lines
1.8 KiB
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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public class TurnManagerScript : MonoBehaviour {
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public int turnNum = 0;
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public int playerNum = 2;
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public int iaNum = 0;
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public bool inTurn = true;
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//public List<List<GameObject> > charList;
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public List<int> terrain;
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public List<GameObject> charMap;
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public Vector2 mapSize;
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private int actualPlayer;
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private int actualNumChars;
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private int actualNumFinishedChars;
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public GameObject cursor;
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// Use this for initialization
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void Start () {
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//Estamos en turno
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inTurn = true;
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actualPlayer = 0;
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actualNumChars = 1;//charList [actualPlayer].Count;
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// Characters that have finished its actions
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actualNumFinishedChars = 0;
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cursor = Instantiate (cursor, new Vector3 (1.0f, 1.0f, 1.0f), Quaternion.identity) as GameObject;
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}
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// Update is called once per frame
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void Update () {
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if (Input.GetKey (KeyCode.LeftArrow)) {
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cursor.transform.Translate (-0.25f, 0, 0);
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}
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if (Input.GetKey (KeyCode.RightArrow)) {
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cursor.transform.Translate (0.25f, 0, 0);
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}
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if (Input.GetKey (KeyCode.UpArrow)) {
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cursor.transform.Translate (0, 0, 0.25f);
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}
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if (Input.GetKey (KeyCode.DownArrow)) {
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cursor.transform.Translate (0, 0, -0.25f);
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}
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if (actualNumFinishedChars == actualNumChars) {
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changeTeam ((actualPlayer + 1) % playerNum);
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}
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}
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// Attack position (i,j) -> row i, column j
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void execute(Action<GameObject> act, int i, int j) {
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GameObject c = charMap [i * (int) mapSize.x + j];
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act (c);
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}
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void attack(int i, int j, params int[] altParams ) {
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}
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void attackRange (int i, int j, int k, int l, params int[] altParams ) {
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}
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void changeTeam (int newTeam) {
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actualPlayer = newTeam;
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//actualNumChars = charList [actualPlayer].Count;
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actualNumFinishedChars = 0;
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}
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}
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